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| See also: [[Hammer/Treasure Effects:By Ability]] | | See also: [[Hammer/Treasure Effects:By Ability]] |
− | <!-- This table is from patch v273, January 22, 2017 --> | + | <!-- This table is from patch v277, March 25, 2017 --> |
| {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | | {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" |
| ! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers | | ! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers |
| |- | | |- |
− | | || of Hammering || <b>Tier 6</b> - Hammer Base Damage +20% || Head, MainHand || {{Spoiler| | + | | || of Hammering || <b>Tier 7</b> - Hammer Base Damage +23% || Head, MainHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Hammer Damage +3 | | *Hammer Damage +3 |
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| *; Tier 6 | | *; Tier 6 |
| *Hammer Base Damage +20% | | *Hammer Base Damage +20% |
| + | *; Tier 7 |
| + | *Hammer Base Damage +23% |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Vindictive Clubbing || <b>Tier 12</b> - Hammer attacks deal +12% damage but generate +36% Rage || Legs, Necklace || {{Spoiler| | + | | || of Vindictive Clubbing || <b>Tier 14</b> - Hammer attacks deal +15% damage but generate +45% Rage || Legs, Necklace || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Hammer attacks deal +1% damage but generate +3% Rage | | *Hammer attacks deal +1% damage but generate +3% Rage |
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| *; Tier 12 | | *; Tier 12 |
| *Hammer attacks deal +12% damage but generate +36% Rage | | *Hammer attacks deal +12% damage but generate +36% Rage |
| + | *; Tier 13 |
| + | *Hammer attacks deal +13% damage but generate +39% Rage |
| + | *; Tier 14 |
| + | *Hammer attacks deal +15% damage but generate +45% Rage |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Braining || <b>Tier 12</b> - Hammer attacks deal +16% damage to targets whose Rage meters are at least 66% full || Chest, Hands || {{Spoiler| | + | | || of Braining || <b>Tier 14</b> - Hammer attacks deal +20% damage to targets whose Rage meters are at least 66% full || Chest, Hands || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Hammer attacks deal +5% damage to targets whose Rage meters are at least 66% full | | *Hammer attacks deal +5% damage to targets whose Rage meters are at least 66% full |
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| *; Tier 12 | | *; Tier 12 |
| *Hammer attacks deal +16% damage to targets whose Rage meters are at least 66% full | | *Hammer attacks deal +16% damage to targets whose Rage meters are at least 66% full |
| + | *; Tier 13 |
| + | *Hammer attacks deal +18% damage to targets whose Rage meters are at least 66% full |
| + | *; Tier 14 |
| + | *Hammer attacks deal +20% damage to targets whose Rage meters are at least 66% full |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Dazing || <b>Tier 12</b> - Hammer attacks have a 12% chance to Knock Down targets whose Rage meter is at least 66% full || Feet || {{Spoiler| | + | | || of Dazing || <b>Tier 14</b> - Hammer attacks have a 14% chance to Knock Down targets whose Rage meter is at least 66% full || Feet || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Hammer attacks have a 1% chance to Knock Down targets whose Rage meter is at least 66% full | | *Hammer attacks have a 1% chance to Knock Down targets whose Rage meter is at least 66% full |
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| *; Tier 12 | | *; Tier 12 |
| *Hammer attacks have a 12% chance to Knock Down targets whose Rage meter is at least 66% full | | *Hammer attacks have a 12% chance to Knock Down targets whose Rage meter is at least 66% full |
| + | *; Tier 13 |
| + | *Hammer attacks have a 13% chance to Knock Down targets whose Rage meter is at least 66% full |
| + | *; Tier 14 |
| + | *Hammer attacks have a 14% chance to Knock Down targets whose Rage meter is at least 66% full |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Seismic Slamming || <b>Tier 12</b> - Seismic Impact Damage +37% || Head, Ring || {{Spoiler| | + | | || of Seismic Slamming || <b>Tier 14</b> - Seismic Impact Damage +47% || Head, Ring || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Seismic Impact Damage +4% | | *Seismic Impact Damage +4% |
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| *; Tier 12 | | *; Tier 12 |
| *Seismic Impact Damage +37% | | *Seismic Impact Damage +37% |
| + | *; Tier 13 |
| + | *Seismic Impact Damage +42% |
| + | *; Tier 14 |
| + | *Seismic Impact Damage +47% |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 6</b> - Way of the Hammer boosts Slashing and Piercing Damage +12% for 10 seconds || Ring || {{Spoiler| | + | | || || <b>Tier 7</b> - Way of the Hammer boosts Slashing and Piercing Damage +15% for 10 seconds || Ring || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Way of the Hammer boosts Slashing and Piercing Damage +2% for 10 seconds | | *Way of the Hammer boosts Slashing and Piercing Damage +2% for 10 seconds |
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| *; Tier 6 | | *; Tier 6 |
| *Way of the Hammer boosts Slashing and Piercing Damage +12% for 10 seconds | | *Way of the Hammer boosts Slashing and Piercing Damage +12% for 10 seconds |
| + | *; Tier 7 |
| + | *Way of the Hammer boosts Slashing and Piercing Damage +15% for 10 seconds |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Seismic Events || <b>Tier 6</b> - Seismic Impact hits all targets within 8 meters and deals +18% damage || Hands || {{Spoiler| | + | | || of Seismic Events || <b>Tier 7</b> - Seismic Impact hits all targets within 8 meters and deals +21% damage || Hands || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Seismic Impact hits all targets within 8 meters and deals +3% damage | | *Seismic Impact hits all targets within 8 meters and deals +3% damage |
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| *; Tier 6 | | *; Tier 6 |
| *Seismic Impact hits all targets within 8 meters and deals +18% damage | | *Seismic Impact hits all targets within 8 meters and deals +18% damage |
| + | *; Tier 7 |
| + | *Seismic Impact hits all targets within 8 meters and deals +21% damage |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 6</b> - Seismic Impact restores 60 Armor to you || OffHand, Necklace || {{Spoiler| | + | | || || <b>Tier 7</b> - Seismic Impact restores 70 Armor to you || OffHand, Necklace || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Seismic Impact restores 10 Armor to you | | *Seismic Impact restores 10 Armor to you |
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| *; Tier 6 | | *; Tier 6 |
| *Seismic Impact restores 60 Armor to you | | *Seismic Impact restores 60 Armor to you |
| + | *; Tier 7 |
| + | *Seismic Impact restores 70 Armor to you |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 12</b> - Seismic Impact deals +55% damage to targets that are Knocked Down || Chest, Feet || {{Spoiler| | + | | || || <b>Tier 14</b> - Seismic Impact deals +71% damage to targets that are Knocked Down || Chest, Feet || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Seismic Impact deals +11% damage to targets that are Knocked Down | | *Seismic Impact deals +11% damage to targets that are Knocked Down |
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| *; Tier 12 | | *; Tier 12 |
| *Seismic Impact deals +55% damage to targets that are Knocked Down | | *Seismic Impact deals +55% damage to targets that are Knocked Down |
| + | *; Tier 13 |
| + | *Seismic Impact deals +63% damage to targets that are Knocked Down |
| + | *; Tier 14 |
| + | *Seismic Impact deals +71% damage to targets that are Knocked Down |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | Reverberating || || <b>Tier 12</b> - Reverberating Strike Damage +27% || Legs, MainHand || {{Spoiler| | + | | Reverberating || || <b>Tier 14</b> - Reverberating Strike Damage +31% || Legs, MainHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Reverberating Strike Damage +5% | | *Reverberating Strike Damage +5% |
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| *; Tier 12 | | *; Tier 12 |
| *Reverberating Strike Damage +27% | | *Reverberating Strike Damage +27% |
| + | *; Tier 13 |
| + | *Reverberating Strike Damage +29% |
| + | *; Tier 14 |
| + | *Reverberating Strike Damage +31% |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 12</b> - Way of the Hammer restores 60 Armor to all targets || Hands, Necklace || {{Spoiler| | + | | || || <b>Tier 14</b> - Way of the Hammer restores 70 Armor to all targets || Hands, Necklace || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Way of the Hammer restores 16 Armor to all targets | | *Way of the Hammer restores 16 Armor to all targets |
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| *; Tier 12 | | *; Tier 12 |
| *Way of the Hammer restores 60 Armor to all targets | | *Way of the Hammer restores 60 Armor to all targets |
| + | *; Tier 13 |
| + | *Way of the Hammer restores 65 Armor to all targets |
| + | *; Tier 14 |
| + | *Way of the Hammer restores 70 Armor to all targets |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 12</b> - Reverberating Strike deals 54 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns || Head || {{Spoiler| | + | | || || <b>Tier 14</b> - Reverberating Strike deals 62 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns || Head || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Reverberating Strike deals 10 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns | | *Reverberating Strike deals 10 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns |
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| *; Tier 12 | | *; Tier 12 |
| *Reverberating Strike deals 54 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns | | *Reverberating Strike deals 54 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns |
| + | *; Tier 13 |
| + | *Reverberating Strike deals 58 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns |
| + | *; Tier 14 |
| + | *Reverberating Strike deals 62 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Slagging || <b>Tier 12</b> - Pound To Slag Damage +51% || Chest, Feet || {{Spoiler| | + | | || of Slagging || <b>Tier 14</b> - Pound To Slag Damage +65% || Chest, Feet || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Pound To Slag Damage +7% | | *Pound To Slag Damage +7% |
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| *; Tier 12 | | *; Tier 12 |
| *Pound To Slag Damage +51% | | *Pound To Slag Damage +51% |
| + | *; Tier 13 |
| + | *Pound To Slag Damage +58% |
| + | *; Tier 14 |
| + | *Pound To Slag Damage +65% |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 12</b> - Hurl Lightning and Thunderstrike Damage +35% || Chest, Ring || {{Spoiler| | + | | || || <b>Tier 14</b> - Hurl Lightning and Thunderstrike Damage +47% || Chest, Ring || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Hurl Lightning and Thunderstrike Damage +5% | | *Hurl Lightning and Thunderstrike Damage +5% |
