Prefix |
Suffix |
Max-Level Version |
Slot |
Other Versions
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of Giant Bats |
Level 70 - Giant Bat Base Damage +35% |
Head, Necklace |
Click Expand to reveal
- Giant Bat Damage +5
- Giant Bat Base Damage +10%
- Giant Bat Base Damage +15%
- Giant Bat Base Damage +20%
- Giant Bat Base Damage +25%
- Giant Bat Base Damage +30%
- Giant Bat Base Damage +35%
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Level 70 - Rip Damage +23 |
Chest, MainHand |
Click Expand to reveal
- Rip Damage +1
- Rip Damage +2
- Rip Damage +3
- Rip Damage +4
- Rip Damage +5
- Rip Damage +7
- Rip Damage +9
- Rip Damage +11
- Rip Damage +13
- Rip Damage +15
- Rip Damage +17
- Rip Damage +19
- Rip Damage +21
- Rip Damage +23
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Level 70 - Rip has a 50% chance to deal +58 damage |
Legs, Hands |
Click Expand to reveal
- Rip has a 50% chance to deal +3 damage
- Rip has a 50% chance to deal +5 damage
- Rip has a 50% chance to deal +8 damage
- Rip has a 50% chance to deal +10 damage
- Rip has a 50% chance to deal +13 damage
- Rip has a 50% chance to deal +18 damage
- Rip has a 50% chance to deal +23 damage
- Rip has a 50% chance to deal +28 damage
- Rip has a 50% chance to deal +33 damage
- Rip has a 50% chance to deal +38 damage
- Rip has a 50% chance to deal +43 damage
- Rip has a 50% chance to deal +48 damage
- Rip has a 50% chance to deal +53 damage
- Rip has a 50% chance to deal +58 damage
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Level 70 - Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage. |
Feet, Necklace |
Click Expand to reveal
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +5 damage.
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +12 damage.
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +20 damage.
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +28 damage.
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +35 damage.
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.
- Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +65 damage.
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Level 70 - Tear Damage +39% |
Chest, Head |
Click Expand to reveal
- Tear Damage +7%
- Tear Damage +9%
- Tear Damage +11%
- Tear Damage +13%
- Tear Damage +15%
- Tear Damage +17%
- Tear Damage +19%
- Tear Damage +21%
- Tear Damage +24%
- Tear Damage +27%
- Tear Damage +30%
- Tear Damage +33%
- Tear Damage +36%
- Tear Damage +39%
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Level 70 - Tear has a 50% chance to deal +90% damage |
Legs, Necklace |
Click Expand to reveal
- Tear has a 50% chance to deal +25% damage
- Tear has a 50% chance to deal +30% damage
- Tear has a 50% chance to deal +35% damage
- Tear has a 50% chance to deal +40% damage
- Tear has a 50% chance to deal +45% damage
- Tear has a 50% chance to deal +50% damage
- Tear has a 50% chance to deal +55% damage
- Tear has a 50% chance to deal +60% damage
- Tear has a 50% chance to deal +65% damage
- Tear has a 50% chance to deal +70% damage
- Tear has a 50% chance to deal +75% damage
- Tear has a 50% chance to deal +80% damage
- Tear has a 50% chance to deal +85% damage
- Tear has a 50% chance to deal +90% damage
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Level 70 - Tear has a 33% chance to deal +88% damage and reset the timer on Screech (so Screech can be used again immediately) |
Feet, Ring |
Click Expand to reveal
- Tear has a 33% chance to deal +10% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +16% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +22% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +28% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +34% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +40% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +46% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +52% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +58% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +64% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +70% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +76% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +82% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +88% damage and reset the timer on Screech (so Screech can be used again immediately)
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Level 70 - Tear deals +60 damage and restores 18 Armor to you |
