Difference between revisions of "Warden/Treasure Effects"

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See also: [[Warden/Treasure Effects:By Ability]]
 
See also: [[Warden/Treasure Effects:By Ability]]
<!-- Updated on November 07, 2019 from v327 -->
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<!-- Updated on November 08, 2019 from v328 -->
 
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! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| Other Versions
 
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| Other Versions

Revision as of 21:26, 8 November 2019

See also: Warden/Treasure Effects:By Slot

See also: Warden/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Slot Other Versions
of Wardens Level 80 - Warden Base Damage +40% Head, Necklace

Click Expand to reveal

  • Level 1
Warden Damage +5
  • Level 20
Warden Base Damage +10%
  • Level 30
Warden Base Damage +15%
  • Level 40
Warden Base Damage +20%
  • Level 50
Warden Base Damage +25%
  • Level 60
Warden Base Damage +30%
  • Level 70
Warden Base Damage +35%
  • Level 80
Warden Base Damage +40%
of Prolonged Agony Level 80 - Indirect Fire Damage +57% when Warden is active Hands, Feet

Click Expand to reveal

  • Level 5
Indirect Fire Damage +4% when Warden is active
  • Level 10
Indirect Fire Damage +7% when Warden is active
  • Level 15
Indirect Fire Damage +10% when Warden is active
  • Level 20
Indirect Fire Damage +13% when Warden is active
  • Level 25
Indirect Fire Damage +16% when Warden is active
  • Level 30
Indirect Fire Damage +19% when Warden is active
  • Level 35
Indirect Fire Damage +22% when Warden is active
  • Level 40
Indirect Fire Damage +25% when Warden is active
  • Level 45
Indirect Fire Damage +28% when Warden is active
  • Level 50
Indirect Fire Damage +31% when Warden is active
  • Level 55
Indirect Fire Damage +34% when Warden is active
  • Level 60
Indirect Fire Damage +37% when Warden is active
  • Level 65
Indirect Fire Damage +42% when Warden is active
  • Level 70
Indirect Fire Damage +47% when Warden is active
  • Level 75
Indirect Fire Damage +52% when Warden is active
  • Level 80
Indirect Fire Damage +57% when Warden is active
Level 80 - Indirect Poison and Indirect Trauma damage is +20% per tick while Warden skill active Chest, Legs

Click Expand to reveal

  • Level 5
Indirect Poison and Indirect Trauma damage is +5% per tick while Warden skill active
  • Level 10
Indirect Poison and Indirect Trauma damage is +6% per tick while Warden skill active
  • Level 15
Indirect Poison and Indirect Trauma damage is +7% per tick while Warden skill active
  • Level 20
Indirect Poison and Indirect Trauma damage is +8% per tick while Warden skill active
  • Level 25
Indirect Poison and Indirect Trauma damage is +9% per tick while Warden skill active
  • Level 30
Indirect Poison and Indirect Trauma damage is +10% per tick while Warden skill active
  • Level 35
Indirect Poison and Indirect Trauma damage is +11% per tick while Warden skill active
  • Level 40
Indirect Poison and Indirect Trauma damage is +12% per tick while Warden skill active
  • Level 45
Indirect Poison and Indirect Trauma damage is +13% per tick while Warden skill active
  • Level 50
Indirect Poison and Indirect Trauma damage is +14% per tick while Warden skill active
  • Level 55
Indirect Poison and Indirect Trauma damage is +15% per tick while Warden skill active
  • Level 60
Indirect Poison and Indirect Trauma damage is +16% per tick while Warden skill active
  • Level 65
Indirect Poison and Indirect Trauma damage is +17% per tick while Warden skill active
  • Level 70
Indirect Poison and Indirect Trauma damage is +18% per tick while Warden skill active
  • Level 75
Indirect Poison and Indirect Trauma damage is +19% per tick while Warden skill active
  • Level 80
Indirect Poison and Indirect Trauma damage is +20% per tick while Warden skill active
Level 80 - Indirect Nature and Indirect Electricity damage is +20% per tick while Warden skill active Ring, Feet

Click Expand to reveal

  • Level 5
Indirect Nature and Indirect Electricity damage is +5% per tick while Warden skill active
  • Level 10
Indirect Nature and Indirect Electricity damage is +6% per tick while Warden skill active
  • Level 15
Indirect Nature and Indirect Electricity damage is +7% per tick while Warden skill active
  • Level 20
Indirect Nature and Indirect Electricity damage is +8% per tick while Warden skill active
  • Level 25
Indirect Nature and Indirect Electricity damage is +9% per tick while Warden skill active
  • Level 30
Indirect Nature and Indirect Electricity damage is +10% per tick while Warden skill active
  • Level 35
Indirect Nature and Indirect Electricity damage is +11% per tick while Warden skill active
  • Level 40
Indirect Nature and Indirect Electricity damage is +12% per tick while Warden skill active
  • Level 45
Indirect Nature and Indirect Electricity damage is +13% per tick while Warden skill active
  • Level 50
Indirect Nature and Indirect Electricity damage is +14% per tick while Warden skill active
  • Level 55
Indirect Nature and Indirect Electricity damage is +15% per tick while Warden skill active
  • Level 60
Indirect Nature and Indirect Electricity damage is +16% per tick while Warden skill active
  • Level 65
Indirect Nature and Indirect Electricity damage is +17% per tick while Warden skill active
  • Level 70
Indirect Nature and Indirect Electricity damage is +18% per tick while Warden skill active
  • Level 75
Indirect Nature and Indirect Electricity damage is +19% per tick while Warden skill active
  • Level 80
Indirect Nature and Indirect Electricity damage is +20% per tick while Warden skill active
Level 80 - Warning Jolt restores 8 Power to you, and attack range is increased 5 meters Chest, Legs

Click Expand to reveal

  • Level 1
Warning Jolt restores 1 Power to you, and attack range is increased 5 meters
  • Level 20
Warning Jolt restores 2 Power to you, and attack range is increased 5 meters
  • Level 30
Warning Jolt restores 3 Power to you, and attack range is increased 5 meters
  • Level 40
Warning Jolt restores 4 Power to you, and attack range is increased 5 meters
  • Level 50
Warning Jolt restores 5 Power to you, and attack range is increased 5 meters
  • Level 60
Warning Jolt restores 6 Power to you, and attack range is increased 5 meters
  • Level 70
Warning Jolt restores 7 Power to you, and attack range is increased 5 meters
  • Level 80
Warning Jolt restores 8 Power to you, and attack range is increased 5 meters
Level 80 - Warning Jolt restores 16 Armor and taunts +400 Hands, OffHand

Click Expand to reveal

  • Level 5
Warning Jolt restores 1 Armor and taunts +25
  • Level 10
Warning Jolt restores 2 Armor and taunts +50
  • Level 15
Warning Jolt restores 3 Armor and taunts +75
  • Level 20
Warning Jolt restores 4 Armor and taunts +100
  • Level 25
Warning Jolt restores 5 Armor and taunts +125
  • Level 30
Warning Jolt restores 6 Armor and taunts +150
  • Level 35
Warning Jolt restores 7 Armor and taunts +175
  • Level 40
Warning Jolt restores 8 Armor and taunts +200
  • Level 45
Warning Jolt restores 9 Armor and taunts +225
  • Level 50
Warning Jolt restores 10 Armor and taunts +250
  • Level 55
Warning Jolt restores 11 Armor and taunts +275
  • Level 60
Warning Jolt restores 12 Armor and taunts +300
  • Level 65
Warning Jolt restores 13 Armor and taunts +325
  • Level 70
Warning Jolt restores 14 Armor and taunts +350
  • Level 75
Warning Jolt restores 15 Armor and taunts +375
  • Level 80
Warning Jolt restores 16 Armor and taunts +400
Level 80 - Warning Jolt restores 16 Armor and boosts the damage of your Core Attacks +49 for 8 seconds MainHand, Necklace

