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Community Events

7,490 bytes added, 12:19, 23 August 2023
Repeating (and active) events: Added details on the Tele-Tour
==== Guild Garden Party ====
A weekly Sunday event organized by [[Guild:Rowen Trading]]
==== Tele-Tour ====
The Tele-Tour is a variation of the previous Teleportation Chain events. The event was held on July 22, 2023 by [[Guild:Asheron's Legacy]]. They guided participants to all 38 teleportation pads in the game at the time of the event.
{{Spoiler|Click to view full event details|
;What is it?
A tour of all 38 teleport pads in the game. This event will not include mushroom circles as those cannot be summoned for others to use.
;Where is it?
It starts in Serbule Keep at the teleport pad by the north gate. From there, a visit to all the deadly, cold, wet, and beautiful teleport pads that can be summoned.
;When does it happen?
Saturday, July 22nd after the poetry jam. Unless something comes up. This event will take a little less than 3 hours, including the break midway through.
;Why is this happening?
If you think to yourself, “I need to be able to get around better, easier and faster” then this is the event for you. Even with a
teleportation skill at level 2, this event will advance it to at least level 20.
;Who can go?
Any toon that would like at least level 20 teleportation skill, who meets the requirements, with the proper materials, and can take instructions from the portal summoners and security providers.
 
;MATERIALS NEEDED:
*Bind Circle trained.
*Recall Circle trained.
*Amethyst, at least 16.
 
PEEPS, (scared, hungry, naked, young ones with low or no combat skills, mules loaded down and unable to even walk, basically anyone that wants to advance their teleportation skill)
Three salt to tie to the teleport pad in the Serbule keep north gate. If you’re already tied to this pad as your primary recall, you don’t need any salt.
Any toon planning to attend must have Recall circle trained as this is the only recipe we will be using.
Requirements for those simply running through the event, using the primary recall recipe only. Alternate bind/recall recipes are up to those players that have advanced skills, those materials won’t be listed here.
There will not be any boxes with materials for giveaways unless someone wishes to provide them. Please take responsibility for your own gaming and gather all the materials listed. If you’re unable to gather these materials on your own, you can petition your guild, invoke your beggar skills, find a sponsor, purchase them, or simply grind for them.
 
Any toon planning to attend must bring a minimum of 16 amethyst. Each time you use recall circle it has a 20% chance of using up the amethyst. If you’re feeling unlucky bring more amethyst.
No other requirements are needed from the peeps that will be running through this event. Indeed, you can be naked, starving, unable to run and with zero combat skills, as long as you meet the previously listed requirements, you’re welcome to come.
 
;How does this happen?
The teleportation skill gives 200 bonus XP for each new tele pad you either tie to OR recall from. This event will utilize the recall from option. Starting in the Serbule keep, everyone will need to tie to the tele pad at the north gate using the bind circle recipe, this is the ONLY pad you will be tied to. This tele pad is Home Base. Approximately every 3 minutes there will be a summoned portal directly in front of Home Base to a different pad located somewhere out in the big world of Alharth. You will need to take the portal within 2 minutes as that is how long summoned portals last. Once at your new destination, you have about 1 minute to use the recipe recall circle, which will take you back to Home Base. If it’s your first-time teleporting from that pad, you’ll get your 200 bonus XP for using a new tele pad plus your regular XP from the recall circle recipe. If you miss a summoned portal, it will not be re-summoned as the cool down for summoned portals is 1 hour.
;Some rules to teleport by
'''DO NOT LEAVE THE TELEPORT PAD YOU LAND ON.''' Once you take the summoned portal, several times you’ll land in areas that are very hostile, and the killers will not be clearing a large area, just the immediate area around the tele pad. Please wait for the ALL-CLEAR before entering the announced dangerous portals. If you explore and die, it’s on you.
 
'''DO NOT TIE TO ANY OF THE TELEPORT PADS YOU LAND ON.''' Tying to any pad other than Home Base will cause you to lose your ability to get back to Home Base. More advanced players may want to come along just to get a tie to a different tele pad, that’s up to each player, as summoned portals back to Serbule keep will not be provided.
 
When a summoned portal needs the killers to clear the area, a warning will be announced for killers to go first, then peeps, please wait for the ALL-CLEAR before taking these portals, so as to give the killers time to clear out the rabble. Hopefully, this process will take just a few seconds. If you jump in before the pad is cleared and die horribly, again it’s on you.
For cold areas, fires will be provided at the pad site.
For the underwater pad sites, when you take the summoned portal, immediately press your rise key, either “R” or whatever key you have designated for that use or the space bar. This action will allow you to rise to the surface quickly. You can then use the recall circle recipe from the surface, as long as you are directly over the teleport pad.
Some teleport pads are located in beautiful locations, please enjoy the view while remaining on the pad before returning to Home Base within the time allotted.
The last portal summoned will be Ratuk the Thinker in Kur. This NPC has teleportation skill recipes for sale with the proper amount of favor and cash. Please consult the Wiki for what you need for both favor and recipes as none of those items are listed here.
There are 38 teleport pads in the game, below is the list of portals as they will be summoned, Home Base in Serbule keep will be the only pad not summoned. If you don’t need a certain teleport pad, feel free to skip it in the list. Each portal will be summoned 1 minute after the previous portal has disappeared. An announcement of every upcoming portal will be made at 1 minute and again at 30 seconds before each portal is summoned along with all the warnings that go with it.
 
;Teleport Order:
*Serbule - The Keep - HOME BASE, (Not summoned)
*Starter Island
*Serbule Hills – Abandoned Keep
*Serbule Hills - NE corner
*Serbule Hills – Behind the Inn
*Serbule Hills - South
*Serbule - Mushroom Cave
*Serbule - Borghild
*Serbule - South on the hill
*Eltibule - Atop a small standalone mountain
*Eltibule - Gnasher hill
*Eltibule - Hogan's Keep
*Eltibule - Sie Anty’s Garden
*Eltibule - Underwater near the falls
*Eltibule - Eltibule Keep
*Sun Vale – Agrashab
*Sun Vale - Animal Town
*Sun Vale - Druid camp
*Sun Vale - Ranalon Island, underwater
*Red Wing Casino
*Halfway – Take a break, maybe refresh that drink or head to the lavatory.
*Sun Vale - Resort Island
*Sun Vale - Work order board
*Rahu - Center of the city
*Rahu - North of the city, by the prison
*Rahu – Near the council storage on the peaceful side
*Kur – Wolf Cave
*Kur - North Beach
*Kur - NPC Village
*Kur – Syndra
*Ilmari - Amulna
*Ilmari - Ruined village, Labs
*Gazluk – Prestonbule Ghost town
*Gazluk - Center, near Amaluk Valley/Tower View cave
*Gazluk - NE of Gazluk Keep, Foothills/Windy View cave
*Gazluk - Teleport Pillar inside the Windy View/Foothills cave
*Gazluk – West, near Gazluk Shadow/Snowblood Shadow cave
*Povus – Center
*Kur - Ratuk the Thinker
}}
 
== Unique (or inactive) Events ==
==== Dance Around Alharth ====