Difference between revisions of "Fire Magic/Treasure Effects:By Ability"
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− | <!-- Updated as of patch | + | <!-- Updated as of patch v277, March 25, 2017 --> |
==<!--start-->Fire Magic Paired List== | ==<!--start-->Fire Magic Paired List== | ||
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | <span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br> | ||
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* Calefaction causes target to take +42% damage from Cold for 12 seconds<br> | * Calefaction causes target to take +42% damage from Cold for 12 seconds<br> | ||
* Calefaction causes target to take +42% damage from Cold for 12 seconds<br> | * Calefaction causes target to take +42% damage from Cold for 12 seconds<br> | ||
− | * Calefaction restores | + | * Calefaction restores 40 Health<br> |
− | * Calefaction restores | + | * Calefaction restores 40 Health<br> |
<br> | <br> | ||
<b><u>Chillball</u></b><br> | <b><u>Chillball</u></b><br> | ||
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<br> | <br> | ||
<b><u>Defensive Burst</u></b><br> | <b><u>Defensive Burst</u></b><br> | ||
− | * You regain | + | * You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br> |
− | * You regain | + | * You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br> |
− | * You regain | + | * You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> |
− | * You regain | + | * You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> |
− | * Defensive Burst and Defensive Chill restore | + | * Defensive Burst and Defensive Chill restore 36 Armor to you<br> |
− | * Defensive Burst and Defensive Chill restore | + | * Defensive Burst and Defensive Chill restore 36 Armor to you<br> |
* Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br> | * Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br> | ||
* Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br> | * Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br> | ||
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<br> | <br> | ||
<b><u>Defensive Chill</u></b><br> | <b><u>Defensive Chill</u></b><br> | ||
− | * You regain | + | * You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br> |
− | * You regain | + | * You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br> |
− | * You regain | + | * You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> |
− | * You regain | + | * You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> |
− | * Defensive Burst and Defensive Chill restore | + | * Defensive Burst and Defensive Chill restore 36 Armor to you<br> |
− | * Defensive Burst and Defensive Chill restore | + | * Defensive Burst and Defensive Chill restore 36 Armor to you<br> |
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br> | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br> | ||
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br> | * Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br> | ||
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<br> | <br> | ||
<b><u>Flesh to Fuel</u></b><br> | <b><u>Flesh to Fuel</u></b><br> | ||
− | * Flesh To Fuel Power Restoration + | + | * Flesh To Fuel Power Restoration +22<br> |
− | * Flesh To Fuel Power Restoration + | + | * Flesh To Fuel Power Restoration +22<br> |
* Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds<br> | * Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds<br> | ||
* Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds<br> | * Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds<br> | ||
* Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds<br> | * Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds<br> | ||
* Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds<br> | * Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds<br> | ||
− | * Flesh to Fuel restores + | + | * Flesh to Fuel restores +34 Power but has a 5% chance to stun you<br> |
− | * Flesh to Fuel restores + | + | * Flesh to Fuel restores +54 Armor<br> |
− | * Flesh to Fuel restores + | + | * Flesh to Fuel restores +54 Armor<br> |
<br> | <br> | ||
<b><u>Frostball</u></b><br> | <b><u>Frostball</u></b><br> | ||
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* Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU<br> | * Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU<br> | ||
* Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU<br> | * Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU<br> | ||
− | * You regain | + | * You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br> |
− | * You regain | + | * You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br> |
− | * You regain | + | * You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> |
− | * You regain | + | * You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br> |
<br> | <br> | ||
<b><u>Room-Temperature Ball</u></b><br> | <b><u>Room-Temperature Ball</u></b><br> | ||
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* Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br> | * Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br> | ||
* Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br> | * Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br> | ||
− | * Scintillating Flame restores | + | * Scintillating Flame restores 29 Health<br> |
− | * Scintillating Flame restores | + | * Scintillating Flame restores 29 Health<br> |
<br> | <br> | ||
<b><u>Scintillating Frost</u></b><br> | <b><u>Scintillating Frost</u></b><br> | ||
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<br> | <br> | ||
<b><u>Wall of Fire</u></b><br> | <b><u>Wall of Fire</u></b><br> | ||
− | * 25 seconds after summoning a Fire Wall, you regain | + | * 25 seconds after summoning a Fire Wall, you regain 62 Health<br> |
− | * 25 seconds after summoning a Fire Wall, you regain | + | * 25 seconds after summoning a Fire Wall, you regain 62 Health<br> |
* Fire Walls deal +18 damage per hit<br> | * Fire Walls deal +18 damage per hit<br> | ||
* Fire Walls deal +18 damage per hit<br> | * Fire Walls deal +18 damage per hit<br> | ||
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<b><u>Warmthball</u></b><br> | <b><u>Warmthball</u></b><br> | ||
<br> | <br> | ||
− |
Revision as of 19:05, 27 March 2017
Fire Magic Paired List
THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!
Note that this only shows the max-level version of each treasure effect.
