Difference between revisions of "Template:Attribute label"
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(Updating icon labels to match the attributes.json file from v392) |
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− | {{ #if: {{{1|}}} | | + | <noinclude> |
+ | <!-- v349 --> | ||
+ | <!-- This section has been added automatically by a bot. Please contact [[User:Alleryn]] (check page history for link to user page with contact info) if you believe this section is in error. --> | ||
+ | </noinclude>{{ #if: {{{1|}}} | | ||
{{ #replace:{{ #switch: {{{1|None}}} | {{ #replace:{{ #switch: {{{1|None}}} | ||
− | | ABILITY_AMMOSTICK_DELTA_KNIFE = | + | | ABILITY_AMMOSTICK_DELTA_KNIFE = Chance for Thrown Knives to Stick in Corpse |
− | + | | ABILITY_CONSUMECHANCE_MOD_CARROTPOWER = Carrot Power Chance To Consume Carrot % | |
+ | | ABILITY_CONSUMECHANCE_MOD_CHEWCUD = Chew Cud Chance To Consume Grass % | ||
+ | | ABILITY_CONSUMECHANCE_MOD_HEARTSPOWER = Heart's Power Chance To Consume Heart(s) % | ||
+ | | ABILITY_CONSUMECHANCE_MOD_SPLEENSPOWER = Spleen's Power Chance To Consume Spleens(s) % | ||
+ | | ABILITY_COST_DELTA = Ability Power Cost | ||
+ | | ABILITY_COST_DELTA_ACID_BOLT = Acid Bolt Power Cost | ||
+ | | ABILITY_COST_DELTA_AGGRESSIONDETERRENT = Aggression Deterrent Power Cost | ||
+ | | ABILITY_COST_DELTA_ANTHEMOFAVOIDANCE = Anthem of Avoidance Power Cost | ||
+ | | ABILITY_COST_DELTA_APPREHEND = Apprehend Power Cost | ||
+ | | ABILITY_COST_DELTA_ARCHERY = Archery Ability Power Cost | ||
+ | | ABILITY_COST_DELTA_ASTRALSTRIKE = Astral Strike Power Cost | ||
+ | | ABILITY_COST_DELTA_BARDSONG = Bard Song Power Cost | ||
+ | | ABILITY_COST_DELTA_BARRAGE = Barrage Power Cost | ||
+ | | ABILITY_COST_DELTA_BLOCKINGSTANCE = Blocking Stance Power Cost | ||
+ | | ABILITY_COST_DELTA_BLOODOFTHEPACK = Blood of the Pack Power Cost | ||
+ | | ABILITY_COST_DELTA_BUNFU = Bun-Fu Power Cost | ||
+ | | ABILITY_COST_DELTA_CALMSKIES = Calm Skies Power Cost | ||
+ | | ABILITY_COST_DELTA_CAUSETERROR = Cause Terror Power Cost | ||
+ | | ABILITY_COST_DELTA_CLOUDTRICK = Cloud Trick Power Cost | ||
+ | | ABILITY_COST_DELTA_CONTROLLEDBURN = Controlled Burn Power Cost | ||
+ | | ABILITY_COST_DELTA_COREATTACK = Core Attack Power Cost | ||
+ | | ABILITY_COST_DELTA_COWBASH = Cow Bash Power Cost | ||
+ | | ABILITY_COST_DELTA_DEATHSCREAM = Deathscream Power Cost | ||
+ | | ABILITY_COST_DELTA_DEFLECTIVESPIN = Deflective Spin Power Cost | ||
+ | | ABILITY_COST_DELTA_DISCHARGINGSTRIKE = Discharging Strike Power Cost | ||
+ | | ABILITY_COST_DELTA_DOUBLECLAW = Double Claw Power Cost | ||
+ | | ABILITY_COST_DELTA_DOUBLEHIT = Double Hit Power Cost | ||
+ | | ABILITY_COST_DELTA_DRINKBLOOD = Drink Blood Power Cost | ||
+ | | ABILITY_COST_DELTA_ENTRANCINGLULLABY = Entrancing Lullaby Power Cost | ||
+ | | ABILITY_COST_DELTA_EPICATTACK = Epic Attack Power Cost | ||
+ | | ABILITY_COST_DELTA_FAECONDUIT = Fae Conduit Power Cost | ||
+ | | ABILITY_COST_DELTA_FASTTALK = Fast Talk Power Cost | ||
+ | | ABILITY_COST_DELTA_FIERY_BOLT = Fiery Bolt Power Cost | ||
+ | | ABILITY_COST_DELTA_FINISHIT = Finish It Power Cost | ||
+ | | ABILITY_COST_DELTA_FIREBOLTS = Fire Bolts Power Cost | ||
+ | | ABILITY_COST_DELTA_FIREBREATH = Fire Breath Power Cost | ||
+ | | ABILITY_COST_DELTA_FORESTCHALLENGE = Forest Challenge Power Cost | ||
+ | | ABILITY_COST_DELTA_HEAVYMULTISHOT = Heavy Multishot Power Cost | ||
+ | | ABILITY_COST_DELTA_HIPTHROW = Hip Throw Power Cost | ||
+ | | ABILITY_COST_DELTA_ICEARMOR = Ice Armor Power Cost | ||
+ | | ABILITY_COST_DELTA_ICENOVA = Ice Nova Power Cost | ||
+ | | ABILITY_COST_DELTA_ICESPEAR = Ice Spear Power Cost | ||
+ | | ABILITY_COST_DELTA_ICEVEINS = Ice Veins Power Cost | ||
+ | | ABILITY_COST_DELTA_KINGOFTHEFOREST = King of the Forest Power Cost | ||
+ | | ABILITY_COST_DELTA_KNOCKBACK_BOLT = Knockback Bolt Power Cost | ||
+ | | ABILITY_COST_DELTA_LETHALFORCE = Lethal Force Power Cost | ||
+ | | ABILITY_COST_DELTA_LIFESTEAL = Life Steal Power Cost | ||
+ | | ABILITY_COST_DELTA_LONGEAR = Long Ear Power Cost | ||
+ | | ABILITY_COST_DELTA_MAJORHEAL = Major Heal Power Cost | ||
+ | | ABILITY_COST_DELTA_MAMBASTRIKE = Mamba Strike Power Cost | ||
+ | | ABILITY_COST_DELTA_MANGLINGSHOT = Mangling Shot Power Cost | ||
+ | | ABILITY_COST_DELTA_MINORHEAL = Minor Heal Power Cost | ||
+ | | ABILITY_COST_DELTA_MULTISHOT = Multishot Power Cost | ||
+ | | ABILITY_COST_DELTA_NICEATTACK = Nice Attack Power Cost | ||
+ | | ABILITY_COST_DELTA_PAINBUBBLE = Pain Bubble Power Cost | ||
+ | | ABILITY_COST_DELTA_PARRY = Parry Power Cost | ||
+ | | ABILITY_COST_DELTA_PHOENIXSTRIKE = Phoenix Strike Power Cost | ||
+ | | ABILITY_COST_DELTA_PSIWAVE = All Psi Waves Power Cost | ||
+ | | ABILITY_COST_DELTA_REBUILDUNDEAD = Rebuild Undead Power Cost | ||
+ | | ABILITY_COST_DELTA_REGROWTH = Regrowth Power Cost | ||
+ | | ABILITY_COST_DELTA_REINFORCE = Reinforce Power Cost | ||
+ | | ABILITY_COST_DELTA_REMEDY = Remedy Power Cost | ||
+ | | ABILITY_COST_DELTA_RIPOSTE = Riposte Power Cost | ||
+ | | ABILITY_COST_DELTA_SCINTILLATINGFLAME = Scintillating Flame Power Cost | ||
+ | | ABILITY_COST_DELTA_SCINTILLATINGFROST = Scintillating Frost Power Cost | ||
+ | | ABILITY_COST_DELTA_SEERED = See Red Power Cost | ||
+ | | ABILITY_COST_DELTA_SHARDBLAST = Shardblast Power Cost | ||
+ | | ABILITY_COST_DELTA_SHOOT_CROSSBOW = Shoot Crossbow Power Cost | ||
+ | | ABILITY_COST_DELTA_SIGNATUREDEBUFF = Signature Debuff Power Cost | ||
+ | | ABILITY_COST_DELTA_SIGNATURESUPPORT = Signature Support Power Cost | ||
+ | | ABILITY_COST_DELTA_SOULBITE = Soul Bite Power Cost | ||
+ | | ABILITY_COST_DELTA_SPIRITPOUNCE = Spirit Pounce Power Cost | ||
+ | | ABILITY_COST_DELTA_TEMPESTFLIGHT = Tempest Flight Power Cost (to activate/deactivate) | ||
+ | | ABILITY_COST_DELTA_THUNDEROUSNOTE = Thunderous Note Power Cost | ||
+ | | ABILITY_COST_DELTA_TOUGHHOOF = Tough Hoof Power Cost | ||
+ | | ABILITY_COST_DELTA_TOXINBALL = Toxinball Power Cost | ||
+ | | ABILITY_COST_DELTA_WINDWARD = Wind Ward Power Cost | ||
+ | | ABILITY_COST_DELTA_YOUWEREADOPTED = You Were Adopted Power Cost | ||
+ | | ABILITY_COST_MOD_BARDSONG = Bard Song Power Cost % | ||
+ | | ABILITY_COST_MOD_CLOUDSIGHT = Cloud Sight Power Cost % | ||
+ | | ABILITY_COST_MOD_FIREBREATH = Fire Breath Power Cost % | ||
+ | | ABILITY_COST_MOD_MANYCUTS = Many Cuts Power Cost % | ||
+ | | ABILITY_COST_MOD_POUNDTOSLAG = Pound To Slag Power Cost % | ||
+ | | ABILITY_COST_MOD_TRIAGE = Triage Power Cost % | ||
+ | | ABILITY_DELAYLOOP_DELTA_EXHILARATE = Exhilarate Channeling Time | ||
+ | | ABILITY_DELAYLOOP_DELTA_INVIGORATE = Invigorate Channeling Time | ||
+ | | ABILITY_DELAYLOOP_DELTA_PREMEDITATEDDOOM = Premeditated Doom Channeling Time | ||
+ | | ABILITY_DELAYLOOP_DELTA_TRIAGE = Triage Channeling Time | ||
+ | | ABILITY_RAGE_DELTA_ACIDARROW = Acid Arrow Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_BLASTOFDESPAIR = Blast of Despair Rage | ||
+ | | ABILITY_RAGE_DELTA_BLIZZARD = Blizzard Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_BODYSLAM = Bodyslam Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_BUNFUSTRIKE = Bun-Fu Strike Rage Delta | ||
+ | | ABILITY_RAGE_DELTA_COSMICSTRIKE = Cosmic Strike Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_DEERKICK = Deer Kick Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_DELERIUM = Delerium Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_DISRUPTINGBASH = Disrupting Bash Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_ELECTRIFY = Electrify Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_FASTTALK = Fast Talk Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_FENDINGBLADE = Fending Blade Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_HACKINGBLADE = Hacking Blade Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_HEADCRACKER = Headcracker Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_HIPTHROW = Hip Throw Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_INFURIATINGBASH = Infuriating Bash Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_INFURIATINGFIST = Infuriating Fist Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_PARRY = Parry Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_PIN = Pin Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_PRECISIONPIERCE = Precision Pierce Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_REDIRECT = Redirect Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_RIPOSTE = Riposte Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_SHRILLCOMMAND = Shrill Command Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_SMELLFEAR = Smell Fear Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_SOOTHE = Soothe Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_STRATEGICCHOMP = Strategic Chomp Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_STRIKEANERVE = Strike a Nerve Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_SUPPRESS = Suppress Rage Boost | ||
+ | | ABILITY_RAGE_DELTA_SYSTEMSHOCK = System Shock Rage Boost | ||
+ | | ABILITY_RAGE_MOD_ACIDARROW = Acid Arrow Rage % | ||
+ | | ABILITY_RAGE_MOD_ASTRALSTRIKE = Astral Strike Rage Generation % | ||
+ | | ABILITY_RAGE_MOD_CASTIGATE = Castigate Rage Generation % | ||
+ | | ABILITY_RAGE_MOD_COSMICSTRIKE = Cosmic Strike Rage % | ||
+ | | ABILITY_RAGE_MOD_ELECTRIFY = Electrify Rage % | ||
+ | | ABILITY_RAGE_MOD_FAIRYFIRE = Fairy Fire Rage Generation % | ||
+ | | ABILITY_RAGE_MOD_HACKINGBLADE = Hacking Blade Rage Boost % | ||
+ | | ABILITY_RAGE_MOD_HEADCRACKER = Headcracker Rage % | ||
+ | | ABILITY_RAGE_MOD_INFURIATINGBASH = Infuriating Bash Rage % | ||
+ | | ABILITY_RAGE_MOD_INFURIATINGFIST = Infuriating Fist Rage Boost % | ||
+ | | ABILITY_RAGE_MOD_PIN = Pin Rage % | ||
+ | | ABILITY_RAGE_MOD_PIXIEFLARE = Pixie Flare Rage Generation % | ||
+ | | ABILITY_RAGE_MOD_REDIRECT = Redirect Rage % | ||
+ | | ABILITY_RAGE_MOD_STRIKEANERVE = Strike a Nerve Rage % | ||
+ | | ABILITY_RAGE_MOD_SUPERFIREBALL = Super Fireball Rage % | ||
+ | | ABILITY_RAGE_MOD_SYSTEMSHOCK = System Shock Rage % | ||
+ | | ABILITY_RANGE_DELTA_BARDBLAST = Bard Blast-Ability Range | ||
+ | | ABILITY_RANGE_DELTA_DEATHSCREAM = Deathscream Range | ||
+ | | ABILITY_RANGE_DELTA_FAIRYFIRE = Fairy Fire Range | ||
+ | | ABILITY_RANGE_DELTA_LIGHTNINGBOLT = Lightning Bolt Range | ||
+ | | ABILITY_RANGE_DELTA_PIXIEFLARE = Pixie Flare Range | ||
+ | | ABILITY_RANGE_DELTA_PSYCHOANALYZE = Psychoanalyze Range | ||
+ | | ABILITY_RANGE_DELTA_SHOCKINGGRASP = Shocking Grasp Range | ||
+ | | ABILITY_RANGE_DELTA_SOOTHE = Soothe Range | ||
+ | | ABILITY_RANGE_DELTA_SPIRITBOLT = Spirit Bolt Range | ||
+ | | ABILITY_RANGE_DELTA_THUNDEROUSNOTE = Thunderous Note Range | ||
+ | | ABILITY_RANGE_DELTA_WARNINGJOLT = Warning Jolt Range | ||
+ | | ABILITY_RESETTIME_BASICATTACK_DELTA = Basic Attack Reuse Timer | ||
+ | | ABILITY_RESETTIME_BLASTOFFURY_DELTA = Blast of Fury Reuse Timer | ||
+ | | ABILITY_RESETTIME_BODYSLAM_DELTA = Bodyslam Reuse Timer | ||
+ | | ABILITY_RESETTIME_COSMICSTRIKE_DELTA = Cosmic Strike Reuse Timer | ||
+ | | ABILITY_RESETTIME_DECAPITATE_DELTA = Decapitate Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA = Ability Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_AGONIZE = Agonize Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_ANTHEMOFAVOIDANCE = Anthem of Avoidance Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_ASTRALSTRIKE = Astral Strike Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_BARRAGE = Barrage Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_BOWBASH = Bow Bash Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_BUNFUBLAST = Bun-Fu Blast Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_BUNFUSTRIKE = Bun-Fu Strike Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_CALEFACTION = Calefaction Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_CALMSKIES = Calm Skies Reuse Time | ||
+ | | ABILITY_RESETTIME_DELTA_CARROTPOWER = Carrot Power Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_CAUSETERROR = Cause Terror Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_CHILL = Chill Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_CLOUDTRICK = Cloud Trick Reuse Time | ||
+ | | ABILITY_RESETTIME_DELTA_COMBATREFRESH = Combat Refresh Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_CONDITIONINGSHOCK = Conditioning Shock Reuse Time | ||
+ | | ABILITY_RESETTIME_DELTA_CONFUSINGDOUBLE = Confusing Double Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_COWBASH = Cow Bash Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_CRUSHINGBALL = Room-Temperature Ball Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_DEADLYEMISSION = Deadly Emission Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_DEATHGAZE = Deathgaze Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_DEERKICK = Deer Kick Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_DEFENSIVEBURST = Defensive Burst Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_DEFENSIVECHILL = Defensive Chill Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_DOEEYES = Doe Eyes Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_DOUBLECLAW = Double Claw Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_FAECONDUIT = Fae Conduit Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_FASTTALK = Fast Talk Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_FIREBOLTS = Fire Bolts Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_FIREBREATH = Fire Breath Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_FLASHINGSTRIKE = Flashing Strike Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_FORESTCHALLENGE = Forest Challenge Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_FROSTBALL = Frostball Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_GALVANIZE = Galvanize Reuse Time | ||
