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Anagoge Island

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There's a backpack nearby with some useful stuff. Pick it up!
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[[AnagogeIsland]] is a remote storm-blown island off the coast of the Council Lands of [[Alharth]]. Few sailors are willing to tempt the treacherous waters, preferring to stick to the coast of the nearby [[Serbule]] region.Upon arriving In recent years, an increased number of mind-wiped adventurers have been showing up in [[Serbule]] and the surrounding duchies. Many of these individuals claim to '''have washed ashore on [[Anagoge Island''' players will start on the beach ]] with nothing but the clothes on their back. This While mostly barren, [[Anagoge Island]] is rumored to have been the site of a Council Academy for those deemed [[Prodigy|Prodigies]]. Unlucky sailors report that ruins dot the coastline, and a lighthouse marks the center of the island. [[Anagoge Island]] is the starting area where you in Project:Gorgon for [[Human|Humans]], [[Elven|Elves]], and [[Rakshasa]]. You will have the opportunity to learn a few basic skills, before reaching the neighboring lands of [[Serbule]] and eventually teleport to [[SerbuleHills]]. The dungeon on this There are two methods to leave the island, although it is advised to find the island contains 's inhabitants first.== Neighboring Regions ==* [[Gajus the Big-HeadedSerbule]]* [[Serbule Hills]].{{Spoiler|Returning to [[Anagoge Island Escape]]|In order Travelers insistent on returning to escape the island, players must learn [[TeleportationAnagoge Island]] from should speak with [[Elmetaph]]. Players must then cast Juri the spell '''"Bind Circle"''' on the teleport circle on the southern side of the island, then return to Elmetaph for further guidance. [[ElmetaphBoatman]] will then ask the player to find the coordinates for a new teleportation bind, by looking up the four obelisks on at the island. <spoiler> The code works out to: 6918 - although 9618 will put you in [[Serbule Keep]]dock.Ask him ''"Where else can you take me?"''
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==Points of Interest==
===The Lighthouse===
An old [[Elven|Elf]] named [[Elmetaph]] makes his home in the Lighthouse in the North-West hills of the storm-swept island. Once a teacher, [[Elmetaph ]] may be your best hope at escaping the island. He sure has a lot of books.{{Spoiler|Elmetaph's Teachings|In order to escape the island, [[Teleportation]] may be learned from [[Elmetaph]]. The spell '''"Bind Circle"''' must be cast on the Teleportation Circle on the southern side of the island, then Elmetaph must be consulted for further guidance. [[Elmetaph]] will explain a problem, then ask you to discover the coordinates for a new Teleportation bind, by finding up the four obelisks on the island. }}====Riger's Shack near the pier====This is where [[Riger]] , a depressed elf, lives. He seems out of a little depressedsmall dilapidated shack near the [[Anagoge Island]] dock. Can you cheer him up ? {{Spoiler|Knowledge A solution to Riger's woe.|The useful art of [[Alchemy]] can be learned inside the island's Lighthouse|In the lighthouse the player can learn Alchemy, and surely that has . You may discover a useful recipe!using ingredients found across the island.
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====Lawara's camp====Why don't you try the [[Lawara]] is another amnesiac resident of [[Anagoge Island]]. She lives out of a small tent, staying alive through her retained knowledge of cooking porridge. There's also Near her campfire, there is a locked chest nearby which you can store items in. Though you will have she has been unable to travel back to the island to collect themopen====Strange platform====Hmm..A raised, broken platform etched with strange symbols====Pedestal Puzzle====The Pedestal Puzzle is was designed to test the critical thinking skills of students at under [[Elmetaph]]'s schooltutelage. It still seems operational. Perhaps a student left a clue somewhere... ===Teleport = Teleportation Platform====Elmetaph's quest will lead A raised, glowing platform etched with meaningless symbols. If only you knew anything about [[Teleportation]], you heremight be able to use it to escape.==== Obelisks ====
There are four obelisks constructed on the island by the Council. They were once used to help account for fluctuation in the region's [[Ley Lines]], to assist in long-range [[Teleportation]].
{{Spoiler|A solution for Elmetaph.|=== The correct code is 6918. A test mostly correct code of Magical affinity ===Resting on a small plateau 9618 will put you in the southeast hills of '''Anagoge,''' an [[Enchanted DummySerbule Keep]] Immune , a location you would eventually discover. Many other binding combinations exist, most leading to places hostile to Physical Attacks stands, despite the passage of timememory-wiped adventurers.}}=== Anagoge Training, Records, and Storage Facility = The Enchanted Dummy ====Another trial for Academy students, the [[Anagoge Records FacilityEnchanted Dummy]] istests the magical affinity of test takers.... (will be filled in soon) In the basement there The wooden dummy is a riddle that you have immune to answer Physical Attacks, and appears to unlock have withstood the force fieldpassage of time. It will ask you "How many Godlings are there?" {{Spoiler|The number Magical Trickery|As the [[Enchanted Dummy]] can be defeated by any attack not Physical, multiple methods exist to complete this trial. While the intention of Godlingsthe test was to have students use purely Magical attacks, exactly!|Mental combat attacks such as [[Psychology]] and explosives created through [[Mycology]] can do the trick.There are 37 Godlings}} ==Dungeons==
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category = Anagoge Dungeons
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==== Anagoge Training, Records, and Storage Facility ====The [[Anagoge Records Facility]] once served as a backup of Council records of Academy students. Faculty areas, storage rooms, and a golem maintained record complex are buried under the island.== Teleportation Circles ==There are two Council constructed Teleportation Circles on [[Anagoge Island]]. Unfortunately, one appears to be damaged beyond repair. * Found among the southern hills of the island.== NPCs Anagoge Island Inhabitants ==
====Friends====
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====Special Foes====There are no monsters on Anagoge Island that grant [[Notoriety]] when defeated.<!--
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==Harvestables==* [[==== Fish ===={||{{Item|Crab}}|}==== Fruit ====None==== Plants ====None==== Wood ====None==== Mushrooms ===={||{{Item|Strange Dirt]]}}* [[|{{Item|Parasol Mushroom]]}}|}==== Minerals & Metal ====* [[Tasty Crab]]None
== Things to do New Character Checklist ==* Learn {{Spoiler|[[Charm RatAnagoge Island]]offers many opportunities to learn new skills, recipes, and abilities.|* Skills that can be learned on the island: [[Teleportation]] from , [[ElmetaphPsychology]]* Learn , [[Archery]]* Kill, or get cursed by[[Mycology]], [[Skinning]], [[Anatomy]], [[Sword]], [[Unarmed]], [[Alchemy]], [[Fishing]], [[Gajus the Big-HeadedDying]]* Learn , [[PsychologyEndurance]]* Learn , [[MycologyGourmand]].
== Travel ==Abilities: Learn [[Charm Rat]].
Players can return to '''Anagoge Island''' by talking to the Notoriety: Defeat [[BoatmanGajus the Big-Headed]] north of Serbule and asking, ''"Where else can you take me?""''under the island.}}
[[Category:Zones]]

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