Difference between revisions of "Template:Attribute label"
From Project: Gorgon Wiki
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m (Added two new attributes) |
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| BOOST_EXHILARATE_RECEIVER =Healing From Exhilarate | | BOOST_EXHILARATE_RECEIVER =Healing From Exhilarate | ||
| BOOST_EXHILARATE_SENDER =Exhilarate Healing | | BOOST_EXHILARATE_SENDER =Exhilarate Healing | ||
+ | | BOOST_FAEHOT_ARMOR_SENDER =Cell Matrix Repair Armor/Sec | ||
| BOOST_FIRE =Fire Damage (Direct&Per-Tick) | | BOOST_FIRE =Fire Damage (Direct&Per-Tick) | ||
| BOOST_FIREWALL_SENDER =Healing When Near Firewall (per sec) | | BOOST_FIREWALL_SENDER =Healing When Near Firewall (per sec) | ||
Line 1,298: | Line 1,299: | ||
| MOD_SKILL_SHIELD =Shield Mastery Base Damage % | | MOD_SKILL_SHIELD =Shield Mastery Base Damage % | ||
| MOD_SKILL_SPIDER =Spider Skill Base Damage % | | MOD_SKILL_SPIDER =Spider Skill Base Damage % | ||
+ | | MOD_SKILL_SPIRITFOX =Spirit Fox Damage % | ||
| MOD_SKILL_STAFF =Staff Base Damage % | | MOD_SKILL_STAFF =Staff Base Damage % | ||
| MOD_SKILL_SWORD =Sword Base Damage % | | MOD_SKILL_SWORD =Sword Base Damage % |
Revision as of 17:47, 11 September 2020
Description
This accepts an Attribute name as input and returns the in-game label.
Syntax
{{Attribute label|<name>}}
Parameters
- <name>
- The name of the Attribute. It must match exactly what the Attributes json uses. NOT the Label.
Examples
Basic Use
{{Attribute label|ABILITY_AMMOSTICK_DELTA_KNIFE}}
Chance for Thrown Knives to Stick in Corpse