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| See also: [[Warden/Treasure Effects:By Ability]] | | See also: [[Warden/Treasure Effects:By Ability]] |
− | <!-- Updated to v398 on Thu Nov 30 2023 01:17:35 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator --> | + | <!-- Updated to v399 on Tue Dec 05 2023 10:34:29 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator --> |
| {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | | {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" |
− | ! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| Other Versions | + | ! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions |
| |- | | |- |
− | | || of Wardens || <b>Level 100</b> - Warden Base Damage +50% || Head, Necklace || {{Spoiler|Click Expand to reveal| | + | | || of Wardens || <b>Level 100</b> - Warden Base Damage +50% || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal| |
| *; Level 1 | | *; Level 1 |
| :Warden Damage +5 | | :Warden Damage +5 |
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| }} | | }} |
| |- | | |- |
− | | || of Prolonged Agony || <b>Level 100</b> - Indirect Fire Damage +42% when Warden is active || Hands, Feet || {{Spoiler|Click Expand to reveal| | + | | || of Prolonged Agony || <b>Level 100</b> - Indirect Fire Damage +42% when Warden is active || Uncommon || Hands, Feet || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Indirect Fire Damage +10% when Warden is active | | :Indirect Fire Damage +10% when Warden is active |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Indirect Poison and Indirect Trauma damage is +24% per tick while Warden skill active || Chest, Legs || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Indirect Poison and Indirect Trauma damage is +24% per tick while Warden skill active || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Indirect Poison and Indirect Trauma damage is +5% per tick while Warden skill active | | :Indirect Poison and Indirect Trauma damage is +5% per tick while Warden skill active |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Indirect Nature and Indirect Electricity damage is +24% per tick while Warden skill active || Ring, Feet || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Indirect Nature and Indirect Electricity damage is +24% per tick while Warden skill active || Uncommon || Ring, Feet || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Indirect Nature and Indirect Electricity damage is +5% per tick while Warden skill active | | :Indirect Nature and Indirect Electricity damage is +5% per tick while Warden skill active |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Warning Jolt restores 10 Power, and ability range is increased 5 meters || Chest, Legs || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Warning Jolt restores 10 Power, and ability range is increased 5 meters || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal| |
| *; Level 1 | | *; Level 1 |
| :Warning Jolt restores 1 Power, and ability range is increased 5 meters | | :Warning Jolt restores 1 Power, and ability range is increased 5 meters |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Warning Jolt restores 20 Armor and taunts +500 || Hands, OffHand || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Warning Jolt restores 20 Armor and taunts +500 || Uncommon || Hands, OffHand || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Warning Jolt restores 1 Armor and taunts +25 | | :Warning Jolt restores 1 Armor and taunts +25 |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Warning Jolt restores 20 Armor and boosts the damage of your Core Attacks +61 for 8 seconds || MainHand, Necklace || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Warning Jolt restores 20 Armor and boosts the damage of your Core Attacks +61 for 8 seconds || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Warning Jolt restores 1 Armor and boosts the damage of your Core Attacks +4 for 8 seconds | | :Warning Jolt restores 1 Armor and boosts the damage of your Core Attacks +4 for 8 seconds |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Conditioning Shock Damage +58% || MainHand, Head || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Conditioning Shock Damage +58% || Uncommon || MainHand, Head || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Conditioning Shock Damage +8% | | :Conditioning Shock Damage +8% |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Conditioning Shock deals +82 damage and causes the target to suffer +20% Fire damage for 30 seconds || Hands || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Conditioning Shock deals +82 damage and causes the target to suffer +20% Fire damage for 30 seconds || Uncommon || Hands || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Conditioning Shock deals +6 damage and causes the target to suffer +20% Fire damage for 30 seconds | | :Conditioning Shock deals +6 damage and causes the target to suffer +20% Fire damage for 30 seconds |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Conditioning Shock deals +82 damage and reuse time is 2 seconds sooner || Ring || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Conditioning Shock deals +82 damage and reuse time is 2 seconds sooner || Uncommon || Ring || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Conditioning Shock deals +6 damage and reuse time is 1 second sooner | | :Conditioning Shock deals +6 damage and reuse time is 1 second sooner |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Conditioning Shock causes target's next ability to deal -60 damage || Chest, OffHand || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Conditioning Shock causes target's next ability to deal -60 damage || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Conditioning Shock causes target's next ability to deal -3 damage | | :Conditioning Shock causes target's next ability to deal -3 damage |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Conditioning Shock deals +84 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds || Legs, Feet || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Conditioning Shock deals +84 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds || Uncommon || Legs, Feet || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Conditioning Shock deals +8 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds | | :Conditioning Shock deals +8 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Conditioning Shock and Apprehend deal +105 damage || OffHand, Necklace || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Conditioning Shock and Apprehend deal +105 damage || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Conditioning Shock and Apprehend deal +10 damage | | :Conditioning Shock and Apprehend deal +10 damage |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Apprehend Damage +58% || Hands, MainHand || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Apprehend Damage +58% || Uncommon || Hands, MainHand || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Apprehend Damage +8% | | :Apprehend Damage +8% |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Apprehend costs -47 Power || Legs, Necklace || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Apprehend costs -47 Power || Uncommon || Legs, Necklace || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Apprehend costs -2 Power | | :Apprehend costs -2 Power |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Apprehend causes your Nice Attacks to deal +148 damage for 8 seconds || Feet, Ring || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Apprehend causes your Nice Attacks to deal +148 damage for 8 seconds || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Apprehend causes your Nice Attacks to deal +10 damage for 8 seconds | | :Apprehend causes your Nice Attacks to deal +10 damage for 8 seconds |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Apprehend deals +100 damage, and damage type is changed to Electricity || Head || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Apprehend deals +100 damage, and damage type is changed to Electricity || Uncommon || Head || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Apprehend deals +5 damage, and damage type is changed to Electricity | | :Apprehend deals +5 damage, and damage type is changed to Electricity |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Apprehend deals +48 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly) || Chest || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Apprehend deals +48 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly) || Uncommon || Chest || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Apprehend deals +10 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly) | | :Apprehend deals +10 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly) |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Lethal Force Damage +54% || MainHand, Necklace || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Lethal Force Damage +54% || Uncommon || MainHand, Necklace || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Lethal Force Damage +5% | | :Lethal Force Damage +5% |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Lethal Force Damage +200 and Power Cost -60 || Hands, OffHand || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Lethal Force Damage +200 and Power Cost -60 || Uncommon || Hands, OffHand || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Lethal Force Damage +10 and Power Cost -3 | | :Lethal Force Damage +10 and Power Cost -3 |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Lethal Force deals +260 damage and reuse time is -5 seconds || Head, Ring || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Lethal Force deals +260 damage and reuse time is -5 seconds || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Lethal Force deals +13 damage and reuse time is -3 seconds | | :Lethal Force deals +13 damage and reuse time is -3 seconds |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Lethal Force deals 800 additional Fire damage over 8 seconds || Chest, Legs || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Lethal Force deals 800 additional Fire damage over 8 seconds || Uncommon || Chest, Legs || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Lethal Force deals 40 additional Fire damage over 8 seconds | | :Lethal Force deals 40 additional Fire damage over 8 seconds |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Controlled Burn Damage +58% || Legs, Ring || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Controlled Burn Damage +58% || Uncommon || Legs, Ring || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Controlled Burn Damage +8% | | :Controlled Burn Damage +8% |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Controlled Burn deals 462 indirect Fire damage over 12 seconds || Hands, MainHand || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Controlled Burn deals 462 indirect Fire damage over 12 seconds || Uncommon || Hands, MainHand || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Controlled Burn deals 6 indirect Fire damage over 12 seconds | | :Controlled Burn deals 6 indirect Fire damage over 12 seconds |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Controlled Burn deals +160 damage and taunts +500 to all targets || Chest, OffHand || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Controlled Burn deals +160 damage and taunts +500 to all targets || Uncommon || Chest, OffHand || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Controlled Burn deals +8 damage and taunts +25 to all targets | | :Controlled Burn deals +8 damage and taunts +25 to all targets |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Controlled Burn costs -33 Power || Feet || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Controlled Burn costs -33 Power || Uncommon || Feet || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Controlled Burn costs -4 Power | | :Controlled Burn costs -4 Power |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Controlled Burn and Aggression Deterrent deal +140 damage || Head, Necklace || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Controlled Burn and Aggression Deterrent deal +140 damage || Uncommon || Head, Necklace || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Controlled Burn and Aggression Deterrent deal +10 damage | | :Controlled Burn and Aggression Deterrent deal +10 damage |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Stun Trap deals +344 damage to all nearby targets (when it activates) || Head, Ring || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Stun Trap deals +344 damage to all nearby targets (when it activates) || Uncommon || Head, Ring || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Stun Trap deals +10 damage to all nearby targets (when it activates) | | :Stun Trap deals +10 damage to all nearby targets (when it activates) |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Stun Trap deals +55% damage to all nearby targets (when it activates) || OffHand, Feet || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Stun Trap deals +55% damage to all nearby targets (when it activates) || Uncommon || OffHand, Feet || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Stun Trap deals +5% damage to all nearby targets (when it activates) | | :Stun Trap deals +5% damage to all nearby targets (when it activates) |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Stun Trap reuse timer is 12 seconds faster || Necklace || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Stun Trap reuse timer is 12 seconds faster || Uncommon || Necklace || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Stun Trap reuse timer is 1 second faster | | :Stun Trap reuse timer is 1 second faster |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap || Chest || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap || Uncommon || Chest || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Stun Trap deals +5 damage, and there's a 50% chance you'll place an extra trap | | :Stun Trap deals +5 damage, and there's a 50% chance you'll place an extra trap |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap || Legs || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap || Uncommon || Legs || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Stun Trap deals +5 damage, and there's a 50% chance you'll place an extra trap | | :Stun Trap deals +5 damage, and there's a 50% chance you'll place an extra trap |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Privacy Field deals +48% damage to melee attackers || Head, Hands || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Privacy Field deals +48% damage to melee attackers || Uncommon || Head, Hands || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Privacy Field deals +8% damage to melee attackers | | :Privacy Field deals +8% damage to melee attackers |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Privacy Field deals +42 damage to all melee attackers, and the first melee attacker is knocked away || Feet || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Privacy Field deals +42 damage to all melee attackers, and the first melee attacker is knocked away || Epic || Feet || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Privacy Field deals +4 damage to all melee attackers, and the first melee attacker is knocked away | | :Privacy Field deals +4 damage to all melee attackers, and the first melee attacker is knocked away |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 34 Power to you || Necklace || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 34 Power to you || Epic || Necklace || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 3 Power to you | | :While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 3 Power to you |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Privacy Field also deals its damage when you are hit by burst attacks, and damage is +47 || OffHand || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Privacy Field also deals its damage when you are hit by burst attacks, and damage is +47 || Epic || OffHand || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Privacy Field also deals its damage when you are hit by burst attacks, and damage is +9 | | :Privacy Field also deals its damage when you are hit by burst attacks, and damage is +9 |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +48 || MainHand || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +48 || Epic || MainHand || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +10 | | :Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +10 |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - When Privacy Field deals damage, it also ignites the suspect, dealing 80 damage over 8 seconds || Chest, Ring || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - When Privacy Field deals damage, it also ignites the suspect, dealing 80 damage over 8 seconds || Epic || Chest, Ring || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :When Privacy Field deals damage, it also ignites the suspect, dealing 4 damage over 8 seconds | | :When Privacy Field deals damage, it also ignites the suspect, dealing 4 damage over 8 seconds |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Coordinated Assault causes all allies' Melee attacks to cost -21 Power for 30 seconds || Head || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Coordinated Assault causes all allies' Melee attacks to cost -21 Power for 30 seconds || Epic || Head || {{Spoiler|Click Expand to reveal| |
| *; Level 1 | | *; Level 1 |
| :Coordinated Assault causes all allies' Melee attacks to cost -3 Power for 30 seconds | | :Coordinated Assault causes all allies' Melee attacks to cost -3 Power for 30 seconds |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Coordinated Assault increases all allies' Max Health +57 for 30 seconds || OffHand || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Coordinated Assault increases all allies' Max Health +57 for 30 seconds || Epic || OffHand || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Coordinated Assault increases all allies' Max Health +5 for 30 seconds | | :Coordinated Assault increases all allies' Max Health +5 for 30 seconds |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Coordinated Assault increases all allies' Max Armor +83 for 30 seconds || Necklace || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Coordinated Assault increases all allies' Max Armor +83 for 30 seconds || Rare || Necklace || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Coordinated Assault increases all allies' Max Armor +7 for 30 seconds | | :Coordinated Assault increases all allies' Max Armor +7 for 30 seconds |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Coordinated Assault causes all allies' melee attacks to deal up to +110 damage (randomly determined for each attack) for 30 seconds || MainHand, Legs || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Coordinated Assault causes all allies' melee attacks to deal up to +110 damage (randomly determined for each attack) for 30 seconds || Uncommon || MainHand, Legs || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Coordinated Assault causes all allies' melee attacks to deal up to +15 damage (randomly determined for each attack) for 30 seconds | | :Coordinated Assault causes all allies' melee attacks to deal up to +15 damage (randomly determined for each attack) for 30 seconds |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Coordinated Assault grants all allies +10 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds || Hands, Feet || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Coordinated Assault grants all allies +10 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds || Epic || Hands, Feet || {{Spoiler|Click Expand to reveal| |