Legs, Necklace |
Click Expand to reveal
- Tear deals +4 damage and restores 3 Armor to you
- Tear deals +8 damage and restores 4 Armor to you
- Tear deals +12 damage and restores 5 Armor to you
- Tear deals +16 damage and restores 7 Armor to you
- Tear deals +20 damage and restores 8 Armor to you
- Tear deals +24 damage and restores 9 Armor to you
- Tear deals +28 damage and restores 10 Armor to you
- Tear deals +32 damage and restores 12 Armor to you
- Tear deals +36 damage and restores 13 Armor to you
- Tear deals +40 damage and restores 14 Armor to you
- Tear deals +45 damage and restores 15 Armor to you
- Tear deals +50 damage and restores 16 Armor to you
- Tear deals +55 damage and restores 17 Armor to you
- Tear deals +60 damage and restores 18 Armor to you
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Level 70 - Wing Vortex Damage +31.5% |
Hands, MainHand |
Click Expand to reveal
- Wing Vortex Damage +10%
- Wing Vortex Damage +11.5%
- Wing Vortex Damage +13%
- Wing Vortex Damage +14.5%
- Wing Vortex Damage +16%
- Wing Vortex Damage +17.5%
- Wing Vortex Damage +19%
- Wing Vortex Damage +20.5%
- Wing Vortex Damage +22%
- Wing Vortex Damage +23.5%
- Wing Vortex Damage +25%
- Wing Vortex Damage +26.5%
- Wing Vortex Damage +29%
- Wing Vortex Damage +31.5%
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Level 70 - Wing Vortex has a 80% chance to deal +23% damage |
Chest, OffHand |
Click Expand to reveal
- Wing Vortex has a 80% chance to deal +10% damage
- Wing Vortex has a 80% chance to deal +11% damage
- Wing Vortex has a 80% chance to deal +12% damage
- Wing Vortex has a 80% chance to deal +13% damage
- Wing Vortex has a 80% chance to deal +14% damage
- Wing Vortex has a 80% chance to deal +15% damage
- Wing Vortex has a 80% chance to deal +16% damage
- Wing Vortex has a 80% chance to deal +17% damage
- Wing Vortex has a 80% chance to deal +18% damage
- Wing Vortex has a 80% chance to deal +19% damage
- Wing Vortex has a 80% chance to deal +20% damage
- Wing Vortex has a 80% chance to deal +21% damage
- Wing Vortex has a 80% chance to deal +22% damage
- Wing Vortex has a 80% chance to deal +23% damage
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Level 70 - Wing Vortex has a 30% chance to deal +32% damage and stun all targets |
Head, Legs |
Click Expand to reveal
- Wing Vortex has a 30% chance to deal +10% damage and stun all targets
- Wing Vortex has a 30% chance to deal +11% damage and stun all targets
- Wing Vortex has a 30% chance to deal +12% damage and stun all targets
- Wing Vortex has a 30% chance to deal +13% damage and stun all targets
- Wing Vortex has a 30% chance to deal +14% damage and stun all targets
- Wing Vortex has a 30% chance to deal +15% damage and stun all targets
- Wing Vortex has a 30% chance to deal +16% damage and stun all targets
- Wing Vortex has a 30% chance to deal +18% damage and stun all targets
- Wing Vortex has a 30% chance to deal +20% damage and stun all targets
- Wing Vortex has a 30% chance to deal +22% damage and stun all targets
- Wing Vortex has a 30% chance to deal +24% damage and stun all targets
- Wing Vortex has a 30% chance to deal +26% damage and stun all targets
- Wing Vortex has a 30% chance to deal +29% damage and stun all targets
- Wing Vortex has a 30% chance to deal +32% damage and stun all targets
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Level 70 - Wing Vortex cause targets' next attack to deal -64 damage |
Feet, Ring |
Click Expand to reveal
- Wing Vortex cause targets' next attack to deal -4 damage
- Wing Vortex cause targets' next attack to deal -8 damage
- Wing Vortex cause targets' next attack to deal -12 damage
- Wing Vortex cause targets' next attack to deal -16 damage
- Wing Vortex cause targets' next attack to deal -20 damage
- Wing Vortex cause targets' next attack to deal -24 damage
- Wing Vortex cause targets' next attack to deal -29 damage
- Wing Vortex cause targets' next attack to deal -34 damage
- Wing Vortex cause targets' next attack to deal -39 damage
- Wing Vortex cause targets' next attack to deal -44 damage
- Wing Vortex cause targets' next attack to deal -49 damage
- Wing Vortex cause targets' next attack to deal -54 damage
- Wing Vortex cause targets' next attack to deal -59 damage
- Wing Vortex cause targets' next attack to deal -64 damage
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Blood Drinker's |
