Difference between revisions of "Fire Magic"

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Revision as of 05:07, 14 November 2017

Researching new fire spells at the cooking stove

Using Fire to destroy your enemies. This is a very potent offensive skill, including long-range and area-effect attacks, and even some Cold attacks for versatility. However, there are drawbacks: Fire Magic is extremely Power-intensive; all creatures generate extra Rage when they are burned; and many creatures have some resistance to fire.

Fire Magic is taught by Velkort and allows for devastating damage output, at the cost of high power drain.

An interesting mechanic is that Fire Magic has a “Fire Wall” pet that just stands around and burns things. It’s implemented as a pet internally, but since it’s a wall, it can’t follow you around. It’s more like a trap.[1] (it can also be killed by enemies)

To unlock Fire Magic Skill levels 51-70, talk to The Sand Seer in Ilmari

Synergy Levels

Bonus Synergy Levels for Fire Magic can be obtained from the following skills and levels:

Ice Magic
Level 43
Orkish
Level 45
Cooking
Level 50

Mechanics

  • You can not fight with Fire Magic underwater!

Research Ingredients

The skill can be expensive due to the required ingredients used in spell research: Sulfur, Saltpeter and Fire Dust. Please see the pages for those ingredients for more information on how to gather them. Note that researching is not a lottery, each recipe can only be completed a number of times so the amount of ingredients required is fixed. The research mechanic simply adds a little randomness to the order in which you receive the abilities.

Level Ingredients Spells
0 Salt x3 Warmthball, Super Warmthball, Warmth Bolts
5 Fire Dust x1 Calefaction, Defensive Burst, Heat Breath, Chillball, Defensive Chill, Fireball
10 Fire Dust x2 Fireball, Fire Bolts, Scintillating Flame, Wall of Fire, Flesh to Fuel
15 Sulfur x1 Super Fireball, Fire Breath, Frostball, Scintillating Frost, Room-Temperature Ball
20 Sulfur x2 Calefaction 2, Defensive Burst 2, Ring of Fire, Frostball 2, Defensive Chill 2
25 Saltpeter x1 Fireball 2, Fire Bolts 2, Scintillating Flame 2, Ring of Fire 2, Scintillating Frost 2, Wall of Fire 2, Room-Temperature Ball 2
30 Saltpeter x2 Super Fireball 2, Defensive Burst 3, Fire Breath 2, Flesh to Fuel 2, Defensive Chill 3
35 Fire Dust x2, Sulfur x2 Fireball 3, Fire Bolts 3, Ring of Fire 3, Frostball 3, Spontaneous Fireball 2
40 Sulfur x2, Saltpeter x2 Scintillating Flame 3, Calefaction 3, Fire Breath 3, Scintillating Frost 3, Wall of Fire 3, Room-Temperature Ball 3
45 Fire Dust x1, Sulfur x2, Saltpeter x2 Super Fireball 3, Defensive Burst 4, Flesh to Fuel 3, Frostball 4, Defensive Chill 4
50 Fire Dust x2, Sulfur x2, Saltpeter x2, Salt x1 Fireball 4, Fire Bolts 4, Scintillating Flame 4, Ring of Fire 4, Fire Breath 4, Room-Temperature Ball 4, Spontaneous Fireball 3
55 Saltpeter x2, Explosive Runestone x2,
60 Saltpeter x2, Explosive Runestone x2,
65 Saltpeter x2, Explosive Runestone x2, Flame Nib x1
70 Saltpeter x2, Explosive Runestone x2, Flame Nib x1

Advanced

Ability Learn From Req. Misc. Notes
Defensive Chill (L3-4) Landri the Cold  ??? Blast all nearby enemies with a quick wave of cold.
Cold Protection Landri the Cold  ??? Boost your defenses against cold, but at the cost of your fire defenses. This spell goes on your Miscellaneous ability bar, but you must be using Fire Magic to maintain this effect. Special: +x Cold Mitigation, -x Fire Mitigation


