Difference between revisions of "Treasure Effects"

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(Separated "Miscellaneous" into Generic (no skill req) and Endurance (Endurance skill req))
(Did I mention I love slot data? Updated :D)
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__NOTOC__
 
__NOTOC__
  
{{:Generic Treasure Effects}}
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{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>AnimalHandling Effects</h3></div>
 +
! Prefix !! Suffix !! First Tier !! Slot !! All Tiers
 +
|-
 +
| || || <b>Tier 1</b> - Animal Handling pets gain +5 Armor Absorbency. (Normally they mitigate 1 point of damage for every 25 Armor remaining; this effect changes it to 1 for every 20 Armor.) || Chest ||
 +
|-
 +
| Pet Sadist's || || <b>Tier 1</b> - Using Unnatural Wrath on your pet heals you for 4 Health/Armor || Head, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Using Unnatural Wrath on your pet heals you for 8 Health/Armor
 +
*; Tier 3
 +
*Using Unnatural Wrath on your pet heals you for 12 Health/Armor
 +
*; Tier 4
 +
*Using Unnatural Wrath on your pet heals you for 16 Health/Armor
 +
*; Tier 5
 +
*Using Unnatural Wrath on your pet heals you for 20 Health/Armor
 +
*; Tier 6
 +
*Using Unnatural Wrath on your pet heals you for 24 Health/Armor
 +
*; Tier 7
 +
*Using Unnatural Wrath on your pet heals you for 28 Health/Armor
 +
*; Tier 8
 +
*Using Unnatural Wrath on your pet heals you for 32 Health/Armor
 +
*; Tier 9
 +
*Using Unnatural Wrath on your pet heals you for 36 Health/Armor
 +
*; Tier 10
 +
*Using Unnatural Wrath on your pet heals you for 40 Health/Armor
 +
*; Tier 11
 +
*Using Unnatural Wrath on your pet heals you for 44 Health/Armor
 +
*; Tier 12
 +
*Using Unnatural Wrath on your pet heals you for 48 Health/Armor
 +
}}
 +
|-
 +
| Treat Keeper's || || <b>Tier 1</b> - {BOOST_STABLEDPETHEAL_SENDER}{6} || Chest, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*{BOOST_STABLEDPETHEAL_SENDER}{12}
 +
*; Tier 3
 +
*{BOOST_STABLEDPETHEAL_SENDER}{18}
 +
*; Tier 4
 +
*{BOOST_STABLEDPETHEAL_SENDER}{24}
 +
*; Tier 5
 +
*{BOOST_STABLEDPETHEAL_SENDER}{30}
 +
*; Tier 6
 +
*{BOOST_STABLEDPETHEAL_SENDER}{36}
 +
*; Tier 7
 +
*{BOOST_STABLEDPETHEAL_SENDER}{42}
 +
*; Tier 8
 +
*{BOOST_STABLEDPETHEAL_SENDER}{48}
 +
*; Tier 9
 +
*{BOOST_STABLEDPETHEAL_SENDER}{54}
 +
*; Tier 10
 +
*{BOOST_STABLEDPETHEAL_SENDER}{60}
 +
*; Tier 11
 +
*{BOOST_STABLEDPETHEAL_SENDER}{66}
 +
*; Tier 12
 +
*{BOOST_STABLEDPETHEAL_SENDER}{72}
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Wild Endurance heals your pet for 15 Health/Armor || Chest, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Wild Endurance heals your pet for 22 Health/Armor
 +
*; Tier 3
 +
*Wild Endurance heals your pet for 30 Health/Armor
 +
*; Tier 4
 +
*Wild Endurance heals your pet for 37 Health/Armor
 +
*; Tier 5
 +
*Wild Endurance heals your pet for 45 Health/Armor
 +
*; Tier 6
 +
*Wild Endurance heals your pet for 52 Health/Armor
 +
*; Tier 7
 +
*Wild Endurance heals your pet for 60 Health/Armor
 +
*; Tier 8
 +
*Wild Endurance heals your pet for 67 Health/Armor
 +
*; Tier 9
 +
*Wild Endurance heals your pet for 75 Health/Armor
 +
*; Tier 10
 +
*Wild Endurance heals your pet for 82 Health/Armor
 +
*; Tier 11
 +
*Wild Endurance heals your pet for 90 Health/Armor
 +
*; Tier 12
 +
*Wild Endurance heals your pet for 100 Health/Armor
 +
}}
 +
|-
 +
| || of Speedy Slashing || <b>Tier 1</b> - When you use Sic Em on your pet, its Slashing attacks (if any) deal +1 damage for 10 seconds || Head, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*When you use Sic Em on your pet, its Slashing attacks (if any) deal +2 damage for 10 seconds
 +
*; Tier 3
 +
*When you use Sic Em on your pet, its Slashing attacks (if any) deal +3 damage for 10 seconds
 +
*; Tier 4
 +
*When you use Sic Em on your pet, its Slashing attacks (if any) deal +4 damage for 10 seconds
 +
*; Tier 5
 +
*When you use Sic Em on your pet, its Slashing attacks (if any) deal +5 damage for 10 seconds
 +
*; Tier 6
 +
*When you use Sic Em on your pet, its Slashing attacks (if any) deal +6 damage for 10 seconds
 +
*; Tier 7
 +
*When you use Sic Em on your pet, its Slashing attacks (if any) deal +7 damage for 10 seconds
 +
*; Tier 8
 +
*When you use Sic Em on your pet, its Slashing attacks (if any) deal +8 damage for 10 seconds
 +
*; Tier 9
 +
*When you use Sic Em on your pet, its Slashing attacks (if any) deal +9 damage for 10 seconds
 +
*; Tier 10
 +
*When you use Sic Em on your pet, its Slashing attacks (if any) deal +10 damage for 10 seconds
 +
*; Tier 11
 +
*When you use Sic Em on your pet, its Slashing attacks (if any) deal +11 damage for 10 seconds
 +
*; Tier 12
 +
*When you use Sic Em on your pet, its Slashing attacks (if any) deal +12 damage for 10 seconds
 +
}}
 +
|-
 +
| || of Vicious Pets || <b>Tier 1</b> - Animal Handling pets deal +2 direct damage with each attack || Hands, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Animal Handling pets deal +4 direct damage with each attack
 +
*; Tier 3
 +
*Animal Handling pets deal +5 direct damage with each attack
 +
*; Tier 4
 +
*Animal Handling pets deal +7 direct damage with each attack
 +
*; Tier 5
 +
*Animal Handling pets deal +8 direct damage with each attack
 +
*; Tier 6
 +
*Animal Handling pets deal +10 direct damage with each attack
 +
*; Tier 7
 +
*Animal Handling pets deal +12 direct damage with each attack
 +
*; Tier 8
 +
*Animal Handling pets deal +13 direct damage with each attack
 +
*; Tier 9
 +
*Animal Handling pets deal +15 direct damage with each attack
 +
*; Tier 10
 +
*Animal Handling pets deal +16 direct damage with each attack
 +
*; Tier 11
 +
*Animal Handling pets deal +18 direct damage with each attack
 +
*; Tier 12
 +
*Animal Handling pets deal +20 direct damage with each attack
 +
}}
 +
|-
 +
| || of Scary Looking Pets || <b>Tier 1</b> - Animal Handling pets taunt as if they did +10% additional damage || Legs, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Animal Handling pets taunt as if they did +20% additional damage
 +
*; Tier 3
 +
*Animal Handling pets taunt as if they did +30% additional damage
 +
*; Tier 4
 +
*Animal Handling pets taunt as if they did +40% additional damage
 +
*; Tier 5
 +
*Animal Handling pets taunt as if they did +50% additional damage
 +
*; Tier 6
 +
*Animal Handling pets taunt as if they did +60% additional damage
 +
*; Tier 7
 +
*Animal Handling pets taunt as if they did +70% additional damage
 +
*; Tier 8
 +
*Animal Handling pets taunt as if they did +80% additional damage
 +
*; Tier 9
 +
*Animal Handling pets taunt as if they did +90% additional damage
 +
*; Tier 10
 +
*Animal Handling pets taunt as if they did +100% additional damage
 +
*; Tier 11
 +
*Animal Handling pets taunt as if they did +110% additional damage
 +
*; Tier 12
 +
*Animal Handling pets taunt as if they did +120% additional damage
 +
}}
 +
|-
 +
| || of Deadly Pets || <b>Tier 1</b> - Animal Handling pets deal +2% direct damage with each attack || Head, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Animal Handling pets deal +3% direct damage with each attack
 +
*; Tier 3
 +
*Animal Handling pets deal +4% direct damage with each attack
 +
*; Tier 4
 +
*Animal Handling pets deal +4.5% direct damage with each attack
 +
*; Tier 5
 +
*Animal Handling pets deal +5% direct damage with each attack
 +
*; Tier 6
 +
*Animal Handling pets deal +5.5% direct damage with each attack
 +
*; Tier 7
 +
*Animal Handling pets deal +6% direct damage with each attack
 +
*; Tier 8
 +
*Animal Handling pets deal +6.5% direct damage with each attack
 +
*; Tier 9
 +
*Animal Handling pets deal +7% direct damage with each attack
 +
*; Tier 10
 +
*Animal Handling pets deal +8% direct damage with each attack
 +
*; Tier 11
 +
*Animal Handling pets deal +9% direct damage with each attack
 +
*; Tier 12
 +
*Animal Handling pets deal +10% direct damage with each attack
 +
}}
 +
|-
 +
| || of Enthusiastic Orders || <b>Tier 1</b> - Animal Handling pets have +3% Enthusiasm || Legs, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Animal Handling pets have +6% Enthusiasm
 +
*; Tier 3
 +
*Animal Handling pets have +9% Enthusiasm
 +
*; Tier 4
 +
*Animal Handling pets have +12% Enthusiasm
 +
*; Tier 5
 +
*Animal Handling pets have +15% Enthusiasm
 +
*; Tier 6
 +
*Animal Handling pets have +18% Enthusiasm
 +
*; Tier 7
 +
*Animal Handling pets have +21% Enthusiasm
 +
*; Tier 8
 +
*Animal Handling pets have +24% Enthusiasm
 +
*; Tier 9
 +
*Animal Handling pets have +27% Enthusiasm
 +
*; Tier 10
 +
*Animal Handling pets have +30% Enthusiasm
 +
*; Tier 11
 +
*Animal Handling pets have +33% Enthusiasm
 +
*; Tier 12
 +
*Animal Handling pets have +36% Enthusiasm
 +
}}
 +
|-
 +
| || of Shrill Commands || <b>Tier 1</b> - Shrill Command deals +10% damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Shrill Command deals +17% damage
 +
*; Tier 3
 +
*Shrill Command deals +24% damage
 +
*; Tier 4
 +
*Shrill Command deals +31% damage
 +
*; Tier 5
 +
*Shrill Command deals +38% damage
 +
*; Tier 6
 +
*Shrill Command deals +45% damage
 +
*; Tier 7
 +
*Shrill Command deals +52% damage
 +
*; Tier 8
 +
*Shrill Command deals +59% damage
 +
*; Tier 9
 +
*Shrill Command deals +66% damage
 +
*; Tier 10
 +
*Shrill Command deals +73% damage
 +
*; Tier 11
 +
*Shrill Command deals +80% damage
 +
*; Tier 12
 +
*Shrill Command deals +87% damage
 +
}}
 +
|-
 +
| || of Synchronized Crushing || <b>Tier 1</b> - When you use Monstrous Rage on your pet, your Crushing attacks deal +1% damage for 8 seconds || Chest, Hands || {{Spoiler|
 +
*; Tier 2
 +
*When you use Monstrous Rage on your pet, your Crushing attacks deal +2% damage for 8 seconds
 +
*; Tier 3
 +
*When you use Monstrous Rage on your pet, your Crushing attacks deal +3% damage for 8 seconds
 +
*; Tier 4
 +
*When you use Monstrous Rage on your pet, your Crushing attacks deal +4% damage for 8 seconds
 +
*; Tier 5
 +
*When you use Monstrous Rage on your pet, your Crushing attacks deal +5% damage for 8 seconds
 +
*; Tier 6
 +
*When you use Monstrous Rage on your pet, your Crushing attacks deal +6% damage for 8 seconds
 +
*; Tier 7
 +
*When you use Monstrous Rage on your pet, your Crushing attacks deal +7% damage for 8 seconds
 +
*; Tier 8
 +
*When you use Monstrous Rage on your pet, your Crushing attacks deal +8% damage for 8 seconds
 +
*; Tier 9
 +
*When you use Monstrous Rage on your pet, your Crushing attacks deal +9% damage for 8 seconds
 +
*; Tier 10
 +
*When you use Monstrous Rage on your pet, your Crushing attacks deal +10% damage for 8 seconds
 +
*; Tier 11
 +
*When you use Monstrous Rage on your pet, your Crushing attacks deal +11% damage for 8 seconds
 +
*; Tier 12
 +
*When you use Monstrous Rage on your pet, your Crushing attacks deal +12% damage for 8 seconds
 +
}}
 +
|-
 +
| || of Synchronized Slashing || <b>Tier 1</b> - When you use Monstrous Rage on your pet, your Slashing attacks deal +1% damage for 8 seconds || Chest, Hands || {{Spoiler|
 +
*; Tier 2
 +
*When you use Monstrous Rage on your pet, your Slashing attacks deal +2% damage for 8 seconds
 +
*; Tier 3
 +
*When you use Monstrous Rage on your pet, your Slashing attacks deal +3% damage for 8 seconds
 +
*; Tier 4
 +
*When you use Monstrous Rage on your pet, your Slashing attacks deal +4% damage for 8 seconds
 +
*; Tier 5
 +
*When you use Monstrous Rage on your pet, your Slashing attacks deal +5% damage for 8 seconds
 +
*; Tier 6
 +
*When you use Monstrous Rage on your pet, your Slashing attacks deal +6% damage for 8 seconds
 +
*; Tier 7
 +
*When you use Monstrous Rage on your pet, your Slashing attacks deal +7% damage for 8 seconds
 +
*; Tier 8
 +
*When you use Monstrous Rage on your pet, your Slashing attacks deal +8% damage for 8 seconds
 +
*; Tier 9
 +
*When you use Monstrous Rage on your pet, your Slashing attacks deal +9% damage for 8 seconds
 +
*; Tier 10
 +
*When you use Monstrous Rage on your pet, your Slashing attacks deal +10% damage for 8 seconds
 +
*; Tier 11
 +
*When you use Monstrous Rage on your pet, your Slashing attacks deal +11% damage for 8 seconds
 +
*; Tier 12
 +
*When you use Monstrous Rage on your pet, your Slashing attacks deal +12% damage for 8 seconds
 +
}}
 +
|-
 +
| || of Wimpy Looking Pets || <b>Tier 1</b> - Animal Handling pets taunt their opponents 2% less || Chest, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Animal Handling pets taunt their opponents 4% less
 +
*; Tier 3
 +
*Animal Handling pets taunt their opponents 6% less
 +
*; Tier 4
 +
*Animal Handling pets taunt their opponents 8% less
 +
*; Tier 5
 +
*Animal Handling pets taunt their opponents 10% less
 +
*; Tier 6
 +
*Animal Handling pets taunt their opponents 12% less
 +
*; Tier 7
 +
*Animal Handling pets taunt their opponents 14% less
 +
*; Tier 8
 +
*Animal Handling pets taunt their opponents 16% less
 +
*; Tier 9
 +
*Animal Handling pets taunt their opponents 18% less
 +
*; Tier 10
 +
*Animal Handling pets taunt their opponents 20% less
 +
*; Tier 11
 +
*Animal Handling pets taunt their opponents 22% less
 +
*; Tier 12
 +
*Animal Handling pets taunt their opponents 24% less
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Nimble Limbs heals your pet for 12 Health/Armor || Chest, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Nimble Limbs heals your pet for 24 Health/Armor
 +
*; Tier 3
 +
*Nimble Limbs heals your pet for 36 Health/Armor
 +
*; Tier 4
 +
*Nimble Limbs heals your pet for 48 Health/Armor
 +
*; Tier 5
 +
*Nimble Limbs heals your pet for 60 Health/Armor
 +
*; Tier 6
 +
*Nimble Limbs heals your pet for 72 Health/Armor
 +
*; Tier 7
 +
*Nimble Limbs heals your pet for 84 Health/Armor
 +
*; Tier 8
 +
*Nimble Limbs heals your pet for 96 Health/Armor
 +
*; Tier 9
 +
*Nimble Limbs heals your pet for 108 Health/Armor
 +
*; Tier 10
 +
*Nimble Limbs heals your pet for 120 Health/Armor
 +
*; Tier 11
 +
*Nimble Limbs heals your pet for 132 Health/Armor
 +
*; Tier 12
 +
*Nimble Limbs heals your pet for 144 Health/Armor
 +
}}
 +
|-
 +
| || of Healthy Pets || <b>Tier 1</b> - Animal Handling pets have +10 health || OffHand, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Animal Handling pets have +20 health
 +
*; Tier 3
 +
*Animal Handling pets have +30 health
 +
*; Tier 4
 +
*Animal Handling pets have +40 health
 +
*; Tier 5
 +
*Animal Handling pets have +50 health
 +
*; Tier 6
 +
*Animal Handling pets have +60 health
 +
*; Tier 7
 +
*Animal Handling pets have +70 health
 +
*; Tier 8
 +
*Animal Handling pets have +80 health
 +
*; Tier 9
 +
*Animal Handling pets have +90 health
 +
*; Tier 10
 +
*Animal Handling pets have +100 health
 +
*; Tier 11
 +
*Animal Handling pets have +110 health
 +
*; Tier 12
 +
*Animal Handling pets have +120 health
 +
}}
 +
|-
 +
| || of Synchronized Sprinting || <b>Tier 1</b> - When you use Sic Em on your pet, your sprint speed increases by +1 for 10 seconds || Feet || {{Spoiler|
 +
*; Tier 2
 +
*When you use Sic Em on your pet, your sprint speed increases by +2 for 10 seconds
 +
*; Tier 3
 +
*When you use Sic Em on your pet, your sprint speed increases by +3 for 10 seconds
 +
*; Tier 4
 +
*When you use Sic Em on your pet, your sprint speed increases by +4 for 10 seconds
 +
*; Tier 5
 +
*When you use Sic Em on your pet, your sprint speed increases by +4.5 for 10 seconds
 +
*; Tier 6
 +
*When you use Sic Em on your pet, your sprint speed increases by +5 for 10 seconds
 +
*; Tier 7
 +
*When you use Sic Em on your pet, your sprint speed increases by +5.5 for 10 seconds
 +
*; Tier 8
 +
*When you use Sic Em on your pet, your sprint speed increases by +6 for 10 seconds
 +
*; Tier 9
 +
*When you use Sic Em on your pet, your sprint speed increases by +6.5 for 10 seconds
 +
*; Tier 10
 +
*When you use Sic Em on your pet, your sprint speed increases by +7 for 10 seconds
 +
*; Tier 11
 +
*When you use Sic Em on your pet, your sprint speed increases by +6.5 for 10 seconds
 +
*; Tier 12
 +
*When you use Sic Em on your pet, your sprint speed increases by +7 for 10 seconds
 +
}}
 +
|-
 +
| || of Regenerative Pleas || <b>Tier 1</b> - Get It Off Me restores 12 Armor to you || Legs, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Get It Off Me restores 24 Armor to you
 +
*; Tier 3
 +
*Get It Off Me restores 36 Armor to you
 +
*; Tier 4
 +
*Get It Off Me restores 48 Armor to you
 +
*; Tier 5
 +
*Get It Off Me restores 60 Armor to you
 +
*; Tier 6
 +
*Get It Off Me restores 72 Armor to you
 +
*; Tier 7
 +
*Get It Off Me restores 84 Armor to you
 +
*; Tier 8
 +
*Get It Off Me restores 96 Armor to you
 +
*; Tier 9
 +
*Get It Off Me restores 108 Armor to you
 +
*; Tier 10
 +
*Get It Off Me restores 120 Armor to you
 +
*; Tier 11
 +
*Get It Off Me restores 132 Armor to you
 +
*; Tier 12
 +
*Get It Off Me restores 144 Armor to you
 +
}}
 +
|-
 +
| || of Masterful Instruction || <b>Tier 1</b> - Animal Handling pets earn +2% XP || Head, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Animal Handling pets earn +4% XP
 +
*; Tier 3
 +
*Animal Handling pets earn +6% XP
 +
*; Tier 4
 +
*Animal Handling pets earn +8% XP
 +
*; Tier 5
 +
*Animal Handling pets earn +10% XP
 +
*; Tier 6
 +
*Animal Handling pets earn +12% XP
 +
*; Tier 7
 +
*Animal Handling pets earn +14% XP
 +
*; Tier 8
 +
*Animal Handling pets earn +16% XP
 +
*; Tier 9
 +
*Animal Handling pets earn +18% XP
 +
*; Tier 10
 +
*Animal Handling pets earn +20% XP
 +
*; Tier 11
 +
*Animal Handling pets earn +22% XP
 +
*; Tier 12
 +
*Animal Handling pets earn +24% XP
 +
}}
 +
|-
 +
| || of Enhanced Orders || <b>Tier 1</b> - When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +7 damage || Chest, Hands || {{Spoiler|
 +
*; Tier 2
 +
*When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +14 damage
 +
*; Tier 3
 +
*When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +21 damage
 +
*; Tier 4
 +
*When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +28 damage
 +
*; Tier 5
 +
*When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +35 damage
 +
*; Tier 6
 +
*When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +42 damage
 +
*; Tier 7
 +
*When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +49 damage
 +
*; Tier 8
 +
*When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +56 damage
 +
*; Tier 9
 +
*When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +63 damage
 +
*; Tier 10
 +
*When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +70 damage
 +
*; Tier 11
 +
*When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +77 damage
 +
*; Tier 12
 +
*When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +84 damage
 +
}}
 +
|-
 +
| || of Plated Pets || <b>Tier 1</b> - Animal Handling pets have +15 armor || OffHand, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Animal Handling pets have +30 armor
 +
*; Tier 3
 +
*Animal Handling pets have +45 armor
 +
*; Tier 4
 +
*Animal Handling pets have +60 armor
 +
*; Tier 5
 +
*Animal Handling pets have +75 armor
 +
*; Tier 6
 +
*Animal Handling pets have +90 armor
 +
*; Tier 7
 +
*Animal Handling pets have +105 armor
 +
*; Tier 8
 +
*Animal Handling pets have +120 armor
 +
*; Tier 9
 +
*Animal Handling pets have +135 armor
 +
*; Tier 10
 +
*Animal Handling pets have +150 armor
 +
*; Tier 11
 +
*Animal Handling pets have +165 armor
 +
*; Tier 12
 +
*Animal Handling pets have +180 armor
 +
}}
 +
|-
 +
| || of Concerned Pets || <b>Tier 1</b> - When you use Get It Off Me, your pet's attacks taunt an additional +20% || Chest, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*When you use Get It Off Me, your pet's attacks taunt an additional +40%
 +
*; Tier 3
 +
*When you use Get It Off Me, your pet's attacks taunt an additional +60%
 +
*; Tier 4
 +
*When you use Get It Off Me, your pet's attacks taunt an additional +80%
 +
*; Tier 5
 +
*When you use Get It Off Me, your pet's attacks taunt an additional +100%
 +
*; Tier 6
 +
*When you use Get It Off Me, your pet's attacks taunt an additional +120%
 +
*; Tier 7
 +
*When you use Get It Off Me, your pet's attacks taunt an additional +140%
 +
*; Tier 8
 +
*When you use Get It Off Me, your pet's attacks taunt an additional +160%
 +
*; Tier 9
 +
*When you use Get It Off Me, your pet's attacks taunt an additional +180%
 +
*; Tier 10
 +
*When you use Get It Off Me, your pet's attacks taunt an additional +200%
 +
*; Tier 11
 +
*When you use Get It Off Me, your pet's attacks taunt an additional +180%
 +
*; Tier 12
 +
*When you use Get It Off Me, your pet's attacks taunt an additional +200%
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Animal Handling pet attacks bypass 1 mitigation derived from armor || Necklace, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Animal Handling pet attacks bypass 2 mitigation derived from armor
 +
*; Tier 3
 +
*Animal Handling pet attacks bypass 3 mitigation derived from armor
 +
*; Tier 4
 +
*Animal Handling pet attacks bypass 4 mitigation derived from armor
 +
*; Tier 5
 +
*Animal Handling pet attacks bypass 5 mitigation derived from armor
 +
*; Tier 6
 +
*Animal Handling pet attacks bypass 6 mitigation derived from armor
 +
*; Tier 7
 +
*Animal Handling pet attacks bypass 7 mitigation derived from armor
 +
*; Tier 8
 +
*Animal Handling pet attacks bypass 8 mitigation derived from armor
 +
*; Tier 9
 +
*Animal Handling pet attacks bypass 9 mitigation derived from armor
 +
*; Tier 10
 +
*Animal Handling pet attacks bypass 10 mitigation derived from armor
 +
*; Tier 11
 +
*Animal Handling pet attacks bypass 11 mitigation derived from armor
 +
*; Tier 12
 +
*Animal Handling pet attacks bypass 12 mitigation derived from armor
 +
}}
 +
|-
 +
| || of Shrill Moments || <b>Tier 1</b> - Shrill Command has a 20% chance to deal +100% damage || Chest, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Shrill Command has a 25% chance to deal +100% damage
 +
*; Tier 3
 +
*Shrill Command has a 30% chance to deal +100% damage
