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Fire Magic/Treasure Effects

2,689 bytes added, 19:27, 19 December 2016
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See also: [[Fire Magic/Treasure Effects:By Slot]]
See also: [[Fire Magic/Treasure Effects:By Ability]]<!-- This table is from patch v266v272, August 18December 17, 2016 -->
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
|+<div align="left"><h3>Fire Magic</h3></div>
! Prefix !! Suffix !! Best Tier !! Slot !! All Tiers
|-
| Fiery || of Scintillating Power Flames || <b>Tier 126</b> - Scintillating Frost and Scintillating Flame restore 13 Power Fire Magic Base Damage +20% || LegsHead, OffHand MainHand || {{Spoiler|
*; Tier 1
*Scintillating Frost and Scintillating Flame restore 2 PowerFire Magic Damage +3
*; Tier 2
*Scintillating Frost and Scintillating Flame restore 3 PowerFire Magic Base Damage +8%
*; Tier 3
*Scintillating Frost and Scintillating Flame restore 4 PowerFire Magic Base Damage +11%
*; Tier 4
*Scintillating Frost and Scintillating Flame restore 5 PowerFire Magic Base Damage +14%
*; Tier 5
*Scintillating Frost and Scintillating Flame restore 6 PowerFire Magic Base Damage +17%
*; Tier 6
*Scintillating Frost and Scintillating Flame restore 7 PowerFire Magic Base Damage +20%|Expand}}|-| Flameproof || || <b>Tier 12</b> - Direct Fire Damage Reduction +36 when Fire Magic is active, Indirect Fire Damage Reduction +12 when Fire Magic is active || Head, Ring || {{Spoiler|*; Tier 1*Direct Fire Damage Reduction +3 when Fire Magic is active, Indirect Fire Damage Reduction +1 when Fire Magic is active*; Tier 2*Direct Fire Damage Reduction +6 when Fire Magic is active, Indirect Fire Damage Reduction +2 when Fire Magic is active*; Tier 3*Direct Fire Damage Reduction +9 when Fire Magic is active, Indirect Fire Damage Reduction +3 when Fire Magic is active*; Tier 4*Direct Fire Damage Reduction +12 when Fire Magic is active, Indirect Fire Damage Reduction +4 when Fire Magic is active*; Tier 5*Direct Fire Damage Reduction +15 when Fire Magic is active, Indirect Fire Damage Reduction +5 when Fire Magic is active*; Tier 6*Direct Fire Damage Reduction +18 when Fire Magic is active, Indirect Fire Damage Reduction +6 when Fire Magic is active
*; Tier 7
*Scintillating Frost and Scintillating Flame restore 8 PowerDirect Fire Damage Reduction +21 when Fire Magic is active, Indirect Fire Damage Reduction +7 when Fire Magic is active
*; Tier 8
*Scintillating Frost and Scintillating Flame restore 9 PowerDirect Fire Damage Reduction +24 when Fire Magic is active, Indirect Fire Damage Reduction +8 when Fire Magic is active
*; Tier 9
*Scintillating Frost and Scintillating Flame restore 10 PowerDirect Fire Damage Reduction +27 when Fire Magic is active, Indirect Fire Damage Reduction +9 when Fire Magic is active
*; Tier 10
*Scintillating Frost and Scintillating Flame restore 11 PowerDirect Fire Damage Reduction +30 when Fire Magic is active, Indirect Fire Damage Reduction +10 when Fire Magic is active
*; Tier 11
*Scintillating Frost and Scintillating Flame restore 12 PowerDirect Fire Damage Reduction +33 when Fire Magic is active, Indirect Fire Damage Reduction +11 when Fire Magic is active
*; Tier 12
*Scintillating Frost and Scintillating Flame restore 13 PowerDirect Fire Damage Reduction +36 when Fire Magic is active, Indirect Fire Damage Reduction +12 when Fire Magic is active
|Expand}}
|-
| || of Chaotic Flames || <b>Tier 12</b> - Calefaction restores 46 Health All fire spells deal up to +28 damage (randomly determined) || Chest, Feet, Necklace || {{Spoiler|
*; Tier 1
*Calefaction restores All fire spells deal up to +6 Healthdamage (randomly determined)
*; Tier 2
*Calefaction restores 9 HealthAll fire spells deal up to +8 damage (randomly determined)
*; Tier 3
*Calefaction restores 12 HealthAll fire spells deal up to +10 damage (randomly determined)
*; Tier 4
*Calefaction restores 15 HealthAll fire spells deal up to +12 damage (randomly determined)
*; Tier 5
*Calefaction restores 18 HealthAll fire spells deal up to +14 damage (randomly determined)
*; Tier 6
*Calefaction restores 22 HealthAll fire spells deal up to +16 damage (randomly determined)
*; Tier 7
*Calefaction restores 26 HealthAll fire spells deal up to +18 damage (randomly determined)
*; Tier 8
*Calefaction restores 30 HealthAll fire spells deal up to +20 damage (randomly determined)
*; Tier 9
*Calefaction restores 34 HealthAll fire spells deal up to +22 damage (randomly determined)
*; Tier 10
*Calefaction restores 38 HealthAll fire spells deal up to +24 damage (randomly determined)
*; Tier 11
*Calefaction restores 42 HealthAll fire spells deal up to +26 damage (randomly determined)
*; Tier 12
*Calefaction restores 46 HealthAll fire spells deal up to +28 damage (randomly determined)|Expand}}|-| Sparkly || of Sparklefire || <b>Tier 6</b> - Scintillating Flame and Scintillating Frost Damage +30% || Chest, Feet || {{Spoiler|*; Tier 1*Scintillating Flame and Scintillating Frost Damage +13%*; Tier 2*Scintillating Flame and Scintillating Frost Damage +16%*; Tier 3*Scintillating Flame and Scintillating Frost Damage +19%*; Tier 4*Scintillating Flame and Scintillating Frost Damage +22%*; Tier 5*Scintillating Flame and Scintillating Frost Damage +26%*; Tier 6*Scintillating Flame and Scintillating Frost Damage +30%
|Expand}}
|-
| || of Molten Spewing Burning || <b>Tier 126</b> - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals Super Fireball deal +120 damage. over 10 seconds || Hands Legs, Necklace || {{Spoiler|
*; Tier 1
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals Super Fireball deal +45 damage over 10 damage.seconds
*; Tier 2
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals Super Fireball deal +20 60 damage.over 10 seconds
*; Tier 3
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals Super Fireball deal +30 75 damage.over 10 seconds
*; Tier 4
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals Super Fireball deal +40 90 damage.over 10 seconds
*; Tier 5
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals Super Fireball deal +50 105 damage.over 10 seconds
*; Tier 6
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals Super Fireball deal +60 damage.*; Tier 7*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +70 damage.*; Tier 8*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +80 120 damage.*; Tier 9*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +90 damage.*; Tier over 10*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +100 damage.*; Tier 11*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +110 damage.*; Tier 12*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +120 damage.seconds
|Expand}}
|-
| || of Calefaction Prolonged Agony || <b>Tier 12</b> - Calefaction deals Indirect Fire Damage +11537% damage || HeadHands, Feet || {{Spoiler|
*; Tier 1
*Calefaction deals Indirect Fire Damage +164% damage
*; Tier 2
*Calefaction deals Indirect Fire Damage +257% damage
*; Tier 3
*Calefaction deals Indirect Fire Damage +3410% damage
*; Tier 4
*Calefaction deals Indirect Fire Damage +4313% damage
*; Tier 5
*Calefaction deals Indirect Fire Damage +5216% damage
*; Tier 6
*Calefaction deals Indirect Fire Damage +6119% damage
*; Tier 7
*Calefaction deals Indirect Fire Damage +7022% damage
*; Tier 8
*Calefaction deals Indirect Fire Damage +7925% damage
*; Tier 9
*Calefaction deals Indirect Fire Damage +8828% damage
*; Tier 10
*Calefaction deals Indirect Fire Damage +9731% damage
*; Tier 11
*Calefaction deals Indirect Fire Damage +10634% damage
*; Tier 12
*Calefaction deals Indirect Fire Damage +11537% damage
|Expand}}
|-
| Super || of Disruptive Super Fire Bolts || <b>Tier 12</b> - Fire Bolts has a 50% chance to deal Super Fireball Damage +2838% damage and knock back all targets || OffHandHands, MainHand Feet || {{Spoiler|
*; Tier 1
*Fire Bolts has a 50% chance to deal Super Fireball Damage +416% damage and knock back all targets
*; Tier 2
*Fire Bolts has a 50% chance to deal Super Fireball Damage +718% damage and knock back all targets
*; Tier 3
*Fire Bolts has a 50% chance to deal Super Fireball Damage +1020% damage and knock back all targets
*; Tier 4
*Fire Bolts has a 50% chance to deal Super Fireball Damage +1222% damage and knock back all targets
*; Tier 5
*Fire Bolts has a 50% chance to deal Super Fireball Damage +1424% damage and knock back all targets
*; Tier 6
*Fire Bolts has a 50% chance to deal Super Fireball Damage +1626% damage and knock back all targets
*; Tier 7
*Fire Bolts has a 50% chance to deal Super Fireball Damage +1828% damage and knock back all targets
*; Tier 8
*Fire Bolts has a 50% chance to deal Super Fireball Damage +2030% damage and knock back all targets
*; Tier 9
*Fire Bolts has a 50% chance to deal Super Fireball Damage +2232% damage and knock back all targets
*; Tier 10
*Fire Bolts has a 50% chance to deal Super Fireball Damage +2434% damage and knock back all targets
*; Tier 11
*Fire Bolts has a 50% chance to deal Super Fireball Damage +2636% damage and knock back all targets
*; Tier 12
*Fire Bolts has a 50% chance to deal Super Fireball Damage +2838% damage and knock back all targets
|Expand}}
|-
| || of Fireballs Flesh Frying || <b>Tier 126</b> - Fireball deals Flesh To Fuel Power Restoration +32% damage 19 || ChestHands, Feet || {{Spoiler|
*; Tier 1