Fire Magic Complete Ability List

Icon Level Name Description Special Effects Stats Source
icon_2239.png 0 Warmthball Throw a vaguely painful ball of warmth.
This is a Basic Attack
Damage: 8 Fire
Enrages: 200%
Power Cost: 0
Range: 30
Cooldown: 2
Introductory Fire Magic Research
icon_2107.png 0 Super Warmthball Throw a very potent fireball.
This is a Core Attack
Damage: 16 Fire
Enrages: 200%
Power Cost: 14
Range: 30
Cooldown: 10
Introductory Fire Magic Research
icon_2109.png 0 Boiling Veins Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. Melee Damagers Suffer: 6 Fire
--Can Have--
Restores: 0 Body Heat in cold environments
Pets within 10 meters heal 0
Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds
Power Cost: 12
Range: 4
Cooldown: 10
Introductory Fire Magic Research
icon_3851.png 0 (Internal) Internal Power Cost: 0
AoE: 10
Cooldown: 0
Unknown Source: Not Found
icon_3069.png 5 Calefaction Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability
Target takes 20% more damage from direct Fire attacks for 60 seconds.
--Can Have--
Delayed Dmg: After 12 seconds, deal 0 Fire
Damage: 19 Fire
Enrages: 200%
Power Cost: 17
Range: 30
Cooldown: 12
Fire Magic Research Level 5
icon_2206.png 5 Defensive Burst Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Restores: 1 Body Heat in cold environments
Suppresses Monster Shout
Damage: 14 Fire
Enrages: 200%
Power Cost: 15
AoE: 10
Cooldown: 10
Fire Magic Research Level 5
icon_3434.png 5 Heat Breath Spit flame at a nearby foe.
This is a Nice Attack
Restores: 1 Body Heat in cold environments
DoT: 4 Fire, 6 times over 12 seconds
Damage: 40 Fire
Enrages: 200%
Power Cost: 38
Range: 5
Cooldown: 12
Fire Magic Research Level 5
icon_2258.png 5 Chillball Throw an essentially-harmless ball of cold. Damage: 8 Cold Power Cost: 5
Range: 30
Cooldown: 3
Fire Magic Research Level 5
icon_2205.png 5 Defensive Chill Blast all nearby enemies with a quick wave of cold. Damage: 13 Cold Power Cost: 15
AoE: 10
Cooldown: 10
Training: Landri the Cold
icon_2238.png 10 Fireball Throw a ball of fire.
This is a Basic Attack
Damage: 14 Fire
Enrages: 200%
Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 10
icon_2109.png 10 Molten Veins Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. Melee Damagers Suffer: 17 Fire
--Can Have--
Restores: 1 Body Heat in cold environments
Pets within 10 meters heal 0
Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds
Power Cost: 17
Range: 4
Cooldown: 10
Fire Magic Research Level 10
icon_3436.png 10 Scintillating Flame Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 22 Fire
Dmg to Vulnerable: 22 Fire
Enrages: 200%
Power Cost: 10
Range: 40
Cooldown: 7
Fire Magic Research Level 10
icon_3747.png 10 Flesh to Fuel Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability
Restores: 10 Power
Restores: 2 Body Heat in cold environments
Can Be On Sidebar
--Can Have--
Pets within 10 meters heal 0
Damage: 6 Fire Power Cost: 0
Range: 0
Cooldown: 20
Fire Magic Research Level 10
icon_3408.png 10 Cold Protection Boost your defenses against cold. +1 Cold Mitigation for 5 minutes
Can Be On Sidebar
Power Cost: 30
Range: 4
Cooldown: 2
Training: Landri the Cold
icon_2127.png 10 Wall of Fire Create a dangerous wall of fire at your feet. Restores: 5 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 30
Range: 4
Cooldown: 30
Fire Magic Research Level 10
icon_2107.png 15 Super Fireball Throw a very potent fireball.
This is a Core Attack
Damage: 43 Fire
Enrages: 200%
Power Cost: 23
Range: 30
Cooldown: 10
Fire Magic Research Level 15
icon_3434.png 15 Fire Breath Spit flame at a nearby foe.
This is a Nice Attack
Restores: 2 Body Heat in cold environments
DoT: 8 Fire, 6 times over 12 seconds
Damage: 80 Fire
Enrages: 200%
Power Cost: 51
Range: 5
Cooldown: 12
Fire Magic Research Level 15
icon_2258.png 15 Frostball Throw a ball of cold. Damage: 17 Cold Power Cost: 8
Range: 30
Cooldown: 3
Fire Magic Research Level 15
icon_2208.png 15 Scintillating Frost Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. Damage: 31 Cold
Dmg to Vulnerable: 31 Cold
Power Cost: 17
Range: 40
Cooldown: 7
Fire Magic Research Level 15
icon_2209.png 15 Room-Temperature Ball Throw an essentially-harmless sphere of room-temperature matter. Damage: 26 Crushing Power Cost: 13
Range: 30
Cooldown: 10
Fire Magic Research Level 15
icon_3069.png 20 Calefaction 2 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability
Target takes 20% more damage from direct Fire attacks for 60 seconds.
--Can Have--
Delayed Dmg: After 12 seconds, deal 0 Fire
Damage: 42 Fire
Enrages: 200%
Power Cost: 27
Range: 30
Cooldown: 12
Fire Magic Research Level 20
icon_2206.png 20 Defensive Burst 2 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Restores: 2 Body Heat in cold environments
Suppresses Monster Shout
Damage: 33 Fire
Enrages: 200%
Power Cost: 23
AoE: 10
Cooldown: 10
Fire Magic Research Level 20
icon_2120.png 20 Ring of Fire Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores: 1 Body Heat in cold environments
DoT: 5 Fire, 6 times over 12 seconds
Damage: 47 Fire
Enrages: 200%
Power Cost: 26
AoE: 10
Cooldown: 12
Fire Magic Research Level 20
icon_2258.png 20 Frostball 2 Throw a ball of cold. Damage: 23 Cold Power Cost: 10
Range: 30
Cooldown: 3
Fire Magic Research Level 20
icon_2205.png 20 Defensive Chill 2 Blast all nearby enemies with a quick wave of cold. Damage: 37 Cold Power Cost: 23
AoE: 10
Cooldown: 10
Training: Landri the Cold
icon_3408.png 20 Cold Protection 2 Boost your defenses against cold. +2 Cold Mitigation for 5 minutes
Can Be On Sidebar
Power Cost: 30
Range: 4
Cooldown: 2
Training: Landri the Cold
icon_2238.png 25 Fireball 2 Throw a ball of fire.
