Difference between revisions of "Giant Bat/Treasure Effects"
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See also: [[Giant Bat/Treasure Effects:By Ability]] | See also: [[Giant Bat/Treasure Effects:By Ability]] | ||
− | <!-- This table is from patch | + | <!-- This table is from patch v277, March 25, 2017 --> |
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | ||
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers | ! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers | ||
|- | |- | ||
− | | || of Giant Bats || <b>Tier | + | | || of Giant Bats || <b>Tier 7</b> - Giant Bat Base Damage +23% || Head, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*Giant Bat Damage +3 | *Giant Bat Damage +3 | ||
Line 22: | Line 22: | ||
*; Tier 6 | *; Tier 6 | ||
*Giant Bat Base Damage +20% | *Giant Bat Base Damage +20% | ||
+ | *; Tier 7 | ||
+ | *Giant Bat Base Damage +23% | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || || <b>Tier 14</b> - Rip Damage +23 || Chest, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*Rip Damage +1 | *Rip Damage +1 | ||
Line 49: | Line 51: | ||
*; Tier 12 | *; Tier 12 | ||
*Rip Damage +19 | *Rip Damage +19 | ||
+ | *; Tier 13 | ||
+ | *Rip Damage +21 | ||
+ | *; Tier 14 | ||
+ | *Rip Damage +23 | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || || <b>Tier 14</b> - Rip has a 50% chance to deal +64 damage || Legs, Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*Rip has a 50% chance to deal +3 damage | *Rip has a 50% chance to deal +3 damage | ||
Line 76: | Line 82: | ||
*; Tier 12 | *; Tier 12 | ||
*Rip has a 50% chance to deal +48 damage | *Rip has a 50% chance to deal +48 damage | ||
+ | *; Tier 13 | ||
+ | *Rip has a 50% chance to deal +56 damage | ||
+ | *; Tier 14 | ||
+ | *Rip has a 50% chance to deal +64 damage | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || || <b>Tier 7</b> - Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage. || Feet, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +5 damage. | *Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +5 damage. | ||
Line 91: | Line 101: | ||
*; Tier 6 | *; Tier 6 | ||
*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage. | *Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage. | ||
+ | *; Tier 7 | ||
+ | *Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage. | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || || <b>Tier 14</b> - Tear Damage +52% || Chest, Head || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*Tear Damage +7% | *Tear Damage +7% | ||
Line 118: | Line 130: | ||
*; Tier 12 | *; Tier 12 | ||
*Tear Damage +40% | *Tear Damage +40% | ||
+ | *; Tier 13 | ||
+ | *Tear Damage +46% | ||
+ | *; Tier 14 | ||
+ | *Tear Damage +52% | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || || <b>Tier 14</b> - Tear has a 50% chance to deal +125% damage || Legs, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*Tear has a 50% chance to deal +20% damage | *Tear has a 50% chance to deal +20% damage | ||
Line 145: | Line 161: | ||
*; Tier 12 | *; Tier 12 | ||
*Tear has a 50% chance to deal +97% damage | *Tear has a 50% chance to deal +97% damage | ||
+ | *; Tier 13 | ||
+ | *Tear has a 50% chance to deal +111% damage | ||
+ | *; Tier 14 | ||
+ | *Tear has a 50% chance to deal +125% damage | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || || <b>Tier 14</b> - Tear has a 33% chance to deal +130% damage and reset the timer on Screech (so Screech can be used again immediately) || Feet, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*Tear has a 33% chance to deal +10% damage and reset the timer on Screech (so Screech can be used again immediately) | *Tear has a 33% chance to deal +10% damage and reset the timer on Screech (so Screech can be used again immediately) | ||
Line 172: | Line 192: | ||
*; Tier 12 | *; Tier 12 | ||
*Tear has a 33% chance to deal +98% damage and reset the timer on Screech (so Screech can be used again immediately) | *Tear has a 33% chance to deal +98% damage and reset the timer on Screech (so Screech can be used again immediately) | ||
+ | *; Tier 13 | ||
+ | *Tear has a 33% chance to deal +114% damage and reset the timer on Screech (so Screech can be used again immediately) | ||
+ | *; Tier 14 | ||
+ | *Tear has a 33% chance to deal +130% damage and reset the timer on Screech (so Screech can be used again immediately) | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || || <b>Tier 14</b> - Tear deals +60 damage and restores 18 Armor to you || Legs, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*Tear deals +4 damage and restores 3 Armor to you | *Tear deals +4 damage and restores 3 Armor to you | ||
