Difference between revisions of "Fire Rat"

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(Animal Handling Stats)
Line 53: Line 53:
 
| max happiness = 100
 
| max happiness = 100
 
| max enthusiasm = 10
 
| max enthusiasm = 10
| attack = {{Combat Ability|Crushing Damage}}, {{Combat Ability|Slashing Damage}}
+
| attack = {{Combat Ability|Fire Damage}}, {{Combat Ability|Fire Damage}}
| sic em = ???
+
| sic em = {{Combat Ability|Reduce Rage}}
| clever trick = ???
+
| clever trick = {{Combat Ability|Burn Target (200 Damage over 12 Seconds)}}
| bonus =  
+
| bonus = Evasion
 
| weaknesses = Electricity, Cold
 
| weaknesses = Electricity, Cold
| resists = Poison, Trauma, Fire
+
| resists = Fire, Acid
 
}}
 
}}
<!--
 
 
{{MOB AHVital
 
{{MOB AHVital
| vital level= Tamed
+
| vital level= Tamed (18)
| health =  
+
| health = ???
| armor =  
+
| armor = ???
 +
}}
 +
{{MOB AHVital
 +
| vital level= 70
 +
| health = 301
 +
| armor = 329
 
}}
 
}}
-->
 

Revision as of 16:47, 12 November 2018

Main Page Headers Bg.png
Fire Rat
Fire Rat.png
Health147Armor57Rage213
Anatomy:
Effective:
Cold, Electricity
Ineffective:
Fire, Acid
Fire Rats are unusually flammable rodents spotted in the foothills of Eltibule.

Locations

Eltibule
Vitals: Health 147 Armor 57 Rage 213
Location: Southern valleys

Combat Abilities

Evasion

Error: Ability not found Error: Combat Ability not found
 
Rage-icon.png Error: Ability not found Error: Combat Ability not found
 

Miscellaneous

Skin:
Meat:
Skull:

Reported Loot

General Loot

Animal Handling Stats

Fire Rat
Animal Handling Level to Tame: 18
Maximum Bond Level: 70
Maximum Happiness: 100
Maximum Enthusiasm: 10
Additional Attributes: Evasion
Weak Against: Electricity, Cold
Resists: Fire, Acid
Vitals at Tamed (18) Health ??? Armor ???
Vitals at 70 Health 301 Armor 329