Difference between revisions of "Giant Bat/Treasure Effects"

From Project: Gorgon Wiki
Jump to: navigation, search
m (Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game)
(Updating to v414)
 
(32 intermediate revisions by 2 users not shown)
Line 1: Line 1:
 
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
 
<noinclude>[[Category:Treasure Effects]]</noinclude><includeonly>
==[[{{msg:BASEPAGENAME}}/Treasure Effects|Treasure Effects]]==
+
==[[Giant Bat/Treasure Effects|Giant Bat Treasure Effects]]==
</includeonly>
+
</includeonly>See also: [[Giant Bat/Treasure Effects:By Slot]]
See also: [[Giant Bat/Treasure Effects:By Slot]]
 
  
 
See also: [[Giant Bat/Treasure Effects:By Ability]]
 
See also: [[Giant Bat/Treasure Effects:By Ability]]
<!-- This table is from patch v273, January 22, 2017 -->
+
<!-- Updated to v414 on Fri Oct 04 2024 23:24:28 GMT-0600 (Mountain Daylight Time) using FoxnEagle's auto-wiki-generator -->
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
+
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
 
|-
 
|-
| || of Giant Bats || <b>Tier 6</b> - Giant Bat Base Damage +20% || Head, Necklace || {{Spoiler|
+
| || of Giant Bats || <b>Level 100</b> - Giant Bat Base Damage +50% || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Giant Bat Damage +3
+
:Giant Bat Damage +5
*; Tier 2
+
*; Level 20
*Giant Bat Base Damage +8%
+
:Giant Bat Base Damage +10%
*; Tier 3
+
*; Level 30
*Giant Bat Base Damage +11%
+
:Giant Bat Base Damage +15%
*; Tier 4
+
*; Level 40
*Giant Bat Base Damage +14%
+
:Giant Bat Base Damage +20%
*; Tier 5
+
*; Level 50
*Giant Bat Base Damage +17%
+
:Giant Bat Base Damage +25%
*; Tier 6
+
*; Level 60
*Giant Bat Base Damage +20%
+
:Giant Bat Base Damage +30%
|Expand}}
+
*; Level 70
 +
:Giant Bat Base Damage +35%
 +
*; Level 80
 +
:Giant Bat Base Damage +40%
 +
*; Level 90
 +
:Giant Bat Base Damage +45%
 +
*; Level 100
 +
:Giant Bat Base Damage +50%
 +
}}
 
|-
 
|-
| || || <b>Tier 12</b> - Rip Damage +19 || Chest, Feet || {{Spoiler|
+
| || || <b>Level 100</b> - Rip deals +46 damage and restores 13 Power || Uncommon || Chest, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Rip Damage +1
+
:Rip deals +5 damage and restores 2 Power
*; Tier 2
+
*; Level 10
*Rip Damage +2
+
:Rip deals +6 damage and restores 2 Power
*; Tier 3
+
*; Level 15
*Rip Damage +3
+
:Rip deals +7 damage and restores 3 Power
*; Tier 4
+
*; Level 20
*Rip Damage +4
+
:Rip deals +8 damage and restores 3 Power
*; Tier 5
+
*; Level 25
*Rip Damage +5
+
:Rip deals +9 damage and restores 4 Power
*; Tier 6
+
*; Level 30
*Rip Damage +7
+
:Rip deals +10 damage and restores 4 Power
*; Tier 7
+
*; Level 35
*Rip Damage +9
+
:Rip deals +12 damage and restores 5 Power
*; Tier 8
+
*; Level 40
*Rip Damage +11
+
:Rip deals +14 damage and restores 5 Power
*; Tier 9
+
*; Level 45
*Rip Damage +13
+
:Rip deals +16 damage and restores 6 Power
*; Tier 10
+
*; Level 50
*Rip Damage +15
+
:Rip deals +18 damage and restores 6 Power
*; Tier 11
+
*; Level 55
*Rip Damage +17
+
:Rip deals +20 damage and restores 7 Power
*; Tier 12
+
*; Level 60
*Rip Damage +19
+
:Rip deals +22 damage and restores 7 Power
|Expand}}
+
*; Level 65
 +
:Rip deals +25 damage and restores 8 Power
 +
*; Level 70
 +
:Rip deals +28 damage and restores 9 Power
 +
*; Level 75
 +
:Rip deals +31 damage and restores 10 Power
 +
*; Level 80
 +
:Rip deals +34 damage and restores 11 Power
 +
*; Level 85
 +
:Rip deals +37 damage and restores 11 Power
 +
*; Level 90
 +
:Rip deals +40 damage and restores 12 Power
 +
*; Level 95
 +
:Rip deals +43 damage and restores 12 Power
 +
*; Level 100
 +
:Rip deals +46 damage and restores 13 Power
 +
}}
 
|-
 
|-
| || || <b>Tier 12</b> - Rip has a 50% chance to deal +48 damage || Legs, Hands || {{Spoiler|
+
| || || <b>Level 100</b> - Rip restores 24 Armor || Uncommon || Legs, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Rip has a 50% chance to deal +3 damage
+
:Rip restores 5 Armor
*; Tier 2
+
*; Level 10
*Rip has a 50% chance to deal +5 damage
+
:Rip restores 6 Armor
*; Tier 3
+
*; Level 15
*Rip has a 50% chance to deal +8 damage
+
:Rip restores 7 Armor
*; Tier 4
+
*; Level 20
*Rip has a 50% chance to deal +10 damage
+
:Rip restores 8 Armor
*; Tier 5
+
*; Level 25
*Rip has a 50% chance to deal +13 damage
+
:Rip restores 9 Armor
*; Tier 6
+
*; Level 30
*Rip has a 50% chance to deal +18 damage
+
:Rip restores 10 Armor
*; Tier 7
+
*; Level 35
*Rip has a 50% chance to deal +23 damage
+
:Rip restores 11 Armor
*; Tier 8
+
*; Level 40
*Rip has a 50% chance to deal +28 damage
+
:Rip restores 12 Armor
*; Tier 9
+
*; Level 45
*Rip has a 50% chance to deal +33 damage
+
:Rip restores 13 Armor
*; Tier 10
+
*; Level 50
*Rip has a 50% chance to deal +38 damage
+
:Rip restores 14 Armor
*; Tier 11
+
*; Level 55
*Rip has a 50% chance to deal +43 damage
+
:Rip restores 15 Armor
*; Tier 12
+
*; Level 60
*Rip has a 50% chance to deal +48 damage
+
:Rip restores 16 Armor
|Expand}}
+
*; Level 65
 +
:Rip restores 17 Armor
 +
*; Level 70
 +
:Rip restores 18 Armor
 +
*; Level 75
 +
:Rip restores 19 Armor
 +
*; Level 80
 +
:Rip restores 20 Armor
 +
*; Level 85
 +
:Rip restores 21 Armor
 +
*; Level 90
 +
:Rip restores 22 Armor
 +
*; Level 95
 +
:Rip restores 23 Armor
 +
*; Level 100
 +
:Rip restores 24 Armor
 +
}}
 
|-
 
|-
| || || <b>Tier 6</b> - Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage. || Feet, Necklace || {{Spoiler|
+
| || || <b>Level 100</b> - Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +125 damage. || Uncommon || Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +5 damage.
+
:Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +5 damage.
*; Tier 2
+
*; Level 20
*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +12 damage.
+
:Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +12 damage.
*; Tier 3
+
*; Level 30
*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +20 damage.
+
:Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +20 damage.
*; Tier 4
+
*; Level 40
*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +28 damage.
+
:Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +28 damage.
*; Tier 5
+
*; Level 50
*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +35 damage.
+
:Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +35 damage.
*; Tier 6
+
*; Level 60
*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.
+
:Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +45 damage.
|Expand}}
+
*; Level 70
 +
:Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +65 damage.
 +
*; Level 80
 +
:Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +85 damage.
 +
*; Level 90
 +
:Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +105 damage.
 +
*; Level 100
 +
:Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +125 damage.
 +
}}
 
|-
 
|-
| || || <b>Tier 12</b> - Tear Damage +40% || Chest, Head || {{Spoiler|
+
| || || <b>Level 100</b> - Tear Damage +56.99% || Uncommon || Chest, Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Tear Damage +7%
+
:Tear Damage +7%
*; Tier 2
+
*; Level 10
*Tear Damage +10%
+
:Tear Damage +9%
*; Tier 3
+
*; Level 15
*Tear Damage +13%
+
:Tear Damage +11%
*; Tier 4
+
*; Level 20
*Tear Damage +16%
+
:Tear Damage +13%
*; Tier 5
+
*; Level 25
*Tear Damage +19%
+
:Tear Damage +15%
*; Tier 6
+
*; Level 30
*Tear Damage +22%
+
:Tear Damage +17%
*; Tier 7
+
*; Level 35
*Tear Damage +25%
+
:Tear Damage +19%
*; Tier 8
+
*; Level 40
*Tear Damage +28%
+
:Tear Damage +21%
*; Tier 9
+
*; Level 45
*Tear Damage +31%
+
:Tear Damage +24%
*; Tier 10
+
*; Level 50
*Tear Damage +34%
+
:Tear Damage +27%
*; Tier 11
+
*; Level 55
*Tear Damage +37%
+
:Tear Damage +30%
*; Tier 12
+
*; Level 60
*Tear Damage +40%
+
:Tear Damage +33%
|Expand}}
+
*; Level 65
 +
:Tear Damage +36%
 +
*; Level 70
 +
:Tear Damage +39%
 +
*; Level 75
 +
:Tear Damage +42%
 +
*; Level 80
 +
:Tear Damage +45%
 +
*; Level 85
 +
:Tear Damage +48%
 +
*; Level 90
 +
:Tear Damage +51%
 +
*; Level 95
 +
:Tear Damage +54%
 +
*; Level 100
 +
:Tear Damage +56.99%
 +
}}
 
|-
 
|-
| || || <b>Tier 12</b> - Tear has a 50% chance to deal +97% damage || Legs, Necklace || {{Spoiler|
+
| || || <b>Level 100</b> - Tear has a 50% chance to deal +120% damage || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Tear has a 50% chance to deal +20% damage
+
:Tear has a 50% chance to deal +25% damage
*; Tier 2
+
*; Level 10
*Tear has a 50% chance to deal +27% damage
+
:Tear has a 50% chance to deal +30% damage
*; Tier 3
+
*; Level 15
*Tear has a 50% chance to deal +34% damage
+
:Tear has a 50% chance to deal +35% damage
*; Tier 4
+
*; Level 20
*Tear has a 50% chance to deal +41% damage
+
:Tear has a 50% chance to deal +40% damage
*; Tier 5
+
*; Level 25
*Tear has a 50% chance to deal +48% damage
+
:Tear has a 50% chance to deal +45% damage
*; Tier 6
+
*; Level 30
*Tear has a 50% chance to deal +55% damage
+
:Tear has a 50% chance to deal +50% damage
*; Tier 7
+
*; Level 35
*Tear has a 50% chance to deal +62% damage
+
:Tear has a 50% chance to deal +55% damage
*; Tier 8
+
*; Level 40
*Tear has a 50% chance to deal +69% damage
+
:Tear has a 50% chance to deal +60% damage
*; Tier 9
+
*; Level 45
*Tear has a 50% chance to deal +76% damage
+
:Tear has a 50% chance to deal +65% damage
*; Tier 10
+
*; Level 50
*Tear has a 50% chance to deal +83% damage
+
:Tear has a 50% chance to deal +70% damage
*; Tier 11
+
*; Level 55
*Tear has a 50% chance to deal +90% damage
+
:Tear has a 50% chance to deal +75% damage
*; Tier 12
+
*; Level 60
*Tear has a 50% chance to deal +97% damage
+
:Tear has a 50% chance to deal +80% damage
|Expand}}
+
*; Level 65
 +
:Tear has a 50% chance to deal +85% damage
 +
*; Level 70
 +
:Tear has a 50% chance to deal +90% damage
 +
*; Level 75
 +
:Tear has a 50% chance to deal +95% damage
 +
*; Level 80
 +
:Tear has a 50% chance to deal +100% damage
 +
*; Level 85
 +
:Tear has a 50% chance to deal +105% damage
 +
*; Level 90
 +
:Tear has a 50% chance to deal +110% damage
 +
*; Level 95
 +
:Tear has a 50% chance to deal +115% damage
 +
*; Level 100
 +
:Tear has a 50% chance to deal +120% damage
 +
}}
 
|-
 
|-
| || || <b>Tier 12</b> - Tear has a 33% chance to deal +98% damage and reset the timer on Screech (so Screech can be used again immediately) || Feet, Ring || {{Spoiler|
+
| || || <b>Level 100</b> - Tear has a 33% chance to deal +124% damage and reset the timer on Screech (so Screech can be used again immediately) || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Tear has a 33% chance to deal +10% damage and reset the timer on Screech (so Screech can be used again immediately)
+
:Tear has a 33% chance to deal +10% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 2
+
*; Level 10
*Tear has a 33% chance to deal +18% damage and reset the timer on Screech (so Screech can be used again immediately)
+
:Tear has a 33% chance to deal +16% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 3
+
*; Level 15
*Tear has a 33% chance to deal +26% damage and reset the timer on Screech (so Screech can be used again immediately)
+
:Tear has a 33% chance to deal +22% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 4
+
*; Level 20
*Tear has a 33% chance to deal +34% damage and reset the timer on Screech (so Screech can be used again immediately)
+
:Tear has a 33% chance to deal +28% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 5
+
*; Level 25
*Tear has a 33% chance to deal +42% damage and reset the timer on Screech (so Screech can be used again immediately)
+
:Tear has a 33% chance to deal +34% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 6
+
*; Level 30
*Tear has a 33% chance to deal +50% damage and reset the timer on Screech (so Screech can be used again immediately)
+
:Tear has a 33% chance to deal +40% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 7
+
*; Level 35
*Tear has a 33% chance to deal +58% damage and reset the timer on Screech (so Screech can be used again immediately)
+
:Tear has a 33% chance to deal +46% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 8
+
*; Level 40
*Tear has a 33% chance to deal +66% damage and reset the timer on Screech (so Screech can be used again immediately)
+
:Tear has a 33% chance to deal +52% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 9
+
*; Level 45
*Tear has a 33% chance to deal +74% damage and reset the timer on Screech (so Screech can be used again immediately)
+
:Tear has a 33% chance to deal +58% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 10
+
*; Level 50
*Tear has a 33% chance to deal +82% damage and reset the timer on Screech (so Screech can be used again immediately)
+
:Tear has a 33% chance to deal +64% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 11
+
*; Level 55
*Tear has a 33% chance to deal +90% damage and reset the timer on Screech (so Screech can be used again immediately)
+
:Tear has a 33% chance to deal +70% damage and reset the timer on Screech (so Screech can be used again immediately)
*; Tier 12
+
*; Level 60
*Tear has a 33% chance to deal +98% damage and reset the timer on Screech (so Screech can be used again immediately)
+
:Tear has a 33% chance to deal +76% damage and reset the timer on Screech (so Screech can be used again immediately)
|Expand}}
+
*; Level 65
 +
:Tear has a 33% chance to deal +82% damage and reset the timer on Screech (so Screech can be used again immediately)
 +
*; Level 70
 +
:Tear has a 33% chance to deal +88% damage and reset the timer on Screech (so Screech can be used again immediately)
 +
*; Level 75
 +
:Tear has a 33% chance to deal +94% damage and reset the timer on Screech (so Screech can be used again immediately)
 +
*; Level 80
 +
:Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)
 +
*; Level 85
 +
:Tear has a 33% chance to deal +106% damage and reset the timer on Screech (so Screech can be used again immediately)
 +
*; Level 90
 +
:Tear has a 33% chance to deal +112% damage and reset the timer on Screech (so Screech can be used again immediately)
 +
*; Level 95
 +
:Tear has a 33% chance to deal +118% damage and reset the timer on Screech (so Screech can be used again immediately)
 +
*; Level 100
 +
:Tear has a 33% chance to deal +124% damage and reset the timer on Screech (so Screech can be used again immediately)
 +
}}
 
|-
 
|-
| || || <b>Tier 12</b> - Tear deals +50 damage and restores 16 Armor to you || Legs, Necklace || {{Spoiler|
+
| || || <b>Level 100</b> - Tear and Virulent Bite deal +109 damage || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Tear deals +4 damage and restores 3 Armor to you
+
:Tear and Virulent Bite deal +6 damage
*; Tier 2
+
*; Level 10
*Tear deals +8 damage and restores 4 Armor to you
+
:Tear and Virulent Bite deal +11 damage
*; Tier 3
+
*; Level 15
*Tear deals +12 damage and restores 5 Armor to you
+
:Tear and Virulent Bite deal +16 damage
*; Tier 4
+
*; Level 20
*Tear deals +16 damage and restores 7 Armor to you
+
:Tear and Virulent Bite deal +21 damage
*; Tier 5
+
*; Level 25
*Tear deals +20 damage and restores 8 Armor to you
+
:Tear and Virulent Bite deal +26 damage
*; Tier 6
+
*; Level 30
*Tear deals +24 damage and restores 9 Armor to you
+
:Tear and Virulent Bite deal +31 damage
*; Tier 7
+
*; Level 35
*Tear deals +28 damage and restores 10 Armor to you
+
:Tear and Virulent Bite deal +36 damage
*; Tier 8
+
*; Level 40
*Tear deals +32 damage and restores 12 Armor to you
+
:Tear and Virulent Bite deal +41 damage
*; Tier 9
+
*; Level 45
*Tear deals +36 damage and restores 13 Armor to you
+
:Tear and Virulent Bite deal +46 damage
*; Tier 10
+
*; Level 50
*Tear deals +40 damage and restores 14 Armor to you
+
:Tear and Virulent Bite deal +51 damage
*; Tier 11
+
*; Level 55
*Tear deals +45 damage and restores 15 Armor to you
+
:Tear and Virulent Bite deal +56 damage
*; Tier 12
+
*; Level 60
*Tear deals +50 damage and restores 16 Armor to you
+
:Tear and Virulent Bite deal +61 damage
|Expand}}
+
*; Level 65
 +
:Tear and Virulent Bite deal +67 damage
 +
*; Level 70
 +
:Tear and Virulent Bite deal +73 damage
 +
*; Level 75
 +
:Tear and Virulent Bite deal +79 damage
 +
*; Level 80
 +
:Tear and Virulent Bite deal +85 damage
 +
*; Level 85
 +
:Tear and Virulent Bite deal +91 damage
 +
*; Level 90
 +
:Tear and Virulent Bite deal +97 damage
 +
*; Level 95
 +
:Tear and Virulent Bite deal +103 damage
 +
*; Level 100
 +
:Tear and Virulent Bite deal +109 damage
 +
}}
 
|-
 
|-
| || || <b>Tier 12</b> - Wing Vortex Damage +32% || Hands, Feet || {{Spoiler|
+
| || || <b>Level 100</b> - Rip and Tear deal +41 damage and hasten the current reuse timer of Drink Blood by 1 second || Uncommon || Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Wing Vortex Damage +10%
+
:Rip and Tear deal +3 damage and hasten the current reuse timer of Drink Blood by 1 second
*; Tier 2
+
*; Level 10
*Wing Vortex Damage +12%
+
:Rip and Tear deal +5 damage and hasten the current reuse timer of Drink Blood by 1 second
*; Tier 3
+
*; Level 15
*Wing Vortex Damage +14%
+
:Rip and Tear deal +7 damage and hasten the current reuse timer of Drink Blood by 1 second
*; Tier 4
+
*; Level 20
*Wing Vortex Damage +16%
+
:Rip and Tear deal +9 damage and hasten the current reuse timer of Drink Blood by 1 second
*; Tier 5
+
*; Level 25
*Wing Vortex Damage +18%
+
:Rip and Tear deal +11 damage and hasten the current reuse timer of Drink Blood by 1 second
*; Tier 6
+
*; Level 30
*Wing Vortex Damage +20%
+
:Rip and Tear deal +13 damage and hasten the current reuse timer of Drink Blood by 1 second
*; Tier 7
+
*; Level 35
*Wing Vortex Damage +22%
+
:Rip and Tear deal +15 damage and hasten the current reuse timer of Drink Blood by 1 second
*; Tier 8
+
*; Level 40
*Wing Vortex Damage +24%
+
:Rip and Tear deal +17 damage and hasten the current reuse timer of Drink Blood by 1 second
*; Tier 9
+
*; Level 45
*Wing Vortex Damage +26%
+
:Rip and Tear deal +19 damage and hasten the current reuse timer of Drink Blood by 1 second
*; Tier 10
+
*; Level 50
*Wing Vortex Damage +28%
+
:Rip and Tear deal +21 damage and hasten the current reuse timer of Drink Blood by 1 second
*; Tier 11
+
*; Level 55
*Wing Vortex Damage +30%
+
:Rip and Tear deal +23 damage and hasten the current reuse timer of Drink Blood by 1 second
*; Tier 12
+
*; Level 60
*Wing Vortex Damage +32%
+
:Rip and Tear deal +25 damage and hasten the current reuse timer of Drink Blood by 1 second
|Expand}}
+
*; Level 65
 +
:Rip and Tear deal +27 damage and hasten the current reuse timer of Drink Blood by 1 second
 +
*; Level 70
 +
:Rip and Tear deal +29 damage and hasten the current reuse timer of Drink Blood by 1 second
 +
*; Level 75
 +
:Rip and Tear deal +31 damage and hasten the current reuse timer of Drink Blood by 1 second
 +
*; Level 80
 +
:Rip and Tear deal +33 damage and hasten the current reuse timer of Drink Blood by 1 second
 +
*; Level 85
 +
:Rip and Tear deal +35 damage and hasten the current reuse timer of Drink Blood by 1 second
 +
*; Level 90
 +
:Rip and Tear deal +37 damage and hasten the current reuse timer of Drink Blood by 1 second
 +
*; Level 95
 +
:Rip and Tear deal +39 damage and hasten the current reuse timer of Drink Blood by 1 second
 +
*; Level 100
 +
:Rip and Tear deal +41 damage and hasten the current reuse timer of Drink Blood by 1 second
 +
}}
 
