Difference between revisions of "Template:Attribute label"
From Project: Gorgon Wiki
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{{ #replace:{{ #switch: {{{1|None}}} | {{ #replace:{{ #switch: {{{1|None}}} | ||
− | + | | ABILITY_AMMOSTICK_DELTA_KNIFE =Chance for Thrown Knives to Stick in Corpse | |
− | + | | ABILITY_CONSUMECHANCE_MOD_CARROTPOWER =Carrot Power Chance To Consume Carrot % | |
− | + | | ABILITY_CONSUMECHANCE_MOD_CHEWCUD =Chew Cud Chance To Consume Grass % | |
− | + | | ABILITY_CONSUMECHANCE_MOD_HEARTSPOWER =Heart's Power Chance To Consume Heart(s) % | |
− | + | | ABILITY_CONSUMECHANCE_MOD_SPLEENSPOWER =Spleen's Power Chance To Consume Spleens(s) % | |
− | + | | ABILITY_COST_DELTA =Ability Power Cost | |
− | + | | ABILITY_COST_DELTA_ACID_BOLT =Acid Bolt Power Cost | |
− | + | | ABILITY_COST_DELTA_AGGRESSIONDETERRENT =Aggression Deterrent Power Cost | |
− | + | | ABILITY_COST_DELTA_ANTHEMOFAVOIDANCE =Anthem of Avoidance Power Cost | |
− | + | | ABILITY_COST_DELTA_APPREHEND =Apprehend Power Cost | |
− | + | | ABILITY_COST_DELTA_ARCHERY =Archery Ability Power Cost | |
− | + | | ABILITY_COST_DELTA_ASTRALSTRIKE =Astral Strike Power Cost | |
− | + | | ABILITY_COST_DELTA_BARDSONG =Bard Song Power Cost | |
− | + | | ABILITY_COST_DELTA_BARRAGE =Barrage Power Cost | |
− | + | | ABILITY_COST_DELTA_BLOODOFTHEPACK =Blood of the Pack Power Cost | |
− | + | | ABILITY_COST_DELTA_BUNFU =Bun-Fu Power Cost | |
− | + | | ABILITY_COST_DELTA_CAUSETERROR =Cause Terror Power Cost | |
− | + | | ABILITY_COST_DELTA_CONTROLLEDBURN =Controlled Burn Power Cost | |
− | + | | ABILITY_COST_DELTA_COREATTACK =Core Attack Power Cost | |
− | + | | ABILITY_COST_DELTA_DEATHSCREAM =Deathscream Power Cost | |
− | + | | ABILITY_COST_DELTA_DISCHARGINGSTRIKE =Discharging Strike Power Cost | |
− | + | | ABILITY_COST_DELTA_DOUBLECLAW =Double Claw Power Cost | |
− | + | | ABILITY_COST_DELTA_DOUBLEHIT =Double Hit Power Cost | |
− | + | | ABILITY_COST_DELTA_DRINKBLOOD =Drink Blood Power Cost | |
− | + | | ABILITY_COST_DELTA_ENTRANCINGLULLABY =Entrancing Lullaby Power Cost | |
− | + | | ABILITY_COST_DELTA_EPICATTACK =Epic Attack Power Cost | |
− | + | | ABILITY_COST_DELTA_FAECONDUIT =Fae Conduit Power Cost | |
− | + | | ABILITY_COST_DELTA_FIERY_BOLT =Fiery Bolt Power Cost | |
− | + | | ABILITY_COST_DELTA_FINISHIT =Finish It Power Cost | |
− | + | | ABILITY_COST_DELTA_FIREBOLTS =Fire Bolts Power Cost | |
− | + | | ABILITY_COST_DELTA_FIREBREATH =Fire Breath Power Cost | |
− | + | | ABILITY_COST_DELTA_FORESTCHALLENGE =Forest Challenge Power Cost | |
− | + | | ABILITY_COST_DELTA_HEAVYMULTISHOT =Heavy Multishot Power Cost | |
− | + | | ABILITY_COST_DELTA_HIPTHROW =Hip Throw Power Cost | |
− | + | | ABILITY_COST_DELTA_ICESPEAR =Ice Spear Power Cost | |
− | + | | ABILITY_COST_DELTA_ICEVEINS =Ice Veins Power Cost | |
− | + | | ABILITY_COST_DELTA_KINGOFTHEFOREST =King of the Forest Power Cost | |
− | + | | ABILITY_COST_DELTA_KNOCKBACK_BOLT =Knockback Bolt Power Cost | |
− | + | | ABILITY_COST_DELTA_LETHALFORCE =Lethal Force Power Cost | |
− | + | | ABILITY_COST_DELTA_LIFESTEAL =Life Steal Power Cost | |
− | + | | ABILITY_COST_DELTA_LONGEAR =Long Ear Power Cost | |
− | + | | ABILITY_COST_DELTA_MAJORHEAL =Major Heal Power Cost | |
− | + | | ABILITY_COST_DELTA_MANGLINGSHOT =Mangling Shot Power Cost | |
− | + | | ABILITY_COST_DELTA_MINORHEAL =Minor Heal Power Cost | |
− | + | | ABILITY_COST_DELTA_MULTISHOT =Multishot Power Cost | |
− | + | | ABILITY_COST_DELTA_NICEATTACK =Nice Attack Power Cost | |