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| *; Tier 12 | | *; Tier 12 |
| *Hurl Lightning and Thunderstrike Damage +35% | | *Hurl Lightning and Thunderstrike Damage +35% |
| + | *; Tier 13 |
| + | *Hurl Lightning and Thunderstrike Damage +41% |
| + | *; Tier 14 |
| + | *Hurl Lightning and Thunderstrike Damage +47% |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Healthy Obliteration || <b>Tier 12</b> - Pound To Slag restores 96 health to you || Ring, OffHand || {{Spoiler| | + | | || of Healthy Obliteration || <b>Tier 14</b> - Pound To Slag restores 108 health to you || Ring, OffHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Pound To Slag restores 8 health to you | | *Pound To Slag restores 8 health to you |
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| *; Tier 12 | | *; Tier 12 |
| *Pound To Slag restores 96 health to you | | *Pound To Slag restores 96 health to you |
| + | *; Tier 13 |
| + | *Pound To Slag restores 102 health to you |
| + | *; Tier 14 |
| + | *Pound To Slag restores 108 health to you |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Frenzied Slagging || <b>Tier 12</b> - Pound To Slag deals +24% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% || Hands || {{Spoiler| | + | | || of Frenzied Slagging || <b>Tier 14</b> - Pound To Slag deals +28% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% || Hands || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Pound To Slag deals +2% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% | | *Pound To Slag deals +2% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% |
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| *; Tier 12 | | *; Tier 12 |
| *Pound To Slag deals +24% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% | | *Pound To Slag deals +24% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% |
| + | *; Tier 13 |
| + | *Pound To Slag deals +26% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% |
| + | *; Tier 14 |
| + | *Pound To Slag deals +28% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% |
| |Expand}} | | |Expand}} |
| |- | | |- |
| | || of Proud Pounding || <b>Tier 1</b> - Pound To Slag hastens the current reuse timer of Look at My Hammer by 5 seconds || Necklace || | | | || of Proud Pounding || <b>Tier 1</b> - Pound To Slag hastens the current reuse timer of Look at My Hammer by 5 seconds || Necklace || |
| |- | | |- |
− | | || || <b>Tier 6</b> - Way of the Hammer boosts all targets' Electricity Damage +12% for 10 seconds || MainHand || {{Spoiler| | + | | || || <b>Tier 7</b> - Way of the Hammer boosts all targets' Electricity Damage +16% for 10 seconds || MainHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Way of the Hammer boosts all targets' Electricity Damage +2% for 10 seconds | | *Way of the Hammer boosts all targets' Electricity Damage +2% for 10 seconds |
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| *; Tier 6 | | *; Tier 6 |
| *Way of the Hammer boosts all targets' Electricity Damage +12% for 10 seconds | | *Way of the Hammer boosts all targets' Electricity Damage +12% for 10 seconds |
| + | *; Tier 7 |
| + | *Way of the Hammer boosts all targets' Electricity Damage +16% for 10 seconds |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Nice Looking Hammers || <b>Tier 12</b> - Look At My Hammer restores +62 health to you || OffHand, Ring || {{Spoiler| | + | | || of Nice Looking Hammers || <b>Tier 14</b> - Look At My Hammer restores +72 health to you || OffHand, Ring || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Look At My Hammer restores +7 health to you | | *Look At My Hammer restores +7 health to you |
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| *; Tier 12 | | *; Tier 12 |
| *Look At My Hammer restores +62 health to you | | *Look At My Hammer restores +62 health to you |
| + | *; Tier 13 |
| + | *Look At My Hammer restores +67 health to you |
| + | *; Tier 14 |
| + | *Look At My Hammer restores +72 health to you |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Attractive Clubs || <b>Tier 12</b> - Look At My Hammer restores +92 armor to you || Chest, Necklace || {{Spoiler| | + | | || of Attractive Clubs || <b>Tier 14</b> - Look At My Hammer restores +106 armor to you || Chest, Necklace || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Look At My Hammer restores +15 armor to you | | *Look At My Hammer restores +15 armor to you |
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| *; Tier 12 | | *; Tier 12 |
| *Look At My Hammer restores +92 armor to you | | *Look At My Hammer restores +92 armor to you |
| + | *; Tier 13 |
| + | *Look At My Hammer restores +99 armor to you |
| + | *; Tier 14 |
| + | *Look At My Hammer restores +106 armor to you |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Safe Clubbing || <b>Tier 12</b> - Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 30 for 5 seconds || Head || {{Spoiler| | + | | || of Safe Clubbing || <b>Tier 14</b> - Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 36 for 5 seconds || Head || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 3 for 5 seconds | | *Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 3 for 5 seconds |
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| *; Tier 12 | | *; Tier 12 |
| *Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 30 for 5 seconds | | *Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 30 for 5 seconds |
| + | *; Tier 13 |
| + | *Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 33 for 5 seconds |
| + | *; Tier 14 |
| + | *Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 36 for 5 seconds |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Efficient Clubbing || <b>Tier 6</b> - After using Look At My Hammer, all other Hammer attacks cost -8 Power for 8 seconds || Hands || {{Spoiler| | + | | || of Efficient Clubbing || <b>Tier 7</b> - After using Look At My Hammer, all other Hammer attacks cost -9 Power for 8 seconds || Hands || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *After using Look At My Hammer, all other Hammer attacks cost -3 Power for 8 seconds | | *After using Look At My Hammer, all other Hammer attacks cost -3 Power for 8 seconds |
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| *; Tier 6 | | *; Tier 6 |
| *After using Look At My Hammer, all other Hammer attacks cost -8 Power for 8 seconds | | *After using Look At My Hammer, all other Hammer attacks cost -8 Power for 8 seconds |
| + | *; Tier 7 |
| + | *After using Look At My Hammer, all other Hammer attacks cost -9 Power for 8 seconds |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Efficient Clubbing || <b>Tier 6</b> - After using Look At My Hammer, all other Hammer attacks cost -7 Power for 10 seconds || MainHand || {{Spoiler| | + | | || of Efficient Clubbing || <b>Tier 7</b> - After using Look At My Hammer, all other Hammer attacks cost -8 Power for 10 seconds || MainHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 seconds | | *After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 seconds |
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| *; Tier 6 | | *; Tier 6 |
| *After using Look At My Hammer, all other Hammer attacks cost -7 Power for 10 seconds | | *After using Look At My Hammer, all other Hammer attacks cost -7 Power for 10 seconds |
| + | *; Tier 7 |
| + | *After using Look At My Hammer, all other Hammer attacks cost -8 Power for 10 seconds |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Efficient Clubbing || <b>Tier 6</b> - After using Look At My Hammer, all other Hammer attacks cost -6 Power for 12 seconds || Legs || {{Spoiler| | + | | || of Efficient Clubbing || <b>Tier 7</b> - After using Look At My Hammer, all other Hammer attacks cost -7 Power for 12 seconds || Legs || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds | | *After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds |
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| *; Tier 6 | | *; Tier 6 |
| *After using Look At My Hammer, all other Hammer attacks cost -6 Power for 12 seconds | | *After using Look At My Hammer, all other Hammer attacks cost -6 Power for 12 seconds |
| + | *; Tier 7 |
| + | *After using Look At My Hammer, all other Hammer attacks cost -7 Power for 12 seconds |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Leaping and Smashing || <b>Tier 12</b> - Leaping Smash Damage +62% || Legs, MainHand || {{Spoiler| | + | | || of Leaping and Smashing || <b>Tier 14</b> - Leaping Smash Damage +80% || Legs, MainHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Leaping Smash Damage +7% | | *Leaping Smash Damage +7% |
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| *; Tier 12 | | *; Tier 12 |
| *Leaping Smash Damage +62% | | *Leaping Smash Damage +62% |
| + | *; Tier 13 |
| + | *Leaping Smash Damage +71% |
| + | *; Tier 14 |
| + | *Leaping Smash Damage +80% |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Leaping and Smashing || <b>Tier 12</b> - Leaping Smash and Latent Charge boost your Core Attack damage +67 for 6 seconds || Ring, Necklace || {{Spoiler| | + | | || of Leaping and Smashing || <b>Tier 14</b> - Leaping Smash and Latent Charge boost your Core Attack damage +87 for 6 seconds || Ring, Necklace || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Leaping Smash and Latent Charge boost your Core Attack damage +12 for 6 seconds | | *Leaping Smash and Latent Charge boost your Core Attack damage +12 for 6 seconds |
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| *; Tier 12 | | *; Tier 12 |
| *Leaping Smash and Latent Charge boost your Core Attack damage +67 for 6 seconds | | *Leaping Smash and Latent Charge boost your Core Attack damage +67 for 6 seconds |
| + | *; Tier 13 |
| + | *Leaping Smash and Latent Charge boost your Core Attack damage +77 for 6 seconds |
| + | *; Tier 14 |
| + | *Leaping Smash and Latent Charge boost your Core Attack damage +87 for 6 seconds |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Armored Leaping || <b>Tier 12</b> - Leaping Smash restores 40 Armor to you || Chest, Feet || {{Spoiler| | + | | || of Armored Leaping || <b>Tier 14</b> - Leaping Smash restores 46 Armor to you || Chest, Feet || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Leaping Smash restores 7 Armor to you | | *Leaping Smash restores 7 Armor to you |
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| *; Tier 12 | | *; Tier 12 |
| *Leaping Smash restores 40 Armor to you | | *Leaping Smash restores 40 Armor to you |
| + | *; Tier 13 |
| + | *Leaping Smash restores 43 Armor to you |
| + | *; Tier 14 |
| + | *Leaping Smash restores 46 Armor to you |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Rib Removal || <b>Tier 12</b> - Rib Shatter Direct Damage +37% || OffHand, Ring || {{Spoiler| | + | | || of Rib Removal || <b>Tier 14</b> - Rib Shatter Direct Damage +47% || OffHand, Ring || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Rib Shatter Direct Damage +10% | | *Rib Shatter Direct Damage +10% |