|-
 
|-
| || || <b>Tier 12</b> - Wing Vortex has a 90% chance to deal +21% damage || Chest, Legs || {{Spoiler|
+
| || || <b>Level 100</b> - Wing Vortex Damage +46.5% || Uncommon || Hands, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Wing Vortex has a 90% chance to deal +10% damage
+
:Wing Vortex Damage +10%
*; Tier 2
+
*; Level 10
*Wing Vortex has a 90% chance to deal +11% damage
+
:Wing Vortex Damage +11.5%
*; Tier 3
+
*; Level 15
*Wing Vortex has a 90% chance to deal +12% damage
+
:Wing Vortex Damage +13%
*; Tier 4
+
*; Level 20
*Wing Vortex has a 90% chance to deal +13% damage
+
:Wing Vortex Damage +14.5%
*; Tier 5
+
*; Level 25
*Wing Vortex has a 90% chance to deal +14% damage
+
:Wing Vortex Damage +16%
*; Tier 6
+
*; Level 30
*Wing Vortex has a 90% chance to deal +15% damage
+
:Wing Vortex Damage +17.5%
*; Tier 7
+
*; Level 35
*Wing Vortex has a 90% chance to deal +16% damage
+
:Wing Vortex Damage +19%
*; Tier 8
+
*; Level 40
*Wing Vortex has a 90% chance to deal +17% damage
+
:Wing Vortex Damage +20.5%
*; Tier 9
+
*; Level 45
*Wing Vortex has a 90% chance to deal +18% damage
+
:Wing Vortex Damage +22%
*; Tier 10
+
*; Level 50
*Wing Vortex has a 90% chance to deal +19% damage
+
:Wing Vortex Damage +23.5%
*; Tier 11
+
*; Level 55
*Wing Vortex has a 90% chance to deal +20% damage
+
:Wing Vortex Damage +25%
*; Tier 12
+
*; Level 60
*Wing Vortex has a 90% chance to deal +21% damage
+
:Wing Vortex Damage +26.5%
|Expand}}
+
*; Level 65
 +
:Wing Vortex Damage +29%
 +
*; Level 70
 +
:Wing Vortex Damage +31.5%
 +
*; Level 75
 +
:Wing Vortex Damage +34%
 +
*; Level 80
 +
:Wing Vortex Damage +36.5%
 +
*; Level 85
 +
:Wing Vortex Damage +39%
 +
*; Level 90
 +
:Wing Vortex Damage +41.5%
 +
*; Level 95
 +
:Wing Vortex Damage +44%
 +
*; Level 100
 +
:Wing Vortex Damage +46.5%
 +
}}
 
|-
 
|-
| || || <b>Tier 12</b> - Wing Vortex has a 30% chance to deal +28% damage and stun all targets || Head, Legs || {{Spoiler|
+
| || || <b>Level 100</b> - Wing Vortex has a 70% chance to deal +29% damage and restore 67 Health to you || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Wing Vortex has a 30% chance to deal +6% damage and stun all targets
+
:Wing Vortex has a 70% chance to deal +10% damage and restore 10 Health to you
*; Tier 2
+
*; Level 10
*Wing Vortex has a 30% chance to deal +8% damage and stun all targets
+
:Wing Vortex has a 70% chance to deal +11% damage and restore 13 Health to you
*; Tier 3
+
*; Level 15
*Wing Vortex has a 30% chance to deal +10% damage and stun all targets
+
:Wing Vortex has a 70% chance to deal +12% damage and restore 16 Health to you
*; Tier 4
+
*; Level 20
*Wing Vortex has a 30% chance to deal +12% damage and stun all targets
+
:Wing Vortex has a 70% chance to deal +13% damage and restore 19 Health to you
*; Tier 5
+
*; Level 25
*Wing Vortex has a 30% chance to deal +14% damage and stun all targets
+
:Wing Vortex has a 70% chance to deal +14% damage and restore 22 Health to you
*; Tier 6
+
*; Level 30
*Wing Vortex has a 30% chance to deal +16% damage and stun all targets
+
:Wing Vortex has a 70% chance to deal +15% damage and restore 25 Health to you
*; Tier 7
+
*; Level 35
*Wing Vortex has a 30% chance to deal +18% damage and stun all targets
+
:Wing Vortex has a 70% chance to deal +16% damage and restore 28 Health to you
*; Tier 8
+
*; Level 40
*Wing Vortex has a 30% chance to deal +20% damage and stun all targets
+
:Wing Vortex has a 70% chance to deal +17% damage and restore 31 Health to you
*; Tier 9
+
*; Level 45
*Wing Vortex has a 30% chance to deal +22% damage and stun all targets
+
:Wing Vortex has a 70% chance to deal +18% damage and restore 34 Health to you
*; Tier 10
+
*; Level 50
*Wing Vortex has a 30% chance to deal +24% damage and stun all targets
+
:Wing Vortex has a 70% chance to deal +19% damage and restore 37 Health to you
*; Tier 11
+
*; Level 55
*Wing Vortex has a 30% chance to deal +26% damage and stun all targets
+
:Wing Vortex has a 70% chance to deal +20% damage and restore 40 Health to you
*; Tier 12
+
*; Level 60
*Wing Vortex has a 30% chance to deal +28% damage and stun all targets
+
:Wing Vortex has a 70% chance to deal +21% damage and restore 43 Health to you
|Expand}}
+
*; Level 65
 +
:Wing Vortex has a 70% chance to deal +22% damage and restore 46 Health to you
 +
*; Level 70
 +
:Wing Vortex has a 70% chance to deal +23% damage and restore 49 Health to you
 +
*; Level 75
 +
:Wing Vortex has a 70% chance to deal +24% damage and restore 52 Health to you
 +
*; Level 80
 +
:Wing Vortex has a 70% chance to deal +25% damage and restore 55 Health to you
 +
*; Level 85
 +
:Wing Vortex has a 70% chance to deal +26% damage and restore 58 Health to you
 +
*; Level 90
 +
:Wing Vortex has a 70% chance to deal +27% damage and restore 61 Health to you
 +
*; Level 95
 +
:Wing Vortex has a 70% chance to deal +28% damage and restore 64 Health to you
 +
*; Level 100
 +
:Wing Vortex has a 70% chance to deal +29% damage and restore 67 Health to you
 +
}}
 
|-
 
|-
| || || <b>Tier 12</b> - Wing Vortex cause targets' next attack to deal -54 damage || Feet, Ring || {{Spoiler|
+
| || || <b>Level 100</b> - Wing Vortex has a 30% chance to deal +50% damage and stun all targets || Uncommon || Head, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Wing Vortex cause targets' next attack to deal -4 damage
+
:Wing Vortex has a 30% chance to deal +10% damage and stun all targets
*; Tier 2
+
*; Level 10
*Wing Vortex cause targets' next attack to deal -8 damage
+
:Wing Vortex has a 30% chance to deal +11% damage and stun all targets
*; Tier 3
+
*; Level 15
*Wing Vortex cause targets' next attack to deal -12 damage
+
:Wing Vortex has a 30% chance to deal +12% damage and stun all targets
*; Tier 4
+
*; Level 20
*Wing Vortex cause targets' next attack to deal -16 damage
+
:Wing Vortex has a 30% chance to deal +13% damage and stun all targets
*; Tier 5
+
*; Level 25
*Wing Vortex cause targets' next attack to deal -20 damage
+
:Wing Vortex has a 30% chance to deal +14% damage and stun all targets
*; Tier 6
+
*; Level 30
*Wing Vortex cause targets' next attack to deal -24 damage
+
:Wing Vortex has a 30% chance to deal +15% damage and stun all targets
*; Tier 7
+
*; Level 35
*Wing Vortex cause targets' next attack to deal -29 damage
+
:Wing Vortex has a 30% chance to deal +16% damage and stun all targets
*; Tier 8
+
*; Level 40
*Wing Vortex cause targets' next attack to deal -34 damage
+
:Wing Vortex has a 30% chance to deal +18% damage and stun all targets
*; Tier 9
+
*; Level 45
*Wing Vortex cause targets' next attack to deal -39 damage
+
:Wing Vortex has a 30% chance to deal +20% damage and stun all targets
*; Tier 10
+
*; Level 50
*Wing Vortex cause targets' next attack to deal -44 damage
+
:Wing Vortex has a 30% chance to deal +22% damage and stun all targets
*; Tier 11
+
*; Level 55
*Wing Vortex cause targets' next attack to deal -49 damage
+
:Wing Vortex has a 30% chance to deal +24% damage and stun all targets
*; Tier 12
+
*; Level 60
*Wing Vortex cause targets' next attack to deal -54 damage
+
:Wing Vortex has a 30% chance to deal +26% damage and stun all targets
|Expand}}
+
*; Level 65
 +
:Wing Vortex has a 30% chance to deal +29% damage and stun all targets
 +
*; Level 70
 +
:Wing Vortex has a 30% chance to deal +32% damage and stun all targets
 +
*; Level 75
 +
:Wing Vortex has a 30% chance to deal +35% damage and stun all targets
 +
*; Level 80
 +
:Wing Vortex has a 30% chance to deal +38% damage and stun all targets
 +
*; Level 85
 +
:Wing Vortex has a 30% chance to deal +41% damage and stun all targets
 +
*; Level 90
 +
:Wing Vortex has a 30% chance to deal +44% damage and stun all targets
 +
*; Level 95
 +
:Wing Vortex has a 30% chance to deal +47% damage and stun all targets
 +
*; Level 100
 +
:Wing Vortex has a 30% chance to deal +50% damage and stun all targets
 +
}}
 
|-
 
|-
| Blood Drinker's || of Blood Drinking || <b>Tier 12</b> - Drink Blood reaps 35 additional health || Legs, Chest || {{Spoiler|
+
| || || <b>Level 100</b> - Wing Vortex causes targets' next attack to deal -94 damage || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Drink Blood reaps 4 additional health
+
:Wing Vortex causes targets' next attack to deal -4 damage
*; Tier 2
+
*; Level 10
*Drink Blood reaps 6 additional health
+
:Wing Vortex causes targets' next attack to deal -8 damage
*; Tier 3
+
*; Level 15
*Drink Blood reaps 8 additional health
+
:Wing Vortex causes targets' next attack to deal -12 damage
*; Tier 4
+
*; Level 20
*Drink Blood reaps 10 additional health
+
:Wing Vortex causes targets' next attack to deal -16 damage
*; Tier 5
+
*; Level 25
*Drink Blood reaps 13 additional health
+
:Wing Vortex causes targets' next attack to deal -20 damage
*; Tier 6
+
*; Level 30
*Drink Blood reaps 16 additional health
+
:Wing Vortex causes targets' next attack to deal -24 damage
*; Tier 7
+
*; Level 35
*Drink Blood reaps 20 additional health
+
:Wing Vortex causes targets' next attack to deal -29 damage
*; Tier 8
+
*; Level 40
*Drink Blood reaps 23 additional health
+
:Wing Vortex causes targets' next attack to deal -34 damage
*; Tier 9
+
*; Level 45
*Drink Blood reaps 26 additional health
+
:Wing Vortex causes targets' next attack to deal -39 damage
*; Tier 10
+
*; Level 50
*Drink Blood reaps 29 additional health
+
:Wing Vortex causes targets' next attack to deal -44 damage
*; Tier 11
+
*; Level 55
*Drink Blood reaps 32 additional health
+
:Wing Vortex causes targets' next attack to deal -49 damage
*; Tier 12
+
*; Level 60
*Drink Blood reaps 35 additional health
+
:Wing Vortex causes targets' next attack to deal -54 damage
|Expand}}
+
*; Level 65
 +
:Wing Vortex causes targets' next attack to deal -59 damage
 +
*; Level 70
 +
:Wing Vortex causes targets' next attack to deal -64 damage
 +
*; Level 75
 +
:Wing Vortex causes targets' next attack to deal -69 damage
 +
*; Level 80
 +
:Wing Vortex causes targets' next attack to deal -74 damage
 +
*; Level 85
 +
:Wing Vortex causes targets' next attack to deal -79 damage
 +
*; Level 90
 +
:Wing Vortex causes targets' next attack to deal -84 damage
 +
*; Level 95
 +
:Wing Vortex causes targets' next attack to deal -89 damage
 +
*; Level 100
 +
:Wing Vortex causes targets' next attack to deal -94 damage
 +
}}
 
|-
 
|-
| || || <b>Tier 12</b> - Drink Blood deals +105 direct health damage || Head, Necklace || {{Spoiler|
+
| Blood Drinker's || of Blood Drinking || <b>Level 100</b> - Drink Blood steals 55 additional health || Uncommon || Legs, Chest || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Drink Blood deals +8 direct health damage
+
:Drink Blood steals 4 additional health
*; Tier 2
+
*; Level 10
*Drink Blood deals +16 direct health damage
+
:Drink Blood steals 6 additional health
*; Tier 3
+
*; Level 15
*Drink Blood deals +24 direct health damage
+
:Drink Blood steals 8 additional health
*; Tier 4
+
*; Level 20
*Drink Blood deals +33 direct health damage
+
:Drink Blood steals 10 additional health
*; Tier 5
+
*; Level 25
*Drink Blood deals +42 direct health damage
+
:Drink Blood steals 13 additional health
*; Tier 6
+
*; Level 30
*Drink Blood deals +51 direct health damage
+
:Drink Blood steals 16 additional health
*; Tier 7
+
*; Level 35
*Drink Blood deals +60 direct health damage
+
:Drink Blood steals 20 additional health
*; Tier 8
+
*; Level 40
*Drink Blood deals +69 direct health damage
+
:Drink Blood steals 23 additional health
*; Tier 9
+
*; Level 45
*Drink Blood deals +78 direct health damage
+
:Drink Blood steals 26 additional health
*; Tier 10
+
*; Level 50
*Drink Blood deals +87 direct health damage
+
:Drink Blood steals 28 additional health
*; Tier 11
+
*; Level 55
*Drink Blood deals +96 direct health damage
+
:Drink Blood steals 30 additional health
*; Tier 12
+
*; Level 60
*Drink Blood deals +105 direct health damage
+
:Drink Blood steals 32 additional health
|Expand}}
+
*; Level 65
 +
:Drink Blood steals 34 additional health
 +
*; Level 70
 +
:Drink Blood steals 39 additional health
 +
*; Level 75
 +
:Drink Blood steals 41 additional health
 +
*; Level 80
 +
:Drink Blood steals 44 additional health
 +
*; Level 85
 +
:Drink Blood steals 46 additional health
 +
*; Level 90
 +
:Drink Blood steals 49 additional health
 +
*; Level 95
 +
:Drink Blood steals 52 additional health
 +
*; Level 100
 +
:Drink Blood steals 55 additional health
 +
}}
 
|-
 
|-
| || || <b>Tier 12</b> - Drink Blood restores 15 power and 15 armor || Hands, Ring || {{Spoiler|
+
| || || <b>Level 100</b> - Drink Blood deals +168 Piercing damage || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Drink Blood restores 2 power and 2 armor
+
:Drink Blood deals +8 Piercing damage
*; Tier 2
+
*; Level 10
*Drink Blood restores 3 power and 3 armor
+
:Drink Blood deals +16 Piercing damage
*; Tier 3
+
*; Level 15
*Drink Blood restores 4 power and 4 armor
+
:Drink Blood deals +24 Piercing damage
*; Tier 4
+
*; Level 20
*Drink Blood restores 5 power and 5 armor
+
:Drink Blood deals +33 Piercing damage
*; Tier 5
+
*; Level 25
*Drink Blood restores 6 power and 6 armor
+
:Drink Blood deals +42 Piercing damage
*; Tier 6
+
*; Level 30
*Drink Blood restores 7 power and 7 armor
+
:Drink Blood deals +51 Piercing damage
*; Tier 7
+
*; Level 35
*Drink Blood restores 8 power and 8 armor
+
:Drink Blood deals +60 Piercing damage
*; Tier 8
+
*; Level 40
*Drink Blood restores 9 power and 9 armor
+
:Drink Blood deals +69 Piercing damage
*; Tier 9
+
*; Level 45
*Drink Blood restores 10 power and 10 armor
+
:Drink Blood deals +78 Piercing damage
*; Tier 10
+
*; Level 50
*Drink Blood restores 12 power and 12 armor
+
:Drink Blood deals +87 Piercing damage
*; Tier 11
+
*; Level 55
*Drink Blood restores 13 power and 13 armor
+
:Drink Blood deals +96 Piercing damage
*; Tier 12
+
*; Level 60
*Drink Blood restores 15 power and 15 armor
+
:Drink Blood deals +104 Piercing damage
|Expand}}
+
*; Level 65
 +
:Drink Blood deals +112 Piercing damage
 +
*; Level 70
 +
:Drink Blood deals +120 Piercing damage
 +
*; Level 75
 +
:Drink Blood deals +128 Piercing damage
 +
*; Level 80
 +
:Drink Blood deals +136 Piercing damage
 +
*; Level 85
 +
:Drink Blood deals +144 Piercing damage
 +
*; Level 90
 +
:Drink Blood deals +152 Piercing damage
 +
*; Level 95
 +
:Drink Blood deals +160 Piercing damage
 +
*; Level 100
 +
:Drink Blood deals +168 Piercing damage
 +
}}
 
|-
 
|-
| || || <b>Tier 12</b> - For 30 seconds after using Drink Blood, all sonic attacks deal +33 damage || Feet, Ring || {{Spoiler|
+
| || || <b>Level 100</b> - Drink Blood costs -55 Power || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*For 30 seconds after using Drink Blood, all sonic attacks deal +3 damage
+
:Drink Blood costs -3 Power
*; Tier 2
+
*; Level 10
*For 30 seconds after using Drink Blood, all sonic attacks deal +5 damage
+
:Drink Blood costs -5 Power
*; Tier 3
+
*; Level 15
*For 30 seconds after using Drink Blood, all sonic attacks deal +8 damage
+
:Drink Blood costs -7 Power
*; Tier 4
+
*; Level 20
*For 30 seconds after using Drink Blood, all sonic attacks deal +10 damage
+
:Drink Blood costs -9 Power
*; Tier 5
+
*; Level 25
*For 30 seconds after using Drink Blood, all sonic attacks deal +13 damage
+
:Drink Blood costs -11 Power
*; Tier 6
+
*; Level 30
*For 30 seconds after using Drink Blood, all sonic attacks deal +15 damage
+
:Drink Blood costs -13 Power
*; Tier 7
+
*; Level 35
*For 30 seconds after using Drink Blood, all sonic attacks deal +18 damage
+
:Drink Blood costs -16 Power
*; Tier 8
+
*; Level 40
*For 30 seconds after using Drink Blood, all sonic attacks deal +21 damage
+
:Drink Blood costs -19 Power
*; Tier 9
+
*; Level 45
*For 30 seconds after using Drink Blood, all sonic attacks deal +24 damage
+
:Drink Blood costs -22 Power
*; Tier 10
+
*; Level 50
*For 30 seconds after using Drink Blood, all sonic attacks deal +27 damage
+
:Drink Blood costs -25 Power
*; Tier 11
+
*; Level 55
*For 30 seconds after using Drink Blood, all sonic attacks deal +30 damage
+
:Drink Blood costs -28 Power
*; Tier 12
+
*; Level 60
*For 30 seconds after using Drink Blood, all sonic attacks deal +33 damage
+
:Drink Blood costs -31 Power
|Expand}}
+
*; Level 65
 +
:Drink Blood costs -34 Power
 +
*; Level 70
 +
:Drink Blood costs -37 Power
 +
*; Level 75
 +
:Drink Blood costs -40 Power
 +
*; Level 80
 +
:Drink Blood costs -43 Power
 +
*; Level 85
 +
:Drink Blood costs -46 Power
 +
*; Level 90
 +
:Drink Blood costs -49 Power
 +
*; Level 95
 +
:Drink Blood costs -52 Power
 +
*; Level 100
 +
:Drink Blood costs -55 Power
 +
}}
 
|-
 
|-
| || || <b>Tier 12</b> - For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage || Head, Feet || {{Spoiler|
+
| || || <b>Level 100</b> - For 30 seconds after using Drink Blood, all Nature attacks deal +57 damage || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage
+
:For 30 seconds after using Drink Blood, all Nature attacks deal +3 damage
*; Tier 2
+
*; Level 10
*For 30 seconds after using Drink Blood, you gain +4 mitigation vs. Psychic and Trauma damage
+
:For 30 seconds after using Drink Blood, all Nature attacks deal +5 damage
*; Tier 3
+
*; Level 15
*For 30 seconds after using Drink Blood, you gain +5 mitigation vs. Psychic and Trauma damage
+
:For 30 seconds after using Drink Blood, all Nature attacks deal +8 damage
*; Tier 4
+
*; Level 20
*For 30 seconds after using Drink Blood, you gain +7 mitigation vs. Psychic and Trauma damage
+
:For 30 seconds after using Drink Blood, all Nature attacks deal +10 damage
*; Tier 5
+
*; Level 25
*For 30 seconds after using Drink Blood, you gain +9 mitigation vs. Psychic and Trauma damage
+
:For 30 seconds after using Drink Blood, all Nature attacks deal +13 damage
*; Tier 6
+
*; Level 30
*For 30 seconds after using Drink Blood, you gain +10 mitigation vs. Psychic and Trauma damage
+
:For 30 seconds after using Drink Blood, all Nature attacks deal +15 damage
*; Tier 7
+
*; Level 35
*For 30 seconds after using Drink Blood, you gain +12 mitigation vs. Psychic and Trauma damage
+
:For 30 seconds after using Drink Blood, all Nature attacks deal +18 damage
*; Tier 8
+
*; Level 40
*For 30 seconds after using Drink Blood, you gain +14 mitigation vs. Psychic and Trauma damage
+
:For 30 seconds after using Drink Blood, all Nature attacks deal +21 damage
*; Tier 9
+
*; Level 45
*For 30 seconds after using Drink Blood, you gain +16 mitigation vs. Psychic and Trauma damage
+
:For 30 seconds after using Drink Blood, all Nature attacks deal +24 damage
*; Tier 10
+
*; Level 50
*For 30 seconds after using Drink Blood, you gain +17 mitigation vs. Psychic and Trauma damage
+
:For 30 seconds after using Drink Blood, all Nature attacks deal +27 damage
*; Tier 11
+
*; Level 55
*For 30 seconds after using Drink Blood, you gain +19 mitigation vs. Psychic and Trauma damage
+
:For 30 seconds after using Drink Blood, all Nature attacks deal +30 damage
*; Tier 12
+
*; Level 60
*For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage
+
:For 30 seconds after using Drink Blood, all Nature attacks deal +33 damage
|Expand}}
+
*; Level 65
 +
:For 30 seconds after using Drink Blood, all Nature attacks deal +36 damage
 +
*; Level 70
 +
:For 30 seconds after using Drink Blood, all Nature attacks deal +39 damage
 +
*; Level 75
 +
:For 30 seconds after using Drink Blood, all Nature attacks deal +42 damage
 +
*; Level 80
 +
:For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage
 +
*; Level 85
 +
:For 30 seconds after using Drink Blood, all Nature attacks deal +48 damage
 +
*; Level 90
 +
:For 30 seconds after using Drink Blood, all Nature attacks deal +51 damage
 +
*; Level 95
 +
:For 30 seconds after using Drink Blood, all Nature attacks deal +54 damage
 +
*; Level 100
 +
:For 30 seconds after using Drink Blood, all Nature attacks deal +57 damage
 +
}}
 
