Difference between revisions of "Warden"
From Project: Gorgon Wiki
m |
(→{{msg:BASEPAGENAME}} Overview) |
||
Line 15: | Line 15: | ||
=== In-Game Description === | === In-Game Description === | ||
+ | |||
+ | === Warden Mechanics === | ||
+ | Wardens learn a [[Lore]] recipe called [[Check Active Warden Alerts]]. This recipe will show which NPC gives a warden alert quest at the moment. These quests usually require you to kill 15 mobs in the same zone as the NPC and reward favor, warden points and [[Vervadium]]. The alert is active for hours so you can do it when you have time, there is no forced start time like druid events. Of course you can skip the alert if you don't like the zone or mob type. | ||
+ | |||
+ | The warden introduction mentions that you have to complete at least one warden alert per moon cycle or your warden powers will deactivate and require some ritual to reactivate. | ||
=== Training {{msg:BASEPAGENAME}} === | === Training {{msg:BASEPAGENAME}} === |
Revision as of 14:53, 23 October 2019
Warden
| |
---|---|
300px | |
Skill Type: | Beast Skill
|
Max Level: | ?
|
Requirements: | |
Skill Trainers: |
“Skill in using the secret powers of the Wardens.
Warden Overview
In-Game Description
Warden Mechanics
Wardens learn a Lore recipe called Check Active Warden Alerts. This recipe will show which NPC gives a warden alert quest at the moment. These quests usually require you to kill 15 mobs in the same zone as the NPC and reward favor, warden points and Vervadium. The alert is active for hours so you can do it when you have time, there is no forced start time like druid events. Of course you can skip the alert if you don't like the zone or mob type.
The warden introduction mentions that you have to complete at least one warden alert per moon cycle or your warden powers will deactivate and require some ritual to reactivate.
Training Warden
- Barnaby in the Sacred Grotto can uncap levels 51-60, and 61-70.
- Backfat in the Fae Realm can uncap levels 71-80.
Connected Skills
Sub-Skills:
- None
Warden Complete Ability List
Icon | Level | Name | Description | Special | Effects | Stats | Source |
---|---|---|---|---|---|---|---|
30 | Warning Jolt | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 31 Electricity Taunts: 124 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Leveling | |
31 | Conditioning Shock | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 69 Electricity | Power Cost: 26 Range: 5 Cooldown: 10 |
Training: Barnaby | |
32 | Apprehend | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward | Damage: 66 Fire | Power Cost: 31 Range: 30 Cooldown: 8 |
Training: Barnaby | |
33 | Lethal Force | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 199 Electricity Enrages: 200% |
Power Cost: 62 Range: 5 Cooldown: 45 |
Training: Barnaby | |
34 | Privacy Field | Electrify your skin. Melee attackers take damage when they hit you. | Melee Damagers Suffer: 37 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
Power Cost: 38 Range: 5 Cooldown: 30 |
Training: Tangle | ||
35 | Coordinated Assault | With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. | Each allies' next Melee attack deals +85 damage | Power Cost: 46 AoE: 20 Cooldown: 30 |
Training: Tangle | ||
36 | Controlled Burn | Ignite all nearby problems. | Restores: 2 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 78 Fire Enrages: 200% |
Power Cost: 34 AoE: 10 Cooldown: 12 |
Training: Barnaby | |
37 | Aggression Deterrent | Emit a wave of acid to gently discourage engagement. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Armor Dmg: 82 Acid | Power Cost: 21 AoE: 6 Cooldown: 8 |
Training: Tangle | |
38 | Stun Trap | Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. | Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 108) | Power Cost: 48 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle | ||
40 | Warning Jolt 2 | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 47 Electricity Taunts: 188 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby | |
40 | Pursuit Mode | Alter the air currents so that you can briefly fly. Only works outdoors. | You can fly for 12 seconds. Can Be On Sidebar |
Power Cost: 36 Range: 5 Cooldown: 120 |
Training: Tangle | ||
41 | Conditioning Shock 2 | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 103 Electricity | Power Cost: 31 Range: 5 Cooldown: 10 |