| *; Level 1 | | *; Level 1 |
| :Coordinated Assault grants all allies +1 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds | | :Coordinated Assault grants all allies +1 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Aggression Deterrent Damage +55% || OffHand, Head || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Aggression Deterrent Damage +55% || Uncommon || OffHand, Head || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Aggression Deterrent Damage +5% | | :Aggression Deterrent Damage +5% |
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| }} | | }} |
| |- | | |- |
− | | || of Hot Acid || <b>Level 100</b> - Aggression Deterrent ignites all targets, dealing 328 Fire damage over 8 seconds || Hands, MainHand || {{Spoiler|Click Expand to reveal| | + | | || of Hot Acid || <b>Level 100</b> - Aggression Deterrent ignites all targets, dealing 328 Fire damage over 8 seconds || Uncommon || Hands, MainHand || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Aggression Deterrent ignites all targets, dealing 24 Fire damage over 8 seconds | | :Aggression Deterrent ignites all targets, dealing 24 Fire damage over 8 seconds |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Aggression Deterrent Power Cost -22. Aggression Deterrent Damage +43 || Ring, Feet || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Aggression Deterrent Power Cost -22. Aggression Deterrent Damage +43 || Uncommon || Ring, Feet || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Aggression Deterrent Power Cost -3. Aggression Deterrent Damage +5 | | :Aggression Deterrent Power Cost -3. Aggression Deterrent Damage +5 |
Prefix |
Suffix |
Max-Level Version |
Rarity |
Slot |
Other Versions
|
|
of Wardens |
Level 100 - Warden Base Damage +50% |
Uncommon |
Head, Necklace |
Click Expand to reveal
- Warden Damage +5
- Warden Base Damage +10%
- Warden Base Damage +15%
- Warden Base Damage +20%
- Warden Base Damage +25%
- Warden Base Damage +30%
- Warden Base Damage +35%
- Warden Base Damage +40%
- Warden Base Damage +45%
- Warden Base Damage +50%
|
|
of Prolonged Agony |
Level 100 - Indirect Fire Damage +42% when Warden is active |
Uncommon |
Hands, Feet |
Click Expand to reveal
- Indirect Fire Damage +10% when Warden is active
- Indirect Fire Damage +11% when Warden is active
- Indirect Fire Damage +12% when Warden is active
- Indirect Fire Damage +13% when Warden is active
- Indirect Fire Damage +14% when Warden is active
- Indirect Fire Damage +15% when Warden is active
- Indirect Fire Damage +16% when Warden is active
- Indirect Fire Damage +17% when Warden is active
- Indirect Fire Damage +18% when Warden is active
- Indirect Fire Damage +19% when Warden is active
- Indirect Fire Damage +20% when Warden is active
- Indirect Fire Damage +22% when Warden is active
- Indirect Fire Damage +24.5% when Warden is active
- Indirect Fire Damage +27% when Warden is active
- Indirect Fire Damage +29.5% when Warden is active
- Indirect Fire Damage +32% when Warden is active
- Indirect Fire Damage +34.49% when Warden is active
- Indirect Fire Damage +37% when Warden is active
- Indirect Fire Damage +39.5% when Warden is active
- Indirect Fire Damage +42% when Warden is active
|
|
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Level 100 - Indirect Poison and Indirect Trauma damage is +24% per tick while Warden skill active |
Uncommon |
Chest, Legs |
Click Expand to reveal
- Indirect Poison and Indirect Trauma damage is +5% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +6% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +7% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +8% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +9% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +10% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +11% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +12% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +13% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +14% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +15% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +16% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +17% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +18% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +19% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +20% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +21% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +22% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +23% per tick while Warden skill active
- Indirect Poison and Indirect Trauma damage is +24% per tick while Warden skill active
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Level 100 - Indirect Nature and Indirect Electricity damage is +24% per tick while Warden skill active |
Uncommon |
Ring, Feet |
Click Expand to reveal
- Indirect Nature and Indirect Electricity damage is +5% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +6% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +7% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +8% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +9% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +10% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +11% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +12% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +13% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +14% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +15% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +16% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +17% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +18% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +19% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +20% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +21% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +22% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +23% per tick while Warden skill active
- Indirect Nature and Indirect Electricity damage is +24% per tick while Warden skill active
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Level 100 - Warning Jolt restores 10 Power, and ability range is increased 5 meters |
Uncommon |
Chest, Legs |
Click Expand to reveal
- Warning Jolt restores 1 Power, and ability range is increased 5 meters
- Warning Jolt restores 2 Power, and ability range is increased 5 meters
- Warning Jolt restores 3 Power, and ability range is increased 5 meters
- Warning Jolt restores 4 Power, and ability range is increased 5 meters
- Warning Jolt restores 5 Power, and ability range is increased 5 meters
- Warning Jolt restores 6 Power, and ability range is increased 5 meters
- Warning Jolt restores 7 Power, and ability range is increased 5 meters
- Warning Jolt restores 8 Power, and ability range is increased 5 meters
- Warning Jolt restores 9 Power, and ability range is increased 5 meters
- Warning Jolt restores 10 Power, and ability range is increased 5 meters
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Level 100 - Warning Jolt restores 20 Armor and taunts +500 |
Uncommon |
Hands, OffHand |
Click Expand to reveal
- Warning Jolt restores 1 Armor and taunts +25
- Warning Jolt restores 2 Armor and taunts +50
- Warning Jolt restores 3 Armor and taunts +75
- Warning Jolt restores 4 Armor and taunts +100
- Warning Jolt restores 5 Armor and taunts +125
- Warning Jolt restores 6 Armor and taunts +150
- Warning Jolt restores 7 Armor and taunts +175
- Warning Jolt restores 8 Armor and taunts +200
- Warning Jolt restores 9 Armor and taunts +225
- Warning Jolt restores 10 Armor and taunts +250
- Warning Jolt restores 11 Armor and taunts +275
- Warning Jolt restores 12 Armor and taunts +300
- Warning Jolt restores 13 Armor and taunts +325
- Warning Jolt restores 14 Armor and taunts +350
- Warning Jolt restores 15 Armor and taunts +375
- Warning Jolt restores 16 Armor and taunts +400
- Warning Jolt restores 17 Armor and taunts +425
- Warning Jolt restores 18 Armor and taunts +450
- Warning Jolt restores 19 Armor and taunts +475
- Warning Jolt restores 20 Armor and taunts +500
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|
|
Level 100 - Warning Jolt restores 20 Armor and boosts the damage of your Core Attacks +61 for 8 seconds |
Uncommon |
MainHand, Necklace |
Click Expand to reveal
- Warning Jolt restores 1 Armor and boosts the damage of your Core Attacks +4 for 8 seconds
- Warning Jolt restores 2 Armor and boosts the damage of your Core Attacks +7 for 8 seconds
- Warning Jolt restores 3 Armor and boosts the damage of your Core Attacks +10 for 8 seconds
- Warning Jolt restores 4 Armor and boosts the damage of your Core Attacks +13 for 8 seconds
- Warning Jolt restores 5 Armor and boosts the damage of your Core Attacks +16 for 8 seconds
- Warning Jolt restores 6 Armor and boosts the damage of your Core Attacks +19 for 8 seconds
- Warning Jolt restores 7 Armor and boosts the damage of your Core Attacks +22 for 8 seconds
- Warning Jolt restores 8 Armor and boosts the damage of your Core Attacks +25 for 8 seconds
- Warning Jolt restores 9 Armor and boosts the damage of your Core Attacks +28 for 8 seconds
- Warning Jolt restores 10 Armor and boosts the damage of your Core Attacks +31 for 8 seconds
- Warning Jolt restores 11 Armor and boosts the damage of your Core Attacks +34 for 8 seconds
- Warning Jolt restores 12 Armor and boosts the damage of your Core Attacks +37 for 8 seconds
- Warning Jolt restores 13 Armor and boosts the damage of your Core Attacks +40 for 8 seconds
- Warning Jolt restores 14 Armor and boosts the damage of your Core Attacks +43 for 8 seconds
- Warning Jolt restores 15 Armor and boosts the damage of your Core Attacks +46 for 8 seconds
- Warning Jolt restores 16 Armor and boosts the damage of your Core Attacks +49 for 8 seconds
- Warning Jolt restores 17 Armor and boosts the damage of your Core Attacks +52 for 8 seconds
