21,116
edits
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→2010: Added some older blog posts.
=== Ryan Fritz- Silvonis ===:How many players you think need to buy level 20 stuff right now? Not very many'''Silvonis''' is a member of the Project Gorgon Development team with the title of Producer. They previously ran the second website forum and handled in-game moderation tasks before the introduction of the Volunteer Guide system. At one point in time, they accidentally deleted about 30% of all content on the wiki. Currently they operate the online shop.
His personal website hosts clips of Project Gorgon music, information on the game's instrument system, and details about his other musical projects.; http:But do not fool yourself into thinking that other players will buy your junk //conorbrace.com/; https://soundcloud.com/conorbracemusic=== Aaron Victoria - Aviticus Gladius==='''Aaron''' is a friend and give you moneysometimes development partner of '''Eric Heimburg. They aren't there'' Around 2013 he began working on his own MMO using the Gorgon Engine, Legends of Etherell: Antavia. The players we have dongame was still being worked on as of 2019. His company has provided art assets to Project Gorgon in exchange for programming support for Legends of Etherell and other projects such as Valiance Online.* Interview discussing partnership with Project Gorgon:''' https://vimeo.com/104481081'''* Facebook page for Etherell: ''' https://www.facebook.com/LegendsofEtherell/'''t need your low{{:Volunteer Guides}}=== Pre-level crap. ThatAlpha and Alpha EMs & Moderators ===: '''Auriel''' was the game's a fantasy that can not come true at this timeEvent Moderator between pre-alpha and 2015. Hopefully we will make it happen in timeShe was known for running live activities, but pining and was known for it right now is doing unexpected snazzy things such as teleporting players, resurrection, and being almost invincible.: '''Mortitia''' was listed as a Moderator on the 2014 forums.: ''' Nimor ''' was listed as a distractionModerator on the 2014 forums.:That last post came off pretty harsh, '''Secret Mods''' - Three or Four additional players had moderator powers between pre-alpha and I meant it to be ""firm"", 2015. These individuals have requested that the Wiki not harsh. Let me explain why by way of examplelist their information.
== Citan's Forum Posts =={{:Citan Forum Posts}}== Silvonis's Forum Posts =={{:Silvonis Forum Posts}}== Srand's Forum Posts =={{:Srand Forum Posts}}== Jackencola's Forum Posts =={{:Two years ago I was trying hard to figure out how to make group combat work. But nobody was grouping. There were like 15 people online. They didnJackencola Forum Posts}}== Lemons't want to group. I tried making it more appealing, polishing, but there was very little action.Forum Posts =={{:Lemons Forum Posts}}
===== 2014 =====:[[Kickstarter 2: Updates]] - Posted between August 29, 2014 and September 27, 2014: [[The Next Dungeon: Winter Nexus]] - Posted by Citan on Saturday, November 8, 2014: [[Rakshasa (blog)]] - Posted by Citan on Saturday, October 18, 2014: [[Recent Site Changes]] - Posted by Citan on Thursday, October 14, 2014: [[Website Death Penalties Explained]] - Posted by Citan in 2014: [[Website Words of Power]] - Posted by Citan in 2014: [[Website Damage Types]] - Posted by Citan in 2014===== 2013 =====:[[Elder Game: Cheesemaking]] - Posted by Citan on December 6, 2013:[[Elder Game: November arrives! Notes about stuff]] - Posted by Citan on November 3, 2013:[[Elder Game: Racial Game Systems]] - Posted by Citan on October 1, 2013:[[Elder Game: NPC Systems and Kickstarter Delays]] - Posted by Citan on August 29, 2013:[[Elder Game: Skill Costs and NPC Variables]] - Posted by Citan on August 22, 2013:[[Elder Game: MMOs as Self-Sustaining Small Businesses]] - Posted by Citan on August 10, 2013:[[Elder Game: August Update