Difference between revisions of "Warden/Treasure Effects"

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(Updating Treasure effects to v399 using auto-wiki generator (added Rarity))
(Updating to v414)
 
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<noinclude>[[Category:Treasure Effects]]</noinclude>
+
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
<includeonly>==[[Warden/Treasure Effects|Warden Treasure Effects]]==</includeonly>
+
==[[Warden/Treasure Effects|Warden Treasure Effects]]==
See also: [[Warden/Treasure Effects:By Slot]]
+
</includeonly>See also: [[Warden/Treasure Effects:By Slot]]
  
 
See also: [[Warden/Treasure Effects:By Ability]]
 
See also: [[Warden/Treasure Effects:By Ability]]
<!-- Updated to v399 on Tue Dec 05 2023 10:34:29 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
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<!-- Updated to v414 on Fri Oct 04 2024 23:24:28 GMT-0600 (Mountain Daylight Time) using FoxnEagle's auto-wiki-generator -->
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
 
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
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}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 100</b> - Apprehend costs -47 Power || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Apprehend costs -47 Power || Uncommon || Necklace || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Apprehend costs -2 Power
 
:Apprehend costs -2 Power
Line 740: Line 740:
 
*; Level 100
 
*; Level 100
 
:Apprehend deals +48 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
 
:Apprehend deals +48 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
 +
}}
 +
|-
 +
|  ||  || <b>Level 100</b> - Apprehend Damage +98. Non-Elite targets do not call for help. || Rare || Legs || {{Spoiler|Click Expand to reveal|
 +
*; Level 5
 +
:Apprehend Damage +6. Non-Elite targets do not call for help.
 +
*; Level 10
 +
:Apprehend Damage +10. Non-Elite targets do not call for help.
 +
*; Level 15
 +
:Apprehend Damage +14. Non-Elite targets do not call for help.
 +
*; Level 20
 +
:Apprehend Damage +18. Non-Elite targets do not call for help.
 +
*; Level 25
 +
:Apprehend Damage +22. Non-Elite targets do not call for help.
 +
*; Level 30
 +
:Apprehend Damage +26. Non-Elite targets do not call for help.
 +
*; Level 35
 +
:Apprehend Damage +30. Non-Elite targets do not call for help.
 +
*; Level 40
 +
:Apprehend Damage +34. Non-Elite targets do not call for help.
 +
*; Level 45
 +
:Apprehend Damage +38. Non-Elite targets do not call for help.
 +
*; Level 50
 +
:Apprehend Damage +42. Non-Elite targets do not call for help.
 +
*; Level 55
 +
:Apprehend Damage +46. Non-Elite targets do not call for help.
 +
*; Level 60
 +
:Apprehend Damage +50. Non-Elite targets do not call for help.
 +
*; Level 65
 +
:Apprehend Damage +56. Non-Elite targets do not call for help.
 +
*; Level 70
 +
:Apprehend Damage +62. Non-Elite targets do not call for help.
 +
*; Level 75
 +
:Apprehend Damage +68. Non-Elite targets do not call for help.
 +
*; Level 80
 +
:Apprehend Damage +74. Non-Elite targets do not call for help.
 +
*; Level 85
 +
:Apprehend Damage +80. Non-Elite targets do not call for help.
 +
*; Level 90
 +
:Apprehend Damage +86. Non-Elite targets do not call for help.
 +
*; Level 95
 +
:Apprehend Damage +92. Non-Elite targets do not call for help.
 +
*; Level 100
 +
:Apprehend Damage +98. Non-Elite targets do not call for help.
 
}}
 
}}
 
|-
 
|-
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}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 100</b> - Controlled Burn costs -33 Power || Uncommon || Feet || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Controlled Burn and Aggression Deterrent cost -37 Power || Uncommon || Feet || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
:Controlled Burn costs -4 Power
+
:Controlled Burn and Aggression Deterrent cost -8 Power
 
*; Level 10
 
*; Level 10
:Controlled Burn costs -6 Power
+
:Controlled Burn and Aggression Deterrent cost -10 Power
 
*; Level 15
 
*; Level 15
:Controlled Burn costs -7 Power
+
:Controlled Burn and Aggression Deterrent cost -11 Power
 
*; Level 20
 
*; Level 20
:Controlled Burn costs -9 Power
+
:Controlled Burn and Aggression Deterrent cost -13 Power
 
*; Level 25
 
*; Level 25
:Controlled Burn costs -10 Power
+
:Controlled Burn and Aggression Deterrent cost -14 Power
 