*Fireball deals Flesh To Fuel Power Restoration +10% damage4
*; Tier 2
*Fireball deals Flesh To Fuel Power Restoration +12% damage7
*; Tier 3
*Fireball deals Flesh To Fuel Power Restoration +14% damage10
*; Tier 4
*Fireball deals Flesh To Fuel Power Restoration +16% damage13
*; Tier 5
*Fireball deals Flesh To Fuel Power Restoration +18% damage16
*; Tier 6
*Fireball deals Flesh To Fuel Power Restoration +20% damage*; Tier 7*Fireball deals +22% damage*; Tier 8*Fireball deals +24% damage*; Tier 9*Fireball deals +26% damage*; Tier 10*Fireball deals +28% damage*; Tier 11*Fireball deals +30% damage*; Tier 12*Fireball deals +32% damage19
|Expand}}
|-
| || of Freezewalls || <b>Tier 126</b> - Defensive Chill Fire Breath deals +75% 58 damage and grants you +18 mitigation vs Fire for 10 seconds || Legs, MainHand, Ring || {{Spoiler|
*; Tier 1
*Defensive Chill Fire Breath deals +23 damage and grants you +3 mitigation vs Fire for 10% damageseconds
*; Tier 2
*Defensive Chill Fire Breath deals +15% 30 damageand grants you +6 mitigation vs Fire for 10 seconds
*; Tier 3
*Defensive Chill Fire Breath deals +20% 37 damageand grants you +9 mitigation vs Fire for 10 seconds
*; Tier 4
*Defensive Chill Fire Breath deals +25% 44 damageand grants you +12 mitigation vs Fire for 10 seconds
*; Tier 5
*Defensive Chill Fire Breath deals +30% 51 damageand grants you +15 mitigation vs Fire for 10 seconds
*; Tier 6
*Defensive Chill Fire Breath deals +35% 58 damage*; Tier 7*Defensive Chill deals and grants you +40% damage*; Tier 8*Defensive Chill deals +45% damage*; Tier 9*Defensive Chill deals +52% damage*; Tier 18 mitigation vs Fire for 10*Defensive Chill deals +59% damage*; Tier 11*Defensive Chill deals +67% damage*; Tier 12*Defensive Chill deals +75% damageseconds
|Expand}}
|-
| Room-Temperature || || <b>Tier 6</b> - Room-Temperature Ball deals Damage +10060% damage || Head, MainHand || {{Spoiler|
*; Tier 1
*Room-Temperature Ball deals Damage +2010% damage
*; Tier 2
*Room-Temperature Ball deals Damage +3520% damage
*; Tier 3
*Room-Temperature Ball deals Damage +5030% damage
*; Tier 4
*Room-Temperature Ball deals Damage +6540% damage
*; Tier 5
*Room-Temperature Ball deals Damage +8050% damage
*; Tier 6
*Room-Temperature Ball deals Damage +10060% damage
|Expand}}
|-
| || of Molten Spewing || <b>Tier 12</b> - Flesh to Fuel restores Fire Breath hits all targets within 8 meters and deals +51 Armor 24% damage, but reuse timer is +3 seconds and Power cost is +33% || MainHand, Head Hands || {{Spoiler|
*; Tier 1
*Flesh to Fuel restores Fire Breath hits all targets within 8 meters and deals +7 Armor2% damage, but reuse timer is +3 seconds and Power cost is +33%
*; Tier 2
*Flesh to Fuel restores Fire Breath hits all targets within 8 meters and deals +11 Armor4% damage, but reuse timer is +3 seconds and Power cost is +33%
*; Tier 3
*Flesh to Fuel restores Fire Breath hits all targets within 8 meters and deals +15 Armor6% damage, but reuse timer is +3 seconds and Power cost is +33%
*; Tier 4
*Flesh to Fuel restores Fire Breath hits all targets within 8 meters and deals +19 Armor8% damage, but reuse timer is +3 seconds and Power cost is +33%
*; Tier 5
*Flesh to Fuel restores Fire Breath hits all targets within 8 meters and deals +23 Armor10% damage, but reuse timer is +3 seconds and Power cost is +33%
*; Tier 6
*Flesh to Fuel restores Fire Breath hits all targets within 8 meters and deals +27 Armor12% damage, but reuse timer is +3 seconds and Power cost is +33%
*; Tier 7
*Flesh to Fuel restores Fire Breath hits all targets within 8 meters and deals +31 Armor14% damage, but reuse timer is +3 seconds and Power cost is +33%
*; Tier 8
*Flesh to Fuel restores Fire Breath hits all targets within 8 meters and deals +35 Armor16% damage, but reuse timer is +3 seconds and Power cost is +33%
*; Tier 9
*Flesh to Fuel restores Fire Breath hits all targets within 8 meters and deals +39 Armor18% damage, but reuse timer is +3 seconds and Power cost is +33%
*; Tier 10
*Flesh to Fuel restores Fire Breath hits all targets within 8 meters and deals +43 Armor20% damage, but reuse timer is +3 seconds and Power cost is +33%
*; Tier 11
*Flesh to Fuel restores Fire Breath hits all targets within 8 meters and deals +47 Armor22% damage, but reuse timer is +3 seconds and Power cost is +33%
*; Tier 12
*Flesh to Fuel restores Fire Breath hits all targets within 8 meters and deals +51 Armor24% damage, but reuse timer is +3 seconds and Power cost is +33%
|Expand}}
|-
| || of Weakening Enraging Flame || <b>Tier 612</b> - Super Fireball, Roomdeals +58% damage and reuse timer is -Temperature Ball1 second, and Frostball cause the target's attacks to deal -9 damage for 10 seconds but generates +100% Rage || LegsHead, Necklace Ring || {{Spoiler|
*; Tier 1
*Super Fireball, Roomdeals +14% damage and reuse timer is -Temperature Ball1 second, and Frostball cause the target's attacks to deal -3 damage for 10 secondsbut generates +100% Rage
*; Tier 2
*Super Fireball, Roomdeals +18% damage and reuse timer is -Temperature Ball1 second, and Frostball cause the target's attacks to deal -4 damage for 10 secondsbut generates +100% Rage
*; Tier 3
*Super Fireball, Roomdeals +22% damage and reuse timer is -Temperature Ball1 second, and Frostball cause the target's attacks to deal -5 damage for 10 secondsbut generates +100% Rage
*; Tier 4
*Super Fireball, Roomdeals +26% damage and reuse timer is -Temperature Ball1 second, and Frostball cause the target's attacks to deal -6 damage for 10 secondsbut generates +100% Rage
*; Tier 5
*Super Fireball, Roomdeals +30% damage and reuse timer is -Temperature Ball1 second, and Frostball cause the target's attacks to deal -8 damage for 10 secondsbut generates +100% Rage
*; Tier 6
*Super Fireballdeals +34% damage and reuse timer is -1 second, Roombut generates +100% Rage*; Tier 7*Super Fireball deals +38% damage and reuse timer is -Temperature Ball1 second, but generates +100% Rage*; Tier 8*Super Fireball deals +42% damage and Frostball cause the target's attacks to deal reuse timer is -1 second, but generates +100% Rage*; Tier 9 *Super Fireball deals +46% damage for and reuse timer is -1 second, but generates +100% Rage*; Tier 10 seconds*Super Fireball deals +50% damage and reuse timer is -1 second, but generates +100% Rage*; Tier 11*Super Fireball deals +54% damage and reuse timer is -1 second, but generates +100% Rage*; Tier 12*Super Fireball deals +58% damage and reuse timer is -1 second, but generates +100% Rage
|Expand}}
|-
| || of Frozen Fortitude Burning Breath || <b>Tier 12</b> - Defensive Chill grants you 55Fire Breath Damage +27% chance to ignore Knockback effects for 7 seconds || LegsMainHand, Feet Necklace || {{Spoiler|
*; Tier 1
*Defensive Chill grants you 10Fire Breath Damage +5% chance to ignore Knockback effects for 7 seconds
*; Tier 2
*Defensive Chill grants you 15Fire Breath Damage +7% chance to ignore Knockback effects for 7 seconds
*; Tier 3
*Defensive Chill grants you 19Fire Breath Damage +9% chance to ignore Knockback effects for 7 seconds
*; Tier 4
*Defensive Chill grants you 23Fire Breath Damage +11% chance to ignore Knockback effects for 7 seconds
*; Tier 5
*Defensive Chill grants you 27Fire Breath Damage +13% chance to ignore Knockback effects for 7 seconds
*; Tier 6
*Defensive Chill grants you 31Fire Breath Damage +15% chance to ignore Knockback effects for 7 seconds
*; Tier 7
*Defensive Chill grants you 35Fire Breath Damage +17% chance to ignore Knockback effects for 7 seconds
*; Tier 8
*Defensive Chill grants you 39Fire Breath Damage +19% chance to ignore Knockback effects for 7 seconds
*; Tier 9
*Defensive Chill grants you 43Fire Breath Damage +21% chance to ignore Knockback effects for 7 seconds
*; Tier 10
*Defensive Chill grants you 47Fire Breath Damage +23% chance to ignore Knockback effects for 7 seconds
*; Tier 11
*Defensive Chill grants you 51Fire Breath Damage +25% chance to ignore Knockback effects for 7 seconds
*; Tier 12
*Defensive Chill grants you 55Fire Breath Damage +27% chance to ignore Knockback effects for 7 seconds
|Expand}}
|-
| Fiery || of Flames || <b>Tier 6</b> - Fire-Magic Base Damage +3516% || HeadOffHand, MainHand Necklace || {{Spoiler|
*; Tier 1
*Fire-Magic Base Damage +103%
*; Tier 2
*Fire-Magic Base Damage +155%
*; Tier 3
*Fire-Magic Base Damage +207%
*; Tier 4
*Fire-Magic Base Damage +2510%
*; Tier 5
*Fire-Magic Base Damage +3013%
*; Tier 6
*Fire-Magic Base Damage +3516%
|Expand}}
|-
| || of Burning Breath Nice Flames || <b>Tier 12</b> - Fire Breath deals Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +60% damage 49 for 7 seconds || OffHand, Necklace, Ring || {{Spoiler|
*; Tier 1
*Fire Breath deals Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +16% damagefor 7 seconds
*; Tier 2
*Fire Breath deals Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +20% damage19 for 7 seconds
*; Tier 3
*Fire Breath deals Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +24% damage22 for 7 seconds
*; Tier 4
*Fire Breath deals Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +28% damage25 for 7 seconds
*; Tier 5
*Fire Breath deals Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +32% damage28 for 7 seconds
*; Tier 6
*Fire Breath deals Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +36% damage31 for 7 seconds
*; Tier 7
*Fire Breath deals Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +40% damage34 for 7 seconds