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| *; Tier 12 | | *; Tier 12 |
| *Rib Shatter Direct Damage +37% | | *Rib Shatter Direct Damage +37% |
| + | *; Tier 13 |
| + | *Rib Shatter Direct Damage +42% |
| + | *; Tier 14 |
| + | *Rib Shatter Direct Damage +47% |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Rib Removal || <b>Tier 12</b> - Rib Shatter deals +120 Trauma damage over 20 seconds || Feet, MainHand || {{Spoiler| | + | | || of Rib Removal || <b>Tier 14</b> - Rib Shatter deals +160 Trauma damage over 20 seconds || Feet, MainHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Rib Shatter deals +10 Trauma damage over 20 seconds | | *Rib Shatter deals +10 Trauma damage over 20 seconds |
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| *; Tier 12 | | *; Tier 12 |
| *Rib Shatter deals +120 Trauma damage over 20 seconds | | *Rib Shatter deals +120 Trauma damage over 20 seconds |
| + | *; Tier 13 |
| + | *Rib Shatter deals +140 Trauma damage over 20 seconds |
| + | *; Tier 14 |
| + | *Rib Shatter deals +160 Trauma damage over 20 seconds |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 12</b> - Hurl Lightning Damage +32% and Reuse Time -1 || MainHand, Necklace || {{Spoiler| | + | | || || <b>Tier 14</b> - Hurl Lightning Damage +48% and Reuse Time -1 || MainHand, Necklace || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Hurl Lightning Damage +10% and Reuse Time -1 | | *Hurl Lightning Damage +10% and Reuse Time -1 |
Line 696: |
Line 792: |
| *; Tier 12 | | *; Tier 12 |
| *Hurl Lightning Damage +32% and Reuse Time -1 | | *Hurl Lightning Damage +32% and Reuse Time -1 |
| + | *; Tier 13 |
| + | *Hurl Lightning Damage +40% and Reuse Time -1 |
| + | *; Tier 14 |
| + | *Hurl Lightning Damage +48% and Reuse Time -1 |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Ribcage Explosion || <b>Tier 12</b> - Rib Shatter deals +130 damage to targets that are knocked down || Legs, Necklace || {{Spoiler| | + | | || of Ribcage Explosion || <b>Tier 14</b> - Rib Shatter deals +170 damage to targets that are knocked down || Legs, Necklace || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Rib Shatter deals +20 damage to targets that are knocked down | | *Rib Shatter deals +20 damage to targets that are knocked down |
Line 723: |
Line 823: |
| *; Tier 12 | | *; Tier 12 |
| *Rib Shatter deals +130 damage to targets that are knocked down | | *Rib Shatter deals +130 damage to targets that are knocked down |
| + | *; Tier 13 |
| + | *Rib Shatter deals +150 damage to targets that are knocked down |
| + | *; Tier 14 |
| + | *Rib Shatter deals +170 damage to targets that are knocked down |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 6</b> - Way of the Hammer grants all targets +10 Direct Mitigation for 10 seconds || Head, Legs || {{Spoiler| | + | | || || <b>Tier 7</b> - Way of the Hammer grants all targets +12 Direct Mitigation for 10 seconds || Head, Legs || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Way of the Hammer grants all targets +5 Direct Mitigation for 10 seconds | | *Way of the Hammer grants all targets +5 Direct Mitigation for 10 seconds |
Line 738: |
Line 842: |
| *; Tier 6 | | *; Tier 6 |
| *Way of the Hammer grants all targets +10 Direct Mitigation for 10 seconds | | *Way of the Hammer grants all targets +10 Direct Mitigation for 10 seconds |
| + | *; Tier 7 |
| + | *Way of the Hammer grants all targets +12 Direct Mitigation for 10 seconds |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 12</b> - Rib Shatter and Leaping Smash deal +43% direct damage to targets whose Rage meters are at least 66% full || Head, Hands || {{Spoiler| | + | | || || <b>Tier 14</b> - Rib Shatter and Leaping Smash deal +57% direct damage to targets whose Rage meters are at least 66% full || Head, Hands || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Rib Shatter and Leaping Smash deal +10% direct damage to targets whose Rage meters are at least 66% full | | *Rib Shatter and Leaping Smash deal +10% direct damage to targets whose Rage meters are at least 66% full |
Line 765: |
Line 871: |
| *; Tier 12 | | *; Tier 12 |
| *Rib Shatter and Leaping Smash deal +43% direct damage to targets whose Rage meters are at least 66% full | | *Rib Shatter and Leaping Smash deal +43% direct damage to targets whose Rage meters are at least 66% full |
| + | *; Tier 13 |
| + | *Rib Shatter and Leaping Smash deal +50% direct damage to targets whose Rage meters are at least 66% full |
| + | *; Tier 14 |
| + | *Rib Shatter and Leaping Smash deal +57% direct damage to targets whose Rage meters are at least 66% full |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Thunder Healing || <b>Tier 12</b> - Thunderstrike heals you for 28 health || Legs, Necklace || {{Spoiler| | + | | || of Thunder Healing || <b>Tier 14</b> - Thunderstrike heals you for 33 health || Legs, Necklace || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Thunderstrike heals you for 2 health | | *Thunderstrike heals you for 2 health |
Line 792: |
Line 902: |
| *; Tier 12 | | *; Tier 12 |
| *Thunderstrike heals you for 28 health | | *Thunderstrike heals you for 28 health |
| + | *; Tier 13 |
| + | *Thunderstrike heals you for 30 health |
| + | *; Tier 14 |
| + | *Thunderstrike heals you for 33 health |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Discordant Thunder || <b>Tier 12</b> - Thunderstrike deals +16% damage and knocks all targets back || Hands, Feet || {{Spoiler| | + | | || of Discordant Thunder || <b>Tier 14</b> - Thunderstrike deals +18% damage and knocks all targets back || Hands, Feet || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Thunderstrike deals +5% damage and knocks all targets back | | *Thunderstrike deals +5% damage and knocks all targets back |
Line 819: |
Line 933: |
| *; Tier 12 | | *; Tier 12 |
| *Thunderstrike deals +16% damage and knocks all targets back | | *Thunderstrike deals +16% damage and knocks all targets back |
| + | *; Tier 13 |
| + | *Thunderstrike deals +17% damage and knocks all targets back |
| + | *; Tier 14 |
| + | *Thunderstrike deals +18% damage and knocks all targets back |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | Thunderstriking || of Thunder Strikes || <b>Tier 12</b> - Thunderstrike Damage +40% || MainHand, OffHand || {{Spoiler| | + | | Thunderstriking || of Thunder Strikes || <b>Tier 14</b> - Thunderstrike Damage +48% || MainHand, OffHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Thunderstrike Damage +7% | | *Thunderstrike Damage +7% |
Line 846: |
Line 964: |
| *; Tier 12 | | *; Tier 12 |
| *Thunderstrike Damage +40% | | *Thunderstrike Damage +40% |
| + | *; Tier 13 |
| + | *Thunderstrike Damage +44% |
| + | *; Tier 14 |
| + | *Thunderstrike Damage +48% |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | Discharging || || <b>Tier 12</b> - Discharging Strike Damage +30% || Legs, MainHand || {{Spoiler| | + | | Discharging || || <b>Tier 14</b> - Discharging Strike Damage +42% || Legs, MainHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Discharging Strike Damage +8% | | *Discharging Strike Damage +8% |
Line 870: |
Line 992: |
| *Discharging Strike Damage +26% | | *Discharging Strike Damage +26% |
| *; Tier 11 | | *; Tier 11 |
− | *Discharging Strike Damage +28% | + | *Discharging Strike Damage +30% |
| *; Tier 12 | | *; Tier 12 |
− | *Discharging Strike Damage +30% | + | *Discharging Strike Damage +34% |
| + | *; Tier 13 |
| + | *Discharging Strike Damage +38% |
| + | *; Tier 14 |
| + | *Discharging Strike Damage +42% |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 12</b> - Discharging Strike deals +12% damage plus 41% more damage if target's Rage meter is at least 66% full || Hands, Feet || {{Spoiler| | + | | || || <b>Tier 14</b> - Discharging Strike deals +12% damage plus 55% more damage if target's Rage meter is at least 66% full || Hands, Feet || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Discharging Strike deals +1% damage plus 8% more damage if target's Rage meter is at least 66% full | | *Discharging Strike deals +1% damage plus 8% more damage if target's Rage meter is at least 66% full |
Line 900: |
Line 1,026: |
| *; Tier 12 | | *; Tier 12 |
| *Discharging Strike deals +12% damage plus 41% more damage if target's Rage meter is at least 66% full | | *Discharging Strike deals +12% damage plus 41% more damage if target's Rage meter is at least 66% full |
| + | *; Tier 13 |
| + | *Discharging Strike deals +12% damage plus 48% more damage if target's Rage meter is at least 66% full |
| + | *; Tier 14 |
| + | *Discharging Strike deals +12% damage plus 55% more damage if target's Rage meter is at least 66% full |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 12</b> - Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 15 seconds || OffHand, Ring || {{Spoiler| | + | | || || <b>Tier 14</b> - Discharging Strike and Latent Charge boost your Epic Attack damage +90 for 15 seconds || OffHand, Ring || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Discharging Strike and Latent Charge boost your Epic Attack damage +15 for 15 seconds | | *Discharging Strike and Latent Charge boost your Epic Attack damage +15 for 15 seconds |
Line 927: |
Line 1,057: |
| *; Tier 12 | | *; Tier 12 |
| *Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 15 seconds | | *Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 15 seconds |
| + | *; Tier 13 |
| + | *Discharging Strike and Latent Charge boost your Epic Attack damage +80 for 15 seconds |
| + | *; Tier 14 |
| + | *Discharging Strike and Latent Charge boost your Epic Attack damage +90 for 15 seconds |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Discount Discharges || <b>Tier 6</b> - Discharging Strike Power Cost -17 || Head, Chest || {{Spoiler| | + | | || of Discount Discharges || <b>Tier 7</b> - Discharging Strike Power Cost -20 || Head, Chest || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Discharging Strike Power Cost -7 | | *Discharging Strike Power Cost -7 |
Line 942: |
Line 1,076: |
| *; Tier 6 | | *; Tier 6 |
| *Discharging Strike Power Cost -17 | | *Discharging Strike Power Cost -17 |
| + | *; Tier 7 |
| + | *Discharging Strike Power Cost -20 |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 12</b> - Hurl Lightning deals +16% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns || OffHand || {{Spoiler| | + | | || || <b>Tier 14</b> - Hurl Lightning deals +22% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns || OffHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Hurl Lightning deals +5% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns | | *Hurl Lightning deals +5% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns |
Line 969: |
Line 1,105: |
| *; Tier 12 | | *; Tier 12 |
| *Hurl Lightning deals +16% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns | | *Hurl Lightning deals +16% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns |
| + | *; Tier 13 |
| + | *Hurl Lightning deals +19% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns |
| + | *; Tier 14 |
| + | *Hurl Lightning deals +22% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | Reckful || || <b>Tier 6</b> - Reckless Slam boosts your direct damage mitigation +10 for 5 seconds || Head, OffHand || {{Spoiler| | + | | Reckful || || <b>Tier 7</b> - Reckless Slam boosts your direct damage mitigation +14 for 5 seconds || Head, OffHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Reckless Slam boosts your direct damage mitigation +2 for 5 seconds | | *Reckless Slam boosts your direct damage mitigation +2 for 5 seconds |
Line 983: |
Line 1,123: |
| *Reckless Slam boosts your direct damage mitigation +8 for 5 seconds | | *Reckless Slam boosts your direct damage mitigation +8 for 5 seconds |
| *; Tier 6 | | *; Tier 6 |
− | *Reckless Slam boosts your direct damage mitigation +10 for 5 seconds | + | *Reckless Slam boosts your direct damage mitigation +12 for 5 seconds |
| + | *; Tier 7 |
| + | *Reckless Slam boosts your direct damage mitigation +14 for 5 seconds |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 12</b> - Hurl Lightning Damage +43% || Head, Feet || {{Spoiler| | + | | || || <b>Tier 14</b> - Hurl Lightning Damage +59% || Head, Feet || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Hurl Lightning Damage +10% | | *Hurl Lightning Damage +10% |
Line 1,011: |
Line 1,153: |
| *; Tier 12 | | *; Tier 12 |
| *Hurl Lightning Damage +43% | | *Hurl Lightning Damage +43% |
| + | *; Tier 13 |
| + | *Hurl Lightning Damage +51% |
| + | *; Tier 14 |
| + | *Hurl Lightning Damage +59% |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | Reckless || of Reckless Slamming || <b>Tier 12</b> - Reckless Slam Damage +32% || Chest, MainHand || {{Spoiler| | + | | Reckless || of Reckless Slamming || <b>Tier 14</b> - Reckless Slam Damage +51% || Chest, MainHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Reckless Slam Damage +10% | | *Reckless Slam Damage +10% |
Line 1,037: |
Line 1,183: |
| *Reckless Slam Damage +30% | | *Reckless Slam Damage +30% |
| *; Tier 12 | | *; Tier 12 |
− | *Reckless Slam Damage +32% | + | *Reckless Slam Damage +37% |
| + | *; Tier 13 |
| + | *Reckless Slam Damage +44% |
| + | *; Tier 14 |
| + | *Reckless Slam Damage +51% |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 12</b> - Latent Charge Direct Damage +92% || Head, Legs || {{Spoiler| | + | | || || <b>Tier 14</b> - Latent Charge Direct Damage +95% || Head, Legs || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
− | *Latent Charge Direct Damage +37% | + | *Latent Charge Direct Damage +20% |
| *; Tier 2 | | *; Tier 2 |
− | *Latent Charge Direct Damage +42% | + | *Latent Charge Direct Damage +25% |
| *; Tier 3 | | *; Tier 3 |
− | *Latent Charge Direct Damage +47% | + | *Latent Charge Direct Damage +30% |
| *; Tier 4 | | *; Tier 4 |
− | *Latent Charge Direct Damage +52% | + | *Latent Charge Direct Damage +35% |
| *; Tier 5 | | *; Tier 5 |
− | *Latent Charge Direct Damage +57% | + | *Latent Charge Direct Damage +40% |
| *; Tier 6 | | *; Tier 6 |
− | *Latent Charge Direct Damage +62% | + | *Latent Charge Direct Damage +45% |
| *; Tier 7 | | *; Tier 7 |
− | *Latent Charge Direct Damage +67% | + | *Latent Charge Direct Damage +50% |
| *; Tier 8 | | *; Tier 8 |
− | *Latent Charge Direct Damage +72% | + | *Latent Charge Direct Damage +55% |
| *; Tier 9 | | *; Tier 9 |
− | *Latent Charge Direct Damage +77% | + | *Latent Charge Direct Damage +60% |
| *; Tier 10 | | *; Tier 10 |
− | *Latent Charge Direct Damage +82% | + | *Latent Charge Direct Damage +65% |
| *; Tier 11 | | *; Tier 11 |
− | *Latent Charge Direct Damage +87% | + | *Latent Charge Direct Damage +70% |
| *; Tier 12 | | *; Tier 12 |
− | *Latent Charge Direct Damage +92% | + | *Latent Charge Direct Damage +75% |
| + | *; Tier 13 |
| + | *Latent Charge Direct Damage +85% |
| + | *; Tier 14 |
| + | *Latent Charge Direct Damage +95% |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 12</b> - Reckless Slam deals +28% damage and taunts -280 || Necklace, Ring || {{Spoiler| | + | | || || <b>Tier 14</b> - Reckless Slam deals +38% damage and taunts -320 || Necklace, Ring || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Reckless Slam deals +6% damage and taunts -60 | | *Reckless Slam deals +6% damage and taunts -60 |
Line 1,092: |
Line 1,246: |
| *; Tier 12 | | *; Tier 12 |
| *Reckless Slam deals +28% damage and taunts -280 | | *Reckless Slam deals +28% damage and taunts -280 |
| + | *; Tier 13 |
| + | *Reckless Slam deals +33% damage and taunts -300 |
| + | *; Tier 14 |
| + | *Reckless Slam deals +38% damage and taunts -320 |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 12</b> - Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds || Hands, Feet || {{Spoiler| | + | | || || <b>Tier 14</b> - Reckless Slam and Reverberating Strike boost your Nice Attack Damage +80 for 9 seconds || Hands, Feet || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Reckless Slam and Reverberating Strike boost your Nice Attack Damage +7 for 9 seconds | | *Reckless Slam and Reverberating Strike boost your Nice Attack Damage +7 for 9 seconds |
Line 1,119: |
Line 1,277: |
| *; Tier 12 | | *; Tier 12 |
| *Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds | | *Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds |
| + | *; Tier 13 |
| + | *Reckless Slam and Reverberating Strike boost your Nice Attack Damage +71 for 9 seconds |
| + | *; Tier 14 |
| + | *Reckless Slam and Reverberating Strike boost your Nice Attack Damage +80 for 9 seconds |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || || <b>Tier 12</b> - Latent Charge deals +120 Electricity damage after a 15 second delay || Chest, Hands || {{Spoiler| | + | | || || <b>Tier 14</b> - Latent Charge deals +160 Electricity damage after a 15 second delay || Chest, Hands || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Latent Charge deals +10 Electricity damage after a 15 second delay | | *Latent Charge deals +10 Electricity damage after a 15 second delay |
Line 1,146: |
Line 1,308: |
| *; Tier 12 | | *; Tier 12 |
| *Latent Charge deals +120 Electricity damage after a 15 second delay | | *Latent Charge deals +120 Electricity damage after a 15 second delay |
| + | *; Tier 13 |
| + | *Latent Charge deals +140 Electricity damage after a 15 second delay |
| + | *; Tier 14 |
| + | *Latent Charge deals +160 Electricity damage after a 15 second delay |
| |Expand}} | | |Expand}} |
| |- | | |- |
− | | || of Taunting Reverberations || <b>Tier 12</b> - Reverberating Strike restores 24 armor to you and taunts -215 || Chest, OffHand || {{Spoiler| | + | | || of Taunting Reverberations || <b>Tier 14</b> - Reverberating Strike restores 28 armor to you and taunts -245 || Chest, OffHand || {{Spoiler| |
| *; Tier 1 | | *; Tier 1 |
| *Reverberating Strike restores 2 armor to you and taunts -50 | | *Reverberating Strike restores 2 armor to you and taunts -50 |
Line 1,173: |
Line 1,339: |
| *; Tier 12 | | *; Tier 12 |
| *Reverberating Strike restores 24 armor to you and taunts -215 | | *Reverberating Strike restores 24 armor to you and taunts -215 |
| + | *; Tier 13 |
| + | *Reverberating Strike restores 26 armor to you and taunts -230 |
| + | *; Tier 14 |
| + | *Reverberating Strike restores 28 armor to you and taunts -245 |
| |Expand}} | | |Expand}} |
| |} | | |} |
Prefix |
Suffix |
Best Tier |
Slot |
All Tiers
|
|
of Hammering |
Tier 7 - Hammer Base Damage +23% |
Head, MainHand |
- Tier 1
- Hammer Damage +3
- Tier 2
- Hammer Base Damage +8%
- Tier 3
- Hammer Base Damage +11%
- Tier 4
- Hammer Base Damage +14%
- Tier 5
- Hammer Base Damage +17%
- Tier 6
- Hammer Base Damage +20%
- Tier 7
- Hammer Base Damage +23%
Expand
|
|
of Vindictive Clubbing |
Tier 14 - Hammer attacks deal +15% damage but generate +45% Rage |
Legs, Necklace |
- Tier 1
- Hammer attacks deal +1% damage but generate +3% Rage
- Tier 2
- Hammer attacks deal +2% damage but generate +6% Rage
- Tier 3
- Hammer attacks deal +3% damage but generate +9% Rage
- Tier 4
- Hammer attacks deal +4% damage but generate +12% Rage
- Tier 5
- Hammer attacks deal +5% damage but generate +15% Rage
- Tier 6
- Hammer attacks deal +6% damage but generate +18% Rage
- Tier 7
- Hammer attacks deal +7% damage but generate +21% Rage
- Tier 8
- Hammer attacks deal +8% damage but generate +24% Rage
- Tier 9
- Hammer attacks deal +9% damage but generate +27% Rage
- Tier 10
- Hammer attacks deal +10% damage but generate +30% Rage
- Tier 11
- Hammer attacks deal +11% damage but generate +33% Rage
- Tier 12
- Hammer attacks deal +12% damage but generate +36% Rage
- Tier 13
- Hammer attacks deal +13% damage but generate +39% Rage
- Tier 14
- Hammer attacks deal +15% damage but generate +45% Rage
Expand
|
|
of Braining |
Tier 14 - Hammer attacks deal +20% damage to targets whose Rage meters are at least 66% full |
Chest, Hands |
- Tier 1
- Hammer attacks deal +5% damage to targets whose Rage meters are at least 66% full
- Tier 2
- Hammer attacks deal +6% damage to targets whose Rage meters are at least 66% full
- Tier 3
- Hammer attacks deal +7% damage to targets whose Rage meters are at least 66% full
- Tier 4
- Hammer attacks deal +8% damage to targets whose Rage meters are at least 66% full
- Tier 5
- Hammer attacks deal +9% damage to targets whose Rage meters are at least 66% full
- Tier 6
- Hammer attacks deal +10% damage to targets whose Rage meters are at least 66% full
- Tier 7
- Hammer attacks deal +11% damage to targets whose Rage meters are at least 66% full
- Tier 8
- Hammer attacks deal +12% damage to targets whose Rage meters are at least 66% full
- Tier 9
- Hammer attacks deal +13% damage to targets whose Rage meters are at least 66% full
- Tier 10
- Hammer attacks deal +14% damage to targets whose Rage meters are at least 66% full
- Tier 11
- Hammer attacks deal +15% damage to targets whose Rage meters are at least 66% full
- Tier 12
- Hammer attacks deal +16% damage to targets whose Rage meters are at least 66% full
- Tier 13
- Hammer attacks deal +18% damage to targets whose Rage meters are at least 66% full
- Tier 14
- Hammer attacks deal +20% damage to targets whose Rage meters are at least 66% full
Expand
|
|
of Dazing |
Tier 14 - Hammer attacks have a 14% chance to Knock Down targets whose Rage meter is at least 66% full |
Feet |
- Tier 1
- Hammer attacks have a 1% chance to Knock Down targets whose Rage meter is at least 66% full
- Tier 2
- Hammer attacks have a 2% chance to Knock Down targets whose Rage meter is at least 66% full
- Tier 3
- Hammer attacks have a 3% chance to Knock Down targets whose Rage meter is at least 66% full
- Tier 4
- Hammer attacks have a 4% chance to Knock Down targets whose Rage meter is at least 66% full
- Tier 5
- Hammer attacks have a 5% chance to Knock Down targets whose Rage meter is at least 66% full
- Tier 6
- Hammer attacks have a 6% chance to Knock Down targets whose Rage meter is at least 66% full
- Tier 7
- Hammer attacks have a 7% chance to Knock Down targets whose Rage meter is at least 66% full
- Tier 8