|-
 
|-
| || || <b>Tier 12</b> - Virulent Bite Damage +43% || Chest, Legs || {{Spoiler|
+
| || || <b>Level 100</b> - For 30 seconds after using Drink Blood, you gain +30 mitigation vs. Psychic and Trauma damage || Uncommon || Head, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Virulent Bite Damage +10%
+
:For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage
*; Tier 2
+
*; Level 10
*Virulent Bite Damage +13%
+
:For 30 seconds after using Drink Blood, you gain +4 mitigation vs. Psychic and Trauma damage
*; Tier 3
+
*; Level 15
*Virulent Bite Damage +16%
+
:For 30 seconds after using Drink Blood, you gain +5 mitigation vs. Psychic and Trauma damage
*; Tier 4
+
*; Level 20
*Virulent Bite Damage +19%
+
:For 30 seconds after using Drink Blood, you gain +7 mitigation vs. Psychic and Trauma damage
*; Tier 5
+
*; Level 25
*Virulent Bite Damage +22%
+
:For 30 seconds after using Drink Blood, you gain +9 mitigation vs. Psychic and Trauma damage
*; Tier 6
+
*; Level 30
*Virulent Bite Damage +25%
+
:For 30 seconds after using Drink Blood, you gain +10 mitigation vs. Psychic and Trauma damage
*; Tier 7
+
*; Level 35
*Virulent Bite Damage +28%
+
:For 30 seconds after using Drink Blood, you gain +12 mitigation vs. Psychic and Trauma damage
*; Tier 8
+
*; Level 40
*Virulent Bite Damage +31%
+
:For 30 seconds after using Drink Blood, you gain +14 mitigation vs. Psychic and Trauma damage
*; Tier 9
+
*; Level 45
*Virulent Bite Damage +34%
+
:For 30 seconds after using Drink Blood, you gain +16 mitigation vs. Psychic and Trauma damage
*; Tier 10
+
*; Level 50
*Virulent Bite Damage +37%
+
:For 30 seconds after using Drink Blood, you gain +17 mitigation vs. Psychic and Trauma damage
*; Tier 11
+
*; Level 55
*Virulent Bite Damage +40%
+
:For 30 seconds after using Drink Blood, you gain +19 mitigation vs. Psychic and Trauma damage
*; Tier 12
+
*; Level 60
*Virulent Bite Damage +43%
+
:For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage
|Expand}}
+
*; Level 65
 +
:For 30 seconds after using Drink Blood, you gain +22 mitigation vs. Psychic and Trauma damage
 +
*; Level 70
 +
:For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage
 +
*; Level 75
 +
:For 30 seconds after using Drink Blood, you gain +25 mitigation vs. Psychic and Trauma damage
 +
*; Level 80
 +
:For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage
 +
*; Level 85
 +
:For 30 seconds after using Drink Blood, you gain +27 mitigation vs. Psychic and Trauma damage
 +
*; Level 90
 +
:For 30 seconds after using Drink Blood, you gain +28 mitigation vs. Psychic and Trauma damage
 +
*; Level 95
 +
:For 30 seconds after using Drink Blood, you gain +29 mitigation vs. Psychic and Trauma damage
 +
*; Level 100
 +
:For 30 seconds after using Drink Blood, you gain +30 mitigation vs. Psychic and Trauma damage
 +
}}
 
|-
 
|-
| || || <b>Tier 12</b> - Virulent Bite has a 60% chance to deal +60% damage plus 90 trauma damage over 10 seconds || Hands, Ring || {{Spoiler|
+
| || || <b>Level 100</b> - Drink Blood steals 120 more Health over 12 seconds || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Virulent Bite has a 60% chance to deal +16% damage plus 15 trauma damage over 10 seconds
+
:Drink Blood steals 24 more Health over 12 seconds
*; Tier 2
+
*; Level 20
*Virulent Bite has a 60% chance to deal +20% damage plus 15 trauma damage over 10 seconds
+
:Drink Blood steals 30 more Health over 12 seconds
*; Tier 3
+
*; Level 30
*Virulent Bite has a 60% chance to deal +24% damage plus 30 trauma damage over 10 seconds
+
:Drink Blood steals 36 more Health over 12 seconds
*; Tier 4
+
*; Level 40
*Virulent Bite has a 60% chance to deal +28% damage plus 30 trauma damage over 10 seconds
+
:Drink Blood steals 48 more Health over 12 seconds
*; Tier 5
+
*; Level 50
*Virulent Bite has a 60% chance to deal +32% damage plus 45 trauma damage over 10 seconds
+
:Drink Blood steals 60 more Health over 12 seconds
*; Tier 6
+
*; Level 60
*Virulent Bite has a 60% chance to deal +36% damage plus 45 trauma damage over 10 seconds
+
:Drink Blood steals 72 more Health over 12 seconds
*; Tier 7
+
*; Level 70
*Virulent Bite has a 60% chance to deal +40% damage plus 60 trauma damage over 10 seconds
+
:Drink Blood steals 84 more Health over 12 seconds
*; Tier 8
+
*; Level 80
*Virulent Bite has a 60% chance to deal +44% damage plus 60 trauma damage over 10 seconds
+
:Drink Blood steals 96 more Health over 12 seconds
*; Tier 9
+
*; Level 90
*Virulent Bite has a 60% chance to deal +48% damage plus 75 trauma damage over 10 seconds
+
:Drink Blood steals 108 more Health over 12 seconds
*; Tier 10
+
*; Level 100
*Virulent Bite has a 60% chance to deal +52% damage plus 75 trauma damage over 10 seconds
+
:Drink Blood steals 120 more Health over 12 seconds
*; Tier 11
+
}}
*Virulent Bite has a 60% chance to deal +56% damage plus 90 trauma damage over 10 seconds
 
*; Tier 12
 
*Virulent Bite has a 60% chance to deal +60% damage plus 90 trauma damage over 10 seconds
 
|Expand}}
 
 
|-
 
|-
| Bloody || of Bloody Bites || <b>Tier 6</b> - Virulent Bite deals 90 trauma damage over 10 seconds || Hands, Feet || {{Spoiler|
+
| || || <b>Level 100</b> - Virulent Bite Damage +61% || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Virulent Bite deals 15 trauma damage over 10 seconds
+
:Virulent Bite Damage +9%
*; Tier 2
+
*; Level 10
*Virulent Bite deals 30 trauma damage over 10 seconds
+
:Virulent Bite Damage +11.5%
*; Tier 3
+
*; Level 15
*Virulent Bite deals 45 trauma damage over 10 seconds
+
:Virulent Bite Damage +14%
*; Tier 4
+
*; Level 20
*Virulent Bite deals 60 trauma damage over 10 seconds
+
:Virulent Bite Damage +16.5%
*; Tier 5
+
*; Level 25
*Virulent Bite deals 75 trauma damage over 10 seconds
+
:Virulent Bite Damage +19%
*; Tier 6
+
*; Level 30
*Virulent Bite deals 90 trauma damage over 10 seconds
+
:Virulent Bite Damage +21.5%
|Expand}}
+
*; Level 35
 +
:Virulent Bite Damage +24%
 +
*; Level 40
 +
:Virulent Bite Damage +26.5%
 +
*; Level 45
 +
:Virulent Bite Damage +29%
 +
*; Level 50
 +
:Virulent Bite Damage +31.5%
 +
*; Level 55
 +
:Virulent Bite Damage +34%
 +
*; Level 60
 +
:Virulent Bite Damage +37%
 +
*; Level 65
 +
:Virulent Bite Damage +40%
 +
*; Level 70
 +
:Virulent Bite Damage +43%
 +
*; Level 75
 +
:Virulent Bite Damage +46%
 +
*; Level 80
 +
:Virulent Bite Damage +49%
 +
*; Level 85
 +
:Virulent Bite Damage +52%
 +
*; Level 90
 +
:Virulent Bite Damage +55%
 +
*; Level 95
 +
:Virulent Bite Damage +58%
 +
*; Level 100
 +
:Virulent Bite Damage +61%
 +
}}
 
|-
 
|-
| || of Confounding Disease || <b>Tier 6</b> - Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage || Head || {{Spoiler|
+
| || || <b>Level 100</b> - Virulent Bite deals 240 Trauma damage over 12 seconds and also has a 25% chance to deal +92% immediate Piercing damage || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +10 damage
+
:Virulent Bite deals 12 Trauma damage over 12 seconds and also has a 25% chance to deal +16% immediate Piercing damage
*; Tier 2
+
*; Level 10
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +20 damage
+
:Virulent Bite deals 24 Trauma damage over 12 seconds and also has a 25% chance to deal +20% immediate Piercing damage
*; Tier 3
+
*; Level 15
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +30 damage
+
:Virulent Bite deals 36 Trauma damage over 12 seconds and also has a 25% chance to deal +24% immediate Piercing damage
*; Tier 4
+
*; Level 20
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +40 damage
+
:Virulent Bite deals 48 Trauma damage over 12 seconds and also has a 25% chance to deal +28% immediate Piercing damage
*; Tier 5
+
*; Level 25
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +50 damage
+
:Virulent Bite deals 60 Trauma damage over 12 seconds and also has a 25% chance to deal +32% immediate Piercing damage
*; Tier 6
+
*; Level 30
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage
+
:Virulent Bite deals 72 Trauma damage over 12 seconds and also has a 25% chance to deal +36% immediate Piercing damage
|Expand}}
+
*; Level 35
 +
:Virulent Bite deals 84 Trauma damage over 12 seconds and also has a 25% chance to deal +40% immediate Piercing damage
 +
*; Level 40
 +
:Virulent Bite deals 96 Trauma damage over 12 seconds and also has a 25% chance to deal +44% immediate Piercing damage
 +
*; Level 45
 +
:Virulent Bite deals 108 Trauma damage over 12 seconds and also has a 25% chance to deal +48% immediate Piercing damage
 +
*; Level 50
 +
:Virulent Bite deals 120 Trauma damage over 12 seconds and also has a 25% chance to deal +52% immediate Piercing damage
 +
*; Level 55
 +
:Virulent Bite deals 132 Trauma damage over 12 seconds and also has a 25% chance to deal +56% immediate Piercing damage
 +
*; Level 60
 +
:Virulent Bite deals 144 Trauma damage over 12 seconds and also has a 25% chance to deal +60% immediate Piercing damage
 +
*; Level 65
 +
:Virulent Bite deals 156 Trauma damage over 12 seconds and also has a 25% chance to deal +64% immediate Piercing damage
 +
*; Level 70
 +
:Virulent Bite deals 168 Trauma damage over 12 seconds and also has a 25% chance to deal +68% immediate Piercing damage
 +
*; Level 75
 +
:Virulent Bite deals 180 Trauma damage over 12 seconds and also has a 25% chance to deal +72% immediate Piercing damage
 +
*; Level 80
 +
:Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% immediate Piercing damage
 +
*; Level 85
 +
:Virulent Bite deals 204 Trauma damage over 12 seconds and also has a 25% chance to deal +80% immediate Piercing damage
 +
*; Level 90
 +
:Virulent Bite deals 216 Trauma damage over 12 seconds and also has a 25% chance to deal +84% immediate Piercing damage
 +
*; Level 95
 +
:Virulent Bite deals 228 Trauma damage over 12 seconds and also has a 25% chance to deal +88% immediate Piercing damage
 +
*; Level 100
 +
:Virulent Bite deals 240 Trauma damage over 12 seconds and also has a 25% chance to deal +92% immediate Piercing damage
 +
}}
 
|-
 
|-
| || || <b>Tier 12</b> - Bat Stability heals 58 health || Hands, Ring || {{Spoiler|
+
| Bloody || of Bloody Bites || <b>Level 100</b> - Virulent Bite deals 282 Trauma damage to health over 12 seconds || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Bat Stability heals 10 health
+
:Virulent Bite deals 24 Trauma damage to health over 12 seconds
*; Tier 2
+
*; Level 20
*Bat Stability heals 14 health
+
:Virulent Bite deals 48 Trauma damage to health over 12 seconds
*; Tier 3
+
*; Level 30
*Bat Stability heals 18 health
+
:Virulent Bite deals 72 Trauma damage to health over 12 seconds
*; Tier 4
+
*; Level 40
*Bat Stability heals 22 health
+
:Virulent Bite deals 102 Trauma damage to health over 12 seconds
*; Tier 5
+
*; Level 50
*Bat Stability heals 26 health
+
:Virulent Bite deals 132 Trauma damage to health over 12 seconds
*; Tier 6
+
*; Level 60
*Bat Stability heals 30 health
+
:Virulent Bite deals 162 Trauma damage to health over 12 seconds
*; Tier 7
+
*; Level 70
*Bat Stability heals 34 health
+
:Virulent Bite deals 192 Trauma damage to health over 12 seconds
*; Tier 8
+
*; Level 80
*Bat Stability heals 38 health
+
:Virulent Bite deals 222 Trauma damage to health over 12 seconds
*; Tier 9
+
*; Level 90
*Bat Stability heals 43 health
+
:Virulent Bite deals 252 Trauma damage to health over 12 seconds
*; Tier 10
+
*; Level 100
*Bat Stability heals 48 health
+
:Virulent Bite deals 282 Trauma damage to health over 12 seconds
*; Tier 11
+
}}
*Bat Stability heals 53 health
 
*; Tier 12
 
*Bat Stability heals 58 health
 
|Expand}}
 
 
|-
 
|-
| || || <b>Tier 12</b> - Bat Stability restores 84 armor and 12 power || Necklace, Feet || {{Spoiler|
+
| || of Confounding Disease || <b>Level 100</b> - Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +140 damage || Uncommon || Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Bat Stability restores 7 armor and 1 power
+
:Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +10 damage
*; Tier 2
+
*; Level 20
*Bat Stability restores 14 armor and 2 power
+
:Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +20 damage
*; Tier 3
+
*; Level 30
*Bat Stability restores 21 armor and 3 power
+
:Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +30 damage
*; Tier 4
+
*; Level 40
*Bat Stability restores 28 armor and 4 power
+
:Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +40 damage
*; Tier 5
+
*; Level 50
*Bat Stability restores 35 armor and 5 power
+
:Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +50 damage
*; Tier 6
+
*; Level 60
*Bat Stability restores 42 armor and 6 power
+
:Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage
*; Tier 7
+
*; Level 70
*Bat Stability restores 49 armor and 7 power
+
:Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage
*; Tier 8
+
*; Level 80
*Bat Stability restores 56 armor and 8 power
+
:Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage
*; Tier 9
+
*; Level 90
*Bat Stability restores 63 armor and 9 power
+
:Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +120 damage
*; Tier 10
+
*; Level 100
*Bat Stability restores 70 armor and 10 power
+
:Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +140 damage
*; Tier 11
+
}}
*Bat Stability restores 77 armor and 11 power
 
*; Tier 12
 
*Bat Stability restores 84 armor and 12 power
 
|Expand}}
 
 
|-
 
|-
| || || <b>Tier 6</b> - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds. || Chest, Head || {{Spoiler|
+
| || || <b>Level 100</b> - Bat Stability heals 98 health || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +10% for 10 seconds.
+
:Bat Stability heals 10 health
*; Tier 2
+
*; Level 10
*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +15% for 10 seconds.
+
:Bat Stability heals 14 health
*; Tier 3
+
*; Level 15
*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +20% for 10 seconds.
+
:Bat Stability heals 18 health
*; Tier 4
+
*; Level 20
*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +25% for 10 seconds.
+
:Bat Stability heals 22 health
*; Tier 5
+
*; Level 25
*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +30% for 10 seconds.
+
:Bat Stability heals 26 health
*; Tier 6
+
*; Level 30
*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.
+
:Bat Stability heals 30 health
|Expand}}
+
*; Level 35
 +
:Bat Stability heals 34 health
 +
*; Level 40
 +
:Bat Stability heals 38 health
 +
*; Level 45
 +
:Bat Stability heals 43 health
 +
*; Level 50
 +
:Bat Stability heals 48 health
 +
*; Level 55
 +
:Bat Stability heals 53 health
 +
*; Level 60
 +
:Bat Stability heals 58 health
 +
*; Level 65
 +
:Bat Stability heals 63 health
 +
*; Level 70
 +
:Bat Stability heals 68 health
 +
*; Level 75
 +
:Bat Stability heals 73 health
 +
*; Level 80
 +
:Bat Stability heals 78 health
 +
*; Level 85
 +
:Bat Stability heals 83 health
 +
*; Level 90
 +
:Bat Stability heals 88 health
 +
*; Level 95
 +
:Bat Stability heals 93 health
 +
*; Level 100
 +
:Bat Stability heals 98 health
 +
}}
 
|-
 
|-
| || || <b>Tier 6</b> - Bat Stability provides +35% Projectile Evasion for 10 seconds || Hands, Legs || {{Spoiler|
+
| || || <b>Level 100</b> - Bat Stability Armor Heal +181 || Uncommon || Necklace, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Bat Stability provides +10% Projectile Evasion for 10 seconds
+
:Bat Stability Armor Heal +10
*; Tier 2
+
*; Level 10
*Bat Stability provides +15% Projectile Evasion for 10 seconds
+
:Bat Stability Armor Heal +19
*; Tier 3
+
*; Level 15
*Bat Stability provides +20% Projectile Evasion for 10 seconds
+
:Bat Stability Armor Heal +28
*; Tier 4
+
*; Level 20
*Bat Stability provides +25% Projectile Evasion for 10 seconds
+
:Bat Stability Armor Heal +37
*; Tier 5
+
*; Level 25
*Bat Stability provides +30% Projectile Evasion for 10 seconds
+
:Bat Stability Armor Heal +46
*; Tier 6
+
*; Level 30
*Bat Stability provides +35% Projectile Evasion for 10 seconds
+
:Bat Stability Armor Heal +55
|Expand}}
+
*; Level 35
 +
:Bat Stability Armor Heal +64
 +
*; Level 40
 +
:Bat Stability Armor Heal +73
 +
*; Level 45
 +
:Bat Stability Armor Heal +82
 +
*; Level 50
 +
:Bat Stability Armor Heal +91
 +
*; Level 55
 +
:Bat Stability Armor Heal +100
 +
*; Level 60
 +
:Bat Stability Armor Heal +109
 +
*; Level 65
 +
:Bat Stability Armor Heal +118
 +
*; Level 70
 +
:Bat Stability Armor Heal +127
 +
*; Level 75
 +
:Bat Stability Armor Heal +136
 +
*; Level 80
 +
:Bat Stability Armor Heal +145
 +
*; Level 85
 +
:Bat Stability Armor Heal +154
 +
*; Level 90
 +
:Bat Stability Armor Heal +163
 +
*; Level 95
 +
:Bat Stability Armor Heal +172
 +
*; Level 100
 +
:Bat Stability Armor Heal +181
 +
}}
 
|-
 
|-
| || || <b>Tier 12</b> - Screech Damage +40% || Feet, Ring || {{Spoiler|
+
| || || <b>Level 100</b> - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +55% for 10 seconds. || Uncommon || Chest, Head || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Screech Damage +7%
+
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +10% for 10 seconds.
*; Tier 2
+
*; Level 20
*Screech Damage +10%
+
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +15% for 10 seconds.
*; Tier 3
+
*; Level 30
*Screech Damage +13%
+
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +20% for 10 seconds.
*; Tier 4
+
*; Level 40
*Screech Damage +16%
+
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +25% for 10 seconds.
*; Tier 5
+
*; Level 50
*Screech Damage +19%
+
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +30% for 10 seconds.
*; Tier 6
+
*; Level 60
*Screech Damage +22%
+
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.
*; Tier 7
+
*; Level 70
*Screech Damage +25%
+
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
*; Tier 8
+
*; Level 80
*Screech Damage +28%
+
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
*; Tier 9
+
*; Level 90
*Screech Damage +31%
+
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +50% for 10 seconds.
*; Tier 10
+
*; Level 100
*Screech Damage +34%
+
:Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +55% for 10 seconds.
*; Tier 11
+
}}
*Screech Damage +37%
 
