Difference between revisions of "Fire Magic/Treasure Effects"

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</includeonly>
 
</includeonly>
 
See also: [[Fire Magic/Treasure Effects:By Slot]]
 
See also: [[Fire Magic/Treasure Effects:By Slot]]
 +
 
See also: [[Fire Magic/Treasure Effects:By Ability]]
 
See also: [[Fire Magic/Treasure Effects:By Ability]]
<!-- This table is from patch v272, December 17, 2016 -->
+
<!-- This table is from patch v273, January 22, 2017 -->
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
 
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
 
|-
 
|-
| Fiery || of Flames || <b>Tier 6</b> - Fire Magic Base Damage +20% || Head, MainHand || {{Spoiler|
+
| Fiery || of Flames || <b>Tier 7</b> - Fire Magic Base Damage +23% || Head, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Fire Magic Damage +3
 
*Fire Magic Damage +3
Line 21: Line 22:
 
*; Tier 6
 
*; Tier 6
 
*Fire Magic Base Damage +20%
 
*Fire Magic Base Damage +20%
 +
*; Tier 7
 +
*Fire Magic Base Damage +23%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Flameproof || || <b>Tier 12</b> - Direct Fire Damage Reduction +36 when Fire Magic is active, Indirect Fire Damage Reduction +12 when Fire Magic is active || Head, Ring || {{Spoiler|
+
| Flameproof || || <b>Tier 14</b> - Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active || Head, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Direct Fire Damage Reduction +3 when Fire Magic is active, Indirect Fire Damage Reduction +1 when Fire Magic is active
 
*Direct Fire Damage Reduction +3 when Fire Magic is active, Indirect Fire Damage Reduction +1 when Fire Magic is active
Line 48: Line 51:
 
*; Tier 12
 
*; Tier 12
 
*Direct Fire Damage Reduction +36 when Fire Magic is active, Indirect Fire Damage Reduction +12 when Fire Magic is active
 
*Direct Fire Damage Reduction +36 when Fire Magic is active, Indirect Fire Damage Reduction +12 when Fire Magic is active
 +
*; Tier 13
 +
*Direct Fire Damage Reduction +39 when Fire Magic is active, Indirect Fire Damage Reduction +13 when Fire Magic is active
 +
*; Tier 14
 +
*Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Chaotic Flames || <b>Tier 12</b> - All fire spells deal up to +28 damage (randomly determined) || Chest, Feet || {{Spoiler|
+
| || of Chaotic Flames || <b>Tier 14</b> - All fire spells deal up to +36 damage (randomly determined) || Chest, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*All fire spells deal up to +6 damage (randomly determined)
 
*All fire spells deal up to +6 damage (randomly determined)
Line 75: Line 82:
 
*; Tier 12
 
*; Tier 12
 
*All fire spells deal up to +28 damage (randomly determined)
 
*All fire spells deal up to +28 damage (randomly determined)
 +
*; Tier 13
 +
*All fire spells deal up to +32 damage (randomly determined)
 +
*; Tier 14
 +
*All fire spells deal up to +36 damage (randomly determined)
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Sparkly || of Sparklefire || <b>Tier 6</b> - Scintillating Flame and Scintillating Frost Damage +30% || Chest, Feet || {{Spoiler|
+
| Sparkly || of Sparklefire || <b>Tier 7</b> - Scintillating Flame and Scintillating Frost Damage +40% || Chest, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Scintillating Flame and Scintillating Frost Damage +13%
 
*Scintillating Flame and Scintillating Frost Damage +13%
Line 90: Line 101:
 
*; Tier 6
 
*; Tier 6
 
*Scintillating Flame and Scintillating Frost Damage +30%
 
*Scintillating Flame and Scintillating Frost Damage +30%
 +
*; Tier 7
 +
*Scintillating Flame and Scintillating Frost Damage +40%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Burning || <b>Tier 6</b> - Fire Breath and Super Fireball deal +120 damage over 10 seconds || Legs, Necklace || {{Spoiler|
+
| || of Burning || <b>Tier 7</b> - Fire Breath and Super Fireball deal +160 damage over 10 seconds || Legs, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Fire Breath and Super Fireball deal +45 damage over 10 seconds
 
*Fire Breath and Super Fireball deal +45 damage over 10 seconds
Line 105: Line 118:
 
*; Tier 6
 
*; Tier 6
 
*Fire Breath and Super Fireball deal +120 damage over 10 seconds
 
*Fire Breath and Super Fireball deal +120 damage over 10 seconds
 +
*; Tier 7
 +
*Fire Breath and Super Fireball deal +160 damage over 10 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Prolonged Agony || <b>Tier 12</b> - Indirect Fire Damage +37% || Hands, Feet || {{Spoiler|
+
| || of Prolonged Agony || <b>Tier 14</b> - Indirect Fire Damage +47% || Hands, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Indirect Fire Damage +4%
 
*Indirect Fire Damage +4%
Line 132: Line 147:
 
*; Tier 12
 
*; Tier 12
 
*Indirect Fire Damage +37%
 
*Indirect Fire Damage +37%
 +
*; Tier 13
 +
*Indirect Fire Damage +42%
 +
*; Tier 14
 +
*Indirect Fire Damage +47%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Super || of Super Fire || <b>Tier 12</b> - Super Fireball Damage +38% || Hands, Feet || {{Spoiler|
+
| Super || of Super Fire || <b>Tier 14</b> - Super Fireball Damage +48% || Hands, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Super Fireball Damage +16%
 
*Super Fireball Damage +16%
Line 159: Line 178:
 
*; Tier 12
 
*; Tier 12
 
*Super Fireball Damage +38%
 
*Super Fireball Damage +38%
 +
*; Tier 13
 +
*Super Fireball Damage +43%
 +
*; Tier 14
 +
*Super Fireball Damage +48%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Flesh Frying || <b>Tier 6</b> - Flesh To Fuel Power Restoration +19 || Hands, Feet || {{Spoiler|
+
| || of Flesh Frying || <b>Tier 7</b> - Flesh To Fuel Power Restoration +25 || Hands, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Flesh To Fuel Power Restoration +4
 
*Flesh To Fuel Power Restoration +4
Line 174: Line 197:
 
*; Tier 6
 
*; Tier 6
 
*Flesh To Fuel Power Restoration +19
 
*Flesh To Fuel Power Restoration +19
 +
*; Tier 7
 +
*Flesh To Fuel Power Restoration +25
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 6</b> - Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds || Legs || {{Spoiler|
+
| || || <b>Tier 7</b> - Fire Breath deals +70 damage and grants you +24 mitigation vs Fire for 10 seconds || Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds
 
*Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds
Line 189: Line 214:
 
*; Tier 6
 
*; Tier 6
 
*Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds
 
*Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds
 +
*; Tier 7
 +
*Fire Breath deals +70 damage and grants you +24 mitigation vs Fire for 10 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Room-Temperature || || <b>Tier 6</b> - Room-Temperature Ball Damage +60% || Head, MainHand || {{Spoiler|
+
| Room-Temperature || || <b>Tier 7</b> - Room-Temperature Ball Damage +74% || Head, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Room-Temperature Ball Damage +10%
 
*Room-Temperature Ball Damage +10%
Line 204: Line 231:
 
*; Tier 6
 
*; Tier 6
 
*Room-Temperature Ball Damage +60%
 
*Room-Temperature Ball Damage +60%
 +
*; Tier 7
 +
*Room-Temperature Ball Damage +74%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Molten Spewing || <b>Tier 12</b> - Fire Breath hits all targets within 8 meters and deals +24% damage, but reuse timer is +3 seconds and Power cost is +33% || Hands || {{Spoiler|
+
| || of Molten Spewing || <b>Tier 14</b> - Fire Breath hits all targets within 8 meters and deals +32% damage, but reuse timer is +3 seconds and Power cost is +33% || Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Fire Breath hits all targets within 8 meters and deals +2% damage, but reuse timer is +3 seconds and Power cost is +33%
 
*Fire Breath hits all targets within 8 meters and deals +2% damage, but reuse timer is +3 seconds and Power cost is +33%
Line 231: Line 260:
 
*; Tier 12
 
*; Tier 12
 
*Fire Breath hits all targets within 8 meters and deals +24% damage, but reuse timer is +3 seconds and Power cost is +33%
 
*Fire Breath hits all targets within 8 meters and deals +24% damage, but reuse timer is +3 seconds and Power cost is +33%
 +
*; Tier 13
 +
*Fire Breath hits all targets within 8 meters and deals +28% damage, but reuse timer is +3 seconds and Power cost is +33%
 +
*; Tier 14
 +
*Fire Breath hits all targets within 8 meters and deals +32% damage, but reuse timer is +3 seconds and Power cost is +33%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Enraging Flame || <b>Tier 12</b> - Super Fireball deals +58% damage and reuse timer is -1 second, but generates +100% Rage || Head, Ring || {{Spoiler|
+
| || of Enraging Flame || <b>Tier 14</b> - Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage || Head, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Super Fireball deals +14% damage and reuse timer is -1 second, but generates +100% Rage
 
*Super Fireball deals +14% damage and reuse timer is -1 second, but generates +100% Rage
Line 258: Line 291:
 
*; Tier 12
 
*; Tier 12
 
*Super Fireball deals +58% damage and reuse timer is -1 second, but generates +100% Rage
 
*Super Fireball deals +58% damage and reuse timer is -1 second, but generates +100% Rage
 +
*; Tier 13
 +
*Super Fireball deals +64% damage and reuse timer is -1 second, but generates +100% Rage
 +
*; Tier 14
 +
*Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Burning Breath || <b>Tier 12</b> - Fire Breath Damage +27% || MainHand, Necklace || {{Spoiler|
+
| || of Burning Breath || <b>Tier 14</b> - Fire Breath Damage +35% || MainHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Fire Breath Damage +5%
 
*Fire Breath Damage +5%
Line 285: Line 322:
 
*; Tier 12
 
*; Tier 12
 
*Fire Breath Damage +27%
 
*Fire Breath Damage +27%
 +
*; Tier 13
 +
*Fire Breath Damage +31%
 +
*; Tier 14
 +
*Fire Breath Damage +35%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Fiery || of Flames || <b>Tier 6</b> - Fire Magic Base Damage +16% || OffHand, Necklace || {{Spoiler|
+
| Fiery || of Flames || <b>Tier 7</b> - Fire Magic Base Damage +22% || OffHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Fire Magic Base Damage +3%
 
*Fire Magic Base Damage +3%
Line 300: Line 341:
 
*; Tier 6
 
*; Tier 6
 
*Fire Magic Base Damage +16%
 
*Fire Magic Base Damage +16%
 +
*; Tier 7
 +
*Fire Magic Base Damage +22%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Nice Flames || <b>Tier 12</b> - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 7 seconds || OffHand, Necklace || {{Spoiler|
+
| || of Nice Flames || <b>Tier 14</b> - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds || OffHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 7 seconds
 
*Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 7 seconds
Line 327: Line 370:
 
*; Tier 12
 
*; Tier 12
 
*Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 7 seconds
 
*Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 7 seconds
 +
*; Tier 13
 +
*Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +57 for 7 seconds
 +
*; Tier 14
 +
*Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Cold Calefaction || <b>Tier 12</b> - Calefaction causes target to take +36% damage from Cold for 12 seconds || Chest, OffHand || {{Spoiler|
+
| || of Cold Calefaction || <b>Tier 14</b> - Calefaction causes target to take +42% damage from Cold for 12 seconds || Chest, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Calefaction causes target to take +4% damage from Cold for 12 seconds
 
