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'''{{Skill infobox|title = Psychology''' is primarily a control skill|image = [[File:Empty_Placeholder.png]]|caption = Understanding the mind of sentient creatures. Also, which deals using that knowledge in psychic manipulationcombat and other stressful situations.|skilltype = Combat Skill|maxlevel = 90|req = N/A|skilltrainers = [[Riger]], [[Helena Veilmoor]], damage[[Suspicious Cow]], and healing[[Nissim]], [[Raina]] <!-- List skill trainers, 3 max -->}}{{Quote|Leave a quote about the skill here. Psychologists This can control enemies rage, fear and mesmerize, taunt or unbe the in-tauntgame description, but that info must be placed below as well . Adds a bit of flavor to the article as reduce an enemy's damagewell. }}== {{msg:BASEPAGENAME}} Overview=='''Critical-hit chancesPsychology''' to attacks against various humanoid creatures can be gained through [[Phrenology]]is a strange skill that revolves around affecting allies/enemies by getting into their head. It's one of the most versatile support skills, with a mix of crowd control, healing, and rage reduction.
<!-- This table lists additional abilities that have to be earned through favor/loot/etc -->=== {{msg:BASEPAGENAME}} Advanced Abilities===Upon reaching higher levels, experts of the {| {{AATSTmsg:BASEPAGENAME}}Skill may learn the following abilities:{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=all
→{{msg:BASEPAGENAME}} Basic Abilities
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=== In-Game Description ===
Understanding the mind of sentient creatures. Also, using that knowledge in combat and other stressful situations.
==Learn from= Training {{msg:BASEPAGENAME}} ===; <!-- A list of methods to learn and level the skill -->* [[YettaRiger]]will not directly teach you Psychology, but after you complete his quest, he will allow you to read a Psychology book.: Buy * For players that do not want to go back to the island to learn Psychology, [[Yetta]] sells a book titled ''Fighting with Psychology''.; Alternatively completing the "alternative approach to continued slaughter..." for [[RigerOritania]]: Cheer up Riger (a 's quest)[[Kill Spiders]] will award Psychology experience and unlock it.; * [[Helena Veilmoor]] and [[Suspicious Cow]] teach '''You Were Adopted''' 1-3 and '''But I Love You''' 1-2* [[Nissim]]: Unlock levels in [[Amulna]] will unlock Psychology 51-60, 61-70, and teaches level 51+ abilities.* [[Raina]] unlocks 71-80.* Levels 81-90 are unlocked by [[Emersil the Ever-Gloating]] deep beneath [[Povus]].
==EquipmentConnected Skills =======Sub-Skills:=====* {{belt|Lucky Belt of the Sneak}} (Unarmed, '''Psychology''')None=====Secondary Skills:=====* None=====Related Skills:=====* {{belt|Lucky Belt of None=== Synergy Levels ===Bonus [[Synergy Levels]] for [[Psychology]] can be obtained from the Medic}} ('''Psychology'''following skills and levels::; [[Compassion]]:: Level 40:; [[Gender Studies]]:: Level 30:; [[Meditation]]:: Level 20:; [[Mentalism]]:: Level 15, Mentalism)Level 44:; [[Phrenology]]* {{belt|Lucky Belt :: Level 35 and level 35 in each of the Gladiator}} (Sword, '''Psychology''')eleven subskills:; [[Safecracking]]:: Level 50
=={{msg:BASEPAGENAME}} Basic Abilities=Augments=As you level {{msg:BASEPAGENAME}}, you will learn the following abilities:{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacing="2" cellpadding="3" rules=allA list of know augments for this skill|- style="background: #ec81bf;"! align="left" style="width:200px" | <span style="cursor: pointer;">'''Ability'''</span> ! align="left" style="width:80px;" | <span style="cursor:pointer;">'''Req. Level'''</span> * Psychology Damage +[5-35]%! align="left" style="width:120px" | <span style="cursor: pointer;">'''Learn