Difference between revisions of "Giant Bat/Treasure Effects"

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See also: [[Giant Bat/Treasure Effects:By Ability]]
 
See also: [[Giant Bat/Treasure Effects:By Ability]]
<!-- This table is from patch v298, February 16, 2018 -->
+
<!-- This table is from patch v304, May 25, 2018 -->
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
 
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Best Tier !! style="width:10%"| Slot !! style="width:15%"| All Tiers
 
|-
 
|-
|  || of Giant Bats || <b>Tier 7</b> - Giant Bat Base Damage +23% || Head, Necklace || {{Spoiler|
+
|  || of Giant Bats || <b>Tier 7</b> - Giant Bat Base Damage +23% || Head, Necklace || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Giant Bat Damage +3
 
:Giant Bat Damage +3
Line 24: Line 24:
 
*; Tier 7
 
*; Tier 7
 
:Giant Bat Base Damage +23%
 
:Giant Bat Base Damage +23%
|Expand}}
+
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Rip Damage +23 || Chest, MainHand || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Rip Damage +23 || Chest, MainHand || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Rip Damage +1
 
:Rip Damage +1
Line 55: Line 55:
 
*; Tier 14
 
*; Tier 14
 
:Rip Damage +23
 
:Rip Damage +23
|Expand}}
+
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Rip has a 50% chance to deal +58 damage || Legs, Hands || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Rip has a 50% chance to deal +58 damage || Legs, Hands || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Rip has a 50% chance to deal +3 damage
 
:Rip has a 50% chance to deal +3 damage
Line 86: Line 86:
 
*; Tier 14
 
*; Tier 14
 
:Rip has a 50% chance to deal +58 damage
 
:Rip has a 50% chance to deal +58 damage
|Expand}}
+
}}
 
|-
 
|-
|  ||  || <b>Tier 7</b> - Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage. || Feet, Necklace || {{Spoiler|
+
|  ||  || <b>Tier 7</b> - Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage. || Feet, Necklace || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +5 damage.
 
:Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +5 damage.
Line 103: Line 103:
 
*; Tier 7
 
*; Tier 7
 
:Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
 
:Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
|Expand}}
+
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Tear Damage +46% || Chest, Head || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Tear Damage +46% || Chest, Head || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Tear Damage +7%
 
:Tear Damage +7%
Line 134: Line 134:
 
*; Tier 14
 
*; Tier 14
 
:Tear Damage +46%
 
:Tear Damage +46%
|Expand}}
+
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Tear has a 50% chance to deal +111% damage || Legs, Necklace || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Tear has a 50% chance to deal +111% damage || Legs, Necklace || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Tear has a 50% chance to deal +20% damage
 
:Tear has a 50% chance to deal +20% damage
Line 165: Line 165:
 
*; Tier 14
 
*; Tier 14
 
:Tear has a 50% chance to deal +111% damage
 
:Tear has a 50% chance to deal +111% damage
|Expand}}
+
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Tear has a 33% chance to deal +114% damage and reset the timer on Screech (so Screech can be used again immediately) || Feet, Ring || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Tear has a 33% chance to deal +114% damage and reset the timer on Screech (so Screech can be used again immediately) || Feet, Ring || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Tear has a 33% chance to deal +10% damage and reset the timer on Screech (so Screech can be used again immediately)
 
:Tear has a 33% chance to deal +10% damage and reset the timer on Screech (so Screech can be used again immediately)
Line 196: Line 196:
 
*; Tier 14
 
*; Tier 14
 
:Tear has a 33% chance to deal +114% damage and reset the timer on Screech (so Screech can be used again immediately)
 
:Tear has a 33% chance to deal +114% damage and reset the timer on Screech (so Screech can be used again immediately)
|Expand}}
+
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Tear deals +60 damage and restores 18 Armor to you || Legs, Necklace || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Tear deals +60 damage and restores 18 Armor to you || Legs, Necklace || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Tear deals +4 damage and restores 3 Armor to you
 
:Tear deals +4 damage and restores 3 Armor to you
Line 227: Line 227:
 
*; Tier 14
 
*; Tier 14
 
:Tear deals +60 damage and restores 18 Armor to you
 
:Tear deals +60 damage and restores 18 Armor to you
|Expand}}
+
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Wing Vortex Damage +38% || Hands, MainHand || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Wing Vortex Damage +38% || Hands, MainHand || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Wing Vortex Damage +10%
 