*; Tier 8
*Fire Breath deals Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +44% damage37 for 7 seconds
*; Tier 9
*Fire Breath deals Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +48% damage40 for 7 seconds
*; Tier 10
*Fire Breath deals Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +52% damage43 for 7 seconds
*; Tier 11
*Fire Breath deals Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +56% damage46 for 7 seconds
*; Tier 12
*Fire Breath deals Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +60% damage49 for 7 seconds
|Expand}}
|-
| Fiery || of Flames Cold Calefaction || <b>Tier 612</b> - Fire-Magic Base Damage Calefaction causes target to take +636% damage from Cold for 12 seconds || Chest, OffHand, Necklace || {{Spoiler|
*; Tier 1
*Fire-Magic Base Damage Calefaction causes target to take +14%damage from Cold for 12 seconds
*; Tier 2
*Fire-Magic Base Damage Calefaction causes target to take +26%damage from Cold for 12 seconds
*; Tier 3
*Fire-Magic Base Damage Calefaction causes target to take +39%damage from Cold for 12 seconds
*; Tier 4
*Fire-Magic Base Damage Calefaction causes target to take +412%damage from Cold for 12 seconds
*; Tier 5
*Fire-Magic Base Damage Calefaction causes target to take +515%damage from Cold for 12 seconds
*; Tier 6
*Fire-Magic Base Damage Calefaction causes target to take +618%damage from Cold for 12 seconds*; Tier 7*Calefaction causes target to take +21% damage from Cold for 12 seconds*; Tier 8*Calefaction causes target to take +24% damage from Cold for 12 seconds*; Tier 9*Calefaction causes target to take +27% damage from Cold for 12 seconds*; Tier 10*Calefaction causes target to take +30% damage from Cold for 12 seconds*; Tier 11*Calefaction causes target to take +33% damage from Cold for 12 seconds*; Tier 12*Calefaction causes target to take +36% damage from Cold for 12 seconds
|Expand}}
|-
| || of Lucky Fireballs Weakening Flame || <b>Tier 126</b> - Fireball Room-Temperature Ball and Frostball have a 50% chance Defensive Burst cause the target's attacks to deal +65% -10 damage for 10 seconds || OffHandLegs, Necklace || {{Spoiler|
*; Tier 1
*Fireball Room-Temperature Ball and Frostball have a 50% chance Defensive Burst cause the target's attacks to deal +-3 damage for 10% damageseconds
*; Tier 2
*Fireball Room-Temperature Ball and Frostball have a 50% chance Defensive Burst cause the target's attacks to deal +15% -4 damagefor 10 seconds
*; Tier 3
*Fireball Room-Temperature Ball and Frostball have a 50% chance Defensive Burst cause the target's attacks to deal +20% -5 damagefor 10 seconds
*; Tier 4
*Fireball Room-Temperature Ball and Frostball have a 50% chance Defensive Burst cause the target's attacks to deal +25% -7 damagefor 10 seconds
*; Tier 5
*Fireball Room-Temperature Ball and Frostball have a 50% chance Defensive Burst cause the target's attacks to deal +30% -8 damagefor 10 seconds
*; Tier 6
*Fireball Room-Temperature Ball and Frostball have a 50% chance Defensive Burst cause the target's attacks to deal +35% -10 damage*; Tier 7*Fireball and Frostball have a 50% chance to deal +40% damage*; Tier 8*Fireball and Frostball have a 50% chance to deal +45% damage*; Tier 9*Fireball and Frostball have a 50% chance to deal +50% damage*; Tier for 10*Fireball and Frostball have a 50% chance to deal +55% damage*; Tier 11*Fireball and Frostball have a 50% chance to deal +60% damage*; Tier 12*Fireball and Frostball have a 50% chance to deal +65% damageseconds
|Expand}}
|-
| || of Flesh Frying Enflaming Skin || <b>Tier 6</b> - Flesh Super Fireball causes the target to Fuel restores take +24 Power 60% damage from indirect Fire (this effect does not stack with itself) || Hands, Feet Chest || {{Spoiler|
*; Tier 1
*Flesh Super Fireball causes the target to Fuel restores take +4 Power10% damage from indirect Fire (this effect does not stack with itself)
*; Tier 2
*Flesh Super Fireball causes the target to Fuel restores take +8 Power20% damage from indirect Fire (this effect does not stack with itself)
*; Tier 3
*Flesh Super Fireball causes the target to Fuel restores take +12 Power30% damage from indirect Fire (this effect does not stack with itself)
*; Tier 4
*Flesh Super Fireball causes the target to Fuel restores take +16 Power40% damage from indirect Fire (this effect does not stack with itself)
*; Tier 5
*Flesh Super Fireball causes the target to Fuel restores take +20 Power50% damage from indirect Fire (this effect does not stack with itself)
*; Tier 6
*Flesh Super Fireball causes the target to Fuel restores take +24 Power60% damage from indirect Fire (this effect does not stack with itself)
|Expand}}
|-
| || of Fortifying Flame || <b>Tier 12</b> - Fire Breath has a 75% chance Flesh to deal Fuel boosts your Core Attack Damage +48% damage and restore 24 Armor to you 90 for 7 seconds || HandsOffHand, OffHand Necklace || {{Spoiler|
*; Tier 1
*Fire Breath has a 75% chance Flesh to deal Fuel boosts your Core Attack Damage +4% damage and restore 2 Armor to you13 for 7 seconds
*; Tier 2
*Fire Breath has a 75% chance Flesh to deal Fuel boosts your Core Attack Damage +8% damage and restore 4 Armor to you20 for 7 seconds
*; Tier 3
*Fire Breath has a 75% chance Flesh to deal Fuel boosts your Core Attack Damage +12% damage and restore 6 Armor to you27 for 7 seconds
*; Tier 4
*Fire Breath has a 75% chance Flesh to deal Fuel boosts your Core Attack Damage +16% damage and restore 8 Armor to you34 for 7 seconds
*; Tier 5
*Fire Breath has a 75% chance Flesh to deal Fuel boosts your Core Attack Damage +20% damage and restore 10 Armor to you41 for 7 seconds
*; Tier 6
*Fire Breath has a 75% chance Flesh to deal Fuel boosts your Core Attack Damage +24% damage and restore 12 Armor to you48 for 7 seconds
*; Tier 7
*Fire Breath has a 75% chance Flesh to deal Fuel boosts your Core Attack Damage +28% damage and restore 14 Armor to you55 for 7 seconds
*; Tier 8
*Fire Breath has a 75% chance Flesh to deal Fuel boosts your Core Attack Damage +32% damage and restore 16 Armor to you62 for 7 seconds
*; Tier 9
*Fire Breath has a 75% chance Flesh to deal Fuel boosts your Core Attack Damage +36% damage and restore 18 Armor to you69 for 7 seconds
*; Tier 10
*Fire Breath has a 75% chance Flesh to deal Fuel boosts your Core Attack Damage +40% damage and restore 20 Armor to you76 for 7 seconds
*; Tier 11
*Fire Breath has a 75% chance Flesh to deal Fuel boosts your Core Attack Damage +44% damage and restore 22 Armor to you83 for 7 seconds
*; Tier 12
*Fire Breath has a 75% chance Flesh to deal Fuel boosts your Core Attack Damage +48% damage and restore 24 Armor to you90 for 7 seconds
|Expand}}
|-
| || of Drilling Fire Bolts Tough Ruined Flesh || <b>Tier 12</b> - Fire Bolts deal Flesh to Fuel restores +72 armor damage 48 Armor || LegsMainHand, MainHand Head || {{Spoiler|
*; Tier 1
*Fire Bolts deal Flesh to Fuel restores +6 armor damage15 Armor
*; Tier 2
*Fire Bolts deal Flesh to Fuel restores +12 armor damage18 Armor
*; Tier 3
*Fire Bolts deal Flesh to Fuel restores +18 armor damage21 Armor
*; Tier 4
*Fire Bolts deal Flesh to Fuel restores +24 armor damageArmor
*; Tier 5
*Fire Bolts deal Flesh to Fuel restores +30 armor damage27 Armor
*; Tier 6
*Fire Bolts deal Flesh to Fuel restores +36 armor damage30 Armor
*; Tier 7
*Fire Bolts deal Flesh to Fuel restores +42 armor damage33 Armor
*; Tier 8
*Fire Bolts deal Flesh to Fuel restores +48 armor damage36 Armor
*; Tier 9
*Fire Bolts deal Flesh to Fuel restores +54 armor damage39 Armor
*; Tier 10
*Fire Bolts deal Flesh to Fuel restores +60 armor damage42 Armor
*; Tier 11
*Fire Bolts deal Flesh to Fuel restores +66 armor damage45 Armor
*; Tier 12
*Fire Bolts deal Flesh to Fuel restores +72 armor damage48 Armor
|Expand}}
|-
| || of Quickly Melted Flesh Frying || <b>Tier 612</b> - Flesh to Fuel increases your Sprint speed restores +6 for 10 seconds 30 Power but has a 5% chance to stun you || Legs, Feet || {{Spoiler|
*; Tier 1
*Flesh to Fuel increases your Sprint speed restores +1 for 10 seconds8 Power but has a 5% chance to stun you
*; Tier 2
*Flesh to Fuel increases your Sprint speed restores +2 for 10 secondsPower but has a 5% chance to stun you
*; Tier 3
*Flesh to Fuel increases your Sprint speed restores +3 for 10 seconds12 Power but has a 5% chance to stun you
*; Tier 4
*Flesh to Fuel increases your Sprint speed restores +4 for 10 seconds14 Power but has a 5% chance to stun you
*; Tier 5
*Flesh to Fuel increases your Sprint speed restores +16 Power but has a 5 for 10 seconds% chance to stun you
*; Tier 6
*Flesh to Fuel increases your Sprint speed restores +6 for 18 Power but has a 5% chance to stun you*; Tier 7*Flesh to Fuel restores +20 Power but has a 5% chance to stun you*; Tier 8*Flesh to Fuel restores +22 Power but has a 5% chance to stun you*; Tier 9*Flesh to Fuel restores +24 Power but has a 5% chance to stun you*; Tier 10 seconds*Flesh to Fuel restores +26 Power but has a 5% chance to stun you*; Tier 11*Flesh to Fuel restores +28 Power but has a 5% chance to stun you*; Tier 12*Flesh to Fuel restores +30 Power but has a 5% chance to stun you
|Expand}}
|-
| || of Frosty Balls Quickly Melted Flesh || <b>Tier 126</b> - Frostball deals Flesh to Fuel increases your Out of Combat Sprint speed +48% damage 6 for 15 seconds || ChestLegs, Feet || {{Spoiler|
*; Tier 1