This is a Basic Attack
Damage: 25 Fire
Enrages: 200%
Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 25
icon_2109.png 25 Molten Veins 2 Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. Melee Damagers Suffer: 41 Fire
--Can Have--
Restores: 1 Body Heat in cold environments
Pets within 10 meters heal 0
Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds
Power Cost: 23
Range: 4
Cooldown: 10
Fire Magic Research Level 25
icon_3436.png 25 Scintillating Flame 2 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 42 Fire
Dmg to Vulnerable: 42 Fire
Enrages: 200%
Power Cost: 15
Range: 40
Cooldown: 7
Fire Magic Research Level 25
icon_2120.png 25 Ring of Fire 2 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores: 2 Body Heat in cold environments
DoT: 10 Fire, 6 times over 12 seconds
Damage: 60 Fire
Enrages: 200%
Power Cost: 32
AoE: 10
Cooldown: 12
Fire Magic Research Level 25
icon_2208.png 25 Scintillating Frost 2 Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. Damage: 51 Cold
Dmg to Vulnerable: 51 Cold
Power Cost: 20
Range: 40
Cooldown: 7
Fire Magic Research Level 25
icon_2127.png 25 Wall of Fire 2 Create a dangerous wall of fire at your feet. Restores: 6 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 41
Range: 4
Cooldown: 30
Fire Magic Research Level 25
icon_2209.png 25 Room-Temperature Ball 2 Throw a ball of room-temperature matter. Damage: 37 Crushing Power Cost: 16
Range: 30
Cooldown: 10
Fire Magic Research Level 25
icon_2238.png 25 Flare Fireball Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power.
This is a Basic Attack
Damage: 40 Fire
Enrages: 200%
Power Cost: 5
Range: 30
Cooldown: 2
Gift: GoblinFireResearchDesk1
icon_2107.png 30 Super Fireball 2 Throw a very potent fireball.
This is a Core Attack
Damage: 86 Fire
Enrages: 200%
Power Cost: 32
Range: 30
Cooldown: 10
Fire Magic Research Level 30
icon_2206.png 30 Defensive Burst 3 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Restores: 3 Body Heat in cold environments
Suppresses Monster Shout
Damage: 51 Fire
Enrages: 200%
Power Cost: 28
AoE: 10
Cooldown: 10
Fire Magic Research Level 30
icon_3434.png 30 Fire Breath 2 Spit flame at a nearby foe.
This is a Nice Attack
Restores: 3 Body Heat in cold environments
DoT: 12 Fire, 6 times over 12 seconds
Damage: 147 Fire
Enrages: 200%
Power Cost: 67
Range: 5
Cooldown: 12
Fire Magic Research Level 30
icon_3747.png 30 Flesh to Fuel 2 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability
Restores: 30 Power
Restores: 4 Body Heat in cold environments
Can Be On Sidebar
--Can Have--
Pets within 10 meters heal 0
Damage: 12 Fire Power Cost: 0
Range: 0
Cooldown: 20
Fire Magic Research Level 30
icon_2205.png 30 Defensive Chill 3 Blast all nearby enemies with a quick wave of cold. Damage: 51 Cold Power Cost: 28
AoE: 10
Cooldown: 10
Training: Landri the Cold
icon_3408.png 30 Cold Protection 3 Boost your defenses against cold. +3 Cold Mitigation for 5 minutes
Can Be On Sidebar
Power Cost: 30
Range: 4
Cooldown: 2
Training: Landri the Cold
icon_2238.png 35 Fireball 3 Throw a ball of fire.
This is a Basic Attack
Damage: 37 Fire
Enrages: 200%
Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 35
icon_2109.png 35 Molten Veins 3 Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. Melee Damagers Suffer: 65 Fire
--Can Have--
Restores: 2 Body Heat in cold environments
Pets within 10 meters heal 0
Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds
Power Cost: 28
Range: 4
Cooldown: 10
Fire Magic Research Level 35
icon_2120.png 35 Ring of Fire 3 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores: 3 Body Heat in cold environments
DoT: 15 Fire, 6 times over 12 seconds
Damage: 88 Fire
Enrages: 200%
Power Cost: 42
AoE: 10
Cooldown: 12
Fire Magic Research Level 35
icon_2258.png 35 Frostball 3 Throw a ball of cold. Damage: 37 Cold Power Cost: 13
Range: 30
Cooldown: 3
Fire Magic Research Level 35
icon_3069.png 40 Calefaction 3 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability
Target takes 20% more damage from direct Fire attacks for 60 seconds.
--Can Have--
Delayed Dmg: After 12 seconds, deal 0 Fire
Damage: 93 Fire
Enrages: 200%
Power Cost: 39
Range: 30
Cooldown: 12
Fire Magic Research Level 40
icon_3436.png 40 Scintillating Flame 3 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 67 Fire
Dmg to Vulnerable: 67 Fire
Enrages: 200%
Power Cost: 20
Range: 40
Cooldown: 7
Fire Magic Research Level 40
icon_3434.png 40 Fire Breath 3 Spit flame at a nearby foe.
This is a Nice Attack
Restores: 4 Body Heat in cold environments
DoT: 16 Fire, 6 times over 12 seconds
Damage: 222 Fire
Enrages: 200%
Power Cost: 79
Range: 5
Cooldown: 12
Fire Magic Research Level 40
icon_2208.png 40 Scintillating Frost 3 Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. Damage: 93 Cold
Dmg to Vulnerable: 93 Cold
Power Cost: 26
Range: 40
Cooldown: 7
Fire Magic Research Level 40
icon_3408.png 40 Cold Protection 4 Boost your defenses against cold. +4 Cold Mitigation for 5 minutes
Can Be On Sidebar
Power Cost: 30
Range: 4
Cooldown: 2
Training: Landri the Cold
icon_2127.png 40 Wall of Fire 3 Create a dangerous wall of fire at your feet. Restores: 7 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 52
Range: 4
Cooldown: 30
Fire Magic Research Level 40
icon_2209.png 40 Room-Temperature Ball 3 Throw a reasonably painful ball of room-temperature matter. Damage: 68 Crushing Power Cost: 20
Range: 30
Cooldown: 10
Fire Magic Research Level 40
icon_2107.png 45 Super Fireball 3 Throw a very potent fireball.
This is a Core Attack
Damage: 162 Fire
Enrages: 200%
Power Cost: 41
Range: 30
Cooldown: 10
Fire Magic Research Level 45