of Blood Drinking |
Level 70 - Drink Blood reaps 39 additional health |
Legs, Chest |
Click Expand to reveal
- Drink Blood reaps 4 additional health
- Drink Blood reaps 6 additional health
- Drink Blood reaps 8 additional health
- Drink Blood reaps 10 additional health
- Drink Blood reaps 13 additional health
- Drink Blood reaps 16 additional health
- Drink Blood reaps 20 additional health
- Drink Blood reaps 23 additional health
- Drink Blood reaps 26 additional health
- Drink Blood reaps 28 additional health
- Drink Blood reaps 30 additional health
- Drink Blood reaps 32 additional health
- Drink Blood reaps 34 additional health
- Drink Blood reaps 39 additional health
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Level 70 - Drink Blood deals +120 direct health damage |
Head, Necklace |
Click Expand to reveal
- Drink Blood deals +8 direct health damage
- Drink Blood deals +16 direct health damage
- Drink Blood deals +24 direct health damage
- Drink Blood deals +33 direct health damage
- Drink Blood deals +42 direct health damage
- Drink Blood deals +51 direct health damage
- Drink Blood deals +60 direct health damage
- Drink Blood deals +69 direct health damage
- Drink Blood deals +78 direct health damage
- Drink Blood deals +87 direct health damage
- Drink Blood deals +96 direct health damage
- Drink Blood deals +104 direct health damage
- Drink Blood deals +112 direct health damage
- Drink Blood deals +120 direct health damage
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Level 70 - Drink Blood restores 17 power and 17 armor |
Hands, Ring |
Click Expand to reveal
- Drink Blood restores 2 power and 2 armor
- Drink Blood restores 3 power and 3 armor
- Drink Blood restores 4 power and 4 armor
- Drink Blood restores 5 power and 5 armor
- Drink Blood restores 6 power and 6 armor
- Drink Blood restores 7 power and 7 armor
- Drink Blood restores 8 power and 8 armor
- Drink Blood restores 9 power and 9 armor
- Drink Blood restores 10 power and 10 armor
- Drink Blood restores 12 power and 12 armor
- Drink Blood restores 13 power and 13 armor
- Drink Blood restores 15 power and 15 armor
- Drink Blood restores 16 power and 16 armor
- Drink Blood restores 17 power and 17 armor
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Level 70 - For 30 seconds after using Drink Blood, all Nature attacks deal +39 damage |
Feet, Ring |
Click Expand to reveal
- For 30 seconds after using Drink Blood, all Nature attacks deal +3 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +5 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +8 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +10 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +13 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +15 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +18 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +21 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +24 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +27 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +30 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +33 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +36 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +39 damage
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Level 70 - For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage |
Head, Feet |
Click Expand to reveal
- For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +4 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +5 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +7 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +9 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +10 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +12 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +14 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +16 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +17 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +19 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +22 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage
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Level 70 - Drink Blood deals 84 damage over 12 seconds, and 50% of the damage becomes health for you |
MainHand, OffHand |
Click Expand to reveal
- Drink Blood deals 12 damage over 12 seconds, and 50% of the damage becomes health for you
- Drink Blood deals 24 damage over 12 seconds, and 50% of the damage becomes health for you