- Warning Jolt restores 18 Armor and boosts the damage of your Core Attacks +55 for 8 seconds
- Warning Jolt restores 19 Armor and boosts the damage of your Core Attacks +58 for 8 seconds
- Warning Jolt restores 20 Armor and boosts the damage of your Core Attacks +61 for 8 seconds
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|
Level 100 - Conditioning Shock Damage +58% |
Uncommon |
MainHand, Head |
Click Expand to reveal
- Conditioning Shock Damage +8%
- Conditioning Shock Damage +10%
- Conditioning Shock Damage +12%
- Conditioning Shock Damage +14%
- Conditioning Shock Damage +16%
- Conditioning Shock Damage +18%
- Conditioning Shock Damage +20%
- Conditioning Shock Damage +22%
- Conditioning Shock Damage +25%
- Conditioning Shock Damage +28%
- Conditioning Shock Damage +31%
- Conditioning Shock Damage +34%
- Conditioning Shock Damage +37%
- Conditioning Shock Damage +40%
- Conditioning Shock Damage +43%
- Conditioning Shock Damage +46%
- Conditioning Shock Damage +49%
- Conditioning Shock Damage +52%
- Conditioning Shock Damage +55%
- Conditioning Shock Damage +58%
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Level 100 - Conditioning Shock deals +82 damage and causes the target to suffer +20% Fire damage for 30 seconds |
Uncommon |
Hands |
Click Expand to reveal
- Conditioning Shock deals +6 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +10 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +14 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +18 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +22 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +26 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +30 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +34 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +38 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +42 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +46 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +50 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +54 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +58 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +62 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +66 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +70 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +74 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +78 damage and causes the target to suffer +20% Fire damage for 30 seconds
- Conditioning Shock deals +82 damage and causes the target to suffer +20% Fire damage for 30 seconds
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Level 100 - Conditioning Shock deals +82 damage and reuse time is 2 seconds sooner |
Uncommon |
Ring |
Click Expand to reveal
- Conditioning Shock deals +6 damage and reuse time is 1 second sooner
- Conditioning Shock deals +10 damage and reuse time is 1 second sooner
- Conditioning Shock deals +14 damage and reuse time is 1 second sooner
- Conditioning Shock deals +18 damage and reuse time is 1 second sooner
- Conditioning Shock deals +22 damage and reuse time is 1.5 seconds sooner
- Conditioning Shock deals +26 damage and reuse time is 1.5 seconds sooner
- Conditioning Shock deals +30 damage and reuse time is 1.5 seconds sooner
- Conditioning Shock deals +34 damage and reuse time is 1.5 seconds sooner
- Conditioning Shock deals +38 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +42 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +46 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +50 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +54 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +58 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +62 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +66 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +70 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +74 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +78 damage and reuse time is 2 seconds sooner
- Conditioning Shock deals +82 damage and reuse time is 2 seconds sooner
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|
Level 100 - Conditioning Shock causes target's next ability to deal -60 damage |
Uncommon |
Chest, OffHand |
Click Expand to reveal
- Conditioning Shock causes target's next ability to deal -3 damage
- Conditioning Shock causes target's next ability to deal -6 damage
- Conditioning Shock causes target's next ability to deal -9 damage
- Conditioning Shock causes target's next ability to deal -12 damage
- Conditioning Shock causes target's next ability to deal -15 damage
- Conditioning Shock causes target's next ability to deal -18 damage
- Conditioning Shock causes target's next ability to deal -21 damage
- Conditioning Shock causes target's next ability to deal -24 damage
- Conditioning Shock causes target's next ability to deal -27 damage
- Conditioning Shock causes target's next ability to deal -30 damage
- Conditioning Shock causes target's next ability to deal -33 damage
- Conditioning Shock causes target's next ability to deal -36 damage
- Conditioning Shock causes target's next ability to deal -39 damage
- Conditioning Shock causes target's next ability to deal -42 damage
- Conditioning Shock causes target's next ability to deal -45 damage
- Conditioning Shock causes target's next ability to deal -48 damage
- Conditioning Shock causes target's next ability to deal -51 damage
- Conditioning Shock causes target's next ability to deal -54 damage
- Conditioning Shock causes target's next ability to deal -57 damage
- Conditioning Shock causes target's next ability to deal -60 damage
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Level 100 - Conditioning Shock deals +84 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds |
Uncommon |
Legs, Feet |
Click Expand to reveal
- Conditioning Shock deals +8 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +12 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +16 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +20 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +24 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +28 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +32 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +36 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +40 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +44 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +48 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +52 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +56 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +60 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +64 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +68 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +72 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +76 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +80 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
- Conditioning Shock deals +84 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
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Level 100 - Conditioning Shock and Apprehend deal +105 damage |
Uncommon |
OffHand, Necklace |
Click Expand to reveal
- Conditioning Shock and Apprehend deal +10 damage
- Conditioning Shock and Apprehend deal +15 damage
- Conditioning Shock and Apprehend deal +20 damage
- Conditioning Shock and Apprehend deal +25 damage
- Conditioning Shock and Apprehend deal +30 damage
- Conditioning Shock and Apprehend deal +35 damage
- Conditioning Shock and Apprehend deal +40 damage
- Conditioning Shock and Apprehend deal +45 damage
- Conditioning Shock and Apprehend deal +50 damage
- Conditioning Shock and Apprehend deal +55 damage
- Conditioning Shock and Apprehend deal +60 damage
- Conditioning Shock and Apprehend deal +65 damage
- Conditioning Shock and Apprehend deal +70 damage
- Conditioning Shock and Apprehend deal +75 damage
- Conditioning Shock and Apprehend deal +80 damage
- Conditioning Shock and Apprehend deal +85 damage
- Conditioning Shock and Apprehend deal +90 damage
- Conditioning Shock and Apprehend deal +95 damage
- Conditioning Shock and Apprehend deal +100 damage
- Conditioning Shock and Apprehend deal +105 damage
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Level 100 - Apprehend Damage +58% |
Uncommon |
Hands, MainHand |
Click Expand to reveal
- Apprehend Damage +8%
- Apprehend Damage +10%
- Apprehend Damage +12%
- Apprehend Damage +14%
- Apprehend Damage +16%
- Apprehend Damage +18%
- Apprehend Damage +20%
- Apprehend Damage +22%
- Apprehend Damage +25%
- Apprehend Damage +28%
- Apprehend Damage +31%
- Apprehend Damage +34%
- Apprehend Damage +37%
- Apprehend Damage +40%
- Apprehend Damage +43%
- Apprehend Damage +46%
- Apprehend Damage +49%
- Apprehend Damage +52%
- Apprehend Damage +55%
- Apprehend Damage +58%
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Level 100 - Apprehend costs -47 Power |
Uncommon |
Legs, Necklace |
Click Expand to reveal
- Apprehend costs -2 Power
- Apprehend costs -4 Power
- Apprehend costs -6 Power
- Apprehend costs -8 Power
- Apprehend costs -10 Power
- Apprehend costs -12 Power
- Apprehend costs -14 Power
- Apprehend costs -16 Power
- Apprehend costs -18 Power
- Apprehend costs -20 Power
- Apprehend costs -22 Power
- Apprehend costs -24 Power
- Apprehend costs -26 Power
- Apprehend costs -29 Power
- Apprehend costs -32 Power
- Apprehend costs -35 Power
- Apprehend costs -38 Power
- Apprehend costs -41 Power
- Apprehend costs -44 Power
- Apprehend costs -47 Power
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Level 100 - Apprehend causes your Nice Attacks to deal +148 damage for 8 seconds |
Uncommon |
Feet, Ring |
Click Expand to reveal