icon_2206.png 45 Defensive Burst 4 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Restores: 4 Body Heat in cold environments
Suppresses Monster Shout
Damage: 97 Fire
Enrages: 200%
Power Cost: 36
AoE: 10
Cooldown: 10
Fire Magic Research Level 45
icon_3747.png 45 Flesh to Fuel 3 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability
Restores: 45 Power
Restores: 6 Body Heat in cold environments
Can Be On Sidebar
--Can Have--
Pets within 10 meters heal 0
Damage: 18 Fire Power Cost: 0
Range: 0
Cooldown: 20
Fire Magic Research Level 45
icon_2258.png 45 Frostball 4 Throw a ball of cold. Damage: 58 Cold Power Cost: 14
Range: 30
Cooldown: 3
Fire Magic Research Level 45
icon_2205.png 45 Defensive Chill 4 Blast all nearby enemies with a quick wave of cold. Damage: 97 Cold Power Cost: 36
AoE: 10
Cooldown: 10
Training: Landri the Cold
icon_2238.png 50 Fireball 4 Throw a ball of fire.
This is a Basic Attack
Damage: 72 Fire
Enrages: 200%
Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 50
icon_2109.png 50 Molten Veins 4 Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. Melee Damagers Suffer: 131 Fire
--Can Have--
Restores: 2 Body Heat in cold environments
Pets within 10 meters heal 0
Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds
Power Cost: 34
Range: 4
Cooldown: 10
Fire Magic Research Level 50
icon_3436.png 50 Scintillating Flame 4 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 103 Fire
Dmg to Vulnerable: 103 Fire
Enrages: 200%
Power Cost: 23
Range: 40
Cooldown: 7
Fire Magic Research Level 50
icon_2120.png 50 Ring of Fire 4 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores: 4 Body Heat in cold environments
DoT: 20 Fire, 6 times over 12 seconds
Damage: 170 Fire
Enrages: 200%
Power Cost: 50
AoE: 10
Cooldown: 12
Fire Magic Research Level 50
icon_3434.png 50 Fire Breath 4 Spit flame at a nearby foe.
This is a Nice Attack
Restores: 5 Body Heat in cold environments
DoT: 20 Fire, 6 times over 12 seconds
Damage: 343 Fire
Enrages: 200%
Power Cost: 88
Range: 5
Cooldown: 12
Fire Magic Research Level 50
icon_3408.png 50 Cold Protection 5 Boost your defenses against cold. +5 Cold Mitigation for 5 minutes
Can Be On Sidebar
Power Cost: 30
Range: 4
Cooldown: 2
Training: Landri the Cold
icon_2209.png 50 Room-Temperature Ball 4 Throw a painful ball of room-temperature matter. Damage: 103 Crushing Power Cost: 22
Range: 30
Cooldown: 10
Fire Magic Research Level 50
icon_3069.png 55 Calefaction 4 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability
Target takes 20% more damage from direct Fire attacks for 60 seconds.
--Can Have--
Delayed Dmg: After 12 seconds, deal 0 Fire
Damage: 170 Fire
Enrages: 200%
Power Cost: 47
Range: 30
Cooldown: 12
Fire Magic Research Level 55
icon_2107.png 55 Super Fireball 4 Throw a very potent fireball.
This is a Core Attack
Damage: 237 Fire
Enrages: 200%
Power Cost: 47
Range: 30
Cooldown: 10
Fire Magic Research Level 55
icon_2206.png 55 Defensive Burst 5 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Restores: 5 Body Heat in cold environments
Suppresses Monster Shout
Damage: 142 Fire
Enrages: 200%
Power Cost: 41
AoE: 10
Cooldown: 10
Fire Magic Research Level 55
icon_2258.png 55 Frostball 5 Throw a ball of cold. Damage: 85 Cold Power Cost: 17
Range: 30
Cooldown: 3
Fire Magic Research Level 55
icon_2208.png 55 Scintillating Frost 4 Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. Damage: 170 Cold
Dmg to Vulnerable: 170 Cold
Power Cost: 30
Range: 40
Cooldown: 7
Fire Magic Research Level 55
icon_2127.png 55 Wall of Fire 4 Create a dangerous wall of fire at your feet. Restores: 8 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 62
Range: 4
Cooldown: 30
Fire Magic Research Level 55
icon_3909.png 55 Wall of Fire 4 (Purple) Create a dangerous wall of fire at your feet. This variant version of Wall of Fire 4 uses an unnaturally colored flame. Restores: 9 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 62
Range: 4
Cooldown: 30
Item: Fire Magic: Purple Fire Walls
icon_2238.png 55 Flare Fireball 2 Throw a ball of fire. This variant is more potent than a regular Fireball of the same level but costs Power.
This is a Basic Attack
Damage: 127 Fire
Enrages: 200%
Power Cost: 10
Range: 30
Cooldown: 2
Fire Magic Research Level 55
icon_2238.png 60 Fireball 5 Throw a ball of fire.
This is a Basic Attack
Damage: 98 Fire
Enrages: 200%
Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 60
icon_3436.png 60 Scintillating Flame 5 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 140 Fire
Dmg to Vulnerable: 140 Fire
Enrages: 200%
Power Cost: 25
Range: 40
Cooldown: 7
Fire Magic Research Level 60
icon_3434.png 60 Fire Breath 5 Spit flame at a nearby foe.
This is a Nice Attack
Restores: 6 Body Heat in cold environments
DoT: 24 Fire, 6 times over 12 seconds
Damage: 468 Fire
Enrages: 200%
Power Cost: 99
Range: 5
Cooldown: 12
Fire Magic Research Level 60
icon_3747.png 60 Flesh to Fuel 4 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability
Restores: 60 Power
Restores: 7 Body Heat in cold environments
Can Be On Sidebar
--Can Have--
Pets within 10 meters heal 0
Damage: 21 Fire Power Cost: 0
Range: 0
Cooldown: 20
Fire Magic Research Level 60
icon_2205.png 60 Defensive Chill 5 Blast all nearby enemies with a quick wave of cold. Damage: 164 Cold Power Cost: 43
AoE: 10
Cooldown: 10
Fire Magic Research Level 60
icon_2209.png 60 Room-Temperature Ball 5 Throw a painful ball of room-temperature matter. Damage: 140 Crushing Power Cost: 24
Range: 30
Cooldown: 10
Fire Magic Research Level 60
icon_2109.png 65 Molten Veins 5 Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. Melee Damagers Suffer: 205 Fire