 +
*; Tier 4
 +
*Shrill Command has a 35% chance to deal +100% damage
 +
*; Tier 5
 +
*Shrill Command has a 40% chance to deal +100% damage
 +
*; Tier 6
 +
*Shrill Command has a 45% chance to deal +100% damage
 +
*; Tier 7
 +
*Shrill Command has a 50% chance to deal +100% damage
 +
*; Tier 8
 +
*Shrill Command has a 55% chance to deal +100% damage
 +
*; Tier 9
 +
*Shrill Command has a 60% chance to deal +100% damage
 +
*; Tier 10
 +
*Shrill Command has a 65% chance to deal +100% damage
 +
*; Tier 11
 +
*Shrill Command has a 70% chance to deal +100% damage
 +
*; Tier 12
 +
*Shrill Command has a 75% chance to deal +100% damage
 +
}}
 +
|}
  
{{:Endurance Treasure Effects}}
+
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>AnySkill Effects</h3></div>
 +
! Prefix !! Suffix !! First Tier !! Slot !! All Tiers
 +
|-
 +
| Poisoner's || || <b>Tier 1</b> - {BOOST_POISON}{1} || Hands || {{Spoiler|
 +
*; Tier 2
 +
*{BOOST_POISON}{2}
 +
*; Tier 3
 +
*{BOOST_POISON}{3}
 +
*; Tier 4
 +
*{BOOST_POISON}{4}
 +
*; Tier 5
 +
*{BOOST_POISON}{5}
 +
*; Tier 6
 +
*{BOOST_POISON}{6}
 +
*; Tier 7
 +
*{BOOST_POISON}{7}
 +
*; Tier 8
 +
*{BOOST_POISON}{8}
 +
*; Tier 9
 +
*{BOOST_POISON}{9}
 +
*; Tier 10
 +
*{BOOST_POISON}{10}
 +
}}
 +
|-
 +
| Waterproof || || <b>Tier 1</b> - {MITIGATION_TRAUMA}{1} || Hands || {{Spoiler|
 +
*; Tier 2
 +
*{MITIGATION_TRAUMA}{2}
 +
*; Tier 3
 +
*{MITIGATION_TRAUMA}{3}
 +
*; Tier 4
 +
*{MITIGATION_TRAUMA}{4}
 +
*; Tier 5
 +
*{MITIGATION_TRAUMA}{5}
 +
*; Tier 6
 +
*{MITIGATION_TRAUMA}{6}
 +
}}
 +
|-
 +
| Calming || || <b>Tier 1</b> - {RAGE_INFLICT_MOD}{-0.01} || Head, Hands || {{Spoiler|
 +
*; Tier 2
 +
*{RAGE_INFLICT_MOD}{-0.02}
 +
*; Tier 3
 +
*{RAGE_INFLICT_MOD}{-0.03}
 +
*; Tier 4
 +
*{RAGE_INFLICT_MOD}{-0.04}
 +
*; Tier 5
 +
*{RAGE_INFLICT_MOD}{-0.05}
 +
*; Tier 6
 +
*{RAGE_INFLICT_MOD}{-0.06}
 +
}}
 +
|-
 +
| Titan's || || <b>Tier 1</b> - {COMBAT_REGEN_ARMOR_DELTA}{1} || Necklace, Ring, OffHand, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*{COMBAT_REGEN_ARMOR_DELTA}{2}
 +
*; Tier 3
 +
*{COMBAT_REGEN_ARMOR_DELTA}{3}
 +
*; Tier 4
 +
*{COMBAT_REGEN_ARMOR_DELTA}{4}
 +
*; Tier 5
 +
*{COMBAT_REGEN_ARMOR_DELTA}{5}
 +
*; Tier 6
 +
*{COMBAT_REGEN_ARMOR_DELTA}{6}
 +
*; Tier 7
 +
*{COMBAT_REGEN_ARMOR_DELTA}{7}
 +
*; Tier 8
 +
*{COMBAT_REGEN_ARMOR_DELTA}{8}
 +
*; Tier 9
 +
*{COMBAT_REGEN_ARMOR_DELTA}{9}
 +
*; Tier 10
 +
*{COMBAT_REGEN_ARMOR_DELTA}{10}
 +
*; Tier 11
 +
*{COMBAT_REGEN_ARMOR_DELTA}{11}
 +
*; Tier 12
 +
*{COMBAT_REGEN_ARMOR_DELTA}{12}
 +
}}
 +
|-
 +
| Sprinter's || || <b>Tier 1</b> - {SPRINT_BOOST}{1} || Legs ||
 +
|-
 +
| Tidy || || <b>Tier 1</b> - {HYGIENE_BONUS}{1} || Legs ||
 +
|-
 +
| || of the Wolf || <b>Tier 1</b> - {COMBAT_REGEN_HEALTH_DELTA}{1} || Necklace, Ring, OffHand, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*{COMBAT_REGEN_HEALTH_DELTA}{2}
 +
*; Tier 3
 +
*{COMBAT_REGEN_HEALTH_DELTA}{3}
 +
*; Tier 4
 +
*{COMBAT_REGEN_HEALTH_DELTA}{4}
 +
*; Tier 5
 +
*{COMBAT_REGEN_HEALTH_DELTA}{5}
 +
*; Tier 6
 +
*{COMBAT_REGEN_HEALTH_DELTA}{6}
 +
*; Tier 7
 +
*{COMBAT_REGEN_HEALTH_DELTA}{7}
 +
*; Tier 8
 +
*{COMBAT_REGEN_HEALTH_DELTA}{8}
 +
*; Tier 9
 +
*{COMBAT_REGEN_HEALTH_DELTA}{9}
 +
*; Tier 10
 +
*{COMBAT_REGEN_HEALTH_DELTA}{10}
 +
*; Tier 11
 +
*{COMBAT_REGEN_HEALTH_DELTA}{11}
 +
*; Tier 12
 +
*{COMBAT_REGEN_HEALTH_DELTA}{12}
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - {NONCOMBAT_REGEN_ARMOR_DELTA}{1} || Necklace, Ring, OffHand, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*{NONCOMBAT_REGEN_ARMOR_DELTA}{2}
 +
*; Tier 3
 +
*{NONCOMBAT_REGEN_ARMOR_DELTA}{3}
 +
*; Tier 4
 +
*{NONCOMBAT_REGEN_ARMOR_DELTA}{4}
 +
*; Tier 5
 +
*{NONCOMBAT_REGEN_ARMOR_DELTA}{5}
 +
*; Tier 6
 +
*{NONCOMBAT_REGEN_ARMOR_DELTA}{6}
 +
*; Tier 7
 +
*{NONCOMBAT_REGEN_ARMOR_DELTA}{7}
 +
*; Tier 8
 +
*{NONCOMBAT_REGEN_ARMOR_DELTA}{8}
 +
*; Tier 9
 +
*{NONCOMBAT_REGEN_ARMOR_DELTA}{9}
 +
*; Tier 10
 +
*{NONCOMBAT_REGEN_ARMOR_DELTA}{10}
 +
*; Tier 11
 +
*{NONCOMBAT_REGEN_ARMOR_DELTA}{11}
 +
*; Tier 12
 +
*{NONCOMBAT_REGEN_ARMOR_DELTA}{12}
 +
}}
 +
|-
 +
| Insulated || || <b>Tier 1</b> - {MITIGATION_ELECTRICITY}{1} || Feet || {{Spoiler|
 +
*; Tier 2
 +
*{MITIGATION_ELECTRICITY}{2}
 +
*; Tier 3
 +
*{MITIGATION_ELECTRICITY}{3}
 +
*; Tier 4
 +
*{MITIGATION_ELECTRICITY}{4}
 +
*; Tier 5
 +
*{MITIGATION_ELECTRICITY}{5}
 +
*; Tier 6
 +
*{MITIGATION_ELECTRICITY}{6}
 +
}}
 +
|-
 +
| Learner's || || <b>Tier 1</b> - {COMBAT_XP_EARNED_MOD}{0.01} || Head || {{Spoiler|
 +
*; Tier 2
 +
*{COMBAT_XP_EARNED_MOD}{0.02}
 +
*; Tier 3
 +
*{COMBAT_XP_EARNED_MOD}{0.03}
 +
*; Tier 4
 +
*{COMBAT_XP_EARNED_MOD}{0.04}
 +
*; Tier 5
 +
*{COMBAT_XP_EARNED_MOD}{0.05}
 +
}}
 +
|-
 +
| Tireless || || <b>Tier 1</b> - {NONCOMBAT_REGEN_POWER_DELTA}{1} || Necklace, Ring, OffHand, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*{NONCOMBAT_REGEN_POWER_DELTA}{2}
 +
*; Tier 3
 +
*{NONCOMBAT_REGEN_POWER_DELTA}{3}
 +
*; Tier 4
 +
*{NONCOMBAT_REGEN_POWER_DELTA}{4}
 +
*; Tier 5
 +
*{NONCOMBAT_REGEN_POWER_DELTA}{5}
 +
*; Tier 6
 +
*{NONCOMBAT_REGEN_POWER_DELTA}{6}
 +
*; Tier 7
 +
*{NONCOMBAT_REGEN_POWER_DELTA}{7}
 +
*; Tier 8
 +
*{NONCOMBAT_REGEN_POWER_DELTA}{8}
 +
*; Tier 9
 +
*{NONCOMBAT_REGEN_POWER_DELTA}{9}
 +
*; Tier 10
 +
*{NONCOMBAT_REGEN_POWER_DELTA}{10}
 +
*; Tier 11
 +
*{NONCOMBAT_REGEN_POWER_DELTA}{11}
 +
*; Tier 12
 +
*{NONCOMBAT_REGEN_POWER_DELTA}{12}
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - {MAX_HEALTH}{1} || Necklace, Ring, OffHand, Feet || {{Spoiler|
 +
*; Tier 2
 +
*{MAX_HEALTH}{3}
 +
*; Tier 3
 +
*{MAX_HEALTH}{5}
 +
*; Tier 4
 +
*{MAX_HEALTH}{10}
 +
*; Tier 5
 +
*{MAX_HEALTH}{13}
 +
*; Tier 6
 +
*{MAX_HEALTH}{15}
 +
*; Tier 7
 +
*{MAX_HEALTH}{18}
 +
*; Tier 8
 +
*{MAX_HEALTH}{20}
 +
*; Tier 9
 +
*{MAX_HEALTH}{23}
 +
*; Tier 10
 +
*{MAX_HEALTH}{25}
 +
*; Tier 11
 +
*{MAX_HEALTH}{27}
 +
*; Tier 12
 +
*{MAX_HEALTH}{30}
 +
}}
 +
|-
 +
| First Responder's || || <b>Tier 1</b> - {BOOST_FIRSTAID_RECEIVER}{5} || Chest, Legs, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*{BOOST_FIRSTAID_RECEIVER}{10}
 +
*; Tier 3
 +
*{BOOST_FIRSTAID_RECEIVER}{15}
 +
*; Tier 4
 +
*{BOOST_FIRSTAID_RECEIVER}{20}
 +
*; Tier 5
 +
*{BOOST_FIRSTAID_RECEIVER}{25}
 +
*; Tier 6
 +
*{BOOST_FIRSTAID_RECEIVER}{30}
 +
*; Tier 7
 +
*{BOOST_FIRSTAID_RECEIVER}{35}
 +
*; Tier 8
 +
*{BOOST_FIRSTAID_RECEIVER}{40}
 +
*; Tier 9
 +
*{BOOST_FIRSTAID_RECEIVER}{45}
 +
*; Tier 10
 +
*{BOOST_FIRSTAID_RECEIVER}{50}
 +
*; Tier 11
 +
*{BOOST_FIRSTAID_RECEIVER}{55}
 +
*; Tier 12
 +
*{BOOST_FIRSTAID_RECEIVER}{60}
 +
}}
 +
|-
 +
| Traumatic || || <b>Tier 1</b> - {BOOST_TRAUMA}{1} || Hands || {{Spoiler|
 +
*; Tier 2
 +
*{BOOST_TRAUMA}{2}
 +
*; Tier 3
 +
*{BOOST_TRAUMA}{3}
 +
*; Tier 4
 +
*{BOOST_TRAUMA}{4}
 +
*; Tier 5
 +
*{BOOST_TRAUMA}{5}
 +
*; Tier 6
 +
*{BOOST_TRAUMA}{6}
 +
*; Tier 7
 +
*{BOOST_TRAUMA}{7}
 +
*; Tier 8
 +
*{BOOST_TRAUMA}{8}
 +
*; Tier 9
 +
*{BOOST_TRAUMA}{9}
 +
*; Tier 10
 +
*{BOOST_TRAUMA}{10}
 +
}}
 +
|-
 +
| Foil-Lined || || <b>Tier 1</b> - {MITIGATION_PSYCHIC}{1} || Head || {{Spoiler|
 +
*; Tier 2
 +
*{MITIGATION_PSYCHIC}{2}
 +
*; Tier 3
 +
*{MITIGATION_PSYCHIC}{3}
 +
*; Tier 4
 +
*{MITIGATION_PSYCHIC}{4}
 +
*; Tier 5
 +
*{MITIGATION_PSYCHIC}{5}
 +
*; Tier 6
 +
*{MITIGATION_PSYCHIC}{6}
 +
}}
 +
|-
 +
| Provocative || || <b>Tier 1</b> - {TAUNT_MOD}{0.01} || Chest, Legs, Head || {{Spoiler|
 +
*; Tier 2
 +
*{TAUNT_MOD}{0.02}
 +
*; Tier 3
 +
*{TAUNT_MOD}{0.03}
 +
*; Tier 4
 +
*{TAUNT_MOD}{0.04}
 +
*; Tier 5
 +
*{TAUNT_MOD}{0.05}
 +
*; Tier 6
 +
*{TAUNT_MOD}{0.06}
 +
*; Tier 7
 +
*{TAUNT_MOD}{0.07}
 +
*; Tier 8
 +
*{TAUNT_MOD}{0.08}
 +
*; Tier 9
 +
*{TAUNT_MOD}{0.09}
 +
*; Tier 10
 +
*{TAUNT_MOD}{0.1}
 +
*; Tier 11
 +
*{TAUNT_MOD}{0.11}
 +
*; Tier 12
 +
*{TAUNT_MOD}{0.12}
 +
}}
 +
|-
 +
| Antifungal || || <b>Tier 1</b> - {MITIGATION_NATURE}{1} || Legs || {{Spoiler|
 +
*; Tier 2
 +
*{MITIGATION_NATURE}{2}
 +
*; Tier 3
 +
*{MITIGATION_NATURE}{3}
 +
*; Tier 4
 +
*{MITIGATION_NATURE}{4}
 +
*; Tier 5
 +
*{MITIGATION_NATURE}{5}
 +
*; Tier 6
 +
*{MITIGATION_NATURE}{6}
 +
}}
 +
|-
 +
| Roomy || || <b>Tier 1</b> - {MAX_INVENTORY_SIZE}{1} || Chest, Legs || {{Spoiler|
 +
*; Tier 2
 +
*{MAX_INVENTORY_SIZE}{2}
 +
*; Tier 3
 +
*{MAX_INVENTORY_SIZE}{3}
 +
*; Tier 4
 +
*{MAX_INVENTORY_SIZE}{4}
 +
*; Tier 5
 +
*{MAX_INVENTORY_SIZE}{5}
 +
}}
 +
|-
 +
| Patient's || || <b>Tier 1</b> - {BOOST_MISCPLAYERHEAL_RECEIVER}{2} || Chest, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*{BOOST_MISCPLAYERHEAL_RECEIVER}{4}
 +
*; Tier 3
 +
*{BOOST_MISCPLAYERHEAL_RECEIVER}{6}
 +
*; Tier 4
 +
*{BOOST_MISCPLAYERHEAL_RECEIVER}{8}
 +
*; Tier 5
 +
*{BOOST_MISCPLAYERHEAL_RECEIVER}{10}
 +
*; Tier 6
 +
*{BOOST_MISCPLAYERHEAL_RECEIVER}{12}
 +
*; Tier 7
 +
*{BOOST_MISCPLAYERHEAL_RECEIVER}{14}
 +
*; Tier 8
 +
*{BOOST_MISCPLAYERHEAL_RECEIVER}{16}
 +
*; Tier 9
 +
*{BOOST_MISCPLAYERHEAL_RECEIVER}{18}
 +
*; Tier 10
 +
*{BOOST_MISCPLAYERHEAL_RECEIVER}{20}
 +
}}
 +
|-
 +
| Indefatigable || || <b>Tier 1</b> - {COMBAT_REGEN_POWER_DELTA}{1} || Necklace, Ring, OffHand, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*{COMBAT_REGEN_POWER_DELTA}{1}
 +
*; Tier 3
 +
*{COMBAT_REGEN_POWER_DELTA}{2}
 +
*; Tier 4
 +
*{COMBAT_REGEN_POWER_DELTA}{2}
 +
*; Tier 5
 +
*{COMBAT_REGEN_POWER_DELTA}{3}
 +
*; Tier 6
 +
*{COMBAT_REGEN_POWER_DELTA}{3}
 +
*; Tier 7
 +
*{COMBAT_REGEN_POWER_DELTA}{4}
 +
*; Tier 8
 +
*{COMBAT_REGEN_POWER_DELTA}{4}
 +
*; Tier 9
 +
*{COMBAT_REGEN_POWER_DELTA}{5}
 +
*; Tier 10
 +
*{COMBAT_REGEN_POWER_DELTA}{5}
 +
*; Tier 11
 +
*{COMBAT_REGEN_POWER_DELTA}{6}
 +
*; Tier 12
 +
*{COMBAT_REGEN_POWER_DELTA}{6}
 +
}}
 +
|-
 +
| Treasure-Hunter's || || <b>Tier 1</b> - {LOOT_BOOST_CHANCE_RARE}{0.01} || Chest, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*{LOOT_BOOST_CHANCE_RARE}{0.02}
 +
*; Tier 3
 +
*{LOOT_BOOST_CHANCE_RARE}{0.03}
 +
*; Tier 4
 +
*{LOOT_BOOST_CHANCE_RARE}{0.04}
 +
*; Tier 5
 +
*{LOOT_BOOST_CHANCE_RARE}{0.05}
 +
}}
 +
|-
 +
| Featherlight || of Light Feet || <b>Tier 1</b> - {FALLING_DAMAGE_MOD}{-0.1} || Feet || {{Spoiler|
 +
*; Tier 2
 +
*{FALLING_DAMAGE_MOD}{-0.2}
 +
*; Tier 3
 +
*{FALLING_DAMAGE_MOD}{-0.3}
 +
*; Tier 4
 +
*{FALLING_DAMAGE_MOD}{-0.4}
 +
*; Tier 5
 +
*{FALLING_DAMAGE_MOD}{-0.5}
 +
}}
 +
|-
 +
| Treasure-Hunter's || || <b>Tier 1</b> - {LOOT_BOOST_CHANCE_UNCOMMON}{0.01} || Chest, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*{LOOT_BOOST_CHANCE_UNCOMMON}{0.02}
 +
*; Tier 3
 +
*{LOOT_BOOST_CHANCE_UNCOMMON}{0.03}
 +
*; Tier 4
 +
*{LOOT_BOOST_CHANCE_UNCOMMON}{0.04}
 +
*; Tier 5
 +
*{LOOT_BOOST_CHANCE_UNCOMMON}{0.05}
 +
*; Tier 6
 +
*{LOOT_BOOST_CHANCE_UNCOMMON}{0.06}
 +
*; Tier 7
 +
*{LOOT_BOOST_CHANCE_UNCOMMON}{0.07}
 +
*; Tier 8
 +
*{LOOT_BOOST_CHANCE_UNCOMMON}{0.08}
 +
*; Tier 9
 +
*{LOOT_BOOST_CHANCE_UNCOMMON}{0.09}
 +
*; Tier 10
 +
*{LOOT_BOOST_CHANCE_UNCOMMON}{0.1}
 +
*; Tier 11
 +
*{LOOT_BOOST_CHANCE_UNCOMMON}{1.01}
 +
*; Tier 12
 +
*{LOOT_BOOST_CHANCE_UNCOMMON}{1.02}
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - {NONCOMBAT_REGEN_HEALTH_DELTA}{1} || Necklace, Ring, OffHand, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*{NONCOMBAT_REGEN_HEALTH_DELTA}{2}
 +
*; Tier 3
 +
*{NONCOMBAT_REGEN_HEALTH_DELTA}{3}
 +
*; Tier 4
 +
*{NONCOMBAT_REGEN_HEALTH_DELTA}{4}
 +
*; Tier 5
 +
*{NONCOMBAT_REGEN_HEALTH_DELTA}{5}
 +
*; Tier 6
 +
*{NONCOMBAT_REGEN_HEALTH_DELTA}{6}
 +
*; Tier 7
 +
*{NONCOMBAT_REGEN_HEALTH_DELTA}{7}
 +
*; Tier 8
 +
*{NONCOMBAT_REGEN_HEALTH_DELTA}{8}
 +
*; Tier 9
 +
*{NONCOMBAT_REGEN_HEALTH_DELTA}{9}
 +
*; Tier 10
 +
*{NONCOMBAT_REGEN_HEALTH_DELTA}{10}
 +
*; Tier 11
 +
*{NONCOMBAT_REGEN_HEALTH_DELTA}{11}
 +
*; Tier 12
 +
*{NONCOMBAT_REGEN_HEALTH_DELTA}{12}
 +
}}
 +
|-
 +
| Odor-Eating || of Odor-Eating || <b>Tier 1</b> - {HYGIENE_BONUS}{1} || Feet ||
 +
|-
 +
| || || <b>Tier 1</b> - {MAX_POWER}{1} || Necklace, Ring, OffHand, Hands || {{Spoiler|
 +
*; Tier 2
 +
*{MAX_POWER}{2}
 +
*; Tier 3
 +
*{MAX_POWER}{3}
 +
*; Tier 4
 +
*{MAX_POWER}{4}
 +
*; Tier 5
 +
*{MAX_POWER}{5}
 +
*; Tier 6
 +
*{MAX_POWER}{6}
 +
*; Tier 7
 +
*{MAX_POWER}{7}
 +
*; Tier 8
 +
*{MAX_POWER}{8}
 +
*; Tier 9
 +
*{MAX_POWER}{9}
 +
*; Tier 10
 +
*{MAX_POWER}{10}
 +
*; Tier 11
 +
*{MAX_POWER}{11}
 +
*; Tier 12
 +
*{MAX_POWER}{12}
 +
}}
 +
|-
 +
| Antitoxic || || <b>Tier 1</b> - {MITIGATION_POISON}{1} || Chest || {{Spoiler|
 +
*; Tier 2
 +
*{MITIGATION_POISON}{2}
 +
*; Tier 3
 +
*{MITIGATION_POISON}{3}
 +
*; Tier 4
 +
*{MITIGATION_POISON}{4}
 +
*; Tier 5
 +
*{MITIGATION_POISON}{5}
 +
*; Tier 6
 +
*{MITIGATION_POISON}{6}
 +
}}
 +
|-
 +
| Natural || || <b>Tier 1</b> - {BOOST_NATURE}{1} || Hands || {{Spoiler|
 +
*; Tier 2
 +
*{BOOST_NATURE}{2}
 +
*; Tier 3
 +
*{BOOST_NATURE}{3}
 +
*; Tier 4
 +
*{BOOST_NATURE}{4}
 +
*; Tier 5
 +
*{BOOST_NATURE}{5}
 +
*; Tier 6
 +
*{BOOST_NATURE}{6}
 +
*; Tier 7
 +
*{BOOST_NATURE}{7}
 +
*; Tier 8
 +
*{BOOST_NATURE}{8}
 +
*; Tier 9
 +
*{BOOST_NATURE}{9}
 +
*; Tier 10
 +
*{BOOST_NATURE}{10}
 +
}}
 +
|-
 +
| Stain-Resistant || of Stain Resistance || <b>Tier 1</b> - {HYGIENE_BONUS}{1} || Chest ||
 +
|}
  
{{:Sword Treasure Effects}}
+
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Archery Effects</h3></div>
 +
! Prefix !! Suffix !! First Tier !! Slot !! All Tiers
 +
|-
 +
| || of The Porcupine || <b>Tier 1</b> - Multishot deals +9% damage || Hands, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Multishot deals +12% damage
 +
*; Tier 3
 +
*Multishot deals +15% damage
 +
*; Tier 4
 +
*Multishot deals +18% damage
 +
*; Tier 5
 +
*Multishot deals +21% damage
 +
*; Tier 6
 +
*Multishot deals +24% damage
 +
*; Tier 7
 +
*Multishot deals +27% damage
 +
*; Tier 8
 +
*Multishot deals +30% damage
 +
*; Tier 9
 +
*Multishot deals +33% damage
 +
*; Tier 10
 +
*Multishot deals +36% damage
 +
*; Tier 11
 +
*Multishot deals +39% damage
 +
*; Tier 12
 +
*Multishot deals +42% damage
 +
}}
 +
|-
 +
| Arrow-Resistant || || <b>Tier 1</b> - {MITIGATION_PIERCING}{1}{Archery} || Head || {{Spoiler|
 +
*; Tier 2
 +
*{MITIGATION_PIERCING}{2}{Archery}
 +
*; Tier 3
 +
*{MITIGATION_PIERCING}{3}{Archery}
 +
*; Tier 4
 +
*{MITIGATION_PIERCING}{4}{Archery}
 +
*; Tier 5
 +
*{MITIGATION_PIERCING}{5}{Archery}
 +
*; Tier 6
 +
*{MITIGATION_PIERCING}{6}{Archery}
 +
*; Tier 7
 +
*{MITIGATION_PIERCING}{7}{Archery}
 +
*; Tier 8
 +
*{MITIGATION_PIERCING}{8}{Archery}
 +
*; Tier 9
 +
*{MITIGATION_PIERCING}{9}{Archery}
 +
*; Tier 10
 +
*{MITIGATION_PIERCING}{10}{Archery}
 +
*; Tier 11
 +
*{MITIGATION_PIERCING}{11}{Archery}
 +
*; Tier 12
 +
*{MITIGATION_PIERCING}{12}{Archery}
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Long Shot restores 4 health to you || Head, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Long Shot restores 6 health to you
 +
*; Tier 3
 +
*Long Shot restores 8 health to you
 +
*; Tier 4
 +
*Long Shot restores 10 health to you
 +
*; Tier 5
 +
*Long Shot restores 11 health to you
 +
*; Tier 6
 +
*Long Shot restores 12 health to you
 +
*; Tier 7
 +
*Long Shot restores 14 health to you
 +
*; Tier 8
 +
*Long Shot restores 15 health to you
 +
*; Tier 9
 +
*Long Shot restores 16 health to you
 +
*; Tier 10
 +
*Long Shot restores 18 health to you
 +
*; Tier 11
 +
*Long Shot restores 20 health to you
 +
*; Tier 12
 +
*Long Shot restores 23 health to you
 +
}}
 +
|-
 +
| || of Burst Arrows || <b>Tier 1</b> - Fire Arrow has a 50% chance to deal +8% direct damage and 20 more damage over 20 seconds || Legs, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Fire Arrow has a 50% chance to deal +12% direct damage and 20 more damage over 20 seconds
 +
*; Tier 3
 +
*Fire Arrow has a 50% chance to deal +16% direct damage and 20 more damage over 20 seconds
 +
*; Tier 4
 +
*Fire Arrow has a 50% chance to deal +20% direct damage and 20 more damage over 20 seconds
 +
*; Tier 5
 +
*Fire Arrow has a 50% chance to deal +24% direct damage and 20 more damage over 20 seconds
 +
*; Tier 6
 +
*Fire Arrow has a 50% chance to deal +28% direct damage and 20 more damage over 20 seconds
 +
*; Tier 7
 +
*Fire Arrow has a 50% chance to deal +32% direct damage and 40 more damage over 20 seconds
 +
*; Tier 8
 +
*Fire Arrow has a 50% chance to deal +36% direct damage and 40 more damage over 20 seconds
 +
*; Tier 9
 +
*Fire Arrow has a 50% chance to deal +40% direct damage and 40 more damage over 20 seconds
 +
*; Tier 10
 +
*Fire Arrow has a 50% chance to deal +44% direct damage and 40 more damage over 20 seconds
 +
*; Tier 11
 +
*Fire Arrow has a 50% chance to deal +48% direct damage and 40 more damage over 20 seconds
 +
*; Tier 12
 +
*Fire Arrow has a 50% chance to deal +52% direct damage and 40 more damage over 20 seconds
 +
}}
 +
|-
 +
| Blitzing || of Blitzing || <b>Tier 1</b> - Blitz Shot deals +1 damage || Legs, OffHand, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Blitz Shot deals +2 damage
 +
*; Tier 3
 +
*Blitz Shot deals +3 damage
 +
*; Tier 4
 +
*Blitz Shot deals +4 damage
 +
*; Tier 5
 +
*Blitz Shot deals +5 damage
 +
*; Tier 6
 +
*Blitz Shot deals +6 damage
 +
*; Tier 7
 +
*Blitz Shot deals +7 damage
 +
*; Tier 8
 +
*Blitz Shot deals +8 damage
 +
*; Tier 9
 +
*Blitz Shot deals +9 damage
 +
*; Tier 10
 +
*Blitz Shot deals +10 damage
 +
*; Tier 11
 +
*Blitz Shot deals +11 damage
 +
*; Tier 12
 +
*Blitz Shot deals +12 damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Acid Arrow has a 50% chance to deal +15 armor damage || Hands, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Acid Arrow has a 50% chance to deal +30 armor damage
 +
*; Tier 3
 +
*Acid Arrow has a 50% chance to deal +45 armor damage
 +
*; Tier 4
 +
*Acid Arrow has a 50% chance to deal +60 armor damage
 +
*; Tier 5
 +
*Acid Arrow has a 50% chance to deal +75 armor damage
 +
*; Tier 6
 +
*Acid Arrow has a 50% chance to deal +90 armor damage
 +
}}
 +
|-
 +
| || of Burning Arrows || <b>Tier 1</b> - Fire Arrow deals +5% direct damage and an additional 20 damage over 20 seconds || Legs, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Fire Arrow deals +6% direct damage and an additional 20 damage over 20 seconds
 +
*; Tier 3
 +
*Fire Arrow deals +7% direct damage and an additional 20 damage over 20 seconds
 +
*; Tier 4
 +
*Fire Arrow deals +8% direct damage and an additional 40 damage over 20 seconds
 +
*; Tier 5
 +
*Fire Arrow deals +9% direct damage and an additional 40 damage over 20 seconds
 +
*; Tier 6
 +
*Fire Arrow deals +10% direct damage and an additional 40 damage over 20 seconds
 +
*; Tier 7
 +
*Fire Arrow deals +11% direct damage and an additional 40 damage over 20 seconds
 +
*; Tier 8
 +
*Fire Arrow deals +12% direct damage and an additional 40 damage over 20 seconds
 +
*; Tier 9
 +
*Fire Arrow deals +13% direct damage and an additional 40 damage over 20 seconds
 +
*; Tier 10
 +
*Fire Arrow deals +14% direct damage and an additional 40 damage over 20 seconds
 +
*; Tier 11
 +
*Fire Arrow deals +15% direct damage and an additional 40 damage over 20 seconds
 +
*; Tier 12
 +
*Fire Arrow deals +16% direct damage and an additional 40 damage over 20 seconds
 +
}}
 +
|-
 +
| || of Lucky Heavy Arrows || <b>Tier 1</b> - Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +7 damage || Chest, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +14 damage
 +
*; Tier 3
 +
*Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +21 damage
 +
*; Tier 4
 +
*Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +28 damage
 +
*; Tier 5
 +
*Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +35 damage
 +
*; Tier 6
 +
*Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +42 damage
 +
*; Tier 7
 +
*Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +49 damage
 +
*; Tier 8
 +
*Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +56 damage
 +
*; Tier 9
 +
*Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +63 damage
 +
*; Tier 10
 +
*Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +70 damage
 +
*; Tier 11
 +
*Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +77 damage
 +
*; Tier 12
 +
*Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +84 damage
 +
}}
 +
|-
 +
| || of Critical Hits || <b>Tier 1</b> - {MOD_CRITICAL_HIT_DAMAGE}{0.05}{Archery} || Head, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*{MOD_CRITICAL_HIT_DAMAGE}{0.1}{Archery}
 +
*; Tier 3
 +
*{MOD_CRITICAL_HIT_DAMAGE}{0.15}{Archery}
 +
*; Tier 4
 +
*{MOD_CRITICAL_HIT_DAMAGE}{0.2}{Archery}
 +
*; Tier 5
 +
*{MOD_CRITICAL_HIT_DAMAGE}{0.25}{Archery}
 +
*; Tier 6
 +
*{MOD_CRITICAL_HIT_DAMAGE}{0.3}{Archery}
 +
*; Tier 7
 +
*{MOD_CRITICAL_HIT_DAMAGE}{0.35}{Archery}
 +
*; Tier 8
 +
*{MOD_CRITICAL_HIT_DAMAGE}{0.4}{Archery}
 +
*; Tier 9
 +
*{MOD_CRITICAL_HIT_DAMAGE}{0.45}{Archery}
 +
*; Tier 10
 +
*{MOD_CRITICAL_HIT_DAMAGE}{0.5}{Archery}
 +
*; Tier 11
 +
*{MOD_CRITICAL_HIT_DAMAGE}{0.55}{Archery}
 +
*; Tier 12
 +
*{MOD_CRITICAL_HIT_DAMAGE}{0.6}{Archery}
 +
}}
 +
|-
 +
| Marksman's || of Lucky Aimed Shots || <b>Tier 1</b> - Aimed Shot has a 50% chance to deal +20 damage || Chest, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Aimed Shot has a 50% chance to deal +30 damage
 +
*; Tier 3
 +
*Aimed Shot has a 50% chance to deal +40 damage
 +
*; Tier 4
 +
*Aimed Shot has a 50% chance to deal +50 damage
 +
*; Tier 5
 +
*Aimed Shot has a 50% chance to deal +60 damage
 +
*; Tier 6
 +
*Aimed Shot has a 50% chance to deal +70 damage
 +
*; Tier 7
 +
*Aimed Shot has a 50% chance to deal +80 damage
 +
*; Tier 8
 +
*Aimed Shot has a 50% chance to deal +90 damage
 +
*; Tier 9
 +
*Aimed Shot has a 50% chance to deal +100 damage
 +
*; Tier 10
 +
*Aimed Shot has a 50% chance to deal +110 damage
 +
*; Tier 11
 +
*Aimed Shot has a 50% chance to deal +120 damage
 +
*; Tier 12
 +
*Aimed Shot has a 50% chance to deal +130 damage
 +
}}
 +
|-
 +
| || of Recuperative Bashing || <b>Tier 1</b> - Bow Bash heals you for 1 health || Chest, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Bow Bash heals you for 2 health
 +
*; Tier 3
 +
*Bow Bash heals you for 3 health
 +
*; Tier 4
 +
*Bow Bash heals you for 4 health
 +
*; Tier 5
 +
*Bow Bash heals you for 5 health