*Calefaction causes target to take +4% damage from Cold for 12 seconds
Line 354: Line 401:
 
*; Tier 12
 
*; Tier 12
 
*Calefaction causes target to take +36% damage from Cold for 12 seconds
 
*Calefaction causes target to take +36% damage from Cold for 12 seconds
 +
*; Tier 13
 +
*Calefaction causes target to take +39% damage from Cold for 12 seconds
 +
*; Tier 14
 +
*Calefaction causes target to take +42% damage from Cold for 12 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Weakening Flame || <b>Tier 6</b> - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -10 damage for 10 seconds || Legs, Necklace || {{Spoiler|
+
| || of Weakening Flame || <b>Tier 7</b> - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds || Legs, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -3 damage for 10 seconds
 
*Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -3 damage for 10 seconds
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*; Tier 6
 
*; Tier 6
 
*Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -10 damage for 10 seconds
 
*Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -10 damage for 10 seconds
 +
*; Tier 7
 +
*Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Enflaming Skin || <b>Tier 6</b> - Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself) || Chest || {{Spoiler|
+
| || of Enflaming Skin || <b>Tier 7</b> - Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself) || Chest || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Super Fireball causes the target to take +10% damage from indirect Fire (this effect does not stack with itself)
 
*Super Fireball causes the target to take +10% damage from indirect Fire (this effect does not stack with itself)
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*Super Fireball causes the target to take +50% damage from indirect Fire (this effect does not stack with itself)
 
*Super Fireball causes the target to take +50% damage from indirect Fire (this effect does not stack with itself)
 
*; Tier 6
 
*; Tier 6
 +
*Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)
 +
*; Tier 7
 
*Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)
 
*Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds || OffHand, Necklace || {{Spoiler|
+
| || || <b>Tier 14</b> - Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds || OffHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds
 
*Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds
Line 411: Line 466:
 
*; Tier 12
 
*; Tier 12
 
*Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds
 
*Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds
 +
*; Tier 13
 +
*Flesh to Fuel boosts your Core Attack Damage +105 for 7 seconds
 +
*; Tier 14
 +
*Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Tough Ruined Flesh || <b>Tier 12</b> - Flesh to Fuel restores +48 Armor || MainHand, Head || {{Spoiler|
+
| || of Tough Ruined Flesh || <b>Tier 14</b> - Flesh to Fuel restores +64 Armor || MainHand, Head || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Flesh to Fuel restores +15 Armor
 
*Flesh to Fuel restores +15 Armor
Line 438: Line 497:
 
*; Tier 12
 
*; Tier 12
 
*Flesh to Fuel restores +48 Armor
 
*Flesh to Fuel restores +48 Armor
 +
*; Tier 13
 +
*Flesh to Fuel restores +56 Armor
 +
*; Tier 14
 +
*Flesh to Fuel restores +64 Armor
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Flesh Frying || <b>Tier 12</b> - Flesh to Fuel restores +30 Power but has a 5% chance to stun you || Legs || {{Spoiler|
+
| || of Flesh Frying || <b>Tier 14</b> - Flesh to Fuel restores +36 Power but has a 5% chance to stun you || Legs || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Flesh to Fuel restores +8 Power but has a 5% chance to stun you
 
*Flesh to Fuel restores +8 Power but has a 5% chance to stun you
Line 465: Line 528:
 
*; Tier 12
 
*; Tier 12
 
*Flesh to Fuel restores +30 Power but has a 5% chance to stun you
 
*Flesh to Fuel restores +30 Power but has a 5% chance to stun you
 +
*; Tier 13
 +
*Flesh to Fuel restores +33 Power but has a 5% chance to stun you
 +
*; Tier 14
 +
*Flesh to Fuel restores +36 Power but has a 5% chance to stun you
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Quickly Melted Flesh || <b>Tier 6</b> - Flesh to Fuel increases your Out of Combat Sprint speed +6 for 15 seconds || Legs, Feet || {{Spoiler|
+
| || of Quickly Melted Flesh || <b>Tier 7</b> - Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds || Legs, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Flesh to Fuel increases your Out of Combat Sprint speed +1 for 15 seconds
 
*Flesh to Fuel increases your Out of Combat Sprint speed +1 for 15 seconds
Line 480: Line 547:
 
*; Tier 6
 
*; Tier 6
 
*Flesh to Fuel increases your Out of Combat Sprint speed +6 for 15 seconds
 
*Flesh to Fuel increases your Out of Combat Sprint speed +6 for 15 seconds
 +
*; Tier 7
 +
*Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Dark Balls || <b>Tier 12</b> - Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds || OffHand, Ring || {{Spoiler|
+
| || of Dark Balls || <b>Tier 14</b> - Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds || OffHand, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds
 
*Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds
Line 507: Line 576:
 
*; Tier 12
 
*; Tier 12
 
*Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds
 
*Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds
 +
*; Tier 13
 +
*Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds
 +
*; Tier 14
 +
*Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Fast Balls || <b>Tier 6</b> - Room-Temperature Ball Damage +27% and reuse timer -2.5 seconds || Hands || {{Spoiler|
+
| || of Fast Balls || <b>Tier 7</b> - Room-Temperature Ball Damage +40% and reuse timer -3 seconds || Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Room-Temperature Ball Damage +6% and reuse timer -1 second
 
*Room-Temperature Ball Damage +6% and reuse timer -1 second
Line 522: Line 595:
 
*; Tier 6
 
*; Tier 6
 
*Room-Temperature Ball Damage +27% and reuse timer -2.5 seconds
 
*Room-Temperature Ball Damage +27% and reuse timer -2.5 seconds
 +
*; Tier 7
 +
*Room-Temperature Ball Damage +40% and reuse timer -3 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Fire Tapping || <b>Tier 12</b> - You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler|
+
| || of Fire Tapping || <b>Tier 14</b> - You regain 19 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
Line 549: Line 624:
 
*; Tier 12
 
*; Tier 12
 
*You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Tier 13
 +
*You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Tier 14
 +
*You regain 19 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of the Salamander || <b>Tier 12</b> - You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler|
+
| || of the Salamander || <b>Tier 14</b> - You regain 32 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
Line 576: Line 655:
 
*; Tier 12
 
*; Tier 12
 
*You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 
*You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Tier 13
 +
*You regain 28 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Tier 14
 +
*You regain 32 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Scintillating Power || <b>Tier 12</b> - Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7 || Legs, OffHand || {{Spoiler|
+
| || of Scintillating Power || <b>Tier 14</b> - Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9 || Legs, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Scintillating Flame and Scintillating Frost Damage +1 and Power Cost -2
 
*Scintillating Flame and Scintillating Frost Damage +1 and Power Cost -2
Line 603: Line 686:
 
*; Tier 12
 
*; Tier 12
 
*Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7
 
*Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7
 +
*; Tier 13
 +
*Scintillating Flame and Scintillating Frost Damage +16 and Power Cost -8
 +
*; Tier 14
 +
*Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Scintillating Life || <b>Tier 12</b> - Scintillating Flame restores 24 Health || Legs, OffHand || {{Spoiler|
+
| || of Scintillating Life || <b>Tier 14</b> - Scintillating Flame restores 36 Health || Legs, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Scintillating Flame restores 2 Health
 
*Scintillating Flame restores 2 Health
Line 630: Line 717:
 
*; Tier 12
 
*; Tier 12
 
*Scintillating Flame restores 24 Health
 
*Scintillating Flame restores 24 Health
 +
*; Tier 13
 +
*Scintillating Flame restores 30 Health
 +
*; Tier 14
 +
*Scintillating Flame restores 36 Health
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds || Head, Chest, Ring || {{Spoiler|
+
| || || <b>Tier 14</b> - Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds || Head, Chest, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds
 
*Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds
Line 657: Line 748:
 
*; Tier 12
 
*; Tier 12
 
*Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds
 
*Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds
 +
*; Tier 13
 +
*Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
 +
*; Tier 14
 +
*Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Fire Rings || <b>Tier 12</b> - Ring of Fire Damage +29% || Head, Chest || {{Spoiler|
+
| || of Fire Rings || <b>Tier 14</b> - Ring of Fire Damage +37% || Head, Chest || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Ring of Fire Damage +7%
 
*Ring of Fire Damage +7%
Line 684: Line 779:
 
*; Tier 12
 
*; Tier 12
 
*Ring of Fire Damage +29%
 
*Ring of Fire Damage +29%
 +
*; Tier 13
 +
*Ring of Fire Damage +33%
 +
*; Tier 14
 +
*Ring of Fire Damage +37%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Scintillating Opportunism || <b>Tier 12</b> - Scintillating Frost and Scintillating Flame stun and deal +80% damage to Vulnerable targets || Hands, MainHand, Head || {{Spoiler|
+
| || of Scintillating Opportunism || <b>Tier 14</b> - Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets || Hands, MainHand, Head || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Scintillating Frost and Scintillating Flame stun and deal +25% damage to Vulnerable targets
 
*Scintillating Frost and Scintillating Flame stun and deal +25% damage to Vulnerable targets
Line 711: Line 810:
 
*; Tier 12
 
*; Tier 12
 
*Scintillating Frost and Scintillating Flame stun and deal +80% damage to Vulnerable targets
 
*Scintillating Frost and Scintillating Flame stun and deal +80% damage to Vulnerable targets
 +
*; Tier 13
 +
*Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets
 +
*; Tier 14
 +
*Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Chaotic Rings || <b>Tier 12</b> - Ring of Fire deals +43% damage but has a 5% chance to deal 116 fire damage to YOU || OffHand, Necklace || {{Spoiler|
+
| || of Chaotic Rings || <b>Tier 14</b> - Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU || OffHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Ring of Fire deals +10% damage but has a 5% chance to deal 50 fire damage to YOU
 
*Ring of Fire deals +10% damage but has a 5% chance to deal 50 fire damage to YOU
Line 738: Line 841:
 
*; Tier 12
 
*; Tier 12
 
*Ring of Fire deals +43% damage but has a 5% chance to deal 116 fire damage to YOU
 
*Ring of Fire deals +43% damage but has a 5% chance to deal 116 fire damage to YOU
 +
*; Tier 13
 +
*Ring of Fire deals +48% damage but has a 5% chance to deal 122 fire damage to YOU
 +
*; Tier 14
 +
*Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Icy Armor || <b>Tier 12</b> - Scintillating Frost and Defensive Chill restore 23 Armor || Legs, OffHand || {{Spoiler|
+
| || of Icy Armor || <b>Tier 14</b> - Scintillating Frost and Defensive Chill restore 31 Armor || Legs, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Scintillating Frost and Defensive Chill restore 5 Armor
 
*Scintillating Frost and Defensive Chill restore 5 Armor
Line 765: Line 872:
 
*; Tier 12
 
*; Tier 12
 
*Scintillating Frost and Defensive Chill restore 23 Armor
 
*Scintillating Frost and Defensive Chill restore 23 Armor
 +
*; Tier 13
 +
*Scintillating Frost and Defensive Chill restore 27 Armor
 +
*; Tier 14
 +
*Scintillating Frost and Defensive Chill restore 31 Armor
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Fiery Bolts || <b>Tier 6</b> - Fire Bolts Damage +37% || Head, Necklace || {{Spoiler|
+
| || of Fiery Bolts || <b>Tier 7</b> - Fire Bolts Damage +49% || Head, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Fire Bolts Damage +12%
 
*Fire Bolts Damage +12%
Line 780: Line 891:
 
