Difference between revisions of "Paul Vaughn"
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|zone = [[Serbule Hills]] | |zone = [[Serbule Hills]] | ||
|location = A room behind the [[Tapestry Inn]] in [[Serbule Hills]]. | |location = A room behind the [[Tapestry Inn]] in [[Serbule Hills]]. | ||
− | |beastspeak = | + | |beastspeak = Yes |
|skilltrainer = Carpentry | |skilltrainer = Carpentry | ||
|vendor = vendor | |vendor = vendor |
Revision as of 15:48, 8 August 2018
Paul Vaughn
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He looks angry and tired.
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Region: | [[Serbule Hills]]
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Location: | A room behind the Tapestry Inn in Serbule Hills.
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Beast Speak: | Yes
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Skill Trainer: | Carpentry
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Vendor |
“I wish I was a fighter instead of a lumberjack. But it's too late to change professions now! Goblins attacked our lumber camps, due east of here. No humans are left alive now; it's just goblins and their slaves. And they're stealing our lumber!
Paul Vaughn is an alcoholic lumberjack and carpenter living in one of the Tapestry Inn's rented rooms. He worked at one of the lumber camps until the Goblins attacked, driving him to safety. He claims to be named after Paullus, god of parties and drink.
Location
- Serbule Hills
- Paul Vaughn is often found drinking alone in his rented room behind the barn in the Tapestry Inn.
Items Purchased [view/edit]
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Spending Limits [view/edit]
Favor Level | Cap Per Item | Weekly Pool |
---|---|---|
Neutral | 50 | 2,500 |
Comfortable | 100 | |
Friends | 200 | |
Close Friends | 300 | 10,000 |
Best Friends | 20,000 | |
Like Family | 600 | 30,000 |
Soul Mates | 720+(?) | 40,000 |
Sells
Paul Vaughn buys and sells wood and Carpentry items. He does not sell any items of his own.
Quests
- Paul's Beer Addititve
To start this quest, talk to Paul Vaughn in Serbule Hills. The quest is available at [Neutral] favor.
- Obtain x4 Hint
- Talk to Paul Vaughn
- Paul's Lucky Buckle (Quest)
To start this quest, talk to Paul Vaughn in Serbule Hills. The quest is available at [Comfortable] favor.
- Obtain
- Talk to Paul Vaughn
- Paul's Mycena Weakness
To start this quest, talk to Paul Vaughn in Serbule Hills. The quest is available at [Neutral] favor.
- Obtain x2
- Talk to Paul Vaughn
- The Logging Camp Overseers
To start this quest, talk to Paul Vaughn in Serbule Hills. The quest is available at [Comfortable] favor.
- Kill Logging Camp Overseers
- Talk to Paul Vaughn
Rewards
- At [Comfortable]
- At [Friends]
Training
Paul Vaughn will train the player to craft a wide variety of chairs, calligraphy benches, dowels, barrels, and wood chips used by the Carpentry skill.
276 councils [Comfortable] 980 councils [Friends] 1594 councils [Best Friends] 4354 councils [Best Friends] 796 councils [Comfortable] 1410 councils [Comfortable] 2636 councils [Friends] 2882 councils [Best Friends] 4292 councils [Like Family?] 6010 councils [Soul Mates?] 4232 councils [Like Family?] 4416 councils [Soul Mates?] 2882(?) councils [Neutral]
Conversations
“
- Any advice on attacking the goblins at the lumber camps?
- First off, let me take a look at you...
- Um, no offense, but that swarm of goblins might be outta your league. Now if you had a partner, that might work. Or if you're very careful and follow my advice.
- What's your advice?
- First off, don't just rush into their camp. Goblins win by swarming! Your best bet is to fight them one or two at a time, not the while group of 'em.
- How do I do that?
- Start by picking off the guards. They're tough, but they patrol alone. Sneak up to a guard, let 'em see you, and then sprint away from the camp. That way when they shout for help, nobody'll hear 'em. Once they're away from the camp, just kill 'em.
- And after the guards?
- Once the guards are dead, you just need to find a way to fight them a few at a time. If they swarm on you, run!
- Hmm, maybe start by pot-shotting a few fairies. They have fairy slaves working with the goblin laborers, and the slaves are pretty harmless. But don't be fooled: the fairies will heal their Goblin masters, which is how I nearly died -- a bunch of unexpected healing can ruin your day!
- You can either put the fairies out of their misery, or just drag the fight away from the camps a bit. See, they wear cold-iron chains so they can't fly away, and that makes them very slow and weak.
- What other advice can you give me?
- The last thing you'd have to watch out for is the overseer of each camp. They know magic and can be dangerous! But I'm sure you can handle it.
- Talks to Animals
- Skill Trainer
- Shopkeeper
- Buyer
- Sold/Carpentry: Oak Wood Chips (from Perfect)
- Sold/Carpentry: Maple Wood Chips (from Perfect)
- Sold/Carpentry: Cedar Wood Chips (from Perfect)
- Sold/Carpentry: Spruce Wood Chips (from Perfect)
- Sold/Carpentry: Shoddy Calligraphy Bench
- Sold/Carpentry: Rough Calligraphy Bench
- Sold/Carpentry: Crude Calligraphy Bench
- Sold/Carpentry: Decent Calligraphy Bench
- Sold/Carpentry: Nice Calligraphy Bench
- Sold/Carpentry: Quality Calligraphy Bench
- Sold/Carpentry: Nice Chair
- Sold/Carpentry: Quality Chair
- Sold/Carpentry: Hogshead
- NPCs
- Serbule Hills NPCs
- Human