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{{Skill infobox|title = Animal Handling|image = [[File:Animal Handling (skill)AnimalHandling_skill.png|300px]] |caption = The art of taming animals and teaching them to fight alongside you.jpg|thumbskilltype = Combat Skill|rightmaxlevel = 90|394pxreq = None |skilltrainers = [[Gisli]], [[Crelpin]]}}{{Quote|source=Developer Blog A player little more about evil, undead, and his Panther petclasses|Animal Handlers spend a ton of time with their '''pets''', raising and training them. Ancillary skills like '''Animal Husbandry''' let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.]])}}== {{Quote|msg:BASEPAGENAME}} Overview=='''Animal Handling''' is a combat skill that many wanderers of Alharth like to learn. The skill focuses on taming and training various animals to fight alongside you.=== In-Game Description ===
The art of taming animals and teaching them to fight alongside you.
=== Training {{msg:BASEPAGENAME}}==='''<!-- A list of methods to learn and level the skill -->* [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handlingfor 2000 Councils. Unlike many denizens of Alharth, you don''' is currently obtained from an altar just outside t need to be his friend, he seems willing to teach the graveyardskill to anyone who can pay. He will also unlock skill levels 51-60, and 61-70.* [[Crelpin]] in the south/west of [[SerbuleFae Realm]] (during alpha, later it will available through a quest)unlock levels 71-80.* Levels 81-90 are unlocked by [[Emersil the Ever-Gloating]] deep beneath [[Povus]].
===Pets StatsAnimal Taming ===Gathered from chat (needs tidying up):* At skill 50 [[Hissy]] (ItBefore Animal Handlers can call a wild animal their pet, it must first be '''Tamed.'''s combat level is 55 even if the current max level Shrines can be found across Alharth dedicated to specific types of animal handling is 50) has 582 Armor, 916 healthanimals. These shrines hold secrets related to '''Taming''' their associated animals, and a Rage meter of 1077may grant their knowledge to anyone who solves their sacrificial riddles.* At You can only tame pets at your own Animal Handling skill 50 level or up to five levels higher. For example, [[Old FangsworthGrimalkin]] has 279 Armor, 906 healthare level 55, and so you need a Rage Meter minimum of 739. Its attacks deal 57 and 60 slashing damage 50 levels of Animal Handling to an unarmored opponent at about a 2 second reuse, with its rage attack dealing 80 slashing damagetame one.* At skill 50 the [[Razorslash Panther]] has 200 Armor and 706 Health* At skill 50 the [[Fey Panther Groupie]] has 200 Armor and 800 Health* At skill 50 the [[Giant Rat]] has 200 Armor and 306 Health (Same with Giant Plains Rat)* At skill 50 the [[Sewer Rat]] has 279 Armor and 506 Health
; Stable LocationsCharm Rat: Learned on [[Anagoge Island]].; Tame Rat: Learned from [[Gisli]] in [[Serbule]] Keep.; Tame Cat: A Learned by Level 20 Animal Handlers at the Cat Shrine in northeast [[Eltibule]].{{Spoiler|Click to see the item required for the Cat Shrine|The answer is "Temporary Stable NPCString" : a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains. Cat eyes, which can be sometimes looted from a cat, work as sacrifice too.}}; Tame Bear: Learned by Level 40 Animal Handlers at the Bear Shrine in the [[Kur Mountains]].{{Spoiler|Click to see the item required for the Bear Shrine|The answer is "Perch": This item can be obtained through fishing...}}; Tame Bee: Learned by Level 70 Animal Handlers from [[Crelpin]] in the [[Hogan's KeepFae Realm]]
==So I heard you want to train more than Rats... How about a cat? (Level 20)= Raising Skill Levels ===Once you reach Level 20 '''To level Animal Handling''', you can begin to train [[Cat]] mobsan Adventurer must actively use pet abilities while fighting, just like every other skill.
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| Wild Endurance 9 || 17 || 3100 || Order your pet to hold its ground. Pet regenerates 10 Health/Sec and gains Universal Mitigation +5 for 15 Seconds50,000
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| Wild Endurance 2 || 32 |10 | 8600 || Order your pet to hold its ground. Pet regenerates 15 Health/Sec and gains Universal Mitigation +10 for 15 Seconds100,000
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| Wild Endurance 3 11 || 47 || 14100 || Order your pet to hold its ground. Pet regenerates 20 Health/Sec and gains Universal Mitigation +15 for 15 Seconds???