*Frostball deals Flesh to Fuel increases your Out of Combat Sprint speed +1 for 15% damageseconds
*; Tier 2
*Frostball deals Flesh to Fuel increases your Out of Combat Sprint speed +18% damage2 for 15 seconds
*; Tier 3
*Frostball deals Flesh to Fuel increases your Out of Combat Sprint speed +21% damage3 for 15 seconds
*; Tier 4
*Frostball deals Flesh to Fuel increases your Out of Combat Sprint speed +24% damage4 for 15 seconds
*; Tier 5
*Frostball deals Flesh to Fuel increases your Out of Combat Sprint speed +27% damage5 for 15 seconds
*; Tier 6
*Frostball deals Flesh to Fuel increases your Out of Combat Sprint speed +30% damage*; Tier 7*Frostball deals +33% damage*; Tier 8*Frostball deals +36% damage*; Tier 9*Frostball deals +39% damage*; Tier 10*Frostball deals +42% damage*; Tier 11*Frostball deals +45% damage*; Tier 12*Frostball deals +48% damage6 for 15 seconds
|Expand}}
|-
| || of Multiballs Dark Balls || <b>Tier 612</b> - Room-Temperature Ball hits all enemies within 15 meters deals Darkness damage and deals causes +15% 96 damage over 12 seconds || Hands OffHand, Ring || {{Spoiler|
*; Tier 1
*Room-Temperature Ball hits all enemies within 15 meters deals Darkness damage and deals causes +1% 24 damageover 12 seconds
*; Tier 2
*Room-Temperature Ball hits all enemies within 15 meters deals Darkness damage and deals causes +3% 30 damageover 12 seconds
*; Tier 3
*Room-Temperature Ball hits all enemies within 15 meters deals Darkness damage and deals causes +5% 36 damageover 12 seconds
*; Tier 4
*Room-Temperature Ball hits all enemies within 15 meters deals Darkness damage and deals causes +8% 42 damageover 12 seconds
*; Tier 5
*Room-Temperature Ball hits all enemies within 15 meters deals Darkness damage and deals causes +10% 48 damageover 12 seconds
*; Tier 6
*Room-Temperature Ball hits all enemies within 15 meters deals Darkness damage and causes +54 damage over 12 seconds*; Tier 7*Room-Temperature Ball deals Darkness damage and causes +60 damage over 12 seconds*; Tier 8*Room-Temperature Ball deals Darkness damage and causes +66 damage over 12 seconds*; Tier 9*Room-Temperature Ball deals Darkness damage and causes +72 damage over 12 seconds*; Tier 10*Room-Temperature Ball deals Darkness damage and causes +78 damage over 12 seconds*; Tier 11*Room-Temperature Ball deals Darkness damage and causes +90 damage over 12 seconds*; Tier 12*Room-Temperature Ball deals Darkness damage and causes +15% 96 damageover 12 seconds
|Expand}}
|-
| || of Fiery Bolts Fast Balls || <b>Tier 6</b> - Fire Bolts deals Room-Temperature Ball Damage +4327% damage and reuse timer -2.5 seconds || Legs, MainHand Hands || {{Spoiler|
*; Tier 1
*Fire Bolts deals Room-Temperature Ball Damage +186% damageand reuse timer -1 second
*; Tier 2
*Fire Bolts deals Room-Temperature Ball Damage +2310% damageand reuse timer -1 second
*; Tier 3
*Fire Bolts deals Room-Temperature Ball Damage +2814% damageand reuse timer -1.5 seconds
*; Tier 4
*Fire Bolts deals Room-Temperature Ball Damage +3318% damageand reuse timer -1.5 seconds
*; Tier 5
*Fire Bolts deals Room-Temperature Ball Damage +3822% damageand reuse timer -2 seconds
*; Tier 6
*Fire Bolts deals Room-Temperature Ball Damage +4327% damageand reuse timer -2.5 seconds
|Expand}}
|-
| || of Fire Tapping || <b>Tier 12</b> - Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damage You regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Head, Chest, Ring || {{Spoiler|
*; Tier 1
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +20% damageYou regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 2
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +31% damageYou regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 3
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +42% damageYou regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 4
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +53% damageYou regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 5
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +64% damageYou regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 6
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +75% damageYou regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 7
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +86% damageYou regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 8
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +97% damageYou regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 9
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +108% damageYou regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 10
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +119% damageYou regain 11 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 11
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +130% damageYou regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
*; Tier 12
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +141% damageYou regain 14 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
|Expand}}
|-
| || of Burning the Salamander || <b>Tier 612</b> - You regain 24 Health when using Ring of Fire Breath and Super Fireball deal +70 damage over 10 seconds , Defensive Burst, or Defensive Chill || LegsChest, Necklace Ring || {{Spoiler|
*; Tier 1
*You regain 3 Health when using Ring of Fire Breath and Super Fireball deal +20 damage over 10 seconds, Defensive Burst, or Defensive Chill
*; Tier 2
*You regain 5 Health when using Ring of Fire Breath and Super Fireball deal +30 damage over 10 seconds, Defensive Burst, or Defensive Chill
*; Tier 3
*You regain 7 Health when using Ring of Fire Breath and Super Fireball deal +40 damage over 10 seconds, Defensive Burst, or Defensive Chill
*; Tier 4
*You regain 8 Health when using Ring of Fire Breath and Super Fireball deal +50 damage over 10 seconds, Defensive Burst, or Defensive Chill
*; Tier 5
*You regain 9 Health when using Ring of Fire Breath and Super Fireball deal +60 damage over 10 seconds, Defensive Burst, or Defensive Chill
*; Tier 6
*You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 7*You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 8*You regain 14 Health when using Ring of Fire Breath and Super Fireball deal +70 damage over , Defensive Burst, or Defensive Chill*; Tier 9*You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 10 seconds*You regain 19 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 11*You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 12*You regain 24 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
|Expand}}
|-
| || of Delayed Eruption Scintillating Power || <b>Tier 12</b> - Calefaction causes 240 additional damage after a 20 second delay Scintillating Flame and Scintillating Frost Damage +12 and Power Cost -7 || HandsLegs, MainHand OffHand || {{Spoiler|
*; Tier 1
*Calefaction causes 20 additional damage after a 20 second delayScintillating Flame and Scintillating Frost Damage +1 and Power Cost -2
*; Tier 2
*Calefaction causes 40 additional damage after a 20 second delayScintillating Flame and Scintillating Frost Damage +2 and Power Cost -2
*; Tier 3
*Calefaction causes 60 additional damage after a 20 second delayScintillating Flame and Scintillating Frost Damage +3 and Power Cost -3
*; Tier 4
*Calefaction causes 80 additional damage after a 20 second delayScintillating Flame and Scintillating Frost Damage +4 and Power Cost -3
*; Tier 5
*Calefaction causes 100 additional damage after a 20 second delayScintillating Flame and Scintillating Frost Damage +5 and Power Cost -4
*; Tier 6
*Calefaction causes 120 additional damage after a 20 second delayScintillating Flame and Scintillating Frost Damage +6 and Power Cost -4
*; Tier 7
*Calefaction causes 140 additional damage after a 20 second delayScintillating Flame and Scintillating Frost Damage +7 and Power Cost -5
*; Tier 8
*Calefaction causes 160 additional damage after a 20 second delayScintillating Flame and Scintillating Frost Damage +8 and Power Cost -5
*; Tier 9
*Calefaction causes 180 additional damage after a 20 second delayScintillating Flame and Scintillating Frost Damage +9 and Power Cost -6
*; Tier 10
*Calefaction causes 200 additional damage after a 20 second delayScintillating Flame and Scintillating Frost Damage +10 and Power Cost -6
*; Tier 11
*Calefaction causes 220 additional damage after a 20 second delayScintillating Flame and Scintillating Frost Damage +11 and Power Cost -7
*; Tier 12
*Calefaction causes 240 additional damage after a 20 second delayScintillating Flame and Scintillating Frost Damage +12 and Power Cost -7
|Expand}}
|-
| || of Scintillating Life || <b>Tier 12</b> - Fire Walls deal +20 damage per hit Scintillating Flame restores 24 Health || HeadLegs, Necklace OffHand || {{Spoiler|
*; Tier 1
*Fire Walls deal +Scintillating Flame restores 2 damage per hitHealth
*; Tier 2
*Fire Walls deal +Scintillating Flame restores 4 damage per hitHealth
*; Tier 3
*Fire Walls deal +Scintillating Flame restores 6 damage per hitHealth
*; Tier 4
*Fire Walls deal +Scintillating Flame restores 8 damage per hitHealth
*; Tier 5
*Fire Walls deal +9 damage per hitScintillating Flame restores 10 Health
*; Tier 6
*Fire Walls deal +10 damage per hitScintillating Flame restores 12 Health
*; Tier 7
*Fire Walls deal +11 damage per hitScintillating Flame restores 14 Health
*; Tier 8
