Difference between revisions of "Favor"

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Favor is your current relationship-status with a certain NPC. By raising your favor with that person you'll recieve various rewards such as the ability to utilize new skills, experience, recipes, ability to list a limited amount of items for sale to other players (similar to auction houses in other MMO's) and increased value on items sold.
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'''Favor''' represents your current relationship-status with a certain NPC. Favor is raised by giving specific gifts to NPC's, according to their likes and dislikes, and completing quests.
  
Favor is raised by giving specific gifts to NPC's, doing favors for them or completing quests. By reaching 100% favor you'll take the relationship to the next stage, the amount of favor gained has diminishing returns based on how many times you've reached 100% favor. The different stages of relationship you can achieve with an NPC goes as follows:
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By raising your favor with that person you'll receive various rewards such as:
  
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* '''increased value on items sold'''
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* ability to utilize new skills
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* experience
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* special recipes
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* ability to list a limited amount of items for sale to other players (aka "consigned items"), which is similar to auction houses in other MMO's
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* and most importantly
  
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Even when you are not interested in what a particular NPC has to offer, you may want to be able to sell your loot to them. Earning '''Favor''' with NPCs that buy your items will give you much better price as your relationship with them improves, up to the point where '''they buy items at full price'''.
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Until you reach high favor with a merchant NPC, you will see a little exclamation mark icon (!) that informs you that they are not buying your items at their full value.
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Generally you'll want to gain high favor with most NPCs, however it is worth noting that some NPCs will buy a great variety of items, or buy items that sell for a good price (such as weapons and armor). The location nearby to a dungeon or a teleportation circles can also make certain NPC merchants much more useful.
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====Relationship levels====
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By reaching 100% favor you'll take the relationship to the next stage. Each tier of relationship has diminishing returns. The different stages of relationship you can achieve with an NPC goes as follows:
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! scope="col" style="vertical-align:middle;height:50px;text-align:center;"|Relationship Status
 
! scope="col" style="vertical-align:middle;height:50px;text-align:center;"|Relationship Status

Revision as of 08:19, 18 September 2014

Favor represents your current relationship-status with a certain NPC. Favor is raised by giving specific gifts to NPC's, according to their likes and dislikes, and completing quests.

By raising your favor with that person you'll receive various rewards such as:

  • increased value on items sold
  • ability to utilize new skills
  • experience
  • special recipes
  • ability to list a limited amount of items for sale to other players (aka "consigned items"), which is similar to auction houses in other MMO's
  • and most importantly

Even when you are not interested in what a particular NPC has to offer, you may want to be able to sell your loot to them. Earning Favor with NPCs that buy your items will give you much better price as your relationship with them improves, up to the point where they buy items at full price.

Until you reach high favor with a merchant NPC, you will see a little exclamation mark icon (!) that informs you that they are not buying your items at their full value.

Generally you'll want to gain high favor with most NPCs, however it is worth noting that some NPCs will buy a great variety of items, or buy items that sell for a good price (such as weapons and armor). The location nearby to a dungeon or a teleportation circles can also make certain NPC merchants much more useful.

Relationship levels

By reaching 100% favor you'll take the relationship to the next stage. Each tier of relationship has diminishing returns. The different stages of relationship you can achieve with an NPC goes as follows:

Relationship Status
Tolerated <- Neutral (Starting) -> Comfortable -> Friends -> Close Friends -> Best Friends -> Like Family -> Soulmate