Click Expand to reveal

  • Level 5
Warning Jolt restores 1 Armor and boosts the damage of your Core Attacks +4 for 8 seconds
  • Level 10
Warning Jolt restores 2 Armor and boosts the damage of your Core Attacks +7 for 8 seconds
  • Level 15
Warning Jolt restores 3 Armor and boosts the damage of your Core Attacks +10 for 8 seconds
  • Level 20
Warning Jolt restores 4 Armor and boosts the damage of your Core Attacks +13 for 8 seconds
  • Level 25
Warning Jolt restores 5 Armor and boosts the damage of your Core Attacks +16 for 8 seconds
  • Level 30
Warning Jolt restores 6 Armor and boosts the damage of your Core Attacks +19 for 8 seconds
  • Level 35
Warning Jolt restores 7 Armor and boosts the damage of your Core Attacks +22 for 8 seconds
  • Level 40
Warning Jolt restores 8 Armor and boosts the damage of your Core Attacks +25 for 8 seconds
  • Level 45
Warning Jolt restores 9 Armor and boosts the damage of your Core Attacks +28 for 8 seconds
  • Level 50
Warning Jolt restores 10 Armor and boosts the damage of your Core Attacks +31 for 8 seconds
  • Level 55
Warning Jolt restores 11 Armor and boosts the damage of your Core Attacks +34 for 8 seconds
  • Level 60
Warning Jolt restores 12 Armor and boosts the damage of your Core Attacks +37 for 8 seconds
  • Level 65
Warning Jolt restores 13 Armor and boosts the damage of your Core Attacks +40 for 8 seconds
  • Level 70
Warning Jolt restores 14 Armor and boosts the damage of your Core Attacks +43 for 8 seconds
  • Level 75
Warning Jolt restores 15 Armor and boosts the damage of your Core Attacks +46 for 8 seconds
  • Level 80
Warning Jolt restores 16 Armor and boosts the damage of your Core Attacks +49 for 8 seconds
Level 80 - Conditioning Shock Damage +46% MainHand, Head

Click Expand to reveal

  • Level 5
Conditioning Shock Damage +8%
  • Level 10
Conditioning Shock Damage +10%
  • Level 15
Conditioning Shock Damage +12%
  • Level 20
Conditioning Shock Damage +14%
  • Level 25
Conditioning Shock Damage +16%
  • Level 30
Conditioning Shock Damage +18%
  • Level 35
Conditioning Shock Damage +20%
  • Level 40
Conditioning Shock Damage +22%
  • Level 45
Conditioning Shock Damage +25%
  • Level 50
Conditioning Shock Damage +28%
  • Level 55
Conditioning Shock Damage +31%
  • Level 60
Conditioning Shock Damage +34%
  • Level 65
Conditioning Shock Damage +37%
  • Level 70
Conditioning Shock Damage +40%
  • Level 75
Conditioning Shock Damage +43%
  • Level 80
Conditioning Shock Damage +46%
Level 80 - Conditioning Shock deals +66 damage and causes the target to suffer +20% Fire damage for 30 seconds Hands

Click Expand to reveal

  • Level 5
Conditioning Shock deals +6 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 10
Conditioning Shock deals +10 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 15
Conditioning Shock deals +14 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 20
Conditioning Shock deals +18 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 25
Conditioning Shock deals +22 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 30
Conditioning Shock deals +26 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 35
Conditioning Shock deals +30 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 40
Conditioning Shock deals +34 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 45
Conditioning Shock deals +38 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 50
Conditioning Shock deals +42 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 55
Conditioning Shock deals +46 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 60
Conditioning Shock deals +50 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 65
Conditioning Shock deals +54 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 70
Conditioning Shock deals +58 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 75
Conditioning Shock deals +62 damage and causes the target to suffer +20% Fire damage for 30 seconds
  • Level 80
Conditioning Shock deals +66 damage and causes the target to suffer +20% Fire damage for 30 seconds
Level 80 - Conditioning Shock deals +66 damage and reuse time is 2 seconds sooner Ring

Click Expand to reveal

  • Level 5
Conditioning Shock deals +6 damage and reuse time is 1 second sooner
  • Level 10
Conditioning Shock deals +10 damage and reuse time is 1 second sooner
  • Level 15
Conditioning Shock deals +14 damage and reuse time is 1 second sooner
  • Level 20
Conditioning Shock deals +18 damage and reuse time is 1 second sooner
  • Level 25
Conditioning Shock deals +22 damage and reuse time is 1.5 seconds sooner
  • Level 30
Conditioning Shock deals +26 damage and reuse time is 1.5 seconds sooner
  • Level 35
Conditioning Shock deals +30 damage and reuse time is 1.5 seconds sooner
  • Level 40
Conditioning Shock deals +34 damage and reuse time is 1.5 seconds sooner
  • Level 45
Conditioning Shock deals +38 damage and reuse time is 2 seconds sooner
  • Level 50
Conditioning Shock deals +42 damage and reuse time is 2 seconds sooner
  • Level 55
Conditioning Shock deals +46 damage and reuse time is 2 seconds sooner
  • Level 60
Conditioning Shock deals +50 damage and reuse time is 2 seconds sooner
  • Level 65
Conditioning Shock deals +54 damage and reuse time is 2 seconds sooner
  • Level 70
Conditioning Shock deals +58 damage and reuse time is 2 seconds sooner
  • Level 75
Conditioning Shock deals +62 damage and reuse time is 2 seconds sooner
  • Level 80
Conditioning Shock deals +66 damage and reuse time is 2 seconds sooner
Level 80 - Conditioning Shock causes target's next ability to deal -48 damage Chest, OffHand

Click Expand to reveal

  • Level 5
Conditioning Shock causes target's next ability to deal -3 damage
  • Level 10
Conditioning Shock causes target's next ability to deal -6 damage
  • Level 15
Conditioning Shock causes target's next ability to deal -9 damage
  • Level 20
Conditioning Shock causes target's next ability to deal -12 damage
  • Level 25
Conditioning Shock causes target's next ability to deal -15 damage
  • Level 30
Conditioning Shock causes target's next ability to deal -18 damage
  • Level 35
Conditioning Shock causes target's next ability to deal -21 damage
  • Level 40
Conditioning Shock causes target's next ability to deal -24 damage
  • Level 45
Conditioning Shock causes target's next ability to deal -27 damage
  • Level 50
Conditioning Shock causes target's next ability to deal -30 damage
  • Level 55
Conditioning Shock causes target's next ability to deal -33 damage
  • Level 60
Conditioning Shock causes target's next ability to deal -36 damage
  • Level 65
Conditioning Shock causes target's next ability to deal -39 damage
  • Level 70
Conditioning Shock causes target's next ability to deal -42 damage
  • Level 75
Conditioning Shock causes target's next ability to deal -45 damage
  • Level 80
Conditioning Shock causes target's next ability to deal -48 damage
Level 80 - Conditioning Shock deals +68 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds Legs, Feet

