Difference between revisions of "Retail Management"

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[[File:Retail Management.jpg|thumb|right|300px|]]
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__NOTOC__
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{{Skill infobox
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|title            = Retail Management
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|image            = [[File:Empty_Placeholder.png]]
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|caption          =
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|skilltype        = Other Skill <!-- Combat Skill, Trade Skill, Beast Skill (EX: Beast Speech, but NOT Lycanthropy), Other Skill (Used for skills that don't fit the other categories) -->
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|maxlevel        = 50 <!-- List without bonus levels -->
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|req              =  <!-- Any other skills needed to gain this skill -->
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|skilltrainers    = [[Selphie]] <!-- List skill trainers, 3 max -->
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}}
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{{Quote|
 
{{Quote|
 +
Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well.  Adds a bit of flavor to the article as well.
 +
}}
 +
 +
== {{msg:BASEPAGENAME}} Overview==
 +
'''Retail Management''' is related to the player-vendor stalls in the walled area of [[Serbule]]. Increase your skill in it to gain various shop-related bonuses, like bigger shop inventory or more free days every month.
 +
 +
=== In-Game Description ===
 
Skill in managing a shop, boutique, or restaurant.
 
Skill in managing a shop, boutique, or restaurant.
}}
+
 
'''Retail Management''' is a skill taught by [[Selphie]] that allows a player to temporarily rent a vendor-stall. On the stall a player can choose what items to sell there (to other players) and at what price.
+
=== Training {{msg:BASEPAGENAME}} ===
 +
<!-- A list of methods to learn and level the skill -->
 +
* [[Selphie]] will teach you this skill and allow you to rent a stall.
 +
 
 +
== Connected Skills ==
 +
=====Sub-Skills:=====
 +
* None
 +
=====Secondary Skills:=====
 +
* None
 +
=====Related Skills:=====
 +
* None
 +
 
 +
== {{msg:BASEPAGENAME}} Mechanics ==
 +
=== Vendor Stalls ===
 +
Initially, you can rent a stall for 24 hours. As your level increases, you can pre-pay more days in advance. The cost of purchasing the next day depends on how many days you've rented a stall during the past 30 days.
 +
 
 +
=== XP ===
 +
You gain 100 Retail Management XP every time you rent a stall for another day.
 +
=== How To Sell Items In Your Shop ===
 +
==== The Basics: ====
 +
First, click on the "Add to Shop" tab and choose the items you want to sell. They will be taken out of your inventory and stored in the shop. However, they won't be fore sale just yet. They are initially in a hidden state where customers can't see them.
 +
 
 +
Once you've added some items to the shop, it's time to set their prices. Click on the "Set Prices" tab. You'll see a "Show in Shop" button for each item. Click that button and set the prices you want to sell it for. Then click "Save Changes." Now your item is for sale! Other players can see your item and purchase it.
 +
==== Selling Multiples: ====
 +
If you've added a stack of items to the shop, you'll see a "per" field next to the "price" field. This lets you set how many items from a stack to sell at a time. For instance, if you set the Price to 10 and the Per to 2, then player can buy 2 items at a cost of 10 Councils. Players will only be able to buy multiples of the Per value. (So in this example, they couldn't buy 1 item by itself, or buy 3 items; they could only buy 2,4,6, ect).
 +
==== Reserving Items: ====
 +
If you have a special request from a customer, you can reserve it for them, so that only they can see it in your shop. Just enter the player's name in the "Reserve for Player" field which is shown under the "Price" field. If you leave this field blank, all players can see the item.
 +
==== Important: Save Changes! ====
 +
If you change the price or other settings, the "Save Changes" button will appear. Your changes will not be visible to customers until you press the button. If you close the window without pressing the button, your changes are discarded.
 +
==== Advanced Pricing Tips: ====
 +
When you add several stacks of the same item to your shop, they aren't combined into one stack -- they're each listed separately. This lets you set different prices for each stack. You might set a cheap price for the first stack and more expensive prices for the other stacks. This helps you gauge customer interest: if even the cheaper items don't sell, there may not be much demand for the item. If all your items sell quickly, even the expensive ones, then your prices were probably too low.
 +
 