 +
*; Tier 6
 +
*Bow Bash heals you for 6 health
 +
*; Tier 7
 +
*Bow Bash heals you for 7 health
 +
*; Tier 8
 +
*Bow Bash heals you for 8 health
 +
*; Tier 9
 +
*Bow Bash heals you for 9 health
 +
*; Tier 10
 +
*Bow Bash heals you for 10 health
 +
*; Tier 11
 +
*Bow Bash heals you for 11 health
 +
*; Tier 12
 +
*Bow Bash heals you for 12 health
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Acid Arrow has a 50% chance to deal +8% health and +8% armor damage || Ring, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Acid Arrow has a 50% chance to deal +12% health and +12% armor damage
 +
*; Tier 3
 +
*Acid Arrow has a 50% chance to deal +16% health and +16% armor damage
 +
*; Tier 4
 +
*Acid Arrow has a 50% chance to deal +20% health and +20% armor damage
 +
*; Tier 5
 +
*Acid Arrow has a 50% chance to deal +24% health and +24% armor damage
 +
*; Tier 6
 +
*Acid Arrow has a 50% chance to deal +28% health and +28% armor damage
 +
*; Tier 7
 +
*Acid Arrow has a 50% chance to deal +32% health and +32% armor damage
 +
*; Tier 8
 +
*Acid Arrow has a 50% chance to deal +36% health and +36% armor damage
 +
*; Tier 9
 +
*Acid Arrow has a 50% chance to deal +40% health and +40% armor damage
 +
*; Tier 10
 +
*Acid Arrow has a 50% chance to deal +44% health and +44% armor damage
 +
*; Tier 11
 +
*Acid Arrow has a 50% chance to deal +48% health and +48% armor damage
 +
*; Tier 12
 +
*Acid Arrow has a 50% chance to deal +52% health and +52% armor damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Bow Bash has a 50% chance to deal +5 damage || Necklace, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Bow Bash has a 50% chance to deal +10 damage
 +
*; Tier 3
 +
*Bow Bash has a 50% chance to deal +15 damage
 +
*; Tier 4
 +
*Bow Bash has a 50% chance to deal +20 damage
 +
*; Tier 5
 +
*Bow Bash has a 50% chance to deal +25 damage
 +
*; Tier 6
 +
*Bow Bash has a 50% chance to deal +30 damage
 +
*; Tier 7
 +
*Bow Bash has a 50% chance to deal +35 damage
 +
*; Tier 8
 +
*Bow Bash has a 50% chance to deal +40 damage
 +
*; Tier 9
 +
*Bow Bash has a 50% chance to deal +45 damage
 +
*; Tier 10
 +
*Bow Bash has a 50% chance to deal +50 damage
 +
*; Tier 11
 +
*Bow Bash has a 50% chance to deal +55 damage
 +
*; Tier 12
 +
*Bow Bash has a 50% chance to deal +60 damage
 +
}}
 +
|-
 +
| || of Medicinal Arrows || <b>Tier 1</b> - Basic Shot heals you for 2 health || Chest, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Basic Shot heals you for 4 health
 +
*; Tier 3
 +
*Basic Shot heals you for 6 health
 +
*; Tier 4
 +
*Basic Shot heals you for 8 health
 +
*; Tier 5
 +
*Basic Shot heals you for 10 health
 +
*; Tier 6
 +
*Basic Shot heals you for 12 health
 +
}}
 +
|-
 +
| || of Long Shot Armor || <b>Tier 1</b> - Long Shot restores 3 Armor to you || Chest, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Long Shot restores 6 Armor to you
 +
*; Tier 3
 +
*Long Shot restores 9 Armor to you
 +
*; Tier 4
 +
*Long Shot restores 12 Armor to you
 +
*; Tier 5
 +
*Long Shot restores 15 Armor to you
 +
*; Tier 6
 +
*Long Shot restores 18 Armor to you
 +
*; Tier 7
 +
*Long Shot restores 21 Armor to you
 +
*; Tier 8
 +
*Long Shot restores 24 Armor to you
 +
*; Tier 9
 +
*Long Shot restores 27 Armor to you
 +
*; Tier 10
 +
*Long Shot restores 30 Armor to you
 +
*; Tier 11
 +
*Long Shot restores 33 Armor to you
 +
*; Tier 12
 +
*Long Shot restores 36 Armor to you
 +
}}
 +
|-
 +
| || of Critical Snaring || <b>Tier 1</b> - Snare Arrow has a 50% chance to deal +60 damage || Ring, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Snare Arrow has a 50% chance to deal +100 damage
 +
*; Tier 3
 +
*Snare Arrow has a 50% chance to deal +140 damage
 +
*; Tier 4
 +
*Snare Arrow has a 50% chance to deal +180 damage
 +
*; Tier 5
 +
*Snare Arrow has a 50% chance to deal +220 damage
 +
*; Tier 6
 +
*Snare Arrow has a 50% chance to deal +260 damage
 +
*; Tier 7
 +
*Snare Arrow has a 50% chance to deal +300 damage
 +
*; Tier 8
 +
*Snare Arrow has a 50% chance to deal +340 damage
 +
*; Tier 9
 +
*Snare Arrow has a 50% chance to deal +380 damage
 +
*; Tier 10
 +
*Snare Arrow has a 50% chance to deal +420 damage
 +
*; Tier 11
 +
*Snare Arrow has a 50% chance to deal +460 damage
 +
*; Tier 12
 +
*Snare Arrow has a 50% chance to deal +500 damage
 +
}}
 +
|-
 +
| || of Splintering Shots || <b>Tier 1</b> - Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +3 damage. || Hands || {{Spoiler|
 +
*; Tier 2
 +
*Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +6 damage.
 +
*; Tier 3
 +
*Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +9 damage.
 +
*; Tier 4
 +
*Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +12 damage.
 +
*; Tier 5
 +
*Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +15 damage.
 +
*; Tier 6
 +
*Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +18 damage.
 +
*; Tier 7
 +
*Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +21 damage.
 +
*; Tier 8
 +
*Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +24 damage.
 +
*; Tier 9
 +
*Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +27 damage.
 +
*; Tier 10
 +
*Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +30 damage.
 +
*; Tier 11
 +
*Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +33 damage.
 +
*; Tier 12
 +
*Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +36 damage.
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Poison Arrow makes target's attacks deal -1 damage for 10 seconds || Legs, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Poison Arrow makes target's attacks deal -2 damage for 10 seconds
 +
*; Tier 3
 +
*Poison Arrow makes target's attacks deal -3 damage for 15 seconds
 +
*; Tier 4
 +
*Poison Arrow makes target's attacks deal -4 damage for 15 seconds
 +
*; Tier 5
 +
*Poison Arrow makes target's attacks deal -5 damage for 20 seconds
 +
*; Tier 6
 +
*Poison Arrow makes target's attacks deal -6 damage for 20 seconds
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Bow Bash deals +2 damage and knocks the target backwards || Legs, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Bow Bash deals +4 damage and knocks the target backwards
 +
*; Tier 3
 +
*Bow Bash deals +6 damage and knocks the target backwards
 +
*; Tier 4
 +
*Bow Bash deals +8 damage and knocks the target backwards
 +
*; Tier 5
 +
*Bow Bash deals +10 damage and knocks the target backwards
 +
*; Tier 6
 +
*Bow Bash deals +12 damage and knocks the target backwards
 +
}}
 +
|-
 +
| || of Horrifying Bow Bashes || <b>Tier 1</b> - Bow Bash deals +2 damage || Ring, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Bow Bash deals +4 damage
 +
*; Tier 3
 +
*Bow Bash deals +6 damage
 +
*; Tier 4
 +
*Bow Bash deals +8 damage
 +
*; Tier 5
 +
*Bow Bash deals +10 damage
 +
*; Tier 6
 +
*Bow Bash deals +12 damage
 +
*; Tier 7
 +
*Bow Bash deals +14 damage
 +
*; Tier 8
 +
*Bow Bash deals +16 damage
 +
*; Tier 9
 +
*Bow Bash deals +18 damage
 +
*; Tier 10
 +
*Bow Bash deals +20 damage
 +
*; Tier 11
 +
*Bow Bash deals +22 damage
 +
*; Tier 12
 +
*Bow Bash deals +24 damage
 +
}}
 +
|-
 +
| || of Acid Arrows || <b>Tier 1</b> - Acid Arrow deals +10% health damage || Legs, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Acid Arrow deals +14% health damage
 +
*; Tier 3
 +
*Acid Arrow deals +18% health damage
 +
*; Tier 4
 +
*Acid Arrow deals +22% health damage
 +
*; Tier 5
 +
*Acid Arrow deals +26% health damage
 +
*; Tier 6
 +
*Acid Arrow deals +30% health damage
 +
*; Tier 7
 +
*Acid Arrow deals +34% health damage
 +
*; Tier 8
 +
*Acid Arrow deals +38% health damage
 +
*; Tier 9
 +
*Acid Arrow deals +42% health damage
 +
*; Tier 10
 +
*Acid Arrow deals +46% health damage
 +
*; Tier 11
 +
*Acid Arrow deals +50% health damage
 +
*; Tier 12
 +
*Acid Arrow deals +54% health damage
 +
}}
 +
|-
 +
| || of Orcish Racism || <b>Tier 1</b> - Aimed Shot deals +15 damage versus orcs || Necklace, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Aimed Shot deals +30 damage versus orcs
 +
*; Tier 3
 +
*Aimed Shot deals +45 damage versus orcs
 +
*; Tier 4
 +
*Aimed Shot deals +60 damage versus orcs
 +
*; Tier 5
 +
*Aimed Shot deals +75 damage versus orcs
 +
*; Tier 6
 +
*Aimed Shot deals +90 damage versus orcs
 +
*; Tier 7
 +
*Aimed Shot deals +105 damage versus orcs
 +
*; Tier 8
 +
*Aimed Shot deals +120 damage versus orcs
 +
*; Tier 9
 +
*Aimed Shot deals +135 damage versus orcs
 +
*; Tier 10
 +
*Aimed Shot deals +150 damage versus orcs
 +
*; Tier 11
 +
*Aimed Shot deals +165 damage versus orcs
 +
*; Tier 12
 +
*Aimed Shot deals +180 damage versus orcs
 +
}}
 +
|-
 +
| || of Stupifying Arrows || <b>Tier 1</b> - Multishot and Heavy Multishot have a 6% chance to stun all targets || Hands, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Multishot and Heavy Multishot have a 8% chance to stun all targets
 +
*; Tier 3
 +
*Multishot and Heavy Multishot have a 10% chance to stun all targets
 +
*; Tier 4
 +
*Multishot and Heavy Multishot have a 12% chance to stun all targets
 +
*; Tier 5
 +
*Multishot and Heavy Multishot have a 14% chance to stun all targets
 +
*; Tier 6
 +
*Multishot and Heavy Multishot have a 16% chance to stun all targets
 +
}}
 +
|-
 +
| Marksman's || of Aimed Shots || <b>Tier 1</b> - Aimed Shot deals +8% damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Aimed Shot deals +12% damage
 +
*; Tier 3
 +
*Aimed Shot deals +16% damage
 +
*; Tier 4
 +
*Aimed Shot deals +20% damage
 +
*; Tier 5
 +
*Aimed Shot deals +24% damage
 +
*; Tier 6
 +
*Aimed Shot deals +28% damage
 +
*; Tier 7
 +
*Aimed Shot deals +32% damage
 +
*; Tier 8
 +
*Aimed Shot deals +36% damage
 +
*; Tier 9
 +
*Aimed Shot deals +40% damage
 +
*; Tier 10
 +
*Aimed Shot deals +44% damage
 +
*; Tier 11
 +
*Aimed Shot deals +48% damage
 +
*; Tier 12
 +
*Aimed Shot deals +52% damage
 +
}}
 +
|-
 +
| || of Elemental Arrows || <b>Tier 1</b> - Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +10% damage || Necklace, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +12% damage
 +
*; Tier 3
 +
*Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +14% damage
 +
*; Tier 4
 +
*Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +16% damage
 +
*; Tier 5
 +
*Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +18% damage
 +
*; Tier 6
 +
*Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +20% damage
 +
*; Tier 7
 +
*Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +22% damage
 +
*; Tier 8
 +
*Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +24% damage
 +
*; Tier 9
 +
*Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +26% damage
 +
*; Tier 10
 +
*Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +28% damage
 +
*; Tier 11
 +
*Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +30% damage
 +
*; Tier 12
 +
*Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +32% damage
 +
}}
 +
|-
 +
| || of Long Shots || <b>Tier 1</b> - Long Shot deals +15% damage || Legs, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Long Shot deals +21% damage
 +
*; Tier 3
 +
*Long Shot deals +27% damage
 +
*; Tier 4
 +
*Long Shot deals +33% damage
 +
*; Tier 5
 +
*Long Shot deals +39% damage
 +
*; Tier 6
 +
*Long Shot deals +45% damage
 +
*; Tier 7
 +
*Long Shot deals +51% damage
 +
*; Tier 8
 +
*Long Shot deals +57% damage
 +
*; Tier 9
 +
*Long Shot deals +63% damage
 +
*; Tier 10
 +
*Long Shot deals +69% damage
 +
*; Tier 11
 +
*Long Shot deals +75% damage
 +
*; Tier 12
 +
*Long Shot deals +81% damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Snare Arrow restores 4 Health and 4 Armor to you || OffHand, Chest || {{Spoiler|
 +
*; Tier 2
 +
*Snare Arrow restores 8 Health and 8 Armor to you
 +
*; Tier 3
 +
*Snare Arrow restores 12 Health and 12 Armor to you
 +
*; Tier 4
 +
*Snare Arrow restores 16 Health and 16 Armor to you
 +
*; Tier 5
 +
*Snare Arrow restores 20 Health and 20 Armor to you
 +
*; Tier 6
 +
*Snare Arrow restores 24 Health and 24 Armor to you
 +
*; Tier 7
 +
*Snare Arrow restores 28 Health and 28 Armor to you
 +
*; Tier 8
 +
*Snare Arrow restores 32 Health and 32 Armor to you
 +
*; Tier 9
 +
*Snare Arrow restores 36 Health and 36 Armor to you
 +
*; Tier 10
 +
*Snare Arrow restores 40 Health and 40 Armor to you
 +
*; Tier 11
 +
*Snare Arrow restores 44 Health and 44 Armor to you
 +
*; Tier 12
 +
*Snare Arrow restores 48 Health and 48 Armor to you
 +
}}
 +
|-
 +
| || of Poison Arrows || <b>Tier 1</b> - Poison Arrow deals +5% damage || Legs, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Poison Arrow deals +8% damage
 +
*; Tier 3
 +
*Poison Arrow deals +11% damage
 +
*; Tier 4
 +
*Poison Arrow deals +14% damage
 +
*; Tier 5
 +
*Poison Arrow deals +17% damage
 +
*; Tier 6
 +
*Poison Arrow deals +20% damage
 +
*; Tier 7
 +
*Poison Arrow deals +23% damage
 +
*; Tier 8
 +
*Poison Arrow deals +26% damage
 +
*; Tier 9
 +
*Poison Arrow deals +29% damage
 +
*; Tier 10
 +
*Poison Arrow deals +32% damage
 +
*; Tier 11
 +
*Poison Arrow deals +35% damage
 +
*; Tier 12
 +
*Poison Arrow deals +38% damage
 +
}}
 +
|-
 +
| || of Soothing Snares || <b>Tier 1</b> - Snare Arrow lowers targets rage by 100 || Ring, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Snare Arrow lowers targets rage by 200
 +
*; Tier 3
 +
*Snare Arrow lowers targets rage by 300
 +
*; Tier 4
 +
*Snare Arrow lowers targets rage by 400
 +
*; Tier 5
 +
*Snare Arrow lowers targets rage by 500
 +
*; Tier 6
 +
*Snare Arrow lowers targets rage by 600
 +
*; Tier 7
 +
*Snare Arrow lowers targets rage by 700
 +
*; Tier 8
 +
*Snare Arrow lowers targets rage by 800
 +
*; Tier 9
 +
*Snare Arrow lowers targets rage by 900
 +
*; Tier 10
 +
*Snare Arrow lowers targets rage by 1000
 +
*; Tier 11
 +
*Snare Arrow lowers targets rage by 1100
 +
*; Tier 12
 +
*Snare Arrow lowers targets rage by 1200
 +
}}
 +
|-
 +
| || of Defensive Bashing || <b>Tier 1</b> - Bow Bash gives you +1 absorption of any physical damage for 10 seconds || MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Bow Bash gives you +2 absorption of any physical damage for 10 seconds
 +
*; Tier 3
 +
*Bow Bash gives you +3 absorption of any physical damage for 10 seconds
 +
*; Tier 4
 +
*Bow Bash gives you +4 absorption of any physical damage for 10 seconds
 +
*; Tier 5
 +
*Bow Bash gives you +5 absorption of any physical damage for 10 seconds
 +
*; Tier 6
 +
*Bow Bash gives you +6 absorption of any physical damage for 10 seconds
 +
}}
 +
|-
 +
| || of Practical Archery || <b>Tier 1</b> - Basic Shot deals +10% damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Basic Shot deals +13% damage
 +
*; Tier 3
 +
*Basic Shot deals +16% damage
 +
*; Tier 4
 +
*Basic Shot deals +19% damage
 +
*; Tier 5
 +
*Basic Shot deals +22% damage
 +
*; Tier 6
 +
*Basic Shot deals +25% damage
 +
*; Tier 7
 +
*Basic Shot deals +28% damage
 +
*; Tier 8
 +
*Basic Shot deals +31% damage
 +
*; Tier 9
 +
*Basic Shot deals +34% damage
 +
*; Tier 10
 +
*Basic Shot deals +37% damage
 +
*; Tier 11
 +
*Basic Shot deals +40% damage
 +
*; Tier 12
 +
*Basic Shot deals +43% damage
 +
}}
 +
|-
 +
| || of Heavy Arrows || <b>Tier 1</b> - Heavy Shot and Heavy Multishot attacks deal +5% damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Heavy Shot and Heavy Multishot attacks deal +7% damage
 +
*; Tier 3
 +
*Heavy Shot and Heavy Multishot attacks deal +9% damage
 +
*; Tier 4
 +
*Heavy Shot and Heavy Multishot attacks deal +11% damage
 +
*; Tier 5
 +
*Heavy Shot and Heavy Multishot attacks deal +13% damage
 +
*; Tier 6
 +
*Heavy Shot and Heavy Multishot attacks deal +15% damage
 +
*; Tier 7
 +
*Heavy Shot and Heavy Multishot attacks deal +17% damage
 +
*; Tier 8
 +
*Heavy Shot and Heavy Multishot attacks deal +19% damage
 +
*; Tier 9
 +
*Heavy Shot and Heavy Multishot attacks deal +20% damage
 +
*; Tier 10
 +
*Heavy Shot and Heavy Multishot attacks deal +22% damage
 +
*; Tier 11
 +
*Heavy Shot and Heavy Multishot attacks deal +24% damage
 +
*; Tier 12
 +
*Heavy Shot and Heavy Multishot attacks deal +26% damage
 +
}}
 +
|-
 +
| Detonating || || <b>Tier 1</b> - Fire Arrow deals an additional 15 indirect Fire damage 15 seconds after it hits || Necklace, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Fire Arrow deals an additional 15 indirect Fire damage 15 seconds after it hits
 +
*; Tier 3
 +
*Fire Arrow deals an additional 30 indirect Fire damage 15 seconds after it hits
 +
*; Tier 4
 +
*Fire Arrow deals an additional 45 indirect Fire damage 15 seconds after it hits
 +
*; Tier 5
 +
*Fire Arrow deals an additional 60 indirect Fire damage 15 seconds after it hits
 +
*; Tier 6
 +
*Fire Arrow deals an additional 75 indirect Fire damage 15 seconds after it hits
 +
}}
 +
|-
 +
| || of Archery || <b>Tier 1</b> - {MOD_SKILL_ARCHERY}{0.15} || Head, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*{MOD_SKILL_ARCHERY}{0.2}
 +
*; Tier 3
 +
*{MOD_SKILL_ARCHERY}{0.25}
 +
*; Tier 4
 +
*{MOD_SKILL_ARCHERY}{0.3}
 +
*; Tier 5
 +
*{MOD_SKILL_ARCHERY}{0.35}
 +
*; Tier 6
 +
*{MOD_SKILL_ARCHERY}{0.4}
 +
}}
 +
|-
 +
| || of Recuperative Blitzing || <b>Tier 1</b> - Blitz Shot attacks heal you for 2 health || Chest, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Blitz Shot attacks heal you for 3 health
 +
*; Tier 3
 +
*Blitz Shot attacks heal you for 5 health
 +
*; Tier 4
 +
*Blitz Shot attacks heal you for 6 health
 +
*; Tier 5
 +
*Blitz Shot attacks heal you for 8 health
 +
*; Tier 6
 +
*Blitz Shot attacks heal you for 10 health
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Poison Arrow has a 50% chance to deal +8% direct damage and an additional 20 damage over 20 seconds || Head, Chest || {{Spoiler|
 +
*; Tier 2
 +
*Poison Arrow has a 50% chance to deal +12% direct damage and an additional 20 damage over 20 seconds
 +
*; Tier 3
 +
*Poison Arrow has a 50% chance to deal +16% direct damage and an additional 20 damage over 20 seconds
 +
*; Tier 4
 +
*Poison Arrow has a 50% chance to deal +20% direct damage and an additional 20 damage over 20 seconds
 +
*; Tier 5
 +
*Poison Arrow has a 50% chance to deal +24% direct damage and an additional 20 damage over 20 seconds
 +
*; Tier 6
 +
*Poison Arrow has a 50% chance to deal +28% direct damage and an additional 20 damage over 20 seconds
 +
*; Tier 7
 +
*Poison Arrow has a 50% chance to deal +32% direct damage and an additional 20 damage over 20 seconds
 +
*; Tier 8
 +
*Poison Arrow has a 50% chance to deal +36% direct damage and an additional 40 damage over 20 seconds
 +
*; Tier 9
 +
*Poison Arrow has a 50% chance to deal +40% direct damage and an additional 40 damage over 20 seconds
 +
*; Tier 10
 +
*Poison Arrow has a 50% chance to deal +44% direct damage and an additional 40 damage over 20 seconds
 +
*; Tier 11
 +
*Poison Arrow has a 50% chance to deal +48% direct damage and an additional 40 damage over 20 seconds
 +
*; Tier 12
 +
*Poison Arrow has a 50% chance to deal +52% direct damage and an additional 40 damage over 20 seconds
 +
}}
 +
|-
 +
| || of Long Horrific Shots || <b>Tier 1</b> - Long Shot attacks have a 50% chance to deal +12 damage || Head, Chest || {{Spoiler|
 +
*; Tier 2
 +
*Long Shot attacks have a 50% chance to deal +24 damage
 +
*; Tier 3
 +
*Long Shot attacks have a 50% chance to deal +36 damage
 +
*; Tier 4
 +
*Long Shot attacks have a 50% chance to deal +48 damage
 +
*; Tier 5
 +
*Long Shot attacks have a 50% chance to deal +60 damage
 +
*; Tier 6
 +
*Long Shot attacks have a 50% chance to deal +72 damage
 +
*; Tier 7
 +
*Long Shot attacks have a 50% chance to deal +84 damage
 +
*; Tier 8
 +
*Long Shot attacks have a 50% chance to deal +96 damage
 +
*; Tier 9
 +
*Long Shot attacks have a 50% chance to deal +108 damage
 +
*; Tier 10
 +
*Long Shot attacks have a 50% chance to deal +120 damage
 +
*; Tier 11
 +
*Long Shot attacks have a 50% chance to deal +132 damage
 +
*; Tier 12
 +
*Long Shot attacks have a 50% chance to deal +144 damage
 +
}}
 +
|-
 +
| Marksman's || of Lingering Arrows || <b>Tier 1</b> - Aimed Shot deals 12 additional health damage over 12 seconds || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Aimed Shot deals 16 additional health damage over 8 seconds
 +
*; Tier 3
 +
*Aimed Shot deals 24 additional health damage over 12 seconds
 +
*; Tier 4
 +
*Aimed Shot deals 36 additional health damage over 12 seconds
 +
*; Tier 5
 +
*Aimed Shot deals 40 additional health damage over 10 seconds
 +
*; Tier 6
 +
*Aimed Shot deals 50 additional health damage over 10 seconds
 +
*; Tier 7
 +
*Aimed Shot deals 60 additional health damage over 12 seconds
 +
*; Tier 8
 +
*Aimed Shot deals 72 additional health damage over 12 seconds
 +
*; Tier 9
 +
*Aimed Shot deals 84 additional health damage over 12 seconds
 +
*; Tier 10
 +
*Aimed Shot deals 96 additional health damage over 12 seconds
 +
}}
 +
|-
 +
| || of Devastating Snare Arrows || <b>Tier 1</b> - Snare Arrow deals +20 damage || Ring, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Snare Arrow deals +40 damage
 +
*; Tier 3
 +
*Snare Arrow deals +60 damage
 +
*; Tier 4
 +
*Snare Arrow deals +80 damage
 +
*; Tier 5
 +
*Snare Arrow deals +100 damage
 +
*; Tier 6
 +
*Snare Arrow deals +120 damage
 +
*; Tier 7
 +
*Snare Arrow deals +140 damage
 +
*; Tier 8
 +
*Snare Arrow deals +160 damage
 +
*; Tier 9
 +
*Snare Arrow deals +180 damage
 +
*; Tier 10
 +
*Snare Arrow deals +200 damage
 +
*; Tier 11
 +
*Snare Arrow deals +220 damage
 +
*; Tier 12
 +
*Snare Arrow deals +240 damage
 +
}}
 +
|}
  
{{:Fire Treasure Effects}}
+
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>ArmorPatching Effects</h3></div>
 +
! Prefix !! Suffix !! First Tier !! Slot !! All Tiers
 +
|-
 +
| Repairman's || || <b>Tier 1</b> - {BOOST_ARMORREPAIR_RECEIVER}{5} || Head, Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*{BOOST_ARMORREPAIR_RECEIVER}{10}
 +
*; Tier 3
 +
*{BOOST_ARMORREPAIR_RECEIVER}{15}
 +
*; Tier 4
 +
*{BOOST_ARMORREPAIR_RECEIVER}{20}
 +
*; Tier 5
 +
*{BOOST_ARMORREPAIR_RECEIVER}{25}
 +
*; Tier 6
 +