Still In Progress]] - Posted by Citan on August 3, 2013:[[Elder Game: Falling through the ground]] - Posted by Citan on July 2, 2013:[[Elder Game: Pet Classes in MMOs]] - Posted by Citan on June 10, 2013:[[Elder Game: June Status Report]] - Posted by Citan on June 1, 2013:[[Elder Game: Notes During A Slow Upload]] - Posted by Citan on May 16, 2013:[[Elder Game: Gorgon's Archery System]] - Posted by Citan on May 5, 2013:[[Elder Game: Try the new stand-alone clients]] - Posted by Citan on April 10, 2013:[[Elder Game: What is Lag?]] - Posted by Citan on April 27, 2013:[[Elder Game: The flying animal fiasco]] - Posted by Citan on April 24, 2013:[[Elder Game: Grab Bag Update: Web Player economy , Skill Swapping, Languages]] - Posted by Citan on April 13, 2013:[[Elder Game: 4:30am Update]] - Posted by Citan on March 31, 2013:[[Elder Game: Pre-Alpha 3 server is similarlive!]] - Posted by Citan on March 25, 2013:[[Elder Game: ETA]] - Posted by Citan on March 25, 2013:[[Elder Game: Quote of the Day: A Cavalcade of Nightmares]] - Posted by Srand on March 23, 2013:[[Elder Game: Loot progress]] - Posted by Citan on March 13, 2013:[[Elder Game: More Stuff Happening]] - Posted by Citan on February 21, 2013:[[Elder Game: Vendors!]] - Posted by Citan on February 12, 2013:[[Elder Game: Quote of the Day: WTF]] - Posted by Srand on February 5, 2013:[[Elder Game: Milk, Vaults & Ulfoi]] - Posted by Citan on January 29, 2013:[[Elder Game: Progress Toward Pre-Alpha 3]] - Posted by Citan on January 14, 2013.===== 2012 =====:[[Kickstarter 1: Updates]] - Posted between October 4, 2012 and November 11, 2012.:[[Elder Game: Addendum: Matt’s Idea]] - Posted by Citan on December 27, 2012:[[Elder Game: Toward more interesting deaths]] - Posted by Citan on December 25, 2012:[[Elder Game: Twitter Updates]] - Posted by Citan on December 19, 2012:[[Elder Game: AC2 First Impressions]] - Posted by Citan on December 12, 2012 :[[Elder Game: Taunting, Mentalism, and Variety]] - Posted by Citan on December 10, 2012:[[Elder Game: Death Penalties, Quick Follow-up]] - Posted by Citan on December 2, 2012:[[Elder Game: Prealpha 3′s Death Penalties]] - Posted by Citan on November 25, 2012:[[Elder Game: Gorgon Chat Logs, pt 2, and Status Update]] - Posted by Citan on November 20, 2012:[[Elder Game: Gorgon Chat Logs, pt 1]] - Posted by Citan on November 8, 2012:[[Elder Game: Kickstarter: The Missing FAQ]] - Posted by Citan on November 4, 2012:[[Elder Game: Pre-Alpha Update: Tech notes, update notes, ramblings]] - Posted by Citan on November 2, 2012:[[Elder Game: Designing Project: Gorgon’s combat sounds]] - Posted by Citan on October 29, 2012. You may think that it's not working because it's not good enough yetWritten by Conor Brace. But that's not :[[Elder Game: Pre-Alpha’s Getting Better (every day)]] - Posted by Citan on October 26, 2012:[[Elder Game: Quote of the case. I can tell because there's so Day: Humanities]] - Posted by Srand on October 25, 2012:[[Elder Game: Community-esque things]] - Posted by Citan on October 23, 2012:[[Elder Game: Opening Pre-Alpha to Kickstarter pledges!]] - Posted by Citan on October 22, 2012:[[Elder Game: Please TwitFace Project: Gorgon!]] - Posted by Srand on October 10, 2012:[[Elder Game: Video Diary #3]] - Posted by Citan on October 9, 2012:[[Sylvia in Halvue]] - Posted by Citan on October 7, 2012:[[Elder Game: Kickstarter is Live!]] - Posted by Citan on October 3, 2012:[[Elder Game: The dangers of a too-statistics-driven treasure generator]] - Posted by Citan on October 1, 2012:[[Elder Game: How does Project Gorgon make money?]] - Posted by Citan on September 24, 2012:[[Elder Game: The Case Against Auction Houses]] - Posted by Citan on September 10, 2012:[[Elder Game: Crazier Kickstarter Reward Ideas]] - Posted by Citan on August 25, 2012:[[Elder Game: Gorgon Kickstarter is Coming!]] - Posted by Citan on August 21, 2012:[[Elder Game: Today in pictures]] - Posted by Citan on August 13, 2012:[[Elder Game: Optional Ways to Play]] - Posted by Citan on August 10, 2012:[[Elder Game: Progress Update]] - Posted by Citan on August 1, 2012:[[Elder Game: Battle Chemistry]] - Posted by Citan on July 16, 2012:[[Elder Game: A little feedback more about evil, undead, and pet classes]] - Posted by Citan on July 4, 2012:[[Elder Game: Facebook me!]] - Posted by Citan on June 26, 2012:[[Elder Game: What It Means to Be Undead]] - Posted by Citan on June 24, 2012:[[Elder Game: On Fire, and Wolf-Talk, and Competitive Systems]] - Posted by Citan on June 11, 2012:[[Elder Game: My Favorite Bugs (Part I)]] - Posted by Srand on June 5, 2012:[[Elder Game: Gorgon Random Treasure]] - Posted by Citan on May 15, 2012:[[Elder Game: Video Diary, First Attempt]] - Posted by Citan on May 1, 2012:[[Elder Game: Death Stories in MMOs]] - Posted by Citan on April 30, 2012:[[Elder Game: Cows]] - Posted by Citan on April 23, 2012:[[Elder Game: When Puppets Lose Their Puppeteers]] - Posted by Citan on April 16, 2012:[[Elder Game: Still Developing!]] - Posted by Citan on April 9, 2012:[[Elder Game: Adding Direction]] - Posted by Citan on March 27, 2012:[[Elder Game: Quote of the Day]] - Posted by Srand on March 22, 2012:[[Elder Game: Quick Dev Diary: Combos]] - Posted by Citan on March 15, 2012:[[Elder Game: Quote of the mechanics that already existDay: Balance]] - Posted by Srand on March 10, 2012:[[Elder Game: Update on the Next Step]] - Posted by Citan on March 9, 2012:[[Elder Game: Believe In Yourself and Blah Blah Blah]] - Posted by Citan on February 28, 2012:[[Elder Game: Disney-esque House Magic]] - Posted by Citan on February 23, 2012:[[Elder Game: A setback]] - Posted by Citan on February 21, 2012:[[Elder Game: The point of races]] - Posted by Citan on February 20, 2012:[[Elder Game: Expediency, Thy Name is Indie MMO]] - Posted by Citan on February 7, 2012:[[Elder Game: Sign Up For Pre-Alpha/Alpha/Beta]] - Posted by Citan on February 4, 2012:[[Elder Game: Project Gorgon’s Death Penalty]] - Posted by Citan on February 1, 2012:[[Elder Game: Easy Player-Made Content]] - Posted by Citan on January 26, 2012:[[Elder Game: Quick Test of Pre-Alpha 0. If there was enough energy 1 Completed]] - Posted by Citan on January 22, 2012:[[Elder Game: What’s my target audience?]] - Posted by Citan on January 22, 2012:[[Elder Game: Complexity and Group Combat]] - Posted by Citan on January 19, 2012:[[Elder Game: Howl Sound Effect]] - Posted by Citan on January 8, 2012===== 2011 =====:[[Elder Game: Features In, Features Out]] - Posted by Citan on December 30, 2011:[[Elder Game: Field Autopsies, and Man I’m Slow]] - Posted by Citan on December 17, 2011:[[Elder Game: Back to work! Pre-Alpha Combat Skills]] - Posted by Citan on November 28, 2011:[[Elder Game: Delays, Thoughts about Launches, and Some Icons]] - Posted by Citan on November 7, 2011:[[Elder Game: Words of Power]] - Posted by Citan on October 28, 2011:[[Elder Game: Pot-Luck Dinners and Dungeon Sushi]] - Posted by Citan on October 17, 2011:[[Elder Game: Early prep for newbies]] - Posted by Citan on October 10, 2011:[[Elder Game: Project Gorgon Screenshot Diary #1, take 2]] - Posted by Citan on October 6, 2011:[[Elder Game: Project Gorgon Screenshot Diary #1]] - Posted by Citan on October 2, 2011:[[Elder Game: Minimizing Tedium: Not Always Straightforward]] - Posted by Citan on September 30, 2011:[[Elder Game: The first exploiter?]] - Posted by Citan on September 19, 2011:[[Elder Game: the reason you write clean code]] - Posted by Srand on September 19, 2011:[[Elder Game: A Psychologist, a player economyFire Mage, and a Dickweed Walk Into a Bar…]] - Posted by Citan on September 11, 2011:[[Elder Game: The Stamina Bar]] - Posted by Citan on August 31, I would see constant complaints 2011:[[Elder Game: Thinking about how shitty Gorgon Combat]] - Posted