Line 199: | Line 223: | ||
*; Tier 12 | *; Tier 12 | ||
*Tear deals +50 damage and restores 16 Armor to you | *Tear deals +50 damage and restores 16 Armor to you | ||
+ | *; Tier 13 | ||
+ | *Tear deals +55 damage and restores 17 Armor to you | ||
+ | *; Tier 14 | ||
+ | *Tear deals +60 damage and restores 18 Armor to you | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || || <b>Tier 14</b> - Wing Vortex Damage +42% || Hands, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*Wing Vortex Damage +10% | *Wing Vortex Damage +10% | ||
Line 226: | Line 254: | ||
*; Tier 12 | *; Tier 12 | ||
*Wing Vortex Damage +32% | *Wing Vortex Damage +32% | ||
+ | *; Tier 13 | ||
+ | *Wing Vortex Damage +37% | ||
+ | *; Tier 14 | ||
+ | *Wing Vortex Damage +42% | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || || <b>Tier 14</b> - Wing Vortex has a 90% chance to deal +27% damage || Chest, Legs || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*Wing Vortex has a 90% chance to deal +10% damage | *Wing Vortex has a 90% chance to deal +10% damage | ||
Line 253: | Line 285: | ||
*; Tier 12 | *; Tier 12 | ||
*Wing Vortex has a 90% chance to deal +21% damage | *Wing Vortex has a 90% chance to deal +21% damage | ||
+ | *; Tier 13 | ||
+ | *Wing Vortex has a 90% chance to deal +24% damage | ||
+ | *; Tier 14 | ||
+ | *Wing Vortex has a 90% chance to deal +27% damage | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || || <b>Tier 14</b> - Wing Vortex has a 30% chance to deal +42% damage and stun all targets || Head, Legs || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*Wing Vortex has a 30% chance to deal +6% damage and stun all targets | *Wing Vortex has a 30% chance to deal +6% damage and stun all targets | ||
Line 280: | Line 316: | ||
*; Tier 12 | *; Tier 12 | ||
*Wing Vortex has a 30% chance to deal +28% damage and stun all targets | *Wing Vortex has a 30% chance to deal +28% damage and stun all targets | ||
+ | *; Tier 13 | ||
+ | *Wing Vortex has a 30% chance to deal +35% damage and stun all targets | ||
+ | *; Tier 14 | ||
+ | *Wing Vortex has a 30% chance to deal +42% damage and stun all targets | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || || <b>Tier 14</b> - Wing Vortex cause targets' next attack to deal -64 damage || Feet, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*Wing Vortex cause targets' next attack to deal -4 damage | *Wing Vortex cause targets' next attack to deal -4 damage | ||
Line 307: | Line 347: | ||
*; Tier 12 | *; Tier 12 | ||
*Wing Vortex cause targets' next attack to deal -54 damage | *Wing Vortex cause targets' next attack to deal -54 damage | ||
+ | *; Tier 13 | ||
+ | *Wing Vortex cause targets' next attack to deal -59 damage | ||
+ | *; Tier 14 | ||
+ | *Wing Vortex cause targets' next attack to deal -64 damage | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | Blood Drinker's || of Blood Drinking || <b>Tier | + | | Blood Drinker's || of Blood Drinking || <b>Tier 14</b> - Drink Blood reaps 36 additional health || Legs, Chest || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*Drink Blood reaps 4 additional health | *Drink Blood reaps 4 additional health | ||
Line 329: | Line 373: | ||
*Drink Blood reaps 26 additional health | *Drink Blood reaps 26 additional health | ||
*; Tier 10 | *; Tier 10 | ||
− | *Drink Blood reaps | + | *Drink Blood reaps 28 additional health |
*; Tier 11 | *; Tier 11 | ||
+ | *Drink Blood reaps 30 additional health | ||
+ | *; Tier 12 | ||
*Drink Blood reaps 32 additional health | *Drink Blood reaps 32 additional health | ||
− | *; Tier | + | *; Tier 13 |
− | *Drink Blood reaps | + | *Drink Blood reaps 34 additional health |
+ | *; Tier 14 | ||
+ | *Drink Blood reaps 36 additional health | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || || <b>Tier 14</b> - Drink Blood deals +131 direct health damage || Head, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*Drink Blood deals +8 direct health damage | *Drink Blood deals +8 direct health damage | ||
Line 361: | Line 409: | ||
*; Tier 12 | *; Tier 12 | ||
*Drink Blood deals +105 direct health damage | *Drink Blood deals +105 direct health damage | ||
+ | *; Tier 13 | ||
+ | *Drink Blood deals +118 direct health damage | ||
+ | *; Tier 14 | ||