- Drink Blood deals 36 damage over 12 seconds, and 50% of the damage becomes health for you
- Drink Blood deals 48 damage over 12 seconds, and 50% of the damage becomes health for you
- Drink Blood deals 60 damage over 12 seconds, and 50% of the damage becomes health for you
- Drink Blood deals 72 damage over 12 seconds, and 50% of the damage becomes health for you
- Drink Blood deals 84 damage over 12 seconds, and 50% of the damage becomes health for you
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Level 70 - Virulent Bite Damage +43% |
Chest, Legs |
Click Expand to reveal
- Virulent Bite Damage +9%
- Virulent Bite Damage +11.5%
- Virulent Bite Damage +14%
- Virulent Bite Damage +16.5%
- Virulent Bite Damage +19%
- Virulent Bite Damage +21.5%
- Virulent Bite Damage +24%
- Virulent Bite Damage +26.5%
- Virulent Bite Damage +29%
- Virulent Bite Damage +31.5%
- Virulent Bite Damage +34%
- Virulent Bite Damage +37%
- Virulent Bite Damage +40%
- Virulent Bite Damage +43%
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Level 70 - Virulent Bite deals 168 Trauma damage over 12 seconds and also has a 25% chance to deal +68% direct Piercing damage |
Hands, Ring |
Click Expand to reveal
- Virulent Bite deals 12 Trauma damage over 12 seconds and also has a 25% chance to deal +16% direct Piercing damage
- Virulent Bite deals 24 Trauma damage over 12 seconds and also has a 25% chance to deal +20% direct Piercing damage
- Virulent Bite deals 36 Trauma damage over 12 seconds and also has a 25% chance to deal +24% direct Piercing damage
- Virulent Bite deals 48 Trauma damage over 12 seconds and also has a 25% chance to deal +28% direct Piercing damage
- Virulent Bite deals 60 Trauma damage over 12 seconds and also has a 25% chance to deal +32% direct Piercing damage
- Virulent Bite deals 72 Trauma damage over 12 seconds and also has a 25% chance to deal +36% direct Piercing damage
- Virulent Bite deals 84 Trauma damage over 12 seconds and also has a 25% chance to deal +40% direct Piercing damage
- Virulent Bite deals 96 Trauma damage over 12 seconds and also has a 25% chance to deal +44% direct Piercing damage
- Virulent Bite deals 108 Trauma damage over 12 seconds and also has a 25% chance to deal +48% direct Piercing damage
- Virulent Bite deals 120 Trauma damage over 12 seconds and also has a 25% chance to deal +52% direct Piercing damage
- Virulent Bite deals 132 Trauma damage over 12 seconds and also has a 25% chance to deal +56% direct Piercing damage
- Virulent Bite deals 144 Trauma damage over 12 seconds and also has a 25% chance to deal +60% direct Piercing damage
- Virulent Bite deals 156 Trauma damage over 12 seconds and also has a 25% chance to deal +64% direct Piercing damage
- Virulent Bite deals 168 Trauma damage over 12 seconds and also has a 25% chance to deal +68% direct Piercing damage
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Bloody |
of Bloody Bites |
Level 70 - Virulent Bite deals 192 Trauma damage to health over 12 seconds |
Hands, Feet |
Click Expand to reveal
- Virulent Bite deals 24 Trauma damage to health over 12 seconds
- Virulent Bite deals 48 Trauma damage to health over 12 seconds
- Virulent Bite deals 72 Trauma damage to health over 12 seconds
- Virulent Bite deals 102 Trauma damage to health over 12 seconds
- Virulent Bite deals 132 Trauma damage to health over 12 seconds
- Virulent Bite deals 162 Trauma damage to health over 12 seconds
- Virulent Bite deals 192 Trauma damage to health over 12 seconds
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of Confounding Disease |
Level 70 - Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage |
Head |
Click Expand to reveal
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +10 damage
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +20 damage
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +30 damage
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +40 damage
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +50 damage
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage
- Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage
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Level 70 - Bat Stability heals 65 health |
Hands, Ring |
Click Expand to reveal
- Bat Stability heals 10 health
- Bat Stability heals 14 health
- Bat Stability heals 18 health
- Bat Stability heals 22 health
- Bat Stability heals 26 health