by Citan on August 22, 2011:[[Elder Game: Creating a backstory for the game]] - Posted by Citan on August 14:[[Elder Game: NPCs as Systems Nexus]] - Posted by Citan on August 5, 2011:[[Elder Game: Notes From The Coding Pit]] - Posted by Citan on July 29, 2011:[[Elder Game: Go Big or Go Home]] - Posted by Citan on July 22, 2011:[[Elder Game: Item Decay Redux]] - Posted by Citan on July 21, 2011:[[Elder Game: We Can’t Have Nice Things (They Keep Decaying)]] - Posted by Citan on July 15, 2011:[[Elder Game: Alpha Art Woes: Sex-Crazed Elves]] - Posted by Citan on July 8, 2011:[[Elder Game: Permanent Character Choices in a Classless Game (or, “Werewolves!”)]] - Posted by Citan on July 1, 2011:[[Elder Game: World vs. Game, Emergent Gameplay, and the consignment system Fun Loop]] - Posted by Citan on June 24, 2011:[[Elder Game: Punditry is and what I need dumb. Switching to do to make it work betterdeveloper mode!]] - Posted by Citan on June 18, 2011 - First mention of Project: Gorgon by name. Players would be organizing among themselves to work around my limitations:[[Elder Game: You Can’t Bolster Your Newbie Hose With Self-Indulgence]] - Posted by Citan on May 10, 2011:[[Elder Game: Evolving Quests]] - Posted by Citan on March 21, 2011:[[Elder Game: The Griefer With The Coin Bag]] - Posted by Citan on March 8, 2011:[[Elder Game: “The Dev Team” Footprint]] - Posted by Srand on February 10, 2011:[[Elder Game: Proximity Breeds Endearment]] - Posted by Citan on February 7, 2011:[[Elder Game: Who’s In Charge of Quality?]] - Posted by Citan on February 3, 2011:[[Elder Game: Retention and Rebound]] - Posted by Citan on January 31, 2011:[[Elder Game: Graphical Upgrades Are Dangerous]] - Posted by Srand on January 27, too2011:[[Elder Game: More on Classed vs. Unclassed Games]] - Posted by Citan on January 24, like doing ""craft fair days"" as they do in large MUDs2011:[[Elder Game: Classes vs. Open Skill Systems]] - Posted by Citan on January 20, 2011:[[Elder Game: Why We Need More Women Developers]] - Posted by Srand on January 17, 2011:[[Elder Game: Beginner’s Luck and Expert’s Intuition]] - Posted by Citan on January 12, 2011:[[Elder Game: Ready the Meat Sacrifices]] - Posted by Srand on January 10, 2011:[[Elder Game: Joust is Not Coming Back]] - Posted by Citan on January 7, 2011:But nobody [[Elder Game: Converting Players with Content is doing thata Waste]] - Posted by Srand on January 5, 2011:[[Elder Game: There Shouldn’t Be A Signup Form]] - Posted by Citan on January 3, 2011:[[Elder Game: New Year, New Method]] - Posted by Srand on January 1, 2011===== 2010 =====:[[Elder Game: Indie Games, Prototyping, and Fun Finding]] - Posted by Citan on June 14, 2010===== 2006 =====In 2006, Srand published nine articles on Skotos Tech. :[[Lessons from the Live Team: The Bug Process]] - Posted by Srand on October 10, 2006:[[Lessons from the Live Team: The Yearly Rant]] - Posted by Srand on September 12, 2006:[[Lessons from the Live Team: Social Engineering]] - Posted by Srand on August 16, 2006:[[Lessons from the Live Team: Documenting Live Updates]] - Posted by Srand on July 11, 2006:[[Lessons from the Live Team: Efficient Additions]] - Posted by Srand on June 15, 2006:[[Lessons from the Live Team: It's All About the Audience]] - Posted by Srand on May 10, 2006:[[Lessons from the Live Team: Think Before You Ship]] - Posted by Srand on April 11, 2006:[[Lessons from the Live Team: The Many Faces of Live Development]] - Posted by Srand on March 14, 2006:[[Lessons from the Live Team: The consignment system sucksMessage]] - Posted by Srand on February 14, yes2006===== 2004 =====In 2004, but almost nobody even wants to try it. I get more feedback about CHEESEMAKING than I do about economic mechanicsSrand was interviewed for the Turbine blog.: [[Dev Bio: Sandra "srand" Powers]] - Posted by Srand on October 11, 2004