+ | *Drink Blood deals +131 direct health damage | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || || <b>Tier 14</b> - Drink Blood restores 17 power and 17 armor || Hands, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*Drink Blood restores 2 power and 2 armor | *Drink Blood restores 2 power and 2 armor | ||
Line 388: | Line 440: | ||
*; Tier 12 | *; Tier 12 | ||
*Drink Blood restores 15 power and 15 armor | *Drink Blood restores 15 power and 15 armor | ||
+ | *; Tier 13 | ||
+ | *Drink Blood restores 16 power and 16 armor | ||
+ | *; Tier 14 | ||
+ | *Drink Blood restores 17 power and 17 armor | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || || <b>Tier 14</b> - For 30 seconds after using Drink Blood, all sonic attacks deal +43 damage || Feet, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*For 30 seconds after using Drink Blood, all sonic attacks deal +3 damage | *For 30 seconds after using Drink Blood, all sonic attacks deal +3 damage | ||
Line 415: | Line 471: | ||
*; Tier 12 | *; Tier 12 | ||
*For 30 seconds after using Drink Blood, all sonic attacks deal +33 damage | *For 30 seconds after using Drink Blood, all sonic attacks deal +33 damage | ||
+ | *; Tier 13 | ||
+ | *For 30 seconds after using Drink Blood, all sonic attacks deal +38 damage | ||
+ | *; Tier 14 | ||
+ | *For 30 seconds after using Drink Blood, all sonic attacks deal +43 damage | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || || <b>Tier 14</b> - For 30 seconds after using Drink Blood, you gain +25 mitigation vs. Psychic and Trauma damage || Head, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage | *For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage | ||
Line 442: | Line 502: | ||
*; Tier 12 | *; Tier 12 | ||
*For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage | *For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage | ||
+ | *; Tier 13 | ||
+ | *For 30 seconds after using Drink Blood, you gain +23 mitigation vs. Psychic and Trauma damage | ||
+ | *; Tier 14 | ||
+ | *For 30 seconds after using Drink Blood, you gain +25 mitigation vs. Psychic and Trauma damage | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || || <b>Tier 14</b> - Virulent Bite Damage +55% || Chest, Legs || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*Virulent Bite Damage +10% | *Virulent Bite Damage +10% | ||
Line 469: | Line 533: | ||
*; Tier 12 | *; Tier 12 | ||
*Virulent Bite Damage +43% | *Virulent Bite Damage +43% | ||
+ | *; Tier 13 | ||
+ | *Virulent Bite Damage +49% | ||
+ | *; Tier 14 | ||
+ | *Virulent Bite Damage +55% | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || || <b>Tier 14</b> - Virulent Bite has a 60% chance to deal +76% damage plus 105 trauma damage over 10 seconds || Hands, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*Virulent Bite has a 60% chance to deal +16% damage plus 15 trauma damage over 10 seconds | *Virulent Bite has a 60% chance to deal +16% damage plus 15 trauma damage over 10 seconds | ||
Line 496: | Line 564: | ||
*; Tier 12 | *; Tier 12 | ||
*Virulent Bite has a 60% chance to deal +60% damage plus 90 trauma damage over 10 seconds | *Virulent Bite has a 60% chance to deal +60% damage plus 90 trauma damage over 10 seconds | ||
+ | *; Tier 13 | ||
+ | *Virulent Bite has a 60% chance to deal +68% damage plus 105 trauma damage over 10 seconds | ||
+ | *; Tier 14 | ||
+ | *Virulent Bite has a 60% chance to deal +76% damage plus 105 trauma damage over 10 seconds | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | Bloody || of Bloody Bites || <b>Tier | + | | Bloody || of Bloody Bites || <b>Tier 7</b> - Virulent Bite deals 105 trauma damage over 10 seconds || Hands, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*Virulent Bite deals 15 trauma damage over 10 seconds | *Virulent Bite deals 15 trauma damage over 10 seconds | ||
Line 511: | Line 583: | ||
*; Tier 6 | *; Tier 6 | ||
*Virulent Bite deals 90 trauma damage over 10 seconds | *Virulent Bite deals 90 trauma damage over 10 seconds | ||
+ | *; Tier 7 | ||
+ | *Virulent Bite deals 105 trauma damage over 10 seconds | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Confounding Disease || <b>Tier | + | | || of Confounding Disease || <b>Tier 7</b> - Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage || Head || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +10 damage | *Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +10 damage | ||
Line 526: | Line 600: | ||
*; Tier 6 | *; Tier 6 | ||
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage | *Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage | ||
