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== April 13 Update #2 ==
This fixes bugs from the update earlier today:
:- [[Druid]] transformations weren't working
:- Entrance to [[Serbule Crypt]] wasn't usable
:- Combat sounds could be heard from too far away
:- Fixed another aggro bug
:- The new recipe 'Basic Fertilizer (From Rotten Meat)' should need 2x rotten meat, not 6x rotten meat
:- The old recipe 'Basic Fertilizer (From Bone)' should need 9x bone meal, not 12x bone meal
:- Player stalls: if you put more than 24 items into your shop, the administration GUI would become unusable
:- Player stalls: no longer writes "price = -1 per 1" into your vendor logs when you add items to your store. (This is a harmless message)
:- Player stalls: fixed a bug where vendors could become invisible until you restarted the game client
:- Player stalls: removed the testing option to force-close the shop (this fired your vendor, but it still raised your hiring cost as if you'd paid for the whole day, so not a good option to use)
:- Fixed a bug where your character would stall for over a second if you needed to move a tiny bit to be in range to use an ability
:'''There are also lots of reports of problems with auto-moving. The update fixes one bug with auto-moving to attack, but there are reported problems with "stuttering" when you click on corpses or just on the ground to auto-move sometimes. :It sounds like something has changed with the new version of Unity, but it's subtle and will take time to track down.'''
== April 13 Update ==
===<b>Vendor Stalls</b>===
:- The work order for broccoli actually required beets, not broccoli
:- Fixed login code to keep you from getting stuck in the roof of low-ceilinged buildings
:- Removed storage chest from cave in [[Serbule Hills|South Serbule]] (it is actually on [[Anagoge Island]])
:- Shambling Corpses - fixed issues with negative-regeneration not working: shambling corpses did not bleed out
:- Shambling Corpses - fixed errors with the scaling of the shambling corpses' inherent self-blood-loss. The lowest-level shambling corpse takes about 80 seconds to bleed to death, but the highest-level shambling corpse took about 15 minutes to bleed out. (That's before it was bugged and they didn't bleed at all.) The intention is for all levels of shambling corpse to quickly bleed to death if not continuously healed. So now the highest-level shambling corpse will bleed out in about 110 seconds if not healed.
:- Added fireplace to the Tapestry Inn in [[Serbule Hills|South Serbule]]
:- Added cooking fire to [[Nishika]]'s restaurant in [[Rahu]]
:- Fixed inaccurate labels on some abilities (e.g. Claw Barrage said it did DoT damage for some reason, but does not do DoT damage)