+ | | ABILITY_RESETTIME_DELTA_GETITOFFME = Get It Off Me Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_GUT = Gut Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_HAREDASH = Hare Dash Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_HEADCRACKER = Headcracker Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_HEAVYSHOT = Heavy Shot Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_HURLLIGHTNING = Hurl Lightning Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_ICENOVA = Ice Nova Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_INFINITELEGS = Infinite Legs Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_KINGOFTHEFOREST = King of the Forest Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_KNIFE_THROWS = Thrown Knife Ability Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_LETHALFORCE = Lethal Force Reuse Time | ||
+ | | ABILITY_RESETTIME_DELTA_LIFESTEAL = Life Steal Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_LONGEAR = Long Ear Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_LOVETAP = Love Tap Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_LUNGE = Lunge Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_MAMBASTRIKE = Mamba Strike Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_MANGLINGSHOT = Mangling Shot Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_MOCK = Mock Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_MOMENTOFRESOLVE = Moment of Resolve Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_PAINBUBBLE = Pain Bubble Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_PHOENIXSTRIKE = Phoenix Strike Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_PIXIEFLARE = Pixie Flare Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_PLAYDEAD = Play Dead Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_POSITIVEATTITUDE = Positive Attitude Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_PRECISIONPIERCE = Precision Pierce Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_PULSEOFLIFE = Pulse of Life Reset Time | ||
+ | | ABILITY_RESETTIME_DELTA_RABBITSFOOT = Rabbit's Foot Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_REMEDY = Remedy Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_RESTORATIVEARROW = Restorative Arrow Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_RINGOFFIRE = Ring of Fire Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_SOOTHE = Soothe Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_STRATEGICTHRUST = Strategic Thrust Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_STUNTRAP = Stun Trap Reuse Time | ||
+ | | ABILITY_RESETTIME_DELTA_SUMMONTORNADO = Summon Tornado Reuse Time | ||
+ | | ABILITY_RESETTIME_DELTA_SUPERFIREBALL = Super Fireball Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_TERRIFYINGBITE = Terrifying Bite Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_THUNDERSTRIKE = Thunderstrike Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_TOUGHHOOF = Tough Hoof Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_VIRTUOSOSBALLAD = Virtuoso's Ballad Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_WAVEOFDARKNESS = Wave of Darkness Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_WEREWOLFBITE = Werewolf Bite Reuse Timer | ||
+ | | ABILITY_RESETTIME_DELTA_WINDWARD = Wind Ward Reuse Time | ||
+ | | ABILITY_RESETTIME_FIRSTAID_DELTA = First Aid Reuse Timer | ||
+ | | ABILITY_RESETTIME_MAJORHEAL_DELTA = Major Healing Reuse Timer | ||
+ | | ABILITY_RESETTIME_PEPTALK_DELTA = Pep Talk Reuse Timer | ||
+ | | ABILITY_RESETTIME_POUNDTOSLAG_DELTA = Pound To Slag Reuse Timer | ||
+ | | ABILITY_RESETTIME_RECONSTRUCT_DELTA = Reconstruct Reuse Timer | ||
+ | | ABILITY_RESETTIME_REGROWTH_DELTA = Regrowth Reuse Timer | ||
+ | | ABILITY_RESETTIME_WEBTRAP_DELTA = Web Trap Reuse Timer | ||
+ | | ABILITY_TAUNT_DELTA_ACIDARROW = Acid Arrow Taunt | ||
+ | | ABILITY_TAUNT_DELTA_ANTLERSLASH = Antler Slash Taunt | ||
+ | | ABILITY_TAUNT_DELTA_BLIZZARD = Blizzard Taunt | ||
+ | | ABILITY_TAUNT_DELTA_BOWBASH = Bow Bash Taunt + | ||
+ | | ABILITY_TAUNT_DELTA_CLOBBERINGHOOF = Clobbering Hoof Taunt | ||
+ | | ABILITY_TAUNT_DELTA_CONTROLLEDBURN = Controlled Burn Taunt | ||
+ | | ABILITY_TAUNT_DELTA_COWBASH = Cow Bash Taunt | ||
+ | | ABILITY_TAUNT_DELTA_COWFRONTKICK = Cow's Front Kick Taunt | ||
+ | | ABILITY_TAUNT_DELTA_DEADLYEMISSION = Deadly Emission Taunt | ||
+ | | ABILITY_TAUNT_DELTA_DEERKICK = Deer Kick Taunt | ||
+ | | ABILITY_TAUNT_DELTA_DELERIUM = Delerium Taunt | ||
+ | | ABILITY_TAUNT_DELTA_DISCHARGINGSTRIKE = Discharging Strike Taunt + | ||
+ | | ABILITY_TAUNT_DELTA_DISRUPTINGBASH = Disrupting Bash Taunt + | ||
+ | | ABILITY_TAUNT_DELTA_FASTTALK = Fast Talk Taunt | ||
+ | | ABILITY_TAUNT_DELTA_FIGHTMEYOUFOOLS = Fight Me You Fools Taunt + | ||
+ | | ABILITY_TAUNT_DELTA_FIREARROW = Fire Arrow Taunt | ||
+ | | ABILITY_TAUNT_DELTA_FORESTCHALLENGE = Forest Challenge Taunt | ||
+ | | ABILITY_TAUNT_DELTA_HEEDTHESTICK = Heed The Stick Taunt + | ||
+ | | ABILITY_TAUNT_DELTA_INFURIATINGBASH = Infuriating Bash Taunt + | ||
+ | | ABILITY_TAUNT_DELTA_INFURIATINGFIST = Infuriating Fist Taunt + | ||
+ | | ABILITY_TAUNT_DELTA_LOVETAP = Love Tap Aggro | ||
+ | | ABILITY_TAUNT_DELTA_MINDREAVE = Mindreave Taunt | ||
+ | | ABILITY_TAUNT_DELTA_MOCK = Mock Taunt + | ||
+ | | ABILITY_TAUNT_DELTA_PETATTACK = Animal Handling Pet's Taunt | ||
+ | | ABILITY_TAUNT_DELTA_PET_SPECIALATTACK = Pet's "Sic 'Em" Attack Taunt | ||
+ | | ABILITY_TAUNT_DELTA_PET_SPECIALTRICK = Pet's "Special Trick" Attack Taunt | ||
+ | | ABILITY_TAUNT_DELTA_PIGBITE = Pig Bite Taunt | ||
+ | | ABILITY_TAUNT_DELTA_PIGPUNT = Pig Punt Taunt | ||
+ | | ABILITY_TAUNT_DELTA_PUMMELINGHOOVES = Pummeling Hooves Taunt | ||
+ | | ABILITY_TAUNT_DELTA_RECKLESSSLAM = Reckless Slam Taunt + | ||
+ | | ABILITY_TAUNT_DELTA_REDIRECT = Redirect Taunt | ||
+ | | ABILITY_TAUNT_DELTA_REVERBERATINGSTRIKE = Reverberating Strike Taunt + | ||
+ | | ABILITY_TAUNT_DELTA_RIDICULE = Ridicule Taunt + | ||
+ | | ABILITY_TAUNT_DELTA_SHIELD = Shield Ability Taunt + | ||
+ | | ABILITY_TAUNT_DELTA_SKULK = Skulk Taunt | ||
+ | | ABILITY_TAUNT_DELTA_SMELLFEAR = Smell Fear Taunt | ||
+ | | ABILITY_TAUNT_DELTA_SPARKOFDEATH = Spark of Death Taunt | ||
+ | | ABILITY_TAUNT_DELTA_STAMPEDE = Stampede Taunt | ||
+ | | ABILITY_TAUNT_DELTA_STRATEGICCHOMP = Strategic Chomp Taunt | ||
+ | | ABILITY_TAUNT_DELTA_TOUGHHOOF = Tough Hoof Damage | ||
+ | | ABILITY_TAUNT_DELTA_TUNDRASPIKES = Tundra Spikes Taunt | ||
+ | | ABILITY_TAUNT_DELTA_WARNINGJOLT = Warning Jolt Taunt | ||
+ | | ABILITY_TAUNT_MOD_ACIDARROW = Acid Arrow Taunt % | ||
+ | | ABILITY_TEMP_TAUNT_DELTA_FEIGNINJURY = Feign Injury Temp-Taunt | ||
+ | | ABILITY_WORKSWHILESTUNNED_DELTA_UNARMEDSTRIKE = Unarmed Strikes work while stunned? | ||
+ | | ACCURACY_BOOST = Accuracy Boost % | ||
+ | | ACCURACY_BOOST_BURST = Burst Accuracy Boost % | ||
+ | | ACCURACY_BOOST_MELEE = Melee Accuracy Boost % | ||
+ | | ACCURACY_BOOST_PROJECTILE = Projectile Accuracy Boost % | ||
+ | | ACCURACY_BOOST_RANGED = Ranged Accuracy Boost % | ||
+ | | ACCURACY_DELTA_BASICATTACK = Basic Attack Accuracy Boost | ||
+ | | ACCURACY_DELTA_COREATTACK = Core Attack Accuracy Boost | ||
+ | | ACCURACY_DELTA_EPICATTACK = Epic Attack Accuracy Boost | ||
+ | | ACCURACY_DELTA_NICEATTACK = Nice Attack Accuracy Boost | ||
+ | | ACCURACY_DELTA_SHOCKINGGRASP = ShockIng Grasp Accuracy | ||
+ | | ACCURACY_DELTA_SIGNATUREDEBUFF = Signature Debuff Accuracy Boost | ||
+ | | ACTIVE_TITLE = Current Title | ||
+ | | ALCOHOL_LIVER_RECOVERY_MOD = Alcohol Liver Recovery Rate % | ||
+ | | ALLOW_SADDLEBAG_TELEPORT = Mystic Saddlebag? | ||
+ | | ANGLING_DELTA_CAPTURETIME = Angling Capture Time (secs) | ||
+ | | ANGLING_DELTA_WAITTIME = Angling Hook-Fish Time (secs) | ||
+ | | ANIMALHANDLING_COST_MOD = Animal Handling Ability Power Cost % | ||
+ | | ARCHERY_COST_MOD = Archery Ability Power Cost % | ||
+ | | ARMORPATCHING_COST_MOD = Armor Patching Ability Power Cost % | ||
+ | | ARMOR_MITIGATION_BYPASS_DELTA = Armor Mitigation | ||
+ | | ARMOR_MITIGATION_MOD = Mitigation When Armor Is Full % | ||
+ | | ATTACK_COST_DELTA = Attack Power Cost | ||
+ | | AUTOHEAL_ARMOR_MOD = Auto-Heal Armor (Per Sec) % | ||
+ | | AUTOHEAL_HEALTH_MOD = Auto-Heal Health (Per Sec) % | ||
+ | | AVOID_DEATH_CHANCE = Chance to Miraculously Avoid Death % | ||
+ | | AVOID_DEATH_RESETTIME = Seconds Before Death-Avoidance Resets | ||
+ | | BALL_KICK_BOOST = Ball-Kick Boost | ||
+ | | BALL_KICK_ENGLISH = Ball-Kick English | ||
+ | | BALL_KICK_FALLOFF_MOD = Ball-Kick Falloff Mod | ||
+ | | BARD_COST_MOD = Bard Ability Power Cost % | ||
+ | | BASICATTACK_COST_DELTA = Basic-Attack Power Cost | ||
+ | | BATTLECHEMISTRY_COST_MOD = Battle Chemistry Ability Power Cost % | ||
+ | | BODYHEAT_DROP_MOD_IN_COMBAT = Body Heat Drop Chance Mod When In Combat | ||
+ | | BOND_XP_EARNED_MOD = Bond XP Boost % | ||
+ | | BONUS_STABLE_SLOTS = Bonus Stable Slots | ||
+ | | BOOSTLATE_SKILL_HAMMER = Do Nothing | ||
+ | | BOOSTLATE_SKILL_KNIFE = Do Nothing | ||
+ | | BOOSTLATE_SKILL_SWORD = Do Nothing | ||
+ | | BOOST_ABILITYBUFF_INFECTIOUSINSTINCTS = Infectious Instincts Bonus Damage to Next Attack | ||
+ | | BOOST_ABILITYDOT2_DRINKBLOOD = Drink Blood Damage over Time | ||
+ | | BOOST_ABILITYDOT2_FIREARROW = Fire Arrow Delayed Damage | ||
+ | | BOOST_ABILITYDOT2_HEARTTHORN = Heart Thorn Damage Over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT2_SANGUINEFANGS = Sanguine Fangs Delayed Damage | ||
+ | | BOOST_ABILITYDOT2_SPITACID = Spit Acid Health Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT3_HEARTTHORN = Heart Thorn Acid Damage Over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_AGGRESSIONDETERRENT = Aggression Deterrent Damage over Time (per tick) | ||
+ | | BOOST_ABILITYDOT_AGONIZE = Agonize Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_AIMEDSHOT = Aimed Shot Damage Over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_ASTRALSTRIKE = Astral Strike Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_BACKSTAB = Backstab Damage-over-Time Per Tick | ||
+ | | BOOST_ABILITYDOT_BARRAGE = Barrage/Headbutt Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_BLURCUT = Blur Cut Damage-over-Time Per Tick | ||
+ | | BOOST_ABILITYDOT_BOMB = All Bomb Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_CALEFACTION = Calefaction Delayed Damage | ||
+ | | BOOST_ABILITYDOT_CLAWBARRAGE = Claw Barrage Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_CLOBBERINGHOOF = Clobbering Hoof Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_CLOUDSIGHT = Cloud Sight Damage Over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_CONTROLLEDBURN = Controlled Burn Damage over Time (per tick) | ||
+ | | BOOST_ABILITYDOT_COWBASH = Cow Bash Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_CUTENESSOVERLOAD = Cuteness Overload Damage Per Second | ||
+ | | BOOST_ABILITYDOT_DEADLYEMISSION = Deadly Emission Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_DEATHSCREAM = Deathscream Trauma Damage (per tick) | ||
+ | | BOOST_ABILITYDOT_DEATHSHOLD = Death's Hold Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_DEBILITATINGBLOW = Debilitating Blow Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_DEERKICK_EGGS = Deer Kick Insect Eggs Damage (Per sec) | ||
+ | | BOOST_ABILITYDOT_DELUGE = Deluge Indirect Damage (per second) | ||
+ | | BOOST_ABILITYDOT_DIMENSIONALSNARE = Dimensional Snare Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_DOUBLEHIT = Double Hit Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_DRINKBLOOD = Drink Blood Health-Steal | ||
+ | | BOOST_ABILITYDOT_FAIRYFIRE = Fairy Fire Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_FIERY_BOLT = Fiery Bolt Damage Over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_FINISHINGBLOW = Finishing Blow Delayed Damage | ||
+ | | BOOST_ABILITYDOT_FIREARROW = Fire Arrow Damage Over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_FIREBREATH = Fire Breath Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_FIRESHIELD = Fire Shield Damage Over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_FLAMESTRIKE = Flamestrike Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_FLASHINGSTRIKE = Flashing Strike Undead Damage | ||
+ | | BOOST_ABILITYDOT_GIANTBAT_SONICNATURE = Giant Bat Sonic Nature Damage (per tick) | ||
+ | | BOOST_ABILITYDOT_GRAPPLINGWEB = Grappling Web Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_GUT = Gut Damage-over-Time Per Tick | ||
+ | | BOOST_ABILITYDOT_HACKINGBLADE = Hacking Blade Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_HAILSTORM = Hailstorm Damage over Time (per tick) | ||
+ | | BOOST_ABILITYDOT_HEARTTHORN = Heart Thorn Damage Over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_HOOKSHOT = Hook Shot Damage Over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_INFURIATINGFIST = Infuriating Fist Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_INJECTVENOM = Inject Venom Poison Damage (Per Tick) | ||
+ | | BOOST_ABILITYDOT_LATENTCHARGE = Latent Charge Delayed Damage | ||
+ | | BOOST_ABILITYDOT_LETHALFORCE = Lethal Force Damage over Time (per tick) | ||
+ | | BOOST_ABILITYDOT_LIFESTEAL = Life Steal Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_MANGLINGSHOT = Mangling Shot Damage Over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_MANYCUTS = Many Cuts Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_MOLTENVEINS = Molten Veins Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_PIGREND = Pig Rend Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_POISONARROW = Poison Arrow Damage Over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_PRIVACYFIELD = Privacy Field Reaction Damage over Time (per tick) | ||