*{BOOST_ARMORREPAIR_RECEIVER}{30}
 +
*; Tier 7
 +
*{BOOST_ARMORREPAIR_RECEIVER}{35}
 +
*; Tier 8
 +
*{BOOST_ARMORREPAIR_RECEIVER}{40}
 +
*; Tier 9
 +
*{BOOST_ARMORREPAIR_RECEIVER}{45}
 +
*; Tier 10
 +
*{BOOST_ARMORREPAIR_RECEIVER}{50}
 +
*; Tier 11
 +
*{BOOST_ARMORREPAIR_RECEIVER}{55}
 +
*; Tier 12
 +
*{BOOST_ARMORREPAIR_RECEIVER}{60}
 +
}}
 +
|}
  
{{:Unarmed Treasure Effects}}
+
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>BattleChemistry Effects</h3></div>
 +
! Prefix !! Suffix !! First Tier !! Slot !! All Tiers
 +
|-
 +
| || || <b>Tier 1</b> - Your golem minion's Rage Acid Toss deals +25 damage || Head, OffHand, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Your golem minion's Rage Acid Toss deals +50 damage
 +
*; Tier 3
 +
*Your golem minion's Rage Acid Toss deals +75 damage
 +
*; Tier 4
 +
*Your golem minion's Rage Acid Toss deals +100 damage
 +
*; Tier 5
 +
*Your golem minion's Rage Acid Toss deals +125 damage
 +
*; Tier 6
 +
*Your golem minion's Rage Acid Toss deals +150 damage
 +
*; Tier 7
 +
*Your golem minion's Rage Acid Toss deals +175 damage
 +
*; Tier 8
 +
*Your golem minion's Rage Acid Toss deals +200 damage
 +
*; Tier 9
 +
*Your golem minion's Rage Acid Toss deals +225 damage
 +
*; Tier 10
 +
*Your golem minion's Rage Acid Toss deals +250 damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Your golem minion's Doom Admixture deals +20 damage || Ring, MainHand, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Your golem minion's Doom Admixture deals +40 damage
 +
*; Tier 3
 +
*Your golem minion's Doom Admixture deals +60 damage
 +
*; Tier 4
 +
*Your golem minion's Doom Admixture deals +80 damage
 +
*; Tier 5
 +
*Your golem minion's Doom Admixture deals +100 damage
 +
*; Tier 6
 +
*Your golem minion's Doom Admixture deals +120 damage
 +
*; Tier 7
 +
*Your golem minion's Doom Admixture deals +140 damage
 +
*; Tier 8
 +
*Your golem minion's Doom Admixture deals +165 damage
 +
*; Tier 9
 +
*Your golem minion's Doom Admixture deals +185 damage
 +
*; Tier 10
 +
*Your golem minion's Doom Admixture deals +210 damage
 +
}}
 +
|-
 +
| || of Potent Health Injections || <b>Tier 1</b> - Healing Injection heals +7 health || Chest, Head || {{Spoiler|
 +
*; Tier 2
 +
*Healing Injection heals +14 health
 +
*; Tier 3
 +
*Healing Injection heals +21 health
 +
*; Tier 4
 +
*Healing Injection heals +28 health
 +
*; Tier 5
 +
*Healing Injection heals +35 health
 +
*; Tier 6
 +
*Healing Injection heals +42 health
 +
*; Tier 7
 +
*Healing Injection heals +49 health
 +
*; Tier 8
 +
*Healing Injection heals +56 health
 +
*; Tier 9
 +
*Healing Injection heals +63 health
 +
*; Tier 10
 +
*Healing Injection heals +70 health
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Your golem minion's Invigorating Mist heals 2 health || Legs, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Your golem minion's Invigorating Mist heals 4 health
 +
*; Tier 3
 +
*Your golem minion's Invigorating Mist heals 6 health
 +
*; Tier 4
 +
*Your golem minion's Invigorating Mist heals 8 health
 +
*; Tier 5
 +
*Your golem minion's Invigorating Mist heals 10 health
 +
*; Tier 6
 +
*Your golem minion's Invigorating Mist heals 12 health
 +
*; Tier 7
 +
*Your golem minion's Invigorating Mist heals 14 health
 +
*; Tier 8
 +
*Your golem minion's Invigorating Mist heals 16 health
 +
*; Tier 9
 +
*Your golem minion's Invigorating Mist heals 18 health
 +
*; Tier 10
 +
*Your golem minion's Invigorating Mist heals 20 health
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Your golem minion's Poison Bomb deals +5 damage || Chest, Legs, Head || {{Spoiler|
 +
*; Tier 2
 +
*Your golem minion's Poison Bomb deals +10 damage
 +
*; Tier 3
 +
*Your golem minion's Poison Bomb deals +15 damage
 +
*; Tier 4
 +
*Your golem minion's Poison Bomb deals +20 damage
 +
*; Tier 5
 +
*Your golem minion's Poison Bomb deals +25 damage
 +
*; Tier 6
 +
*Your golem minion's Poison Bomb deals +30 damage
 +
*; Tier 7
 +
*Your golem minion's Poison Bomb deals +35 damage
 +
*; Tier 8
 +
*Your golem minion's Poison Bomb deals +40 damage
 +
*; Tier 9
 +
*Your golem minion's Poison Bomb deals +50 damage
 +
*; Tier 10
 +
*Your golem minion's Poison Bomb deals +60 damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Healing Mist shortens the remaining timer on Regrowth by 10 seconds || Ring ||
 +
|-
 +
| || || <b>Tier 1</b> - Your golem minion's Taunting Punch deals +5 damage || Head, Feet, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Your golem minion's Taunting Punch deals +10 damage
 +
*; Tier 3
 +
*Your golem minion's Taunting Punch deals +15 damage
 +
*; Tier 4
 +
*Your golem minion's Taunting Punch deals +20 damage
 +
*; Tier 5
 +
*Your golem minion's Taunting Punch deals +25 damage
 +
*; Tier 6
 +
*Your golem minion's Taunting Punch deals +30 damage
 +
*; Tier 7
 +
*Your golem minion's Taunting Punch deals +35 damage
 +
*; Tier 8
 +
*Your golem minion's Taunting Punch deals +40 damage
 +
*; Tier 9
 +
*Your golem minion's Taunting Punch deals +50 damage
 +
*; Tier 10
 +
*Your golem minion's Taunting Punch deals +60 damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Healing Mist shortens the remaining reset time of Pep Talk by 10 seconds || Hands ||
 +
|-
 +
| || of Recuperative Fleeing || <b>Tier 1</b> - You heal 1 health and 1 armor per second while under the effect of Haste Concoction || Necklace || {{Spoiler|
 +
*; Tier 2
 +
*You heal 2 health and 2 armor per second while under the effect of Haste Concoction
 +
*; Tier 3
 +
*You heal 3 health and 3 armor per second while under the effect of Haste Concoction
 +
*; Tier 4
 +
*You heal 4 health and 4 armor per second while under the effect of Haste Concoction
 +
*; Tier 5
 +
*You heal 5 health and 5 armor per second while under the effect of Haste Concoction
 +
*; Tier 6
 +
*You heal 6 health and 6 armor per second while under the effect of Haste Concoction
 +
*; Tier 7
 +
*You heal 7 health and 7 armor per second while under the effect of Haste Concoction
 +
*; Tier 8
 +
*You heal 8 health and 8 armor per second while under the effect of Haste Concoction
 +
*; Tier 9
 +
*You heal 10 health and 10 armor per second while under the effect of Haste Concoction
 +
*; Tier 10
 +
*You heal 12 health and 12 armor per second while under the effect of Haste Concoction
 +
}}
 +
|-
 +
| || of Protective Mist || <b>Tier 1</b> - Freezing Mist restores 15 Armor to you || Head, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Freezing Mist restores 30 Armor to you
 +
*; Tier 3
 +
*Freezing Mist restores 45 Armor to you
 +
*; Tier 4
 +
*Freezing Mist restores 60 Armor to you
 +
*; Tier 5
 +
*Freezing Mist restores 75 Armor to you
 +
*; Tier 6
 +
*Freezing Mist restores 90 Armor to you
 +
*; Tier 7
 +
*Freezing Mist restores 105 Armor to you
 +
*; Tier 8
 +
*Freezing Mist restores 120 Armor to you
 +
*; Tier 9
 +
*Freezing Mist restores 135 Armor to you
 +
*; Tier 10
 +
*Freezing Mist restores 150 Armor to you
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Your golem minion's Rage Mist and Self Sacrifice abilities heal +5 health || OffHand, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Your golem minion's Rage Mist and Self Sacrifice abilities heal +10 health
 +
*; Tier 3
 +
*Your golem minion's Rage Mist and Self Sacrifice abilities heal +15 health
 +
*; Tier 4
 +
*Your golem minion's Rage Mist and Self Sacrifice abilities heal +20 health
 +
*; Tier 5
 +
*Your golem minion's Rage Mist and Self Sacrifice abilities heal +25 health
 +
*; Tier 6
 +
*Your golem minion's Rage Mist and Self Sacrifice abilities heal +30 health
 +
*; Tier 7
 +
*Your golem minion's Rage Mist and Self Sacrifice abilities heal +35 health
 +
*; Tier 8
 +
*Your golem minion's Rage Mist and Self Sacrifice abilities heal +40 health
 +
*; Tier 9
 +
*Your golem minion's Rage Mist and Self Sacrifice abilities heal +45 health
 +
*; Tier 10
 +
*Your golem minion's Rage Mist and Self Sacrifice abilities heal +50 health
 +
}}
 +
|-
 +
| || of Acid Bombs || <b>Tier 1</b> - Acid Bomb deals +20% damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Acid Bomb deals +40% damage
 +
*; Tier 3
 +
*Acid Bomb deals +60% damage
 +
*; Tier 4
 +
*Acid Bomb deals +80% damage
 +
*; Tier 5
 +
*Acid Bomb deals +100% damage
 +
}}
 +
|-
 +
| || of Invigorating Vapors || <b>Tier 1</b> - Healing Mist restores 4 power || Head, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Healing Mist restores 8 power
 +
*; Tier 3
 +
*Healing Mist restores 12 power
 +
*; Tier 4
 +
*Healing Mist restores 16 power
 +
*; Tier 5
 +
*Healing Mist restores 20 power
 +
*; Tier 6
 +
*Healing Mist restores 24 power
 +
*; Tier 7
 +
*Healing Mist restores 28 power
 +
*; Tier 8
 +
*Healing Mist restores 32 power
 +
*; Tier 9
 +
*Healing Mist restores 36 power
 +
*; Tier 10
 +
*Healing Mist restores 40 power
 +
}}
 +
|-
 +
| || of Healing Vapors || <b>Tier 1</b> - Healing Mist heals +10 Health || Chest, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Healing Mist heals +20 Health
 +
*; Tier 3
 +
*Healing Mist heals +30 Health
 +
*; Tier 4
 +
*Healing Mist heals +40 Health
 +
*; Tier 5
 +
*Healing Mist heals +50 Health
 +
*; Tier 6
 +
*Healing Mist heals +60 Health
 +
*; Tier 7
 +
*Healing Mist heals +70 Health
 +
*; Tier 8
 +
*Healing Mist heals +80 Health
 +
*; Tier 9
 +
*Healing Mist heals +90 Health
 +
*; Tier 10
 +
*Healing Mist heals +100 Health
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - You heal 1 health per second while under the effect of Haste Concoction || Feet, Ring || {{Spoiler|
 +
*; Tier 2
 +
*You heal 2 health per second while under the effect of Haste Concoction
 +
*; Tier 3
 +
*You heal 4 health per second while under the effect of Haste Concoction
 +
*; Tier 4
 +
*You heal 6 health per second while under the effect of Haste Concoction
 +
*; Tier 5
 +
*You heal 8 health per second while under the effect of Haste Concoction
 +
*; Tier 6
 +
*You heal 10 health per second while under the effect of Haste Concoction
 +
*; Tier 7
 +
*You heal 12 health per second while under the effect of Haste Concoction
 +
*; Tier 8
 +
*You heal 14 health per second while under the effect of Haste Concoction
 +
*; Tier 9
 +
*You heal 16 health per second while under the effect of Haste Concoction
 +
*; Tier 10
 +
*You heal 18 health per second while under the effect of Haste Concoction
 +
}}
 +
|-
 +
| || of Bombs For Health || <b>Tier 1</b> - Bomb attacks deal +2 damage and shorten the remaining reset time of Healing Mist by 0.5 seconds || Legs, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Bomb attacks deal +4 damage and shorten the remaining reset time of Healing Mist by 0.5 seconds
 +
*; Tier 3
 +
*Bomb attacks deal +6 damage and shorten the remaining reset time of Healing Mist by 0.5 seconds
 +
*; Tier 4
 +
*Bomb attacks deal +8 damage and shorten the remaining reset time of Healing Mist by 1 second
 +
*; Tier 5
 +
*Bomb attacks deal +10 damage and shorten the remaining reset time of Healing Mist by 1 second
 +
*; Tier 6
 +
*Bomb attacks deal +12 damage and shorten the remaining reset time of Healing Mist by 1 second
 +
*; Tier 7
 +
*Bomb attacks deal +14 damage and shorten the remaining reset time of Healing Mist by 1 second
 +
*; Tier 8
 +
*Bomb attacks deal +16 damage and shorten the remaining reset time of Healing Mist by 1.5 seconds
 +
*; Tier 9
 +
*Bomb attacks deal +18 damage and shorten the remaining reset time of Healing Mist by 1.5 seconds
 +
*; Tier 10
 +
*Bomb attacks deal +20 damage and shorten the remaining reset time of Healing Mist by 1.5 seconds
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Your golem minion's Fire Balm heals +4 health || Head, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Your golem minion's Fire Balm heals +8 health
 +
*; Tier 3
 +
*Your golem minion's Fire Balm heals +12 health
 +
*; Tier 4
 +
*Your golem minion's Fire Balm heals +16 health
 +
*; Tier 5
 +
*Your golem minion's Fire Balm heals +20 health
 +
*; Tier 6
 +
*Your golem minion's Fire Balm heals +24 health
 +
*; Tier 7
 +
*Your golem minion's Fire Balm heals +28 health
 +
*; Tier 8
 +
*Your golem minion's Fire Balm heals +32 health
 +
*; Tier 9
 +
*Your golem minion's Fire Balm heals +36 health
 +
*; Tier 10
 +
*Your golem minion's Fire Balm heals +40 health
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Your golem minion's Healing Injection heals +3 health || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Your golem minion's Healing Injection heals +6 health
 +
*; Tier 3
 +
*Your golem minion's Healing Injection heals +9 health
 +
*; Tier 4
 +
*Your golem minion's Healing Injection heals +12 health
 +
*; Tier 5
 +
*Your golem minion's Healing Injection heals +15 health
 +
*; Tier 6
 +
*Your golem minion's Healing Injection heals +18 health
 +
*; Tier 7
 +
*Your golem minion's Healing Injection heals +21 health
 +
*; Tier 8
 +
*Your golem minion's Healing Injection heals +24 health
 +
*; Tier 9
 +
*Your golem minion's Healing Injection heals +27 health
 +
*; Tier 10
 +
*Your golem minion's Healing Injection heals +30 health
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Healing Mist shortens the remaining reset time of Reconstruct by 10 seconds || Head ||
 +
|-
 +
| || || <b>Tier 1</b> - Your golem minion's Self Destruct deals +50 damage || Hands, Feet, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Your golem minion's Self Destruct deals +100 damage
 +
*; Tier 3
 +
*Your golem minion's Self Destruct deals +150 damage
 +
*; Tier 4
 +
*Your golem minion's Self Destruct deals +200 damage
 +
*; Tier 5
 +
*Your golem minion's Self Destruct deals +250 damage
 +
*; Tier 6
 +
*Your golem minion's Self Destruct deals +300 damage
 +
*; Tier 7
 +
*Your golem minion's Self Destruct deals +350 damage
 +
*; Tier 8
 +
*Your golem minion's Self Destruct deals +400 damage
 +
*; Tier 9
 +
*Your golem minion's Self Destruct deals +450 damage
 +
*; Tier 10
 +
*Your golem minion's Self Destruct deals +500 damage
 +
}}
 +
|-
 +
| || of Fiery Bombs || <b>Tier 1</b> - All bomb attacks ignite the target, causing them to take 20 fire damage over 10 seconds || Legs, Ring || {{Spoiler|
 +
*; Tier 2
 +
*All bomb attacks ignite the target, causing them to take 40 fire damage over 10 seconds
 +
*; Tier 3
 +
*All bomb attacks ignite the target, causing them to take 60 fire damage over 10 seconds
 +
*; Tier 4
 +
*All bomb attacks ignite the target, causing them to take 70 fire damage over 10 seconds
 +
*; Tier 5
 +
*All bomb attacks ignite the target, causing them to take 80 fire damage over 10 seconds
 +
}}
 +
|-
 +
| || of Toxin Bombs || <b>Tier 1</b> - Toxin Bomb deals +20% damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Toxin Bomb deals +35% damage
 +
*; Tier 3
 +
*Toxin Bomb deals +50% damage
 +
*; Tier 4
 +
*Toxin Bomb deals +65% damage
 +
*; Tier 5
 +
*Toxin Bomb deals +80% damage
 +
}}
 +
|-
 +
| Bomber's || of Bombing || <b>Tier 1</b> - All Bomb attacks (from any skill!) deal +2 damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*All Bomb attacks (from any skill!) deal +4 damage
 +
*; Tier 3
 +
*All Bomb attacks (from any skill!) deal +6 damage
 +
*; Tier 4
 +
*All Bomb attacks (from any skill!) deal +8 damage
 +
*; Tier 5
 +
*All Bomb attacks (from any skill!) deal +10 damage
 +
*; Tier 6
 +
*All Bomb attacks (from any skill!) deal +12 damage
 +
*; Tier 7
 +
*All Bomb attacks (from any skill!) deal +16 damage
 +
*; Tier 8
 +
*All Bomb attacks (from any skill!) deal +19 damage
 +
*; Tier 9
 +
*All Bomb attacks (from any skill!) deal +22 damage
 +
*; Tier 10
 +
*All Bomb attacks (from any skill!) deal +25 damage
 +
}}
 +
|-
 +
| || of Mycotoxins || <b>Tier 1</b> - Mycotoxin Formula deals +20% damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Mycotoxin Formula deals +40% damage
 +
*; Tier 3
 +
*Mycotoxin Formula deals +60% damage
 +
*; Tier 4
 +
*Mycotoxin Formula deals +80% damage
 +
*; Tier 5
 +
*Mycotoxin Formula deals +100% damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Your golem minion's Healing Mist heals +5 health || Necklace, Ring, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Your golem minion's Healing Mist heals +10 health
 +
*; Tier 3
 +
*Your golem minion's Healing Mist heals +15 health
 +
*; Tier 4
 +
*Your golem minion's Healing Mist heals +20 health
 +
*; Tier 5
 +
*Your golem minion's Healing Mist heals +25 health
 +
*; Tier 6
 +
*Your golem minion's Healing Mist heals +30 health
 +
*; Tier 7
 +
*Your golem minion's Healing Mist heals +35 health
 +
*; Tier 8
 +
*Your golem minion's Healing Mist heals +40 health
 +
*; Tier 9
 +
*Your golem minion's Healing Mist heals +45 health
 +
*; Tier 10
 +
*Your golem minion's Healing Mist heals +50 health
 +
}}
 +
|-
 +
| || of Painful Freezefog || <b>Tier 1</b> - Freezing Mist deals +50% damage || Legs, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Freezing Mist deals +100% damage
 +
*; Tier 3
 +
*Freezing Mist deals +150% damage
 +
*; Tier 4
 +
*Freezing Mist deals +200% damage
 +
*; Tier 5
 +
*Freezing Mist deals +250% damage
 +
}}
 +
|-
 +
| || of Potent Health Injections || <b>Tier 1</b> - Healing Injection raises the target's Max Health by 6 for an hour (acts as a mutation) || Hands || {{Spoiler|
 +
*; Tier 2
 +
*Healing Injection raises the target's Max Health by 12 for an hour (acts as a mutation)
 +
*; Tier 3
 +
*Healing Injection raises the target's Max Health by 18 for an hour (acts as a mutation)
 +
*; Tier 4
 +
*Healing Injection raises the target's Max Health by 24 for an hour (acts as a mutation)
 +
*; Tier 5
 +
*Healing Injection raises the target's Max Health by 30 for an hour (acts as a mutation)
 +
*; Tier 6
 +
*Healing Injection raises the target's Max Health by 36 for an hour (acts as a mutation)
 +
*; Tier 7
 +
*Healing Injection raises the target's Max Health by 42 for an hour (acts as a mutation)
 +
*; Tier 8
 +
*Healing Injection raises the target's Max Health by 48 for an hour (acts as a mutation)
 +
*; Tier 9
 +
*Healing Injection raises the target's Max Health by 54 for an hour (acts as a mutation)
 +
*; Tier 10
 +
*Healing Injection raises the target's Max Health by 60 for an hour (acts as a mutation)
 +
}}
 +
|-
 +
| Chemist's || of Chemistry || <b>Tier 1</b> - {MOD_SKILL_BATTLECHEMISTRY}{0.1} || Head, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*{MOD_SKILL_BATTLECHEMISTRY}{0.15}
 +
*; Tier 3
 +
*{MOD_SKILL_BATTLECHEMISTRY}{0.2}
 +
*; Tier 4
 +
*{MOD_SKILL_BATTLECHEMISTRY}{0.25}
 +
*; Tier 5
 +
*{MOD_SKILL_BATTLECHEMISTRY}{0.3}
 +
*; Tier 6
 +
*{MOD_SKILL_BATTLECHEMISTRY}{0.35}
 +
}}
 +
|-
 +
| || of Powerful Haste || <b>Tier 1</b> - You regain 1 Power per second while under the effect of Haste Concoction || Hands, Chest || {{Spoiler|
 +
*; Tier 2
 +
*You regain 2 Power per second while under the effect of Haste Concoction
 +
*; Tier 3
 +
*You regain 3 Power per second while under the effect of Haste Concoction
 +
*; Tier 4
 +
*You regain 4 Power per second while under the effect of Haste Concoction
 +
*; Tier 5
 +
*You regain 5 Power per second while under the effect of Haste Concoction
 +
}}
 +
|-
 +
| || of Reinforcing Vapors || <b>Tier 1</b> - Healing Mist heals +14 Armor || Chest, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Healing Mist heals +28 Armor
 +
*; Tier 3
 +
*Healing Mist heals +42 Armor
 +
*; Tier 4
 +
*Healing Mist heals +56 Armor
 +
*; Tier 5
 +
*Healing Mist heals +70 Armor
 +
*; Tier 6
 +
*Healing Mist heals +84 Armor
 +
*; Tier 7
 +
*Healing Mist heals +98 Armor
 +
*; Tier 8
 +
*Healing Mist heals +112 Armor
 +
*; Tier 9
 +
*Healing Mist heals +126 Armor
 +
*; Tier 10
 +
*Healing Mist heals +140 Armor
 +
}}
 +
|}
  
{{:Psychology Treasure Effects}}
+
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Cow Effects</h3></div>
 +
! Prefix !! Suffix !! First Tier !! Slot !! All Tiers
 +
|-
 +
| || || <b>Tier 1</b> - {BOOST_TOUGHHOOF_RECEIVER}{3} || MainHand, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*{BOOST_TOUGHHOOF_RECEIVER}{5}
 +
*; Tier 3
 +
*{BOOST_TOUGHHOOF_RECEIVER}{7}
 +
*; Tier 4
 +
*{BOOST_TOUGHHOOF_RECEIVER}{9}
 +
*; Tier 5
 +
*{BOOST_TOUGHHOOF_RECEIVER}{11}
 +
*; Tier 6
 +
*{BOOST_TOUGHHOOF_RECEIVER}{13}
 +
*; Tier 7
 +
*{BOOST_TOUGHHOOF_RECEIVER}{15}
 +
*; Tier 8
 +
*{BOOST_TOUGHHOOF_RECEIVER}{17}
 +
*; Tier 9
 +
*{BOOST_TOUGHHOOF_RECEIVER}{19}
 +
*; Tier 10
 +
*{BOOST_TOUGHHOOF_RECEIVER}{21}
 +
*; Tier 11
 +
*{BOOST_TOUGHHOOF_RECEIVER}{23}
 +
*; Tier 12
 +
*{BOOST_TOUGHHOOF_RECEIVER}{25}
 +
}}
 +
|-
 +
| Mooer's || of Wholesome Mooing || <b>Tier 1</b> - Moo of Calm heals +6 health || Chest, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Moo of Calm heals +12 health
 +
*; Tier 3
 +
*Moo of Calm heals +18 health
 +
*; Tier 4
 +
*Moo of Calm heals +24 health
 +
*; Tier 5
 +
*Moo of Calm heals +30 health
 +
*; Tier 6
 +
*Moo of Calm heals +36 health
 +
*; Tier 7
 +
*Moo of Calm heals +42 health
 +
*; Tier 8
 +
*Moo of Calm heals +48 health
 +
*; Tier 9
 +
*Moo of Calm heals +54 health
 +
*; Tier 10
 +
*Moo of Calm heals +60 health
 +
*; Tier 11
 +
*Moo of Calm heals +66 health
 +
*; Tier 12
 +
*Moo of Calm heals +72 health
 +
}}
 +
|-
 +
| Cud-Toughened || || <b>Tier 1</b> - Chew Cud increases your mitigation versus Crushing attacks +2 for 10 seconds || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Chew Cud increases your mitigation versus Crushing attacks +4 for 10 seconds
 +
*; Tier 3
 +
*Chew Cud increases your mitigation versus Crushing attacks +6 for 10 seconds
 +
*; Tier 4
 +
*Chew Cud increases your mitigation versus Crushing attacks +8 for 10 seconds
 +
*; Tier 5
 +
*Chew Cud increases your mitigation versus Crushing attacks +10 for 10 seconds
 +
*; Tier 6
 +
*Chew Cud increases your mitigation versus Crushing attacks +12 for 10 seconds
 +
}}
 +
|-
 +
| || of Bovine Bashing || <b>Tier 1</b> - Cow's Bash deals +10% damage || Legs, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Cow's Bash deals +20% damage
