Difference between revisions of "Armor"
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==Replenishing Armor== | ==Replenishing Armor== |
Revision as of 10:48, 31 March 2018
Basics
Armor is one of three vital stats that every character and most creatures utilize for damage mitigation in Combat, represented by a yellow bar. Armor provides 1 point of damage mitigation for every 25 points of armor remaining.
During combat armor is depleted as the player or creature takes damage, resulting in the gradual loss of mitigation potential. Some abilities and attacks specifically target and deplete armor, particularly acid type damage as used by Slimes and Acid Spiders.
Items that are primarily responsible for a characters armor stat include: head, chest, legs, gloves and boots. Other items may be randomly generated to grant small amounts of armor. Cows, wolves and spiders have unique armor items.
Types of Armor
There are currently four classes of armor: Cloth, Leather, Metal and "Unlisted". The following list are generalities, especially for the combat refresh boost, and as with everything during beta subject to change.
todo: Cloth, Leather, Metal Pro/Con list and general description. Ideally this would include subtypes (as a brief description linking out to appropriate crafting skills) ie. warm vs evasive vs base leather. Links out to Items
Armor Comparison | |||
Cloth | Leather | Metal | Unlisted |
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Replenishing Armor
Short desc. Links out to Combat and likely Skills or Armor Patching specifically. Don't forget to mention Combat Refresh and Potions.