*Fire Walls deal +12 damage per hitScintillating Flame restores 16 Health
*; Tier 9
*Fire Walls deal +14 damage per hitScintillating Flame restores 18 Health
*; Tier 10
*Fire Walls deal +16 damage per hitScintillating Flame restores 20 Health
*; Tier 11
*Fire Walls deal +18 damage per hitScintillating Flame restores 22 Health
*; Tier 12
*Fire Walls deal +20 damage per hitScintillating Flame restores 24 Health
|Expand}}
|-
| Super || of Super Fire || <b>Tier 12</b> - Super Fireball deals Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +86% damage 28 for 15 seconds || HandsHead, Chest, Feet Ring || {{Spoiler|
*; Tier 1
*Super Fireball deals Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +20% damage6 for 15 seconds
*; Tier 2
*Super Fireball deals Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +26% damage8 for 15 seconds
*; Tier 3
*Super Fireball deals Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +32% damage10 for 15 seconds
*; Tier 4
*Super Fireball deals Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38% damage12 for 15 seconds
*; Tier 5
*Super Fireball deals Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +44% damage14 for 15 seconds
*; Tier 6
*Super Fireball deals Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +50% damage16 for 15 seconds
*; Tier 7
*Super Fireball deals Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +56% damage18 for 15 seconds
*; Tier 8
*Super Fireball deals Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +62% damage20 for 15 seconds
*; Tier 9
*Super Fireball deals Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +68% damage22 for 15 seconds
*; Tier 10
*Super Fireball deals Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +74% damage24 for 15 seconds
*; Tier 11
*Super Fireball deals Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +80% damage26 for 15 seconds
*; Tier 12
*Super Fireball deals Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +86% damage28 for 15 seconds
|Expand}}
|-
| || of Staggering Flame Fire Rings || <b>Tier 12</b> - Combo: Super Fireball+Any Ring of Fire Magic AbilityDamage +Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage. 29% || Head, MainHand, Legs Chest || {{Spoiler|
*; Tier 1
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Ring of Fire Breath: final step stuns the enemy and deals Damage +9 damage.7%
*; Tier 2
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Ring of Fire Breath: final step stuns the enemy and deals Damage +18 damage.9%
*; Tier 3
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Ring of Fire Breath: final step stuns the enemy and deals Damage +27 damage.11%
*; Tier 4
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Ring of Fire Breath: final step stuns the enemy and deals Damage +36 damage.13%
*; Tier 5
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Ring of Fire Breath: final step stuns the enemy and deals Damage +45 damage.15%
*; Tier 6
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Ring of Fire Breath: final step stuns the enemy and deals Damage +54 damage.17%
*; Tier 7
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Ring of Fire Breath: final step stuns the enemy and deals Damage +63 damage.19%
*; Tier 8
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Ring of Fire Breath: final step stuns the enemy and deals Damage +72 damage.21%
*; Tier 9
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Ring of Fire Breath: final step stuns the enemy and deals Damage +81 damage.23%
*; Tier 10
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Ring of Fire Breath: final step stuns the enemy and deals Damage +90 damage.25%
*; Tier 11
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Ring of Fire Breath: final step stuns the enemy and deals Damage +99 damage.27%
*; Tier 12
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Ring of Fire Breath: final step stuns the enemy and deals Damage +108 damage.29%
|Expand}}
|-
| || of the Salamander Scintillating Opportunism || <b>Tier 12</b> - You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive Chill Scintillating Frost and Scintillating Flame stun and deal +80% damage to Vulnerable targets || ChestHands, MainHand, Ring Head || {{Spoiler|
*; Tier 1
*You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive ChillScintillating Frost and Scintillating Flame stun and deal +25% damage to Vulnerable targets
*; Tier 2
*You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive ChillScintillating Frost and Scintillating Flame stun and deal +30% damage to Vulnerable targets
*; Tier 3
*You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive ChillScintillating Frost and Scintillating Flame stun and deal +35% damage to Vulnerable targets
*; Tier 4
*You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive ChillScintillating Frost and Scintillating Flame stun and deal +40% damage to Vulnerable targets
*; Tier 5
*You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive ChillScintillating Frost and Scintillating Flame stun and deal +45% damage to Vulnerable targets
*; Tier 6
*You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive ChillScintillating Frost and Scintillating Flame stun and deal +50% damage to Vulnerable targets
*; Tier 7
*You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive ChillScintillating Frost and Scintillating Flame stun and deal +55% damage to Vulnerable targets
*; Tier 8
*You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive ChillScintillating Frost and Scintillating Flame stun and deal +60% damage to Vulnerable targets
*; Tier 9
*You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive ChillScintillating Frost and Scintillating Flame stun and deal +65% damage to Vulnerable targets
*; Tier 10
*You regain 18 Health when using Ring of Fire, Defensive Burst, or Defensive ChillScintillating Frost and Scintillating Flame stun and deal +70% damage to Vulnerable targets
*; Tier 11
*You regain 20 Health when using Ring of Fire, Defensive Burst, or Defensive ChillScintillating Frost and Scintillating Flame stun and deal +75% damage to Vulnerable targets
*; Tier 12
*You regain 22 Health when using Ring of Fire, Defensive Burst, or Defensive ChillScintillating Frost and Scintillating Flame stun and deal +80% damage to Vulnerable targets
|Expand}}
|-
| || of Flame-Beast Freezing Chaotic Rings || <b>Tier 612</b> - Frostball Ring of Fire deals +78 43% damage but has a 5% chance to creatures that are inherently on deal 116 fire. damage to YOU || MainHandOffHand, Necklace || {{Spoiler|
*; Tier 1
*Frostball Ring of Fire deals +13 10% damage but has a 5% chance to creatures that are inherently on deal 50 fire.damage to YOU
*; Tier 2
*Frostball Ring of Fire deals +26 13% damage but has a 5% chance to creatures that are inherently on deal 56 fire.damage to YOU
*; Tier 3
*Frostball Ring of Fire deals +39 16% damage but has a 5% chance to creatures that are inherently on deal 62 fire.damage to YOU
*; Tier 4
*Frostball Ring of Fire deals +52 19% damage but has a 5% chance to creatures that are inherently on deal 68 fire.damage to YOU
*; Tier 5
*Frostball Ring of Fire deals +65 22% damage but has a 5% chance to creatures that are inherently on deal 74 fire.damage to YOU
*; Tier 6
*Frostball Ring of Fire deals +78 25% damage but has a 5% chance to creatures that are inherently on deal 80 fire.damage to YOU*; Tier 7*Ring of Fire deals +28% damage but has a 5% chance to deal 86 fire damage to YOU*; Tier 8*Ring of Fire deals +31% damage but has a 5% chance to deal 92 fire damage to YOU*; Tier 9*Ring of Fire deals +34% damage but has a 5% chance to deal 98 fire damage to YOU*; Tier 10*Ring of Fire deals +37% damage but has a 5% chance to deal 104 fire damage to YOU*; Tier 11*Ring of Fire deals +40% damage but has a 5% chance to deal 110 fire damage to YOU*; Tier 12*Ring of Fire deals +43% damage but has a 5% chance to deal 116 fire damage to YOU
|Expand}}
|-
| || of Prolonged Agony Icy Armor || <b>Tier 12</b> - Indirect Fire Damage +60% Scintillating Frost and Defensive Chill restore 23 Armor || HandsLegs, Feet OffHand || {{Spoiler|
*; Tier 1
*Indirect Fire Damage +Scintillating Frost and Defensive Chill restore 5%Armor
*; Tier 2
*Indirect Fire Damage +10%Scintillating Frost and Defensive Chill restore 7 Armor
*; Tier 3
*Indirect Fire Damage +15%Scintillating Frost and Defensive Chill restore 9 Armor
*; Tier 4
*Indirect Fire Damage +20%Scintillating Frost and Defensive Chill restore 10 Armor
*; Tier 5
*Indirect Fire Damage +25%Scintillating Frost and Defensive Chill restore 11 Armor
*; Tier 6
*Indirect Fire Damage +30%Scintillating Frost and Defensive Chill restore 13 Armor
*; Tier 7
*Indirect Fire Damage +35%Scintillating Frost and Defensive Chill restore 14 Armor
*; Tier 8
*Indirect Fire Damage +40%Scintillating Frost and Defensive Chill restore 16 Armor
*; Tier 9
*Indirect Fire Damage +45%Scintillating Frost and Defensive Chill restore 17 Armor
*; Tier 10
*Indirect Fire Damage +50%Scintillating Frost and Defensive Chill restore 19 Armor
*; Tier 11
*Indirect Fire Damage +55%Scintillating Frost and Defensive Chill restore 21 Armor
*; Tier 12
*Indirect Fire Damage +60%Scintillating Frost and Defensive Chill restore 23 Armor
|Expand}}
|-
| || of Spider Freezing Fiery Bolts || <b>Tier 6</b> - Frostball deals Fire Bolts Damage +78 damage to Arachnids 37% || MainHandHead, Necklace || {{Spoiler|
