Difference between revisions of "Shield/Treasure Effects"

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</includeonly>
 
</includeonly>
 
See also: [[Shield/Treasure Effects:By Slot]]
 
See also: [[Shield/Treasure Effects:By Slot]]
<!-- This table is from patch v266, August 18, 2016 -->
+
See also: [[Shield/Treasure Effects:By Ability]]
 +
<!-- This table is from patch v272, December 17, 2016 -->
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align="left"><h3>Shield</h3></div>
 
 
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
 
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
 
|-
 
|-
| || of Burst-Dodging || <b>Tier 6</b> - For 10 seconds after using Deflect Arrows, you evade 13% of Burst attacks || Necklace || {{Spoiler|
+
| || of Shielding || <b>Tier 6</b> - Shield Mastery Base Damage +20% || Head, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*For 10 seconds after using Deflect Arrows, you evade 3% of Burst attacks
+
*Shield Skill Damage +3
 
*; Tier 2
 
*; Tier 2
*For 10 seconds after using Deflect Arrows, you evade 5% of Burst attacks
+
*Shield Mastery Base Damage +8%
 
*; Tier 3
 
*; Tier 3
*For 10 seconds after using Deflect Arrows, you evade 7% of Burst attacks
+
*Shield Mastery Base Damage +11%
 
*; Tier 4
 
*; Tier 4
*For 10 seconds after using Deflect Arrows, you evade 9% of Burst attacks
+
*Shield Mastery Base Damage +14%
 
*; Tier 5
 
*; Tier 5
*For 10 seconds after using Deflect Arrows, you evade 11% of Burst attacks
+
*Shield Mastery Base Damage +17%
 
*; Tier 6
 
*; Tier 6
*For 10 seconds after using Deflect Arrows, you evade 13% of Burst attacks
+
*Shield Mastery Base Damage +20%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Reinforcing || || <b>Tier 12</b> - Reinforce Armor Healing +132 || Chest, Ring || {{Spoiler|
+
| || of Bashing || <b>Tier 12</b> - All Shield Bash Abilities Damage +22% || Feet, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Reinforce Armor Healing +11
+
*All Shield Bash Abilities Damage +3%
 
*; Tier 2
 
*; Tier 2
*Reinforce Armor Healing +22
+
*All Shield Bash Abilities Damage +4%
 
*; Tier 3
 
*; Tier 3
*Reinforce Armor Healing +33
+
*All Shield Bash Abilities Damage +5%
 
*; Tier 4
 
*; Tier 4
*Reinforce Armor Healing +44
+
*All Shield Bash Abilities Damage +6%
 
*; Tier 5
 
*; Tier 5
*Reinforce Armor Healing +55
+
*All Shield Bash Abilities Damage +8%
 
*; Tier 6
 
*; Tier 6
*Reinforce Armor Healing +66
+
*All Shield Bash Abilities Damage +10%
 
*; Tier 7
 
*; Tier 7
*Reinforce Armor Healing +77
+
*All Shield Bash Abilities Damage +12%
 
*; Tier 8
 
*; Tier 8
*Reinforce Armor Healing +88
+
*All Shield Bash Abilities Damage +14%
 
*; Tier 9
 
*; Tier 9
*Reinforce Armor Healing +99
+
*All Shield Bash Abilities Damage +16%
 
*; Tier 10
 
*; Tier 10
*Reinforce Armor Healing +110
+
*All Shield Bash Abilities Damage +18%
 
*; Tier 11
 
*; Tier 11
*Reinforce Armor Healing +121
+
*All Shield Bash Abilities Damage +20%
 
*; Tier 12
 
*; Tier 12
*Reinforce Armor Healing +132
+
*All Shield Bash Abilities Damage +22%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Protective || || <b>Tier 12</b> - Piercing Damage Reduction +18 when Shield is active || OffHand, Feet || {{Spoiler|
+
| || of Hearty Bashing || <b>Tier 12</b> - All types of shield Bash attacks restore 12 Armor || Chest, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Piercing Damage Reduction +1 when Shield is active
+
*All types of shield Bash attacks restore 1 Armor
 
*; Tier 2
 
*; Tier 2
*Piercing Damage Reduction +2 when Shield is active
+
*All types of shield Bash attacks restore 2 Armor
 
*; Tier 3
 
*; Tier 3
*Piercing Damage Reduction +4 when Shield is active
+
*All types of shield Bash attacks restore 3 Armor
 
*; Tier 4
 
*; Tier 4
*Piercing Damage Reduction +5 when Shield is active
+
*All types of shield Bash attacks restore 4 Armor
 
*; Tier 5
 
*; Tier 5
*Piercing Damage Reduction +7 when Shield is active
+
*All types of shield Bash attacks restore 5 Armor
 
*; Tier 6
 
*; Tier 6
*Piercing Damage Reduction +8 when Shield is active
+
*All types of shield Bash attacks restore 6 Armor
 
*; Tier 7
 
*; Tier 7
*Piercing Damage Reduction +10 when Shield is active
+
*All types of shield Bash attacks restore 7 Armor
 
*; Tier 8
 
*; Tier 8
*Piercing Damage Reduction +11 when Shield is active
+
*All types of shield Bash attacks restore 8 Armor
 
*; Tier 9
 
*; Tier 9
*Piercing Damage Reduction +12 when Shield is active
+
*All types of shield Bash attacks restore 9 Armor
 
*; Tier 10
 
*; Tier 10
*Piercing Damage Reduction +14 when Shield is active
+
*All types of shield Bash attacks restore 10 Armor
 
*; Tier 11
 
*; Tier 11
*Piercing Damage Reduction +16 when Shield is active
+
*All types of shield Bash attacks restore 11 Armor
 
*; Tier 12
 
*; Tier 12
*Piercing Damage Reduction +18 when Shield is active
+
*All types of shield Bash attacks restore 12 Armor
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Armored || || <b>Tier 12</b> - Max Armor +120 when Shield is active || OffHand || {{Spoiler|
+
| Armor Master's || || <b>Tier 1</b> - While the Shield skill is active, you mitigate 1 point of attack damage for every 20 Armor you have remaining. (Normally, you would mitigate 1 for every 25 Armor remaining.) || OffHand ||
 +
|-
 +
| || of Reconciliatory Stunning || <b>Tier 12</b> - Stunning Bash restores 27 Health || Chest, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Max Armor +10 when Shield is active
+
*Stunning Bash restores 5 Health
 
*; Tier 2
 
*; Tier 2
*Max Armor +20 when Shield is active
+
*Stunning Bash restores 7 Health
 
*; Tier 3
 
*; Tier 3
*Max Armor +30 when Shield is active
+
*Stunning Bash restores 9 Health
 
*; Tier 4
 
*; Tier 4
*Max Armor +40 when Shield is active
+
*Stunning Bash restores 11 Health
 
*; Tier 5
 
*; Tier 5
*Max Armor +50 when Shield is active
+
*Stunning Bash restores 13 Health
 
*; Tier 6
 
*; Tier 6
*Max Armor +60 when Shield is active
+
*Stunning Bash restores 15 Health
 
*; Tier 7
 
*; Tier 7
*Max Armor +70 when Shield is active
+
*Stunning Bash restores 17 Health
 
*; Tier 8
 
*; Tier 8
*Max Armor +80 when Shield is active
+
*Stunning Bash restores 19 Health
 
*; Tier 9
 
*; Tier 9
*Max Armor +90 when Shield is active
+
*Stunning Bash restores 21 Health
 
*; Tier 10
 
*; Tier 10
*Max Armor +100 when Shield is active
+
*Stunning Bash restores 23 Health
 
*; Tier 11
 
*; Tier 11
*Max Armor +110 when Shield is active
+
*Stunning Bash restores 25 Health
 
*; Tier 12
 
*; Tier 12
*Max Armor +120 when Shield is active
+
*Stunning Bash restores 27 Health
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Reconciliatory Stunning || <b>Tier 12</b> - Stunning Bash heals you for 30 health || Chest, OffHand || {{Spoiler|
+
| || of Stunning Bashes || <b>Tier 12</b> - Stunning Bash Damage +65% || Legs, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Stunning Bash heals you for 3 health
+
*Stunning Bash Damage +10%
 
*; Tier 2
 
*; Tier 2
*Stunning Bash heals you for 5 health
+
*Stunning Bash Damage +15%
 
*; Tier 3
 
*; Tier 3
*Stunning Bash heals you for 8 health
+
*Stunning Bash Damage +20%
 
*; Tier 4
 
*; Tier 4
*Stunning Bash heals you for 10 health
+
*Stunning Bash Damage +25%
 
*; Tier 5
 
*; Tier 5
*Stunning Bash heals you for 12 health
+
*Stunning Bash Damage +30%
 
*; Tier 6
 
*; Tier 6
*Stunning Bash heals you for 15 health
+
*Stunning Bash Damage +35%
 
*; Tier 7
 
*; Tier 7
*Stunning Bash heals you for 17 health
+
*Stunning Bash Damage +40%
 
*; Tier 8
 
*; Tier 8
*Stunning Bash heals you for 20 health
+
*Stunning Bash Damage +45%
 
*; Tier 9
 
*; Tier 9
*Stunning Bash heals you for 22 health
+
*Stunning Bash Damage +50%
 
*; Tier 10
 
*; Tier 10
*Stunning Bash heals you for 25 health
+
*Stunning Bash Damage +55%
 
*; Tier 11
 
*; Tier 11
*Stunning Bash heals you for 27 health
+
*Stunning Bash Damage +60%
 
*; Tier 12
 
*; Tier 12
*Stunning Bash heals you for 30 health
+
*Stunning Bash Damage +65%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 10</b> - Using Strategic Preparation boosts your in-combat Health regeneration +20 for 20 seconds || OffHand, Ring || {{Spoiler|
+
| Armored || || <b>Tier 12</b> - Max Armor +48 when Shield is active || OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Using Strategic Preparation boosts your in-combat Health regeneration +2 for 20 seconds
+
*Max Armor +4 when Shield is active
 
*; Tier 2
 
*; Tier 2
*Using Strategic Preparation boosts your in-combat Health regeneration +4 for 20 seconds
+
*Max Armor +8 when Shield is active
 
*; Tier 3
 
*; Tier 3
*Using Strategic Preparation boosts your in-combat Health regeneration +6 for 20 seconds
+
*Max Armor +12 when Shield is active
 
*; Tier 4
 
*; Tier 4
*Using Strategic Preparation boosts your in-combat Health regeneration +8 for 20 seconds
+
*Max Armor +16 when Shield is active
 
*; Tier 5
 
*; Tier 5
*Using Strategic Preparation boosts your in-combat Health regeneration +10 for 20 seconds
+
*Max Armor +20 when Shield is active
 
*; Tier 6
 
*; Tier 6
*Using Strategic Preparation boosts your in-combat Health regeneration +12 for 20 seconds
+
*Max Armor +24 when Shield is active
 
*; Tier 7
 
*; Tier 7
*Using Strategic Preparation boosts your in-combat Health regeneration +14 for 20 seconds
+
*Max Armor +28 when Shield is active
 
*; Tier 8
 
*; Tier 8
*Using Strategic Preparation boosts your in-combat Health regeneration +16 for 20 seconds
+
*Max Armor +32 when Shield is active
 
*; Tier 9
 
*; Tier 9
*Using Strategic Preparation boosts your in-combat Health regeneration +18 for 20 seconds
+
*Max Armor +36 when Shield is active
 
*; Tier 10
 
*; Tier 10
*Using Strategic Preparation boosts your in-combat Health regeneration +20 for 20 seconds
+
*Max Armor +40 when Shield is active
 +
*; Tier 11
 +
*Max Armor +44 when Shield is active
 +
*; Tier 12
 +
*Max Armor +48 when Shield is active
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Vigorous Defense has a 50% chance to heal you for 96 Health and 96 Armor || Chest, Ring || {{Spoiler|
+
| Protective || || <b>Tier 12</b> - Slashing Mitigation +5, Piercing Mitigation +5, Crushing Mitigation +4 while Shield skill active || OffHand, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Vigorous Defense has a 50% chance to heal you for 8 Health and 8 Armor
+
*Slashing Mitigation +1, Piercing Mitigation +1, Crushing Mitigation +1 while Shield skill active
 
*; Tier 2
 
*; Tier 2
*Vigorous Defense has a 50% chance to heal you for 16 Health and 16 Armor
+
*Slashing Mitigation +2, Piercing Mitigation +1, Crushing Mitigation +1 while Shield skill active
 
*; Tier 3
 
*; Tier 3
*Vigorous Defense has a 50% chance to heal you for 24 Health and 24 Armor
+
*Slashing Mitigation +2, Piercing Mitigation +2, Crushing Mitigation +1 while Shield skill active
 
*; Tier 4
 
*; Tier 4
*Vigorous Defense has a 50% chance to heal you for 32 Health and 32 Armor
+
*Slashing Mitigation +2, Piercing Mitigation +2, Crushing Mitigation +2 while Shield skill active
 
*; Tier 5
 
*; Tier 5
*Vigorous Defense has a 50% chance to heal you for 40 Health and 40 Armor
+
*Slashing Mitigation +3, Piercing Mitigation +2, Crushing Mitigation +2 while Shield skill active
 
*; Tier 6
 
*; Tier 6
*Vigorous Defense has a 50% chance to heal you for 48 Health and 48 Armor
+
*Slashing Mitigation +3, Piercing Mitigation +3, Crushing Mitigation +2 while Shield skill active
 
*; Tier 7
 
*; Tier 7
*Vigorous Defense has a 50% chance to heal you for 56 Health and 56 Armor
+
*Slashing Mitigation +3, Piercing Mitigation +3, Crushing Mitigation +3 while Shield skill active
 
*; Tier 8
 
*; Tier 8
*Vigorous Defense has a 50% chance to heal you for 64 Health and 64 Armor
+
*Slashing Mitigation +4, Piercing Mitigation +3, Crushing Mitigation +3 while Shield skill active
 
*; Tier 9
 
*; Tier 9
*Vigorous Defense has a 50% chance to heal you for 72 Health and 72 Armor
+
*Slashing Mitigation +4, Piercing Mitigation +4, Crushing Mitigation +3 while Shield skill active
 
*; Tier 10
 
*; Tier 10
*Vigorous Defense has a 50% chance to heal you for 80 Health and 80 Armor
+
*Slashing Mitigation +4, Piercing Mitigation +4, Crushing Mitigation +4 while Shield skill active
 
*; Tier 11
 
*; Tier 11
*Vigorous Defense has a 50% chance to heal you for 88 Health and 88 Armor
+
*Slashing Mitigation +5, Piercing Mitigation +4, Crushing Mitigation +4 while Shield skill active
 
*; Tier 12
 
*; Tier 12
*Vigorous Defense has a 50% chance to heal you for 96 Health and 96 Armor
+
*Slashing Mitigation +5, Piercing Mitigation +5, Crushing Mitigation +4 while Shield skill active
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Infuriating Bashes || <b>Tier 12</b> - Infuriating Bash deals +75% damage || Head, Chest || {{Spoiler|
+
| Acid-Free || || <b>Tier 12</b> - Direct Acid Mitigation +24 and Indirect Acid Mitigation +4 while Shield skill active || Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Infuriating Bash deals +20% damage
+
*Direct Acid Mitigation +2 and Indirect Acid Mitigation +1 while Shield skill active
 
*; Tier 2
 
*; Tier 2
*Infuriating Bash deals +25% damage
+
*Direct Acid Mitigation +4 and Indirect Acid Mitigation +1 while Shield skill active
 
*; Tier 3
 
*; Tier 3
*Infuriating Bash deals +30% damage
+
*Direct Acid Mitigation +6 and Indirect Acid Mitigation +1 while Shield skill active
 
*; Tier 4
 
*; Tier 4
*Infuriating Bash deals +35% damage
+
*Direct Acid Mitigation +8 and Indirect Acid Mitigation +2 while Shield skill active
 
*; Tier 5
 
*; Tier 5
*Infuriating Bash deals +40% damage
+
*Direct Acid Mitigation +10 and Indirect Acid Mitigation +2 while Shield skill active
 
*; Tier 6
 
*; Tier 6
*Infuriating Bash deals +45% damage
+
*Direct Acid Mitigation +12 and Indirect Acid Mitigation +2 while Shield skill active
 
*; Tier 7
 
*; Tier 7
*Infuriating Bash deals +50% damage
+
*Direct Acid Mitigation +14 and Indirect Acid Mitigation +3 while Shield skill active
 