*; Level 30
 
*; Level 30
:Controlled Burn costs -12 Power
+
:Controlled Burn and Aggression Deterrent cost -16 Power
 
*; Level 35
 
*; Level 35
:Controlled Burn costs -13 Power
+
:Controlled Burn and Aggression Deterrent cost -17 Power
 
*; Level 40
 
*; Level 40
:Controlled Burn costs -15 Power
+
:Controlled Burn and Aggression Deterrent cost -19 Power
 
*; Level 45
 
*; Level 45
:Controlled Burn costs -16 Power
+
:Controlled Burn and Aggression Deterrent cost -20 Power
 
*; Level 50
 
*; Level 50
:Controlled Burn costs -18 Power
+
:Controlled Burn and Aggression Deterrent cost -22 Power
 
*; Level 55
 
*; Level 55
:Controlled Burn costs -19 Power
+
:Controlled Burn and Aggression Deterrent cost -23 Power
 
*; Level 60
 
*; Level 60
:Controlled Burn costs -21 Power
+
:Controlled Burn and Aggression Deterrent cost -25 Power
 
*; Level 65
 
*; Level 65
:Controlled Burn costs -22 Power
+
:Controlled Burn and Aggression Deterrent cost -26 Power
 
*; Level 70
 
*; Level 70
:Controlled Burn costs -24 Power
+
:Controlled Burn and Aggression Deterrent cost -28 Power
 
*; Level 75
 
*; Level 75
:Controlled Burn costs -25 Power
+
:Controlled Burn and Aggression Deterrent cost -29 Power
 
*; Level 80
 
*; Level 80
:Controlled Burn costs -27 Power
+
:Controlled Burn and Aggression Deterrent cost -31 Power
 
*; Level 85
 
*; Level 85
:Controlled Burn costs -28 Power
+
:Controlled Burn and Aggression Deterrent cost -32 Power
 
*; Level 90
 
*; Level 90
:Controlled Burn costs -30 Power
+
:Controlled Burn and Aggression Deterrent cost -34 Power
 
*; Level 95
 
*; Level 95
:Controlled Burn costs -31 Power
+
:Controlled Burn and Aggression Deterrent cost -35 Power
 
*; Level 100
 
*; Level 100
:Controlled Burn costs -33 Power
+
:Controlled Burn and Aggression Deterrent cost -37 Power
 
}}
 
}}
 
|-
 
|-
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}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 100</b> - Aggression Deterrent Power Cost -22. Aggression Deterrent Damage +43 || Uncommon || Ring, Feet || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Aggression Deterrent Range +5. Aggression Deterrent Damage +43 || Uncommon || Ring, Feet || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
:Aggression Deterrent Power Cost -3. Aggression Deterrent Damage +5
+
:Aggression Deterrent Range +1. Aggression Deterrent Damage +5
 
*; Level 10
 
*; Level 10
:Aggression Deterrent Power Cost -4. Aggression Deterrent Damage +7
+
:Aggression Deterrent Range +1. Aggression Deterrent Damage +7
 
*; Level 15
 
*; Level 15
:Aggression Deterrent Power Cost -5. Aggression Deterrent Damage +9
+
:Aggression Deterrent Range +1. Aggression Deterrent Damage +9
 
*; Level 20
 
*; Level 20
:Aggression Deterrent Power Cost -6. Aggression Deterrent Damage +11
+
:Aggression Deterrent Range +1. Aggression Deterrent Damage +11
 
*; Level 25
 
*; Level 25
:Aggression Deterrent Power Cost -7. Aggression Deterrent Damage +13
+
:Aggression Deterrent Range +2. Aggression Deterrent Damage +13
 
*; Level 30
 
*; Level 30
:Aggression Deterrent Power Cost -8. Aggression Deterrent Damage +15
+
:Aggression Deterrent Range +2. Aggression Deterrent Damage +15
 
*; Level 35
 
*; Level 35
:Aggression Deterrent Power Cost -9. Aggression Deterrent Damage +17
+
:Aggression Deterrent Range +2. Aggression Deterrent Damage +17
 
*; Level 40
 
*; Level 40
:Aggression Deterrent Power Cost -10. Aggression Deterrent Damage +19
+
:Aggression Deterrent Range +2. Aggression Deterrent Damage +19
 
*; Level 45
 
*; Level 45
:Aggression Deterrent Power Cost -11. Aggression Deterrent Damage +21
+
:Aggression Deterrent Range +3. Aggression Deterrent Damage +21
 
*; Level 50
 
*; Level 50
:Aggression Deterrent Power Cost -12. Aggression Deterrent Damage +23
+
:Aggression Deterrent Range +3. Aggression Deterrent Damage +23
 