:Wing Vortex Damage +10%
Line 258: Line 258:
 
*; Tier 14
 
*; Tier 14
 
:Wing Vortex Damage +38%
 
:Wing Vortex Damage +38%
|Expand}}
+
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Wing Vortex has a 90% chance to deal +24% damage || Chest, OffHand || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Wing Vortex has a 90% chance to deal +24% damage || Chest, OffHand || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Wing Vortex has a 90% chance to deal +10% damage
 
:Wing Vortex has a 90% chance to deal +10% damage
Line 289: Line 289:
 
*; Tier 14
 
*; Tier 14
 
:Wing Vortex has a 90% chance to deal +24% damage
 
:Wing Vortex has a 90% chance to deal +24% damage
|Expand}}
+
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Wing Vortex has a 30% chance to deal +34% damage and stun all targets || Head, Legs || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Wing Vortex has a 30% chance to deal +34% damage and stun all targets || Head, Legs || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Wing Vortex has a 30% chance to deal +6% damage and stun all targets
 
:Wing Vortex has a 30% chance to deal +6% damage and stun all targets
Line 320: Line 320:
 
*; Tier 14
 
*; Tier 14
 
:Wing Vortex has a 30% chance to deal +34% damage and stun all targets
 
:Wing Vortex has a 30% chance to deal +34% damage and stun all targets
|Expand}}
+
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Wing Vortex cause targets' next attack to deal -64 damage || Feet, Ring || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Wing Vortex cause targets' next attack to deal -64 damage || Feet, Ring || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Wing Vortex cause targets' next attack to deal -4 damage
 
:Wing Vortex cause targets' next attack to deal -4 damage
Line 351: Line 351:
 
*; Tier 14
 
*; Tier 14
 
:Wing Vortex cause targets' next attack to deal -64 damage
 
:Wing Vortex cause targets' next attack to deal -64 damage
|Expand}}
+
}}
 
|-
 
|-
| Blood Drinker's || of Blood Drinking || <b>Tier 14</b> - Drink Blood reaps 39 additional health || Legs, Chest || {{Spoiler|
+
| Blood Drinker's || of Blood Drinking || <b>Tier 14</b> - Drink Blood reaps 39 additional health || Legs, Chest || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Drink Blood reaps 4 additional health
 
:Drink Blood reaps 4 additional health
Line 382: Line 382:
 
*; Tier 14
 
*; Tier 14
 
:Drink Blood reaps 39 additional health
 
:Drink Blood reaps 39 additional health
|Expand}}
+
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Drink Blood deals +120 direct health damage || Head, Necklace || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Drink Blood deals +120 direct health damage || Head, Necklace || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Drink Blood deals +8 direct health damage
 
:Drink Blood deals +8 direct health damage
Line 413: Line 413:
 
*; Tier 14
 
*; Tier 14
 
:Drink Blood deals +120 direct health damage
 
:Drink Blood deals +120 direct health damage
|Expand}}
+
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Drink Blood restores 17 power and 17 armor || Hands, Ring || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Drink Blood restores 17 power and 17 armor || Hands, Ring || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Drink Blood restores 2 power and 2 armor
 
:Drink Blood restores 2 power and 2 armor
Line 444: Line 444:
 
*; Tier 14
 
*; Tier 14
 
:Drink Blood restores 17 power and 17 armor
 
:Drink Blood restores 17 power and 17 armor
|Expand}}
+
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - For 30 seconds after using Drink Blood, all sonic attacks deal +39 damage || Feet, Ring || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - For 30 seconds after using Drink Blood, all sonic attacks deal +39 damage || Feet, Ring || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:For 30 seconds after using Drink Blood, all sonic attacks deal +3 damage
 
:For 30 seconds after using Drink Blood, all sonic attacks deal +3 damage
Line 475: Line 475:
 
*; Tier 14
 
*; Tier 14
 
:For 30 seconds after using Drink Blood, all sonic attacks deal +39 damage
 
:For 30 seconds after using Drink Blood, all sonic attacks deal +39 damage
|Expand}}
+
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage || Head, Feet || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage || Head, Feet || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage
 
:For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage
Line 506: Line 506:
 