*; Tier 8
 
*; Tier 8
*Infuriating Bash deals +55% damage
+
*Direct Acid Mitigation +16 and Indirect Acid Mitigation +3 while Shield skill active
 
*; Tier 9
 
*; Tier 9
*Infuriating Bash deals +60% damage
+
*Direct Acid Mitigation +18 and Indirect Acid Mitigation +3 while Shield skill active
 
*; Tier 10
 
*; Tier 10
*Infuriating Bash deals +65% damage
+
*Direct Acid Mitigation +20 and Indirect Acid Mitigation +4 while Shield skill active
 
*; Tier 11
 
*; Tier 11
*Infuriating Bash deals +70% damage
+
*Direct Acid Mitigation +22 and Indirect Acid Mitigation +4 while Shield skill active
 
*; Tier 12
 
*; Tier 12
*Infuriating Bash deals +75% damage
+
*Direct Acid Mitigation +24 and Indirect Acid Mitigation +4 while Shield skill active
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Take the Lead boosts the taunt of all your attacks +120% || Head, Ring || {{Spoiler|
+
| Armored || of Neck Defense || <b>Tier 12</b> - Max Armor +48 when Shield is active || Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Take the Lead boosts the taunt of all your attacks +10%
+
*Max Armor +4 when Shield is active
 
*; Tier 2
 
*; Tier 2
*Take the Lead boosts the taunt of all your attacks +20%
+
*Max Armor +8 when Shield is active
 
*; Tier 3
 
*; Tier 3
*Take the Lead boosts the taunt of all your attacks +30%
+
*Max Armor +12 when Shield is active
 
*; Tier 4
 
*; Tier 4
*Take the Lead boosts the taunt of all your attacks +40%
+
*Max Armor +16 when Shield is active
 
*; Tier 5
 
*; Tier 5
*Take the Lead boosts the taunt of all your attacks +50%
+
*Max Armor +20 when Shield is active
 
*; Tier 6
 
*; Tier 6
*Take the Lead boosts the taunt of all your attacks +60%
+
*Max Armor +24 when Shield is active
 
*; Tier 7
 
*; Tier 7
*Take the Lead boosts the taunt of all your attacks +70%
+
*Max Armor +28 when Shield is active
 
*; Tier 8
 
*; Tier 8
*Take the Lead boosts the taunt of all your attacks +80%
+
*Max Armor +32 when Shield is active
 
*; Tier 9
 
*; Tier 9
*Take the Lead boosts the taunt of all your attacks +90%
+
*Max Armor +36 when Shield is active
 
*; Tier 10
 
*; Tier 10
*Take the Lead boosts the taunt of all your attacks +100%
+
*Max Armor +40 when Shield is active
 
*; Tier 11
 
*; Tier 11
*Take the Lead boosts the taunt of all your attacks +110%
+
*Max Armor +44 when Shield is active
 
*; Tier 12
 
*; Tier 12
*Take the Lead boosts the taunt of all your attacks +120%
+
*Max Armor +48 when Shield is active
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Protective || || <b>Tier 12</b> - Slashing Damage Reduction +18 when Shield is active || OffHand, MainHand || {{Spoiler|
+
| || || <b>Tier 12</b> - Stunning Bash causes the target to take 105 Trauma damage over 15 seconds || MainHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Slashing Damage Reduction +1 when Shield is active
+
*Stunning Bash causes the target to take 10 Trauma damage over 15 seconds
 
*; Tier 2
 
*; Tier 2
*Slashing Damage Reduction +2 when Shield is active
+
*Stunning Bash causes the target to take 15 Trauma damage over 15 seconds
 
*; Tier 3
 
*; Tier 3
*Slashing Damage Reduction +4 when Shield is active
+
*Stunning Bash causes the target to take 20 Trauma damage over 15 seconds
 
*; Tier 4
 
*; Tier 4
*Slashing Damage Reduction +5 when Shield is active
+
*Stunning Bash causes the target to take 25 Trauma damage over 15 seconds
 
*; Tier 5
 
*; Tier 5
*Slashing Damage Reduction +7 when Shield is active
+
*Stunning Bash causes the target to take 35 Trauma damage over 15 seconds
 
*; Tier 6
 
*; Tier 6
*Slashing Damage Reduction +8 when Shield is active
+
*Stunning Bash causes the target to take 45 Trauma damage over 15 seconds
 
*; Tier 7
 
*; Tier 7
*Slashing Damage Reduction +10 when Shield is active
+
*Stunning Bash causes the target to take 55 Trauma damage over 15 seconds
 
*; Tier 8
 
*; Tier 8
*Slashing Damage Reduction +11 when Shield is active
+
*Stunning Bash causes the target to take 65 Trauma damage over 15 seconds
 
*; Tier 9
 
*; Tier 9
*Slashing Damage Reduction +12 when Shield is active
+
*Stunning Bash causes the target to take 75 Trauma damage over 15 seconds
 
*; Tier 10
 
*; Tier 10
*Slashing Damage Reduction +14 when Shield is active
+
*Stunning Bash causes the target to take 85 Trauma damage over 15 seconds
 
*; Tier 11
 
*; Tier 11
*Slashing Damage Reduction +16 when Shield is active
+
*Stunning Bash causes the target to take 95 Trauma damage over 15 seconds
 
*; Tier 12
 
*; Tier 12
*Slashing Damage Reduction +18 when Shield is active
+
*Stunning Bash causes the target to take 105 Trauma damage over 15 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Fool Fighting || <b>Tier 12</b> - Fight Me You Fools deals +60% damage and taunts +450 || Head, OffHand || {{Spoiler|
+
| || of Disrupting Bashes || <b>Tier 12</b> - Disrupting Bash further reduces target's Rage by 485 || Head, Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Fight Me You Fools deals +5% damage and taunts +25
+
*Disrupting Bash further reduces target's Rage by 100
 
*; Tier 2
 
*; Tier 2
*Fight Me You Fools deals +10% damage and taunts +50
+
*Disrupting Bash further reduces target's Rage by 135
 
*; Tier 3
 
*; Tier 3
*Fight Me You Fools deals +15% damage and taunts +75
+
*Disrupting Bash further reduces target's Rage by 170
 
*; Tier 4
 
*; Tier 4
*Fight Me You Fools deals +20% damage and taunts +100
+
*Disrupting Bash further reduces target's Rage by 205
 
*; Tier 5
 
*; Tier 5
*Fight Me You Fools deals +25% damage and taunts +125
+
*Disrupting Bash further reduces target's Rage by 240
 
*; Tier 6
 
*; Tier 6
*Fight Me You Fools deals +30% damage and taunts +150
+
*Disrupting Bash further reduces target's Rage by 275
 
*; Tier 7
 
*; Tier 7
*Fight Me You Fools deals +35% damage and taunts +200
+
*Disrupting Bash further reduces target's Rage by 310
 
*; Tier 8
 
*; Tier 8
*Fight Me You Fools deals +40% damage and taunts +250
+
*Disrupting Bash further reduces target's Rage by 345
 
*; Tier 9
 
*; Tier 9
*Fight Me You Fools deals +45% damage and taunts +300
+
*Disrupting Bash further reduces target's Rage by 380
 
*; Tier 10
 
*; Tier 10
*Fight Me You Fools deals +50% damage and taunts +350
+
*Disrupting Bash further reduces target's Rage by 415
 
*; Tier 11
 
*; Tier 11
*Fight Me You Fools deals +55% damage and taunts +400
+
*Disrupting Bash further reduces target's Rage by 450
 
*; Tier 12
 
*; Tier 12
*Fight Me You Fools deals +60% damage and taunts +450
+
*Disrupting Bash further reduces target's Rage by 485
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 1</b> - Chance to Ignore Stuns +30% when Shield is active || Feet, Head ||  
+
| || of Disrupting Bashes || <b>Tier 12</b> - Disrupting Bash Damage +38% || Hands, OffHand || {{Spoiler|
 +
*; Tier 1
 +
*Disrupting Bash Damage +5%
 +
*; Tier 2
 +
*Disrupting Bash Damage +8%
 +
*; Tier 3
 +
*Disrupting Bash Damage +11%
 +
*; Tier 4
 +
*Disrupting Bash Damage +14%
 +
*; Tier 5
 +
*Disrupting Bash Damage +17%
 +
*; Tier 6
 +
*Disrupting Bash Damage +20%
 +
*; Tier 7
 +
*Disrupting Bash Damage +23%
 +
*; Tier 8
 +
*Disrupting Bash Damage +26%
 +
*; Tier 9
 +
*Disrupting Bash Damage +29%
 +
*; Tier 10
 +
*Disrupting Bash Damage +32%
 +
*; Tier 11
 +
*Disrupting Bash Damage +35%
 +
*; Tier 12
 +
*Disrupting Bash Damage +38%
 +
|Expand}}
 
|-
 
|-
| Repositioning || || <b>Tier 12</b> - You regain 65 Armor whenever you use Elemental Ward || Chest, OffHand || {{Spoiler|
+
| || of Disrupting Bashes || <b>Tier 12</b> - Disrupting Bash deals +26% damage and taunts +300 || Chest, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*You regain 10 Armor whenever you use Elemental Ward
+
*Disrupting Bash deals +4% damage and taunts +25
 
*; Tier 2
 
*; Tier 2
*You regain 15 Armor whenever you use Elemental Ward
+
*Disrupting Bash deals +6% damage and taunts +50
 
*; Tier 3
 
*; Tier 3
*You regain 20 Armor whenever you use Elemental Ward
+
*Disrupting Bash deals +8% damage and taunts +75
 
*; Tier 4
 
*; Tier 4
*You regain 25 Armor whenever you use Elemental Ward
+
*Disrupting Bash deals +10% damage and taunts +100
 
*; Tier 5
 
*; Tier 5
*You regain 30 Armor whenever you use Elemental Ward
+
*Disrupting Bash deals +12% damage and taunts +125
 
*; Tier 6
 
*; Tier 6
*You regain 35 Armor whenever you use Elemental Ward
+
*Disrupting Bash deals +14% damage and taunts +150
 
*; Tier 7
 
*; Tier 7
*You regain 40 Armor whenever you use Elemental Ward
+
*Disrupting Bash deals +16% damage and taunts +175
 
*; Tier 8
 
*; Tier 8
*You regain 45 Armor whenever you use Elemental Ward
+
*Disrupting Bash deals +18% damage and taunts +200
 
*; Tier 9
 
*; Tier 9
*You regain 50 Armor whenever you use Elemental Ward
+
*Disrupting Bash deals +20% damage and taunts +225
 
*; Tier 10
 
*; Tier 10
*You regain 55 Armor whenever you use Elemental Ward
+
*Disrupting Bash deals +22% damage and taunts +250
 
*; Tier 11
 
*; Tier 11
*You regain 60 Armor whenever you use Elemental Ward
+
*Disrupting Bash deals +24% damage and taunts +275
 
*; Tier 12
 
*; Tier 12
*You regain 65 Armor whenever you use Elemental Ward
+
*Disrupting Bash deals +26% damage and taunts +300
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Sudden Finishes || <b>Tier 12</b> - Finish It has a 50% chance to deal +250 damage || Chest, Hands || {{Spoiler|
+
| || of Rageless Infuriation || <b>Tier 12</b> - Infuriating Bash generates no Rage and lowers Rage by 300 || MainHand, Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Finish It has a 50% chance to deal +30 damage
+
*Infuriating Bash generates no Rage and lowers Rage by 25
 
*; Tier 2
 
*; Tier 2
*Finish It has a 50% chance to deal +50 damage
+
*Infuriating Bash generates no Rage and lowers Rage by 50
 
*; Tier 3
 
*; Tier 3
*Finish It has a 50% chance to deal +70 damage
+
*Infuriating Bash generates no Rage and lowers Rage by 75
 
*; Tier 4
 
*; Tier 4
*Finish It has a 50% chance to deal +90 damage
+
*Infuriating Bash generates no Rage and lowers Rage by 100
 
*; Tier 5
 
*; Tier 5
*Finish It has a 50% chance to deal +110 damage
+
*Infuriating Bash generates no Rage and lowers Rage by 125
 
*; Tier 6
 
*; Tier 6
*Finish It has a 50% chance to deal +130 damage
+
*Infuriating Bash generates no Rage and lowers Rage by 150
 
*; Tier 7
 
*; Tier 7
*Finish It has a 50% chance to deal +150 damage
+
*Infuriating Bash generates no Rage and lowers Rage by 175
 
*; Tier 8
 
*; Tier 8
*Finish It has a 50% chance to deal +170 damage
+
*Infuriating Bash generates no Rage and lowers Rage by 200
 
*; Tier 9
 
*; Tier 9
*Finish It has a 50% chance to deal +190 damage
+
*Infuriating Bash generates no Rage and lowers Rage by 225
 
*; Tier 10
 
*; Tier 10
*Finish It has a 50% chance to deal +210 damage
+
*Infuriating Bash generates no Rage and lowers Rage by 250
 
*; Tier 11
 
*; Tier 11
*Finish It has a 50% chance to deal +230 damage
+
*Infuriating Bash generates no Rage and lowers Rage by 275
 
*; Tier 12
 
*; Tier 12
*Finish It has a 50% chance to deal +250 damage
+
*Infuriating Bash generates no Rage and lowers Rage by 300
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Fire-Shielding || || <b>Tier 12</b> - Fire Shield restores 68 Armor and 68 Health || OffHand, Hands || {{Spoiler|
+
| || of Infuriating Bashes || <b>Tier 12</b> - Infuriating Bash Damage +45% || Head, Chest || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Fire Shield restores 5 Armor and 5 Health
+
*Infuriating Bash Damage +12%
 
*; Tier 2
 
*; Tier 2
*Fire Shield restores 10 Armor and 10 Health
+
*Infuriating Bash Damage +15%
 
*; Tier 3
 
*; Tier 3
*Fire Shield restores 15 Armor and 15 Health
+
*Infuriating Bash Damage +18%
 
*; Tier 4
 
*; Tier 4
*Fire Shield restores 20 Armor and 20 Health
+
*Infuriating Bash Damage +21%
 
*; Tier 5
 
*; Tier 5
*Fire Shield restores 26 Armor and 26 Health
+
*Infuriating Bash Damage +24%
 
*; Tier 6
 
*; Tier 6
*Fire Shield restores 32 Armor and 32 Health
+
*Infuriating Bash Damage +27%
 
*; Tier 7
 
*; Tier 7
*Fire Shield restores 38 Armor and 38 Health
+
*Infuriating Bash Damage +30%
 
*; Tier 8
 
*; Tier 8
*Fire Shield restores 44 Armor and 44 Health
+
*Infuriating Bash Damage +33%
 
*; Tier 9
 
*; Tier 9
*Fire Shield restores 50 Armor and 50 Health
+
*Infuriating Bash Damage +36%
 
*; Tier 10
 
*; Tier 10
*Fire Shield restores 56 Armor and 56 Health
+
*Infuriating Bash Damage +39%
 
*; Tier 11
 
*; Tier 11
*Fire Shield restores 62 Armor and 62 Health
+
*Infuriating Bash Damage +42%
 
*; Tier 12
 
*; Tier 12
*Fire Shield restores 68 Armor and 68 Health
+
*Infuriating Bash Damage +45%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Finisher's || of Finishing || <b>Tier 12</b> - Finish It deals +106% damage || Legs, Ring || {{Spoiler|
+
| || of Infuriating Bashes || <b>Tier 12</b> - Infuriating Bash deals +36% damage and taunts +250 || Feet, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Finish It deals +7% damage
+
*Infuriating Bash deals +3% damage and taunts +30
 
*; Tier 2
 
*; Tier 2
*Finish It deals +16% damage
+
*Infuriating Bash deals +6% damage and taunts +50
 
*; Tier 3
 
*; Tier 3
*Finish It deals +25% damage
+
*Infuriating Bash deals +9% damage and taunts +70
 
*; Tier 4
 
*; Tier 4
*Finish It deals +34% damage
+
*Infuriating Bash deals +12% damage and taunts +90
 
*; Tier 5
 
*; Tier 5
*Finish It deals +43% damage
+
*Infuriating Bash deals +15% damage and taunts +110
 
*; Tier 6
 
*; Tier 6
*Finish It deals +52% damage
+
*Infuriating Bash deals +18% damage and taunts +130
 
*; Tier 7
 
*; Tier 7
*Finish It deals +61% damage
+
*Infuriating Bash deals +21% damage and taunts +150
 