*; Tier 1
*Frostball deals Fire Bolts Damage +13 damage to Arachnids12%
*; Tier 2
*Frostball deals Fire Bolts Damage +26 damage to Arachnids17%
*; Tier 3
*Frostball deals Fire Bolts Damage +39 damage to Arachnids22%
*; Tier 4
*Frostball deals Fire Bolts Damage +52 damage to Arachnids27%
*; Tier 5
*Frostball deals Fire Bolts Damage +65 damage to Arachnids32%
*; Tier 6
*Frostball deals Fire Bolts Damage +78 damage to Arachnids37%
|Expand}}
|-
| || of Stiffening Winds Everlong Flames || <b>Tier 6</b> - Frostball slows target's movement by Fire Bolts hit all targets within 25% meters (instead of 20) and deals +10 55 damage || Head, Feet Hands || {{Spoiler|
*; Tier 1
*Frostball has a Fire Bolts hit all targets within 25 meters (instead of 20% chance to slow target's movement by 25%) and deals +20 damage
*; Tier 2
*Frostball has a 40% chance to slow target's movement by Fire Bolts hit all targets within 25%meters (instead of 20) and deals +27 damage
*; Tier 3
*Frostball has a 60% chance to slow target's movement by Fire Bolts hit all targets within 25%meters (instead of 20) and deals +34 damage
*; Tier 4
*Frostball has a 80% chance to slow target's movement by Fire Bolts hit all targets within 25%meters (instead of 20) and deals +41 damage
*; Tier 5
*Frostball slows target's movement by Fire Bolts hit all targets within 25%meters (instead of 20) and deals +48 damage
*; Tier 6
*Frostball slows target's movement by Fire Bolts hit all targets within 25% meters (instead of 20) and deals +10 55 damage
|Expand}}
|-
| || of Icy Blood Drilling Fire Bolts || <b>Tier 12</b> - You regain 20 Armor when using Defensive Burst or Defensive Chill Fire Bolts deal +88 armor damage || ChestLegs, Ring MainHand || {{Spoiler|
*; Tier 1
*You regain 3 Armor when using Defensive Burst or Defensive ChillFire Bolts deal +11 armor damage
*; Tier 2
*You regain 5 Armor when using Defensive Burst or Defensive ChillFire Bolts deal +18 armor damage
*; Tier 3
*You regain 7 Armor when using Defensive Burst or Defensive ChillFire Bolts deal +25 armor damage
*; Tier 4
*You regain 8 Armor when using Defensive Burst or Defensive ChillFire Bolts deal +32 armor damage
*; Tier 5
*You regain 9 Armor when using Defensive Burst or Defensive ChillFire Bolts deal +39 armor damage
*; Tier 6
*You regain 10 Armor when using Defensive Burst or Defensive ChillFire Bolts deal +46 armor damage
*; Tier 7
*You regain 12 Armor when using Defensive Burst or Defensive ChillFire Bolts deal +53 armor damage
*; Tier 8
*You regain 14 Armor when using Defensive Burst or Defensive ChillFire Bolts deal +60 armor damage
*; Tier 9
*You regain 15 Armor when using Defensive Burst or Defensive ChillFire Bolts deal +67 armor damage
*; Tier 10
*You regain 16 Armor when using Defensive Burst or Defensive ChillFire Bolts deal +74 armor damage
*; Tier 11
*You regain 18 Armor when using Defensive Burst or Defensive ChillFire Bolts deal +81 armor damage
*; Tier 12
*You regain 20 Armor when using Defensive Burst or Defensive ChillFire Bolts deal +88 armor damage
|Expand}}
|-
| Flameproof || of Fast Fire Bolts || <b>Tier 12</b> - Fire Damage Reduction Bolts deals +12 when Fire Magic 16% damage and reuse timer is -2 seconds, but Power cost is active +10 || HeadOffHand, Ring MainHand || {{Spoiler|
*; Tier 1
*Fire Damage Reduction Bolts deals +1 when Fire Magic 5% damage and reuse timer is active-2 seconds, but Power cost is +10
*; Tier 2
*Fire Damage Reduction Bolts deals +6% damage and reuse timer is -2 when Fire Magic seconds, but Power cost is active+10
*; Tier 3
*Fire Damage Reduction Bolts deals +3 when Fire Magic 7% damage and reuse timer is active-2 seconds, but Power cost is +10
*; Tier 4
*Fire Damage Reduction Bolts deals +4 when Fire Magic 8% damage and reuse timer is active-2 seconds, but Power cost is +10
*; Tier 5
*Fire Damage Reduction Bolts deals +5 when Fire Magic 9% damage and reuse timer is active-2 seconds, but Power cost is +10
*; Tier 6
*Fire Damage Reduction Bolts deals +6 when Fire Magic 10% damage and reuse timer is active-2 seconds, but Power cost is +10
*; Tier 7
*Fire Damage Reduction Bolts deals +7 when Fire Magic 11% damage and reuse timer is active-2 seconds, but Power cost is +10
*; Tier 8
*Fire Damage Reduction Bolts deals +8 when Fire Magic 12% damage and reuse timer is active-2 seconds, but Power cost is +10
*; Tier 9
*Fire Damage Reduction Bolts deals +9 when Fire Magic 13% damage and reuse timer is active-2 seconds, but Power cost is +10
*; Tier 10
*Fire Damage Reduction Bolts deals +14% damage and reuse timer is -2 seconds, but Power cost is +10 when Fire Magic is active
*; Tier 11
*Fire Damage Reduction Bolts deals +11 when Fire Magic 15% damage and reuse timer is active-2 seconds, but Power cost is +10
*; Tier 12
*Fire Damage Reduction Bolts deals +12 when Fire Magic 16% damage and reuse timer is active-2 seconds, but Power cost is +10
|Expand}}
|-
| Sparkly || of Sparklefire Calefaction || <b>Tier 612</b> - Scintillating Flame and Scintillating Frost deal Calefaction Damage +7064% damage || ChestHead, Feet || {{Spoiler|
*; Tier 1
*Scintillating Flame and Scintillating Frost deal Calefaction Damage +20% damage
*; Tier 2
*Scintillating Flame and Scintillating Frost deal Calefaction Damage +3024% damage
*; Tier 3
*Scintillating Flame and Scintillating Frost deal Calefaction Damage +4028% damage
*; Tier 4
*Scintillating Flame and Scintillating Frost deal Calefaction Damage +5032% damage
*; Tier 5
*Scintillating Flame and Scintillating Frost deal Calefaction Damage +6036% damage
*; Tier 6
*Scintillating Flame and Scintillating Frost deal Calefaction Damage +7040%*; Tier 7*Calefaction Damage +44%*; Tier 8*Calefaction Damage +48%*; Tier 9*Calefaction Damage +52%*; Tier 10*Calefaction Damage +56%*; Tier 11*Calefaction Damage +60%*; Tier 12*Calefaction Damage +64% damage
|Expand}}
|-
| || of Nuclear Calefaction || <b>Tier 12</b> - Combo: Calefactionand Defensive Burst Damage +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy 35% and deals +84 damage. Reuse Timer -1 second || Legs, Ring || {{Spoiler|
*; Tier 1
*Combo: Calefactionand Defensive Burst Damage +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy 10% and deals +7 damage.Reuse Timer -1 second
*; Tier 2
*Combo: Calefactionand Defensive Burst Damage +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy 12% and deals +14 damage.Reuse Timer -1 second
*; Tier 3
*Combo: Calefactionand Defensive Burst Damage +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy 14% and deals +21 damage.Reuse Timer -1 second
*; Tier 4
*Combo: Calefactionand Defensive Burst Damage +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy 16% and deals +28 damage.Reuse Timer -1 second
*; Tier 5
*Combo: Calefactionand Defensive Burst Damage +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy 18% and deals +35 damage.Reuse Timer -1 second
*; Tier 6
*Combo: Calefactionand Defensive Burst Damage +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy 20% and deals +42 damage.Reuse Timer -1 second
*; Tier 7
*Combo: Calefactionand Defensive Burst Damage +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy 22% and deals +49 damage.Reuse Timer -1 second
*; Tier 8
*Combo: Calefactionand Defensive Burst Damage +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy 24% and deals +56 damage.Reuse Timer -1 second
*; Tier 9
*Combo: Calefactionand Defensive Burst Damage +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy 26% and deals +63 damage.Reuse Timer -1 second
*; Tier 10
*Combo: Calefactionand Defensive Burst Damage +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy 29% and deals +70 damage.Reuse Timer -1 second
*; Tier 11
*Combo: Calefactionand Defensive Burst Damage +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy 32% and deals +77 damage.Reuse Timer -1 second
*; Tier 12
*Combo: Calefactionand Defensive Burst Damage +Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy 35% and deals +84 damage.Reuse Timer -1 second
|Expand}}
|-
| || of Stunning Explosions || <b>Tier 12</b> - Ring of Fire has a 33% chance to stun all targets and deal +80% damage Calefaction restores 36 Health || HandsFeet, MainHand, Head Necklace || {{Spoiler|
*; Tier 1
*Ring of Fire has a 33% chance to stun all targets and deal +25% damageCalefaction restores 14 Health
*; Tier 2
*Ring of Fire has a 33% chance to stun all targets and deal +30% damageCalefaction restores 16 Health
*; Tier 3
*Ring of Fire has a 33% chance to stun all targets and deal +35% damageCalefaction restores 18 Health
*; Tier 4
*Ring of Fire has a 33% chance to stun all targets and deal +40% damageCalefaction restores 20 Health
*; Tier 5
*Ring of Fire has a 33% chance to stun all targets and deal +45% damageCalefaction restores 22 Health
*; Tier 6
*Ring of Fire has a 33% chance to stun all targets and deal +50% damageCalefaction restores 24 Health
*; Tier 7
*Ring of Fire has a 33% chance to stun all targets and deal +55% damageCalefaction restores 26 Health
*; Tier 8
*Ring of Fire has a 33% chance to stun all targets and deal +60% damageCalefaction restores 28 Health
*; Tier 9
*Ring of Fire has a 33% chance to stun all targets and deal +65% damageCalefaction restores 30 Health
*; Tier 10
*Ring of Fire has a 33% chance to stun all targets and deal +70% damageCalefaction restores 32 Health
*; Tier 11