 +
*; Tier 3
 +
*Cow's Bash deals +30% damage
 +
*; Tier 4
 +
*Cow's Bash deals +40% damage
 +
*; Tier 5
 +
*Cow's Bash deals +50% damage
 +
*; Tier 6
 +
*Cow's Bash deals +60% damage
 +
*; Tier 7
 +
*Cow's Bash deals +70% damage
 +
*; Tier 8
 +
*Cow's Bash deals +80% damage
 +
*; Tier 9
 +
*Cow's Bash deals +90% damage
 +
*; Tier 10
 +
*Cow's Bash deals +100% damage
 +
*; Tier 11
 +
*Cow's Bash deals +110% damage
 +
*; Tier 12
 +
*Cow's Bash deals +120% damage
 +
}}
 +
|-
 +
| || of Aggravating Moos || <b>Tier 1</b> - {TAUNT_MOD}{0.1}{Cow} || Head || {{Spoiler|
 +
*; Tier 2
 +
*{TAUNT_MOD}{0.2}{Cow}
 +
*; Tier 3
 +
*{TAUNT_MOD}{0.3}{Cow}
 +
*; Tier 4
 +
*{TAUNT_MOD}{0.4}{Cow}
 +
*; Tier 5
 +
*{TAUNT_MOD}{0.5}{Cow}
 +
*; Tier 6
 +
*{TAUNT_MOD}{0.6}{Cow}
 +
*; Tier 7
 +
*{TAUNT_MOD}{0.7}{Cow}
 +
*; Tier 8
 +
*{TAUNT_MOD}{0.8}{Cow}
 +
*; Tier 9
 +
*{TAUNT_MOD}{0.9}{Cow}
 +
*; Tier 10
 +
*{TAUNT_MOD}{1}{Cow}
 +
*; Tier 11
 +
*{TAUNT_MOD}{1.1}{Cow}
 +
*; Tier 12
 +
*{TAUNT_MOD}{1.2}{Cow}
 +
}}
 +
|-
 +
| || of Clobbering Hooves || <b>Tier 1</b> - Clobbering Hoof attacks have a 50% chance to deal +15% damage || Head, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Clobbering Hoof attacks have a 50% chance to deal +30% damage
 +
*; Tier 3
 +
*Clobbering Hoof attacks have a 50% chance to deal +45% damage
 +
*; Tier 4
 +
*Clobbering Hoof attacks have a 50% chance to deal +60% damage
 +
*; Tier 5
 +
*Clobbering Hoof attacks have a 50% chance to deal +75% damage
 +
*; Tier 6
 +
*Clobbering Hoof attacks have a 50% chance to deal +90% damage
 +
*; Tier 7
 +
*Clobbering Hoof attacks have a 50% chance to deal +105% damage
 +
*; Tier 8
 +
*Clobbering Hoof attacks have a 50% chance to deal +120% damage
 +
*; Tier 9
 +
*Clobbering Hoof attacks have a 50% chance to deal +135% damage
 +
*; Tier 10
 +
*Clobbering Hoof attacks have a 50% chance to deal +150% damage
 +
*; Tier 11
 +
*Clobbering Hoof attacks have a 50% chance to deal +165% damage
 +
*; Tier 12
 +
*Clobbering Hoof attacks have a 50% chance to deal +180% damage
 +
}}
 +
|-
 +
| Bovine || of Bovinity || <b>Tier 1</b> - {MOD_SKILL_COW}{0.1} || Head, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*{MOD_SKILL_COW}{0.15}
 +
*; Tier 3
 +
*{MOD_SKILL_COW}{0.2}
 +
*; Tier 4
 +
*{MOD_SKILL_COW}{0.25}
 +
*; Tier 5
 +
*{MOD_SKILL_COW}{0.3}
 +
*; Tier 6
 +
*{MOD_SKILL_COW}{0.35}
 +
}}
 +
|-
 +
| Cud-Toughened || || <b>Tier 1</b> - Chew Cud increases your mitigation versus Slashing attacks +2 for 10 seconds || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Chew Cud increases your mitigation versus Slashing attacks +4 for 10 seconds
 +
*; Tier 3
 +
*Chew Cud increases your mitigation versus Slashing attacks +6 for 10 seconds
 +
*; Tier 4
 +
*Chew Cud increases your mitigation versus Slashing attacks +8 for 10 seconds
 +
*; Tier 5
 +
*Chew Cud increases your mitigation versus Slashing attacks +10 for 10 seconds
 +
*; Tier 6
 +
*Chew Cud increases your mitigation versus Slashing attacks +12 for 10 seconds
 +
}}
 +
|-
 +
| || of Tantalizingly Tough Hooves || <b>Tier 1</b> - Tough Hoof has a 50% chance to deal +10% damage and taunts the target as if it did +50 more damage || Necklace, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Tough Hoof has a 50% chance to deal +20% damage and taunts the target as if it did +100 more damage
 +
*; Tier 3
 +
*Tough Hoof has a 50% chance to deal +30% damage and taunts the target as if it did +150 more damage
 +
*; Tier 4
 +
*Tough Hoof has a 50% chance to deal +40% damage and taunts the target as if it did +200 more damage
 +
*; Tier 5
 +
*Tough Hoof has a 50% chance to deal +50% damage and taunts the target as if it did +250 more damage
 +
*; Tier 6
 +
*Tough Hoof has a 50% chance to deal +60% damage and taunts the target as if it did +300 more damage
 +
*; Tier 7
 +
*Tough Hoof has a 50% chance to deal +70% damage and taunts the target as if it did +350 more damage
 +
*; Tier 8
 +
*Tough Hoof has a 50% chance to deal +80% damage and taunts the target as if it did +400 more damage
 +
*; Tier 9
 +
*Tough Hoof has a 50% chance to deal +90% damage and taunts the target as if it did +450 more damage
 +
*; Tier 10
 +
*Tough Hoof has a 50% chance to deal +100% damage and taunts the target as if it did +500 more damage
 +
*; Tier 11
 +
*Tough Hoof has a 50% chance to deal +110% damage and taunts the target as if it did +550 more damage
 +
*; Tier 12
 +
*Tough Hoof has a 50% chance to deal +120% damage and taunts the target as if it did +600 more damage
 +
}}
 +
|-
 +
| || of Trampling || <b>Tier 1</b> - Cow's Stampede deals +2 damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Cow's Stampede deals +4 damage
 +
*; Tier 3
 +
*Cow's Stampede deals +6 damage
 +
*; Tier 4
 +
*Cow's Stampede deals +8 damage
 +
*; Tier 5
 +
*Cow's Stampede deals +10 damage
 +
*; Tier 6
 +
*Cow's Stampede deals +12 damage
 +
}}
 +
|-
 +
| Cud-Toughened || || <b>Tier 1</b> - Chew Cud increases your mitigation versus Piercing attacks +2 for 10 seconds || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Chew Cud increases your mitigation versus Piercing attacks +4 for 10 seconds
 +
*; Tier 3
 +
*Chew Cud increases your mitigation versus Piercing attacks +6 for 10 seconds
 +
*; Tier 4
 +
*Chew Cud increases your mitigation versus Piercing attacks +8 for 10 seconds
 +
*; Tier 5
 +
*Chew Cud increases your mitigation versus Piercing attacks +10 for 10 seconds
 +
*; Tier 6
 +
*Chew Cud increases your mitigation versus Piercing attacks +12 for 10 seconds
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 2. This absorbed damage is added to your next Stampede attack at a 200% rate. || OffHand || {{Spoiler|
 +
*; Tier 2
 +
*For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 3. This absorbed damage is added to your next Stampede attack at a 200% rate.
 +
*; Tier 3
 +
*For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 5. This absorbed damage is added to your next Stampede attack at a 200% rate.
 +
*; Tier 4
 +
*For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 6. This absorbed damage is added to your next Stampede attack at a 200% rate.
 +
*; Tier 5
 +
*For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 8. This absorbed damage is added to your next Stampede attack at a 200% rate.
 +
*; Tier 6
 +
*For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 9. This absorbed damage is added to your next Stampede attack at a 200% rate.
 +
*; Tier 7
 +
*For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 11. This absorbed damage is added to your next Stampede attack at a 200% rate.
 +
*; Tier 8
 +
*For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 12. This absorbed damage is added to your next Stampede attack at a 200% rate.
 +
*; Tier 9
 +
*For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 14. This absorbed damage is added to your next Stampede attack at a 200% rate.
 +
*; Tier 10
 +
*For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 15. This absorbed damage is added to your next Stampede attack at a 200% rate.
 +
*; Tier 11
 +
*For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 17. This absorbed damage is added to your next Stampede attack at a 200% rate.
 +
*; Tier 12
 +
*For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 20. This absorbed damage is added to your next Stampede attack at a 200% rate.
 +
}}
 +
|-
 +
| || of Calm Mooing || <b>Tier 1</b> - Moo of Calm restores +5 power || Chest, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Moo of Calm restores +8 power
 +
*; Tier 3
 +
*Moo of Calm restores +11 power
 +
*; Tier 4
 +
*Moo of Calm restores +14 power
 +
*; Tier 5
 +
*Moo of Calm restores +17 power
 +
*; Tier 6
 +
*Moo of Calm restores +20 power
 +
*; Tier 7
 +
*Moo of Calm restores +23 power
 +
*; Tier 8
 +
*Moo of Calm restores +26 power
 +
*; Tier 9
 +
*Moo of Calm restores +29 power
 +
*; Tier 10
 +
*Moo of Calm restores +32 power
 +
*; Tier 11
 +
*Moo of Calm restores +35 power
 +
*; Tier 12
 +
*Moo of Calm restores +38 power
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Cow's Front Kick deals +6 damage || MainHand, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Cow's Front Kick deals +12 damage
 +
*; Tier 3
 +
*Cow's Front Kick deals +18 damage
 +
*; Tier 4
 +
*Cow's Front Kick deals +24 damage
 +
*; Tier 5
 +
*Cow's Front Kick deals +30 damage
 +
*; Tier 6
 +
*Cow's Front Kick deals +36 damage
 +
}}
 +
|-
 +
| || of Four-Stomach Mastery || <b>Tier 1</b> - {COMBAT_REGEN_HEALTH_DELTA}{1}{Cow} || Necklace || {{Spoiler|
 +
*; Tier 2
 +
*{COMBAT_REGEN_HEALTH_DELTA}{2}{Cow}
 +
*; Tier 3
 +
*{COMBAT_REGEN_HEALTH_DELTA}{3}{Cow}
 +
*; Tier 4
 +
*{COMBAT_REGEN_HEALTH_DELTA}{4}{Cow}
 +
*; Tier 5
 +
*{COMBAT_REGEN_HEALTH_DELTA}{5}{Cow}
 +
*; Tier 6
 +
*{COMBAT_REGEN_HEALTH_DELTA}{6}{Cow}
 +
*; Tier 7
 +
*{COMBAT_REGEN_HEALTH_DELTA}{7}{Cow}
 +
*; Tier 8
 +
*{COMBAT_REGEN_HEALTH_DELTA}{8}{Cow}
 +
*; Tier 9
 +
*{COMBAT_REGEN_HEALTH_DELTA}{9}{Cow}
 +
*; Tier 10
 +
*{COMBAT_REGEN_HEALTH_DELTA}{10}{Cow}
 +
*; Tier 11
 +
*{COMBAT_REGEN_HEALTH_DELTA}{11}{Cow}
 +
*; Tier 12
 +
*{COMBAT_REGEN_HEALTH_DELTA}{12}{Cow}
 +
}}
 +
|-
 +
| || of Suckerpunch Hooves || <b>Tier 1</b> - Tough Hoof causes the target to take 7 damage if they attack you within 5 seconds || MainHand, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Tough Hoof causes the target to take 14 damage if they attack you within 5 seconds
 +
*; Tier 3
 +
*Tough Hoof causes the target to take 21 damage if they attack you within 5 seconds
 +
*; Tier 4
 +
*Tough Hoof causes the target to take 28 damage if they attack you within 5 seconds
 +
*; Tier 5
 +
*Tough Hoof causes the target to take 35 damage if they attack you within 5 seconds
 +
*; Tier 6
 +
*Tough Hoof causes the target to take 42 damage if they attack you within 5 seconds
 +
*; Tier 7
 +
*Tough Hoof causes the target to take 49 damage if they attack you within 5 seconds
 +
*; Tier 8
 +
*Tough Hoof causes the target to take 56 damage if they attack you within 5 seconds
 +
*; Tier 9
 +
*Tough Hoof causes the target to take 63 damage if they attack you within 5 seconds
 +
*; Tier 10
 +
*Tough Hoof causes the target to take 70 damage if they attack you within 5 seconds
 +
*; Tier 11
 +
*Tough Hoof causes the target to take 77 damage if they attack you within 5 seconds
 +
*; Tier 12
 +
*Tough Hoof causes the target to take 84 damage if they attack you within 5 seconds
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Cow's Front Kick causes the next attack that hits you to deal -3% damage || OffHand, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Cow's Front Kick causes the next attack that hits you to deal -6% damage
 +
*; Tier 3
 +
*Cow's Front Kick causes the next attack that hits you to deal -9% damage
 +
*; Tier 4
 +
*Cow's Front Kick causes the next attack that hits you to deal -12% damage
 +
*; Tier 5
 +
*Cow's Front Kick causes the next attack that hits you to deal -15% damage
 +
*; Tier 6
 +
*Cow's Front Kick causes the next attack that hits you to deal -18% damage
 +
}}
 +
|-
 +
| || of Tantalizingly Tough Hooves || <b>Tier 1</b> - Tough Hoof deals +5% damage and taunts the target as if it did +25 more damage || Ring, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Tough Hoof deals +10% damage and taunts the target as if it did +50 more damage
 +
*; Tier 3
 +
*Tough Hoof deals +15% damage and taunts the target as if it did +75 more damage
 +
*; Tier 4
 +
*Tough Hoof deals +20% damage and taunts the target as if it did +100 more damage
 +
*; Tier 5
 +
*Tough Hoof deals +25% damage and taunts the target as if it did +140 more damage
 +
*; Tier 6
 +
*Tough Hoof deals +30% damage and taunts the target as if it did +180 more damage
 +
*; Tier 7
 +
*Tough Hoof deals +35% damage and taunts the target as if it did +220 more damage
 +
*; Tier 8
 +
*Tough Hoof deals +40% damage and taunts the target as if it did +260 more damage
 +
*; Tier 9
 +
*Tough Hoof deals +45% damage and taunts the target as if it did +300 more damage
 +
*; Tier 10
 +
*Tough Hoof deals +50% damage and taunts the target as if it did +340 more damage
 +
*; Tier 11
 +
*Tough Hoof deals +55% damage and taunts the target as if it did +380 more damage
 +
*; Tier 12
 +
*Tough Hoof deals +60% damage and taunts the target as if it did +420 more damage
 +
}}
 +
|-
 +
| || of The Eternal Bull || <b>Tier 1</b> - After you use Moo of Determination, you are healed 15 health over 15 seconds || OffHand, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*After you use Moo of Determination, you are healed 30 health over 15 seconds
 +
*; Tier 3
 +
*After you use Moo of Determination, you are healed 45 health over 15 seconds
 +
*; Tier 4
 +
*After you use Moo of Determination, you are healed 60 health over 15 seconds
 +
*; Tier 5
 +
*After you use Moo of Determination, you are healed 75 health over 15 seconds
 +
*; Tier 6
 +
*After you use Moo of Determination, you are healed 90 health over 15 seconds
 +
*; Tier 7
 +
*After you use Moo of Determination, you are healed 105 health over 15 seconds
 +
*; Tier 8
 +
*After you use Moo of Determination, you are healed 120 health over 15 seconds
 +
*; Tier 9
 +
*After you use Moo of Determination, you are healed 135 health over 15 seconds
 +
*; Tier 10
 +
*After you use Moo of Determination, you are healed 150 health over 15 seconds
 +
*; Tier 11
 +
*After you use Moo of Determination, you are healed 165 health over 15 seconds
 +
*; Tier 12
 +
*After you use Moo of Determination, you are healed 180 health over 15 seconds
 +
}}
 +
|-
 +
| || of Recuperative Headbutts || <b>Tier 1</b> - Cow's Bash heals you for 3 health || Legs, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Cow's Bash heals you for 7 health
 +
*; Tier 3
 +
*Cow's Bash heals you for 10 health
 +
*; Tier 4
 +
*Cow's Bash heals you for 14 health
 +
*; Tier 5
 +
*Cow's Bash heals you for 17 health
 +
*; Tier 6
 +
*Cow's Bash heals you for 21 health
 +
*; Tier 7
 +
*Cow's Bash heals you for 24 health
 +
*; Tier 8
 +
*Cow's Bash heals you for 28 health
 +
*; Tier 9
 +
*Cow's Bash heals you for 31 health
 +
*; Tier 10
 +
*Cow's Bash heals you for 35 health
 +
*; Tier 11
 +
*Cow's Bash heals you for 38 health
 +
*; Tier 12
 +
*Cow's Bash heals you for 42 health
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Tough Hoof immediately restores 5 armor || Head, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Tough Hoof immediately restores 8 armor
 +
*; Tier 3
 +
*Tough Hoof immediately restores 11 armor
 +
*; Tier 4
 +
*Tough Hoof immediately restores 14 armor
 +
*; Tier 5
 +
*Tough Hoof immediately restores 17 armor
 +
*; Tier 6
 +
*Tough Hoof immediately restores 20 armor
 +
*; Tier 7
 +
*Tough Hoof immediately restores 23 armor
 +
*; Tier 8
 +
*Tough Hoof immediately restores 26 armor
 +
*; Tier 9
 +
*Tough Hoof immediately restores 29 armor
 +
*; Tier 10
 +
*Tough Hoof immediately restores 32 armor
 +
*; Tier 11
 +
*Tough Hoof immediately restores 35 armor
 +
*; Tier 12
 +
*Tough Hoof immediately restores 38 armor
 +
}}
 +
|-
 +
| || of Refreshing Headbutts || <b>Tier 1</b> - Cow's Bash restores 3 Power to you || Legs, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Cow's Bash restores 5 Power to you
 +
*; Tier 3
 +
*Cow's Bash restores 7 Power to you
 +
*; Tier 4
 +
*Cow's Bash restores 9 Power to you
 +
*; Tier 5
 +
*Cow's Bash restores 11 Power to you
 +
*; Tier 6
 +
*Cow's Bash restores 13 Power to you
 +
*; Tier 7
 +
*Cow's Bash restores 15 Power to you
 +
*; Tier 8
 +
*Cow's Bash restores 17 Power to you
 +
*; Tier 9
 +
*Cow's Bash restores 19 Power to you
 +
*; Tier 10
 +
*Cow's Bash restores 21 Power to you
 +
*; Tier 11
 +
*Cow's Bash restores 23 Power to you
 +
*; Tier 12
 +
*Cow's Bash restores 25 Power to you
 +
}}
 +
|-
 +
| || of Critical Hooves || <b>Tier 1</b> - Cow's Front Kick has a 50% chance to deal +7 damage || Chest, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Cow's Front Kick has a 50% chance to deal +14 damage
 +
*; Tier 3
 +
*Cow's Front Kick has a 50% chance to deal +21 damage
 +
*; Tier 4
 +
*Cow's Front Kick has a 50% chance to deal +28 damage
 +
*; Tier 5
 +
*Cow's Front Kick has a 50% chance to deal +35 damage
 +
*; Tier 6
 +
*Cow's Front Kick has a 50% chance to deal +42 damage
 +
*; Tier 7
 +
*Cow's Front Kick has a 50% chance to deal +49 damage
 +
*; Tier 8
 +
*Cow's Front Kick has a 50% chance to deal +56 damage
 +
*; Tier 9
 +
*Cow's Front Kick has a 50% chance to deal +63 damage
 +
*; Tier 10
 +
*Cow's Front Kick has a 50% chance to deal +70 damage
 +
*; Tier 11
 +
*Cow's Front Kick has a 50% chance to deal +77 damage
 +
*; Tier 12
 +
*Cow's Front Kick has a 50% chance to deal +84 damage
 +
}}
 +
|-
 +
| || of Cowhide || <b>Tier 1</b> - {MAX_ARMOR}{7}{Cow} || Head, Ring || {{Spoiler|
 +
*; Tier 2
 +
*{MAX_ARMOR}{14}{Cow}
 +
*; Tier 3
 +
*{MAX_ARMOR}{21}{Cow}
 +
*; Tier 4
 +
*{MAX_ARMOR}{28}{Cow}
 +
*; Tier 5
 +
*{MAX_ARMOR}{35}{Cow}
 +
*; Tier 6
 +
*{MAX_ARMOR}{42}{Cow}
 +
*; Tier 7
 +
*{MAX_ARMOR}{49}{Cow}
 +
*; Tier 8
 +
*{MAX_ARMOR}{56}{Cow}
 +
*; Tier 9
 +
*{MAX_ARMOR}{63}{Cow}
 +
*; Tier 10
 +
*{MAX_ARMOR}{70}{Cow}
 +
*; Tier 11
 +
*{MAX_ARMOR}{77}{Cow}
 +
*; Tier 12
 +
*{MAX_ARMOR}{84}{Cow}
 +
}}
 +
|-
 +
| || of Lucky Trampling || <b>Tier 1</b> - Cow's Stampede has a 50% chance to deal +2 damage || Chest, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Cow's Stampede has a 50% chance to deal +4 damage
 +
*; Tier 3
 +
*Cow's Stampede has a 50% chance to deal +6 damage
 +
*; Tier 4
 +
*Cow's Stampede has a 50% chance to deal +9 damage
 +
*; Tier 5
 +
*Cow's Stampede has a 50% chance to deal +12 damage
 +
*; Tier 6
 +
*Cow's Stampede has a 50% chance to deal +16 damage
 +
*; Tier 7
 +
*Cow's Stampede has a 50% chance to deal +20 damage
 +
*; Tier 8
 +
*Cow's Stampede has a 50% chance to deal +24 damage
 +
*; Tier 9
 +
*Cow's Stampede has a 50% chance to deal +28 damage
 +
*; Tier 10
 +
*Cow's Stampede has a 50% chance to deal +32 damage
 +
*; Tier 11
 +
*Cow's Stampede has a 50% chance to deal +36 damage
 +
*; Tier 12
 +
*Cow's Stampede has a 50% chance to deal +40 damage
 +
}}
 +
|-
 +
| || of Howling Moos || <b>Tier 1</b> - Moo of Determination restores +12 armor || MainHand, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Moo of Determination restores +24 armor
 +
*; Tier 3
 +
*Moo of Determination restores +36 armor
 +
*; Tier 4
 +
*Moo of Determination restores +48 armor
 +
*; Tier 5
 +
*Moo of Determination restores +60 armor
 +
*; Tier 6
 +
*Moo of Determination restores +72 armor
 +
*; Tier 7
 +
*Moo of Determination restores +84 armor
 +
*; Tier 8
 +
*Moo of Determination restores +96 armor
 +
*; Tier 9
 +
*Moo of Determination restores +108 armor
 +
*; Tier 10
 +
*Moo of Determination restores +120 armor
 +
*; Tier 11
 +
*Moo of Determination restores +132 armor
 +
*; Tier 12
 +
*Moo of Determination restores +144 armor
 +
}}
 +
|-
 +
| || of Clobbering Hooves || <b>Tier 1</b> - Clobbering Hoof deals +12% damage || Head, Chest || {{Spoiler|
 +
*; Tier 2
 +
*Clobbering Hoof deals +20% damage
 +
*; Tier 3
 +
*Clobbering Hoof deals +28% damage
 +
*; Tier 4
 +
*Clobbering Hoof deals +36% damage
 +
*; Tier 5
 +
*Clobbering Hoof deals +44% damage
 +
*; Tier 6
 +
*Clobbering Hoof deals +52% damage
 +
*; Tier 7
 +
*Clobbering Hoof deals +60% damage
 +
*; Tier 8
 +
*Clobbering Hoof deals +68% damage
 +
*; Tier 9
 +
*Clobbering Hoof deals +76% damage
 +
*; Tier 10
 +
*Clobbering Hoof deals +84% damage
 +
*; Tier 11
 +
*Clobbering Hoof deals +92% damage
 +
*; Tier 12
 +
*Clobbering Hoof deals +100% damage
 +
}}
 +
|-
 +
| Mooer's || of Defensive Mooing || <b>Tier 1</b> - Moo of Calm restores +8 armor || Feet, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Moo of Calm restores +16 armor
 +
*; Tier 3
 +
*Moo of Calm restores +24 armor
 +
*; Tier 4
 +
*Moo of Calm restores +32 armor
 +
*; Tier 5
 +
*Moo of Calm restores +40 armor
 +
*; Tier 6
 +
*Moo of Calm restores +48 armor
 +
*; Tier 7
 +
*Moo of Calm restores +56 armor
 +
*; Tier 8
 +
*Moo of Calm restores +64 armor
 +
*; Tier 9
 +
*Moo of Calm restores +72 armor
 +
*; Tier 10
 +
*Moo of Calm restores +80 armor
 +
*; Tier 11
 +
*Moo of Calm restores +88 armor
 +
*; Tier 12
 +
*Moo of Calm restores +96 armor
 +
}}
 +
|-
 +
| || of Clobbering Hooves || <b>Tier 1</b> - Clobbering Hoof deals +10% damage and taunts the target as if it did +25 more damage || Head, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Clobbering Hoof deals +16% damage and taunts the target as if it did +50 more damage
 +
*; Tier 3
 +
*Clobbering Hoof deals +22% damage and taunts the target as if it did +75 more damage
 +
*; Tier 4
 +
*Clobbering Hoof deals +28% damage and taunts the target as if it did +100 more damage
 +
*; Tier 5
 +
*Clobbering Hoof deals +34% damage and taunts the target as if it did +140 more damage
 +
*; Tier 6
 +
*Clobbering Hoof deals +40% damage and taunts the target as if it did +180 more damage
 +
*; Tier 7
 +
*Clobbering Hoof deals +46% damage and taunts the target as if it did +220 more damage
 +
*; Tier 8
 +
*Clobbering Hoof deals +52% damage and taunts the target as if it did +260 more damage
 +
*; Tier 9
 +
*Clobbering Hoof deals +58% damage and taunts the target as if it did +300 more damage
 +
*; Tier 10
 +
*Clobbering Hoof deals +64% damage and taunts the target as if it did +340 more damage
 +
*; Tier 11
 +
*Clobbering Hoof deals +70% damage and taunts the target as if it did +380 more damage
 +
*; Tier 12
 +
*Clobbering Hoof deals +76% damage and taunts the target as if it did +420 more damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 2. This absorbed damage is added to your next Front Kick. || MainHand || {{Spoiler|
 +
*; Tier 2
 +
*For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 3. This absorbed damage is added to your next Front Kick.