+ | | BOOST_ABILITYDOT_PROVOKEUNDEAD = Provoke Undead Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_REDIRECT = Redirect Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_RIBSHATTER = Rib Shatter Damage Over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_RIGHTEOUSFLAME = Righteous Flame Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_ROTSKIN = Rotskin Damage Over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_SANGUINEFANGS = Sanguine Fangs Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_SCREECH = Screech Trauma Damage (per tick) | ||
+ | | BOOST_ABILITYDOT_SLASHINGSTRIKE = Slashing Strike Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_SLICE = Slice Damage-over-Time Per Tick | ||
+ | | BOOST_ABILITYDOT_SONICBURST = Sonic Burst Trauma Damage (per tick) | ||
+ | | BOOST_ABILITYDOT_SPARKOFDEATH = Spark of Death Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_SPIRITBOLT = Spirit Bolt Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_SPITACID = Spit Acid Armor Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_SQUEAL = Squeal Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_STUNNINGBASH = Stunning Bash Damage Over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_SURGECUT = Surge Cut Damage-over-Time Per Tick | ||
+ | | BOOST_ABILITYDOT_SYSTEMSHOCK = System Shock Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_TERRIFYINGBITE = Terrifying Bite Poison Damage (Per Tick) | ||
+ | | BOOST_ABILITYDOT_THUMP = Thump Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_TOUGHHOOF = Tough Hoof Reactive Damage | ||
+ | | BOOST_ABILITYDOT_TOXINBALL = Toxinball Damage Over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_TSUNAMI = Tsunami Damage over Time (per tick) | ||
+ | | BOOST_ABILITYDOT_VENOMSTRIKE = Venomstrike Damage-over-Time Per Tick | ||
+ | | BOOST_ABILITYDOT_VIRULENTBITE = Virulent Bite Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_WAVEOFDARKNESS = Wave of Darkness Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITYDOT_WEREWOLFBLEED = Werewolf Ability Damage over Time (Per Tick) | ||
+ | | BOOST_ABILITY_ACIDARROW = Acid Arrow Damage | ||
+ | | BOOST_ABILITY_ACIDBOMB = Acid Bomb Damage | ||
+ | | BOOST_ABILITY_ACID_BOLT = Acid Bolt Damage | ||
+ | | BOOST_ABILITY_ADMONISH = Admonish Damage | ||
+ | | BOOST_ABILITY_AGGRESSIONDETERRENT = Aggression Deterrent Damage | ||
+ | | BOOST_ABILITY_AGONIZE = Agonize Damage | ||
+ | | BOOST_ABILITY_AIMEDSHOT = Aimed Shot Damage | ||
+ | | BOOST_ABILITY_ANTLERSLASH = Antler Slash Damage | ||
+ | | BOOST_ABILITY_APPREHEND = Apprehend Damage | ||
+ | | BOOST_ABILITY_ASTRALSTRIKE = Astral Strike Damage | ||
+ | | BOOST_ABILITY_BACKSTAB = Backstab Damage | ||
+ | | BOOST_ABILITY_BARRAGE = Barrage Damage | ||
+ | | BOOST_ABILITY_BASICATTACK = Basic Attack Damage | ||
+ | | BOOST_ABILITY_BASICSHOT = Basic Shot Damage | ||
+ | | BOOST_ABILITY_BITE = Animal Bite-Attack Damage | ||
+ | | BOOST_ABILITY_BLASTOFDEFIANCE = Blast of Defiance Damage | ||
+ | | BOOST_ABILITY_BLASTOFDESPAIR = Blast of Despair Damage | ||
+ | | BOOST_ABILITY_BLASTOFFURY = Blast of Fury Damage | ||
+ | | BOOST_ABILITY_BLITZSHOT = Blitz Shot Damage | ||
+ | | BOOST_ABILITY_BLIZZARD = Blizzard Damage | ||
+ | | BOOST_ABILITY_BLURCUT = Blur Cut Damage | ||
+ | | BOOST_ABILITY_BODYSLAM = Bodyslam Damage | ||
+ | | BOOST_ABILITY_BOMB = All Bomb Damage | ||
+ | | BOOST_ABILITY_BOWBASH = Bow Bash Damage | ||
+ | | BOOST_ABILITY_BRUISINGBLOW = Bruising Blow Damage | ||
+ | | BOOST_ABILITY_BUNFUBLAST = Bun-Fu Blast Damage | ||
+ | | BOOST_ABILITY_BUNFUKICK = Bun-Fu Kick Damage | ||
+ | | BOOST_ABILITY_BUNFUKICK_DELAYED = Bun-Fu Kick Delayed Trauma Damage | ||
+ | | BOOST_ABILITY_BUNFUSTRIKE = Bun-Fu Strike Damage | ||
+ | | BOOST_ABILITY_BURST = Burst Attack Damage | ||
+ | | BOOST_ABILITY_BUTILOVEYOU = But I Love You Damage | ||
+ | | BOOST_ABILITY_CALEFACTION = Calefaction Damage | ||
+ | | BOOST_ABILITY_CASTIGATE = Castigate Damage | ||
+ | | BOOST_ABILITY_CAUSETERROR = Cause Terror Damage | ||
+ | | BOOST_ABILITY_CHILL = Chill Damage | ||
+ | | BOOST_ABILITY_CLAWBARRAGE = Claw Barrage Damage | ||
+ | | BOOST_ABILITY_CLOBBERINGHOOF = Clobbering Hoof Damage | ||
+ | | BOOST_ABILITY_CLOUDSIGHT = Cloud Sight Damage | ||
+ | | BOOST_ABILITY_COBRASTRIKE = Cobra Strike Damage | ||
+ | | BOOST_ABILITY_CONDITIONINGSHOCK = Conditioning Shock Damage | ||
+ | | BOOST_ABILITY_CONTROLLEDBURN = Controlled Burn Damage | ||
+ | | BOOST_ABILITY_COREATTACK = Core Attack Damage | ||
+ | | BOOST_ABILITY_COREPOISONATTACK = Core Attack Damage (Poison Only) | ||
+ | | BOOST_ABILITY_CORRUPTHATE = Corrupt Hate Damage | ||
+ | | BOOST_ABILITY_COSMICSTRIKE = Cosmic Strike Damage | ||
+ | | BOOST_ABILITY_COWBASH = Cow Bash Damage | ||
+ | | BOOST_ABILITY_COWFRONTKICK = Cow's Front Kick Damage | ||
+ | | BOOST_ABILITY_CRUSHINGBALL = Room-Temperature Ball Damage | ||
+ | | BOOST_ABILITY_CUTENESSOVERLOAD = Cuteness Overload Damage | ||
+ | | BOOST_ABILITY_DAMPEN = Dampen Damage | ||
+ | | BOOST_ABILITY_DEADLYEMISSION = Deadly Emission Damage | ||
+ | | BOOST_ABILITY_DEATHGAZE = Deathgaze Damage | ||
+ | | BOOST_ABILITY_DEATHSHOLD = Death's Hold Damage | ||
+ | | BOOST_ABILITY_DEBILITATINGBLOW = Debilitating Blow Damage | ||
+ | | BOOST_ABILITY_DECAPITATE = Decapitate Damage | ||
+ | | BOOST_ABILITY_DEERBASH = Deer Bash Damage | ||
+ | | BOOST_ABILITY_DEERKICK = Deer Kick Damage | ||
+ | | BOOST_ABILITY_DEFENSIVEBURST = Defensive Burst Damage | ||
+ | | BOOST_ABILITY_DEFENSIVECHILL = Defensive Chill Damage | ||
+ | | BOOST_ABILITY_DEFLECTIVESPIN = Deflective Spin Damage | ||
+ | | BOOST_ABILITY_DELERIUM = Delerium Damage | ||
+ | | BOOST_ABILITY_DELUGE = Deluge Direct Damage | ||
+ | | BOOST_ABILITY_DIMENSIONALSNARE = Dimensional Snare Damage | ||
+ | | BOOST_ABILITY_DISCHARGINGSTRIKE = Discharging Strike Damage | ||
+ | | BOOST_ABILITY_DISHARMONY = Disharmony Damage | ||
+ | | BOOST_ABILITY_DISRUPTINGBASH = Disrupting Bash Damage | ||
+ | | BOOST_ABILITY_DOUBLECLAW = Double Claw Damage | ||
+ | | BOOST_ABILITY_DOUBLEHIT = Double Hit Damage | ||
+ | | BOOST_ABILITY_DRINKBLOOD = Drink Blood Damage | ||
+ | | BOOST_ABILITY_ELECTRIFY = Electrify Damage | ||
+ | | BOOST_ABILITY_ENTRANCINGLULLABY = Entrancing Lullaby Damage | ||
+ | | BOOST_ABILITY_EPICATTACK = Epic Attack Damage | ||
+ | | BOOST_ABILITY_FAIRYFIRE = Fairy Fire Damage | ||
+ | | BOOST_ABILITY_FANOFBLADES = Fan of Blades Damage | ||
+ | | BOOST_ABILITY_FENDINGBLADE = Fending Blade Damage | ||
+ | | BOOST_ABILITY_FIERY_BOLT = Fiery Bolt Damage | ||
+ | | BOOST_ABILITY_FIGHTMEYOUFOOLS = Fight Me You Fools Damage | ||
+ | | BOOST_ABILITY_FINISHINGBLOW = Finishing Blow Damage | ||
+ | | BOOST_ABILITY_FINISHIT = Finish It Damage | ||
+ | | BOOST_ABILITY_FIREARROW = Fire Arrow Damage | ||
+ | | BOOST_ABILITY_FIREBALL = Fireball Damage | ||
+ | | BOOST_ABILITY_FIREBOLTS = Fire Bolts Damage | ||
+ | | BOOST_ABILITY_FIREBREATH = Fire Breath Damage | ||
+ | | BOOST_ABILITY_FISHGUT = Fish Gut Damage | ||
+ | | BOOST_ABILITY_FLAMESTRIKE = Flamestrike Damage | ||
+ | | BOOST_ABILITY_FLASHINGSTRIKE = Flashing Strike Damage | ||
+ | | BOOST_ABILITY_FORESTCHALLENGE = Forest Challenge Damage | ||
+ | | BOOST_ABILITY_FREEZESOLID = Freeze Solid Damage | ||
+ | | BOOST_ABILITY_FREEZINGMIST = Freezing Mist Damage | ||
+ | | BOOST_ABILITY_FRONTKICK = Front Kick Damage | ||
+ | | BOOST_ABILITY_FROSTBALL = Frostball Damage | ||
+ | | BOOST_ABILITY_FROSTBITE = Frostbite Damage | ||
+ | | BOOST_ABILITY_GRAPPLINGWEB = Grappling Web Damage | ||
+ | | BOOST_ABILITY_GRIPJAW = Gripjaw Damage | ||
+ | | BOOST_ABILITY_GUT = Gut Damage | ||
+ | | BOOST_ABILITY_HACKINGBLADE = Hacking Blade Direct Damage | ||
+ | | BOOST_ABILITY_HAILSTORM = Hailstorm Direct Damage | ||
+ | | BOOST_ABILITY_HAMSTRINGTHROW = Hamstring Throw Damage | ||
+ | | BOOST_ABILITY_HEADBUTT = Headbutt Damage | ||
+ | | BOOST_ABILITY_HEADCRACKER = Headcracker Damage | ||
+ | | BOOST_ABILITY_HEARTPIERCER = Heart Piercer Damage | ||
+ | | BOOST_ABILITY_HEARTTHORN = Heart Thorn Damage | ||
+ | | BOOST_ABILITY_HEAVYMULTISHOT = Heavy Multishot Damage | ||
+ | | BOOST_ABILITY_HEAVYSHOT = Heavy Shot Damage | ||
+ | | BOOST_ABILITY_HEEDTHESTICK = Heed The Stick Damage | ||
+ | | BOOST_ABILITY_HIPTHROW = Hip Throw Damage | ||
+ | | BOOST_ABILITY_HOOKSHOT = Hook Shot Damage | ||
+ | | BOOST_ABILITY_HURLLIGHTNING = Hurl Lightning Damage | ||
+ | | BOOST_ABILITY_ICELIGHTNING = Ice Lightning Damage | ||
+ | | BOOST_ABILITY_ICENOVA = Ice Nova Damage | ||
+ | | BOOST_ABILITY_ICESPEAR = Ice Spear Damage | ||
+ | | BOOST_ABILITY_INCUBATE = Incubate Damage | ||
+ | | BOOST_ABILITY_INFINITELEGS = Infinite Legs Damage | ||
+ | | BOOST_ABILITY_INFINITELEGS_TSYSDMG = Extra Infinite Legs Damage | ||
+ | | BOOST_ABILITY_INFURIATINGBASH = Infuriating Bash Damage | ||
+ | | BOOST_ABILITY_INFURIATINGFIST = Infuriating Fist Damage | ||
+ | | BOOST_ABILITY_INJECTVENOM = Inject Venom Damage | ||
+ | | BOOST_ABILITY_JAB = Jab Damage | ||
+ | | BOOST_ABILITY_KICK = Kick Damage | ||
+ | | BOOST_ABILITY_KINGOFTHEFOREST = King of The Forest Damage | ||
+ | | BOOST_ABILITY_KNEEKICK = Knee Kick Damage | ||
+ | | BOOST_ABILITY_KNOCKBACK_BOLT = Knockback Bolt Damage | ||
+ | | BOOST_ABILITY_LATENTCHARGE = Latent Charge Direct Damage | ||
+ | | BOOST_ABILITY_LEAPINGSMASH = Leaping Smash Damage | ||
+ | | BOOST_ABILITY_LETHALFORCE = Lethal Force Damage | ||
+ | | BOOST_ABILITY_LIFECRUSH = Life Crush Damage | ||
+ | | BOOST_ABILITY_LIFESTEAL = Life Steal Damage | ||
+ | | BOOST_ABILITY_LIGHTNINGBOLT = Lightning Bolt Damage | ||
+ | | BOOST_ABILITY_LONGSHOT = Long Shot Damage | ||
+ | | BOOST_ABILITY_LOVETAP_DELAYED = Love Tap Delayed Cold Damage | ||
+ | | BOOST_ABILITY_LUNGE = Lunge Damage | ||
+ | | BOOST_ABILITY_MAMBASTRIKE = Mamba Strike Damage | ||
+ | | BOOST_ABILITY_MANGLINGSHOT = Mangling Shot Damage | ||
+ | | BOOST_ABILITY_MANYCUTS = Many Cuts Damage | ||
+ | | BOOST_ABILITY_MARKINGCUT = Marking Cut Damage | ||
+ | | BOOST_ABILITY_MELEE = Melee Attack Damage | ||
+ | | BOOST_ABILITY_MINDREAVE = Mindreave Damage | ||
+ | | BOOST_ABILITY_MOCK = Mock Damage | ||
+ | | BOOST_ABILITY_MULTISHOT = Multishot Damage | ||
+ | | BOOST_ABILITY_MYCOTOXINBOMB = Mycotoxin Bomb Damage | ||
+ | | BOOST_ABILITY_NICEACIDATTACK = Nice Attack Damage (Acid Only) | ||
+ | | BOOST_ABILITY_NICEATTACK = Nice Attack Damage | ||
+ | | BOOST_ABILITY_NICEPOISONATTACK = Nice Attack Damage (Poison Only) | ||
+ | | BOOST_ABILITY_NIP = Nip Damage | ||
+ | | BOOST_ABILITY_NONRAGEATTACK = Non-Rage Attack Damage | ||
+ | | BOOST_ABILITY_OPENINGTHRUST = Opening Thrust Damage | ||
+ | | BOOST_ABILITY_PACKATTACK = Pack Attack Damage | ||
+ | | BOOST_ABILITY_PACKATTACK_BONUS = Pack-Attack Ability Damage | ||
+ | | BOOST_ABILITY_PAINBUBBLE = Pain Bubble Damage | ||
+ | | BOOST_ABILITY_PANICCHARGE = Panic Charge Damage | ||
+ | | BOOST_ABILITY_PARRY = Parry Damage | ||
+ | | BOOST_ABILITY_PARRY_RIPOSTE = Parry and Riposte Damage | ||
+ | | BOOST_ABILITY_PET_BASICATTACK = Animal-Handling Pet Basic Attack Damage | ||
+ | | BOOST_ABILITY_PET_SPECIALATTACK = Pet's "Sic 'Em" Attack Damage | ||
+ | | BOOST_ABILITY_PET_SPECIALTRICK = Pet's "Clever Trick" Attack Damage | ||
+ | | BOOST_ABILITY_PHOENIXSTRIKE = Phoenix Strike Damage | ||
+ | | BOOST_ABILITY_PIGBITE = Pig Bite Damage | ||
+ | | BOOST_ABILITY_PIGPUNT = Pig Punt Damage | ||
+ | | BOOST_ABILITY_PIGREND = Pig Rend Damage | ||
+ | | BOOST_ABILITY_PIN = Pin Damage | ||
+ | | BOOST_ABILITY_PIXIEFLARE = Pixie Flare Damage | ||
+ | | BOOST_ABILITY_POISONARROW = Poison Arrow Damage | ||
+ | | BOOST_ABILITY_POISONERSCUT = Poisoner's Cut Damage | ||
+ | | BOOST_ABILITY_POUNCINGRAKE = Pouncing Rake Damage | ||
+ | | BOOST_ABILITY_POUND = Pound Damage | ||
+ | | BOOST_ABILITY_POUNDTOSLAG = Pound To Slag Damage | ||
+ | | BOOST_ABILITY_PRECISIONPIERCE = Precision Pierce Damage | ||
+ | | BOOST_ABILITY_PROJECTILE = Projectile Attack Damage | ||
+ | | BOOST_ABILITY_PROVOKEUNDEAD = Provoke Undead Damage | ||
+ | | BOOST_ABILITY_PSYCHOANALYZE = Psychoanalyze Damage | ||
+ | | BOOST_ABILITY_PUMMELINGHOOVES = Pummeling Hooves Damage | ||
+ | | BOOST_ABILITY_PUNCH = Punch Damage | ||
+ | | BOOST_ABILITY_RABBITSCRATCH = Rabbit Scratch Damage | ||
+ | | BOOST_ABILITY_RAGEATTACK = Rage Attack Damage | ||
+ | | BOOST_ABILITY_RANGED = Ranged Attack Damage | ||
+ | | BOOST_ABILITY_RECKLESSSLAM = Reckless Slam Damage | ||
+ | | BOOST_ABILITY_REDIRECT = Redirect Damage | ||
+ | | BOOST_ABILITY_REFLECT_BRAMBLESKIN = Brambleskin Response Damage | ||
+ | | BOOST_ABILITY_REFLECT_FIRESHIELD = Fire Shield Damage Response | ||
+ | | BOOST_ABILITY_REFLECT_MOLTENVEINS = Molten Veins Response Damage | ||
+ | | BOOST_ABILITY_REFLECT_PHOENIXSTRIKE = Phoenix Strike Damage Reflection | ||
+ | | BOOST_ABILITY_REFLECT_PRIVACYFIELD = Privacy Field Reaction Damage | ||
+ | | BOOST_ABILITY_REVERBERATINGSTRIKE = Reverberating Strike Damage | ||
+ | | BOOST_ABILITY_RIBSHATTER = Rib Shatter Damage | ||
+ | | BOOST_ABILITY_RIDICULE = Ridicule Damage | ||
+ | | BOOST_ABILITY_RIGHTEOUSFLAME = Righteous Flame Direct Damage | ||
+ | | BOOST_ABILITY_RINGOFFIRE = Ring of Fire Damage | ||
+ | | BOOST_ABILITY_RIP = Rip Damage | ||
+ | | BOOST_ABILITY_RIPOSTE = Riposte Damage | ||
+ | | BOOST_ABILITY_ROTSKIN = Rotskin Armor Damage | ||
