Difference between revisions of "Ancillary-Armor Augmentation/Recipes"

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==[[{{msg:BASEPAGENAME}}/Recipes|{{msg:BASEPAGENAME}} Complete Recipe List]]==
 
==[[{{msg:BASEPAGENAME}}/Recipes|{{msg:BASEPAGENAME}} Complete Recipe List]]==
 
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Click "Expand" to view a complete list of Recipes for the {{msg:BASEPAGENAME}} Skill.
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Click "Expand" on the box below to view a complete list of Recipes for the {{msg:BASEPAGENAME}} skill.
 
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! Lvl !! style="width: 15%"| Name !! XP !! Bonus XP !! style="width: 15%"| Ingredients !! style="width: 15%"| Results !! Description
 
! Lvl !! style="width: 15%"| Name !! XP !! Bonus XP !! style="width: 15%"| Ingredients !! style="width: 15%"| Results !! Description

Revision as of 11:47, 23 January 2017

Click "Expand" on the box below to view a complete list of Recipes for the Ancillary-Armor Augmentation skill.

Lvl Name XP Bonus XP Ingredients Results Description
1 Decompose Helm 50 200 Head Armor x1 Decompose Helm Destroy a magical helmet and extract magic contraptions.
8 Extract Helm Augment 50 200 Head Armor x1
Crystal x1
Extract Helm Augment Attempt to extract one of the magic powers of a helmet, destroying it in the process. The chosen power will match the associated skill of the crystal you provide. (If no powers match the crystal, you get nothing!)

NOTE: in addition to the listed ingredients, this recipe also consumes Helm Contraptions from your inventory. You must have at least as many Helm Contraptions as the skill level of the power you extract, or the process will fail. (Thus you might need up to 60 Helm Contraptions for a level 60 power.)
13 Decompose Boots 50 200 Footwear x1 Decompose Boots Destroy a magical pair of boots and extract magic contraptions.
20 Extract Boot Augment 50 200 Footwear x1
Crystal x1
Extract Boot Augment Attempt to extract one of the magic powers of a pair of footwear, destroying them in the process. The chosen power will match the associated skill of the crystal you provide. (If no powers match the crystal, you get nothing!)

NOTE: in addition to the listed ingredients, this recipe also consumes Shoe Contraptions from your inventory. You must have at least as many Shoe Contraptions as the skill level of the power you extract, or the process will fail. (Thus you might need up to 60 Shoe Contraptions for a level 60 power.)
30 Undo Augment on Helm 50 200 Helm Contraption x25
Head Armor x1
Undo Augment on Helm Remove an applied Augment from a helmet and return the craft points to the item so it can be Augmented with something else.
40 Undo Augment on Boots 50 200 Shoe Contraption x25
Footwear x1
Undo Augment on Boots Remove an applied Augment from a pair of boots and return the craft points to the item so it can be Augmented with something else.