- Bat Stability heals 30 health
- Bat Stability heals 34 health
- Bat Stability heals 38 health
- Bat Stability heals 42 health
- Bat Stability heals 47 health
- Bat Stability heals 52 health
- Bat Stability heals 57 health
- Bat Stability heals 61 health
- Bat Stability heals 65 health
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Level 70 - Bat Stability restores 92 armor and 14 power |
Necklace, Feet |
Click Expand to reveal
- Bat Stability restores 7 armor and 1 power
- Bat Stability restores 14 armor and 2 power
- Bat Stability restores 21 armor and 3 power
- Bat Stability restores 28 armor and 4 power
- Bat Stability restores 35 armor and 5 power
- Bat Stability restores 42 armor and 6 power
- Bat Stability restores 49 armor and 7 power
- Bat Stability restores 56 armor and 8 power
- Bat Stability restores 63 armor and 9 power
- Bat Stability restores 70 armor and 10 power
- Bat Stability restores 77 armor and 11 power
- Bat Stability restores 84 armor and 12 power
- Bat Stability restores 88 armor and 13 power
- Bat Stability restores 92 armor and 14 power
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Level 70 - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds. |
Chest, Head |
Click Expand to reveal
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +10% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +15% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +20% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +25% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +30% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
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Level 70 - Bat Stability provides +40% Projectile Evasion for 10 seconds |
Hands, Legs |
Click Expand to reveal
- Bat Stability provides +10% Projectile Evasion for 10 seconds
- Bat Stability provides +15% Projectile Evasion for 10 seconds
- Bat Stability provides +20% Projectile Evasion for 10 seconds
- Bat Stability provides +25% Projectile Evasion for 10 seconds
- Bat Stability provides +30% Projectile Evasion for 10 seconds
- Bat Stability provides +35% Projectile Evasion for 10 seconds
- Bat Stability provides +40% Projectile Evasion for 10 seconds
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Level 70 - Screech Damage +41% |
Feet, Ring |
Click Expand to reveal
- Screech Damage +7.5%
- Screech Damage +10%
- Screech Damage +12.5%
- Screech Damage +15%
- Screech Damage +17.5%
- Screech Damage +20%
- Screech Damage +22.5%
- Screech Damage +25%
- Screech Damage +27.5%
- Screech Damage +30%
- Screech Damage +32.5%
- Screech Damage +35%
- Screech Damage +38%
- Screech Damage +41%
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Level 70 - Screech has a 60% chance to deal +92% damage |
Necklace, Hands |
Click Expand to reveal
- Screech has a 60% chance to deal +10% damage
- Screech has a 60% chance to deal +16% damage
- Screech has a 60% chance to deal +22% damage
- Screech has a 60% chance to deal +28% damage
- Screech has a 60% chance to deal +34% damage
- Screech has a 60% chance to deal +40% damage
- Screech has a 60% chance to deal +46% damage
- Screech has a 60% chance to deal +52% damage
- Screech has a 60% chance to deal +58% damage
- Screech has a 60% chance to deal +64% damage
- Screech has a 60% chance to deal +70% damage
- Screech has a 60% chance to deal +76% damage
- Screech has a 60% chance to deal +84% damage
- Screech has a 60% chance to deal +92% damage
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Level 70 - Screech deals +111 armor damage |
Ring, Necklace |
Click Expand to reveal
- Screech deals +7 armor damage
- Screech deals +15 armor damage
- Screech deals +23 armor damage
- Screech deals +31 armor damage
- Screech deals +39 armor damage
- Screech deals +47 armor damage
- Screech deals +55 armor damage
- Screech deals +63 armor damage
- Screech deals +71 armor damage
- Screech deals +79 armor damage
- Screech deals +87 armor damage
- Screech deals +95 armor damage
- Screech deals +103 armor damage
- Screech deals +111 armor damage
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Level 70 - Sonic Burst Damage +43% |
Hands, Feet |
Click Expand to reveal
- Sonic Burst Damage +4%
- Sonic Burst Damage +7%
- Sonic Burst Damage +10%
- Sonic Burst Damage +13%
- Sonic Burst Damage +16%
- Sonic Burst Damage +19%
- Sonic Burst Damage +22%
- Sonic Burst Damage +25%
- Sonic Burst Damage +28%
