569
edits
Changes
v446
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}Staff/Treasure Effects|Staff Treasure Effects]]==</includeonly>See also: [[Staff/Treasure Effects:By Slot]] See also: [[Staff/Treasure Effects:By SlotAbility]]<!-- This table is from patch v266, August 18, 2016 Updated to v446 on Fri Jan 16 2026 01:36:58 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|-
| || of Crushing Streaks Staff-Fighting || <b>Tier 6Level 120</b> - Double Hit causes your next attack to deal Staff Base Damage +75 damage if it is a Crushing attack 60% || ChestUncommon || Head, Hands MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Staff Damage +5*Double Hit causes your next attack to deal ; Level 20:Staff Base Damage +10%*; Level 30:Staff Base Damage +15 damage if it is a Crushing attack%*; Tier 2Level 40:Staff Base Damage +20%*Double Hit causes your next attack to deal ; Level 50:Staff Base Damage +25 damage if it is a Crushing attack%*; Tier 3Level 60:Staff Base Damage +30%*Double Hit causes your next attack to deal ; Level 70:Staff Base Damage +35 damage if it is a Crushing attack%*; Tier 4Level 80:Staff Base Damage +40%*; Level 90:Staff Base Damage +45%*Double Hit causes your next attack to deal ; Level 100:Staff Base Damage +50 damage if it is a Crushing attack%*; Tier 5Level 110*Double Hit causes your next attack to deal :Staff Base Damage +60 damage if it is a Crushing attack55%*; Tier 6Level 120*Double Hit causes your next attack to deal :Staff Base Damage +75 damage if it is a Crushing attack60%|Expand}}
|-
| || of Contemplative Suppression || <b>Tier 12Level 125</b> - Suppress deals Armor from Combat Refresh Abilities +50% damage and causes targets to lose an additional 144 Rage 82 when Staff is active || Uncommon || LegsChest, Necklace Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Armor from Combat Refresh Abilities +10 when Staff is active*Suppress deals ; Level 10:Armor from Combat Refresh Abilities +17% damage and causes targets to lose an additional 12 Rage13 when Staff is active*; Tier 2Level 15:Armor from Combat Refresh Abilities +16 when Staff is active*Suppress deals ; Level 20:Armor from Combat Refresh Abilities +20% damage and causes targets to lose an additional 24 Rage19 when Staff is active*; Level 25:Armor from Combat Refresh Abilities +22 when Staff is active*; Tier 3Level 30:Armor from Combat Refresh Abilities +25 when Staff is active*Suppress deals ; Level 35:Armor from Combat Refresh Abilities +23% damage and causes targets to lose an additional 36 Rage28 when Staff is active*; Tier 4Level 40:Armor from Combat Refresh Abilities +31 when Staff is active*Suppress deals ; Level 45:Armor from Combat Refresh Abilities +26% damage and causes targets to lose an additional 48 Rage34 when Staff is active*; Tier 5Level 50:Armor from Combat Refresh Abilities +37 when Staff is active*Suppress deals ; Level 55:Armor from Combat Refresh Abilities +29% damage and causes targets to lose an additional 40 when Staff is active*; Level 60 Rage:Armor from Combat Refresh Abilities +43 when Staff is active*; Tier 6Level 65:Armor from Combat Refresh Abilities +46 when Staff is active*Suppress deals ; Level 70:Armor from Combat Refresh Abilities +32% damage and causes targets to lose an additional 72 Rage49 when Staff is active*; Tier 7Level 75:Armor from Combat Refresh Abilities +52 when Staff is active*Suppress deals ; Level 80:Armor from Combat Refresh Abilities +35% damage and causes targets to lose an additional 84 Rage55 when Staff is active*; Tier 8Level 85:Armor from Combat Refresh Abilities +58 when Staff is active*Suppress deals ; Level 90:Armor from Combat Refresh Abilities +38% damage and causes targets to lose an additional 96 Rage61 when Staff is active*; Tier 9Level 95:Armor from Combat Refresh Abilities +64 when Staff is active*Suppress deals ; Level 100:Armor from Combat Refresh Abilities +41% damage and causes targets to lose an additional 108 Rage67 when Staff is active*; Tier 10Level 105:Armor from Combat Refresh Abilities +70 when Staff is active*Suppress deals ; Level 110:Armor from Combat Refresh Abilities +44% damage and causes targets to lose an additional 120 Rage73 when Staff is active*; Tier 11Level 115:Armor from Combat Refresh Abilities +76 when Staff is active*Suppress deals ; Level 120:Armor from Combat Refresh Abilities +47% damage and causes targets to lose an additional 132 Rage79 when Staff is active*; Tier 12Level 125*Suppress deals :Armor from Combat Refresh Abilities +50% damage and causes targets to lose an additional 144 Rage82 when Staff is active|Expand}}
|-
| || of Redirection || <b>Tier 6Level 125</b> - For 60 seconds after using RedirectSmash, Double Hit, First Aid heals you and Heed The Stick Damage +120 197 || Uncommon || HandsOffHand, Feet Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Smash, Double Hit, and Heed The Stick Damage +5*; Level 10:Smash, Double Hit, and Heed The Stick Damage +13*For 60 seconds after using Redirect; Level 15:Smash, Double Hit, First Aid heals you and Heed The Stick Damage +21*; Level 20:Smash, Double Hit, and Heed The Stick Damage +29*; Level 25:Smash, Double Hit, and Heed The Stick Damage +37*; Tier 2Level 30:Smash, Double Hit, and Heed The Stick Damage +45*For 60 seconds after using Redirect; Level 35:Smash, Double Hit, First Aid heals you and Heed The Stick Damage +53*; Level 40:Smash, Double Hit, and Heed The Stick Damage +61*; Level 45:Smash, Double Hit, and Heed The Stick Damage +69*; Tier 3Level 50:Smash, Double Hit, and Heed The Stick Damage +77*For ; Level 55:Smash, Double Hit, and Heed The Stick Damage +85*; Level 60 seconds after using Redirect:Smash, Double Hit, First Aid heals you and Heed The Stick Damage +6093*; Level 65:Smash, Double Hit, and Heed The Stick Damage +101*; Tier 4Level 70:Smash, Double Hit, and Heed The Stick Damage +109*For 60 seconds after using Redirect; Level 75:Smash, Double Hit, First Aid heals you and Heed The Stick Damage +117*; Level 80:Smash, Double Hit, and Heed The Stick Damage +125*; Level 85:Smash, Double Hit, and Heed The Stick Damage +133*; Tier 5Level 90:Smash, Double Hit, and Heed The Stick Damage +141*For 60 seconds after using Redirect; Level 95:Smash, Double Hit, First Aid heals you and Heed The Stick Damage +149*; Level 100:Smash, Double Hit, and Heed The Stick Damage +157*; Tier 6Level 105:Smash, Double Hit, and Heed The Stick Damage +165*For 60 seconds after using Redirect; Level 110:Smash, Double Hit, and Heed The Stick Damage +173*; Level 115:Smash, Double Hit, First Aid heals you and Heed The Stick Damage +181*; Level 120|Expand:Smash, Double Hit, and Heed The Stick Damage +189*; Level 125:Smash, Double Hit, and Heed The Stick Damage +197}}
|-
| || of Slashy Double Hits || <b>Tier 6Level 125</b> - Double Hit makes the target 8% more vulnerable to slashing attacks for 15 seconds Nice Attack Power Cost -86 when Staff is active || Rare || Chest, Hands Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Nice Attack Power Cost -2 when Staff is active*Double Hit makes the target 3% more vulnerable to slashing attacks for ; Level 10:Nice Attack Power Cost -4 when Staff is active*; Level 15 seconds:Nice Attack Power Cost -6 when Staff is active*; Level 20:Nice Attack Power Cost -8 when Staff is active*; Level 25:Nice Attack Power Cost -10 when Staff is active*; Tier 2Level 30:Nice Attack Power Cost -13 when Staff is active*; Level 35:Nice Attack Power Cost -16 when Staff is active*; Level 40:Nice Attack Power Cost -20 when Staff is active*; Level 45:Nice Attack Power Cost -24 when Staff is active*; Level 50:Nice Attack Power Cost -28 when Staff is active*; Level 55:Nice Attack Power Cost -32 when Staff is active*; Level 60:Nice Attack Power Cost -36 when Staff is active*; Level 65:Nice Attack Power Cost -40 when Staff is active*; Level 70:Nice Attack Power Cost -43 when Staff is active*; Level 75:Nice Attack Power Cost -47 when Staff is active*; Level 80:Nice Attack Power Cost -50 when Staff is active*Double Hit makes the target 4% more vulnerable to slashing attacks for 15 seconds; Level 85:Nice Attack Power Cost -54 when Staff is active*; Tier 3Level 90:Nice Attack Power Cost -58 when Staff is active*Double Hit makes the target 5% more vulnerable to slashing attacks for 15 seconds; Level 95:Nice Attack Power Cost -62 when Staff is active*; Tier 4Level 100:Nice Attack Power Cost -66 when Staff is active*Double Hit makes the target 6% more vulnerable to slashing attacks for 15 seconds; Level 105:Nice Attack Power Cost -70 when Staff is active*; Tier 5Level 110:Nice Attack Power Cost -74 when Staff is active*Double Hit makes the target 7% more vulnerable to slashing attacks for 15 seconds; Level 115:Nice Attack Power Cost -78 when Staff is active*; Tier 6Level 120:Nice Attack Power Cost -82 when Staff is active*Double Hit makes the target 8% more vulnerable to slashing attacks for 15 seconds; Level 125:Nice Attack Power Cost -86 when Staff is active|Expand}}
|-
| Belaying || of Belaying Smashing Vulnerabilities || <b>Tier 12Level 125</b> - Double Hit depletes 380 Rage All Staff attacks have a 7.75% chance to trigger the target's Vulnerability || Uncommon || HeadOffHand, Legs Ring || {{Spoiler|Click Expand to reveal|*; Tier Level 5:All Staff attacks have a 1.75% chance to trigger the target's Vulnerability*; Level 10:All Staff attacks have a 2% chance to trigger the target's Vulnerability*Double Hit depletes 50 Rage; Level 15:All Staff attacks have a 2.25% chance to trigger the target's Vulnerability*; Level 20:All Staff attacks have a 2.5% chance to trigger the target's Vulnerability*; Tier Level 25:All Staff attacks have a 2.75% chance to trigger the target's Vulnerability*Double Hit depletes 80 Rage; Level 30:All Staff attacks have a 3% chance to trigger the target's Vulnerability*; Level 35:All Staff attacks have a 3.25% chance to trigger the target's Vulnerability*; Tier Level 40:All Staff attacks have a 3.5% chance to trigger the target's Vulnerability*Double Hit depletes 110 Rage; Level 45:All Staff attacks have a 3.75% chance to trigger the target's Vulnerability*; Tier Level 50:All Staff attacks have a 4% chance to trigger the target's Vulnerability*Double Hit depletes 140 Rage; Level 55:All Staff attacks have a 4.25% chance to trigger the target's Vulnerability*; Tier Level 60:All Staff attacks have a 4.5% chance to trigger the target's Vulnerability*Double Hit depletes 170 Rage; Level 65:All Staff attacks have a 4.75% chance to trigger the target's Vulnerability*; Tier 6Level 70:All Staff attacks have a 5% chance to trigger the target's Vulnerability*Double Hit depletes 200 Rage; Level 75:All Staff attacks have a 5.25% chance to trigger the target's Vulnerability*; Tier 7Level 80:All Staff attacks have a 5.5% chance to trigger the target's Vulnerability*Double Hit depletes 230 Rage; Level 85:All Staff attacks have a 5.75% chance to trigger the target's Vulnerability*; Tier 8Level 90:All Staff attacks have a 6% chance to trigger the target's Vulnerability*Double Hit depletes 260 Rage; Level 95:All Staff attacks have a 6.25% chance to trigger the target's Vulnerability*; Tier 9Level 100:All Staff attacks have a 6.5% chance to trigger the target's Vulnerability*Double Hit depletes 290 Rage; Level 105:All Staff attacks have a 6.75% chance to trigger the target's Vulnerability*; Tier 10Level 110:All Staff attacks have a 7% chance to trigger the target's Vulnerability*Double Hit depletes 320 Rage; Level 115:All Staff attacks have a 7.25% chance to trigger the target's Vulnerability*; Tier 11Level 120*Double Hit depletes 350 Rage:All Staff attacks have a 7.5% chance to trigger the target's Vulnerability*; Tier 12Level 125*Double Hit depletes 380 Rage:All Staff attacks have a 7.75% chance to trigger the target's Vulnerability|Expand}}
|-
| || of Heedfulness Fiery Smashing || <b>Tier 12Level 125</b> - Heed the Stick deals Phoenix Strike costs -25 Power and boosts your Direct Fire Damage +7829% damage for 30 seconds ||Rare | Legs, MainHand | Hands || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Phoenix Strike costs -1Power and boosts your Direct Fire Damage +5% for 30 seconds*Heed the Stick deals ; Level 10:Phoenix Strike costs -2 Power and boosts your Direct Fire Damage +126% damagefor 30 seconds*; Tier 2Level 15:Phoenix Strike costs -3 Power and boosts your Direct Fire Damage +7% for 30 seconds*Heed the Stick deals ; Level 20:Phoenix Strike costs -4 Power and boosts your Direct Fire Damage +188% damagefor 30 seconds*; Tier 3Level 25:Phoenix Strike costs -5 Power and boosts your Direct Fire Damage +9% for 30 seconds*Heed the Stick deals ; Level 30:Phoenix Strike costs -6 Power and boosts your Direct Fire Damage +2410% damagefor 30 seconds*; Tier 4Level 35:Phoenix Strike costs -7 Power and boosts your Direct Fire Damage +11% for 30 seconds*Heed the Stick deals ; Level 40:Phoenix Strike costs -8 Power and boosts your Direct Fire Damage +12% for 30seconds*; Level 45:Phoenix Strike costs -9 Power and boosts your Direct Fire Damage +13% damagefor 30 seconds*; Tier 5Level 50:Phoenix Strike costs -10 Power and boosts your Direct Fire Damage +14% for 30 seconds*Heed the Stick deals ; Level 55:Phoenix Strike costs -11 Power and boosts your Direct Fire Damage +3615% damagefor 30 seconds*; Tier 6Level 60:Phoenix Strike costs -12 Power and boosts your Direct Fire Damage +16% for 30 seconds*Heed the Stick deals ; Level 65:Phoenix Strike costs -13 Power and boosts your Direct Fire Damage +4217% damagefor 30 seconds*; Tier 7Level 70:Phoenix Strike costs -14 Power and boosts your Direct Fire Damage +18% for 30 seconds*Heed the Stick deals ; Level 75:Phoenix Strike costs -15 Power and boosts your Direct Fire Damage +4819% damagefor 30 seconds*; Tier 8Level 80:Phoenix Strike costs -16 Power and boosts your Direct Fire Damage +20% for 30 seconds*Heed the Stick deals ; Level 85:Phoenix Strike costs -17 Power and boosts your Direct Fire Damage +5421% damagefor 30 seconds*; Tier 9Level 90:Phoenix Strike costs -18 Power and boosts your Direct Fire Damage +22% for 30 seconds*Heed the Stick deals ; Level 95:Phoenix Strike costs -19 Power and boosts your Direct Fire Damage +6023% damagefor 30 seconds*; Tier 10Level 100:Phoenix Strike costs -20 Power and boosts your Direct Fire Damage +24% for 30 seconds*Heed the Stick deals ; Level 105:Phoenix Strike costs -21 Power and boosts your Direct Fire Damage +6625% damagefor 30 seconds*; Tier 11Level 110:Phoenix Strike costs -22 Power and boosts your Direct Fire Damage +26% for 30 seconds*Heed the Stick deals ; Level 115:Phoenix Strike costs -23 Power and boosts your Direct Fire Damage +7227% damagefor 30 seconds*; Tier 12Level 120:Phoenix Strike costs -24 Power and boosts your Direct Fire Damage +28% for 30 seconds*Heed the Stick deals ; Level 125:Phoenix Strike costs -25 Power and boosts your Direct Fire Damage +7829% damagefor 30 seconds|Expand}}
|-
| || of Lunging Crushing Streaks || <b>Tier 12Level 120</b> - Lunge deals Double Hit causes your next attack to deal +60% 200 damage to health and armor if it is a Crushing attack || Uncommon || LegsRing, MainHand Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Lunge deals :Double Hit causes your next attack to deal +5% 15 damage to health and armorif it is a Crushing attack*; Tier 2Level 20*Lunge deals :Double Hit causes your next attack to deal +10% 25 damage to health and armorif it is a Crushing attack*; Tier 3Level 30*Lunge deals :Double Hit causes your next attack to deal +15% 35 damage to health and armorif it is a Crushing attack*; Tier 4Level 40*Lunge deals :Double Hit causes your next attack to deal +20% 50 damage to health and armorif it is a Crushing attack*; Tier 5Level 50*Lunge deals :Double Hit causes your next attack to deal +25% 60 damage to health and armorif it is a Crushing attack*; Tier 6Level 60*Lunge deals :Double Hit causes your next attack to deal +30% 75 damage to health and armorif it is a Crushing attack*; Tier 7Level 70*Lunge deals :Double Hit causes your next attack to deal +35% 90 damage to health and armorif it is a Crushing attack*; Tier 8Level 80*Lunge deals :Double Hit causes your next attack to deal +40% 100 damage to health and armorif it is a Crushing attack*; Tier 9Level 90*Lunge deals :Double Hit causes your next attack to deal +45% 125 damage to health and armorif it is a Crushing attack*; Tier 10Level 100*Lunge deals :Double Hit causes your next attack to deal +50% 150 damage to health and armorif it is a Crushing attack*; Tier 11Level 110*Lunge deals :Double Hit causes your next attack to deal +55% 175 damage to health and armorif it is a Crushing attack*; Tier 12Level 120*Lunge deals :Double Hit causes your next attack to deal +60% 200 damage to health and armorif it is a Crushing attack|Expand}}
|-