+ | *; Tier 7 | ||
+ | *Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || || <b>Tier 14</b> - Bat Stability heals 65 health || Hands, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*Bat Stability heals 10 health | *Bat Stability heals 10 health | ||
Line 546: | Line 622: | ||
*Bat Stability heals 38 health | *Bat Stability heals 38 health | ||
*; Tier 9 | *; Tier 9 | ||
− | *Bat Stability heals | + | *Bat Stability heals 42 health |
*; Tier 10 | *; Tier 10 | ||
− | *Bat Stability heals | + | *Bat Stability heals 47 health |
*; Tier 11 | *; Tier 11 | ||
− | *Bat Stability heals | + | *Bat Stability heals 52 health |
*; Tier 12 | *; Tier 12 | ||
− | *Bat Stability heals | + | *Bat Stability heals 57 health |
+ | *; Tier 13 | ||
+ | *Bat Stability heals 61 health | ||
+ | *; Tier 14 | ||
+ | *Bat Stability heals 65 health | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || || <b>Tier 14</b> - Bat Stability restores 92 armor and 14 power || Necklace, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*Bat Stability restores 7 armor and 1 power | *Bat Stability restores 7 armor and 1 power | ||
Line 580: | Line 660: | ||
*; Tier 12 | *; Tier 12 | ||
*Bat Stability restores 84 armor and 12 power | *Bat Stability restores 84 armor and 12 power | ||
+ | *; Tier 13 | ||
+ | *Bat Stability restores 88 armor and 13 power | ||
+ | *; Tier 14 | ||
+ | *Bat Stability restores 92 armor and 14 power | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || || <b>Tier 7</b> - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds. || Chest, Head || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +10% for 10 seconds. | *Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +10% for 10 seconds. | ||
Line 595: | Line 679: | ||
*; Tier 6 | *; Tier 6 | ||
*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds. | *Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds. | ||
+ | *; Tier 7 | ||
+ | *Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds. | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || || <b>Tier 7</b> - Bat Stability provides +40% Projectile Evasion for 10 seconds || Hands, Legs || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*Bat Stability provides +10% Projectile Evasion for 10 seconds | *Bat Stability provides +10% Projectile Evasion for 10 seconds | ||
Line 610: | Line 696: | ||
*; Tier 6 | *; Tier 6 | ||
*Bat Stability provides +35% Projectile Evasion for 10 seconds | *Bat Stability provides +35% Projectile Evasion for 10 seconds | ||
+ | *; Tier 7 | ||
+ | *Bat Stability provides +40% Projectile Evasion for 10 seconds | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || || <b>Tier 14</b> - Screech Damage +54% || Feet, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*Screech Damage +7% | *Screech Damage +7% | ||
Line 637: | Line 725: | ||
*; Tier 12 | *; Tier 12 | ||
*Screech Damage +40% | *Screech Damage +40% | ||
+ | *; Tier 13 | ||
+ | *Screech Damage +47% | ||
+ | *; Tier 14 | ||
+ | *Screech Damage +54% | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || || <b>Tier 14</b> - Screech has a 60% chance to deal +115% damage || Necklace, Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*Screech has a 60% chance to deal +10% damage | *Screech has a 60% chance to deal +10% damage | ||
Line 664: | Line 756: | ||
*; Tier 12 | *; Tier 12 | ||
*Screech has a 60% chance to deal +87% damage | *Screech has a 60% chance to deal +87% damage | ||
+ | *; Tier 13 | ||
+ | *Screech has a 60% chance to deal +101% damage | ||
+ | *; Tier 14 | ||
+ | *Screech has a 60% chance to deal +115% damage | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || || <b>Tier 14</b> - Screech deals +127 armor damage || Ring, Necklace || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*Screech deals +7 armor damage | *Screech deals +7 armor damage | ||
Line 691: | Line 787: | ||
*; Tier 12 | *; Tier 12 | ||
*Screech deals +95 armor damage | *Screech deals +95 armor damage | ||
+ | *; Tier 13 | ||
+ | *Screech deals +111 armor damage | ||
+ | *; Tier 14 | ||
+ | *Screech deals +127 armor damage | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || || <b>Tier 14</b> - Sonic Burst Damage +86% || Hands, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*Sonic Burst Damage +11% | *Sonic Burst Damage +11% | ||
Line 718: | Line 818: | ||
*; Tier 12 | *; Tier 12 | ||
*Sonic Burst Damage +66% | *Sonic Burst Damage +66% | ||
+ | *; Tier 13 | ||
+ | *Sonic Burst Damage +76% | ||
+ | *; Tier 14 | ||