 +
*; Tier 3
 +
*For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 5. This absorbed damage is added to your next Front Kick.
 +
*; Tier 4
 +
*For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 6. This absorbed damage is added to your next Front Kick.
 +
*; Tier 5
 +
*For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 8. This absorbed damage is added to your next Front Kick.
 +
*; Tier 6
 +
*For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 9. This absorbed damage is added to your next Front Kick.
 +
*; Tier 7
 +
*For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 11. This absorbed damage is added to your next Front Kick.
 +
*; Tier 8
 +
*For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 12. This absorbed damage is added to your next Front Kick.
 +
*; Tier 9
 +
*For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 14. This absorbed damage is added to your next Front Kick.
 +
*; Tier 10
 +
*For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 15. This absorbed damage is added to your next Front Kick.
 +
*; Tier 11
 +
*For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 17. This absorbed damage is added to your next Front Kick.
 +
*; Tier 12
 +
*For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 20. This absorbed damage is added to your next Front Kick.
 +
}}
 +
|-
 +
| Hearty || of Healthy Livestock || <b>Tier 1</b> - {MAX_HEALTH}{5}{Cow} || Chest, Legs || {{Spoiler|
 +
*; Tier 2
 +
*{MAX_HEALTH}{10}{Cow}
 +
*; Tier 3
 +
*{MAX_HEALTH}{15}{Cow}
 +
*; Tier 4
 +
*{MAX_HEALTH}{20}{Cow}
 +
*; Tier 5
 +
*{MAX_HEALTH}{25}{Cow}
 +
*; Tier 6
 +
*{MAX_HEALTH}{30}{Cow}
 +
*; Tier 7
 +
*{MAX_HEALTH}{35}{Cow}
 +
*; Tier 8
 +
*{MAX_HEALTH}{40}{Cow}
 +
*; Tier 9
 +
*{MAX_HEALTH}{45}{Cow}
 +
*; Tier 10
 +
*{MAX_HEALTH}{50}{Cow}
 +
*; Tier 11
 +
*{MAX_HEALTH}{55}{Cow}
 +
*; Tier 12
 +
*{MAX_HEALTH}{60}{Cow}
 +
}}
 +
|-
 +
| Cudspeeder's || || <b>Tier 1</b> - Chew Cud boosts your movement speed by 1 for 6 seconds || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Chew Cud boosts your movement speed by 1 for 8 seconds
 +
*; Tier 3
 +
*Chew Cud boosts your movement speed by 2 for 8 seconds
 +
*; Tier 4
 +
*Chew Cud boosts your movement speed by 2.5 for 8 seconds
 +
*; Tier 5
 +
*Chew Cud boosts your movement speed by 2.5 for 10 seconds
 +
*; Tier 6
 +
*Chew Cud boosts your movement speed by 3 for 10 seconds
 +
*; Tier 7
 +
*Chew Cud boosts your movement speed by 3.5 for 10 seconds
 +
*; Tier 8
 +
*Chew Cud boosts your movement speed by 4 for 10 seconds
 +
*; Tier 9
 +
*Chew Cud boosts your movement speed by 4.5 for 10 seconds
 +
*; Tier 10
 +
*Chew Cud boosts your movement speed by 5 for 10 seconds
 +
*; Tier 11
 +
*Chew Cud boosts your movement speed by 5.5 for 10 seconds
 +
*; Tier 12
 +
*Chew Cud boosts your movement speed by 6 for 10 seconds
 +
}}
 +
|-
 +
| || of Insulting Kicks || <b>Tier 1</b> - Cow's Front Kick deals +10% damage and taunts the target as if you'd done +10 damage || Necklace, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Cow's Front Kick deals +13% damage and taunts the target as if you'd done +20 damage
 +
*; Tier 3
 +
*Cow's Front Kick deals +16% damage and taunts the target as if you'd done +30 damage
 +
*; Tier 4
 +
*Cow's Front Kick deals +19% damage and taunts the target as if you'd done +40 damage
 +
*; Tier 5
 +
*Cow's Front Kick deals +22% damage and taunts the target as if you'd done +50 damage
 +
*; Tier 6
 +
*Cow's Front Kick deals +25% damage and taunts the target as if you'd done +60 damage
 +
*; Tier 7
 +
*Cow's Front Kick deals +28% damage and taunts the target as if you'd done +70 damage
 +
*; Tier 8
 +
*Cow's Front Kick deals +31% damage and taunts the target as if you'd done +80 damage
 +
*; Tier 9
 +
*Cow's Front Kick deals +34% damage and taunts the target as if you'd done +90 damage
 +
*; Tier 10
 +
*Cow's Front Kick deals +37% damage and taunts the target as if you'd done +100 damage
 +
*; Tier 11
 +
*Cow's Front Kick deals +40% damage and taunts the target as if you'd done +110 damage
 +
*; Tier 12
 +
*Cow's Front Kick deals +43% damage and taunts the target as if you'd done +120 damage
 +
}}
 +
|-
 +
| || of Explosive Hooves || <b>Tier 1</b> - Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +1 damage || Hands || {{Spoiler|
 +
*; Tier 2
 +
*Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +2 damage
 +
*; Tier 3
 +
*Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +3 damage
 +
*; Tier 4
 +
*Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +4 damage
 +
*; Tier 5
 +
*Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +5 damage
 +
*; Tier 6
 +
*Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +6 damage
 +
*; Tier 7
 +
*Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +7 damage
 +
*; Tier 8
 +
*Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +8 damage
 +
*; Tier 9
 +
*Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +9 damage
 +
*; Tier 10
 +
*Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +10 damage
 +
*; Tier 11
 +
*Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +11 damage
 +
*; Tier 12
 +
*Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +12 damage
 +
}}
 +
|}
  
{{:Staff Treasure Effects}}
+
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Deer Effects</h3></div>
 +
! Prefix !! Suffix !! First Tier !! Slot !! All Tiers
 +
|-
 +
| || of Nature's Hidden Danger || <b>Tier 1</b> - Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 15 Nature damage over 15 seconds || Hands, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 30 Nature damage over 15 seconds
 +
*; Tier 3
 +
*Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 45 Nature damage over 15 seconds
 +
*; Tier 4
 +
*Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 60 Nature damage over 15 seconds
 +
*; Tier 5
 +
*Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 75 Nature damage over 15 seconds
 +
*; Tier 6
 +
*Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 90 Nature damage over 15 seconds
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Deer Kick deals 6 armor damage and reduces target's rage by -25 || MainHand, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Deer Kick deals 12 armor damage and reduces target's rage by -50
 +
*; Tier 3
 +
*Deer Kick deals 18 armor damage and reduces target's rage by -75
 +
*; Tier 4
 +
*Deer Kick deals 24 armor damage and reduces target's rage by -100
 +
*; Tier 5
 +
*Deer Kick deals 30 armor damage and reduces target's rage by -125
 +
*; Tier 6
 +
*Deer Kick deals 36 armor damage and reduces target's rage by -150
 +
}}
 +
|-
 +
| || of Antlery || <b>Tier 1</b> - King of the Forest deals +10% damage || Chest, Legs || {{Spoiler|
 +
*; Tier 2
 +
*King of the Forest deals +15% damage
 +
*; Tier 3
 +
*King of the Forest deals +20% damage
 +
*; Tier 4
 +
*King of the Forest deals +25% damage
 +
*; Tier 5
 +
*King of the Forest deals +30% damage
 +
*; Tier 6
 +
*King of the Forest deals +35% damage
 +
*; Tier 7
 +
*King of the Forest deals +40% damage
 +
*; Tier 8
 +
*King of the Forest deals +45% damage
 +
*; Tier 9
 +
*King of the Forest deals +50% damage
 +
*; Tier 10
 +
*King of the Forest deals +55% damage
 +
*; Tier 11
 +
*King of the Forest deals +60% damage
 +
*; Tier 12
 +
*King of the Forest deals +65% damage
 +
}}
 +
|-
 +
| || of Survivable Escapes || <b>Tier 1</b> - Bounding Escape heals you for 5 health || OffHand, Head || {{Spoiler|
 +
*; Tier 2
 +
*Bounding Escape heals you for 10 health
 +
*; Tier 3
 +
*Bounding Escape heals you for 15 health
 +
*; Tier 4
 +
*Bounding Escape heals you for 20 health
 +
*; Tier 5
 +
*Bounding Escape heals you for 25 health
 +
*; Tier 6
 +
*Bounding Escape heals you for 30 health
 +
*; Tier 7
 +
*Bounding Escape heals you for 35 health
 +
*; Tier 8
 +
*Bounding Escape heals you for 40 health
 +
*; Tier 9
 +
*Bounding Escape heals you for 45 health
 +
*; Tier 10
 +
*Bounding Escape heals you for 50 health
 +
*; Tier 11
 +
*Bounding Escape heals you for 55 health
 +
*; Tier 12
 +
*Bounding Escape heals you for 60 health
 +
}}
 +
|-
 +
| || of Healthy Cuteness || <b>Tier 1</b> - Cuteness Overload heals you for 15 health || Legs, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Cuteness Overload heals you for 30 health
 +
*; Tier 3
 +
*Cuteness Overload heals you for 45 health
 +
*; Tier 4
 +
*Cuteness Overload heals you for 60 health
 +
*; Tier 5
 +
*Cuteness Overload heals you for 75 health
 +
*; Tier 6
 +
*Cuteness Overload heals you for 90 health
 +
}}
 +
|-
 +
| || of Deceitful Eyes || <b>Tier 1</b> - After using Doe Eyes, your next attack deals +10 damage || Legs, MainHand, Ring || {{Spoiler|
 +
*; Tier 2
 +
*After using Doe Eyes, your next attack deals +20 damage
 +
*; Tier 3
 +
*After using Doe Eyes, your next attack deals +30 damage
 +
*; Tier 4
 +
*After using Doe Eyes, your next attack deals +40 damage
 +
*; Tier 5
 +
*After using Doe Eyes, your next attack deals +50 damage
 +
*; Tier 6
 +
*After using Doe Eyes, your next attack deals +60 damage
 +
*; Tier 7
 +
*After using Doe Eyes, your next attack deals +70 damage
 +
*; Tier 8
 +
*After using Doe Eyes, your next attack deals +80 damage
 +
*; Tier 9
 +
*After using Doe Eyes, your next attack deals +90 damage
 +
*; Tier 10
 +
*After using Doe Eyes, your next attack deals +100 damage
 +
*; Tier 11
 +
*After using Doe Eyes, your next attack deals +110 damage
 +
*; Tier 12
 +
*After using Doe Eyes, your next attack deals +120 damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Antler Slash heals you for 1 health || Head, Chest || {{Spoiler|
 +
*; Tier 2
 +
*Antler Slash heals you for 2 health
 +
*; Tier 3
 +
*Antler Slash heals you for 3 health
 +
*; Tier 4
 +
*Antler Slash heals you for 4 health
 +
*; Tier 5
 +
*Antler Slash heals you for 5 health
 +
*; Tier 6
 +
*Antler Slash heals you for 6 health
 +
*; Tier 7
 +
*Antler Slash heals you for 7 health
 +
*; Tier 8
 +
*Antler Slash heals you for 8 health
 +
*; Tier 9
 +
*Antler Slash heals you for 9 health
 +
*; Tier 10
 +
*Antler Slash heals you for 10 health
 +
*; Tier 11
 +
*Antler Slash heals you for 11 health
 +
*; Tier 12
 +
*Antler Slash heals you for 12 health
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Antler Slash restores 1 power to you || Legs, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Antler Slash restores 2 power to you
 +
*; Tier 3
 +
*Antler Slash restores 3 power to you
 +
*; Tier 4
 +
*Antler Slash restores 4 power to you
 +
*; Tier 5
 +
*Antler Slash restores 5 power to you
 +
*; Tier 6
 +
*Antler Slash restores 6 power to you
 +
}}
 +
|-
 +
| || of Armored Glances || <b>Tier 1</b> - Doe Eyes restores 10 armor || Legs, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Doe Eyes restores 17 armor
 +
*; Tier 3
 +
*Doe Eyes restores 24 armor
 +
*; Tier 4
 +
*Doe Eyes restores 31 armor
 +
*; Tier 5
 +
*Doe Eyes restores 38 armor
 +
*; Tier 6
 +
*Doe Eyes restores 45 armor
 +
*; Tier 7
 +
*Doe Eyes restores 52 armor
 +
*; Tier 8
 +
*Doe Eyes restores 59 armor
 +
*; Tier 9
 +
*Doe Eyes restores 66 armor
 +
*; Tier 10
 +
*Doe Eyes restores 73 armor
 +
*; Tier 11
 +
*Doe Eyes restores 80 armor
 +
*; Tier 12
 +
*Doe Eyes restores 87 armor
 +
}}
 +
|-
 +
| || of Survivable Escapes || <b>Tier 1</b> - Bounding Escape restores 5 armor to you || Ring, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Bounding Escape restores 13 armor to you
 +
*; Tier 3
 +
*Bounding Escape restores 21 armor to you
 +
*; Tier 4
 +
*Bounding Escape restores 29 armor to you
 +
*; Tier 5
 +
*Bounding Escape restores 37 armor to you
 +
*; Tier 6
 +
*Bounding Escape restores 45 armor to you
 +
*; Tier 7
 +
*Bounding Escape restores 53 armor to you
 +
*; Tier 8
 +
*Bounding Escape restores 61 armor to you
 +
*; Tier 9
 +
*Bounding Escape restores 69 armor to you
 +
*; Tier 10
 +
*Bounding Escape restores 77 armor to you
 +
*; Tier 11
 +
*Bounding Escape restores 85 armor to you
 +
*; Tier 12
 +
*Bounding Escape restores 93 armor to you
 +
}}
 +
|-
 +
| || of Violent Brethren || <b>Tier 1</b> - Summoned Deer deal +1 damage with each attack || Hands, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Summoned Deer deal +2 damage with each attack
 +
*; Tier 3
 +
*Summoned Deer deal +3 damage with each attack
 +
*; Tier 4
 +
*Summoned Deer deal +4 damage with each attack
 +
*; Tier 5
 +
*Summoned Deer deal +6 damage with each attack
 +
*; Tier 6
 +
*Summoned Deer deal +8 damage with each attack
 +
*; Tier 7
 +
*Summoned Deer deal +10 damage with each attack
 +
*; Tier 8
 +
*Summoned Deer deal +11 damage with each attack
 +
*; Tier 9
 +
*Summoned Deer deal +13 damage with each attack
 +
*; Tier 10
 +
*Summoned Deer deal +15 damage with each attack
 +
*; Tier 11
 +
*Summoned Deer deal +17 damage with each attack
 +
*; Tier 12
 +
*Summoned Deer deal +20 damage with each attack
 +
}}
 +
|-
 +
| || of Indefatigable Antlery || <b>Tier 1</b> - Antler Slash has a 50% chance to restore 2 armor || MainHand, Chest || {{Spoiler|
 +
*; Tier 2
 +
*Antler Slash has a 50% chance to restore 4 armor
 +
*; Tier 3
 +
*Antler Slash has a 50% chance to restore 7 armor
 +
*; Tier 4
 +
*Antler Slash has a 50% chance to restore 9 armor
 +
*; Tier 5
 +
*Antler Slash has a 50% chance to restore 12 armor
 +
*; Tier 6
 +
*Antler Slash has a 50% chance to restore 14 armor
 +
*; Tier 7
 +
*Antler Slash has a 50% chance to restore 17 armor
 +
*; Tier 8
 +
*Antler Slash has a 50% chance to restore 19 armor
 +
*; Tier 9
 +
*Antler Slash has a 50% chance to restore 22 armor
 +
*; Tier 10
 +
*Antler Slash has a 50% chance to restore 25 armor
 +
*; Tier 11
 +
*Antler Slash has a 50% chance to restore 28 armor
 +
*; Tier 12
 +
*Antler Slash has a 50% chance to restore 32 armor
 +
}}
 +
|-
 +
| || of Adorable Fleeing || <b>Tier 1</b> - Cuteness Overload increases your movement speed by +1 for 20 seconds || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Cuteness Overload increases your movement speed by +2 for 20 seconds
 +
*; Tier 3
 +
*Cuteness Overload increases your movement speed by +3 for 20 seconds
 +
*; Tier 4
 +
*Cuteness Overload increases your movement speed by +4 for 20 seconds
 +
*; Tier 5
 +
*Cuteness Overload increases your movement speed by +5 for 20 seconds
 +
*; Tier 6
 +
*Cuteness Overload increases your movement speed by +6 for 20 seconds
 +
}}
 +
|-
 +
| || of Deeriness || <b>Tier 1</b> - {MOD_SKILL_DEER}{0.1} || Head, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*{MOD_SKILL_DEER}{0.15}
 +
*; Tier 3
 +
*{MOD_SKILL_DEER}{0.2}
 +
*; Tier 4
 +
*{MOD_SKILL_DEER}{0.25}
 +
*; Tier 5
 +
*{MOD_SKILL_DEER}{0.3}
 +
*; Tier 6
 +
*{MOD_SKILL_DEER}{0.35}
 +
}}
 +
|-
 +
| || of Antler Slashing || <b>Tier 1</b> - Antler Slash deals +2% damage || Hands, Head || {{Spoiler|
 +
*; Tier 2
 +
*Antler Slash deals +4% damage
 +
*; Tier 3
 +
*Antler Slash deals +6% damage
 +
*; Tier 4
 +
*Antler Slash deals +8% damage
 +
*; Tier 5
 +
*Antler Slash deals +10% damage
 +
*; Tier 6
 +
*Antler Slash deals +12% damage
 +
*; Tier 7
 +
*Antler Slash deals +14% damage
 +
*; Tier 8
 +
*Antler Slash deals +16% damage
 +
*; Tier 9
 +
*Antler Slash deals +18% damage
 +
*; Tier 10
 +
*Antler Slash deals +20% damage
 +
*; Tier 11
 +
*Antler Slash deals +22% damage
 +
*; Tier 12
 +
*Antler Slash deals +24% damage
 +
}}
 +
|-
 +
| || of Energetic Bounding || <b>Tier 1</b> - {MAX_POWER}{3}{Deer} || Hands, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*{MAX_POWER}{5}{Deer}
 +
*; Tier 3
 +
*{MAX_POWER}{7}{Deer}
 +
*; Tier 4
 +
*{MAX_POWER}{9}{Deer}
 +
*; Tier 5
 +
*{MAX_POWER}{11}{Deer}
 +
*; Tier 6
 +
*{MAX_POWER}{13}{Deer}
 +
*; Tier 7
 +
*{MAX_POWER}{15}{Deer}
 +
*; Tier 8
 +
*{MAX_POWER}{17}{Deer}
 +
*; Tier 9
 +
*{MAX_POWER}{19}{Deer}
 +
*; Tier 10
 +
*{MAX_POWER}{21}{Deer}
 +
*; Tier 11
 +
*{MAX_POWER}{23}{Deer}
 +
*; Tier 12
 +
*{MAX_POWER}{25}{Deer}
 +
}}
 +
|-
 +
| Forest King's || of Bounding and Dodging || <b>Tier 1</b> - Bounding Escape grants you +5% Projectile Evasion for 10 seconds || OffHand, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Bounding Escape grants you +8% Projectile Evasion for 10 seconds
 +
*; Tier 3
 +
*Bounding Escape grants you +13% Projectile Evasion for 10 seconds
 +
*; Tier 4
 +
*Bounding Escape grants you +18% Projectile Evasion for 10 seconds
 +
*; Tier 5
 +
*Bounding Escape grants you +22% Projectile Evasion for 10 seconds
 +
*; Tier 6
 +
*Bounding Escape grants you +25% Projectile Evasion for 10 seconds
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Doe Eyes heals 5 health || Necklace, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Doe Eyes heals 10 health
 +
*; Tier 3
 +
*Doe Eyes heals 15 health
 +
*; Tier 4
 +
*Doe Eyes heals 20 health
 +
*; Tier 5
 +
*Doe Eyes heals 25 health
 +
*; Tier 6
 +
*Doe Eyes heals 30 health
 +
*; Tier 7
 +
*Doe Eyes heals 35 health
 +
*; Tier 8
 +
*Doe Eyes heals 40 health
 +
*; Tier 9
 +
*Doe Eyes heals 45 health
 +
*; Tier 10
 +
*Doe Eyes heals 50 health
 +
*; Tier 11
 +
*Doe Eyes heals 55 health
 +
*; Tier 12
 +
*Doe Eyes heals 60 health
 +
}}
 +
|-
 +
| || of Rough Stag Brothers || <b>Tier 1</b> - Summoned Deer have +9 armor || OffHand, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Summoned Deer have +18 armor
 +
*; Tier 3
 +
*Summoned Deer have +27 armor
 +
*; Tier 4
 +
*Summoned Deer have +36 armor
 +
*; Tier 5
 +
*Summoned Deer have +45 armor
 +
*; Tier 6
 +
*Summoned Deer have +54 armor
 +
*; Tier 7
 +
*Summoned Deer have +63 armor
 +
*; Tier 8
 +
*Summoned Deer have +72 armor
 +
*; Tier 9
 +
*Summoned Deer have +81 armor
 +
*; Tier 10
 +
*Summoned Deer have +90 armor
 +
*; Tier 11
 +
*Summoned Deer have +99 armor
 +
*; Tier 12
 +
*Summoned Deer have +108 armor
 +
}}
 +
|-
 +
| || of Tough Cuteness || <b>Tier 1</b> - Cuteness Overload restores 12 armor to you || Legs, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Cuteness Overload restores 24 armor to you
 +
*; Tier 3
 +
*Cuteness Overload restores 36 armor to you
 +
*; Tier 4
 +
*Cuteness Overload restores 48 armor to you
 +
*; Tier 5
 +
*Cuteness Overload restores 60 armor to you
 +
*; Tier 6
 +
*Cuteness Overload restores 72 armor to you
 +
*; Tier 7
 +
*Cuteness Overload restores 84 armor to you
 +
*; Tier 8
 +
*Cuteness Overload restores 96 armor to you
 +
*; Tier 9
 +
*Cuteness Overload restores 108 armor to you
 +
*; Tier 10
 +
*Cuteness Overload restores 120 armor to you
 +
*; Tier 11
 +
*Cuteness Overload restores 132 armor to you
 +
*; Tier 12
 +
*Cuteness Overload restores 144 armor to you
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Deer Bash heals 2 health || OffHand, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Deer Bash heals 5 health
 +
*; Tier 3
 +
*Deer Bash heals 7 health
 +
*; Tier 4
 +
*Deer Bash heals 10 health
 +
*; Tier 5
 +
*Deer Bash heals 12 health
 +
*; Tier 6
 +
*Deer Bash heals 15 health
 +
*; Tier 7
 +
*Deer Bash heals 17 health
 +
*; Tier 8
 +
*Deer Bash heals 20 health
 +
*; Tier 9
 +
*Deer Bash heals 22 health
 +
*; Tier 10
 +
*Deer Bash heals 25 health
 +
*; Tier 11
 +
*Deer Bash heals 27 health
 +
*; Tier 12
 +
*Deer Bash heals 30 health
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Pummeling Hooves has a 50% chance to deal +6% damage and taunt the enemy as if it did +40 more damage || Necklace, Chest || {{Spoiler|
 +
*; Tier 2
 +
*Pummeling Hooves has a 50% chance to deal +12% damage and taunt the enemy as if it did +80 more damage
 +
*; Tier 3
 +
*Pummeling Hooves has a 50% chance to deal +18% damage and taunt the enemy as if it did +120 more damage
 +
*; Tier 4
 +
*Pummeling Hooves has a 50% chance to deal +24% damage and taunt the enemy as if it did +160 more damage
 +
*; Tier 5
 +
*Pummeling Hooves has a 50% chance to deal +30% damage and taunt the enemy as if it did +200 more damage
 +
*; Tier 6
 +
*Pummeling Hooves has a 50% chance to deal +36% damage and taunt the enemy as if it did +240 more damage
 +
*; Tier 7
 +
*Pummeling Hooves has a 50% chance to deal +42% damage and taunt the enemy as if it did +280 more damage
 +
*; Tier 8
 +
*Pummeling Hooves has a 50% chance to deal +48% damage and taunt the enemy as if it did +320 more damage
 +
*; Tier 9
 +
*Pummeling Hooves has a 50% chance to deal +54% damage and taunt the enemy as if it did +360 more damage
 +
*; Tier 10
 +
*Pummeling Hooves has a 50% chance to deal +60% damage and taunt the enemy as if it did +400 more damage
 +
*; Tier 11
 +
*Pummeling Hooves has a 50% chance to deal +66% damage and taunt the enemy as if it did +440 more damage
 +
*; Tier 12
 +
*Pummeling Hooves has a 50% chance to deal +72% damage and taunt the enemy as if it did +480 more damage
 +
}}
 +
|-
 +
| Forest King's || of Invincible Kings || <b>Tier 1</b> - King of the Forest gives you +2 mitigation of any physical damage for 10 seconds || MainHand, Ring || {{Spoiler|
 +
*; Tier 2
 +
*King of the Forest gives you +4 mitigation of any physical damage for 10 seconds
 +
*; Tier 3
 +
*King of the Forest gives you +6 mitigation of any physical damage for 10 seconds
 +
*; Tier 4
 +
*King of the Forest gives you +8 mitigation of any physical damage for 10 seconds
 +
*; Tier 5
 +
*King of the Forest gives you +10 mitigation of any physical damage for 10 seconds
 +
*; Tier 6
 +
*King of the Forest gives you +12 mitigation of any physical damage for 10 seconds
 +
}}
 +
|-
 +
| || of the Hoofstorm || <b>Tier 1</b> - Combo: Deer Bash+Any Melee+Any Melee+Deer Kick: final step hits all enemies within 5 meters and deals +10 damage. || Hands || {{Spoiler|
 +
*; Tier 2
 +
*Combo: Deer Bash+Any Melee+Any Melee+Deer Kick: final step hits all enemies within 5 meters and deals +20 damage.