--Can Have--
Restores: 3 Body Heat in cold environments
Pets within 10 meters heal 0
Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds
Power Cost: 40
Range: 4
Cooldown: 10
Fire Magic Research Level 65
icon_3069.png 65 Calefaction 5 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability
Target takes 20% more damage from direct Fire attacks for 60 seconds.
--Can Have--
Delayed Dmg: After 12 seconds, deal 0 Fire
Damage: 223 Fire
Enrages: 200%
Power Cost: 52
Range: 30
Cooldown: 12
Fire Magic Research Level 65
icon_2120.png 65 Ring of Fire 5 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores: 5 Body Heat in cold environments
DoT: 25 Fire, 6 times over 12 seconds
Damage: 262 Fire
Enrages: 200%
Power Cost: 60
AoE: 10
Cooldown: 12
Fire Magic Research Level 65
icon_2258.png 65 Frostball 6 Throw a ball of cold. Damage: 111 Cold Power Cost: 18
Range: 30
Cooldown: 3
Fire Magic Research Level 65
icon_2127.png 65 Wall of Fire 5 Create a dangerous wall of fire at your feet. Restores: 10 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 69
Range: 4
Cooldown: 30
Fire Magic Research Level 65
icon_3910.png 65 Wall of Coldfire 5 This variant Wall of Fire is icy cold. Fire Wall deals Cold damage and its Rage Attack Slows.
Restores: 10 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 69
Range: 4
Cooldown: 30
Fire Magic Research Level 65
icon_3908.png 65 Wall of Healing Flame 5 This variant Wall of Fire is green in color and provides life at the expense of damage. Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 20 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled.
Restores: 10 Body Heat in cold environments
--Can Have--
You heal 0 twice second when near your fire wall
Power Cost: 69
Range: 4
Cooldown: 30
Fire Magic Research Level 65
icon_3909.png 65 Wall of Smarmy Flame 5 This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies, but is paradoxically very fragile. Range +1m and double taunt generation, but reduced Max Health.
Restores: 10 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 69
Range: 4
Cooldown: 30
Fire Magic Research Level 65
icon_2238.png 70 Fireball 6 Throw a ball of fire.
This is a Basic Attack
Damage: 125 Fire
Enrages: 200%
Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 70
icon_2107.png 70 Super Fireball 5 Throw a very potent fireball.
This is a Core Attack
Damage: 348 Fire
Enrages: 200%
Power Cost: 54
Range: 30
Cooldown: 10
Fire Magic Research Level 70
icon_3436.png 70 Scintillating Flame 6 Throw a scintillating energy ball. It travels farther than a fireball and does additional damage to vulnerable targets. Damage: 179 Fire
Dmg to Vulnerable: 179 Fire
Enrages: 200%
Power Cost: 27
Range: 40
Cooldown: 7
Fire Magic Research Level 70
icon_2206.png 70 Defensive Burst 6 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Restores: 6 Body Heat in cold environments
Suppresses Monster Shout
Damage: 209 Fire
Enrages: 200%
Power Cost: 47
AoE: 10
Cooldown: 10
Fire Magic Research Level 70
icon_3434.png 70 Fire Breath 6 Spit flame at a nearby foe.
This is a Nice Attack
Restores: 7 Body Heat in cold environments
DoT: 28 Fire, 6 times over 12 seconds
Damage: 597 Fire
Enrages: 200%
Power Cost: 108
Range: 5
Cooldown: 12
Fire Magic Research Level 70
icon_2208.png 70 Scintillating Frost 5 Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. Damage: 251 Cold
Dmg to Vulnerable: 251 Cold
Power Cost: 35
Range: 40
Cooldown: 7
Fire Magic Research Level 70
icon_2209.png 70 Room-Temperature Ball 6 Throw a painful ball of room-temperature matter. Damage: 179 Crushing Power Cost: 26
Range: 30
Cooldown: 10
Fire Magic Research Level 70
icon_3069.png 75 Calefaction 6 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability
Target takes 20% more damage from direct Fire attacks for 60 seconds.
--Can Have--
Delayed Dmg: After 12 seconds, deal 0 Fire
Damage: 282 Fire
Enrages: 200%
Power Cost: 57
Range: 30
Cooldown: 12
Fire Magic Research Level 75
icon_2120.png 75 Ring of Fire 6 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores: 6 Body Heat in cold environments
DoT: 30 Fire, 6 times over 12 seconds
Damage: 332 Fire
Enrages: 200%
Power Cost: 66
AoE: 10
Cooldown: 12
Fire Magic Research Level 75
icon_3747.png 75 Flesh to Fuel 5 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability
Restores: 75 Power
Restores: 8 Body Heat in cold environments
Can Be On Sidebar
--Can Have--
Pets within 10 meters heal 0
Damage: 24 Fire Power Cost: 0
Range: 0
Cooldown: 20
Fire Magic Research Level 75
icon_2258.png 75 Frostball 7 Throw a ball of cold. Damage: 141 Cold Power Cost: 20
Range: 30
Cooldown: 3
Fire Magic Research Level 75
icon_2205.png 75 Defensive Chill 6 Blast all nearby enemies with a quick wave of cold. Damage: 235 Cold Power Cost: 50
AoE: 10
Cooldown: 10
Fire Magic Research Level 75
icon_2127.png 75 Wall of Fire 6 Create a dangerous wall of fire at your feet. Restores: 11 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 76
Range: 4
Cooldown: 30
Fire Magic Research Level 75
icon_3910.png 75 Wall of Coldfire 6 This variant Wall of Fire is icy cold. Fire Wall deals Cold damage and its Rage Attack Slows.
Restores: 11 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 76
Range: 4
Cooldown: 30
Fire Magic Research Level 75
icon_3908.png 75 Wall of Healing Flame 6 This variant Wall of Fire is green in color and provides life at the expense of damage. Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 25 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled.
Restores: 11 Body Heat in cold environments
--Can Have--
You heal 0 twice second when near your fire wall
Power Cost: 76
Range: 4
Cooldown: 30