*; Tier 8
 
*; Tier 8
*Finish It deals +70% damage
+
*Infuriating Bash deals +24% damage and taunts +170
 
*; Tier 9
 
*; Tier 9
*Finish It deals +79% damage
+
*Infuriating Bash deals +27% damage and taunts +190
 
*; Tier 10
 
*; Tier 10
*Finish It deals +88% damage
+
*Infuriating Bash deals +30% damage and taunts +210
 
*; Tier 11
 
*; Tier 11
*Finish It deals +97% damage
+
*Infuriating Bash deals +33% damage and taunts +230
 
*; Tier 12
 
*; Tier 12
*Finish It deals +106% damage
+
*Infuriating Bash deals +36% damage and taunts +250
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Vigorous Defense heals you for 82 Health || Chest, Ring || {{Spoiler|
+
| || || <b>Tier 1</b> - Strategic Preparation hastens the current reset timer of Emergency Bash by 10 seconds || Legs ||
 +
|-
 +
| || || <b>Tier 12</b> - Strategic Preparation boosts your in-combat Armor regeneration +20 for 20 seconds || Feet, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Vigorous Defense heals you for 5 Health
+
*Strategic Preparation boosts your in-combat Armor regeneration +2 for 20 seconds
 
*; Tier 2
 
*; Tier 2
*Vigorous Defense heals you for 12 Health
+
*Strategic Preparation boosts your in-combat Armor regeneration +3 for 20 seconds
 
*; Tier 3
 
*; Tier 3
*Vigorous Defense heals you for 19 Health
+
*Strategic Preparation boosts your in-combat Armor regeneration +4 for 20 seconds
 
*; Tier 4
 
*; Tier 4
*Vigorous Defense heals you for 26 Health
+
*Strategic Preparation boosts your in-combat Armor regeneration +5 for 20 seconds
 
*; Tier 5
 
*; Tier 5
*Vigorous Defense heals you for 33 Health
+
*Strategic Preparation boosts your in-combat Armor regeneration +6 for 20 seconds
 
*; Tier 6
 
*; Tier 6
*Vigorous Defense heals you for 40 Health
+
*Strategic Preparation boosts your in-combat Armor regeneration +8 for 20 seconds
 
*; Tier 7
 
*; Tier 7
*Vigorous Defense heals you for 47 Health
+
*Strategic Preparation boosts your in-combat Armor regeneration +10 for 20 seconds
 
*; Tier 8
 
*; Tier 8
*Vigorous Defense heals you for 54 Health
+
*Strategic Preparation boosts your in-combat Armor regeneration +12 for 20 seconds
 
*; Tier 9
 
*; Tier 9
*Vigorous Defense heals you for 61 Health
+
*Strategic Preparation boosts your in-combat Armor regeneration +14 for 20 seconds
 
*; Tier 10
 
*; Tier 10
*Vigorous Defense heals you for 68 Health
+
*Strategic Preparation boosts your in-combat Armor regeneration +16 for 20 seconds
 
*; Tier 11
 
*; Tier 11
*Vigorous Defense heals you for 75 Health
+
*Strategic Preparation boosts your in-combat Armor regeneration +18 for 20 seconds
 
*; Tier 12
 
*; Tier 12
*Vigorous Defense heals you for 82 Health
+
*Strategic Preparation boosts your in-combat Armor regeneration +20 for 20 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Protective || || <b>Tier 12</b> - Crushing Damage Reduction +18 when Shield is active || OffHand, MainHand || {{Spoiler|
+
| || || <b>Tier 12</b> - Strategic Preparation boosts your in-combat Health regeneration +14 for 20 seconds || OffHand, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Crushing Damage Reduction +1 when Shield is active
+
*Strategic Preparation boosts your in-combat Health regeneration +3 for 20 seconds
 
*; Tier 2
 
*; Tier 2
*Crushing Damage Reduction +2 when Shield is active
+
*Strategic Preparation boosts your in-combat Health regeneration +4 for 20 seconds
 
*; Tier 3
 
*; Tier 3
*Crushing Damage Reduction +4 when Shield is active
+
*Strategic Preparation boosts your in-combat Health regeneration +5 for 20 seconds
 
*; Tier 4
 
*; Tier 4
*Crushing Damage Reduction +5 when Shield is active
+
*Strategic Preparation boosts your in-combat Health regeneration +6 for 20 seconds
 
*; Tier 5
 
*; Tier 5
*Crushing Damage Reduction +7 when Shield is active
+
*Strategic Preparation boosts your in-combat Health regeneration +7 for 20 seconds
 
*; Tier 6
 
*; Tier 6
*Crushing Damage Reduction +8 when Shield is active
+
*Strategic Preparation boosts your in-combat Health regeneration +8 for 20 seconds
 
*; Tier 7
 
*; Tier 7
*Crushing Damage Reduction +10 when Shield is active
+
*Strategic Preparation boosts your in-combat Health regeneration +9 for 20 seconds
 
*; Tier 8
 
*; Tier 8
*Crushing Damage Reduction +11 when Shield is active
+
*Strategic Preparation boosts your in-combat Health regeneration +10 for 20 seconds
 
*; Tier 9
 
*; Tier 9
*Crushing Damage Reduction +12 when Shield is active
+
*Strategic Preparation boosts your in-combat Health regeneration +11 for 20 seconds
 
*; Tier 10
 
*; Tier 10
*Crushing Damage Reduction +14 when Shield is active
+
*Strategic Preparation boosts your in-combat Health regeneration +12 for 20 seconds
 
*; Tier 11
 
*; Tier 11
*Crushing Damage Reduction +16 when Shield is active
+
*Strategic Preparation boosts your in-combat Health regeneration +13 for 20 seconds
 
*; Tier 12
 
*; Tier 12
*Crushing Damage Reduction +18 when Shield is active
+
*Strategic Preparation boosts your in-combat Health regeneration +14 for 20 seconds
 +
|Expand}}
 +
|-
 +
| Unpoisonable || || <b>Tier 5</b> - Elemental Ward mitigates 50% of all Poison damage for 10 seconds || Head || {{Spoiler|
 +
*; Tier 1
 +
*Elemental Ward mitigates 10% of all Poison damage for 10 seconds
 +
*; Tier 2
 +
*Elemental Ward mitigates 20% of all Poison damage for 10 seconds
 +
*; Tier 3
 +
*Elemental Ward mitigates 30% of all Poison damage for 10 seconds
 +
*; Tier 4
 +
*Elemental Ward mitigates 40% of all Poison damage for 10 seconds
 +
*; Tier 5
 +
*Elemental Ward mitigates 50% of all Poison damage for 10 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Disrupting Bashes || <b>Tier 12</b> - Disrupting Bash deals +62% damage and taunts +300 || Chest, Ring || {{Spoiler|
+
| Untraumatic || || <b>Tier 6</b> - Elemental Ward mitigates 50% of all Trauma damage for 10 seconds || Head || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Disrupting Bash deals +7% damage and taunts +25
+
*Elemental Ward mitigates 10% of all Trauma damage for 10 seconds
 
*; Tier 2
 
*; Tier 2
*Disrupting Bash deals +12% damage and taunts +50
+
*Elemental Ward mitigates 15% of all Trauma damage for 10 seconds
 
*; Tier 3
 
*; Tier 3
*Disrupting Bash deals +17% damage and taunts +75
+
*Elemental Ward mitigates 20% of all Trauma damage for 10 seconds
 
*; Tier 4
 
*; Tier 4
*Disrupting Bash deals +22% damage and taunts +100
+
*Elemental Ward mitigates 30% of all Trauma damage for 10 seconds
 
*; Tier 5
 
*; Tier 5
*Disrupting Bash deals +27% damage and taunts +125
+
*Elemental Ward mitigates 40% of all Trauma damage for 10 seconds
 
*; Tier 6
 
*; Tier 6
*Disrupting Bash deals +32% damage and taunts +150
+
*Elemental Ward mitigates 50% of all Trauma damage for 10 seconds
 +
|Expand}}
 +
|-
 +
| Repositioning || || <b>Tier 12</b> - Fire Shield and Elemental Ward restore 45 Armor || Chest, OffHand || {{Spoiler|
 +
*; Tier 1
 +
*Fire Shield and Elemental Ward restore 12 Armor
 +
*; Tier 2
 +
*Fire Shield and Elemental Ward restore 15 Armor
 +
*; Tier 3
 +
*Fire Shield and Elemental Ward restore 18 Armor
 +
*; Tier 4
 +
*Fire Shield and Elemental Ward restore 21 Armor
 +
*; Tier 5
 +
*Fire Shield and Elemental Ward restore 24 Armor
 +
*; Tier 6
 +
*Fire Shield and Elemental Ward restore 27 Armor
 
*; Tier 7
 
*; Tier 7
*Disrupting Bash deals +37% damage and taunts +175
+
*Fire Shield and Elemental Ward restore 30 Armor
 
*; Tier 8
 
*; Tier 8
*Disrupting Bash deals +42% damage and taunts +200
+
*Fire Shield and Elemental Ward restore 33 Armor
 
*; Tier 9
 
*; Tier 9
*Disrupting Bash deals +47% damage and taunts +225
+
*Fire Shield and Elemental Ward restore 36 Armor
 
*; Tier 10
 
*; Tier 10
*Disrupting Bash deals +52% damage and taunts +250
+
*Fire Shield and Elemental Ward restore 39 Armor
 
*; Tier 11
 
*; Tier 11
*Disrupting Bash deals +57% damage and taunts +275
+
*Fire Shield and Elemental Ward restore 42 Armor
 
*; Tier 12
 
*; Tier 12
*Disrupting Bash deals +62% damage and taunts +300
+
*Fire Shield and Elemental Ward restore 45 Armor
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Take the Lead heals you for 40 Health || Hands, Feet || {{Spoiler|
+
| Reinforcing || || <b>Tier 12</b> - Reinforce restores +132 Armor and Shield Team restores +66 Armor || Chest, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Take the Lead heals you for 7 Health
+
*Reinforce restores +11 Armor and Shield Team restores +6 Armor
 
*; Tier 2
 
*; Tier 2
*Take the Lead heals you for 10 Health
+
*Reinforce restores +22 Armor and Shield Team restores +11 Armor
 
*; Tier 3
 
*; Tier 3
*Take the Lead heals you for 13 Health
+
*Reinforce restores +33 Armor and Shield Team restores +17 Armor
 
*; Tier 4
 
*; Tier 4
*Take the Lead heals you for 16 Health
+
*Reinforce restores +44 Armor and Shield Team restores +22 Armor
 
*; Tier 5
 
*; Tier 5
*Take the Lead heals you for 19 Health
+
*Reinforce restores +55 Armor and Shield Team restores +28 Armor
 
*; Tier 6
 
*; Tier 6
*Take the Lead heals you for 22 Health
+
*Reinforce restores +66 Armor and Shield Team restores +33 Armor
 
*; Tier 7
 
*; Tier 7
*Take the Lead heals you for 25 Health
+
*Reinforce restores +77 Armor and Shield Team restores +39 Armor
 
*; Tier 8
 
*; Tier 8
*Take the Lead heals you for 28 Health
+
*Reinforce restores +88 Armor and Shield Team restores +44 Armor
 
*; Tier 9
 
*; Tier 9
*Take the Lead heals you for 31 Health
+
*Reinforce restores +99 Armor and Shield Team restores +50 Armor
 
*; Tier 10
 
*; Tier 10
*Take the Lead heals you for 34 Health
+
*Reinforce restores +110 Armor and Shield Team restores +55 Armor
 
*; Tier 11
 
*; Tier 11
*Take the Lead heals you for 37 Health
+
*Reinforce restores +121 Armor and Shield Team restores +61 Armor
 
*; Tier 12
 
*; Tier 12
*Take the Lead heals you for 40 Health
+
*Reinforce restores +132 Armor and Shield Team restores +66 Armor
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 1</b> - Chance to Ignore Knockbacks +33% when Shield is active || Feet, Necklace ||  
+
| || || <b>Tier 12</b> - Vigorous Defense restores 65 Health || Chest, Ring || {{Spoiler|
|-
+
*; Tier 1
| || || <b>Tier 1</b> - Strategic Preparation shortens the remaining reset time of Emergency Bash by 10 seconds || Legs, Feet ||  
+
*Vigorous Defense restores 10 Health
 +
*; Tier 2
 +
*Vigorous Defense restores 15 Health
 +
*; Tier 3
 +
*Vigorous Defense restores 20 Health
 +
*; Tier 4
 +
*Vigorous Defense restores 25 Health
 +
*; Tier 5
 +
*Vigorous Defense restores 30 Health
 +
*; Tier 6
 +
*Vigorous Defense restores 35 Health
 +
*; Tier 7
 +
*Vigorous Defense restores 40 Health
 +
*; Tier 8
 +
*Vigorous Defense restores 45 Health
 +
*; Tier 9
 +
*Vigorous Defense restores 50 Health
 +
*; Tier 10
 +
*Vigorous Defense restores 55 Health
 +
*; Tier 11
 +
*Vigorous Defense restores 60 Health
 +
*; Tier 12
 +
*Vigorous Defense restores 65 Health
 +
|Expand}}
 
|-
 
|-
| || of Death Avoidance || <b>Tier 12</b> - Chance to Miraculously Avoid Death +180% when Shield is active || OffHand, Necklace, Legs || {{Spoiler|
+
| || || <b>Tier 12</b> - Reinforce Power Cost -24 || Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Chance to Miraculously Avoid Death +15% when Shield is active
+
*Reinforce Power Cost -2
 
*; Tier 2
 
*; Tier 2
*Chance to Miraculously Avoid Death +30% when Shield is active
+
*Reinforce Power Cost -4
 
*; Tier 3
 
*; Tier 3
*Chance to Miraculously Avoid Death +45% when Shield is active
+
*Reinforce Power Cost -6
 
*; Tier 4
 
*; Tier 4
*Chance to Miraculously Avoid Death +60% when Shield is active
+
*Reinforce Power Cost -8
 
*; Tier 5
 
*; Tier 5
*Chance to Miraculously Avoid Death +75% when Shield is active
+
*Reinforce Power Cost -10
 
*; Tier 6
 
*; Tier 6
*Chance to Miraculously Avoid Death +90% when Shield is active
+
*Reinforce Power Cost -12
 
*; Tier 7
 
*; Tier 7
*Chance to Miraculously Avoid Death +105% when Shield is active
+
*Reinforce Power Cost -14
 
*; Tier 8
 
*; Tier 8
*Chance to Miraculously Avoid Death +120% when Shield is active
+
*Reinforce Power Cost -16
 
*; Tier 9
 
*; Tier 9
*Chance to Miraculously Avoid Death +135% when Shield is active
+
*Reinforce Power Cost -18
 
*; Tier 10
 
*; Tier 10
*Chance to Miraculously Avoid Death +150% when Shield is active
+
*Reinforce Power Cost -20
 
*; Tier 11
 
*; Tier 11
*Chance to Miraculously Avoid Death +165% when Shield is active
+
*Reinforce Power Cost -22
 
*; Tier 12
 
*; Tier 12
*Chance to Miraculously Avoid Death +180% when Shield is active
+
*Reinforce Power Cost -24
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Rageless Infuriation || <b>Tier 12</b> - Infuriating Bash lowers Rage by 216 || Head, Legs || {{Spoiler|
+
| || || <b>Tier 12</b> - Reinforce causes your Major Healing abilities to restore +40 for 10 seconds || Necklace, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Infuriating Bash lowers Rage by 18
+
*Reinforce causes your Major Healing abilities to restore +7 for 10 seconds
 
*; Tier 2
 
*; Tier 2
*Infuriating Bash lowers Rage by 36
+
*Reinforce causes your Major Healing abilities to restore +10 for 10 seconds
 
*; Tier 3
 
*; Tier 3
*Infuriating Bash lowers Rage by 54
+
*Reinforce causes your Major Healing abilities to restore +13 for 10 seconds
 
*; Tier 4
 
*; Tier 4
*Infuriating Bash lowers Rage by 72
+
*Reinforce causes your Major Healing abilities to restore +16 for 10 seconds
 
*; Tier 5
 
*; Tier 5
*Infuriating Bash lowers Rage by 90
+
*Reinforce causes your Major Healing abilities to restore +19 for 10 seconds
 
*; Tier 6
 
*; Tier 6
*Infuriating Bash lowers Rage by 108
+
*Reinforce causes your Major Healing abilities to restore +22 for 10 seconds
 