From'''</span> * ! align="left" style="width:800px" | <abilityspan style="cursor: pointer;">'''Description'''</span> attacks deal +45 damage* ! align="left" style="width:120px" | <span style="cursor: pointer;">'''Damage Type'''<ability/span> ! align="left" | '''Ability Type'''|-| '''Psychoanalyze''' (1-4) || 1/16/31/47 || Level Up || You attempt to unravel the target's rage, making it more difficult for them to use their Rage attacks also clear Pep Talk timer . (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) || Psychic || Signature Debuff|-| '''Mock''' (so it can be reused immediately1-6)|| 1/10/20/30/40/50 || Scrolls || Tease and aggravate your enemy. || Psychic || Basic Attack|-* | '''Tell Me About Your Mother'' attacks also clear ' (1-3) || 3/20/40 || Level Up || Convince an enemy to discuss their thoughts and fears with you instead of attacking. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Psychic || |-| '''Strike a Nerve''' (1-4) || 5/25/38/50 || Level Up || Say something cruel that plays upon the target's fears and failures, dealing psychic damage. || Psychic || Core Attack|-| '''Cause Terror''' (1-2) || 7/30 || Level Up || Your words deal mental damage and may cause the target to run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Psychic || |-| '''Soothe''' (1-3) || 8/28/48 || Level Up || Say something kind that briefly catches the target off guard, causing them to lose their Rage. || Psychic || |-| '''Pep Talk timer ''' (1-3) || 10/35/45 || Level Up || Give yourself or an ally a quick pep-talk to overcome their grievous injuries. || Psychic || Major Healing|-| '''Ridicule''' (so 1-3) || 13/36/52 || Level Up || Taunt an enemy to keep it can focused on attacking you instead of someone else. || Psychic || |-| '''Fast Talk''' (1) || 15 || Level Up|| Explain away minor misunderstandings, causing the target to be reusedless aggressive toward you. || Psychic || |-* |'''Tell Me About Your MotherFast Talk''' attacks have a 100% chance (2) || ?? || [[Helena Veilmoor]] || Explain away minor misunderstandings, causing the target to slow targetbe less aggressive toward you. || Psychic |||-| 's movement by 45%* ''But I Love YouWere Adopted''' attacks have a (1-3) || 18/34/44 || [[Helena Veilmoor]], [[x-90Suspicious Cow]]% chance to stun || Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) || Trauma || Epic Attack* |-| '''Positive Attitude'' boosts ' (1-2) || 18/33 || Level Up || Use the power of optimism to recover from your sprint speed by 10 for 10 secondsinjuries. || Psychic || Survival-Utility|-* | '''Inspire Confidence'Positive Attitude'' increases (1-2) || 23/43 || Level Up || Push yourself and your allies to new heights, thanks to your Poison Mitigation +10 for 10 secondsconfident demeanor. || Psychic || Signature Support|-==Advanced==To earn more XP in Psychology after level | '''But I Love You''' (1-2) || 25/50, gain favor with || [[NissimHelena Veilmoor]] in , [[AmulnaSuspicious Cow]], a town in || Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the [[Ilmari]] Desertenemy's mental proficiency.) || Psychic || |}
|- style="background: #ec81bf;"
! align="left" style="width:120px;200px"|<span style="cursor:pointer;">'''Ability'''</span> ! align="left" style="width:80px;" || <span style="cursor: pointer;">'''Req. Level'''</span> ! align="left" style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> ! align="left" style="width:800px" || <span style="cursor: pointer;">'''Description'''</span>! align="left" style="width:100px120px"|<span style="cursor: pointer;">'''Req.Damage Type'''</span> || ! align="left"|Misc'''Ability Type'''|-| '''Fast Talk''' 3 || 53 || [[Nissim]] || Explain away minor misunderstandings, causing the target to be less aggressive toward you. Notes|| Psychic ||
|-