*; Tier 12
 
*Screech Damage +40%
 
|Expand}}
 
 
|-
 
|-
| || || <b>Tier 12</b> - Screech has a 60% chance to deal +87% damage || Necklace, Hands || {{Spoiler|
+
| || || <b>Level 100</b> - Bat Stability provides +55% Projectile Evasion for 10 seconds || Uncommon || Hands, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Screech has a 60% chance to deal +10% damage
+
:Bat Stability provides +10% Projectile Evasion for 10 seconds
*; Tier 2
+
*; Level 20
*Screech has a 60% chance to deal +17% damage
+
:Bat Stability provides +15% Projectile Evasion for 10 seconds
*; Tier 3
+
*; Level 30
*Screech has a 60% chance to deal +24% damage
+
:Bat Stability provides +20% Projectile Evasion for 10 seconds
*; Tier 4
+
*; Level 40
*Screech has a 60% chance to deal +31% damage
+
:Bat Stability provides +25% Projectile Evasion for 10 seconds
*; Tier 5
+
*; Level 50
*Screech has a 60% chance to deal +38% damage
+
:Bat Stability provides +30% Projectile Evasion for 10 seconds
*; Tier 6
+
*; Level 60
*Screech has a 60% chance to deal +45% damage
+
:Bat Stability provides +35% Projectile Evasion for 10 seconds
*; Tier 7
+
*; Level 70
*Screech has a 60% chance to deal +52% damage
+
:Bat Stability provides +40% Projectile Evasion for 10 seconds
*; Tier 8
+
*; Level 80
*Screech has a 60% chance to deal +59% damage
+
:Bat Stability provides +45% Projectile Evasion for 10 seconds
*; Tier 9
+
*; Level 90
*Screech has a 60% chance to deal +66% damage
+
:Bat Stability provides +50% Projectile Evasion for 10 seconds
*; Tier 10
+
*; Level 100
*Screech has a 60% chance to deal +73% damage
+
:Bat Stability provides +55% Projectile Evasion for 10 seconds
*; Tier 11
+
}}
*Screech has a 60% chance to deal +80% damage
 
*; Tier 12
 
*Screech has a 60% chance to deal +87% damage
 
|Expand}}
 
 
|-
 
|-
| || || <b>Tier 12</b> - Screech deals +95 armor damage || Ring, Necklace || {{Spoiler|
+
| || || <b>Level 100</b> - Screech Damage +51% || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Screech deals +7 armor damage
+
:Screech Damage +9%
*; Tier 2
+
*; Level 10
*Screech deals +15 armor damage
+
:Screech Damage +11%
*; Tier 3
+
*; Level 15
*Screech deals +23 armor damage
+
:Screech Damage +13%
*; Tier 4
+
*; Level 20
*Screech deals +31 armor damage
+
:Screech Damage +15%
*; Tier 5
+
*; Level 25
*Screech deals +39 armor damage
+
:Screech Damage +17%
*; Tier 6
+
*; Level 30
*Screech deals +47 armor damage
+
:Screech Damage +19%
*; Tier 7
+
*; Level 35
*Screech deals +55 armor damage
+
:Screech Damage +21%
*; Tier 8
+
*; Level 40
*Screech deals +63 armor damage
+
:Screech Damage +23%
*; Tier 9
+
*; Level 45
*Screech deals +71 armor damage
+
:Screech Damage +25%
*; Tier 10
+
*; Level 50
*Screech deals +79 armor damage
+
:Screech Damage +27%
*; Tier 11
+
*; Level 55
*Screech deals +87 armor damage
+
:Screech Damage +29%
*; Tier 12
+
*; Level 60
*Screech deals +95 armor damage
+
:Screech Damage +31%
|Expand}}
+
*; Level 65
 +
:Screech Damage +33.5%
 +
*; Level 70
 +
:Screech Damage +36%
 +
*; Level 75
 +
:Screech Damage +38.5%
 +
*; Level 80
 +
:Screech Damage +41%
 +
*; Level 85
 +
:Screech Damage +43.5%
 +
*; Level 90
 +
:Screech Damage +46%
 +
*; Level 95
 +
:Screech Damage +48.5%
 +
*; Level 100
 +
:Screech Damage +51%
 +
}}
 
|-
 
|-
| || || <b>Tier 12</b> - Sonic Burst Damage +66% || Hands, Feet || {{Spoiler|
+
| || || <b>Level 100</b> - Screech has a 60% chance to deal +118% damage || Uncommon || Necklace, Hands || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Sonic Burst Damage +11%
+
:Screech has a 60% chance to deal +5% damage
*; Tier 2
+
*; Level 10
*Sonic Burst Damage +16%
+
:Screech has a 60% chance to deal +10% damage
*; Tier 3
+
*; Level 15
*Sonic Burst Damage +21%
+
:Screech has a 60% chance to deal +15% damage
*; Tier 4
+
*; Level 20
*Sonic Burst Damage +26%
+
:Screech has a 60% chance to deal +20% damage
*; Tier 5
+
*; Level 25
*Sonic Burst Damage +31%
+
:Screech has a 60% chance to deal +25% damage
*; Tier 6
+
*; Level 30
*Sonic Burst Damage +36%
+
:Screech has a 60% chance to deal +30% damage
*; Tier 7
+
*; Level 35
*Sonic Burst Damage +41%
+
:Screech has a 60% chance to deal +35% damage
*; Tier 8
+
*; Level 40
*Sonic Burst Damage +46%
+
:Screech has a 60% chance to deal +40% damage
*; Tier 9
+
*; Level 45
*Sonic Burst Damage +51%
+
:Screech has a 60% chance to deal +45% damage
*; Tier 10
+
*; Level 50
*Sonic Burst Damage +56%
+
:Screech has a 60% chance to deal +50% damage
*; Tier 11
+
*; Level 55
*Sonic Burst Damage +61%
+
:Screech has a 60% chance to deal +56% damage
*; Tier 12
+
*; Level 60
*Sonic Burst Damage +66%
+
:Screech has a 60% chance to deal +62% damage
|Expand}}
+
*; Level 65
 +
:Screech has a 60% chance to deal +69% damage
 +
*; Level 70
 +
:Screech has a 60% chance to deal +76% damage
 +
*; Level 75
 +
:Screech has a 60% chance to deal +83% damage
 +
*; Level 80
 +
:Screech has a 60% chance to deal +90% damage
 +
*; Level 85
 +
:Screech has a 60% chance to deal +97% damage
 +
*; Level 90
 +
:Screech has a 60% chance to deal +104% damage
 +
*; Level 95
 +
:Screech has a 60% chance to deal +111% damage
 +
*; Level 100
 +
:Screech has a 60% chance to deal +118% damage
 +
}}
 
|-
 
|-
| || || <b>Tier 12</b> - Sonic Burst has a 70% chance to deal +109% damage to all targets || Chest, Legs || {{Spoiler|
+
| || || <b>Level 100</b> - Screech deals +154 damage || Uncommon || Ring, Necklace || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Sonic Burst has a 70% chance to deal +10% damage to all targets
+
:Screech deals +13 damage
*; Tier 2
+
*; Level 10
*Sonic Burst has a 70% chance to deal +19% damage to all targets
+
:Screech deals +20 damage
*; Tier 3
+
*; Level 15
*Sonic Burst has a 70% chance to deal +28% damage to all targets
+
:Screech deals +27 damage
*; Tier 4
+
*; Level 20
*Sonic Burst has a 70% chance to deal +37% damage to all targets
+
:Screech deals +34 damage
*; Tier 5
+
*; Level 25
*Sonic Burst has a 70% chance to deal +46% damage to all targets
+
:Screech deals +41 damage
*; Tier 6
+
*; Level 30
*Sonic Burst has a 70% chance to deal +55% damage to all targets
+
:Screech deals +48 damage
*; Tier 7
+
*; Level 35
*Sonic Burst has a 70% chance to deal +64% damage to all targets
+
:Screech deals +55 damage
*; Tier 8
+
*; Level 40
*Sonic Burst has a 70% chance to deal +73% damage to all targets
+
:Screech deals +62 damage
*; Tier 9
+
*; Level 45
*Sonic Burst has a 70% chance to deal +82% damage to all targets
+
:Screech deals +69 damage
*; Tier 10
+
*; Level 50
*Sonic Burst has a 70% chance to deal +91% damage to all targets
+
:Screech deals +76 damage
*; Tier 11
+
*; Level 55
*Sonic Burst has a 70% chance to deal +100% damage to all targets
+
:Screech deals +83 damage
*; Tier 12
+
*; Level 60
*Sonic Burst has a 70% chance to deal +109% damage to all targets
+
:Screech deals +90 damage
|Expand}}
+
*; Level 65
 +
:Screech deals +98 damage
 +
*; Level 70
 +
:Screech deals +106 damage
 +
*; Level 75
 +
:Screech deals +114 damage
 +
*; Level 80
 +
:Screech deals +122 damage
 +
*; Level 85
 +
:Screech deals +130 damage
 +
*; Level 90
 +
:Screech deals +138 damage
 +
*; Level 95
 +
:Screech deals +146 damage
 +
*; Level 100
 +
:Screech deals +154 damage
 +
}}
 
|-
 
|-
| || of Screaming Death || <b>Tier 6</b> - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage || Head, Hands || {{Spoiler|
+
| || || <b>Level 100</b> - Screech deals 312 Trauma damage over 12 seconds || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% damage
+
:Screech deals 36 Trauma damage over 12 seconds
*; Tier 2
+
*; Level 10
*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +12% damage
+
:Screech deals 48 Trauma damage over 12 seconds
*; Tier 3
+
*; Level 15
*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +14% damage
+
:Screech deals 60 Trauma damage over 12 seconds
*; Tier 4
+
*; Level 20
*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +16% damage
+
:Screech deals 72 Trauma damage over 12 seconds
*; Tier 5
+
*; Level 25
*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +18% damage
+
:Screech deals 84 Trauma damage over 12 seconds
*; Tier 6
+
*; Level 30
*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage
+
:Screech deals 96 Trauma damage over 12 seconds
|Expand}}
+
*; Level 35
 +
:Screech deals 108 Trauma damage over 12 seconds
 +
*; Level 40
 +
:Screech deals 120 Trauma damage over 12 seconds
 +
*; Level 45
 +
:Screech deals 132 Trauma damage over 12 seconds
 +
*; Level 50
 +
:Screech deals 144 Trauma damage over 12 seconds
 +
*; Level 55
 +
:Screech deals 156 Trauma damage over 12 seconds
 +
*; Level 60
 +
:Screech deals 168 Trauma damage over 12 seconds
 +
*; Level 65
 +
:Screech deals 186 Trauma damage over 12 seconds
 +
*; Level 70
 +
:Screech deals 204 Trauma damage over 12 seconds
 +
*; Level 75
 +
:Screech deals 222 Trauma damage over 12 seconds
 +
*; Level 80
 +
:Screech deals 240 Trauma damage over 12 seconds
 +
*; Level 85
 +
:Screech deals 258 Trauma damage over 12 seconds
 +
*; Level 90
 +
:Screech deals 276 Trauma damage over 12 seconds
 +
*; Level 95
 +
:Screech deals 294 Trauma damage over 12 seconds
 +
*; Level 100
 +
:Screech deals 312 Trauma damage over 12 seconds
 +
}}
 
|-
 
|-
| || of Healthy Chaos || <b>Tier 12</b> - Confusing Double heals you for 70 health || Head, Chest || {{Spoiler|
+
| || || <b>Level 100</b> - Sonic Burst Damage +61% || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Confusing Double heals you for 15 health
+
:Sonic Burst Damage +4%
*; Tier 2
+
*; Level 10
*Confusing Double heals you for 20 health
+
:Sonic Burst Damage +7%
*; Tier 3
+
*; Level 15
*Confusing Double heals you for 25 health
+
:Sonic Burst Damage +10%
*; Tier 4
+
*; Level 20
*Confusing Double heals you for 30 health
+
:Sonic Burst Damage +13%
*; Tier 5
+
*; Level 25
*Confusing Double heals you for 35 health
+
:Sonic Burst Damage +16%
*; Tier 6
+
*; Level 30
*Confusing Double heals you for 40 health
+
:Sonic Burst Damage +19%
*; Tier 7
+
*; Level 35
*Confusing Double heals you for 45 health
+
:Sonic Burst Damage +22%
*; Tier 8
+
*; Level 40
*Confusing Double heals you for 50 health
+
:Sonic Burst Damage +25%
*; Tier 9
+
*; Level 45
*Confusing Double heals you for 55 health
+
:Sonic Burst Damage +28%
*; Tier 10
+
*; Level 50
*Confusing Double heals you for 60 health
+
:Sonic Burst Damage +31%
*; Tier 11
+
*; Level 55
*Confusing Double heals you for 65 health
+
:Sonic Burst Damage +34%
*; Tier 12
+
*; Level 60
*Confusing Double heals you for 70 health
+
:Sonic Burst Damage +37%
|Expand}}
+
*; Level 65
 +
:Sonic Burst Damage +40%
 +
*; Level 70
 +
:Sonic Burst Damage +43%
 +
*; Level 75
 +
:Sonic Burst Damage +46%
 +
*; Level 80
 +
:Sonic Burst Damage +49%
 +
*; Level 85
 +
:Sonic Burst Damage +52%
 +
*; Level 90
 +
:Sonic Burst Damage +55%
 +
*; Level 95
 +
:Sonic Burst Damage +58%
 +
*; Level 100
 +
:Sonic Burst Damage +61%
 +
}}
 
|-
 
|-
| || of Hasty Chaos || <b>Tier 6</b> - Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds || Hands, Feet || {{Spoiler|
+
| || || <b>Level 100</b> - Sonic Burst has a 60% chance to deal +124% damage to all targets || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds
+
:Sonic Burst has a 60% chance to deal +10% damage to all targets
*; Tier 2
+
*; Level 10
*Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 10% for 15 seconds
+
:Sonic Burst has a 60% chance to deal +16% damage to all targets
*; Tier 3
+
*; Level 15
*Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 15% for 15 seconds
+
:Sonic Burst has a 60% chance to deal +22% damage to all targets
*; Tier 4
+
*; Level 20
*Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 20% for 15 seconds
+
:Sonic Burst has a 60% chance to deal +28% damage to all targets
*; Tier 5
+
*; Level 25
*Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 25% for 15 seconds
+
:Sonic Burst has a 60% chance to deal +34% damage to all targets
*; Tier 6
+
*; Level 30
*Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
+
:Sonic Burst has a 60% chance to deal +40% damage to all targets
|Expand}}
+
*; Level 35
 +
:Sonic Burst has a 60% chance to deal +46% damage to all targets
 +
*; Level 40
 +
:Sonic Burst has a 60% chance to deal +52% damage to all targets
 +
*; Level 45
 +
:Sonic Burst has a 60% chance to deal +58% damage to all targets
 +
*; Level 50
 +
:Sonic Burst has a 60% chance to deal +64% damage to all targets
 +
*; Level 55
 +
:Sonic Burst has a 60% chance to deal +70% damage to all targets
 +
*; Level 60
 +
:Sonic Burst has a 60% chance to deal +76% damage to all targets
 +
*; Level 65
 +
:Sonic Burst has a 60% chance to deal +82% damage to all targets
 +
*; Level 70
 +
:Sonic Burst has a 60% chance to deal +88% damage to all targets
 +
*; Level 75
 +
:Sonic Burst has a 60% chance to deal +94% damage to all targets
 +
*; Level 80
 +
:Sonic Burst has a 60% chance to deal +100% damage to all targets
 +
*; Level 85
 +
:Sonic Burst has a 60% chance to deal +106% damage to all targets
 +
*; Level 90
 +
:Sonic Burst has a 60% chance to deal +112% damage to all targets
 +
*; Level 95
 +
:Sonic Burst has a 60% chance to deal +118% damage to all targets
 +
*; Level 100
 +
:Sonic Burst has a 60% chance to deal +124% damage to all targets
 +
}}
 
|-
 
|-
| || || <b>Tier 12</b> - Smouldering Gaze Damage +56% || Head, Ring || {{Spoiler|
+
| || of Screaming Death || <b>Level 100</b> - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +46% damage || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 10
*Smouldering Gaze Damage +12%
+
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% damage
*; Tier 2
+
*; Level 20
*Smouldering Gaze Damage +16%
+
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +14% damage
*; Tier 3
+
*; Level 30
*Smouldering Gaze Damage +20%
+
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +18% damage
*; Tier 4
+
*; Level 40
*Smouldering Gaze Damage +24%
+
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +22% damage
*; Tier 5
+
*; Level 50
*Smouldering Gaze Damage +28%
+
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +26% damage
*; Tier 6
+
*; Level 60
*Smouldering Gaze Damage +32%
+
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +30% damage
*; Tier 7
+
*; Level 70
*Smouldering Gaze Damage +36%
+
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +34% damage
*; Tier 8
+
*; Level 80
*Smouldering Gaze Damage +40%
+
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage
*; Tier 9
+
*; Level 90
*Smouldering Gaze Damage +44%
+
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +42% damage
*; Tier 10
+
*; Level 100
*Smouldering Gaze Damage +48%
+
:Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +46% damage
*; Tier 11
+
}}
*Smouldering Gaze Damage +52%
 
