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|caption = The art of taming animals and teaching them to fight alongside you.
|skilltype = Combat Skill
|maxlevel = 70 <!-- List without bonus levels -->80
|req = None
|skilltrainers = [[Gisli]], [[Crelpin]]
}}
{{Quote|source=Developer Blog <ref>http://www.eldergame.com/2012/07/a-little-more-about-evil-undead-and-pet-classes/ A little more about evil, undead, and pet classes</ref>|
Animal Handlers spend a ton of time with their '''pets''', raising and training them. Ancillary skills like '''Animal Husbandry''' let them breed pets to get the best genes for fighting (and best colors and appearances!). Animal Handlers have a lot of versatility because they can summon different pets for different problems, but they have to spend a lot of time out of combat raising these pets. (Hopefully this is a fun activity for them, though! It’s aimed at people who think raising and breeding virtual animals sounds fun.)
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=== Training {{msg:BASEPAGENAME}} ===
<!-- A list of methods to learn and level the skill -->
* [[Gisli]], a Dwarf living in [[Serbule Keep]], will teach the art of Animal Handling for 2000 Councils. Unlike many denizens of Alharth, you don't need to be his friend, he seems willing to teach the skill to anyone who can pay. He will also unlock skill levels 51-60, and 61-70.* [[Crelpin]] in the [[Fae Realm]] will unlock levels 71-80.
== Connected Skills ==
:; [[Compassion]]
:: Level 30
:; [[Anatomy]]
:: Level 15 and 25
== {{msg:BASEPAGENAME}} Basic Abilities==
: Learned from [[Gisli]] in [[Serbule]].
; Tame Cat
: Learned by Level 20 Animal Handlers at the Cat Shrine in Southwest northeast [[Eltibule]].
{{Spoiler|Click to see the item required for the Cat Shrine|
The answer is "String": a string seems to be the item required to sacrifice. This item can be obtained through either Textile Creation or purchased from Ukorga in the Kur Mountains. Cat eyes, which can be sometimes looted from a cat, work as sacrifice too.
Deceased pets can be revived at a stable for a small fee.
=== Summoning Pets ===As you level up in Animal Handling you'll gain access to abilities that allow you to summon your pets based on what stable slot they are in. You may only summon a single pet tamed from Animal Handling at a time, but you may summon your Animal Handling pets alongside pets from other skills like [[Necromancy]] or [[Battle Chemistry]]. === Anchor Runes===
Potential Prodigies versed in '''Animal Handling''' may have learned the '''Unnatural Wrath''' abilities.{{Hint| From Gisli in Serbule Keep}} These abilities require an [[Anchor Rune]] to be used.
=== Pet Combat & Tricks ===
Every '''Tamed''' animal has two types of special attacks, a '''Sic 'Em Attack''' and a '''Special Trick.''' Every animal has a different set of attacks.
: '''Sic 'Em''' is an ability Animal Handlers will learn at levels 9, 19, 29, 39, and 49. This ability commands your pet to perform its '''Sic 'Em Attack.'''
: '''Clever Trick''' is an ability Animal Handlers will learn at levels 3, 25, and 44. This ability commands your pet to perform its '''Special Trick.'''
=== Pet Level & Bond Level ===
As you fight alongside your pet, its Bond Level increases. A new pet will begin with a Bond Level of 0, or a pet you receive from another player (not yet available in-game). For each Bond Level, pets' base damage increases by 1 or 2, max health increases by 4, and max armor increases by 1.
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== Pet Stats Tamable Animals == ; ( Data after Oct 2016 update )
=== Rats ===
'''Rats''' are generally the first animal Animal Handlers will learn to '''Charm''' and '''Tame.''' Higher level rats may provide a Poison Vulnerability Debuff, and some species of Rats are reported to exhibit high Evasion& Crit.; [[Sewer Rat]] Tamed at level 2: 61 armor, 116 health, 9 Dmg Crush / Slash.: Special Abilities: Rage debuff, Poison vulnerability debuff.: Weak against: Fire, Electricity: Resists: Poison, Trauma. 20% Evasion.<dpl> {{Spoiler|Click to See Level 60 stats|Expect at level 60: 340 Armor, 426 Health, 72 Dmg.}}category = Animal Handling Creatures; [[Giant Rat]] Tamed at level 5: 87 armor, 106 Health, 6 Dmg Crush / Slash.category = Rodent: Special Abilities: Rage debuff, Heal owner.notcategory = Formatting templates: Weak against: Fire, Electricitymode = unordered: Resists: Poison, Trauma.columns = 1 {{Spoiler|Click to See Level 70 stats|Expect at level 70: 567 Armor (497 from level, 70 from Bond), 717 Health (437 from level, 280 from Bond), 197 Dmg. Evasion 26%, Rage debuff: -380, Heal owner: 150.}}; [[Hearty Cave Rat]] Tamed at level 22: 129 armor, 143 health, 24 Dmg Crush </ Slash.: Special Abilities: Rage debuff, Heal Owner.: Weak against: Fire, Electricity: Resists: Poison, Trauma. High Evasion. {{Spoiler|Click to See Level 70 stats|Expect at level 70: 567 Armor (497 from level, 70 from Bond), 717 Health (437 from level, 280 from Bond), 197 Dmg. Evasion 26%, Rage debuff: -380, Heal owner: 150.}}dpl>
=== Felines ===
Animal Handlers who master Rats may wish to move onto something more ferocious, the [[Feline]]. Felines, also known as Big Cats, can be '''Charmed''' by Level 20+ Animal Handlers. Felines deal heavy slashing damage, but most are weak to poison.