| || of Hip Cracking || <b>Tier 6Level 120</b> - Headcracker has a 54% chance to slow target's movement by 75% Pin heals you for 65 health || Uncommon || Feet Chest, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Pin heals you for 10 health*Headcracker has a 9% chance to slow target's movement by 75%; Level 20:Pin heals you for 15 health*; Tier 2Level 30:Pin heals you for 20 health*Headcracker has a 18% chance to slow target's movement by 75%; Level 40:Pin heals you for 25 health*; Tier 3Level 50:Pin heals you for 30 health*Headcracker has a 27% chance to slow target's movement by 75%; Level 60:Pin heals you for 35 health*; Tier 4Level 70:Pin heals you for 40 health*Headcracker has a 36% chance to slow target's movement by 75%; Level 80:Pin heals you for 45 health*; Tier 5Level 90:Pin heals you for 50 health*Headcracker has a 45% chance to slow target's movement by 75%; Level 100:Pin heals you for 55 health*; Tier 6Level 110:Pin heals you for 60 health*Headcracker has a 54% chance to slow target's movement by 75%; Level 120:Pin heals you for 65 health|Expand}}
|-
| || || <b>Tier 1Level 125</b> - Chance to Ignore Knockbacks Pin boosts Core Attack and Nice Attack Damage +152 for 15% when Staff is active seconds || Uncommon || Head, Feet, OffHand || {{Spoiler|Click Expand to reveal|*; Level 5:Pin boosts Core Attack and Nice Attack Damage +8 for 15 seconds*; Level 10:Pin boosts Core Attack and Nice Attack Damage +14 for 15 seconds*; Level 15:Pin boosts Core Attack and Nice Attack Damage +20 for 15 seconds*; Level 20:Pin boosts Core Attack and Nice Attack Damage +26 for 15 seconds*; Level 25:Pin boosts Core Attack and Nice Attack Damage +32 for 15 seconds*; Level 30:Pin boosts Core Attack and Nice Attack Damage +38 for 15 seconds*; Level 35:Pin boosts Core Attack and Nice Attack Damage +44 for 15 seconds*; Level 40:Pin boosts Core Attack and Nice Attack Damage +50 for 15 seconds*; Level 45:Pin boosts Core Attack and Nice Attack Damage +56 for 15 seconds*; Level 50:Pin boosts Core Attack and Nice Attack Damage +62 for 15 seconds*; Level 55:Pin boosts Core Attack and Nice Attack Damage +68 for 15 seconds*; Level 60:Pin boosts Core Attack and Nice Attack Damage +74 for 15 seconds*; Level 65:Pin boosts Core Attack and Nice Attack Damage +80 for 15 seconds*; Level 70:Pin boosts Core Attack and Nice Attack Damage +86 for 15 seconds*; Level 75:Pin boosts Core Attack and Nice Attack Damage +92 for 15 seconds*; Level 80:Pin boosts Core Attack and Nice Attack Damage +98 for 15 seconds*; Level 85:Pin boosts Core Attack and Nice Attack Damage +104 for 15 seconds*; Level 90:Pin boosts Core Attack and Nice Attack Damage +110 for 15 seconds*; Level 95:Pin boosts Core Attack and Nice Attack Damage +116 for 15 seconds*; Level 100:Pin boosts Core Attack and Nice Attack Damage +122 for 15 seconds*; Level 105:Pin boosts Core Attack and Nice Attack Damage +128 for 15 seconds*; Level 110:Pin boosts Core Attack and Nice Attack Damage +134 for 15 seconds*; Level 115:Pin boosts Core Attack and Nice Attack Damage +140 for 15 seconds*; Level 120:Pin boosts Core Attack and Nice Attack Damage +146 for 15 seconds*; Level 125:Pin boosts Core Attack and Nice Attack Damage +152 for 15 seconds}}
|-
| || of Lunging Accurate Suppression || <b>Tier 12Level 120</b> - Lunge deals Suppress and Heed the Stick have +55 armor damage 51 Accuracy || LegsUncommon || Head, MainHand, Ring Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10:Suppress and Heed the Stick have +7 Accuracy*Lunge deals ; Level 20:Suppress and Heed the Stick have +11 armor damageAccuracy*; Tier 2Level 30*Lunge deals :Suppress and Heed the Stick have +15 armor damageAccuracy*; Tier 3Level 40*Lunge deals :Suppress and Heed the Stick have +19 armor damageAccuracy*; Tier 4Level 50*Lunge deals :Suppress and Heed the Stick have +23 armor damageAccuracy*; Tier 5Level 60*Lunge deals :Suppress and Heed the Stick have +27 armor damageAccuracy*; Tier 6Level 70*Lunge deals :Suppress and Heed the Stick have +31 armor damageAccuracy*; Tier 7Level 80*Lunge deals :Suppress and Heed the Stick have +35 armor damageAccuracy*; Tier 8Level 90*Lunge deals :Suppress and Heed the Stick have +39 armor damageAccuracy*; Tier 9Level 100*Lunge deals :Suppress and Heed the Stick have +43 armor damageAccuracy*; Tier 10Level 110*Lunge deals :Suppress and Heed the Stick have +47 armor damageAccuracy*; Tier 11Level 120*Lunge deals :Suppress and Heed the Stick have +51 armor damage*; Tier 12*Lunge deals +55 armor damageAccuracy|Expand}}
|-
| || of Staff-Fighting Double Hits || <b>Tier 6Level 125</b> - Staff Base Double Hit Damage +3547% || HeadUncommon || Chest, MainHand Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Double Hit Damage +8%*Staff Base ; Level 10:Double Hit Damage +9%*; Level 15:Double Hit Damage +10%*; Tier 2Level 20:Double Hit Damage +11%*Staff Base ; Level 25:Double Hit Damage +1512%*; Level 30:Double Hit Damage +13%*; Level 35:Double Hit Damage +14%*; Level 40:Double Hit Damage +16%*; Level 45:Double Hit Damage +17%*; Tier 3Level 50:Double Hit Damage +19%*Staff Base ; Level 55:Double Hit Damage +20%*; Tier 4Level 60:Double Hit Damage +22%*Staff Base ; Level 65:Double Hit Damage +23%*; Level 70:Double Hit Damage +25%*; Tier 5Level 75:Double Hit Damage +27%*; Level 80:Double Hit Damage +29%*Staff Base ; Level 85:Double Hit Damage +3031%*; Tier 6Level 90:Double Hit Damage +33%*Staff Base ; Level 95:Double Hit Damage +35%|Expand*; Level 100:Double Hit Damage +37%*; Level 105:Double Hit Damage +39%*; Level 110:Double Hit Damage +41%*; Level 115:Double Hit Damage +43%*; Level 120:Double Hit Damage +45%*; Level 125:Double Hit Damage +47%}}
|-
| || of Double Hits The Phoenix || <b>Tier 12Level 125</b> - Double Hit deals Phoenix Strike Damage +85105% damage || Uncommon || Chest, Feet Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35*Double Hit deals :Phoenix Strike Damage +107% damage*; Tier 2Level 40*Double Hit deals :Phoenix Strike Damage +1514% damage*; Tier 3Level 45*Double Hit deals :Phoenix Strike Damage +20% damage*; Tier 4Level 50:Phoenix Strike Damage +27%*Double Hit deals ; Level 55:Phoenix Strike Damage +2533% damage*; Tier 5Level 60:Phoenix Strike Damage +40%*Double Hit deals ; Level 65:Phoenix Strike Damage +3045% damage*; Tier 6Level 70:Phoenix Strike Damage +50%*Double Hit deals ; Level 75:Phoenix Strike Damage +3555% damage*; Tier 7Level 80:Phoenix Strike Damage +60%*Double Hit deals ; Level 85:Phoenix Strike Damage +4065% damage*; Tier 8Level 90:Phoenix Strike Damage +70%*Double Hit deals ; Level 95:Phoenix Strike Damage +4575% damage*; Tier 9Level 100:Phoenix Strike Damage +80%*Double Hit deals ; Level 105:Phoenix Strike Damage +5585% damage*; Tier 10Level 110:Phoenix Strike Damage +90%*Double Hit deals ; Level 115:Phoenix Strike Damage +6595% damage*; Tier 11Level 120*Double Hit deals :Phoenix Strike Damage +75100% damage*; Tier 12Level 125*Double Hit deals :Phoenix Strike Damage +85105% damage|Expand}}
|-
| || of Agonizing Pins The Phoenix || <b>Tier 6Level 125</b> - Pin causes target's attacks Phoenix Strike deals +77% Fire damage to deal melee attackers, and ability reuse timer is -35% damage for 5 7 seconds || OffHand Rare || Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35:Phoenix Strike deals +5% Fire damage to melee attackers, and ability reuse timer is -4 seconds*Pin causes target's attacks ; Level 40:Phoenix Strike deals +9% Fire damage to deal melee attackers, and ability reuse timer is -105 seconds*; Level 45:Phoenix Strike deals +13% Fire damage for to melee attackers, and ability reuse timer is -5 seconds*; Tier 2Level 50:Phoenix Strike deals +17% Fire damage to melee attackers, and ability reuse timer is -6 seconds*Pin causes target's attacks ; Level 55:Phoenix Strike deals +21% Fire damage to deal melee attackers, and ability reuse timer is -156 seconds*; Level 60:Phoenix Strike deals +25% Fire damage for 5 to melee attackers, and ability reuse timer is -7 seconds*; Level 65:Phoenix Strike deals +29% Fire damage to melee attackers, and ability reuse timer is -7 seconds*; Tier 3Level 70:Phoenix Strike deals +33% Fire damage to melee attackers, and ability reuse timer is -7 seconds*Pin causes target's attacks ; Level 75:Phoenix Strike deals +37% Fire damage to deal melee attackers, and ability reuse timer is -207 seconds*; Level 80:Phoenix Strike deals +41% Fire damage for 5 to melee attackers, and ability reuse timer is -7 seconds*; Tier 4Level 85:Phoenix Strike deals +45% Fire damage to melee attackers, and ability reuse timer is -7 seconds*Pin causes target's attacks ; Level 90:Phoenix Strike deals +49% Fire damage to deal melee attackers, and ability reuse timer is -257 seconds*; Level 95:Phoenix Strike deals +53% Fire damage for 5 to melee attackers, and ability reuse timer is -7 seconds*; Tier 5Level 100:Phoenix Strike deals +57% Fire damage to melee attackers, and ability reuse timer is -7 seconds*Pin causes target's attacks ; Level 105:Phoenix Strike deals +61% Fire damage to deal melee attackers, and ability reuse timer is -307 seconds*; Level 110:Phoenix Strike deals +65% Fire damage for 5 to melee attackers, and ability reuse timer is -7 seconds*; Tier 6Level 115:Phoenix Strike deals +69% Fire damage to melee attackers, and ability reuse timer is -7 seconds*Pin causes target's attacks ; Level 120:Phoenix Strike deals +73% Fire damage to deal melee attackers, and ability reuse timer is -357 seconds*; Level 125:Phoenix Strike deals +77% Fire damage for 5 to melee attackers, and ability reuse timer is -7 seconds|Expand}}
|-
| Uncrackable || of The Phoenix || <b>Tier 6Level 125</b> - After using Headcracker, you take half Phoenix Strike deals +315 Fire damage from Psychic attacks for 10 seconds to melee attackers || OffHand Epic || Head, Legs || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35:Phoenix Strike deals +63 Fire damage to melee attackers*After using Headcracker, you take half ; Level 40:Phoenix Strike deals +77 Fire damage to melee attackers*; Level 45:Phoenix Strike deals +91 Fire damage to melee attackers*; Level 50:Phoenix Strike deals +105 Fire damage to melee attackers*; Level 55:Phoenix Strike deals +119 Fire damage to melee attackers*; Level 60:Phoenix Strike deals +133 Fire damage to melee attackers*; Level 65:Phoenix Strike deals +147 Fire damage to melee attackers*; Level 70:Phoenix Strike deals +161 Fire damage to melee attackers*; Level 75:Phoenix Strike deals +175 Fire damage from Psychic attacks for 5 secondsto melee attackers*; Tier 2Level 80:Phoenix Strike deals +189 Fire damage to melee attackers*After using Headcracker, you take half ; Level 85:Phoenix Strike deals +203 Fire damage from Psychic attacks for 6 secondsto melee attackers*; Tier 3Level 90:Phoenix Strike deals +217 Fire damage to melee attackers*After using Headcracker, you take half ; Level 95:Phoenix Strike deals +231 Fire damage from Psychic attacks for 7 secondsto melee attackers*; Tier 4Level 100:Phoenix Strike deals +245 Fire damage to melee attackers*After using Headcracker, you take half ; Level 105:Phoenix Strike deals +259 Fire damage from Psychic attacks for 8 secondsto melee attackers*; Tier 5Level 110:Phoenix Strike deals +273 Fire damage to melee attackers*After using Headcracker, you take half ; Level 115:Phoenix Strike deals +287 Fire damage from Psychic attacks for 9 secondsto melee attackers*; Tier 6Level 120:Phoenix Strike deals +301 Fire damage to melee attackers*After using Headcracker, you take half ; Level 125:Phoenix Strike deals +315 Fire damage from Psychic attacks for 10 secondsto melee attackers|Expand}}
|-
| || of Group-Lunging || <b>Tier 12Level 120</b> - Lunge hits all enemies within 5 meters, but deals only 59Double Hit costs -24 Power and makes the target 14% more vulnerable to direct Fire and Cold damage for 8 seconds || Hands Epic || OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Lunge hits all enemies within 5 meters, but deals only 15:Double Hit costs -2 Power and makes the target 3% more vulnerable to direct Fire and Cold damagefor 8 seconds*; Tier 2Level 20*Lunge hits all enemies within 5 meters, but deals only 19:Double Hit costs -4 Power and makes the target 4% more vulnerable to direct Fire and Cold damagefor 8 seconds*; Tier 3Level 30*Lunge hits all enemies within :Double Hit costs -6 Power and makes the target 5 meters, but deals only 23% more vulnerable to direct Fire and Cold damagefor 8 seconds*; Tier 4Level 40*Lunge hits all enemies within 5 meters, but deals only 27:Double Hit costs -8 Power and makes the target 6% more vulnerable to direct Fire and Cold damagefor 8 seconds*; Tier 5Level 50*Lunge hits all enemies within 5 meters, but deals only 31:Double Hit costs -10 Power and makes the target 7% more vulnerable to direct Fire and Cold damagefor 8 seconds*; Tier 6Level 60*Lunge hits all enemies within 5 meters, but deals only 35:Double Hit costs -12 Power and makes the target 8% more vulnerable to direct Fire and Cold damagefor 8 seconds*; Tier 7Level 70*Lunge hits all enemies within 5 meters, but deals only 39:Double Hit costs -14 Power and makes the target 9% more vulnerable to direct Fire and Cold damagefor 8 seconds*; Tier 8Level 80*Lunge hits all enemies within 5 meters, but deals only 43:Double Hit costs -16 Power and makes the target 10% more vulnerable to direct Fire and Cold damagefor 8 seconds*; Tier 9Level 90*Lunge hits all enemies within 5 meters, but deals only 47:Double Hit costs -18 Power and makes the target 11% more vulnerable to direct Fire and Cold damagefor 8 seconds*; Tier 10Level 100*Lunge hits all enemies within 5 meters, but deals only 51:Double Hit costs -20 Power and makes the target 12% more vulnerable to direct Fire and Cold damagefor 8 seconds*; Tier 11Level 110*Lunge hits all enemies within 5 meters, but deals only 55:Double Hit costs -22 Power and makes the target 13% more vulnerable to direct Fire and Cold damagefor 8 seconds*; Tier 12Level 120*Lunge hits all enemies within 5 meters, but deals only 59:Double Hit costs -24 Power and makes the target 14% more vulnerable to direct Fire and Cold damagefor 8 seconds|Expand}}
|-
| || of Efficient Thrusting || <b>Tier 6Level 125</b> - Pin heals you for 33 health Headcracker and Strategic Thrust deal +40% damage and reuse timer is -1 second || ChestUncommon || Head, Hands Necklace || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Headcracker and Strategic Thrust deal +3% damage and reuse timer is -1second*Pin heals you for ; Level 10:Headcracker and Strategic Thrust deal +4% damage and reuse timer is -1 second*; Level 15:Headcracker and Strategic Thrust deal +5 health% damage and reuse timer is -1 second*; Level 20:Headcracker and Strategic Thrust deal +6% damage and reuse timer is -1 second*; Level 25:Headcracker and Strategic Thrust deal +7% damage and reuse timer is -1 second*; Tier 2Level 30:Headcracker and Strategic Thrust deal +8% damage and reuse timer is -1 second*; Level 35:Headcracker and Strategic Thrust deal +9% damage and reuse timer is -1 second*Pin heals you for ; Level 40:Headcracker and Strategic Thrust deal +10 health% damage and reuse timer is -1 second*; Tier 3Level 45:Headcracker and Strategic Thrust deal +11% damage and reuse timer is -1 second*; Level 50:Headcracker and Strategic Thrust deal +12% damage and reuse timer is -1 second*; Level 55:Headcracker and Strategic Thrust deal +13% damage and reuse timer is -1 second*; Level 60:Headcracker and Strategic Thrust deal +14% damage and reuse timer is -1 second*; Level 65:Headcracker and Strategic Thrust deal +16% damage and reuse timer is -1 second*; Level 70:Headcracker and Strategic Thrust deal +18% damage and reuse timer is -1 second*; Level 75:Headcracker and Strategic Thrust deal +20% damage and reuse timer is -1 second*; Level 80:Headcracker and Strategic Thrust deal +22% damage and reuse timer is -1 second*; Level 85:Headcracker and Strategic Thrust deal +24% damage and reuse timer is -1 second*; Level 90:Headcracker and Strategic Thrust deal +26% damage and reuse timer is -1 second*Pin heals you for 15 health; Level 95:Headcracker and Strategic Thrust deal +28% damage and reuse timer is -1 second*; Tier 4Level 100:Headcracker and Strategic Thrust deal +30% damage and reuse timer is -1 second*Pin heals you for 21 health; Level 105:Headcracker and Strategic Thrust deal +32% damage and reuse timer is -1 second*; Tier 5Level 110:Headcracker and Strategic Thrust deal +34% damage and reuse timer is -1 second*Pin heals you for 27 health; Level 115:Headcracker and Strategic Thrust deal +36% damage and reuse timer is -1 second*; Tier 6Level 120:Headcracker and Strategic Thrust deal +38% damage and reuse timer is -1 second*Pin heals you for 33 health; Level 125:Headcracker and Strategic Thrust deal +40% damage and reuse timer is -1 second|Expand}}
|-
