11
edits
Changes
Training, level stuff for Statehelm.
|caption = Necromancy is control over the undead, along with other powers that trifle with mortality. To use necromantic abilities, you must be wielding or wearing a necromancy gem.
|skilltype = Combat Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->
|maxlevel = 90 100 <!-- List without bonus levels -->
|req = <!-- Any other skills needed to gain this skill -->
|skilltrainers = [[Sir Arif]], [[Daniel Murderdark]], [[Bendith the Banished]] <!-- List skill trainers, 3 max -->
* [[Jumjab]] teaches '''Heart's Power''' 1-2, '''Wave of Darkness''' 1-5
* [[Daniel Murderdark]] will unlock Necromancy 51-60, unlock 61-70, and teach level 51+ abilities
* [[Bogaku]] can teach you the secrets of Raising raising Ratkin Skeleton Mages
* [[Bendith the Banished]] can unlock 71-80.
* Levels 81-90 are unlocked by [[Reinath]] deep beneath [[Povus]].
* [[Fransesca Muradrake]] in [[Statehelm]] will unlock 81-90, 91-100, and [[Prodigy Potential]]
* You can learn '''Spleen's Power''' from scrolls
*[[Battle Chemistry]] is an interesting choice. Both have indirect fire mods. You can also apply mutations to your pets. Giving a zombie thick skin can almost completely negate the passive bleed. Very diverse damage type access.
*[[Fire Magic]] works quite well. Both skills have indirect fire mods. Deaths hold can be modded to apply a burn DOT as well. Your pets can lean into fire damage even more or can diversify your damage types
*[[Mentalism]] makes a very effective electric DPS if you have [[Fairy Magic]]. Deaths Hold and Spark of death can both be modded to apply electric vulns. Also has psychic DOT mod Synergy as well*[[Spirit Fox]]. Dark Damage specialist. Both have access to Darkness vulns. Also has a litte indirect fire synergy.
*[[Sword]] can make an effective slashing DPS. Deaths hold has a slashing vuln and Skeleton warriors can push more slashing damage.
*[[Vampirism]] can be used to lean hard into Dark Damage. Both skills have access to darkness vulns. Very capable solo as well due to the CC and pets combo.
*[[Warden]] can work in a similar fashion to mentalism. Both skills have access to electric vulns. Indirect fire is another theme that both skills share. Could work well with fire or Ratkin mages. Coordinated Assault mods work?
* The graveyard north of [[Eltibule|Eltibule's]] central keep
* A room in the PvP Dungeon
* The Fae Realm
===Equipment===