*; Tier 12
 
*Smouldering Gaze Damage +56%
 
|Expand}}
 
 
|-
 
|-
| || || <b>Tier 12</b> - Smouldering Gaze has a 60% chance to deal +115% damage || Necklace, Legs || {{Spoiler|
+
| || || <b>Level 100</b> - Sonic Burst deals 258 Trauma damage over 12 seconds || Uncommon || OffHand, Ring || {{Spoiler|Click Expand to reveal|
*; Tier 1
+
*; Level 5
*Smouldering Gaze has a 60% chance to deal +16% damage
+
:Sonic Burst deals 30 Trauma damage over 12 seconds
*; Tier 2
+
*; Level 10
*Smouldering Gaze has a 60% chance to deal +25% damage
+
:Sonic Burst deals 42 Trauma damage over 12 seconds
*; Tier 3
+
*; Level 15
*Smouldering Gaze has a 60% chance to deal +34% damage
+
:Sonic Burst deals 54 Trauma damage over 12 seconds
*; Tier 4
+
*; Level 20
*Smouldering Gaze has a 60% chance to deal +43% damage
+
:Sonic Burst deals 66 Trauma damage over 12 seconds
*; Tier 5
+
*; Level 25
*Smouldering Gaze has a 60% chance to deal +52% damage
+
:Sonic Burst deals 78 Trauma damage over 12 seconds
*; Tier 6
+
*; Level 30
*Smouldering Gaze has a 60% chance to deal +61% damage
+
:Sonic Burst deals 90 Trauma damage over 12 seconds
*; Tier 7
+
*; Level 35
*Smouldering Gaze has a 60% chance to deal +70% damage
+
:Sonic Burst deals 102 Trauma damage over 12 seconds
*; Tier 8
+
*; Level 40
*Smouldering Gaze has a 60% chance to deal +79% damage
+
:Sonic Burst deals 114 Trauma damage over 12 seconds
*; Tier 9
+
*; Level 45
*Smouldering Gaze has a 60% chance to deal +88% damage
+
:Sonic Burst deals 126 Trauma damage over 12 seconds
*; Tier 10
+
*; Level 50
*Smouldering Gaze has a 60% chance to deal +97% damage
+
:Sonic Burst deals 138 Trauma damage over 12 seconds
*; Tier 11
+
*; Level 55
*Smouldering Gaze has a 60% chance to deal +106% damage
+
:Sonic Burst deals 150 Trauma damage over 12 seconds
*; Tier 12
+
*; Level 60
*Smouldering Gaze has a 60% chance to deal +115% damage
+
:Sonic Burst deals 162 Trauma damage over 12 seconds
|Expand}}
+
*; Level 65
 +
:Sonic Burst deals 174 Trauma damage over 12 seconds
 +
*; Level 70
 +
:Sonic Burst deals 186 Trauma damage over 12 seconds
 +
*; Level 75
 +
:Sonic Burst deals 198 Trauma damage over 12 seconds
 +
*; Level 80
 +
:Sonic Burst deals 210 Trauma damage over 12 seconds
 +
*; Level 85
 +
:Sonic Burst deals 222 Trauma damage over 12 seconds
 +
*; Level 90
 +
:Sonic Burst deals 234 Trauma damage over 12 seconds
 +
*; Level 95
 +
:Sonic Burst deals 246 Trauma damage over 12 seconds
 +
*; Level 100
 +
:Sonic Burst deals 258 Trauma damage over 12 seconds
 +
}}
 +
|-
 +
|  || of Healthy Chaos || <b>Level 100</b> - Confusing Double heals you for 151 health || Uncommon || Head, Chest || {{Spoiler|Click Expand to reveal|
 +
*; Level 5
 +
:Confusing Double heals you for 18 health
 +
*; Level 10
 +
:Confusing Double heals you for 25 health
 +
*; Level 15
 +
:Confusing Double heals you for 32 health
 +
*; Level 20
 +
:Confusing Double heals you for 39 health
 +
*; Level 25
 +
:Confusing Double heals you for 46 health
 +
*; Level 30
 +
:Confusing Double heals you for 53 health
 +
*; Level 35
 +
:Confusing Double heals you for 60 health
 +
*; Level 40
 +
:Confusing Double heals you for 67 health
 +
*; Level 45
 +
:Confusing Double heals you for 74 health
 +
*; Level 50
 +
:Confusing Double heals you for 81 health
 +
*; Level 55
 +
:Confusing Double heals you for 88 health
 +
*; Level 60
 +
:Confusing Double heals you for 95 health
 +
*; Level 65
 +
:Confusing Double heals you for 102 health
 +
*; Level 70
 +
:Confusing Double heals you for 109 health
 +
*; Level 75
 +
:Confusing Double heals you for 116 health
 +
*; Level 80
 +
:Confusing Double heals you for 123 health
 +
*; Level 85
 +
:Confusing Double heals you for 130 health
 +
*; Level 90
 +
:Confusing Double heals you for 137 health
 +
*; Level 95
 +
:Confusing Double heals you for 144 health
 +
*; Level 100
 +
:Confusing Double heals you for 151 health
 +
}}
 +
|-
 +
|  || of Hasty Chaos || <b>Level 100</b> - Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 50% for 15 seconds || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal|
 +
*; Level 10
 +
:Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds
 +
*; Level 20
 +
:Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 10% for 15 seconds
 +
*; Level 30
 +
:Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 15% for 15 seconds
 +
*; Level 40
 +
:Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 20% for 15 seconds
 +
*; Level 50
 +
:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 25% for 15 seconds
 +
*; Level 60
 +
:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
 +
*; Level 70
 +
:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 35% for 15 seconds
 +
*; Level 80
 +
:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds
 +
*; Level 90
 +
:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 45% for 15 seconds
 +
*; Level 100
 +
:Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 50% for 15 seconds
 +
}}
 +
|-
 +
|  || of Swift Illusions || <b>Level 100</b> - Confusing Double Reuse Timer -10 || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal|
 +
*; Level 10
 +
:Confusing Double Reuse Timer -1
 +
*; Level 20
 +
:Confusing Double Reuse Timer -2
 +
*; Level 30
 +
:Confusing Double Reuse Timer -3
 +
*; Level 40
 +
:Confusing Double Reuse Timer -4
 +
*; Level 50
 +
:Confusing Double Reuse Timer -5
 +
*; Level 60
 +
:Confusing Double Reuse Timer -6
 +
*; Level 70
 +
:Confusing Double Reuse Timer -7
 +
*; Level 80
 +
:Confusing Double Reuse Timer -8
 +
*; Level 90
 +
:Confusing Double Reuse Timer -9
 +
*; Level 100
 +
:Confusing Double Reuse Timer -10
 +
}}
 +
|-
 +
|  || of Powerful Illusions || <b>Level 100</b> - Confusing Double restores 200 Power after a 10 second delay || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|
 +
*; Level 10
 +
:Confusing Double restores 20 Power after a 10 second delay
 +
*; Level 20
 +
:Confusing Double restores 40 Power after a 10 second delay
 +
*; Level 30
 +
:Confusing Double restores 60 Power after a 10 second delay
 +
*; Level 40
 +
:Confusing Double restores 80 Power after a 10 second delay
 +
*; Level 50
 +
:Confusing Double restores 100 Power after a 10 second delay
 +
*; Level 60
 +
:Confusing Double restores 120 Power after a 10 second delay
 +
*; Level 70
 +
:Confusing Double restores 140 Power after a 10 second delay
 +
*; Level 80
 +
:Confusing Double restores 160 Power after a 10 second delay
 +
*; Level 90
 +
:Confusing Double restores 180 Power after a 10 second delay
 +
*; Level 100
 +
:Confusing Double restores 200 Power after a 10 second delay
 +
}}
 +
|-
 +
|  || of Painful Illusions || <b>Level 100</b> - Your Confusing Double deals +45% damage with each attack || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal|
 +
*; Level 5
 +
:Your Confusing Double deals +10% damage with each attack
 +
*; Level 10
 +
:Your Confusing Double deals +11% damage with each attack
 +
*; Level 15
 +
:Your Confusing Double deals +12% damage with each attack
 +
*; Level 20
 +
:Your Confusing Double deals +13% damage with each attack
 +
*; Level 25
 +
:Your Confusing Double deals +14% damage with each attack
 +
*; Level 30
 +
:Your Confusing Double deals +15% damage with each attack
 +
*; Level 35
 +
:Your Confusing Double deals +16% damage with each attack
 +
*; Level 40
 +
:Your Confusing Double deals +17% damage with each attack
 +
*; Level 45
 +
:Your Confusing Double deals +18% damage with each attack
 +
*; Level 50
 +
:Your Confusing Double deals +20% damage with each attack
 +
*; Level 55
 +
:Your Confusing Double deals +22% damage with each attack
 +
*; Level 60
 +
:Your Confusing Double deals +24% damage with each attack
 +
*; Level 65
 +
:Your Confusing Double deals +26% damage with each attack
 +
*; Level 70
 +
:Your Confusing Double deals +28% damage with each attack
 +
*; Level 75
 +
:Your Confusing Double deals +30% damage with each attack
 +
*; Level 80
 +
:Your Confusing Double deals +33% damage with each attack
 +
*; Level 85
 +
:Your Confusing Double deals +36% damage with each attack
 +
*; Level 90
 +
:Your Confusing Double deals +39% damage with each attack
 +
*; Level 95
 +
:Your Confusing Double deals +42% damage with each attack
 +
*; Level 100
 +
:Your Confusing Double deals +45% damage with each attack
 +
}}
 +
|-
 +
|  || of Mirrored Bats || <b>Level 100</b> - Confusing Double summons an additional figment. Each figment deals +50 damage with each attack || Uncommon || MainHand || {{Spoiler|Click Expand to reveal|
 +
*; Level 10
 +
:Confusing Double summons an additional figment. Each figment deals +5 damage with each attack
 +
*; Level 20
 +
:Confusing Double summons an additional figment. Each figment deals +10 damage with each attack
 +
*; Level 30
 +
:Confusing Double summons an additional figment. Each figment deals +15 damage with each attack
 +
*; Level 40
 +
:Confusing Double summons an additional figment. Each figment deals +20 damage with each attack
 +
*; Level 50
 +
:Confusing Double summons an additional figment. Each figment deals +25 damage with each attack
 +
*; Level 60
 +
:Confusing Double summons an additional figment. Each figment deals +30 damage with each attack
 +
*; Level 70
 +
:Confusing Double summons an additional figment. Each figment deals +35 damage with each attack
 +
*; Level 80
 +
:Confusing Double summons an additional figment. Each figment deals +40 damage with each attack
 +
*; Level 90
 +
:Confusing Double summons an additional figment. Each figment deals +45 damage with each attack
 +
*; Level 100
 +
:Confusing Double summons an additional figment. Each figment deals +50 damage with each attack
 +
}}
 +
|-
 +
|  || of Mirrored Bats || <b>Level 100</b> - Confusing Double summons an additional figment. Each figment deals +50 damage with each attack || Uncommon || Necklace || {{Spoiler|Click Expand to reveal|
 +
*; Level 10
 +
:Confusing Double summons an additional figment. Each figment deals +5 damage with each attack
 +
*; Level 20
 +
:Confusing Double summons an additional figment. Each figment deals +10 damage with each attack
 +
*; Level 30
 +
:Confusing Double summons an additional figment. Each figment deals +15 damage with each attack
 +
*; Level 40
 +
:Confusing Double summons an additional figment. Each figment deals +20 damage with each attack
 +
*; Level 50
 +
:Confusing Double summons an additional figment. Each figment deals +25 damage with each attack
 +
*; Level 60
 +
:Confusing Double summons an additional figment. Each figment deals +30 damage with each attack
 +
*; Level 70
 +
:Confusing Double summons an additional figment. Each figment deals +35 damage with each attack
 +
*; Level 80
 +
:Confusing Double summons an additional figment. Each figment deals +40 damage with each attack
 +
*; Level 90
 +
:Confusing Double summons an additional figment. Each figment deals +45 damage with each attack
 +
*; Level 100
 +
:Confusing Double summons an additional figment. Each figment deals +50 damage with each attack
 +
}}
 +
|-
 +
|  ||  || <b>Level 100</b> - Deathscream Damage +58% || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal|
 +
*; Level 5
 +
:Deathscream Damage +12%
 +
*; Level 10
 +
:Deathscream Damage +14%
 +
*; Level 15
 +
:Deathscream Damage +16%
 +
*; Level 20
 +
:Deathscream Damage +18%
 +
*; Level 25
 +
:Deathscream Damage +20%
 +
*; Level 30
 +
:Deathscream Damage +22%
 +
*; Level 35
 +
:Deathscream Damage +24%
 +
*; Level 40
 +
:Deathscream Damage +26%
 +
*; Level 45
 +
:Deathscream Damage +28%
 +
*; Level 50
 +
:Deathscream Damage +30%
 +
*; Level 55
 +
:Deathscream Damage +32%
 +
*; Level 60
 +
:Deathscream Damage +34%
 +
*; Level 65
 +
:Deathscream Damage +37%
 +
*; Level 70
 +
:Deathscream Damage +40%
 +
*; Level 75
 +
:Deathscream Damage +43%
 +
*; Level 80
 +
:Deathscream Damage +46%
 +
*; Level 85
 +
:Deathscream Damage +49%
 +
*; Level 90
 +
:Deathscream Damage +52%
 +
*; Level 95
 +
:Deathscream Damage +55%
 +
*; Level 100
 +
:Deathscream Damage +58%
 +
}}
 +
|-
 +
|  ||  || <b>Level 100</b> - Deathscream has a 60% chance to deal +120% damage || Uncommon || Necklace, Legs || {{Spoiler|Click Expand to reveal|
 +
*; Level 5
 +
:Deathscream has a 60% chance to deal +25% damage
 +
*; Level 10
 +
:Deathscream has a 60% chance to deal +30% damage
 +
*; Level 15
 +
:Deathscream has a 60% chance to deal +35% damage
 +
*; Level 20
 +
:Deathscream has a 60% chance to deal +40% damage
 +
*; Level 25
 +
:Deathscream has a 60% chance to deal +45% damage
 +
*; Level 30
 +
:Deathscream has a 60% chance to deal +50% damage
 +
*; Level 35
 +
:Deathscream has a 60% chance to deal +55% damage
 +
*; Level 40
 +
:Deathscream has a 60% chance to deal +60% damage
 +
*; Level 45
 +
:Deathscream has a 60% chance to deal +65% damage
 +
*; Level 50
 +
:Deathscream has a 60% chance to deal +70% damage
 +
*; Level 55
 +
:Deathscream has a 60% chance to deal +75% damage
 +
*; Level 60
 +
:Deathscream has a 60% chance to deal +80% damage
 +
*; Level 65
 +
:Deathscream has a 60% chance to deal +85% damage
 +
*; Level 70
 +
:Deathscream has a 60% chance to deal +90% damage
 +
*; Level 75
 +
:Deathscream has a 60% chance to deal +95% damage
 +
*; Level 80
 +
:Deathscream has a 60% chance to deal +100% damage
 +
*; Level 85
 +
:Deathscream has a 60% chance to deal +105% damage
 +
*; Level 90
 +
:Deathscream has a 60% chance to deal +110% damage
 +
*; Level 95
 +
:Deathscream has a 60% chance to deal +115% damage
 +
*; Level 100
 +
:Deathscream has a 60% chance to deal +120% damage
 +
}}
 +
|-
 +
|  || of Smouldering Whispers || <b>Level 100</b> - Deathscream deals an additional 738 Trauma damage over 12 seconds || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
 +
*; Level 5
 +
:Deathscream deals an additional 54 Trauma damage over 12 seconds
 +
*; Level 10
 +
:Deathscream deals an additional 90 Trauma damage over 12 seconds
 +
*; Level 15
 +
:Deathscream deals an additional 126 Trauma damage over 12 seconds
 +
*; Level 20
 +
:Deathscream deals an additional 162 Trauma damage over 12 seconds
 +
*; Level 25
 +
:Deathscream deals an additional 198 Trauma damage over 12 seconds
 +
*; Level 30
 +
:Deathscream deals an additional 234 Trauma damage over 12 seconds
 +
*; Level 35
 +
:Deathscream deals an additional 270 Trauma damage over 12 seconds
 +
*; Level 40
 +
:Deathscream deals an additional 306 Trauma damage over 12 seconds
 +
*; Level 45
 +
:Deathscream deals an additional 342 Trauma damage over 12 seconds
 +
*; Level 50
 +
:Deathscream deals an additional 378 Trauma damage over 12 seconds
 +
*; Level 55
 +
:Deathscream deals an additional 414 Trauma damage over 12 seconds
 +
*; Level 60
 +
:Deathscream deals an additional 450 Trauma damage over 12 seconds
 +
*; Level 65
 +
:Deathscream deals an additional 486 Trauma damage over 12 seconds
 +
*; Level 70
 +
:Deathscream deals an additional 522 Trauma damage over 12 seconds
 +
*; Level 75
 +
:Deathscream deals an additional 558 Trauma damage over 12 seconds
 +
*; Level 80
 +
:Deathscream deals an additional 594 Trauma damage over 12 seconds
 +
*; Level 85
 +
:Deathscream deals an additional 630 Trauma damage over 12 seconds
 +
*; Level 90
 +
:Deathscream deals an additional 666 Trauma damage over 12 seconds
 +
*; Level 95
 +
:Deathscream deals an additional 702 Trauma damage over 12 seconds
 +
*; Level 100
 +
:Deathscream deals an additional 738 Trauma damage over 12 seconds
 +
}}
 +
|-
 +
|  || of Screaming Whispers || <b>Level 100</b> - Deathscream deals +53% damage and Power cost is -40, but the ability's range is reduced to 12m || Uncommon || Chest || {{Spoiler|Click Expand to reveal|
 +
*; Level 5
 +
:Deathscream deals +15% damage and Power cost is -2, but the ability's range is reduced to 12m
 +
*; Level 10
 +
:Deathscream deals +17% damage and Power cost is -4, but the ability's range is reduced to 12m
 +
*; Level 15
 +
:Deathscream deals +19% damage and Power cost is -6, but the ability's range is reduced to 12m
 +
*; Level 20
 +
:Deathscream deals +21% damage and Power cost is -8, but the ability's range is reduced to 12m
 +
*; Level 25
 +
:Deathscream deals +23% damage and Power cost is -10, but the ability's range is reduced to 12m
 +
*; Level 30
 +
:Deathscream deals +25% damage and Power cost is -12, but the ability's range is reduced to 12m
 +
*; Level 35
 +
:Deathscream deals +27% damage and Power cost is -14, but the ability's range is reduced to 12m
 +
*; Level 40
 +
:Deathscream deals +29% damage and Power cost is -16, but the ability's range is reduced to 12m
 +
*; Level 45
 +
:Deathscream deals +31% damage and Power cost is -18, but the ability's range is reduced to 12m
 +
*; Level 50
 +
:Deathscream deals +33% damage and Power cost is -20, but the ability's range is reduced to 12m
 +
*; Level 55
 +
:Deathscream deals +35% damage and Power cost is -22, but the ability's range is reduced to 12m
 +
*; Level 60
 +
:Deathscream deals +37% damage and Power cost is -24, but the ability's range is reduced to 12m
 +
*; Level 65
 +
:Deathscream deals +39% damage and Power cost is -26, but the ability's range is reduced to 12m
 +
*; Level 70
 +
:Deathscream deals +41% damage and Power cost is -28, but the ability's range is reduced to 12m
 +
*; Level 75
 +
:Deathscream deals +43% damage and Power cost is -30, but the ability's range is reduced to 12m
 +
*; Level 80
 +
:Deathscream deals +45% damage and Power cost is -32, but the ability's range is reduced to 12m
 +
*; Level 85
 +
:Deathscream deals +47% damage and Power cost is -34, but the ability's range is reduced to 12m
 +
*; Level 90
 +
:Deathscream deals +49% damage and Power cost is -36, but the ability's range is reduced to 12m
 +
*; Level 95
 +
:Deathscream deals +51% damage and Power cost is -38, but the ability's range is reduced to 12m
 +
*; Level 100
 +
:Deathscream deals +53% damage and Power cost is -40, but the ability's range is reduced to 12m
 +
}}
 +
|-
 +
|  ||  || <b>Level 100</b> - Nature Damage (Direct & Per-Tick) +40% when Giant Bat is active || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|
 +
*; Level 10
 +
:Nature Damage (Direct & Per-Tick) +4% when Giant Bat is active
 +
*; Level 20
 +
:Nature Damage (Direct & Per-Tick) +8% when Giant Bat is active
 +
*; Level 30
 +
:Nature Damage (Direct & Per-Tick) +12% when Giant Bat is active
 +
*; Level 40
 +
:Nature Damage (Direct & Per-Tick) +16% when Giant Bat is active
 +
*; Level 50
 +
:Nature Damage (Direct & Per-Tick) +20% when Giant Bat is active
 +
*; Level 60
 +
:Nature Damage (Direct & Per-Tick) +24% when Giant Bat is active
 +
*; Level 70
 +
:Nature Damage (Direct & Per-Tick) +28% when Giant Bat is active
 +
*; Level 80
 +
:Nature Damage (Direct & Per-Tick) +32% when Giant Bat is active
 +
*; Level 90
 +
:Nature Damage (Direct & Per-Tick) +36% when Giant Bat is active
 +
*; Level 100
 +
:Nature Damage (Direct & Per-Tick) +40% when Giant Bat is active
 +
}}
 +
|-
 +
|  || of Gossamer Wings || <b>Level 100</b> - Max Health +25 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active || Uncommon || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
 +
*; Level 5
 +
:Max Health +6 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
 +
*; Level 10
 +
:Max Health +7 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
 +
*; Level 15
 +
:Max Health +8 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
 +
*; Level 20
 +
:Max Health +9 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
 +
*; Level 25
 +
:Max Health +10 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
 +
*; Level 30
 +
:Max Health +11 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
 +
*; Level 35
 +
:Max Health +12 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
 +
*; Level 40
 +
:Max Health +13 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
 +
*; Level 45
 +
:Max Health +14 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
 +
*; Level 50
 +
:Max Health +15 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
 +
*; Level 55
 +
:Max Health +16 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
 +
*; Level 60
 +
:Max Health +17 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
 +
*; Level 65
 +
:Max Health +18 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
 +
*; Level 70
 +
:Max Health +19 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
 +
*; Level 75
 +
:Max Health +20 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
 +
*; Level 80
 +
:Max Health +21 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
 +
*; Level 85
 +
:Max Health +22 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
 +
*; Level 90
 +
:Max Health +23 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
 +
*; Level 95
 +
:Max Health +24 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
 +
*; Level 100
 +
:Max Health +25 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
 +
}}
 +
|-
 +
|  ||  || <b>Level 100</b> - Indirect Trauma Damage +77% when Giant Bat is active || Rare || Chest, Necklace || {{Spoiler|Click Expand to reveal|
 +
*; Level 5
 +
:Indirect Trauma Damage +4% when Giant Bat is active
 +
*; Level 10
 +
:Indirect Trauma Damage +7% when Giant Bat is active
 +
*; Level 15
 +
:Indirect Trauma Damage +10% when Giant Bat is active
 +
*; Level 20
 +
:Indirect Trauma Damage +13% when Giant Bat is active
 +
*; Level 25
 +
:Indirect Trauma Damage +16% when Giant Bat is active
 +
*; Level 30
 +
:Indirect Trauma Damage +19% when Giant Bat is active
 +
*; Level 35
 +
:Indirect Trauma Damage +22% when Giant Bat is active
 +
*; Level 40
 +
:Indirect Trauma Damage +25% when Giant Bat is active
 +
*; Level 45
 +
:Indirect Trauma Damage +28% when Giant Bat is active
 +
*; Level 50
 +
:Indirect Trauma Damage +31% when Giant Bat is active
 +
*; Level 55
 +
:Indirect Trauma Damage +34% when Giant Bat is active
 +
*; Level 60
 +
:Indirect Trauma Damage +37% when Giant Bat is active
 +
*; Level 65
 +
:Indirect Trauma Damage +42% when Giant Bat is active
 +
*; Level 70
 +
:Indirect Trauma Damage +47% when Giant Bat is active
 +
*; Level 75
 +
:Indirect Trauma Damage +52% when Giant Bat is active
 +
*; Level 80
 +
:Indirect Trauma Damage +56.99% when Giant Bat is active
 +
*; Level 85
 +
:Indirect Trauma Damage +62% when Giant Bat is active
 +
*; Level 90
 +
:Indirect Trauma Damage +67% when Giant Bat is active
 +
*; Level 95
 +
:Indirect Trauma Damage +72% when Giant Bat is active
 +
*; Level 100
 +
:Indirect Trauma Damage +77% when Giant Bat is active
 +
}}
 +
|-
 +
|  ||  || <b>Level 100</b> - If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +91% per tick || Epic || OffHand || {{Spoiler|Click Expand to reveal|
 +
*; Level 5
 +
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +15% per tick
 +
*; Level 10
 +
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +19% per tick
 +
*; Level 15
 +
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +23% per tick
 +
*; Level 20
 +
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +27% per tick
 +
*; Level 25
 +
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +31% per tick
 +
*; Level 30
 +
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +35% per tick
 +
*; Level 35
 +
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +39% per tick
 +
*; Level 40
 +
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +43% per tick
 +
*; Level 45
 +
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +47% per tick
 +
*; Level 50
 +
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +51% per tick
 +
*; Level 55
 +
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +55% per tick
 +
*; Level 60
 +
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +59% per tick
 +
*; Level 65
 +
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +63% per tick
 +
*; Level 70
 +
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +67% per tick
 +
*; Level 75
 +
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +71% per tick
 +
*; Level 80
 +
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick
 +
*; Level 85
 +
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +79% per tick
 +
*; Level 90
 +
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +83% per tick
 +
*; Level 95
 +
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +87% per tick
 +
*; Level 100
 +
:If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +91% per tick
 +
}}
 +
|-
 +
|  ||  || <b>Level 100</b> - Screech, Sonic Burst, and Deathscream deal 320 Nature damage over 8 seconds || Rare || MainHand, OffHand || {{Spoiler|Click Expand to reveal|
 +
*; Level 5
 +
:Screech, Sonic Burst, and Deathscream deal 16 Nature damage over 8 seconds
 +
*; Level 10
 +
:Screech, Sonic Burst, and Deathscream deal 32 Nature damage over 8 seconds
 +
*; Level 15
 +
:Screech, Sonic Burst, and Deathscream deal 48 Nature damage over 8 seconds
 +
*; Level 20
 +
:Screech, Sonic Burst, and Deathscream deal 64 Nature damage over 8 seconds
 +
*; Level 25
 +
:Screech, Sonic Burst, and Deathscream deal 80 Nature damage over 8 seconds
 +
*; Level 30
 +
:Screech, Sonic Burst, and Deathscream deal 96 Nature damage over 8 seconds
 +
*; Level 35
 +
:Screech, Sonic Burst, and Deathscream deal 112 Nature damage over 8 seconds
 +
*; Level 40
 +
:Screech, Sonic Burst, and Deathscream deal 128 Nature damage over 8 seconds
 +
*; Level 45
 +
:Screech, Sonic Burst, and Deathscream deal 144 Nature damage over 8 seconds
 +
*; Level 50
 +
:Screech, Sonic Burst, and Deathscream deal 160 Nature damage over 8 seconds
 +
*; Level 55
 +
:Screech, Sonic Burst, and Deathscream deal 176 Nature damage over 8 seconds
 +
*; Level 60
 +
:Screech, Sonic Burst, and Deathscream deal 192 Nature damage over 8 seconds
 +
*; Level 65
 +
:Screech, Sonic Burst, and Deathscream deal 208 Nature damage over 8 seconds
 +
*; Level 70
 +
:Screech, Sonic Burst, and Deathscream deal 224 Nature damage over 8 seconds
 +
*; Level 75
 +
:Screech, Sonic Burst, and Deathscream deal 240 Nature damage over 8 seconds
 +
*; Level 80
 +
:Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds
 +
*; Level 85
 +
:Screech, Sonic Burst, and Deathscream deal 272 Nature damage over 8 seconds
 +
*; Level 90
 +
:Screech, Sonic Burst, and Deathscream deal 288 Nature damage over 8 seconds
 +
*; Level 95
 +
:Screech, Sonic Burst, and Deathscream deal 304 Nature damage over 8 seconds
 +
*; Level 100
 +
:Screech, Sonic Burst, and Deathscream deal 320 Nature damage over 8 seconds
 +
}}
 
|}
 
|}

Latest revision as of 00:49, 5 October 2024

See also: Giant Bat/Treasure Effects:By Slot

See also: Giant Bat/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Rarity Slot Other Versions
of Giant Bats Level 100 - Giant Bat Base Damage +50% Uncommon Head, Necklace