Click Expand to reveal

  • Level 5
Conditioning Shock deals +8 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 10
Conditioning Shock deals +12 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 15
Conditioning Shock deals +16 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 20
Conditioning Shock deals +20 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 25
Conditioning Shock deals +24 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 30
Conditioning Shock deals +28 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 35
Conditioning Shock deals +32 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 40
Conditioning Shock deals +36 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 45
Conditioning Shock deals +40 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 50
Conditioning Shock deals +44 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 55
Conditioning Shock deals +48 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 60
Conditioning Shock deals +52 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 65
Conditioning Shock deals +56 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 70
Conditioning Shock deals +60 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 75
Conditioning Shock deals +64 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
  • Level 80
Conditioning Shock deals +68 damage and, if target is a monster, its chance to critically-hit is reduced by 25% for 10 seconds
Level 80 - Conditioning Shock and Apprehend deal +85 damage OffHand, Necklace

Click Expand to reveal

  • Level 5
Conditioning Shock and Apprehend deal +10 damage
  • Level 10
Conditioning Shock and Apprehend deal +15 damage
  • Level 15
Conditioning Shock and Apprehend deal +20 damage
  • Level 20
Conditioning Shock and Apprehend deal +25 damage
  • Level 25
Conditioning Shock and Apprehend deal +30 damage
  • Level 30
Conditioning Shock and Apprehend deal +35 damage
  • Level 35
Conditioning Shock and Apprehend deal +40 damage
  • Level 40
Conditioning Shock and Apprehend deal +45 damage
  • Level 45
Conditioning Shock and Apprehend deal +50 damage
  • Level 50
Conditioning Shock and Apprehend deal +55 damage
  • Level 55
Conditioning Shock and Apprehend deal +60 damage
  • Level 60
Conditioning Shock and Apprehend deal +65 damage
  • Level 65
Conditioning Shock and Apprehend deal +70 damage
  • Level 70
Conditioning Shock and Apprehend deal +75 damage
  • Level 75
Conditioning Shock and Apprehend deal +80 damage
  • Level 80
Conditioning Shock and Apprehend deal +85 damage
Level 80 - Apprehend Damage +46% Hands, MainHand

Click Expand to reveal

  • Level 5
Apprehend Damage +8%
  • Level 10
Apprehend Damage +10%
  • Level 15
Apprehend Damage +12%
  • Level 20
Apprehend Damage +14%
  • Level 25
Apprehend Damage +16%
  • Level 30
Apprehend Damage +18%
  • Level 35
Apprehend Damage +20%
  • Level 40
Apprehend Damage +22%
  • Level 45
Apprehend Damage +25%
  • Level 50
Apprehend Damage +28%
  • Level 55
Apprehend Damage +31%
  • Level 60
Apprehend Damage +34%
  • Level 65
Apprehend Damage +37%
  • Level 70
Apprehend Damage +40%
  • Level 75
Apprehend Damage +43%
  • Level 80
Apprehend Damage +46%
Level 80 - Apprehend costs -22 Power Legs, Necklace

Click Expand to reveal

  • Level 5
Apprehend costs -2 Power
  • Level 10
Apprehend costs -3 Power
  • Level 15
Apprehend costs -4 Power
  • Level 20
Apprehend costs -6 Power
  • Level 25
Apprehend costs -7 Power
  • Level 30
Apprehend costs -8 Power
  • Level 35
Apprehend costs -10 Power
  • Level 40
Apprehend costs -11 Power
  • Level 45
Apprehend costs -12 Power
  • Level 50
Apprehend costs -14 Power
  • Level 55
Apprehend costs -15 Power
  • Level 60
Apprehend costs -16 Power
  • Level 65
Apprehend costs -18 Power
  • Level 70
Apprehend costs -19 Power
  • Level 75
Apprehend costs -20 Power
  • Level 80
Apprehend costs -22 Power
Level 80 - Apprehend causes your Nice Attacks to deal +112 damage for 8 seconds Feet, Ring

Click Expand to reveal

  • Level 5
Apprehend causes your Nice Attacks to deal +10 damage for 8 seconds
  • Level 10
Apprehend causes your Nice Attacks to deal +16 damage for 8 seconds
  • Level 15
Apprehend causes your Nice Attacks to deal +22 damage for 8 seconds
  • Level 20
Apprehend causes your Nice Attacks to deal +28 damage for 8 seconds
  • Level 25
Apprehend causes your Nice Attacks to deal +34 damage for 8 seconds
  • Level 30
Apprehend causes your Nice Attacks to deal +40 damage for 8 seconds
  • Level 35
Apprehend causes your Nice Attacks to deal +46 damage for 8 seconds
  • Level 40
Apprehend causes your Nice Attacks to deal +52 damage for 8 seconds
  • Level 45
Apprehend causes your Nice Attacks to deal +58 damage for 8 seconds
  • Level 50
Apprehend causes your Nice Attacks to deal +64 damage for 8 seconds
  • Level 55
Apprehend causes your Nice Attacks to deal +70 damage for 8 seconds
  • Level 60
Apprehend causes your Nice Attacks to deal +76 damage for 8 seconds
  • Level 65
Apprehend causes your Nice Attacks to deal +85 damage for 8 seconds
  • Level 70
Apprehend causes your Nice Attacks to deal +94 damage for 8 seconds
  • Level 75
Apprehend causes your Nice Attacks to deal +103 damage for 8 seconds
  • Level 80
Apprehend causes your Nice Attacks to deal +112 damage for 8 seconds
Level 80 - Apprehend deals +80 damage, and damage type is changed to Electricity Head

Click Expand to reveal

  • Level 5
Apprehend deals +5 damage, and damage type is changed to Electricity
  • Level 10
Apprehend deals +10 damage, and damage type is changed to Electricity
  • Level 15
Apprehend deals +15 damage, and damage type is changed to Electricity
  • Level 20
Apprehend deals +20 damage, and damage type is changed to Electricity
  • Level 25
Apprehend deals +25 damage, and damage type is changed to Electricity
  • Level 30
Apprehend deals +30 damage, and damage type is changed to Electricity
  • Level 35
Apprehend deals +35 damage, and damage type is changed to Electricity
  • Level 40
Apprehend deals +40 damage, and damage type is changed to Electricity
  • Level 45
Apprehend deals +45 damage, and damage type is changed to Electricity
  • Level 50
Apprehend deals +50 damage, and damage type is changed to Electricity
  • Level 55
Apprehend deals +55 damage, and damage type is changed to Electricity
  • Level 60
Apprehend deals +60 damage, and damage type is changed to Electricity
  • Level 65
Apprehend deals +65 damage, and damage type is changed to Electricity
  • Level 70
Apprehend deals +70 damage, and damage type is changed to Electricity
  • Level 75
Apprehend deals +75 damage, and damage type is changed to Electricity
  • Level 80
Apprehend deals +80 damage, and damage type is changed to Electricity
Level 80 - Apprehend deals +40 damage and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly) Chest

