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Animal Handling

5,891 bytes added, 22 January
Adjusting Ability Overview
|caption = The art of taming animals and teaching them to fight alongside you.
|skilltype = Combat Skill
|maxlevel = 8090
|req = None
|skilltrainers = [[Gisli]], [[Crelpin]]
* [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don't need to be his friend, he seems willing to teach the skill to anyone who can pay. He will also unlock skill levels 51-60, and 61-70.
* [[Crelpin]] in the [[Fae Realm]] will unlock levels 71-80.
* Levels 81-90 are unlocked by [[Emersil the Ever-Gloating]] deep beneath [[Povus]].
== Connected Skills ==
=====Sub-Skills:=====
* [[Animal Husbandry - Not in the game yet.]] 
=====Secondary Skills:=====
* [[Charm Rat]] - While not a skill, Adventurers may wish to learn the art of 'Rat Charming. While you can learn to '''Tame Rat'''s from Gisli, the method to '''Charm''' Rats must be obtained elsewhere. This relatively rare technique is rumored to have been taught at a secret Council Academy once operating on [[Anagoge Island]]. Charmed Rats are still wild animals, not pets. Charmed Rats will follow you around, and can't be revived once defeated in battle.
===== Synergy Levels =====
Bonus [[Synergy Levels]] for [[Animal Handling]] can be obtained from the following skills and levels:
:; [[Anatomy]]
:: Level 15, Level 25
:; [[Animal Husbandry]]
:: Level 25, Level 50, Level 75
:; [[Bear Anatomy]]
:: Level 29
:; [[Compassion]]
:: Level 30
:; [[Feline Anatomy]]:: Level 19:; [[Fishing]]:: Level 42:; [[Rodent Anatomy]]:: Level 19, Level 39:; [[Skinning]]:: Level 15 and 25
== Ability Overview ==Items in <i>(parenthesis)</i> are available through mods <br><b>Note:</b> The range listed for many of Animal Handling's abilities is the range between you and your pet. Mostly only relevant if you are trying to use a high range skill (i.e. Archery) in tandem with Animal Handling.{| style="border-top:solid 1px;"! style="width: 100px;" | Type !! Icon !! style="width: 200px;" | Name !! Damage <br> Type(s) !! style="width: 30px;" | Range <br> (meters) !! style="width: 30px;" | CD <br> (seconds) !! style="width: 600px;" | Comments|-| colspan="7" style="border-top:solid 1px;"||-| <b>Basic Attack</b>| {{msg:BASEPAGENAMEAbility icon||1}} | -| style="text-align:center;" | -| style="text-align:center;" | -| style="text-align:center;" | -| Animal Handling does not have its own basic attack, instead, relying on the summon. Modifiers to Basic Attack damage will do nothing for this skill nor will it buff the summons' Basic AbilitiesAttack damage.|-| colspan="7" style="border-top:solid 1px;"|As you level |-| <b>Core Attack</b>| {{msg:BASEPAGENAMEAbility icon|Shrill Command|1}}| Shrill Command| style="text-align:center;" |Psychic| style="text-align:center;" |30| style="text-align:center;" |10| Decent damage, good range, you will learn the following abilitiesmods can reduce CDs of other skills to push pet DPS; one of only two skills that allows user to deal damage without summon being active.|-| colspan="7" style="border-top:solid 1px;"||-| <!b>Epic Attack</b>| {{Ability icon||1}}| -| style="text-align:center;" | -{| classstyle="sortabletext-align:center;" | -| style="widthtext-align:100%center; " | -| Animal Handling does not have its own epic attack, instead, relying on the summon. Modifiers to Epic Attack damage will do nothing for this skill.|-| colspan="7" style="border-top:solid 1px solid silver;margin"||-| <b>Major Heal</b>| {{Ability icon||1}}| -| style="text-align:center;" | -| style="text-align:0 0 1emcenter;" cellspacing| -| style="2text-align:center;" cellpadding| -|rowspan="3" rules| Animal Handling does not have a dedicated heal for the player, but has several ways of healing the summon. Several skills can be modded to provide healing to the player, but modifiers to Major/Minor Heal will have no effect.