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Archery

6,428 bytes added, 22 January
Adjusting Ability Overview
{{Skill infobox
|title = Archery
|image = [[File:Archery_skill.png|300px64px]]
|caption = Expertise with using bows to hunt and kill.
|skilltype = Combat Skill
|maxlevel = 60 90 <!-- List without bonus levels -->
|req = None
|skilltrainers = [[Elahil]], [[Alravesa the All-Hunter]], [[Floxie]]
}}
{{Quote|source=An Arrow |
* [[Elahil]] is [[Serbule]]'s resident Bowyer & Fletcher. For a price, he can train travelers in the basics of Archery.
* [[Alravesa the All-Hunter]] is willing to teach experienced Archers more advanced techniques. Found in the remote Town of [[Amulna]], Alravesa will help her friends unlock Levels 51-60 and 61-70 of Archery. She is also willing to teach advanced abilities to those willing and able to learn them.* [[Floxie]] will unlock in the [[Fae Realm]] unlocks Archery Skill Levels 71-80and teaches level 70+ abilities.* Levels 81-90 are unlocked by [[Emersil the Ever-Gloating]] deep beneath [[Povus]]
== Connected Skills ==
'''===== Sub-Skills:'''=====
* None
'''===== Secondary Skills:'''=====* [[Fletching]] - The craft of arrow-making. This crafting skill is generally picked up by any Archer wanting to produce their own arrows[[arrow]]s.* [[Bowyery]] - a high level skill to enhance your archery.''' ===== Related Skills:'''=====
* [[Alchemy]] - The corrosive [[Weak Acidic Cleanser|Acidic Cleaner]] series of alchemical liquids is often used in [[Fletching]], so Archers interested in crafting arrows should study this skill.
* [[Carpentry]] - A skill that goes hand-in-hand with Fletching, and produces some materials required by [[Fletching]].
===== Synergy Levels =====
Bonus [[Synergy Levels]] for [[Archery]] can be obtained from the following skills and levels:
:; [[Crossbow]]
:: Level 25, Level 50, Level 75
:; [[Fletching]]
:: Level 15, Level 29, Level 43
:; [[Human Anatomy]]
:: Level 19
:; [[Meditation]]
:: Level 25
 