*; Tier 6
 
*; Tier 6
 
*Fire Bolts Damage +37%
 
*Fire Bolts Damage +37%
 +
*; Tier 7
 +
*Fire Bolts Damage +49%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Everlong Flames || <b>Tier 6</b> - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +55 damage || Hands || {{Spoiler|
+
| || of Everlong Flames || <b>Tier 7</b> - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +90 damage || Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +20 damage
 
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +20 damage
Line 795: Line 908:
 
*; Tier 6
 
*; Tier 6
 
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +55 damage
 
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +55 damage
 +
*; Tier 7
 +
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +90 damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Drilling Fire Bolts || <b>Tier 12</b> - Fire Bolts deal +88 armor damage || Legs, MainHand || {{Spoiler|
+
| || of Drilling Fire Bolts || <b>Tier 14</b> - Fire Bolts deal +118 armor damage || Legs, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Fire Bolts deal +11 armor damage
 
*Fire Bolts deal +11 armor damage
Line 822: Line 937:
 
*; Tier 12
 
*; Tier 12
 
*Fire Bolts deal +88 armor damage
 
*Fire Bolts deal +88 armor damage
 +
*; Tier 13
 +
*Fire Bolts deal +103 armor damage
 +
*; Tier 14
 +
*Fire Bolts deal +118 armor damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Fast Fire Bolts || <b>Tier 12</b> - Fire Bolts deals +16% damage and reuse timer is -2 seconds, but Power cost is +10 || OffHand, MainHand || {{Spoiler|
+
| || of Fast Fire Bolts || <b>Tier 14</b> - Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10 || OffHand, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Fire Bolts deals +5% damage and reuse timer is -2 seconds, but Power cost is +10
 
*Fire Bolts deals +5% damage and reuse timer is -2 seconds, but Power cost is +10
Line 849: Line 968:
 
*; Tier 12
 
*; Tier 12
 
*Fire Bolts deals +16% damage and reuse timer is -2 seconds, but Power cost is +10
 
*Fire Bolts deals +16% damage and reuse timer is -2 seconds, but Power cost is +10
 +
*; Tier 13
 +
*Fire Bolts deals +19% damage and reuse timer is -2 seconds, but Power cost is +10
 +
*; Tier 14
 +
*Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Calefaction || <b>Tier 12</b> - Calefaction Damage +64% || Head, Feet || {{Spoiler|
+
| || of Calefaction || <b>Tier 14</b> - Calefaction Damage +80% || Head, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Calefaction Damage +20%
 
*Calefaction Damage +20%
Line 876: Line 999:
 
*; Tier 12
 
*; Tier 12
 
*Calefaction Damage +64%
 
*Calefaction Damage +64%
 +
*; Tier 13
 +
*Calefaction Damage +72%
 +
*; Tier 14
 +
*Calefaction Damage +80%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Nuclear Calefaction || <b>Tier 12</b> - Calefaction and Defensive Burst Damage +35% and Reuse Timer -1 second || Legs, Ring || {{Spoiler|
+
| || of Nuclear Calefaction || <b>Tier 14</b> - Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second || Legs, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Calefaction and Defensive Burst Damage +10% and Reuse Timer -1 second
 
*Calefaction and Defensive Burst Damage +10% and Reuse Timer -1 second
Line 903: Line 1,030:
 
*; Tier 12
 
*; Tier 12
 
*Calefaction and Defensive Burst Damage +35% and Reuse Timer -1 second
 
*Calefaction and Defensive Burst Damage +35% and Reuse Timer -1 second
 +
*; Tier 13
 +
*Calefaction and Defensive Burst Damage +42% and Reuse Timer -1.5 second
 +
*; Tier 14
 +
*Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Calefaction restores 36 Health || Feet, Necklace || {{Spoiler|
+
| || || <b>Tier 14</b> - Calefaction restores 48 Health || Feet, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Calefaction restores 14 Health
 
*Calefaction restores 14 Health
Line 930: Line 1,061:
 
*; Tier 12
 
*; Tier 12
 
*Calefaction restores 36 Health
 
*Calefaction restores 36 Health
 +
*; Tier 13
 +
*Calefaction restores 42 Health
 +
*; Tier 14
 +
*Calefaction restores 48 Health
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Delayed Eruption || <b>Tier 12</b> - Calefaction causes 165 additional damage after a 20 second delay || Hands, MainHand || {{Spoiler|
+
| || of Delayed Eruption || <b>Tier 14</b> - Calefaction causes 215 additional damage after a 20 second delay || Hands, MainHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Calefaction causes 33 additional damage after a 20 second delay
 
*Calefaction causes 33 additional damage after a 20 second delay
Line 957: Line 1,092:
 
*; Tier 12
 
*; Tier 12
 
*Calefaction causes 165 additional damage after a 20 second delay
 
*Calefaction causes 165 additional damage after a 20 second delay
 +
*; Tier 13
 +
*Calefaction causes 190 additional damage after a 20 second delay
 +
*; Tier 14
 +
*Calefaction causes 215 additional damage after a 20 second delay
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Frosty Balls || <b>Tier 12</b> - Fireball and Frostball Damage +32% || Chest, Feet || {{Spoiler|
+
| || of Frosty Balls || <b>Tier 14</b> - Fireball and Frostball Damage +42% || Chest, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Fireball and Frostball Damage +10%
 
*Fireball and Frostball Damage +10%
Line 984: Line 1,123:
 
*; Tier 12
 
*; Tier 12
 
*Fireball and Frostball Damage +32%
 
*Fireball and Frostball Damage +32%
 +
*; Tier 13
 +
*Fireball and Frostball Damage +37%
 +
*; Tier 14
 +
*Fireball and Frostball Damage +42%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Frost Waves || <b>Tier 12</b> - Frostball targets all enemies within 10 meters and deals +12 damage, but reuse timer is +3 seconds || Hands || {{Spoiler|
+
| || of Frost Waves || <b>Tier 14</b> - Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds || Hands || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Frostball targets all enemies within 10 meters and deals +1 damage, but reuse timer is +3 seconds
 
*Frostball targets all enemies within 10 meters and deals +1 damage, but reuse timer is +3 seconds
Line 1,011: Line 1,154:
 
*; Tier 12
 
*; Tier 12
 
*Frostball targets all enemies within 10 meters and deals +12 damage, but reuse timer is +3 seconds
 
*Frostball targets all enemies within 10 meters and deals +12 damage, but reuse timer is +3 seconds
 +
*; Tier 13
 +
*Frostball targets all enemies within 10 meters and deals +22 damage, but reuse timer is +3 seconds
 +
*; Tier 14
 +
*Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Stiffening Cold || <b>Tier 6</b> - Frostball slows target's movement by 25% and deals +12 damage || Head, Feet || {{Spoiler|
+
| || of Stiffening Cold || <b>Tier 7</b> - Frostball slows target's movement by 25% and deals +16 damage || Head, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Frostball slows target's movement by 25% and deals +2 damage
 
*Frostball slows target's movement by 25% and deals +2 damage
Line 1,026: Line 1,173:
 
*; Tier 6
 
*; Tier 6
 
*Frostball slows target's movement by 25% and deals +12 damage
 
*Frostball slows target's movement by 25% and deals +12 damage
 +
*; Tier 7
 +
*Frostball slows target's movement by 25% and deals +16 damage
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Spider Freezing || <b>Tier 6</b> - Defensive Burst deals +30% damage and raises Basic Attack Damage +20% for 10 seconds || MainHand, Necklace || {{Spoiler|
+
| || of Spider Freezing || <b>Tier 7</b> - Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds || MainHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Defensive Burst deals +10% damage and raises Basic Attack Damage +5% for 10 seconds
 
*Defensive Burst deals +10% damage and raises Basic Attack Damage +5% for 10 seconds
Line 1,041: Line 1,190:
 
*; Tier 6
 
*; Tier 6
 
*Defensive Burst deals +30% damage and raises Basic Attack Damage +20% for 10 seconds
 
*Defensive Burst deals +30% damage and raises Basic Attack Damage +20% for 10 seconds
 +
*; Tier 7
 +
*Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Restorative Bonfires || <b>Tier 6</b> - 25 seconds after summoning a Fire Wall, you regain 54 Health || MainHand, Necklace || {{Spoiler|
+
| || of Restorative Bonfires || <b>Tier 7</b> - 25 seconds after summoning a Fire Wall, you regain 70 Health || MainHand, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*25 seconds after summoning a Fire Wall, you regain 14 Health
 
*25 seconds after summoning a Fire Wall, you regain 14 Health
Line 1,056: Line 1,207:
 
*; Tier 6
 
*; Tier 6
 
*25 seconds after summoning a Fire Wall, you regain 54 Health
 
*25 seconds after summoning a Fire Wall, you regain 54 Health
 +
*; Tier 7
 +
*25 seconds after summoning a Fire Wall, you regain 70 Health
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Freezewalls || <b>Tier 12</b> - Defensive Chill Damage +50% || Legs, MainHand, Ring || {{Spoiler|
+
| || of Freezewalls || <b>Tier 14</b> - Defensive Chill Damage +66% || Legs, MainHand, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Defensive Chill Damage +17%
 
*Defensive Chill Damage +17%
Line 1,083: Line 1,236:
 
*; Tier 12
 
*; Tier 12
 
*Defensive Chill Damage +50%
 
*Defensive Chill Damage +50%
 +
*; Tier 13
 +
*Defensive Chill Damage +58%
 +
*; Tier 14
 +
*Defensive Chill Damage +66%
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| Freezeproof || || <b>Tier 6</b> - Frostball, Scintillating Frost, and Defensive Chill grant +6 Direct and Indirect Cold Protection for 10 seconds || Head, Ring || {{Spoiler|
+
| Freezeproof || || <b>Tier 7</b> - Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds || Head, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Frostball, Scintillating Frost, and Defensive Chill grant +1 Direct and Indirect Cold Protection for 10 seconds
 
*Frostball, Scintillating Frost, and Defensive Chill grant +1 Direct and Indirect Cold Protection for 10 seconds
Line 1,098: Line 1,255:
 
*; Tier 6
 
*; Tier 6
 
*Frostball, Scintillating Frost, and Defensive Chill grant +6 Direct and Indirect Cold Protection for 10 seconds
 
*Frostball, Scintillating Frost, and Defensive Chill grant +6 Direct and Indirect Cold Protection for 10 seconds
 +
*; Tier 7
 +
*Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Icy Blood || <b>Tier 12</b> - Defensive Burst and Defensive Chill restore 32 Armor to you || Chest, Ring || {{Spoiler|
+
| || of Icy Blood || <b>Tier 14</b> - Defensive Burst and Defensive Chill restore 42 Armor to you || Chest, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Defensive Burst and Defensive Chill restore 10 Armor to you
 
*Defensive Burst and Defensive Chill restore 10 Armor to you
Line 1,125: Line 1,284:
 
*; Tier 12
 
*; Tier 12
 
*Defensive Burst and Defensive Chill restore 32 Armor to you
 
*Defensive Burst and Defensive Chill restore 32 Armor to you
 +
*; Tier 13
 +
*Defensive Burst and Defensive Chill restore 37 Armor to you
 +
*; Tier 14
 +
*Defensive Burst and Defensive Chill restore 42 Armor to you
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || of Frozen Fortitude || <b>Tier 12</b> - Defensive Chill deals +30 damage and grants you 55% chance to ignore Knockback effects for 7 seconds || Legs, Feet || {{Spoiler|
+
| || of Frozen Fortitude || <b>Tier 14</b> - Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds || Legs, Feet || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds
 
*Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds
Line 1,152: Line 1,315:
 
*; Tier 12
 
*; Tier 12
 
*Defensive Chill deals +30 damage and grants you 55% chance to ignore Knockback effects for 7 seconds
 
*Defensive Chill deals +30 damage and grants you 55% chance to ignore Knockback effects for 7 seconds
 +
*; Tier 13
 +
*Defensive Chill deals +40 damage and grants you 59% chance to ignore Knockback effects for 7 seconds
 +
*; Tier 14
 +
*Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Fire Walls deal +14 damage per hit || Head, Necklace || {{Spoiler|
+
| || || <b>Tier 14</b> - Fire Walls deal +18 damage per hit || Head, Necklace || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Fire Walls deal +3 damage per hit
 
*Fire Walls deal +3 damage per hit
Line 1,179: Line 1,346:
 
*; Tier 12
 
*; Tier 12
 
*Fire Walls deal +14 damage per hit
 
*Fire Walls deal +14 damage per hit
 +
*; Tier 13
 +
*Fire Walls deal +16 damage per hit
 +
*; Tier 14
 +
*Fire Walls deal +18 damage per hit
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Fire Walls have +84 Max Health || Chest, OffHand || {{Spoiler|
+
| || || <b>Tier 14</b> - Fire Walls have +110 Max Health || Chest, OffHand || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Fire Walls have +7 Max Health
 
*Fire Walls have +7 Max Health
Line 1,206: Line 1,377:
 
*; Tier 12
 
*; Tier 12
 
*Fire Walls have +84 Max Health
 
*Fire Walls have +84 Max Health
 +
*; Tier 13
 +
*Fire Walls have +97 Max Health
 +
*; Tier 14
 +
*Fire Walls have +110 Max Health
 
|Expand}}
 
|Expand}}
 
|-
 
|-
| || || <b>Tier 12</b> - Fire Walls' attacks taunt +130% || Hands, Ring || {{Spoiler|
+
| || || <b>Tier 14</b> - Fire Walls' attacks taunt +160% || Hands, Ring || {{Spoiler|
 
*; Tier 1
 
*; Tier 1
 
*Fire Walls' attacks taunt +20%
 
*Fire Walls' attacks taunt +20%
Line 1,233: Line 1,408:
 
*; Tier 12
 
*; Tier 12
 
*Fire Walls' attacks taunt +130%
 
*Fire Walls' attacks taunt +130%
 +
*; Tier 13
 +
*Fire Walls' attacks taunt +145%
 +
*; Tier 14
 +
*Fire Walls' attacks taunt +160%
 
|Expand}}
 
|Expand}}
 
|}
 
|}

Revision as of 12:27, 23 January 2017

See also: Fire Magic/Treasure Effects:By Slot

See also: Fire Magic/Treasure Effects:By Ability

Prefix Suffix Best Tier Slot All Tiers
Fiery of Flames Tier 7 - Fire Magic Base Damage +23% Head, MainHand

  • Tier 1
  • Fire Magic Damage +3
    Tier 2
  • Fire Magic Base Damage +8%
    Tier 3
  • Fire Magic Base Damage +11%
    Tier 4
  • Fire Magic Base Damage +14%
    Tier 5
  • Fire Magic Base Damage +17%
    Tier 6
  • Fire Magic Base Damage +20%
    Tier 7
  • Fire Magic Base Damage +23%

Expand
Flameproof Tier 14 - Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active Head, Ring

  • Tier 1
  • Direct Fire Damage Reduction +3 when Fire Magic is active, Indirect Fire Damage Reduction +1 when Fire Magic is active
    Tier 2
  • Direct Fire Damage Reduction +6 when Fire Magic is active, Indirect Fire Damage Reduction +2 when Fire Magic is active
    Tier 3
  • Direct Fire Damage Reduction +9 when Fire Magic is active, Indirect Fire Damage Reduction +3 when Fire Magic is active
    Tier 4
  • Direct Fire Damage Reduction +12 when Fire Magic is active, Indirect Fire Damage Reduction +4 when Fire Magic is active
    Tier 5
  • Direct Fire Damage Reduction +15 when Fire Magic is active, Indirect Fire Damage Reduction +5 when Fire Magic is active
    Tier 6
  • Direct Fire Damage Reduction +18 when Fire Magic is active, Indirect Fire Damage Reduction +6 when Fire Magic is active
    Tier 7
  • Direct Fire Damage Reduction +21 when Fire Magic is active, Indirect Fire Damage Reduction +7 when Fire Magic is active
    Tier 8
  • Direct Fire Damage Reduction +24 when Fire Magic is active, Indirect Fire Damage Reduction +8 when Fire Magic is active
    Tier 9
  • Direct Fire Damage Reduction +27 when Fire Magic is active, Indirect Fire Damage Reduction +9 when Fire Magic is active
    Tier 10
  • Direct Fire Damage Reduction +30 when Fire Magic is active, Indirect Fire Damage Reduction +10 when Fire Magic is active
    Tier 11
  • Direct Fire Damage Reduction +33 when Fire Magic is active, Indirect Fire Damage Reduction +11 when Fire Magic is active
    Tier 12
  • Direct Fire Damage Reduction +36 when Fire Magic is active, Indirect Fire Damage Reduction +12 when Fire Magic is active
    Tier 13
  • Direct Fire Damage Reduction +39 when Fire Magic is active, Indirect Fire Damage Reduction +13 when Fire Magic is active
    Tier 14
  • Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active

Expand
of Chaotic Flames Tier 14 - All fire spells deal up to +36 damage (randomly determined) Chest, Feet

  • Tier 1
  • All fire spells deal up to +6 damage (randomly determined)
    Tier 2
  • All fire spells deal up to +8 damage (randomly determined)
    Tier 3
  • All fire spells deal up to +10 damage (randomly determined)
    Tier 4
  • All fire spells deal up to +12 damage (randomly determined)
    Tier 5
  • All fire spells deal up to +14 damage (randomly determined)
    Tier 6
  • All fire spells deal up to +16 damage (randomly determined)
    Tier 7
  • All fire spells deal up to +18 damage (randomly determined)
    Tier 8
  • All fire spells deal up to +20 damage (randomly determined)
    Tier 9
  • All fire spells deal up to +22 damage (randomly determined)
    Tier 10
  • All fire spells deal up to +24 damage (randomly determined)
    Tier 11
  • All fire spells deal up to +26 damage (randomly determined)
    Tier 12
  • All fire spells deal up to +28 damage (randomly determined)
    Tier 13
  • All fire spells deal up to +32 damage (randomly determined)
    Tier 14
  • All fire spells deal up to +36 damage (randomly determined)

Expand
Sparkly of Sparklefire Tier 7 - Scintillating Flame and Scintillating Frost Damage +40% Chest, Feet

  • Tier 1
  • Scintillating Flame and Scintillating Frost Damage +13%
    Tier 2
  • Scintillating Flame and Scintillating Frost Damage +16%
    Tier 3
  • Scintillating Flame and Scintillating Frost Damage +19%
    Tier 4
  • Scintillating Flame and Scintillating Frost Damage +22%
    Tier 5
  • Scintillating Flame and Scintillating Frost Damage +26%
    Tier 6
  • Scintillating Flame and Scintillating Frost Damage +30%
    Tier 7
  • Scintillating Flame and Scintillating Frost Damage +40%

Expand
of Burning Tier 7 - Fire Breath and Super Fireball deal +160 damage over 10 seconds Legs, Necklace

  • Tier 1
  • Fire Breath and Super Fireball deal +45 damage over 10 seconds
    Tier 2
  • Fire Breath and Super Fireball deal +60 damage over 10 seconds
    Tier 3
  • Fire Breath and Super Fireball deal +75 damage over 10 seconds
    Tier 4
  • Fire Breath and Super Fireball deal +90 damage over 10 seconds
    Tier 5
  • Fire Breath and Super Fireball deal +105 damage over 10 seconds
    Tier 6
  • Fire Breath and Super Fireball deal +120 damage over 10 seconds
    Tier 7
  • Fire Breath and Super Fireball deal +160 damage over 10 seconds

Expand
of Prolonged Agony Tier 14 - Indirect Fire Damage +47% Hands, Feet

  • Tier 1
  • Indirect Fire Damage +4%
    Tier 2
  • Indirect Fire Damage +7%
    Tier 3
  • Indirect Fire Damage +10%
    Tier 4
  • Indirect Fire Damage +13%
    Tier 5
  • Indirect Fire Damage +16%
    Tier 6
  • Indirect Fire Damage +19%
    Tier 7
  • Indirect Fire Damage +22%
    Tier 8
  • Indirect Fire Damage +25%
    Tier 9
  • Indirect Fire Damage +28%
    Tier 10
  • Indirect Fire Damage +31%
    Tier 11
  • Indirect Fire Damage +34%
    Tier 12
  • Indirect Fire Damage +37%
    Tier 13
  • Indirect Fire Damage +42%
    Tier 14
  • Indirect Fire Damage +47%

Expand
Super of Super Fire Tier 14 - Super Fireball Damage +48% Hands, Feet

  • Tier 1
  • Super Fireball Damage +16%
    Tier 2
  • Super Fireball Damage +18%
    Tier 3
  • Super Fireball Damage +20%
    Tier 4
  • Super Fireball Damage +22%
    Tier 5
  • Super Fireball Damage +24%
    Tier 6
  • Super Fireball Damage +26%
    Tier 7
  • Super Fireball Damage +28%
    Tier 8
  • Super Fireball Damage +30%
    Tier 9
  • Super Fireball Damage +32%
    Tier 10
  • Super Fireball Damage +34%
    Tier 11
  • Super Fireball Damage +36%
    Tier 12
  • Super Fireball Damage +38%
    Tier 13
  • Super Fireball Damage +43%
    Tier 14
  • Super Fireball Damage +48%

Expand
of Flesh Frying Tier 7 - Flesh To Fuel Power Restoration +25 Hands, Feet

  • Tier 1
  • Flesh To Fuel Power Restoration +4
    Tier 2
  • Flesh To Fuel Power Restoration +7
    Tier 3
  • Flesh To Fuel Power Restoration +10
    Tier 4
  • Flesh To Fuel Power Restoration +13
    Tier 5
  • Flesh To Fuel Power Restoration +16
    Tier 6
  • Flesh To Fuel Power Restoration +19
    Tier 7
  • Flesh To Fuel Power Restoration +25

Expand
Tier 7 - Fire Breath deals +70 damage and grants you +24 mitigation vs Fire for 10 seconds Legs

  • Tier 1
  • Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10 seconds
    Tier 2
  • Fire Breath deals +30 damage and grants you +6 mitigation vs Fire for 10 seconds
    Tier 3
  • Fire Breath deals +37 damage and grants you +9 mitigation vs Fire for 10 seconds
    Tier 4
  • Fire Breath deals +44 damage and grants you +12 mitigation vs Fire for 10 seconds
    Tier 5
  • Fire Breath deals +51 damage and grants you +15 mitigation vs Fire for 10 seconds
    Tier 6
  • Fire Breath deals +58 damage and grants you +18 mitigation vs Fire for 10 seconds
    Tier 7
  • Fire Breath deals +70 damage and grants you +24 mitigation vs Fire for 10 seconds

Expand
Room-Temperature Tier 7 - Room-Temperature Ball Damage +74% Head, MainHand