Training: Barnaby | |
42 | Apprehend 2 | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward | Damage: 102 Fire | Power Cost: 37 Range: 30 Cooldown: 8 |
Training: Barnaby | |
43 | Lethal Force 2 | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 306 Electricity Enrages: 200% |
Power Cost: 71 Range: 5 Cooldown: 45 |
Training: Barnaby | |
44 | Privacy Field 2 | Electrify your skin. Melee attackers take damage when they hit you. | Melee Damagers Suffer: 55 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
Power Cost: 44 Range: 5 Cooldown: 30 |
Training: Tangle | ||
46 | Controlled Burn 2 | Ignite all nearby problems. | Restores: 3 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 122 Fire Enrages: 200% |
Power Cost: 38 AoE: 10 Cooldown: 12 |
Training: Barnaby | |
47 | Aggression Deterrent 2 | Emit a wave of acid to gently discourage engagement. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Armor Dmg: 128 Acid | Power Cost: 24 AoE: 6 Cooldown: 8 |
Training: Tangle | |
48 | Stun Trap 2 | Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. | Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 152) | Power Cost: 54 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle | ||
50 | Warning Jolt 3 | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 72 Electricity Taunts: 288 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby | |
50 | Coordinated Assault 2 | With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. | Each allies' next Melee attack deals +144 damage | Power Cost: 56 AoE: 20 Cooldown: 30 |
Training: Tangle | ||
51 | Conditioning Shock 3 | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 154 Electricity | Power Cost: 34 Range: 5 Cooldown: 10 |
Training: Barnaby | |
52 | Apprehend 3 | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward | Damage: 154 Fire | Power Cost: 41 Range: 30 Cooldown: 8 |
Training: Barnaby | |
53 | Lethal Force 3 | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 460 Electricity Enrages: 200% |
Power Cost: 80 Range: 5 Cooldown: 45 |
Training: Barnaby | |
54 | Privacy Field 3 | Electrify your skin. Melee attackers take damage when they hit you. | Melee Damagers Suffer: 82 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
Power Cost: 49 Range: 5 Cooldown: 30 |
Training: Tangle | ||
56 | Controlled Burn 3 | Ignite all nearby problems. | Restores: 4 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 175 Fire Enrages: 200% |
Power Cost: 43 AoE: 10 Cooldown: 12 |
Training: Barnaby | |
57 | Aggression Deterrent 3 | Emit a wave of acid to gently discourage engagement. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Armor Dmg: 180 Acid | Power Cost: 27 AoE: 6 Cooldown: 8 |
Training: Tangle | |
58 | Stun Trap 3 | Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. | Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 197) | Power Cost: 61 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle | ||
60 | Warning Jolt 4 | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 98 Electricity Taunts: 392 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby | |
60 | Pursuit Mode 2 | Alter the air currents so that you can briefly fly. Only works outdoors. | You can fly for 24 seconds. Can Be On Sidebar |
Power Cost: 45 Range: 5 Cooldown: 120 |
Training: Tangle | ||
61 | Conditioning Shock 4 | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 206 Electricity | Power Cost: 39 Range: 5 Cooldown: 10 |
Training: Barnaby | |
62 | Apprehend 4 | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward | Damage: 206 Fire | Power Cost: 46 Range: 30 Cooldown: 8 |
Training: Barnaby | |
63 | Lethal Force 4 | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 611 Electricity Enrages: 200% |
Power Cost: 90 Range: 5 Cooldown: 45 |
Training: Barnaby | |
64 | Privacy Field 4 | Electrify your skin. Melee attackers take damage when they hit you. | Melee Damagers Suffer: 108 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
Power Cost: 55 Range: 5 Cooldown: 30 |
Training: Tangle | ||
65 | Coordinated Assault 3 | With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. | Each allies' next Melee attack deals +223 damage | Power Cost: 66 AoE: 20 Cooldown: 30 |
Training: Tangle | ||