*Ring of Fire has a 33% chance to stun all targets and deal +75% damageCalefaction restores 34 Health
*; Tier 12
*Ring of Fire has a 33% chance to stun all targets and deal +80% damageCalefaction restores 36 Health
|Expand}}
|-
| || of Fire Tapping Delayed Eruption || <b>Tier 12</b> - You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive Chill Calefaction causes 165 additional damage after a 20 second delay || ChestHands, Ring MainHand || {{Spoiler|
*; Tier 1
*You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive ChillCalefaction causes 33 additional damage after a 20 second delay
*; Tier 2
*You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive ChillCalefaction causes 45 additional damage after a 20 second delay
*; Tier 3
*You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive ChillCalefaction causes 57 additional damage after a 20 second delay
*; Tier 4
*You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive ChillCalefaction causes 69 additional damage after a 20 second delay
*; Tier 5
*You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive ChillCalefaction causes 81 additional damage after a 20 second delay
*; Tier 6
*You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive ChillCalefaction causes 93 additional damage after a 20 second delay
*; Tier 7
*You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive ChillCalefaction causes 105 additional damage after a 20 second delay
*; Tier 8
*You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive ChillCalefaction causes 117 additional damage after a 20 second delay
*; Tier 9
*You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive ChillCalefaction causes 129 additional damage after a 20 second delay
*; Tier 10
*You regain 11 Power when using Ring of Fire, Defensive Burst, or Defensive ChillCalefaction causes 141 additional damage after a 20 second delay
*; Tier 11
*You regain 12 Power when using Ring of Fire, Defensive Burst, or Defensive ChillCalefaction causes 153 additional damage after a 20 second delay
*; Tier 12
*You regain 13 Power when using Ring of Fire, Defensive Burst, or Defensive ChillCalefaction causes 165 additional damage after a 20 second delay
|Expand}}
|-
| || of Fire Rings Frosty Balls || <b>Tier 12</b> - Ring of Fire deals Fireball and Frostball Damage +12432% damage || HeadChest, Chest Feet || {{Spoiler|
*; Tier 1
*Ring of Fire deals Fireball and Frostball Damage +2510% damage
*; Tier 2
*Ring of Fire deals Fireball and Frostball Damage +3412% damage
*; Tier 3
*Ring of Fire deals Fireball and Frostball Damage +4314% damage
*; Tier 4
*Ring of Fire deals Fireball and Frostball Damage +5216% damage
*; Tier 5
*Ring of Fire deals Fireball and Frostball Damage +6118% damage
*; Tier 6
*Ring of Fire deals Fireball and Frostball Damage +7020% damage
*; Tier 7
*Ring of Fire deals Fireball and Frostball Damage +7922% damage
*; Tier 8
*Ring of Fire deals Fireball and Frostball Damage +8824% damage
*; Tier 9
*Ring of Fire deals Fireball and Frostball Damage +9726% damage
*; Tier 10
*Ring of Fire deals Fireball and Frostball Damage +10628% damage
*; Tier 11
*Ring of Fire deals Fireball and Frostball Damage +11530% damage
*; Tier 12
*Ring of Fire deals Fireball and Frostball Damage +12432% damage
|Expand}}
|-
| || of Fire Rings Frost Waves || <b>Tier 12</b> - Ring of Fire has a 66% chance to deal Frostball targets all enemies within 10 meters and deals +190% 12 damage , but reuse timer is +3 seconds || OffHand, Necklace Hands || {{Spoiler|
*; Tier 1
*Ring of Fire has a 66% chance to deal Frostball targets all enemies within 10 meters and deals +80% 1 damage, but reuse timer is +3 seconds
*; Tier 2
*Ring of Fire has a 66% chance to deal Frostball targets all enemies within 10 meters and deals +90% 2 damage, but reuse timer is +3 seconds
*; Tier 3
*Ring of Fire has a 66% chance to deal Frostball targets all enemies within 10 meters and deals +100% 3 damage, but reuse timer is +3 seconds
*; Tier 4
*Ring of Fire has a 66% chance to deal Frostball targets all enemies within 10 meters and deals +110% 4 damage, but reuse timer is +3 seconds
*; Tier 5
*Ring of Fire has a 66% chance to deal Frostball targets all enemies within 10 meters and deals +120% 5 damage, but reuse timer is +3 seconds
*; Tier 6
*Ring of Fire has a 66% chance to deal Frostball targets all enemies within 10 meters and deals +130% 6 damage, but reuse timer is +3 seconds
*; Tier 7
*Ring of Fire has a 66% chance to deal Frostball targets all enemies within 10 meters and deals +140% 7 damage, but reuse timer is +3 seconds
*; Tier 8
*Ring of Fire has a 66% chance to deal Frostball targets all enemies within 10 meters and deals +150% 8 damage, but reuse timer is +3 seconds
*; Tier 9
*Ring of Fire has a 66% chance to deal Frostball targets all enemies within 10 meters and deals +160% 9 damage, but reuse timer is +3 seconds
*; Tier 10
*Ring of Fire has a 66% chance to deal Frostball targets all enemies within 10 meters and deals +170% 10 damage, but reuse timer is +3 seconds
*; Tier 11
*Ring of Fire has a 66% chance to deal Frostball targets all enemies within 10 meters and deals +180% 11 damage, but reuse timer is +3 seconds
*; Tier 12
*Ring Frostball targets all enemies within 10 meters and deals +12 damage, but reuse timer is +3 seconds|Expand}}|-| || of Fire has a 66Stiffening Cold || <b>Tier 6</b> - Frostball slows target's movement by 25% and deals +12 damage || Head, Feet || {{Spoiler|*; Tier 1*Frostball slows target's movement by 25% chance to deal and deals +1902 damage*; Tier 2*Frostball slows target's movement by 25% and deals +4 damage*; Tier 3*Frostball slows target's movement by 25% and deals +6 damage*; Tier 4*Frostball slows target's movement by 25% and deals +8 damage*; Tier 5*Frostball slows target's movement by 25% and deals +10 damage*; Tier 6*Frostball slows target's movement by 25% and deals +12 damage
|Expand}}
|-
| || of Pre-Melted Innards Spider Freezing || <b>Tier 126</b> - Flesh to Fuel grants you Defensive Burst deals +30% damage and raises Basic Attack Damage +20 Trauma mitigation % for 10 seconds || OffHandMainHand, Ring Necklace || {{Spoiler|
*; Tier 1
*Flesh to Fuel grants you Defensive Burst deals +3 Trauma mitigation 10% damage and raises Basic Attack Damage +5% for 10 seconds
*; Tier 2
*Flesh to Fuel grants you Defensive Burst deals +4 Trauma mitigation 14% damage and raises Basic Attack Damage +8% for 10 seconds
*; Tier 3
*Flesh to Fuel grants you Defensive Burst deals +6 Trauma mitigation 18% damage and raises Basic Attack Damage +11% for 10 seconds
*; Tier 4
*Flesh to Fuel grants you Defensive Burst deals +7 Trauma mitigation 22% damage and raises Basic Attack Damage +14% for 10 seconds
*; Tier 5
*Flesh to Fuel grants you Defensive Burst deals +8 Trauma mitigation 26% damage and raises Basic Attack Damage +17% for 10 seconds
*; Tier 6
*Flesh to Fuel grants you Defensive Burst deals +10 Trauma mitigation for 10 seconds*; Tier 7*Flesh to Fuel grants you +11 Trauma mitigation for 10 seconds*; Tier 8*Flesh to Fuel grants you +13 Trauma mitigation for 10 seconds*; Tier 9*Flesh to Fuel grants you +14 Trauma mitigation for 10 seconds*; Tier 10*Flesh to Fuel grants you +16 Trauma mitigation for 10 seconds*; Tier 11*Flesh to Fuel grants you +18 Trauma mitigation for 10 seconds*; Tier 12*Flesh to Fuel grants you 30% damage and raises Basic Attack Damage +20 Trauma mitigation % for 10 seconds
|Expand}}
|-
| Freezeproof || of Restorative Bonfires || <b>Tier 6</b> - Cold Damage Reduction +6 when 25 seconds after summoning a Fire Magic is active Wall, you regain 54 Health || HeadMainHand, Ring Necklace || {{Spoiler|
*; Tier 1
*Cold Damage Reduction +1 when 25 seconds after summoning a Fire Magic is activeWall, you regain 14 Health
*; Tier 2
*Cold Damage Reduction +2 when 25 seconds after summoning a Fire Magic is activeWall, you regain 22 Health
*; Tier 3
*Cold Damage Reduction +3 when 25 seconds after summoning a Fire Magic is activeWall, you regain 30 Health
*; Tier 4
*Cold Damage Reduction +4 when 25 seconds after summoning a Fire Magic is activeWall, you regain 38 Health
*; Tier 5
*Cold Damage Reduction +5 when 25 seconds after summoning a Fire Magic is activeWall, you regain 46 Health
*; Tier 6
*Cold Damage Reduction +6 when 25 seconds after summoning a Fire Magic is activeWall, you regain 54 Health
|Expand}}
|-
| || of Scintillating Ice Freezewalls || <b>Tier 12</b> - Scintillating Frost restores 31 Armor Defensive Chill Damage +50% || Legs, OffHand MainHand, Ring || {{Spoiler|
*; Tier 1
*Scintillating Frost restores 5 ArmorDefensive Chill Damage +17%
*; Tier 2
*Scintillating Frost restores 7 ArmorDefensive Chill Damage +20%
*; Tier 3
*Scintillating Frost restores 9 ArmorDefensive Chill Damage +23%
*; Tier 4
*Scintillating Frost restores 11 ArmorDefensive Chill Damage +26%
*; Tier 5
*Scintillating Frost restores 13 ArmorDefensive Chill Damage +29%
*; Tier 6
*Scintillating Frost restores 15 ArmorDefensive Chill Damage +32%
*; Tier 7
*Scintillating Frost restores 18 ArmorDefensive Chill Damage +35%
*; Tier 8
*Scintillating Frost restores 20 ArmorDefensive Chill Damage +38%
*; Tier 9
*Scintillating Frost restores 22 ArmorDefensive Chill Damage +41%
*; Tier 10
*Scintillating Frost restores 25 ArmorDefensive Chill Damage +44%
*; Tier 11
*Scintillating Frost restores 28 ArmorDefensive Chill Damage +47%