{{:That isn't to say that I'm pissed or annoyed at people bringing it up. I just mean to say that I am intentionally ignoring you for now. :) :--- :In terms of crafting, my current concern is that it should be reasonably compelling and not seem like a huge waste of time. Because I have enough players who want to craft, mostly for personal gain, that I can kind of iterate on that and see how it's working. Will crafted items ever be the most amazing stuff in game? No, never. The high-end goal of crafting is not items, but augments that improve any kind of gear. You will eventually be able to craft super-rare augments that any player will want, regardless of what kind of gear they have. :The actual act of crafting weapons and armor is not supposed to be better than looting. It's supposed to be more or less on par. A different way to achieve the same results. And a way to level up your skills." :: http://projectgorgon.com/forum/support/1053-crafting-and-craft-resources?start=20#7978==== Non-lethal Kills? ====: I like this line of thought, and I'm mulling how to work nonlethal "kills" into the game. Thanks! :: Citan==== Instances? ====:"Zergs are ruining the game we need instances naow" : well, there will never be instances in Project: Gorgon for the simple reason that the game server doesn't support instances. :: http://projectgorgon.com/forum/general-gorgon-discussion/1055-dungeon-feedback-needed?start=10#7888==== Killing broken mobs? ====: "Yes, we do consider it an exploit, though it's understandable that you can't always tell what's happening, so we don't get upset if you just kill a few before realizing they're broken. It's when you kill broken bosses that it gets problematic.: The broken AI subservers will eventually be auto-detected by the main server, and fixed automatically (and you won't get any loot/XP from broken monsters in the mean time)... but we haven't gotten that implemented yet." :: Citan==== Messenger Bird Skill ====:Messenger bird skill is in fact in the works :: http://projectgorgon.com/forum/support/997-how-about-a-bird-training-skill#7439==== How to Pledge after Kickstarter? ====: Short answer is We're Working On It! Should have a solution within a week or so. Thanks! :: http://projectgorgon.com/forum/general-gorgon-discussion/981-too-late-to-pledge#7290==== 8/4 Character Limit & VIP time ====:"By the end of the month, the most important thing to do is to get your account down to 8 (that's the VIP max-character limit). The only immediate action we'll be taking is to delete characters beyond that point. (Some players have 50+ characters on their account, and it's woefully unfair to let them keep all of those when other players have a cap.) : At a future point, probably another month out, we'll implement the part where you only have 4 slots available unless you have VIP time on your account. At that point your other characters would get ""locked"" (but not deleted). : The issue of VIP time is a little tricky. That's because the other perks of the VIP plan won't be available for quite a while, so spending your VIP time now would be pretty crappy -- you wouldn't get all the benefits, just the extra slots. : I'd be tempted to say ""screw it, everybody who pledged just gets 8 slots until launch"" but I feel like that really screws over people who pledged generously. Giving the $25 pledge 18 free months of pseudo-VIP time seems like a dick move to people who actually paid hundreds of dollars for lots of VIP time! : So I don't know of a ready solution that's fair to all parties. But I'm open to suggestions. Maybe we let you ""spend"" our VIP time early but at a better rate (so one month becomes three, since the other VIP features aren't done yet). Something like that? : In any case, if you are at 8 characters or under, you needn't worry about your excess characters being deleted -- they'll just become ""locked"" and inaccessible. And if you're at 