 +
You can also use the "Per" field to give players discounts for buying in bulk. For instance, if you set one stack to cost 10 per 1, and another stack to cost 19 per 2, then players get a slight discount when they buy 2 at a time.
 +
 
 +
You can't change the size of stacks while they're in the shop. Instead, take them out of the shop, organize the stacks in your inventory, and then add the stacks back to the shop. (To split a stack in your inventory, click the stack while holding down the SHIFT key).
 +
==== Advanced Reordering Shop Items: ====
 +
If you're very particular about your shop, you may want to organize the exact order that your items are shown to customers. Your customers will see the items listed in the same order that they are shown on your "Set Prices" tab. You can move items up or down in the list by right-clicking the item's icon and choosing "Move Up In List" or "Move Down In List". A related tip: when you're on the "Add to Shop" tab, if you hold down SHIFT when you add an item, it will be added to the top of the list instead of the bottom.
  
  
<!-- transclusing tables for easier edits/updates -->
 
 
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
 
{{:{{msg:BASEPAGENAME}}/Stat Bonuses}}
 +
 
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
 
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
[[Category:Skills]][[Category:Other Skills]]
+
 
 +
== Retail Management Experience Table ==
 +
{{Spoiler|Click Expand to view the Experience Table for Retail Management|
 +
{{:Xptables/RetailManagement}}
 +
}}
 +
 
 +
== Trivia ==
 +
'''Write a little about this history of the skill, or things that don't belong in above areas'''
 +
 
 +
== Gallery==
 +
 
 +
[[Category:Skills]]

Latest revision as of 12:25, 15 December 2023

Button Cyan.png
Retail Management
Empty Placeholder.png
Skill Type:
Other Skill
Max Level:
50
Skill Trainers:


Leave a quote about the skill here. This can be the in-game description, but that info must be placed below as well. Adds a bit of flavor to the article as well.

Retail Management Overview

Retail Management is related to the player-vendor stalls in the walled area of Serbule. Increase your skill in it to gain various shop-related bonuses, like bigger shop inventory or more free days every month.

In-Game Description

Skill in managing a shop, boutique, or restaurant.

Training Retail Management

  • Selphie will teach you this skill and allow you to rent a stall.

Connected Skills

Sub-Skills:
  • None
Secondary Skills:
  • None
Related Skills:
  • None

Retail Management Mechanics

Vendor Stalls

Initially, you can rent a stall for 24 hours. As your level increases, you can pre-pay more days in advance. The cost of purchasing the next day depends on how many days you've rented a stall during the past 30 days.

XP

You gain 100 Retail Management XP every time you rent a stall for another day.

How To Sell Items In Your Shop

The Basics:

First, click on the "Add to Shop" tab and choose the items you want to sell. They will be taken out of your inventory and stored in the shop. However, they won't be fore sale just yet. They are initially in a hidden state where customers can't see them.

Once you've added some items to the shop, it's time to set their prices. Click on the "Set Prices" tab. You'll see a "Show in Shop" button for each item. Click that button and set the prices you want to sell it for. Then click "Save Changes." Now your item is for sale! Other players can see your item and purchase it.

Selling Multiples:

If you've added a stack of items to the shop, you'll see a "per" field next to the "price" field. This lets you set how many items from a stack to sell at a time. For instance, if you set the Price to 10 and the Per to 2, then player can buy 2 items at a cost of 10 Councils. Players will only be able to buy multiples of the Per value. (So in this example, they couldn't buy 1 item by itself, or buy 3 items; they could only buy 2,4,6, ect).

Reserving Items:

If you have a special request from a customer, you can reserve it for them, so that only they can see it in your shop. Just enter the player's name in the "Reserve for Player" field which is shown under the "Price" field. If you leave this field blank, all players can see the item.

Important: Save Changes!

