Difference between revisions of "User talk:Karunama"

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m (Zone pages & monster stats)
(Zone pages & monster stats)
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* And most importantly imho, this gives the option for people to reveal more at their own discretion, by following the link (ie. the further away from the main page, the more details, kind of a spoiler hierarchy).
 
* And most importantly imho, this gives the option for people to reveal more at their own discretion, by following the link (ie. the further away from the main page, the more details, kind of a spoiler hierarchy).
  
ps: I'll try to get a nice little Armor/Health/Power template soon. Thanks for all the good work!
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<strike>ps: I'll try to get a nice little Armor/Health/Power template soon. Thanks for all the good work!</strike> DONE
  
 
--[[User:Gorgonzola|Gorgonzola]] ([[User talk:Gorgonzola|talk]]) 09:52, 3 October 2014 (CDT)
 
--[[User:Gorgonzola|Gorgonzola]] ([[User talk:Gorgonzola|talk]]) 09:52, 3 October 2014 (CDT)
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: Hmm. I now realize certain creatures like [[Skeleton Archer]] may use different stats depending where they spawn. So I see two solutions here: 1) if tis is really necessary (I think it's overkill and documenting for documenting's sake, imho, which is pointless) we can document the stats in the body article, for each zone the mob appears in. I'm definitely not going to bother doing that in alpha, and I'd like to save my sanity. 2) Much more reasonable imho is to document the Armor/Health/Rage only for named creatures, in the [[Template:MOB infobox]]. This is simpler, and it's also useful, whereas documenting stats of a sickly wolf is pretty pointlesss (imho) and a waste of our time (AND, personally if I do something I'd like to do it well.. if we want to document every single mob's stats, it's going to be endless work, so it's only going to be half-done work, whereas documenting all the boss type creatures is totally doable during alpha).<br><br>So for the general creatures I will look at the template and see that the Armor/Health/Rage is only optional so it can show only for the bosses (otherwise it will be incorrect as I explained as certain basic monsters exist in various "strengths"). --[[User:Gorgonzola|Gorgonzola]] ([[User talk:Gorgonzola|talk]]) 16:45, 3 October 2014 (CDT)

Revision as of 17:45, 3 October 2014

Welcome, and thanks for helping out :) --Gorgonzola (talk) 11:08, 29 September 2014 (CDT)

About categories. Note that categories like "Mushrooms" may limit our ability later to index various item types, but that depends on how much is really worthwhile to index. To be honest I did the "Likes" categories mostly to learn how they work. Atm I usually just "/wiki spoons" for example, and the wiki search will give me the relevant NPCs due to the text search. So atm I just don't know what is going to be the use for them, but I am not at all experienced in MediaWiki so maybe I am missing something. One idea in the longer term would be to add little icons next to the items in the "Small Talk" section, and clicking those will go to the category page, showing other NPCs that like the similar item. --Gorgonzola (talk) 08:44, 2 October 2014 (CDT)

PS: Oh I see what you did there with the Category:Likes page, good idea :) --Gorgonzola (talk) 08:50, 2 October 2014 (CDT)

Zone pages & monster stats

If you have the energy to add invividual pages to many foes I think it would be better to edit their stats (armor/health/power) as well as Anatomy knowledge inside their relevant pages for several reasons:

  • The stats will be duplicated between the parent page, and monster pages, requiring more edits in the future (also keep in mind some of these general foes may very well appear in more zones in the future, thus further increasing the number of places we have to update them).
  • I planned to make a nice little stats template with Armor/Health/Power icons.. I will edit it in the creature pages, but they won't work in the zone pages (in the table format)
  • Helps trim down the zones pages which may grow long and unwieldy over time
  • And most importantly imho, this gives the option for people to reveal more at their own discretion, by following the link (ie. the further away from the main page, the more details, kind of a spoiler hierarchy).

ps: I'll try to get a nice little Armor/Health/Power template soon. Thanks for all the good work! DONE

--Gorgonzola (talk) 09:52, 3 October 2014 (CDT)

Hmm. I now realize certain creatures like Skeleton Archer may use different stats depending where they spawn. So I see two solutions here: 1) if tis is really necessary (I think it's overkill and documenting for documenting's sake, imho, which is pointless) we can document the stats in the body article, for each zone the mob appears in. I'm definitely not going to bother doing that in alpha, and I'd like to save my sanity. 2) Much more reasonable imho is to document the Armor/Health/Rage only for named creatures, in the Template:MOB infobox. This is simpler, and it's also useful, whereas documenting stats of a sickly wolf is pretty pointlesss (imho) and a waste of our time (AND, personally if I do something I'd like to do it well.. if we want to document every single mob's stats, it's going to be endless work, so it's only going to be half-done work, whereas documenting all the boss type creatures is totally doable during alpha).

So for the general creatures I will look at the template and see that the Armor/Health/Rage is only optional so it can show only for the bosses (otherwise it will be incorrect as I explained as certain basic monsters exist in various "strengths"). --Gorgonzola (talk) 16:45, 3 October 2014 (CDT)