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Borghild

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| connects = [[Serbule]]
| arealevel= 40 - 45
| pmapdesc=Map by BetaNotus (5/19)
}}
{{Quote|source=Loading Screen|
Borghild is an ancient burial site. Twenty years ago, the Duke of Serbule led an adventuring team into it, but never returned.
}}
'''Borghild''', also once known as the '''Deathrap Dungeon''' is accessed through the giant gate in the northeast past part of [[Serbule]]. Look for a crack on the left side of the door to get in.
Fifteen centuries ago, '''Borghild''' was a Dwarven city-fortress. After the Dwarves abandoned it, Humans, Orcs, Hags, more Dwarves, and beasts took up residence inside for periods of time. Now... it's filled with ghosts. Around 500 years ago, the Dwarves controlled Borghild again. Twenty years ago, the [[Lord Serbule|Duke of Serbule]] adventured into the massive tomb, and died there.
This [[Borghild]] offers adventurers a challenge, as the years of different cultures inhabiting the dungeon is challenging due has led to different type a variety of dangerous enemies which can all gang on you at a moment's noticeinhabitants. Ancient dwarven golems guard some areas, while the crypts have become filled with myriad undead. The '''Faces slow-moving [[Face of Death''' move slowly but will kill you ]] is a common sight, capable of instantly once they are in killing any enemy on contact. They have Unprepared explorers will find [[Greedy Ghost]]s impossible to be dealt with at range. '''Injector Bugs''' use defeat without a powerful poison attackstun, so you have to stun them or control their rage or keep them at range. '''Greedy Ghosts''' have to be stunned once before they take any significant damageand a nest of highly poisonous [[Injector Bug]]s are also nested within.
Outside of [[Borghild]]s gate, technologist and historian [[Leonard Allenson]] has resides in a little small blue tent set up in eastern [[Serbule, very close to the entrance of Borghild]]. Be sure to pick up his He offers multiple quests, since they that can be completed inside this dungeon. While looting the chests inside within the dungeon, be forwarned that 6 of the 7 chests are boobytrapped. When you open them mobs will spawn and you will be frozen in place. Be ready to take out your enemies. Possibly with some ranged attacks.
While looting the chests inside the dungeon, be forewarned that six of the seven chests are booby-trapped. When opened, multiple creatures will spawn, and a freezing root is cast on whoever opened the chest. Be ready to take out the enemies, possibly with ranged attacks if a [[Face of Death]] appears.
==Points of Interest==
====Main Hall====
The central hall of [[Borghild]] is a recessed courtyard, walls lined with lootable old caskets. Undead wander the halls, and can easily group up on unsuspecting adventurers in this area.
===Main hall===
In the central court are '''old caskets''' which can be looted for Bone Meal, and various Skulls.
====Locked Door====
Across the main hall from the entrance is a locked door, which states:
{{Quote|Try as you might, you cannot open the door, because the lower floor hasn't been Implemented yet.}}
====Infested Basement====
Exploring the rooms to the right of the main hall reveals a staircase leading to an older, possibly dwarven crypt. A nest of [[Injector Bug]]s and their queen [[Venenae]] may be found here. Hidden on a bookshelf of her room's southern wall, recipes for [[Blacksmithing]] can be found.
Down a side hallway of this part of the crypt, a mysterious symbol can be found on the floor.====Prison =Lower floor===At the opposite end Adventurers who travel up a set of stairs left of the first room is entrance hall will find themselves in a maze of mostly locked doorjail cells, which states:home now to yet more ghosts and other undead.==== Dwarven Storage ===={{Quote|Try as you mightPast the jail, you cannot open the doorstrongest evidence of prior dwarven occupation can be found, a cavernous storage room with multiple active golem within. The [[Lord Serbule|Duke of Serbule]] met an untimely end in this room, because plunging the lower floor hasn't been Implemented yetregion into disarray.== {{msg:BASEPAGENAME}}Inhabitants == ==NPCs==Friends====There are no friendly NPCs in [[Borghild]].
====Foes====
<dpl>
category = Borghild Creatures
category = Bosses
notcategory = Dead Wife
mode = unordered
columns = 3
</dpl>
=== Harvestables ===
==== Minerals & Metal ====
{|
|'''Blue Crystal''' (Level ? ).
|-
|'''Green Crystal''' (Level 20 Mining).
|-
|'''Orange Crystal''' (Level ?).
|}
==== Miscellaneous ====
''Looted from caskets''
{|
|{{Item|Strange Dirt}}
|{{Item|Femur}}
|{{Item|Bone Meal}}
|{{Item|Human Skull}}
|{{Item|Rakshasa Skull}}
|{{Item|Orc Skull}}
|{{Item|Elf Skull}}
|}
''Found throughout the dungeon''
{|
|'''Cooking, Tailoring Recipe Scrolls'''
|-
|'''Combat Ability Scrolls'''
|}
== Gallery ==
[[File:Serbule Gallery 2.jpg|300px|]]
 
==Trivia ==
* Long before a loading screen provided the name [[Borghild]] to players, the mysterious dungeon was the highest level dungeon in the game, and known only as '''Deathtrap Dungeon.'''
[[Category:Dungeons]][[Category:Serbule Dungeons]]
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