If you change the price or other settings, the "Save Changes" button will appear. Your changes will not be visible to customers until you press the button. If you close the window without pressing the button, your changes are discarded.

Advanced Pricing Tips:

When you add several stacks of the same item to your shop, they aren't combined into one stack -- they're each listed separately. This lets you set different prices for each stack. You might set a cheap price for the first stack and more expensive prices for the other stacks. This helps you gauge customer interest: if even the cheaper items don't sell, there may not be much demand for the item. If all your items sell quickly, even the expensive ones, then your prices were probably too low.

You can also use the "Per" field to give players discounts for buying in bulk. For instance, if you set one stack to cost 10 per 1, and another stack to cost 19 per 2, then players get a slight discount when they buy 2 at a time.

You can't change the size of stacks while they're in the shop. Instead, take them out of the shop, organize the stacks in your inventory, and then add the stacks back to the shop. (To split a stack in your inventory, click the stack while holding down the SHIFT key).

Advanced Reordering Shop Items:

If you're very particular about your shop, you may want to organize the exact order that your items are shown to customers. Your customers will see the items listed in the same order that they are shown on your "Set Prices" tab. You can move items up or down in the list by right-clicking the item's icon and choosing "Move Up In List" or "Move Down In List". A related tip: when you're on the "Add to Shop" tab, if you hold down SHIFT when you add an item, it will be added to the top of the list instead of the bottom.