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| Unnatural Wrath 12 || 15 || 2900 || Your pet takes 50 damage and deals +50 damage on its next attack. Requires an Anchor Rune in your inventory1,000, and has a 10% chance to consume it000
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| Unnatural Wrath 2 13 || 30 || 5400 || Your pet takes 120 damage and deals +120 damage on its next attack. Requires an Anchor Rune in your inventory5,000, and has a 10% chance to consume it000
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| Unnatural Wrath 3 14 || 45 || 13900 || Your pet takes 180 damage and deals +180 damage on its next attack. Requires an Anchor Rune in your inventory10,000, and has a 10% chance to consume it000
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==References=Summoning Pets ===As you level up in Animal Handling you'll gain access to abilities that allow you to summon your pets based on what stable slot they are in. You may only summon a single pet tamed from Animal Handling at a time, but you may summon your Animal Handling pets alongside pets from other skills like [[Necromancy]] or [[Battle Chemistry]]. === Anchor Runes ===Potential Prodigies versed in '''Animal Handling''' may have learned the '''Unnatural Wrath''' abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used. Shadowy deer shaped [[Construct]]s such as the [[Misery Yak]] are reportedly sources of this item.=== Healing Pets ===While deceased pets can be revived at a Stable, adept Animal Handlers may attempt to resuscitate their pets using [[Good First Aid Kit]]s.:* Note that pet healing skills mean overall health/armor healing, not each. Example: if your pet is missing 5 health and 20 armor, and you use Feed Pet for +15 healing, the pet will recover 5 health and 10 armor.=== Pet Combat & Tricks ===Every '''Tamed''' animal has two types of special attacks, a '''Sic 'Em Attack''' and a '''Special Trick.''' Every animal has a different set of attacks. : '''Sic 'Em''' is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its '''Sic 'Em Attack.''': '''Clever Trick''' is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its '''Special Trick.''' Known '''Sic 'Em''' attacks are as follows: Bear Self-Heal (Pet): Slashing Damage and Self-Heal +20* Sic 'Em level: Bear Taunt (Pet): Slashing Damage and Taunt +60* Sic 'Em level: Big Cat Kill (Pet): Heavy Slashing Damage: Grimalkin Puncture (Pet): Trauma Damage over time.: Raking Claw (Pet): Debuff Slashing Damage for 8 seconds. Level 1=7%, Level 4=15%: Rat De-Rage (Pet): Reduced Monster Rage. Level 1=-90, Level 6=-500 Known '''Clever Trick''' / '''Special Trick''' attacks are as follows: Bear Stun (Pet): Crushing Damage and stun.: Bear Ultra (Pet): Heavy Crushing damage.: Bear Warmth (Pet): Buff Taunt attacks and grant the owner Cold mitigation. Level 1= +10 taunt/+5 cold mitigation. Level 6= +125 taunt/+30 cold mitigation: Big Cat Heal (Pet): Heal owner. Level 1=25 health, Level 6=200 health. : Big Cat Root (Pet): Slashing and root. Level 1= 5secs, Level 4=11 seconds.: Big Cat ultrakill (Pet): Very Heavy Slashing Damage.: Grimalkin Flee (Pet): Lure Enemy away. Level 1=Temp Taunt 1100. Level 3=1700.: Rat Burn (Pet): Burn Target. Level 1= 40 damage over 12 seconds. Level 6=240 damage over 12 seconds.: Rat Heal (Pet): Heal owner. Level 1=30, Level 6=180.: Rat Poison Vuln (Pet): Debuff Poison Vulnerability for 20 seconds. Level 1= 10% Level 4=20% === Pet Level & Bond Level ===As you fight alongside your pet, its Bond Level increases. A new pet will begin with a Bond Level of 0, or a pet you receive from another player (not yet available in-game). For each Bond Level, pets' base damage increases by 1 or 2, max health increases by 4, and max armor increases by 1.{{Quote|source=[[Gisli]]|Pets have a level that determines their basic combat stats like health and damage. Pets that were tamed in more dangerous areas have higher starting levels. Pets earn XP when you fight alongside them, and when they have enough XP their level can increase. You will need to visit an animal-handling trainer and pay a small fee to level up your pet, when it has enough XP. In addition to raise the Pet Level, earning XP also increases the pet's Bond Level. The Bond Level gives the pet some extra damage, health, and armor. A new pet's Bond Level always starts at 0.