+ | | BOOST_ABILITY_SANGUINEFANGS = Sanguine Fangs Damage | ||
+ | | BOOST_ABILITY_SCINTILLATINGFLAME = Scintillating Flame Damage | ||
+ | | BOOST_ABILITY_SCINTILLATINGFROST = Scintillating Frost Damage | ||
+ | | BOOST_ABILITY_SCREECH = Screech Damage | ||
+ | | BOOST_ABILITY_SEERED = See Red Damage | ||
+ | | BOOST_ABILITY_SEISMICIMPACT = Seismic Impact Damage | ||
+ | | BOOST_ABILITY_SHARDBLAST = Shardblast Damage | ||
+ | | BOOST_ABILITY_SHIELDBASH = All Shield Bash Abilities Damage | ||
+ | | BOOST_ABILITY_SHILLELAGH = Shillelagh Damage | ||
+ | | BOOST_ABILITY_SHOCKINGGRASP = Shocking Grasp Damage | ||
+ | | BOOST_ABILITY_SHOOT_CROSSBOW = Shoot Crossbow Damage | ||
+ | | BOOST_ABILITY_SHRILLCOMMAND = Shrill Command Damage | ||
+ | | BOOST_ABILITY_SIGNATUREDEBUFF = Signature Debuff Damage | ||
+ | | BOOST_ABILITY_SLASHINGSTRIKE = Slashing Strike Damage | ||
+ | | BOOST_ABILITY_SLICE = Slice Damage | ||
+ | | BOOST_ABILITY_SMELLFEAR = Smell Fear Damage | ||
+ | | BOOST_ABILITY_SMOULDERINGGAZE = Deathscream Damage | ||
+ | | BOOST_ABILITY_SNAREARROW = Snare Arrow Damage | ||
+ | | BOOST_ABILITY_SONGOFDISCORD = Song of Discord Damage | ||
+ | | BOOST_ABILITY_SONICBURST = Sonic Burst Damage | ||
+ | | BOOST_ABILITY_SOOTHE = Soothe Damage | ||
+ | | BOOST_ABILITY_SOULBITE = Soul Bite Damage | ||
+ | | BOOST_ABILITY_SPADEASSAULT = Spade Assault Damage | ||
+ | | BOOST_ABILITY_SPARKOFDEATH = Spark of Death Damage | ||
+ | | BOOST_ABILITY_SPIDERBITE = Spider Bite Damage | ||
+ | | BOOST_ABILITY_SPIRITBOLT = Spirit Bolt Damage | ||
+ | | BOOST_ABILITY_SPIRITPOUNCE = Spirit Pounce Damage | ||
+ | | BOOST_ABILITY_SPITACID = Spit Acid Damage | ||
+ | | BOOST_ABILITY_SPOREBOMB = Spore Bomb Damage | ||
+ | | BOOST_ABILITY_SQUEAL = Squeal Damage | ||
+ | | BOOST_ABILITY_STAFFSMASH = Smash Damage | ||
+ | | BOOST_ABILITY_STAKETHEHEART = Stake The Heart Damage | ||
+ | | BOOST_ABILITY_STAMPEDE = Stampede Damage | ||
+ | | BOOST_ABILITY_STRATEGICCHOMP = Strategic Chomp Damage | ||
+ | | BOOST_ABILITY_STRATEGICTHRUST = Strategic Thrust Damage | ||
+ | | BOOST_ABILITY_STRIKEANERVE = Strike a Nerve Damage | ||
+ | | BOOST_ABILITY_STUNNINGBASH = Stunning Bash Damage | ||
+ | | BOOST_ABILITY_SUPERFIREBALL = Super Fireball Damage | ||
+ | | BOOST_ABILITY_SUPPRESS = Suppress Damage | ||
+ | | BOOST_ABILITY_SURGECUT = Surge Cut Damage | ||
+ | | BOOST_ABILITY_SURPRISETHROW = Surprise Throw Damage | ||
+ | | BOOST_ABILITY_SWORDSLASH = Sword Slash and Thrusting Blade Damage | ||
+ | | BOOST_ABILITY_SYSTEMSHOCK = System Shock Damage | ||
+ | | BOOST_ABILITY_TEAR = Tear Damage | ||
+ | | BOOST_ABILITY_TELLMEABOUTYOURMOTHER = Tell Me About Your Mother Damage | ||
+ | | BOOST_ABILITY_TERRIFYINGBITE = Terrifying Bite Damage | ||
+ | | BOOST_ABILITY_THRUSTINGBLADE = Thrusting Blade Damage | ||
+ | | BOOST_ABILITY_THUMP = Thump Damage | ||
+ | | BOOST_ABILITY_THUNDEROUSNOTE = Thunderous Note Damage | ||
+ | | BOOST_ABILITY_THUNDERSTRIKE = Thunderstrike Damage | ||
+ | | BOOST_ABILITY_TOUGHHOOF = Tough Hoof Damage | ||
+ | | BOOST_ABILITY_TOXINBALL = Toxinball Damage | ||
+ | | BOOST_ABILITY_TOXINBOMB = Toxin Bomb Damage | ||
+ | | BOOST_ABILITY_TSUNAMI = Tsunami Direct Damage | ||
+ | | BOOST_ABILITY_TUNDRASPIKES = Tundra Spikes Damage | ||
+ | | BOOST_ABILITY_VENOMSTRIKE = Venomstrike Damage | ||
+ | | BOOST_ABILITY_VIRULENTBITE = Virulent Bite Damage | ||
+ | | BOOST_ABILITY_WARNINGJOLT = Warning Jolt Damage | ||
+ | | BOOST_ABILITY_WAVEOFDARKNESS = Wave of Darkness Damage | ||
+ | | BOOST_ABILITY_WEREWOLFBITE = Werewolf Bite Damage | ||
+ | | BOOST_ABILITY_WEREWOLFCLAW = Werewolf Claw Damage | ||
+ | | BOOST_ABILITY_WINDSTRIKE = Windstrike Damage | ||
+ | | BOOST_ABILITY_WINGVORTEX = Wing Vortex Damage | ||
+ | | BOOST_ABILITY_YOUWEREADOPTED = You Were Adopted Damage | ||
+ | | BOOST_ACID = Acid Damage (Direct&Per-Tick) | ||
+ | | BOOST_ACID_DIRECT = Direct Acid Damage | ||
+ | | BOOST_ACID_INDIRECT = Indirect Acid Damage (Per Tick) | ||
+ | | BOOST_ADMONISH_POWER_SENDER = Admonish Max Power Recovered | ||
+ | | BOOST_ARMORREPAIR_RECEIVER = Armor Received from Patch Armor | ||
+ | | BOOST_ARMORREPAIR_SENDER = Patch Armor Healing | ||
+ | | BOOST_ARMORWAVE_SENDER = Psi Armor Wave Healing | ||
+ | | BOOST_AURAHEAL_RECEIVER = Healing from Sigils | ||
+ | | BOOST_AUTOHEAL_ARMOR_SENDER = Auto-Heal Armor (Per Sec) | ||
+ | | BOOST_AUTOHEAL_HEALTH_SENDER = Auto-Heal Health (Per Sec) | ||
+ | | BOOST_BACON_HEALTH_SENDER = Bacon Healing Amount | ||
+ | | BOOST_BATSTABILITY_ARMOR_SENDER = Bat Stability Armor Heal | ||
+ | | BOOST_BATTLECHEMISTRYGOLEMHEAL1_SENDER = Battle Chemistry Golem Healing | ||
+ | | BOOST_BATTLECHEMISTRYGOLEMHEAL2_SENDER = Battle Chemistry Golem Healing | ||
+ | | BOOST_BATTLECHEMISTRYGOLEMHEAL3_SENDER = Battle Chemistry Golem Healing | ||
+ | | BOOST_BATTLECHEMISTRYGOLEMHEAL4_SENDER = Battle Chemistry Golem Healing | ||
+ | | BOOST_BATTLECHEMISTRYGOLEMHEAL5_SENDER = Battle Chemistry Golem Healing | ||
+ | | BOOST_BATTLECHEMISTRYHEAL_SENDER = Battle Chemistry Healing | ||
+ | | BOOST_BLOCKINGSTANCE_ELITEMITIGATION = Blocking Stance Mitigation vs. Elites | ||
+ | | BOOST_BLOCKINGSTANCE_PHYSICALMITIGATION = Blocking Stance Physical Mitigation | ||
+ | | BOOST_BLOODOFTHEPACK_SENDER = Blood of the Pack Healing Boost | ||
+ | | BOOST_BLURSTEP_HEALTH_SENDER = Blur Step Healing (per Tick) | ||
+ | | BOOST_BUFF_MOOOFDETERMINATION_DAMAGE = Moo of Determination Damage Buff | ||
+ | | BOOST_BUFF_PROVOKEUNDEAD_DAMAGE = Provoke Undead Damage Boost | ||
+ | | BOOST_BUFF_PROVOKEUNDEAD_DAMAGEMOD = Provoke Undead Damage Boost % | ||
+ | | BOOST_BUFF_SUPERZOMBIE_DAMAGEMOD = Raise Zombie Existing-Zombie Damage Buff % | ||
+ | | BOOST_BUFF_SUPERZOMBIE_LONGDAMAGE = Raise Zombie Existing-Zombie Damage Buff | ||
+ | | BOOST_BUFF_SUPERZOMBIE_MAXHEALTH = Raise Zombie Existing-Zombie Max-Health Buff | ||
+ | | BOOST_BULWARKMODE_ABILITY_COST_DELTA = Ability Cost While Bulwark Mode Active | ||
+ | | BOOST_BULWARKMODE_ARMOR_REACT_SENDER = Bulwark Mode Armor Restoration (Per Attack) | ||
+ | | BOOST_BULWARKMODE_ARMOR_SENDER = Bulwark Mode Armor Restoration (Per Second) | ||
+ | | BOOST_BULWARKMODE_HEALTH_REACT_SENDER = Bulwark Mode Health Restoration (Per Attack) | ||
+ | | BOOST_BULWARKMODE_POWER_SENDER = Bulwark Mode Power Restoration (Per Second) | ||
+ | | BOOST_BULWARKMODE_TAUNT_MOD = Bulwark Mode Taunt Mod (Per Attack) | ||
+ | | BOOST_BUNFUBLAST_POWER_SENDER = Bun-Fu Blast Delayed Power Restoration | ||
+ | | BOOST_CARROTPOWER_SENDER = Carrot Power Healing | ||
+ | | BOOST_CHEWCUD_SENDER = Chew Cud Healing | ||
+ | | BOOST_CLOUDTRICK_HEALTH_SENDER = Cloud Trick Activation Healing | ||
+ | | BOOST_CLOUDTRICK_HOT_SENDER = Cloud Trick Activation Healing over Time (per Tick) | ||
+ | | BOOST_CLOUDTRICK_POWER_SENDER = Cloud Trick Activation Power Recovery | ||
+ | | BOOST_COLD = Cold Damage (Direct&Per-Tick) | ||
+ | | BOOST_COLDSPHERE_PET_DEBUFF = Cold Sphere Cold Debuff % | ||
+ | | BOOST_COLD_DIRECT = Direct Cold Damage | ||
+ | | BOOST_COLD_INDIRECT = Indirect Cold Damage (Per Tick) | ||
+ | | BOOST_CRUSHING = Crushing Damage | ||
+ | | BOOST_CRUSHING_DIRECT = Direct Crushing Damage | ||
+ | | BOOST_CRUSHING_INDIRECT = Indirect Crushing Damage (Per Tick) | ||
+ | | BOOST_DAMAGE_SHIELDWAX_ACID = Shield Acid Reflect | ||
+ | | BOOST_DARKNESS = Darkness Damage (Direct&Per-Tick) | ||
+ | | BOOST_DARKNESS_DIRECT = Direct Darkness Damage | ||
+ | | BOOST_DARKNESS_INDIRECT = Indirect Darkness Damage (Per Tick) | ||
+ | | BOOST_DEFLECTIVESPIN_HEALTH_SENDER = Deflective Spin Healing | ||
+ | | BOOST_DEFLECTIVESPIN_HOT_SENDER = Deflective Spin Healing (per tick) | ||
+ | | BOOST_DEMONIC = Demonic Damage (Direct&Per-Tick) | ||
+ | | BOOST_DEMONIC_DIRECT = Direct Demonic Damage | ||
+ | | BOOST_DEMONIC_INDIRECT = Indirect Demonic Damage (Per Tick) | ||
+ | | BOOST_DIGDEEP_SENDER = Dig Deep Power Restoration | ||
+ | | BOOST_DIVINE = Divine Damage (Direct&Per-Tick) | ||
+ | | BOOST_DIVINE_DIRECT = Direct Divine Damage | ||
+ | | BOOST_DIVINE_INDIRECT = Indirect Divine Damage (Per Tick) | ||
+ | | BOOST_DOEEYES_ELITEMITIGATION = Doe Eyes Mitigation vs. Elites | ||
+ | | BOOST_DOEEYES_PHYSICALMITIGATION = Doe Eyes Physical Mitigation | ||
+ | | BOOST_DRUIDAURAHEAL_ARMOR_SENDER = Healing Sanctuary Armor Heal | ||
+ | | BOOST_DRUIDAURAHEAL_POWER_SENDER = Healing Sanctuary Power Heal | ||
+ | | BOOST_DRUIDAURAHEAL_SENDER = Healing Sanctuary Boost | ||
+ | | BOOST_DRUIDHEAL_SENDER = Regrowth Healing | ||
+ | | BOOST_EFFECT_FIREDOT = Ongoing Burn Damage | ||
+ | | BOOST_ELECTRICITY = Electricity Damage (Direct&Per-Tick) | ||
+ | | BOOST_ELECTRICITY_DIRECT = Direct Electricity Damage | ||
+ | | BOOST_ELECTRICITY_INDIRECT = Indirect Electricity Damage (Per Tick) | ||
+ | | BOOST_ELEMENTALWARD_DARKNESSMITIGATION = Elemental Ward Long-Duration Darkness Mitigation | ||
+ | | BOOST_ELEMENTALWARD_ELEMENTALMITIGATION = Elemental Ward Long-Duration Physical Mitigation | ||
+ | | BOOST_ELEMENTALWARD_ELEMENTALMITIGATION_ELITE = Elemental Ward Long-Duration Physical Mitigation vs. Elites | ||
+ | | BOOST_ELEMENTALWARD_TRAUMAMITIGATION = Elemental Ward Long-Duration Trauma Mitigation | ||
+ | | BOOST_ENERGIZE_SENDER = Energize Healing | ||
+ | | BOOST_EXHILARATE_RECEIVER = Healing From Exhilarate | ||
+ | | BOOST_EXHILARATE_SENDER = Exhilarate Healing | ||
+ | | BOOST_FAEHOT_ARMOR_SENDER = Cell Matrix Repair Armor/Sec | ||
+ | | BOOST_FIGHTMEYOUFOOLS_HEALTH_SENDER = Fight Me You Fools Health Restoration (Per Tick) | ||
+ | | BOOST_FIRE = Fire Damage (Direct&Per-Tick) | ||
+ | | BOOST_FIREWALL_SENDER = Healing When Near Firewall (per sec) | ||
+ | | BOOST_FIRE_DIRECT = Direct Fire Damage | ||
+ | | BOOST_FIRE_INDIRECT = Indirect Fire Damage (Per Tick) | ||
+ | | BOOST_FIRSTAID_RECEIVER = Healing Received From First Aid | ||
+ | | BOOST_FIRSTAID_SENDER = Your First Aid Healing | ||
+ | | BOOST_FLESHTOFUEL_SENDER = Flesh To Fuel Power Restoration | ||
+ | | BOOST_FORESTCHALLENGE_SENDER = Forest Challenge Healing | ||
+ | | BOOST_FUNGUS = Fungus Damage (Direct&Per-Tick) | ||
+ | | BOOST_FUNGUS_DIRECT = Direct Fungus Damage | ||
+ | | BOOST_FUNGUS_INDIRECT = Indirect Fungus Damage (Per Tick) | ||
+ | | BOOST_GALVANIZE_HEALTH_SENDER = Galvanize Health Restoration | ||
+ | | BOOST_GALVANIZE_POWER2_SENDER = Galvanize Power Restoration (Delayed) | ||
+ | | BOOST_GALVANIZE_POWER_SENDER = Galvanize Power Restoration | ||
+ | | BOOST_GARDENING_GROWSPEED = Garden Plant Growth Speed | ||
+ | | BOOST_GIVEWARMTH_SENDER = Give Warmth Healing | ||
+ | | BOOST_GRUNTOFABEYANCE_HEALTH_SENDER = Grunt of Abeyance Healing | ||
+ | | BOOST_HEALFIREWALL_SENDER = Molten Veins Heals Fire Wall | ||
+ | | BOOST_HEALINGINJECTION_SENDER = Healing Injection Healing | ||
+ | | BOOST_HEALTHWAVE_SENDER = Psi Health Wave Healing | ||
+ | | BOOST_ICEARMOR_ELITEMITIGATION = Ice Armor Mitigation vs. Elites | ||
+ | | BOOST_ICEARMOR_PHYSICALMITIGATION = Ice Armor Mitigation | ||
+ | | BOOST_ICEVEINS_SENDER = Ice Veins Healing | ||
+ | | BOOST_INSPIRECONFIDENCE_SENDER = Inspire Confidence / Positive Attitude Healing | ||
+ | | BOOST_INVIGORATE_ARMOR_SENDER = Invigorate Armor Healing | ||
+ | | BOOST_INVIGORATE_POWER_SENDER = Invigorate Power Restoration | ||
+ | | BOOST_INVIGORATE_SENDER = Invigorate Healing | ||
+ | | BOOST_LOOKATMYHAMMER_ARMOR_SENDER = Look At My Hammer Armor Restoration | ||
+ | | BOOST_LOOKATMYHAMMER_POWER_SENDER = Look At My Hammer Power Restoration | ||
+ | | BOOST_LOOKATMYHAMMER_SENDER = Look At My Hammer Healing | ||
+ | | BOOST_MAJORHEAL_RECEIVER = Healing Received from Major Healing Abilities | ||
+ | | BOOST_MAJORHEAL_SENDER = Healing of your Major Healing Abilities | ||
+ | | BOOST_MENDFLESH_ARMOR_SENDER = Mend Flesh Armor Healing | ||
+ | | BOOST_MENDFLESH_SENDER = Mend Flesh Healing | ||
+ | | BOOST_MINORHEAL_RECEIVER = Healing Received From Minor Healing abilities | ||
+ | | BOOST_MINORHEAL_SENDER = Healing of your Minor Healing Abilities | ||
+ | | BOOST_MISCPLAYERHEAL_RECEIVER = Healing from Misc. Player Abilities | ||
+ | | BOOST_MOMENTOFRESOLVE_SENDER = Moment of Resolve Armor Restoration | ||
+ | | BOOST_NATURE = Nature Damage (Direct&Per-Tick) | ||
+ | | BOOST_NATURE_DIRECT = Direct Nature Damage | ||
+ | | BOOST_NATURE_INDIRECT = Indirect Nature Damage (Per Tick) | ||
+ | | BOOST_PARADOXTROT_SPRINTSPEED = Paradox Trot Sprint Speed Boost | ||
+ | | BOOST_PEPTALK_SENDER = Pep Talk Healing | ||
+ | | BOOST_PET_DOT = Animal-Handling Pet Damage-over-Time | ||
+ | | BOOST_PET_POWERGLYPH_DELAYEDPOWER = Power Glyph Delayed Power Restoration | ||
+ | | BOOST_PET_POWERGLYPH_HEALTH = Power Glyph Health Restoration | ||
+ | | BOOST_PET_POWERGLYPH_POWER = Power Glyph Power Restoration | ||
+ | | BOOST_PIERCING = Piercing Damage | ||
+ | | BOOST_PIERCING_DIRECT = Direct Piercing Damage | ||
+ | | BOOST_PIERCING_INDIRECT = Indirect Piercing Damage (Per Tick) | ||
+ | | BOOST_PIGHEAL_SENDER = Mudbath Healing | ||
+ | | BOOST_PIXIEFLARE_HEALTH_SENDER = Pixie Flare Healing | ||
+ | | BOOST_POISON = Poison Damage (Direct&Per-Tick) | ||
+ | | BOOST_POISON_DIRECT = Direct Poison Damage | ||
+ | | BOOST_POISON_INDIRECT = Indirect Poison Damage (Per Tick) | ||
+ | | BOOST_POWERWAVE_SENDER = Psi Power Wave Healing | ||
+ | | BOOST_PREMEDITATEDDOOM_ARMOR_SENDER = Premeditated Doom Delayed Armor Healing | ||
+ | | BOOST_PREMEDITATEDDOOM_HEALTH_SENDER = Premeditated Doom Delayed Healing | ||
+ | | BOOST_PRIESTSLOWHEALS_SENDER = Exhilarate, Triage, and Invigorate Healing | ||
+ | | BOOST_PRIVACYFIELD_REACT_POWER_SENDER = Privacy Field Power Recovery | ||
