Difference between revisions of "Desert Overseer"

From Project: Gorgon Wiki
Jump to: navigation, search
Line 3: Line 3:
 
| title = Desert Overseer
 
| title = Desert Overseer
 
| type      = Aberration
 
| type      = Aberration
 +
| health    = 14910
 
| armor    = 1612
 
| armor    = 1612
| health    = 14910
 
 
| rage      = 2344
 
| rage      = 2344
 
| effective = Piercing, Cold, Nature
 
| effective = Piercing, Cold, Nature
| ineffective = Poison, Acid, Trauma, Fire (Very)
+
| ineffective = Poison, Acid, Trauma,
 +
| vineffective = Fire
 
}}
 
}}
 
+
[[Desert Overseer]]s are eyeball-based Aberrations with a nasty temper and long-range fire magic. [[Druid]]s must deal with these unnatural beings, as they are ''Nigh-Invulnerable Until Rotskinned.''
'''Desert Overseer'''s are eyeball-based Aberrations with a nasty temper and long-range fire magic. [[Druid]]s must deal with these unnatural beings, as they are ''Nigh-Invulnerable Until Rotskinned.''
 
  
 
==Location==
 
==Location==
Line 16: Line 16:
 
|area=Ilmari
 
|area=Ilmari
 
|time=Encountered during Druid premonitions in the region.
 
|time=Encountered during Druid premonitions in the region.
 +
| health    = 14910
 +
| armor    = 1612
 +
| rage      = 2344
 
}}
 
}}
  
 
==Combat Abilities==
 
==Combat Abilities==
* Elite, Thick Armor
+
''Elite, Thick Armor, Nigh-Invulnerable Until Rotskinned''
* Nigh-Invulnerable Until Rotskinned
 
 
* Burst Fire Damage
 
* Burst Fire Damage
 
* Close Burst Poison and Knockback
 
* Close Burst Poison and Knockback

Revision as of 21:57, 27 May 2018

Main Page Headers Bg.png
Desert Overseer
File:Desert Overseer.png
Health14910Armor1612Rage2344
Anatomy:
Effective:
Piercing, Cold, Nature
Ineffective:
Poison, Acid, Trauma,
Very Ineffective:
Fire
Desert Overseers are eyeball-based Aberrations with a nasty temper and long-range fire magic. Druids must deal with these unnatural beings, as they are Nigh-Invulnerable Until Rotskinned.

Location

Ilmari
Vitals: Health 14910 Armor 1612 Rage 2344
Time Conditions: Encountered during Druid premonitions in the region.

Combat Abilities

Elite, Thick Armor, Nigh-Invulnerable Until Rotskinned

  • Burst Fire Damage
  • Close Burst Poison and Knockback
  • Rage Heavy Burst Acid Damage

Miscellaneous

  • Skin: None
  • Meat: None
  • Skull: None

Reported Loot

  • Fire Dust
  • Eyestalks