*; Tier 7
 
*; Tier 7
*Infuriating Bash lowers Rage by 126
+
*Reinforce causes your Major Healing abilities to restore +25 for 10 seconds
 
*; Tier 8
 
*; Tier 8
*Infuriating Bash lowers Rage by 144
+
*Reinforce causes your Major Healing abilities to restore +28 for 10 seconds
 
*; Tier 9
 
*; Tier 9
*Infuriating Bash lowers Rage by 162
+
*Reinforce causes your Major Healing abilities to restore +31 for 10 seconds
 
*; Tier 10
 
*; Tier 10
*Infuriating Bash lowers Rage by 180
+
*Reinforce causes your Major Healing abilities to restore +34 for 10 seconds
 
*; Tier 11
 
*; Tier 11
*Infuriating Bash lowers Rage by 198
+
*Reinforce causes your Major Healing abilities to restore +37 for 10 seconds
 
*; Tier 12
 
*; Tier 12
*Infuriating Bash lowers Rage by 216
+
*Reinforce causes your Major Healing abilities to restore +40 for 10 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Untraumatic || || <b>Tier 6</b> - Elemental Ward lets you mitigate 50% of all Trauma damage for 10 seconds || Head || {{Spoiler|
+
| || of Burst-Dodging || <b>Tier 6</b> - Shield Team grants all allies 13% evasion of burst attacks for 10 seconds || MainHand, Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Elemental Ward lets you mitigate 10% of all Trauma damage for 10 seconds
+
*Shield Team grants all allies 3% evasion of burst attacks for 10 seconds
 
*; Tier 2
 
*; Tier 2
*Elemental Ward lets you mitigate 15% of all Trauma damage for 10 seconds
+
*Shield Team grants all allies 5% evasion of burst attacks for 10 seconds
 
*; Tier 3
 
*; Tier 3
*Elemental Ward lets you mitigate 20% of all Trauma damage for 10 seconds
+
*Shield Team grants all allies 7% evasion of burst attacks for 10 seconds
 
*; Tier 4
 
*; Tier 4
*Elemental Ward lets you mitigate 30% of all Trauma damage for 10 seconds
+
*Shield Team grants all allies 9% evasion of burst attacks for 10 seconds
 
*; Tier 5
 
*; Tier 5
*Elemental Ward lets you mitigate 40% of all Trauma damage for 10 seconds
+
*Shield Team grants all allies 11% evasion of burst attacks for 10 seconds
 
*; Tier 6
 
*; Tier 6
*Elemental Ward lets you mitigate 50% of all Trauma damage for 10 seconds
+
*Shield Team grants all allies 13% evasion of burst attacks for 10 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 5</b> - Take the Lead boosts your movement speed by an additional +12 || Hands, Feet || {{Spoiler|
+
| || || <b>Tier 6</b> - Disrupting Bash causes the target to take +8% damage from Crushing attacks for 8 seconds || MainHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Take the Lead boosts your movement speed by an additional +3
+
*Disrupting Bash causes the target to take +3% damage from Crushing attacks for 8 seconds
 
*; Tier 2
 
*; Tier 2
*Take the Lead boosts your movement speed by an additional +5
+
*Disrupting Bash causes the target to take +4% damage from Crushing attacks for 8 seconds
 
*; Tier 3
 
*; Tier 3
*Take the Lead boosts your movement speed by an additional +7
+
*Disrupting Bash causes the target to take +5% damage from Crushing attacks for 8 seconds
 
*; Tier 4
 
*; Tier 4
*Take the Lead boosts your movement speed by an additional +9
+
*Disrupting Bash causes the target to take +6% damage from Crushing attacks for 8 seconds
 
*; Tier 5
 
*; Tier 5
*Take the Lead boosts your movement speed by an additional +12
+
*Disrupting Bash causes the target to take +7% damage from Crushing attacks for 8 seconds
 +
*; Tier 6
 +
*Disrupting Bash causes the target to take +8% damage from Crushing attacks for 8 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Bashing || <b>Tier 12</b> - All types of shield Bash attacks deal +24 damage || Hands, OffHand || {{Spoiler|
+
| || || <b>Tier 6</b> - Shield Team grants all allies +6 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds || Chest, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*All types of shield Bash attacks deal +2 damage
+
*Shield Team grants all allies +1 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
 
*; Tier 2
 
*; Tier 2
*All types of shield Bash attacks deal +4 damage
+
*Shield Team grants all allies +2 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
 
*; Tier 3
 
*; Tier 3
*All types of shield Bash attacks deal +6 damage
+
*Shield Team grants all allies +3 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
 
*; Tier 4
 
*; Tier 4
*All types of shield Bash attacks deal +8 damage
+
*Shield Team grants all allies +4 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
 
*; Tier 5
 
*; Tier 5
*All types of shield Bash attacks deal +10 damage
+
*Shield Team grants all allies +5 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
 
*; Tier 6
 
*; Tier 6
*All types of shield Bash attacks deal +12 damage
+
*Shield Team grants all allies +6 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
*; Tier 7
 
*All types of shield Bash attacks deal +14 damage
 
*; Tier 8
 
*All types of shield Bash attacks deal +16 damage
 
*; Tier 9
 
*All types of shield Bash attacks deal +18 damage
 
*; Tier 10
 
*All types of shield Bash attacks deal +20 damage
 
*; Tier 11
 
*All types of shield Bash attacks deal +22 damage
 
*; Tier 12
 
*All types of shield Bash attacks deal +24 damage
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of True Fire Shielding || <b>Tier 12</b> - While using Fire Shield, you take 12 less direct and indirect Fire damage || Head || {{Spoiler|
+
| || || <b>Tier 6</b> - Vigorous Defense boosts your Sprint Speed +6 for 15 seconds || Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*While using Fire Shield, you take 1 less direct and indirect Fire damage
+
*Vigorous Defense boosts your Sprint Speed +1 for 15 seconds
 
*; Tier 2
 
*; Tier 2
*While using Fire Shield, you take 2 less direct and indirect Fire damage
+
*Vigorous Defense boosts your Sprint Speed +2 for 15 seconds
 
*; Tier 3
 
*; Tier 3
*While using Fire Shield, you take 3 less direct and indirect Fire damage
+
*Vigorous Defense boosts your Sprint Speed +3 for 15 seconds
 
*; Tier 4
 
*; Tier 4
*While using Fire Shield, you take 4 less direct and indirect Fire damage
+
*Vigorous Defense boosts your Sprint Speed +4 for 15 seconds
 
*; Tier 5
 
*; Tier 5
*While using Fire Shield, you take 5 less direct and indirect Fire damage
+
*Vigorous Defense boosts your Sprint Speed +5 for 15 seconds
 
*; Tier 6
 
*; Tier 6
*While using Fire Shield, you take 6 less direct and indirect Fire damage
+
*Vigorous Defense boosts your Sprint Speed +6 for 15 seconds
*; Tier 7
 
*While using Fire Shield, you take 7 less direct and indirect Fire damage
 
*; Tier 8
 
*While using Fire Shield, you take 8 less direct and indirect Fire damage
 
*; Tier 9
 
*While using Fire Shield, you take 9 less direct and indirect Fire damage
 
*; Tier 10
 
*While using Fire Shield, you take 10 less direct and indirect Fire damage
 
*; Tier 11
 
*While using Fire Shield, you take 11 less direct and indirect Fire damage
 
*; Tier 12
 
*While using Fire Shield, you take 12 less direct and indirect Fire damage
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Reinforce restores 20 Power || Hands || {{Spoiler|
+
| || || <b>Tier 6</b> - Shield Team causes all targets' Survival Utility abilities to restore 50 Armor to them. Lasts 20 seconds || OffHand, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Reinforce restores 2 Power
+
*Shield Team causes all targets' Survival Utility abilities to restore 10 Armor to them. Lasts 20 seconds
 
*; Tier 2
 
*; Tier 2
*Reinforce restores 4 Power
+
*Shield Team causes all targets' Survival Utility abilities to restore 18 Armor to them. Lasts 20 seconds
 
*; Tier 3
 
*; Tier 3
*Reinforce restores 5 Power
+
*Shield Team causes all targets' Survival Utility abilities to restore 26 Armor to them. Lasts 20 seconds
 
*; Tier 4
 
*; Tier 4
*Reinforce restores 7 Power
+
*Shield Team causes all targets' Survival Utility abilities to restore 34 Armor to them. Lasts 20 seconds
 
*; Tier 5
 
*; Tier 5
*Reinforce restores 9 Power
+
*Shield Team causes all targets' Survival Utility abilities to restore 42 Armor to them. Lasts 20 seconds
 
*; Tier 6
 
*; Tier 6
*Reinforce restores 10 Power
+
*Shield Team causes all targets' Survival Utility abilities to restore 50 Armor to them. Lasts 20 seconds
*; Tier 7
 
*Reinforce restores 12 Power
 
*; Tier 8
 
*Reinforce restores 14 Power
 
*; Tier 9
 
*Reinforce restores 15 Power
 
*; Tier 10
 
*Reinforce restores 17 Power
 
*; Tier 11
 
*Reinforce restores 19 Power
 
*; Tier 12
 
*Reinforce restores 20 Power
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Critical Bashing || <b>Tier 12</b> - All types of shield Bash attacks have a 50% chance to deal +48 damage || Chest, Hands || {{Spoiler|
+
| || || <b>Tier 12</b> - Reinforce boosts your Nice Attack Damage +120 for 9 seconds || MainHand, Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*All types of shield Bash attacks have a 50% chance to deal +4 damage
+
*Reinforce boosts your Nice Attack Damage +10 for 9 seconds
 
*; Tier 2
 
*; Tier 2
*All types of shield Bash attacks have a 50% chance to deal +8 damage
+
*Reinforce boosts your Nice Attack Damage +20 for 9 seconds
 
*; Tier 3
 
*; Tier 3
*All types of shield Bash attacks have a 50% chance to deal +12 damage
+
*Reinforce boosts your Nice Attack Damage +30 for 9 seconds
 
*; Tier 4
 
*; Tier 4
*All types of shield Bash attacks have a 50% chance to deal +16 damage
+
*Reinforce boosts your Nice Attack Damage +40 for 9 seconds
 
*; Tier 5
 
*; Tier 5
*All types of shield Bash attacks have a 50% chance to deal +20 damage
+
*Reinforce boosts your Nice Attack Damage +50 for 9 seconds
 
*; Tier 6
 
*; Tier 6
*All types of shield Bash attacks have a 50% chance to deal +24 damage
+
*Reinforce boosts your Nice Attack Damage +60 for 9 seconds
 
*; Tier 7
 
*; Tier 7
*All types of shield Bash attacks have a 50% chance to deal +28 damage
+
*Reinforce boosts your Nice Attack Damage +70 for 9 seconds
 
*; Tier 8
 
*; Tier 8
*All types of shield Bash attacks have a 50% chance to deal +32 damage
+
*Reinforce boosts your Nice Attack Damage +80 for 9 seconds
 
*; Tier 9
 
*; Tier 9
*All types of shield Bash attacks have a 50% chance to deal +36 damage
+
*Reinforce boosts your Nice Attack Damage +90 for 9 seconds
 
*; Tier 10
 
*; Tier 10
*All types of shield Bash attacks have a 50% chance to deal +40 damage
+
*Reinforce boosts your Nice Attack Damage +100 for 9 seconds
 
*; Tier 11
 
*; Tier 11
*All types of shield Bash attacks have a 50% chance to deal +44 damage
+
*Reinforce boosts your Nice Attack Damage +110 for 9 seconds
 
*; Tier 12
 
*; Tier 12
*All types of shield Bash attacks have a 50% chance to deal +48 damage
+
*Reinforce boosts your Nice Attack Damage +120 for 9 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Fool Fighting || <b>Tier 12</b> - Fight Me You Fools deals +76% damage || Hands, OffHand || {{Spoiler|
+
| || || <b>Tier 12</b> - Take the Lead heals you for 72 Health after a 15 second delay || MainHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Fight Me You Fools deals +10% damage
+
*Take the Lead heals you for 6 Health after a 15 second delay
 
*; Tier 2
 
*; Tier 2
*Fight Me You Fools deals +16% damage
+
*Take the Lead heals you for 12 Health after a 15 second delay
 
*; Tier 3
 
*; Tier 3
*Fight Me You Fools deals +22% damage
+
*Take the Lead heals you for 18 Health after a 15 second delay
 
*; Tier 4
 
*; Tier 4
*Fight Me You Fools deals +28% damage
+
*Take the Lead heals you for 24 Health after a 15 second delay
 
*; Tier 5
 
*; Tier 5
*Fight Me You Fools deals +34% damage
+
*Take the Lead heals you for 30 Health after a 15 second delay
 
*; Tier 6
 
*; Tier 6
*Fight Me You Fools deals +40% damage
+
*Take the Lead heals you for 36 Health after a 15 second delay
 
*; Tier 7
 
*; Tier 7
*Fight Me You Fools deals +46% damage
+
*Take the Lead heals you for 42 Health after a 15 second delay
 
*; Tier 8
 
*; Tier 8
*Fight Me You Fools deals +52% damage
+
*Take the Lead heals you for 48 Health after a 15 second delay
 
*; Tier 9
 
*; Tier 9
*Fight Me You Fools deals +58% damage
+
*Take the Lead heals you for 54 Health after a 15 second delay
 
*; Tier 10
 
*; Tier 10
*Fight Me You Fools deals +64% damage
+
*Take the Lead heals you for 60 Health after a 15 second delay
 
*; Tier 11
 
*; Tier 11
*Fight Me You Fools deals +70% damage
+
*Take the Lead heals you for 66 Health after a 15 second delay
 
*; Tier 12
 
*; Tier 12
*Fight Me You Fools deals +76% damage
+
*Take the Lead heals you for 72 Health after a 15 second delay
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 6</b> - Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 72 armor to you. || Necklace, MainHand || {{Spoiler|
+
| || || <b>Tier 5</b> - Take the Lead boosts your sprint speed by an additional +5 and you recover 21 Power after a 15 second delay || Hands, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 12 armor to you.
+
*Take the Lead boosts your sprint speed by an additional +1 and you recover 9 Power after a 15 second delay
 
*; Tier 2
 
*; Tier 2
*Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 24 armor to you.
+
*Take the Lead boosts your sprint speed by an additional +2 and you recover 12 Power after a 15 second delay
 
*; Tier 3
 
*; Tier 3
*Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 36 armor to you.
+
*Take the Lead boosts your sprint speed by an additional +3 and you recover 15 Power after a 15 second delay
 
*; Tier 4
 
*; Tier 4
*Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 48 armor to you.
+
*Take the Lead boosts your sprint speed by an additional +4 and you recover 18 Power after a 15 second delay
 
*; Tier 5
 
*; Tier 5
*Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 60 armor to you.
+
*Take the Lead boosts your sprint speed by an additional +5 and you recover 21 Power after a 15 second delay
*; Tier 6
 
*Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 72 armor to you.
 