+ | | BOOST_PSYCHIC = Psychic Damage (Direct&Per-Tick) | ||
+ | | BOOST_PSYCHIC_DIRECT = Direct Psychic Damage | ||
+ | | BOOST_PSYCHIC_INDIRECT = Indirect Psychic Damage (Per Tick) | ||
+ | | BOOST_PULSEOFLIFE_HOT_SENDER = Pulse of Life Healing Over Time (Per Tick) | ||
+ | | BOOST_PULSEOFLIFE_SENDER = Pulse of Life Healing | ||
+ | | BOOST_PUMMELINGHOOVES_SENDER = Pummeling Hooves Healing (Per 2 secs) | ||
+ | | BOOST_RALLY_SENDER = Rally Healing | ||
+ | | BOOST_RECONSTRUCT_SENDER = Reconstruct Healing | ||
+ | | BOOST_REINFORCE_SENDER = Reinforce Armor Restoration | ||
+ | | BOOST_RELENTLESSHOPE_ARMOR_SENDER = Relentless Hope Armor Healing | ||
+ | | BOOST_RELENTLESSHOPE_POWER_SENDER = Relentless Hope Power Restoration | ||
+ | | BOOST_RELENTLESSHOPE_SENDER = Relentless Hope Healing | ||
+ | | BOOST_REMEDY_ARMOR_SENDER = Remedy Armor Healing | ||
+ | | BOOST_RESTORATIVEARROW_SENDER = Restorative Arrow Healing | ||
+ | | BOOST_REVERBERATINGSTRIKE_SENDER = Reverberating Strike Delayed Armor | ||
+ | | BOOST_REVITALIZE_SENDER = Revitalize Healing | ||
+ | | BOOST_RIBSHATTER_SENDER = Rib Shatter Healing | ||
+ | | BOOST_SEAFOOD = Seafood Damage (Direct&Per-Tick) | ||
+ | | BOOST_SEAFOOD_DIRECT = Direct Seafood Damage | ||
+ | | BOOST_SEAFOOD_INDIRECT = Indirect Seafood Damage (Per Tick) | ||
+ | | BOOST_SHIELDTEAM_SENDER = Shield Team Armor Restoration | ||
+ | | BOOST_SKILL_ARCHERY = Archery Damage | ||
+ | | BOOST_SKILL_BARD = Bard Damage | ||
+ | | BOOST_SKILL_BATTLECHEMISTRY = Battle Chemistry Damage | ||
+ | | BOOST_SKILL_COW = Cow Skill Damage | ||
+ | | BOOST_SKILL_CROSSBOW = Crossbow Damage | ||
+ | | BOOST_SKILL_DEER = Deer Skill Damage | ||
+ | | BOOST_SKILL_DRUID = Druid Skill Damage | ||
+ | | BOOST_SKILL_FIREMAGIC = Fire Magic Damage | ||
+ | | BOOST_SKILL_GIANTBAT = Giant Bat Damage | ||
+ | | BOOST_SKILL_HAMMER = Hammer Damage | ||
+ | | BOOST_SKILL_ICEMAGIC = Ice Magic Damage | ||
+ | | BOOST_SKILL_KNIFE = Knife Damage | ||
+ | | BOOST_SKILL_MENTALISM = Mentalism Damage | ||
+ | | BOOST_SKILL_MISCANIMAL = Misc Animal Skill Damage | ||
+ | | BOOST_SKILL_NECROMANCY = Necromancy Damage | ||
+ | | BOOST_SKILL_PIG = Pig Skill Damage | ||
+ | | BOOST_SKILL_PRIEST = Priest Damage | ||
+ | | BOOST_SKILL_PSYCHOLOGY = Psychology Damage | ||
+ | | BOOST_SKILL_RABBIT = Rabbit Damage | ||
+ | | BOOST_SKILL_SHIELD = Shield Skill Damage | ||
+ | | BOOST_SKILL_SPIDER = Spider Skill Damage | ||
+ | | BOOST_SKILL_SPIRITFOX = Spirit Fox Damage | ||
+ | | BOOST_SKILL_STAFF = Staff Damage | ||
+ | | BOOST_SKILL_SWORD = Sword Damage | ||
+ | | BOOST_SKILL_UNARMED = Unarmed Damage | ||
+ | | BOOST_SKILL_WARDEN = Warden Damage | ||
+ | | BOOST_SKILL_WEATHERWITCHING = Weather Witching Damage | ||
+ | | BOOST_SKILL_WEREWOLF = Lycanthropy Damage | ||
+ | | BOOST_SLASHING = Slashing Damage | ||
+ | | BOOST_SLASHING_DIRECT = Direct Slashing Damage | ||
+ | | BOOST_SLASHING_INDIRECT = Indirect Slashing Damage (Per Tick) | ||
+ | | BOOST_SONGOFRESURGENCE_SENDER = Song Of Resurgence Healing | ||
+ | | BOOST_SONIC = Sonic Damage (Direct&Per-Tick) | ||
+ | | BOOST_SONIC_DIRECT = Direct Sonic Damage | ||
+ | | BOOST_SONIC_INDIRECT = Indirect Sonic Damage (Per Tick) | ||
+ | | BOOST_STABLEDPETHEAL_SENDER = Animal Handling Healing | ||
+ | | BOOST_SUPERZOMBIE_RECEIVER = Raise Zombie Existing-Zombie Heal | ||
+ | | BOOST_TEMPESTFLIGHT_SPEED = Tempest Flight Speed | ||
+ | | BOOST_TOUGHHOOF_RECEIVER = Tough Hoof Activation Healing | ||
+ | | BOOST_TRAUMA = Trauma Damage (Direct&Per-Tick) | ||
+ | | BOOST_TRAUMA_DIRECT = Direct Trauma Damage | ||
+ | | BOOST_TRAUMA_INDIRECT = Indirect Trauma Damage (Per Tick) | ||
+ | | BOOST_TRIAGE_SENDER = Triage Healing | ||
+ | | BOOST_TSYS_SIGNATURESUPPORT_ARMOR_SENDER = Armor Restored by your Signature Support Abilities | ||
+ | | BOOST_TSYS_SIGNATURESUPPORT_POWER_SENDER = Power Restored by your Signature Support Abilities | ||
+ | | BOOST_ULTIMATEPROTECTION_SENDER = Healing of your Ultimate Protection Abilities | ||
+ | | BOOST_UNDEADHEALALL_SENDER = Heal Undead Healing | ||
+ | | BOOST_UNDEADHEAL_SENDER = Rebuild Undead Healing | ||
+ | | BOOST_UNIVERSAL = All Damage (Direct&Per-Tick) | ||
+ | | BOOST_UNIVERSAL_DIRECT = All Direct Damage | ||
+ | | BOOST_UNIVERSAL_INDIRECT = All Indirect Damage (Per Tick) | ||
+ | | BOOST_VIGOROUSDEFENSE_POWER_SENDER = Vigorous Defense Power Restoration (obsolete) | ||
+ | | BOOST_WARNINGJOLT_ARMOR_SENDER = Warning Jolt Armor Recovery | ||
+ | | BOOST_WARNINGJOLT_POWER_SENDER = Warning Jolt Power Recovery | ||
+ | | BOOST_WEBTRAP_POWER_SENDER = Power Recovery When Near Web Trap (per sec) | ||
+ | | BOOST_WEBTRAP_SENDER = Healing When Near Web Trap (per sec) | ||
+ | | BOOST_WEREWOLFMETABOLISM_ARMORREGEN = Corpse-Eating Armor Regeneration | ||
+ | | BOOST_WEREWOLFMETABOLISM_HEALTHREGEN = Corpse-Eating Health Regeneration | ||
+ | | BOOST_WEREWOLFMETABOLISM_POWERREGEN = Corpse-Eating Power Regeneration | ||
+ | | BREATH_COST_PER_SEC = Breath Reduction Underwater | ||
+ | | BREATH_RESTORED_IN_WATER = Breath Recovered In Partial Water | ||
+ | | BREATH_RESTORED_ON_LAND = Breath Recovered Out of Water | ||
+ | | BUFF_DELTA_DRUIDAURAHEAL_ACCURACY = Healing Sanctuary Accuracy Boost | ||
+ | | BUFF_DELTA_FAECONDUIT_DAMAGEBOOST = Fae Conduit Damage Buff | ||
+ | | BUFF_DELTA_ROTSKIN = Rotskin Mitigation Debuff | ||
+ | | CALMSKIES_HEAL_ARMOR = Calm Skies Armor (every 2 secs) | ||
+ | | CALMSKIES_HEAL_HEALTH = Calm Skies Healing (every 2 secs) | ||
+ | | CALMSKIES_HEAL_POWER = Calm Skies Power Recover (every 3 secs) | ||
+ | | CHEESE_DURATION_BONUS = Bonus Cheese Duration (secs) | ||
+ | | CLIMB_SPEED = Climb Speed | ||
+ | | COMBAT_REFRESH_ARMOR_DELTA = Armor from Combat Refresh Abilities | ||
+ | | COMBAT_REFRESH_HEALTH_DELTA = Health from Combat Refresh Abilities | ||
+ | | COMBAT_REFRESH_METABOLISM_DELTA = Metabolism from Combat Refresh Abilities | ||
+ | | COMBAT_REFRESH_POWER_DELTA = Power from Combat Refresh Abilities | ||
+ | | COMBAT_REGEN_ARMOR_DELTA = Armor Regen (In-Combat) | ||
+ | | COMBAT_REGEN_ARMOR_MOD = Armor Regen (In-Combat) % | ||
+ | | COMBAT_REGEN_HEALTH_DELTA = Health Regen (In-Combat) | ||
+ | | COMBAT_REGEN_HEALTH_MOD = Health Regen (In-Combat) % | ||
+ | | COMBAT_REGEN_METABOLISM_DELTA = Metabolism Regen (In-Combat) | ||
+ | | COMBAT_REGEN_METABOLISM_MOD = Metabolism Regen (In-Combat) % | ||
+ | | COMBAT_REGEN_POWER_DELTA = Power Regen (In-Combat) | ||
+ | | COMBAT_REGEN_POWER_MOD = Power Regen (In-Combat) % | ||
+ | | COMBAT_WISDOM_EARNED_MOD = Combat Wisdom Earned Rate % | ||
+ | | COMBAT_XP_EARNED_MOD = Combat XP Boost % | ||
+ | | COW_COST_MOD = Cow Ability Power Cost % | ||
+ | | CRAFTING_XP_EARNED_MOD = Crafting XP Boost % | ||
+ | | CROSSBOW_COST_MOD = Crossbow Ability Power Cost % | ||
+ | | CURSE_RANDOM_DIRECTION = Chance of Changing Direction When Disoriented % | ||
+ | | CUR_ARMOR = Current Armor | ||
+ | | CUR_BODYHEAT = Current Body Heat Points | ||
+ | | CUR_BREATH = Current Underwater Held Breath | ||
+ | | CUR_CLEANLINESS = Current Cleanliness | ||
+ | | CUR_COMBAT_WISDOM = Current Combat Wisdom Points | ||
+ | | CUR_COMMUNITY = Current Community | ||
+ | | CUR_FAIRYENERGY = Cur Fae Energy | ||
+ | | CUR_FATIGUE = Fatigue | ||
+ | | CUR_HEALTH = Current Health | ||
+ | | CUR_METABOLISM = Current Metabolism | ||
+ | | CUR_MOUNT_ANXIETY = Cur Mount Anxiety | ||
+ | | CUR_PEACEABLENESS = Current Peaceableness | ||
+ | | CUR_POWER = Current Power | ||
+ | | CUR_RADIATION = Radiation Level | ||
+ | | CUR_RAGE = Current Rage | ||
+ | | CUR_TEMPEST_ENERGY = Current Tempest Energy | ||
+ | | DANCE_APPRECIATION_BOOST = Dance Appreciation Boost | ||
+ | | DANCE_APPRECIATION_EXTRAEFFECT_CHANCE_DELTA = Dance Appreciation Extra-Effect Chance Boost % | ||
+ | | DEER_COST_MOD = Deer Ability Power Cost % | ||
+ | | DELTA_TEMPESTFLIGHT_COST = Tempest Flight Power Cost (per sec while active) | ||
+ | | DETECTABLE_RANGE_DELTA = Detected-By-Monsters Range | ||
+ | | DETECTABLE_RANGE_MOD = Detected-By-Monsters Range % | ||
+ | | DRUID_COST_MOD = Druid Ability Power Cost % | ||
+ | | ENABLE_SUMMONTORNADO_DEBUFF = Summoned Tornados Can Debuff? | ||
+ | | EVASION_CHANCE = Chance to Evade Attacks % | ||
+ | | EVASION_CHANCE_BURST = Chance to Evade Bursts % | ||
+ | | EVASION_CHANCE_MELEE = Chance to Evade Melee % | ||
+ | | EVASION_CHANCE_PROJECTILE = Chance to Evade Projectiles % | ||
+ | | EVASION_CHANCE_RANGED = Chance to Evade Ranged % | ||
+ | | FALLING_DAMAGE_MOD = Falling Damage % | ||
+ | | FIREMAGIC_COST_DELTA = Fire Magic Ability Power Cost | ||
+ | | FIREMAGIC_COST_MOD = Fire Magic Ability Power Cost % | ||
+ | | FIRSTAID_COST_MOD = First Aid Ability Power Cost % | ||
+ | | FLY_COST_PER_SEC = Flying Cost (Per Second) | ||
+ | | FLY_FASTSPEED_BOOST = Fast-Flying Speed Boost | ||
+ | | FLY_FASTSPEED_COST_PER_SEC = Fast-Flying Cost (Per Second) | ||
+ | | FLY_INCOMBAT_COST_PER_SEC = Flying Cost (Per Second In Combat) | ||
+ | | GENETICS_MAX_ARMOR_MOD = Genetic Bonus Armor | ||
+ | | GENETICS_MAX_HEALTH_MOD = Genetic Bonus Health | ||
+ | | GESTATION_DURATION_MOD = Gestation Reduction % | ||
+ | | GIANTBAT_COST_MOD = Giant Bat Ability Power Cost % | ||
+ | | GRAVITY = Falling Speed | ||
+ | | HAMMER_COST_DELTA = Hammer Ability Power Cost | ||
+ | | HAMMER_COST_MOD = Hammer Ability Power Cost % | ||
+ | | HIGH_CLEANLINESS_XP_EARNED_MOD = Bonus XP When Feeling Clean % | ||
+ | | HIGH_COMMUNITY_XP_EARNED_MOD = XP Bonus When Feeling Community-Minded % | ||
+ | | HIGH_PEACEABLENESS_XP_EARNED_MOD = Bonus XP When Feeling Peaceable % | ||
+ | | HOTFIX_TEMPATTR_1 = Temp Hotfix Var 1 | ||
+ | | HOTFIX_TEMPATTR_10 = Temp Hotfix Var 10 | ||
+ | | HOTFIX_TEMPATTR_11 = Temp Hotfix Var 11 | ||
+ | | HOTFIX_TEMPATTR_12 = Temp Hotfix Var 12 | ||
+ | | HOTFIX_TEMPATTR_13 = Temp Hotfix Var 13 | ||
+ | | HOTFIX_TEMPATTR_14 = Temp Hotfix Var 14 | ||
+ | | HOTFIX_TEMPATTR_15 = Temp Hotfix Var 15 | ||
+ | | HOTFIX_TEMPATTR_16 = Temp Hotfix Var 16 | ||
+ | | HOTFIX_TEMPATTR_17 = Temp Hotfix Var 17 | ||
+ | | HOTFIX_TEMPATTR_18 = Temp Hotfix Var 18 | ||
+ | | HOTFIX_TEMPATTR_19 = Temp Hotfix Var 19 | ||
+ | | HOTFIX_TEMPATTR_2 = Temp Hotfix Var 2 | ||
+ | | HOTFIX_TEMPATTR_20 = Temp Hotfix Var 20 | ||
+ | | HOTFIX_TEMPATTR_3 = Temp Hotfix Var 3 | ||
+ | | HOTFIX_TEMPATTR_4 = Temp Hotfix Var 4 | ||
+ | | HOTFIX_TEMPATTR_5 = Temp Hotfix Var 5 | ||
+ | | HOTFIX_TEMPATTR_6 = Temp Hotfix Var 6 | ||
+ | | HOTFIX_TEMPATTR_7 = Temp Hotfix Var 7 | ||
+ | | HOTFIX_TEMPATTR_8 = Temp Hotfix Var 8 | ||
+ | | HOTFIX_TEMPATTR_9 = Temp Hotfix Var 9 | ||
+ | | HOWL_COMPETENCE = Howl Skill | ||
+ | | HYDRATION_DROP_CHANCE = Dehydration Rate % | ||
+ | | HYGIENE_BONUS = Hygiene | ||
+ | | ICEMAGIC_COST_DELTA = Ice Magic Ability Power Cost | ||
+ | | ICEMAGIC_COST_MOD = Ice Magic Ability Power Cost % | ||
+ | | IGNORE_CHANCE_FEAR = Chance to Ignore Fear Effects % | ||
+ | | IGNORE_CHANCE_KNOCKBACK = Chance to Ignore Knockbacks % | ||
+ | | IGNORE_CHANCE_MEZ = Chance to Ignore Mesmerizing Effects % | ||
+ | | IGNORE_CHANCE_SLOW = Chance to Ignore Slowing Effects % | ||
+ | | IGNORE_CHANCE_STUN = Chance to Ignore Stuns % | ||
+ | | INDEPENDENCE_BONUS = Independence | ||
+ | | INTERPRETIVE_DANCE_COMPETENCE = Interpretive Dance Skill | ||
+ | | IS_BEAST = Is Beast? | ||
+ | | IS_COMBATREFRESH_READY = Combat-Refresh Ready? | ||
+ | | IS_DRUID = Is Druid? | ||
+ | | IS_FLEEING = Is Fleeing? | ||
+ | | IS_LYCANTHROPE = Is Lycanthrope? | ||
+ | | IS_MALE = Is Male? | ||
+ | | IS_MOUNTED = Is On a Mount? | ||
+ | | IS_STUNNED = Is Stunned? | ||
+ | | IS_UNDEAD = Is Undead? | ||
+ | | IS_VULNERABLE = Is Combat-Vulnerable? | ||
+ | | IS_WARDEN = Is Warden? | ||
+ | | JUMP_BURST = Jump Power | ||
+ | | JUMP_BURST_DURATION = Jump Duration | ||
+ | | KNIFE_COST_MOD = Knife Ability Power Cost % | ||
+ | | KNOCKBACK_POTENCY_MOD = Knockback Efficacy % | ||
+ | | LOOT_BOOST_CHANCE_COMMON = Chance of Common Loot % | ||
+ | | LOOT_BOOST_CHANCE_EPIC = Chance of Epic Loot % | ||
+ | | LOOT_BOOST_CHANCE_EXCEPTIONAL = Chance of Exceptional Loot % | ||
+ | | LOOT_BOOST_CHANCE_JUNK = Chance of Junk Loot % | ||
+ | | LOOT_BOOST_CHANCE_LEGENDARY = Chance of Legendary Loot % | ||
+ | | LOOT_BOOST_CHANCE_RARE = Chance of Rare Loot % | ||
+ | | LOOT_BOOST_CHANCE_UNCOMMON = Chance of Uncommon Loot % | ||
+ | | LOOT_CHANCE_BONUS_GARDENING = Chance for Garden Bonus % | ||
+ | | LOOT_CHANCE_EXTRA_BASICWOOD = Chance to Chop Extra Wood % | ||
+ | | LOOT_CHANCE_EXTRA_BONES = Chance for Extra Bones from Excavation Sites % | ||
+ | | LOOT_CHANCE_EXTRA_FISH = Chance to Catch Bonus Fish % | ||
+ | | LOOT_CHANCE_EXTRA_FRUIT = Chance to Forage Extra Fruit % | ||
+ | | LOOT_CHANCE_EXTRA_GEMS = Chance for Extra Gems from Surveys % | ||
+ | | LOOT_CHANCE_EXTRA_MINING = Chance for Extra Minerals from Surveys % | ||
+ | | LOOT_CHANCE_EXTRA_MUSHROOMS = Chance to Forage Extra Mushrooms % | ||
+ | | LOOT_CHANCE_EXTRA_PERFECTWOOD = Chance to Chop Extra Perfect Wood % | ||
+ | | LOOT_CHANCE_EXTRA_SEEDS = Chance to Forage Extra Herbs/Seeds % | ||
+ | | LOW_CLEANLINESS_XP_EARNED_MOD = XP Penalty When Feeling Dirty % | ||
+ | | LOW_COMMUNITY_XP_EARNED_MOD = XP Penalty When Feeling Lonely % | ||
+ | | LOW_PEACEABLENESS_XP_EARNED_MOD = XP Penalty When Not Feeling Peaceable % | ||
+ | | MAIL_SHOP_COSTMOD = Cost to Send Shop Note % | ||
+ | | MAIL_SHOP_NUMFREE = Number of Free Shop-Notes Weekly | ||
+ | | MAX_ACTIVE_WORKORDERS = Maximum Active Work Orders | ||
+ | | MAX_ARMOR = Max Armor | ||
+ | | MAX_BODYHEAT = Max Body Heat Points (In Cold Environments) | ||