| || of Healthy Heeding Defensive Staff Fighting || <b>Tier 12Level 125</b> - Heed The Stick heals you for 16 health (or armor if health is full) Suppress and Deflective Spin Damage +55% || Uncommon || Chest, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Suppress and Deflective Spin Damage +7%*Heed The Stick heals you for 1 health (or armor if health is full); Level 10:Suppress and Deflective Spin Damage +9%*; Tier 2Level 15:Suppress and Deflective Spin Damage +11%*Heed The Stick heals you for 2 health (or armor if health is full); Level 20:Suppress and Deflective Spin Damage +13%*; Tier 3Level 25:Suppress and Deflective Spin Damage +15%*Heed The Stick heals you for 3 health (or armor if health is full); Level 30:Suppress and Deflective Spin Damage +17%*; Tier 4Level 35:Suppress and Deflective Spin Damage +19%*Heed The Stick heals you for 4 health (or armor if health is full); Level 40:Suppress and Deflective Spin Damage +21%*; Tier 5Level 45:Suppress and Deflective Spin Damage +23%*Heed The Stick heals you for 5 health (or armor if health is full); Level 50:Suppress and Deflective Spin Damage +25%*; Tier 6Level 55:Suppress and Deflective Spin Damage +27%*Heed The Stick heals you for 6 health (or armor if health is full); Level 60:Suppress and Deflective Spin Damage +29%*; Tier 7Level 65:Suppress and Deflective Spin Damage +31%*; Level 70:Suppress and Deflective Spin Damage +33%*Heed The Stick heals you for 8 health (or armor if health is full); Level 75:Suppress and Deflective Spin Damage +35%*; Tier 8Level 80:Suppress and Deflective Spin Damage +37%*Heed The Stick heals you for 9 health (or armor if health is full); Level 85:Suppress and Deflective Spin Damage +39%*; Tier 9Level 90:Suppress and Deflective Spin Damage +41%*Heed The Stick heals you for 10 health (or armor if health is full); Level 95:Suppress and Deflective Spin Damage +43%*; Tier 10Level 100:Suppress and Deflective Spin Damage +45%*Heed The Stick heals you for 12 health (or armor if health is full); Level 105:Suppress and Deflective Spin Damage +47%*; Tier 11Level 110:Suppress and Deflective Spin Damage +49%*Heed The Stick heals you for 14 health (or armor if health is full); Level 115:Suppress and Deflective Spin Damage +51%*; Tier 12Level 120:Suppress and Deflective Spin Damage +53%*Heed The Stick heals you for 16 health (or armor if health is full); Level 125:Suppress and Deflective Spin Damage +55%|Expand}}
|-
| || of Refreshing Deflection Hot Hits || <b>Tier 12Level 125</b> - Deflective Spin restores 21 Power after a 20 second delay Double Hit ignites the target, dealing 306 Fire damage over 12 seconds || Uncommon || Head, Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Double Hit ignites the target, dealing 18 Fire damage over 12 seconds*Deflective Spin restores 5 Power after a 20 second delay; Level 10:Double Hit ignites the target, dealing 30 Fire damage over 12 seconds*; Tier 2Level 15:Double Hit ignites the target, dealing 42 Fire damage over 12 seconds*Deflective Spin restores 6 Power after a ; Level 20 second delay:Double Hit ignites the target, dealing 54 Fire damage over 12 seconds*; Tier 3Level 25:Double Hit ignites the target, dealing 66 Fire damage over 12 seconds*; Level 30:Double Hit ignites the target, dealing 78 Fire damage over 12 seconds*Deflective Spin restores 8 Power after a 20 second delay; Level 35:Double Hit ignites the target, dealing 90 Fire damage over 12 seconds*; Tier 4Level 40:Double Hit ignites the target, dealing 102 Fire damage over 12 seconds*Deflective Spin restores 9 Power after a 20 second delay; Level 45:Double Hit ignites the target, dealing 114 Fire damage over 12 seconds*; Tier 5Level 50:Double Hit ignites the target, dealing 126 Fire damage over 12 seconds*Deflective Spin restores 10 Power after a 20 second delay; Level 55:Double Hit ignites the target, dealing 138 Fire damage over 12 seconds*; Tier 6Level 60:Double Hit ignites the target, dealing 150 Fire damage over 12 seconds*Deflective Spin restores 11 Power after a 20 second delay; Level 65:Double Hit ignites the target, dealing 162 Fire damage over 12 seconds*; Tier 7Level 70:Double Hit ignites the target, dealing 174 Fire damage over 12 seconds*Deflective Spin restores ; Level 75:Double Hit ignites the target, dealing 186 Fire damage over 12 Power after a 20 second delayseconds*; Tier 8Level 80:Double Hit ignites the target, dealing 198 Fire damage over 12 seconds*Deflective Spin restores 13 Power after a 20 second delay; Level 85:Double Hit ignites the target, dealing 210 Fire damage over 12 seconds*; Tier 9Level 90:Double Hit ignites the target, dealing 222 Fire damage over 12 seconds*Deflective Spin restores 15 Power after a 20 second delay; Level 95:Double Hit ignites the target, dealing 234 Fire damage over 12 seconds*; Tier 10Level 100:Double Hit ignites the target, dealing 246 Fire damage over 12 seconds*Deflective Spin restores 16 Power after a 20 second delay; Level 105:Double Hit ignites the target, dealing 258 Fire damage over 12 seconds*; Tier 11Level 110:Double Hit ignites the target, dealing 270 Fire damage over 12 seconds*Deflective Spin restores 18 Power after a 20 second delay; Level 115:Double Hit ignites the target, dealing 282 Fire damage over 12 seconds*; Tier Level 120:Double Hit ignites the target, dealing 294 Fire damage over 12seconds*Deflective Spin restores 21 Power after a 20 second delay; Level 125:Double Hit ignites the target, dealing 306 Fire damage over 12 seconds|Expand}}
|-
| || of Ankle Smashing Cold Blocking || <b>Tier 5Level 125</b> - Suppress and Heed the Stick have Blocking Stance boosts your Cold Damage +9.00000000000001% for 30 Accuracy seconds || HeadUncommon || Legs, Feet Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Blocking Stance boosts your Cold Damage +3% for 30 seconds*Suppress and Heed the Stick have ; Level 10:Blocking Stance boosts your Cold Damage +10 Accuracy3.25% for 30 seconds*; Level 15:Blocking Stance boosts your Cold Damage +3.5% for 30 seconds*; Tier 2Level 20:Blocking Stance boosts your Cold Damage +3.75% for 30 seconds*Suppress and Heed the Stick have ; Level 25:Blocking Stance boosts your Cold Damage +15 Accuracy4% for 30 seconds*; Tier 3Level 30:Blocking Stance boosts your Cold Damage +4.25% for 30 seconds*Suppress and Heed the Stick have ; Level 35:Blocking Stance boosts your Cold Damage +20 Accuracy4.5% for 30 seconds*; Tier Level 40:Blocking Stance boosts your Cold Damage +4.75% for 30 seconds*Suppress and Heed the Stick have ; Level 45:Blocking Stance boosts your Cold Damage +5% for 30 seconds*; Level 50:Blocking Stance boosts your Cold Damage +5.25 Accuracy% for 30 seconds*; Tier Level 55:Blocking Stance boosts your Cold Damage +5.5% for 30 seconds*Suppress and Heed the Stick have ; Level 60:Blocking Stance boosts your Cold Damage +5.75% for 30 Accuracyseconds*; Level 65:Blocking Stance boosts your Cold Damage +6% for 30 seconds*; Level 70:Blocking Stance boosts your Cold Damage +6.25% for 30 seconds*; Level 75:Blocking Stance boosts your Cold Damage +6.5% for 30 seconds*; Level 80:Blocking Stance boosts your Cold Damage +6.75% for 30 seconds*; Level 85:Blocking Stance boosts your Cold Damage +7% for 30 seconds*; Level 90:Blocking Stance boosts your Cold Damage +7.25% for 30 seconds*; Level 95:Blocking Stance boosts your Cold Damage +7.5% for 30 seconds*; Level 100:Blocking Stance boosts your Cold Damage +7.75% for 30 seconds*; Level 105:Blocking Stance boosts your Cold Damage +8% for 30 seconds*; Level 110:Blocking Stance boosts your Cold Damage +8.25000000000001% for 30 seconds*; Level 115:Blocking Stance boosts your Cold Damage +8.50000000000001% for 30 seconds*; Level 120:Blocking Stance boosts your Cold Damage +8.75000000000001% for 30 seconds*; Level 125:Blocking Stance boosts your Cold Damage +9.00000000000001% for 30 seconds|Expand}}
|-
| || of Mind-Body Arts Concussive Cracking || <b>Tier 12Level 125</b> - For 30 seconds after using Blocking Stance, your Mentalism attacks deal Double Hit deals +12 54% damage and hastens the current reuse timer of Headcracker by 2 seconds || Uncommon || Head, MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Level 5:Double Hit deals +6% damage and hastens the current reuse timer of Headcracker by 1 second*; Tier Level 10:Double Hit deals +8% damage and hastens the current reuse timer of Headcracker by 1second*For 30 seconds after using Blocking Stance, your Mentalism attacks deal ; Level 15:Double Hit deals +10% damage and hastens the current reuse timer of Headcracker by 1 second*; Level 20:Double Hit deals +12% damageand hastens the current reuse timer of Headcracker by 1 second*; Tier Level 25:Double Hit deals +14% damage and hastens the current reuse timer of Headcracker by 2seconds*For ; Level 30 :Double Hit deals +16% damage and hastens the current reuse timer of Headcracker by 2 seconds after using Blocking Stance, your Mentalism attacks deal *; Level 35:Double Hit deals +18% damage and hastens the current reuse timer of Headcracker by 2 seconds*; Level 40:Double Hit deals +20% damageand hastens the current reuse timer of Headcracker by 2 seconds*; Tier 3Level 45:Double Hit deals +22% damage and hastens the current reuse timer of Headcracker by 2 seconds*For 30 ; Level 50:Double Hit deals +24% damage and hastens the current reuse timer of Headcracker by 2 seconds after using Blocking Stance, your Mentalism attacks deal *; Level 55:Double Hit deals +3 26% damageand hastens the current reuse timer of Headcracker by 2 seconds*; Tier 4Level 60:Double Hit deals +28% damage and hastens the current reuse timer of Headcracker by 2 seconds*For ; Level 65:Double Hit deals +30 % damage and hastens the current reuse timer of Headcracker by 2 seconds after using Blocking Stance, your Mentalism attacks deal *; Level 70:Double Hit deals +4 32% damageand hastens the current reuse timer of Headcracker by 2 seconds*; Tier 5Level 75:Double Hit deals +34% damage and hastens the current reuse timer of Headcracker by 2 seconds*For 30 ; Level 80:Double Hit deals +36% damage and hastens the current reuse timer of Headcracker by 2 seconds after using Blocking Stance, your Mentalism attacks deal *; Level 85:Double Hit deals +5 38% damageand hastens the current reuse timer of Headcracker by 2 seconds*; Tier 6Level 90:Double Hit deals +40% damage and hastens the current reuse timer of Headcracker by 2 seconds*For 30 seconds after using Blocking Stance, your Mentalism attacks deal ; Level 95:Double Hit deals +6 42% damageand hastens the current reuse timer of Headcracker by 2 seconds*; Tier 7Level 100*For 30 seconds after using Blocking Stance, your Mentalism attacks deal :Double Hit deals +7 44% damageand hastens the current reuse timer of Headcracker by 2 seconds*; Tier 8Level 105*For 30 seconds after using Blocking Stance, your Mentalism attacks deal :Double Hit deals +8 46% damageand hastens the current reuse timer of Headcracker by 2 seconds*; Tier 9Level 110*For 30 seconds after using Blocking Stance, your Mentalism attacks deal :Double Hit deals +9 48% damageand hastens the current reuse timer of Headcracker by 2 seconds*; Tier 10Level 115*For 30 seconds after using Blocking Stance, your Mentalism attacks deal :Double Hit deals +10 50% damageand hastens the current reuse timer of Headcracker by 2 seconds*; Tier 11Level 120*For 30 seconds after using Blocking Stance, your Mentalism attacks deal :Double Hit deals +11 52% damageand hastens the current reuse timer of Headcracker by 2 seconds*; Tier 12Level 125*For 30 seconds after using Blocking Stance, your Mentalism attacks deal :Double Hit deals +12 54% damageand hastens the current reuse timer of Headcracker by 2 seconds|Expand}}
|-
| || of Lunging || <b>Tier 1Level 125</b> - Chance to Ignore Stuns Lunge deals +1570% when Staff is active damage to health and armor ||Uncommon | Feet| Legs, OffHand MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:Lunge deals +7% damage to health and armor*; Level 10:Lunge deals +9% damage to health and armor*; Level 15:Lunge deals +11% damage to health and armor*; Level 20:Lunge deals +13% damage to health and armor*; Level 25:Lunge deals +15% damage to health and armor*; Level 30:Lunge deals +17% damage to health and armor*; Level 35:Lunge deals +19% damage to health and armor*; Level 40:Lunge deals +21% damage to health and armor*; Level 45:Lunge deals +23% damage to health and armor*; Level 50:Lunge deals +25% damage to health and armor*; Level 55:Lunge deals +28% damage to health and armor*; Level 60:Lunge deals +31% damage to health and armor*; Level 65:Lunge deals +34% damage to health and armor*; Level 70:Lunge deals +37% damage to health and armor*; Level 75:Lunge deals +40% damage to health and armor*; Level 80:Lunge deals +43% damage to health and armor*; Level 85:Lunge deals +46% damage to health and armor*; Level 90:Lunge deals +49% damage to health and armor*; Level 95:Lunge deals +52% damage to health and armor*; Level 100:Lunge deals +55% damage to health and armor*; Level 105:Lunge deals +58% damage to health and armor*; Level 110:Lunge deals +61% damage to health and armor*; Level 115:Lunge deals +64% damage to health and armor*; Level 120:Lunge deals +67% damage to health and armor*; Level 125:Lunge deals +70% damage to health and armor}}
|-
| || of Accurate Pinning Group-Lunging || <b>Tier 6Level 125</b> - Pin Lunge hits all enemies within 7 meters and deals +85 265 damage to health and has armor, but reuse timer is +18 Accuracy (which cancels out the Evasion that certain monsters have) 2 seconds || Uncommon || Necklace Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Lunge hits all enemies within 7 meters and deals +25 damage to health and armor, but reuse timer is +2 seconds*Pin ; Level 10:Lunge hits all enemies within 7 meters and deals +10 35 damage to health and has armor, but reuse timer is +3 Accuracy (which cancels out the Evasion that certain monsters have)2 seconds*; Tier Level 15:Lunge hits all enemies within 7 meters and deals +45 damage to health and armor, but reuse timer is +2seconds*Pin ; Level 20:Lunge hits all enemies within 7 meters and deals +55 damage to health and armor, but reuse timer is +2 seconds*; Level 25 :Lunge hits all enemies within 7 meters and deals +65 damage to health and has armor, but reuse timer is +6 Accuracy (which cancels out the Evasion that certain monsters have)2 seconds*; Tier 3Level 30:Lunge hits all enemies within 7 meters and deals +75 damage to health and armor, but reuse timer is +2 seconds*Pin ; Level 35:Lunge hits all enemies within 7 meters and deals +85 damage to health and armor, but reuse timer is +2 seconds*; Level 40 :Lunge hits all enemies within 7 meters and deals +95 damage to health and has armor, but reuse timer is +9 Accuracy (which cancels out the Evasion that certain monsters have)2 seconds*; Tier 4Level 45:Lunge hits all enemies within 7 meters and deals +105 damage to health and armor, but reuse timer is +2 seconds*Pin ; Level 50:Lunge hits all enemies within 7 meters and deals +115 damage to health and armor, but reuse timer is +2 seconds*; Level 55 :Lunge hits all enemies within 7 meters and deals +125 damage to health and has armor, but reuse timer is +12 Accuracy (which cancels out the Evasion that certain monsters have)2 seconds*; Tier 5Level 60:Lunge hits all enemies within 7 meters and deals +135 damage to health and armor, but reuse timer is +2 seconds*Pin ; Level 65:Lunge hits all enemies within 7 meters and deals +145 damage to health and armor, but reuse timer is +2 seconds*; Level 70 :Lunge hits all enemies within 7 meters and deals +155 damage to health and has armor, but reuse timer is +15 Accuracy (which cancels out the Evasion that certain monsters have)2 seconds*; Tier 6Level 75:Lunge hits all enemies within 7 meters and deals +165 damage to health and armor, but reuse timer is +2 seconds*Pin ; Level 80:Lunge hits all enemies within 7 meters and deals +175 damage to health and armor, but reuse timer is +2 seconds*; Level 85 :Lunge hits all enemies within 7 meters and deals +185 damage to health and armor, but reuse timer is +2 seconds*; Level 90:Lunge hits all enemies within 7 meters and deals +195 damage to health and armor, but reuse timer is +2 seconds*; Level 95:Lunge hits all enemies within 7 meters and deals +205 damage to health and armor, but reuse timer is +2 seconds*; Level 100:Lunge hits all enemies within 7 meters and deals +215 damage to health and armor, but reuse timer is +2 seconds*; Level 105:Lunge hits all enemies within 7 meters and deals +225 damage to health and armor, but reuse timer is +2 seconds*; Level 110:Lunge hits all enemies within 7 meters and deals +235 damage to health and armor, but reuse timer is +2 seconds*; Level 115:Lunge hits all enemies within 7 meters and deals +245 damage to health and has armor, but reuse timer is +18 Accuracy (which cancels out the Evasion that certain monsters have)2 seconds*; Level 120:Lunge hits all enemies within 7 meters and deals +255 damage to health and armor, but reuse timer is +2 seconds*; Level 125:Lunge hits all enemies within 7 meters and deals +265 damage to health and armor, but reuse timer is +2 seconds|Expand}}
|-