- Sonic Burst Damage +31%
- Sonic Burst Damage +34%
- Sonic Burst Damage +37%
- Sonic Burst Damage +40%
- Sonic Burst Damage +43%
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Level 70 - Sonic Burst has a 60% chance to deal +52% damage to all targets |
Chest, Legs |
Click Expand to reveal
- Sonic Burst has a 60% chance to deal +10% damage to all targets
- Sonic Burst has a 60% chance to deal +13% damage to all targets
- Sonic Burst has a 60% chance to deal +16% damage to all targets
- Sonic Burst has a 60% chance to deal +19% damage to all targets
- Sonic Burst has a 60% chance to deal +22% damage to all targets
- Sonic Burst has a 60% chance to deal +25% damage to all targets
- Sonic Burst has a 60% chance to deal +28% damage to all targets
- Sonic Burst has a 60% chance to deal +31% damage to all targets
- Sonic Burst has a 60% chance to deal +34% damage to all targets
- Sonic Burst has a 60% chance to deal +37% damage to all targets
- Sonic Burst has a 60% chance to deal +40% damage to all targets
- Sonic Burst has a 60% chance to deal +44% damage to all targets
- Sonic Burst has a 60% chance to deal +48% damage to all targets
- Sonic Burst has a 60% chance to deal +52% damage to all targets
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|
of Screaming Death |
Level 70 - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +34% damage |
Head, MainHand |
Click Expand to reveal
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +14% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +18% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +22% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +26% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +30% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +34% damage
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of Healthy Chaos |
Level 70 - Confusing Double heals you for 80 health |
Head, Chest |
Click Expand to reveal
- Confusing Double heals you for 15 health
- Confusing Double heals you for 20 health
- Confusing Double heals you for 25 health
- Confusing Double heals you for 30 health
- Confusing Double heals you for 35 health
- Confusing Double heals you for 40 health
- Confusing Double heals you for 45 health
- Confusing Double heals you for 50 health
- Confusing Double heals you for 55 health
- Confusing Double heals you for 60 health
- Confusing Double heals you for 65 health
- Confusing Double heals you for 70 health
- Confusing Double heals you for 75 health
- Confusing Double heals you for 80 health
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of Hasty Chaos |
Level 70 - Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds |
Hands, Feet |
Click Expand to reveal
- Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds
- Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 10% for 15 seconds
- Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 15% for 15 seconds
- Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 20% for 15 seconds
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 25% for 15 seconds
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
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of Repeated Illusions |
Level 70 - Confusing Double Reuse Timer -10 |
MainHand |
Click Expand to reveal
- Confusing Double Reuse Timer -4
- Confusing Double Reuse Timer -5
- Confusing Double Reuse Timer -6
- Confusing Double Reuse Timer -7
- Confusing Double Reuse Timer -8
- Confusing Double Reuse Timer -9
- Confusing Double Reuse Timer -10
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of Powerful Illusions |
Level 70 - Confusing Double restores 62 Power after a 10 second delay |
OffHand |
Click Expand to reveal
- Confusing Double restores 8 Power after a 10 second delay
- Confusing Double restores 17 Power after a 10 second delay
- Confusing Double restores 26 Power after a 10 second delay
- Confusing Double restores 35 Power after a 10 second delay
- Confusing Double restores 44 Power after a 10 second delay
- Confusing Double restores 53 Power after a 10 second delay
- Confusing Double restores 62 Power after a 10 second delay
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Level 70 - Smouldering Gaze Damage +54% |
Head, Ring |
Click Expand to reveal
- Smouldering Gaze Damage +12%
- Smouldering Gaze Damage +15%
- Smouldering Gaze Damage +18%
- Smouldering Gaze Damage +21%
- Smouldering Gaze Damage +24%
- Smouldering Gaze Damage +27%