Fire Magic Research Level 75
icon_3909.png 75 Wall of Smarmy Flame 6 This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies, but is paradoxically very fragile. Range +1m and double taunt generation, but reduced Max Health.
Restores: 11 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 76
Range: 4
Cooldown: 30
Fire Magic Research Level 75
icon_2238.png 80 Fireball 7 Throw a ball of fire.
This is a Basic Attack
Damage: 157 Fire
Enrages: 200%
Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 80
icon_2107.png 80 Super Fireball 6 Throw a very potent fireball.
This is a Core Attack
Damage: 436 Fire
Enrages: 200%
Power Cost: 60
Range: 30
Cooldown: 10
Fire Magic Research Level 80
icon_2109.png 80 Molten Veins 6 Raise the temperature of your blood to lethal levels. Enemies that deal melee damage are burned. Melee Damagers Suffer: 291 Fire
--Can Have--
Restores: 3 Body Heat in cold environments
Pets within 10 meters heal 0
Melee Damagers Suffer: 0 Fire, 5 times over 10 seconds
Power Cost: 47
Range: 4
Cooldown: 10
Fire Magic Research Level 80
icon_2206.png 80 Defensive Burst 7 Blast all nearby enemies with a quick wave of fire. Targets are flung away.
Restores: 7 Body Heat in cold environments
Suppresses Monster Shout
Damage: 262 Fire
Enrages: 200%
Power Cost: 52
AoE: 10
Cooldown: 10
Fire Magic Research Level 80
icon_3434.png 80 Fire Breath 7 Spit flame at a nearby foe.
This is a Nice Attack
Restores: 8 Body Heat in cold environments
DoT: 32 Fire, 6 times over 12 seconds
Damage: 747 Fire
Enrages: 200%
Power Cost: 119
Range: 5
Cooldown: 12
Fire Magic Research Level 80
icon_2208.png 80 Scintillating Frost 6 Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. Damage: 314 Cold
Dmg to Vulnerable: 314 Cold
Power Cost: 38
Range: 40
Cooldown: 7
Fire Magic Research Level 80
icon_2209.png 80 Room-Temperature Ball 7 Throw a painful ball of room-temperature matter. Damage: 224 Crushing Power Cost: 29
Range: 30
Cooldown: 10
Fire Magic Research Level 80
icon_3069.png 85 Calefaction 7 Project a super-hot pulse that raises a target's core temperature, making them more prone to combustion.
This is a Signature Debuff ability
Target takes 20% more damage from direct Fire attacks for 60 seconds.
--Can Have--
Delayed Dmg: After 12 seconds, deal 0 Fire
Damage: 345 Fire
Enrages: 200%
Power Cost: 62
Range: 30
Cooldown: 12
Fire Magic Research Level 85
icon_2120.png 85 Ring of Fire 7 Blast all nearby enemies with an incendiary wave of fire, leaving them burning. Restores: 7 Body Heat in cold environments
DoT: 35 Fire, 6 times over 12 seconds
Damage: 406 Fire
Enrages: 200%
Power Cost: 72
AoE: 10
Cooldown: 12
Fire Magic Research Level 85
icon_2258.png 85 Frostball 8 Throw a ball of cold. Damage: 173 Cold Power Cost: 22
Range: 30
Cooldown: 3
Fire Magic Research Level 85
icon_2127.png 85 Wall of Fire 7 Create a dangerous wall of fire at your feet. Restores: 12 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 84
Range: 4
Cooldown: 30
Fire Magic Research Level 85
icon_3910.png 85 Wall of Coldfire 7 This variant Wall of Fire is icy cold. Fire Wall deals Cold damage and its Rage Attack Slows.
Restores: 12 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 84
Range: 4
Cooldown: 30
Fire Magic Research Level 85
icon_3908.png 85 Wall of Healing Flame 7 This variant Wall of Fire is green in color and provides life at the expense of damage. Fire Wall base damage is reduced, but its attacks apply stacks of Healing Flame to target. The next ally that attacks that target consumes a stack of Healing Flame and recovers 30 Health. In addition, if you have Firewall healing from treasure effects, that healing is doubled.
Restores: 12 Body Heat in cold environments
--Can Have--
You heal 0 twice second when near your fire wall
Power Cost: 84
Range: 4
Cooldown: 30
Fire Magic Research Level 85
icon_3909.png 85 Wall of Smarmy Flame 7 This variant Wall of Fire has slightly increased range and is extremely aggravating to enemies, but is paradoxically very fragile. Range +1m and double taunt generation, but reduced Max Health.
Restores: 12 Body Heat in cold environments
--Can Have--
You heal 0 per second when near your fire wall
Power Cost: 84
Range: 4
Cooldown: 30
Fire Magic Research Level 85
icon_2238.png 90 Fireball 8 Throw a ball of fire.
This is a Basic Attack
Damage: 189 Fire
Enrages: 200%
Power Cost: 0
Range: 30
Cooldown: 2
Fire Magic Research Level 90
icon_3434.png 90 Fire Breath 8 Spit flame at a nearby foe.
This is a Nice Attack
Restores: 9 Body Heat in cold environments
DoT: 36 Fire, 6 times over 12 seconds
Damage: 901 Fire
Enrages: 200%
Power Cost: 129
Range: 5
Cooldown: 12
Fire Magic Research Level 90
icon_3747.png 90 Flesh to Fuel 6 Incinerate yourself with special flames that recharge your Power even as they burn off your flesh.
This is a Survival-Utility ability
Restores: 90 Power
Restores: 9 Body Heat in cold environments
Can Be On Sidebar
--Can Have--
Pets within 10 meters heal 0
Damage: 27 Fire Power Cost: 0
Range: 0
Cooldown: 20
Fire Magic Research Level 90
icon_2208.png 90 Scintillating Frost 7 Throw a ball of cold. It travels farther than a normal frostball and deals extra damage to vulnerable targets. Damage: 379 Cold
Dmg to Vulnerable: 379 Cold
Power Cost: 42
Range: 40
Cooldown: 7
Fire Magic Research Level 90
icon_2205.png 90 Defensive Chill 7 Blast all nearby enemies with a quick wave of cold. Damage: 315 Cold Power Cost: 57
AoE: 10
Cooldown: 10
Fire Magic Research Level 90
icon_2209.png 90 Room-Temperature Ball 8 Throw a painful ball of room-temperature matter. Damage: 270 Crushing Power Cost: 31
Range: 30
Cooldown: 10
Fire Magic Research Level 90