| || of Refreshing Double Hits Bloody Redirection || <b>Tier 12Level 125</b> - Double Hit has a 42% chance Redirect causes target to restore 60 Power to you bleed, dealing 772 Trauma damage over 60 8 seconds || LegsUncommon || Chest, Necklace OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Redirect causes target to bleed, dealing 40 Trauma damage over 8 seconds*Double Hit has a 9% chance ; Level 10:Redirect causes target to restore 60 Power bleed, dealing 64 Trauma damage over 8 seconds*; Level 15:Redirect causes target to you bleed, dealing 88 Trauma damage over 60 8 seconds*; Tier 2Level 20:Redirect causes target to bleed, dealing 112 Trauma damage over 8 seconds*Double Hit has a 12% chance ; Level 25:Redirect causes target to restore 60 Power bleed, dealing 136 Trauma damage over 8 seconds*; Level 30:Redirect causes target to you bleed, dealing 160 Trauma damage over 60 8 seconds*; Tier 3Level 35:Redirect causes target to bleed, dealing 184 Trauma damage over 8 seconds*Double Hit has a 15% chance ; Level 40:Redirect causes target to restore 60 Power bleed, dealing 208 Trauma damage over 8 seconds*; Level 45:Redirect causes target to you bleed, dealing 232 Trauma damage over 60 8 seconds*; Tier 4Level 50:Redirect causes target to bleed, dealing 256 Trauma damage over 8 seconds*Double Hit has a 18% chance ; Level 55:Redirect causes target to restore bleed, dealing 280 Trauma damage over 8 seconds*; Level 60 Power :Redirect causes target to you bleed, dealing 304 Trauma damage over 60 8 seconds*; Tier 5Level 65:Redirect causes target to bleed, dealing 340 Trauma damage over 8 seconds*Double Hit has a 21% chance ; Level 70:Redirect causes target to restore 60 Power bleed, dealing 376 Trauma damage over 8 seconds*; Level 75:Redirect causes target to you bleed, dealing 412 Trauma damage over 60 8 seconds*; Tier 6Level 80:Redirect causes target to bleed, dealing 448 Trauma damage over 8 seconds*Double Hit has a 24% chance ; Level 85:Redirect causes target to restore 60 Power bleed, dealing 484 Trauma damage over 8 seconds*; Level 90:Redirect causes target to you bleed, dealing 520 Trauma damage over 60 8 seconds*; Tier 7Level 95*Double Hit has a 27% chance :Redirect causes target to restore 60 Power to you bleed, dealing 556 Trauma damage over 60 8 seconds*; Tier Level 100:Redirect causes target to bleed, dealing 592 Trauma damage over 8seconds*Double Hit has a 30% chance ; Level 105:Redirect causes target to restore 60 Power to you bleed, dealing 628 Trauma damage over 60 8 seconds*; Tier 9Level 110*Double Hit has a 33% chance :Redirect causes target to restore 60 Power to you bleed, dealing 664 Trauma damage over 60 8 seconds*; Tier 10Level 115*Double Hit has a 36% chance :Redirect causes target to restore 60 Power to you bleed, dealing 700 Trauma damage over 60 8 seconds*; Tier 11Level 120*Double Hit has a 39% chance :Redirect causes target to restore 60 Power to you bleed, dealing 736 Trauma damage over 60 8 seconds*; Tier 12Level 125*Double Hit has a 42% chance :Redirect causes target to restore 60 Power to you bleed, dealing 772 Trauma damage over 60 8 seconds|Expand}}
|-
| || of Smashing Knockback Lunges || <b>Tier 12Level 125</b> - Smash Lunge deals +13 126 damage and knocks the target backwards || Uncommon || Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Smash :Lunge deals +2 damageand knocks the target backwards*; Tier 2Level 10:Lunge deals +5 damage and knocks the target backwards*Smash ; Level 15:Lunge deals +3 8 damageand knocks the target backwards*; Tier 3Level 20:Lunge deals +11 damage and knocks the target backwards*Smash ; Level 25:Lunge deals +4 14 damageand knocks the target backwards*; Tier 4Level 30:Lunge deals +17 damage and knocks the target backwards*Smash ; Level 35:Lunge deals +5 20 damageand knocks the target backwards*; Tier 5Level 40:Lunge deals +23 damage and knocks the target backwards*Smash ; Level 45:Lunge deals +6 26 damageand knocks the target backwards*; Tier 6Level 50:Lunge deals +29 damage and knocks the target backwards*Smash ; Level 55:Lunge deals +7 32 damageand knocks the target backwards*; Tier 7Level 60:Lunge deals +35 damage and knocks the target backwards*Smash ; Level 65:Lunge deals +8 42 damage and knocks the target backwards*; Level 70:Lunge deals +49 damage and knocks the target backwards*; Level 75:Lunge deals +56 damageand knocks the target backwards*; Tier 8Level 80:Lunge deals +63 damage and knocks the target backwards*Smash ; Level 85:Lunge deals +9 70 damageand knocks the target backwards*; Tier 9Level 90:Lunge deals +77 damage and knocks the target backwards*Smash ; Level 95:Lunge deals +10 84 damageand knocks the target backwards*; Tier 10Level 100:Lunge deals +91 damage and knocks the target backwards*Smash ; Level 105:Lunge deals +11 98 damageand knocks the target backwards*; Tier 11Level 110:Lunge deals +105 damage and knocks the target backwards*Smash ; Level 115:Lunge deals +12 112 damageand knocks the target backwards*; Tier 12Level 120:Lunge deals +119 damage and knocks the target backwards*Smash ; Level 125:Lunge deals +13 126 damageand knocks the target backwards|Expand}}
|-
| || of Pinning Safe-Lunging || <b>Tier 12Level 125</b> - Pin deals +140% Lunge causes the next attack that hits you to deal 47 less damage || LegsUncommon || OffHand, MainHand Ring || {{Spoiler|Click Expand to reveal|*; Level 5:Lunge causes the next attack that hits you to deal 10 less damage*; Tier 1Level 10:Lunge causes the next attack that hits you to deal 11 less damage*Pin deals +; Level 15:Lunge causes the next attack that hits you to deal 12 less damage*; Level 20:Lunge causes the next attack that hits you to deal 13 less damage*; Level 25:Lunge causes the next attack that hits you to deal 14 less damage*; Level 30% :Lunge causes the next attack that hits you to deal 15 less damage*; Tier 2Level 35:Lunge causes the next attack that hits you to deal 16 less damage*Pin deals +; Level 40% :Lunge causes the next attack that hits you to deal 17 less damage*; Tier 3Level 45:Lunge causes the next attack that hits you to deal 18 less damage*Pin deals +; Level 50% :Lunge causes the next attack that hits you to deal 19 less damage*; Tier 4Level 55:Lunge causes the next attack that hits you to deal 20 less damage*Pin deals +; Level 60% :Lunge causes the next attack that hits you to deal 21 less damage*; Tier 5Level 65:Lunge causes the next attack that hits you to deal 23 less damage*Pin deals +; Level 70% :Lunge causes the next attack that hits you to deal 25 less damage*; Tier 6Level 75:Lunge causes the next attack that hits you to deal 27 less damage*Pin deals +; Level 80% :Lunge causes the next attack that hits you to deal 29 less damage*; Tier 7Level 85:Lunge causes the next attack that hits you to deal 31 less damage*Pin deals +; Level 90% :Lunge causes the next attack that hits you to deal 33 less damage*; Tier 8Level 95:Lunge causes the next attack that hits you to deal 35 less damage*Pin deals +; Level 100% :Lunge causes the next attack that hits you to deal 37 less damage*; Tier 9Level 105:Lunge causes the next attack that hits you to deal 39 less damage*Pin deals +; Level 110% :Lunge causes the next attack that hits you to deal 41 less damage*; Tier 10Level 115*Pin deals +120% :Lunge causes the next attack that hits you to deal 43 less damage*; Tier 11Level 120*Pin deals +130% :Lunge causes the next attack that hits you to deal 45 less damage*; Tier 12Level 125*Pin deals +140% :Lunge causes the next attack that hits you to deal 47 less damage|Expand}}
|-
| || of Suppression Healthy Deflection || <b>Tier 12Level 125</b> - Suppress deals +83% damage Deflective Spin heals 405 Health over 15 seconds || RingUncommon || Legs, MainHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Deflective Spin heals 45 Health over 15 seconds*Suppress deals +17% damage; Level 10:Deflective Spin heals 60 Health over 15 seconds*; Tier 2Level 15:Deflective Spin heals 75 Health over 15 seconds*Suppress deals +23% damage; Level 20:Deflective Spin heals 90 Health over 15 seconds*; Tier 3Level 25:Deflective Spin heals 105 Health over 15 seconds*Suppress deals +29% damage; Level 30:Deflective Spin heals 120 Health over 15 seconds*; Tier 4Level 35:Deflective Spin heals 135 Health over 15 seconds*Suppress deals +35% damage; Level 40:Deflective Spin heals 150 Health over 15 seconds*; Level 45:Deflective Spin heals 165 Health over 15 seconds*; Tier 5Level 50:Deflective Spin heals 180 Health over 15 seconds*Suppress deals +41% damage; Level 55:Deflective Spin heals 195 Health over 15 seconds*; Tier 6Level 60:Deflective Spin heals 210 Health over 15 seconds*Suppress deals +47% damage; Level 65:Deflective Spin heals 225 Health over 15 seconds*; Tier 7Level 70:Deflective Spin heals 240 Health over 15 seconds*Suppress deals +53% damage; Level 75:Deflective Spin heals 255 Health over 15 seconds*; Tier 8Level 80:Deflective Spin heals 270 Health over 15 seconds*Suppress deals +59% damage; Level 85:Deflective Spin heals 285 Health over 15 seconds*; Tier 9Level 90:Deflective Spin heals 300 Health over 15 seconds*Suppress deals +65% damage; Level 95:Deflective Spin heals 315 Health over 15 seconds*; Tier 10Level 100:Deflective Spin heals 330 Health over 15 seconds*Suppress deals +71% damage; Level 105:Deflective Spin heals 345 Health over 15 seconds*; Tier 11Level 110:Deflective Spin heals 360 Health over 15 seconds*Suppress deals +77% damage; Level 115:Deflective Spin heals 375 Health over 15 seconds*; Tier 12Level 120:Deflective Spin heals 390 Health over 15 seconds*Suppress deals +83% damage; Level 125:Deflective Spin heals 405 Health over 15 seconds|Expand}}
|-
| || of Healthy Deflection || <b>Tier 12Level 125</b> - Deflective Spin heals 144 Health over 60 seconds damage +125. Targets' next attack deals -10% damage || Uncommon || LegsHead, Necklace OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Deflective Spin damage +5. Targets' next attack deals -10% damage*; Level 10:Deflective Spin heals 12 Health over 60 secondsdamage +10. Targets' next attack deals -10% damage*; Level 15:Deflective Spin damage +15. Targets' next attack deals -10% damage*; Tier 2Level 20:Deflective Spin damage +20. Targets' next attack deals -10% damage*; Level 25:Deflective Spin heals 24 Health over 60 secondsdamage +25. Targets' next attack deals -10% damage*; Tier 3Level 30:Deflective Spin damage +30. Targets' next attack deals -10% damage*; Level 35:Deflective Spin heals 36 Health over 60 secondsdamage +35. Targets' next attack deals -10% damage*; Tier 4Level 40:Deflective Spin damage +40. Targets' next attack deals -10% damage*; Level 45:Deflective Spin heals 48 Health over 60 secondsdamage +45. Targets' next attack deals -10% damage*; Tier 5Level 50:Deflective Spin damage +50. Targets' next attack deals -10% damage*; Level 55:Deflective Spin heals damage +55. Targets' next attack deals -10% damage*; Level 60 Health over :Deflective Spin damage +60 seconds. Targets' next attack deals -10% damage*; Tier 6Level 65:Deflective Spin damage +65. Targets' next attack deals -10% damage*; Level 70:Deflective Spin heals 72 Health over 60 secondsdamage +70. Targets' next attack deals -10% damage*; Tier 7Level 75:Deflective Spin damage +75. Targets' next attack deals -10% damage*; Level 80:Deflective Spin heals 84 Health over 60 secondsdamage +80. Targets' next attack deals -10% damage*; Tier 8Level 85:Deflective Spin damage +85. Targets' next attack deals -10% damage*; Level 90:Deflective Spin heals 96 Health over 60 secondsdamage +90. Targets' next attack deals -10% damage*; Tier 9Level 95:Deflective Spin damage +95. Targets' next attack deals -10% damage*; Level 100:Deflective Spin heals 108 Health over 60 secondsdamage +100. Targets' next attack deals -10% damage*; Tier Level 105:Deflective Spin damage +105. Targets' next attack deals -10% damage*; Level 110:Deflective Spin heals 120 Health over 60 secondsdamage +110. Targets' next attack deals -10% damage*; Tier 11Level 115:Deflective Spin damage +115. Targets' next attack deals -10% damage*; Level 120:Deflective Spin heals 132 Health over 60 secondsdamage +120. Targets' next attack deals -10% damage*; Tier 12Level 125*:Deflective Spin heals 144 Health over 60 secondsdamage +125. Targets' next attack deals -10% damage|Expand}}
|-
| || of Healthy Double Hitting || <b>Tier 12Level 125</b> - Double Hit has a 70% chance to heal 60 Deflective Spin restores 102 Health over 60 instantly and provides +47 Mitigation from all Elite attacks for 10 seconds || LegsUncommon || Feet, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Deflective Spin restores 6 Health instantly and provides +10 Mitigation from all Elite attacks for 10 seconds*Double Hit has a 5% chance to heal 60 ; Level 10:Deflective Spin restores 10 Health over 60 instantly and provides +11 Mitigation from all Elite attacks for 10 seconds*; Tier 2Level 15:Deflective Spin restores 14 Health instantly and provides +12 Mitigation from all Elite attacks for 10 seconds*Double Hit has a ; Level 20% chance to heal 60 :Deflective Spin restores 18 Health over 60 instantly and provides +13 Mitigation from all Elite attacks for 10 seconds*; Tier 3Level 25:Deflective Spin restores 22 Health instantly and provides +14 Mitigation from all Elite attacks for 10 seconds*Double Hit has a 25% chance to heal 60 ; Level 30:Deflective Spin restores 26 Health over 60 instantly and provides +15 Mitigation from all Elite attacks for 10 seconds*; Tier 4Level 35:Deflective Spin restores 30 Health instantly and provides +16 Mitigation from all Elite attacks for 10 seconds*Double Hit has a 30% chance to heal 60 ; Level 40:Deflective Spin restores 34 Health over 60 instantly and provides +17 Mitigation from all Elite attacks for 10 seconds*; Tier 5Level 45:Deflective Spin restores 38 Health instantly and provides +18 Mitigation from all Elite attacks for 10 seconds*Double Hit has a 35% chance to heal 60 ; Level 50:Deflective Spin restores 42 Health over 60 instantly and provides +20 Mitigation from all Elite attacks for 10 seconds*; Tier 6Level 55:Deflective Spin restores 46 Health instantly and provides +21 Mitigation from all Elite attacks for 10 seconds*Double Hit has a 40% chance to heal ; Level 60 :Deflective Spin restores 50 Health instantly and provides +23 Mitigation from all Elite attacks for 10 seconds*; Level 65:Deflective Spin restores 54 Health over 60 instantly and provides +24 Mitigation from all Elite attacks for 10 seconds*; Tier 7Level 70:Deflective Spin restores 58 Health instantly and provides +26 Mitigation from all Elite attacks for 10 seconds*Double Hit has a 45% chance to heal 60 ; Level 75:Deflective Spin restores 62 Health over 60 instantly and provides +27 Mitigation from all Elite attacks for 10 seconds*; Tier 8Level 80:Deflective Spin restores 66 Health instantly and provides +29 Mitigation from all Elite attacks for 10 seconds*Double Hit has a 50% chance to heal 60 ; Level 85:Deflective Spin restores 70 Health over 60 instantly and provides +31 Mitigation from all Elite attacks for 10 seconds*; Tier 9Level 90:Deflective Spin restores 74 Health instantly and provides +33 Mitigation from all Elite attacks for 10 seconds*Double Hit has a 55% chance to heal 60 ; Level 95:Deflective Spin restores 78 Health over 60 instantly and provides +35 Mitigation from all Elite attacks for 10 seconds*; Tier Level 100:Deflective Spin restores 82 Health instantly and provides +37 Mitigation from all Elite attacks for 10seconds*Double Hit has a 60% chance to heal 60 ; Level 105:Deflective Spin restores 86 Health over 60 instantly and provides +39 Mitigation from all Elite attacks for 10 seconds*; Tier 11Level 110:Deflective Spin restores 90 Health instantly and provides +41 Mitigation from all Elite attacks for 10 seconds*Double Hit has a 65% chance to heal 60 ; Level 115:Deflective Spin restores 94 Health over 60 instantly and provides +43 Mitigation from all Elite attacks for 10 seconds*; Tier 12Level 120:Deflective Spin restores 98 Health instantly and provides +45 Mitigation from all Elite attacks for 10 seconds*Double Hit has a 70% chance to heal 60 ; Level 125:Deflective Spin restores 102 Health over 60 instantly and provides +47 Mitigation from all Elite attacks for 10 seconds|Expand}}
|-
| || of Strategic Thrusts || <b>Tier 12Level 125</b> - Strategic Thrust deals Deflective Spin gives you +9127% damage Projectile Evasion for 15 seconds || Uncommon || Legs, MainHand Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Deflective Spin gives you +3% Projectile Evasion for 15 seconds*Strategic Thrust deals ; Level 10:Deflective Spin gives you +254% damageProjectile Evasion for 15 seconds*; Tier 2Level 15:Deflective Spin gives you +5% Projectile Evasion for 15 seconds*Strategic Thrust deals ; Level 20:Deflective Spin gives you +316% damageProjectile Evasion for 15 seconds*; Tier 3Level 25:Deflective Spin gives you +7% Projectile Evasion for 15 seconds*; Level 30:Deflective Spin gives you +8% Projectile Evasion for 15 seconds*Strategic Thrust deals ; Level 35:Deflective Spin gives you +379% damageProjectile Evasion for 15 seconds*; Tier 4Level 40:Deflective Spin gives you +10% Projectile Evasion for 15 seconds*Strategic Thrust deals ; Level 45:Deflective Spin gives you +4311% damageProjectile Evasion for 15 seconds*; Tier 5Level 50:Deflective Spin gives you +12% Projectile Evasion for 15 seconds*Strategic Thrust deals ; Level 55:Deflective Spin gives you +4913% damageProjectile Evasion for 15 seconds*; Tier 6Level 60:Deflective Spin gives you +14% Projectile Evasion for 15 seconds*Strategic Thrust deals ; Level 65:Deflective Spin gives you +5515% damageProjectile Evasion for 15 seconds*; Tier 7Level 70:Deflective Spin gives you +16% Projectile Evasion for 15 seconds*Strategic Thrust deals ; Level 75:Deflective Spin gives you +6117% damageProjectile Evasion for 15 seconds*; Tier 8Level 80:Deflective Spin gives you +18% Projectile Evasion for 15 seconds*Strategic Thrust deals ; Level 85:Deflective Spin gives you +6719% damageProjectile Evasion for 15 seconds*; Tier 9Level 90:Deflective Spin gives you +20% Projectile Evasion for 15 seconds*Strategic Thrust deals ; Level 95:Deflective Spin gives you +7321% damageProjectile Evasion for 15 seconds*; Tier 10Level 100:Deflective Spin gives you +22% Projectile Evasion for 15 seconds*Strategic Thrust deals ; Level 105:Deflective Spin gives you +7923% damageProjectile Evasion for 15 seconds*; Tier 11Level 110:Deflective Spin gives you +24% Projectile Evasion for 15 seconds*Strategic Thrust deals ; Level 115:Deflective Spin gives you +8525% damageProjectile Evasion for 15 seconds*; Tier 12Level 120:Deflective Spin gives you +26% Projectile Evasion for 15 seconds*Strategic Thrust deals ; Level 125:Deflective Spin gives you +9127% damageProjectile Evasion for 15 seconds|Expand}}