Retail Management Stat Bonuses

Level Bonus Totals
3 Shop Inventory Size +1 Shop Inventory Size +1
5 Number of Free Shop-Notes Weekly +1 Shop Inventory Size +1
Number of Free Shop-Notes Weekly +1
6 Shop Inventory Size +1 Shop Inventory Size +2
Number of Free Shop-Notes Weekly +1
9 Shop Inventory Size +1 Shop Inventory Size +3
Number of Free Shop-Notes Weekly +1
10 Number of Free Shop-Notes Weekly +1 Shop Inventory Size +3
Number of Free Shop-Notes Weekly +2
11 Days of Shop Logs Retained +1 Shop Inventory Size +3
Number of Free Shop-Notes Weekly +2
Days of Shop Logs Retained +1
12 Shop Inventory Size +1 Shop Inventory Size +4
Number of Free Shop-Notes Weekly +2
Days of Shop Logs Retained +1
13 Max Active Item Orders +1 Shop Inventory Size +4
Number of Free Shop-Notes Weekly +2
Days of Shop Logs Retained +1
Max Active Item Orders +1
15 Number of Free Shop-Notes Weekly +1
Shop Inventory Size +1
Shop Inventory Size +5
Number of Free Shop-Notes Weekly +3
Days of Shop Logs Retained +1
Max Active Item Orders +1
18 Shop Inventory Size +1 Shop Inventory Size +6
Number of Free Shop-Notes Weekly +3
Days of Shop Logs Retained +1
Max Active Item Orders +1
20 Number of Free Shop-Notes Weekly +1 Shop Inventory Size +6
Number of Free Shop-Notes Weekly +4
Days of Shop Logs Retained +1
Max Active Item Orders +1
21 Shop Inventory Size +1 Shop Inventory Size +7
Number of Free Shop-Notes Weekly +4
Days of Shop Logs Retained +1
Max Active Item Orders +1
22 Days of Shop Logs Retained +1 Shop Inventory Size +7
Number of Free Shop-Notes Weekly +4
Days of Shop Logs Retained +2
Max Active Item Orders +1
24 Shop Inventory Size +1 Shop Inventory Size +8
Number of Free Shop-Notes Weekly +4
Days of Shop Logs Retained +2
Max Active Item Orders +1
25 Number of Free Shop-Notes Weekly +1
Number of Inventory Folders +1
Max Pre-Paid Shop Days +1
Shop Inventory Size +8
Number of Free Shop-Notes Weekly +5
Days of Shop Logs Retained +2
Max Active Item Orders +1
Number of Inventory Folders +1
Max Pre-Paid Shop Days +1
27 Shop Inventory Size +1 Shop Inventory Size +9
Number of Free Shop-Notes Weekly +5
Days of Shop Logs Retained +2
Max Active Item Orders +1
Number of Inventory Folders +1
Max Pre-Paid Shop Days +1
30 Number of Free Shop-Notes Weekly +1
Shop Inventory Size +1
Shop Inventory Size +10
Number of Free Shop-Notes Weekly +6
Days of Shop Logs Retained +2
Max Active Item Orders +1
Number of Inventory Folders +1
Max Pre-Paid Shop Days +1
31 Days of Shop Logs Retained +1 Shop Inventory Size +10
Number of Free Shop-Notes Weekly +6
Days of Shop Logs Retained +3
Max Active Item Orders +1
Number of Inventory Folders +1
Max Pre-Paid Shop Days +1
33 Shop Inventory Size +1 Shop Inventory Size +11
Number of Free Shop-Notes Weekly +6
Days of Shop Logs Retained +3
Max Active Item Orders +1
Number of Inventory Folders +1
Max Pre-Paid Shop Days +1
35 Number of Free Shop-Notes Weekly +1 Shop Inventory Size +11
Number of Free Shop-Notes Weekly +7
Days of Shop Logs Retained +3
Max Active Item Orders +1
Number of Inventory Folders +1
Max Pre-Paid Shop Days +1
36 Shop Inventory Size +1 Shop Inventory Size +12
Number of Free Shop-Notes Weekly +7
Days of Shop Logs Retained +3
Max Active Item Orders +1
Number of Inventory Folders +1
Max Pre-Paid Shop Days +1
38 Max Active Item Orders +1 Shop Inventory Size +12
Number of Free Shop-Notes Weekly +7
Days of Shop Logs Retained +3
Max Active Item Orders +2
Number of Inventory Folders +1
Max Pre-Paid Shop Days +1
39 Shop Inventory Size +1 Shop Inventory Size +13
Number of Free Shop-Notes Weekly +7
Days of Shop Logs Retained +3
Max Active Item Orders +2
Number of Inventory Folders +1
Max Pre-Paid Shop Days +1
40 Number of Free Shop-Notes Weekly +1 Shop Inventory Size +13
Number of Free Shop-Notes Weekly +8
Days of Shop Logs Retained +3
Max Active Item Orders +2
Number of Inventory Folders +1
Max Pre-Paid Shop Days +1
41 Days of Shop Logs Retained +1 Shop Inventory Size +13
Number of Free Shop-Notes Weekly +8
Days of Shop Logs Retained +4
Max Active Item Orders +2
Number of Inventory Folders +1
Max Pre-Paid Shop Days +1
42 Shop Inventory Size +1 Shop Inventory Size +14
Number of Free Shop-Notes Weekly +8
Days of Shop Logs Retained +4
Max Active Item Orders +2
Number of Inventory Folders +1
Max Pre-Paid Shop Days +1