+ | *Sonic Burst Damage +86% | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || || <b>Tier 14</b> - Sonic Burst has a 70% chance to deal +127% damage to all targets || Chest, Legs || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*Sonic Burst has a 70% chance to deal +10% damage to all targets | *Sonic Burst has a 70% chance to deal +10% damage to all targets | ||
Line 745: | Line 849: | ||
*; Tier 12 | *; Tier 12 | ||
*Sonic Burst has a 70% chance to deal +109% damage to all targets | *Sonic Burst has a 70% chance to deal +109% damage to all targets | ||
+ | *; Tier 13 | ||
+ | *Sonic Burst has a 70% chance to deal +118% damage to all targets | ||
+ | *; Tier 14 | ||
+ | *Sonic Burst has a 70% chance to deal +127% damage to all targets | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Screaming Death || <b>Tier | + | | || of Screaming Death || <b>Tier 7</b> - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage || Head, Hands || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% damage | *Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% damage | ||
Line 759: | Line 867: | ||
*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +18% damage | *Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +18% damage | ||
*; Tier 6 | *; Tier 6 | ||
+ | *Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage | ||
+ | *; Tier 7 | ||
*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage | *Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Healthy Chaos || <b>Tier | + | | || of Healthy Chaos || <b>Tier 14</b> - Confusing Double heals you for 80 health || Head, Chest || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*Confusing Double heals you for 15 health | *Confusing Double heals you for 15 health | ||
Line 787: | Line 897: | ||
*; Tier 12 | *; Tier 12 | ||
*Confusing Double heals you for 70 health | *Confusing Double heals you for 70 health | ||
+ | *; Tier 13 | ||
+ | *Confusing Double heals you for 75 health | ||
+ | *; Tier 14 | ||
+ | *Confusing Double heals you for 80 health | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || of Hasty Chaos || <b>Tier | + | | || of Hasty Chaos || <b>Tier 7</b> - Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds || Hands, Feet || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds | *Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds | ||
Line 801: | Line 915: | ||
*Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 25% for 15 seconds | *Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 25% for 15 seconds | ||
*; Tier 6 | *; Tier 6 | ||
+ | *Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds | ||
+ | *; Tier 7 | ||
*Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds | *Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || || <b>Tier 14</b> - Smouldering Gaze Damage +64% || Head, Ring || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*Smouldering Gaze Damage +12% | *Smouldering Gaze Damage +12% | ||
Line 829: | Line 945: | ||
*; Tier 12 | *; Tier 12 | ||
*Smouldering Gaze Damage +56% | *Smouldering Gaze Damage +56% | ||
+ | *; Tier 13 | ||
+ | *Smouldering Gaze Damage +60% | ||
+ | *; Tier 14 | ||
+ | *Smouldering Gaze Damage +64% | ||
|Expand}} | |Expand}} | ||
|- | |- | ||
− | | || || <b>Tier | + | | || || <b>Tier 14</b> - Smouldering Gaze has a 60% chance to deal +133% damage || Necklace, Legs || {{Spoiler| |
*; Tier 1 | *; Tier 1 | ||
*Smouldering Gaze has a 60% chance to deal +16% damage | *Smouldering Gaze has a 60% chance to deal +16% damage | ||
Line 856: | Line 976: | ||
*; Tier 12 | *; Tier 12 | ||
*Smouldering Gaze has a 60% chance to deal +115% damage | *Smouldering Gaze has a 60% chance to deal +115% damage | ||
+ | *; Tier 13 | ||
+ | *Smouldering Gaze has a 60% chance to deal +124% damage | ||
+ | *; Tier 14 | ||
+ | *Smouldering Gaze has a 60% chance to deal +133% damage | ||
|Expand}} | |Expand}} | ||
|} | |} |
Revision as of 19:52, 27 March 2017
See also: Giant Bat/Treasure Effects:By Slot
See also: Giant Bat/Treasure Effects:By Ability
Prefix | Suffix | Best Tier | Slot | [Collapse] All Tiers |
---|---|---|---|---|
of Giant Bats | Tier 7 - Giant Bat Base Damage +23% | Head, Necklace | [Expand]
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Tier 14 - Rip Damage +23 | Chest, Feet | [Expand]
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Tier 14 - Rip has a 50% chance to deal +64 damage | Legs, Hands | [Expand]
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Tier 7 - Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage. | Feet, Necklace | [Expand]