*; Tier 12
*Scintillating Frost restores 31 ArmorDefensive Chill Damage +50%
|Expand}}
|-
| Freezeproof || || <b>Tier 126</b> - Flesh to Fuel has a 66% chance to restore 31 Power Frostball, Scintillating Frost, and Defensive Chill grant +6 Direct and Indirect Cold Protection for 10 seconds || Legs Head, Ring || {{Spoiler|
*; Tier 1
*Flesh to Fuel has a 66% chance to restore 2 PowerFrostball, Scintillating Frost, and Defensive Chill grant +1 Direct and Indirect Cold Protection for 10 seconds
*; Tier 2
*Flesh to Fuel has a 66% chance to restore 4 PowerFrostball, Scintillating Frost, and Defensive Chill grant +2 Direct and Indirect Cold Protection for 10 seconds
*; Tier 3
*Flesh to Fuel has a 66% chance to restore 6 PowerFrostball, Scintillating Frost, and Defensive Chill grant +3 Direct and Indirect Cold Protection for 10 seconds
*; Tier 4
*Flesh to Fuel has a 66% chance to restore 8 PowerFrostball, Scintillating Frost, and Defensive Chill grant +4 Direct and Indirect Cold Protection for 10 seconds
*; Tier 5
*Flesh to Fuel has a 66% chance to restore Frostball, Scintillating Frost, and Defensive Chill grant +5 Direct and Indirect Cold Protection for 10 Powerseconds
*; Tier 6
*Flesh Frostball, Scintillating Frost, and Defensive Chill grant +6 Direct and Indirect Cold Protection for 10 seconds|Expand}}|-| || of Icy Blood || <b>Tier 12</b> - Defensive Burst and Defensive Chill restore 32 Armor to you || Chest, Ring || {{Spoiler|*; Tier 1*Defensive Burst and Defensive Chill restore 10 Armor to Fuel has a 66% chance you*; Tier 2*Defensive Burst and Defensive Chill restore 12 Armor to you*; Tier 3*Defensive Burst and Defensive Chill restore 13 Power14 Armor to you*; Tier 4*Defensive Burst and Defensive Chill restore 16 Armor to you*; Tier 5*Defensive Burst and Defensive Chill restore 18 Armor to you*; Tier 6*Defensive Burst and Defensive Chill restore 20 Armor to you
*; Tier 7
*Flesh Defensive Burst and Defensive Chill restore 22 Armor to Fuel has a 66% chance to restore 16 Poweryou
*; Tier 8
*Flesh Defensive Burst and Defensive Chill restore 24 Armor to Fuel has a 66% chance to restore 19 Poweryou
*; Tier 9
*Flesh Defensive Burst and Defensive Chill restore 26 Armor to Fuel has a 66% chance to restore 22 Poweryou
*; Tier 10
*Flesh Defensive Burst and Defensive Chill restore 28 Armor to Fuel has a 66% chance to restore 25 Poweryou
*; Tier 11
*Flesh Defensive Burst and Defensive Chill restore 30 Armor to Fuel has a 66% chance to restore 28 Poweryou
*; Tier 12
*Flesh Defensive Burst and Defensive Chill restore 32 Armor to Fuel has a 66% chance to restore 31 Poweryou
|Expand}}
|-
| || of Enflaming Skin Frozen Fortitude || <b>Tier 612</b> - Super Fireball causes the target to take Defensive Chill deals +12 30 damage per tick from fire damage over time and grants you 55% chance to ignore Knockback effects for 7 seconds || ChestLegs, OffHand Feet || {{Spoiler|
*; Tier 1
*Super Fireball causes the target to take Defensive Chill deals +2 3 damage per tick from fire damage over timeand grants you 10% chance to ignore Knockback effects for 7 seconds
*; Tier 2
*Super Fireball causes the target to take Defensive Chill deals +4 5 damage per tick from fire damage over timeand grants you 15% chance to ignore Knockback effects for 7 seconds
*; Tier 3
*Super Fireball causes the target to take Defensive Chill deals +6 7 damage per tick from fire damage over timeand grants you 19% chance to ignore Knockback effects for 7 seconds
*; Tier 4
*Super Fireball causes the target to take Defensive Chill deals +8 10 damage per tick from fire damage over timeand grants you 23% chance to ignore Knockback effects for 7 seconds
*; Tier 5
*Super Fireball causes the target to take Defensive Chill deals +10 13 damage per tick from fire damage over timeand grants you 27% chance to ignore Knockback effects for 7 seconds
*; Tier 6
*Super Fireball causes the target Defensive Chill deals +15 damage and grants you 31% chance to ignore Knockback effects for 7 seconds*; Tier 7*Defensive Chill deals +17 damage and grants you 35% chance to take ignore Knockback effects for 7 seconds*; Tier 8*Defensive Chill deals +20 damage and grants you 39% chance to ignore Knockback effects for 7 seconds*; Tier 9*Defensive Chill deals +23 damage and grants you 43% chance to ignore Knockback effects for 7 seconds*; Tier 10*Defensive Chill deals +25 damage and grants you 47% chance to ignore Knockback effects for 7 seconds*; Tier 11*Defensive Chill deals +28 damage and grants you 51% chance to ignore Knockback effects for 7 seconds*; Tier 12 *Defensive Chill deals +30 damage per tick from fire damage over timeand grants you 55% chance to ignore Knockback effects for 7 seconds
|Expand}}
|-
| || of Scintillating Life || <b>Tier 12</b> - Scintillating Flame restores 24 Health Fire Walls deal +14 damage per hit || LegsHead, OffHand Necklace || {{Spoiler|
*; Tier 1
*Scintillating Flame restores 2 HealthFire Walls deal +3 damage per hit
*; Tier 2
*Scintillating Flame restores Fire Walls deal +4 Healthdamage per hit
*; Tier 3
*Scintillating Flame restores 6 HealthFire Walls deal +5 damage per hit
*; Tier 4
*Scintillating Flame restores 8 HealthFire Walls deal +6 damage per hit
*; Tier 5
*Scintillating Flame restores 10 HealthFire Walls deal +7 damage per hit
*; Tier 6
*Scintillating Flame restores 12 HealthFire Walls deal +8 damage per hit
*; Tier 7
*Scintillating Flame restores 14 HealthFire Walls deal +9 damage per hit
*; Tier 8
*Scintillating Flame restores 16 HealthFire Walls deal +10 damage per hit
*; Tier 9
*Scintillating Flame restores 18 HealthFire Walls deal +11 damage per hit
*; Tier 10
*Scintillating Flame restores 20 HealthFire Walls deal +12 damage per hit
*; Tier 11
*Scintillating Flame restores 22 HealthFire Walls deal +13 damage per hit
*; Tier 12
*Scintillating Flame restores 24 HealthFire Walls deal +14 damage per hit
|Expand}}
|-
*; Tier 12
*Fire Walls have +84 Max Health
|Expand}}
|-
| || of Fireballs || <b>Tier 12</b> - Fireball restores 4 Health and 5 Armor to you || OffHand, Necklace, Ring || {{Spoiler|
*; Tier 1
*Fireball restores 1 Health to you
*; Tier 2
*Fireball restores 1 Health and 1 Armor to you
*; Tier 3
*Fireball restores 1 Health and 2 Armor to you
*; Tier 4
*Fireball restores 2 Health and 1 Armor to you
*; Tier 5
*Fireball restores 2 Health and 2 Armor to you
*; Tier 6
*Fireball restores 2 Health and 3 Armor to you
*; Tier 7
*Fireball restores 3 Health and 2 Armor to you
*; Tier 8
*Fireball restores 3 Health and 3 Armor to you
*; Tier 9
*Fireball restores 3 Health and 4 Armor to you
*; Tier 10
*Fireball restores 4 Health and 3 Armor to you
*; Tier 11
*Fireball restores 4 Health and 4 Armor to you
*; Tier 12
*Fireball restores 4 Health and 5 Armor to you
|Expand}}
|-
*; Tier 12
*Fire Walls' attacks taunt +130%
|Expand}}
|-
| || || <b>Tier 6</b> - Fire Breath deals +45 damage and grants you +18 mitigation vs Fire for 5 seconds || Legs || {{Spoiler|
*; Tier 1
*Fire Breath deals +10 damage and grants you +3 mitigation vs Fire for 5 seconds
*; Tier 2
*Fire Breath deals +17 damage and grants you +6 mitigation vs Fire for 5 seconds
*; Tier 3
*Fire Breath deals +24 damage and grants you +9 mitigation vs Fire for 5 seconds
*; Tier 4
*Fire Breath deals +31 damage and grants you +12 mitigation vs Fire for 5 seconds
*; Tier 5
*Fire Breath deals +38 damage and grants you +15 mitigation vs Fire for 5 seconds
*; Tier 6
*Fire Breath deals +45 damage and grants you +18 mitigation vs Fire for 5 seconds
|Expand}}
|-
| || of Everlong Flames || <b>Tier 6</b> - Fire Bolts hit all targets within 25 meters (instead of 20) and deals +40 damage || Hands || {{Spoiler|
*; Tier 1
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +6 damage
*; Tier 2
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +10 damage
*; Tier 3
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +18 damage
*; Tier 4
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +24 damage
*; Tier 5
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +32 damage
*; Tier 6
*Fire Bolts hit all targets within 25 meters (instead of 20) and deals +40 damage
|Expand}}
|-
| || of Frost Waves || <b>Tier 12</b> - Frostball also targets all enemies within 10 meters and deals +12 damage || Hands || {{Spoiler|
*; Tier 1
*Frostball also targets all enemies within 10 meters and deals +1 damage
*; Tier 2
*Frostball also targets all enemies within 10 meters and deals +2 damage
*; Tier 3
*Frostball also targets all enemies within 10 meters and deals +3 damage
*; Tier 4
*Frostball also targets all enemies within 10 meters and deals +4 damage
*; Tier 5
*Frostball also targets all enemies within 10 meters and deals +5 damage
*; Tier 6
*Frostball also targets all enemies within 10 meters and deals +6 damage
*; Tier 7
*Frostball also targets all enemies within 10 meters and deals +7 damage
*; Tier 8
*Frostball also targets all enemies within 10 meters and deals +8 damage
*; Tier 9
*Frostball also targets all enemies within 10 meters and deals +9 damage
*; Tier 10
*Frostball also targets all enemies within 10 meters and deals +10 damage
*; Tier 11
*Frostball also targets all enemies within 10 meters and deals +11 damage
*; Tier 12
*Frostball also targets all enemies within 10 meters and deals +12 damage
|Expand}}
|}
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