45 Number of Free Shop-Notes Weekly +1
Free Shopkeeper Days per Month +1
Shop Inventory Size +1
Shop Inventory Size +15
Number of Free Shop-Notes Weekly +9
Days of Shop Logs Retained +4
Max Active Item Orders +2
Number of Inventory Folders +1
Max Pre-Paid Shop Days +1
Free Shopkeeper Days per Month +1
48 Shop Inventory Size +1 Shop Inventory Size +16
Number of Free Shop-Notes Weekly +9
Days of Shop Logs Retained +4
Max Active Item Orders +2
Number of Inventory Folders +1
Max Pre-Paid Shop Days +1
Free Shopkeeper Days per Month +1
49 Max Pre-Paid Shop Days +1 Shop Inventory Size +16
Number of Free Shop-Notes Weekly +9
Days of Shop Logs Retained +4
Max Active Item Orders +2
Number of Inventory Folders +1
Max Pre-Paid Shop Days +2
Free Shopkeeper Days per Month +1
50 Number of Free Shop-Notes Weekly +1 Shop Inventory Size +16
Number of Free Shop-Notes Weekly +10
Days of Shop Logs Retained +4
Max Active Item Orders +2
Number of Inventory Folders +1
Max Pre-Paid Shop Days +2
Free Shopkeeper Days per Month +1
51 Shop Inventory Size +1 Shop Inventory Size +17
Number of Free Shop-Notes Weekly +10
Days of Shop Logs Retained +4
Max Active Item Orders +2
Number of Inventory Folders +1
Max Pre-Paid Shop Days +2
Free Shopkeeper Days per Month +1
52 Days of Shop Logs Retained +1 Shop Inventory Size +17
Number of Free Shop-Notes Weekly +10
Days of Shop Logs Retained +5
Max Active Item Orders +2
Number of Inventory Folders +1
Max Pre-Paid Shop Days +2
Free Shopkeeper Days per Month +1
54 Shop Inventory Size +1 Shop Inventory Size +18
Number of Free Shop-Notes Weekly +10
Days of Shop Logs Retained +5
Max Active Item Orders +2
Number of Inventory Folders +1
Max Pre-Paid Shop Days +2
Free Shopkeeper Days per Month +1
55 Number of Free Shop-Notes Weekly +1 Shop Inventory Size +18
Number of Free Shop-Notes Weekly +11
Days of Shop Logs Retained +5
Max Active Item Orders +2
Number of Inventory Folders +1
Max Pre-Paid Shop Days +2
Free Shopkeeper Days per Month +1
57 Max Active Item Orders +1
Shop Inventory Size +1
Shop Inventory Size +19
Number of Free Shop-Notes Weekly +11
Days of Shop Logs Retained +5
Max Active Item Orders +3
Number of Inventory Folders +1
Max Pre-Paid Shop Days +2
Free Shopkeeper Days per Month +1
60 Number of Free Shop-Notes Weekly +1
Shop Inventory Size +1
Shop Inventory Size +20
Number of Free Shop-Notes Weekly +12
Days of Shop Logs Retained +5
Max Active Item Orders +3
Number of Inventory Folders +1
Max Pre-Paid Shop Days +2
Free Shopkeeper Days per Month +1
61 Days of Shop Logs Retained +1 Shop Inventory Size +20
Number of Free Shop-Notes Weekly +12
Days of Shop Logs Retained +6
Max Active Item Orders +3
Number of Inventory Folders +1
Max Pre-Paid Shop Days +2
Free Shopkeeper Days per Month +1
63 Shop Inventory Size +1 Shop Inventory Size +21
Number of Free Shop-Notes Weekly +12
Days of Shop Logs Retained +6
Max Active Item Orders +3
Number of Inventory Folders +1
Max Pre-Paid Shop Days +2
Free Shopkeeper Days per Month +1
65 Number of Free Shop-Notes Weekly +1 Shop Inventory Size +21
Number of Free Shop-Notes Weekly +13
Days of Shop Logs Retained +6
Max Active Item Orders +3
Number of Inventory Folders +1
Max Pre-Paid Shop Days +2
Free Shopkeeper Days per Month +1
66 Shop Inventory Size +1 Shop Inventory Size +22
Number of Free Shop-Notes Weekly +13
Days of Shop Logs Retained +6
Max Active Item Orders +3
Number of Inventory Folders +1
Max Pre-Paid Shop Days +2
Free Shopkeeper Days per Month +1
69 Shop Inventory Size +1 Shop Inventory Size +23
Number of Free Shop-Notes Weekly +13
Days of Shop Logs Retained +6
Max Active Item Orders +3
Number of Inventory Folders +1
Max Pre-Paid Shop Days +2
Free Shopkeeper Days per Month +1
70 Number of Free Shop-Notes Weekly +1 Shop Inventory Size +23
Number of Free Shop-Notes Weekly +14
Days of Shop Logs Retained +6
Max Active Item Orders +3
Number of Inventory Folders +1
Max Pre-Paid Shop Days +2
Free Shopkeeper Days per Month +1
71 Days of Shop Logs Retained +1 Shop Inventory Size +23
Number of Free Shop-Notes Weekly +14
Days of Shop Logs Retained +7
Max Active Item Orders +3
Number of Inventory Folders +1
Max Pre-Paid Shop Days +2
Free Shopkeeper Days per Month +1
72 Shop Inventory Size +1 Shop Inventory Size +24
Number of Free Shop-Notes Weekly +14
Days of Shop Logs Retained +7