|-
| || of Fatal Vulnerabilities Accurate Pinning || <b>Tier 12Level 120</b> - Strategic Thrust Pin deals +300 200 damage to targets and has +36 Accuracy (which cancels out the Evasion that are Vulnerable certain monsters have) || Chest, Hands Rare || Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Strategic Thrust :Pin deals +10 damage to targets and has +3 Accuracy (which cancels out the Evasion that are Vulnerablecertain monsters have)*; Tier 2Level 20*Strategic Thrust :Pin deals +25 damage to targets and has +6 Accuracy (which cancels out the Evasion that are Vulnerablecertain monsters have)*; Tier 3Level 30*Strategic Thrust :Pin deals +50 45 damage to targets and has +9 Accuracy (which cancels out the Evasion that are Vulnerablecertain monsters have)*; Tier 4Level 40*Strategic Thrust :Pin deals +75 60 damage to targets and has +12 Accuracy (which cancels out the Evasion that are Vulnerablecertain monsters have)*; Tier 5Level 50*Strategic Thrust :Pin deals +100 75 damage to targets and has +15 Accuracy (which cancels out the Evasion that are Vulnerablecertain monsters have)*; Tier 6Level 60*Strategic Thrust :Pin deals +125 90 damage to targets and has +18 Accuracy (which cancels out the Evasion that are Vulnerablecertain monsters have)*; Tier 7Level 70*Strategic Thrust :Pin deals +150 105 damage to targets and has +21 Accuracy (which cancels out the Evasion that are Vulnerablecertain monsters have)*; Tier 8Level 80*Strategic Thrust :Pin deals +175 120 damage to targets and has +24 Accuracy (which cancels out the Evasion that are Vulnerablecertain monsters have)*; Tier 9Level 90*Strategic Thrust :Pin deals +200 135 damage to targets and has +27 Accuracy (which cancels out the Evasion that are Vulnerablecertain monsters have)*; Tier 10Level 100*Strategic Thrust :Pin deals +225 150 damage to targets and has +30 Accuracy (which cancels out the Evasion that are Vulnerablecertain monsters have)*; Tier 11Level 110*Strategic Thrust :Pin deals +250 175 damage to targets and has +33 Accuracy (which cancels out the Evasion that are Vulnerablecertain monsters have)*; Tier 12Level 120*Strategic Thrust :Pin deals +300 200 damage to targets and has +36 Accuracy (which cancels out the Evasion that are Vulnerablecertain monsters have)|Expand}}
|-
| || of Headcracking || <b>Tier 12Level 125</b> - Headcracker deals Blocking Stance increases your Max Health +115% damage 78 for 30 seconds (and heals you for 78) || Uncommon || Head, Chest, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Blocking Stance increases your Max Health +6 for 30 seconds (and heals you for 6)*Headcracker deals ; Level 10:Blocking Stance increases your Max Health +27% damage9 for 30 seconds (and heals you for 9)*; Tier 2Level 15:Blocking Stance increases your Max Health +12 for 30 seconds (and heals you for 12)*Headcracker deals ; Level 20:Blocking Stance increases your Max Health +35% damage15 for 30 seconds (and heals you for 15)*; Tier 3Level 25:Blocking Stance increases your Max Health +18 for 30 seconds (and heals you for 18)*Headcracker deals ; Level 30:Blocking Stance increases your Max Health +43% damage21 for 30 seconds (and heals you for 21)*; Tier 4Level 35:Blocking Stance increases your Max Health +24 for 30 seconds (and heals you for 24)*Headcracker deals ; Level 40:Blocking Stance increases your Max Health +51% damage27 for 30 seconds (and heals you for 27)*; Tier 5Level 45:Blocking Stance increases your Max Health +30 for 30 seconds (and heals you for 30)*Headcracker deals ; Level 50:Blocking Stance increases your Max Health +59% damage33 for 30 seconds (and heals you for 33)*; Tier 6Level 55:Blocking Stance increases your Max Health +36 for 30 seconds (and heals you for 36)*Headcracker deals ; Level 60:Blocking Stance increases your Max Health +67% damage39 for 30 seconds (and heals you for 39)*; Tier 7Level 65:Blocking Stance increases your Max Health +42 for 30 seconds (and heals you for 42)*Headcracker deals ; Level 70:Blocking Stance increases your Max Health +45 for 30 seconds (and heals you for 45)*; Level 75% damage:Blocking Stance increases your Max Health +48 for 30 seconds (and heals you for 48)*; Tier 8Level 80:Blocking Stance increases your Max Health +51 for 30 seconds (and heals you for 51)*Headcracker deals ; Level 85:Blocking Stance increases your Max Health +83% damage54 for 30 seconds (and heals you for 54)*; Tier 9Level 90:Blocking Stance increases your Max Health +57 for 30 seconds (and heals you for 57)*Headcracker deals ; Level 95:Blocking Stance increases your Max Health +91% damage60 for 30 seconds (and heals you for 60)*; Tier 10Level 100:Blocking Stance increases your Max Health +63 for 30 seconds (and heals you for 63)*Headcracker deals ; Level 105:Blocking Stance increases your Max Health +99% damage66 for 30 seconds (and heals you for 66)*; Tier 11Level 110:Blocking Stance increases your Max Health +69 for 30 seconds (and heals you for 69)*Headcracker deals ; Level 115:Blocking Stance increases your Max Health +107% damage72 for 30 seconds (and heals you for 72)*; Tier 12Level 120:Blocking Stance increases your Max Health +75 for 30 seconds (and heals you for 75)*Headcracker deals ; Level 125:Blocking Stance increases your Max Health +115% damage78 for 30 seconds (and heals you for 78)|Expand}}
|-
| || of Wild Smashing Mind-Body Arts || <b>Tier 12Level 125</b> - Combo: SmashBlocking Stance boosts your Psychic Damage +Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +36 damage9. 00000000000001% for 30 seconds ||Uncommon | Hands | MainHand, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Combo: SmashBlocking Stance boosts your Psychic Damage +Any Melee+Any Melee+Smash3% for 30 seconds*; Level 10: final step hits all enemies within 7 meters and deals Blocking Stance boosts your Psychic Damage +3 damage.25% for 30 seconds*; Tier 2Level 15*Combo: SmashBlocking Stance boosts your Psychic Damage +Any Melee+Any Melee+Smash3.5% for 30 seconds*; Level 20: final step hits all enemies within 7 meters and deals Blocking Stance boosts your Psychic Damage +6 damage3.75% for 30 seconds*; Tier 3Level 25:Blocking Stance boosts your Psychic Damage +4% for 30 seconds*Combo; Level 30: SmashBlocking Stance boosts your Psychic Damage +Any Melee+Any Melee+Smash4.25% for 30 seconds*; Level 35: final step hits all enemies within 7 meters and deals Blocking Stance boosts your Psychic Damage +9 damage4.5% for 30 seconds*; Tier Level 40:Blocking Stance boosts your Psychic Damage +4.75% for 30 seconds*Combo; Level 45: SmashBlocking Stance boosts your Psychic Damage +Any Melee5% for 30 seconds*; Level 50:Blocking Stance boosts your Psychic Damage +Any Melee+Smash5.25% for 30 seconds*; Level 55: final step hits all enemies within 7 meters and deals Blocking Stance boosts your Psychic Damage +12 damage5.5% for 30 seconds*; Tier Level 60:Blocking Stance boosts your Psychic Damage +5.75% for 30 seconds*Combo; Level 65: SmashBlocking Stance boosts your Psychic Damage +Any Melee+Any Melee+Smash6% for 30 seconds*; Level 70: final step hits all enemies within 7 meters and deals Blocking Stance boosts your Psychic Damage +15 damage6.25% for 30 seconds*; Tier Level 75:Blocking Stance boosts your Psychic Damage +6.5% for 30 seconds*Combo; Level 80: SmashBlocking Stance boosts your Psychic Damage +Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +18 damage6.75% for 30 seconds*; Tier Level 85:Blocking Stance boosts your Psychic Damage +7% for 30 seconds*Combo; Level 90: Smash+Any Melee+Any MeleeBlocking Stance boosts your Psychic Damage +Smash: final step hits all enemies within 7 meters and deals +21 damage.25% for 30 seconds*; Tier 8Level 95*Combo: SmashBlocking Stance boosts your Psychic Damage +Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +24 damage.5% for 30 seconds*; Tier 9Level 100*Combo: Smash+Any Melee+Any MeleeBlocking Stance boosts your Psychic Damage +Smash: final step hits all enemies within 7 meters and deals +27 damage.75% for 30 seconds*; Tier 10Level 105*Combo: SmashBlocking Stance boosts your Psychic Damage +Any Melee+Any Melee+Smash8% for 30 seconds*; Level 110: final step hits all enemies within 7 meters and deals Blocking Stance boosts your Psychic Damage +8.25000000000001% for 30 damage.seconds*; Tier 11Level 115*Combo: SmashBlocking Stance boosts your Psychic Damage +Any Melee+Any Melee+Smash8.50000000000001% for 30 seconds*; Level 120: final step hits all enemies within 7 meters and deals Blocking Stance boosts your Psychic Damage +33 damage8.75000000000001% for 30 seconds*; Tier 12Level 125*Combo: SmashBlocking Stance boosts your Psychic Damage +Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +36 damage9.00000000000001% for 30 seconds|Expand}}
|-
| || of Critical Strategic Thrusts || <b>Tier 12Level 125</b> - Strategic Thrust has a 55% chance to deal For 60 seconds after using Blocking Stance, First Aid heals you +170% damage 122 || ChestUncommon || Hands, Hands Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:For 60 seconds after using Blocking Stance, First Aid heals you +11*Strategic Thrust has a 55% chance to deal ; Level 10:For 60 seconds after using Blocking Stance, First Aid heals you +10% damage14*; Tier 2Level 15:For 60 seconds after using Blocking Stance, First Aid heals you +17*Strategic Thrust has a 55% chance to deal ; Level 20:For 60 seconds after using Blocking Stance, First Aid heals you +20% damage*; Tier 3Level 25:For 60 seconds after using Blocking Stance, First Aid heals you +23*Strategic Thrust has a 55% chance to deal ; Level 30:For 60 seconds after using Blocking Stance, First Aid heals you +26*; Level 35% damage:For 60 seconds after using Blocking Stance, First Aid heals you +29*; Tier 4Level 40:For 60 seconds after using Blocking Stance, First Aid heals you +32*Strategic Thrust has a 55% chance to deal ; Level 45:For 60 seconds after using Blocking Stance, First Aid heals you +50% damage35*; Tier 5Level 50:For 60 seconds after using Blocking Stance, First Aid heals you +38*Strategic Thrust has a ; Level 55% chance to deal :For 60 seconds after using Blocking Stance, First Aid heals you +65% damage41*; Tier 6Level 60:For 60 seconds after using Blocking Stance, First Aid heals you +44*Strategic Thrust has a 55% chance to deal ; Level 65:For 60 seconds after using Blocking Stance, First Aid heals you +80% damage50*; Tier 7Level 70:For 60 seconds after using Blocking Stance, First Aid heals you +56*Strategic Thrust has a 55% chance to deal ; Level 75:For 60 seconds after using Blocking Stance, First Aid heals you +95% damage62*; Tier 8Level 80:For 60 seconds after using Blocking Stance, First Aid heals you +68*Strategic Thrust has a 55% chance to deal ; Level 85:For 60 seconds after using Blocking Stance, First Aid heals you +110% damage74*; Tier 9Level 90:For 60 seconds after using Blocking Stance, First Aid heals you +80*Strategic Thrust has a 55% chance to deal ; Level 95:For 60 seconds after using Blocking Stance, First Aid heals you +125% damage86*; Tier 10Level 100:For 60 seconds after using Blocking Stance, First Aid heals you +92*Strategic Thrust has a 55% chance to deal ; Level 105:For 60 seconds after using Blocking Stance, First Aid heals you +140% damage98*; Tier 11Level 110:For 60 seconds after using Blocking Stance, First Aid heals you +104*Strategic Thrust has a 55% chance to deal ; Level 115:For 60 seconds after using Blocking Stance, First Aid heals you +155% damage110*; Tier 12Level 120:For 60 seconds after using Blocking Stance, First Aid heals you +116*Strategic Thrust has a 55% chance to deal ; Level 125:For 60 seconds after using Blocking Stance, First Aid heals you +170% damage122|Expand}}
|-
| || of Second Chances || <b>Tier 12Level 120</b> - Deflective Spin heals you Blocking Stance mitigates +19 physical damage (Crushing, Slashing, Piercing) for 7% of your Max Health 30 seconds. Against Elite enemies, mitigates +19 more || Rare || Head, Necklace, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 10*Deflective Spin heals you :Blocking Stance mitigates +2 physical damage (Crushing, Slashing, Piercing) for 130 seconds.5% of your Max HealthAgainst Elite enemies, mitigates +2 more*; Tier 2Level 20*Deflective Spin heals you :Blocking Stance mitigates +4 physical damage (Crushing, Slashing, Piercing) for 2% of your Max Health30 seconds. Against Elite enemies, mitigates +4 more*; Tier 3Level 30*Deflective Spin heals you :Blocking Stance mitigates +6 physical damage (Crushing, Slashing, Piercing) for 230 seconds.5% of your Max HealthAgainst Elite enemies, mitigates +6 more*; Tier 4Level 40*Deflective Spin heals you :Blocking Stance mitigates +7 physical damage (Crushing, Slashing, Piercing) for 3% of your Max Health30 seconds. Against Elite enemies, mitigates +7 more*; Tier 5Level 50*Deflective Spin heals you :Blocking Stance mitigates +8 physical damage (Crushing, Slashing, Piercing) for 330 seconds.5% of your Max HealthAgainst Elite enemies, mitigates +8 more*; Tier 6Level 60*Deflective Spin heals you :Blocking Stance mitigates +9 physical damage (Crushing, Slashing, Piercing) for 4% of your Max Health30 seconds. Against Elite enemies, mitigates +9 more*; Tier 7Level 70*Deflective Spin heals you :Blocking Stance mitigates +11 physical damage (Crushing, Slashing, Piercing) for 430 seconds.5% of your Max HealthAgainst Elite enemies, mitigates +11 more*; Tier 8Level 80*Deflective Spin heals you :Blocking Stance mitigates +12 physical damage (Crushing, Slashing, Piercing) for 5% of your Max Health30 seconds. Against Elite enemies, mitigates +12 more*; Tier 9Level 90*Deflective Spin heals you :Blocking Stance mitigates +13 physical damage (Crushing, Slashing, Piercing) for 530 seconds.5% of your Max HealthAgainst Elite enemies, mitigates +13 more*; Tier 10Level 100*Deflective Spin heals you :Blocking Stance mitigates +15 physical damage (Crushing, Slashing, Piercing) for 6% of your Max Health30 seconds. Against Elite enemies, mitigates +15 more*; Tier 11Level 110*Deflective Spin heals you :Blocking Stance mitigates +17 physical damage (Crushing, Slashing, Piercing) for 630 seconds.5% of your Max HealthAgainst Elite enemies, mitigates +17 more*; Tier 12Level 120*Deflective Spin heals you :Blocking Stance mitigates +19 physical damage (Crushing, Slashing, Piercing) for 7% of your Max Health30 seconds. Against Elite enemies, mitigates +19 more|Expand}}
|-
| || of Healthy Suppression Redirection || <b>Tier 12Level 125</b> - Suppress heals you for 25 health Redirect Damage +154% || Uncommon || OffHandLegs, Ring MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Redirect Damage +10%*Suppress heals you for 2 health; Level 10:Redirect Damage +16%*; Tier 2Level 15:Redirect Damage +22%*Suppress heals you for 4 health; Level 20:Redirect Damage +28%*; Tier 3Level 25:Redirect Damage +34%*Suppress heals you for 5 health; Level 30:Redirect Damage +40%*; Level 35:Redirect Damage +46%*; Tier 4Level 40:Redirect Damage +52%*Suppress heals you for 6 health; Level 45:Redirect Damage +58%*; Tier 5Level 50:Redirect Damage +64%*Suppress heals you for 8 health; Level 55:Redirect Damage +70%*; Tier 6Level 60:Redirect Damage +76%*Suppress heals you for 10 health; Level 65:Redirect Damage +82%*; Tier 7Level 70:Redirect Damage +88%*Suppress heals you for 11 health; Level 75:Redirect Damage +94%*; Tier 8Level 80:Redirect Damage +100%*Suppress heals you for 12 health; Level 85:Redirect Damage +106%*; Tier 9Level 90:Redirect Damage +112%*Suppress heals you for 14 health; Level 95:Redirect Damage +118%*; Tier 10Level 100:Redirect Damage +124%*Suppress heals you for 18 health; Level 105:Redirect Damage +130%*; Tier 11Level 110:Redirect Damage +136%*Suppress heals you for 22 health; Level 115:Redirect Damage +142%*; Tier 12Level 120:Redirect Damage +148%*Suppress heals you for 25 health; Level 125:Redirect Damage +154%|Expand}}
|-
