Difference between revisions of "Soothsaying"
Dlebansais (talk | contribs) (Created page with "Soothsaying is not a skill per se. One can use one of the four augury recipes (''Beginner's'', ''Basic'', ''Advanced'' and ''Expert Augury'') found among Lore Recipes. A...") |
Dlebansais (talk | contribs) |
||
Line 46: | Line 46: | ||
| Snail Sinew || Wisdom | | Snail Sinew || Wisdom | ||
|- | |- | ||
− | | Skulls (of all type) || | + | | Skulls (of all type) || Focused, Normal Day |
|- | |- | ||
− | | Femur || | + | | Femur || Undying |
|- | |- | ||
| Snail Shell (Giant and Perfect) || Wisdom | | Snail Shell (Giant and Perfect) || Wisdom | ||
Line 68: | Line 68: | ||
| Antler || Wisdom, Health Regen | | Antler || Wisdom, Health Regen | ||
|- | |- | ||
− | | Spider Leg || Wisdom, | + | | Spider Leg || Wisdom, Normal Day, Swift |
|- | |- | ||
| Spleen || Hard Work, Lucky | | Spleen || Hard Work, Lucky |
Revision as of 18:28, 18 January 2017
Soothsaying is not a skill per se. One can use one of the four augury recipes (Beginner's, Basic, Advanced and Expert Augury) found among Lore Recipes. Ashk the Answerer will teach them with appropriate favor after you complete some errands for him.
Each augury recipe gives a one hour buff and can be repeated every hour. The buff effect can be good or bad. Known effects are listed below. When the effect description indicates X% or N it means the percentage X or value N varies with the recipe: Expert Augury gives a higher percentage (both good and bad) than Beginner's Augury.
Name | Effect |
---|---|
Wisdom | +X% Earned Combat XP |
Inattention | -X% Earned Combat XP |
Hard Work | +X% Earned Crafting XP |
Lazy Learner | -X% Earned Crafting XP |
Undying | The first two times you die in any 15-minute period, you will instead avoid death |
Focused | +N Max Power |
Unfocused | -N Max Power |
Normal Day | +10% Max Armor |
Unpleasant Day | -10% Max Armor |
+X% Max Health | |
Vulnerable | -X% Max Health |
Swift | +2 Out-Of-Combat Sprint Speed |
Lucky | X% chance for non-magical loot items to be exceptional instead |
Unlucky | X% chance for magical loot items to be non-magical instead |
Regenerate 10% of max health every few seconds |
Outcomes
The outcome of an augury depends on the corpse trophy used, and some effects are more likely to happen. In general, all items have a chance to give Normal Day or Unpleasant Day (the Max Armor modifier). When these two effects are explicitely listed below, it means they have a higher than average chance to happen.
Corpse Trophy | Likely Outcome |
---|---|
Snail Sinew | Wisdom |
Skulls (of all type) | Focused, Normal Day |
Femur | Undying |
Snail Shell (Giant and Perfect) | Wisdom |
Giant Mantis Claw | Wisdom |
Nightmare Flesh | Wisdom |
Brain | Lucky |
Brain Bug Lobe | Lucky |
Fish Scale | Wisdom |
Matted Hair | Wisdom |
Spiderweb | Wisdom |
Antler | Wisdom, Health Regen |
Spider Leg | Wisdom, Normal Day, Swift |
Spleen | Hard Work, Lucky |
Heart | Lucky |
Magic Tooth | Wisdom |
Ice Core | Wisdom |
Tuft of Fur | Wisdom |
Heartshroom | Lucky |