Max Active Item Orders +3
Number of Inventory Folders +1
Max Pre-Paid Shop Days +2
Free Shopkeeper Days per Month +1
75 Number of Free Shop-Notes Weekly +1
Shop Inventory Size +1
Shop Inventory Size +25
Number of Free Shop-Notes Weekly +15
Days of Shop Logs Retained +7
Max Active Item Orders +3
Number of Inventory Folders +1
Max Pre-Paid Shop Days +2
Free Shopkeeper Days per Month +1
76 Max Pre-Paid Shop Days +1 Shop Inventory Size +25
Number of Free Shop-Notes Weekly +15
Days of Shop Logs Retained +7
Max Active Item Orders +3
Number of Inventory Folders +1
Max Pre-Paid Shop Days +3
Free Shopkeeper Days per Month +1
78 Shop Inventory Size +1 Shop Inventory Size +26
Number of Free Shop-Notes Weekly +15
Days of Shop Logs Retained +7
Max Active Item Orders +3
Number of Inventory Folders +1
Max Pre-Paid Shop Days +3
Free Shopkeeper Days per Month +1
80 Number of Free Shop-Notes Weekly +1 Shop Inventory Size +26
Number of Free Shop-Notes Weekly +16
Days of Shop Logs Retained +7
Max Active Item Orders +3
Number of Inventory Folders +1
Max Pre-Paid Shop Days +3
Free Shopkeeper Days per Month +1
81 Shop Inventory Size +1 Shop Inventory Size +27
Number of Free Shop-Notes Weekly +16
Days of Shop Logs Retained +7
Max Active Item Orders +3
Number of Inventory Folders +1
Max Pre-Paid Shop Days +3
Free Shopkeeper Days per Month +1
82 Days of Shop Logs Retained +1 Shop Inventory Size +27
Number of Free Shop-Notes Weekly +16
Days of Shop Logs Retained +8
Max Active Item Orders +3
Number of Inventory Folders +1
Max Pre-Paid Shop Days +3
Free Shopkeeper Days per Month +1
84 Shop Inventory Size +1 Shop Inventory Size +28
Number of Free Shop-Notes Weekly +16
Days of Shop Logs Retained +8
Max Active Item Orders +3
Number of Inventory Folders +1
Max Pre-Paid Shop Days +3
Free Shopkeeper Days per Month +1
85 Number of Free Shop-Notes Weekly +1 Shop Inventory Size +28
Number of Free Shop-Notes Weekly +17
Days of Shop Logs Retained +8
Max Active Item Orders +3
Number of Inventory Folders +1
Max Pre-Paid Shop Days +3
Free Shopkeeper Days per Month +1
86 Free Shopkeeper Days per Month +1 Shop Inventory Size +28
Number of Free Shop-Notes Weekly +17
Days of Shop Logs Retained +8
Max Active Item Orders +3
Number of Inventory Folders +1
Max Pre-Paid Shop Days +3
Free Shopkeeper Days per Month +2
87 Shop Inventory Size +1 Shop Inventory Size +29
Number of Free Shop-Notes Weekly +17
Days of Shop Logs Retained +8
Max Active Item Orders +3
Number of Inventory Folders +1
Max Pre-Paid Shop Days +3
Free Shopkeeper Days per Month +2
90 Number of Free Shop-Notes Weekly +1
Shop Inventory Size +1
Shop Inventory Size +30
Number of Free Shop-Notes Weekly +18
Days of Shop Logs Retained +8
Max Active Item Orders +3
Number of Inventory Folders +1
Max Pre-Paid Shop Days +3
Free Shopkeeper Days per Month +2
91 Days of Shop Logs Retained +1 Shop Inventory Size +30
Number of Free Shop-Notes Weekly +18
Days of Shop Logs Retained +9
Max Active Item Orders +3
Number of Inventory Folders +1
Max Pre-Paid Shop Days +3
Free Shopkeeper Days per Month +2
93 Shop Inventory Size +1 Shop Inventory Size +31
Number of Free Shop-Notes Weekly +18
Days of Shop Logs Retained +9
Max Active Item Orders +3
Number of Inventory Folders +1
Max Pre-Paid Shop Days +3
Free Shopkeeper Days per Month +2
95 Number of Free Shop-Notes Weekly +1 Shop Inventory Size +31
Number of Free Shop-Notes Weekly +19
Days of Shop Logs Retained +9
Max Active Item Orders +3
Number of Inventory Folders +1
Max Pre-Paid Shop Days +3
Free Shopkeeper Days per Month +2
96 Shop Inventory Size +1 Shop Inventory Size +32
Number of Free Shop-Notes Weekly +19
Days of Shop Logs Retained +9
Max Active Item Orders +3
Number of Inventory Folders +1
Max Pre-Paid Shop Days +3
Free Shopkeeper Days per Month +2
99 Shop Inventory Size +1 Shop Inventory Size +33
Number of Free Shop-Notes Weekly +19
Days of Shop Logs Retained +9
Max Active Item Orders +3
Number of Inventory Folders +1
Max Pre-Paid Shop Days +3
Free Shopkeeper Days per Month +2
100 Number of Free Shop-Notes Weekly +1
Max Pre-Paid Shop Days +1
Shop Inventory Size +33
Number of Free Shop-Notes Weekly +20
Days of Shop Logs Retained +9
Max Active Item Orders +3
Number of Inventory Folders +1
Max Pre-Paid Shop Days +4
Free Shopkeeper Days per Month +2