|-| colspan="6" style=all"border-top:solid 1px;"||- | <b>Minor Heal</b>| {{Ability icon||1}}| -| style="backgroundtext-align: #ec81bfcenter;"| -! align| style="lefttext-align:center;" | -| style="widthtext-align:200pxcenter;"|<span -|-| colspan="7" style="cursorborder-top: pointersolid 1px;"||-| <b>'''Ability'''Nice Attack</spanb> |{{Ability icon| |1}}| -| style="text-align:center;" | -| style="lefttext-align:center;" | -| style="widthtext-align:80pxcenter;"|<span -| Animal Handling does not have its own nice attack, instead, relying on the summon. Modifiers to Nice Attack damage will do nothing for this skill.|-| colspan="7" style="cursorborder-top: pointersolid 1px;"||-| <b>'''Req. Level'''Signature Debuff</spanb> |{{Ability icon| alignMark Weakness|1}}| Mark Weakness| Psychic| style="lefttext-align:center;" | 30| style="widthtext-align:120pxcenter;"|<span 15| Deals damage to and causes debuff that increases damage from summons. Decent damage, can be modded to hit two enemies at once if conditions are met. One of only two skills that allows the user to deal damage without the summon being active.|-| colspan="7" style="cursorborder-top: pointersolid 1px;"||-| <b>'''Learn From'''Survival Utility</spanb> |{{Ability icon| Clever Trick|1}}| Clever Trick| style="text-align:center;" | -| style="lefttext-align:center;" | 20| style="widthtext-align:800pxcenter;"|<span 30| Pet will attempt to use it's "Special Trick" attack (viewable when inspecting pet). Pet must have Line of Sight to target and will attempt to hit at maximum range. If it is an attack, this allows your pet to draw aggro by attacking enemies first (careful sending into rooms). Abilities (and usefulness) vary, refer to table further down for known abilities.|-| colspan="7" style="cursorborder-top: pointersolid 1px;"||-| <b>'''Description'''Other Abilities</spanb>| {{Ability icon|Tame Rat|1}}|Tame [Creature]| style="text-align:center;" | -| style="text-align:center;" | 5| style="text-align:center;" | 10| Player will attempt to tame a creature (provided they have the item necessary). Channels for 20 seconds, during which, player and creature must both stay alive. Unlike most channel skills, channel is not interrupted by damage, although players may find it easier to have a secondary player tank.|-| || colspan="left6" style="widthborder-top:120pxsolid 1px;"||-| || {{Ability icon|Call Stabled Pet #1|1}}| Call Stabled Pet #[X] <span br> Call Living Stabled Pet| style="cursortext-align: pointercenter;"| -| style="text-align:center;" | 5| style="text-align:center;" | 60| Summons pet in associated stable slot whether alive or dead (except Call Living Stabled Pet, which will summon the first living pet it finds). <b>'''Damage Type'''DO NOTE:</spanb> Stable slots are shared between Mounts and Pets; if you have your horse in Stable Slot 1 you will be unable to summon your pet at low levels. Stable order can be changed at any stablemaster.|-| align|| colspan="6" style="leftborder-top:solid 1px;"||-| || {{Ability icon|Sic 'Em|1}}| Sic 'Em| style="text-align:center;" | -| style="text-align:center;" | 20| style="text-align:center;" | 12| Pet will attempt to use it'Attack Types "Sic 'Em" attack (viewable when inspecting pet). Pet must have Line of Sight to target and will attempt to hit at maximum range. For better or worse, this allows your pet to draw aggro by attacking enemies first (careful sending into rooms). An attack of varying usefulness, refer to table further down for known abilities.|-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Feed Pet|1}}| Feed Pet| style="text-align:center;" | -| style="text-align:center;" | 20| style="text-align:center;" | 30| Heals pet during combat; health overflow with heal armor. |-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|That'll Do|1}}| That'll Do| style="text-align:center;" | -| style="text-align:center;" | 5| style="text-align:center;" | 15| Heals pet out of combat and can be on sidebar; health overflow with heal armor. Good for recovering quickly between fights with a bigger heal and faster cooldown.|-| || colspan="6" style="border-top:solid 1px;"||-| || {{Ability icon|Get It Off Me|1}}| Get It Off Me| style="text-align:center;" | -| style="text-align:center;" | 20| style="text-align:center;" | 30| Pet gains extra % taunt and will change its behavior to defensive mode (targets what targets you). Helps tank pets maintain aggro with near 100% uptime (lasts 30 sec, only downtime is casting time).