=== Bears ===
Bears are difficult to tame, requiring 40 Levels of [[Animal Handling]], but are loyal partners. Some bears deal heavy damage, while others are act as tanks. Most bears are weak against Electricity and Acids. ; [[Angry Bear]] Tamed at level 40: 89 Armor, 156 Health, 20 Dmg, Slash / Crush. Name Bear near Serbule.: Special Abilities: Slash + Self-heal 100, Heavy Crush. : Weak against: Electricity, Acid: Resists: Crush, Traumadamage. {{Spoiler|Click to See Level 60 stats|Level 60: 340 Armor, 426 Health, 93 Dmg.}}; [[Bear Groupie]] Tamed at level 40: 194 Armor, 205 Health, 18 Dmg, Slash / Crush.<dpl>: Special Abilities: Slash + Taunt 300, Heavy Crush.category = Animal Handling Creatures: Weak against: Electricity, Acid: Resists: Crush, Trauma.; [[The Mangler]] Tamed at level 40: 100 Armor, 233 Health, 31 Dmg, Slash / Crush. Expect same stats for all named Fae Bears.: Special Abilities: Slash + Taunt 300, Heavy Crush. : Weak against: Electricity, Acid: Resists: Crush, Trauma. {{Spoiler|Click to See Level 60 stats|Level 60: 275 Armor, 559 Health, 93 Dmg.}}; [[Trained Crushing category = Bear]] Tamed at level 40: 225 Armor, 200 Health, 30 Dmg, Slash / Crush. Found in Goblin dungeon.and Bugbear: Special Abilities: Slash + Taunt 300, Crush + Stun. notcategory = Formatting templates: Weak against: Electricity, Acidmode = unordered: Resists: Crush, Trauma.columns = 3; [[Graz]] Tamed at level 40: 284 Armor, 196 Health, 43 Dmg, Slash </ Crush. Mini-boss in Goblin dungeon.dpl>: Special Abilities: Slash + Self-Heal100, Crush + Stun. === Bee ===: Weak against Electricity Acid: Resists: Crush, Trauma. {{Spoiler|Click Bee are very difficult to See Level 60 stats|Level 60: 608 Armortame, 367 Health, 93 Dmg.}}; requiring 70 Levels of [[Ice BearAnimal Handling]] Tamed at level 40: 331 Armor, 413 Health, 42 Dmg, Slash / Crush. Same for both White bears.: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. : Weak against Electricity Acid: Resists: Crush, Trauma, Ice (veryto confirm). {{Spoiler|Click to See Level 60 stats|Level 60: 546 Armor, 617 Health, 72 Dmg.}}; [[Polar Bear]] Tamed at level 57: 491 Armor, 520 Health, 95 Dmg, Slash / CrushMost Bee deal ranged damage.: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. <dpl>: Weak against Electricity Acidcategory = Animal Handling Creatures: Resists: Crush, Trauma, Ice (very).; [[Tundra Bear]] Tamed at level 68: 530 Armor, 702 Health, 114 Dmg, Slash / Crush.category = Arthropod: Special Abilities: Slash + Taunt 300, Cold mitigation for owner +25. notcategory = Formatting templates: Weak against Electricity Acidmode = unordered: Resists: Crush, Trauma, Ice (very).columns = 1{{Spoiler|Click to See Level max stats|Bond Level 70: 600 Armor, 982 Health, 238 Dmg.}}</dpl>
{{:{{msg:BASEPAGENAME}}/Treasure Effects}}
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
== Animal Handling Experience Table ==
{{Spoiler|Click Expand to view the Experience Table for Animal Handling|
{{:Xptables/TypicalCombatSkill}}
}}
== Trivia ==
Animal Handling received a major overhaul in July 2016. In the previous version of Animal Handling, you needed to Charm an animal before Taming it.
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==ReferencesTesting List==<references />
[[Category:Skills]][[Category:Combat Skills]]