 +
*; Tier 3
 +
*Combo: Deer Bash+Any Melee+Any Melee+Deer Kick: final step hits all enemies within 5 meters and deals +30 damage.
 +
*; Tier 4
 +
*Combo: Deer Bash+Any Melee+Any Melee+Deer Kick: final step hits all enemies within 5 meters and deals +40 damage.
 +
*; Tier 5
 +
*Combo: Deer Bash+Any Melee+Any Melee+Deer Kick: final step hits all enemies within 5 meters and deals +50 damage.
 +
*; Tier 6
 +
*Combo: Deer Bash+Any Melee+Any Melee+Deer Kick: final step hits all enemies within 5 meters and deals +60 damage.
 +
}}
 +
|-
 +
| Natural Deer's || || <b>Tier 1</b> - {MITIGATION_NATURE}{2}{Deer} || Head || {{Spoiler|
 +
*; Tier 2
 +
*{MITIGATION_NATURE}{4}{Deer}
 +
*; Tier 3
 +
*{MITIGATION_NATURE}{6}{Deer}
 +
*; Tier 4
 +
*{MITIGATION_NATURE}{8}{Deer}
 +
*; Tier 5
 +
*{MITIGATION_NATURE}{10}{Deer}
 +
*; Tier 6
 +
*{MITIGATION_NATURE}{12}{Deer}
 +
*; Tier 7
 +
*{MITIGATION_NATURE}{14}{Deer}
 +
*; Tier 8
 +
*{MITIGATION_NATURE}{16}{Deer}
 +
*; Tier 9
 +
*{MITIGATION_NATURE}{18}{Deer}
 +
*; Tier 10
 +
*{MITIGATION_NATURE}{20}{Deer}
 +
*; Tier 11
 +
*{MITIGATION_NATURE}{22}{Deer}
 +
*; Tier 12
 +
*{MITIGATION_NATURE}{24}{Deer}
 +
}}
 +
|-
 +
| || of Guilty Looks || <b>Tier 1</b> - Cuteness Overload deals +17% damage || MainHand, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Cuteness Overload deals +34% damage
 +
*; Tier 3
 +
*Cuteness Overload deals +51% damage
 +
*; Tier 4
 +
*Cuteness Overload deals +68% damage
 +
*; Tier 5
 +
*Cuteness Overload deals +85% damage
 +
*; Tier 6
 +
*Cuteness Overload deals +102% damage
 +
*; Tier 7
 +
*Cuteness Overload deals +119% damage
 +
*; Tier 8
 +
*Cuteness Overload deals +136% damage
 +
*; Tier 9
 +
*Cuteness Overload deals +153% damage
 +
*; Tier 10
 +
*Cuteness Overload deals +170% damage
 +
*; Tier 11
 +
*Cuteness Overload deals +187% damage
 +
*; Tier 12
 +
*Cuteness Overload deals +204% damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Pummeling Hooves deals +10% damage || Hands, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Pummeling Hooves deals +13% damage
 +
*; Tier 3
 +
*Pummeling Hooves deals +16% damage
 +
*; Tier 4
 +
*Pummeling Hooves deals +19% damage
 +
*; Tier 5
 +
*Pummeling Hooves deals +22% damage
 +
*; Tier 6
 +
*Pummeling Hooves deals +25% damage
 +
*; Tier 7
 +
*Pummeling Hooves deals +28% damage
 +
*; Tier 8
 +
*Pummeling Hooves deals +31% damage
 +
*; Tier 9
 +
*Pummeling Hooves deals +34% damage
 +
*; Tier 10
 +
*Pummeling Hooves deals +37% damage
 +
*; Tier 11
 +
*Pummeling Hooves deals +40% damage
 +
*; Tier 12
 +
*Pummeling Hooves deals +43% damage
 +
}}
 +
|-
 +
| || of Deer Kicks || <b>Tier 1</b> - Deer Kick deals +7 damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Deer Kick deals +14 damage
 +
*; Tier 3
 +
*Deer Kick deals +21 damage
 +
*; Tier 4
 +
*Deer Kick deals +28 damage
 +
*; Tier 5
 +
*Deer Kick deals +35 damage
 +
*; Tier 6
 +
*Deer Kick deals +42 damage
 +
}}
 +
|-
 +
| || of Antlery || <b>Tier 1</b> - King of the Forest has a 50% chance to deal +15 damage || Chest, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*King of the Forest has a 50% chance to deal +25 damage
 +
*; Tier 3
 +
*King of the Forest has a 50% chance to deal +35 damage
 +
*; Tier 4
 +
*King of the Forest has a 50% chance to deal +45 damage
 +
*; Tier 5
 +
*King of the Forest has a 50% chance to deal +55 damage
 +
*; Tier 6
 +
*King of the Forest has a 50% chance to deal +65 damage
 +
*; Tier 7
 +
*King of the Forest has a 50% chance to deal +75 damage
 +
*; Tier 8
 +
*King of the Forest has a 50% chance to deal +85 damage
 +
*; Tier 9
 +
*King of the Forest has a 50% chance to deal +95 damage
 +
*; Tier 10
 +
*King of the Forest has a 50% chance to deal +105 damage
 +
*; Tier 11
 +
*King of the Forest has a 50% chance to deal +115 damage
 +
*; Tier 12
 +
*King of the Forest has a 50% chance to deal +125 damage
 +
}}
 +
|-
 +
| || of Fresh Escapes || <b>Tier 1</b> - Bounding Escape restores 3 power to you || Legs, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Bounding Escape restores 6 power to you
 +
*; Tier 3
 +
*Bounding Escape restores 9 power to you
 +
*; Tier 4
 +
*Bounding Escape restores 12 power to you
 +
*; Tier 5
 +
*Bounding Escape restores 15 power to you
 +
*; Tier 6
 +
*Bounding Escape restores 18 power to you
 +
*; Tier 7
 +
*Bounding Escape restores 21 power to you
 +
*; Tier 8
 +
*Bounding Escape restores 24 power to you
 +
*; Tier 9
 +
*Bounding Escape restores 27 power to you
 +
*; Tier 10
 +
*Bounding Escape restores 30 power to you
 +
*; Tier 11
 +
*Bounding Escape restores 33 power to you
 +
*; Tier 12
 +
*Bounding Escape restores 36 power to you
 +
}}
 +
|-
 +
| Lucky Basher's || || <b>Tier 1</b> - Deer Bash has a 50% chance to deal +40% damage || Hands, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Deer Bash has a 50% chance to deal +55% damage
 +
*; Tier 3
 +
*Deer Bash has a 50% chance to deal +70% damage
 +
*; Tier 4
 +
*Deer Bash has a 50% chance to deal +85% damage
 +
*; Tier 5
 +
*Deer Bash has a 50% chance to deal +100% damage
 +
*; Tier 6
 +
*Deer Bash has a 50% chance to deal +115% damage
 +
*; Tier 7
 +
*Deer Bash has a 50% chance to deal +130% damage
 +
*; Tier 8
 +
*Deer Bash has a 50% chance to deal +145% damage
 +
*; Tier 9
 +
*Deer Bash has a 50% chance to deal +160% damage
 +
*; Tier 10
 +
*Deer Bash has a 50% chance to deal +175% damage
 +
*; Tier 11
 +
*Deer Bash has a 50% chance to deal +190% damage
 +
*; Tier 12
 +
*Deer Bash has a 50% chance to deal +205% damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Pummeling Hooves deals +10% damage and taunts the enemy as if it did +20 more damage || Head, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Pummeling Hooves deals +13% damage and taunts the enemy as if it did +40 more damage
 +
*; Tier 3
 +
*Pummeling Hooves deals +16% damage and taunts the enemy as if it did +60 more damage
 +
*; Tier 4
 +
*Pummeling Hooves deals +19% damage and taunts the enemy as if it did +80 more damage
 +
*; Tier 5
 +
*Pummeling Hooves deals +22% damage and taunts the enemy as if it did +100 more damage
 +
*; Tier 6
 +
*Pummeling Hooves deals +25% damage and taunts the enemy as if it did +120 more damage
 +
*; Tier 7
 +
*Pummeling Hooves deals +28% damage and taunts the enemy as if it did +140 more damage
 +
*; Tier 8
 +
*Pummeling Hooves deals +31% damage and taunts the enemy as if it did +160 more damage
 +
*; Tier 9
 +
*Pummeling Hooves deals +34% damage and taunts the enemy as if it did +180 more damage
 +
*; Tier 10
 +
*Pummeling Hooves deals +37% damage and taunts the enemy as if it did +200 more damage
 +
*; Tier 11
 +
*Pummeling Hooves deals +40% damage and taunts the enemy as if it did +220 more damage
 +
*; Tier 12
 +
*Pummeling Hooves deals +43% damage and taunts the enemy as if it did +240 more damage
 +
}}
 +
|-
 +
| || of Antlery || <b>Tier 1</b> - Deer Kick deals +6% damage and taunts the target as if it did +10 damage || MainHand, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Deer Kick deals +10% damage and taunts the target as if it did +20 damage
 +
*; Tier 3
 +
*Deer Kick deals +14% damage and taunts the target as if it did +30 damage
 +
*; Tier 4
 +
*Deer Kick deals +18% damage and taunts the target as if it did +40 damage
 +
*; Tier 5
 +
*Deer Kick deals +22% damage and taunts the target as if it did +50 damage
 +
*; Tier 6
 +
*Deer Kick deals +26% damage and taunts the target as if it did +60 damage
 +
*; Tier 7
 +
*Deer Kick deals +30% damage and taunts the target as if it did +70 damage
 +
*; Tier 8
 +
*Deer Kick deals +34% damage and taunts the target as if it did +80 damage
 +
*; Tier 9
 +
*Deer Kick deals +38% damage and taunts the target as if it did +90 damage
 +
*; Tier 10
 +
*Deer Kick deals +42% damage and taunts the target as if it did +100 damage
 +
*; Tier 11
 +
*Deer Kick deals +46% damage and taunts the target as if it did +110 damage
 +
*; Tier 12
 +
*Deer Kick deals +50% damage and taunts the target as if it did +120 damage
 +
}}
 +
|-
 +
| Dumb Deer's || || <b>Tier 1</b> - {MITIGATION_PSYCHIC}{2}{Deer} || Head || {{Spoiler|
 +
*; Tier 2
 +
*{MITIGATION_PSYCHIC}{4}{Deer}
 +
*; Tier 3
 +
*{MITIGATION_PSYCHIC}{6}{Deer}
 +
*; Tier 4
 +
*{MITIGATION_PSYCHIC}{8}{Deer}
 +
*; Tier 5
 +
*{MITIGATION_PSYCHIC}{10}{Deer}
 +
*; Tier 6
 +
*{MITIGATION_PSYCHIC}{12}{Deer}
 +
*; Tier 7
 +
*{MITIGATION_PSYCHIC}{14}{Deer}
 +
*; Tier 8
 +
*{MITIGATION_PSYCHIC}{16}{Deer}
 +
*; Tier 9
 +
*{MITIGATION_PSYCHIC}{18}{Deer}
 +
*; Tier 10
 +
*{MITIGATION_PSYCHIC}{20}{Deer}
 +
*; Tier 11
 +
*{MITIGATION_PSYCHIC}{22}{Deer}
 +
*; Tier 12
 +
*{MITIGATION_PSYCHIC}{24}{Deer}
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Doe Eyes restores 3 power || Head, Chest || {{Spoiler|
 +
*; Tier 2
 +
*Doe Eyes restores 6 power
 +
*; Tier 3
 +
*Doe Eyes restores 9 power
 +
*; Tier 4
 +
*Doe Eyes restores 12 power
 +
*; Tier 5
 +
*Doe Eyes restores 15 power
 +
*; Tier 6
 +
*Doe Eyes restores 18 power
 +
*; Tier 7
 +
*Doe Eyes restores 21 power
 +
*; Tier 8
 +
*Doe Eyes restores 24 power
 +
*; Tier 9
 +
*Doe Eyes restores 27 power
 +
*; Tier 10
 +
*Doe Eyes restores 30 power
 +
*; Tier 11
 +
*Doe Eyes restores 33 power
 +
*; Tier 12
 +
*Doe Eyes restores 36 power
 +
}}
 +
|-
 +
| || of Enraging Brethren || <b>Tier 1</b> - Summoned Deer taunt as if they did 10% more damage than they do || Head, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Summoned Deer taunt as if they did 20% more damage than they do
 +
*; Tier 3
 +
*Summoned Deer taunt as if they did 30% more damage than they do
 +
*; Tier 4
 +
*Summoned Deer taunt as if they did 40% more damage than they do
 +
*; Tier 5
 +
*Summoned Deer taunt as if they did 50% more damage than they do
 +
*; Tier 6
 +
*Summoned Deer taunt as if they did 60% more damage than they do
 +
*; Tier 7
 +
*Summoned Deer taunt as if they did 70% more damage than they do
 +
*; Tier 8
 +
*Summoned Deer taunt as if they did 80% more damage than they do
 +
*; Tier 9
 +
*Summoned Deer taunt as if they did 90% more damage than they do
 +
*; Tier 10
 +
*Summoned Deer taunt as if they did 100% more damage than they do
 +
*; Tier 11
 +
*Summoned Deer taunt as if they did 110% more damage than they do
 +
*; Tier 12
 +
*Summoned Deer taunt as if they did 120% more damage than they do
 +
}}
 +
|-
 +
| || of Antlersprings || <b>Tier 1</b> - Deer Bash deals +12 damage and knocks the enemy backwards || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Deer Bash deals +24 damage and knocks the enemy backwards
 +
*; Tier 3
 +
*Deer Bash deals +36 damage and knocks the enemy backwards
 +
*; Tier 4
 +
*Deer Bash deals +48 damage and knocks the enemy backwards
 +
*; Tier 5
 +
*Deer Bash deals +65 damage and knocks the enemy backwards
 +
*; Tier 6
 +
*Deer Bash deals +80 damage and knocks the enemy backwards
 +
}}
 +
|-
 +
| || of Tough Stag Brothers || <b>Tier 1</b> - Summoned Deer have +12 health || OffHand, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Summoned Deer have +24 health
 +
*; Tier 3
 +
*Summoned Deer have +36 health
 +
*; Tier 4
 +
*Summoned Deer have +48 health
 +
*; Tier 5
 +
*Summoned Deer have +60 health
 +
*; Tier 6
 +
*Summoned Deer have +72 health
 +
*; Tier 7
 +
*Summoned Deer have +84 health
 +
*; Tier 8
 +
*Summoned Deer have +96 health
 +
*; Tier 9
 +
*Summoned Deer have +108 health
 +
*; Tier 10
 +
*Summoned Deer have +120 health
 +
*; Tier 11
 +
*Summoned Deer have +132 health
 +
*; Tier 12
 +
*Summoned Deer have +144 health
 +
}}
 +
|-
 +
| || of Antlery || <b>Tier 1</b> - Deer Bash deals +20% damage || Chest, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Deer Bash deals +25% damage
 +
*; Tier 3
 +
*Deer Bash deals +30% damage
 +
*; Tier 4
 +
*Deer Bash deals +35% damage
 +
*; Tier 5
 +
*Deer Bash deals +40% damage
 +
*; Tier 6
 +
*Deer Bash deals +45% damage
 +
*; Tier 7
 +
*Deer Bash deals +50% damage
 +
*; Tier 8
 +
*Deer Bash deals +55% damage
 +
*; Tier 9
 +
*Deer Bash deals +60% damage
 +
*; Tier 10
 +
*Deer Bash deals +65% damage
 +
*; Tier 11
 +
*Deer Bash deals +70% damage
 +
*; Tier 12
 +
*Deer Bash deals +75% damage
 +
}}
 +
|}
  
{{:Lycanthropy Treasure Effects}}
+
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Druid Effects</h3></div>
 +
! Prefix !! Suffix !! First Tier !! Slot !! All Tiers
 +
|-
 +
| || || <b>Tier 1</b> - Cosmic Strike has a 50% chance to deal +30 armor damage || Chest, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Cosmic Strike has a 50% chance to deal +60 armor damage
 +
*; Tier 3
 +
*Cosmic Strike has a 50% chance to deal +90 armor damage
 +
*; Tier 4
 +
*Cosmic Strike has a 50% chance to deal +120 armor damage
 +
*; Tier 5
 +
*Cosmic Strike has a 50% chance to deal +150 armor damage
 +
*; Tier 6
 +
*Cosmic Strike has a 50% chance to deal +180 armor damage
 +
*; Tier 7
 +
*Cosmic Strike has a 50% chance to deal +210 armor damage
 +
*; Tier 8
 +
*Cosmic Strike has a 50% chance to deal +240 armor damage
 +
*; Tier 9
 +
*Cosmic Strike has a 50% chance to deal +270 armor damage
 +
*; Tier 10
 +
*Cosmic Strike has a 50% chance to deal +300 armor damage
 +
*; Tier 11
 +
*Cosmic Strike has a 50% chance to deal +330 armor damage
 +
*; Tier 12
 +
*Cosmic Strike has a 50% chance to deal +360 armor damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Regrowth restores +8 power || Head || {{Spoiler|
 +
*; Tier 2
 +
*Regrowth restores +16 power
 +
*; Tier 3
 +
*Regrowth restores +24 power
 +
*; Tier 4
 +
*Regrowth restores +32 power
 +
*; Tier 5
 +
*Regrowth restores +40 power
 +
*; Tier 6
 +
*Regrowth restores +48 power
 +
}}
 +
|-
 +
| || of Explosive Heart Thorns || <b>Tier 1</b> - Heart Thorn has a 50% chance to deal +30% damage || Chest, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Heart Thorn has a 50% chance to deal +40% damage
 +
*; Tier 3
 +
*Heart Thorn has a 50% chance to deal +50% damage
 +
*; Tier 4
 +
*Heart Thorn has a 50% chance to deal +60% damage
 +
*; Tier 5
 +
*Heart Thorn has a 50% chance to deal +70% damage
 +
*; Tier 6
 +
*Heart Thorn has a 50% chance to deal +80% damage
 +
*; Tier 7
 +
*Heart Thorn has a 60% chance to deal +90% damage
 +
*; Tier 8
 +
*Heart Thorn has a 60% chance to deal +100% damage
 +
*; Tier 9
 +
*Heart Thorn has a 60% chance to deal +110% damage
 +
*; Tier 10
 +
*Heart Thorn has a 60% chance to deal +120% damage
 +
*; Tier 11
 +
*Heart Thorn has a 60% chance to deal +130% damage
 +
*; Tier 12
 +
*Heart Thorn has a 60% chance to deal +140% damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Brambleskin increases your Max Armor by +6 for 30 seconds || Chest || {{Spoiler|
 +
*; Tier 2
 +
*Brambleskin increases your Max Armor by +12 for 30 seconds
 +
*; Tier 3
 +
*Brambleskin increases your Max Armor by +18 for 30 seconds
 +
*; Tier 4
 +
*Brambleskin increases your Max Armor by +24 for 30 seconds
 +
*; Tier 5
 +
*Brambleskin increases your Max Armor by +30 for 30 seconds
 +
*; Tier 6
 +
*Brambleskin increases your Max Armor by +36 for 30 seconds
 +
*; Tier 7
 +
*Brambleskin increases your Max Armor by +42 for 30 seconds
 +
*; Tier 8
 +
*Brambleskin increases your Max Armor by +48 for 30 seconds
 +
*; Tier 9
 +
*Brambleskin increases your Max Armor by +54 for 30 seconds
 +
*; Tier 10
 +
*Brambleskin increases your Max Armor by +60 for 30 seconds
 +
*; Tier 11
 +
*Brambleskin increases your Max Armor by +66 for 30 seconds
 +
*; Tier 12
 +
*Brambleskin increases your Max Armor by +72 for 30 seconds
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Brambleskin has a 25% chance to reset the timer on Regrowth (so it can be used again immediately) || Hands ||
 +
|-
 +
| || || <b>Tier 1</b> - Regrowth has a 50% chance to heal +20 armor || Chest, Head || {{Spoiler|
 +
*; Tier 2
 +
*Regrowth has a 50% chance to heal +40 armor
 +
*; Tier 3
 +
*Regrowth has a 50% chance to heal +60 armor
 +
*; Tier 4
 +
*Regrowth has a 50% chance to heal +80 armor
 +
*; Tier 5
 +
*Regrowth has a 50% chance to heal +100 armor
 +
*; Tier 6
 +
*Regrowth has a 50% chance to heal +120 armor
 +
*; Tier 7
 +
*Regrowth has a 50% chance to heal +140 armor
 +
*; Tier 8
 +
*Regrowth has a 50% chance to heal +160 armor
 +
*; Tier 9
 +
*Regrowth has a 50% chance to heal +180 armor
 +
*; Tier 10
 +
*Regrowth has a 50% chance to heal +200 armor
 +
*; Tier 11
 +
*Regrowth has a 50% chance to heal +220 armor
 +
*; Tier 12
 +
*Regrowth has a 50% chance to heal +240 armor
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Cosmic Strike depletes 30 rage and deals +4 damage || Head, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Cosmic Strike depletes 60 rage and deals +8 damage
 +
*; Tier 3
 +
*Cosmic Strike depletes 90 rage and deals +12 damage
 +
*; Tier 4
 +
*Cosmic Strike depletes 120 rage and deals +16 damage
 +
*; Tier 5
 +
*Cosmic Strike depletes 150 rage and deals +20 damage
 +
*; Tier 6
 +
*Cosmic Strike depletes 180 rage and deals +24 damage
 +
*; Tier 7
 +
*Cosmic Strike depletes 210 rage and deals +28 damage
 +
*; Tier 8
 +
*Cosmic Strike depletes 240 rage and deals +32 damage
 +
*; Tier 9
 +
*Cosmic Strike depletes 270 rage and deals +36 damage
 +
*; Tier 10
 +
*Cosmic Strike depletes 300 rage and deals +40 damage
 +
*; Tier 11
 +
*Cosmic Strike depletes 330 rage and deals +44 damage
 +
*; Tier 12
 +
*Cosmic Strike depletes 360 rage and deals +48 damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Brambleskin increases your Max Health by +6 for 30 seconds || Feet || {{Spoiler|
 +
*; Tier 2
 +
*Brambleskin increases your Max Health by +12 for 30 seconds
 +
*; Tier 3
 +
*Brambleskin increases your Max Health by +18 for 30 seconds
 +
*; Tier 4
 +
*Brambleskin increases your Max Health by +24 for 30 seconds
 +
*; Tier 5
 +
*Brambleskin increases your Max Health by +30 for 30 seconds
 +
*; Tier 6
 +
*Brambleskin increases your Max Health by +36 for 30 seconds
 +
*; Tier 7
 +
*Brambleskin increases your Max Health by +42 for 30 seconds
 +
*; Tier 8
 +
*Brambleskin increases your Max Health by +48 for 30 seconds
 +
*; Tier 9
 +
*Brambleskin increases your Max Health by +54 for 30 seconds
 +
*; Tier 10
 +
*Brambleskin increases your Max Health by +60 for 30 seconds
 +
*; Tier 11
 +
*Brambleskin increases your Max Health by +66 for 30 seconds
 +
*; Tier 12
 +
*Brambleskin increases your Max Health by +72 for 30 seconds
 +
}}
 +
|-
 +
| || of Toxic Balls || <b>Tier 1</b> - Toxinball deals +4 damage || Chest, Head || {{Spoiler|
 +
*; Tier 2
 +
*Toxinball deals +8 damage
 +
*; Tier 3
 +
*Toxinball deals +12 damage
 +
*; Tier 4
 +
*Toxinball deals +16 damage
 +
*; Tier 5
 +
*Toxinball deals +20 damage
 +
*; Tier 6
 +
*Toxinball deals +24 damage
 +
*; Tier 7
 +
*Toxinball deals +28 damage
 +
*; Tier 8
 +
*Toxinball deals +32 damage
 +
*; Tier 9
 +
*Toxinball deals +36 damage
 +
*; Tier 10
 +
*Toxinball deals +40 damage
 +
*; Tier 11
 +
*Toxinball deals +44 damage
 +
*; Tier 12
 +
*Toxinball deals +48 damage
 +
}}
 +
|-
 +
| || of the Life Cycle || <b>Tier 1</b> - Rotskin shortens the remaining reset time of Regrowth by 10 seconds || Ring ||
 +
|-
 +
| || || <b>Tier 1</b> - Brambleskin increases your Max Health by +6 for 30 seconds || Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Brambleskin increases your Max Health by +12 for 30 seconds
 +
*; Tier 3
 +
*Brambleskin increases your Max Health by +18 for 30 seconds
 +
*; Tier 4
 +
*Brambleskin increases your Max Health by +24 for 30 seconds
 +
*; Tier 5
 +
*Brambleskin increases your Max Health by +30 for 30 seconds
 +
*; Tier 6
 +
*Brambleskin increases your Max Health by +36 for 30 seconds
 +
*; Tier 7
 +
*Brambleskin increases your Max Health by +42 for 30 seconds
 +
*; Tier 8
 +
*Brambleskin increases your Max Health by +48 for 30 seconds
 +
*; Tier 9
 +
*Brambleskin increases your Max Health by +54 for 30 seconds
 +
*; Tier 10
 +
*Brambleskin increases your Max Health by +60 for 30 seconds
 +
*; Tier 11
 +
*Brambleskin increases your Max Health by +66 for 30 seconds
 +
*; Tier 12
 +
*Brambleskin increases your Max Health by +72 for 30 seconds
 +
}}
 +
|-
 +
| || of Heart Thorns || <b>Tier 1</b> - Heart Thorn deals +20% damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Heart Thorn deals +25% damage
 +
*; Tier 3
 +
*Heart Thorn deals +30% damage
 +
*; Tier 4
 +
*Heart Thorn deals +35% damage
 +
*; Tier 5
 +
*Heart Thorn deals +40% damage
 +
*; Tier 6
 +
*Heart Thorn deals +45% damage
 +
*; Tier 7
 +
*Heart Thorn deals +50% damage
 +
*; Tier 8
 +
*Heart Thorn deals +55% damage
 +
*; Tier 9
 +
*Heart Thorn deals +60% damage
 +
*; Tier 10
 +
*Heart Thorn deals +65% damage
 +
*; Tier 11
 +
*Heart Thorn deals +70% damage
 +
*; Tier 12
 +
*Heart Thorn deals +75% damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Delerium deals +10% damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Delerium deals +15% damage
 +
*; Tier 3
 +
*Delerium deals +20% damage
 +
*; Tier 4
 +
*Delerium deals +25% damage
 +
*; Tier 5
 +
*Delerium deals +30% damage
 +
*; Tier 6
 +
*Delerium deals +35% damage
 +
*; Tier 7
 +
*Delerium deals +40% damage
 +
*; Tier 8
 +
*Delerium deals +45% damage
 +
*; Tier 9
 +
*Delerium deals +50% damage
 +
*; Tier 10
 +
*Delerium deals +55% damage
 +
*; Tier 11
 +
*Delerium deals +60% damage
 +
*; Tier 12
 +
*Delerium deals +65% damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Brambleskin increases your Max Power by +2 for 30 seconds || Ring || {{Spoiler|
 +
*; Tier 2
 +
*Brambleskin increases your Max Power by +4 for 30 seconds
 +
*; Tier 3
 +
*Brambleskin increases your Max Power by +6 for 30 seconds
 +
*; Tier 4
 +
*Brambleskin increases your Max Power by +8 for 30 seconds
 +
*; Tier 5
 +
*Brambleskin increases your Max Power by +10 for 30 seconds
 +
*; Tier 6
 +
*Brambleskin increases your Max Power by +12 for 30 seconds
 +
*; Tier 7
 +
*Brambleskin increases your Max Power by +14 for 30 seconds
 +
*; Tier 8
 +
*Brambleskin increases your Max Power by +16 for 30 seconds
 +
*; Tier 9
 +
*Brambleskin increases your Max Power by +18 for 30 seconds
 +
*; Tier 10
 +
*Brambleskin increases your Max Power by +20 for 30 seconds
 +
*; Tier 11
 +
*Brambleskin increases your Max Power by +22 for 30 seconds
 +
*; Tier 12
 +
*Brambleskin increases your Max Power by +24 for 30 seconds
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Heart Thorn reduces the target's Crushing attack damage by 1 plus an additional 1% || Hands, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Heart Thorn reduces the target's Crushing attack damage by 2 plus an additional 2%