+ | | MAX_BREATH = Max Underwater Held Breath | ||
+ | | MAX_BREEDING_ATTEMPTS = Max Breeding Attempts | ||
+ | | MAX_CASINO_VAULT_SIZE = Casino Storage | ||
+ | | MAX_CLEANLINESS = Max Cleanliness | ||
+ | | MAX_COMMUNITY = Max Community | ||
+ | | MAX_FAIRYENERGY = Max Fae Energy | ||
+ | | MAX_HEALTH = Max Health | ||
+ | | MAX_HYDRATION = Max Hydration | ||
+ | | MAX_INVENTORY_SIZE = Inventory Slots | ||
+ | | MAX_MAP_PINS_PER_AREA = Max Map Pins (per map) | ||
+ | | MAX_MAP_PIN_ICONS = Available Map Pin Icons | ||
+ | | MAX_METABOLISM = Max Metabolism | ||
+ | | MAX_MOUNT_ANXIETY = Max Mount Anxiety | ||
+ | | MAX_PEACEABLENESS = Max Peaceableness | ||
+ | | MAX_PERSONAL_VAULT_SIZE = Global Vault Slots | ||
+ | | MAX_POVUS_VAULT_SIZE = Povus Town Storage | ||
+ | | MAX_POWER = Max Power | ||
+ | | MAX_RAGE = Max Rage | ||
+ | | MAX_SADDLEBAG_VAULT_SIZE = Saddlebag Size | ||
+ | | MAX_SIDEBAR_SLOTS = Sidebar Slots | ||
+ | | MAX_STABLE_SLOTS = Stable Slots | ||
+ | | MAX_TEMPEST_ENERGY = Max Tempest Energy | ||
+ | | MAX_WARDEN_VAULT_SIZE = Warden Storage | ||
+ | | MEAL_DURATION_BONUS = Bonus Meal Duration (secs) | ||
+ | | MELEEATTACK_COST_DELTA = Melee Attack Power Cost | ||
+ | | MENTALISM_COST_MOD = Mentalism Ability Power Cost % | ||
+ | | MISS_CHANCE = Chance for Your Attacks to Miss % | ||
+ | | MISS_CHANCE_BURST = Chance to Miss With Bursts % | ||
+ | | MISS_CHANCE_MELEE = Chance to Miss With Melee Attacks % | ||
+ | | MISS_CHANCE_PROJECTILE = Chance to Miss With Projectiles % | ||
+ | | MISS_CHANCE_RANGED = Chance to Miss With Ranged Attacks % | ||
+ | | MITIGATION_ACID = Acid Damage Reduction | ||
+ | | MITIGATION_ACID_DIRECT = Direct Acid Damage Reduction | ||
+ | | MITIGATION_ACID_ELITE_DIRECT = Direct Acid Damage Reduction vs. Elites | ||
+ | | MITIGATION_ACID_INDIRECT = Indirect Acid Damage Reduction | ||
+ | | MITIGATION_COLD = Cold Damage Reduction | ||
+ | | MITIGATION_COLD_DIRECT = Direct Cold Damage Reduction | ||
+ | | MITIGATION_COLD_ELITE_DIRECT = Direct Cold Damage Reduction vs. Elites | ||
+ | | MITIGATION_COLD_INDIRECT = Indirect Cold Damage Reduction | ||
+ | | MITIGATION_CRUSHING = Crushing Damage Reduction | ||
+ | | MITIGATION_CRUSHING_DIRECT = Direct Crushing Damage Reduction | ||
+ | | MITIGATION_CRUSHING_ELITE_DIRECT = Direct Crushing Damage Reduction vs. Elites | ||
+ | | MITIGATION_CRUSHING_INDIRECT = Indirect Crushing Damage Reduction | ||
+ | | MITIGATION_DARKNESS = Darkness Damage Reduction | ||
+ | | MITIGATION_DARKNESS_DIRECT = Direct Darkness Damage Reduction | ||
+ | | MITIGATION_DARKNESS_ELITE_DIRECT = Direct Darkness Damage Reduction vs. Elites | ||
+ | | MITIGATION_DARKNESS_INDIRECT = Indirect Darkness Damage Reduction | ||
+ | | MITIGATION_DEMONIC = Demonic Damage Reduction | ||
+ | | MITIGATION_DEMONIC_DIRECT = Direct Demonic Damage Reduction | ||
+ | | MITIGATION_DEMONIC_ELITE_DIRECT = Direct Demonic Damage Reduction vs. Elites | ||
+ | | MITIGATION_DEMONIC_INDIRECT = Indirect Demonic Damage Reduction | ||
+ | | MITIGATION_DIVINE = Divine Damage Reduction | ||
+ | | MITIGATION_DIVINE_DIRECT = Direct Divine Damage Reduction | ||
+ | | MITIGATION_DIVINE_ELITE_DIRECT = Direct Divine Damage Reduction vs. Elites | ||
+ | | MITIGATION_DIVINE_INDIRECT = Indirect Divine Damage Reduction | ||
+ | | MITIGATION_ELECTRICITY = Electricity Damage Reduction | ||
+ | | MITIGATION_ELECTRICITY_DIRECT = Direct Electricity Damage Reduction | ||
+ | | MITIGATION_ELECTRICITY_ELITE_DIRECT = Direct Electricity Damage Reduction vs. Elites | ||
+ | | MITIGATION_ELECTRICITY_INDIRECT = Indirect Electricity Damage Reduction | ||
+ | | MITIGATION_FIRE = Fire Damage Reduction | ||
+ | | MITIGATION_FIRE_DIRECT = Direct Fire Damage Reduction | ||
+ | | MITIGATION_FIRE_ELITE_DIRECT = Direct Fire Damage Reduction vs. Elites | ||
+ | | MITIGATION_FIRE_INDIRECT = Indirect Fire Damage Reduction | ||
+ | | MITIGATION_FUNGUS = Fungus Damage Reduction | ||
+ | | MITIGATION_FUNGUS_DIRECT = Direct Fungus Damage Reduction | ||
+ | | MITIGATION_FUNGUS_ELITE_DIRECT = Direct Fungus Damage Reduction vs. Elites | ||
+ | | MITIGATION_FUNGUS_INDIRECT = Indirect Fungus Damage Reduction | ||
+ | | MITIGATION_NATURE = Nature Damage Reduction | ||
+ | | MITIGATION_NATURE_DIRECT = Direct Nature Damage Reduction | ||
+ | | MITIGATION_NATURE_ELITE_DIRECT = Direct Nature Damage Reduction vs. Elites | ||
+ | | MITIGATION_NATURE_INDIRECT = Indirect Nature Damage Reduction | ||
+ | | MITIGATION_PIERCING = Piercing Damage Reduction | ||
+ | | MITIGATION_PIERCING_DIRECT = Direct Piercing Damage Reduction | ||
+ | | MITIGATION_PIERCING_ELITE_DIRECT = Direct Piercing Damage Reduction vs. Elites | ||
+ | | MITIGATION_PIERCING_INDIRECT = Indirect Piercing Damage Reduction | ||
+ | | MITIGATION_POISON = Poison Damage Reduction | ||
+ | | MITIGATION_POISON_DIRECT = Direct Poison Damage Reduction | ||
+ | | MITIGATION_POISON_ELITE_DIRECT = Direct Poison Damage Reduction vs. Elites | ||
+ | | MITIGATION_POISON_INDIRECT = Indirect Poison Damage Reduction | ||
+ | | MITIGATION_PSYCHIC = Psychic Damage Reduction | ||
+ | | MITIGATION_PSYCHIC_DIRECT = Direct Psychic Damage Reduction | ||
+ | | MITIGATION_PSYCHIC_ELITE_DIRECT = Direct Psychic Damage Reduction vs. Elites | ||
+ | | MITIGATION_PSYCHIC_INDIRECT = Indirect Psychic Damage Reduction | ||
+ | | MITIGATION_SEAFOOD = Seafood Damage Reduction | ||
+ | | MITIGATION_SEAFOOD_DIRECT = Direct Seafood Damage Reduction | ||
+ | | MITIGATION_SEAFOOD_ELITE_DIRECT = Direct Seafood Damage Reduction vs. Elites | ||
+ | | MITIGATION_SEAFOOD_INDIRECT = Indirect Seafood Damage Reduction | ||
+ | | MITIGATION_SLASHING = Slashing Damage Reduction | ||
+ | | MITIGATION_SLASHING_DIRECT = Direct Slashing Damage Reduction | ||
+ | | MITIGATION_SLASHING_ELITE_DIRECT = Direct Slashing Damage Reduction vs. Elites | ||
+ | | MITIGATION_SLASHING_INDIRECT = Indirect Slashing Damage Reduction | ||
+ | | MITIGATION_SONIC = Sonic Damage Reduction | ||
+ | | MITIGATION_SONIC_DIRECT = Direct Sonic Damage Reduction | ||
+ | | MITIGATION_SONIC_ELITE_DIRECT = Direct Sonic Damage Reduction vs. Elites | ||
+ | | MITIGATION_SONIC_INDIRECT = Indirect Sonic Damage Reduction | ||
+ | | MITIGATION_TRAUMA = Trauma Damage Reduction | ||
+ | | MITIGATION_TRAUMA_DIRECT = Direct Trauma Damage Reduction | ||
+ | | MITIGATION_TRAUMA_ELITE_DIRECT = Direct Trauma Damage Reduction vs. Elites | ||
+ | | MITIGATION_TRAUMA_INDIRECT = Indirect Trauma Damage Reduction | ||
+ | | MITIGATION_UNIVERSAL = Universal Damage Reduction | ||
+ | | MITIGATION_UNIVERSAL_DIRECT = Direct Damage Reduction | ||
+ | | MITIGATION_UNIVERSAL_ELITE_DIRECT = Direct Damage Reduction vs. Elites | ||
+ | | MITIGATION_UNIVERSAL_INDIRECT = Indirect Damage Reduction | ||
+ | | MOD_ABILITYDOT_GIANTBAT_SONICBLEED = Giant Bat Sonic Trauma Damage (per tick) % | ||
+ | | MOD_ABILITYDOT_GUT = Gut Damage-over-Time Per Tick % | ||
+ | | MOD_ABILITY_ACIDARROW = Acid Arrow Damage % | ||
+ | | MOD_ABILITY_ACIDBOMB = Acid Bomb Damage % | ||
+ | | MOD_ABILITY_ACID_BOLT = Acid Bolt Damage % | ||
+ | | MOD_ABILITY_ADMONISH = Admonish Damage % | ||
+ | | MOD_ABILITY_AGGRESSIONDETERRENT = Aggression Deterrent Damage % | ||
+ | | MOD_ABILITY_AGONIZE = Agonize Damage % | ||
+ | | MOD_ABILITY_AIMEDSHOT = Aimed Shot Damage % | ||
+ | | MOD_ABILITY_ALL_HAMMER = Hammer Damage % | ||
+ | | MOD_ABILITY_ANTLERSLASH = Antler Slash Damage % | ||
+ | | MOD_ABILITY_APPREHEND = Apprehend Damage % | ||
+ | | MOD_ABILITY_ASTRALSTRIKE = Astral Strike Damage % | ||
+ | | MOD_ABILITY_BACKSTAB = Backstab Damage % | ||
+ | | MOD_ABILITY_BARRAGE = Barrage Damage % | ||
+ | | MOD_ABILITY_BASICATTACK = Basic Attack Damage % | ||
+ | | MOD_ABILITY_BASICSHOT = Basic Shot Damage % | ||
+ | | MOD_ABILITY_BITE = Animal Bite-Attack Damage % | ||
+ | | MOD_ABILITY_BLASTOFDEFIANCE = Blast of Defiance Damage % | ||
+ | | MOD_ABILITY_BLASTOFDESPAIR = Blast of Despair Damage % | ||
+ | | MOD_ABILITY_BLASTOFFURY = Blast of Fury Damage % | ||
+ | | MOD_ABILITY_BLITZSHOT = Blitz Shot Damage % | ||
+ | | MOD_ABILITY_BLIZZARD = Blizzard Damage % | ||
+ | | MOD_ABILITY_BLURCUT = Blur Cut Damage % | ||
+ | | MOD_ABILITY_BODYSLAM = Bodyslam Damage % | ||
+ | | MOD_ABILITY_BOMB = All Bomb Damage % | ||
+ | | MOD_ABILITY_BOWBASH = Bow Bash Damage % | ||
+ | | MOD_ABILITY_BRUISINGBLOW = Bruising Blow Damage % | ||
+ | | MOD_ABILITY_BUNFUBLAST = Bun-Fu Blast Damage % | ||
+ | | MOD_ABILITY_BUNFUKICK = Bun-Fu Kick Damage % | ||
+ | | MOD_ABILITY_BUNFUSTRIKE = Bun-Fu Strike Damage % | ||
+ | | MOD_ABILITY_BURST = Burst Attack Damage % | ||
+ | | MOD_ABILITY_BUTILOVEYOU = But I Love You Damage % | ||
+ | | MOD_ABILITY_CALEFACTION = Calefaction Damage % | ||
+ | | MOD_ABILITY_CASTIGATE = Castigate Damage % | ||
+ | | MOD_ABILITY_CAUSETERROR = Cause Terror Damage % | ||
+ | | MOD_ABILITY_CHILL = Chill Damage % | ||
+ | | MOD_ABILITY_CLAWBARRAGE = Claw Barrage Damage % | ||
+ | | MOD_ABILITY_CLOBBERINGHOOF = Clobbering Hoof Damage % | ||
+ | | MOD_ABILITY_CLOUDSIGHT = Cloud Sight Damage % | ||
+ | | MOD_ABILITY_COBRASTRIKE = Cobra Strike Damage % | ||
+ | | MOD_ABILITY_CONDITIONINGSHOCK = Conditioning Shock Damage % | ||
+ | | MOD_ABILITY_CONTROLLEDBURN = Controlled Burn Damage % | ||
+ | | MOD_ABILITY_COREATTACK = Core Attack Damage % | ||
+ | | MOD_ABILITY_CORRUPTHATE = Corrupt Hate Damage % | ||
+ | | MOD_ABILITY_COSMICSTRIKE = Cosmic Strike Damage % | ||
+ | | MOD_ABILITY_COWBASH = Cow Bash Damage % | ||
+ | | MOD_ABILITY_COWFRONTKICK = Cow's Front Kick Damage % | ||
+ | | MOD_ABILITY_CRUSHINGBALL = Room-Temperature Ball Damage % | ||
+ | | MOD_ABILITY_CUTENESSOVERLOAD = Cuteness Overload Damage % | ||
+ | | MOD_ABILITY_DAMPEN = Dampen Damage % | ||
+ | | MOD_ABILITY_DEADLYEMISSION = Deadly Emission Damage % | ||
+ | | MOD_ABILITY_DEATHGAZE = Deathgaze Damage % | ||
+ | | MOD_ABILITY_DEATHSHOLD = Death's Hold Damage % | ||
+ | | MOD_ABILITY_DEBILITATINGBLOW = Debilitating Blow Damage % | ||
+ | | MOD_ABILITY_DECAPITATE = Decapitate Damage % | ||
+ | | MOD_ABILITY_DEERBASH = Deer Bash Damage % | ||
+ | | MOD_ABILITY_DEERKICK = Deer Kick Damage % | ||
+ | | MOD_ABILITY_DEFENSIVEBURST = Defensive Burst Damage % | ||
+ | | MOD_ABILITY_DEFENSIVECHILL = Defensive Chill Damage % | ||
+ | | MOD_ABILITY_DEFLECTIVESPIN = Deflective Spin Damage % | ||
+ | | MOD_ABILITY_DELERIUM = Delerium Damage % | ||
+ | | MOD_ABILITY_DELUGE = Deluge Direct Damage % | ||
+ | | MOD_ABILITY_DIMENSIONALSNARE = Dimensional Snare Damage % | ||
+ | | MOD_ABILITY_DISCHARGINGSTRIKE = Discharging Strike Damage % | ||
+ | | MOD_ABILITY_DISHARMONY = Disharmony Damage % | ||
+ | | MOD_ABILITY_DISRUPTINGBASH = Disrupting Bash Damage % | ||
+ | | MOD_ABILITY_DOUBLECLAW = Double Claw Damage % | ||
+ | | MOD_ABILITY_DOUBLEHIT = Double Hit Damage % | ||
+ | | MOD_ABILITY_DRINKBLOOD = Drink Blood Damage % | ||
+ | | MOD_ABILITY_ELECTRIFY = Electrify Damage % | ||
+ | | MOD_ABILITY_ENTRANCINGLULLABY = Entrancing Lullaby Damage % | ||
+ | | MOD_ABILITY_EPICATTACK = Epic Attack Damage % | ||
+ | | MOD_ABILITY_FAIRYFIRE = Fairy Fire Damage % | ||
+ | | MOD_ABILITY_FANOFBLADES = Fan of Blades Damage % | ||
+ | | MOD_ABILITY_FENDINGBLADE = Fending Blade Damage % | ||
+ | | MOD_ABILITY_FIERY_BOLT = Fiery Bolt Damage % | ||
+ | | MOD_ABILITY_FIGHTMEYOUFOOLS = Fight Me You Fools Damage % | ||
+ | | MOD_ABILITY_FINISHINGBLOW = Finishing Blow Damage % | ||
+ | | MOD_ABILITY_FINISHIT = Finish It Damage % | ||
+ | | MOD_ABILITY_FIREARROW = Fire Arrow Damage % | ||
+ | | MOD_ABILITY_FIREBALL = Fireball Damage % | ||
+ | | MOD_ABILITY_FIREBOLTS = Fire Bolts Damage % | ||
+ | | MOD_ABILITY_FIREBREATH = Fire Breath Damage % | ||
+ | | MOD_ABILITY_FISHGUT = Fish Gut Damage % | ||
+ | | MOD_ABILITY_FLAMESTRIKE = Flamestrike Damage % | ||
+ | | MOD_ABILITY_FLASHINGSTRIKE = Flashing Strike Damage % | ||
+ | | MOD_ABILITY_FORESTCHALLENGE = Forest Challenge Damage % | ||
+ | | MOD_ABILITY_FREEZESOLID = Freeze Solid Damage % | ||
+ | | MOD_ABILITY_FREEZINGMIST = Freezing Mist Damage % | ||
+ | | MOD_ABILITY_FRONTKICK = Front Kick Damage % | ||
+ | | MOD_ABILITY_FROSTBALL = Frostball Damage % | ||
+ | | MOD_ABILITY_FROSTBITE = Frostbite Damage % | ||
+ | | MOD_ABILITY_GRAPPLINGWEB = Grappling Web Damage % | ||
+ | | MOD_ABILITY_GRIPJAW = Gripjaw Damage % | ||
+ | | MOD_ABILITY_GUT = Gut Damage % | ||
+ | | MOD_ABILITY_HACKINGBLADE = Hacking Blade Direct Damage % | ||
+ | | MOD_ABILITY_HAILSTORM = Hailstorm Direct Damage % | ||
+ | | MOD_ABILITY_HAMSTRINGTHROW = Hamstring Throw Damage % | ||
+ | | MOD_ABILITY_HEADBUTT = Headbutt Damage % | ||
+ | | MOD_ABILITY_HEADCRACKER = Headcracker Damage % | ||
+ | | MOD_ABILITY_HEARTPIERCER = Heart Piercer Damage % | ||
+ | | MOD_ABILITY_HEARTTHORN = Heart Thorn Damage % | ||
+ | | MOD_ABILITY_HEAVYMULTISHOT = Heavy Multishot Damage % | ||
+ | | MOD_ABILITY_HEAVYSHOT = Heavy Shot Damage % | ||
+ | | MOD_ABILITY_HEEDTHESTICK = Heed The Stick Damage % | ||
+ | | MOD_ABILITY_HIPTHROW = Hip Throw Damage % | ||
+ | | MOD_ABILITY_HOOKSHOT = Hook Shot Damage % | ||
+ | | MOD_ABILITY_HURLLIGHTNING = Hurl Lightning Damage % | ||
+ | | MOD_ABILITY_ICELIGHTNING = Ice Lightning Damage % | ||
+ | | MOD_ABILITY_ICENOVA = Ice Nova Damage % | ||
+ | | MOD_ABILITY_ICESPEAR = Ice Spear Damage % | ||
+ | | MOD_ABILITY_INCUBATE = Incubate Damage % | ||
+ | | MOD_ABILITY_INFINITELEGS = Infinite Legs Damage % | ||
+ | | MOD_ABILITY_INFURIATINGBASH = Infuriating Bash Damage % | ||
+ | | MOD_ABILITY_INFURIATINGFIST = Infuriating Fist Damage % | ||
+ | | MOD_ABILITY_INJECTVENOM = Inject Venom Damage % | ||