*; Tier 14
 
*; Tier 14
 
:For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage
 
:For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage
|Expand}}
+
}}
 
|-
 
|-
|  ||  || <b>Tier 7</b> - Drink Blood deals 84 damage over 12 seconds, and 50% of the damage becomes health for you || MainHand, OffHand || {{Spoiler|
+
|  ||  || <b>Tier 7</b> - Drink Blood deals 84 damage over 12 seconds, and 50% of the damage becomes health for you || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Drink Blood deals 12 damage over 12 seconds, and 50% of the damage becomes health for you
 
:Drink Blood deals 12 damage over 12 seconds, and 50% of the damage becomes health for you
Line 523: Line 523:
 
*; Tier 7
 
*; Tier 7
 
:Drink Blood deals 84 damage over 12 seconds, and 50% of the damage becomes health for you
 
:Drink Blood deals 84 damage over 12 seconds, and 50% of the damage becomes health for you
|Expand}}
+
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Virulent Bite Damage +49% || Chest, Legs || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Virulent Bite Damage +49% || Chest, Legs || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Virulent Bite Damage +10%
 
:Virulent Bite Damage +10%
Line 554: Line 554:
 
*; Tier 14
 
*; Tier 14
 
:Virulent Bite Damage +49%
 
:Virulent Bite Damage +49%
|Expand}}
+
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Virulent Bite has a 50% chance to deal +68% damage plus 105 trauma damage over 10 seconds || Hands, Ring || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Virulent Bite has a 50% chance to deal +68% damage plus 105 trauma damage over 10 seconds || Hands, Ring || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Virulent Bite has a 50% chance to deal +16% damage plus 15 trauma damage over 10 seconds
 
:Virulent Bite has a 50% chance to deal +16% damage plus 15 trauma damage over 10 seconds
Line 585: Line 585:
 
*; Tier 14
 
*; Tier 14
 
:Virulent Bite has a 50% chance to deal +68% damage plus 105 trauma damage over 10 seconds
 
:Virulent Bite has a 50% chance to deal +68% damage plus 105 trauma damage over 10 seconds
|Expand}}
+
}}
 
|-
 
|-
| Bloody || of Bloody Bites || <b>Tier 7</b> - Virulent Bite deals 105 trauma damage over 10 seconds || Hands, Feet || {{Spoiler|
+
| Bloody || of Bloody Bites || <b>Tier 7</b> - Virulent Bite deals 105 trauma damage over 10 seconds || Hands, Feet || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Virulent Bite deals 15 trauma damage over 10 seconds
 
:Virulent Bite deals 15 trauma damage over 10 seconds
Line 602: Line 602:
 
*; Tier 7
 
*; Tier 7
 
:Virulent Bite deals 105 trauma damage over 10 seconds
 
:Virulent Bite deals 105 trauma damage over 10 seconds
|Expand}}
+
}}
 
|-
 
|-
|  || of Confounding Disease || <b>Tier 7</b> - Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage || Head || {{Spoiler|
+
|  || of Confounding Disease || <b>Tier 7</b> - Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage || Head || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +10 damage
 
:Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +10 damage
Line 619: Line 619:
 
*; Tier 7
 
*; Tier 7
 
:Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage
 
:Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage
|Expand}}
+
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Bat Stability heals 65 health || Hands, Ring || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Bat Stability heals 65 health || Hands, Ring || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Bat Stability heals 10 health
 
:Bat Stability heals 10 health
Line 650: Line 650:
 
*; Tier 14
 
*; Tier 14
 
:Bat Stability heals 65 health
 
:Bat Stability heals 65 health
|Expand}}
+
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Bat Stability restores 92 armor and 14 power || Necklace, Feet || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Bat Stability restores 92 armor and 14 power || Necklace, Feet || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Bat Stability restores 7 armor and 1 power
 
:Bat Stability restores 7 armor and 1 power
Line 681: Line 681:
 
*; Tier 14
 
*; Tier 14
 
:Bat Stability restores 92 armor and 14 power
 
:Bat Stability restores 92 armor and 14 power
|Expand}}
+
}}
 
|-
 
|-
|  ||  || <b>Tier 7</b> - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds. || Chest, Head || {{Spoiler|
+
|  ||  || <b>Tier 7</b> - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds. || Chest, Head || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +10% for 10 seconds.
 