Click Expand to reveal

  • Level 10
Giant Bat Damage +5
  • Level 20
Giant Bat Base Damage +10%
  • Level 30
Giant Bat Base Damage +15%
  • Level 40
Giant Bat Base Damage +20%
  • Level 50
Giant Bat Base Damage +25%
  • Level 60
Giant Bat Base Damage +30%
  • Level 70
Giant Bat Base Damage +35%
  • Level 80
Giant Bat Base Damage +40%
  • Level 90
Giant Bat Base Damage +45%
  • Level 100
Giant Bat Base Damage +50%
Level 100 - Rip deals +46 damage and restores 13 Power Uncommon Chest, MainHand

Click Expand to reveal

  • Level 5
Rip deals +5 damage and restores 2 Power
  • Level 10
Rip deals +6 damage and restores 2 Power
  • Level 15
Rip deals +7 damage and restores 3 Power
  • Level 20
Rip deals +8 damage and restores 3 Power
  • Level 25
Rip deals +9 damage and restores 4 Power
  • Level 30
Rip deals +10 damage and restores 4 Power
  • Level 35
Rip deals +12 damage and restores 5 Power
  • Level 40
Rip deals +14 damage and restores 5 Power
  • Level 45
Rip deals +16 damage and restores 6 Power
  • Level 50
Rip deals +18 damage and restores 6 Power
  • Level 55
Rip deals +20 damage and restores 7 Power
  • Level 60
Rip deals +22 damage and restores 7 Power
  • Level 65
Rip deals +25 damage and restores 8 Power
  • Level 70
Rip deals +28 damage and restores 9 Power
  • Level 75
Rip deals +31 damage and restores 10 Power
  • Level 80
Rip deals +34 damage and restores 11 Power
  • Level 85
Rip deals +37 damage and restores 11 Power
  • Level 90
Rip deals +40 damage and restores 12 Power
  • Level 95
Rip deals +43 damage and restores 12 Power
  • Level 100
Rip deals +46 damage and restores 13 Power
Level 100 - Rip restores 24 Armor Uncommon Legs, Hands

Click Expand to reveal

  • Level 5
Rip restores 5 Armor
  • Level 10
Rip restores 6 Armor
  • Level 15
Rip restores 7 Armor
  • Level 20
Rip restores 8 Armor
  • Level 25
Rip restores 9 Armor
  • Level 30
Rip restores 10 Armor
  • Level 35
Rip restores 11 Armor
  • Level 40
Rip restores 12 Armor
  • Level 45
Rip restores 13 Armor
  • Level 50
Rip restores 14 Armor
  • Level 55
Rip restores 15 Armor
  • Level 60
Rip restores 16 Armor
  • Level 65
Rip restores 17 Armor
  • Level 70
Rip restores 18 Armor
  • Level 75
Rip restores 19 Armor
  • Level 80
Rip restores 20 Armor
  • Level 85
Rip restores 21 Armor
  • Level 90
Rip restores 22 Armor
  • Level 95
Rip restores 23 Armor
  • Level 100
Rip restores 24 Armor
Level 100 - Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +125 damage. Uncommon Feet

Click Expand to reveal

  • Level 10
Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +5 damage.
  • Level 20
Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +12 damage.
  • Level 30
Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +20 damage.
  • Level 40
Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +28 damage.
  • Level 50
Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +35 damage.
  • Level 60
Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +45 damage.
  • Level 70
Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +65 damage.
  • Level 80
Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +85 damage.
  • Level 90
Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +105 damage.
  • Level 100
Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +125 damage.
Level 100 - Tear Damage +56.99% Uncommon Chest, Head

Click Expand to reveal

  • Level 5
Tear Damage +7%
  • Level 10
Tear Damage +9%
  • Level 15
Tear Damage +11%
  • Level 20
Tear Damage +13%
  • Level 25
Tear Damage +15%
  • Level 30
Tear Damage +17%
  • Level 35
Tear Damage +19%
  • Level 40
Tear Damage +21%
  • Level 45
Tear Damage +24%
  • Level 50
Tear Damage +27%
  • Level 55
Tear Damage +30%
  • Level 60
Tear Damage +33%
  • Level 65
Tear Damage +36%
  • Level 70
Tear Damage +39%
  • Level 75
Tear Damage +42%
  • Level 80
Tear Damage +45%
  • Level 85
Tear Damage +48%
  • Level 90
Tear Damage +51%
  • Level 95
Tear Damage +54%
  • Level 100
Tear Damage +56.99%
Level 100 - Tear has a 50% chance to deal +120% damage Uncommon Legs, Necklace

Click Expand to reveal

  • Level 5
Tear has a 50% chance to deal +25% damage
  • Level 10
Tear has a 50% chance to deal +30% damage
  • Level 15
Tear has a 50% chance to deal +35% damage
  • Level 20
Tear has a 50% chance to deal +40% damage
  • Level 25
Tear has a 50% chance to deal +45% damage
  • Level 30
Tear has a 50% chance to deal +50% damage
  • Level 35
Tear has a 50% chance to deal +55% damage
  • Level 40
Tear has a 50% chance to deal +60% damage
  • Level 45
Tear has a 50% chance to deal +65% damage
  • Level 50
Tear has a 50% chance to deal +70% damage
  • Level 55
Tear has a 50% chance to deal +75% damage
  • Level 60
Tear has a 50% chance to deal +80% damage
  • Level 65
Tear has a 50% chance to deal +85% damage
  • Level 70
Tear has a 50% chance to deal +90% damage
  • Level 75
Tear has a 50% chance to deal +95% damage
  • Level 80
Tear has a 50% chance to deal +100% damage
  • Level 85
Tear has a 50% chance to deal +105% damage
  • Level 90
Tear has a 50% chance to deal +110% damage
  • Level 95
Tear has a 50% chance to deal +115% damage
  • Level 100
Tear has a 50% chance to deal +120% damage
Level 100 - Tear has a 33% chance to deal +124% damage and reset the timer on Screech (so Screech can be used again immediately) Uncommon Feet, Ring

Click Expand to reveal

  • Level 5
Tear has a 33% chance to deal +10% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 10
Tear has a 33% chance to deal +16% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 15
Tear has a 33% chance to deal +22% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 20
Tear has a 33% chance to deal +28% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 25
Tear has a 33% chance to deal +34% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 30
Tear has a 33% chance to deal +40% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 35
Tear has a 33% chance to deal +46% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 40
Tear has a 33% chance to deal +52% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 45
Tear has a 33% chance to deal +58% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 50
Tear has a 33% chance to deal +64% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 55
Tear has a 33% chance to deal +70% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 60
Tear has a 33% chance to deal +76% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 65
Tear has a 33% chance to deal +82% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 70
Tear has a 33% chance to deal +88% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 75
Tear has a 33% chance to deal +94% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 80
Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 85
Tear has a 33% chance to deal +106% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 90
Tear has a 33% chance to deal +112% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 95
Tear has a 33% chance to deal +118% damage and reset the timer on Screech (so Screech can be used again immediately)
  • Level 100
Tear has a 33% chance to deal +124% damage and reset the timer on Screech (so Screech can be used again immediately)
Level 100 - Tear and Virulent Bite deal +109 damage Uncommon Legs, Necklace

Click Expand to reveal

  • Level 5
Tear and Virulent Bite deal +6 damage
  • Level 10
Tear and Virulent Bite deal +11 damage
  • Level 15
Tear and Virulent Bite deal +16 damage
  • Level 20
Tear and Virulent Bite deal +21 damage
  • Level 25
Tear and Virulent Bite deal +26 damage
  • Level 30
Tear and Virulent Bite deal +31 damage
  • Level 35
Tear and Virulent Bite deal +36 damage
  • Level 40
Tear and Virulent Bite deal +41 damage
  • Level 45
Tear and Virulent Bite deal +46 damage
  • Level 50
Tear and Virulent Bite deal +51 damage
  • Level 55
Tear and Virulent Bite deal +56 damage
  • Level 60
Tear and Virulent Bite deal +61 damage
  • Level 65
Tear and Virulent Bite deal +67 damage
  • Level 70
Tear and Virulent Bite deal +73 damage
  • Level 75
Tear and Virulent Bite deal +79 damage
  • Level 80
Tear and Virulent Bite deal +85 damage
  • Level 85
Tear and Virulent Bite deal +91 damage
  • Level 90
Tear and Virulent Bite deal +97 damage
  • Level 95
Tear and Virulent Bite deal +103 damage
  • Level 100
Tear and Virulent Bite deal +109 damage
Level 100 - Rip and Tear deal +41 damage and hasten the current reuse timer of Drink Blood by 1 second Uncommon Hands

Click Expand to reveal

  • Level 5
Rip and Tear deal +3 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 10
Rip and Tear deal +5 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 15
Rip and Tear deal +7 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 20
Rip and Tear deal +9 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 25
Rip and Tear deal +11 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 30
Rip and Tear deal +13 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 35
Rip and Tear deal +15 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 40
Rip and Tear deal +17 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 45
Rip and Tear deal +19 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 50
Rip and Tear deal +21 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 55
Rip and Tear deal +23 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 60
Rip and Tear deal +25 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 65
Rip and Tear deal +27 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 70
Rip and Tear deal +29 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 75
Rip and Tear deal +31 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 80
Rip and Tear deal +33 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 85
Rip and Tear deal +35 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 90
Rip and Tear deal +37 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 95
Rip and Tear deal +39 damage and hasten the current reuse timer of Drink Blood by 1 second
  • Level 100
Rip and Tear deal +41 damage and hasten the current reuse timer of Drink Blood by 1 second
Level 100 - Wing Vortex Damage +46.5% Uncommon Hands, MainHand

Click Expand to reveal

  • Level 5
Wing Vortex Damage +10%
  • Level 10
Wing Vortex Damage +11.5%
  • Level 15
Wing Vortex Damage +13%
  • Level 20
Wing Vortex Damage +14.5%
  • Level 25
Wing Vortex Damage +16%
  • Level 30
Wing Vortex Damage +17.5%
  • Level 35
Wing Vortex Damage +19%
  • Level 40
Wing Vortex Damage +20.5%
  • Level 45
Wing Vortex Damage +22%
  • Level 50
Wing Vortex Damage +23.5%
  • Level 55
Wing Vortex Damage +25%
  • Level 60
Wing Vortex Damage +26.5%
  • Level 65
Wing Vortex Damage +29%
  • Level 70
Wing Vortex Damage +31.5%
  • Level 75
Wing Vortex Damage +34%
  • Level 80
Wing Vortex Damage +36.5%
  • Level 85
Wing Vortex Damage +39%
  • Level 90
Wing Vortex Damage +41.5%
  • Level 95
Wing Vortex Damage +44%
  • Level 100
Wing Vortex Damage +46.5%
Level 100 - Wing Vortex has a 70% chance to deal +29% damage and restore 67 Health to you Uncommon Chest, OffHand

Click Expand to reveal

  • Level 5
Wing Vortex has a 70% chance to deal +10% damage and restore 10 Health to you
  • Level 10
Wing Vortex has a 70% chance to deal +11% damage and restore 13 Health to you
  • Level 15
Wing Vortex has a 70% chance to deal +12% damage and restore 16 Health to you
  • Level 20
Wing Vortex has a 70% chance to deal +13% damage and restore 19 Health to you
  • Level 25
Wing Vortex has a 70% chance to deal +14% damage and restore 22 Health to you
  • Level 30
Wing Vortex has a 70% chance to deal +15% damage and restore 25 Health to you
  • Level 35
Wing Vortex has a 70% chance to deal +16% damage and restore 28 Health to you
  • Level 40
Wing Vortex has a 70% chance to deal +17% damage and restore 31 Health to you
  • Level 45
Wing Vortex has a 70% chance to deal +18% damage and restore 34 Health to you
  • Level 50
Wing Vortex has a 70% chance to deal +19% damage and restore 37 Health to you
  • Level 55
Wing Vortex has a 70% chance to deal +20% damage and restore 40 Health to you
  • Level 60
Wing Vortex has a 70% chance to deal +21% damage and restore 43 Health to you
  • Level 65
Wing Vortex has a 70% chance to deal +22% damage and restore 46 Health to you
  • Level 70
Wing Vortex has a 70% chance to deal +23% damage and restore 49 Health to you
  • Level 75
Wing Vortex has a 70% chance to deal +24% damage and restore 52 Health to you
  • Level 80
Wing Vortex has a 70% chance to deal +25% damage and restore 55 Health to you
  • Level 85
Wing Vortex has a 70% chance to deal +26% damage and restore 58 Health to you
  • Level 90
Wing Vortex has a 70% chance to deal +27% damage and restore 61 Health to you
  • Level 95
Wing Vortex has a 70% chance to deal +28% damage and restore 64 Health to you
  • Level 100
Wing Vortex has a 70% chance to deal +29% damage and restore 67 Health to you
Level 100 - Wing Vortex has a 30% chance to deal +50% damage and stun all targets Uncommon Head, Legs

Click Expand to reveal

  • Level 5
Wing Vortex has a 30% chance to deal +10% damage and stun all targets
  • Level 10
Wing Vortex has a 30% chance to deal +11% damage and stun all targets
  • Level 15
Wing Vortex has a 30% chance to deal +12% damage and stun all targets
  • Level 20
Wing Vortex has a 30% chance to deal +13% damage and stun all targets
  • Level 25
Wing Vortex has a 30% chance to deal +14% damage and stun all targets
  • Level 30
Wing Vortex has a 30% chance to deal +15% damage and stun all targets
  • Level 35
Wing Vortex has a 30% chance to deal +16% damage and stun all targets
  • Level 40
Wing Vortex has a 30% chance to deal +18% damage and stun all targets
  • Level 45
Wing Vortex has a 30% chance to deal +20% damage and stun all targets
  • Level 50
Wing Vortex has a 30% chance to deal +22% damage and stun all targets
  • Level 55
Wing Vortex has a 30% chance to deal +24% damage and stun all targets
  • Level 60
Wing Vortex has a 30% chance to deal +26% damage and stun all targets
  • Level 65
Wing Vortex has a 30% chance to deal +29% damage and stun all targets
  • Level 70
Wing Vortex has a 30% chance to deal +32% damage and stun all targets
  • Level 75
Wing Vortex has a 30% chance to deal +35% damage and stun all targets
  • Level 80
Wing Vortex has a 30% chance to deal +38% damage and stun all targets
  • Level 85
Wing Vortex has a 30% chance to deal +41% damage and stun all targets
  • Level 90
Wing Vortex has a 30% chance to deal +44% damage and stun all targets
  • Level 95
Wing Vortex has a 30% chance to deal +47% damage and stun all targets
  • Level 100
Wing Vortex has a 30% chance to deal +50% damage and stun all targets
Level 100 - Wing Vortex causes targets' next attack to deal -94 damage Uncommon Feet, Ring

Click Expand to reveal

  • Level 5
Wing Vortex causes targets' next attack to deal -4 damage
  • Level 10
Wing Vortex causes targets' next attack to deal -8 damage
  • Level 15
Wing Vortex causes targets' next attack to deal -12 damage
  • Level 20
Wing Vortex causes targets' next attack to deal -16 damage
  • Level 25
Wing Vortex causes targets' next attack to deal -20 damage
  • Level 30
Wing Vortex causes targets' next attack to deal -24 damage
  • Level 35
Wing Vortex causes targets' next attack to deal -29 damage
  • Level 40
Wing Vortex causes targets' next attack to deal -34 damage
  • Level 45
Wing Vortex causes targets' next attack to deal -39 damage
  • Level 50
Wing Vortex causes targets' next attack to deal -44 damage
  • Level 55
Wing Vortex causes targets' next attack to deal -49 damage
  • Level 60
Wing Vortex causes targets' next attack to deal -54 damage
  • Level 65
Wing Vortex causes targets' next attack to deal -59 damage
  • Level 70
Wing Vortex causes targets' next attack to deal -64 damage
  • Level 75
Wing Vortex causes targets' next attack to deal -69 damage
  • Level 80
Wing Vortex causes targets' next attack to deal -74 damage
  • Level 85
Wing Vortex causes targets' next attack to deal -79 damage
  • Level 90
Wing Vortex causes targets' next attack to deal -84 damage
  • Level 95
Wing Vortex causes targets' next attack to deal -89 damage
  • Level 100
Wing Vortex causes targets' next attack to deal -94 damage
Blood Drinker's of Blood Drinking Level 100 - Drink Blood steals 55 additional health Uncommon Legs, Chest

Click Expand to reveal

  • Level 5
Drink Blood steals 4 additional health
  • Level 10
Drink Blood steals 6 additional health
  • Level 15
Drink Blood steals 8 additional health
  • Level 20
Drink Blood steals 10 additional health
  • Level 25
Drink Blood steals 13 additional health
  • Level 30
Drink Blood steals 16 additional health
  • Level 35
Drink Blood steals 20 additional health
  • Level 40
Drink Blood steals 23 additional health
  • Level 45
Drink Blood steals 26 additional health
  • Level 50
Drink Blood steals 28 additional health
  • Level 55
Drink Blood steals 30 additional health
  • Level 60
Drink Blood steals 32 additional health
  • Level 65
Drink Blood steals 34 additional health
  • Level 70
Drink Blood steals 39 additional health
  • Level 75
Drink Blood steals 41 additional health
  • Level 80
Drink Blood steals 44 additional health
  • Level 85
Drink Blood steals 46 additional health
  • Level 90
Drink Blood steals 49 additional health
  • Level 95
Drink Blood steals 52 additional health
  • Level 100
Drink Blood steals 55 additional health
Level 100 - Drink Blood deals +168 Piercing damage Uncommon Head, Necklace

Click Expand to reveal

  • Level 5
Drink Blood deals +8 Piercing damage
  • Level 10
Drink Blood deals +16 Piercing damage
  • Level 15
Drink Blood deals +24 Piercing damage
  • Level 20
Drink Blood deals +33 Piercing damage
  • Level 25
Drink Blood deals +42 Piercing damage
  • Level 30
Drink Blood deals +51 Piercing damage
  • Level 35
Drink Blood deals +60 Piercing damage
  • Level 40
Drink Blood deals +69 Piercing damage
  • Level 45
Drink Blood deals +78 Piercing damage
  • Level 50
Drink Blood deals +87 Piercing damage
  • Level 55
Drink Blood deals +96 Piercing damage
  • Level 60
Drink Blood deals +104 Piercing damage
  • Level 65
Drink Blood deals +112 Piercing damage
  • Level 70
Drink Blood deals +120 Piercing damage
  • Level 75
Drink Blood deals +128 Piercing damage
  • Level 80
Drink Blood deals +136 Piercing damage
  • Level 85
Drink Blood deals +144 Piercing damage
  • Level 90
Drink Blood deals +152 Piercing damage
  • Level 95
Drink Blood deals +160 Piercing damage
  • Level 100
Drink Blood deals +168 Piercing damage
Level 100 - Drink Blood costs -55 Power Uncommon Hands, Ring

Click Expand to reveal

  • Level 5
Drink Blood costs -3 Power
  • Level 10
Drink Blood costs -5 Power
  • Level 15
Drink Blood costs -7 Power
  • Level 20
Drink Blood costs -9 Power
  • Level 25
Drink Blood costs -11 Power
  • Level 30
Drink Blood costs -13 Power
  • Level 35
Drink Blood costs -16 Power
  • Level 40
Drink Blood costs -19 Power
  • Level 45
Drink Blood costs -22 Power
  • Level 50
Drink Blood costs -25 Power
  • Level 55
Drink Blood costs -28 Power
  • Level 60
Drink Blood costs -31 Power
  • Level 65
Drink Blood costs -34 Power
  • Level 70
Drink Blood costs -37 Power
  • Level 75
Drink Blood costs -40 Power
  • Level 80
Drink Blood costs -43 Power
  • Level 85
Drink Blood costs -46 Power
  • Level 90
Drink Blood costs -49 Power
  • Level 95
Drink Blood costs -52 Power
  • Level 100
Drink Blood costs -55 Power
Level 100 - For 30 seconds after using Drink Blood, all Nature attacks deal +57 damage Uncommon Feet, Ring