- Apprehend causes your Nice Attacks to deal +10 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +16 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +22 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +28 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +34 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +40 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +46 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +52 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +58 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +64 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +70 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +76 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +85 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +94 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +103 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +112 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +121 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +130 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +139 damage for 8 seconds
- Apprehend causes your Nice Attacks to deal +148 damage for 8 seconds
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Level 100 - Apprehend deals +100 damage, and damage type is changed to Electricity |
Uncommon |
Head |
Click Expand to reveal
- Apprehend deals +5 damage, and damage type is changed to Electricity
- Apprehend deals +10 damage, and damage type is changed to Electricity
- Apprehend deals +15 damage, and damage type is changed to Electricity
- Apprehend deals +20 damage, and damage type is changed to Electricity
- Apprehend deals +25 damage, and damage type is changed to Electricity
- Apprehend deals +30 damage, and damage type is changed to Electricity
- Apprehend deals +35 damage, and damage type is changed to Electricity
- Apprehend deals +40 damage, and damage type is changed to Electricity
- Apprehend deals +45 damage, and damage type is changed to Electricity
- Apprehend deals +50 damage, and damage type is changed to Electricity
- Apprehend deals +55 damage, and damage type is changed to Electricity
- Apprehend deals +60 damage, and damage type is changed to Electricity
- Apprehend deals +65 damage, and damage type is changed to Electricity
- Apprehend deals +70 damage, and damage type is changed to Electricity
- Apprehend deals +75 damage, and damage type is changed to Electricity
- Apprehend deals +80 damage, and damage type is changed to Electricity
- Apprehend deals +85 damage, and damage type is changed to Electricity
- Apprehend deals +90 damage, and damage type is changed to Electricity
- Apprehend deals +95 damage, and damage type is changed to Electricity
- Apprehend deals +100 damage, and damage type is changed to Electricity
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Level 100 - Apprehend deals +48 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly) |
Uncommon |
Chest |
Click Expand to reveal
- Apprehend deals +10 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +12 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +14 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +16 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +18 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +20 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +22 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +24 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +26 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
- Apprehend deals +28 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
- Apprehend deals +30 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
- Apprehend deals +32 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
- Apprehend deals +34 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
- Apprehend deals +36 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
- Apprehend deals +38 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
- Apprehend deals +40 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
- Apprehend deals +42 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
- Apprehend deals +44 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
- Apprehend deals +46 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
- Apprehend deals +48 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
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Level 100 - Lethal Force Damage +54% |
Uncommon |
MainHand, Necklace |
Click Expand to reveal
- Lethal Force Damage +5%
- Lethal Force Damage +7%
- Lethal Force Damage +9%
- Lethal Force Damage +11%
- Lethal Force Damage +13%
- Lethal Force Damage +15%
- Lethal Force Damage +17%
- Lethal Force Damage +19%
- Lethal Force Damage +21%
- Lethal Force Damage +24%
- Lethal Force Damage +27%
- Lethal Force Damage +30%
- Lethal Force Damage +33%
- Lethal Force Damage +36%
- Lethal Force Damage +39%
- Lethal Force Damage +42%
- Lethal Force Damage +45%
- Lethal Force Damage +48%
- Lethal Force Damage +51%
- Lethal Force Damage +54%
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Level 100 - Lethal Force Damage +200 and Power Cost -60 |
Uncommon |
Hands, OffHand |
Click Expand to reveal
- Lethal Force Damage +10 and Power Cost -3
- Lethal Force Damage +20 and Power Cost -6
- Lethal Force Damage +30 and Power Cost -9
- Lethal Force Damage +40 and Power Cost -12
- Lethal Force Damage +50 and Power Cost -15
- Lethal Force Damage +60 and Power Cost -18
- Lethal Force Damage +70 and Power Cost -21
- Lethal Force Damage +80 and Power Cost -24
- Lethal Force Damage +90 and Power Cost -27
- Lethal Force Damage +100 and Power Cost -30
- Lethal Force Damage +110 and Power Cost -33
- Lethal Force Damage +120 and Power Cost -36
- Lethal Force Damage +130 and Power Cost -39
- Lethal Force Damage +140 and Power Cost -42
- Lethal Force Damage +150 and Power Cost -45
- Lethal Force Damage +160 and Power Cost -48
- Lethal Force Damage +170 and Power Cost -51
- Lethal Force Damage +180 and Power Cost -54
- Lethal Force Damage +190 and Power Cost -57
- Lethal Force Damage +200 and Power Cost -60
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Level 100 - Lethal Force deals +260 damage and reuse time is -5 seconds |
Uncommon |
Head, Ring |
Click Expand to reveal
- Lethal Force deals +13 damage and reuse time is -3 seconds
- Lethal Force deals +26 damage and reuse time is -3 seconds
- Lethal Force deals +39 damage and reuse time is -3 seconds
- Lethal Force deals +52 damage and reuse time is -3 seconds
- Lethal Force deals +65 damage and reuse time is -3 seconds
- Lethal Force deals +78 damage and reuse time is -4 seconds
- Lethal Force deals +91 damage and reuse time is -4 seconds
- Lethal Force deals +104 damage and reuse time is -4 seconds
- Lethal Force deals +117 damage and reuse time is -4 seconds
- Lethal Force deals +130 damage and reuse time is -4 seconds
- Lethal Force deals +143 damage and reuse time is -5 seconds
- Lethal Force deals +156 damage and reuse time is -5 seconds
- Lethal Force deals +169 damage and reuse time is -5 seconds
- Lethal Force deals +182 damage and reuse time is -5 seconds
- Lethal Force deals +195 damage and reuse time is -5 seconds
- Lethal Force deals +208 damage and reuse time is -5 seconds
- Lethal Force deals +221 damage and reuse time is -5 seconds
- Lethal Force deals +234 damage and reuse time is -5 seconds
- Lethal Force deals +247 damage and reuse time is -5 seconds
- Lethal Force deals +260 damage and reuse time is -5 seconds
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Level 100 - Lethal Force deals 800 additional Fire damage over 8 seconds |
Uncommon |
Chest, Legs |
Click Expand to reveal
- Lethal Force deals 40 additional Fire damage over 8 seconds
- Lethal Force deals 80 additional Fire damage over 8 seconds
- Lethal Force deals 120 additional Fire damage over 8 seconds
- Lethal Force deals 160 additional Fire damage over 8 seconds
- Lethal Force deals 200 additional Fire damage over 8 seconds
- Lethal Force deals 240 additional Fire damage over 8 seconds
- Lethal Force deals 280 additional Fire damage over 8 seconds
- Lethal Force deals 320 additional Fire damage over 8 seconds
- Lethal Force deals 360 additional Fire damage over 8 seconds
- Lethal Force deals 400 additional Fire damage over 8 seconds
- Lethal Force deals 440 additional Fire damage over 8 seconds
- Lethal Force deals 480 additional Fire damage over 8 seconds
- Lethal Force deals 520 additional Fire damage over 8 seconds
- Lethal Force deals 560 additional Fire damage over 8 seconds
- Lethal Force deals 600 additional Fire damage over 8 seconds
- Lethal Force deals 640 additional Fire damage over 8 seconds
- Lethal Force deals 680 additional Fire damage over 8 seconds
- Lethal Force deals 720 additional Fire damage over 8 seconds
- Lethal Force deals 760 additional Fire damage over 8 seconds
- Lethal Force deals 800 additional Fire damage over 8 seconds
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Level 100 - Controlled Burn Damage +58% |
Uncommon |
Legs, Ring |
Click Expand to reveal
- Controlled Burn Damage +8%
- Controlled Burn Damage +10%
- Controlled Burn Damage +12%
- Controlled Burn Damage +14%
- Controlled Burn Damage +16%
- Controlled Burn Damage +18%
- Controlled Burn Damage +20%
- Controlled Burn Damage +22%
- Controlled Burn Damage +25%
- Controlled Burn Damage +28%
- Controlled Burn Damage +31%
- Controlled Burn Damage +34%
- Controlled Burn Damage +37%
- Controlled Burn Damage +40%
- Controlled Burn Damage +43%
- Controlled Burn Damage +46%
- Controlled Burn Damage +49%
- Controlled Burn Damage +52%
- Controlled Burn Damage +55%
- Controlled Burn Damage +58%
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Level 100 - Controlled Burn deals 462 indirect Fire damage over 12 seconds |
Uncommon |
Hands, MainHand |
Click Expand to reveal
- Controlled Burn deals 6 indirect Fire damage over 12 seconds
- Controlled Burn deals 30 indirect Fire damage over 12 seconds
- Controlled Burn deals 54 indirect Fire damage over 12 seconds
- Controlled Burn deals 78 indirect Fire damage over 12 seconds
- Controlled Burn deals 102 indirect Fire damage over 12 seconds
- Controlled Burn deals 126 indirect Fire damage over 12 seconds