Click Expand to reveal

  • Level 5
Apprehend deals +10 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
  • Level 10
Apprehend deals +12 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
  • Level 15
Apprehend deals +14 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
  • Level 20
Apprehend deals +16 damage and hastens the current reuse timer of Controlled Burn by 0.5 seconds (so it can be used again more quickly)
  • Level 25
Apprehend deals +18 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
  • Level 30
Apprehend deals +20 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
  • Level 35
Apprehend deals +22 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
  • Level 40
Apprehend deals +24 damage and hastens the current reuse timer of Controlled Burn by 1 seconds (so it can be used again more quickly)
  • Level 45
Apprehend deals +26 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
  • Level 50
Apprehend deals +28 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
  • Level 55
Apprehend deals +30 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
  • Level 60
Apprehend deals +32 damage and hastens the current reuse timer of Controlled Burn by 1.5 seconds (so it can be used again more quickly)
  • Level 65
Apprehend deals +34 damage and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)
  • Level 70
Apprehend deals +36 damage and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)
  • Level 75
Apprehend deals +38 damage and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)
  • Level 80
Apprehend deals +40 damage and hastens the current reuse timer of Controlled Burn by 2 seconds (so it can be used again more quickly)
Level 80 - Lethal Force Damage +43% MainHand, Necklace

Click Expand to reveal

  • Level 5
Lethal Force Damage +5%
  • Level 10
Lethal Force Damage +7%
  • Level 15
Lethal Force Damage +9%
  • Level 20
Lethal Force Damage +11%
  • Level 25
Lethal Force Damage +13%
  • Level 30
Lethal Force Damage +15%
  • Level 35
Lethal Force Damage +17%
  • Level 40
Lethal Force Damage +19%
  • Level 45
Lethal Force Damage +22%
  • Level 50
Lethal Force Damage +25%
  • Level 55
Lethal Force Damage +28%
  • Level 60
Lethal Force Damage +31%
  • Level 65
Lethal Force Damage +34%
  • Level 70
Lethal Force Damage +37%
  • Level 75
Lethal Force Damage +40%
  • Level 80
Lethal Force Damage +43%
Level 80 - Lethal Force Damage +160 and Power Cost -32 Hands, OffHand

Click Expand to reveal

  • Level 5
Lethal Force Damage +10 and Power Cost -2
  • Level 10
Lethal Force Damage +20 and Power Cost -4
  • Level 15
Lethal Force Damage +30 and Power Cost -6
  • Level 20
Lethal Force Damage +40 and Power Cost -8
  • Level 25
Lethal Force Damage +50 and Power Cost -10
  • Level 30
Lethal Force Damage +60 and Power Cost -12
  • Level 35
Lethal Force Damage +70 and Power Cost -14
  • Level 40
Lethal Force Damage +80 and Power Cost -16
  • Level 45
Lethal Force Damage +90 and Power Cost -18
  • Level 50
Lethal Force Damage +100 and Power Cost -20
  • Level 55
Lethal Force Damage +110 and Power Cost -22
  • Level 60
Lethal Force Damage +120 and Power Cost -24
  • Level 65
Lethal Force Damage +130 and Power Cost -26
  • Level 70
Lethal Force Damage +140 and Power Cost -28
  • Level 75
Lethal Force Damage +150 and Power Cost -30
  • Level 80
Lethal Force Damage +160 and Power Cost -32
Level 80 - Lethal Force deals +208 damage and reuse time is -5 seconds Head, Ring

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  • Level 5
Lethal Force deals +13 damage and reuse time is -3 seconds
  • Level 10
Lethal Force deals +26 damage and reuse time is -3 seconds
  • Level 15
Lethal Force deals +39 damage and reuse time is -3 seconds
  • Level 20
Lethal Force deals +52 damage and reuse time is -3 seconds
  • Level 25
Lethal Force deals +65 damage and reuse time is -3 seconds
  • Level 30
Lethal Force deals +78 damage and reuse time is -4 seconds
  • Level 35
Lethal Force deals +91 damage and reuse time is -4 seconds
  • Level 40
Lethal Force deals +104 damage and reuse time is -4 seconds
  • Level 45
Lethal Force deals +117 damage and reuse time is -4 seconds
  • Level 50
Lethal Force deals +130 damage and reuse time is -4 seconds
  • Level 55
Lethal Force deals +143 damage and reuse time is -5 seconds
  • Level 60
Lethal Force deals +156 damage and reuse time is -5 seconds
  • Level 65
Lethal Force deals +169 damage and reuse time is -5 seconds
  • Level 70
Lethal Force deals +182 damage and reuse time is -5 seconds
  • Level 75
Lethal Force deals +195 damage and reuse time is -5 seconds
  • Level 80
Lethal Force deals +208 damage and reuse time is -5 seconds
Level 80 - Lethal Force deals 640 additional Fire damage over 8 seconds Chest, Legs

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  • Level 5
Lethal Force deals 40 additional Fire damage over 8 seconds
  • Level 10
Lethal Force deals 80 additional Fire damage over 8 seconds
  • Level 15
Lethal Force deals 120 additional Fire damage over 8 seconds
  • Level 20
Lethal Force deals 160 additional Fire damage over 8 seconds
  • Level 25
Lethal Force deals 200 additional Fire damage over 8 seconds
  • Level 30
Lethal Force deals 240 additional Fire damage over 8 seconds
  • Level 35
Lethal Force deals 280 additional Fire damage over 8 seconds
  • Level 40
Lethal Force deals 320 additional Fire damage over 8 seconds
  • Level 45
Lethal Force deals 360 additional Fire damage over 8 seconds
  • Level 50
Lethal Force deals 400 additional Fire damage over 8 seconds
  • Level 55
Lethal Force deals 440 additional Fire damage over 8 seconds
  • Level 60
Lethal Force deals 480 additional Fire damage over 8 seconds
  • Level 65
Lethal Force deals 520 additional Fire damage over 8 seconds
  • Level 70
Lethal Force deals 560 additional Fire damage over 8 seconds
  • Level 75
Lethal Force deals 600 additional Fire damage over 8 seconds
  • Level 80
Lethal Force deals 640 additional Fire damage over 8 seconds
Level 80 - Controlled Burn Damage +46% Legs, Ring

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  • Level 5
Controlled Burn Damage +8%
  • Level 10
Controlled Burn Damage +10%
  • Level 15
Controlled Burn Damage +12%
  • Level 20
Controlled Burn Damage +14%
  • Level 25
Controlled Burn Damage +16%
  • Level 30
Controlled Burn Damage +18%
  • Level 35
Controlled Burn Damage +20%
  • Level 40
Controlled Burn Damage +22%
  • Level 45
Controlled Burn Damage +25%
  • Level 50
Controlled Burn Damage +28%
  • Level 55
Controlled Burn Damage +31%
  • Level 60
Controlled Burn Damage +34%
  • Level 65
Controlled Burn Damage +37%
  • Level 70
Controlled Burn Damage +40%
  • Level 75
Controlled Burn Damage +43%
  • Level 80
Controlled Burn Damage +46%
Level 80 - Controlled Burn deals 366 indirect Fire damage over 12 seconds Hands, MainHand

