Difference between revisions of "Eltibule"
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category = Eltibule NPCs | category = Eltibule NPCs | ||
+ | notcategory = Eltibule Keep NPCs | ||
+ | notcategory = Hogan's Keep NPCs | ||
+ | notcategory = Dungeon NPCs | ||
notcategory = Event NPCs | notcategory = Event NPCs | ||
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− | === Event NPCs === | + | *Docile Feral Cow x2 (Cows) {{Hint|You can fill an empty bottle with milk, a weak Power regeneration drink.}} |
+ | ==== Eltibule Keep NPCs ==== | ||
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+ | category = Eltibule NPCs | ||
+ | category = Eltibule Keep NPCs | ||
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+ | </dpl> | ||
+ | ==== Hogan's Keep NPCs ==== | ||
+ | <dpl> | ||
+ | category = Eltibule NPCs | ||
+ | category = Hogan's Keep NPCs | ||
+ | mode = unordered | ||
+ | columns = 3 | ||
+ | </dpl> | ||
+ | ==== Event NPCs ==== | ||
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− | ====Foes | + | ==== Friendly NPCs in {{msg:BASEPAGENAME}} Dungeons ==== |
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+ | category = Eltibule NPCs | ||
+ | category = Dungeon NPCs | ||
+ | notcategory = Eltibule Keep NPCs | ||
+ | notcategory = Hogan's Keep NPCs | ||
+ | notcategory = Event NPCs | ||
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+ | ===Foes=== | ||
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− | + | ===Special Foes=== | |
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category = Eltibule Creatures | category = Eltibule Creatures |
Revision as of 22:42, 20 November 2022
Eltibule
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Map of Eltibule (click for larger size)
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Connects to | |
Area Level | 20-50
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File:Eltibule.png Needs a description.
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Eltibule, sometimes referred to as "the castle zone" (as one of the main points of interest in Eltibule is the Eltibule Keep), is a fairly hilly region once home to the Duchy of Eltibule. The items, quests, npcs and monsters located in this zone are generally of a higher level in comparison to Serbule.
“Ever since the Duke of Eltibule was mysteriously assassinated, all attempts to tame that land seem to run into bad luck.
— Loading screen
Neighboring Regions
- Serbule
- The former Duchy of Serbule borders the region of Eltibule.
- Kur Mountains
- Eltibule offers the best route for travelers seeking to reach the cold lands of Kur Mountains.
Points of Interest
Eltibule Keep
Once governed by the Eltibule family, this castle's courtyard has become a homefor weary travelers and and merchants. The interior has become overrun with Goblins.
Hogan's Keep
An outpost overlooking the region, Hogan's Keep provides shelter from the hostile monsters of Eltibule. Hogan himself is a master of the Staff. Strange sounds can be heard from the castle's basement. Only Hogan can grant entry.
Antry Farm
A homestead and inn constructed by Sie Antry in anticipation of a new Council trade route.
Eltibule Family Graveyard
A solemn place, this graveyard and crypt hold the known corpses of the Eltibule family.
Red Wing Casino Service Entrance
An employee bars your way. But perhaps there's another way around?
Dungeons
Animal Nexus
An unsettling breach into the fae realm, this portal has begun to cause ecological damage as fae creatures invade its surroundings.
Boarded up Basement
A model home designed to attract settlers, this house holds many secrets.
Goblin Dungeon
After dwarven laborers expanded the interior of Eltibule Keep, a tragedy befell the Eltibule family. Goblins from the neighboring lands soon invaded the tunnels, and the depths contain even stranger beings.
Hogan's Basement
Found under Hogan's Keep, this fortress basement is home to a Goblin clan in hiding.
Eltibule Crypt
The personal crypt of the Eltibule family.
Dark Chapel
For years, Eltibule has been rumored as the home of a mysterious cult. Strange cave systems with moving entrances, riddles, and rumors of untold power have led many explorers to an early demise.
Opening the Dark Chapel
This involves a few steps:
1) Players must obtain a Gulgara's Sigil Key, these can be found as loot drops on Crazed Cultist Idiots, humans who are scattered around the Eltibule zone.
2) Players then must find the correct "Weird Statue"(See the Map on this page) that changes with each phase of the moon:
A) If you do not know the correct statue, you can take a Moonstone to each statue and give it as a sacrifice. If the statue consumes the moonstone and returns a treasure map, then it is the correct statue. If not, it is not the correct statue.
B) If you know the Lore Recipe Moon Phase Check, and know what statue the current Moon phase corresponds to you can go directly to the statue. (See below for a map of the statues and their moon phase.)
C) If you give your key to the wrong statue, you Lose the key and must find another. If you enter it into the correct statue it will be returned to you once you enter the Dungeon.
Note: The statues rotate clock-wise and the "Moon Phase" refers to the current phase of Earth's moon (GMT time zone).
Teleportation
There are six Council constructed Teleportation Circles in the Eltibule region.
- Near the lake at the Antry Farm.
- The courtyard of Hogan's Keep.
- The courtyard of Eltibule Keep.
- One underwater near the waterfall.
- Between Hogan's Keep and the waterfall, along the region edge.
- One North (slightly to the East) of the Serbule portal, atop a small, standalone mountain.Hint
Eltibule Inhabitants
Friendly NPCs
- Docile Feral Cow x2 (Cows) Hint
Eltibule Keep NPCs
Hogan's Keep NPCs
Event NPCs
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Friendly NPCs in Eltibule Dungeons
Foes
Special Foes
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Harvestables
Fish
(rare) |
Fruit
Plants
Wood
(rare) |
Mushrooms
Minerals & Metal
None
Miscellaneous
- Shallow Grave
- Very Old Grave (Corpse Talking)
Meditation
The Meditation Combos provided in Eltibule
- Hogan's Keep: Rending Fist
- Eltibule Keep: Pow
- Sie Antry: Hamstringer
- Southwest: Nervewreck