- Smouldering Gaze Damage +30%
- Smouldering Gaze Damage +33%
- Smouldering Gaze Damage +36%
- Smouldering Gaze Damage +39%
- Smouldering Gaze Damage +42%
- Smouldering Gaze Damage +46%
- Smouldering Gaze Damage +50%
- Smouldering Gaze Damage +54%
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Level 70 - Smouldering Gaze has a 60% chance to deal +107% damage |
Necklace, Legs |
Click Expand to reveal
- Smouldering Gaze has a 60% chance to deal +16% damage
- Smouldering Gaze has a 60% chance to deal +23% damage
- Smouldering Gaze has a 60% chance to deal +30% damage
- Smouldering Gaze has a 60% chance to deal +37% damage
- Smouldering Gaze has a 60% chance to deal +44% damage
- Smouldering Gaze has a 60% chance to deal +51% damage
- Smouldering Gaze has a 60% chance to deal +58% damage
- Smouldering Gaze has a 60% chance to deal +65% damage
- Smouldering Gaze has a 60% chance to deal +72% damage
- Smouldering Gaze has a 60% chance to deal +79% damage
- Smouldering Gaze has a 60% chance to deal +86% damage
- Smouldering Gaze has a 60% chance to deal +93% damage
- Smouldering Gaze has a 60% chance to deal +100% damage
- Smouldering Gaze has a 60% chance to deal +107% damage
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of Smouldering Whispers |
Level 70 - Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 336 additional damage |
MainHand, OffHand |
Click Expand to reveal
- Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 24 additional damage
- Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 48 additional damage
- Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 72 additional damage
- Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 96 additional damage
- Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 120 additional damage
- Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 144 additional damage
- Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 168 additional damage
- Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 192 additional damage
- Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 216 additional damage
- Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 240 additional damage
- Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 264 additional damage
- Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 288 additional damage
- Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 312 additional damage
- Smouldering Gaze damage type is changed to Nature. 7 seconds after use, it deals 336 additional damage
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of Sonic Death |
Level 70 - Nature Damage (Direct & Per-Tick) +28% when Giant Bat is active |
OffHand |
Click Expand to reveal
- Nature Damage (Direct & Per-Tick) +4% when Giant Bat is active
- Nature Damage (Direct & Per-Tick) +8% when Giant Bat is active
- Nature Damage (Direct & Per-Tick) +12% when Giant Bat is active
- Nature Damage (Direct & Per-Tick) +16% when Giant Bat is active
- Nature Damage (Direct & Per-Tick) +20% when Giant Bat is active
- Nature Damage (Direct & Per-Tick) +24% when Giant Bat is active
- Nature Damage (Direct & Per-Tick) +28% when Giant Bat is active
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of Gossamer Wings |
Level 70 - Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active |
MainHand, OffHand |
Click Expand to reveal
- Max Health +6 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
- Max Health +7 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
- Max Health +8 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
- Max Health +9 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
- Max Health +10 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
- Max Health +11 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
- Max Health +12 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
- Max Health +13 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
- Max Health +14 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
- Max Health +15 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
- Max Health +16 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
- Max Health +17 when Giant Bat is active, Fast-Flying Speed +1 when Giant Bat is active
- Max Health +18 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active
- Max Health +19 when Giant Bat is active, Fast-Flying Speed +1.5 when Giant Bat is active
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