Click Expand to reveal

  • Level 5
For 30 seconds after using Drink Blood, all Nature attacks deal +3 damage
  • Level 10
For 30 seconds after using Drink Blood, all Nature attacks deal +5 damage
  • Level 15
For 30 seconds after using Drink Blood, all Nature attacks deal +8 damage
  • Level 20
For 30 seconds after using Drink Blood, all Nature attacks deal +10 damage
  • Level 25
For 30 seconds after using Drink Blood, all Nature attacks deal +13 damage
  • Level 30
For 30 seconds after using Drink Blood, all Nature attacks deal +15 damage
  • Level 35
For 30 seconds after using Drink Blood, all Nature attacks deal +18 damage
  • Level 40
For 30 seconds after using Drink Blood, all Nature attacks deal +21 damage
  • Level 45
For 30 seconds after using Drink Blood, all Nature attacks deal +24 damage
  • Level 50
For 30 seconds after using Drink Blood, all Nature attacks deal +27 damage
  • Level 55
For 30 seconds after using Drink Blood, all Nature attacks deal +30 damage
  • Level 60
For 30 seconds after using Drink Blood, all Nature attacks deal +33 damage
  • Level 65
For 30 seconds after using Drink Blood, all Nature attacks deal +36 damage
  • Level 70
For 30 seconds after using Drink Blood, all Nature attacks deal +39 damage
  • Level 75
For 30 seconds after using Drink Blood, all Nature attacks deal +42 damage
  • Level 80
For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage
  • Level 85
For 30 seconds after using Drink Blood, all Nature attacks deal +48 damage
  • Level 90
For 30 seconds after using Drink Blood, all Nature attacks deal +51 damage
  • Level 95
For 30 seconds after using Drink Blood, all Nature attacks deal +54 damage
  • Level 100
For 30 seconds after using Drink Blood, all Nature attacks deal +57 damage
Level 100 - For 30 seconds after using Drink Blood, you gain +30 mitigation vs. Psychic and Trauma damage Uncommon Head, Feet

Click Expand to reveal

  • Level 5
For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage
  • Level 10
For 30 seconds after using Drink Blood, you gain +4 mitigation vs. Psychic and Trauma damage
  • Level 15
For 30 seconds after using Drink Blood, you gain +5 mitigation vs. Psychic and Trauma damage
  • Level 20
For 30 seconds after using Drink Blood, you gain +7 mitigation vs. Psychic and Trauma damage
  • Level 25
For 30 seconds after using Drink Blood, you gain +9 mitigation vs. Psychic and Trauma damage
  • Level 30
For 30 seconds after using Drink Blood, you gain +10 mitigation vs. Psychic and Trauma damage
  • Level 35
For 30 seconds after using Drink Blood, you gain +12 mitigation vs. Psychic and Trauma damage
  • Level 40
For 30 seconds after using Drink Blood, you gain +14 mitigation vs. Psychic and Trauma damage
  • Level 45
For 30 seconds after using Drink Blood, you gain +16 mitigation vs. Psychic and Trauma damage
  • Level 50
For 30 seconds after using Drink Blood, you gain +17 mitigation vs. Psychic and Trauma damage
  • Level 55
For 30 seconds after using Drink Blood, you gain +19 mitigation vs. Psychic and Trauma damage
  • Level 60
For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage
  • Level 65
For 30 seconds after using Drink Blood, you gain +22 mitigation vs. Psychic and Trauma damage
  • Level 70
For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage
  • Level 75
For 30 seconds after using Drink Blood, you gain +25 mitigation vs. Psychic and Trauma damage
  • Level 80
For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage
  • Level 85
For 30 seconds after using Drink Blood, you gain +27 mitigation vs. Psychic and Trauma damage
  • Level 90
For 30 seconds after using Drink Blood, you gain +28 mitigation vs. Psychic and Trauma damage
  • Level 95
For 30 seconds after using Drink Blood, you gain +29 mitigation vs. Psychic and Trauma damage
  • Level 100
For 30 seconds after using Drink Blood, you gain +30 mitigation vs. Psychic and Trauma damage
Level 100 - Drink Blood steals 120 more Health over 12 seconds Uncommon MainHand, OffHand

Click Expand to reveal

  • Level 10
Drink Blood steals 24 more Health over 12 seconds
  • Level 20
Drink Blood steals 30 more Health over 12 seconds
  • Level 30
Drink Blood steals 36 more Health over 12 seconds
  • Level 40
Drink Blood steals 48 more Health over 12 seconds
  • Level 50
Drink Blood steals 60 more Health over 12 seconds
  • Level 60
Drink Blood steals 72 more Health over 12 seconds
  • Level 70
Drink Blood steals 84 more Health over 12 seconds
  • Level 80
Drink Blood steals 96 more Health over 12 seconds
  • Level 90
Drink Blood steals 108 more Health over 12 seconds
  • Level 100
Drink Blood steals 120 more Health over 12 seconds
Level 100 - Virulent Bite Damage +61% Uncommon Chest, Legs

Click Expand to reveal

  • Level 5
Virulent Bite Damage +9%
  • Level 10
Virulent Bite Damage +11.5%
  • Level 15
Virulent Bite Damage +14%
  • Level 20
Virulent Bite Damage +16.5%
  • Level 25
Virulent Bite Damage +19%
  • Level 30
Virulent Bite Damage +21.5%
  • Level 35
Virulent Bite Damage +24%
  • Level 40
Virulent Bite Damage +26.5%
  • Level 45
Virulent Bite Damage +29%
  • Level 50
Virulent Bite Damage +31.5%
  • Level 55
Virulent Bite Damage +34%
  • Level 60
Virulent Bite Damage +37%
  • Level 65
Virulent Bite Damage +40%
  • Level 70
Virulent Bite Damage +43%
  • Level 75
Virulent Bite Damage +46%
  • Level 80
Virulent Bite Damage +49%
  • Level 85
Virulent Bite Damage +52%
  • Level 90
Virulent Bite Damage +55%
  • Level 95
Virulent Bite Damage +58%
  • Level 100
Virulent Bite Damage +61%
Level 100 - Virulent Bite deals 240 Trauma damage over 12 seconds and also has a 25% chance to deal +92% immediate Piercing damage Uncommon Hands, Ring

Click Expand to reveal

  • Level 5
Virulent Bite deals 12 Trauma damage over 12 seconds and also has a 25% chance to deal +16% immediate Piercing damage
  • Level 10
Virulent Bite deals 24 Trauma damage over 12 seconds and also has a 25% chance to deal +20% immediate Piercing damage
  • Level 15
Virulent Bite deals 36 Trauma damage over 12 seconds and also has a 25% chance to deal +24% immediate Piercing damage
  • Level 20
Virulent Bite deals 48 Trauma damage over 12 seconds and also has a 25% chance to deal +28% immediate Piercing damage
  • Level 25
Virulent Bite deals 60 Trauma damage over 12 seconds and also has a 25% chance to deal +32% immediate Piercing damage
  • Level 30
Virulent Bite deals 72 Trauma damage over 12 seconds and also has a 25% chance to deal +36% immediate Piercing damage
  • Level 35
Virulent Bite deals 84 Trauma damage over 12 seconds and also has a 25% chance to deal +40% immediate Piercing damage
  • Level 40
Virulent Bite deals 96 Trauma damage over 12 seconds and also has a 25% chance to deal +44% immediate Piercing damage
  • Level 45
Virulent Bite deals 108 Trauma damage over 12 seconds and also has a 25% chance to deal +48% immediate Piercing damage
  • Level 50
Virulent Bite deals 120 Trauma damage over 12 seconds and also has a 25% chance to deal +52% immediate Piercing damage
  • Level 55
Virulent Bite deals 132 Trauma damage over 12 seconds and also has a 25% chance to deal +56% immediate Piercing damage
  • Level 60
Virulent Bite deals 144 Trauma damage over 12 seconds and also has a 25% chance to deal +60% immediate Piercing damage
  • Level 65
Virulent Bite deals 156 Trauma damage over 12 seconds and also has a 25% chance to deal +64% immediate Piercing damage
  • Level 70
Virulent Bite deals 168 Trauma damage over 12 seconds and also has a 25% chance to deal +68% immediate Piercing damage
  • Level 75
Virulent Bite deals 180 Trauma damage over 12 seconds and also has a 25% chance to deal +72% immediate Piercing damage
  • Level 80
Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% immediate Piercing damage
  • Level 85
Virulent Bite deals 204 Trauma damage over 12 seconds and also has a 25% chance to deal +80% immediate Piercing damage
  • Level 90
Virulent Bite deals 216 Trauma damage over 12 seconds and also has a 25% chance to deal +84% immediate Piercing damage
  • Level 95
Virulent Bite deals 228 Trauma damage over 12 seconds and also has a 25% chance to deal +88% immediate Piercing damage
  • Level 100
Virulent Bite deals 240 Trauma damage over 12 seconds and also has a 25% chance to deal +92% immediate Piercing damage
Bloody of Bloody Bites Level 100 - Virulent Bite deals 282 Trauma damage to health over 12 seconds Uncommon Hands, Feet

Click Expand to reveal

  • Level 10
Virulent Bite deals 24 Trauma damage to health over 12 seconds
  • Level 20
Virulent Bite deals 48 Trauma damage to health over 12 seconds
  • Level 30
Virulent Bite deals 72 Trauma damage to health over 12 seconds
  • Level 40
Virulent Bite deals 102 Trauma damage to health over 12 seconds
  • Level 50
Virulent Bite deals 132 Trauma damage to health over 12 seconds
  • Level 60
Virulent Bite deals 162 Trauma damage to health over 12 seconds
  • Level 70
Virulent Bite deals 192 Trauma damage to health over 12 seconds
  • Level 80
Virulent Bite deals 222 Trauma damage to health over 12 seconds
  • Level 90
Virulent Bite deals 252 Trauma damage to health over 12 seconds
  • Level 100
Virulent Bite deals 282 Trauma damage to health over 12 seconds
of Confounding Disease Level 100 - Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +140 damage Uncommon Head

Click Expand to reveal

  • Level 10
Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +10 damage
  • Level 20
Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +20 damage
  • Level 30
Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +30 damage
  • Level 40
Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +40 damage
  • Level 50
Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +50 damage
  • Level 60
Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage
  • Level 70
Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage
  • Level 80
Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage
  • Level 90
Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +120 damage
  • Level 100
Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +140 damage
Level 100 - Bat Stability heals 98 health Uncommon Hands, Ring

Click Expand to reveal

  • Level 5
Bat Stability heals 10 health
  • Level 10
Bat Stability heals 14 health
  • Level 15
Bat Stability heals 18 health
  • Level 20
Bat Stability heals 22 health
  • Level 25
Bat Stability heals 26 health
  • Level 30
Bat Stability heals 30 health
  • Level 35
Bat Stability heals 34 health
  • Level 40
Bat Stability heals 38 health
  • Level 45
Bat Stability heals 43 health
  • Level 50
Bat Stability heals 48 health
  • Level 55
Bat Stability heals 53 health
  • Level 60
Bat Stability heals 58 health
  • Level 65
Bat Stability heals 63 health
  • Level 70
Bat Stability heals 68 health
  • Level 75
Bat Stability heals 73 health
  • Level 80
Bat Stability heals 78 health
  • Level 85
Bat Stability heals 83 health
  • Level 90
Bat Stability heals 88 health
  • Level 95
Bat Stability heals 93 health
  • Level 100
Bat Stability heals 98 health
Level 100 - Bat Stability Armor Heal +181 Uncommon Necklace, Feet

Click Expand to reveal

  • Level 5
Bat Stability Armor Heal +10
  • Level 10
Bat Stability Armor Heal +19
  • Level 15
Bat Stability Armor Heal +28
  • Level 20
Bat Stability Armor Heal +37
  • Level 25
Bat Stability Armor Heal +46
  • Level 30
Bat Stability Armor Heal +55
  • Level 35
Bat Stability Armor Heal +64
  • Level 40
Bat Stability Armor Heal +73
  • Level 45
Bat Stability Armor Heal +82
  • Level 50
Bat Stability Armor Heal +91
  • Level 55
Bat Stability Armor Heal +100
  • Level 60
Bat Stability Armor Heal +109
  • Level 65
Bat Stability Armor Heal +118
  • Level 70
Bat Stability Armor Heal +127
  • Level 75
Bat Stability Armor Heal +136
  • Level 80
Bat Stability Armor Heal +145
  • Level 85
Bat Stability Armor Heal +154
  • Level 90
Bat Stability Armor Heal +163
  • Level 95
Bat Stability Armor Heal +172
  • Level 100
Bat Stability Armor Heal +181
Level 100 - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +55% for 10 seconds. Uncommon Chest, Head

Click Expand to reveal

  • Level 10
Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +10% for 10 seconds.
  • Level 20
Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +15% for 10 seconds.
  • Level 30
Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +20% for 10 seconds.
  • Level 40
Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +25% for 10 seconds.
  • Level 50
Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +30% for 10 seconds.
  • Level 60
Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.
  • Level 70
Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
  • Level 80
Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
  • Level 90
Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +50% for 10 seconds.
  • Level 100
Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +55% for 10 seconds.
Level 100 - Bat Stability provides +55% Projectile Evasion for 10 seconds Uncommon Hands, Legs

Click Expand to reveal

  • Level 10
Bat Stability provides +10% Projectile Evasion for 10 seconds
  • Level 20
Bat Stability provides +15% Projectile Evasion for 10 seconds
  • Level 30
Bat Stability provides +20% Projectile Evasion for 10 seconds
  • Level 40
Bat Stability provides +25% Projectile Evasion for 10 seconds
  • Level 50
Bat Stability provides +30% Projectile Evasion for 10 seconds
  • Level 60
Bat Stability provides +35% Projectile Evasion for 10 seconds
  • Level 70
Bat Stability provides +40% Projectile Evasion for 10 seconds
  • Level 80
Bat Stability provides +45% Projectile Evasion for 10 seconds
  • Level 90
Bat Stability provides +50% Projectile Evasion for 10 seconds
  • Level 100
Bat Stability provides +55% Projectile Evasion for 10 seconds
Level 100 - Screech Damage +51% Uncommon Feet, Ring

Click Expand to reveal

  • Level 5
Screech Damage +9%
  • Level 10
Screech Damage +11%
  • Level 15
Screech Damage +13%
  • Level 20
Screech Damage +15%
  • Level 25
Screech Damage +17%
  • Level 30
Screech Damage +19%
  • Level 35
Screech Damage +21%
  • Level 40
Screech Damage +23%
  • Level 45
Screech Damage +25%
  • Level 50
Screech Damage +27%
  • Level 55
Screech Damage +29%
  • Level 60
Screech Damage +31%
  • Level 65
Screech Damage +33.5%
  • Level 70
Screech Damage +36%
  • Level 75
Screech Damage +38.5%
  • Level 80
Screech Damage +41%
  • Level 85
Screech Damage +43.5%
  • Level 90
Screech Damage +46%
  • Level 95
Screech Damage +48.5%
  • Level 100
Screech Damage +51%
Level 100 - Screech has a 60% chance to deal +118% damage Uncommon Necklace, Hands

Click Expand to reveal

  • Level 5
Screech has a 60% chance to deal +5% damage
  • Level 10
Screech has a 60% chance to deal +10% damage
  • Level 15
Screech has a 60% chance to deal +15% damage
  • Level 20
Screech has a 60% chance to deal +20% damage
  • Level 25
Screech has a 60% chance to deal +25% damage
  • Level 30
Screech has a 60% chance to deal +30% damage
  • Level 35
Screech has a 60% chance to deal +35% damage
  • Level 40
Screech has a 60% chance to deal +40% damage
  • Level 45
Screech has a 60% chance to deal +45% damage
  • Level 50
Screech has a 60% chance to deal +50% damage
  • Level 55
Screech has a 60% chance to deal +56% damage
  • Level 60
Screech has a 60% chance to deal +62% damage
  • Level 65
Screech has a 60% chance to deal +69% damage
  • Level 70
Screech has a 60% chance to deal +76% damage
  • Level 75
Screech has a 60% chance to deal +83% damage
  • Level 80
Screech has a 60% chance to deal +90% damage
  • Level 85
Screech has a 60% chance to deal +97% damage
  • Level 90
Screech has a 60% chance to deal +104% damage
  • Level 95
Screech has a 60% chance to deal +111% damage
  • Level 100
Screech has a 60% chance to deal +118% damage
Level 100 - Screech deals +154 damage Uncommon Ring, Necklace

Click Expand to reveal

  • Level 5
Screech deals +13 damage
  • Level 10
Screech deals +20 damage
  • Level 15
Screech deals +27 damage
  • Level 20
Screech deals +34 damage
  • Level 25
Screech deals +41 damage
  • Level 30
Screech deals +48 damage
  • Level 35
Screech deals +55 damage
  • Level 40
Screech deals +62 damage
  • Level 45
Screech deals +69 damage
  • Level 50
Screech deals +76 damage
  • Level 55
Screech deals +83 damage
  • Level 60
Screech deals +90 damage
  • Level 65
Screech deals +98 damage
  • Level 70
Screech deals +106 damage
  • Level 75
Screech deals +114 damage
  • Level 80
Screech deals +122 damage
  • Level 85
Screech deals +130 damage
  • Level 90
Screech deals +138 damage
  • Level 95
Screech deals +146 damage
  • Level 100
Screech deals +154 damage
Level 100 - Screech deals 312 Trauma damage over 12 seconds Uncommon MainHand, OffHand

Click Expand to reveal

  • Level 5
Screech deals 36 Trauma damage over 12 seconds
  • Level 10
Screech deals 48 Trauma damage over 12 seconds
  • Level 15
Screech deals 60 Trauma damage over 12 seconds
  • Level 20
Screech deals 72 Trauma damage over 12 seconds
  • Level 25
Screech deals 84 Trauma damage over 12 seconds
  • Level 30
Screech deals 96 Trauma damage over 12 seconds
  • Level 35
Screech deals 108 Trauma damage over 12 seconds
  • Level 40
Screech deals 120 Trauma damage over 12 seconds
  • Level 45
Screech deals 132 Trauma damage over 12 seconds
  • Level 50
Screech deals 144 Trauma damage over 12 seconds
  • Level 55
Screech deals 156 Trauma damage over 12 seconds
  • Level 60
Screech deals 168 Trauma damage over 12 seconds
  • Level 65
Screech deals 186 Trauma damage over 12 seconds
  • Level 70
Screech deals 204 Trauma damage over 12 seconds
  • Level 75
Screech deals 222 Trauma damage over 12 seconds
  • Level 80
Screech deals 240 Trauma damage over 12 seconds
  • Level 85
Screech deals 258 Trauma damage over 12 seconds
  • Level 90
Screech deals 276 Trauma damage over 12 seconds
  • Level 95
Screech deals 294 Trauma damage over 12 seconds
  • Level 100
Screech deals 312 Trauma damage over 12 seconds
Level 100 - Sonic Burst Damage +61% Uncommon Hands, Feet

Click Expand to reveal

  • Level 5
Sonic Burst Damage +4%
  • Level 10
Sonic Burst Damage +7%
  • Level 15
Sonic Burst Damage +10%
  • Level 20
Sonic Burst Damage +13%
  • Level 25
Sonic Burst Damage +16%
  • Level 30
Sonic Burst Damage +19%
  • Level 35
Sonic Burst Damage +22%
  • Level 40
Sonic Burst Damage +25%
  • Level 45
Sonic Burst Damage +28%
  • Level 50
Sonic Burst Damage +31%
  • Level 55
Sonic Burst Damage +34%
  • Level 60
Sonic Burst Damage +37%
  • Level 65
Sonic Burst Damage +40%
  • Level 70
Sonic Burst Damage +43%
  • Level 75
Sonic Burst Damage +46%
  • Level 80
Sonic Burst Damage +49%
  • Level 85
Sonic Burst Damage +52%
  • Level 90
Sonic Burst Damage +55%
  • Level 95
Sonic Burst Damage +58%
  • Level 100
Sonic Burst Damage +61%
Level 100 - Sonic Burst has a 60% chance to deal +124% damage to all targets Uncommon Chest, Legs

Click Expand to reveal

  • Level 5
Sonic Burst has a 60% chance to deal +10% damage to all targets
  • Level 10
Sonic Burst has a 60% chance to deal +16% damage to all targets
  • Level 15
Sonic Burst has a 60% chance to deal +22% damage to all targets
  • Level 20
Sonic Burst has a 60% chance to deal +28% damage to all targets
  • Level 25
Sonic Burst has a 60% chance to deal +34% damage to all targets
  • Level 30
Sonic Burst has a 60% chance to deal +40% damage to all targets
  • Level 35
Sonic Burst has a 60% chance to deal +46% damage to all targets
  • Level 40
Sonic Burst has a 60% chance to deal +52% damage to all targets
  • Level 45
Sonic Burst has a 60% chance to deal +58% damage to all targets
  • Level 50
Sonic Burst has a 60% chance to deal +64% damage to all targets
  • Level 55
Sonic Burst has a 60% chance to deal +70% damage to all targets
  • Level 60
Sonic Burst has a 60% chance to deal +76% damage to all targets
  • Level 65
Sonic Burst has a 60% chance to deal +82% damage to all targets
  • Level 70
Sonic Burst has a 60% chance to deal +88% damage to all targets
  • Level 75
Sonic Burst has a 60% chance to deal +94% damage to all targets
  • Level 80
Sonic Burst has a 60% chance to deal +100% damage to all targets
  • Level 85
Sonic Burst has a 60% chance to deal +106% damage to all targets
  • Level 90
Sonic Burst has a 60% chance to deal +112% damage to all targets
  • Level 95
Sonic Burst has a 60% chance to deal +118% damage to all targets
  • Level 100
Sonic Burst has a 60% chance to deal +124% damage to all targets
of Screaming Death Level 100 - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +46% damage Uncommon Head, MainHand