66 | Controlled Burn 4 | Ignite all nearby problems. | Restores: 5 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 228 Fire Enrages: 200% |
Power Cost: 48 AoE: 10 Cooldown: 12 |
Training: Barnaby | |
67 | Aggression Deterrent 4 | Emit a wave of acid to gently discourage engagement. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Armor Dmg: 233 Acid | Power Cost: 30 AoE: 6 Cooldown: 8 |
Training: Tangle | |
68 | Stun Trap 4 | Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. | Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 251) | Power Cost: 68 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle | ||
70 | Warning Jolt 5 | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 125 Electricity Taunts: 500 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby | |
71 | Conditioning Shock 5 | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 262 Electricity | Power Cost: 43 Range: 5 Cooldown: 10 |
Training: Barnaby | |
72 | Apprehend 5 | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward | Damage: 262 Fire | Power Cost: 51 Range: 30 Cooldown: 8 |
Training: Barnaby | |
73 | Lethal Force 5 | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 778 Electricity Enrages: 200% |
Power Cost: 99 Range: 5 Cooldown: 45 |
Training: Barnaby | |
74 | Privacy Field 5 | Electrify your skin. Melee attackers take damage when they hit you. | Melee Damagers Suffer: 138 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
Power Cost: 61 Range: 5 Cooldown: 30 |
Training: Tangle | ||
76 | Controlled Burn 5 | Ignite all nearby problems. | Restores: 6 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 288 Fire Enrages: 200% |
Power Cost: 53 AoE: 10 Cooldown: 12 |
Training: Barnaby | |
77 | Aggression Deterrent 5 | Emit a wave of acid to gently discourage engagement. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Armor Dmg: 294 Acid | Power Cost: 33 AoE: 6 Cooldown: 8 |
Training: Tangle | |
78 | Stun Trap 5 | Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. | Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 301) | Power Cost: 75 Range: 4 Cooldown: 30 Channel Time: 2 |
Training: Tangle | ||
80 | Warning Jolt 6 | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 157 Electricity Taunts: 628 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Training: Barnaby | |
80 | Pursuit Mode 3 | Alter the air currents so that you can briefly fly. Only works outdoors. | You can fly for 36 seconds. Can Be On Sidebar |
Power Cost: 56 Range: 5 Cooldown: 120 |
Training: Tangle | ||
80 | Coordinated Assault 4 | With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. | Each allies' next Melee attack deals +314 damage | Power Cost: 77 AoE: 20 Cooldown: 30 |
Training: Tangle | ||
81 | Conditioning Shock 6 | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 325 Electricity | Power Cost: 47 Range: 5 Cooldown: 10 |
Training: Barnaby | |
82 | Apprehend 6 | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward | Damage: 326 Fire | Power Cost: 57 Range: 30 Cooldown: 8 |
Training: Barnaby | |
83 | Lethal Force 6 | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 961 Electricity Enrages: 200% |
Power Cost: 110 Range: 5 Cooldown: 45 |
Training: Barnaby | |
84 | Privacy Field 6 | Electrify your skin. Melee attackers take damage when they hit you. | Melee Damagers Suffer: 169 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
Power Cost: 67 Range: 5 Cooldown: 30 |
Item: Warden: Privacy Field 6 | ||
86 | Controlled Burn 6 | Ignite all nearby problems. | Restores: 7 Body Heat in cold environments --Can Have-- DoT: 0 Fire, 6 times over 12 seconds |
Damage: 352 Fire Enrages: 200% |
Power Cost: 59 AoE: 10 Cooldown: 12 |
Item: Warden: Controlled Burn 6 | |
87 | Aggression Deterrent 6 | Emit a wave of acid to gently discourage engagement. | --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Armor Dmg: 358 Acid | Power Cost: 37 AoE: 6 Cooldown: 8 |
Item: Warden: Aggression Deterrent 6 | |
88 | Stun Trap 6 | Create a vortex of deadly electricity that will erupt in a stunning explosion as soon as an enemy gets too close. | Summoned trap exists for 30 seconds or until triggered. (Base damage approx. 355) | Power Cost: 83 Range: 4 Cooldown: 30 Channel Time: 2 |
Item: Warden: Stun Trap 6 | ||
