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Combat

153 bytes added, 08:11, 17 September 2014
Testing reference tag (link to blog article source for the info)
==Rage and Special Attacks==
[[File:Foe using Special Ability (Rage).jpg|thumb|right|300px|This goblin has both the '''Rage''' icon and the '''Vulnerability''' red glow going on.]]
'''Rage''' is the energy source that powers monsters’ special attacks. As you hit monsters or they hit you, they gather Rage, and when their meter is full (an orange looking hand), they user their super power.
An enemy's special attacks will be revealed to the player in the target window when the relevant [[Anatomy]] skill is of sufficient level (ie. by fighting this type of creature long enough).
[[File:Foe using Special Ability (Rage).jpg|thumb|right|300px|This goblin has both the '''Rage''' icon and the '''Vulnerability''' red glow going on.]]
You can tell when an enemy uses a special attack by the overhead icon.
{{Quote|
I’m leaving the Rage system alone for now, until we have more players grouping up. Looking at the stats for small group combat, it looks like groups use rage-depletion a little more often. So it may be that I can tailor Rage to be a more compelling group-combat mechanic, where one person in the group has the “rage-keeper” role. That could be interesting.<ref>[http://projectgorgon.com/2014/05/design-issues-still-needing-improvement/ Design Issues Still Needing Improvement]</ref>
}}
Interestingly if you "mezz" a creature for long enough (eg. [[Psychology|Tell Me About Your Mother]], the "In combat" indicator will disappear and one tick (?) of out of combat regeneration will happen, even though the creature is still aggressive.
 
==Sources==
<references />
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