− | + | | ABILITY_COST_DELTA_PAINBUBBLE =Pain Bubble Power Cost | |
− | + | | ABILITY_COST_DELTA_PARRY =Parry Power Cost | |
− | + | | ABILITY_COST_DELTA_PHOENIXSTRIKE =Phoenix Strike Power Cost | |
− | + | | ABILITY_COST_DELTA_PSIWAVE =All Psi Waves Power Cost | |
− | + | | ABILITY_COST_DELTA_REBUILDUNDEAD =Rebuild Undead Power Cost | |
− | + | | ABILITY_COST_DELTA_REGROWTH =Regrowth Power Cost | |
− | + | | ABILITY_COST_DELTA_REINFORCE =Reinforce Power Cost | |
− | + | | ABILITY_COST_DELTA_REMEDY =Remedy Power Cost | |
− | + | | ABILITY_COST_DELTA_RIPOSTE =Riposte Power Cost | |
− | + | | ABILITY_COST_DELTA_SCINTILLATINGFLAME =Scintillating Flame Power Cost | |
− | + | | ABILITY_COST_DELTA_SCINTILLATINGFROST =Scintillating Frost Power Cost | |
− | + | | ABILITY_COST_DELTA_SEERED =See Red Power Cost | |
− | + | | ABILITY_COST_DELTA_SHOOT_CROSSBOW =Shoot Crossbow Power Cost | |
− | + | | ABILITY_COST_DELTA_SIGNATUREDEBUFF =Signature Debuff Power Cost | |
− | + | | ABILITY_COST_DELTA_SIGNATURESUPPORT =Signature Support Power Cost | |
− | + | | ABILITY_COST_DELTA_THUNDEROUSNOTE =Thunderous Note Power Cost | |
− | + | | ABILITY_COST_DELTA_TOXINBALL =Toxinball Power Cost | |
− | + | | ABILITY_COST_DELTA_YOUWEREADOPTED =You Were Adopted Power Cost | |
− | + | | ABILITY_COST_MOD_BARDSONG =Bard Song Power Cost % | |
− | + | | ABILITY_COST_MOD_CLOUDSIGHT =Cloud Sight Power Cost % | |
− | + | | ABILITY_COST_MOD_FIREBREATH =Fire Breath Power Cost % | |
− | + | | ABILITY_COST_MOD_MANYCUTS =Many Cuts Power Cost % | |
− | + | | ABILITY_COST_MOD_POUNDTOSLAG =Pound To Slag Power Cost % | |
− | + | | ABILITY_COST_MOD_TRIAGE =Triage Power Cost % | |
− | + | | ABILITY_DELAYLOOP_DELTA_EXHILARATE =Exhilarate Channeling Time | |
− | + | | ABILITY_DELAYLOOP_DELTA_INVIGORATE =Invigorate Channeling Time | |
− | + | | ABILITY_DELAYLOOP_DELTA_PREMEDITATEDDOOM =Premeditated Doom Channeling Time | |
− | + | | ABILITY_DELAYLOOP_DELTA_TRIAGE =Triage Channeling Time | |
− | + | | ABILITY_RAGE_DELTA_ACIDARROW =Acid Arrow Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_BLASTOFDESPAIR =Blast of Despair Rage | |
− | + | | ABILITY_RAGE_DELTA_BLIZZARD =Blizzard Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_BODYSLAM =Bodyslam Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_BUNFUSTRIKE =Bun-Fu Strike Rage Delta | |
− | + | | ABILITY_RAGE_DELTA_COSMICSTRIKE =Cosmic Strike Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_DEERKICK =Deer Kick Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_DELERIUM =Delerium Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_DISRUPTINGBASH =Disrupting Bash Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_ELECTRIFY =Electrify Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_FASTTALK =Fast Talk Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_FENDINGBLADE =Fending Blade Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_HACKINGBLADE =Hacking Blade Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_HEADCRACKER =Headcracker Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_HIPTHROW =Hip Throw Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_INFURIATINGBASH =Infuriating Bash Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_INFURIATINGFIST =Infuriating Fist Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_PARRY =Parry Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_PIN =Pin Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_PRECISIONPIERCE =Precision Pierce Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_REDIRECT =Redirect Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_RIPOSTE =Riposte Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_SHRILLCOMMAND =Shrill Command Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_SMELLFEAR =Smell Fear Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_SOOTHE =Soothe Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_STRATEGICCHOMP =Strategic Chomp Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_STRIKEANERVE =Strike a Nerve Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_SUPPRESS =Suppress Rage Boost | |
− | + | | ABILITY_RAGE_DELTA_SYSTEMSHOCK =System Shock Rage Boost | |
− | + | | ABILITY_RAGE_MOD_ACIDARROW =Acid Arrow Rage % | |
− | + | | ABILITY_RAGE_MOD_ASTRALSTRIKE =Astral Strike Rage Generation % | |
− | + | | ABILITY_RAGE_MOD_CASTIGATE =Castigate Rage Generation % | |
− | + | | ABILITY_RAGE_MOD_COSMICSTRIKE =Cosmic Strike Rage % | |
− | + | | ABILITY_RAGE_MOD_ELECTRIFY =Electrify Rage % | |
− | + | | ABILITY_RAGE_MOD_FAIRYFIRE =Fairy Fire Rage Generation % | |
− | + | | ABILITY_RAGE_MOD_HACKINGBLADE =Hacking Blade Rage Boost % | |
− | + | | ABILITY_RAGE_MOD_HEADCRACKER =Headcracker Rage % | |
− | + | | ABILITY_RAGE_MOD_INFURIATINGBASH =Infuriating Bash Rage % | |
− | + | | ABILITY_RAGE_MOD_INFURIATINGFIST =Infuriating Fist Rage Boost % | |
− | + | | ABILITY_RAGE_MOD_PIN =Pin Rage % | |
− | + | | ABILITY_RAGE_MOD_PIXIEFLARE =Pixie Flare Rage Generation % | |
− | + | | ABILITY_RAGE_MOD_REDIRECT =Redirect Rage % | |
− | + | | ABILITY_RAGE_MOD_STRIKEANERVE =Strike a Nerve Rage % | |
− | + | | ABILITY_RAGE_MOD_SUPERFIREBALL =Super Fireball Rage % | |
− | + | | ABILITY_RAGE_MOD_SYSTEMSHOCK =System Shock Rage % | |
− | + | | ABILITY_RANGE_DELTA_BARDBLAST =Bard Blast-Ability Range | |
− | + | | ABILITY_RANGE_DELTA_DEATHSCREAM =Deathscream Range | |
− | + | | ABILITY_RANGE_DELTA_FAIRYFIRE =Fairy Fire Range | |
− | + | | ABILITY_RANGE_DELTA_PIXIEFLARE =Pixie Flare Range | |
− | + | | ABILITY_RANGE_DELTA_THUNDEROUSNOTE =Thunderous Note Range | |
− | + | | ABILITY_RANGE_DELTA_WARNINGJOLT =Warning Jolt Range | |
− | + | | ABILITY_RESETTIME_BASICATTACK_DELTA =Basic Attack Reuse Timer | |
− | + | | ABILITY_RESETTIME_BLASTOFFURY_DELTA =Blast of Fury Reuse Timer | |
− | + | | ABILITY_RESETTIME_BODYSLAM_DELTA =Bodyslam Reuse Timer | |
− | + | | ABILITY_RESETTIME_COSMICSTRIKE_DELTA =Cosmic Strike Reuse Timer | |
− | + | | ABILITY_RESETTIME_DECAPITATE_DELTA =Decapitate Reuse Timer | |
− | + | | ABILITY_RESETTIME_DELTA =Ability Reuse Timer | |
− | + | | ABILITY_RESETTIME_DELTA_AGONIZE =Agonize Reuse Timer | |
− | + | | ABILITY_RESETTIME_DELTA_ANTHEMOFAVOIDANCE =Anthem of Avoidance Reuse Timer | |
− | + | | ABILITY_RESETTIME_DELTA_ASTRALSTRIKE =Astral Strike Reuse Timer | |
− | + | | ABILITY_RESETTIME_DELTA_BARRAGE =Barrage Reuse Timer | |
− | + | | ABILITY_RESETTIME_DELTA_BOWBASH =Bow Bash Reuse Timer | |
− | + | | ABILITY_RESETTIME_DELTA_BUNFUBLAST =Bun-Fu Blast Reuse Timer | |
− | + | | ABILITY_RESETTIME_DELTA_BUNFUSTRIKE =Bun-Fu Strike Reuse Timer | |
− | + | | ABILITY_RESETTIME_DELTA_CALEFACTION =Calefaction Reuse Timer | |
− | + | | ABILITY_RESETTIME_DELTA_CARROTPOWER =Carrot Power Reuse Timer | |
− | + | | ABILITY_RESETTIME_DELTA_CAUSETERROR =Cause Terror Reuse Timer | |
− | + | | ABILITY_RESETTIME_DELTA_CHILL =Chill Reuse Timer | |
− | + | | ABILITY_RESETTIME_DELTA_COMBATREFRESH =Combat Refresh Reuse Timer | |
− | + | | ABILITY_RESETTIME_DELTA_CONDITIONINGSHOCK =Conditioning Shock Reuse Time | |
