Difference between revisions of "Safecracking"

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(Changed Experience table to be an include/template instead, added experience earned per vault)
 
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{{Skill infobox
 
{{Skill infobox
 
|title            = Safecracking
 
|title            = Safecracking
|image            = TODO
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|image            = [[File:Empty_Placeholder.png]]
|caption          =
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|caption          = Expertise in opening safes, vaults, and other physical barriers.
 
|skilltype        = Other Skill
 
|skilltype        = Other Skill
|maxlevel        = 50 <!-- List without bonus levels -->
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|maxlevel        = 50  
|req              =  <!-- Any other skills needed to gain this skill -->
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|req              =  N/A
|skilltrainers    =  <!-- List skill trainers, 3 max -->
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|skilltrainers    =  N/A
 
}}
 
}}
 +
{{Quote|source= Practice chest in [[Amulna]]| Fortunately, Minotaurs' love of puzzles means that the answer is hidden right in the war cache! }}
 
=== In-Game Description ===
 
=== In-Game Description ===
 
Expertise in opening safes, vaults, and other physical barriers.
 
Expertise in opening safes, vaults, and other physical barriers.
  
 
=== Training {{msg:BASEPAGENAME}} ===
 
=== Training {{msg:BASEPAGENAME}} ===
<!-- A list of methods to learn and level the skill -->
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* [[Safecracking]] is automatically learned on a character when a [[War Cache]] chest is first opened. After the first chest, 100 experience is gained for every vault opened.
* You will automatically learn [[Safecracking]] when you first open chests in one of the [[War Cache]] mini dungeons.
 
* You gain 100 experience for every vault you open.
 
  
 
== Connected Skills ==
 
== Connected Skills ==
'''Sub-Skills:'''
+
===== Sub-Skills: =====
 
* None
 
* None
'''Secondary Skills:'''
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===== Secondary Skills: =====
 
* None
 
* None
'''Related Skills:'''
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===== Related Skills: =====
 
* None
 
* None
 +
===== Synergy Levels: =====
 +
Bonus [[Synergy Levels]] for [[Safecracking]] can be obtained from the following skills and levels:
 +
; There are no Synergy Levels for Safecracking.
 +
== {{msg:BASEPAGENAME}} Mechanics ==
 +
=== Opening Chests with The Sand Seer's Advice ===
 +
{{Quote|source=Sand Seer's Notebook|
 +
===== Overview =====
 +
With some help from [[Gremix]], the local blacksmith-type, I've managed to get this vault opened and examined the mechanism.
 +
 +
The basics are very simple: each vault can be unlocked by entering a combination of 4 symbols in order. If you make 12 wrong guesses, though, the vault becomes jammed.
 +
 +
Each time you guess, you can see how many symbols in your guess are correct, and further how many symbols are in the answer but are not in the right order. An example notation is '1,2', which would mean 1 of the symbols in your guess is correct, and 2 more of the symbols are part of the answer, but are in the wrong spot.
 +
 +
From these clues it's possible to figure out the answer... but given how many symbols there are, 12 guesses is hardly enough! That's what led me to my biggest discovery...
 +
===== Rune Symbols =====
 +
There are 12 symbol buttons on the vault lock, but only six of them are actually connected to the mechanism! The other six symbols can't possibly be part of the solution and are just decoys. So the first task is figuring out which six symbols could be part of the solution.
 +
 +
Fortunately, minotaurs' love of puzzles means that the answer is hidden right in the war cache: there are six rune pictures hidden on the walls of each cache. If you find all six, you've narrowed down the solution tremendously. This is imperative!
 +
 +
For this practice vault, I've connected the top six symbols. The bottom six symbols are never used.
 +
===== Solving Technique =====
 +
I haven't had time to figure out a complete solution to unlocking these vaults, but here's my system so far:
 +
 +
1. Figure out the six symbols which could possibly be part of the answer by searching the vault for six corresponding images. (On my practice vault, it's the top row of six symbols).
 +
 +
2. Use your first guesses to figure out which of those six symbols are actually part of the solution. For instance, if the possible runes were A,B,C,D,E, and F, my first guess would be 'AABB' then 'CCDD' and 'EEFF.' These three guesses will give me many pieces of information. After that I just make educated guesses.
 +
 +
3. Carry some lockpicks! The mechanism will jam after 12 tries, but a lockpick can reset it. Unfortunately that will also change the combination, but the new combination will still be comprised of only the six symbols you already found.
 +
 +
4. Practice! I've set up this vault to let me practice my lockbreaking skill. Pity I don't have time to actually get much practicing in...
 +
}}
 +
=== Player Solving Technique ===
 +
{{Spoiler|Click Expand to view the algorithm|
 +
[[File:WarCacheSolve.jpg|right]]
 +
You don't need any hints when using this guessing/logic technique.
 +
 +
1. Check combinations of 2 symbols until you have found 4 hits or checked all symbols. Use an AABB pattern. If you found the hints in the dungeon, you only have to check those 6 symbols instead of 12. Tries 1-6 in the image.
 +
 +
1a. If after 6 tries you did not find 4 hits, one of the tries that shows 2 hits could be 3 or 4 hits. You will have to test that separately.
 +
 +
2. Now you have up to 6 symbols that could be part of the solution, tries 2, 4 and 6 in the image. Eliminate those using one of the symbols that does not match.
 +
 +
2a. Try 7 uses one symbol from try 1 which is no match and one symbol from try 2 which could be a match. Try 7 is no match so you know that the other symbol from try 2 is a match!
 +
 +
2b. Repeat this for the symbol from try 6 (in try 8, no match so the other symbol from try 6 is a match) and other symbols.
 +
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3. Use logic: you now know the C symbol from try 2 is correct and in slot 1 or 2, also the hourglass symbol from try 6 is correct in slot 1 or 2. That means one of the runes in slot 3 or 4 is already correct and the other will be from try 4 but slot 1 or 2.
 +
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3a. Put all the symbols in place, both of those in slots 1, 2 and 3, 4. Try 9 in the image.
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3b. It was not correct, the result is (2, 2) so we have to switch 1, 2 or 3, 4 but not between those groups. Try 10 in the image.
 +
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3c. Try 10 was not correct but (0, 4) means you can switch 1, 2 and 3, 4 and be finished. Final solution at the top, ready to open the vault.
 +
}}
  