- Hammer attacks have a 8% chance to Knock Down targets whose Rage meter is at least 66% full
- Tier 9
- Hammer attacks have a 9% chance to Knock Down targets whose Rage meter is at least 66% full
- Tier 10
- Hammer attacks have a 10% chance to Knock Down targets whose Rage meter is at least 66% full
- Tier 11
- Hammer attacks have a 11% chance to Knock Down targets whose Rage meter is at least 66% full
- Tier 12
- Hammer attacks have a 12% chance to Knock Down targets whose Rage meter is at least 66% full
- Tier 13
- Hammer attacks have a 13% chance to Knock Down targets whose Rage meter is at least 66% full
- Tier 14
- Hammer attacks have a 14% chance to Knock Down targets whose Rage meter is at least 66% full
Expand
|
|
of Seismic Slamming |
Tier 14 - Seismic Impact Damage +47% |
Head, Ring |
- Tier 1
- Seismic Impact Damage +4%
- Tier 2
- Seismic Impact Damage +7%
- Tier 3
- Seismic Impact Damage +10%
- Tier 4
- Seismic Impact Damage +13%
- Tier 5
- Seismic Impact Damage +16%
- Tier 6
- Seismic Impact Damage +19%
- Tier 7
- Seismic Impact Damage +22%
- Tier 8
- Seismic Impact Damage +25%
- Tier 9
- Seismic Impact Damage +28%
- Tier 10
- Seismic Impact Damage +31%
- Tier 11
- Seismic Impact Damage +34%
- Tier 12
- Seismic Impact Damage +37%
- Tier 13
- Seismic Impact Damage +42%
- Tier 14
- Seismic Impact Damage +47%
Expand
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Tier 7 - Way of the Hammer boosts Slashing and Piercing Damage +15% for 10 seconds |
Ring |
- Tier 1
- Way of the Hammer boosts Slashing and Piercing Damage +2% for 10 seconds
- Tier 2
- Way of the Hammer boosts Slashing and Piercing Damage +4% for 10 seconds
- Tier 3
- Way of the Hammer boosts Slashing and Piercing Damage +6% for 10 seconds
- Tier 4
- Way of the Hammer boosts Slashing and Piercing Damage +8% for 10 seconds
- Tier 5
- Way of the Hammer boosts Slashing and Piercing Damage +10% for 10 seconds
- Tier 6
- Way of the Hammer boosts Slashing and Piercing Damage +12% for 10 seconds
- Tier 7
- Way of the Hammer boosts Slashing and Piercing Damage +15% for 10 seconds
Expand
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|
of Seismic Events |
Tier 7 - Seismic Impact hits all targets within 8 meters and deals +21% damage |
Hands |
- Tier 1
- Seismic Impact hits all targets within 8 meters and deals +3% damage
- Tier 2
- Seismic Impact hits all targets within 8 meters and deals +6% damage
- Tier 3
- Seismic Impact hits all targets within 8 meters and deals +9% damage
- Tier 4
- Seismic Impact hits all targets within 8 meters and deals +12% damage
- Tier 5
- Seismic Impact hits all targets within 8 meters and deals +15% damage
- Tier 6
- Seismic Impact hits all targets within 8 meters and deals +18% damage
- Tier 7
- Seismic Impact hits all targets within 8 meters and deals +21% damage
Expand
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|
|
Tier 7 - Seismic Impact restores 70 Armor to you |
OffHand, Necklace |
- Tier 1
- Seismic Impact restores 10 Armor to you
- Tier 2
- Seismic Impact restores 20 Armor to you
- Tier 3
- Seismic Impact restores 30 Armor to you
- Tier 4
- Seismic Impact restores 40 Armor to you
- Tier 5
- Seismic Impact restores 50 Armor to you
- Tier 6
- Seismic Impact restores 60 Armor to you
- Tier 7
- Seismic Impact restores 70 Armor to you
Expand
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Tier 14 - Seismic Impact deals +71% damage to targets that are Knocked Down |
Chest, Feet |
- Tier 1
- Seismic Impact deals +11% damage to targets that are Knocked Down
- Tier 2
- Seismic Impact deals +15% damage to targets that are Knocked Down
- Tier 3
- Seismic Impact deals +19% damage to targets that are Knocked Down
- Tier 4
- Seismic Impact deals +23% damage to targets that are Knocked Down
- Tier 5
- Seismic Impact deals +27% damage to targets that are Knocked Down
- Tier 6
- Seismic Impact deals +31% damage to targets that are Knocked Down
- Tier 7
- Seismic Impact deals +35% damage to targets that are Knocked Down
- Tier 8
- Seismic Impact deals +39% damage to targets that are Knocked Down
- Tier 9
- Seismic Impact deals +43% damage to targets that are Knocked Down
- Tier 10
- Seismic Impact deals +47% damage to targets that are Knocked Down
- Tier 11
- Seismic Impact deals +51% damage to targets that are Knocked Down
- Tier 12
- Seismic Impact deals +55% damage to targets that are Knocked Down
- Tier 13
- Seismic Impact deals +63% damage to targets that are Knocked Down
- Tier 14
- Seismic Impact deals +71% damage to targets that are Knocked Down
Expand
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Reverberating |
|
Tier 14 - Reverberating Strike Damage +31% |
Legs, MainHand |
- Tier 1
- Reverberating Strike Damage +5%
- Tier 2
- Reverberating Strike Damage +7%
- Tier 3
- Reverberating Strike Damage +9%
- Tier 4
- Reverberating Strike Damage +11%
- Tier 5
- Reverberating Strike Damage +13%
- Tier 6
- Reverberating Strike Damage +15%
- Tier 7
- Reverberating Strike Damage +17%
- Tier 8
- Reverberating Strike Damage +19%
- Tier 9
- Reverberating Strike Damage +21%
- Tier 10
- Reverberating Strike Damage +23%
- Tier 11
- Reverberating Strike Damage +25%
- Tier 12
- Reverberating Strike Damage +27%
- Tier 13
- Reverberating Strike Damage +29%
- Tier 14
- Reverberating Strike Damage +31%
Expand
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Tier 14 - Way of the Hammer restores 70 Armor to all targets |
Hands, Necklace |
- Tier 1
- Way of the Hammer restores 16 Armor to all targets
- Tier 2
- Way of the Hammer restores 20 Armor to all targets
- Tier 3
- Way of the Hammer restores 24 Armor to all targets
- Tier 4
- Way of the Hammer restores 28 Armor to all targets
- Tier 5
- Way of the Hammer restores 32 Armor to all targets
- Tier 6
- Way of the Hammer restores 36 Armor to all targets
- Tier 7
- Way of the Hammer restores 40 Armor to all targets
- Tier 8
- Way of the Hammer restores 44 Armor to all targets
- Tier 9
- Way of the Hammer restores 48 Armor to all targets
- Tier 10
- Way of the Hammer restores 52 Armor to all targets
- Tier 11
- Way of the Hammer restores 56 Armor to all targets
- Tier 12
- Way of the Hammer restores 60 Armor to all targets
- Tier 13
- Way of the Hammer restores 65 Armor to all targets
- Tier 14
- Way of the Hammer restores 70 Armor to all targets
Expand
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Tier 14 - Reverberating Strike deals 62 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns |
Head |
- Tier 1
- Reverberating Strike deals 10 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
- Tier 2
- Reverberating Strike deals 14 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
- Tier 3
- Reverberating Strike deals 18 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
- Tier 4
- Reverberating Strike deals 22 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
- Tier 5
- Reverberating Strike deals 26 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
- Tier 6
- Reverberating Strike deals 30 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
- Tier 7
- Reverberating Strike deals 34 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
- Tier 8
- Reverberating Strike deals 38 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
- Tier 9
- Reverberating Strike deals 42 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
- Tier 10
- Reverberating Strike deals 46 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
- Tier 11
- Reverberating Strike deals 50 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
- Tier 12
- Reverberating Strike deals 54 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
- Tier 13
- Reverberating Strike deals 58 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
- Tier 14
- Reverberating Strike deals 62 direct health damage and applies the Mild Concussion status: target is susceptible to random self-stuns
Expand
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|
of Slagging |
Tier 14 - Pound To Slag Damage +65% |
Chest, Feet |
- Tier 1
- Pound To Slag Damage +7%
- Tier 2
- Pound To Slag Damage +11%
- Tier 3
- Pound To Slag Damage +15%
- Tier 4
- Pound To Slag Damage +19%
- Tier 5
- Pound To Slag Damage +23%
- Tier 6
- Pound To Slag Damage +27%
- Tier 7
- Pound To Slag Damage +31%
- Tier 8
- Pound To Slag Damage +35%
- Tier 9
- Pound To Slag Damage +39%
- Tier 10
- Pound To Slag Damage +43%
- Tier 11
- Pound To Slag Damage +47%
- Tier 12
- Pound To Slag Damage +51%
- Tier 13
- Pound To Slag Damage +58%
- Tier 14
- Pound To Slag Damage +65%
Expand
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|
|
Tier 14 - Hurl Lightning and Thunderstrike Damage +47% |
Chest, Ring |
- Tier 1
- Hurl Lightning and Thunderstrike Damage +5%
- Tier 2
- Hurl Lightning and Thunderstrike Damage +7%
- Tier 3
- Hurl Lightning and Thunderstrike Damage +9%
- Tier 4
- Hurl Lightning and Thunderstrike Damage +11%
- Tier 5
- Hurl Lightning and Thunderstrike Damage +14%
- Tier 6
- Hurl Lightning and Thunderstrike Damage +17%
- Tier 7
- Hurl Lightning and Thunderstrike Damage +20%
- Tier 8
- Hurl Lightning and Thunderstrike Damage +23%
- Tier 9
- Hurl Lightning and Thunderstrike Damage +26%
- Tier 10
- Hurl Lightning and Thunderstrike Damage +29%
- Tier 11
- Hurl Lightning and Thunderstrike Damage +32%
- Tier 12
- Hurl Lightning and Thunderstrike Damage +35%
- Tier 13
- Hurl Lightning and Thunderstrike Damage +41%
- Tier 14
- Hurl Lightning and Thunderstrike Damage +47%
Expand
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|
of Healthy Obliteration |
Tier 14 - Pound To Slag restores 108 health to you |
Ring, OffHand |
- Tier 1
- Pound To Slag restores 8 health to you
- Tier 2
- Pound To Slag restores 16 health to you
- Tier 3
- Pound To Slag restores 24 health to you
- Tier 4
- Pound To Slag restores 32 health to you
- Tier 5
- Pound To Slag restores 40 health to you
- Tier 6
- Pound To Slag restores 48 health to you
- Tier 7
- Pound To Slag restores 56 health to you
- Tier 8
- Pound To Slag restores 64 health to you
- Tier 9
- Pound To Slag restores 72 health to you
- Tier 10
- Pound To Slag restores 80 health to you
- Tier 11
- Pound To Slag restores 88 health to you
- Tier 12
- Pound To Slag restores 96 health to you
- Tier 13
- Pound To Slag restores 102 health to you
- Tier 14
- Pound To Slag restores 108 health to you
Expand
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|
of Frenzied Slagging |
Tier 14 - Pound To Slag deals +28% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35% |
Hands |
- Tier 1
- Pound To Slag deals +2% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Tier 2
- Pound To Slag deals +4% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Tier 3
- Pound To Slag deals +6% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Tier 4
- Pound To Slag deals +8% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Tier 5
- Pound To Slag deals +10% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Tier 6
- Pound To Slag deals +12% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Tier 7