Fire Magic Complete Recipe List

Click "Expand" on the box below to view a complete list of Recipes for the Fire Magic skill.

Lvl Name First-Time XP XP Ingredients Results Description Source
0 Introductory Fire Magic Research 100 5 icon_5013.png Salt x3 Introductory Fire Magic Research Attempt to research a Fire Magic spell. You can discover 3 abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Velkort
5 Fire Magic Research Level 5 300 15 icon_5015.png Fire Dust x1 Fire Magic Research Level 5 Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Velkort
10 Fire Magic Research Level 10 400 20 icon_5015.png Fire Dust x2 Fire Magic Research Level 10 Attempt to research a new Fire Magic spell. You can learn 6 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Velkort
15 Fire Magic Research Level 15 500 25 icon_5182.png Sulfur x1 Fire Magic Research Level 15 Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Velkort
20 Fire Magic Research Level 20 600 30 icon_5182.png Sulfur x2 Fire Magic Research Level 20 Attempt to research a new Fire Magic spell. You can learn 6 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Velkort
25 Fire Magic Research Level 25 700 35 icon_5183.png Saltpeter x1 Fire Magic Research Level 25 Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Velkort
30 Fire Magic Research Level 30 800 40 icon_5183.png Saltpeter x2 Fire Magic Research Level 30 Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Velkort
35 Fire Magic Research Level 35 900 45 icon_5015.png Fire Dust x2
icon_5182.png Sulfur x2
Fire Magic Research Level 35 Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Velkort
40 Fire Magic Research Level 40 1000 50 icon_5182.png Sulfur x2
icon_5183.png Saltpeter x2
Fire Magic Research Level 40 Attempt to research a new Fire Magic spell. You can learn 6 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Velkort
45 Fire Magic Research Level 45 1100 55 icon_5015.png Fire Dust x1
icon_5182.png Sulfur x2
icon_5183.png Saltpeter x2
Fire Magic Research Level 45 Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Velkort
50 Fire Magic Research Level 50 1200 60 icon_5015.png Fire Dust x2
icon_5182.png Sulfur x2
icon_5183.png Saltpeter x2
icon_5013.png Salt x1
Fire Magic Research Level 50 Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Velkort
55 Fire Magic Research Level 55 1300 65 icon_5182.png Sulfur x2
icon_5183.png Saltpeter x2
icon_5477.png Explosive Runestone x1
Fire Magic Research Level 55 Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: The Sand Seer
60 Fire Magic Research Level 60 1400 70 icon_5182.png Sulfur x2
icon_5183.png Saltpeter x2
icon_5477.png Explosive Runestone x2
Fire Magic Research Level 60 Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: The Sand Seer
65 Fire Magic Research Level 65 1500 75 icon_5183.png Saltpeter x2
icon_5477.png Explosive Runestone x2
icon_5620.png Flame Nib x2
Fire Magic Research Level 65 Attempt to research a new Fire Magic spell. You can learn 5 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: The Sand Seer
70 Fire Magic Research Level 70 1600 80 icon_5183.png Saltpeter x2
icon_5477.png Explosive Runestone x2
icon_5620.png Flame Nib x2
icon_5512.png Guano x1
Fire Magic Research Level 70 Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: The Sand Seer
75 Fire Magic Research Level 75 1700 85 icon_5997.png Phoenix Feather x1
icon_5998.png Phoenix Beak x1
icon_5620.png Flame Nib x1
Fire Magic Research Level 75 Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Bendith the Banished
80 Fire Magic Research Level 80 1800 90 icon_5997.png Phoenix Feather x2
icon_5998.png Phoenix Beak x1
icon_5999.png Phoenix Egg x1 (!)
Fire Magic Research Level 80 Attempt to research a new Fire Magic spell. You can learn 7 different abilities by repeatedly completing this recipe. (You must be near a stove or fire pit.) Training: Bendith the Banished

Fire Magic Stat Bonuses

These bonuses will only be applied when this skill is active.