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  • Level 5
Controlled Burn deals 6 indirect Fire damage over 12 seconds
  • Level 10
Controlled Burn deals 30 indirect Fire damage over 12 seconds
  • Level 15
Controlled Burn deals 54 indirect Fire damage over 12 seconds
  • Level 20
Controlled Burn deals 78 indirect Fire damage over 12 seconds
  • Level 25
Controlled Burn deals 102 indirect Fire damage over 12 seconds
  • Level 30
Controlled Burn deals 126 indirect Fire damage over 12 seconds
  • Level 35
Controlled Burn deals 150 indirect Fire damage over 12 seconds
  • Level 40
Controlled Burn deals 174 indirect Fire damage over 12 seconds
  • Level 45
Controlled Burn deals 198 indirect Fire damage over 12 seconds
  • Level 50
Controlled Burn deals 222 indirect Fire damage over 12 seconds
  • Level 55
Controlled Burn deals 246 indirect Fire damage over 12 seconds
  • Level 60
Controlled Burn deals 270 indirect Fire damage over 12 seconds
  • Level 65
Controlled Burn deals 294 indirect Fire damage over 12 seconds
  • Level 70
Controlled Burn deals 318 indirect Fire damage over 12 seconds
  • Level 75
Controlled Burn deals 342 indirect Fire damage over 12 seconds
  • Level 80
Controlled Burn deals 366 indirect Fire damage over 12 seconds
Level 80 - Controlled Burn deals +128 damage and taunts +400 to all targets Chest, OffHand

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  • Level 5
Controlled Burn deals +8 damage and taunts +25 to all targets
  • Level 10
Controlled Burn deals +16 damage and taunts +50 to all targets
  • Level 15
Controlled Burn deals +24 damage and taunts +75 to all targets
  • Level 20
Controlled Burn deals +32 damage and taunts +100 to all targets
  • Level 25
Controlled Burn deals +40 damage and taunts +125 to all targets
  • Level 30
Controlled Burn deals +48 damage and taunts +150 to all targets
  • Level 35
Controlled Burn deals +56 damage and taunts +175 to all targets
  • Level 40
Controlled Burn deals +64 damage and taunts +200 to all targets
  • Level 45
Controlled Burn deals +72 damage and taunts +225 to all targets
  • Level 50
Controlled Burn deals +80 damage and taunts +250 to all targets
  • Level 55
Controlled Burn deals +88 damage and taunts +275 to all targets
  • Level 60
Controlled Burn deals +96 damage and taunts +300 to all targets
  • Level 65
Controlled Burn deals +104 damage and taunts +325 to all targets
  • Level 70
Controlled Burn deals +112 damage and taunts +350 to all targets
  • Level 75
Controlled Burn deals +120 damage and taunts +375 to all targets
  • Level 80
Controlled Burn deals +128 damage and taunts +400 to all targets
Level 80 - Controlled Burn costs -27 Power Feet

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  • Level 5
Controlled Burn costs -4 Power
  • Level 10
Controlled Burn costs -6 Power
  • Level 15
Controlled Burn costs -7 Power
  • Level 20
Controlled Burn costs -9 Power
  • Level 25
Controlled Burn costs -10 Power
  • Level 30
Controlled Burn costs -12 Power
  • Level 35
Controlled Burn costs -13 Power
  • Level 40
Controlled Burn costs -15 Power
  • Level 45
Controlled Burn costs -16 Power
  • Level 50
Controlled Burn costs -18 Power
  • Level 55
Controlled Burn costs -19 Power
  • Level 60
Controlled Burn costs -21 Power
  • Level 65
Controlled Burn costs -22 Power
  • Level 70
Controlled Burn costs -24 Power
  • Level 75
Controlled Burn costs -25 Power
  • Level 80
Controlled Burn costs -27 Power
Level 80 - Controlled Burn and Aggression Deterrent deal +108 damage Head, Necklace

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  • Level 5
Controlled Burn and Aggression Deterrent deal +10 damage
  • Level 10
Controlled Burn and Aggression Deterrent deal +16 damage
  • Level 15
Controlled Burn and Aggression Deterrent deal +22 damage
  • Level 20
Controlled Burn and Aggression Deterrent deal +28 damage
  • Level 25
Controlled Burn and Aggression Deterrent deal +34 damage
  • Level 30
Controlled Burn and Aggression Deterrent deal +40 damage
  • Level 35
Controlled Burn and Aggression Deterrent deal +46 damage
  • Level 40
Controlled Burn and Aggression Deterrent deal +52 damage
  • Level 45
Controlled Burn and Aggression Deterrent deal +58 damage
  • Level 50
Controlled Burn and Aggression Deterrent deal +64 damage
  • Level 55
Controlled Burn and Aggression Deterrent deal +70 damage
  • Level 60
Controlled Burn and Aggression Deterrent deal +76 damage
  • Level 65
Controlled Burn and Aggression Deterrent deal +84 damage
  • Level 70
Controlled Burn and Aggression Deterrent deal +92 damage
  • Level 75
Controlled Burn and Aggression Deterrent deal +100 damage
  • Level 80
Controlled Burn and Aggression Deterrent deal +108 damage
Level 80 - Stun Trap deals +272 damage to all nearby targets (when it activates) Head, Ring

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  • Level 5
Stun Trap deals +10 damage to all nearby targets (when it activates)
  • Level 10
Stun Trap deals +20 damage to all nearby targets (when it activates)
  • Level 15
Stun Trap deals +38 damage to all nearby targets (when it activates)
  • Level 20
Stun Trap deals +56 damage to all nearby targets (when it activates)
  • Level 25
Stun Trap deals +74 damage to all nearby targets (when it activates)
  • Level 30
Stun Trap deals +92 damage to all nearby targets (when it activates)
  • Level 35
Stun Trap deals +110 damage to all nearby targets (when it activates)
  • Level 40
Stun Trap deals +128 damage to all nearby targets (when it activates)
  • Level 45
Stun Trap deals +146 damage to all nearby targets (when it activates)
  • Level 50
Stun Trap deals +164 damage to all nearby targets (when it activates)
  • Level 55
Stun Trap deals +182 damage to all nearby targets (when it activates)
  • Level 60
Stun Trap deals +200 damage to all nearby targets (when it activates)
  • Level 65
Stun Trap deals +218 damage to all nearby targets (when it activates)
  • Level 70
Stun Trap deals +236 damage to all nearby targets (when it activates)
  • Level 75
Stun Trap deals +254 damage to all nearby targets (when it activates)
  • Level 80
Stun Trap deals +272 damage to all nearby targets (when it activates)
Level 80 - Stun Trap deals +85% damage to all nearby targets (when it activates) OffHand, Feet

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  • Level 5
Stun Trap deals +10% damage to all nearby targets (when it activates)
  • Level 10
Stun Trap deals +15% damage to all nearby targets (when it activates)
  • Level 15
Stun Trap deals +20% damage to all nearby targets (when it activates)
  • Level 20
Stun Trap deals +25% damage to all nearby targets (when it activates)
  • Level 25
Stun Trap deals +30% damage to all nearby targets (when it activates)
  • Level 30
Stun Trap deals +35% damage to all nearby targets (when it activates)
  • Level 35
Stun Trap deals +40% damage to all nearby targets (when it activates)
  • Level 40
Stun Trap deals +45% damage to all nearby targets (when it activates)
  • Level 45
Stun Trap deals +50% damage to all nearby targets (when it activates)
  • Level 50
Stun Trap deals +55% damage to all nearby targets (when it activates)
  • Level 55
Stun Trap deals +60% damage to all nearby targets (when it activates)
  • Level 60
Stun Trap deals +65% damage to all nearby targets (when it activates)
  • Level 65
Stun Trap deals +70% damage to all nearby targets (when it activates)
  • Level 70
Stun Trap deals +75% damage to all nearby targets (when it activates)
  • Level 75
Stun Trap deals +80% damage to all nearby targets (when it activates)
  • Level 80
Stun Trap deals +85% damage to all nearby targets (when it activates)
Level 80 - Stun Trap reuse timer is 16 seconds faster Necklace

