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Fire Magic/Treasure Effects:By Ability

14,258 bytes added, 13:53, 23 January 2017
Automatically updated. If something is messed up, please message Extractum11 on the forums or in-game
<!-- Updated as of patch v273, January 22, 2017 -->
==<!--start-->Fire Magic Paired List==
<span style = "color: red"><b>THIS LIST WAS GENERATED BASED ON THE ICONS DISPLAYED IN-GAME FOR EACH EFFECT. SINCE SOME OF THEM ARE WRONG IN-GAME, THEY ARE WRONG HERE TOO.<br>
Don't worry, it's fairly obvious if a treasure effect is in the wrong category. Just be aware!</b></span><br>
<span style = "color: red"><b>Note that this only shows the max-level version of each treasure effect.</b></span>

<b><u>General Mods</u></b><br>
* Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active<br>
* Direct Fire Damage Reduction +42 when Fire Magic is active, Indirect Fire Damage Reduction +14 when Fire Magic is active<br>
* Indirect Fire Damage +47%<br>
* Indirect Fire Damage +47%<br>
* All fire spells deal up to +36 damage (randomly determined)<br>
* All fire spells deal up to +36 damage (randomly determined)<br>
* Fire Magic Base Damage +22%<br>
* Fire Magic Base Damage +22%<br>
* Fire Magic Base Damage +23%<br>
* Fire Magic Base Damage +23%<br>
* Ring of Fire Damage +37%<br>
* Ring of Fire Damage +37%<br>
<br>
<b><u>Calefaction</u></b><br>
* Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second<br>
* Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second<br>
* Calefaction Damage +80%<br>
* Calefaction Damage +80%<br>
* Calefaction causes 215 additional damage after a 20 second delay<br>
* Calefaction causes 215 additional damage after a 20 second delay<br>
* Calefaction causes target to take +42% damage from Cold for 12 seconds<br>
* Calefaction causes target to take +42% damage from Cold for 12 seconds<br>
* Calefaction restores 48 Health<br>
* Calefaction restores 48 Health<br>
<br>
<b><u>Chillball</u></b><br>
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br>
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br>
* Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br>
* Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br>
* Fireball and Frostball Damage +42%<br>
* Fireball and Frostball Damage +42%<br>
* Frostball slows target's movement by 25% and deals +16 damage<br>
* Frostball slows target's movement by 25% and deals +16 damage<br>
* Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds<br>
<br>
<b><u>Cold Protection</u></b><br>
<br>
<b><u>Defensive Burst</u></b><br>
* You regain 19 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
* You regain 19 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
* You regain 32 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
* You regain 32 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
* Defensive Burst and Defensive Chill restore 42 Armor to you<br>
* Defensive Burst and Defensive Chill restore 42 Armor to you<br>
* Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br>
* Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br>
* Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second<br>
* Calefaction and Defensive Burst Damage +49% and Reuse Timer -1.5 second<br>
* Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds<br>
* Defensive Burst deals +40% damage and raises Basic Attack Damage +27% for 10 seconds<br>
<br>
<b><u>Defensive Chill</u></b><br>
* You regain 19 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
* You regain 19 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
* You regain 32 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
* You regain 32 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
* Defensive Burst and Defensive Chill restore 42 Armor to you<br>
* Defensive Burst and Defensive Chill restore 42 Armor to you<br>
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br>
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br>
* Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br>
* Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br>
* Scintillating Frost and Defensive Chill restore 31 Armor<br>
* Scintillating Frost and Defensive Chill restore 31 Armor<br>
* Defensive Chill Damage +66%<br>
* Defensive Chill Damage +66%<br>
* Defensive Chill Damage +66%<br>
* Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds<br>
* Defensive Chill deals +50 damage and grants you 63% chance to ignore Knockback effects for 7 seconds<br>
<br>
<b><u>Fire Bolts</u></b><br>
* Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds<br>
* Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds<br>
* Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds<br>
* Fire Bolts Damage +49%<br>
* Fire Bolts Damage +49%<br>
* Fire Bolts deal +118 armor damage<br>
* Fire Bolts deal +118 armor damage<br>
* Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10<br>
* Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10<br>
* Fire Bolts hit all targets within 25 meters (instead of 20) and deals +90 damage<br>
<br>
<b><u>Fire Breath</u></b><br>
* Fire Breath and Super Fireball deal +160 damage over 10 seconds<br>
* Fire Breath and Super Fireball deal +160 damage over 10 seconds<br>
* Fire Breath Damage +35%<br>
* Fire Breath Damage +35%<br>
* Fire Breath deals +70 damage and grants you +24 mitigation vs Fire for 10 seconds<br>
* Fire Breath hits all targets within 8 meters and deals +32% damage, but reuse timer is +3 seconds and Power cost is +33%<br>
<br>
<b><u>Fireball</u></b><br>
* Fireball and Frostball Damage +42%<br>
* Fireball and Frostball Damage +42%<br>
<br>
<b><u>Flare Fireball 2</u></b><br>
* Fireball and Frostball Damage +42%<br>
* Fireball and Frostball Damage +42%<br>
<br>
<b><u>Flare Fireball 4</u></b><br>
* Fireball and Frostball Damage +42%<br>
* Fireball and Frostball Damage +42%<br>
<br>
<b><u>Flesh to Fuel</u></b><br>
* Flesh To Fuel Power Restoration +25<br>
* Flesh To Fuel Power Restoration +25<br>
* Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds<br>
* Flesh to Fuel boosts your Core Attack Damage +120 for 7 seconds<br>
* Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds<br>
* Flesh to Fuel increases your Out of Combat Sprint speed +7 for 15 seconds<br>
* Flesh to Fuel restores +36 Power but has a 5% chance to stun you<br>
* Flesh to Fuel restores +64 Armor<br>
* Flesh to Fuel restores +64 Armor<br>
<br>
<b><u>Frostball</u></b><br>
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br>
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br>
* Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br>
* Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br>
* Fireball and Frostball Damage +42%<br>
* Fireball and Frostball Damage +42%<br>
* Frostball slows target's movement by 25% and deals +16 damage<br>
* Frostball slows target's movement by 25% and deals +16 damage<br>
* Frostball targets all enemies within 10 meters and deals +32 damage, but reuse timer is +3 seconds<br>
<br>
<b><u>Heat Breath</u></b><br>
* Fire Breath and Super Fireball deal +160 damage over 10 seconds<br>
* Fire Breath and Super Fireball deal +160 damage over 10 seconds<br>
* Fire Breath Damage +35%<br>
* Fire Breath Damage +35%<br>
* Fire Breath deals +70 damage and grants you +24 mitigation vs Fire for 10 seconds<br>
* Fire Breath hits all targets within 8 meters and deals +32% damage, but reuse timer is +3 seconds and Power cost is +33%<br>
<br>
<b><u>Ring of Fire</u></b><br>
* Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU<br>
* Ring of Fire deals +53% damage but has a 5% chance to deal 128 fire damage to YOU<br>
* You regain 19 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
* You regain 19 Power when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
* You regain 32 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
* You regain 32 Health when using Ring of Fire, Defensive Burst, or Defensive Chill<br>
<br>
<b><u>Room-Temperature Ball</u></b><br>
* Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br>
* Room-Temperature Ball and Defensive Burst cause the target's attacks to deal -13 damage for 10 seconds<br>
* Room-Temperature Ball Damage +40% and reuse timer -3 seconds<br>
* Room-Temperature Ball Damage +74%<br>
* Room-Temperature Ball Damage +74%<br>
* Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds<br>
* Room-Temperature Ball deals Darkness damage and causes +126 damage over 12 seconds<br>
<br>
<b><u>Scintillating Flame</u></b><br>
* Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds<br>
* Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds<br>
* Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds<br>
* Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br>
* Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br>
* Scintillating Flame and Scintillating Frost Damage +40%<br>
* Scintillating Flame and Scintillating Frost Damage +40%<br>
* Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br>
* Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br>
* Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br>
* Scintillating Flame restores 36 Health<br>
* Scintillating Flame restores 36 Health<br>
<br>
<b><u>Scintillating Frost</u></b><br>
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br>
* Frostball, Scintillating Frost, and Defensive Chill boost your Nice Attack Damage +65 for 7 seconds<br>
* Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br>
* Frostball, Scintillating Frost, and Defensive Chill grant +7 Direct and Indirect Cold Protection for 10 seconds<br>
* Scintillating Frost and Defensive Chill restore 31 Armor<br>
* Scintillating Frost and Defensive Chill restore 31 Armor<br>
* Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br>
* Scintillating Flame and Scintillating Frost Damage +20 and Power Cost -9<br>
* Scintillating Flame and Scintillating Frost Damage +40%<br>
* Scintillating Flame and Scintillating Frost Damage +40%<br>
* Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br>
* Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br>
* Scintillating Frost and Scintillating Flame stun and deal +100% damage to Vulnerable targets<br>
<br>
<b><u>Super Fireball</u></b><br>
* Fire Breath and Super Fireball deal +160 damage over 10 seconds<br>
* Fire Breath and Super Fireball deal +160 damage over 10 seconds<br>
* Super Fireball Damage +48%<br>
* Super Fireball Damage +48%<br>
* Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)<br>
* Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage<br>
* Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage<br>
<br>
<b><u>Super Warmthball</u></b><br>
* Fire Breath and Super Fireball deal +160 damage over 10 seconds<br>
* Fire Breath and Super Fireball deal +160 damage over 10 seconds<br>
* Super Fireball Damage +48%<br>
* Super Fireball Damage +48%<br>
* Super Fireball causes the target to take +60% damage from indirect Fire (this effect does not stack with itself)<br>
* Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage<br>
* Super Fireball deals +70% damage and reuse timer is -1 second, but generates +100% Rage<br>
<br>
<b><u>Wall of Fire</u></b><br>
* 25 seconds after summoning a Fire Wall, you regain 70 Health<br>
* 25 seconds after summoning a Fire Wall, you regain 70 Health<br>
* Fire Walls deal +18 damage per hit<br>
* Fire Walls deal +18 damage per hit<br>
* Fire Walls have +110 Max Health<br>
* Fire Walls have +110 Max Health<br>
* Fire Walls' attacks taunt +160%<br>
* Fire Walls' attacks taunt +160%<br>
<br>
<b><u>Warmth Bolts</u></b><br>
* Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds<br>
* Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds<br>
* Scintillating Flame and Fire Bolts boost your Core Attack Damage and Epic Attack Damage +38 for 15 seconds<br>
* Fire Bolts Damage +49%<br>
* Fire Bolts Damage +49%<br>
* Fire Bolts deal +118 armor damage<br>
* Fire Bolts deal +118 armor damage<br>
* Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10<br>
* Fire Bolts deals +22% damage and reuse timer is -2 seconds, but Power cost is +10<br>
* Fire Bolts hit all targets within 25 meters (instead of 20) and deals +90 damage<br>
<br>
<b><u>Warmthball</u></b><br>
<br>
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