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +10% for 10 seconds.
Line 698: Line 698:
 
*; Tier 7
 
*; Tier 7
 
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
 
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
|Expand}}
+
}}
 
|-
 
|-
|  ||  || <b>Tier 7</b> - Bat Stability provides +40% Projectile Evasion for 10 seconds || Hands, Legs || {{Spoiler|
+
|  ||  || <b>Tier 7</b> - Bat Stability provides +40% Projectile Evasion for 10 seconds || Hands, Legs || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Bat Stability provides +10% Projectile Evasion for 10 seconds
 
:Bat Stability provides +10% Projectile Evasion for 10 seconds
Line 715: Line 715:
 
*; Tier 7
 
*; Tier 7
 
:Bat Stability provides +40% Projectile Evasion for 10 seconds
 
:Bat Stability provides +40% Projectile Evasion for 10 seconds
|Expand}}
+
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Screech Damage +48% || Feet, Ring || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Screech Damage +48% || Feet, Ring || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Screech Damage +7%
 
:Screech Damage +7%
Line 746: Line 746:
 
*; Tier 14
 
*; Tier 14
 
:Screech Damage +48%
 
:Screech Damage +48%
|Expand}}
+
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Screech has a 60% chance to deal +115% damage || Necklace, Hands || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Screech has a 60% chance to deal +115% damage || Necklace, Hands || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Screech has a 60% chance to deal +10% damage
 
:Screech has a 60% chance to deal +10% damage
Line 777: Line 777:
 
*; Tier 14
 
*; Tier 14
 
:Screech has a 60% chance to deal +115% damage
 
:Screech has a 60% chance to deal +115% damage
|Expand}}
+
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Screech deals +111 armor damage || Ring, Necklace || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Screech deals +111 armor damage || Ring, Necklace || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Screech deals +7 armor damage
 
:Screech deals +7 armor damage
Line 808: Line 808:
 
*; Tier 14
 
*; Tier 14
 
:Screech deals +111 armor damage
 
:Screech deals +111 armor damage
|Expand}}
+
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Sonic Burst Damage +51% || Hands, Feet || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Sonic Burst Damage +51% || Hands, Feet || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Sonic Burst Damage +4%
 
:Sonic Burst Damage +4%
Line 839: Line 839:
 
*; Tier 14
 
*; Tier 14
 
:Sonic Burst Damage +51%
 
:Sonic Burst Damage +51%
|Expand}}
+
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Sonic Burst has a 60% chance to deal +62% damage to all targets || Chest, Legs || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Sonic Burst has a 60% chance to deal +62% damage to all targets || Chest, Legs || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Sonic Burst has a 60% chance to deal +10% damage to all targets
 
:Sonic Burst has a 60% chance to deal +10% damage to all targets
Line 870: Line 870:
 
*; Tier 14
 
*; Tier 14
 
:Sonic Burst has a 60% chance to deal +62% damage to all targets
 
:Sonic Burst has a 60% chance to deal +62% damage to all targets
|Expand}}
+
}}
 
|-
 
|-
|  || of Screaming Death || <b>Tier 7</b> - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +40% damage || Head, MainHand || {{Spoiler|
+
|  || of Screaming Death || <b>Tier 7</b> - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +40% damage || Head, MainHand || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% damage
 
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% damage
Line 887: Line 887:
 
*; Tier 7
 
*; Tier 7
 
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +40% damage
 
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +40% damage
|Expand}}
+
}}
 
|-
 
|-
|  || of Healthy Chaos || <b>Tier 14</b> - Confusing Double heals you for 80 health || Head, Chest || {{Spoiler|
+
|  || of Healthy Chaos || <b>Tier 14</b> - Confusing Double heals you for 80 health || Head, Chest || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Confusing Double heals you for 15 health
 
:Confusing Double heals you for 15 health
Line 918: Line 918:
 
*; Tier 14
 
*; Tier 14
 
:Confusing Double heals you for 80 health
 
:Confusing Double heals you for 80 health
|Expand}}
+
}}
 
|-
 
|-
|  || of Hasty Chaos || <b>Tier 7</b> - Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds || Hands, Feet || {{Spoiler|
+
|  || of Hasty Chaos || <b>Tier 7</b> - Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds || Hands, Feet || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds
 
:Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds
Line 935: Line 935:
 
*; Tier 7
 
*; Tier 7
 
:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
 
:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
|Expand}}
+
}}
 
|-
 
|-
|  || of Repeated Illusions || <b>Tier 7</b> - Confusing Double Reuse Timer -10 || MainHand || {{Spoiler|
+
|  || of Repeated Illusions || <b>Tier 7</b> - Confusing Double Reuse Timer -10 || MainHand || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Confusing Double Reuse Timer -4
 