90 | Warning Jolt 7 | Fire a mild electrical charge into the suspect. This tends to focus their attention on you instead of any nearby innocents. This is a Basic Attack |
--Can Have-- Restores: 0 Power Restores: 0 Armor |
Damage: 189 Electricity Taunts: 756 |
Power Cost: 0 Range: 10 Cooldown: 2 |
Item: Warden: Warning Jolt 7 | |
91 | Conditioning Shock 7 | Send a surge of electricity into your target, leaving them more vulnerable to future shocks. This is a Nice Attack |
Target takes +20% Electricity damage from future attacks for 30 seconds | Damage: 390 Electricity | Power Cost: 52 Range: 5 Cooldown: 10 |
Item: Warden: Conditioning Shock 7 | |
92 | Apprehend 7 | Fire a red-hot energy lasso at an enemy and drag them toward you. This is a Core Attack |
Target is knocked forward | Damage: 391 Fire | Power Cost: 62 Range: 30 Cooldown: 8 |
Item: Warden: Apprehend 7 | |
93 | Lethal Force 7 | Release a maximum-power charge of electricity into your foe. Horrifically effective against enemies of the Wardens. As a safety precaution, fellow animals take reduced damage. This is an Epic Attack |
Animals take -33% damage --Can Have-- DoT: 0 Fire, 4 times over 8 seconds |
Damage: 1151 Electricity Enrages: 200% |
Power Cost: 121 Range: 5 Cooldown: 45 |
Item: Warden: Lethal Force 7 | |
94 | Privacy Field 7 | Electrify your skin. Melee attackers take damage when they hit you. | Melee Damagers Suffer: 202 Electricity --Can Have-- Restore: 0 Power when melee attacks damage you (75% chance) DoT: 0 Fire, 4 times over 10 seconds |
Power Cost: 72 Range: 5 Cooldown: 30 |
Item: Warden: Privacy Field 7 | ||
95 | Coordinated Assault 5 | With a nod, you and nearby allies coordinate your attacks with the instinctive ease of a hunting pack. | Each allies' next Melee attack deals +412 damage | Power Cost: 89 AoE: 20 Cooldown: 30 |
Item: Warden: Coordinated Assault 5 |
Warden Level Up Rewards
Level | Reward |
---|---|
30 | Gain Ability: Warning Jolt |
Warden Experience Table
Click Expand to view the Experience Table for Survival Instincts
Level | Experience | Total Experience |
---|---|---|
1 | 10 | 10 |
2 | 17 | 27 |
3 | 38 | 65 |
4 | 61 | 126 |
5 | 102 | 228 |
6 | 138 | 366 |
7 | 198 | 564 |
8 | 242 | 806 |
9 | 321 | 1127 |
10 | 384 | 1511 |
11 | 482 | 1993 |
12 | 548 | 2541 |
13 | 675 | 3216 |
14 | 775 | 3991 |
15 | 938 | 4929 |
16 | 1072 | 6001 |
17 | 1284 | 7285 |
18 | 1474 | 8759 |
19 | 1749 | 10508 |
20 | 1951 | 12459 |
21 | 2304 | 14763 |
22 | 2618 | 17381 |
23 | 3039 | 20420 |
24 | 3411 | 23831 |
25 | 4003 | 27834 |
26 | 4469 | 32303 |
27 | 5168 | 37471 |
28 | 5840 | 43311 |
29 | 6736 | 50047 |
30 | 7606 | 57653 |
31 | 8844 | 66497 |
32 | 9855 | 76352 |
33 | 11441 | 87793 |
34 | 12928 | 100721 |
35 | 14853 | 115574 |
36 | 16778 | 132352 |
37 | 18952 | 151304 |
38 | 21486 | 172790 |
39 | 24435 | 197225 |
40 | 27295 | 224520 |
41 | 30724 | 255244 |
42 | 34269 | 289513 |
43 | 38375 | 327888 |
44 | 42996 | 370884 |
45 | 48193 | 419077 |
46 | 53744 | 472821 |
47 | 60126 | 532947 |
48 | 66951 | 599898 |
49 | 74953 | 674851 |
50 | 83730 | 758581 |
51 | 93278 | 851859 |
52 | 104609 | 956468 |
53 | 117085 | 1073553 |
54 | 131925 | 1205478 |
55 | 148420 | 1353898 |
56 | 167421 | 1521319 |
57 | 188650 | 1709969 |
58 | 213903 | 1923872 |
59 | 242269 | 2166141 |
60 | 275967 | 2442108 |
61 | 312948 | 2755056 |
62 | 355550 | 3110606 |
63 | 404523 | 3515129 |
64 | 460713 | 3975842 |
65 | 525075 | 4500917 |
66 | 598688 | 5099605 |
67 | 682763 | 5782368 |
68 | 778669 | 6561037 |
69 | 887940 | 7448977 |
70 | 1012308 | 8461285 |
71 | 1153715 | 9615000 |
72 | 1314344 | 10929344 |
73 | 1496649 | 12425993 |
74 | 1703383 | 14129376 |
75 | 1937635 | 16067011 |
76 | 2202870 | 18269881 |
77 | 2502977 | 20772858 |
78 | 2842310 | 23615168 |
79 | 3225753 | 26840921 |
80 | 3658774 | 30499695 |
81 | 4147500 | 34647195 |
82 | 4698787 | 39345982 |
83 | 5320311 | 44666293 |
84 | 6020661 | 50686954 |
85 | 6809446 | 57496400 |
86 | 7697409 | 65193809 |
87 | 8696566 | 73890375 |
88 | 9820346 | 83710721 |
89 | 11083757 | 94794478 |
90 | 12503569 | 107298047 |
91 | 14098512 | 121396559 |
92 | 15889507 | 137286066 |
93 | 17899912 | 155185978 |
94 | 20155802 | 175341780 |
95 | 22686282 | 198028062 |
96 | 25523827 | 223551889 |
97 | 28704673 | 252256562 |
98 | 32269237 | 284525799 |
99 | 36262597 | 320788396 |
100 | 40735019 | 361523415 |