 
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
 
{{:{{msg:BASEPAGENAME}}/Level Up Rewards}}
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}}
 
}}
  
[[Category:Skills]][[Category:Other Skills]]
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== Gallery==
 +
<gallery mode="nolines" widths=200px>
 +
File:Amulna-Practice.png|A practice chest found in [[Amulna]].
 +
</gallery>
 +
[[Category:Skills]]

Latest revision as of 13:28, 15 December 2023

Button Cyan.png
Safecracking
Empty Placeholder.png
Expertise in opening safes, vaults, and other physical barriers.
Skill Type:
Other Skill
Max Level:
50
Requirements:
N/A
Skill Trainers:
N/A
Fortunately, Minotaurs' love of puzzles means that the answer is hidden right in the war cache!

— Practice chest in Amulna

In-Game Description

Expertise in opening safes, vaults, and other physical barriers.

Training Safecracking

  • Safecracking is automatically learned on a character when a War Cache chest is first opened. After the first chest, 100 experience is gained for every vault opened.

Connected Skills

Sub-Skills:
  • None
Secondary Skills:
  • None
Related Skills:
  • None
Synergy Levels:

Bonus Synergy Levels for Safecracking can be obtained from the following skills and levels:

There are no Synergy Levels for Safecracking.

Safecracking Mechanics

Opening Chests with The Sand Seer's Advice

Overview

With some help from Gremix, the local blacksmith-type, I've managed to get this vault opened and examined the mechanism.

The basics are very simple: each vault can be unlocked by entering a combination of 4 symbols in order. If you make 12 wrong guesses, though, the vault becomes jammed.

Each time you guess, you can see how many symbols in your guess are correct, and further how many symbols are in the answer but are not in the right order. An example notation is '1,2', which would mean 1 of the symbols in your guess is correct, and 2 more of the symbols are part of the answer, but are in the wrong spot.

From these clues it's possible to figure out the answer... but given how many symbols there are, 12 guesses is hardly enough! That's what led me to my biggest discovery...

Rune Symbols

There are 12 symbol buttons on the vault lock, but only six of them are actually connected to the mechanism! The other six symbols can't possibly be part of the solution and are just decoys. So the first task is figuring out which six symbols could be part of the solution.

Fortunately, minotaurs' love of puzzles means that the answer is hidden right in the war cache: there are six rune pictures hidden on the walls of each cache. If you find all six, you've narrowed down the solution tremendously. This is imperative!

For this practice vault, I've connected the top six symbols. The bottom six symbols are never used.

Solving Technique

I haven't had time to figure out a complete solution to unlocking these vaults, but here's my system so far:

1. Figure out the six symbols which could possibly be part of the answer by searching the vault for six corresponding images. (On my practice vault, it's the top row of six symbols).

2. Use your first guesses to figure out which of those six symbols are actually part of the solution. For instance, if the possible runes were A,B,C,D,E, and F, my first guess would be 'AABB' then 'CCDD' and 'EEFF.' These three guesses will give me many pieces of information. After that I just make educated guesses.

3. Carry some lockpicks! The mechanism will jam after 12 tries, but a lockpick can reset it. Unfortunately that will also change the combination, but the new combination will still be comprised of only the six symbols you already found.

4. Practice! I've set up this vault to let me practice my lockbreaking skill. Pity I don't have time to actually get much practicing in...

— Sand Seer's Notebook

Player Solving Technique

[Expand]

Click Expand to view the algorithm


Safecracking Level Up Rewards

Level [Expand] Reward
5 +1 to Gaming
10 +1 to Sigil Scripting
20 +1 to Calligraphy
25 +1 to Gaming
30 +1 to Toolcrafting
35 +1 to Alchemy
40 +1 to Hoplology
45 +1 to Sigil Scripting
50 +1 to Psychology

Safecracking Experience Table

[Expand]

Click Expand to view the Experience Table for Safecracking


Gallery