| || of Knockback Lunges || <b>Tier 12Level 125</b> - Lunge knocks the target backwards and deals For 60 seconds after using Redirect, First Aid heals you +20 damage 129 || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|*; Tier 1Level 30:For 60 seconds after using Redirect, First Aid heals you +15*Lunge knocks the target backwards and deals ; Level 35:For 60 seconds after using Redirect, First Aid heals you +1 damage21*; Tier 2Level 40:For 60 seconds after using Redirect, First Aid heals you +27*Lunge knocks the target backwards and deals ; Level 45:For 60 seconds after using Redirect, First Aid heals you +2 damage33*; Tier 3Level 50:For 60 seconds after using Redirect, First Aid heals you +39*Lunge knocks the target backwards and deals ; Level 55:For 60 seconds after using Redirect, First Aid heals you +3 damage45*; Tier 4Level 60:For 60 seconds after using Redirect, First Aid heals you +51*Lunge knocks the target backwards and deals ; Level 65:For 60 seconds after using Redirect, First Aid heals you +4 damage57*; Tier 5Level 70:For 60 seconds after using Redirect, First Aid heals you +63*Lunge knocks the target backwards and deals ; Level 75:For 60 seconds after using Redirect, First Aid heals you +5 damage69*; Tier 6Level 80:For 60 seconds after using Redirect, First Aid heals you +75*Lunge knocks the target backwards and deals ; Level 85:For 60 seconds after using Redirect, First Aid heals you +6 damage81*; Tier 7Level 90:For 60 seconds after using Redirect, First Aid heals you +87*Lunge knocks the target backwards and deals ; Level 95:For 60 seconds after using Redirect, First Aid heals you +7 damage93*; Tier 8Level 100:For 60 seconds after using Redirect, First Aid heals you +99*Lunge knocks the target backwards and deals ; Level 105:For 60 seconds after using Redirect, First Aid heals you +10 damage105*; Tier 9Level 110*Lunge knocks the target backwards and deals :For 60 seconds after using Redirect, First Aid heals you +13 damage111*; Tier 10Level 115*Lunge knocks the target backwards and deals :For 60 seconds after using Redirect, First Aid heals you +15 damage117*; Tier 11Level 120*Lunge knocks the target backwards and deals :For 60 seconds after using Redirect, First Aid heals you +17 damage123*; Tier 12Level 125*Lunge knocks the target backwards and deals :For 60 seconds after using Redirect, First Aid heals you +20 damage129|Expand}}
|-
| || of Stunning Suppression Potent Redirection || <b>Tier 12Level 125</b> - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters Redirect generates no Rage, reduces Rage by 2060, and stuns them while dealing +60 damage. taunts -1185 || Uncommon || HeadRing, Feet Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Redirect generates no Rage, reduces Rage by 100, and taunts -105*Combo; Level 10: Suppress+Any Melee+Any Melee+HeadcrackerRedirect generates no Rage, reduces Rage by 160, and taunts -150*; Level 15: final step hits all enemies within 10 meters Redirect generates no Rage, reduces Rage by 220, and stuns them while dealing +5 damage.taunts -195*; Tier 2Level 20:Redirect generates no Rage, reduces Rage by 280, and taunts -240*Combo; Level 25: Suppress+Any Melee+Any Melee+HeadcrackerRedirect generates no Rage, reduces Rage by 340, and taunts -285*; Level 30: final step hits all enemies within 10 meters Redirect generates no Rage, reduces Rage by 400, and stuns them while dealing +10 damage.taunts -330*; Tier 3Level 35:Redirect generates no Rage, reduces Rage by 460, and taunts -375*Combo; Level 40: Suppress+Any Melee+Any Melee+HeadcrackerRedirect generates no Rage, reduces Rage by 520, and taunts -420*; Level 45: final step hits all enemies within 10 meters Redirect generates no Rage, reduces Rage by 580, and stuns them while dealing +15 damage.taunts -465*; Tier 4Level 50:Redirect generates no Rage, reduces Rage by 640, and taunts -510*Combo; Level 55: Suppress+Any Melee+Any Melee+HeadcrackerRedirect generates no Rage, reduces Rage by 700, and taunts -555*; Level 60: final step hits all enemies within 10 meters Redirect generates no Rage, reduces Rage by 760, and stuns them while dealing +20 damage.taunts -600*; Tier 5Level 65:Redirect generates no Rage, reduces Rage by 860, and taunts -645*Combo; Level 70: Suppress+Any Melee+Any Melee+HeadcrackerRedirect generates no Rage, reduces Rage by 960, and taunts -690*; Level 75: final step hits all enemies within 10 meters Redirect generates no Rage, reduces Rage by 1060, and stuns them while dealing +25 damage.taunts -735*; Tier 6Level 80:Redirect generates no Rage, reduces Rage by 1160, and taunts -780*Combo; Level 85: Suppress+Any Melee+Any Melee+HeadcrackerRedirect generates no Rage, reduces Rage by 1260, and taunts -825*; Level 90: final step hits all enemies within 10 meters Redirect generates no Rage, reduces Rage by 1360, and stuns them while dealing +30 damage.taunts -870*; Tier 7Level 95:Redirect generates no Rage, reduces Rage by 1460, and taunts -915*Combo; Level 100: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters Redirect generates no Rage, reduces Rage by 1560, and stuns them while dealing +35 damage.taunts -960*; Tier 8Level 105*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters Redirect generates no Rage, reduces Rage by 1660, and stuns them while dealing +40 damage.taunts -1005*; Tier 9Level 110*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters Redirect generates no Rage, reduces Rage by 1760, and stuns them while dealing +45 damage.taunts -1050*; Tier 10Level 115*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters Redirect generates no Rage, reduces Rage by 1860, and stuns them while dealing +50 damage.taunts -1095*; Tier 11Level 120*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters Redirect generates no Rage, reduces Rage by 1960, and stuns them while dealing +55 damage.taunts -1140*; Tier 12Level 125*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters Redirect generates no Rage, reduces Rage by 2060, and stuns them while dealing +60 damage.taunts -1185|Expand}}
|-
| || of Double Hits || <b>Tier 12Level 125</b> - Double Hit Redirect deals +48% 114 damage and depletes 156 Rage stuns the target || Head, Chest Uncommon || Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Redirect deals +3 damage and stuns the target*Double Hit ; Level 10:Redirect deals +6 damage and stuns the target*; Level 15% :Redirect deals +9 damage and stuns the target*; Level 20:Redirect deals +12 damage and depletes 24 Ragestuns the target*; Tier 2Level 25:Redirect deals +15 damage and stuns the target*Double Hit ; Level 30:Redirect deals +18% damage and depletes 36 Ragestuns the target*; Tier 3Level 35*Double Hit :Redirect deals +21% damage and depletes 48 Ragestuns the target*; Tier 4Level 40:Redirect deals +24 damage and stuns the target*Double Hit ; Level 45:Redirect deals +24% 27 damage and depletes 60 Ragestuns the target*; Tier 5Level 50:Redirect deals +30 damage and stuns the target*Double Hit ; Level 55:Redirect deals +27% 33 damage and depletes 72 Ragestuns the target*; Tier 6Level 60:Redirect deals +36 damage and stuns the target*Double Hit ; Level 65:Redirect deals +30% 42 damage and depletes 84 Ragestuns the target*; Tier 7Level 70:Redirect deals +48 damage and stuns the target*Double Hit ; Level 75:Redirect deals +33% 54 damage and depletes 96 Ragestuns the target*; Tier 8Level 80:Redirect deals +60 damage and stuns the target*Double Hit ; Level 85:Redirect deals +36% 66 damage and depletes 108 Ragestuns the target*; Tier 9Level 90:Redirect deals +72 damage and stuns the target*Double Hit ; Level 95:Redirect deals +39% 78 damage and depletes 120 Ragestuns the target*; Tier 10Level 100:Redirect deals +84 damage and stuns the target*Double Hit ; Level 105:Redirect deals +42% 90 damage and depletes 132 Ragestuns the target*; Tier 11Level 110:Redirect deals +96 damage and stuns the target*Double Hit ; Level 115:Redirect deals +45% 102 damage and depletes 144 Ragestuns the target*; Tier 12Level 120:Redirect deals +108 damage and stuns the target*Double Hit ; Level 125:Redirect deals +48% 114 damage and depletes 156 Ragestuns the target|Expand}}
|-
| || of Critical Smashing Strategic Thrusts || <b>Tier 12Level 125</b> - Smash has a 50Strategic Thrust deals +75% damage, plus 45% chance to deal +36 more damage if the target is Vulnerable || Uncommon || ChestLegs, Hands MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Strategic Thrust deals +10% damage, plus 25% more damage if the target is Vulnerable*Smash has a 50; Level 10:Strategic Thrust deals +12% damage, plus 35% chance to deal more damage if the target is Vulnerable*; Level 15:Strategic Thrust deals +3 14% damage, plus 35% more damage if the target is Vulnerable*; Tier 2Level 20:Strategic Thrust deals +16% damage, plus 35% more damage if the target is Vulnerable*Smash has a 50; Level 25:Strategic Thrust deals +18% damage, plus 35% chance to deal more damage if the target is Vulnerable*; Level 30:Strategic Thrust deals +6 20% damage, plus 35% more damage if the target is Vulnerable*; Tier 3Level 35:Strategic Thrust deals +22% damage, plus 35% more damage if the target is Vulnerable*Smash has a 50; Level 40:Strategic Thrust deals +24% damage, plus 35% chance to deal +9 more damageif the target is Vulnerable*; Tier 4Level 45:Strategic Thrust deals +27% damage, plus 35% more damage if the target is Vulnerable*Smash has a ; Level 50:Strategic Thrust deals +30% chance to deal damage, plus 35% more damage if the target is Vulnerable*; Level 55:Strategic Thrust deals +12 33% damage, plus 35% more damageif the target is Vulnerable*; Tier 5Level 60:Strategic Thrust deals +36% damage, plus 35% more damage if the target is Vulnerable*Smash has a 50; Level 65:Strategic Thrust deals +39% damage, plus 40% chance to deal more damage if the target is Vulnerable*; Level 70:Strategic Thrust deals +15 42% damage, plus 40% more damageif the target is Vulnerable*; Tier 6Level 75:Strategic Thrust deals +45% damage, plus 40% more damage if the target is Vulnerable*Smash has a 50; Level 80:Strategic Thrust deals +48% damage, plus 40% chance to deal more damage if the target is Vulnerable*; Level 85:Strategic Thrust deals +18 51% damage, plus 45% more damageif the target is Vulnerable*; Tier 7Level 90:Strategic Thrust deals +54% damage, plus 45% more damage if the target is Vulnerable*Smash has a 50; Level 95:Strategic Thrust deals +57% damage, plus 45% chance to deal more damage if the target is Vulnerable*; Level 100:Strategic Thrust deals +21 60% damage, plus 45% more damage if the target is Vulnerable*; Tier 8Level 105*Smash has a 50:Strategic Thrust deals +63% damage, plus 45% chance to deal +24 more damageif the target is Vulnerable*; Tier 9Level 110*Smash has a 50:Strategic Thrust deals +66% damage, plus 45% chance to deal +27 more damageif the target is Vulnerable*; Tier 10Level 115*Smash has a 50:Strategic Thrust deals +69% damage, plus 45% chance to deal +30 more damageif the target is Vulnerable*; Tier 11Level 120*Smash has a 50:Strategic Thrust deals +72% damage, plus 45% chance to deal +33 more damageif the target is Vulnerable*; Tier 12Level 125*Smash has a 50:Strategic Thrust deals +75% damage, plus 45% chance to deal +36 more damageif the target is Vulnerable|Expand}}
|-
| || of Armor Smashing || <b>Tier 12Level 125</b> - Smash deals Strategic Thrust and Lunge Damage +14 armor damage 49% || Uncommon || ChestHead, Feet OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Strategic Thrust and Lunge Damage +10%*Smash deals ; Level 10:Strategic Thrust and Lunge Damage +3 armor damage11%*; Tier 2Level 15:Strategic Thrust and Lunge Damage +12%*Smash deals ; Level 20:Strategic Thrust and Lunge Damage +4 armor damage13%*; Tier 3Level 25:Strategic Thrust and Lunge Damage +14%*; Level 30:Strategic Thrust and Lunge Damage +15%*Smash deals ; Level 35:Strategic Thrust and Lunge Damage +5 armor damage16%*; Tier 4Level 40:Strategic Thrust and Lunge Damage +17%*Smash deals ; Level 45:Strategic Thrust and Lunge Damage +6 armor damage18%*; Tier 5Level 50:Strategic Thrust and Lunge Damage +19%*Smash deals ; Level 55:Strategic Thrust and Lunge Damage +7 armor damage21%*; Tier 6Level 60:Strategic Thrust and Lunge Damage +23%*Smash deals ; Level 65:Strategic Thrust and Lunge Damage +8 armor damage25%*; Tier 7Level 70:Strategic Thrust and Lunge Damage +27%*Smash deals ; Level 75:Strategic Thrust and Lunge Damage +9 armor damage29%*; Tier 8Level 80:Strategic Thrust and Lunge Damage +31%*Smash deals ; Level 85:Strategic Thrust and Lunge Damage +10 armor damage33%*; Tier 9Level 90:Strategic Thrust and Lunge Damage +35%*Smash deals ; Level 95:Strategic Thrust and Lunge Damage +11 armor damage37%*; Tier 10Level 100:Strategic Thrust and Lunge Damage +39%*Smash deals ; Level 105:Strategic Thrust and Lunge Damage +12 armor damage41%*; Tier 11Level 110:Strategic Thrust and Lunge Damage +43%*Smash deals ; Level 115:Strategic Thrust and Lunge Damage +13 armor damage45%*; Tier 12Level 120:Strategic Thrust and Lunge Damage +47%*Smash deals ; Level 125:Strategic Thrust and Lunge Damage +14 armor damage49%|Expand}}
|-
| || of Opportunistic Vulnerabilities || <b>Tier 12Level 125</b> - Redirect stuns the If Strategic Thrust is used on a Vulnerable target and , it deals +60 176 damage (but does not increase rage or taunt) and restores 125 Health to you ||Rare | | Chest, Hands || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:If Strategic Thrust is used on a Vulnerable target, it deals +8 damage and restores 5 Health to you*Redirect stuns the ; Level 10:If Strategic Thrust is used on a Vulnerable target , it deals +15 damage and restores 10 Health to you*; Level 15:If Strategic Thrust is used on a Vulnerable target, it deals +5 22 damage (but does not increase rage or taunt)and restores 15 Health to you*; Tier 2Level 20:If Strategic Thrust is used on a Vulnerable target, it deals +29 damage and restores 20 Health to you*Redirect stuns the ; Level 25:If Strategic Thrust is used on a Vulnerable target , it deals +36 damage and restores 25 Health to you*; Level 30:If Strategic Thrust is used on a Vulnerable target, it deals +10 43 damage (but does not increase rage or taunt)and restores 30 Health to you*; Tier 3Level 35:If Strategic Thrust is used on a Vulnerable target, it deals +50 damage and restores 35 Health to you*Redirect stuns the ; Level 40:If Strategic Thrust is used on a Vulnerable target , it deals +57 damage and restores 40 Health to you*; Level 45:If Strategic Thrust is used on a Vulnerable target, it deals +15 64 damage (but does not increase rage or taunt)and restores 45 Health to you*; Tier 4Level 50:If Strategic Thrust is used on a Vulnerable target, it deals +71 damage and restores 50 Health to you*Redirect stuns the ; Level 55:If Strategic Thrust is used on a Vulnerable target , it deals +78 damage and restores 55 Health to you*; Level 60:If Strategic Thrust is used on a Vulnerable target, it deals +20 85 damage (but does not increase rage or taunt)and restores 60 Health to you*; Tier 5Level 65:If Strategic Thrust is used on a Vulnerable target, it deals +92 damage and restores 65 Health to you*Redirect stuns the ; Level 70:If Strategic Thrust is used on a Vulnerable target , it deals +99 damage and restores 70 Health to you*; Level 75:If Strategic Thrust is used on a Vulnerable target, it deals +25 106 damage (but does not increase rage or taunt)and restores 75 Health to you*; Tier 6Level 80:If Strategic Thrust is used on a Vulnerable target, it deals +113 damage and restores 80 Health to you*Redirect stuns the ; Level 85:If Strategic Thrust is used on a Vulnerable target , it deals +120 damage and restores 85 Health to you*; Level 90:If Strategic Thrust is used on a Vulnerable target, it deals +30 127 damage (but does not increase rage or taunt)and restores 90 Health to you*; Tier 7Level 95:If Strategic Thrust is used on a Vulnerable target, it deals +134 damage and restores 95 Health to you*Redirect stuns the ; Level 100:If Strategic Thrust is used on a Vulnerable target and , it deals +35 141 damage (but does not increase rage or taunt)and restores 100 Health to you*; Tier 8Level 105*Redirect stuns the :If Strategic Thrust is used on a Vulnerable target and , it deals +40 148 damage (but does not increase rage or taunt)and restores 105 Health to you*; Tier 9Level 110*Redirect stuns the :If Strategic Thrust is used on a Vulnerable target and , it deals +45 155 damage (but does not increase rage or taunt)and restores 110 Health to you*; Tier 10Level 115*Redirect stuns the :If Strategic Thrust is used on a Vulnerable target and , it deals +50 162 damage (but does not increase rage or taunt)and restores 115 Health to you*; Tier 11Level 120*Redirect stuns the :If Strategic Thrust is used on a Vulnerable target and , it deals +55 169 damage (but does not increase rage or taunt)and restores 120 Health to you*; Tier 12Level 125*Redirect stuns the :If Strategic Thrust is used on a Vulnerable target and , it deals +60 176 damage (but does not increase rage or taunt)and restores 125 Health to you|Expand}}
|-
| || of Often-Surprising Suppression Heedfulness || <b>Tier 6Level 125</b> - Suppress has a 66% chance to further reduce Rage by 300 and slow targets' run speed by 25Heed The Stick Damage +97% || Feet Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:Heed The Stick Damage +10%*; Level 10:Heed The Stick Damage +13%*; Level 15:Heed The Stick Damage +16%*; Level 20:Heed The Stick Damage +19%*; Level 25:Heed The Stick Damage +22%*; Level 30:Heed The Stick Damage +25%*; Tier 1Level 35:Heed The Stick Damage +28%*; Level 40:Heed The Stick Damage +31%*Suppress has a 66; Level 45:Heed The Stick Damage +34% chance to further reduce Rage by *; Level 50 and slow targets' run speed by 25:Heed The Stick Damage +37%*; Tier 2Level 55:Heed The Stick Damage +41%*Suppress has a 66; Level 60:Heed The Stick Damage +45% chance to further reduce Rage by 100 and slow targets' run speed by 25*; Level 65:Heed The Stick Damage +49%*; Tier 3Level 70:Heed The Stick Damage +53%*Suppress has a 66; Level 75:Heed The Stick Damage +56.99% chance to further reduce Rage by 150 and slow targets' run speed by 25*; Level 80:Heed The Stick Damage +61%*; Tier 4Level 85:Heed The Stick Damage +65%*Suppress has a 66; Level 90:Heed The Stick Damage +68.99% chance to further reduce Rage by 200 and slow targets' run speed by 25*; Level 95:Heed The Stick Damage +73%*; Tier 5Level 100:Heed The Stick Damage +77%*Suppress has a 66; Level 105:Heed The Stick Damage +81% chance to further reduce Rage by 250 and slow targets' run speed by 25*; Level 110:Heed The Stick Damage +85%*; Tier 6Level 115:Heed The Stick Damage +89%*Suppress has a 66; Level 120:Heed The Stick Damage +93% chance to further reduce Rage by 300 and slow targets' run speed by 25*; Level 125:Heed The Stick Damage +97%|Expand}}