- Pound To Slag deals +14% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Tier 8
- Pound To Slag deals +16% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Tier 9
- Pound To Slag deals +18% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Tier 10
- Pound To Slag deals +20% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Tier 11
- Pound To Slag deals +22% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Tier 12
- Pound To Slag deals +24% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Tier 13
- Pound To Slag deals +26% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
- Tier 14
- Pound To Slag deals +28% damage and hits all enemies within 5 meters, but reuse time is +10 seconds and Power cost is +35%
Expand
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of Proud Pounding |
Tier 1 - Pound To Slag hastens the current reuse timer of Look at My Hammer by 5 seconds |
Necklace |
|
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Tier 7 - Way of the Hammer boosts all targets' Electricity Damage +16% for 10 seconds |
MainHand |
- Tier 1
- Way of the Hammer boosts all targets' Electricity Damage +2% for 10 seconds
- Tier 2
- Way of the Hammer boosts all targets' Electricity Damage +4% for 10 seconds
- Tier 3
- Way of the Hammer boosts all targets' Electricity Damage +6% for 10 seconds
- Tier 4
- Way of the Hammer boosts all targets' Electricity Damage +8% for 10 seconds
- Tier 5
- Way of the Hammer boosts all targets' Electricity Damage +10% for 10 seconds
- Tier 6
- Way of the Hammer boosts all targets' Electricity Damage +12% for 10 seconds
- Tier 7
- Way of the Hammer boosts all targets' Electricity Damage +16% for 10 seconds
Expand
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|
of Nice Looking Hammers |
Tier 14 - Look At My Hammer restores +72 health to you |
OffHand, Ring |
- Tier 1
- Look At My Hammer restores +7 health to you
- Tier 2
- Look At My Hammer restores +12 health to you
- Tier 3
- Look At My Hammer restores +17 health to you
- Tier 4
- Look At My Hammer restores +22 health to you
- Tier 5
- Look At My Hammer restores +27 health to you
- Tier 6
- Look At My Hammer restores +32 health to you
- Tier 7
- Look At My Hammer restores +37 health to you
- Tier 8
- Look At My Hammer restores +42 health to you
- Tier 9
- Look At My Hammer restores +47 health to you
- Tier 10
- Look At My Hammer restores +52 health to you
- Tier 11
- Look At My Hammer restores +57 health to you
- Tier 12
- Look At My Hammer restores +62 health to you
- Tier 13
- Look At My Hammer restores +67 health to you
- Tier 14
- Look At My Hammer restores +72 health to you
Expand
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|
of Attractive Clubs |
Tier 14 - Look At My Hammer restores +106 armor to you |
Chest, Necklace |
- Tier 1
- Look At My Hammer restores +15 armor to you
- Tier 2
- Look At My Hammer restores +22 armor to you
- Tier 3
- Look At My Hammer restores +29 armor to you
- Tier 4
- Look At My Hammer restores +36 armor to you
- Tier 5
- Look At My Hammer restores +43 armor to you
- Tier 6
- Look At My Hammer restores +50 armor to you
- Tier 7
- Look At My Hammer restores +57 armor to you
- Tier 8
- Look At My Hammer restores +64 armor to you
- Tier 9
- Look At My Hammer restores +71 armor to you
- Tier 10
- Look At My Hammer restores +78 armor to you
- Tier 11
- Look At My Hammer restores +85 armor to you
- Tier 12
- Look At My Hammer restores +92 armor to you
- Tier 13
- Look At My Hammer restores +99 armor to you
- Tier 14
- Look At My Hammer restores +106 armor to you
Expand
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|
of Safe Clubbing |
Tier 14 - Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 36 for 5 seconds |
Head |
- Tier 1
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 3 for 5 seconds
- Tier 2
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 6 for 5 seconds
- Tier 3
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 9 for 5 seconds
- Tier 4
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 12 for 5 seconds
- Tier 5
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 15 for 5 seconds
- Tier 6
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 18 for 5 seconds
- Tier 7
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 20 for 5 seconds
- Tier 8
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 22 for 5 seconds
- Tier 9
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 24 for 5 seconds
- Tier 10
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 26 for 5 seconds
- Tier 11
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 28 for 5 seconds
- Tier 12
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 30 for 5 seconds
- Tier 13
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 33 for 5 seconds
- Tier 14
- Look At My Hammer reduces the damage you take from Slashing, Piercing, and Crushing attacks by 36 for 5 seconds
Expand
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|
of Efficient Clubbing |
Tier 7 - After using Look At My Hammer, all other Hammer attacks cost -9 Power for 8 seconds |
Hands |
- Tier 1
- After using Look At My Hammer, all other Hammer attacks cost -3 Power for 8 seconds
- Tier 2
- After using Look At My Hammer, all other Hammer attacks cost -4 Power for 8 seconds
- Tier 3
- After using Look At My Hammer, all other Hammer attacks cost -5 Power for 8 seconds
- Tier 4
- After using Look At My Hammer, all other Hammer attacks cost -6 Power for 8 seconds
- Tier 5
- After using Look At My Hammer, all other Hammer attacks cost -7 Power for 8 seconds
- Tier 6
- After using Look At My Hammer, all other Hammer attacks cost -8 Power for 8 seconds
- Tier 7
- After using Look At My Hammer, all other Hammer attacks cost -9 Power for 8 seconds
Expand
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|
of Efficient Clubbing |
Tier 7 - After using Look At My Hammer, all other Hammer attacks cost -8 Power for 10 seconds |
MainHand |
- Tier 1
- After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 seconds
- Tier 2
- After using Look At My Hammer, all other Hammer attacks cost -3 Power for 10 seconds
- Tier 3
- After using Look At My Hammer, all other Hammer attacks cost -4 Power for 10 seconds
- Tier 4
- After using Look At My Hammer, all other Hammer attacks cost -5 Power for 10 seconds
- Tier 5
- After using Look At My Hammer, all other Hammer attacks cost -6 Power for 10 seconds
- Tier 6
- After using Look At My Hammer, all other Hammer attacks cost -7 Power for 10 seconds
- Tier 7
- After using Look At My Hammer, all other Hammer attacks cost -8 Power for 10 seconds
Expand
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|
of Efficient Clubbing |
Tier 7 - After using Look At My Hammer, all other Hammer attacks cost -7 Power for 12 seconds |
Legs |
- Tier 1
- After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds
- Tier 2
- After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
- Tier 3
- After using Look At My Hammer, all other Hammer attacks cost -3 Power for 12 seconds
- Tier 4
- After using Look At My Hammer, all other Hammer attacks cost -4 Power for 12 seconds
- Tier 5
- After using Look At My Hammer, all other Hammer attacks cost -5 Power for 12 seconds
- Tier 6
- After using Look At My Hammer, all other Hammer attacks cost -6 Power for 12 seconds
- Tier 7
- After using Look At My Hammer, all other Hammer attacks cost -7 Power for 12 seconds
Expand
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|
of Leaping and Smashing |
Tier 14 - Leaping Smash Damage +80% |
Legs, MainHand |
- Tier 1
- Leaping Smash Damage +7%
- Tier 2
- Leaping Smash Damage +12%
- Tier 3
- Leaping Smash Damage +17%
- Tier 4
- Leaping Smash Damage +22%
- Tier 5
- Leaping Smash Damage +27%
- Tier 6
- Leaping Smash Damage +32%
- Tier 7
- Leaping Smash Damage +37%
- Tier 8
- Leaping Smash Damage +42%
- Tier 9
- Leaping Smash Damage +47%
- Tier 10
- Leaping Smash Damage +52%
- Tier 11
- Leaping Smash Damage +57%
- Tier 12
- Leaping Smash Damage +62%
- Tier 13
- Leaping Smash Damage +71%
- Tier 14
- Leaping Smash Damage +80%
Expand
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of Leaping and Smashing |
Tier 14 - Leaping Smash and Latent Charge boost your Core Attack damage +87 for 6 seconds |
Ring, Necklace |
- Tier 1
- Leaping Smash and Latent Charge boost your Core Attack damage +12 for 6 seconds
- Tier 2
- Leaping Smash and Latent Charge boost your Core Attack damage +17 for 6 seconds
- Tier 3
- Leaping Smash and Latent Charge boost your Core Attack damage +22 for 6 seconds
- Tier 4
- Leaping Smash and Latent Charge boost your Core Attack damage +27 for 6 seconds
- Tier 5
- Leaping Smash and Latent Charge boost your Core Attack damage +32 for 6 seconds
- Tier 6
- Leaping Smash and Latent Charge boost your Core Attack damage +37 for 6 seconds
- Tier 7
- Leaping Smash and Latent Charge boost your Core Attack damage +42 for 6 seconds
- Tier 8
- Leaping Smash and Latent Charge boost your Core Attack damage +47 for 6 seconds
- Tier 9
- Leaping Smash and Latent Charge boost your Core Attack damage +52 for 6 seconds
- Tier 10
- Leaping Smash and Latent Charge boost your Core Attack damage +57 for 6 seconds
- Tier 11
- Leaping Smash and Latent Charge boost your Core Attack damage +62 for 6 seconds
- Tier 12
- Leaping Smash and Latent Charge boost your Core Attack damage +67 for 6 seconds
- Tier 13
- Leaping Smash and Latent Charge boost your Core Attack damage +77 for 6 seconds
- Tier 14
- Leaping Smash and Latent Charge boost your Core Attack damage +87 for 6 seconds
Expand
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|
of Armored Leaping |
Tier 14 - Leaping Smash restores 46 Armor to you |
Chest, Feet |
- Tier 1
- Leaping Smash restores 7 Armor to you
- Tier 2
- Leaping Smash restores 10 Armor to you
- Tier 3
- Leaping Smash restores 13 Armor to you
- Tier 4
- Leaping Smash restores 16 Armor to you
- Tier 5
- Leaping Smash restores 19 Armor to you
- Tier 6
- Leaping Smash restores 22 Armor to you
- Tier 7
- Leaping Smash restores 25 Armor to you
- Tier 8
- Leaping Smash restores 28 Armor to you
- Tier 9
- Leaping Smash restores 31 Armor to you
- Tier 10
- Leaping Smash restores 34 Armor to you
- Tier 11
- Leaping Smash restores 37 Armor to you
- Tier 12
- Leaping Smash restores 40 Armor to you
- Tier 13
- Leaping Smash restores 43 Armor to you
- Tier 14
- Leaping Smash restores 46 Armor to you
Expand
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of Rib Removal |
Tier 14 - Rib Shatter Direct Damage +47% |
OffHand, Ring |
- Tier 1
- Rib Shatter Direct Damage +10%
- Tier 2
- Rib Shatter Direct Damage +13%
- Tier 3
- Rib Shatter Direct Damage +16%
- Tier 4
- Rib Shatter Direct Damage +19%
- Tier 5
- Rib Shatter Direct Damage +22%
- Tier 6
- Rib Shatter Direct Damage +25%
- Tier 7
- Rib Shatter Direct Damage +27%
- Tier 8
- Rib Shatter Direct Damage +29%
- Tier 9
- Rib Shatter Direct Damage +31%
- Tier 10
- Rib Shatter Direct Damage +33%
- Tier 11
- Rib Shatter Direct Damage +35%
- Tier 12
- Rib Shatter Direct Damage +37%