*; Level 55
 
*; Level 55
:Aggression Deterrent Power Cost -13. Aggression Deterrent Damage +25
+
:Aggression Deterrent Range +3. Aggression Deterrent Damage +25
 
*; Level 60
 
*; Level 60
:Aggression Deterrent Power Cost -14. Aggression Deterrent Damage +27
+
:Aggression Deterrent Range +3. Aggression Deterrent Damage +27
 
*; Level 65
 
*; Level 65
:Aggression Deterrent Power Cost -15. Aggression Deterrent Damage +29
+
:Aggression Deterrent Range +4. Aggression Deterrent Damage +29
 
*; Level 70
 
*; Level 70
:Aggression Deterrent Power Cost -16. Aggression Deterrent Damage +31
+
:Aggression Deterrent Range +4. Aggression Deterrent Damage +31
 
*; Level 75
 
*; Level 75
:Aggression Deterrent Power Cost -17. Aggression Deterrent Damage +33
+
:Aggression Deterrent Range +4. Aggression Deterrent Damage +33
 
*; Level 80
 
*; Level 80
:Aggression Deterrent Power Cost -18. Aggression Deterrent Damage +35
+
:Aggression Deterrent Range +4. Aggression Deterrent Damage +35
 
*; Level 85
 
*; Level 85
:Aggression Deterrent Power Cost -19. Aggression Deterrent Damage +37
+
:Aggression Deterrent Range +5. Aggression Deterrent Damage +37
 
*; Level 90
 
*; Level 90
:Aggression Deterrent Power Cost -20. Aggression Deterrent Damage +39
+
:Aggression Deterrent Range +5. Aggression Deterrent Damage +39
 
*; Level 95
 
*; Level 95
:Aggression Deterrent Power Cost -21. Aggression Deterrent Damage +41
+
:Aggression Deterrent Range +5. Aggression Deterrent Damage +41
 
*; Level 100
 
*; Level 100
:Aggression Deterrent Power Cost -22. Aggression Deterrent Damage +43
+
:Aggression Deterrent Range +5. Aggression Deterrent Damage +43
 
}}
 
}}
 
|}
 
|}

Latest revision as of 02:12, 5 October 2024

See also: Warden/Treasure Effects:By Slot

See also: Warden/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Rarity Slot [Collapse] Other Versions
of Wardens Level 100 - Warden Base Damage +50% Uncommon Head, Necklace
[Expand]

Click Expand to reveal

of Prolonged Agony Level 100 - Indirect Fire Damage +42% when Warden is active Uncommon Hands, Feet
[Expand]

Click Expand to reveal

Level 100 - Indirect Poison and Indirect Trauma damage is +24% per tick while Warden skill active Uncommon Chest, Legs
[Expand]

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Level 100 - Indirect Nature and Indirect Electricity damage is +24% per tick while Warden skill active Uncommon Ring, Feet
[Expand]

Click Expand to reveal

Level 100 - Warning Jolt restores 10 Power, and ability range is increased 5 meters Uncommon Chest, Legs
[Expand]

Click Expand to reveal

Level 100 - Warning Jolt restores 20 Armor and taunts +500 Uncommon Hands, OffHand
[Expand]

Click Expand to reveal

Level 100 - Warning Jolt restores 20 Armor and boosts the damage of your Core Attacks +61 for 8 seconds Uncommon MainHand, Necklace
[Expand]

Click Expand to reveal

Level 100 - Conditioning Shock Damage +58% Uncommon MainHand, Head
[Expand]

Click Expand to reveal

Level 100 - Conditioning Shock deals +82 damage and causes the target to suffer +20% Fire damage for 30 seconds Uncommon Hands
[Expand]

Click Expand to reveal

Level 100 - Conditioning Shock deals +82 damage and reuse time is 2 seconds sooner Uncommon Ring
[Expand]

Click Expand to reveal

Level 100 - Conditioning Shock causes target's next ability to deal -60 damage Uncommon Chest, OffHand
[Expand]

Click Expand to reveal

Level 100 - Conditioning Shock deals +84 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds Uncommon Legs, Feet
[Expand]

Click Expand to reveal

Level 100 - Conditioning Shock and Apprehend deal +105 damage Uncommon OffHand, Necklace
[Expand]

Click Expand to reveal

Level 100 - Apprehend Damage +58% Uncommon Hands, MainHand
[Expand]

Click Expand to reveal

Level 100 - Apprehend costs -47 Power Uncommon Necklace
[Expand]