Level Bonus Totals
1 Max Health +2
Max Power +2
Max Health +2
Max Power +2
2 Max Health +2
Max Power +3
Max Health +4
Max Power +5
3 Max Health +2
Max Power +2
Max Health +6
Max Power +7
4 Max Health +2
Max Power +3
Max Health +8
Max Power +10
5 Max Health +2
Max Power +2
Max Health +10
Max Power +12
6 Max Health +2
Max Power +3
Max Health +12
Max Power +15
7 Max Health +2
Max Power +2
Max Health +14
Max Power +17
8 Max Health +2
Max Power +3
Max Health +16
Max Power +20
9 Max Health +2
Max Power +2
Max Health +18
Max Power +22
10 Max Health +2
Max Power +3
Max Health +20
Max Power +25
11 Max Health +2
Max Power +2
Max Health +22
Max Power +27
12 Max Health +2
Max Power +2
Max Health +24
Max Power +29
13 Max Health +2
Max Power +2
Max Health +26
Max Power +31
14 Max Health +2
Max Power +2
Max Health +28
Max Power +33
15 Max Health +2
Max Power +2
Fire Damage Reduction +1
Max Health +30
Max Power +35
Fire Damage Reduction +1
16 Max Health +2
Max Power +2
Max Health +32
Max Power +37
Fire Damage Reduction +1
17 Max Health +2
Max Power +2
Max Health +34
Max Power +39
Fire Damage Reduction +1
18 Max Health +2
Max Power +2
Max Health +36
Max Power +41
Fire Damage Reduction +1
19 Max Health +2
Max Power +2
Max Health +38
Max Power +43
Fire Damage Reduction +1
20 Max Health +2
Max Power +2
Max Health +40
Max Power +45
Fire Damage Reduction +1
21 Max Health +2
Max Power +2
Max Health +42
Max Power +47
Fire Damage Reduction +1
22 Max Health +2
Max Power +2
Max Health +44
Max Power +49
Fire Damage Reduction +1
23 Max Health +2
Max Power +2
Max Health +46
Max Power +51
Fire Damage Reduction +1
24 Max Health +2
Max Power +2
Max Health +48
Max Power +53
Fire Damage Reduction +1
25 Max Health +2
Max Power +2
Fire Damage Reduction +1
Max Health +50
Max Power +55
Fire Damage Reduction +2
26 Max Health +2
Max Power +2
Max Health +52
Max Power +57
Fire Damage Reduction +2
27 Max Health +2
Max Power +2
Max Health +54
Max Power +59
Fire Damage Reduction +2
28 Max Health +2
Max Power +2
Max Health +56
Max Power +61
Fire Damage Reduction +2
29 Max Health +2
Max Power +2
Max Health +58
Max Power +63
Fire Damage Reduction +2
30 Max Health +2
Max Power +2
Max Health +60
Max Power +65
Fire Damage Reduction +2
31 Max Health +2
Max Power +2
Max Health +62
Max Power +67
Fire Damage Reduction +2
32 Max Health +2
Max Power +2
Max Health +64
Max Power +69
Fire Damage Reduction +2
33 Max Health +2
Max Power +2
Max Health +66
Max Power +71
Fire Damage Reduction +2
34 Max Health +2
Max Power +2
Max Health +68
Max Power +73
Fire Damage Reduction +2
35 Max Health +2
Max Power +2
Fire Damage Reduction +1
Max Health +70
Max Power +75
Fire Damage Reduction +3
36 Max Health +2
Max Power +1
Max Health +72
Max Power +76
Fire Damage Reduction +3
37 Max Health +2
Max Power +1
Max Health +74
Max Power +77
Fire Damage Reduction +3
38 Max Health +2
Max Power +1
Max Health +76
Max Power +78
Fire Damage Reduction +3
39 Max Health +2
Max Power +1
Max Health +78
Max Power +79
Fire Damage Reduction +3
40 Max Health +2
Max Power +1
Max Health +80
Max Power +80
Fire Damage Reduction +3
41 Max Health +2
Max Power +1
Max Health +82
Max Power +81
Fire Damage Reduction +3
42 Max Health +2
Max Power +1
Max Health +84
Max Power +82
Fire Damage Reduction +3
43 Max Health +2
Max Power +1
Max Health +86
Max Power +83
Fire Damage Reduction +3
44 Max Health +2
Max Power +1
Max Health +88
Max Power +84
Fire Damage Reduction +3
45 Max Health +2
Max Power +1
Fire Damage Reduction +1
Max Health +90
Max Power +85
Fire Damage Reduction +4
46 Max Health +2
Max Power +1
Max Health +92
Max Power +86
Fire Damage Reduction +4
47 Max Health +2
Max Power +1
Max Health +94
Max Power +87
Fire Damage Reduction +4
48 Max Health +2
Max Power +1
Max Health +96
Max Power +88
Fire Damage Reduction +4
49 Max Health +2
Max Power +1
Max Health +98
Max Power +89
Fire Damage Reduction +4
50 Max Health +2
Max Power +1
Max Health +100
Max Power +90
Fire Damage Reduction +4
51 Max Health +2
Max Power +1
Max Health +102
Max Power +91
Fire Damage Reduction +4
52 Max Health +2 Max Health +104
Max Power +91
Fire Damage Reduction +4
53 Max Health +2
Max Power +1
Max Health +106
Max Power +92
Fire Damage Reduction +4
54 Max Health +2 Max Health +108
Max Power +92
Fire Damage Reduction +4
55 Max Health +2
Max Power +1
Fire Damage Reduction +1
Max Health +110
Max Power +93
Fire Damage Reduction +5
56 Max Health +2 Max Health +112
Max Power +93
Fire Damage Reduction +5
57 Max Health +2
Max Power +1
Max Health +114
Max Power +94
Fire Damage Reduction +5
58 Max Health +2 Max Health +116
Max Power +94
Fire Damage Reduction +5
59 Max Health +2
Max Power +1
Max Health +118
Max Power +95
Fire Damage Reduction +5
60 Max Health +2 Max Health +120
Max Power +95
Fire Damage Reduction +5
61 Max Health +2 Max Health +122
Max Power +95
Fire Damage Reduction +5
62 Max Health +2 Max Health +124
Max Power +95
Fire Damage Reduction +5
63 Max Health +2 Max Health +126
Max Power +95
Fire Damage Reduction +5
64 Max Health +2 Max Health +128
Max Power +95
Fire Damage Reduction +5
65 Max Health +2
Fire Damage Reduction +1
Max Health +130
Max Power +95
Fire Damage Reduction +6
66 Max Health +2 Max Health +132
Max Power +95
Fire Damage Reduction +6
67 Max Health +2 Max Health +134
Max Power +95
Fire Damage Reduction +6
68 Max Health +2 Max Health +136
Max Power +95
Fire Damage Reduction +6
69 Max Health +2 Max Health +138
Max Power +95
Fire Damage Reduction +6
70 Max Health +2 Max Health +140
Max Power +95
Fire Damage Reduction +6
71 Max Health +2 Max Health +142
Max Power +95
Fire Damage Reduction +6
72 Max Health +2 Max Health +144
Max Power +95
Fire Damage Reduction +6
73 Max Health +2 Max Health +146
Max Power +95
Fire Damage Reduction +6
74 Max Health +2 Max Health +148
Max Power +95
Fire Damage Reduction +6
75 Max Health +2
Fire Damage Reduction +1
Max Health +150
Max Power +95
Fire Damage Reduction +7
76 Max Health +2 Max Health +152
Max Power +95
Fire Damage Reduction +7
77 Max Health +2 Max Health +154
Max Power +95
Fire Damage Reduction +7
78 Max Health +2 Max Health +156
Max Power +95
Fire Damage Reduction +7
79 Max Health +2 Max Health +158
Max Power +95
Fire Damage Reduction +7
80 Max Health +2 Max Health +160
Max Power +95
Fire Damage Reduction +7
81 Max Health +2 Max Health +162
Max Power +95
Fire Damage Reduction +7
82 Max Health +2 Max Health +164
Max Power +95
Fire Damage Reduction +7
83 Max Health +2 Max Health +166
Max Power +95
Fire Damage Reduction +7
84 Max Health +2 Max Health +168
Max Power +95
Fire Damage Reduction +7
85 Max Health +2
Fire Damage Reduction +1
Max Health +170
Max Power +95
Fire Damage Reduction +8
86 Max Health +2 Max Health +172
Max Power +95
Fire Damage Reduction +8
87 Max Health +2 Max Health +174
Max Power +95
Fire Damage Reduction +8
88 Max Health +2 Max Health +176
Max Power +95
Fire Damage Reduction +8
89 Max Health +2 Max Health +178
Max Power +95
Fire Damage Reduction +8
90 Max Health +2 Max Health +180
Max Power +95
Fire Damage Reduction +8
91 Max Health +2 Max Health +182
Max Power +95
Fire Damage Reduction +8
92 Max Health +2 Max Health +184
Max Power +95
Fire Damage Reduction +8
93 Max Health +2 Max Health +186
Max Power +95
Fire Damage Reduction +8
94 Max Health +2 Max Health +188
Max Power +95
Fire Damage Reduction +8
95 Max Health +2
Fire Damage Reduction +1
Max Health +190
Max Power +95
Fire Damage Reduction +9
96 Max Health +2 Max Health +192
Max Power +95
Fire Damage Reduction +9
97 Max Health +2 Max Health +194
Max Power +95
Fire Damage Reduction +9
98 Max Health +2 Max Health +196
Max Power +95
Fire Damage Reduction +9
99 Max Health +2 Max Health +198
Max Power +95
Fire Damage Reduction +9
100 Max Health +2 Max Health +200
Max Power +95
Fire Damage Reduction +9

Fire Magic Level Up Rewards

Level Reward
1 Access to new research recipe
5 Access to new research recipe
10 Access to new research recipe
15 Access to new research recipe
20 Access to new research recipe
23 +1 to Cooking
25 Access to new research recipe
28 +1 to Ice Magic
30 Access to new research recipe
35 Access to new research recipe
38 (!) +1 to Fairy Magic
39 +1 to Ice Magic
40 Access to new research recipe
43 +1 to Gourmand
45 Access to new research recipe
48 +1 to Priest
50 Access to new research recipe
55 Access to new research recipe
60 Access to new research recipe
65 +1 to Ice Magic


References