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  • Level 5
Stun Trap reuse timer is 1 second faster
  • Level 10
Stun Trap reuse timer is 2 seconds faster
  • Level 15
Stun Trap reuse timer is 3 seconds faster
  • Level 20
Stun Trap reuse timer is 4 seconds faster
  • Level 25
Stun Trap reuse timer is 5 seconds faster
  • Level 30
Stun Trap reuse timer is 6 seconds faster
  • Level 35
Stun Trap reuse timer is 7 seconds faster
  • Level 40
Stun Trap reuse timer is 8 seconds faster
  • Level 45
Stun Trap reuse timer is 9 seconds faster
  • Level 50
Stun Trap reuse timer is 10 seconds faster
  • Level 55
Stun Trap reuse timer is 11 seconds faster
  • Level 60
Stun Trap reuse timer is 12 seconds faster
  • Level 65
Stun Trap reuse timer is 13 seconds faster
  • Level 70
Stun Trap reuse timer is 14 seconds faster
  • Level 75
Stun Trap reuse timer is 15 seconds faster
  • Level 80
Stun Trap reuse timer is 16 seconds faster
Level 80 - Stun Trap deals +122 damage, and there's a 50% chance you'll place an extra trap Chest

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  • Level 5
Stun Trap deals +5 damage, and there's a 50% chance you'll place an extra trap
  • Level 10
Stun Trap deals +10 damage, and there's a 50% chance you'll place an extra trap
  • Level 15
Stun Trap deals +18 damage, and there's a 50% chance you'll place an extra trap
  • Level 20
Stun Trap deals +26 damage, and there's a 50% chance you'll place an extra trap
  • Level 25
Stun Trap deals +34 damage, and there's a 50% chance you'll place an extra trap
  • Level 30
Stun Trap deals +42 damage, and there's a 50% chance you'll place an extra trap
  • Level 35
Stun Trap deals +50 damage, and there's a 50% chance you'll place an extra trap
  • Level 40
Stun Trap deals +58 damage, and there's a 50% chance you'll place an extra trap
  • Level 45
Stun Trap deals +66 damage, and there's a 50% chance you'll place an extra trap
  • Level 50
Stun Trap deals +74 damage, and there's a 50% chance you'll place an extra trap
  • Level 55
Stun Trap deals +82 damage, and there's a 50% chance you'll place an extra trap
  • Level 60
Stun Trap deals +90 damage, and there's a 50% chance you'll place an extra trap
  • Level 65
Stun Trap deals +98 damage, and there's a 50% chance you'll place an extra trap
  • Level 70
Stun Trap deals +106 damage, and there's a 50% chance you'll place an extra trap
  • Level 75
Stun Trap deals +114 damage, and there's a 50% chance you'll place an extra trap
  • Level 80
Stun Trap deals +122 damage, and there's a 50% chance you'll place an extra trap
Level 80 - Stun Trap deals +122 damage, and there's a 50% chance you'll place an extra trap Legs

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  • Level 5
Stun Trap deals +5 damage, and there's a 50% chance you'll place an extra trap
  • Level 10
Stun Trap deals +10 damage, and there's a 50% chance you'll place an extra trap
  • Level 15
Stun Trap deals +18 damage, and there's a 50% chance you'll place an extra trap
  • Level 20
Stun Trap deals +26 damage, and there's a 50% chance you'll place an extra trap
  • Level 25
Stun Trap deals +34 damage, and there's a 50% chance you'll place an extra trap
  • Level 30
Stun Trap deals +42 damage, and there's a 50% chance you'll place an extra trap
  • Level 35
Stun Trap deals +50 damage, and there's a 50% chance you'll place an extra trap
  • Level 40
Stun Trap deals +58 damage, and there's a 50% chance you'll place an extra trap
  • Level 45
Stun Trap deals +66 damage, and there's a 50% chance you'll place an extra trap
  • Level 50
Stun Trap deals +74 damage, and there's a 50% chance you'll place an extra trap
  • Level 55
Stun Trap deals +82 damage, and there's a 50% chance you'll place an extra trap
  • Level 60
Stun Trap deals +90 damage, and there's a 50% chance you'll place an extra trap
  • Level 65
Stun Trap deals +98 damage, and there's a 50% chance you'll place an extra trap
  • Level 70
Stun Trap deals +106 damage, and there's a 50% chance you'll place an extra trap
  • Level 75
Stun Trap deals +114 damage, and there's a 50% chance you'll place an extra trap
  • Level 80
Stun Trap deals +122 damage, and there's a 50% chance you'll place an extra trap
Level 80 - Privacy Field deals +53% damage to melee attackers Head, Hands

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  • Level 5
Privacy Field deals +8% damage to melee attackers
  • Level 10
Privacy Field deals +11% damage to melee attackers
  • Level 15
Privacy Field deals +14% damage to melee attackers
  • Level 20
Privacy Field deals +17% damage to melee attackers
  • Level 25
Privacy Field deals +20% damage to melee attackers
  • Level 30
Privacy Field deals +23% damage to melee attackers
  • Level 35
Privacy Field deals +26% damage to melee attackers
  • Level 40
Privacy Field deals +29% damage to melee attackers
  • Level 45
Privacy Field deals +32% damage to melee attackers
  • Level 50
Privacy Field deals +35% damage to melee attackers
  • Level 55
Privacy Field deals +38% damage to melee attackers
  • Level 60
Privacy Field deals +41% damage to melee attackers
  • Level 65
Privacy Field deals +44% damage to melee attackers
  • Level 70
Privacy Field deals +47% damage to melee attackers
  • Level 75
Privacy Field deals +50% damage to melee attackers
  • Level 80
Privacy Field deals +53% damage to melee attackers
Level 80 - Privacy Field deals +61 damage to all melee attackers, and the first melee attacker is knocked away Feet

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  • Level 5
Privacy Field deals +4 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 10
Privacy Field deals +7 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 15
Privacy Field deals +10 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 20
Privacy Field deals +13 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 25
Privacy Field deals +17 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 30
Privacy Field deals +21 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 35
Privacy Field deals +25 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 40
Privacy Field deals +29 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 45
Privacy Field deals +33 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 50
Privacy Field deals +37 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 55
Privacy Field deals +41 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 60
Privacy Field deals +45 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 65
Privacy Field deals +49 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 70
Privacy Field deals +53 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 75
Privacy Field deals +57 damage to all melee attackers, and the first melee attacker is knocked away
  • Level 80
Privacy Field deals +61 damage to all melee attackers, and the first melee attacker is knocked away
Level 80 - Privacy Field causes you to recover 16 Power when a melee attack deals damage to you Necklace