  • Tier 1
  • Room-Temperature Ball Damage +10%
    Tier 2
  • Room-Temperature Ball Damage +20%
    Tier 3
  • Room-Temperature Ball Damage +30%
    Tier 4
  • Room-Temperature Ball Damage +40%
    Tier 5
  • Room-Temperature Ball Damage +50%
    Tier 6
  • Room-Temperature Ball Damage +60%
    Tier 7
  • Room-Temperature Ball Damage +74%

Expand
of Molten Spewing Tier 14 - Fire Breath hits all targets within 8 meters and deals +32% damage, but reuse timer is +3 seconds and Power cost is +33% Hands

  • Tier 1
  • Fire Breath hits all targets within 8 meters and deals +2% damage, but reuse timer is +3 seconds and Power cost is +33%
    Tier 2
  • Fire Breath hits all targets within 8 meters and deals +4% damage, but reuse timer is +3 seconds and Power cost is +33%
    Tier 3
  • Fire Breath hits all targets within 8 meters and deals +6% damage, but reuse timer is +3 seconds and Power cost is +33%
    Tier 4
  • Fire Breath hits all targets within 8 meters and deals +8% damage, but reuse timer is +3 seconds and Power cost is +33%
    Tier 5
  • Fire Breath hits all targets within 8 meters and deals +10% damage, but reuse timer is +3 seconds and Power cost is +33%
    Tier 6
  • Fire Breath hits all targets within 8 meters and deals +12% damage, but reuse timer is +3 seconds and Power cost is +33%
    Tier 7
  • Fire Breath hits all targets within 8 meters and deals +14% damage, but reuse timer is +3 seconds and Power cost is +33%
    Tier 8
  • Fire Breath hits all targets within 8 meters and deals +16% damage, but reuse timer is +3 seconds and Power cost is +33%
    Tier 9
  • Fire Breath hits all targets within 8 meters and deals +18% damage, but reuse timer is +3 seconds and Power cost is +33%
    Tier 10
  • Fire Breath hits all targets within 8 meters and deals +20% damage, but reuse timer is +3 seconds and Power cost is +33%
    Tier 11
  • Fire Breath hits all targets within 8 meters and deals +22% damage, but reuse timer is +3 seconds and Power cost is +33%
    Tier 12
  • Fire Breath hits all targets within 8 meters and deals +24% damage, but reuse timer is +3 seconds and Power cost is +33%
    Tier 13
  • Fire Breath hits all targets within 8 meters and deals +28% damage, but reuse timer is +3 seconds and Power cost is +33%
    Tier 14
  • Fire Breath hits all targets within 8 meters and deals +32% damage, but reuse timer is +3 seconds and Power cost is +33%

Expand
of Enraging Flame Tier 14 - Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage Head, Ring

  • Tier 1
  • Super Fireball deals +14% damage and reuse timer is -1 second, but generates +100% Rage
    Tier 2
  • Super Fireball deals +18% damage and reuse timer is -1 second, but generates +100% Rage
    Tier 3
  • Super Fireball deals +22% damage and reuse timer is -1 second, but generates +100% Rage
    Tier 4
  • Super Fireball deals +26% damage and reuse timer is -1 second, but generates +100% Rage
    Tier 5
  • Super Fireball deals +30% damage and reuse timer is -1 second, but generates +100% Rage
    Tier 6
  • Super Fireball deals +34% damage and reuse timer is -1 second, but generates +100% Rage
    Tier 7
  • Super Fireball deals +38% damage and reuse timer is -1 second, but generates +100% Rage
    Tier 8
  • Super Fireball deals +42% damage and reuse timer is -1 second, but generates +100% Rage
    Tier 9
  • Super Fireball deals +46% damage and reuse timer is -1 second, but generates +100% Rage
    Tier 10
  • Super Fireball deals +50% damage and reuse timer is -1 second, but generates +100% Rage
    Tier 11
  • Super Fireball deals +54% damage and reuse timer is -1 second, but generates +100% Rage
    Tier 12
  • Super Fireball deals +58% damage and reuse timer is -1 second, but generates +100% Rage
    Tier 13
  • Super Fireball deals +64% damage and reuse timer is -1 second, but generates +100% Rage
    Tier 14
  • Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage

Expand
of Burning Breath Tier 14 - Fire Breath Damage +35% MainHand, Necklace

  • Tier 1
  • Fire Breath Damage +5%
    Tier 2
  • Fire Breath Damage +7%
    Tier 3
  • Fire Breath Damage +9%
    Tier 4
  • Fire Breath Damage +11%
    Tier 5
  • Fire Breath Damage +13%
    Tier 6
  • Fire Breath Damage +15%
    Tier 7
  • Fire Breath Damage +17%
    Tier 8
  • Fire Breath Damage +19%
    Tier 9
  • Fire Breath Damage +21%
    Tier 10
  • Fire Breath Damage +23%
    Tier 11
  • Fire Breath Damage +25%
    Tier 12
  • Fire Breath Damage +27%
    Tier 13
  • Fire Breath Damage +31%
    Tier 14
  • Fire Breath Damage +35%

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Fiery of Flames Tier 7 - Fire Magic Base Damage +22% OffHand, Necklace

  • Tier 1
  • Fire Magic Base Damage +3%
    Tier 2
  • Fire Magic Base Damage +5%
    Tier 3
  • Fire Magic Base Damage +7%
    Tier 4
  • Fire Magic Base Damage +10%
    Tier 5
  • Fire Magic Base Damage +13%
    Tier 6
  • Fire Magic Base Damage +16%
    Tier 7
  • Fire Magic Base Damage +22%

Expand
of Nice Flames Tier 14 - Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds OffHand, Necklace

  • Tier 1
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16 for 7 seconds
    Tier 2
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +19 for 7 seconds
    Tier 3
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +22 for 7 seconds
    Tier 4
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +25 for 7 seconds
    Tier 5
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +28 for 7 seconds
    Tier 6
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +31 for 7 seconds
    Tier 7
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +34 for 7 seconds
    Tier 8
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +37 for 7 seconds
    Tier 9
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +40 for 7 seconds
    Tier 10
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +43 for 7 seconds
    Tier 11
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +46 for 7 seconds
    Tier 12
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +49 for 7 seconds
    Tier 13
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +57 for 7 seconds
    Tier 14
  • Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds

Expand
of Cold Calefaction Tier 14 - Calefaction causes target to take +42% damage from Cold for 12 seconds Chest, OffHand

  • Tier 1
  • Calefaction causes target to take +4% damage from Cold for 12 seconds
    Tier 2
  • Calefaction causes target to take +6% damage from Cold for 12 seconds
    Tier 3
  • Calefaction causes target to take +9% damage from Cold for 12 seconds
    Tier 4
  • Calefaction causes target to take +12% damage from Cold for 12 seconds
    Tier 5
  • Calefaction causes target to take +15% damage from Cold for 12 seconds
    Tier 6
  • Calefaction causes target to take +18% damage from Cold for 12 seconds
    Tier 7
  • Calefaction causes target to take +21% damage from Cold for 12 seconds
    Tier 8
  • Calefaction causes target to take +24% damage from Cold for 12 seconds
    Tier 9
  • Calefaction causes target to take +27% damage from Cold for 12 seconds
    Tier 10
  • Calefaction causes target to take +30% damage from Cold for 12 seconds
    Tier 11
  • Calefaction causes target to take +33% damage from Cold for 12 seconds
    Tier 12
  • Calefaction causes target to take +36% damage from Cold for 12 seconds
    Tier 13
  • Calefaction causes target to take +39% damage from Cold for 12 seconds
    Tier 14
  • Calefaction causes target to take +42% damage from Cold for 12 seconds

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of Weakening Flame Tier 7 - Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds Legs, Necklace

  • Tier 1
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -3 damage for 10 seconds
    Tier 2
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -4 damage for 10 seconds
    Tier 3
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -5 damage for 10 seconds
    Tier 4
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -7 damage for 10 seconds
    Tier 5
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -8 damage for 10 seconds
    Tier 6
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -10 damage for 10 seconds
    Tier 7
  • Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds

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of Enflaming Skin Tier 7 - Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself) Chest

  • Tier 1
  • Super Fireball causes the target to take +10% damage from indirect Fire (this effect does not stack with itself)
    Tier 2
  • Super Fireball causes the target to take +20% damage from indirect Fire (this effect does not stack with itself)
    Tier 3
  • Super Fireball causes the target to take +30% damage from indirect Fire (this effect does not stack with itself)
    Tier 4
  • Super Fireball causes the target to take +40% damage from indirect Fire (this effect does not stack with itself)
    Tier 5
  • Super Fireball causes the target to take +50% damage from indirect Fire (this effect does not stack with itself)
    Tier 6
  • Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)
    Tier 7
  • Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)

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Tier 14 - Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds OffHand, Necklace

  • Tier 1
  • Flesh to Fuel boosts your Core Attack Damage +13 for 7 seconds
    Tier 2
  • Flesh to Fuel boosts your Core Attack Damage +20 for 7 seconds
    Tier 3
  • Flesh to Fuel boosts your Core Attack Damage +27 for 7 seconds
    Tier 4
  • Flesh to Fuel boosts your Core Attack Damage +34 for 7 seconds
    Tier 5
  • Flesh to Fuel boosts your Core Attack Damage +41 for 7 seconds
    Tier 6
  • Flesh to Fuel boosts your Core Attack Damage +48 for 7 seconds
    Tier 7
  • Flesh to Fuel boosts your Core Attack Damage +55 for 7 seconds
    Tier 8
  • Flesh to Fuel boosts your Core Attack Damage +62 for 7 seconds
    Tier 9
  • Flesh to Fuel boosts your Core Attack Damage +69 for 7 seconds
    Tier 10
  • Flesh to Fuel boosts your Core Attack Damage +76 for 7 seconds
    Tier 11
  • Flesh to Fuel boosts your Core Attack Damage +83 for 7 seconds
    Tier 12
  • Flesh to Fuel boosts your Core Attack Damage +90 for 7 seconds
    Tier 13
  • Flesh to Fuel boosts your Core Attack Damage +105 for 7 seconds
    Tier 14
  • Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds

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of Tough Ruined Flesh Tier 14 - Flesh to Fuel restores +64 Armor MainHand, Head

  • Tier 1
  • Flesh to Fuel restores +15 Armor
    Tier 2
  • Flesh to Fuel restores +18 Armor
    Tier 3
  • Flesh to Fuel restores +21 Armor
    Tier 4
  • Flesh to Fuel restores +24 Armor
    Tier 5
  • Flesh to Fuel restores +27 Armor
    Tier 6
  • Flesh to Fuel restores +30 Armor
    Tier 7
  • Flesh to Fuel restores +33 Armor
    Tier 8
  • Flesh to Fuel restores +36 Armor
    Tier 9
  • Flesh to Fuel restores +39 Armor
    Tier 10
  • Flesh to Fuel restores +42 Armor
    Tier 11
  • Flesh to Fuel restores +45 Armor
    Tier 12
  • Flesh to Fuel restores +48 Armor
    Tier 13
  • Flesh to Fuel restores +56 Armor
    Tier 14
  • Flesh to Fuel restores +64 Armor

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of Flesh Frying Tier 14 - Flesh to Fuel restores +36 Power but has a 5% chance to stun you Legs

