Difference between revisions of "Giant Bat/Treasure Effects"

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See also: [[Giant Bat/Treasure Effects:By Ability]]
 
See also: [[Giant Bat/Treasure Effects:By Ability]]
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! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| Other Versions
 
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| Other Versions

Revision as of 17:45, 11 September 2020

See also: Giant Bat/Treasure Effects:By Slot

See also: Giant Bat/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Slot [Collapse] Other Versions
of Giant Bats Level 80 - Giant Bat Base Damage +40% Head, Necklace
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Level 80 - Rip deals +34 damage and restores 11 Power Chest, MainHand
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Level 80 - Rip restores 20 Armor Legs, Hands
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Level 80 - Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +85 damage. Feet
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Level 80 - Tear Damage +45% Chest, Head
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Level 80 - Tear has a 50% chance to deal +100% damage Legs, Necklace
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Level 80 - Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately) Feet, Ring
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Level 80 - Tear and Virulent Bite deal +85 damage Legs, Necklace
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Level 80 - Rip and Tear deal +33 damage and hasten the current reuse timer of Drink Blood by 1 second Hands
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Level 80 - Wing Vortex Damage +36.5% Hands, MainHand
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Level 80 - Wing Vortex has a 70% chance to deal +25% damage and restore 55 Health to you Chest, OffHand
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Level 80 - Wing Vortex has a 30% chance to deal +38% damage and stun all targets Head, Legs
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Level 80 - Wing Vortex causes targets' next attack to deal -74 damage Feet, Ring
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Blood Drinker's of Blood Drinking Level 80 - Drink Blood steals 44 additional health Legs, Chest
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Level 80 - Drink Blood deals +136 Piercing damage Head, Necklace
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Level 80 - Drink Blood costs -27 Power Hands, Ring
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Level 80 - For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage Feet, Ring
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Level 80 - For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage Head, Feet
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Level 80 - Drink Blood steals 96 more Health over 12 seconds MainHand, OffHand
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Level 80 - Virulent Bite Damage +49% Chest, Legs
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Level 80 - Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% immediate Piercing damage Hands, Ring
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Bloody of Bloody Bites Level 80 - Virulent Bite deals 222 Trauma damage to health over 12 seconds Hands, Feet
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of Confounding Disease Level 80 - Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage Head
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Level 80 - Bat Stability heals 78 health Hands, Ring
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Level 80 - Bat Stability Armor Heal +145 Necklace, Feet
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Level 80 - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds. Chest, Head
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Level 80 - Bat Stability provides +45% Projectile Evasion for 10 seconds Hands, Legs
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Level 80 - Screech Damage +41% Feet, Ring
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Level 80 - Screech has a 60% chance to deal +90% damage Necklace, Hands
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Level 80 - Screech deals +122 damage Ring, Necklace
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Level 80 - Screech deals 240 Trauma damage over 12 seconds MainHand, OffHand
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Level 80 - Sonic Burst Damage +49% Hands, Feet
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Level 80 - Sonic Burst has a 60% chance to deal +100% damage to all targets Chest, Legs
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of Screaming Death Level 80 - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage Head, MainHand
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Level 80 - Sonic Burst deals 210 Trauma damage over 12 seconds OffHand, Ring
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of Healthy Chaos Level 80 - Confusing Double heals you for 123 health Head, Chest
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of Hasty Chaos Level 80 - Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds Hands, Feet
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of Swift Illusions Level 80 - Confusing Double Reuse Timer -13 MainHand, Necklace
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of Powerful Illusions Level 80 - Confusing Double restores 112 Power after a 10 second delay OffHand
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of Painful Illusions Level 80 - Your Confusing Double deals +55% damage with each attack Legs, Ring
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of Mirrored Bats Level 80 - Confusing Double summons an additional figment. Each figment deals +61 damage with each attack MainHand
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of Mirrored Bats Level 80 - Confusing Double summons an additional figment. Each figment deals +61 damage with each attack Necklace
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Level 80 - Deathscream Damage +46% Head, Ring
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Level 80 - Deathscream has a 60% chance to deal +100% damage Necklace, Legs
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of Smouldering Whispers Level 80 - Deathscream deals an additional 594 Trauma damage over 12 seconds MainHand, OffHand
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of Screaming Whispers Level 80 - Deathscream deals +45% damage and Power cost is -32, but the ability's range is reduced to 12m Chest
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Level 80 - Nature Damage (Direct & Per-Tick) +32% when Giant Bat is active OffHand
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of Gossamer Wings Level 80 - Max Health +21 when Giant Bat is active, Fast-Flying Speed Boost +1.5 when Giant Bat is active MainHand, OffHand
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Level 80 - Indirect Trauma Damage +57% when Giant Bat is active Chest, Necklace
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Level 80 - If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick OffHand
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Level 80 - Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds MainHand, OffHand
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