+ | | MOD_ABILITY_JAB = Jab Damage % | ||
+ | | MOD_ABILITY_KICK = Kick Damage % | ||
+ | | MOD_ABILITY_KINGOFTHEFOREST = King of The Forest Damage % | ||
+ | | MOD_ABILITY_KNEEKICK = Knee Kick Damage % | ||
+ | | MOD_ABILITY_KNIFE_THROWS = Thrown Knife Damage % | ||
+ | | MOD_ABILITY_KNOCKBACK_BOLT = Knockback Bolt Damage % | ||
+ | | MOD_ABILITY_LATENTCHARGE = Latent Charge Direct Damage % | ||
+ | | MOD_ABILITY_LEAPINGSMASH = Leaping Smash Damage % | ||
+ | | MOD_ABILITY_LETHALFORCE = Lethal Force Damage % | ||
+ | | MOD_ABILITY_LIFECRUSH = Life Crush Damage % | ||
+ | | MOD_ABILITY_LIGHTNINGBOLT = Lightning Bolt Damage % | ||
+ | | MOD_ABILITY_LONGSHOT = Long Shot Damage % | ||
+ | | MOD_ABILITY_LUNGE = Lunge Damage % | ||
+ | | MOD_ABILITY_MAMBASTRIKE = Mamba Strike Damage % | ||
+ | | MOD_ABILITY_MANGLINGSHOT = Mangling Shot Damage % | ||
+ | | MOD_ABILITY_MANYCUTS = Many Cuts Damage % | ||
+ | | MOD_ABILITY_MARKINGCUT = Marking Cut Damage % | ||
+ | | MOD_ABILITY_MELEE = Melee Attack Damage % | ||
+ | | MOD_ABILITY_MINDREAVE = Mindreave Damage % | ||
+ | | MOD_ABILITY_MOCK = Mock Damage % | ||
+ | | MOD_ABILITY_MULTISHOT = Multishot Damage % | ||
+ | | MOD_ABILITY_MYCOTOXINBOMB = Mycotoxin Formula Damage % | ||
+ | | MOD_ABILITY_NICEATTACK = Nice Attack Damage % | ||
+ | | MOD_ABILITY_NIP = Nip Damage % | ||
+ | | MOD_ABILITY_NONRAGEATTACK = Non-Rage Attack Damage % | ||
+ | | MOD_ABILITY_OPENINGTHRUST = Opening Thrust Damage % | ||
+ | | MOD_ABILITY_PACKATTACK = Pack Attack Damage % | ||
+ | | MOD_ABILITY_PAINBUBBLE = Pain Bubble Damage % | ||
+ | | MOD_ABILITY_PANICCHARGE = Panic Charge Damage % | ||
+ | | MOD_ABILITY_PARRY = Parry Damage % | ||
+ | | MOD_ABILITY_PARRY_RIPOSTE = Parry and Riposte Damage % | ||
+ | | MOD_ABILITY_PET_BASICATTACK = Animal-Handling Pet Basic Attack Damage % | ||
+ | | MOD_ABILITY_PET_SPECIALATTACK = Pet's "Sic 'Em" Attack Damage % | ||
+ | | MOD_ABILITY_PET_SPECIALTRICK = Pet's "Clever Trick" Attack Damage % | ||
+ | | MOD_ABILITY_PHOENIXSTRIKE = Phoenix Strike Damage % | ||
+ | | MOD_ABILITY_PIGBITE = Pig Bite Damage % | ||
+ | | MOD_ABILITY_PIGPUNT = Pig Punt Damage % | ||
+ | | MOD_ABILITY_PIGREND = Pig Rend Damage % | ||
+ | | MOD_ABILITY_PIN = Pin Damage % | ||
+ | | MOD_ABILITY_PIXIEFLARE = Pixie Flare Damage % | ||
+ | | MOD_ABILITY_POISONARROW = Poison Arrow Damage % | ||
+ | | MOD_ABILITY_POISONERSCUT = Poisoner's Cut Damage % | ||
+ | | MOD_ABILITY_POUNCINGRAKE = Pouncing Rake Damage % | ||
+ | | MOD_ABILITY_POUND = Pound Damage % | ||
+ | | MOD_ABILITY_POUNDTOSLAG = Pound To Slag Damage % | ||
+ | | MOD_ABILITY_PRECISIONPIERCE = Precision Pierce Damage % | ||
+ | | MOD_ABILITY_PROJECTILE = Projectile Attack Damage % | ||
+ | | MOD_ABILITY_PSYCHOANALYZE = Psychoanalyze Damage % | ||
+ | | MOD_ABILITY_PUMMELINGHOOVES = Pummeling Hooves Damage % | ||
+ | | MOD_ABILITY_PUNCH = Punch Damage % | ||
+ | | MOD_ABILITY_RABBITSCRATCH = Rabbit Scratch Damage % | ||
+ | | MOD_ABILITY_RAGEATTACK = Rage Attack Damage % | ||
+ | | MOD_ABILITY_RANGED = Ranged Attack Damage % | ||
+ | | MOD_ABILITY_RECKLESSSLAM = Reckless Slam Damage % | ||
+ | | MOD_ABILITY_REDIRECT = Redirect Damage % | ||
+ | | MOD_ABILITY_REFLECT_BRAMBLESKIN = Brambleskin Response Damage % | ||
+ | | MOD_ABILITY_REFLECT_MOLTENVEINS = Molten Veins Response Damage % | ||
+ | | MOD_ABILITY_REFLECT_PHOENIXSTRIKE = Phoenix Strike Damage Reflection % | ||
+ | | MOD_ABILITY_REFLECT_PRIVACYFIELD = Privacy Field Reaction Damage % | ||
+ | | MOD_ABILITY_REVERBERATINGSTRIKE = Reverberating Strike Damage % | ||
+ | | MOD_ABILITY_RIBSHATTER = Rib Shatter Damage % | ||
+ | | MOD_ABILITY_RIDICULE = Ridicule Damage % | ||
+ | | MOD_ABILITY_RIGHTEOUSFLAME = Righteous Flame Direct Damage % | ||
+ | | MOD_ABILITY_RINGOFFIRE = Ring of Fire Damage % | ||
+ | | MOD_ABILITY_RIP = Rip Damage % | ||
+ | | MOD_ABILITY_RIPOSTE = Riposte Damage % | ||
+ | | MOD_ABILITY_ROTSKIN = Rotskin Armor Damage % | ||
+ | | MOD_ABILITY_SANGUINEFANGS = Sanguine Fangs Damage % | ||
+ | | MOD_ABILITY_SCINTILLATINGFLAME = Scintillating Flame Damage % | ||
+ | | MOD_ABILITY_SCINTILLATINGFROST = Scintillating Frost Damage % | ||
+ | | MOD_ABILITY_SCREECH = Screech Damage % | ||
+ | | MOD_ABILITY_SEERED = Seed Red Damage % | ||
+ | | MOD_ABILITY_SEISMICIMPACT = Seismic Impact Damage % | ||
+ | | MOD_ABILITY_SHARDBLAST = Shardblast Damage % | ||
+ | | MOD_ABILITY_SHIELDBASH = All Shield Bash Abilities Damage % | ||
+ | | MOD_ABILITY_SHILLELAGH = Shillelagh Damage % | ||
+ | | MOD_ABILITY_SHOCKINGGRASP = Shocking Grasp Damage % | ||
+ | | MOD_ABILITY_SHOOT_CROSSBOW = Shoot Crossbow Damage % | ||
+ | | MOD_ABILITY_SHRILLCOMMAND = Shrill Command Damage % | ||
+ | | MOD_ABILITY_SIGNATUREDEBUFF = Signature Debuff Damage % | ||
+ | | MOD_ABILITY_SLASHINGSTRIKE = Slashing Strike Damage % | ||
+ | | MOD_ABILITY_SLICE = Slice Damage % | ||
+ | | MOD_ABILITY_SMELLFEAR = Smell Fear Damage % | ||
+ | | MOD_ABILITY_SMOULDERINGGAZE = Deathscream Damage % | ||
+ | | MOD_ABILITY_SNAREARROW = Snare Arrow Damage % | ||
+ | | MOD_ABILITY_SONGOFDISCORD = Song of Discord Damage % | ||
+ | | MOD_ABILITY_SONICBURST = Sonic Burst Damage % | ||
+ | | MOD_ABILITY_SOOTHE = Soothe Damage % | ||
+ | | MOD_ABILITY_SOULBITE = Soul Bite Damage % | ||
+ | | MOD_ABILITY_SPADEASSAULT = Spade Assault Damage % | ||
+ | | MOD_ABILITY_SPARKOFDEATH = Spark of Death Damage % | ||
+ | | MOD_ABILITY_SPIDERBITE = Spider Bite Damage % | ||
+ | | MOD_ABILITY_SPIRITBOLT = Spirit Bolt Damage % | ||
+ | | MOD_ABILITY_SPIRITPOUNCE = Spirit Pounce Damage % | ||
+ | | MOD_ABILITY_SPITACID = Spit Acid Damage % | ||
+ | | MOD_ABILITY_SPOREBOMB = Spore Bomb Damage % | ||
+ | | MOD_ABILITY_SQUEAL = Squeal Damage % | ||
+ | | MOD_ABILITY_STAFFSMASH = Smash Damage % | ||
+ | | MOD_ABILITY_STAKETHEHEART = Stake The Heart Damage % | ||
+ | | MOD_ABILITY_STAMPEDE = Stampede Damage % | ||
+ | | MOD_ABILITY_STRATEGICCHOMP = Strategic Chomp Damage % | ||
+ | | MOD_ABILITY_STRATEGICTHRUST = Strategic Thrust Damage % | ||
+ | | MOD_ABILITY_STRIKEANERVE = Strike a Nerve Damage % | ||
+ | | MOD_ABILITY_STUNNINGBASH = Stunning Bash Damage % | ||
+ | | MOD_ABILITY_SUPERFIREBALL = Super Fireball Damage % | ||
+ | | MOD_ABILITY_SUPPRESS = Suppress Damage % | ||
+ | | MOD_ABILITY_SURGECUT = Surge Cut Damage % | ||
+ | | MOD_ABILITY_SURPRISETHROW = Surprise Throw Damage % | ||
+ | | MOD_ABILITY_SWORDSLASH = Sword Slash and Thrusting Blade Damage % | ||
+ | | MOD_ABILITY_SYSTEMSHOCK = System Shock Damage % | ||
+ | | MOD_ABILITY_TEAR = Tear Damage % | ||
+ | | MOD_ABILITY_TELLMEABOUTYOURMOTHER = Tell Me About Your Mother Damage % | ||
+ | | MOD_ABILITY_TERRIFYINGBITE = Terrifying Bite Damage % | ||
+ | | MOD_ABILITY_THRUSTINGBLADE = Thrusting Blade Damage % | ||
+ | | MOD_ABILITY_THUMP = Thump Damage % | ||
+ | | MOD_ABILITY_THUNDEROUSNOTE = Thunderous Note Damage % | ||
+ | | MOD_ABILITY_THUNDERSTRIKE = Thunderstrike Damage % | ||
+ | | MOD_ABILITY_TOUGHHOOF = Tough Hoof Damage % | ||
+ | | MOD_ABILITY_TOXINBALL = Toxinball Damage % | ||
+ | | MOD_ABILITY_TOXINBOMB = Toxin Bomb Damage % | ||
+ | | MOD_ABILITY_TSUNAMI = Tsunami Direct Damage % | ||
+ | | MOD_ABILITY_TUNDRASPIKES = Tundra Spikes Damage % | ||
+ | | MOD_ABILITY_VENOMSTRIKE = Venomstrike Damage % | ||
+ | | MOD_ABILITY_VIRULENTBITE = Virulent Bite Damage % | ||
+ | | MOD_ABILITY_WARNINGJOLT = Warning Jolt Damage % | ||
+ | | MOD_ABILITY_WAVEOFDARKNESS = Wave of Darkness Damage % | ||
+ | | MOD_ABILITY_WEREWOLFBITE = Werewolf Bite Damage % | ||
+ | | MOD_ABILITY_WEREWOLFCLAW = Werewolf Claw Damage % | ||
+ | | MOD_ABILITY_WINDSTRIKE = Windstrike Damage % | ||
+ | | MOD_ABILITY_WINGVORTEX = Wing Vortex Damage % | ||
+ | | MOD_ABILITY_YOUWEREADOPTED = You Were Adopted Damage % | ||
+ | | MOD_ACID = Acid Damage (Direct & Per-Tick) % | ||
+ | | MOD_ACID_DIRECT = Direct Acid Damage % | ||
+ | | MOD_ACID_INDIRECT = Indirect Acid Damage % | ||
+ | | MOD_CALLIGRAPHY_DURATION = Calligraphy Effect Duration % | ||
+ | | MOD_COLD = Cold Damage (Direct & Per-Tick) % | ||
+ | | MOD_COLD_DIRECT = Direct Cold Damage % | ||
+ | | MOD_COLD_INDIRECT = Indirect Cold Damage % | ||
+ | | MOD_CRITICAL_HIT_DAMAGE = Psychology/Mentalism Critical Hit Damage % | ||
+ | | MOD_CRITICAL_HIT_DAMAGE_RAGEATTACK = Rage Attack Critical Hit Damage % | ||
+ | | MOD_CRUSHING = Crushing Damage % | ||
+ | | MOD_CRUSHING_DIRECT = Direct Crushing Damage % | ||
+ | | MOD_CRUSHING_INDIRECT = Indirect Crushing Damage % | ||
+ | | MOD_DARKNESS = Darkness Damage (Direct & Per-Tick) % | ||
+ | | MOD_DARKNESS_DIRECT = Direct Darkness Damage % | ||
+ | | MOD_DARKNESS_INDIRECT = Indirect Darkness Damage % | ||
+ | | MOD_DEMONIC = Demonic Damage (Direct & Per-Tick) % | ||
+ | | MOD_DEMONIC_DIRECT = Direct Demonic Damage % | ||
+ | | MOD_DEMONIC_INDIRECT = Indirect Demonic Damage % | ||
+ | | MOD_DIVINE = Divine Damage (Direct & Per-Tick) % | ||
+ | | MOD_DIVINE_DIRECT = Direct Divine Damage % | ||
+ | | MOD_DIVINE_INDIRECT = Indirect Divine Damage % | ||
+ | | MOD_DRUIDHEAL_SENDER = Regrowth Healing % | ||
+ | | MOD_ELECTRICITY = Electricity Damage (Direct & Per-Tick) % | ||
+ | | MOD_ELECTRICITY_DIRECT = Direct Electricity Damage % | ||
+ | | MOD_ELECTRICITY_INDIRECT = Indirect Electricity Damage % | ||
+ | | MOD_FIRE = Fire Damage (Direct & Per-Tick) % | ||
+ | | MOD_FIRE_DIRECT = Direct Fire Damage % | ||
+ | | MOD_FIRE_INDIRECT = Indirect Fire Damage % | ||
+ | | MOD_FUNGUS = Fungus Damage (Direct & Per-Tick) % | ||
+ | | MOD_FUNGUS_DIRECT = Direct Fungus Damage % | ||
+ | | MOD_FUNGUS_INDIRECT = Indirect Fungus Damage % | ||
+ | | MOD_MAJORHEAL_RECEIVER = Healing Received From Major Healing abilities % | ||
+ | | MOD_MEDITATION_DURATION = Meditation Effect Duration % | ||
+ | | MOD_MINORHEAL_RECEIVER = Healing Received From Minor Healing abilities % | ||
+ | | MOD_NATURE = Nature Damage (Direct & Per-Tick) % | ||
+ | | MOD_NATURE_DIRECT = Direct Nature Damage % | ||
+ | | MOD_NATURE_INDIRECT = Indirect Nature Damage % | ||
+ | | MOD_PET_DOT = Animal-Handling Pet Damage-over-Time % | ||
+ | | MOD_PIERCING = Piercing Damage % | ||
+ | | MOD_PIERCING_DIRECT = Direct Piercing Damage % | ||
+ | | MOD_PIERCING_INDIRECT = Indirect Piercing Damage % | ||
+ | | MOD_POISON = Poison Damage (Direct & Per-Tick) % | ||
+ | | MOD_POISON_DIRECT = Direct Poison Damage % | ||
+ | | MOD_POISON_INDIRECT = Indirect Poison Damage % | ||
+ | | MOD_POWERWAVE_RECEIVER = Psi Power Wave Received Healing | ||
+ | | MOD_PSYCHIC = Psychic Damage (Direct & Per-Tick) % | ||
+ | | MOD_PSYCHIC_DIRECT = Direct Psychic Damage % | ||
+ | | MOD_PSYCHIC_INDIRECT = Indirect Psychic Damage % | ||
+ | | MOD_PULSEOFLIFE_SENDER = Pulse of Life Healing % | ||
+ | | MOD_SEAFOOD = Seafood Damage (Direct & Per-Tick) % | ||
+ | | MOD_SEAFOOD_DIRECT = Direct Seafood Damage % | ||
+ | | MOD_SEAFOOD_INDIRECT = Indirect Seafood Damage % | ||
+ | | MOD_SKILL_ALL_KNIFE = Knife Damage % | ||
+ | | MOD_SKILL_ALL_PSYCHOLOGY = Psychology Damage % | ||
+ | | MOD_SKILL_ALL_SWORD = Sword Damage % | ||
+ | | MOD_SKILL_ANIMALHANDLING = Animal Handling Base Damage % | ||
+ | | MOD_SKILL_ARCHERY = Archery Base Damage % | ||
+ | | MOD_SKILL_BARD = Bard Base Damage % | ||
+ | | MOD_SKILL_BATTLECHEMISTRY = Battle Chemistry Base Damage % | ||
+ | | MOD_SKILL_COW = Cow Skill Base Damage % | ||
+ | | MOD_SKILL_CROSSBOW = Crossbow Base Damage % | ||
+ | | MOD_SKILL_DEER = Deer Skill Base Damage % | ||
+ | | MOD_SKILL_DRUID = Druid Skill Base Damage % | ||
+ | | MOD_SKILL_FIREMAGIC = Fire Magic Base Damage % | ||
+ | | MOD_SKILL_GIANTBAT = Giant Bat Base Damage % | ||
+ | | MOD_SKILL_HAMMER = Hammer Base Damage % | ||
+ | | MOD_SKILL_ICEMAGIC = Ice Magic Base Damage % | ||
+ | | MOD_SKILL_KNIFE = Knife Base Damage % | ||
+ | | MOD_SKILL_MENTALISM = Mentalism Base Damage % | ||
+ | | MOD_SKILL_MISCANIMAL = Misc Animal Skill Base Damage % | ||
+ | | MOD_SKILL_NECROMANCY = Necromancy Base Damage % | ||
+ | | MOD_SKILL_PIG = Pig Skill Base Damage % | ||
+ | | MOD_SKILL_PRIEST = Priest Base Damage % | ||
+ | | MOD_SKILL_PSYCHOLOGY = Psychology Base Damage % | ||
+ | | MOD_SKILL_RABBIT = Rabbit Base Damage % | ||
+ | | MOD_SKILL_SHIELD = Shield Mastery Base Damage % | ||
+ | | MOD_SKILL_SPIDER = Spider Skill Base Damage % | ||
+ | | MOD_SKILL_SPIRITFOX = Spirit Fox Base Damage % | ||
+ | | MOD_SKILL_STAFF = Staff Base Damage % | ||
+ | | MOD_SKILL_SWORD = Sword Base Damage % | ||
+ | | MOD_SKILL_UNARMED = Unarmed Base Damage % | ||
+ | | MOD_SKILL_WARDEN = Warden Base Damage % | ||
+ | | MOD_SKILL_WEATHERWITCHING = Weather Witching Base Damage % | ||
+ | | MOD_SKILL_WEREWOLF = Lycanthropy Base Damage % | ||
+ | | MOD_SLASHING = Slashing Damage % | ||
+ | | MOD_SLASHING_DIRECT = Direct Slashing Damage % | ||
+ | | MOD_SLASHING_INDIRECT = Indirect Slashing Damage % | ||
+ | | MOD_SONIC = Sonic Damage (Direct & Per-Tick) % | ||
+ | | MOD_SONIC_DIRECT = Direct Sonic Damage % | ||
+ | | MOD_SONIC_INDIRECT = Indirect Sonic Damage % | ||
+ | | MOD_TRAUMA = Trauma Damage (Direct & Per-Tick) % | ||
+ | | MOD_TRAUMA_DIRECT = Direct Trauma Damage % | ||
+ | | MOD_TRAUMA_INDIRECT = Indirect Trauma Damage % | ||
+ | | MOD_UNIVERSAL = All Damage % | ||
+ | | MOD_UNIVERSAL_DIRECT = All Direct Damage % | ||
+ | | MOD_UNIVERSAL_INDIRECT = All Indirect Damage % | ||
+ | | MONSTER_CRIT_CHANCE = Chance to Critically-Hit % | ||
+ | | MOUNTED_ACCELERATION_LAND = Acceleration (Land) | ||
+ | | MOUNTED_ACCELERATION_WATER_DEEP = Acceleration (When Swimming) | ||
+ | | MOUNTED_ACCELERATION_WATER_SHALLOW = Acceleration (Shallow Water) | ||