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  • Level 5
Privacy Field causes you to recover 1 Power when a melee attack deals damage to you
  • Level 10
Privacy Field causes you to recover 2 Power when a melee attack deals damage to you
  • Level 15
Privacy Field causes you to recover 3 Power when a melee attack deals damage to you
  • Level 20
Privacy Field causes you to recover 4 Power when a melee attack deals damage to you
  • Level 25
Privacy Field causes you to recover 5 Power when a melee attack deals damage to you
  • Level 30
Privacy Field causes you to recover 6 Power when a melee attack deals damage to you
  • Level 35
Privacy Field causes you to recover 7 Power when a melee attack deals damage to you
  • Level 40
Privacy Field causes you to recover 8 Power when a melee attack deals damage to you
  • Level 45
Privacy Field causes you to recover 9 Power when a melee attack deals damage to you
  • Level 50
Privacy Field causes you to recover 10 Power when a melee attack deals damage to you
  • Level 55
Privacy Field causes you to recover 11 Power when a melee attack deals damage to you
  • Level 60
Privacy Field causes you to recover 12 Power when a melee attack deals damage to you
  • Level 65
Privacy Field causes you to recover 13 Power when a melee attack deals damage to you
  • Level 70
Privacy Field causes you to recover 14 Power when a melee attack deals damage to you
  • Level 75
Privacy Field causes you to recover 15 Power when a melee attack deals damage to you
  • Level 80
Privacy Field causes you to recover 16 Power when a melee attack deals damage to you
Level 80 - Privacy Field also deals its damage when you are hit by burst attacks, and damage is +70 OffHand

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  • Level 5
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +10
  • Level 10
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +14
  • Level 15
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +18
  • Level 20
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +22
  • Level 25
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +26
  • Level 30
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +30
  • Level 35
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +34
  • Level 40
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +38
  • Level 45
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +42
  • Level 50
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +46
  • Level 55
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +50
  • Level 60
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +54
  • Level 65
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +58
  • Level 70
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +62
  • Level 75
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +66
  • Level 80
Privacy Field also deals its damage when you are hit by burst attacks, and damage is +70
Level 80 - Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +55 MainHand

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  • Level 5
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +10
  • Level 10
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +13
  • Level 15
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +16
  • Level 20
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +19
  • Level 25
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +22
  • Level 30
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +25
  • Level 35
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +28
  • Level 40
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +31
  • Level 45
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +34
  • Level 50
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +37
  • Level 55
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +40
  • Level 60
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +43
  • Level 65
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +46
  • Level 70
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +49
  • Level 75
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +52
  • Level 80
Privacy Field also deals its damage when you are hit by ranged attacks, and damage is +55
Level 80 - When Privacy Field deals damage, it also ignites the suspect, dealing 156 damage over 12 seconds Chest, Ring

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  • Level 5
When Privacy Field deals damage, it also ignites the suspect, dealing 66 damage over 12 seconds
  • Level 10
When Privacy Field deals damage, it also ignites the suspect, dealing 72 damage over 12 seconds
  • Level 15
When Privacy Field deals damage, it also ignites the suspect, dealing 78 damage over 12 seconds
  • Level 20
When Privacy Field deals damage, it also ignites the suspect, dealing 84 damage over 12 seconds
  • Level 25
When Privacy Field deals damage, it also ignites the suspect, dealing 90 damage over 12 seconds
  • Level 30
When Privacy Field deals damage, it also ignites the suspect, dealing 96 damage over 12 seconds
  • Level 35
When Privacy Field deals damage, it also ignites the suspect, dealing 102 damage over 12 seconds
  • Level 40
When Privacy Field deals damage, it also ignites the suspect, dealing 108 damage over 12 seconds
  • Level 45
When Privacy Field deals damage, it also ignites the suspect, dealing 114 damage over 12 seconds
  • Level 50
When Privacy Field deals damage, it also ignites the suspect, dealing 120 damage over 12 seconds
  • Level 55
When Privacy Field deals damage, it also ignites the suspect, dealing 126 damage over 12 seconds
  • Level 60
When Privacy Field deals damage, it also ignites the suspect, dealing 132 damage over 12 seconds
  • Level 65
When Privacy Field deals damage, it also ignites the suspect, dealing 138 damage over 12 seconds
  • Level 70
When Privacy Field deals damage, it also ignites the suspect, dealing 144 damage over 12 seconds
  • Level 75
When Privacy Field deals damage, it also ignites the suspect, dealing 150 damage over 12 seconds
  • Level 80
When Privacy Field deals damage, it also ignites the suspect, dealing 156 damage over 12 seconds
Level 80 - Coordinated Assault causes all allies' Melee attacks to cost -10 Power for 30 seconds Head

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  • Level 1
Coordinated Assault causes all allies' Melee attacks to cost -3 Power for 30 seconds
  • Level 20
Coordinated Assault causes all allies' Melee attacks to cost -4 Power for 30 seconds
  • Level 30
Coordinated Assault causes all allies' Melee attacks to cost -5 Power for 30 seconds
  • Level 40
Coordinated Assault causes all allies' Melee attacks to cost -6 Power for 30 seconds
  • Level 50
Coordinated Assault causes all allies' Melee attacks to cost -7 Power for 30 seconds
  • Level 60
Coordinated Assault causes all allies' Melee attacks to cost -8 Power for 30 seconds
  • Level 70
Coordinated Assault causes all allies' Melee attacks to cost -9 Power for 30 seconds
  • Level 80
Coordinated Assault causes all allies' Melee attacks to cost -10 Power for 30 seconds
Level 80 - Coordinated Assault increases all allies' Max Health +45 for 30 seconds OffHand

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  • Level 5
Coordinated Assault increases all allies' Max Health +5 for 30 seconds
  • Level 10
Coordinated Assault increases all allies' Max Health +7 for 30 seconds
  • Level 15
Coordinated Assault increases all allies' Max Health +9 for 30 seconds
  • Level 20
Coordinated Assault increases all allies' Max Health +11 for 30 seconds
  • Level 25
Coordinated Assault increases all allies' Max Health +13 for 30 seconds
  • Level 30
Coordinated Assault increases all allies' Max Health +15 for 30 seconds
  • Level 35
Coordinated Assault increases all allies' Max Health +18 for 30 seconds
  • Level 40
Coordinated Assault increases all allies' Max Health +21 for 30 seconds
  • Level 45
Coordinated Assault increases all allies' Max Health +24 for 30 seconds
  • Level 50
Coordinated Assault increases all allies' Max Health +27 for 30 seconds
  • Level 55
Coordinated Assault increases all allies' Max Health +30 for 30 seconds
  • Level 60
Coordinated Assault increases all allies' Max Health +33 for 30 seconds
  • Level 65
Coordinated Assault increases all allies' Max Health +36 for 30 seconds
  • Level 70
Coordinated Assault increases all allies' Max Health +39 for 30 seconds
  • Level 75
Coordinated Assault increases all allies' Max Health +42 for 30 seconds
  • Level 80
Coordinated Assault increases all allies' Max Health +45 for 30 seconds
Level 80 - Coordinated Assault increases all allies' Max Armor +67 for 30 seconds Necklace

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  • Level 5
Coordinated Assault increases all allies' Max Armor +7 for 30 seconds
  • Level 10
Coordinated Assault increases all allies' Max Armor +11 for 30 seconds
  • Level 15
Coordinated Assault increases all allies' Max Armor +15 for 30 seconds
  • Level 20
Coordinated Assault increases all allies' Max Armor +19 for 30 seconds
  • Level 25
Coordinated Assault increases all allies' Max Armor +23 for 30 seconds
  • Level 30
Coordinated Assault increases all allies' Max Armor +27 for 30 seconds
  • Level 35
Coordinated Assault increases all allies' Max Armor +31 for 30 seconds
  • Level 40
Coordinated Assault increases all allies' Max Armor +35 for 30 seconds
  • Level 45
Coordinated Assault increases all allies' Max Armor +39 for 30 seconds
  • Level 50
Coordinated Assault increases all allies' Max Armor +43 for 30 seconds
  • Level 55
Coordinated Assault increases all allies' Max Armor +47 for 30 seconds
  • Level 60
Coordinated Assault increases all allies' Max Armor +51 for 30 seconds
  • Level 65
Coordinated Assault increases all allies' Max Armor +55 for 30 seconds
  • Level 70
Coordinated Assault increases all allies' Max Armor +59 for 30 seconds
  • Level 75
Coordinated Assault increases all allies' Max Armor +63 for 30 seconds
  • Level 80
Coordinated Assault increases all allies' Max Armor +67 for 30 seconds
Level 80 - Coordinated Assault causes all allies' melee attacks to deal up to +90 damage (randomly determined for each attack) for 30 seconds MainHand, Legs