}} === Enthusiasm ===Pet Enthusiasm is boosted by its owner's equipped items. Enthusiasm determines the chance for pets to critically hit enemies. Higher Enthusiasm is required to critically hit higher level monsters. If a pet performs a critical hit, the pet's direct damage is increased by 25% (for cats), 40% (for bears and bees), or 50% (for rats).{{Quote|source=[[Gisli]]|A pet's Enthusiasm does two things: first it determines how quickly pets gain Happiness. In addition, Enthusiasm gives the pet a chance to 'critically hit' enemies. The chance of a critical-hit is based on the pet's Enthusiasm versus the enemy's skill levels. If a pet's attack critically-hits, that attack's damage is boosted by 25% for cats, 40% for bears, or 50% for rats. The easiest way to impart some Enthusiasm into your pet is to wear special equipment that boosts your pet's Enthusiasm. As with all pet-boosting equipment, you must be wearing the item before you summon the pet.}} === Combat XP Boost % ==={{Quote|source=[[Gisli]]|Some equipment can make a pet earn XP faster. This will be shown as a Combat XP Boost when you examine the pet. But note that the pet's Happiness still plays a big role in determining the actual amount of XP they earn.}}=== Damage Boost & Damage Multiplier ==={{Quote|source=[[Gisli]]|A pet's Damage Boost is added to their attacks' damage. Then, the damage is multiplied by their Damage Multiplier (if any). The pet's Damage Boost will naturally increase as it gains Pet Levels and Bond Levels. Both Damage Boost and Damage Multiplier can also be boosted when you wear certain equipment.}} === Happiness ===Happiness determines how much experience a pet earns. If it dies, Happiness goes down. The rate a pet recovers Happiness is based on Enthusiasm.{{Quote|source=[[Gisli]]|A pet's Happiness determines how much XP it earns when it helps you defeat enemies. A higher Happiness means it earns more XP! But if a pet dies, its Happiness is reduced by half}} == Tamable Animals =====Level Requirements===Each type of tamable animal has a minimum '''Animal Handling''' level reqired to tame it. This requirement can often be found on the wiki, on the pages of the individual animals. === Rats === '''Rats''' are generally the first animal Animal Handlers will learn to '''Charm''' and '''Tame.''' Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion & Crit. [[Mr. Squeaky]] is not tamable through [[Animal Handling]], as he is a highly-intelligent foe. Only animals unaware of their own sentience can be tamed!<dpl>category = Animal Handling Creaturescategory = Rodentnotcategory = Formatting templatesmode = unorderedcolumns = 1<references /dpl> === Felines ===Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be '''Charmed''' by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.<dpl>category = Animal Handling Creaturescategory = Felinenotcategory = Formatting templatesmode = unorderedcolumns = 3</dpl> === Bears ===Bears are difficult to tame, requiring 40 Levels of [[Animal Handling]], but are loyal partners. Some bears deal heavy damage, while others act as tanks. Most bears are weak against Electricity and Acid damage. <dpl>category = Animal Handling Creaturescategory = Bear and Bugbearnotcategory = Formatting templatesmode = unorderedcolumns = 3</dpl> === Bee ===Bee are very difficult to tame, requiring level 70. Most Bee deal ranged damage.<dpl>category = Animal Handling Creaturescategory = Arthropodnotcategory = Formatting templatesmode = unorderedcolumns = 1</dpl> {{:{{msg:BASEPAGENAME}}/Treasure Effects}}{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}{{:{{msg:BASEPAGENAME}}/Level Up Rewards}} == Animal Handling Experience Table =={{Spoiler|Click Expand to view the Experience Table for Animal Handling|{{:Xptables/TypicalCombatSkill}}}}== Trivia ==Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it. Pets gain XP and bond even when they are set to passive. == Gallery==<gallery mode="nolines" widths=200px>File:AH_pet_bear.png|A player with a pet Bear.File:Cat_shrine.png|Cat Shrine.File:Hissy_pet.png|Hissy - special rare Grimalkin.File:PlayerPetGrimalkin.png|A player and their pet Grimalkin.</gallery> ==Testing List==
[[Category:Skills]][[Category:Combat Skills]]