  • Tier 1
  • Flesh to Fuel restores +8 Power but has a 5% chance to stun you
    Tier 2
  • Flesh to Fuel restores +10 Power but has a 5% chance to stun you
    Tier 3
  • Flesh to Fuel restores +12 Power but has a 5% chance to stun you
    Tier 4
  • Flesh to Fuel restores +14 Power but has a 5% chance to stun you
    Tier 5
  • Flesh to Fuel restores +16 Power but has a 5% chance to stun you
    Tier 6
  • Flesh to Fuel restores +18 Power but has a 5% chance to stun you
    Tier 7
  • Flesh to Fuel restores +20 Power but has a 5% chance to stun you
    Tier 8
  • Flesh to Fuel restores +22 Power but has a 5% chance to stun you
    Tier 9
  • Flesh to Fuel restores +24 Power but has a 5% chance to stun you
    Tier 10
  • Flesh to Fuel restores +26 Power but has a 5% chance to stun you
    Tier 11
  • Flesh to Fuel restores +28 Power but has a 5% chance to stun you
    Tier 12
  • Flesh to Fuel restores +30 Power but has a 5% chance to stun you
    Tier 13
  • Flesh to Fuel restores +33 Power but has a 5% chance to stun you
    Tier 14
  • Flesh to Fuel restores +36 Power but has a 5% chance to stun you

Expand
of Quickly Melted Flesh Tier 7 - Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds Legs, Feet

  • Tier 1
  • Flesh to Fuel increases your Out of Combat Sprint speed +1 for 15 seconds
    Tier 2
  • Flesh to Fuel increases your Out of Combat Sprint speed +2 for 15 seconds
    Tier 3
  • Flesh to Fuel increases your Out of Combat Sprint speed +3 for 15 seconds
    Tier 4
  • Flesh to Fuel increases your Out of Combat Sprint speed +4 for 15 seconds
    Tier 5
  • Flesh to Fuel increases your Out of Combat Sprint speed +5 for 15 seconds
    Tier 6
  • Flesh to Fuel increases your Out of Combat Sprint speed +6 for 15 seconds
    Tier 7
  • Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds

Expand
of Dark Balls Tier 14 - Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds OffHand, Ring

  • Tier 1
  • Room-Temperature Ball deals Darkness damage and causes +24 damage over 12 seconds
    Tier 2
  • Room-Temperature Ball deals Darkness damage and causes +30 damage over 12 seconds
    Tier 3
  • Room-Temperature Ball deals Darkness damage and causes +36 damage over 12 seconds
    Tier 4
  • Room-Temperature Ball deals Darkness damage and causes +42 damage over 12 seconds
    Tier 5
  • Room-Temperature Ball deals Darkness damage and causes +48 damage over 12 seconds
    Tier 6
  • Room-Temperature Ball deals Darkness damage and causes +54 damage over 12 seconds
    Tier 7
  • Room-Temperature Ball deals Darkness damage and causes +60 damage over 12 seconds
    Tier 8
  • Room-Temperature Ball deals Darkness damage and causes +66 damage over 12 seconds
    Tier 9
  • Room-Temperature Ball deals Darkness damage and causes +72 damage over 12 seconds
    Tier 10
  • Room-Temperature Ball deals Darkness damage and causes +78 damage over 12 seconds
    Tier 11
  • Room-Temperature Ball deals Darkness damage and causes +90 damage over 12 seconds
    Tier 12
  • Room-Temperature Ball deals Darkness damage and causes +96 damage over 12 seconds
    Tier 13
  • Room-Temperature Ball deals Darkness damage and causes +108 damage over 12 seconds
    Tier 14
  • Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds

Expand
of Fast Balls Tier 7 - Room-Temperature Ball Damage +40% and reuse timer -3 seconds Hands

  • Tier 1
  • Room-Temperature Ball Damage +6% and reuse timer -1 second
    Tier 2
  • Room-Temperature Ball Damage +10% and reuse timer -1 second
    Tier 3
  • Room-Temperature Ball Damage +14% and reuse timer -1.5 seconds
    Tier 4
  • Room-Temperature Ball Damage +18% and reuse timer -1.5 seconds
    Tier 5
  • Room-Temperature Ball Damage +22% and reuse timer -2 seconds
    Tier 6
  • Room-Temperature Ball Damage +27% and reuse timer -2.5 seconds
    Tier 7
  • Room-Temperature Ball Damage +40% and reuse timer -3 seconds

Expand
of Fire Tapping Tier 14 - You regain 19 Power when using Ring of Fire, Defensive Burst, or Defensive Chill Chest, Ring

  • Tier 1
  • You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 2
  • You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 3
  • You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 4
  • You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 5
  • You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 6
  • You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 7
  • You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 8
  • You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 9
  • You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 10
  • You regain 11 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 11
  • You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 12
  • You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 13
  • You regain 16 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 14
  • You regain 19 Power when using Ring of Fire, Defensive Burst, or Defensive Chill

Expand
of the Salamander Tier 14 - You regain 32 Health when using Ring of Fire, Defensive Burst, or Defensive Chill Chest, Ring

  • Tier 1
  • You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 2
  • You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 3
  • You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 4
  • You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 5
  • You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 6
  • You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 7
  • You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 8
  • You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 9
  • You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 10
  • You regain 19 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 11
  • You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 12
  • You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 13
  • You regain 28 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 14
  • You regain 32 Health when using Ring of Fire, Defensive Burst, or Defensive Chill

Expand
of Scintillating Power Tier 14 - Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9 Legs, OffHand

  • Tier 1
  • Scintillating Flame and Scintillating Frost Damage +1 and Power Cost -2
    Tier 2
  • Scintillating Flame and Scintillating Frost Damage +2 and Power Cost -2
    Tier 3
  • Scintillating Flame and Scintillating Frost Damage +3 and Power Cost -3
    Tier 4
  • Scintillating Flame and Scintillating Frost Damage +4 and Power Cost -3
    Tier 5
  • Scintillating Flame and Scintillating Frost Damage +5 and Power Cost -4
    Tier 6
  • Scintillating Flame and Scintillating Frost Damage +6 and Power Cost -4
    Tier 7
  • Scintillating Flame and Scintillating Frost Damage +7 and Power Cost -5
    Tier 8
  • Scintillating Flame and Scintillating Frost Damage +8 and Power Cost -5
    Tier 9
  • Scintillating Flame and Scintillating Frost Damage +9 and Power Cost -6
    Tier 10
  • Scintillating Flame and Scintillating Frost Damage +10 and Power Cost -6
    Tier 11
  • Scintillating Flame and Scintillating Frost Damage +11 and Power Cost -7
    Tier 12
  • Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7
    Tier 13
  • Scintillating Flame and Scintillating Frost Damage +16 and Power Cost -8
    Tier 14
  • Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9

Expand
of Scintillating Life Tier 14 - Scintillating Flame restores 36 Health Legs, OffHand

  • Tier 1
  • Scintillating Flame restores 2 Health
    Tier 2
  • Scintillating Flame restores 4 Health
    Tier 3
  • Scintillating Flame restores 6 Health
    Tier 4
  • Scintillating Flame restores 8 Health
    Tier 5
  • Scintillating Flame restores 10 Health
    Tier 6
  • Scintillating Flame restores 12 Health
    Tier 7
  • Scintillating Flame restores 14 Health
    Tier 8
  • Scintillating Flame restores 16 Health
    Tier 9
  • Scintillating Flame restores 18 Health
    Tier 10
  • Scintillating Flame restores 20 Health
    Tier 11
  • Scintillating Flame restores 22 Health
    Tier 12
  • Scintillating Flame restores 24 Health
    Tier 13
  • Scintillating Flame restores 30 Health
    Tier 14
  • Scintillating Flame restores 36 Health

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Tier 14 - Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds Head, Chest, Ring

  • Tier 1
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +6 for 15 seconds
    Tier 2
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +8 for 15 seconds
    Tier 3
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +10 for 15 seconds
    Tier 4
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +12 for 15 seconds
    Tier 5
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +14 for 15 seconds
    Tier 6
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +16 for 15 seconds
    Tier 7
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +18 for 15 seconds
    Tier 8
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +20 for 15 seconds
    Tier 9
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +22 for 15 seconds
    Tier 10
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +24 for 15 seconds
    Tier 11
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +26 for 15 seconds
    Tier 12
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +28 for 15 seconds
    Tier 13
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +33 for 15 seconds
    Tier 14
  • Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds

Expand
of Fire Rings Tier 14 - Ring of Fire Damage +37% Head, Chest

  • Tier 1
  • Ring of Fire Damage +7%
    Tier 2
  • Ring of Fire Damage +9%
    Tier 3
  • Ring of Fire Damage +11%
    Tier 4
  • Ring of Fire Damage +13%
    Tier 5
  • Ring of Fire Damage +15%
    Tier 6
  • Ring of Fire Damage +17%
    Tier 7
  • Ring of Fire Damage +19%
    Tier 8
  • Ring of Fire Damage +21%
    Tier 9
  • Ring of Fire Damage +23%
    Tier 10
  • Ring of Fire Damage +25%
    Tier 11
  • Ring of Fire Damage +27%
    Tier 12
  • Ring of Fire Damage +29%
    Tier 13
  • Ring of Fire Damage +33%
    Tier 14
  • Ring of Fire Damage +37%

Expand
of Scintillating Opportunism Tier 14 - Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets Hands, MainHand, Head

  • Tier 1
  • Scintillating Frost and Scintillating Flame stun and deal +25% damage to Vulnerable targets
    Tier 2
  • Scintillating Frost and Scintillating Flame stun and deal +30% damage to Vulnerable targets
    Tier 3
  • Scintillating Frost and Scintillating Flame stun and deal +35% damage to Vulnerable targets
    Tier 4
  • Scintillating Frost and Scintillating Flame stun and deal +40% damage to Vulnerable targets
    Tier 5
  • Scintillating Frost and Scintillating Flame stun and deal +45% damage to Vulnerable targets
    Tier 6
  • Scintillating Frost and Scintillating Flame stun and deal +50% damage to Vulnerable targets
    Tier 7
  • Scintillating Frost and Scintillating Flame stun and deal +55% damage to Vulnerable targets
    Tier 8
  • Scintillating Frost and Scintillating Flame stun and deal +60% damage to Vulnerable targets
    Tier 9
  • Scintillating Frost and Scintillating Flame stun and deal +65% damage to Vulnerable targets
    Tier 10
  • Scintillating Frost and Scintillating Flame stun and deal +70% damage to Vulnerable targets
    Tier 11
  • Scintillating Frost and Scintillating Flame stun and deal +75% damage to Vulnerable targets
    Tier 12
  • Scintillating Frost and Scintillating Flame stun and deal +80% damage to Vulnerable targets
    Tier 13
  • Scintillating Frost and Scintillating Flame stun and deal +90% damage to Vulnerable targets
    Tier 14
  • Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets

Expand
of Chaotic Rings Tier 14 - Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU OffHand, Necklace