Click Expand to reveal

Level 100 - Apprehend causes your Nice Attacks to deal +148 damage for 8 seconds Uncommon Feet, Ring
[Expand]

Click Expand to reveal

Level 100 - Apprehend deals +100 damage, and damage type is changed to Electricity Uncommon Head
[Expand]

Click Expand to reveal

Level 100 - Apprehend deals +48 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly) Uncommon Chest
[Expand]

Click Expand to reveal

Level 100 - Apprehend Damage +98. Non-Elite targets do not call for help. Rare Legs
[Expand]

Click Expand to reveal

Level 100 - Lethal Force Damage +54% Uncommon MainHand, Necklace
[Expand]

Click Expand to reveal

Level 100 - Lethal Force Damage +200 and Power Cost -60 Uncommon Hands, OffHand
[Expand]

Click Expand to reveal

Level 100 - Lethal Force deals +260 damage and reuse time is -5 seconds Uncommon Head, Ring
[Expand]

Click Expand to reveal

Level 100 - Lethal Force deals 800 additional Fire damage over 8 seconds Uncommon Chest, Legs
[Expand]

Click Expand to reveal

Level 100 - Controlled Burn Damage +58% Uncommon Legs, Ring
[Expand]

Click Expand to reveal

Level 100 - Controlled Burn deals 462 indirect Fire damage over 12 seconds Uncommon Hands, MainHand
[Expand]

Click Expand to reveal

Level 100 - Controlled Burn deals +160 damage and taunts +500 to all targets Uncommon Chest, OffHand
[Expand]

Click Expand to reveal

Level 100 - Controlled Burn and Aggression Deterrent cost -37 Power Uncommon Feet
[Expand]

Click Expand to reveal

Level 100 - Controlled Burn and Aggression Deterrent deal +140 damage Uncommon Head, Necklace
[Expand]

Click Expand to reveal

Level 100 - Stun Trap deals +344 damage to all nearby targets (when it activates) Uncommon Head, Ring
[Expand]

Click Expand to reveal

Level 100 - Stun Trap deals +55% damage to all nearby targets (when it activates) Uncommon OffHand, Feet
[Expand]

Click Expand to reveal

Level 100 - Stun Trap reuse timer is 12 seconds faster Uncommon Necklace
[Expand]

Click Expand to reveal

Level 100 - Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap Uncommon Chest
[Expand]

Click Expand to reveal

Level 100 - Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap Uncommon Legs
[Expand]

Click Expand to reveal

Level 100 - Privacy Field deals +48% damage to melee attackers Uncommon Head, Hands
[Expand]

Click Expand to reveal

Level 100 - Privacy Field deals +42 damage to all melee attackers, and the first melee attacker is knocked away Epic Feet
[Expand]

Click Expand to reveal

Level 100 - While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 34 Power to you Epic Necklace
[Expand]

Click Expand to reveal

Level 100 - Privacy Field also deals its damage when you are hit by burst attacks, and damage is +47 Epic OffHand
[Expand]

Click Expand to reveal

Level 100 - Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +48 Epic MainHand
[Expand]

Click Expand to reveal

Level 100 - When Privacy Field deals damage, it also ignites the suspect, dealing 80 damage over 8 seconds Epic Chest, Ring
[Expand]

Click Expand to reveal

Level 100 - Coordinated Assault causes all allies' Melee attacks to cost -21 Power for 30 seconds Epic Head
[Expand]

Click Expand to reveal

Level 100 - Coordinated Assault increases all allies' Max Health +57 for 30 seconds Epic OffHand
[Expand]

Click Expand to reveal

Level 100 - Coordinated Assault increases all allies' Max Armor +83 for 30 seconds Rare Necklace
[Expand]

Click Expand to reveal

Level 100 - Coordinated Assault causes all allies' melee attacks to deal up to +110 damage (randomly determined for each attack) for 30 seconds Uncommon MainHand, Legs
[Expand]

Click Expand to reveal

Level 100 - Coordinated Assault grants all allies +10 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds Epic Hands, Feet
[Expand]

Click Expand to reveal

Level 100 - Aggression Deterrent Damage +55% Uncommon OffHand, Head
[Expand]

Click Expand to reveal

of Hot Acid Level 100 - Aggression Deterrent ignites all targets, dealing 328 Fire damage over 8 seconds Uncommon Hands, MainHand
[Expand]

Click Expand to reveal

Level 100 - Aggression Deterrent Range +5. Aggression Deterrent Damage +43 Uncommon Ring, Feet
[Expand]

Click Expand to reveal