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 6</b> - For 20 seconds after using Deflect Arrows, you gain +12 mitigation of all physical attacks (Crushing, Slasing, or Piercing) || Legs, Feet || {{Spoiler|
+
| || || <b>Tier 12</b> - Take the Lead boosts the taunt of all your attacks +120% || Head, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*For 20 seconds after using Deflect Arrows, you gain +3 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
+
*Take the Lead boosts the taunt of all your attacks +10%
 
*; Tier 2
 
*; Tier 2
*For 20 seconds after using Deflect Arrows, you gain +5 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
+
*Take the Lead boosts the taunt of all your attacks +20%
 
*; Tier 3
 
*; Tier 3
*For 20 seconds after using Deflect Arrows, you gain +6 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
+
*Take the Lead boosts the taunt of all your attacks +30%
 
*; Tier 4
 
*; Tier 4
*For 20 seconds after using Deflect Arrows, you gain +8 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
+
*Take the Lead boosts the taunt of all your attacks +40%
 
*; Tier 5
 
*; Tier 5
*For 20 seconds after using Deflect Arrows, you gain +10 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
+
*Take the Lead boosts the taunt of all your attacks +50%
 
*; Tier 6
 
*; Tier 6
*For 20 seconds after using Deflect Arrows, you gain +12 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
+
*Take the Lead boosts the taunt of all your attacks +60%
 +
*; Tier 7
 +
*Take the Lead boosts the taunt of all your attacks +70%
 +
*; Tier 8
 +
*Take the Lead boosts the taunt of all your attacks +80%
 +
*; Tier 9
 +
*Take the Lead boosts the taunt of all your attacks +90%
 +
*; Tier 10
 +
*Take the Lead boosts the taunt of all your attacks +100%
 +
*; Tier 11
 +
*Take the Lead boosts the taunt of all your attacks +110%
 +
*; Tier 12
 +
*Take the Lead boosts the taunt of all your attacks +120%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Armor Master's || || <b>Tier 1</b> - After using any type of shield Bash, you gain +5 Armor Absorbency for 60 seconds. (Normally, you mitigate 1 point of damage for every 25 Armor you have remaining; this effect changes it to 1 for every 20 Armor.) || OffHand ||
+
| || of Fool Fighting || <b>Tier 12</b> - Fight Me You Fools Damage +48% || Hands, Necklace || {{Spoiler|
|-
 
| || || <b>Tier 6</b> - For 10 seconds after using Deflect Arrows, you gain +7 sprint speed || Feet || {{Spoiler|
 
 
*; Tier 1
 
*; Tier 1
*For 10 seconds after using Deflect Arrows, you gain +2 sprint speed
+
*Fight Me You Fools Damage +4%
 
*; Tier 2
 
*; Tier 2
*For 10 seconds after using Deflect Arrows, you gain +3 sprint speed
+
*Fight Me You Fools Damage +8%
 
*; Tier 3
 
*; Tier 3
*For 10 seconds after using Deflect Arrows, you gain +4 sprint speed
+
*Fight Me You Fools Damage +12%
 
*; Tier 4
 
*; Tier 4
*For 10 seconds after using Deflect Arrows, you gain +5 sprint speed
+
*Fight Me You Fools Damage +16%
 
*; Tier 5
 
*; Tier 5
*For 10 seconds after using Deflect Arrows, you gain +6 sprint speed
+
*Fight Me You Fools Damage +20%
 
*; Tier 6
 
*; Tier 6
*For 10 seconds after using Deflect Arrows, you gain +7 sprint speed
+
*Fight Me You Fools Damage +24%
 +
*; Tier 7
 +
*Fight Me You Fools Damage +28%
 +
*; Tier 8
 +
*Fight Me You Fools Damage +32%
 +
*; Tier 9
 +
*Fight Me You Fools Damage +36%
 +
*; Tier 10
 +
*Fight Me You Fools Damage +40%
 +
*; Tier 11
 +
*Fight Me You Fools Damage +44%
 +
*; Tier 12
 +
*Fight Me You Fools Damage +48%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Disrupting Bashes || <b>Tier 12</b> - Disrupting Bash further reduces target's Rage by 335 || Head, Legs || {{Spoiler|
+
| || of Fool Fighting || <b>Tier 12</b> - Fight Me You Fools deals +38% damage and taunts +300 || Head, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Disrupting Bash further reduces target's Rage by 60
+
*Fight Me You Fools deals +5% damage and taunts +25
 
*; Tier 2
 
*; Tier 2
*Disrupting Bash further reduces target's Rage by 85
+
*Fight Me You Fools deals +8% damage and taunts +50
 
*; Tier 3
 
*; Tier 3
*Disrupting Bash further reduces target's Rage by 110
+
*Fight Me You Fools deals +11% damage and taunts +75
 
*; Tier 4
 
*; Tier 4
*Disrupting Bash further reduces target's Rage by 135
+
*Fight Me You Fools deals +14% damage and taunts +100
 
*; Tier 5
 
*; Tier 5
*Disrupting Bash further reduces target's Rage by 160
+
*Fight Me You Fools deals +17% damage and taunts +125
 
*; Tier 6
 
*; Tier 6
*Disrupting Bash further reduces target's Rage by 185
+
*Fight Me You Fools deals +20% damage and taunts +150
 
*; Tier 7
 
*; Tier 7
*Disrupting Bash further reduces target's Rage by 210
+
*Fight Me You Fools deals +23% damage and taunts +175
 
*; Tier 8
 
*; Tier 8
*Disrupting Bash further reduces target's Rage by 235
+
*Fight Me You Fools deals +26% damage and taunts +200
 
*; Tier 9
 
*; Tier 9
*Disrupting Bash further reduces target's Rage by 260
+
*Fight Me You Fools deals +29% damage and taunts +225
 
*; Tier 10
 
*; Tier 10
*Disrupting Bash further reduces target's Rage by 285
+
*Fight Me You Fools deals +32% damage and taunts +250
 
*; Tier 11
 
*; Tier 11
*Disrupting Bash further reduces target's Rage by 310
+
*Fight Me You Fools deals +35% damage and taunts +275
 
*; Tier 12
 
*; Tier 12
*Disrupting Bash further reduces target's Rage by 335
+
*Fight Me You Fools deals +38% damage and taunts +300
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Infuriating Bashes || <b>Tier 12</b> - Infuriating Bash deals +45% damage and taunts +250 || Feet, Ring || {{Spoiler|
+
| Finisher's || of Finishing || <b>Tier 12</b> - Finish It Damage +54% || Legs, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Infuriating Bash deals +1% damage and taunts +30
+
*Finish It Damage +10%
 
*; Tier 2
 
*; Tier 2
*Infuriating Bash deals +5% damage and taunts +50
+
*Finish It Damage +14%
 
*; Tier 3
 
*; Tier 3
*Infuriating Bash deals +9% damage and taunts +70
+
*Finish It Damage +18%
 
*; Tier 4
 
*; Tier 4
*Infuriating Bash deals +13% damage and taunts +90
+
*Finish It Damage +22%
 
*; Tier 5
 
*; Tier 5
*Infuriating Bash deals +17% damage and taunts +110
+
*Finish It Damage +26%
 
*; Tier 6
 
*; Tier 6
*Infuriating Bash deals +21% damage and taunts +130
+
*Finish It Damage +30%
 
*; Tier 7
 
*; Tier 7
*Infuriating Bash deals +25% damage and taunts +150
+
*Finish It Damage +34%
 
*; Tier 8
 
*; Tier 8
*Infuriating Bash deals +29% damage and taunts +170
+
*Finish It Damage +38%
 
*; Tier 9
 
*; Tier 9
*Infuriating Bash deals +33% damage and taunts +190
+
*Finish It Damage +42%
 
*; Tier 10
 
*; Tier 10
*Infuriating Bash deals +37% damage and taunts +210
+
*Finish It Damage +46%
 
*; Tier 11
 
*; Tier 11
*Infuriating Bash deals +41% damage and taunts +230
+
*Finish It Damage +50%
 
*; Tier 12
 
*; Tier 12
*Infuriating Bash deals +45% damage and taunts +250
+
*Finish It Damage +54%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Fiery Insulation || <b>Tier 12</b> - While using Fire Shield, you take 12 less direct and indirect Cold damage || Legs || {{Spoiler|
+
| || of Fast Finishes || <b>Tier 12</b> - Finish It Damage +24% and Power Cost -15 || Chest, Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*While using Fire Shield, you take 1 less direct and indirect Cold damage
+
*Finish It Damage +2% and Power Cost -4
 
*; Tier 2
 
*; Tier 2
*While using Fire Shield, you take 2 less direct and indirect Cold damage
+
*Finish It Damage +4% and Power Cost -5
 
*; Tier 3
 
*; Tier 3
*While using Fire Shield, you take 3 less direct and indirect Cold damage
+
*Finish It Damage +6% and Power Cost -6
 
*; Tier 4
 
*; Tier 4
*While using Fire Shield, you take 4 less direct and indirect Cold damage
+
*Finish It Damage +8% and Power Cost -7
 
*; Tier 5
 
*; Tier 5
*While using Fire Shield, you take 5 less direct and indirect Cold damage
+
*Finish It Damage +10% and Power Cost -8
 
*; Tier 6
 
*; Tier 6
*While using Fire Shield, you take 6 less direct and indirect Cold damage
+
*Finish It Damage +12% and Power Cost -9
 
*; Tier 7
 
*; Tier 7
*While using Fire Shield, you take 7 less direct and indirect Cold damage
+
*Finish It Damage +14% and Power Cost -10
 
*; Tier 8
 
*; Tier 8
*While using Fire Shield, you take 8 less direct and indirect Cold damage
+
*Finish It Damage +16% and Power Cost -11
 
*; Tier 9
 
*; Tier 9
*While using Fire Shield, you take 9 less direct and indirect Cold damage
+
*Finish It Damage +18% and Power Cost -12
 
*; Tier 10
 
*; Tier 10
*While using Fire Shield, you take 10 less direct and indirect Cold damage
+
*Finish It Damage +20% and Power Cost -13
 
*; Tier 11
 
*; Tier 11
*While using Fire Shield, you take 11 less direct and indirect Cold damage
+
*Finish It Damage +22% and Power Cost -14
 
*; Tier 12
 
*; Tier 12
*While using Fire Shield, you take 12 less direct and indirect Cold damage
+
*Finish It Damage +24% and Power Cost -15
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Unpoisonable || || <b>Tier 5</b> - Elemental Ward lets you mitigate 50% of all Poison damage for 10 seconds || Head || {{Spoiler|
+
| || || <b>Tier 6</b> - Finish It Restores 50 Health || Head, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Elemental Ward lets you mitigate 10% of all Poison damage for 10 seconds
+
*Finish It Restores 10 Health
 
*; Tier 2
 
*; Tier 2
*Elemental Ward lets you mitigate 20% of all Poison damage for 10 seconds
+
*Finish It Restores 18 Health
 
*; Tier 3
 
*; Tier 3
*Elemental Ward lets you mitigate 30% of all Poison damage for 10 seconds
+
*Finish It Restores 26 Health
 
*; Tier 4
 
*; Tier 4
*Elemental Ward lets you mitigate 40% of all Poison damage for 10 seconds
+
*Finish It Restores 34 Health
 
*; Tier 5
 
*; Tier 5
*Elemental Ward lets you mitigate 50% of all Poison damage for 10 seconds
+
*Finish It Restores 42 Health
 +
*; Tier 6
 +
*Finish It Restores 50 Health
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 10</b> - Using Strategic Preparation boosts your in-combat Armor regeneration +40 for 20 seconds || Feet, Ring || {{Spoiler|
+
| || || <b>Tier 1</b> - Chance to Ignore Knockbacks +33%, Chance to Ignore Stuns +20% || Feet, Necklace ||
 +
|-
 +
| || || <b>Tier 6</b> - Fight Me You Fools and Finish It boost Core Attack Damage +110 for 6 seconds || MainHand, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Using Strategic Preparation boosts your in-combat Armor regeneration +4 for 20 seconds
+
*Fight Me You Fools and Finish It boost Core Attack Damage +20 for 6 seconds
 
*; Tier 2
 
*; Tier 2
*Using Strategic Preparation boosts your in-combat Armor regeneration +8 for 20 seconds
+
*Fight Me You Fools and Finish It boost Core Attack Damage +38 for 6 seconds
 
*; Tier 3
 
*; Tier 3
*Using Strategic Preparation boosts your in-combat Armor regeneration +12 for 20 seconds
+
*Fight Me You Fools and Finish It boost Core Attack Damage +56 for 6 seconds
 
*; Tier 4
 
*; Tier 4
*Using Strategic Preparation boosts your in-combat Armor regeneration +16 for 20 seconds
+
*Fight Me You Fools and Finish It boost Core Attack Damage +74 for 6 seconds
 
*; Tier 5
 
*; Tier 5
*Using Strategic Preparation boosts your in-combat Armor regeneration +20 for 20 seconds
+
*Fight Me You Fools and Finish It boost Core Attack Damage +92 for 6 seconds
 
*; Tier 6
 
*; Tier 6
*Using Strategic Preparation boosts your in-combat Armor regeneration +24 for 20 seconds
+
*Fight Me You Fools and Finish It boost Core Attack Damage +110 for 6 seconds
 +
|Expand}}
 +
|-
 +
| || of Death Avoidance || <b>Tier 12</b> - Chance to Miraculously Avoid Death +87% when Shield is active || Necklace, Legs || {{Spoiler|
 +
*; Tier 1
 +
*Chance to Miraculously Avoid Death +10% when Shield is active
 +
*; Tier 2
 +
*Chance to Miraculously Avoid Death +17% when Shield is active
 +
*; Tier 3
 +
*Chance to Miraculously Avoid Death +24% when Shield is active
 +
*; Tier 4
 +
*Chance to Miraculously Avoid Death +31% when Shield is active
 +
*; Tier 5
 +
*Chance to Miraculously Avoid Death +38% when Shield is active
 +
*; Tier 6
 +
*Chance to Miraculously Avoid Death +45% when Shield is active
 
*; Tier 7
 
*; Tier 7
*Using Strategic Preparation boosts your in-combat Armor regeneration +28 for 20 seconds
+
*Chance to Miraculously Avoid Death +52% when Shield is active
 
*; Tier 8
 
*; Tier 8
*Using Strategic Preparation boosts your in-combat Armor regeneration +32 for 20 seconds
+
*Chance to Miraculously Avoid Death +59% when Shield is active
 
*; Tier 9
 
*; Tier 9
*Using Strategic Preparation boosts your in-combat Armor regeneration +36 for 20 seconds
+
*Chance to Miraculously Avoid Death +66% when Shield is active
 
*; Tier 10
 
*; Tier 10
*Using Strategic Preparation boosts your in-combat Armor regeneration +40 for 20 seconds
+
*Chance to Miraculously Avoid Death +73% when Shield is active
 +
*; Tier 11
 +
*Chance to Miraculously Avoid Death +80% when Shield is active
 +
*; Tier 12
 +
*Chance to Miraculously Avoid Death +87% when Shield is active
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Evasive || || <b>Tier 6</b> - For 10 seconds after using Deflect Arrows, you evade 13% of Melee attacks || Necklace, Ring || {{Spoiler|
+
| || || <b>Tier 12</b> - Fight Me You Fools grants you 25% damage reflection for 10 seconds || Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*For 10 seconds after using Deflect Arrows, you evade 3% of Melee attacks
+
*Fight Me You Fools grants you 3% damage reflection for 10 seconds
 
*; Tier 2
 
*; Tier 2
*For 10 seconds after using Deflect Arrows, you evade 5% of Melee attacks
+
*Fight Me You Fools grants you 5% damage reflection for 10 seconds
 
*; Tier 3
 
*; Tier 3
*For 10 seconds after using Deflect Arrows, you evade 7% of Melee attacks
+
*Fight Me You Fools grants you 7% damage reflection for 10 seconds
 
*; Tier 4
 
*; Tier 4
*For 10 seconds after using Deflect Arrows, you evade 9% of Melee attacks
+
*Fight Me You Fools grants you 9% damage reflection for 10 seconds
 
*; Tier 5
 
*; Tier 5
*For 10 seconds after using Deflect Arrows, you evade 11% of Melee attacks
+
*Fight Me You Fools grants you 11% damage reflection for 10 seconds
 
*; Tier 6
 
*; Tier 6
*For 10 seconds after using Deflect Arrows, you evade 13% of Melee attacks
+
*Fight Me You Fools grants you 13% damage reflection for 10 seconds
 +
*; Tier 7
 +
*Fight Me You Fools grants you 15% damage reflection for 10 seconds
 +
*; Tier 8
 +
*Fight Me You Fools grants you 17% damage reflection for 10 seconds
 +
*; Tier 9
 +
*Fight Me You Fools grants you 19% damage reflection for 10 seconds
 +
*; Tier 10
 +
*Fight Me You Fools grants you 21% damage reflection for 10 seconds
 +
*; Tier 11
 +
*Fight Me You Fools grants you 23% damage reflection for 10 seconds
 +
*; Tier 12
 +
*Fight Me You Fools grants you 25% damage reflection for 10 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Disrupting Bashes || <b>Tier 12</b> - Disrupting Bash deals +88% damage || Hands, OffHand || {{Spoiler|
+
| Fire-Insulated || of Fiery Insulation || <b>Tier 12</b> - Fire Shield boosts your direct and indirect Cold mitigation +12 for 20 seconds || Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Disrupting Bash deals +22% damage
+
*Fire Shield boosts your direct and indirect Cold mitigation +1 for 20 seconds
 
*; Tier 2
 
*; Tier 2
*Disrupting Bash deals +28% damage
+
*Fire Shield boosts your direct and indirect Cold mitigation +2 for 20 seconds
 
*; Tier 3
 
*; Tier 3
*Disrupting Bash deals +34% damage
+
*Fire Shield boosts your direct and indirect Cold mitigation +3 for 20 seconds
 