| '''You Were AdoptedPep Talk''' 4 || 55 || [[Helena VeilmoorNissim]] || Friends Give yourself or an ally a quick pep-talk to overcome their grievous injuries. || Reveal something so surprising that the target's heart briefly stops. (Onlyworks on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)<br>'''Damage''': [55/105/140] Trauma.Psychic || Major Healing
|-
| '''Fast TalkPositive Attitude''' 3 || 56 || [[Helena VeilmoorNissim]] || Friends || Explain away minor misunderstandings, causing Use the target power of optimism to be less aggressive toward you.<br>'''Special''': Target forgets up to [50/150] damage done by you; if you‘ve done less than [50/150] damage, target may temporarily stop being hostile toward yourecover from your injuries.|| Psychic || Survival-Utility
|-
| '''But I Love YouWere Adopted''' 4 || 57 || [[Helena VeilmoorNissim]] || Friends Reveal something so surprising that the target's heart briefly stops. (Only works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) || Trauma ||Epic Attack|-| Attempt '''Soothe''' 4 || 58 || [[Nissim]] || Say something kind that briefly catches the target off guard, causing them to make lose their Rage. || Psychic || |-| '''Cause Terror''' 3 || 59 || [[Nissim]] || Your words deal mental damage and may cause the target feel so guilty that they donto run in terror. Chances of success are based on your Psychology skill and the enemy's mental proficiency. || Psychic || |-| '''Mock''' 7 || 60 || Scroll || Tease and aggravate your enemy. || Psychic || Basic Attack|-| '''Tell Me About Your Mother'''t use 4 || 60 || [[Nissim]] || Convince an enemy to discuss their full strengththoughts and fears with you instead of attacking. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)<br>|| Psychic || |-| '''DamageInspire Confidence''': 3 || 60 || [12/26/41[Nissim]] || Push yourself and your allies to new heights, thanks to your confident demeanor. || Psychic. || Signature Support|-| '''SpecialStrike a Nerve''': Target5 || 62 || [[Nissim]] || Say something cruel that plays upon the target's attacks deal -[10/20/25]% fears and failures, dealing psychic damage for 30 seconds.|| Psychic || Core Attack
|}
{{:{{msg:BASEPAGENAME}}/Abilities}} ==Abilities{{msg:BASEPAGENAME}} Mechanics == ===Equipment===<!-- Special equipment that is intended to be used by the skill goes here, including belts. -->{{belt|Belt of the Psychologist}} increases Base Damage dealt with Psychology by 8%. Can be created with [[Toolcrafting]] 18. {{belt|Belt of the Gladiator}} increases Base Damage dealt with Psychology and [[Sword]] combat skills by 6%. Can be bought from [[Joeh]]. {{belt|Belt of the Medic}} increases Base Damage dealt with Psychology and [[Mentalism]] combat skills by 6%. Can be bought from [[Echur]]. {{belt|Belt of the Sneak}} increases Base Damage dealt with Psychology and [[Unarmed]] combat skills by 6%. Can be bought from [[Echur]]. {{belt|Belt of the Cunning Wolf}} increases Base Damage dealt with Psychology and [[Lycanthropy]] combat skills by 6%. Can be bought from [[Harry the Wolf]]. {{belt|Belt of the Controller}} increases Base Damage dealt with Psychology and [[Druid]] combat skills by 6%. Can be bought from [[Agrashab]]. {{belt|Belt of the Cunning Assailant}} increases Base Damage dealt with Psychology and [[Knife Fighting]] combat skills by 6%. Can be bought from ???. {{:{{msg:BASEPAGENAME}}/Treasure Effects}} {{:{{msg:BASEPAGENAME}}/Stat Bonuses}} {{:{{msg:BASEPAGENAME}}/Level Up Rewards}} == Psychology AbilitiesExperience Table =={{Spoiler|Click Expand to view the Experience Table for Psychology|{{:Xptables/TypicalCombatSkill}}}}== Trivia =='''Write a little about this history of the skill, or things that don't belong in above areas''' == Gallery==
[[Category:Skills]][[Category:Combat Skills]]