  • Tier 1
  • Ring of Fire deals +10% damage but has a 5% chance to deal 50 fire damage to YOU
    Tier 2
  • Ring of Fire deals +13% damage but has a 5% chance to deal 56 fire damage to YOU
    Tier 3
  • Ring of Fire deals +16% damage but has a 5% chance to deal 62 fire damage to YOU
    Tier 4
  • Ring of Fire deals +19% damage but has a 5% chance to deal 68 fire damage to YOU
    Tier 5
  • Ring of Fire deals +22% damage but has a 5% chance to deal 74 fire damage to YOU
    Tier 6
  • Ring of Fire deals +25% damage but has a 5% chance to deal 80 fire damage to YOU
    Tier 7
  • Ring of Fire deals +28% damage but has a 5% chance to deal 86 fire damage to YOU
    Tier 8
  • Ring of Fire deals +31% damage but has a 5% chance to deal 92 fire damage to YOU
    Tier 9
  • Ring of Fire deals +34% damage but has a 5% chance to deal 98 fire damage to YOU
    Tier 10
  • Ring of Fire deals +37% damage but has a 5% chance to deal 104 fire damage to YOU
    Tier 11
  • Ring of Fire deals +40% damage but has a 5% chance to deal 110 fire damage to YOU
    Tier 12
  • Ring of Fire deals +43% damage but has a 5% chance to deal 116 fire damage to YOU
    Tier 13
  • Ring of Fire deals +48% damage but has a 5% chance to deal 122 fire damage to YOU
    Tier 14
  • Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU

Expand
of Icy Armor Tier 14 - Scintillating Frost and Defensive Chill restore 31 Armor Legs, OffHand

  • Tier 1
  • Scintillating Frost and Defensive Chill restore 5 Armor
    Tier 2
  • Scintillating Frost and Defensive Chill restore 7 Armor
    Tier 3
  • Scintillating Frost and Defensive Chill restore 9 Armor
    Tier 4
  • Scintillating Frost and Defensive Chill restore 10 Armor
    Tier 5
  • Scintillating Frost and Defensive Chill restore 11 Armor
    Tier 6
  • Scintillating Frost and Defensive Chill restore 13 Armor
    Tier 7
  • Scintillating Frost and Defensive Chill restore 14 Armor
    Tier 8
  • Scintillating Frost and Defensive Chill restore 16 Armor
    Tier 9
  • Scintillating Frost and Defensive Chill restore 17 Armor
    Tier 10
  • Scintillating Frost and Defensive Chill restore 19 Armor
    Tier 11
  • Scintillating Frost and Defensive Chill restore 21 Armor
    Tier 12
  • Scintillating Frost and Defensive Chill restore 23 Armor
    Tier 13
  • Scintillating Frost and Defensive Chill restore 27 Armor
    Tier 14
  • Scintillating Frost and Defensive Chill restore 31 Armor

Expand
of Fiery Bolts Tier 7 - Fire Bolts Damage +49% Head, Necklace

  • Tier 1
  • Fire Bolts Damage +12%
    Tier 2
  • Fire Bolts Damage +17%
    Tier 3
  • Fire Bolts Damage +22%
    Tier 4
  • Fire Bolts Damage +27%
    Tier 5
  • Fire Bolts Damage +32%
    Tier 6
  • Fire Bolts Damage +37%
    Tier 7
  • Fire Bolts Damage +49%

Expand
of Everlong Flames Tier 7 - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +90 damage Hands

  • Tier 1
  • Fire Bolts hit all targets within 25 meters (instead of 20) and deals +20 damage
    Tier 2
  • Fire Bolts hit all targets within 25 meters (instead of 20) and deals +27 damage
    Tier 3
  • Fire Bolts hit all targets within 25 meters (instead of 20) and deals +34 damage
    Tier 4
  • Fire Bolts hit all targets within 25 meters (instead of 20) and deals +41 damage
    Tier 5
  • Fire Bolts hit all targets within 25 meters (instead of 20) and deals +48 damage
    Tier 6
  • Fire Bolts hit all targets within 25 meters (instead of 20) and deals +55 damage
    Tier 7
  • Fire Bolts hit all targets within 25 meters (instead of 20) and deals +90 damage

Expand
of Drilling Fire Bolts Tier 14 - Fire Bolts deal +118 armor damage Legs, MainHand

  • Tier 1
  • Fire Bolts deal +11 armor damage
    Tier 2
  • Fire Bolts deal +18 armor damage
    Tier 3
  • Fire Bolts deal +25 armor damage
    Tier 4
  • Fire Bolts deal +32 armor damage
    Tier 5
  • Fire Bolts deal +39 armor damage
    Tier 6
  • Fire Bolts deal +46 armor damage
    Tier 7
  • Fire Bolts deal +53 armor damage
    Tier 8
  • Fire Bolts deal +60 armor damage
    Tier 9
  • Fire Bolts deal +67 armor damage
    Tier 10
  • Fire Bolts deal +74 armor damage
    Tier 11
  • Fire Bolts deal +81 armor damage
    Tier 12
  • Fire Bolts deal +88 armor damage
    Tier 13
  • Fire Bolts deal +103 armor damage
    Tier 14
  • Fire Bolts deal +118 armor damage

Expand
of Fast Fire Bolts Tier 14 - Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10 OffHand, MainHand

  • Tier 1
  • Fire Bolts deals +5% damage and reuse timer is -2 seconds, but Power cost is +10
    Tier 2
  • Fire Bolts deals +6% damage and reuse timer is -2 seconds, but Power cost is +10
    Tier 3
  • Fire Bolts deals +7% damage and reuse timer is -2 seconds, but Power cost is +10
    Tier 4
  • Fire Bolts deals +8% damage and reuse timer is -2 seconds, but Power cost is +10
    Tier 5
  • Fire Bolts deals +9% damage and reuse timer is -2 seconds, but Power cost is +10
    Tier 6
  • Fire Bolts deals +10% damage and reuse timer is -2 seconds, but Power cost is +10
    Tier 7
  • Fire Bolts deals +11% damage and reuse timer is -2 seconds, but Power cost is +10
    Tier 8
  • Fire Bolts deals +12% damage and reuse timer is -2 seconds, but Power cost is +10
    Tier 9
  • Fire Bolts deals +13% damage and reuse timer is -2 seconds, but Power cost is +10
    Tier 10
  • Fire Bolts deals +14% damage and reuse timer is -2 seconds, but Power cost is +10
    Tier 11
  • Fire Bolts deals +15% damage and reuse timer is -2 seconds, but Power cost is +10
    Tier 12
  • Fire Bolts deals +16% damage and reuse timer is -2 seconds, but Power cost is +10
    Tier 13
  • Fire Bolts deals +19% damage and reuse timer is -2 seconds, but Power cost is +10
    Tier 14
  • Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10

Expand
of Calefaction Tier 14 - Calefaction Damage +80% Head, Feet

  • Tier 1
  • Calefaction Damage +20%
    Tier 2
  • Calefaction Damage +24%
    Tier 3
  • Calefaction Damage +28%
    Tier 4
  • Calefaction Damage +32%
    Tier 5
  • Calefaction Damage +36%
    Tier 6
  • Calefaction Damage +40%
    Tier 7
  • Calefaction Damage +44%
    Tier 8
  • Calefaction Damage +48%
    Tier 9
  • Calefaction Damage +52%
    Tier 10
  • Calefaction Damage +56%
    Tier 11
  • Calefaction Damage +60%
    Tier 12
  • Calefaction Damage +64%
    Tier 13
  • Calefaction Damage +72%
    Tier 14
  • Calefaction Damage +80%

Expand
of Nuclear Calefaction Tier 14 - Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second Legs, Ring

  • Tier 1
  • Calefaction and Defensive Burst Damage +10% and Reuse Timer -1 second
    Tier 2
  • Calefaction and Defensive Burst Damage +12% and Reuse Timer -1 second
    Tier 3
  • Calefaction and Defensive Burst Damage +14% and Reuse Timer -1 second
    Tier 4
  • Calefaction and Defensive Burst Damage +16% and Reuse Timer -1 second
    Tier 5
  • Calefaction and Defensive Burst Damage +18% and Reuse Timer -1 second
    Tier 6
  • Calefaction and Defensive Burst Damage +20% and Reuse Timer -1 second
    Tier 7
  • Calefaction and Defensive Burst Damage +22% and Reuse Timer -1 second
    Tier 8
  • Calefaction and Defensive Burst Damage +24% and Reuse Timer -1 second
    Tier 9
  • Calefaction and Defensive Burst Damage +26% and Reuse Timer -1 second
    Tier 10
  • Calefaction and Defensive Burst Damage +29% and Reuse Timer -1 second
    Tier 11
  • Calefaction and Defensive Burst Damage +32% and Reuse Timer -1 second
    Tier 12
  • Calefaction and Defensive Burst Damage +35% and Reuse Timer -1 second
    Tier 13
  • Calefaction and Defensive Burst Damage +42% and Reuse Timer -1.5 second
    Tier 14
  • Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second

Expand
Tier 14 - Calefaction restores 48 Health Feet, Necklace

  • Tier 1
  • Calefaction restores 14 Health
    Tier 2
  • Calefaction restores 16 Health
    Tier 3
  • Calefaction restores 18 Health
    Tier 4
  • Calefaction restores 20 Health
    Tier 5
  • Calefaction restores 22 Health
    Tier 6
  • Calefaction restores 24 Health
    Tier 7
  • Calefaction restores 26 Health
    Tier 8
  • Calefaction restores 28 Health
    Tier 9
  • Calefaction restores 30 Health
    Tier 10
  • Calefaction restores 32 Health
    Tier 11
  • Calefaction restores 34 Health
    Tier 12
  • Calefaction restores 36 Health
    Tier 13
  • Calefaction restores 42 Health
    Tier 14
  • Calefaction restores 48 Health

Expand
of Delayed Eruption Tier 14 - Calefaction causes 215 additional damage after a 20 second delay Hands, MainHand

  • Tier 1
  • Calefaction causes 33 additional damage after a 20 second delay
    Tier 2
  • Calefaction causes 45 additional damage after a 20 second delay
    Tier 3
  • Calefaction causes 57 additional damage after a 20 second delay
    Tier 4
  • Calefaction causes 69 additional damage after a 20 second delay
    Tier 5
  • Calefaction causes 81 additional damage after a 20 second delay
    Tier 6
  • Calefaction causes 93 additional damage after a 20 second delay
    Tier 7
  • Calefaction causes 105 additional damage after a 20 second delay
    Tier 8
  • Calefaction causes 117 additional damage after a 20 second delay
    Tier 9
  • Calefaction causes 129 additional damage after a 20 second delay
    Tier 10
  • Calefaction causes 141 additional damage after a 20 second delay
    Tier 11
  • Calefaction causes 153 additional damage after a 20 second delay
    Tier 12
  • Calefaction causes 165 additional damage after a 20 second delay
    Tier 13
  • Calefaction causes 190 additional damage after a 20 second delay
    Tier 14
  • Calefaction causes 215 additional damage after a 20 second delay

Expand
of Frosty Balls Tier 14 - Fireball and Frostball Damage +42% Chest, Feet

  • Tier 1
  • Fireball and Frostball Damage +10%
    Tier 2
  • Fireball and Frostball Damage +12%
    Tier 3
  • Fireball and Frostball Damage +14%
    Tier 4
  • Fireball and Frostball Damage +16%
    Tier 5
  • Fireball and Frostball Damage +18%
    Tier 6
  • Fireball and Frostball Damage +20%
    Tier 7
  • Fireball and Frostball Damage +22%
    Tier 8
  • Fireball and Frostball Damage +24%
    Tier 9
  • Fireball and Frostball Damage +26%
    Tier 10
  • Fireball and Frostball Damage +28%
    Tier 11
  • Fireball and Frostball Damage +30%
    Tier 12
  • Fireball and Frostball Damage +32%
    Tier 13
  • Fireball and Frostball Damage +37%
    Tier 14
  • Fireball and Frostball Damage +42%

Expand
of Frost Waves Tier 14 - Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds Hands