- Controlled Burn deals 150 indirect Fire damage over 12 seconds
- Controlled Burn deals 174 indirect Fire damage over 12 seconds
- Controlled Burn deals 198 indirect Fire damage over 12 seconds
- Controlled Burn deals 222 indirect Fire damage over 12 seconds
- Controlled Burn deals 246 indirect Fire damage over 12 seconds
- Controlled Burn deals 270 indirect Fire damage over 12 seconds
- Controlled Burn deals 294 indirect Fire damage over 12 seconds
- Controlled Burn deals 318 indirect Fire damage over 12 seconds
- Controlled Burn deals 342 indirect Fire damage over 12 seconds
- Controlled Burn deals 366 indirect Fire damage over 12 seconds
- Controlled Burn deals 390 indirect Fire damage over 12 seconds
- Controlled Burn deals 414 indirect Fire damage over 12 seconds
- Controlled Burn deals 438 indirect Fire damage over 12 seconds
- Controlled Burn deals 462 indirect Fire damage over 12 seconds
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Level 100 - Controlled Burn deals +160 damage and taunts +500 to all targets |
Uncommon |
Chest, OffHand |
Click Expand to reveal
- Controlled Burn deals +8 damage and taunts +25 to all targets
- Controlled Burn deals +16 damage and taunts +50 to all targets
- Controlled Burn deals +24 damage and taunts +75 to all targets
- Controlled Burn deals +32 damage and taunts +100 to all targets
- Controlled Burn deals +40 damage and taunts +125 to all targets
- Controlled Burn deals +48 damage and taunts +150 to all targets
- Controlled Burn deals +56 damage and taunts +175 to all targets
- Controlled Burn deals +64 damage and taunts +200 to all targets
- Controlled Burn deals +72 damage and taunts +225 to all targets
- Controlled Burn deals +80 damage and taunts +250 to all targets
- Controlled Burn deals +88 damage and taunts +275 to all targets
- Controlled Burn deals +96 damage and taunts +300 to all targets
- Controlled Burn deals +104 damage and taunts +325 to all targets
- Controlled Burn deals +112 damage and taunts +350 to all targets
- Controlled Burn deals +120 damage and taunts +375 to all targets
- Controlled Burn deals +128 damage and taunts +400 to all targets
- Controlled Burn deals +136 damage and taunts +425 to all targets
- Controlled Burn deals +144 damage and taunts +450 to all targets
- Controlled Burn deals +152 damage and taunts +475 to all targets
- Controlled Burn deals +160 damage and taunts +500 to all targets
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Level 100 - Controlled Burn costs -33 Power |
Uncommon |
Feet |
Click Expand to reveal
- Controlled Burn costs -4 Power
- Controlled Burn costs -6 Power
- Controlled Burn costs -7 Power
- Controlled Burn costs -9 Power
- Controlled Burn costs -10 Power
- Controlled Burn costs -12 Power
- Controlled Burn costs -13 Power
- Controlled Burn costs -15 Power
- Controlled Burn costs -16 Power
- Controlled Burn costs -18 Power
- Controlled Burn costs -19 Power
- Controlled Burn costs -21 Power
- Controlled Burn costs -22 Power
- Controlled Burn costs -24 Power
- Controlled Burn costs -25 Power
- Controlled Burn costs -27 Power
- Controlled Burn costs -28 Power
- Controlled Burn costs -30 Power
- Controlled Burn costs -31 Power
- Controlled Burn costs -33 Power
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Level 100 - Controlled Burn and Aggression Deterrent deal +140 damage |
Uncommon |
Head, Necklace |
Click Expand to reveal
- Controlled Burn and Aggression Deterrent deal +10 damage
- Controlled Burn and Aggression Deterrent deal +16 damage
- Controlled Burn and Aggression Deterrent deal +22 damage
- Controlled Burn and Aggression Deterrent deal +28 damage
- Controlled Burn and Aggression Deterrent deal +34 damage
- Controlled Burn and Aggression Deterrent deal +40 damage
- Controlled Burn and Aggression Deterrent deal +46 damage
- Controlled Burn and Aggression Deterrent deal +52 damage
- Controlled Burn and Aggression Deterrent deal +58 damage
- Controlled Burn and Aggression Deterrent deal +64 damage
- Controlled Burn and Aggression Deterrent deal +70 damage
- Controlled Burn and Aggression Deterrent deal +76 damage
- Controlled Burn and Aggression Deterrent deal +84 damage
- Controlled Burn and Aggression Deterrent deal +92 damage
- Controlled Burn and Aggression Deterrent deal +100 damage
- Controlled Burn and Aggression Deterrent deal +108 damage
- Controlled Burn and Aggression Deterrent deal +116 damage
- Controlled Burn and Aggression Deterrent deal +124 damage
- Controlled Burn and Aggression Deterrent deal +132 damage
- Controlled Burn and Aggression Deterrent deal +140 damage
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Level 100 - Stun Trap deals +344 damage to all nearby targets (when it activates) |
Uncommon |
Head, Ring |
Click Expand to reveal
- Stun Trap deals +10 damage to all nearby targets (when it activates)
- Stun Trap deals +20 damage to all nearby targets (when it activates)
- Stun Trap deals +38 damage to all nearby targets (when it activates)
- Stun Trap deals +56 damage to all nearby targets (when it activates)
- Stun Trap deals +74 damage to all nearby targets (when it activates)
- Stun Trap deals +92 damage to all nearby targets (when it activates)
- Stun Trap deals +110 damage to all nearby targets (when it activates)
- Stun Trap deals +128 damage to all nearby targets (when it activates)
- Stun Trap deals +146 damage to all nearby targets (when it activates)
- Stun Trap deals +164 damage to all nearby targets (when it activates)
- Stun Trap deals +182 damage to all nearby targets (when it activates)
- Stun Trap deals +200 damage to all nearby targets (when it activates)
- Stun Trap deals +218 damage to all nearby targets (when it activates)
- Stun Trap deals +236 damage to all nearby targets (when it activates)
- Stun Trap deals +254 damage to all nearby targets (when it activates)
- Stun Trap deals +272 damage to all nearby targets (when it activates)
- Stun Trap deals +290 damage to all nearby targets (when it activates)
- Stun Trap deals +308 damage to all nearby targets (when it activates)
- Stun Trap deals +326 damage to all nearby targets (when it activates)
- Stun Trap deals +344 damage to all nearby targets (when it activates)
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Level 100 - Stun Trap deals +55% damage to all nearby targets (when it activates) |
Uncommon |
OffHand, Feet |
Click Expand to reveal
- Stun Trap deals +5% damage to all nearby targets (when it activates)
- Stun Trap deals +10% damage to all nearby targets (when it activates)
- Stun Trap deals +12.5% damage to all nearby targets (when it activates)
- Stun Trap deals +15% damage to all nearby targets (when it activates)
- Stun Trap deals +17.5% damage to all nearby targets (when it activates)
- Stun Trap deals +20% damage to all nearby targets (when it activates)
- Stun Trap deals +22.5% damage to all nearby targets (when it activates)
- Stun Trap deals +25% damage to all nearby targets (when it activates)
- Stun Trap deals +27.5% damage to all nearby targets (when it activates)
- Stun Trap deals +30% damage to all nearby targets (when it activates)
- Stun Trap deals +32.5% damage to all nearby targets (when it activates)
- Stun Trap deals +35% damage to all nearby targets (when it activates)
- Stun Trap deals +37.5% damage to all nearby targets (when it activates)
- Stun Trap deals +40% damage to all nearby targets (when it activates)
- Stun Trap deals +42.5% damage to all nearby targets (when it activates)
- Stun Trap deals +45% damage to all nearby targets (when it activates)
- Stun Trap deals +47.5% damage to all nearby targets (when it activates)
- Stun Trap deals +50% damage to all nearby targets (when it activates)
- Stun Trap deals +52.5% damage to all nearby targets (when it activates)
- Stun Trap deals +55% damage to all nearby targets (when it activates)
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Level 100 - Stun Trap reuse timer is 12 seconds faster |
Uncommon |
Necklace |
Click Expand to reveal
- Stun Trap reuse timer is 1 second faster
- Stun Trap reuse timer is 2 seconds faster
- Stun Trap reuse timer is 3 seconds faster
- Stun Trap reuse timer is 4 seconds faster
- Stun Trap reuse timer is 4.5 seconds faster
- Stun Trap reuse timer is 5 seconds faster
- Stun Trap reuse timer is 5.5 seconds faster
- Stun Trap reuse timer is 6 seconds faster
- Stun Trap reuse timer is 6.5 seconds faster
- Stun Trap reuse timer is 7 seconds faster
- Stun Trap reuse timer is 7.5 seconds faster
- Stun Trap reuse timer is 8 seconds faster
- Stun Trap reuse timer is 8.5 seconds faster
- Stun Trap reuse timer is 9 seconds faster
- Stun Trap reuse timer is 9.5 seconds faster
- Stun Trap reuse timer is 10 seconds faster
- Stun Trap reuse timer is 10.5 seconds faster
- Stun Trap reuse timer is 11 seconds faster
- Stun Trap reuse timer is 11.5 seconds faster
- Stun Trap reuse timer is 12 seconds faster
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Level 100 - Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap |
Uncommon |
Chest |
Click Expand to reveal
- Stun Trap deals +5 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +10 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +18 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +26 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +34 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +42 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +50 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +58 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +66 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +74 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +82 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +90 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +98 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +106 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +114 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +122 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +130 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +138 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +146 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap
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Level 100 - Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap |
Uncommon |
Legs |
Click Expand to reveal
- Stun Trap deals +5 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +10 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +18 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +26 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +34 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +42 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +50 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +58 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +66 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +74 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +82 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +90 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +98 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +106 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +114 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +122 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +130 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +138 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +146 damage, and there's a 50% chance you'll place an extra trap
- Stun Trap deals +154 damage, and there's a 50% chance you'll place an extra trap
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Level 100 - Privacy Field deals +48% damage to melee attackers |
Uncommon |
Head, Hands |
Click Expand to reveal
- Privacy Field deals +8% damage to melee attackers
- Privacy Field deals +10% damage to melee attackers
- Privacy Field deals +12% damage to melee attackers
- Privacy Field deals +14% damage to melee attackers
- Privacy Field deals +16% damage to melee attackers
- Privacy Field deals +18% damage to melee attackers
- Privacy Field deals +20% damage to melee attackers
- Privacy Field deals +22% damage to melee attackers
- Privacy Field deals +24% damage to melee attackers
- Privacy Field deals +26% damage to melee attackers
- Privacy Field deals +28% damage to melee attackers
- Privacy Field deals +30% damage to melee attackers
- Privacy Field deals +32% damage to melee attackers
- Privacy Field deals +34% damage to melee attackers
- Privacy Field deals +36% damage to melee attackers
- Privacy Field deals +38% damage to melee attackers
- Privacy Field deals +40.5% damage to melee attackers
- Privacy Field deals +43% damage to melee attackers
- Privacy Field deals +45.5% damage to melee attackers
- Privacy Field deals +48% damage to melee attackers
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Level 100 - Privacy Field deals +42 damage to all melee attackers, and the first melee attacker is knocked away |
Epic |
Feet |
Click Expand to reveal
- Privacy Field deals +4 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +6 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +8 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +10 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +12 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +14 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +16 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +18 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +20 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +22 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +24 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +26 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +28 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +30 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +32 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +34 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +36 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +38 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +40 damage to all melee attackers, and the first melee attacker is knocked away
- Privacy Field deals +42 damage to all melee attackers, and the first melee attacker is knocked away
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Level 100 - While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 34 Power to you |
Epic |
Necklace |
Click Expand to reveal
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 3 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 4 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 5 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 6 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 7 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 8 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 10 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 12 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 14 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 16 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 18 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 20 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 22 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 24 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 25 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 27 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 29 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 30 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 32 Power to you
- While Privacy Field is active, melee attacks that damage you have a 75% chance to restore 34 Power to you
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Level 100 - Privacy Field also deals its damage when you are hit by burst attacks, and damage is +47 |
Epic |
OffHand |
Click Expand to reveal
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +9
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +11
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +13
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +15
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +17
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +19
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +21
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +23
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +25
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +27
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +29
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +31
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +33
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +35
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +37
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +39
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +41
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +43
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +45
- Privacy Field also deals its damage when you are hit by burst attacks, and damage is +47
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Level 100 - Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +48 |
Epic |
MainHand |
Click Expand to reveal
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +10
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +12
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +14
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +16
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +18
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +20
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +22
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +24
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +26
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +28
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +30
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +32
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +34
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +36
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +38
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +40
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +42
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +44
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +46
- Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +48
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Level 100 - When Privacy Field deals damage, it also ignites the suspect, dealing 80 damage over 8 seconds |
Epic |
Chest, Ring |
Click Expand to reveal
- When Privacy Field deals damage, it also ignites the suspect, dealing 4 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 8 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 12 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 16 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 20 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 24 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 28 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 32 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 36 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 40 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 44 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 48 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 52 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 56 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 60 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 64 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 68 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 72 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 76 damage over 8 seconds
- When Privacy Field deals damage, it also ignites the suspect, dealing 80 damage over 8 seconds
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Level 100 - Coordinated Assault causes all allies' Melee attacks to cost -21 Power for 30 seconds |
Epic |
Head |
Click Expand to reveal