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  • Level 5
Coordinated Assault causes all allies' melee attacks to deal up to +15 damage (randomly determined for each attack) for 30 seconds
  • Level 10
Coordinated Assault causes all allies' melee attacks to deal up to +20 damage (randomly determined for each attack) for 30 seconds
  • Level 15
Coordinated Assault causes all allies' melee attacks to deal up to +25 damage (randomly determined for each attack) for 30 seconds
  • Level 20
Coordinated Assault causes all allies' melee attacks to deal up to +30 damage (randomly determined for each attack) for 30 seconds
  • Level 25
Coordinated Assault causes all allies' melee attacks to deal up to +35 damage (randomly determined for each attack) for 30 seconds
  • Level 30
Coordinated Assault causes all allies' melee attacks to deal up to +40 damage (randomly determined for each attack) for 30 seconds
  • Level 35
Coordinated Assault causes all allies' melee attacks to deal up to +45 damage (randomly determined for each attack) for 30 seconds
  • Level 40
Coordinated Assault causes all allies' melee attacks to deal up to +50 damage (randomly determined for each attack) for 30 seconds
  • Level 45
Coordinated Assault causes all allies' melee attacks to deal up to +55 damage (randomly determined for each attack) for 30 seconds
  • Level 50
Coordinated Assault causes all allies' melee attacks to deal up to +60 damage (randomly determined for each attack) for 30 seconds
  • Level 55
Coordinated Assault causes all allies' melee attacks to deal up to +65 damage (randomly determined for each attack) for 30 seconds
  • Level 60
Coordinated Assault causes all allies' melee attacks to deal up to +70 damage (randomly determined for each attack) for 30 seconds
  • Level 65
Coordinated Assault causes all allies' melee attacks to deal up to +75 damage (randomly determined for each attack) for 30 seconds
  • Level 70
Coordinated Assault causes all allies' melee attacks to deal up to +80 damage (randomly determined for each attack) for 30 seconds
  • Level 75
Coordinated Assault causes all allies' melee attacks to deal up to +85 damage (randomly determined for each attack) for 30 seconds
  • Level 80
Coordinated Assault causes all allies' melee attacks to deal up to +90 damage (randomly determined for each attack) for 30 seconds
Level 80 - Coordinated Assault grants all allies +8 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds Hands, Feet

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  • Level 1
Coordinated Assault grants all allies +1 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
  • Level 20
Coordinated Assault grants all allies +2 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
  • Level 30
Coordinated Assault grants all allies +3 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
  • Level 40
Coordinated Assault grants all allies +4 direct-damage mitigation and +1 out-of-combat sprint speed for 30 seconds
  • Level 50
Coordinated Assault grants all allies +5 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
  • Level 60
Coordinated Assault grants all allies +6 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
  • Level 70
Coordinated Assault grants all allies +7 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
  • Level 80
Coordinated Assault grants all allies +8 direct-damage mitigation and +1.5 out-of-combat sprint speed for 30 seconds
Level 80 - Aggression Deterrent Damage +43% OffHand, Head

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  • Level 5
Aggression Deterrent Damage +5%
  • Level 10
Aggression Deterrent Damage +7%
  • Level 15
Aggression Deterrent Damage +9%
  • Level 20
Aggression Deterrent Damage +11%
  • Level 25
Aggression Deterrent Damage +13%
  • Level 30
Aggression Deterrent Damage +15%
  • Level 35
Aggression Deterrent Damage +17%
  • Level 40
Aggression Deterrent Damage +19%
  • Level 45
Aggression Deterrent Damage +22%
  • Level 50
Aggression Deterrent Damage +25%
  • Level 55
Aggression Deterrent Damage +28%
  • Level 60
Aggression Deterrent Damage +31%
  • Level 65
Aggression Deterrent Damage +34%
  • Level 70
Aggression Deterrent Damage +37%
  • Level 75
Aggression Deterrent Damage +40%
  • Level 80
Aggression Deterrent Damage +43%
of Hot Acid Level 80 - Aggression Deterrent ignites all targets, dealing 260 Fire damage over 8 seconds Hands, MainHand

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  • Level 5
Aggression Deterrent ignites all targets, dealing 20 Fire damage over 8 seconds
  • Level 10
Aggression Deterrent ignites all targets, dealing 36 Fire damage over 8 seconds
  • Level 15
Aggression Deterrent ignites all targets, dealing 52 Fire damage over 8 seconds
  • Level 20
Aggression Deterrent ignites all targets, dealing 68 Fire damage over 8 seconds
  • Level 25
Aggression Deterrent ignites all targets, dealing 84 Fire damage over 8 seconds
  • Level 30
Aggression Deterrent ignites all targets, dealing 100 Fire damage over 8 seconds
  • Level 35
Aggression Deterrent ignites all targets, dealing 116 Fire damage over 8 seconds
  • Level 40
Aggression Deterrent ignites all targets, dealing 132 Fire damage over 8 seconds
  • Level 45
Aggression Deterrent ignites all targets, dealing 148 Fire damage over 8 seconds
  • Level 50
Aggression Deterrent ignites all targets, dealing 164 Fire damage over 8 seconds
  • Level 55
Aggression Deterrent ignites all targets, dealing 180 Fire damage over 8 seconds
  • Level 60
Aggression Deterrent ignites all targets, dealing 196 Fire damage over 8 seconds
  • Level 65
Aggression Deterrent ignites all targets, dealing 212 Fire damage over 8 seconds
  • Level 70
Aggression Deterrent ignites all targets, dealing 228 Fire damage over 8 seconds
  • Level 75
Aggression Deterrent ignites all targets, dealing 244 Fire damage over 8 seconds
  • Level 80
Aggression Deterrent ignites all targets, dealing 260 Fire damage over 8 seconds
Level 80 - Aggression Deterrent Power Cost -18 Ring, Feet

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  • Level 5
Aggression Deterrent Power Cost -3
  • Level 10
Aggression Deterrent Power Cost -4
  • Level 15
Aggression Deterrent Power Cost -5
  • Level 20
Aggression Deterrent Power Cost -6
  • Level 25
Aggression Deterrent Power Cost -7
  • Level 30
Aggression Deterrent Power Cost -8
  • Level 35
Aggression Deterrent Power Cost -9
  • Level 40
Aggression Deterrent Power Cost -10
  • Level 45
Aggression Deterrent Power Cost -11
  • Level 50
Aggression Deterrent Power Cost -12
  • Level 55
Aggression Deterrent Power Cost -13
  • Level 60
Aggression Deterrent Power Cost -14
  • Level 65
Aggression Deterrent Power Cost -15
  • Level 70
Aggression Deterrent Power Cost -16
  • Level 75
Aggression Deterrent Power Cost -17
  • Level 80
Aggression Deterrent Power Cost -18