8 or fewer, you won't actually lose access to those characters in a month" :: http://projectgorgon.com/forum/general-gorgon-discussion/975-only-four-characters-by-30th-september#7237==== Tombstones ====: "Your tombstone will last for a while. It may eventually disappear but you can still get your stuff fixed by going to where the tombstone used to be.: Right-click on your broken items and it will tell you if you are in the right zone and how far away you are from the spot." :: http://projectgorgon.com/forum/community-questions-answers/922-dying#6813==== PVP? ====: "We're not a PvP-focused game, so we're not planning to have forced PvP, or PvP areas that PvErs feel obligated to go into, or anything like that.: I suppose we might have a PvP skill or skills, but they'd be PvP-oriented, not something that PvErs have much use for." :: http://projectgorgon.com/forum/general-gorgon-discussion/886-pvp-q-before-i-pledge#6483==== Steam Early Access? ====: "If you get the game during Steam early access we'll have a way to tie your Steam account to your existing game account. (Though it may involve emailing us to tie it together manually for you.): We'll probably wipe unclaimed accounts right before the official launch, in late 2016.":: http://projectgorgon.com09/forum/general-gorgon-discussion/881-will-non-backers-accounts-be-deleted-some-time-after-kickstarter-ends#6426==== Mentalism ====:As has been mentioned a few times, though (including on the forums and in yesterday's live chat), Mentalism's high damage isn't intentional and will be addressed soon, so I wouldn't go into Mentalism with the plan to be super-high-damaging. It's primarily a support skill. :: http://projectgorgon.com/forum/general-gorgon-discussion/860-a-few-questions-on-leveling-and-gear#6409==== Kickstarter Lord Tier ====: Each qualifying account will be able to create their own title, and you'll have a special chat command to give it to others, like "/bestow Bob" or something like that. However your exact example of "Earl" is already reserved by the game. But that's the general idea, yeah. :: http://projectgorgon.com/forum/new-and-announcements/857-project-gorgon-questions-answers-town-hall-on-thursday-8-20-2015#6337==== Vocabulary ====: Vocabulary - unfortunately it's so easy to cheat at word games with the internet that I don't want to add much reward to raising vocabulary, because of the achiever-oriented nature of many MMO players, I'm effectively encouraging players to cheat. So I don't expect to tie a ton of intricate things to Vocabulary. But a modest Vocabulary skill is a prerequisite for the upcoming Bard skill. Town Hall Meeting}}{{:: http:/08/projectgorgon.com09/forum/new-and-announcements/857-project-gorgon-questions-answers-town-hall-on-thursday-8-20-2015#6337==== Breaking Builds. ====:"The unfortunate truth is that all your builds will get broken three or four more times. I'm sorry, but that's the way it will go. Every number on every piece of gear you own? It'll change. Your gear will become useless trash overnight and you'll have to find new gear. Ask veteran testers -- it's happened many times before.: And it's absolutely fair that this is rage-inducing, but I can't do anything about it. I can't deliver perfect balance on the first try. Or the second, or the third, or the fourth, or... it will take me another year before I have all the different attributes in some semblance of balance.: And if this is going to make you really unhappy, then alpha-testing is not a good experience for you, because I don't want you to be this mad at a game, and I don't need the stress of people angry at balance changes that I simply must make. So I hope you'll wait a while until late beta when combat balance is more hammered out than it is now." :: http://projectgorgon.com/forum/support/865-manticores-disabled-really?start=20#6336==== Spawn Camping, Stomachs, Frustration. ====: "It's not an exploit to camp a spawn. Remember that levels are very fluid (a level 60 player may have level 1 skills they're trying to raise) and the content resources are intentionally widely distributed. Do I want level 60s camping a level 20 dungeon? No, but if that's what seems like the best thing for them to do with their time, okay, I need to know that. We can fix up the content when it's problematic. (And in fact I lowered the drop rate of stomachs and spleens from 10% to 5% in this bugfix update to make it less worthwhile to farm the corpses.) When I set up the loot tables on those corpses, I'd forgotten that stomachs are rare right now. That's a temporary thing, by the way. It's just a side effect of how the butchering and anatomy skills work. When the skills can be raised above level 50, it'll become easier for high level players to get organs from kills. Stomachs won't ever be as common as dirt, but their current extreme rarity is just an accident of how the game's content is being added. The point is that I don't always realize the ramifications of new content. Please communicate with us about these things! I make lots of mistakes, so please don't assume I ""must have a reason""... maybe I do, but I try to mention things in the update notes if I think they'll have a big impact on the economy. And please try to keep an objective view about this sort of stuff. Calling him ""greedy"", ""lazy"", ""exploiter"", etc., is over the top. I mean, he's picking up some crap that spawns on the ground. Now I'm NOT saying that people shouldn't be frustrated by that behavior, or by any behavior, really... if you're frustrated, that means other players will probably be frustrated too, so I want to know that. Please report what's frustrating you. We act on that kind of feedback all the time. What I'm asking is that you avoid getting into heated in-game arguments about whether people are playing the right way or not, especially when it's something as minor as camping a solo spawn spot. It just can't end well." :: http://projectgorgon.com/forum/general-gorgon-discussion/833-exploiting?start=10#5934==== Just for Old-School players? (No) ====: No, the game isn't just for old-school MMO players -- the game won't be successful unless there's room for a large audience with many ages and backgrounds. My goal for the game is to have 500 concurrent users daily. That's not at all a large number -- hell, there are a couple of text MUDs bigger than that -- but it's still a lot larger than we are right now. So obviously we will need to appeal to more people than the ones playing right now. And also obviously, there will be growing pains as we figure it all out. :: http://projectgorgon.com/forum/general-gorgon-discussion/820-im-amazed-happy-and-terrifed-all-at-the-same-time?start=80#5881==== Racism ====: ''' Despite there being in-game racism, you are still not allowed to use real-world racist terms in General Chat (or Local Chat, for that matter). And if your "fantasy racism" is intentional callbacks to real-world racism ("make the deer pick our cotton!", "gas the deer!", etc.), that's over the line too. ''' :: http://projectgorgon.com/forum/general-gorgon-discussion/820-im-amazed-happy-and-terrifed-all-at-the-same-time?start=80#5881==== Non-Steam Version? ====: "I can say confidently that we'll have a non-Steam version at least after launch... but that's a ways away. We plan to launch at the end of 2016 so a non-Steam version might be as far away as 2017.: It might happen much sooner -- I just can't promise that at the moment." :: http://projectgorgon.com/forum/general-gorgon-discussion/768-going-for-the-kickstarter-but?start=10#5532==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source === Silvonis's Forum Posts ======= Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: Source==== Topic ====::: SourceTown Hall Meeting}}