  • Tier 1
  • Frostball targets all enemies within 10 meters and deals +1 damage, but reuse timer is +3 seconds
    Tier 2
  • Frostball targets all enemies within 10 meters and deals +2 damage, but reuse timer is +3 seconds
    Tier 3
  • Frostball targets all enemies within 10 meters and deals +3 damage, but reuse timer is +3 seconds
    Tier 4
  • Frostball targets all enemies within 10 meters and deals +4 damage, but reuse timer is +3 seconds
    Tier 5
  • Frostball targets all enemies within 10 meters and deals +5 damage, but reuse timer is +3 seconds
    Tier 6
  • Frostball targets all enemies within 10 meters and deals +6 damage, but reuse timer is +3 seconds
    Tier 7
  • Frostball targets all enemies within 10 meters and deals +7 damage, but reuse timer is +3 seconds
    Tier 8
  • Frostball targets all enemies within 10 meters and deals +8 damage, but reuse timer is +3 seconds
    Tier 9
  • Frostball targets all enemies within 10 meters and deals +9 damage, but reuse timer is +3 seconds
    Tier 10
  • Frostball targets all enemies within 10 meters and deals +10 damage, but reuse timer is +3 seconds
    Tier 11
  • Frostball targets all enemies within 10 meters and deals +11 damage, but reuse timer is +3 seconds
    Tier 12
  • Frostball targets all enemies within 10 meters and deals +12 damage, but reuse timer is +3 seconds
    Tier 13
  • Frostball targets all enemies within 10 meters and deals +22 damage, but reuse timer is +3 seconds
    Tier 14
  • Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds

Expand
of Stiffening Cold Tier 7 - Frostball slows target's movement by 25% and deals +16 damage Head, Feet

  • Tier 1
  • Frostball slows target's movement by 25% and deals +2 damage
    Tier 2
  • Frostball slows target's movement by 25% and deals +4 damage
    Tier 3
  • Frostball slows target's movement by 25% and deals +6 damage
    Tier 4
  • Frostball slows target's movement by 25% and deals +8 damage
    Tier 5
  • Frostball slows target's movement by 25% and deals +10 damage
    Tier 6
  • Frostball slows target's movement by 25% and deals +12 damage
    Tier 7
  • Frostball slows target's movement by 25% and deals +16 damage

Expand
of Spider Freezing Tier 7 - Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds MainHand, Necklace

  • Tier 1
  • Defensive Burst deals +10% damage and raises Basic Attack Damage +5% for 10 seconds
    Tier 2
  • Defensive Burst deals +14% damage and raises Basic Attack Damage +8% for 10 seconds
    Tier 3
  • Defensive Burst deals +18% damage and raises Basic Attack Damage +11% for 10 seconds
    Tier 4
  • Defensive Burst deals +22% damage and raises Basic Attack Damage +14% for 10 seconds
    Tier 5
  • Defensive Burst deals +26% damage and raises Basic Attack Damage +17% for 10 seconds
    Tier 6
  • Defensive Burst deals +30% damage and raises Basic Attack Damage +20% for 10 seconds
    Tier 7
  • Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds

Expand
of Restorative Bonfires Tier 7 - 25 seconds after summoning a Fire Wall, you regain 70 Health MainHand, Necklace

  • Tier 1
  • 25 seconds after summoning a Fire Wall, you regain 14 Health
    Tier 2
  • 25 seconds after summoning a Fire Wall, you regain 22 Health
    Tier 3
  • 25 seconds after summoning a Fire Wall, you regain 30 Health
    Tier 4
  • 25 seconds after summoning a Fire Wall, you regain 38 Health
    Tier 5
  • 25 seconds after summoning a Fire Wall, you regain 46 Health
    Tier 6
  • 25 seconds after summoning a Fire Wall, you regain 54 Health
    Tier 7
  • 25 seconds after summoning a Fire Wall, you regain 70 Health

Expand
of Freezewalls Tier 14 - Defensive Chill Damage +66% Legs, MainHand, Ring

  • Tier 1
  • Defensive Chill Damage +17%
    Tier 2
  • Defensive Chill Damage +20%
    Tier 3
  • Defensive Chill Damage +23%
    Tier 4
  • Defensive Chill Damage +26%
    Tier 5
  • Defensive Chill Damage +29%
    Tier 6
  • Defensive Chill Damage +32%
    Tier 7
  • Defensive Chill Damage +35%
    Tier 8
  • Defensive Chill Damage +38%
    Tier 9
  • Defensive Chill Damage +41%
    Tier 10
  • Defensive Chill Damage +44%
    Tier 11
  • Defensive Chill Damage +47%
    Tier 12
  • Defensive Chill Damage +50%
    Tier 13
  • Defensive Chill Damage +58%
    Tier 14
  • Defensive Chill Damage +66%

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Freezeproof Tier 7 - Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds Head, Ring

  • Tier 1
  • Frostball, Scintillating Frost, and Defensive Chill grant +1 Direct and Indirect Cold Protection for 10 seconds
    Tier 2
  • Frostball, Scintillating Frost, and Defensive Chill grant +2 Direct and Indirect Cold Protection for 10 seconds
    Tier 3
  • Frostball, Scintillating Frost, and Defensive Chill grant +3 Direct and Indirect Cold Protection for 10 seconds
    Tier 4
  • Frostball, Scintillating Frost, and Defensive Chill grant +4 Direct and Indirect Cold Protection for 10 seconds
    Tier 5
  • Frostball, Scintillating Frost, and Defensive Chill grant +5 Direct and Indirect Cold Protection for 10 seconds
    Tier 6
  • Frostball, Scintillating Frost, and Defensive Chill grant +6 Direct and Indirect Cold Protection for 10 seconds
    Tier 7
  • Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds

Expand
of Icy Blood Tier 14 - Defensive Burst and Defensive Chill restore 42 Armor to you Chest, Ring

  • Tier 1
  • Defensive Burst and Defensive Chill restore 10 Armor to you
    Tier 2
  • Defensive Burst and Defensive Chill restore 12 Armor to you
    Tier 3
  • Defensive Burst and Defensive Chill restore 14 Armor to you
    Tier 4
  • Defensive Burst and Defensive Chill restore 16 Armor to you
    Tier 5
  • Defensive Burst and Defensive Chill restore 18 Armor to you
    Tier 6
  • Defensive Burst and Defensive Chill restore 20 Armor to you
    Tier 7
  • Defensive Burst and Defensive Chill restore 22 Armor to you
    Tier 8
  • Defensive Burst and Defensive Chill restore 24 Armor to you
    Tier 9
  • Defensive Burst and Defensive Chill restore 26 Armor to you
    Tier 10
  • Defensive Burst and Defensive Chill restore 28 Armor to you
    Tier 11
  • Defensive Burst and Defensive Chill restore 30 Armor to you
    Tier 12
  • Defensive Burst and Defensive Chill restore 32 Armor to you
    Tier 13
  • Defensive Burst and Defensive Chill restore 37 Armor to you
    Tier 14
  • Defensive Burst and Defensive Chill restore 42 Armor to you

Expand
of Frozen Fortitude Tier 14 - Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds Legs, Feet

  • Tier 1
  • Defensive Chill deals +3 damage and grants you 10% chance to ignore Knockback effects for 7 seconds
    Tier 2
  • Defensive Chill deals +5 damage and grants you 15% chance to ignore Knockback effects for 7 seconds
    Tier 3
  • Defensive Chill deals +7 damage and grants you 19% chance to ignore Knockback effects for 7 seconds
    Tier 4
  • Defensive Chill deals +10 damage and grants you 23% chance to ignore Knockback effects for 7 seconds
    Tier 5
  • Defensive Chill deals +13 damage and grants you 27% chance to ignore Knockback effects for 7 seconds
    Tier 6
  • Defensive Chill deals +15 damage and grants you 31% chance to ignore Knockback effects for 7 seconds
    Tier 7
  • Defensive Chill deals +17 damage and grants you 35% chance to ignore Knockback effects for 7 seconds
    Tier 8
  • Defensive Chill deals +20 damage and grants you 39% chance to ignore Knockback effects for 7 seconds
    Tier 9
  • Defensive Chill deals +23 damage and grants you 43% chance to ignore Knockback effects for 7 seconds
    Tier 10
  • Defensive Chill deals +25 damage and grants you 47% chance to ignore Knockback effects for 7 seconds
    Tier 11
  • Defensive Chill deals +28 damage and grants you 51% chance to ignore Knockback effects for 7 seconds
    Tier 12
  • Defensive Chill deals +30 damage and grants you 55% chance to ignore Knockback effects for 7 seconds
    Tier 13
  • Defensive Chill deals +40 damage and grants you 59% chance to ignore Knockback effects for 7 seconds
    Tier 14
  • Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds

Expand
Tier 14 - Fire Walls deal +18 damage per hit Head, Necklace

  • Tier 1
  • Fire Walls deal +3 damage per hit
    Tier 2
  • Fire Walls deal +4 damage per hit
    Tier 3
  • Fire Walls deal +5 damage per hit
    Tier 4
  • Fire Walls deal +6 damage per hit
    Tier 5
  • Fire Walls deal +7 damage per hit
    Tier 6
  • Fire Walls deal +8 damage per hit
    Tier 7
  • Fire Walls deal +9 damage per hit
    Tier 8
  • Fire Walls deal +10 damage per hit
    Tier 9
  • Fire Walls deal +11 damage per hit
    Tier 10
  • Fire Walls deal +12 damage per hit
    Tier 11
  • Fire Walls deal +13 damage per hit
    Tier 12
  • Fire Walls deal +14 damage per hit
    Tier 13
  • Fire Walls deal +16 damage per hit
    Tier 14
  • Fire Walls deal +18 damage per hit

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Tier 14 - Fire Walls have +110 Max Health Chest, OffHand

  • Tier 1
  • Fire Walls have +7 Max Health
    Tier 2
  • Fire Walls have +14 Max Health
    Tier 3
  • Fire Walls have +21 Max Health
    Tier 4
  • Fire Walls have +28 Max Health
    Tier 5
  • Fire Walls have +35 Max Health
    Tier 6
  • Fire Walls have +42 Max Health
    Tier 7
  • Fire Walls have +49 Max Health
    Tier 8
  • Fire Walls have +56 Max Health
    Tier 9
  • Fire Walls have +63 Max Health
    Tier 10
  • Fire Walls have +70 Max Health
    Tier 11
  • Fire Walls have +77 Max Health
    Tier 12
  • Fire Walls have +84 Max Health
    Tier 13
  • Fire Walls have +97 Max Health
    Tier 14
  • Fire Walls have +110 Max Health

Expand
Tier 14 - Fire Walls' attacks taunt +160% Hands, Ring

  • Tier 1
  • Fire Walls' attacks taunt +20%
    Tier 2
  • Fire Walls' attacks taunt +30%
    Tier 3
  • Fire Walls' attacks taunt +40%
    Tier 4
  • Fire Walls' attacks taunt +50%
    Tier 5
  • Fire Walls' attacks taunt +60%
    Tier 6
  • Fire Walls' attacks taunt +70%
    Tier 7
  • Fire Walls' attacks taunt +80%
    Tier 8
  • Fire Walls' attacks taunt +90%
    Tier 9
  • Fire Walls' attacks taunt +100%
    Tier 10
  • Fire Walls' attacks taunt +110%
    Tier 11
  • Fire Walls' attacks taunt +120%
    Tier 12
  • Fire Walls' attacks taunt +130%
    Tier 13
  • Fire Walls' attacks taunt +145%
    Tier 14
  • Fire Walls' attacks taunt +160%

Expand