|-
| [[File:Claw Ability.png|36px]] '''Claw''' (1| colspan="6" style="border-4) top:solid 1px;"|| 0/15/30/48 -|| Level Up |{{Ability icon|Claw your enemy. (+ damage vs vulnerable targets) Monstrous Rage|| Slashing || Basic Attack1}}--> Abilities available from [[Gisli]] the stable master in [[Serbule Keep]].{| {{AATST}}Monstrous Rage|- style="backgroundtext-align: #ec81bfcenter;"| -! Ability |style="text-align:center;" | Lvl Req 20|style="text-align:center;" | Cost 15|| NotesPet buffs its next attack; stacks with Unnatural Wrath. Use before Sic 'Em or Clever Trick to boost those attacks, however, need to be careful with timing when applied during combat, as the next basic attack the pet uses will consume the buff.
|-
| Wild Endurance || 17 colspan="6" style="border-top:solid 1px;"|| 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds
|-
| Wild Endurance 2 || 32 {{Ability icon|Unnatural Wrath| 8600 1}}|Unnatural Wrath| Order your pet style="text-align:center;" | -| style="text-align:center;" | 5| style="text-align:center;" | 10| You're murdering the entire countryside, why not add animal abuse to hold the mix? Pet takes self-damage and buffs its groundnext attack (stackable with Monstrous Rage). Pet regenerates 20 Health Skill can be modded for everything: insane % direct damage mitigation (allowing it to tank almost anything), a damage buff on all pet attacks for 10 seconds (pet bleeds for 10 seconds), and/Sec and gains Universal Mitigation +or a player heal (you monster). <b>Requires an Anchor Stone in your inventory with 10 for 15 Seconds% chance to break</b>.
|-
| Wild Endurance 3 || 47 colspan="6" style="border-top:solid 1px;"|| 14100 || Order your pet to hold its ground. Pet regenerates 30 Health/Sec and gains Universal Mitigation +15 for 15 Seconds
|-
| Unnatural Wrath || 15 {{Ability icon|Wild Endurance| 2900 1}}|Wild Endurance| Your style="text-align:center;" | -| style="text-align:center;" | 20| style="text-align:center;" | 30| Gives pet takes 50 damage health regen and deals +30 flat damage on its next attackmitigation. Requires Can be modded for an Anchor Rune in your inventoryinstant pet heal and, and has a 10% chance to consume itmore importantly, stun immunity.