:Confusing Double Reuse Timer -4
Line 952: Line 952:
 
*; Tier 7
 
*; Tier 7
 
:Confusing Double Reuse Timer -10
 
:Confusing Double Reuse Timer -10
|Expand}}
+
}}
 
|-
 
|-
|  || of Powerful Illusions || <b>Tier 7</b> - Confusing Double restores 62 Power after a 10 second delay || OffHand || {{Spoiler|
+
|  || of Powerful Illusions || <b>Tier 7</b> - Confusing Double restores 62 Power after a 10 second delay || OffHand || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Confusing Double restores 8 Power after a 10 second delay
 
:Confusing Double restores 8 Power after a 10 second delay
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*; Tier 7
 
*; Tier 7
 
:Confusing Double restores 62 Power after a 10 second delay
 
:Confusing Double restores 62 Power after a 10 second delay
|Expand}}
+
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Smouldering Gaze Damage +64% || Head, Ring || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Smouldering Gaze Damage +64% || Head, Ring || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Smouldering Gaze Damage +12%
 
:Smouldering Gaze Damage +12%
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*; Tier 14
 
*; Tier 14
 
:Smouldering Gaze Damage +64%
 
:Smouldering Gaze Damage +64%
|Expand}}
+
}}
 
|-
 
|-
|  ||  || <b>Tier 14</b> - Smouldering Gaze has a 60% chance to deal +128% damage || Necklace, Legs || {{Spoiler|
+
|  ||  || <b>Tier 14</b> - Smouldering Gaze has a 60% chance to deal +128% damage || Necklace, Legs || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Smouldering Gaze has a 60% chance to deal +16% damage
 
:Smouldering Gaze has a 60% chance to deal +16% damage
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*; Tier 14
 
*; Tier 14
 
:Smouldering Gaze has a 60% chance to deal +128% damage
 
:Smouldering Gaze has a 60% chance to deal +128% damage
|Expand}}
+
}}
 
|-
 
|-
|  || of Smouldering Whispers || <b>Tier 14</b> - Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 336 additional damage || MainHand, OffHand || {{Spoiler|
+
|  || of Smouldering Whispers || <b>Tier 14</b> - Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 336 additional damage || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 24 additional damage
 
:Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 24 additional damage
Line 1,062: Line 1,062:
 
*; Tier 14
 
*; Tier 14
 
:Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 336 additional damage
 
:Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 336 additional damage
|Expand}}
+
}}
 
|-
 
|-
|  || of Sonic Death || <b>Tier 7</b> - Sonic Damage +28% || OffHand || {{Spoiler|
+
|  || of Sonic Death || <b>Tier 7</b> - Sonic Damage +28% || OffHand || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Sonic Damage +4%
 
:Sonic Damage +4%
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*; Tier 7
 
*; Tier 7
 
:Sonic Damage +28%
 
:Sonic Damage +28%
|Expand}}
+
}}
 
|-
 
|-
|  || of Gossamer Wings || <b>Tier 14</b> - Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active || MainHand, OffHand || {{Spoiler|
+
|  || of Gossamer Wings || <b>Tier 14</b> - Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
 
*; Tier 1
 
*; Tier 1
 
:Max Health +6 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
 
:Max Health +6 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
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*; Tier 14
 
*; Tier 14
 
:Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active
 
:Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active
|Expand}}
+
}}
 
|}
 
|}

Revision as of 14:36, 25 May 2018

See also: Giant Bat/Treasure Effects:By Slot

See also: Giant Bat/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot [Collapse] All Tiers
of Giant Bats Tier 7 - Giant Bat Base Damage +23% Head, Necklace
[Expand]

Click Expand to reveal

Tier 14 - Rip Damage +23 Chest, MainHand
[Expand]

Click Expand to reveal

Tier 14 - Rip has a 50% chance to deal +58 damage Legs, Hands
[Expand]

Click Expand to reveal

Tier 7 - Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage. Feet, Necklace
[Expand]

Click Expand to reveal

Tier 14 - Tear Damage +46% Chest, Head
[Expand]

Click Expand to reveal

Tier 14 - Tear has a 50% chance to deal +111% damage Legs, Necklace
[Expand]

Click Expand to reveal

Tier 14 - Tear has a 33% chance to deal +114% damage and reset the timer on Screech (so Screech can be used again immediately) Feet, Ring
[Expand]