*; Tier 4
 
*; Tier 4
*Disrupting Bash deals +40% damage
+
*Fire Shield boosts your direct and indirect Cold mitigation +4 for 20 seconds
 
*; Tier 5
 
*; Tier 5
*Disrupting Bash deals +46% damage
+
*Fire Shield boosts your direct and indirect Cold mitigation +5 for 20 seconds
 
*; Tier 6
 
*; Tier 6
*Disrupting Bash deals +52% damage
+
*Fire Shield boosts your direct and indirect Cold mitigation +6 for 20 seconds
 
*; Tier 7
 
*; Tier 7
*Disrupting Bash deals +58% damage
+
*Fire Shield boosts your direct and indirect Cold mitigation +7 for 20 seconds
 
*; Tier 8
 
*; Tier 8
*Disrupting Bash deals +64% damage
+
*Fire Shield boosts your direct and indirect Cold mitigation +8 for 20 seconds
 
*; Tier 9
 
*; Tier 9
*Disrupting Bash deals +70% damage
+
*Fire Shield boosts your direct and indirect Cold mitigation +9 for 20 seconds
 
*; Tier 10
 
*; Tier 10
*Disrupting Bash deals +76% damage
+
*Fire Shield boosts your direct and indirect Cold mitigation +10 for 20 seconds
 
*; Tier 11
 
*; Tier 11
*Disrupting Bash deals +82% damage
+
*Fire Shield boosts your direct and indirect Cold mitigation +11 for 20 seconds
 
*; Tier 12
 
*; Tier 12
*Disrupting Bash deals +88% damage
+
*Fire Shield boosts your direct and indirect Cold mitigation +12 for 20 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Stunning Bashes || <b>Tier 12</b> - Stunning Bash deals +108% damage || Legs, Hands || {{Spoiler|
+
| || of True Fire Shielding || <b>Tier 12</b> - Fire Shield boosts your direct and indirect Fire mitigation +12 for 20 seconds || Head || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Stunning Bash deals +20% damage
+
*Fire Shield boosts your direct and indirect Fire mitigation +1 for 20 seconds
 
*; Tier 2
 
*; Tier 2
*Stunning Bash deals +28% damage
+
*Fire Shield boosts your direct and indirect Fire mitigation +2 for 20 seconds
 
*; Tier 3
 
*; Tier 3
*Stunning Bash deals +36% damage
+
*Fire Shield boosts your direct and indirect Fire mitigation +3 for 20 seconds
 
*; Tier 4
 
*; Tier 4
*Stunning Bash deals +44% damage
+
*Fire Shield boosts your direct and indirect Fire mitigation +4 for 20 seconds
 
*; Tier 5
 
*; Tier 5
*Stunning Bash deals +52% damage
+
*Fire Shield boosts your direct and indirect Fire mitigation +5 for 20 seconds
 
*; Tier 6
 
*; Tier 6
*Stunning Bash deals +60% damage
+
*Fire Shield boosts your direct and indirect Fire mitigation +6 for 20 seconds
 
*; Tier 7
 
*; Tier 7
*Stunning Bash deals +68% damage
+
*Fire Shield boosts your direct and indirect Fire mitigation +7 for 20 seconds
 
*; Tier 8
 
*; Tier 8
*Stunning Bash deals +76% damage
+
*Fire Shield boosts your direct and indirect Fire mitigation +8 for 20 seconds
 
*; Tier 9
 
*; Tier 9
*Stunning Bash deals +84% damage
+
*Fire Shield boosts your direct and indirect Fire mitigation +9 for 20 seconds
 
*; Tier 10
 
*; Tier 10
*Stunning Bash deals +92% damage
+
*Fire Shield boosts your direct and indirect Fire mitigation +10 for 20 seconds
 
*; Tier 11
 
*; Tier 11
*Stunning Bash deals +100% damage
+
*Fire Shield boosts your direct and indirect Fire mitigation +11 for 20 seconds
 
*; Tier 12
 
*; Tier 12
*Stunning Bash deals +108% damage
+
*Fire Shield boosts your direct and indirect Fire mitigation +12 for 20 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Shielding || <b>Tier 6</b> - Shield Mastery Base Damage +35% || Head, OffHand || {{Spoiler|
+
| Ingniting || of Incinerating Defense || <b>Tier 6</b> - Fire Shield causes melee attackers to ignite, dealing 24 Fire damage over 9 seconds || MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
*Shield Mastery Base Damage +10%
+
*Fire Shield causes melee attackers to ignite, dealing 9 Fire damage over 9 seconds
 
*; Tier 2
 
*; Tier 2
*Shield Mastery Base Damage +15%
+
*Fire Shield causes melee attackers to ignite, dealing 12 Fire damage over 9 seconds
 
*; Tier 3
 
*; Tier 3
*Shield Mastery Base Damage +20%
+
*Fire Shield causes melee attackers to ignite, dealing 15 Fire damage over 9 seconds
 
*; Tier 4
 
*; Tier 4
*Shield Mastery Base Damage +25%
+
*Fire Shield causes melee attackers to ignite, dealing 18 Fire damage over 9 seconds
 
*; Tier 5
 
*; Tier 5
*Shield Mastery Base Damage +30%
+
*Fire Shield causes melee attackers to ignite, dealing 21 Fire damage over 9 seconds
 
*; Tier 6
 
*; Tier 6
*Shield Mastery Base Damage +35%
+
*Fire Shield causes melee attackers to ignite, dealing 24 Fire damage over 9 seconds
 
|Expand}}
 
|Expand}}
 
|}
 
|}

Revision as of 19:27, 19 December 2016

See also: Shield/Treasure Effects:By Slot See also: Shield/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
of Shielding Tier 6 - Shield Mastery Base Damage +20% Head, OffHand

  • Tier 1
  • Shield Skill Damage +3
    Tier 2
  • Shield Mastery Base Damage +8%
    Tier 3
  • Shield Mastery Base Damage +11%
    Tier 4
  • Shield Mastery Base Damage +14%
    Tier 5
  • Shield Mastery Base Damage +17%
    Tier 6
  • Shield Mastery Base Damage +20%

Expand
of Bashing Tier 12 - All Shield Bash Abilities Damage +22% Feet, Ring

  • Tier 1
  • All Shield Bash Abilities Damage +3%
    Tier 2
  • All Shield Bash Abilities Damage +4%
    Tier 3
  • All Shield Bash Abilities Damage +5%
    Tier 4
  • All Shield Bash Abilities Damage +6%
    Tier 5
  • All Shield Bash Abilities Damage +8%
    Tier 6
  • All Shield Bash Abilities Damage +10%
    Tier 7
  • All Shield Bash Abilities Damage +12%
    Tier 8
  • All Shield Bash Abilities Damage +14%
    Tier 9
  • All Shield Bash Abilities Damage +16%
    Tier 10
  • All Shield Bash Abilities Damage +18%
    Tier 11
  • All Shield Bash Abilities Damage +20%
    Tier 12
  • All Shield Bash Abilities Damage +22%

Expand
of Hearty Bashing Tier 12 - All types of shield Bash attacks restore 12 Armor Chest, Hands

  • Tier 1
  • All types of shield Bash attacks restore 1 Armor
    Tier 2
  • All types of shield Bash attacks restore 2 Armor
    Tier 3
  • All types of shield Bash attacks restore 3 Armor
    Tier 4
  • All types of shield Bash attacks restore 4 Armor
    Tier 5
  • All types of shield Bash attacks restore 5 Armor
    Tier 6
  • All types of shield Bash attacks restore 6 Armor
    Tier 7
  • All types of shield Bash attacks restore 7 Armor
    Tier 8
  • All types of shield Bash attacks restore 8 Armor
    Tier 9
  • All types of shield Bash attacks restore 9 Armor
    Tier 10
  • All types of shield Bash attacks restore 10 Armor
    Tier 11
  • All types of shield Bash attacks restore 11 Armor
    Tier 12
  • All types of shield Bash attacks restore 12 Armor

Expand
Armor Master's Tier 1 - While the Shield skill is active, you mitigate 1 point of attack damage for every 20 Armor you have remaining. (Normally, you would mitigate 1 for every 25 Armor remaining.) OffHand
of Reconciliatory Stunning Tier 12 - Stunning Bash restores 27 Health Chest, OffHand

  • Tier 1
  • Stunning Bash restores 5 Health
    Tier 2
  • Stunning Bash restores 7 Health
    Tier 3
  • Stunning Bash restores 9 Health
    Tier 4
  • Stunning Bash restores 11 Health
    Tier 5
  • Stunning Bash restores 13 Health
    Tier 6
  • Stunning Bash restores 15 Health
    Tier 7
  • Stunning Bash restores 17 Health
    Tier 8
  • Stunning Bash restores 19 Health
    Tier 9
  • Stunning Bash restores 21 Health
    Tier 10
  • Stunning Bash restores 23 Health
    Tier 11
  • Stunning Bash restores 25 Health
    Tier 12
  • Stunning Bash restores 27 Health

Expand
of Stunning Bashes Tier 12 - Stunning Bash Damage +65% Legs, Hands

  • Tier 1
  • Stunning Bash Damage +10%
    Tier 2
  • Stunning Bash Damage +15%
    Tier 3
  • Stunning Bash Damage +20%
    Tier 4
  • Stunning Bash Damage +25%
    Tier 5
  • Stunning Bash Damage +30%
    Tier 6
  • Stunning Bash Damage +35%
    Tier 7
  • Stunning Bash Damage +40%
    Tier 8
  • Stunning Bash Damage +45%
    Tier 9
  • Stunning Bash Damage +50%
    Tier 10
  • Stunning Bash Damage +55%
    Tier 11
  • Stunning Bash Damage +60%
    Tier 12
  • Stunning Bash Damage +65%

Expand
Armored Tier 12 - Max Armor +48 when Shield is active OffHand

  • Tier 1
  • Max Armor +4 when Shield is active
    Tier 2
  • Max Armor +8 when Shield is active
    Tier 3
  • Max Armor +12 when Shield is active
    Tier 4
  • Max Armor +16 when Shield is active
    Tier 5
  • Max Armor +20 when Shield is active
    Tier 6
  • Max Armor +24 when Shield is active
    Tier 7
  • Max Armor +28 when Shield is active
    Tier 8
  • Max Armor +32 when Shield is active
    Tier 9
  • Max Armor +36 when Shield is active
    Tier 10
  • Max Armor +40 when Shield is active
    Tier 11
  • Max Armor +44 when Shield is active
    Tier 12
  • Max Armor +48 when Shield is active

Expand
Protective Tier 12 - Slashing Mitigation +5, Piercing Mitigation +5, Crushing Mitigation +4 while Shield skill active OffHand, MainHand

  • Tier 1
  • Slashing Mitigation +1, Piercing Mitigation +1, Crushing Mitigation +1 while Shield skill active
    Tier 2
  • Slashing Mitigation +2, Piercing Mitigation +1, Crushing Mitigation +1 while Shield skill active
    Tier 3
  • Slashing Mitigation +2, Piercing Mitigation +2, Crushing Mitigation +1 while Shield skill active
    Tier 4
  • Slashing Mitigation +2, Piercing Mitigation +2, Crushing Mitigation +2 while Shield skill active
    Tier 5
  • Slashing Mitigation +3, Piercing Mitigation +2, Crushing Mitigation +2 while Shield skill active
    Tier 6
  • Slashing Mitigation +3, Piercing Mitigation +3, Crushing Mitigation +2 while Shield skill active
    Tier 7
  • Slashing Mitigation +3, Piercing Mitigation +3, Crushing Mitigation +3 while Shield skill active
    Tier 8
  • Slashing Mitigation +4, Piercing Mitigation +3, Crushing Mitigation +3 while Shield skill active
    Tier 9
  • Slashing Mitigation +4, Piercing Mitigation +4, Crushing Mitigation +3 while Shield skill active
    Tier 10
  • Slashing Mitigation +4, Piercing Mitigation +4, Crushing Mitigation +4 while Shield skill active
    Tier 11
  • Slashing Mitigation +5, Piercing Mitigation +4, Crushing Mitigation +4 while Shield skill active
    Tier 12
  • Slashing Mitigation +5, Piercing Mitigation +5, Crushing Mitigation +4 while Shield skill active

Expand
Acid-Free Tier 12 - Direct Acid Mitigation +24 and Indirect Acid Mitigation +4 while Shield skill active Hands

  • Tier 1
  • Direct Acid Mitigation +2 and Indirect Acid Mitigation +1 while Shield skill active
    Tier 2
  • Direct Acid Mitigation +4 and Indirect Acid Mitigation +1 while Shield skill active
    Tier 3
  • Direct Acid Mitigation +6 and Indirect Acid Mitigation +1 while Shield skill active
    Tier 4
  • Direct Acid Mitigation +8 and Indirect Acid Mitigation +2 while Shield skill active
    Tier 5
  • Direct Acid Mitigation +10 and Indirect Acid Mitigation +2 while Shield skill active
    Tier 6
  • Direct Acid Mitigation +12 and Indirect Acid Mitigation +2 while Shield skill active
    Tier 7
  • Direct Acid Mitigation +14 and Indirect Acid Mitigation +3 while Shield skill active
    Tier 8
  • Direct Acid Mitigation +16 and Indirect Acid Mitigation +3 while Shield skill active
    Tier 9
  • Direct Acid Mitigation +18 and Indirect Acid Mitigation +3 while Shield skill active
    Tier 10
  • Direct Acid Mitigation +20 and Indirect Acid Mitigation +4 while Shield skill active
    Tier 11
  • Direct Acid Mitigation +22 and Indirect Acid Mitigation +4 while Shield skill active
    Tier 12
  • Direct Acid Mitigation +24 and Indirect Acid Mitigation +4 while Shield skill active

Expand
Armored of Neck Defense Tier 12 - Max Armor +48 when Shield is active Necklace

  • Tier 1
  • Max Armor +4 when Shield is active
    Tier 2
  • Max Armor +8 when Shield is active
    Tier 3
  • Max Armor +12 when Shield is active
    Tier 4
  • Max Armor +16 when Shield is active
    Tier 5
  • Max Armor +20 when Shield is active
    Tier 6
  • Max Armor +24 when Shield is active
    Tier 7
  • Max Armor +28 when Shield is active
    Tier 8
  • Max Armor +32 when Shield is active
    Tier 9
  • Max Armor +36 when Shield is active
    Tier 10
  • Max Armor +40 when Shield is active
    Tier 11
  • Max Armor +44 when Shield is active
    Tier 12
  • Max Armor +48 when Shield is active

Expand
Tier 12 - Stunning Bash causes the target to take 105 Trauma damage over 15 seconds MainHand, Necklace

  • Tier 1
  • Stunning Bash causes the target to take 10 Trauma damage over 15 seconds
    Tier 2
  • Stunning Bash causes the target to take 15 Trauma damage over 15 seconds
    Tier 3
  • Stunning Bash causes the target to take 20 Trauma damage over 15 seconds
    Tier 4
  • Stunning Bash causes the target to take 25 Trauma damage over 15 seconds
    Tier 5
  • Stunning Bash causes the target to take 35 Trauma damage over 15 seconds
    Tier 6
  • Stunning Bash causes the target to take 45 Trauma damage over 15 seconds
    Tier 7
  • Stunning Bash causes the target to take 55 Trauma damage over 15 seconds
    Tier 8
  • Stunning Bash causes the target to take 65 Trauma damage over 15 seconds
    Tier 9
  • Stunning Bash causes the target to take 75 Trauma damage over 15 seconds
    Tier 10
  • Stunning Bash causes the target to take 85 Trauma damage over 15 seconds
    Tier 11
  • Stunning Bash causes the target to take 95 Trauma damage over 15 seconds
    Tier 12
  • Stunning Bash causes the target to take 105 Trauma damage over 15 seconds

Expand
of Disrupting Bashes Tier 12 - Disrupting Bash further reduces target's Rage by 485 Head, Legs

  • Tier 1
  • Disrupting Bash further reduces target's Rage by 100
    Tier 2
  • Disrupting Bash further reduces target's Rage by 135
    Tier 3
  • Disrupting Bash further reduces target's Rage by 170
    Tier 4
  • Disrupting Bash further reduces target's Rage by 205
    Tier 5
  • Disrupting Bash further reduces target's Rage by 240
    Tier 6
  • Disrupting Bash further reduces target's Rage by 275
    Tier 7
  • Disrupting Bash further reduces target's Rage by 310
    Tier 8
  • Disrupting Bash further reduces target's Rage by 345
    Tier 9
  • Disrupting Bash further reduces target's Rage by 380
    Tier 10
  • Disrupting Bash further reduces target's Rage by 415
    Tier 11
  • Disrupting Bash further reduces target's Rage by 450
    Tier 12
  • Disrupting Bash further reduces target's Rage by 485