Click Expand to reveal

  • Level 10
Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% damage
  • Level 20
Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +14% damage
  • Level 30
Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +18% damage
  • Level 40
Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +22% damage
  • Level 50
Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +26% damage
  • Level 60
Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +30% damage
  • Level 70
Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +34% damage
  • Level 80
Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage
  • Level 90
Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +42% damage
  • Level 100
Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +46% damage
Level 100 - Sonic Burst deals 258 Trauma damage over 12 seconds Uncommon OffHand, Ring

Click Expand to reveal

  • Level 5
Sonic Burst deals 30 Trauma damage over 12 seconds
  • Level 10
Sonic Burst deals 42 Trauma damage over 12 seconds
  • Level 15
Sonic Burst deals 54 Trauma damage over 12 seconds
  • Level 20
Sonic Burst deals 66 Trauma damage over 12 seconds
  • Level 25
Sonic Burst deals 78 Trauma damage over 12 seconds
  • Level 30
Sonic Burst deals 90 Trauma damage over 12 seconds
  • Level 35
Sonic Burst deals 102 Trauma damage over 12 seconds
  • Level 40
Sonic Burst deals 114 Trauma damage over 12 seconds
  • Level 45
Sonic Burst deals 126 Trauma damage over 12 seconds
  • Level 50
Sonic Burst deals 138 Trauma damage over 12 seconds
  • Level 55
Sonic Burst deals 150 Trauma damage over 12 seconds
  • Level 60
Sonic Burst deals 162 Trauma damage over 12 seconds
  • Level 65
Sonic Burst deals 174 Trauma damage over 12 seconds
  • Level 70
Sonic Burst deals 186 Trauma damage over 12 seconds
  • Level 75
Sonic Burst deals 198 Trauma damage over 12 seconds
  • Level 80
Sonic Burst deals 210 Trauma damage over 12 seconds
  • Level 85
Sonic Burst deals 222 Trauma damage over 12 seconds
  • Level 90
Sonic Burst deals 234 Trauma damage over 12 seconds
  • Level 95
Sonic Burst deals 246 Trauma damage over 12 seconds
  • Level 100
Sonic Burst deals 258 Trauma damage over 12 seconds
of Healthy Chaos Level 100 - Confusing Double heals you for 151 health Uncommon Head, Chest

Click Expand to reveal

  • Level 5
Confusing Double heals you for 18 health
  • Level 10
Confusing Double heals you for 25 health
  • Level 15
Confusing Double heals you for 32 health
  • Level 20
Confusing Double heals you for 39 health
  • Level 25
Confusing Double heals you for 46 health
  • Level 30
Confusing Double heals you for 53 health
  • Level 35
Confusing Double heals you for 60 health
  • Level 40
Confusing Double heals you for 67 health
  • Level 45
Confusing Double heals you for 74 health
  • Level 50
Confusing Double heals you for 81 health
  • Level 55
Confusing Double heals you for 88 health
  • Level 60
Confusing Double heals you for 95 health
  • Level 65
Confusing Double heals you for 102 health
  • Level 70
Confusing Double heals you for 109 health
  • Level 75
Confusing Double heals you for 116 health
  • Level 80
Confusing Double heals you for 123 health
  • Level 85
Confusing Double heals you for 130 health
  • Level 90
Confusing Double heals you for 137 health
  • Level 95
Confusing Double heals you for 144 health
  • Level 100
Confusing Double heals you for 151 health
of Hasty Chaos Level 100 - Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 50% for 15 seconds Uncommon Hands, Feet

Click Expand to reveal

  • Level 10
Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds
  • Level 20
Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 10% for 15 seconds
  • Level 30
Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 15% for 15 seconds
  • Level 40
Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 20% for 15 seconds
  • Level 50
Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 25% for 15 seconds
  • Level 60
Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
  • Level 70
Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 35% for 15 seconds
  • Level 80
Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds
  • Level 90
Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 45% for 15 seconds
  • Level 100
Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 50% for 15 seconds
of Swift Illusions Level 100 - Confusing Double Reuse Timer -10 Uncommon MainHand, Necklace

Click Expand to reveal

  • Level 10
Confusing Double Reuse Timer -1
  • Level 20
Confusing Double Reuse Timer -2
  • Level 30
Confusing Double Reuse Timer -3
  • Level 40
Confusing Double Reuse Timer -4
  • Level 50
Confusing Double Reuse Timer -5
  • Level 60
Confusing Double Reuse Timer -6
  • Level 70
Confusing Double Reuse Timer -7
  • Level 80
Confusing Double Reuse Timer -8
  • Level 90
Confusing Double Reuse Timer -9
  • Level 100
Confusing Double Reuse Timer -10
of Powerful Illusions Level 100 - Confusing Double restores 200 Power after a 10 second delay Uncommon OffHand

Click Expand to reveal

  • Level 10
Confusing Double restores 20 Power after a 10 second delay
  • Level 20
Confusing Double restores 40 Power after a 10 second delay
  • Level 30
Confusing Double restores 60 Power after a 10 second delay
  • Level 40
Confusing Double restores 80 Power after a 10 second delay
  • Level 50
Confusing Double restores 100 Power after a 10 second delay
  • Level 60
Confusing Double restores 120 Power after a 10 second delay
  • Level 70
Confusing Double restores 140 Power after a 10 second delay
  • Level 80
Confusing Double restores 160 Power after a 10 second delay
  • Level 90
Confusing Double restores 180 Power after a 10 second delay
  • Level 100
Confusing Double restores 200 Power after a 10 second delay
of Painful Illusions Level 100 - Your Confusing Double deals +45% damage with each attack Uncommon Legs, Ring

Click Expand to reveal

  • Level 5
Your Confusing Double deals +10% damage with each attack
  • Level 10
Your Confusing Double deals +11% damage with each attack
  • Level 15
Your Confusing Double deals +12% damage with each attack
  • Level 20
Your Confusing Double deals +13% damage with each attack
  • Level 25
Your Confusing Double deals +14% damage with each attack
  • Level 30
Your Confusing Double deals +15% damage with each attack
  • Level 35
Your Confusing Double deals +16% damage with each attack
  • Level 40
Your Confusing Double deals +17% damage with each attack
  • Level 45
Your Confusing Double deals +18% damage with each attack
  • Level 50
Your Confusing Double deals +20% damage with each attack
  • Level 55
Your Confusing Double deals +22% damage with each attack
  • Level 60
Your Confusing Double deals +24% damage with each attack
  • Level 65
Your Confusing Double deals +26% damage with each attack
  • Level 70
Your Confusing Double deals +28% damage with each attack
  • Level 75
Your Confusing Double deals +30% damage with each attack
  • Level 80
Your Confusing Double deals +33% damage with each attack
  • Level 85
Your Confusing Double deals +36% damage with each attack
  • Level 90
Your Confusing Double deals +39% damage with each attack
  • Level 95
Your Confusing Double deals +42% damage with each attack
  • Level 100
Your Confusing Double deals +45% damage with each attack
of Mirrored Bats Level 100 - Confusing Double summons an additional figment. Each figment deals +50 damage with each attack Uncommon MainHand

Click Expand to reveal

  • Level 10
Confusing Double summons an additional figment. Each figment deals +5 damage with each attack
  • Level 20
Confusing Double summons an additional figment. Each figment deals +10 damage with each attack
  • Level 30
Confusing Double summons an additional figment. Each figment deals +15 damage with each attack
  • Level 40
Confusing Double summons an additional figment. Each figment deals +20 damage with each attack
  • Level 50
Confusing Double summons an additional figment. Each figment deals +25 damage with each attack
  • Level 60
Confusing Double summons an additional figment. Each figment deals +30 damage with each attack
  • Level 70
Confusing Double summons an additional figment. Each figment deals +35 damage with each attack
  • Level 80
Confusing Double summons an additional figment. Each figment deals +40 damage with each attack
  • Level 90
Confusing Double summons an additional figment. Each figment deals +45 damage with each attack
  • Level 100
Confusing Double summons an additional figment. Each figment deals +50 damage with each attack
of Mirrored Bats Level 100 - Confusing Double summons an additional figment. Each figment deals +50 damage with each attack Uncommon Necklace

Click Expand to reveal

  • Level 10
Confusing Double summons an additional figment. Each figment deals +5 damage with each attack
  • Level 20
Confusing Double summons an additional figment. Each figment deals +10 damage with each attack
  • Level 30
Confusing Double summons an additional figment. Each figment deals +15 damage with each attack
  • Level 40
Confusing Double summons an additional figment. Each figment deals +20 damage with each attack
  • Level 50
Confusing Double summons an additional figment. Each figment deals +25 damage with each attack
  • Level 60
Confusing Double summons an additional figment. Each figment deals +30 damage with each attack
  • Level 70
Confusing Double summons an additional figment. Each figment deals +35 damage with each attack
  • Level 80
Confusing Double summons an additional figment. Each figment deals +40 damage with each attack
  • Level 90
Confusing Double summons an additional figment. Each figment deals +45 damage with each attack
  • Level 100
Confusing Double summons an additional figment. Each figment deals +50 damage with each attack
Level 100 - Deathscream Damage +58% Uncommon Head, Ring

Click Expand to reveal

  • Level 5
Deathscream Damage +12%
  • Level 10
Deathscream Damage +14%
  • Level 15
Deathscream Damage +16%
  • Level 20
Deathscream Damage +18%
  • Level 25
Deathscream Damage +20%
  • Level 30
Deathscream Damage +22%
  • Level 35
Deathscream Damage +24%
  • Level 40
Deathscream Damage +26%
  • Level 45
Deathscream Damage +28%
  • Level 50
Deathscream Damage +30%
  • Level 55
Deathscream Damage +32%
  • Level 60
Deathscream Damage +34%
  • Level 65
Deathscream Damage +37%
  • Level 70
Deathscream Damage +40%
  • Level 75
Deathscream Damage +43%
  • Level 80
Deathscream Damage +46%
  • Level 85
Deathscream Damage +49%
  • Level 90
Deathscream Damage +52%
  • Level 95
Deathscream Damage +55%
  • Level 100
Deathscream Damage +58%
Level 100 - Deathscream has a 60% chance to deal +120% damage Uncommon Necklace, Legs

Click Expand to reveal

  • Level 5
Deathscream has a 60% chance to deal +25% damage
  • Level 10
Deathscream has a 60% chance to deal +30% damage
  • Level 15
Deathscream has a 60% chance to deal +35% damage
  • Level 20
Deathscream has a 60% chance to deal +40% damage
  • Level 25
Deathscream has a 60% chance to deal +45% damage
  • Level 30
Deathscream has a 60% chance to deal +50% damage
  • Level 35
Deathscream has a 60% chance to deal +55% damage
  • Level 40
Deathscream has a 60% chance to deal +60% damage
  • Level 45
Deathscream has a 60% chance to deal +65% damage
  • Level 50
Deathscream has a 60% chance to deal +70% damage
  • Level 55
Deathscream has a 60% chance to deal +75% damage
  • Level 60
Deathscream has a 60% chance to deal +80% damage
  • Level 65
Deathscream has a 60% chance to deal +85% damage
  • Level 70
Deathscream has a 60% chance to deal +90% damage
  • Level 75
Deathscream has a 60% chance to deal +95% damage
  • Level 80
Deathscream has a 60% chance to deal +100% damage
  • Level 85
Deathscream has a 60% chance to deal +105% damage
  • Level 90
Deathscream has a 60% chance to deal +110% damage
  • Level 95
Deathscream has a 60% chance to deal +115% damage
  • Level 100
Deathscream has a 60% chance to deal +120% damage
of Smouldering Whispers Level 100 - Deathscream deals an additional 738 Trauma damage over 12 seconds Uncommon MainHand, OffHand

Click Expand to reveal

  • Level 5
Deathscream deals an additional 54 Trauma damage over 12 seconds
  • Level 10
Deathscream deals an additional 90 Trauma damage over 12 seconds
  • Level 15
Deathscream deals an additional 126 Trauma damage over 12 seconds
  • Level 20
Deathscream deals an additional 162 Trauma damage over 12 seconds
  • Level 25
Deathscream deals an additional 198 Trauma damage over 12 seconds
  • Level 30
Deathscream deals an additional 234 Trauma damage over 12 seconds
  • Level 35
Deathscream deals an additional 270 Trauma damage over 12 seconds
  • Level 40
Deathscream deals an additional 306 Trauma damage over 12 seconds
  • Level 45
Deathscream deals an additional 342 Trauma damage over 12 seconds
  • Level 50
Deathscream deals an additional 378 Trauma damage over 12 seconds
  • Level 55
Deathscream deals an additional 414 Trauma damage over 12 seconds
  • Level 60
Deathscream deals an additional 450 Trauma damage over 12 seconds
  • Level 65
Deathscream deals an additional 486 Trauma damage over 12 seconds
  • Level 70
Deathscream deals an additional 522 Trauma damage over 12 seconds
  • Level 75
Deathscream deals an additional 558 Trauma damage over 12 seconds
  • Level 80
Deathscream deals an additional 594 Trauma damage over 12 seconds
  • Level 85
Deathscream deals an additional 630 Trauma damage over 12 seconds
  • Level 90
Deathscream deals an additional 666 Trauma damage over 12 seconds
  • Level 95
Deathscream deals an additional 702 Trauma damage over 12 seconds
  • Level 100
Deathscream deals an additional 738 Trauma damage over 12 seconds
of Screaming Whispers Level 100 - Deathscream deals +53% damage and Power cost is -40, but the ability's range is reduced to 12m Uncommon Chest

Click Expand to reveal

  • Level 5
Deathscream deals +15% damage and Power cost is -2, but the ability's range is reduced to 12m
  • Level 10
Deathscream deals +17% damage and Power cost is -4, but the ability's range is reduced to 12m
  • Level 15
Deathscream deals +19% damage and Power cost is -6, but the ability's range is reduced to 12m
  • Level 20
Deathscream deals +21% damage and Power cost is -8, but the ability's range is reduced to 12m
  • Level 25
Deathscream deals +23% damage and Power cost is -10, but the ability's range is reduced to 12m
  • Level 30
Deathscream deals +25% damage and Power cost is -12, but the ability's range is reduced to 12m
  • Level 35
Deathscream deals +27% damage and Power cost is -14, but the ability's range is reduced to 12m
  • Level 40
Deathscream deals +29% damage and Power cost is -16, but the ability's range is reduced to 12m
  • Level 45
Deathscream deals +31% damage and Power cost is -18, but the ability's range is reduced to 12m
  • Level 50
Deathscream deals +33% damage and Power cost is -20, but the ability's range is reduced to 12m
  • Level 55
Deathscream deals +35% damage and Power cost is -22, but the ability's range is reduced to 12m
  • Level 60
Deathscream deals +37% damage and Power cost is -24, but the ability's range is reduced to 12m
  • Level 65
Deathscream deals +39% damage and Power cost is -26, but the ability's range is reduced to 12m
  • Level 70
Deathscream deals +41% damage and Power cost is -28, but the ability's range is reduced to 12m
  • Level 75
Deathscream deals +43% damage and Power cost is -30, but the ability's range is reduced to 12m
  • Level 80
Deathscream deals +45% damage and Power cost is -32, but the ability's range is reduced to 12m
  • Level 85
Deathscream deals +47% damage and Power cost is -34, but the ability's range is reduced to 12m
  • Level 90
Deathscream deals +49% damage and Power cost is -36, but the ability's range is reduced to 12m
  • Level 95
Deathscream deals +51% damage and Power cost is -38, but the ability's range is reduced to 12m
  • Level 100
Deathscream deals +53% damage and Power cost is -40, but the ability's range is reduced to 12m
Level 100 - Nature Damage (Direct & Per-Tick) +40% when Giant Bat is active Uncommon OffHand

Click Expand to reveal

  • Level 10
Nature Damage (Direct & Per-Tick) +4% when Giant Bat is active
  • Level 20
Nature Damage (Direct & Per-Tick) +8% when Giant Bat is active
  • Level 30
Nature Damage (Direct & Per-Tick) +12% when Giant Bat is active
  • Level 40
Nature Damage (Direct & Per-Tick) +16% when Giant Bat is active
  • Level 50
Nature Damage (Direct & Per-Tick) +20% when Giant Bat is active
  • Level 60
Nature Damage (Direct & Per-Tick) +24% when Giant Bat is active
  • Level 70
Nature Damage (Direct & Per-Tick) +28% when Giant Bat is active
  • Level 80
Nature Damage (Direct & Per-Tick) +32% when Giant Bat is active
  • Level 90
Nature Damage (Direct & Per-Tick) +36% when Giant Bat is active
  • Level 100
Nature Damage (Direct & Per-Tick) +40% when Giant Bat is active
of Gossamer Wings Level 100 - Max Health +25 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active Uncommon MainHand, OffHand

Click Expand to reveal

  • Level 5
Max Health +6 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
  • Level 10
Max Health +7 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
  • Level 15
Max Health +8 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
  • Level 20
Max Health +9 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
  • Level 25
Max Health +10 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
  • Level 30
Max Health +11 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
  • Level 35
Max Health +12 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
  • Level 40
Max Health +13 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
  • Level 45
Max Health +14 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
  • Level 50
Max Health +15 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
  • Level 55
Max Health +16 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
  • Level 60
Max Health +17 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
  • Level 65
Max Health +18 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
  • Level 70
Max Health +19 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
  • Level 75
Max Health +20 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
  • Level 80
Max Health +21 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
  • Level 85
Max Health +22 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
  • Level 90
Max Health +23 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
  • Level 95
Max Health +24 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
  • Level 100
Max Health +25 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
Level 100 - Indirect Trauma Damage +77% when Giant Bat is active Rare Chest, Necklace

Click Expand to reveal

  • Level 5
Indirect Trauma Damage +4% when Giant Bat is active
  • Level 10
Indirect Trauma Damage +7% when Giant Bat is active
  • Level 15
Indirect Trauma Damage +10% when Giant Bat is active
  • Level 20
Indirect Trauma Damage +13% when Giant Bat is active
  • Level 25
Indirect Trauma Damage +16% when Giant Bat is active
  • Level 30
Indirect Trauma Damage +19% when Giant Bat is active
  • Level 35
Indirect Trauma Damage +22% when Giant Bat is active
  • Level 40
Indirect Trauma Damage +25% when Giant Bat is active
  • Level 45
Indirect Trauma Damage +28% when Giant Bat is active
  • Level 50
Indirect Trauma Damage +31% when Giant Bat is active
  • Level 55
Indirect Trauma Damage +34% when Giant Bat is active
  • Level 60
Indirect Trauma Damage +37% when Giant Bat is active
  • Level 65
Indirect Trauma Damage +42% when Giant Bat is active
  • Level 70
Indirect Trauma Damage +47% when Giant Bat is active
  • Level 75
Indirect Trauma Damage +52% when Giant Bat is active
  • Level 80
Indirect Trauma Damage +56.99% when Giant Bat is active
  • Level 85
Indirect Trauma Damage +62% when Giant Bat is active
  • Level 90
Indirect Trauma Damage +67% when Giant Bat is active
  • Level 95
Indirect Trauma Damage +72% when Giant Bat is active
  • Level 100
Indirect Trauma Damage +77% when Giant Bat is active
Level 100 - If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +91% per tick Epic OffHand

Click Expand to reveal

  • Level 5
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +15% per tick
  • Level 10
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +19% per tick
  • Level 15
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +23% per tick
  • Level 20
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +27% per tick
  • Level 25
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +31% per tick
  • Level 30
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +35% per tick
  • Level 35
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +39% per tick
  • Level 40
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +43% per tick
  • Level 45
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +47% per tick
  • Level 50
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +51% per tick
  • Level 55
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +55% per tick
  • Level 60
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +59% per tick
  • Level 65
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +63% per tick
  • Level 70
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +67% per tick
  • Level 75
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +71% per tick
  • Level 80
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick
  • Level 85
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +79% per tick
  • Level 90
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +83% per tick
  • Level 95
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +87% per tick
  • Level 100
If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +91% per tick
Level 100 - Screech, Sonic Burst, and Deathscream deal 320 Nature damage over 8 seconds Rare MainHand, OffHand

Click Expand to reveal

  • Level 5
Screech, Sonic Burst, and Deathscream deal 16 Nature damage over 8 seconds
  • Level 10
Screech, Sonic Burst, and Deathscream deal 32 Nature damage over 8 seconds
  • Level 15
Screech, Sonic Burst, and Deathscream deal 48 Nature damage over 8 seconds
  • Level 20
Screech, Sonic Burst, and Deathscream deal 64 Nature damage over 8 seconds
  • Level 25
Screech, Sonic Burst, and Deathscream deal 80 Nature damage over 8 seconds
  • Level 30
Screech, Sonic Burst, and Deathscream deal 96 Nature damage over 8 seconds
  • Level 35
Screech, Sonic Burst, and Deathscream deal 112 Nature damage over 8 seconds
  • Level 40
Screech, Sonic Burst, and Deathscream deal 128 Nature damage over 8 seconds
  • Level 45
Screech, Sonic Burst, and Deathscream deal 144 Nature damage over 8 seconds
  • Level 50
Screech, Sonic Burst, and Deathscream deal 160 Nature damage over 8 seconds
  • Level 55
Screech, Sonic Burst, and Deathscream deal 176 Nature damage over 8 seconds
  • Level 60
Screech, Sonic Burst, and Deathscream deal 192 Nature damage over 8 seconds
  • Level 65
Screech, Sonic Burst, and Deathscream deal 208 Nature damage over 8 seconds
  • Level 70
Screech, Sonic Burst, and Deathscream deal 224 Nature damage over 8 seconds
  • Level 75
Screech, Sonic Burst, and Deathscream deal 240 Nature damage over 8 seconds
  • Level 80
Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds
  • Level 85
Screech, Sonic Burst, and Deathscream deal 272 Nature damage over 8 seconds
  • Level 90
Screech, Sonic Burst, and Deathscream deal 288 Nature damage over 8 seconds
  • Level 95
Screech, Sonic Burst, and Deathscream deal 304 Nature damage over 8 seconds
  • Level 100
Screech, Sonic Burst, and Deathscream deal 320 Nature damage over 8 seconds