|-
| || of Potent Heeding || <b>Tier 12Level 125</b> - Headcracker Heed The Stick deals +96 damage 16% Damage and reduces Rage by 180 Taunts +1500 || Uncommon || LegsChest, MainHand Head || {{Spoiler|Click Expand to reveal|*; Tier Level 5:Heed The Stick deals +1% Damage and Taunts +60*Headcracker ; Level 10:Heed The Stick deals +8 damage 2% Damage and reduces Rage by Taunts +120*; Level 15:Heed The Stick deals +3% Damage and Taunts +180*; Tier 2Level 20:Heed The Stick deals +4% Damage and Taunts +240*Headcracker ; Level 25:Heed The Stick deals +16 damage 5% Damage and reduces Rage by Taunts +300*; Level 30:Heed The Stick deals +6% Damage and Taunts +360*; Tier 3Level 35:Heed The Stick deals +7% Damage and Taunts +420*Headcracker ; Level 40:Heed The Stick deals +24 damage 8% Damage and reduces Rage by Taunts +480*; Level 45:Heed The Stick deals +9% Damage and Taunts +540*; Tier 4Level 50:Heed The Stick deals +10% Damage and Taunts +600*Headcracker ; Level 55:Heed The Stick deals +32 damage 11% Damage and reduces Rage by Taunts +660*; Level 60:Heed The Stick deals +12% Damage and Taunts +720*; Tier 5Level 65:Heed The Stick deals +13% Damage and Taunts +780*Headcracker ; Level 70:Heed The Stick deals +40 damage 14% Damage and reduces Rage by Taunts +840*; Level 75:Heed The Stick deals +15% Damage and Taunts +900*; Tier 6Level 80:Heed The Stick deals +16% Damage and Taunts +960*Headcracker ; Level 85:Heed The Stick deals +48 damage 16% Damage and reduces Rage by Taunts +1020*; Level 90:Heed The Stick deals +16% Damage and Taunts +1080*; Tier 7Level 95:Heed The Stick deals +16% Damage and Taunts +1140*Headcracker ; Level 100:Heed The Stick deals +56 damage 16% Damage and reduces Rage by 105Taunts +1200*; Tier 8Level 105*Headcracker :Heed The Stick deals +64 damage 16% Damage and reduces Rage by 120Taunts +1260*; Tier 9Level 110*Headcracker :Heed The Stick deals +72 damage 16% Damage and reduces Rage by 135Taunts +1320*; Tier 10Level 115*Headcracker :Heed The Stick deals +80 damage 16% Damage and reduces Rage by 150Taunts +1380*; Tier 11Level 120*Headcracker :Heed The Stick deals +88 damage 16% Damage and reduces Rage by 165Taunts +1440*; Tier 12Level 125*Headcracker :Heed The Stick deals +96 damage 16% Damage and reduces Rage by 180Taunts +1500|Expand}}
|-
| || of Redirection Healthy Heeding || <b>Tier 12Level 125</b> - Redirect deals +120 damage Heed The Stick heals you for 46 health (but does not increase rage or tauntarmor if health is full) || LegsUncommon || Hands, MainHand Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Heed The Stick heals you for 5 health (or armor if health is full)*Redirect deals +; Level 10 damage :Heed The Stick heals you for 6 health (but does not increase rage or tauntarmor if health is full)*; Tier 2Level 15:Heed The Stick heals you for 7 health (or armor if health is full)*Redirect deals +; Level 20 damage :Heed The Stick heals you for 8 health (but does not increase rage or tauntarmor if health is full)*; Tier 3Level 25:Heed The Stick heals you for 9 health (or armor if health is full)*Redirect deals +; Level 30 damage :Heed The Stick heals you for 10 health (but does not increase rage or tauntarmor if health is full)*; Tier 4Level 35:Heed The Stick heals you for 11 health (or armor if health is full)*Redirect deals +; Level 40 damage :Heed The Stick heals you for 12 health (but does not increase rage or tauntarmor if health is full)*; Tier 5Level 45:Heed The Stick heals you for 14 health (or armor if health is full)*Redirect deals +; Level 50 damage :Heed The Stick heals you for 16 health (but does not increase rage or tauntarmor if health is full)*; Tier 6Level 55:Heed The Stick heals you for 18 health (or armor if health is full)*Redirect deals +; Level 60 damage :Heed The Stick heals you for 20 health (but does not increase rage or tauntarmor if health is full)*; Tier 7Level 65:Heed The Stick heals you for 22 health (or armor if health is full)*Redirect deals +; Level 70 damage :Heed The Stick heals you for 24 health (but does not increase rage or tauntarmor if health is full)*; Tier 8Level 75:Heed The Stick heals you for 26 health (or armor if health is full)*Redirect deals +; Level 80 damage :Heed The Stick heals you for 28 health (but does not increase rage or tauntarmor if health is full)*; Tier 9Level 85:Heed The Stick heals you for 30 health (or armor if health is full)*Redirect deals +; Level 90 damage :Heed The Stick heals you for 32 health (but does not increase rage or tauntarmor if health is full)*; Tier 10Level 95:Heed The Stick heals you for 34 health (or armor if health is full)*Redirect deals +; Level 100 damage :Heed The Stick heals you for 36 health (but does not increase rage or tauntarmor if health is full)*; Tier 11Level 105:Heed The Stick heals you for 38 health (or armor if health is full)*Redirect deals +; Level 110 damage :Heed The Stick heals you for 40 health (but does not increase rage or tauntarmor if health is full)*; Tier 12Level 115:Heed The Stick heals you for 42 health (or armor if health is full)*Redirect deals +; Level 120 damage :Heed The Stick heals you for 44 health (but does not increase rage or tauntarmor if health is full)*; Level 125:Heed The Stick heals you for 46 health (or armor if health is full)|Expand}}
|-
| || of Potent Redirection Thickheaded Heeding || <b>Tier 12Level 125</b> - Redirect lowers taunt -490 and reduces Rage by 490 Heed The Stick gives you +26 mitigation from direct attacks for 10 seconds || Uncommon || OffHand, Ring, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 1Level 30:Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds*Redirect lowers taunt -50 and reduces Rage by 50; Level 35:Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds*; Tier 2Level 40:Heed The Stick gives you +7 mitigation from direct attacks for 10 seconds*Redirect lowers taunt -90 and reduces Rage by 90; Level 45:Heed The Stick gives you +9 mitigation from direct attacks for 10 seconds*; Tier 3Level 50:Heed The Stick gives you +10 mitigation from direct attacks for 10 seconds*Redirect lowers taunt -130 and reduces Rage by 130; Level 55:Heed The Stick gives you +12 mitigation from direct attacks for 10 seconds*; Tier 4Level 60:Heed The Stick gives you +13 mitigation from direct attacks for 10 seconds*Redirect lowers taunt -170 and reduces Rage by 170; Level 65:Heed The Stick gives you +14 mitigation from direct attacks for 10 seconds*; Tier 5Level 70:Heed The Stick gives you +15 mitigation from direct attacks for 10 seconds*Redirect lowers taunt -210 and reduces Rage by 210; Level 75:Heed The Stick gives you +16 mitigation from direct attacks for 10 seconds*; Tier 6Level 80:Heed The Stick gives you +17 mitigation from direct attacks for 10 seconds*Redirect lowers taunt -250 and reduces Rage by 250; Level 85:Heed The Stick gives you +18 mitigation from direct attacks for 10 seconds*; Tier 7Level 90:Heed The Stick gives you +19 mitigation from direct attacks for 10 seconds*Redirect lowers taunt -290 and reduces Rage by 290; Level 95:Heed The Stick gives you +20 mitigation from direct attacks for 10 seconds*; Tier 8Level 100*Redirect lowers taunt -330 and reduces Rage by 330:Heed The Stick gives you +21 mitigation from direct attacks for 10 seconds*; Tier 9Level 105*Redirect lowers taunt -370 and reduces Rage by 370:Heed The Stick gives you +22 mitigation from direct attacks for 10 seconds*; Tier Level 110:Heed The Stick gives you +23 mitigation from direct attacks for 10seconds*Redirect lowers taunt -410 and reduces Rage by 410; Level 115:Heed The Stick gives you +24 mitigation from direct attacks for 10 seconds*; Tier 11Level 120*Redirect lowers taunt -450 and reduces Rage by 450:Heed The Stick gives you +25 mitigation from direct attacks for 10 seconds*; Tier 12Level 125*Redirect lowers taunt -490 and reduces Rage by 490:Heed The Stick gives you +26 mitigation from direct attacks for 10 seconds|Expand}}
|-
| || of Potent Heeding Headcracking || <b>Tier 12Level 125</b> - Heed The Stick taunts Headcracker Damage +720 95% || Uncommon || Chest, Head Feet || {{Spoiler|Click Expand to reveal|*; Level 5:Headcracker Damage +8%*; Tier 1Level 10:Headcracker Damage +11%*Heed The Stick taunts ; Level 15:Headcracker Damage +6014%*; Tier 2Level 20:Headcracker Damage +17%*Heed The Stick taunts ; Level 25:Headcracker Damage +12020%*; Tier 3Level 30:Headcracker Damage +23%*Heed The Stick taunts ; Level 35:Headcracker Damage +18026%*; Tier 4Level 40:Headcracker Damage +29%*Heed The Stick taunts ; Level 45:Headcracker Damage +24032%*; Tier 5Level 50:Headcracker Damage +36%*Heed The Stick taunts ; Level 55:Headcracker Damage +30040%*; Tier 6Level 60:Headcracker Damage +44%*Heed The Stick taunts ; Level 65:Headcracker Damage +36048%*; Tier 7Level 70:Headcracker Damage +52%*Heed The Stick taunts ; Level 75:Headcracker Damage +42056%*; Tier 8Level 80:Headcracker Damage +60%*Heed The Stick taunts ; Level 85:Headcracker Damage +48064%*; Tier 9Level 90:Headcracker Damage +67%*Heed The Stick taunts ; Level 95:Headcracker Damage +54071%*; Tier 10Level 100:Headcracker Damage +75%*Heed The Stick taunts ; Level 105:Headcracker Damage +60079%*; Tier 11Level 110:Headcracker Damage +83%*Heed The Stick taunts ; Level 115:Headcracker Damage +66087%*; Tier 12Level 120:Headcracker Damage +91%*Heed The Stick taunts ; Level 125:Headcracker Damage +72095%|Expand}}
|-
| || of Thickheaded Heeding || <b>Tier 6Level 125</b> - Heed The Stick gives you Headcracker deals +10 mitigation from direct attacks for 10 seconds 190 damage, generates no Rage, and reduces Rage by 250 || Uncommon || OffHandLegs, Ring MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5*Heed The Stick gives you :Headcracker deals +5 mitigation from direct attacks for damage, generates no Rage, and reduces Rage by 10 seconds*; Tier 2Level 10:Headcracker deals +10 damage, generates no Rage, and reduces Rage by 20*Heed The Stick gives you ; Level 15:Headcracker deals +6 mitigation from direct attacks for 10 seconds15 damage, generates no Rage, and reduces Rage by 30*; Level 20:Headcracker deals +20 damage, generates no Rage, and reduces Rage by 40*; Level 25:Headcracker deals +25 damage, generates no Rage, and reduces Rage by 50*; Level 30:Headcracker deals +30 damage, generates no Rage, and reduces Rage by 60*; Level 35:Headcracker deals +35 damage, generates no Rage, and reduces Rage by 70*; Level 40:Headcracker deals +40 damage, generates no Rage, and reduces Rage by 80*; Level 45:Headcracker deals +45 damage, generates no Rage, and reduces Rage by 90*; Level 50:Headcracker deals +50 damage, generates no Rage, and reduces Rage by 100*; Level 55:Headcracker deals +55 damage, generates no Rage, and reduces Rage by 110*; Level 60:Headcracker deals +60 damage, generates no Rage, and reduces Rage by 120*; Level 65:Headcracker deals +70 damage, generates no Rage, and reduces Rage by 130*; Level 70:Headcracker deals +80 damage, generates no Rage, and reduces Rage by 140*; Level 75:Headcracker deals +90 damage, generates no Rage, and reduces Rage by 150*; Level 80:Headcracker deals +100 damage, generates no Rage, and reduces Rage by 160*; Level 85:Headcracker deals +110 damage, generates no Rage, and reduces Rage by 170*; Tier 3Level 90:Headcracker deals +120 damage, generates no Rage, and reduces Rage by 180*Heed The Stick gives you ; Level 95:Headcracker deals +7 mitigation from direct attacks for 10 seconds130 damage, generates no Rage, and reduces Rage by 190*; Tier 4Level 100:Headcracker deals +140 damage, generates no Rage, and reduces Rage by 200*Heed The Stick gives you ; Level 105:Headcracker deals +8 mitigation from direct attacks for 10 seconds150 damage, generates no Rage, and reduces Rage by 210*; Tier 5Level 110:Headcracker deals +160 damage, generates no Rage, and reduces Rage by 220*Heed The Stick gives you ; Level 115:Headcracker deals +9 mitigation from direct attacks for 10 seconds170 damage, generates no Rage, and reduces Rage by 230*; Tier 6Level 120:Headcracker deals +180 damage, generates no Rage, and reduces Rage by 240*Heed The Stick gives you ; Level 125:Headcracker deals +10 mitigation from direct attacks for 10 seconds190 damage, generates no Rage, and reduces Rage by 250|Expand}}
|-
| Stress-Releasing Uncrackable || of Healthful Smashing || <b>Tier 12Level 125</b> - Smash heals After using Headcracker, you take -62% damage from Psychic attacks for 5 health and 5 armor 15 seconds || Uncommon || Chest, Ring OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 30:After using Headcracker, you take -50% damage from Psychic attacks for 5 seconds*Smash heals ; Level 35:After using Headcracker, you take -50% damage from Psychic attacks for 1 health6 seconds*; Tier 2Level 40:After using Headcracker, you take -50% damage from Psychic attacks for 7 seconds*Smash heals ; Level 45:After using Headcracker, you take -50% damage from Psychic attacks for 1 health and 1 armor8 seconds*; Tier 3Level 50:After using Headcracker, you take -50% damage from Psychic attacks for 9 seconds*Smash heals ; Level 55:After using Headcracker, you take -50% damage from Psychic attacks for 2 health and 0 armor10 seconds*; Tier 4Level 60:After using Headcracker, you take -50% damage from Psychic attacks for 11 seconds*Smash heals ; Level 65:After using Headcracker, you take -50% damage from Psychic attacks for 2 health and 1 armor12 seconds*; Tier 5Level 70:After using Headcracker, you take -50% damage from Psychic attacks for 13 seconds*Smash heals ; Level 75:After using Headcracker, you take -50% damage from Psychic attacks for 2 health and 2 armor14 seconds*; Tier 6Level 80:After using Headcracker, you take -50% damage from Psychic attacks for 15 seconds*Smash heals ; Level 85:After using Headcracker, you take -53% damage from Psychic attacks for 3 health and 2 armor15 seconds*; Tier 7Level 90:After using Headcracker, you take -56% damage from Psychic attacks for 15 seconds*Smash heals ; Level 95:After using Headcracker, you take -59% damage from Psychic attacks for 3 health and 3 armor15 seconds*; Tier 8Level 100:After using Headcracker, you take -62% damage from Psychic attacks for 15 seconds*Smash heals ; Level 105:After using Headcracker, you take -62% damage from Psychic attacks for 3 health and 4 armor15 seconds*; Tier 9Level 110*Smash heals :After using Headcracker, you take -62% damage from Psychic attacks for 4 health and 3 armor15 seconds*; Tier 10Level 115*Smash heals :After using Headcracker, you take -62% damage from Psychic attacks for 4 health and 4 armor15 seconds*; Tier 11Level 120*Smash heals :After using Headcracker, you take -62% damage from Psychic attacks for 4 health and 5 armor15 seconds*; Tier 12Level 125*Smash heals :After using Headcracker, you take -62% damage from Psychic attacks for 5 health and 5 armor15 seconds|Expand}}
|-
| || of Knee Smashing Pinning || <b>Tier 7Level 125</b> - Double Hit has a 70% chance to slow target's movement by 45Pin Damage +96% || Feet Uncommon || Legs, MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Pin Damage +5%*Double Hit has a ; Level 10:Pin Damage +8% chance to slow target's movement by 45*; Level 15:Pin Damage +11%*; Level 20:Pin Damage +14%*; Tier 2Level 25:Pin Damage +17%*Double Hit has a ; Level 30:Pin Damage +20% chance to slow target's movement by *; Level 35:Pin Damage +24%*; Level 40:Pin Damage +28%*; Level 45:Pin Damage +32%*; Level 50:Pin Damage +36%*; Tier 3Level 55:Pin Damage +40%*Double Hit has a 30; Level 60:Pin Damage +44% chance to slow target's movement by 45*; Level 65:Pin Damage +48%*; Tier 4Level 70:Pin Damage +52%*Double Hit has a 40; Level 75:Pin Damage +56% chance to slow target's movement by 45*; Level 80:Pin Damage +60%*; Tier 5Level 85:Pin Damage +64%*Double Hit has a 50; Level 90:Pin Damage +68% chance to slow target's movement by 45*; Level 95:Pin Damage +72%*; Tier 6Level 100:Pin Damage +76%*Double Hit has a 60; Level 105:Pin Damage +80% chance to slow target's movement by 45*; Level 110:Pin Damage +84%*; Tier 7Level 115:Pin Damage +88%*Double Hit has a 70; Level 120:Pin Damage +92% chance to slow target's movement by 45*; Level 125:Pin Damage +96%|Expand}}
|-