Click Expand to reveal

Tier 14 - Tear deals +60 damage and restores 18 Armor to you Legs, Necklace
[Expand]

Click Expand to reveal

Tier 14 - Wing Vortex Damage +38% Hands, MainHand
[Expand]

Click Expand to reveal

Tier 14 - Wing Vortex has a 90% chance to deal +24% damage Chest, OffHand
[Expand]

Click Expand to reveal

Tier 14 - Wing Vortex has a 30% chance to deal +34% damage and stun all targets Head, Legs
[Expand]

Click Expand to reveal

Tier 14 - Wing Vortex cause targets' next attack to deal -64 damage Feet, Ring
[Expand]

Click Expand to reveal

Blood Drinker's of Blood Drinking Tier 14 - Drink Blood reaps 39 additional health Legs, Chest
[Expand]

Click Expand to reveal

Tier 14 - Drink Blood deals +120 direct health damage Head, Necklace
[Expand]

Click Expand to reveal

Tier 14 - Drink Blood restores 17 power and 17 armor Hands, Ring
[Expand]

Click Expand to reveal

Tier 14 - For 30 seconds after using Drink Blood, all sonic attacks deal +39 damage Feet, Ring
[Expand]

Click Expand to reveal

Tier 14 - For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage Head, Feet
[Expand]

Click Expand to reveal

Tier 7 - Drink Blood deals 84 damage over 12 seconds, and 50% of the damage becomes health for you MainHand, OffHand
[Expand]

Click Expand to reveal

Tier 14 - Virulent Bite Damage +49% Chest, Legs
[Expand]

Click Expand to reveal

Tier 14 - Virulent Bite has a 50% chance to deal +68% damage plus 105 trauma damage over 10 seconds Hands, Ring
[Expand]

Click Expand to reveal

Bloody of Bloody Bites Tier 7 - Virulent Bite deals 105 trauma damage over 10 seconds Hands, Feet
[Expand]

Click Expand to reveal

of Confounding Disease Tier 7 - Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage Head
[Expand]

Click Expand to reveal

Tier 14 - Bat Stability heals 65 health Hands, Ring
[Expand]

Click Expand to reveal

Tier 14 - Bat Stability restores 92 armor and 14 power Necklace, Feet
[Expand]

Click Expand to reveal

Tier 7 - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds. Chest, Head
[Expand]

Click Expand to reveal

Tier 7 - Bat Stability provides +40% Projectile Evasion for 10 seconds Hands, Legs
[Expand]

Click Expand to reveal

Tier 14 - Screech Damage +48% Feet, Ring
[Expand]

Click Expand to reveal

Tier 14 - Screech has a 60% chance to deal +115% damage Necklace, Hands
[Expand]

Click Expand to reveal

Tier 14 - Screech deals +111 armor damage Ring, Necklace
[Expand]

Click Expand to reveal

Tier 14 - Sonic Burst Damage +51% Hands, Feet
[Expand]

Click Expand to reveal

Tier 14 - Sonic Burst has a 60% chance to deal +62% damage to all targets Chest, Legs
[Expand]

Click Expand to reveal

of Screaming Death Tier 7 - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +40% damage Head, MainHand
[Expand]

Click Expand to reveal

of Healthy Chaos Tier 14 - Confusing Double heals you for 80 health Head, Chest
[Expand]

Click Expand to reveal

of Hasty Chaos Tier 7 - Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds Hands, Feet
[Expand]

Click Expand to reveal

of Repeated Illusions Tier 7 - Confusing Double Reuse Timer -10 MainHand
[Expand]

Click Expand to reveal

of Powerful Illusions Tier 7 - Confusing Double restores 62 Power after a 10 second delay OffHand
[Expand]

Click Expand to reveal

Tier 14 - Smouldering Gaze Damage +64% Head, Ring
[Expand]

Click Expand to reveal

Tier 14 - Smouldering Gaze has a 60% chance to deal +128% damage Necklace, Legs
[Expand]

Click Expand to reveal

of Smouldering Whispers Tier 14 - Smouldering Gaze damage type is changed to Sonic. 7 seconds after use, it deals 336 additional damage MainHand, OffHand
[Expand]

Click Expand to reveal

of Sonic Death Tier 7 - Sonic Damage +28% OffHand
[Expand]

Click Expand to reveal

of Gossamer Wings Tier 14 - Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active MainHand, OffHand
[Expand]

Click Expand to reveal