Expand
of Disrupting Bashes Tier 12 - Disrupting Bash Damage +38% Hands, OffHand

  • Tier 1
  • Disrupting Bash Damage +5%
    Tier 2
  • Disrupting Bash Damage +8%
    Tier 3
  • Disrupting Bash Damage +11%
    Tier 4
  • Disrupting Bash Damage +14%
    Tier 5
  • Disrupting Bash Damage +17%
    Tier 6
  • Disrupting Bash Damage +20%
    Tier 7
  • Disrupting Bash Damage +23%
    Tier 8
  • Disrupting Bash Damage +26%
    Tier 9
  • Disrupting Bash Damage +29%
    Tier 10
  • Disrupting Bash Damage +32%
    Tier 11
  • Disrupting Bash Damage +35%
    Tier 12
  • Disrupting Bash Damage +38%

Expand
of Disrupting Bashes Tier 12 - Disrupting Bash deals +26% damage and taunts +300 Chest, Ring

  • Tier 1
  • Disrupting Bash deals +4% damage and taunts +25
    Tier 2
  • Disrupting Bash deals +6% damage and taunts +50
    Tier 3
  • Disrupting Bash deals +8% damage and taunts +75
    Tier 4
  • Disrupting Bash deals +10% damage and taunts +100
    Tier 5
  • Disrupting Bash deals +12% damage and taunts +125
    Tier 6
  • Disrupting Bash deals +14% damage and taunts +150
    Tier 7
  • Disrupting Bash deals +16% damage and taunts +175
    Tier 8
  • Disrupting Bash deals +18% damage and taunts +200
    Tier 9
  • Disrupting Bash deals +20% damage and taunts +225
    Tier 10
  • Disrupting Bash deals +22% damage and taunts +250
    Tier 11
  • Disrupting Bash deals +24% damage and taunts +275
    Tier 12
  • Disrupting Bash deals +26% damage and taunts +300

Expand
of Rageless Infuriation Tier 12 - Infuriating Bash generates no Rage and lowers Rage by 300 MainHand, Legs

  • Tier 1
  • Infuriating Bash generates no Rage and lowers Rage by 25
    Tier 2
  • Infuriating Bash generates no Rage and lowers Rage by 50
    Tier 3
  • Infuriating Bash generates no Rage and lowers Rage by 75
    Tier 4
  • Infuriating Bash generates no Rage and lowers Rage by 100
    Tier 5
  • Infuriating Bash generates no Rage and lowers Rage by 125
    Tier 6
  • Infuriating Bash generates no Rage and lowers Rage by 150
    Tier 7
  • Infuriating Bash generates no Rage and lowers Rage by 175
    Tier 8
  • Infuriating Bash generates no Rage and lowers Rage by 200
    Tier 9
  • Infuriating Bash generates no Rage and lowers Rage by 225
    Tier 10
  • Infuriating Bash generates no Rage and lowers Rage by 250
    Tier 11
  • Infuriating Bash generates no Rage and lowers Rage by 275
    Tier 12
  • Infuriating Bash generates no Rage and lowers Rage by 300

Expand
of Infuriating Bashes Tier 12 - Infuriating Bash Damage +45% Head, Chest

  • Tier 1
  • Infuriating Bash Damage +12%
    Tier 2
  • Infuriating Bash Damage +15%
    Tier 3
  • Infuriating Bash Damage +18%
    Tier 4
  • Infuriating Bash Damage +21%
    Tier 5
  • Infuriating Bash Damage +24%
    Tier 6
  • Infuriating Bash Damage +27%
    Tier 7
  • Infuriating Bash Damage +30%
    Tier 8
  • Infuriating Bash Damage +33%
    Tier 9
  • Infuriating Bash Damage +36%
    Tier 10
  • Infuriating Bash Damage +39%
    Tier 11
  • Infuriating Bash Damage +42%
    Tier 12
  • Infuriating Bash Damage +45%

Expand
of Infuriating Bashes Tier 12 - Infuriating Bash deals +36% damage and taunts +250 Feet, Ring

  • Tier 1
  • Infuriating Bash deals +3% damage and taunts +30
    Tier 2
  • Infuriating Bash deals +6% damage and taunts +50
    Tier 3
  • Infuriating Bash deals +9% damage and taunts +70
    Tier 4
  • Infuriating Bash deals +12% damage and taunts +90
    Tier 5
  • Infuriating Bash deals +15% damage and taunts +110
    Tier 6
  • Infuriating Bash deals +18% damage and taunts +130
    Tier 7
  • Infuriating Bash deals +21% damage and taunts +150
    Tier 8
  • Infuriating Bash deals +24% damage and taunts +170
    Tier 9
  • Infuriating Bash deals +27% damage and taunts +190
    Tier 10
  • Infuriating Bash deals +30% damage and taunts +210
    Tier 11
  • Infuriating Bash deals +33% damage and taunts +230
    Tier 12
  • Infuriating Bash deals +36% damage and taunts +250

Expand
Tier 1 - Strategic Preparation hastens the current reset timer of Emergency Bash by 10 seconds Legs
Tier 12 - Strategic Preparation boosts your in-combat Armor regeneration +20 for 20 seconds Feet, Necklace

  • Tier 1
  • Strategic Preparation boosts your in-combat Armor regeneration +2 for 20 seconds
    Tier 2
  • Strategic Preparation boosts your in-combat Armor regeneration +3 for 20 seconds
    Tier 3
  • Strategic Preparation boosts your in-combat Armor regeneration +4 for 20 seconds
    Tier 4
  • Strategic Preparation boosts your in-combat Armor regeneration +5 for 20 seconds
    Tier 5
  • Strategic Preparation boosts your in-combat Armor regeneration +6 for 20 seconds
    Tier 6
  • Strategic Preparation boosts your in-combat Armor regeneration +8 for 20 seconds
    Tier 7
  • Strategic Preparation boosts your in-combat Armor regeneration +10 for 20 seconds
    Tier 8
  • Strategic Preparation boosts your in-combat Armor regeneration +12 for 20 seconds
    Tier 9
  • Strategic Preparation boosts your in-combat Armor regeneration +14 for 20 seconds
    Tier 10
  • Strategic Preparation boosts your in-combat Armor regeneration +16 for 20 seconds
    Tier 11
  • Strategic Preparation boosts your in-combat Armor regeneration +18 for 20 seconds
    Tier 12
  • Strategic Preparation boosts your in-combat Armor regeneration +20 for 20 seconds

Expand
Tier 12 - Strategic Preparation boosts your in-combat Health regeneration +14 for 20 seconds OffHand, Ring

  • Tier 1
  • Strategic Preparation boosts your in-combat Health regeneration +3 for 20 seconds
    Tier 2
  • Strategic Preparation boosts your in-combat Health regeneration +4 for 20 seconds
    Tier 3
  • Strategic Preparation boosts your in-combat Health regeneration +5 for 20 seconds
    Tier 4
  • Strategic Preparation boosts your in-combat Health regeneration +6 for 20 seconds
    Tier 5
  • Strategic Preparation boosts your in-combat Health regeneration +7 for 20 seconds
    Tier 6
  • Strategic Preparation boosts your in-combat Health regeneration +8 for 20 seconds
    Tier 7
  • Strategic Preparation boosts your in-combat Health regeneration +9 for 20 seconds
    Tier 8
  • Strategic Preparation boosts your in-combat Health regeneration +10 for 20 seconds
    Tier 9
  • Strategic Preparation boosts your in-combat Health regeneration +11 for 20 seconds
    Tier 10
  • Strategic Preparation boosts your in-combat Health regeneration +12 for 20 seconds
    Tier 11
  • Strategic Preparation boosts your in-combat Health regeneration +13 for 20 seconds
    Tier 12
  • Strategic Preparation boosts your in-combat Health regeneration +14 for 20 seconds

Expand
Unpoisonable Tier 5 - Elemental Ward mitigates 50% of all Poison damage for 10 seconds Head

  • Tier 1
  • Elemental Ward mitigates 10% of all Poison damage for 10 seconds
    Tier 2
  • Elemental Ward mitigates 20% of all Poison damage for 10 seconds
    Tier 3
  • Elemental Ward mitigates 30% of all Poison damage for 10 seconds
    Tier 4
  • Elemental Ward mitigates 40% of all Poison damage for 10 seconds
    Tier 5
  • Elemental Ward mitigates 50% of all Poison damage for 10 seconds

Expand
Untraumatic Tier 6 - Elemental Ward mitigates 50% of all Trauma damage for 10 seconds Head

  • Tier 1
  • Elemental Ward mitigates 10% of all Trauma damage for 10 seconds
    Tier 2
  • Elemental Ward mitigates 15% of all Trauma damage for 10 seconds
    Tier 3
  • Elemental Ward mitigates 20% of all Trauma damage for 10 seconds
    Tier 4
  • Elemental Ward mitigates 30% of all Trauma damage for 10 seconds
    Tier 5
  • Elemental Ward mitigates 40% of all Trauma damage for 10 seconds
    Tier 6
  • Elemental Ward mitigates 50% of all Trauma damage for 10 seconds

Expand
Repositioning Tier 12 - Fire Shield and Elemental Ward restore 45 Armor Chest, OffHand

  • Tier 1
  • Fire Shield and Elemental Ward restore 12 Armor
    Tier 2
  • Fire Shield and Elemental Ward restore 15 Armor
    Tier 3
  • Fire Shield and Elemental Ward restore 18 Armor
    Tier 4
  • Fire Shield and Elemental Ward restore 21 Armor
    Tier 5
  • Fire Shield and Elemental Ward restore 24 Armor
    Tier 6
  • Fire Shield and Elemental Ward restore 27 Armor
    Tier 7
  • Fire Shield and Elemental Ward restore 30 Armor
    Tier 8
  • Fire Shield and Elemental Ward restore 33 Armor
    Tier 9
  • Fire Shield and Elemental Ward restore 36 Armor
    Tier 10
  • Fire Shield and Elemental Ward restore 39 Armor
    Tier 11
  • Fire Shield and Elemental Ward restore 42 Armor
    Tier 12
  • Fire Shield and Elemental Ward restore 45 Armor

Expand
Reinforcing Tier 12 - Reinforce restores +132 Armor and Shield Team restores +66 Armor Chest, Ring

  • Tier 1
  • Reinforce restores +11 Armor and Shield Team restores +6 Armor
    Tier 2
  • Reinforce restores +22 Armor and Shield Team restores +11 Armor
    Tier 3
  • Reinforce restores +33 Armor and Shield Team restores +17 Armor
    Tier 4
  • Reinforce restores +44 Armor and Shield Team restores +22 Armor
    Tier 5
  • Reinforce restores +55 Armor and Shield Team restores +28 Armor
    Tier 6
  • Reinforce restores +66 Armor and Shield Team restores +33 Armor
    Tier 7
  • Reinforce restores +77 Armor and Shield Team restores +39 Armor
    Tier 8
  • Reinforce restores +88 Armor and Shield Team restores +44 Armor
    Tier 9
  • Reinforce restores +99 Armor and Shield Team restores +50 Armor
    Tier 10
  • Reinforce restores +110 Armor and Shield Team restores +55 Armor
    Tier 11
  • Reinforce restores +121 Armor and Shield Team restores +61 Armor
    Tier 12
  • Reinforce restores +132 Armor and Shield Team restores +66 Armor

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Tier 12 - Vigorous Defense restores 65 Health Chest, Ring

  • Tier 1
  • Vigorous Defense restores 10 Health
    Tier 2
  • Vigorous Defense restores 15 Health
    Tier 3
  • Vigorous Defense restores 20 Health
    Tier 4
  • Vigorous Defense restores 25 Health
    Tier 5
  • Vigorous Defense restores 30 Health
    Tier 6
  • Vigorous Defense restores 35 Health
    Tier 7
  • Vigorous Defense restores 40 Health
    Tier 8
  • Vigorous Defense restores 45 Health
    Tier 9
  • Vigorous Defense restores 50 Health
    Tier 10
  • Vigorous Defense restores 55 Health
    Tier 11
  • Vigorous Defense restores 60 Health
    Tier 12
  • Vigorous Defense restores 65 Health

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Tier 12 - Reinforce Power Cost -24 Hands

  • Tier 1
  • Reinforce Power Cost -2
    Tier 2
  • Reinforce Power Cost -4
    Tier 3
  • Reinforce Power Cost -6
    Tier 4
  • Reinforce Power Cost -8
    Tier 5
  • Reinforce Power Cost -10
    Tier 6
  • Reinforce Power Cost -12
    Tier 7
  • Reinforce Power Cost -14
    Tier 8
  • Reinforce Power Cost -16
    Tier 9
  • Reinforce Power Cost -18
    Tier 10
  • Reinforce Power Cost -20
    Tier 11
  • Reinforce Power Cost -22
    Tier 12
  • Reinforce Power Cost -24

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Tier 12 - Reinforce causes your Major Healing abilities to restore +40 for 10 seconds Necklace, Feet

  • Tier 1
  • Reinforce causes your Major Healing abilities to restore +7 for 10 seconds
    Tier 2
  • Reinforce causes your Major Healing abilities to restore +10 for 10 seconds
    Tier 3
  • Reinforce causes your Major Healing abilities to restore +13 for 10 seconds
    Tier 4
  • Reinforce causes your Major Healing abilities to restore +16 for 10 seconds
    Tier 5
  • Reinforce causes your Major Healing abilities to restore +19 for 10 seconds
    Tier 6
  • Reinforce causes your Major Healing abilities to restore +22 for 10 seconds
    Tier 7
  • Reinforce causes your Major Healing abilities to restore +25 for 10 seconds
    Tier 8
  • Reinforce causes your Major Healing abilities to restore +28 for 10 seconds
    Tier 9
  • Reinforce causes your Major Healing abilities to restore +31 for 10 seconds
    Tier 10
  • Reinforce causes your Major Healing abilities to restore +34 for 10 seconds
    Tier 11
  • Reinforce causes your Major Healing abilities to restore +37 for 10 seconds
    Tier 12
  • Reinforce causes your Major Healing abilities to restore +40 for 10 seconds

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of Burst-Dodging Tier 6 - Shield Team grants all allies 13% evasion of burst attacks for 10 seconds MainHand, Legs

  • Tier 1
  • Shield Team grants all allies 3% evasion of burst attacks for 10 seconds
    Tier 2
  • Shield Team grants all allies 5% evasion of burst attacks for 10 seconds
    Tier 3
  • Shield Team grants all allies 7% evasion of burst attacks for 10 seconds
    Tier 4
  • Shield Team grants all allies 9% evasion of burst attacks for 10 seconds
    Tier 5
  • Shield Team grants all allies 11% evasion of burst attacks for 10 seconds
    Tier 6
  • Shield Team grants all allies 13% evasion of burst attacks for 10 seconds

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Tier 6 - Disrupting Bash causes the target to take +8% damage from Crushing attacks for 8 seconds MainHand, Necklace

  • Tier 1
  • Disrupting Bash causes the target to take +3% damage from Crushing attacks for 8 seconds
    Tier 2
  • Disrupting Bash causes the target to take +4% damage from Crushing attacks for 8 seconds
    Tier 3
  • Disrupting Bash causes the target to take +5% damage from Crushing attacks for 8 seconds
    Tier 4
  • Disrupting Bash causes the target to take +6% damage from Crushing attacks for 8 seconds
    Tier 5
  • Disrupting Bash causes the target to take +7% damage from Crushing attacks for 8 seconds
    Tier 6
  • Disrupting Bash causes the target to take +8% damage from Crushing attacks for 8 seconds

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Tier 6 - Shield Team grants all allies +6 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds Chest, Hands

  • Tier 1
  • Shield Team grants all allies +1 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
    Tier 2
  • Shield Team grants all allies +2 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
    Tier 3
  • Shield Team grants all allies +3 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
    Tier 4
  • Shield Team grants all allies +4 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
    Tier 5
  • Shield Team grants all allies +5 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds
    Tier 6
  • Shield Team grants all allies +6 mitigation of all physical attacks (Crushing, Slashing, or Piercing) for 20 seconds