General Mods
- Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
- Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active
- Indirect Fire Damage +47%
- Indirect Fire Damage +47%
- All fire spells deal up to +36 damage (randomly determined)
- All fire spells deal up to +36 damage (randomly determined)
- Fire Magic Base Damage +22%
- Fire Magic Base Damage +22%
- Fire Magic Base Damage +23%
- Fire Magic Base Damage +23%
- Ring of Fire Damage +37%
- Ring of Fire Damage +37%
Calefaction
- Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second
- Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second
- Calefaction Damage +80%
- Calefaction Damage +80%
- Calefaction causes 215 additional damage after a 20 second delay
- Calefaction causes 215 additional damage after a 20 second delay
- Calefaction causes target to take +42% damage from Cold for 12 seconds
- Calefaction causes target to take +42% damage from Cold for 12 seconds
- Calefaction restores 40 Health
- Calefaction restores 40 Health
Chillball
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
- Fireball and Frostball Damage +42%
- Fireball and Frostball Damage +42%
- Frostball slows target's movement by 25% and deals +16 damage
- Frostball slows target's movement by 25% and deals +16 damage
- Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds
Cold Protection
Defensive Burst
- You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Defensive Burst and Defensive Chill restore 36 Armor to you
- Defensive Burst and Defensive Chill restore 36 Armor to you
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
- Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second
- Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second
- Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds
- Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds
Defensive Chill
- You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- Defensive Burst and Defensive Chill restore 36 Armor to you
- Defensive Burst and Defensive Chill restore 36 Armor to you
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
- Scintillating Frost and Defensive Chill restore 31 Armor
- Scintillating Frost and Defensive Chill restore 31 Armor
- Defensive Chill Damage +66%
- Defensive Chill Damage +66%
- Defensive Chill Damage +66%
- Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds
- Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds
Fire Bolts
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
- Fire Bolts Damage +49%
- Fire Bolts Damage +49%
- Fire Bolts deal +118 armor damage
- Fire Bolts deal +118 armor damage
- Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10
- Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10
- Fire Bolts hit all targets within 25 meters (instead of 20) and deals +90 damage
Fire Breath
- Fire Breath and Super Fireball deal +160 damage over 10 seconds
- Fire Breath and Super Fireball deal +160 damage over 10 seconds
- Fire Breath Damage +35%
- Fire Breath Damage +35%
- Fire Breath deals +70 damage and grants you +24 mitigation vs Fire for 10 seconds
- Fire Breath hits all targets within 8 meters and deals +32% damage, but reuse timer is +3 seconds and Power cost is +33%
Fireball
- Fireball and Frostball Damage +42%
- Fireball and Frostball Damage +42%
Flare Fireball 2
- Fireball and Frostball Damage +42%
- Fireball and Frostball Damage +42%
Flare Fireball 4
- Fireball and Frostball Damage +42%
- Fireball and Frostball Damage +42%
Flesh to Fuel
- Flesh To Fuel Power Restoration +22
- Flesh To Fuel Power Restoration +22
- Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds
- Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds
- Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
- Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds
- Flesh to Fuel restores +34 Power but has a 5% chance to stun you
- Flesh to Fuel restores +54 Armor
- Flesh to Fuel restores +54 Armor
Frostball
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
- Fireball and Frostball Damage +42%
- Fireball and Frostball Damage +42%
- Frostball slows target's movement by 25% and deals +16 damage
- Frostball slows target's movement by 25% and deals +16 damage
- Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds
Heat Breath
- Fire Breath and Super Fireball deal +160 damage over 10 seconds
- Fire Breath and Super Fireball deal +160 damage over 10 seconds
- Fire Breath Damage +35%
- Fire Breath Damage +35%
- Fire Breath deals +70 damage and grants you +24 mitigation vs Fire for 10 seconds
- Fire Breath hits all targets within 8 meters and deals +32% damage, but reuse timer is +3 seconds and Power cost is +33%
Ring of Fire
- Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU
- Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU
- You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 17 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
- You regain 27 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
Room-Temperature Ball
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
- Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds
- Room-Temperature Ball Damage +40% and reuse timer -3 seconds
- Room-Temperature Ball Damage +74%
- Room-Temperature Ball Damage +74%
- Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
- Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds
Scintillating Flame
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
- Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
- Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
- Scintillating Flame and Scintillating Frost Damage +40%
- Scintillating Flame and Scintillating Frost Damage +40%
- Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets
- Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets
- Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets
- Scintillating Flame restores 29 Health
- Scintillating Flame restores 29 Health
Scintillating Frost
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
- Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds
- Scintillating Frost and Defensive Chill restore 31 Armor
- Scintillating Frost and Defensive Chill restore 31 Armor
- Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
- Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9
- Scintillating Flame and Scintillating Frost Damage +40%
- Scintillating Flame and Scintillating Frost Damage +40%
- Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets
- Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets
- Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets
Super Fireball
- Fire Breath and Super Fireball deal +160 damage over 10 seconds
- Fire Breath and Super Fireball deal +160 damage over 10 seconds
- Super Fireball Damage +48%
- Super Fireball Damage +48%
- Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)
- Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage
- Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage
Super Warmthball
- Fire Breath and Super Fireball deal +160 damage over 10 seconds
- Fire Breath and Super Fireball deal +160 damage over 10 seconds
- Super Fireball Damage +48%
- Super Fireball Damage +48%
- Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)
- Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage
- Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage
Wall of Fire
- 25 seconds after summoning a Fire Wall, you regain 62 Health
- 25 seconds after summoning a Fire Wall, you regain 62 Health
- Fire Walls deal +18 damage per hit
- Fire Walls deal +18 damage per hit
- Fire Walls have +110 Max Health
- Fire Walls have +110 Max Health
- Fire Walls' attacks taunt +160%
- Fire Walls' attacks taunt +160%
Warmth Bolts
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
- Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds
- Fire Bolts Damage +49%
- Fire Bolts Damage +49%
- Fire Bolts deal +118 armor damage
- Fire Bolts deal +118 armor damage
- Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10
- Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10
- Fire Bolts hit all targets within 25 meters (instead of 20) and deals +90 damage
Warmthball