| || of Concussive Cracking || <b>Tier 12Level 125</b> - Double Hit has a 37% chance to deal +60% damage Pin generates no Rage and reset the timer for Headcracker (so it can be used again immediately) reduces Rage by 1575 || Uncommon || MainHand Necklace, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Pin generates no Rage and reduces Rage by 50*Double Hit has a 37% chance to deal +5% damage ; Level 10:Pin generates no Rage and reset the timer for Headcracker (so it can be used again immediately)reduces Rage by 100*; Tier 2Level 15:Pin generates no Rage and reduces Rage by 150*Double Hit has a 37% chance to deal +; Level 20% damage :Pin generates no Rage and reset the timer for Headcracker (so it can be used again immediately)reduces Rage by 200*; Tier 3Level 25:Pin generates no Rage and reduces Rage by 250*Double Hit has a 37% chance to deal +24% damage ; Level 30:Pin generates no Rage and reset the timer for Headcracker (so it can be used again immediately)reduces Rage by 300*; Tier 4Level 35:Pin generates no Rage and reduces Rage by 350*Double Hit has a 37% chance to deal +28% damage ; Level 40:Pin generates no Rage and reset the timer for Headcracker (so it can be used again immediately)reduces Rage by 400*; Tier 5Level 45:Pin generates no Rage and reduces Rage by 450*Double Hit has a 37% chance to deal +32% damage ; Level 50:Pin generates no Rage and reset the timer for Headcracker (so it can be used again immediately)reduces Rage by 500*; Tier 6Level 55:Pin generates no Rage and reduces Rage by 550*Double Hit has a 37% chance to deal +36% damage ; Level 60:Pin generates no Rage and reset the timer for Headcracker (so it can be used again immediately)reduces Rage by 600*; Tier 7Level 65:Pin generates no Rage and reduces Rage by 675*Double Hit has a 37% chance to deal +40% damage ; Level 70:Pin generates no Rage and reduces Rage by 750*; Level 75:Pin generates no Rage and reset the timer for Headcracker (so it can be used again immediately)reduces Rage by 825*; Tier 8Level 80:Pin generates no Rage and reduces Rage by 900*Double Hit has a 37% chance to deal +44% damage ; Level 85:Pin generates no Rage and reset the timer for Headcracker (so it can be used again immediately)reduces Rage by 975*; Tier 9Level 90:Pin generates no Rage and reduces Rage by 1050*Double Hit has a 37% chance to deal +48% damage ; Level 95:Pin generates no Rage and reset the timer for Headcracker (so it can be used again immediately)reduces Rage by 1125*; Tier 10Level 100:Pin generates no Rage and reduces Rage by 1200*Double Hit has a 37% chance to deal +52% damage ; Level 105:Pin generates no Rage and reset the timer for Headcracker (so it can be used again immediately)reduces Rage by 1275*; Tier 11Level 110:Pin generates no Rage and reduces Rage by 1350*Double Hit has a 37% chance to deal +56% damage ; Level 115:Pin generates no Rage and reset the timer for Headcracker (so it can be used again immediately)reduces Rage by 1425*; Tier 12Level 120:Pin generates no Rage and reduces Rage by 1500*Double Hit has a 37% chance to deal +60% damage ; Level 125:Pin generates no Rage and reset the timer for Headcracker (so it can be used again immediately)reduces Rage by 1575|Expand}}
|-
| || of Stunning Lunges Agonizing Pins || <b>Tier 12Level 125</b> - Lunge deals +30 damage and stuns the target if the Pin causes target's armor is below 33% and its rage is above 66attacks to deal -77% damage for 5 seconds || Uncommon || Head, Feet OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 30:Pin causes target's attacks to deal -10% damage for 5 seconds*Lunge deals +2 ; Level 35:Pin causes target's attacks to deal -15% damage and stuns the for 5 seconds*; Level 40:Pin causes target if the 's attacks to deal -20% damage for 5 seconds*; Level 45:Pin causes target's armor is below 33attacks to deal -25% and its rage is above 66damage for 5 seconds*; Level 50:Pin causes target's attacks to deal -30%damage for 5 seconds*; Tier 2Level 55:Pin causes target's attacks to deal -35% damage for 5 seconds*Lunge deals +4 ; Level 60:Pin causes target's attacks to deal -40% damage and stuns the for 5 seconds*; Level 65:Pin causes target if the 's attacks to deal -42% damage for 5 seconds*; Level 70:Pin causes target's armor is below 33% and its rage is above 66attacks to deal -45%damage for 5 seconds*; Tier 3Level 75*Lunge deals +6 damage and stuns the target if the :Pin causes target's armor is below 33% and its rage is above 66attacks to deal -47%damage for 5 seconds*; Tier 4Level 80*Lunge deals +8 damage and stuns the target if the :Pin causes target's armor is below 33% and its rage is above 66attacks to deal -50%damage for 5 seconds*; Tier Level 85:Pin causes target's attacks to deal -53% damage for 5seconds*Lunge deals +10 damage and stuns the target if the ; Level 90:Pin causes target's armor is below 33% and its rage is above 66attacks to deal -56%damage for 5 seconds*; Tier 6Level 95*Lunge deals +12 damage and stuns the target if the :Pin causes target's armor is below 33% and its rage is above 66attacks to deal -59%damage for 5 seconds*; Tier 7Level 100*Lunge deals +14 damage and stuns the target if the :Pin causes target's armor is below 33% and its rage is above 66attacks to deal -62%damage for 5 seconds*; Tier 8Level 105*Lunge deals +16 damage and stuns the target if the :Pin causes target's armor is below 33% and its rage is above 66attacks to deal -65%damage for 5 seconds*; Tier 9Level 110*Lunge deals +18 damage and stuns the target if the :Pin causes target's armor is below 33% and its rage is above 66attacks to deal -68%damage for 5 seconds*; Tier 10Level 115*Lunge deals +20 damage and stuns the target if the :Pin causes target's armor is below 33% and its rage is above 66attacks to deal -71%damage for 5 seconds*; Tier 11Level 120*Lunge deals +25 damage and stuns the target if the :Pin causes target's armor is below 33% and its rage is above 66attacks to deal -74%damage for 5 seconds*; Tier 12Level 125*Lunge deals +30 damage and stuns the target if the :Pin causes target's armor is below 33% and its rage is above 66attacks to deal -77%damage for 5 seconds|Expand}}
|-
| || of Zen Stances The Phoenix || <b>Tier 12Level 125</b> - Blocking Stance restores For 30 Power seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 125 Health to you || Head, Chest Epic || OffHand || {{Spoiler|Click Expand to reveal|*; Tier 1Level 35:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 35 Health to you*Blocking Stance restores 8 Power ; Level 40:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 40 Health to you*; Tier 2Level 45:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 45 Health to you*Blocking Stance restores 10 Power ; Level 50:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 50 Health to you*; Tier 3Level 55:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 55 Health to you*Blocking Stance restores 12 Power ; Level 60:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 60 Health to you*; Tier 4Level 65:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 65 Health to you*Blocking Stance restores 14 Power ; Level 70:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 70 Health to you*; Tier 5Level 75:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 75 Health to you*Blocking Stance restores 16 Power ; Level 80:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 80 Health to you*; Tier 6Level 85:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 85 Health to you*Blocking Stance restores 18 Power ; Level 90:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 90 Health to you*; Tier 7Level 95:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 95 Health to you*Blocking Stance restores 20 Power ; Level 100:For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 100 Health to you*; Tier 8Level 105*Blocking Stance restores 22 Power :For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 105 Health to you*; Tier 9Level 110*Blocking Stance restores 24 Power :For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 110 Health to you*; Tier 10Level 115*Blocking Stance restores 26 Power :For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 115 Health to you*; Tier 11Level 120*Blocking Stance restores 28 Power :For 30 seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 120 Health to you*; Tier 12Level 125*Blocking Stance restores :For 30 Power seconds after using Phoenix Strike, your Survival Utility and Major Heal abilities restore 125 Health to you|Expand}}
|-
| || || <b>Tier 12Level 30</b> - For 60 seconds after using Blocking Stance, First Aid heals you Phoenix Strike deals +96 10% damage and triggers the target's Vulnerability || Hands, Feet Rare || MainHand || {{Spoiler|Click Expand to reveal|*; Tier 1*For 60 seconds after using Blocking Stance, First Aid heals you +8*; Tier 2*For 60 seconds after using Blocking Stance, First Aid heals you +16*; Tier 3*For 60 seconds after using Blocking Stance, First Aid heals you +24*; Tier 4*For 60 seconds after using Blocking Stance, First Aid heals you +32*; Tier 5*For 60 seconds after using Blocking Stance, First Aid heals you +40*; Tier 6*For 60 seconds after using Blocking Stance, First Aid heals you +48*; Tier 7Level 30*For 60 seconds after using Blocking Stance, First Aid heals you :Phoenix Strike deals +56*; Tier 8*For 60 seconds after using Blocking Stance, First Aid heals you +64*; Tier 9*For 60 seconds after using Blocking Stance, First Aid heals you +72*; Tier 10% damage and triggers the target's Vulnerability*For 60 seconds after using Blocking Stance, First Aid heals you +80*; Tier 11*For 60 seconds after using Blocking Stance, First Aid heals you +88*; Tier 12*For 60 seconds after using Blocking Stance, First Aid heals you +96|Expand}}
|-
| || of Rejuvenating Pins Healthy Suppression || <b>Tier 12Level 125</b> - Pin has a 80% chance to restore 60 Power to Suppress heals you over 60 seconds for 72 health || Uncommon || ChestOffHand, Ring || {{Spoiler|Click Expand to reveal|*; Tier 1Level 5:Suppress heals you for 15 health*Pin has a 4% chance to restore 60 Power to ; Level 10:Suppress heals you over 60 secondsfor 17 health*; Tier 2Level 15:Suppress heals you for 19 health*Pin has a 11% chance to restore 60 Power to ; Level 20:Suppress heals you over 60 secondsfor 20 health*; Tier 3Level 25:Suppress heals you for 22 health*Pin has a 18% chance to restore 60 Power to ; Level 30:Suppress heals you over 60 secondsfor 24 health*; Tier 4Level 35:Suppress heals you for 26 health*Pin has a 25% chance to restore 60 Power to ; Level 40:Suppress heals you over 60 secondsfor 28 health*; Tier 5Level 45:Suppress heals you for 30 health*Pin has a ; Level 50:Suppress heals you for 32% chance to restore health*; Level 55:Suppress heals you for 34 health*; Level 60 Power to :Suppress heals you over 60 secondsfor 36 health*; Tier 6Level 65:Suppress heals you for 38 health*Pin has a 39% chance to restore 60 Power to ; Level 70:Suppress heals you over 60 secondsfor 40 health*; Tier 7Level 75:Suppress heals you for 42 health*Pin has a 46% chance to restore 60 Power to ; Level 80:Suppress heals you over 60 secondsfor 45 health*; Tier 8Level 85:Suppress heals you for 48 health*Pin has a 53% chance to restore 60 Power to ; Level 90:Suppress heals you over 60 secondsfor 51 health*; Tier 9Level 95:Suppress heals you for 54 health*Pin has a 60% chance to restore 60 Power to ; Level 100:Suppress heals you over 60 secondsfor 57 health*; Tier 10Level 105*Pin has a 67% chance to restore 60 Power to :Suppress heals you over for 60 secondshealth*; Tier 11Level 110:Suppress heals you for 63 health*Pin has a 74% chance to restore 60 Power to ; Level 115:Suppress heals you over 60 secondsfor 66 health*; Tier 12Level 120:Suppress heals you for 69 health*Pin has a 80% chance to restore 60 Power to ; Level 125:Suppress heals you over 60 secondsfor 72 health|Expand}}
|-
| || of Suppression || <b>Tier 12Level 125</b> - Pin removes 480 Rage Suppress Damage +75% || Uncommon || NecklaceRing, Ring MainHand || {{Spoiler|Click Expand to reveal|*; Level 5:Suppress Damage +7%*; Level 10:Suppress Damage +9%*; Tier 1Level 15:Suppress Damage +11%*Pin removes ; Level 20:Suppress Damage +13%*; Level 25:Suppress Damage +15%*; Level 30:Suppress Damage +18%*; Level 35:Suppress Damage +21%*; Level 40 :Suppress Damage +24%*; Level 45:Suppress Damage +27%*; Level 50:Suppress Damage +30%*; Level 55:Suppress Damage +33%*; Level 60:Suppress Damage +36%*; Level 65:Suppress Damage +39%*; Level 70:Suppress Damage +42%*; Level 75:Suppress Damage +45%*; Level 80:Suppress Damage +48%*; Level 85:Suppress Damage +51%*; Level 90:Suppress Damage +54%*; Level 95:Suppress Damage +56.99%*; Level 100:Suppress Damage +60%*; Level 105:Suppress Damage +63%*; Level 110:Suppress Damage +66%*; Level 115:Suppress Damage +68.99%*; Level 120:Suppress Damage +72%*; Level 125:Suppress Damage +75%}}|-| || of Contemplative Suppression || <b>Level 125</b> - Suppress deals +50% damage and causes targets to lose an additional 625 Rage|| Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|*; Tier 2Level 5:Suppress deals +7% damage and causes targets to lose an additional 25 Rage*Pin removes 80 ; Level 10:Suppress deals +8% damage and causes targets to lose an additional 50 Rage*; Tier 3Level 15:Suppress deals +9% damage and causes targets to lose an additional 75 Rage*Pin removes 120 ; Level 20:Suppress deals +10% damage and causes targets to lose an additional 100 Rage*; Tier 4Level 25:Suppress deals +11% damage and causes targets to lose an additional 125 Rage*Pin removes 160 ; Level 30:Suppress deals +12% damage and causes targets to lose an additional 150 Rage*; Tier 5Level 35:Suppress deals +14% damage and causes targets to lose an additional 175 Rage*Pin removes ; Level 40:Suppress deals +16% damage and causes targets to lose an additional 200 Rage*; Tier 6Level 45:Suppress deals +18% damage and causes targets to lose an additional 225 Rage*Pin removes 240 ; Level 50:Suppress deals +20% damage and causes targets to lose an additional 250 Rage*; Level 55:Suppress deals +22% damage and causes targets to lose an additional 275 Rage*; Level 60:Suppress deals +24% damage and causes targets to lose an additional 300 Rage*; Level 65:Suppress deals +26% damage and causes targets to lose an additional 325 Rage*; Tier 7Level 70:Suppress deals +28% damage and causes targets to lose an additional 350 Rage*Pin removes 280 ; Level 75:Suppress deals +30% damage and causes targets to lose an additional 375 Rage*; Tier 8Level 80:Suppress deals +32% damage and causes targets to lose an additional 400 Rage*Pin removes 320 ; Level 85:Suppress deals +34% damage and causes targets to lose an additional 425 Rage*; Tier 9Level 90:Suppress deals +36% damage and causes targets to lose an additional 450 Rage*Pin removes 360 ; Level 95:Suppress deals +38% damage and causes targets to lose an additional 475 Rage*; Tier 10Level 100:Suppress deals +40% damage and causes targets to lose an additional 500 Rage*Pin removes 400 ; Level 105:Suppress deals +42% damage and causes targets to lose an additional 525 Rage*; Tier 11Level 110:Suppress deals +44% damage and causes targets to lose an additional 550 Rage*Pin removes 440 ; Level 115:Suppress deals +46% damage and causes targets to lose an additional 575 Rage*; Tier 12Level 120:Suppress deals +48% damage and causes targets to lose an additional 600 Rage*Pin removes 480 ; Level 125:Suppress deals +50% damage and causes targets to lose an additional 625 Rage}}|-| || of Stunning Suppression || <b>Level 125</b> - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +380 damage. || Rare || Hands || {{Spoiler|Click Expandto reveal|*; Level 5:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +10 damage.*; Level 10:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +20 damage.*; Level 15:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +30 damage.*; Level 20:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +40 damage.*; Level 25:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +50 damage.*; Level 30:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +60 damage.*; Level 35:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +70 damage.*; Level 40:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +80 damage.*; Level 45:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +90 damage.*; Level 50:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +100 damage.*; Level 55:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +110 damage.*; Level 60:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +120 damage.*; Level 65:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +140 damage.*; Level 70:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +160 damage.*; Level 75:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +180 damage.*; Level 80:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +200 damage.*; Level 85:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +220 damage.*; Level 90:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +240 damage.*; Level 95:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +260 damage.*; Level 100:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +280 damage.*; Level 105:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +300 damage.*; Level 110:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +320 damage.*; Level 115:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +340 damage.*; Level 120:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +360 damage.*; Level 125:Combo: Suppress+Any Melee+Any Melee+Headcracker: final step stuns the target while dealing +380 damage.}}
|}