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Tier 6 - Vigorous Defense boosts your Sprint Speed +6 for 15 seconds Feet

  • Tier 1
  • Vigorous Defense boosts your Sprint Speed +1 for 15 seconds
    Tier 2
  • Vigorous Defense boosts your Sprint Speed +2 for 15 seconds
    Tier 3
  • Vigorous Defense boosts your Sprint Speed +3 for 15 seconds
    Tier 4
  • Vigorous Defense boosts your Sprint Speed +4 for 15 seconds
    Tier 5
  • Vigorous Defense boosts your Sprint Speed +5 for 15 seconds
    Tier 6
  • Vigorous Defense boosts your Sprint Speed +6 for 15 seconds

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Tier 6 - Shield Team causes all targets' Survival Utility abilities to restore 50 Armor to them. Lasts 20 seconds OffHand, Feet

  • Tier 1
  • Shield Team causes all targets' Survival Utility abilities to restore 10 Armor to them. Lasts 20 seconds
    Tier 2
  • Shield Team causes all targets' Survival Utility abilities to restore 18 Armor to them. Lasts 20 seconds
    Tier 3
  • Shield Team causes all targets' Survival Utility abilities to restore 26 Armor to them. Lasts 20 seconds
    Tier 4
  • Shield Team causes all targets' Survival Utility abilities to restore 34 Armor to them. Lasts 20 seconds
    Tier 5
  • Shield Team causes all targets' Survival Utility abilities to restore 42 Armor to them. Lasts 20 seconds
    Tier 6
  • Shield Team causes all targets' Survival Utility abilities to restore 50 Armor to them. Lasts 20 seconds

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Tier 12 - Reinforce boosts your Nice Attack Damage +120 for 9 seconds MainHand, Legs

  • Tier 1
  • Reinforce boosts your Nice Attack Damage +10 for 9 seconds
    Tier 2
  • Reinforce boosts your Nice Attack Damage +20 for 9 seconds
    Tier 3
  • Reinforce boosts your Nice Attack Damage +30 for 9 seconds
    Tier 4
  • Reinforce boosts your Nice Attack Damage +40 for 9 seconds
    Tier 5
  • Reinforce boosts your Nice Attack Damage +50 for 9 seconds
    Tier 6
  • Reinforce boosts your Nice Attack Damage +60 for 9 seconds
    Tier 7
  • Reinforce boosts your Nice Attack Damage +70 for 9 seconds
    Tier 8
  • Reinforce boosts your Nice Attack Damage +80 for 9 seconds
    Tier 9
  • Reinforce boosts your Nice Attack Damage +90 for 9 seconds
    Tier 10
  • Reinforce boosts your Nice Attack Damage +100 for 9 seconds
    Tier 11
  • Reinforce boosts your Nice Attack Damage +110 for 9 seconds
    Tier 12
  • Reinforce boosts your Nice Attack Damage +120 for 9 seconds

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Tier 12 - Take the Lead heals you for 72 Health after a 15 second delay MainHand, Necklace

  • Tier 1
  • Take the Lead heals you for 6 Health after a 15 second delay
    Tier 2
  • Take the Lead heals you for 12 Health after a 15 second delay
    Tier 3
  • Take the Lead heals you for 18 Health after a 15 second delay
    Tier 4
  • Take the Lead heals you for 24 Health after a 15 second delay
    Tier 5
  • Take the Lead heals you for 30 Health after a 15 second delay
    Tier 6
  • Take the Lead heals you for 36 Health after a 15 second delay
    Tier 7
  • Take the Lead heals you for 42 Health after a 15 second delay
    Tier 8
  • Take the Lead heals you for 48 Health after a 15 second delay
    Tier 9
  • Take the Lead heals you for 54 Health after a 15 second delay
    Tier 10
  • Take the Lead heals you for 60 Health after a 15 second delay
    Tier 11
  • Take the Lead heals you for 66 Health after a 15 second delay
    Tier 12
  • Take the Lead heals you for 72 Health after a 15 second delay

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Tier 5 - Take the Lead boosts your sprint speed by an additional +5 and you recover 21 Power after a 15 second delay Hands, Feet

  • Tier 1
  • Take the Lead boosts your sprint speed by an additional +1 and you recover 9 Power after a 15 second delay
    Tier 2
  • Take the Lead boosts your sprint speed by an additional +2 and you recover 12 Power after a 15 second delay
    Tier 3
  • Take the Lead boosts your sprint speed by an additional +3 and you recover 15 Power after a 15 second delay
    Tier 4
  • Take the Lead boosts your sprint speed by an additional +4 and you recover 18 Power after a 15 second delay
    Tier 5
  • Take the Lead boosts your sprint speed by an additional +5 and you recover 21 Power after a 15 second delay

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Tier 12 - Take the Lead boosts the taunt of all your attacks +120% Head, Ring

  • Tier 1
  • Take the Lead boosts the taunt of all your attacks +10%
    Tier 2
  • Take the Lead boosts the taunt of all your attacks +20%
    Tier 3
  • Take the Lead boosts the taunt of all your attacks +30%
    Tier 4
  • Take the Lead boosts the taunt of all your attacks +40%
    Tier 5
  • Take the Lead boosts the taunt of all your attacks +50%
    Tier 6
  • Take the Lead boosts the taunt of all your attacks +60%
    Tier 7
  • Take the Lead boosts the taunt of all your attacks +70%
    Tier 8
  • Take the Lead boosts the taunt of all your attacks +80%
    Tier 9
  • Take the Lead boosts the taunt of all your attacks +90%
    Tier 10
  • Take the Lead boosts the taunt of all your attacks +100%
    Tier 11
  • Take the Lead boosts the taunt of all your attacks +110%
    Tier 12
  • Take the Lead boosts the taunt of all your attacks +120%

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of Fool Fighting Tier 12 - Fight Me You Fools Damage +48% Hands, Necklace

  • Tier 1
  • Fight Me You Fools Damage +4%
    Tier 2
  • Fight Me You Fools Damage +8%
    Tier 3
  • Fight Me You Fools Damage +12%
    Tier 4
  • Fight Me You Fools Damage +16%
    Tier 5
  • Fight Me You Fools Damage +20%
    Tier 6
  • Fight Me You Fools Damage +24%
    Tier 7
  • Fight Me You Fools Damage +28%
    Tier 8
  • Fight Me You Fools Damage +32%
    Tier 9
  • Fight Me You Fools Damage +36%
    Tier 10
  • Fight Me You Fools Damage +40%
    Tier 11
  • Fight Me You Fools Damage +44%
    Tier 12
  • Fight Me You Fools Damage +48%

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of Fool Fighting Tier 12 - Fight Me You Fools deals +38% damage and taunts +300 Head, OffHand

  • Tier 1
  • Fight Me You Fools deals +5% damage and taunts +25
    Tier 2
  • Fight Me You Fools deals +8% damage and taunts +50
    Tier 3
  • Fight Me You Fools deals +11% damage and taunts +75
    Tier 4
  • Fight Me You Fools deals +14% damage and taunts +100
    Tier 5
  • Fight Me You Fools deals +17% damage and taunts +125
    Tier 6
  • Fight Me You Fools deals +20% damage and taunts +150
    Tier 7
  • Fight Me You Fools deals +23% damage and taunts +175
    Tier 8
  • Fight Me You Fools deals +26% damage and taunts +200
    Tier 9
  • Fight Me You Fools deals +29% damage and taunts +225
    Tier 10
  • Fight Me You Fools deals +32% damage and taunts +250
    Tier 11
  • Fight Me You Fools deals +35% damage and taunts +275
    Tier 12
  • Fight Me You Fools deals +38% damage and taunts +300

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Finisher's of Finishing Tier 12 - Finish It Damage +54% Legs, Ring

  • Tier 1
  • Finish It Damage +10%
    Tier 2
  • Finish It Damage +14%
    Tier 3
  • Finish It Damage +18%
    Tier 4
  • Finish It Damage +22%
    Tier 5
  • Finish It Damage +26%
    Tier 6
  • Finish It Damage +30%
    Tier 7
  • Finish It Damage +34%
    Tier 8
  • Finish It Damage +38%
    Tier 9
  • Finish It Damage +42%
    Tier 10
  • Finish It Damage +46%
    Tier 11
  • Finish It Damage +50%
    Tier 12
  • Finish It Damage +54%

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of Fast Finishes Tier 12 - Finish It Damage +24% and Power Cost -15 Chest, Hands

  • Tier 1
  • Finish It Damage +2% and Power Cost -4
    Tier 2
  • Finish It Damage +4% and Power Cost -5
    Tier 3
  • Finish It Damage +6% and Power Cost -6
    Tier 4
  • Finish It Damage +8% and Power Cost -7
    Tier 5
  • Finish It Damage +10% and Power Cost -8
    Tier 6
  • Finish It Damage +12% and Power Cost -9
    Tier 7
  • Finish It Damage +14% and Power Cost -10
    Tier 8
  • Finish It Damage +16% and Power Cost -11
    Tier 9
  • Finish It Damage +18% and Power Cost -12
    Tier 10
  • Finish It Damage +20% and Power Cost -13
    Tier 11
  • Finish It Damage +22% and Power Cost -14
    Tier 12
  • Finish It Damage +24% and Power Cost -15

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Tier 6 - Finish It Restores 50 Health Head, Necklace

  • Tier 1
  • Finish It Restores 10 Health
    Tier 2
  • Finish It Restores 18 Health
    Tier 3
  • Finish It Restores 26 Health
    Tier 4
  • Finish It Restores 34 Health
    Tier 5
  • Finish It Restores 42 Health
    Tier 6
  • Finish It Restores 50 Health

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Tier 1 - Chance to Ignore Knockbacks +33%, Chance to Ignore Stuns +20% Feet, Necklace
Tier 6 - Fight Me You Fools and Finish It boost Core Attack Damage +110 for 6 seconds MainHand, Feet

  • Tier 1
  • Fight Me You Fools and Finish It boost Core Attack Damage +20 for 6 seconds
    Tier 2
  • Fight Me You Fools and Finish It boost Core Attack Damage +38 for 6 seconds
    Tier 3
  • Fight Me You Fools and Finish It boost Core Attack Damage +56 for 6 seconds
    Tier 4
  • Fight Me You Fools and Finish It boost Core Attack Damage +74 for 6 seconds
    Tier 5
  • Fight Me You Fools and Finish It boost Core Attack Damage +92 for 6 seconds
    Tier 6
  • Fight Me You Fools and Finish It boost Core Attack Damage +110 for 6 seconds

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of Death Avoidance Tier 12 - Chance to Miraculously Avoid Death +87% when Shield is active Necklace, Legs

  • Tier 1
  • Chance to Miraculously Avoid Death +10% when Shield is active
    Tier 2
  • Chance to Miraculously Avoid Death +17% when Shield is active
    Tier 3
  • Chance to Miraculously Avoid Death +24% when Shield is active
    Tier 4
  • Chance to Miraculously Avoid Death +31% when Shield is active
    Tier 5
  • Chance to Miraculously Avoid Death +38% when Shield is active
    Tier 6
  • Chance to Miraculously Avoid Death +45% when Shield is active
    Tier 7
  • Chance to Miraculously Avoid Death +52% when Shield is active
    Tier 8
  • Chance to Miraculously Avoid Death +59% when Shield is active
    Tier 9
  • Chance to Miraculously Avoid Death +66% when Shield is active
    Tier 10
  • Chance to Miraculously Avoid Death +73% when Shield is active
    Tier 11
  • Chance to Miraculously Avoid Death +80% when Shield is active
    Tier 12
  • Chance to Miraculously Avoid Death +87% when Shield is active

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Tier 12 - Fight Me You Fools grants you 25% damage reflection for 10 seconds Ring

  • Tier 1
  • Fight Me You Fools grants you 3% damage reflection for 10 seconds
    Tier 2
  • Fight Me You Fools grants you 5% damage reflection for 10 seconds
    Tier 3
  • Fight Me You Fools grants you 7% damage reflection for 10 seconds
    Tier 4
  • Fight Me You Fools grants you 9% damage reflection for 10 seconds
    Tier 5
  • Fight Me You Fools grants you 11% damage reflection for 10 seconds
    Tier 6
  • Fight Me You Fools grants you 13% damage reflection for 10 seconds
    Tier 7
  • Fight Me You Fools grants you 15% damage reflection for 10 seconds
    Tier 8
  • Fight Me You Fools grants you 17% damage reflection for 10 seconds
    Tier 9
  • Fight Me You Fools grants you 19% damage reflection for 10 seconds
    Tier 10
  • Fight Me You Fools grants you 21% damage reflection for 10 seconds
    Tier 11
  • Fight Me You Fools grants you 23% damage reflection for 10 seconds
    Tier 12
  • Fight Me You Fools grants you 25% damage reflection for 10 seconds

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Fire-Insulated of Fiery Insulation Tier 12 - Fire Shield boosts your direct and indirect Cold mitigation +12 for 20 seconds Legs

  • Tier 1
  • Fire Shield boosts your direct and indirect Cold mitigation +1 for 20 seconds
    Tier 2
  • Fire Shield boosts your direct and indirect Cold mitigation +2 for 20 seconds
    Tier 3
  • Fire Shield boosts your direct and indirect Cold mitigation +3 for 20 seconds
    Tier 4
  • Fire Shield boosts your direct and indirect Cold mitigation +4 for 20 seconds
    Tier 5
  • Fire Shield boosts your direct and indirect Cold mitigation +5 for 20 seconds
    Tier 6
  • Fire Shield boosts your direct and indirect Cold mitigation +6 for 20 seconds
    Tier 7
  • Fire Shield boosts your direct and indirect Cold mitigation +7 for 20 seconds
    Tier 8
  • Fire Shield boosts your direct and indirect Cold mitigation +8 for 20 seconds
    Tier 9
  • Fire Shield boosts your direct and indirect Cold mitigation +9 for 20 seconds
    Tier 10
  • Fire Shield boosts your direct and indirect Cold mitigation +10 for 20 seconds
    Tier 11
  • Fire Shield boosts your direct and indirect Cold mitigation +11 for 20 seconds
    Tier 12
  • Fire Shield boosts your direct and indirect Cold mitigation +12 for 20 seconds

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of True Fire Shielding Tier 12 - Fire Shield boosts your direct and indirect Fire mitigation +12 for 20 seconds Head

  • Tier 1
  • Fire Shield boosts your direct and indirect Fire mitigation +1 for 20 seconds
    Tier 2
  • Fire Shield boosts your direct and indirect Fire mitigation +2 for 20 seconds
    Tier 3
  • Fire Shield boosts your direct and indirect Fire mitigation +3 for 20 seconds
    Tier 4
  • Fire Shield boosts your direct and indirect Fire mitigation +4 for 20 seconds
    Tier 5
  • Fire Shield boosts your direct and indirect Fire mitigation +5 for 20 seconds
    Tier 6
  • Fire Shield boosts your direct and indirect Fire mitigation +6 for 20 seconds
    Tier 7
  • Fire Shield boosts your direct and indirect Fire mitigation +7 for 20 seconds
    Tier 8
  • Fire Shield boosts your direct and indirect Fire mitigation +8 for 20 seconds
    Tier 9
  • Fire Shield boosts your direct and indirect Fire mitigation +9 for 20 seconds
    Tier 10
  • Fire Shield boosts your direct and indirect Fire mitigation +10 for 20 seconds
    Tier 11
  • Fire Shield boosts your direct and indirect Fire mitigation +11 for 20 seconds
    Tier 12
  • Fire Shield boosts your direct and indirect Fire mitigation +12 for 20 seconds

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Ingniting of Incinerating Defense Tier 6 - Fire Shield causes melee attackers to ignite, dealing 24 Fire damage over 9 seconds MainHand

  • Tier 1
  • Fire Shield causes melee attackers to ignite, dealing 9 Fire damage over 9 seconds
    Tier 2
  • Fire Shield causes melee attackers to ignite, dealing 12 Fire damage over 9 seconds
    Tier 3
  • Fire Shield causes melee attackers to ignite, dealing 15 Fire damage over 9 seconds
    Tier 4
  • Fire Shield causes melee attackers to ignite, dealing 18 Fire damage over 9 seconds
    Tier 5
  • Fire Shield causes melee attackers to ignite, dealing 21 Fire damage over 9 seconds
    Tier 6
  • Fire Shield causes melee attackers to ignite, dealing 24 Fire damage over 9 seconds

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