+ | | MOUNTED_JUMP_BURST = Jump Power | ||
+ | | MOUNTED_JUMP_BURST_DURATION = Jump Duration | ||
+ | | MOUNTED_TOP_SPEED_LAND = Top Speed (Land) | ||
+ | | MOUNTED_TOP_SPEED_WATER_DEEP = Top Speed (When Swimming) | ||
+ | | MOUNTED_TOP_SPEED_WATER_SHALLOW = Top Speed (Shallow Water) | ||
+ | | MOUNTED_TURN_SPEED_LAND = Turning Speed (Land) | ||
+ | | MOUNTED_TURN_SPEED_WATER_DEEP = Turning Radius (When Swimming) | ||
+ | | MOUNTED_TURN_SPEED_WATER_SHALLOW = Turning Radius (Shallow Water) | ||
+ | | MOUNT_ANXIETY_REGEN_INACTIVE = Anxiety Reduction Per Sec (Stabled) | ||
+ | | MOUNT_ANXIETY_REGEN_RIDING = Anxiety Reduction Per Sec (Riding) | ||
+ | | MOUNT_RESILIENCE = Mount Resilience to Damage | ||
+ | | MOVEMENT_SPEED = Movement Speed | ||
+ | | NECROMANCY_COST_DELTA = Necromancy Ability Power Cost | ||
+ | | NECROMANCY_COST_MOD = Necromancy Ability Power Cost % | ||
+ | | NONCOMBAT_FLY_FASTSPEED_BOOST = Fast-Flying Speed Boost (Out of Combat) | ||
+ | | NONCOMBAT_REGEN_ARMOR_DELTA = Armor Regen (Non-Combat) | ||
+ | | NONCOMBAT_REGEN_ARMOR_MOD = Armor Regen (Non-Combat) % | ||
+ | | NONCOMBAT_REGEN_HEALTH_DELTA = Health Regen (Non-Combat) | ||
+ | | NONCOMBAT_REGEN_HEALTH_MOD = Health Regen (Non-Combat) % | ||
+ | | NONCOMBAT_REGEN_METABOLISM_DELTA = Metabolism Regen (Out-of-Combat) | ||
+ | | NONCOMBAT_REGEN_METABOLISM_MOD = Metabolism Regen (Out-of-Combat) % | ||
+ | | NONCOMBAT_REGEN_POWER_DELTA = Power Regen (Non-Combat) | ||
+ | | NONCOMBAT_REGEN_POWER_MOD = Power Regen (Non-Combat) % | ||
+ | | NONCOMBAT_SPRINT_BOOST = Sprint Boost (Out of Combat) | ||
+ | | NONCOMBAT_SWIM_FASTSPEED_BOOST = Sprint-Swimming Speed Boost (Out of Combat) | ||
+ | | NPC_MOD_FAVORFROMGIFTS = Favor Earned From Gifts % | ||
+ | | NPC_MOD_FAVORFROMHANGOUTS = Favor Earned From Hanging Out % | ||
+ | | NPC_MOD_MAXSALESVALUE = NPC Max Purchase Caps % | ||
+ | | NPC_MOD_TRAININGCOST = Cost of NPC Training % | ||
+ | | NUM_INVENTORY_FOLDERS = Number of Inventory Folders | ||
+ | | PERCUSSION_INSTRUMENT_COMPETENCE = Percussion Instrument Skill | ||
+ | | PET_BREEDER_ACCOUNT_ID = Breeder's Player ID | ||
+ | | PET_BREEDER_PLAYER_ID = Breeder's Account ID | ||
+ | | PET_ENTHUSIASM = Enthusiasm | ||
+ | | PET_FEROCITY = Ferocity | ||
+ | | PET_FRIENDLINESS = Friendliness | ||
+ | | PET_HAPPINESS = OBSOLETE | ||
+ | | PET_INTELLIGENCE = Intelligence | ||
+ | | PET_LOYALTY = OBSOLETE | ||
+ | | PET_RUGGEDNESS = Ruggedness | ||
+ | | PET_SPECIALATTACK_COST_DELTA = Pet's "Sic 'Em" Attack Power Cost | ||
+ | | PET_SPECIALTRICK_COST_DELTA = Pet's "Special Trick" Power Cost | ||
+ | | PET_TOUGHNESS = Toughness | ||
+ | | PET_VIRILITY = Virility | ||
+ | | PIG_COST_MOD = Pig Ability Power Cost % | ||
+ | | PLAYER_ORDERS_MAX_ACTIVE = Max Active Item Orders | ||
+ | | PLAYER_ORDERS_SERVICE_FEE_MOD = Item Order Order Service Fee % | ||
+ | | PRIEST_COST_MOD = Priest Ability Power Cost % | ||
+ | | PSYCHOLOGY_COST_MOD = Psychology Ability Power Cost % | ||
+ | | PVP = Is PvP? | ||
+ | | RABBIT_COST_MOD = Rabbit Ability Power Cost % | ||
+ | | RADIATION_PROTECTION = Radiation Protection | ||
+ | | RAGE_INFLICT_MOD = Monster Rage Boost % | ||
+ | | RAGE_MOD_SKILL_HAMMER = Hammer Rage Boost % | ||
+ | | REAP_CAP_DELTA_ARMOR_BLASTOFDEFIANCE = Blast of Defiance Max Armor Reaped Cap | ||
+ | | REAP_CAP_DELTA_BLASTOFDEFIANCE = Blast of Defiance Max Health Reaped Cap | ||
+ | | REAP_PCT_DELTA_ARMOR_BLASTOFDEFIANCE = Blast of Defiance Armor Reaped % | ||
+ | | REAP_PCT_DELTA_BLASTOFDEFIANCE = Blast of Defiance Health Reaped % | ||
+ | | RECIPE_CHANCE_EXTRA_FISHSCALES = Chance to Scrape Extra Fish Scales % | ||
+ | | RECIPE_CHANCE_EXTRA_PERFECTCOTTON = Chance to Card Extra Perfect Cotton % | ||
+ | | RIDING_XP_EARNED_MOD = Riding XP Earned % | ||
+ | | RIGHTEOUSNESS_BONUS = Righteousness | ||
+ | | SCREEN_FX_FLAGS = OBSOLETE | ||
+ | | SHIELD_COST_MOD = Shield Ability Power Cost % | ||
+ | | SHOP_HIRING_COSTMOD = Shopkeeper Hiring Cost % | ||
+ | | SHOP_HIRING_MAX_PREPAY_DAYS = Max Pre-Paid Shop Days | ||
+ | | SHOP_HIRING_NUMFREE = Free Shopkeeper Days per Month | ||
+ | | SHOP_INVENTORY_SIZE_DELTA = Shop Inventory Size | ||
+ | | SHOP_LOG_DAYSKEPT = Days of Shop Logs Retained | ||
+ | | SHOW_BODYHEAT_INDICATORS = Is It Cold? | ||
+ | | SHOW_MOUNT_SPEED_INDICATORS = Show Mount Speedometer? | ||
+ | | SHOW_MOUNT_XP_INDICATORS = Show "Riding Xp Earned" Checkmark? | ||
+ | | SKILL_COST_DELTA_CROSSBOW = Crossbow Attack Power Cost | ||
+ | | SKILL_RESETTIME_DELTA_CROSSBOW = Crossbow Reuse Timer | ||
+ | | SNACK_DURATION_BONUS = Bonus Snack Duration (secs) | ||
+ | | SPAWN_VIEW_ABERRATIONS = Spawn Premonition (Aberrations) | ||
+ | | SPAWN_VIEW_ALL = Spawn Premonition (General) | ||
+ | | SPAWN_VIEW_ARTHROPODS = Spawn Premonition (Arthropods) | ||
+ | | SPAWN_VIEW_BEARS = Spawn Premonition (Bears) | ||
+ | | SPAWN_VIEW_CANINES = Spawn Premonition (Canines) | ||
+ | | SPAWN_VIEW_CATS = Spawn Premonition (Cats) | ||
+ | | SPAWN_VIEW_CONSTRUCTS = Spawn Premonition (Constructs) | ||
+ | | SPAWN_VIEW_CRONES = Spawn Premonition (Crones) | ||
+ | | SPAWN_VIEW_DEMONS = Spawn Premonition (Demons) | ||
+ | | SPAWN_VIEW_DINOSAURS = Spawn Premonition (Dinosaurs) | ||
+ | | SPAWN_VIEW_DWARVES = Spawn Premonition (Dwarves) | ||
+ | | SPAWN_VIEW_ELEMENTALS = Spawn Premonition (Elementals) | ||
+ | | SPAWN_VIEW_ELVES = Spawn Premonition (Elves) | ||
+ | | SPAWN_VIEW_FEY = Spawn Premonition (Fey) | ||
+ | | SPAWN_VIEW_FISH = Spawn Premonition (Fish) | ||
+ | | SPAWN_VIEW_FUNGOIDS = Spawn Premonition (Fungoids) | ||
+ | | SPAWN_VIEW_GIANTS = Spawn Premonition (Giants) | ||
+ | | SPAWN_VIEW_GOBLINS = Spawn Premonition (Goblins) | ||
+ | | SPAWN_VIEW_HUMANS = Spawn Premonition (Humans) | ||
+ | | SPAWN_VIEW_INCORPOREAL = Spawn Premonition (Incorporeal) | ||
+ | | SPAWN_VIEW_ORCS = Spawn Premonition (Orcs) | ||
+ | | SPAWN_VIEW_PLANTS = Spawn Premonition (Plants) | ||
+ | | SPAWN_VIEW_RAKSHASA = Spawn Premonition (Rakshasa) | ||
+ | | SPAWN_VIEW_REPTILES = Spawn Premonition (Reptiles) | ||
+ | | SPAWN_VIEW_RODENTS = Spawn Premonition (Rodents) | ||
+ | | SPAWN_VIEW_RUMINANTS = Spawn Premonition (Ruminants) | ||
+ | | SPAWN_VIEW_UNDEAD = Spawn Premonition (Undead) | ||
+ | | SPAWN_VIEW_UNGULATES = Spawn Premonition (Ungulates) | ||
+ | | SPIDER_COST_MOD = Spider Ability Power Cost % | ||
+ | | SPIRITFOX_COST_DELTA = Spirit Fox Ability Power Cost | ||
+ | | SPRINT_BOOST = Sprint Speed Boost | ||
+ | | SPRINT_COST_PER_SEC = Sprint Cost (Per Second) | ||
+ | | STAFF_ARMOR_AUTOHEAL = Staff Armor-Heal Amount | ||
+ | | STAFF_COST_MOD = Staff Ability Power Cost % | ||
+ | | STRINGED_INSTRUMENT_COMPETENCE = Stringed Instrument Skill | ||
+ | | SWIM_FASTSPEED_BOOST = Sprint-Swimming Speed Boost | ||
+ | | SWIM_SPEED_MOD = Swimming Speed % | ||
+ | | SWORD_COST_MOD = Sword Ability Power Cost % | ||
+ | | TAUNT_MOD = Taunt From Attack Damage % | ||
+ | | UNARMED_COST_MOD = Unarmed Ability Power Cost % | ||
+ | | UNDERWATER_GRAVITY = Sinking Speed Underwater | ||
+ | | UNKNOWN = Unknown | ||
+ | | VULN_ACID = Vulnerability to Acid % | ||
+ | | VULN_ACID_DIRECT = Vulnerability to Direct Acid % | ||
+ | | VULN_ACID_ELITE_DIRECT = Vulnerability to Elite Acid % | ||
+ | | VULN_ACID_INDIRECT = Vulnerability to Indirect Acid % | ||
+ | | VULN_BURST = Burst Attack Vulnerability % | ||
+ | | VULN_COLD = Vulnerability to Cold % | ||
+ | | VULN_COLD_DIRECT = Vulnerability to Direct Cold % | ||
+ | | VULN_COLD_ELITE_DIRECT = Vulnerability to Elite Cold % | ||
+ | | VULN_COLD_INDIRECT = Vulnerability to Indirect Cold % | ||
+ | | VULN_CRUSHING = Vulnerability to Crushing % | ||
+ | | VULN_CRUSHING_DIRECT = Vulnerability to Direct Crushing % | ||
+ | | VULN_CRUSHING_ELITE_DIRECT = Vulnerability to Elite Crushing % | ||
+ | | VULN_CRUSHING_INDIRECT = Vulnerability to Indirect Crushing % | ||
+ | | VULN_DARKNESS = Vulnerability to Darkness % | ||
+ | | VULN_DARKNESS_DIRECT = Vulnerability to Direct Darkness % | ||
+ | | VULN_DARKNESS_ELITE_DIRECT = Vulnerability to Elite Darkness % | ||
+ | | VULN_DARKNESS_INDIRECT = Vulnerability to Indirect Darkness % | ||
+ | | VULN_DEMONIC = Vulnerability to Demonic % | ||
+ | | VULN_DEMONIC_DIRECT = Vulnerability to Direct Demonic % | ||
+ | | VULN_DEMONIC_ELITE_DIRECT = Vulnerability to Elite Demonic % | ||
+ | | VULN_DEMONIC_INDIRECT = Vulnerability to Indirect Demonic % | ||
+ | | VULN_DIVINE = Vulnerability to Divine % | ||
+ | | VULN_DIVINE_DIRECT = Vulnerability to Direct Divine % | ||
+ | | VULN_DIVINE_ELITE_DIRECT = Vulnerability to Elite Divine % | ||
+ | | VULN_DIVINE_INDIRECT = Vulnerability to Indirect Divine % | ||
+ | | VULN_ELECTRICITY = Vulnerability to Electricity % | ||
+ | | VULN_ELECTRICITY_DIRECT = Vulnerability to Direct Electricity % | ||
+ | | VULN_ELECTRICITY_ELITE_DIRECT = Vulnerability to Elite Electricity % | ||
+ | | VULN_ELECTRICITY_INDIRECT = Vulnerability to Indirect Electricity % | ||
+ | | VULN_FIRE = Vulnerability to Fire % | ||
+ | | VULN_FIRE_DIRECT = Vulnerability to Direct Fire % | ||
+ | | VULN_FIRE_ELITE_DIRECT = Vulnerability to Elite Fire % | ||
+ | | VULN_FIRE_INDIRECT = Vulnerability to Indirect Fire % | ||
+ | | VULN_FUNGUS = Vulnerability to Fungus % | ||
+ | | VULN_FUNGUS_DIRECT = Vulnerability to Direct Fungus % | ||
+ | | VULN_FUNGUS_ELITE_DIRECT = Vulnerability to Elite Fungus % | ||
+ | | VULN_FUNGUS_INDIRECT = Vulnerability to Indirect Fungus % | ||
+ | | VULN_MELEE = Melee Attack Vulnerability % | ||
+ | | VULN_NATURE = Vulnerability to Nature % | ||
+ | | VULN_NATURE_DIRECT = Vulnerability to Direct Nature % | ||
+ | | VULN_NATURE_ELITE_DIRECT = Vulnerability to Elite Nature % | ||
+ | | VULN_NATURE_INDIRECT = Vulnerability to Indirect Nature % | ||
+ | | VULN_PIERCING = Vulnerability to Piercing % | ||
+ | | VULN_PIERCING_DIRECT = Vulnerability to Direct Piercing % | ||
+ | | VULN_PIERCING_ELITE_DIRECT = Vulnerability to Elite Piercing % | ||
+ | | VULN_PIERCING_INDIRECT = Vulnerability to Indirect Piercing % | ||
+ | | VULN_POISON = Vulnerability to Poison % | ||
+ | | VULN_POISON_DIRECT = Vulnerability to Direct Poison % | ||
+ | | VULN_POISON_ELITE_DIRECT = Vulnerability to Elite Poison % | ||
+ | | VULN_POISON_INDIRECT = Vulnerability to Indirect Poison % | ||
+ | | VULN_PROJECTILE = Projectile Attack Vulnerability % | ||
+ | | VULN_PSYCHIC = Vulnerability to Psychic % | ||
+ | | VULN_PSYCHIC_DIRECT = Vulnerability to Direct Psychic % | ||
+ | | VULN_PSYCHIC_ELITE_DIRECT = Vulnerability to Elite Psychic % | ||
+ | | VULN_PSYCHIC_INDIRECT = Vulnerability to Indirect Psychic % | ||
+ | | VULN_RANGED = Ranged Attack Vulnerability % | ||
+ | | VULN_SEAFOOD = Vulnerability to Seafood % | ||
+ | | VULN_SEAFOOD_DIRECT = Vulnerability to Direct Seafood % | ||
+ | | VULN_SEAFOOD_ELITE_DIRECT = Vulnerability to Elite Seafood % | ||
+ | | VULN_SEAFOOD_INDIRECT = Vulnerability to Indirect Seafood % | ||
+ | | VULN_SLASHING = Vulnerability to Slashing % | ||
+ | | VULN_SLASHING_DIRECT = Vulnerability to Direct Slashing % | ||
+ | | VULN_SLASHING_ELITE_DIRECT = Vulnerability to Elite Slashing % | ||
+ | | VULN_SLASHING_INDIRECT = Vulnerability to Indirect Slashing % | ||
+ | | VULN_SONIC = Vulnerability to Sonic % | ||
+ | | VULN_SONIC_DIRECT = Vulnerability to Direct Sonic % | ||
+ | | VULN_SONIC_ELITE_DIRECT = Vulnerability to Elite Sonic % | ||
+ | | VULN_SONIC_INDIRECT = Vulnerability to Indirect Sonic % | ||
+ | | VULN_TRAUMA = Vulnerability to Trauma % | ||
+ | | VULN_TRAUMA_DIRECT = Vulnerability to Direct Trauma % | ||
+ | | VULN_TRAUMA_ELITE_DIRECT = Vulnerability to Elite Trauma % | ||
+ | | VULN_TRAUMA_INDIRECT = Vulnerability to Indirect Trauma % | ||
+ | | VULN_UNIVERSAL_DIRECT = Vulnerability to Direct Damage % | ||
+ | | VULN_UNIVERSAL_ELITE_DIRECT = Vulnerability to Elite Direct Damage % | ||
+ | | VULN_UNIVERSAL_INDIRECT = Vulnerability to Indirect Damage % | ||
+ | | WEREWOLF_BUFF_POINTS = Tokens of Norala | ||
+ | | WEREWOLF_COST_DELTA = Lycanthropy Ability Power Cost | ||
+ | | WEREWOLF_COST_MOD = Lycanthropy Ability Power Cost % | ||
+ | | WINDWARD_ABSORB_DELTA = Wind Ward Bonus Absorption | ||
+ | | WINDWARD_TRIGGER_ARMOR_SENDER = Wind Ward Armor Healing (on end) | ||
+ | | WINDWARD_TRIGGER_HEALTH_SENDER = Wind Ward Healing (on end) | ||
+ | | WIND_INSTRUMENT_COMPETENCE = Brass/Wind Instrument Skill | ||
+ | | WORKORDER_COIN_REWARD_MOD = Cash Payout From Work Orders % | ||
| #default = {{ #if: {{ #pos: {{{1|}}} | : }} | 4003 | <span style="color:red">Error: Attribute not found</span> }} | | #default = {{ #if: {{ #pos: {{{1|}}} | : }} | 4003 | <span style="color:red">Error: Attribute not found</span> }} | ||
− | }}| | + | }}| |
− | http://cdn.projectgorgon.com/ | + | http://cdn.projectgorgon.com/v377/icons/icon_<span style="color:red">Error: Attribute not found</span>.png | |
<span style="color:red">Error: Attribute not found</span> }} | [[File:Item-icon-none.png]] }}<noinclude> | <span style="color:red">Error: Attribute not found</span> }} | [[File:Item-icon-none.png]] }}<noinclude> | ||
{{Attribute label/Explanation}} | {{Attribute label/Explanation}} | ||
− | [[Category:Formatting templates | + | [[Category:Formatting templates]] |
</noinclude> | </noinclude> |
Latest revision as of 23:19, 29 July 2023
Description
This accepts an Attribute name as input and returns the in-game label.
Syntax
{{Attribute label|<name>}}
Parameters
- <name>
- The name of the Attribute. It must match exactly what the Attributes json uses. NOT the Label.
Examples
Basic Use
{{Attribute label|ABILITY_AMMOSTICK_DELTA_KNIFE}}
Chance for Thrown Knives to Stick in Corpse