Retail Management Level Up Rewards

Level Reward
10 +1 Max Active Player Orders
15 +1 to Industry
30 +1 to Industry
45 +1 to Industry

Retail Management Experience Table

Click Expand to view the Experience Table for Retail Management

Level Experience Total Experience
1 50 50
2 50 100
3 100 200
4 100 300
5 100 400
6 100 500
7 100 600
8 100 700
9 100 800
10 100 900
11 200 1100
12 200 1300
13 200 1500
14 200 1700
15 200 1900
16 200 2100
17 200 2300
18 200 2500
19 200 2700
20 200 2900
21 300 3200
22 300 3500
23 300 3800
24 300 4100
25 300 4400
26 300 4700
27 300 5000
28 300 5300
29 300 5600
30 300 5900
31 400 6300
32 400 6700
33 400 7100
34 400 7500
35 400 7900
36 400 8300
37 400 8700
38 400 9100
39 400 9500
40 400 9900
41 500 10400
42 500 10900
43 500 11400
44 500 11900
45 500 12400
46 500 12900
47 500 13400
48 500 13900
49 500 14400
50 500 14900
51 600 15500
52 600 16100
53 600 16700
54 600 17300
55 600 17900
56 600 18500
57 600 19100
58 600 19700
59 600 20300
60 600 20900
61 700 21600
62 700 22300
63 700 23000
64 700 23700
65 700 24400
66 700 25100
67 700 25800
68 700 26500
69 700 27200
70 700 27900
71 800 28700
72 800 29500
73 800 30300
74 800 31100
75 800 31900
76 800 32700
77 800 33500
78 800 34300
79 800 35100
80 800 35900
81 900 36800
82 900 37700
83 900 38600
84 900 39500
85 900 40400
86 900 41300
87 900 42200
88 900 43100
89 900 44000
90 900 44900
91 1000 45900
92 1000 46900
93 1000 47900
94 1000 48900
95 1000 49900
96 1000 50900
97 1000 51900
98 1000 52900
99 1000 53900
100 1000 54900


Trivia

Write a little about this history of the skill, or things that don't belong in above areas

Gallery