- Coordinated Assault causes all allies' Melee attacks to cost -3 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -5 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -7 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -9 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -11 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -13 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -15 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -17 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -19 Power for 30 seconds
- Coordinated Assault causes all allies' Melee attacks to cost -21 Power for 30 seconds
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Level 100 - Coordinated Assault increases all allies' Max Health +57 for 30 seconds |
Epic |
OffHand |
Click Expand to reveal
- Coordinated Assault increases all allies' Max Health +5 for 30 seconds
- Coordinated Assault increases all allies' Max Health +7 for 30 seconds
- Coordinated Assault increases all allies' Max Health +9 for 30 seconds
- Coordinated Assault increases all allies' Max Health +11 for 30 seconds
- Coordinated Assault increases all allies' Max Health +13 for 30 seconds
- Coordinated Assault increases all allies' Max Health +15 for 30 seconds
- Coordinated Assault increases all allies' Max Health +18 for 30 seconds
- Coordinated Assault increases all allies' Max Health +21 for 30 seconds
- Coordinated Assault increases all allies' Max Health +24 for 30 seconds
- Coordinated Assault increases all allies' Max Health +27 for 30 seconds
- Coordinated Assault increases all allies' Max Health +30 for 30 seconds
- Coordinated Assault increases all allies' Max Health +33 for 30 seconds
- Coordinated Assault increases all allies' Max Health +36 for 30 seconds
- Coordinated Assault increases all allies' Max Health +39 for 30 seconds
- Coordinated Assault increases all allies' Max Health +42 for 30 seconds
- Coordinated Assault increases all allies' Max Health +45 for 30 seconds
- Coordinated Assault increases all allies' Max Health +48 for 30 seconds
- Coordinated Assault increases all allies' Max Health +51 for 30 seconds
- Coordinated Assault increases all allies' Max Health +54 for 30 seconds
- Coordinated Assault increases all allies' Max Health +57 for 30 seconds
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Level 100 - Coordinated Assault increases all allies' Max Armor +83 for 30 seconds |
Rare |
Necklace |
Click Expand to reveal
- Coordinated Assault increases all allies' Max Armor +7 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +11 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +15 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +19 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +23 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +27 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +31 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +35 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +39 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +43 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +47 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +51 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +55 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +59 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +63 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +67 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +71 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +75 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +79 for 30 seconds
- Coordinated Assault increases all allies' Max Armor +83 for 30 seconds
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Level 100 - Coordinated Assault causes all allies' melee attacks to deal up to +110 damage (randomly determined for each attack) for 30 seconds |
Uncommon |
MainHand, Legs |
Click Expand to reveal
- Coordinated Assault causes all allies' melee attacks to deal up to +15 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +20 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +25 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +30 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +35 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +40 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +45 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +50 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +55 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +60 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +65 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +70 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +75 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +80 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +85 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +90 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +95 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +100 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +105 damage (randomly determined for each attack) for 30 seconds
- Coordinated Assault causes all allies' melee attacks to deal up to +110 damage (randomly determined for each attack) for 30 seconds
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Level 100 - Coordinated Assault grants all allies +10 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds |
Epic |
Hands, Feet |
Click Expand to reveal
- Coordinated Assault grants all allies +1 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +2 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +3 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +4 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +5 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +6 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +7 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +8 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +9 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
- Coordinated Assault grants all allies +10 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
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Level 100 - Aggression Deterrent Damage +55% |
Uncommon |
OffHand, Head |
Click Expand to reveal
- Aggression Deterrent Damage +5%
- Aggression Deterrent Damage +7%
- Aggression Deterrent Damage +9%
- Aggression Deterrent Damage +11%
- Aggression Deterrent Damage +13%
- Aggression Deterrent Damage +15%
- Aggression Deterrent Damage +17%
- Aggression Deterrent Damage +19%
- Aggression Deterrent Damage +22%
- Aggression Deterrent Damage +25%
- Aggression Deterrent Damage +28%
- Aggression Deterrent Damage +31%
- Aggression Deterrent Damage +34%
- Aggression Deterrent Damage +37%
- Aggression Deterrent Damage +40%
- Aggression Deterrent Damage +43%
- Aggression Deterrent Damage +46%
- Aggression Deterrent Damage +49%
- Aggression Deterrent Damage +52%
- Aggression Deterrent Damage +55%
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of Hot Acid |
Level 100 - Aggression Deterrent ignites all targets, dealing 328 Fire damage over 8 seconds |
Uncommon |
Hands, MainHand |
Click Expand to reveal
- Aggression Deterrent ignites all targets, dealing 24 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 40 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 56 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 72 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 88 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 104 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 120 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 136 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 152 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 168 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 184 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 200 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 216 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 232 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 248 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 264 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 280 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 296 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 312 Fire damage over 8 seconds
- Aggression Deterrent ignites all targets, dealing 328 Fire damage over 8 seconds
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Level 100 - Aggression Deterrent Power Cost -22. Aggression Deterrent Damage +43 |
Uncommon |
Ring, Feet |
Click Expand to reveal
- Aggression Deterrent Power Cost -3. Aggression Deterrent Damage +5
- Aggression Deterrent Power Cost -4. Aggression Deterrent Damage +7
- Aggression Deterrent Power Cost -5. Aggression Deterrent Damage +9
- Aggression Deterrent Power Cost -6. Aggression Deterrent Damage +11
- Aggression Deterrent Power Cost -7. Aggression Deterrent Damage +13
- Aggression Deterrent Power Cost -8. Aggression Deterrent Damage +15
- Aggression Deterrent Power Cost -9. Aggression Deterrent Damage +17
- Aggression Deterrent Power Cost -10. Aggression Deterrent Damage +19
- Aggression Deterrent Power Cost -11. Aggression Deterrent Damage +21
- Aggression Deterrent Power Cost -12. Aggression Deterrent Damage +23
- Aggression Deterrent Power Cost -13. Aggression Deterrent Damage +25
- Aggression Deterrent Power Cost -14. Aggression Deterrent Damage +27
- Aggression Deterrent Power Cost -15. Aggression Deterrent Damage +29
- Aggression Deterrent Power Cost -16. Aggression Deterrent Damage +31
- Aggression Deterrent Power Cost -17. Aggression Deterrent Damage +33
- Aggression Deterrent Power Cost -18. Aggression Deterrent Damage +35
- Aggression Deterrent Power Cost -19. Aggression Deterrent Damage +37
- Aggression Deterrent Power Cost -20. Aggression Deterrent Damage +39
- Aggression Deterrent Power Cost -21. Aggression Deterrent Damage +41
- Aggression Deterrent Power Cost -22. Aggression Deterrent Damage +43
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