|-
| Unnatural Wrath 2 || 30 colspan="6" style="border-top:solid 1px;"|| 5400 || Your pet takes 150 damage and deals +70 damage on its next attack. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it
|-
| Unnatural Wrath 3 || 45 {{Ability icon|Nimble Limbs| 13900 1}}|Nimble Limbs| Your style="text-align:center;" | -| style="text-align:center;" | 20| style="text-align:center;" | 30| Instead of mitigation, gives your pet takes 300 damage and deals +100 damage on its next attackincreased ability to dodge. Requires an Anchor Rune in your inventory, and has a 10% chance to consume it Stacks additively with any base dodge
|}
=== {{msg:BASEPAGENAME}} Advanced Abilities===
Upon reaching higher levels, experts of the {{msg:BASEPAGENAME}} Skill may learn the following abilities:
(Under Construction - Higher level skills may be learned from [[Gisli]].)<!--{| class="sortable" style="width:100%; border:1px solid silver;margin:0 0 1em;" cellspacingList of all abilities ="2" cellpadding="3" rules=all|- style="background{{: #ec81bf;"! align="left" style="width:200px;"|<span style="cursor: pointer;">'''Ability'''</span> || align="left" style="width:80px"|<span style="cursor: pointer;">'''Req. Level'''</span> || align="left" style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || align="left" style="width:800px"|<span style="cursor{{msg: pointer;">'''Description'''<BASEPAGENAME}}/span>|| align="left" style="width:120px"|<span style="cursor: pointer;">'''Damage Type'''</span> || align="left"|'''Attack Type'''Abilities}}
|-
| [[File:Pack Attack Ability.png|36px]] '''Pack Attack''' 4 || 55 || [[Altar of Norala]] ||Bite your enemy. Future Pack Attacks (by you or by other werewolves) will deal extra damage to this target. || Crushing || ???
|-
}}
-->
{{:{{msg:BASEPAGENAME}}/Abilities}}
== {{msg:BASEPAGENAME}} Mechanics ==
 
=== Animal Taming ===
Before Animal Handlers can call a wild animal their pet, it must first be '''Tamed.''' Shrines can be found across Alharth dedicated to specific types of animals. These shrines hold secrets related to '''Taming''' their associated animals, and may grant their knowledge to anyone who solves their sacrificial riddles. You can only tame pets at your own Animal Handling skill level or up to five levels higher. For example, [[Grimalkin]] are level 55, so you need a minimum of 50 levels of Animal Handling to tame one.
}}
; Tame Bee
: Learned by Level 70 Animal Handlers from [[Crelpin]] in the [[Fae Realm]]
=== Raising Skill Levels ===
=== Stables ===
You can have as many pets as you have stable slots. You can buy more stable slots from the following StablemastersStable Masters.* [[Gisli]] in [[Serbule]].* Placeholder <dpl> category = Stablemaster in [[Hogan's Keep]].These Stablemasters columns = 1 mode = userformat include = {NPC infobox}:zone table = class="sortable wikitable", NPC Name, Location</dpl> Stable Masters can help you to rename your pets, level up your pets, release unwanted pets, and most importantly, revive them if they fall in battle(for a small fee, of course). The fee for extra stable slots increases with each slot{| class="wikitable"!Stable Slot #!Cost|-| 1-3 || Free|-| 4 || 100 |-| 5 || 500|-| 6 || 1,000|-| 7 || ???|-| 8 || 10,000|-| 9 || 50,000|-| 10 || 100,000|-| 11 || ???|-| 12 || 1,000,000|-| 13 || 5,000,000|-| 14 || 10,000,000|}
Deceased pets can be revived at a stable for a small fee.
=== Summoning Pets ===
As you level up in Animal Handling you'll gain access to abilities that allow you to summon your pets based on what stable slot they are in. You may only summon a single pet tamed from Animal Handling at a time, but you may summon your Animal Handling pets alongside pets from other skills like [[Necromancy]] or [[Battle Chemistry]].
=== Rats ===
'''Rats''' are generally the first animal Animal Handlers will learn to '''Charm''' and '''Tame.''' Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion & Crit.
 
[[Mr. Squeaky]] is not tamable through [[Animal Handling]], as he is a highly-intelligent foe. Only animals unaware of their own sentience can be tamed!
<dpl>
category = Animal Handling Creatures
columns = 1
</dpl>
 
=== Felines ===
Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be '''Charmed''' by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.
columns = 3
</dpl>
 
=== Bears ===
Bears are difficult to tame, requiring 40 Levels of [[Animal Handling]], but are loyal partners. Some bears deal heavy damage, while others act as tanks. Most bears are weak against Electricity and Acid damage.
columns = 3
</dpl>
 
=== Bee ===
Bee are very difficult to tame, requiring level 70. Most Bee deal ranged damage.
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