- Tier 13
- Rib Shatter Direct Damage +42%
- Tier 14
- Rib Shatter Direct Damage +47%
Expand
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|
of Rib Removal |
Tier 14 - Rib Shatter deals +160 Trauma damage over 20 seconds |
Feet, MainHand |
- Tier 1
- Rib Shatter deals +10 Trauma damage over 20 seconds
- Tier 2
- Rib Shatter deals +20 Trauma damage over 20 seconds
- Tier 3
- Rib Shatter deals +30 Trauma damage over 20 seconds
- Tier 4
- Rib Shatter deals +40 Trauma damage over 20 seconds
- Tier 5
- Rib Shatter deals +50 Trauma damage over 20 seconds
- Tier 6
- Rib Shatter deals +60 Trauma damage over 20 seconds
- Tier 7
- Rib Shatter deals +70 Trauma damage over 20 seconds
- Tier 8
- Rib Shatter deals +80 Trauma damage over 20 seconds
- Tier 9
- Rib Shatter deals +90 Trauma damage over 20 seconds
- Tier 10
- Rib Shatter deals +100 Trauma damage over 20 seconds
- Tier 11
- Rib Shatter deals +110 Trauma damage over 20 seconds
- Tier 12
- Rib Shatter deals +120 Trauma damage over 20 seconds
- Tier 13
- Rib Shatter deals +140 Trauma damage over 20 seconds
- Tier 14
- Rib Shatter deals +160 Trauma damage over 20 seconds
Expand
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|
|
Tier 14 - Hurl Lightning Damage +48% and Reuse Time -1 |
MainHand, Necklace |
- Tier 1
- Hurl Lightning Damage +10% and Reuse Time -1
- Tier 2
- Hurl Lightning Damage +12% and Reuse Time -1
- Tier 3
- Hurl Lightning Damage +14% and Reuse Time -1
- Tier 4
- Hurl Lightning Damage +16% and Reuse Time -1
- Tier 5
- Hurl Lightning Damage +18% and Reuse Time -1
- Tier 6
- Hurl Lightning Damage +20% and Reuse Time -1
- Tier 7
- Hurl Lightning Damage +22% and Reuse Time -1
- Tier 8
- Hurl Lightning Damage +24% and Reuse Time -1
- Tier 9
- Hurl Lightning Damage +26% and Reuse Time -1
- Tier 10
- Hurl Lightning Damage +28% and Reuse Time -1
- Tier 11
- Hurl Lightning Damage +30% and Reuse Time -1
- Tier 12
- Hurl Lightning Damage +32% and Reuse Time -1
- Tier 13
- Hurl Lightning Damage +40% and Reuse Time -1
- Tier 14
- Hurl Lightning Damage +48% and Reuse Time -1
Expand
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of Ribcage Explosion |
Tier 14 - Rib Shatter deals +170 damage to targets that are knocked down |
Legs, Necklace |
- Tier 1
- Rib Shatter deals +20 damage to targets that are knocked down
- Tier 2
- Rib Shatter deals +30 damage to targets that are knocked down
- Tier 3
- Rib Shatter deals +40 damage to targets that are knocked down
- Tier 4
- Rib Shatter deals +50 damage to targets that are knocked down
- Tier 5
- Rib Shatter deals +60 damage to targets that are knocked down
- Tier 6
- Rib Shatter deals +70 damage to targets that are knocked down
- Tier 7
- Rib Shatter deals +80 damage to targets that are knocked down
- Tier 8
- Rib Shatter deals +90 damage to targets that are knocked down
- Tier 9
- Rib Shatter deals +100 damage to targets that are knocked down
- Tier 10
- Rib Shatter deals +110 damage to targets that are knocked down
- Tier 11
- Rib Shatter deals +120 damage to targets that are knocked down
- Tier 12
- Rib Shatter deals +130 damage to targets that are knocked down
- Tier 13
- Rib Shatter deals +150 damage to targets that are knocked down
- Tier 14
- Rib Shatter deals +170 damage to targets that are knocked down
Expand
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|
Tier 7 - Way of the Hammer grants all targets +12 Direct Mitigation for 10 seconds |
Head, Legs |
- Tier 1
- Way of the Hammer grants all targets +5 Direct Mitigation for 10 seconds
- Tier 2
- Way of the Hammer grants all targets +6 Direct Mitigation for 10 seconds
- Tier 3
- Way of the Hammer grants all targets +7 Direct Mitigation for 10 seconds
- Tier 4
- Way of the Hammer grants all targets +8 Direct Mitigation for 10 seconds
- Tier 5
- Way of the Hammer grants all targets +9 Direct Mitigation for 10 seconds
- Tier 6
- Way of the Hammer grants all targets +10 Direct Mitigation for 10 seconds
- Tier 7
- Way of the Hammer grants all targets +12 Direct Mitigation for 10 seconds
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Tier 14 - Rib Shatter and Leaping Smash deal +57% direct damage to targets whose Rage meters are at least 66% full |
Head, Hands |
- Tier 1
- Rib Shatter and Leaping Smash deal +10% direct damage to targets whose Rage meters are at least 66% full
- Tier 2
- Rib Shatter and Leaping Smash deal +13% direct damage to targets whose Rage meters are at least 66% full
- Tier 3
- Rib Shatter and Leaping Smash deal +16% direct damage to targets whose Rage meters are at least 66% full
- Tier 4
- Rib Shatter and Leaping Smash deal +19% direct damage to targets whose Rage meters are at least 66% full
- Tier 5
- Rib Shatter and Leaping Smash deal +22% direct damage to targets whose Rage meters are at least 66% full
- Tier 6
- Rib Shatter and Leaping Smash deal +25% direct damage to targets whose Rage meters are at least 66% full
- Tier 7
- Rib Shatter and Leaping Smash deal +28% direct damage to targets whose Rage meters are at least 66% full
- Tier 8
- Rib Shatter and Leaping Smash deal +31% direct damage to targets whose Rage meters are at least 66% full
- Tier 9
- Rib Shatter and Leaping Smash deal +34% direct damage to targets whose Rage meters are at least 66% full
- Tier 10
- Rib Shatter and Leaping Smash deal +37% direct damage to targets whose Rage meters are at least 66% full
- Tier 11
- Rib Shatter and Leaping Smash deal +40% direct damage to targets whose Rage meters are at least 66% full
- Tier 12
- Rib Shatter and Leaping Smash deal +43% direct damage to targets whose Rage meters are at least 66% full
- Tier 13
- Rib Shatter and Leaping Smash deal +50% direct damage to targets whose Rage meters are at least 66% full
- Tier 14
- Rib Shatter and Leaping Smash deal +57% direct damage to targets whose Rage meters are at least 66% full
Expand
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of Thunder Healing |
Tier 14 - Thunderstrike heals you for 33 health |
Legs, Necklace |
- Tier 1
- Thunderstrike heals you for 2 health
- Tier 2
- Thunderstrike heals you for 4 health
- Tier 3
- Thunderstrike heals you for 6 health
- Tier 4
- Thunderstrike heals you for 8 health
- Tier 5
- Thunderstrike heals you for 10 health
- Tier 6
- Thunderstrike heals you for 12 health
- Tier 7
- Thunderstrike heals you for 14 health
- Tier 8
- Thunderstrike heals you for 16 health
- Tier 9
- Thunderstrike heals you for 18 health
- Tier 10
- Thunderstrike heals you for 20 health
- Tier 11
- Thunderstrike heals you for 24 health
- Tier 12
- Thunderstrike heals you for 28 health
- Tier 13
- Thunderstrike heals you for 30 health
- Tier 14
- Thunderstrike heals you for 33 health
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of Discordant Thunder |
Tier 14 - Thunderstrike deals +18% damage and knocks all targets back |
Hands, Feet |
- Tier 1
- Thunderstrike deals +5% damage and knocks all targets back
- Tier 2
- Thunderstrike deals +6% damage and knocks all targets back
- Tier 3
- Thunderstrike deals +7% damage and knocks all targets back
- Tier 4
- Thunderstrike deals +8% damage and knocks all targets back
- Tier 5
- Thunderstrike deals +9% damage and knocks all targets back
- Tier 6
- Thunderstrike deals +10% damage and knocks all targets back
- Tier 7
- Thunderstrike deals +11% damage and knocks all targets back
- Tier 8
- Thunderstrike deals +12% damage and knocks all targets back
- Tier 9
- Thunderstrike deals +13% damage and knocks all targets back
- Tier 10
- Thunderstrike deals +14% damage and knocks all targets back
- Tier 11
- Thunderstrike deals +15% damage and knocks all targets back
- Tier 12
- Thunderstrike deals +16% damage and knocks all targets back
- Tier 13
- Thunderstrike deals +17% damage and knocks all targets back
- Tier 14
- Thunderstrike deals +18% damage and knocks all targets back
Expand
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Thunderstriking |
of Thunder Strikes |
Tier 14 - Thunderstrike Damage +48% |
MainHand, OffHand |
- Tier 1
- Thunderstrike Damage +7%
- Tier 2
- Thunderstrike Damage +10%
- Tier 3
- Thunderstrike Damage +13%
- Tier 4
- Thunderstrike Damage +16%
- Tier 5
- Thunderstrike Damage +19%
- Tier 6
- Thunderstrike Damage +22%
- Tier 7
- Thunderstrike Damage +25%
- Tier 8
- Thunderstrike Damage +28%
- Tier 9
- Thunderstrike Damage +31%
- Tier 10
- Thunderstrike Damage +34%
- Tier 11
- Thunderstrike Damage +37%
- Tier 12
- Thunderstrike Damage +40%
- Tier 13
- Thunderstrike Damage +44%
- Tier 14
- Thunderstrike Damage +48%
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Discharging |
|
Tier 14 - Discharging Strike Damage +42% |
Legs, MainHand |
- Tier 1
- Discharging Strike Damage +8%
- Tier 2
- Discharging Strike Damage +10%
- Tier 3
- Discharging Strike Damage +12%
- Tier 4
- Discharging Strike Damage +14%
- Tier 5
- Discharging Strike Damage +16%
- Tier 6
- Discharging Strike Damage +18%
- Tier 7
- Discharging Strike Damage +20%
- Tier 8
- Discharging Strike Damage +22%
- Tier 9
- Discharging Strike Damage +24%
- Tier 10
- Discharging Strike Damage +26%
- Tier 11
- Discharging Strike Damage +30%
- Tier 12
- Discharging Strike Damage +34%
- Tier 13
- Discharging Strike Damage +38%
- Tier 14
- Discharging Strike Damage +42%
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Tier 14 - Discharging Strike deals +12% damage plus 55% more damage if target's Rage meter is at least 66% full |
Hands, Feet |
- Tier 1
- Discharging Strike deals +1% damage plus 8% more damage if target's Rage meter is at least 66% full
- Tier 2
- Discharging Strike deals +2% damage plus 11% more damage if target's Rage meter is at least 66% full
- Tier 3
- Discharging Strike deals +3% damage plus 14% more damage if target's Rage meter is at least 66% full
- Tier 4
- Discharging Strike deals +4% damage plus 17% more damage if target's Rage meter is at least 66% full
- Tier 5
- Discharging Strike deals +5% damage plus 20% more damage if target's Rage meter is at least 66% full
- Tier 6
- Discharging Strike deals +6% damage plus 23% more damage if target's Rage meter is at least 66% full
- Tier 7
- Discharging Strike deals +7% damage plus 26% more damage if target's Rage meter is at least 66% full
- Tier 8
- Discharging Strike deals +8% damage plus 29% more damage if target's Rage meter is at least 66% full
- Tier 9
- Discharging Strike deals +9% damage plus 32% more damage if target's Rage meter is at least 66% full
- Tier 10
- Discharging Strike deals +10% damage plus 35% more damage if target's Rage meter is at least 66% full
- Tier 11
- Discharging Strike deals +11% damage plus 38% more damage if target's Rage meter is at least 66% full
- Tier 12
- Discharging Strike deals +12% damage plus 41% more damage if target's Rage meter is at least 66% full
- Tier 13
- Discharging Strike deals +12% damage plus 48% more damage if target's Rage meter is at least 66% full
- Tier 14
- Discharging Strike deals +12% damage plus 55% more damage if target's Rage meter is at least 66% full