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Tier 14 - Tear Damage +52% | Chest, Head | [Expand]
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Tier 14 - Tear has a 50% chance to deal +125% damage | Legs, Necklace | [Expand]
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Tier 14 - Tear has a 33% chance to deal +130% damage and reset the timer on Screech (so Screech can be used again immediately) | Feet, Ring | [Expand]
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Tier 14 - Tear deals +60 damage and restores 18 Armor to you | Legs, Necklace | [Expand]
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Tier 14 - Wing Vortex Damage +42% | Hands, Feet | [Expand]
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Tier 14 - Wing Vortex has a 90% chance to deal +27% damage | Chest, Legs | [Expand]
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Tier 14 - Wing Vortex has a 30% chance to deal +42% damage and stun all targets | Head, Legs | [Expand]
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Tier 14 - Wing Vortex cause targets' next attack to deal -64 damage | Feet, Ring | [Expand]
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Blood Drinker's | of Blood Drinking | Tier 14 - Drink Blood reaps 36 additional health | Legs, Chest | [Expand]
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Tier 14 - Drink Blood deals +131 direct health damage | Head, Necklace | [Expand]
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Tier 14 - Drink Blood restores 17 power and 17 armor | Hands, Ring | [Expand]
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Tier 14 - For 30 seconds after using Drink Blood, all sonic attacks deal +43 damage | Feet, Ring | [Expand]
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Tier 14 - For 30 seconds after using Drink Blood, you gain +25 mitigation vs. Psychic and Trauma damage | Head, Feet | [Expand]
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Tier 14 - Virulent Bite Damage +55% | Chest, Legs | [Expand]
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Tier 14 - Virulent Bite has a 60% chance to deal +76% damage plus 105 trauma damage over 10 seconds | Hands, Ring | [Expand]
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Bloody | of Bloody Bites | Tier 7 - Virulent Bite deals 105 trauma damage over 10 seconds | Hands, Feet | [Expand]
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of Confounding Disease | Tier 7 - Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage | Head | [Expand]
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Tier 14 - Bat Stability heals 65 health | Hands, Ring | [Expand]
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Tier 14 - Bat Stability restores 92 armor and 14 power | Necklace, Feet | [Expand]
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Tier 7 - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds. | Chest, Head | [Expand]
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Tier 7 - Bat Stability provides +40% Projectile Evasion for 10 seconds | Hands, Legs | [Expand]
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Tier 14 - Screech Damage +54% | Feet, Ring | [Expand]
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Tier 14 - Screech has a 60% chance to deal +115% damage | Necklace, Hands | [Expand]
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Tier 14 - Screech deals +127 armor damage | Ring, Necklace | [Expand]
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Tier 14 - Sonic Burst Damage +86% | Hands, Feet | [Expand]
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Tier 14 - Sonic Burst has a 70% chance to deal +127% damage to all targets | Chest, Legs | [Expand]
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of Screaming Death | Tier 7 - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage | Head, Hands | [Expand]
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of Healthy Chaos | Tier 14 - Confusing Double heals you for 80 health | Head, Chest | [Expand]
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of Hasty Chaos | Tier 7 - Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds | Hands, Feet | [Expand]
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Tier 14 - Smouldering Gaze Damage +64% | Head, Ring | [Expand]
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Tier 14 - Smouldering Gaze has a 60% chance to deal +133% damage | Necklace, Legs | [Expand]
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