== Ability Overview ==Items in <i>(parenthesis)</i> are available through mods <br><b>Note:</b> All archery attacks can critically hit based on your Anatomical knowledge of the creature. Get to studying! <br>Archery plays into critical hits quite a bit, mods allow critical hits to cause a poison DOT or an AoE burst of Acid (on top of the attack dealing more damage). <br>All Archery attacks (excluding bow bash and energy bows) require ammunition. Higher ability tiers require better ammunition!{| style="border-top:solid 1px;"! style="width: 100px;" | Type !! Icon !! Name !! Damage <br> Type(s) !! Range <br> (meters) !! CD <br> (seconds) !! style="width: 600px;" | Comments|-| colspan="7" style="border-top:solid 1px;"||-| rowspan="3" | <b>Basic Attack</b>| {{msg:BASEPAGENAMEAbility icon|Blitz Shot|1}} Basic Abilities| Blitz Shot| style=="text-align:center;" | Piercing <br> <i>(Under ConstructionPoison)</i>| style="text-align:center;" | 30| style="text-align:center;" | 1| The fastest CD of any skill, each shot consumes ammunition. Good range, good damage, the best dakka, and deals extra damage to vulnerable enemies. Mod allows complete damage swap from Piercing to Poison.|-| colspan="6" style= "border-top:solid 1px;"||-| {{msgAbility icon|Bow Bash|1}}| Bow Bash| style="text-align:center;" | Crushing| style="text-align:center;" | 5| style="text-align:center;" | 3 | An alternate option for a basic attack, slower, but doesn't use ammo. Can be modded to give flat physical damage reduction and/or a knockback if you don't want to carry barbed arrows for Hook Shot.|-| colspan="7" style="border-top:BASEPAGENAMEsolid 1px;"||-| <b>Core Attack</b> | {{Ability icon|Aimed Shot|1}} Advanced Abilities| Aimed Shot| style="text-align:center;" | Piercing| style="text-align:center;" | 30| style="text-align:center;" | 9| Extra damage, extra accuracy, mods provide buffs.|-| colspan="7" style="border-top:solid 1px;"||-| <b>Epic Attack</b>| {{Ability icon|Heavy Shot|1}} | Heavy Shot| style="text-align:center;" | Piercing| style="text-align:center;" | 20| style="text-align:center;" | 40| Bigger arrow (fires Dense Arrows), bigger damage, doesn't travel as far.|-| colspan="7" style="border-top:solid 1px;"||-| <b>Major Heal</b>| {{AATSTAbility icon|Restorative Arrow|1}}|Restorative Arrow| style="text-align:center;" | Piercing| style="text- align:center;" | 30| style="backgroundtext-align: #ec81bfcenter;"| 30| You shoot a Reservoir Arrow at an ally, it hurts them... and heals them. Can be modded to give a shield, restore power, and can also be modded to shoot yourself! Damage mods do not boost friendly damage.|-| colspan="7" style="border-top:solid 1px;"||-| <b>Minor Heal</b>| {{Ability icon||1}} | -| style="text-align:center;" | -| style="lefttext-align:center;" | -| style="widthtext-align:center;" | -| Archery has no Minor Heal, any mods that buff Minor Heals will have no effect on this skill.|-| colspan="7" style="border-top:120pxsolid 1px;"||-| <b>Nice Attack<span /b>| {{Ability icon|Mangling Shot|1}} | Mangling Shot| style="cursortext-align:pointercenter;"| Piercing| style="text-align:center;" | 30| style="text-align:center;" | 20| Fires a Long Arrow to stun an enemy. Extra damage to Vulnerable enemies. Can be modded for numerous debuffs and can be modded to hit a secondary creature.|-| colspan="7" style="border-top:solid 1px;"||-| <b>'''Ability'''Signature Debuff</spanb> | {{Ability icon|Snare Arrow|1}} | Snare Arrow| style="text-align:center;" | Piercing| style="text-align:center;" |30| style="widthtext-align:120pxcenter;"|<span 30| Fires a Snare Arrow to mesmerize an enemy for 20 seconds. Can be modded for heal, buff, and a debuff.|-| colspan="7" style="cursorborder-top: pointersolid 1px;"||-| <b>'''Learn From'''Survival Utility</spanb> | {{Ability icon||1}} | -| style="text-align:center;" |-| style="widthtext-align:center;" | -| style="text-align:100pxcenter;"|<span -| Your Survival Utility is being high DPS at a 30 meter range!|-| colspan="7" style="cursorborder-top: pointersolid 1px;"||-| <b>'''Req.'''Other Abilities</spanb> |{{Ability icon|Poison Arrow|1}} | Poison Arrow| style="text-align:center;" | Poison <br> Poison DOT| style="text-align:center;" | 30| style="lefttext-align:center;"|Misc10| Fires a Reservoir Arrow. The centerpiece to any Poison Archery build as it can be modded to reduce the poison resistance of any creature (resistances can fall below 0). Damage mods for Poison Arrow apply to the mod that adds DOT damage when you critically hit. Notes
|-
| '''Acid Arrow''' || [[The Wombat]] || colspan="6" style="border- top:solid 1px;"|| Fire an acid-covered arrow at your target that burns armor.''Requires Beginner's Reservoir Arrows or better''.
|-
| '''Fire || {{Ability icon|Acid Arrow''' |1}} | [[Velkort]] Acid Arrow|style="text-align:center;" | Acid <br> Acid Armor| style="text- align:center;" |30| ''Requires Beginner's style="text-align:center;" | 10| Fires a Reservoir Arrows or better''Arrow. Deals bonus armor damage. Acid damage increases are applied twice as long as an enemy has armor, as the Acid damage and Direct Armor Acid damage both receive the flat and % increases. Damage mods specifically for Acid Arrow apply to the mod that adds Burst damage when you critically hit
|-
| '''Poison Arrow''' || [[Marna]] || colspan="6" style="border- top:solid 1px;"|| Fire a poison-tipped arrow at your target, causing Poison damage over time. ''Requires Beginner's Reservoir Arrow or better.''
|-
| '''Snare || {{Ability icon|Fire Arrow|1}} | Fire Arrow''' | style="text-align:center;" |Fire <br> Fire DOT| [[Elahil]] style="text-align:center;" |30| style="text- align:center;" |15| Fires a Reservoir Arrow. As with most fire damage, its base damage is higher, but it also enrages the enemy twice as fast. Low synergy with the rest of Archery, but does have innate Fire DOT to deal with Troll'''Special''': Target becomes mesmerized for 10 seconds or until attackeds regen.
|-
| '''Heavy Shot''' || [[Elahil]] || colspan="6" style="border- |top:solid 1px;"|
|-
| || {{Ability icon|Hook Shot|1}} | Hook Shot| style="text-align:center;" | Piercing| style="text-align:center;" | 30| style="text-align:center;" | 11| <i>GET OVER HERE!</i> <br> Fires a Barbed Arrow and yoinks the target to you. Can be modded to silence Non-Elite targets (they don't call for help). Another key piece of the Poison Archer build as it also can be modded to reduce target''Heavy s resistance to poison (and fire).|-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Multishot''' |1}} | Multishot| [[Elahil]] style="text-align:center;" |AoE Piercing <br> <i>(AoE Fire)</i>| style="text- align:center;" |30| '''Special'''style="text-align: Hits all targets within range. (But center;" | 15| Fire at everything in a 30 meter radius, always consumes exactly 5 arrows.) Great for getting the entire room to focus you so you can die faster! Can be modded to convert Piercing to Fire damage.|-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Heavy Multishot|1}} | Heavy Multishot| style="text-align:center;" | AoE Piercing| style="text-align:center;" | 20| style="text-align:center;" | 30| Fire at everything in a 20 meter radius with Dense Arrows! Consumes 5 arrows. Can be modded to buff Nice Attack and Epic Attack and/or be modded to deal some hefty AoE damage by itself.|-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Long Shot|1}} | Long Shot| style="text-align:center;" | Piercing| style="text-align:center;" | 45| style="text-align:center;" | 10| Fire a Long Arrow. Extra range and can be modded to reduce enemy resistance to Poison, Trauma, and Acid!
|}
 
{{:{{msg:BASEPAGENAME}}/Abilities}}
=== Arrow Recovery ===
Sometimes, Archers will be able to recover their arrows from defeated monsters. This is especially likely when using higher quality arrows.
=== Weapons ===
<dpl>
category = Items/Bow
notnamespace = User
reset = categories
columns = 3
mode = userformat
format = ,\n* {{Item|%PAGE%}},,
allowcachedresults=true
</dpl>
 
==Equipment==
* {{belt|Belt of the Support Archer}} (Battle Chemistry, '''Archery''')
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