− | + | | ABILITY_RESETTIME_DELTA_CONFUSINGDOUBLE =Confusing Double Reuse Timer | |
− | + | | ABILITY_RESETTIME_DELTA_CRUSHINGBALL =Room-Temperature Ball Reuse Timer | |
− | + | | ABILITY_RESETTIME_DELTA_DEADLYEMISSION =Deadly Emission Reuse Timer | |
− | + | | ABILITY_RESETTIME_DELTA_DEATHGAZE =Deathgaze Reuse Timer | |
− | + | | ABILITY_RESETTIME_DELTA_DEFENSIVEBURST =Defensive Burst Reuse Timer | |
− | + | | ABILITY_RESETTIME_DELTA_DEFENSIVECHILL =Defensive Chill Reuse Timer | |
− | + | | ABILITY_RESETTIME_DELTA_DOUBLECLAW =Double Claw Reuse Timer | |
− | + | | ABILITY_RESETTIME_DELTA_FAECONDUIT =Fae Conduit Reuse Timer | |
− | + | | ABILITY_RESETTIME_DELTA_FIREBOLTS =Fire Bolts Reuse Timer | |
− | + | | ABILITY_RESETTIME_DELTA_FIREBREATH =Fire Breath Reuse Timer | |
− | + | | ABILITY_RESETTIME_DELTA_FORESTCHALLENGE =Forest Challenge Reuse Timer | |
− | + | | ABILITY_RESETTIME_DELTA_FROSTBALL =Frostball Reuse Timer | |
− | + | | ABILITY_RESETTIME_DELTA_GETITOFFME =Get It Off Me Reuse Timer | |
− | + | | ABILITY_RESETTIME_DELTA_GUT =Gut Reuse Timer | |
− | + | | ABILITY_RESETTIME_DELTA_HAREDASH =Hare Dash Reuse Timer | |
− | + | | ABILITY_RESETTIME_DELTA_HEADCRACKER =Headcracker Reuse Timer | |
− | + | | ABILITY_RESETTIME_DELTA_HEAVYSHOT =Heavy Shot Reuse Timer | |
− | + | | ABILITY_RESETTIME_DELTA_HURLLIGHTNING =Hurl Lightning Reuse Timer | |
+ | | ABILITY_RESETTIME_DELTA_INFINITELEGS =Infinite Legs Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_KNIFE_THROWS =Thrown Knife Ability Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_LETHALFORCE =Lethal Force Reuse Time | ||
+ | | ABILITY_RESETTIME_DELTA_LIFESTEAL =Life Steal Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_LONGEAR =Long Ear Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_LOVETAP =Love Tap Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_LUNGE =Lunge Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_MAMBASTRIKE =Mamba Strike Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_MANGLINGSHOT =Mangling Shot Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_MOCK =Mock Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_MOMENTOFRESOLVE =Moment of Resolve Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_PHOENIXSTRIKE =Phoenix Strike Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_PIXIEFLARE =Pixie Flare Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_PLAYDEAD =Play Dead Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_POSITIVEATTITUDE =Positive Attitude Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_PRECISIONPIERCE =Precision Pierce Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_RABBITSFOOT =Rabbit's Foot Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_REMEDY =Remedy Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_RESTORATIVEARROW =Restorative Arrow Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_RINGOFFIRE =Ring of | ||
| #default = {{ #if: {{ #pos: {{{1|}}} | : }} | 4003 | <span style="color:red">Error: Attribute not found</span> }} | | #default = {{ #if: {{ #pos: {{{1|}}} | : }} | 4003 | <span style="color:red">Error: Attribute not found</span> }} | ||
}}| | }}| |
Revision as of 09:19, 10 June 2020
Description
This accepts an Attribute name as input and returns the in-game label.
Syntax
{{Attribute label|<name>}}
Parameters
- <name>
- The name of the Attribute. It must match exactly what the Attributes json uses. NOT the Label.
Examples
Basic Use
{{Attribute label|ABILITY_AMMOSTICK_DELTA_KNIFE}}
Chance for Thrown Knives to Stick in Corpse