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Tier 14 - Discharging Strike and Latent Charge boost your Epic Attack damage +90 for 15 seconds |
OffHand, Ring |
- Tier 1
- Discharging Strike and Latent Charge boost your Epic Attack damage +15 for 15 seconds
- Tier 2
- Discharging Strike and Latent Charge boost your Epic Attack damage +20 for 15 seconds
- Tier 3
- Discharging Strike and Latent Charge boost your Epic Attack damage +25 for 15 seconds
- Tier 4
- Discharging Strike and Latent Charge boost your Epic Attack damage +30 for 15 seconds
- Tier 5
- Discharging Strike and Latent Charge boost your Epic Attack damage +35 for 15 seconds
- Tier 6
- Discharging Strike and Latent Charge boost your Epic Attack damage +40 for 15 seconds
- Tier 7
- Discharging Strike and Latent Charge boost your Epic Attack damage +45 for 15 seconds
- Tier 8
- Discharging Strike and Latent Charge boost your Epic Attack damage +50 for 15 seconds
- Tier 9
- Discharging Strike and Latent Charge boost your Epic Attack damage +55 for 15 seconds
- Tier 10
- Discharging Strike and Latent Charge boost your Epic Attack damage +60 for 15 seconds
- Tier 11
- Discharging Strike and Latent Charge boost your Epic Attack damage +65 for 15 seconds
- Tier 12
- Discharging Strike and Latent Charge boost your Epic Attack damage +70 for 15 seconds
- Tier 13
- Discharging Strike and Latent Charge boost your Epic Attack damage +80 for 15 seconds
- Tier 14
- Discharging Strike and Latent Charge boost your Epic Attack damage +90 for 15 seconds
Expand
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of Discount Discharges |
Tier 7 - Discharging Strike Power Cost -20 |
Head, Chest |
- Tier 1
- Discharging Strike Power Cost -7
- Tier 2
- Discharging Strike Power Cost -9
- Tier 3
- Discharging Strike Power Cost -11
- Tier 4
- Discharging Strike Power Cost -13
- Tier 5
- Discharging Strike Power Cost -15
- Tier 6
- Discharging Strike Power Cost -17
- Tier 7
- Discharging Strike Power Cost -20
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Tier 14 - Hurl Lightning deals +22% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns |
OffHand |
- Tier 1
- Hurl Lightning deals +5% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
- Tier 2
- Hurl Lightning deals +6% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
- Tier 3
- Hurl Lightning deals +7% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
- Tier 4
- Hurl Lightning deals +8% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
- Tier 5
- Hurl Lightning deals +9% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
- Tier 6
- Hurl Lightning deals +10% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
- Tier 7
- Hurl Lightning deals +11% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
- Tier 8
- Hurl Lightning deals +12% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
- Tier 9
- Hurl Lightning deals +13% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
- Tier 10
- Hurl Lightning deals +14% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
- Tier 11
- Hurl Lightning deals +15% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
- Tier 12
- Hurl Lightning deals +16% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
- Tier 13
- Hurl Lightning deals +19% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
- Tier 14
- Hurl Lightning deals +22% damage and if the target's Rage meter is 66% or higher, applies Moderate Concussion status: target is prone to random self-stuns
Expand
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Reckful |
|
Tier 7 - Reckless Slam boosts your direct damage mitigation +14 for 5 seconds |
Head, OffHand |
- Tier 1
- Reckless Slam boosts your direct damage mitigation +2 for 5 seconds
- Tier 2
- Reckless Slam boosts your direct damage mitigation +3 for 5 seconds
- Tier 3
- Reckless Slam boosts your direct damage mitigation +4 for 5 seconds
- Tier 4
- Reckless Slam boosts your direct damage mitigation +6 for 5 seconds
- Tier 5
- Reckless Slam boosts your direct damage mitigation +8 for 5 seconds
- Tier 6
- Reckless Slam boosts your direct damage mitigation +12 for 5 seconds
- Tier 7
- Reckless Slam boosts your direct damage mitigation +14 for 5 seconds
Expand
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Tier 14 - Hurl Lightning Damage +59% |
Head, Feet |
- Tier 1
- Hurl Lightning Damage +10%
- Tier 2
- Hurl Lightning Damage +13%
- Tier 3
- Hurl Lightning Damage +16%
- Tier 4
- Hurl Lightning Damage +19%
- Tier 5
- Hurl Lightning Damage +22%
- Tier 6
- Hurl Lightning Damage +25%
- Tier 7
- Hurl Lightning Damage +28%
- Tier 8
- Hurl Lightning Damage +31%
- Tier 9
- Hurl Lightning Damage +34%
- Tier 10
- Hurl Lightning Damage +37%
- Tier 11
- Hurl Lightning Damage +40%
- Tier 12
- Hurl Lightning Damage +43%
- Tier 13
- Hurl Lightning Damage +51%
- Tier 14
- Hurl Lightning Damage +59%
Expand
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Reckless |
of Reckless Slamming |
Tier 14 - Reckless Slam Damage +51% |
Chest, MainHand |
- Tier 1
- Reckless Slam Damage +10%
- Tier 2
- Reckless Slam Damage +12%
- Tier 3
- Reckless Slam Damage +14%
- Tier 4
- Reckless Slam Damage +16%
- Tier 5
- Reckless Slam Damage +18%
- Tier 6
- Reckless Slam Damage +20%
- Tier 7
- Reckless Slam Damage +22%
- Tier 8
- Reckless Slam Damage +24%
- Tier 9
- Reckless Slam Damage +26%
- Tier 10
- Reckless Slam Damage +28%
- Tier 11
- Reckless Slam Damage +30%
- Tier 12
- Reckless Slam Damage +37%
- Tier 13
- Reckless Slam Damage +44%
- Tier 14
- Reckless Slam Damage +51%
Expand
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Tier 14 - Latent Charge Direct Damage +95% |
Head, Legs |
- Tier 1
- Latent Charge Direct Damage +20%
- Tier 2
- Latent Charge Direct Damage +25%
- Tier 3
- Latent Charge Direct Damage +30%
- Tier 4
- Latent Charge Direct Damage +35%
- Tier 5
- Latent Charge Direct Damage +40%
- Tier 6
- Latent Charge Direct Damage +45%
- Tier 7
- Latent Charge Direct Damage +50%
- Tier 8
- Latent Charge Direct Damage +55%
- Tier 9
- Latent Charge Direct Damage +60%
- Tier 10
- Latent Charge Direct Damage +65%
- Tier 11
- Latent Charge Direct Damage +70%
- Tier 12
- Latent Charge Direct Damage +75%
- Tier 13
- Latent Charge Direct Damage +85%
- Tier 14
- Latent Charge Direct Damage +95%
Expand
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Tier 14 - Reckless Slam deals +38% damage and taunts -320 |
Necklace, Ring |
- Tier 1
- Reckless Slam deals +6% damage and taunts -60
- Tier 2
- Reckless Slam deals +8% damage and taunts -80
- Tier 3
- Reckless Slam deals +10% damage and taunts -100
- Tier 4
- Reckless Slam deals +12% damage and taunts -120
- Tier 5
- Reckless Slam deals +14% damage and taunts -140
- Tier 6
- Reckless Slam deals +16% damage and taunts -160
- Tier 7
- Reckless Slam deals +18% damage and taunts -180
- Tier 8
- Reckless Slam deals +20% damage and taunts -200
- Tier 9
- Reckless Slam deals +22% damage and taunts -220
- Tier 10
- Reckless Slam deals +24% damage and taunts -240
- Tier 11
- Reckless Slam deals +26% damage and taunts -260
- Tier 12
- Reckless Slam deals +28% damage and taunts -280
- Tier 13
- Reckless Slam deals +33% damage and taunts -300
- Tier 14
- Reckless Slam deals +38% damage and taunts -320
Expand
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Tier 14 - Reckless Slam and Reverberating Strike boost your Nice Attack Damage +80 for 9 seconds |
Hands, Feet |
- Tier 1
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +7 for 9 seconds
- Tier 2
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +12 for 9 seconds
- Tier 3
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +17 for 9 seconds
- Tier 4
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +22 for 9 seconds
- Tier 5
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +27 for 9 seconds
- Tier 6
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +32 for 9 seconds
- Tier 7
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +37 for 9 seconds
- Tier 8
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +42 for 9 seconds
- Tier 9
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +47 for 9 seconds
- Tier 10
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +52 for 9 seconds
- Tier 11
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +57 for 9 seconds
- Tier 12
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +62 for 9 seconds
- Tier 13
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +71 for 9 seconds
- Tier 14
- Reckless Slam and Reverberating Strike boost your Nice Attack Damage +80 for 9 seconds
Expand
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Tier 14 - Latent Charge deals +160 Electricity damage after a 15 second delay |
Chest, Hands |
- Tier 1
- Latent Charge deals +10 Electricity damage after a 15 second delay
- Tier 2
- Latent Charge deals +20 Electricity damage after a 15 second delay
- Tier 3
- Latent Charge deals +30 Electricity damage after a 15 second delay
- Tier 4
- Latent Charge deals +40 Electricity damage after a 15 second delay
- Tier 5
- Latent Charge deals +50 Electricity damage after a 15 second delay
- Tier 6
- Latent Charge deals +60 Electricity damage after a 15 second delay
- Tier 7
- Latent Charge deals +70 Electricity damage after a 15 second delay
- Tier 8
- Latent Charge deals +80 Electricity damage after a 15 second delay
- Tier 9
- Latent Charge deals +90 Electricity damage after a 15 second delay
- Tier 10
- Latent Charge deals +100 Electricity damage after a 15 second delay
- Tier 11
- Latent Charge deals +110 Electricity damage after a 15 second delay
- Tier 12
- Latent Charge deals +120 Electricity damage after a 15 second delay
- Tier 13
- Latent Charge deals +140 Electricity damage after a 15 second delay
- Tier 14
- Latent Charge deals +160 Electricity damage after a 15 second delay
Expand
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of Taunting Reverberations |
Tier 14 - Reverberating Strike restores 28 armor to you and taunts -245 |
Chest, OffHand |
- Tier 1
- Reverberating Strike restores 2 armor to you and taunts -50
- Tier 2
- Reverberating Strike restores 4 armor to you and taunts -65
- Tier 3
- Reverberating Strike restores 6 armor to you and taunts -80
- Tier 4
- Reverberating Strike restores 8 armor to you and taunts -95
- Tier 5
- Reverberating Strike restores 10 armor to you and taunts -110
- Tier 6
- Reverberating Strike restores 12 armor to you and taunts -125
- Tier 7
- Reverberating Strike restores 14 armor to you and taunts -140
- Tier 8
- Reverberating Strike restores 16 armor to you and taunts -155
- Tier 9
- Reverberating Strike restores 18 armor to you and taunts -170
- Tier 10
- Reverberating Strike restores 20 armor to you and taunts -185
- Tier 11
- Reverberating Strike restores 22 armor to you and taunts -200
- Tier 12
- Reverberating Strike restores 24 armor to you and taunts -215
- Tier 13
- Reverberating Strike restores 26 armor to you and taunts -230
- Tier 14
- Reverberating Strike restores 28 armor to you and taunts -245
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