 +
*; Tier 3
 +
*Heart Thorn reduces the target's Crushing attack damage by 3 plus an additional 3%
 +
*; Tier 4
 +
*Heart Thorn reduces the target's Crushing attack damage by 4 plus an additional 4%
 +
*; Tier 5
 +
*Heart Thorn reduces the target's Crushing attack damage by 5 plus an additional 5%
 +
*; Tier 6
 +
*Heart Thorn reduces the target's Crushing attack damage by 7 plus an additional 6%
 +
*; Tier 7
 +
*Heart Thorn reduces the target's Crushing attack damage by 8 plus an additional 7%
 +
*; Tier 8
 +
*Heart Thorn reduces the target's Crushing attack damage by 10 plus an additional 8%
 +
*; Tier 9
 +
*Heart Thorn reduces the target's Crushing attack damage by 11 plus an additional 9%
 +
*; Tier 10
 +
*Heart Thorn reduces the target's Crushing attack damage by 13 plus an additional 10%
 +
*; Tier 11
 +
*Heart Thorn reduces the target's Crushing attack damage by 15 plus an additional 11%
 +
*; Tier 12
 +
*Heart Thorn reduces the target's Crushing attack damage by 16 plus an additional 12%
 +
}}
 +
|-
 +
| || of Druiding || <b>Tier 1</b> - {MOD_SKILL_DRUID}{0.1} || Head, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*{MOD_SKILL_DRUID}{0.15}
 +
*; Tier 3
 +
*{MOD_SKILL_DRUID}{0.2}
 +
*; Tier 4
 +
*{MOD_SKILL_DRUID}{0.25}
 +
*; Tier 5
 +
*{MOD_SKILL_DRUID}{0.3}
 +
*; Tier 6
 +
*{MOD_SKILL_DRUID}{0.35}
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Delerium depletes +18 rage and deals +2 damage || Head, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Delerium depletes +30 rage and deals +4 damage
 +
*; Tier 3
 +
*Delerium depletes +42 rage and deals +6 damage
 +
*; Tier 4
 +
*Delerium depletes +54 rage and deals +8 damage
 +
*; Tier 5
 +
*Delerium depletes +66 rage and deals +10 damage
 +
*; Tier 6
 +
*Delerium depletes +78 rage and deals +12 damage
 +
*; Tier 7
 +
*Delerium depletes +90 rage and deals +14 damage
 +
*; Tier 8
 +
*Delerium depletes +102 rage and deals +16 damage
 +
*; Tier 9
 +
*Delerium depletes +114 rage and deals +18 damage
 +
*; Tier 10
 +
*Delerium depletes +126 rage and deals +20 damage
 +
*; Tier 11
 +
*Delerium depletes +138 rage and deals +22 damage
 +
*; Tier 12
 +
*Delerium depletes +150 rage and deals +24 damage
 +
}}
 +
|-
 +
| || of Tasty Bile || <b>Tier 1</b> - Fill With Bile heals 12 health and 12 armor || Legs, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Fill With Bile heals 24 health and 24 armor
 +
*; Tier 3
 +
*Fill With Bile heals 36 health and 36 armor
 +
*; Tier 4
 +
*Fill With Bile heals 48 health and 48 armor
 +
*; Tier 5
 +
*Fill With Bile heals 60 health and 60 armor
 +
*; Tier 6
 +
*Fill With Bile heals 72 health and 72 armor
 +
*; Tier 7
 +
*Fill With Bile heals 84 health and 84 armor
 +
*; Tier 8
 +
*Fill With Bile heals 96 health and 96 armor
 +
*; Tier 9
 +
*Fill With Bile heals 108 health and 108 armor
 +
*; Tier 10
 +
*Fill With Bile heals 120 health and 120 armor
 +
*; Tier 11
 +
*Fill With Bile heals 132 health and 132 armor
 +
*; Tier 12
 +
*Fill With Bile heals 144 health and 144 armor
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Heart Thorn reduces the target's Slashing attack damage by 1 plus an additional 1% || Legs, Chest || {{Spoiler|
 +
*; Tier 2
 +
*Heart Thorn reduces the target's Slashing attack damage by 2 plus an additional 2%
 +
*; Tier 3
 +
*Heart Thorn reduces the target's Slashing attack damage by 3 plus an additional 3%
 +
*; Tier 4
 +
*Heart Thorn reduces the target's Slashing attack damage by 4 plus an additional 4%
 +
*; Tier 5
 +
*Heart Thorn reduces the target's Slashing attack damage by 5 plus an additional 5%
 +
*; Tier 6
 +
*Heart Thorn reduces the target's Slashing attack damage by 7 plus an additional 6%
 +
*; Tier 7
 +
*Heart Thorn reduces the target's Slashing attack damage by 8 plus an additional 7%
 +
*; Tier 8
 +
*Heart Thorn reduces the target's Slashing attack damage by 10 plus an additional 8%
 +
*; Tier 9
 +
*Heart Thorn reduces the target's Slashing attack damage by 11 plus an additional 9%
 +
*; Tier 10
 +
*Heart Thorn reduces the target's Slashing attack damage by 13 plus an additional 10%
 +
*; Tier 11
 +
*Heart Thorn reduces the target's Slashing attack damage by 15 plus an additional 11%
 +
*; Tier 12
 +
*Heart Thorn reduces the target's Slashing attack damage by 16 plus an additional 12%
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - {ABILITY_RESETTIME_REGROWTH_DELTA}{-0.5} || Head, Chest || {{Spoiler|
 +
*; Tier 2
 +
*{ABILITY_RESETTIME_REGROWTH_DELTA}{-1}
 +
*; Tier 3
 +
*{ABILITY_RESETTIME_REGROWTH_DELTA}{-1.5}
 +
*; Tier 4
 +
*{ABILITY_RESETTIME_REGROWTH_DELTA}{-2}
 +
*; Tier 5
 +
*{ABILITY_RESETTIME_REGROWTH_DELTA}{-2.5}
 +
*; Tier 6
 +
*{ABILITY_RESETTIME_REGROWTH_DELTA}{-3}
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Brambleskin heals you for 8 health || Chest, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Brambleskin heals you for 16 health
 +
*; Tier 3
 +
*Brambleskin heals you for 24 health
 +
*; Tier 4
 +
*Brambleskin heals you for 32 health
 +
*; Tier 5
 +
*Brambleskin heals you for 40 health
 +
*; Tier 6
 +
*Brambleskin heals you for 48 health
 +
*; Tier 7
 +
*Brambleskin heals you for 56 health
 +
*; Tier 8
 +
*Brambleskin heals you for 64 health
 +
*; Tier 9
 +
*Brambleskin heals you for 72 health
 +
*; Tier 10
 +
*Brambleskin heals you for 80 health
 +
*; Tier 11
 +
*Brambleskin heals you for 88 health
 +
*; Tier 12
 +
*Brambleskin heals you for 96 health
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Regrowth has a 8% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). || Legs, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Regrowth has a 16% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 +
*; Tier 3
 +
*Regrowth has a 24% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 +
*; Tier 4
 +
*Regrowth has a 32% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 +
*; Tier 5
 +
*Regrowth has a 40% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 +
*; Tier 6
 +
*Regrowth has a 48% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 +
*; Tier 7
 +
*Regrowth has a 56% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 +
*; Tier 8
 +
*Regrowth has a 64% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 +
*; Tier 9
 +
*Regrowth has a 72% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 +
*; Tier 10
 +
*Regrowth has a 80% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 +
*; Tier 11
 +
*Regrowth has a 88% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 +
*; Tier 12
 +
*Regrowth has a 96% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Rotskin attacks hit all targets within 10 meters and deal 5 direct health damage || Hands || {{Spoiler|
 +
*; Tier 2
 +
*Rotskin attacks hit all targets within 10 meters and deal 10 direct health damage
 +
*; Tier 3
 +
*Rotskin attacks hit all targets within 10 meters and deal 15 direct health damage
 +
*; Tier 4
 +
*Rotskin attacks hit all targets within 10 meters and deal 20 direct health damage
 +
*; Tier 5
 +
*Rotskin attacks hit all targets within 10 meters and deal 25 direct health damage
 +
*; Tier 6
 +
*Rotskin attacks hit all targets within 10 meters and deal 30 direct health damage
 +
*; Tier 7
 +
*Rotskin attacks hit all targets within 10 meters and deal 35 direct health damage
 +
*; Tier 8
 +
*Rotskin attacks hit all targets within 10 meters and deal 40 direct health damage
 +
*; Tier 9
 +
*Rotskin attacks hit all targets within 10 meters and deal 45 direct health damage
 +
*; Tier 10
 +
*Rotskin attacks hit all targets within 10 meters and deal 50 direct health damage
 +
*; Tier 11
 +
*Rotskin attacks hit all targets within 10 meters and deal 55 direct health damage
 +
*; Tier 12
 +
*Rotskin attacks hit all targets within 10 meters and deal 60 direct health damage
 +
}}
 +
|-
 +
| || of Healthy Bile || <b>Tier 1</b> - Fill With Bile increases target's Max Health by +5 for 3 minutes and heals 5 health || Ring || {{Spoiler|
 +
*; Tier 2
 +
*Fill With Bile increases target's Max Health by +10 for 3 minutes and heals 10 health
 +
*; Tier 3
 +
*Fill With Bile increases target's Max Health by +15 for 3 minutes and heals 15 health
 +
*; Tier 4
 +
*Fill With Bile increases target's Max Health by +20 for 3 minutes and heals 20 health
 +
*; Tier 5
 +
*Fill With Bile increases target's Max Health by +25 for 3 minutes and heals 25 health
 +
*; Tier 6
 +
*Fill With Bile increases target's Max Health by +30 for 3 minutes and heals 30 health
 +
*; Tier 7
 +
*Fill With Bile increases target's Max Health by +35 for 3 minutes and heals 35 health
 +
*; Tier 8
 +
*Fill With Bile increases target's Max Health by +40 for 3 minutes and heals 40 health
 +
*; Tier 9
 +
*Fill With Bile increases target's Max Health by +45 for 3 minutes and heals 45 health
 +
*; Tier 10
 +
*Fill With Bile increases target's Max Health by +50 for 3 minutes and heals 50 health
 +
*; Tier 11
 +
*Fill With Bile increases target's Max Health by +55 for 3 minutes and heals 55 health
 +
*; Tier 12
 +
*Fill With Bile increases target's Max Health by +60 for 3 minutes and heals 60 health
 +
}}
 +
|-
 +
| || of Exploding Toxic Balls || <b>Tier 1</b> - Toxinball has a 50% chance to deal +9 damage || Hands, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Toxinball has a 50% chance to deal +18 damage
 +
*; Tier 3
 +
*Toxinball has a 50% chance to deal +27 damage
 +
*; Tier 4
 +
*Toxinball has a 50% chance to deal +36 damage
 +
*; Tier 5
 +
*Toxinball has a 50% chance to deal +45 damage
 +
*; Tier 6
 +
*Toxinball has a 50% chance to deal +54 damage
 +
*; Tier 7
 +
*Toxinball has a 50% chance to deal +63 damage
 +
*; Tier 8
 +
*Toxinball has a 50% chance to deal +72 damage
 +
*; Tier 9
 +
*Toxinball has a 50% chance to deal +81 damage
 +
*; Tier 10
 +
*Toxinball has a 50% chance to deal +90 damage
 +
*; Tier 11
 +
*Toxinball has a 50% chance to deal +99 damage
 +
*; Tier 12
 +
*Toxinball has a 50% chance to deal +108 damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Rotskin deals +10% armor damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Rotskin deals +19% armor damage
 +
*; Tier 3
 +
*Rotskin deals +28% armor damage
 +
*; Tier 4
 +
*Rotskin deals +37% armor damage
 +
*; Tier 5
 +
*Rotskin deals +46% armor damage
 +
*; Tier 6
 +
*Rotskin deals +55% armor damage
 +
*; Tier 7
 +
*Rotskin deals +64% armor damage
 +
*; Tier 8
 +
*Rotskin deals +73% armor damage
 +
*; Tier 9
 +
*Rotskin deals +82% armor damage
 +
*; Tier 10
 +
*Rotskin deals +91% armor damage
 +
*; Tier 11
 +
*Rotskin deals +100% armor damage
 +
*; Tier 12
 +
*Rotskin deals +109% armor damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +3 || Head || {{Spoiler|
 +
*; Tier 2
 +
*Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +6
 +
*; Tier 3
 +
*Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +9
 +
*; Tier 4
 +
*Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +12
 +
*; Tier 5
 +
*Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +15
 +
*; Tier 6
 +
*Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +18
 +
*; Tier 7
 +
*Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +21
 +
*; Tier 8
 +
*Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +24
 +
*; Tier 9
 +
*Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +27
 +
*; Tier 10
 +
*Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +30
 +
*; Tier 11
 +
*Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +33
 +
*; Tier 12
 +
*Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +36
 +
}}
 +
|-
 +
| || of Healthy Bile || <b>Tier 1</b> - Fill With Bile increases target's Max Health by +5 for 3 minutes and heals 5 health || Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Fill With Bile increases target's Max Health by +10 for 3 minutes and heals 10 health
 +
*; Tier 3
 +
*Fill With Bile increases target's Max Health by +15 for 3 minutes and heals 15 health
 +
*; Tier 4
 +
*Fill With Bile increases target's Max Health by +20 for 3 minutes and heals 20 health
 +
*; Tier 5
 +
*Fill With Bile increases target's Max Health by +25 for 3 minutes and heals 25 health
 +
*; Tier 6
 +
*Fill With Bile increases target's Max Health by +30 for 3 minutes and heals 30 health
 +
*; Tier 7
 +
*Fill With Bile increases target's Max Health by +35 for 3 minutes and heals 35 health
 +
*; Tier 8
 +
*Fill With Bile increases target's Max Health by +40 for 3 minutes and heals 40 health
 +
*; Tier 9
 +
*Fill With Bile increases target's Max Health by +45 for 3 minutes and heals 45 health
 +
*; Tier 10
 +
*Fill With Bile increases target's Max Health by +50 for 3 minutes and heals 50 health
 +
*; Tier 11
 +
*Fill With Bile increases target's Max Health by +55 for 3 minutes and heals 55 health
 +
*; Tier 12
 +
*Fill With Bile increases target's Max Health by +60 for 3 minutes and heals 60 health
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Enervate has a 2% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). || Ring, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Enervate has a 4% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 +
*; Tier 3
 +
*Enervate has a 6% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 +
*; Tier 4
 +
*Enervate has a 8% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 +
*; Tier 5
 +
*Enervate has a 10% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 +
*; Tier 6
 +
*Enervate has a 12% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 +
*; Tier 7
 +
*Enervate has a 14% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 +
*; Tier 8
 +
*Enervate has a 16% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 +
*; Tier 9
 +
*Enervate has a 18% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 +
*; Tier 10
 +
*Enervate has a 20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 +
*; Tier 11
 +
*Enervate has a 18% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 +
*; Tier 12
 +
*Enervate has a 20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
 +
}}
 +
|-
 +
| || of Regrowth || <b>Tier 1</b> - {BOOST_DRUIDHEAL_SENDER}{6} || Chest, OffHand, Ring || {{Spoiler|
 +
*; Tier 2
 +
*{BOOST_DRUIDHEAL_SENDER}{12}
 +
*; Tier 3
 +
*{BOOST_DRUIDHEAL_SENDER}{18}
 +
*; Tier 4
 +
*{BOOST_DRUIDHEAL_SENDER}{24}
 +
*; Tier 5
 +
*{BOOST_DRUIDHEAL_SENDER}{30}
 +
*; Tier 6
 +
*{BOOST_DRUIDHEAL_SENDER}{36}
 +
*; Tier 7
 +
*{BOOST_DRUIDHEAL_SENDER}{42}
 +
*; Tier 8
 +
*{BOOST_DRUIDHEAL_SENDER}{48}
 +
*; Tier 9
 +
*{BOOST_DRUIDHEAL_SENDER}{54}
 +
*; Tier 10
 +
*{BOOST_DRUIDHEAL_SENDER}{60}
 +
*; Tier 11
 +
*{BOOST_DRUIDHEAL_SENDER}{66}
 +
*; Tier 12
 +
*{BOOST_DRUIDHEAL_SENDER}{72}
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Hunter's Stride boosts targets' Out Of Combat Power Regeneration +2 || Hands || {{Spoiler|
 +
*; Tier 2
 +
*Hunter's Stride boosts targets' Out Of Combat Power Regeneration +4
 +
*; Tier 3
 +
*Hunter's Stride boosts targets' Out Of Combat Power Regeneration +6
 +
*; Tier 4
 +
*Hunter's Stride boosts targets' Out Of Combat Power Regeneration +8
 +
*; Tier 5
 +
*Hunter's Stride boosts targets' Out Of Combat Power Regeneration +10
 +
*; Tier 6
 +
*Hunter's Stride boosts targets' Out Of Combat Power Regeneration +12
 +
*; Tier 7
 +
*Hunter's Stride boosts targets' Out Of Combat Power Regeneration +14
 +
*; Tier 8
 +
*Hunter's Stride boosts targets' Out Of Combat Power Regeneration +16
 +
*; Tier 9
 +
*Hunter's Stride boosts targets' Out Of Combat Power Regeneration +18
 +
*; Tier 10
 +
*Hunter's Stride boosts targets' Out Of Combat Power Regeneration +20
 +
*; Tier 11
 +
*Hunter's Stride boosts targets' Out Of Combat Power Regeneration +22
 +
*; Tier 12
 +
*Hunter's Stride boosts targets' Out Of Combat Power Regeneration +24
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Brambleskin increases your Max Armor by +6 for 30 seconds || OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Brambleskin increases your Max Armor by +12 for 30 seconds
 +
*; Tier 3
 +
*Brambleskin increases your Max Armor by +18 for 30 seconds
 +
*; Tier 4
 +
*Brambleskin increases your Max Armor by +24 for 30 seconds
 +
*; Tier 5
 +
*Brambleskin increases your Max Armor by +30 for 30 seconds
 +
*; Tier 6
 +
*Brambleskin increases your Max Armor by +36 for 30 seconds
 +
*; Tier 7
 +
*Brambleskin increases your Max Armor by +42 for 30 seconds
 +
*; Tier 8
 +
*Brambleskin increases your Max Armor by +48 for 30 seconds
 +
*; Tier 9
 +
*Brambleskin increases your Max Armor by +54 for 30 seconds
 +
*; Tier 10
 +
*Brambleskin increases your Max Armor by +60 for 30 seconds
 +
*; Tier 11
 +
*Brambleskin increases your Max Armor by +66 for 30 seconds
 +
*; Tier 12
 +
*Brambleskin increases your Max Armor by +72 for 30 seconds
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Brambleskin increases your Max Power by +2 for 30 seconds || OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Brambleskin increases your Max Power by +4 for 30 seconds
 +
*; Tier 3
 +
*Brambleskin increases your Max Power by +6 for 30 seconds
 +
*; Tier 4
 +
*Brambleskin increases your Max Power by +8 for 30 seconds
 +
*; Tier 5
 +
*Brambleskin increases your Max Power by +10 for 30 seconds
 +
*; Tier 6
 +
*Brambleskin increases your Max Power by +12 for 30 seconds
 +
*; Tier 7
 +
*Brambleskin increases your Max Power by +14 for 30 seconds
 +
*; Tier 8
 +
*Brambleskin increases your Max Power by +16 for 30 seconds
 +
*; Tier 9
 +
*Brambleskin increases your Max Power by +18 for 30 seconds
 +
*; Tier 10
 +
*Brambleskin increases your Max Power by +20 for 30 seconds
 +
*; Tier 11
 +
*Brambleskin increases your Max Power by +22 for 30 seconds
 +
*; Tier 12
 +
*Brambleskin increases your Max Power by +24 for 30 seconds
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Toxinball has a 50% chance to restore 5 power || Head, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Toxinball has a 50% chance to restore 6 power
 +
*; Tier 3
 +
*Toxinball has a 50% chance to restore 7 power
 +
*; Tier 4
 +
*Toxinball has a 50% chance to restore 8 power
 +
*; Tier 5
 +
*Toxinball has a 50% chance to restore 10 power
 +
*; Tier 6
 +
*Toxinball has a 50% chance to restore 12 power
 +
*; Tier 7
 +
*Toxinball has a 50% chance to restore 13 power
 +
*; Tier 8
 +
*Toxinball has a 50% chance to restore 14 power
 +
*; Tier 9
 +
*Toxinball has a 50% chance to restore 15 power
 +
*; Tier 10
 +
*Toxinball has a 50% chance to restore 16 power
 +
*; Tier 11
 +
*Toxinball has a 50% chance to restore 18 power
 +
*; Tier 12
 +
*Toxinball has a 50% chance to restore 20 power
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Heart Thorn reduces the target's Piercing attack damage by 1 plus an additional 1% || Ring, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Heart Thorn reduces the target's Piercing attack damage by 2 plus an additional 2%
 +
*; Tier 3
 +
*Heart Thorn reduces the target's Piercing attack damage by 3 plus an additional 3%
 +
*; Tier 4
 +
*Heart Thorn reduces the target's Piercing attack damage by 4 plus an additional 4%
 +
*; Tier 5
 +
*Heart Thorn reduces the target's Piercing attack damage by 5 plus an additional 5%
 +
*; Tier 6
 +
*Heart Thorn reduces the target's Piercing attack damage by 7 plus an additional 6%
 +
*; Tier 7
 +
*Heart Thorn reduces the target's Piercing attack damage by 8 plus an additional 7%
 +
*; Tier 8
 +
*Heart Thorn reduces the target's Piercing attack damage by 10 plus an additional 8%
 +
*; Tier 9
 +
*Heart Thorn reduces the target's Piercing attack damage by 11 plus an additional 9%
 +
*; Tier 10
 +
*Heart Thorn reduces the target's Piercing attack damage by 13 plus an additional 10%
 +
*; Tier 11
 +
*Heart Thorn reduces the target's Piercing attack damage by 15 plus an additional 11%
 +
*; Tier 12
 +
*Heart Thorn reduces the target's Piercing attack damage by 16 plus an additional 12%
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Delerium deals +2 damage and depletes +10 rage while detaunting the enemy as if you had done 15 less damage || Chest, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Delerium deals +4 damage and depletes +20 rage while detaunting the enemy as if you had done 30 less damage
 +
*; Tier 3
 +
*Delerium deals +6 damage and depletes +30 rage while detaunting the enemy as if you had done 45 less damage
 +
*; Tier 4
 +
*Delerium deals +8 damage and depletes +40 rage while detaunting the enemy as if you had done 60 less damage
 +
*; Tier 5
 +
*Delerium deals +10 damage and depletes +50 rage while detaunting the enemy as if you had done 75 less damage
 +
*; Tier 6
 +
*Delerium deals +12 damage and depletes +60 rage while detaunting the enemy as if you had done 90 less damage
 +
*; Tier 7
 +
*Delerium deals +14 damage and depletes +70 rage while detaunting the enemy as if you had done 105 less damage
 +
*; Tier 8
 +
*Delerium deals +16 damage and depletes +80 rage while detaunting the enemy as if you had done 120 less damage
 +
*; Tier 9
 +
*Delerium deals +18 damage and depletes +90 rage while detaunting the enemy as if you had done 135 less damage
 +
*; Tier 10
 +
*Delerium deals +20 damage and depletes +100 rage while detaunting the enemy as if you had done 150 less damage
 +
*; Tier 11
 +
*Delerium deals +22 damage and depletes +110 rage while detaunting the enemy as if you had done 165 less damage
 +
*; Tier 12
 +
*Delerium deals +24 damage and depletes +120 rage while detaunting the enemy as if you had done 180 less damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Rotskin attacks deal 10 Trauma damage to health over 15 seconds || Chest, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Rotskin attacks deal 20 Trauma damage to health over 15 seconds
 +
*; Tier 3
 +
*Rotskin attacks deal 30 Trauma damage to health over 15 seconds
 +
*; Tier 4
 +
*Rotskin attacks deal 40 Trauma damage to health over 15 seconds
 +
*; Tier 5
 +
*Rotskin attacks deal 50 Trauma damage to health over 15 seconds
 +
*; Tier 6
 +
*Rotskin attacks deal 60 Trauma damage to health over 15 seconds
 +
*; Tier 7
 +
*Rotskin attacks deal 70 Trauma damage to health over 15 seconds
 +
*; Tier 8
 +
*Rotskin attacks deal 80 Trauma damage to health over 15 seconds
 +
*; Tier 9
 +
*Rotskin attacks deal 90 Trauma damage to health over 15 seconds
 +
*; Tier 10
 +
*Rotskin attacks deal 100 Trauma damage to health over 15 seconds
 +
*; Tier 11
 +
*Rotskin attacks deal 110 Trauma damage to health over 15 seconds
 +
*; Tier 12
 +
*Rotskin attacks deal 120 Trauma damage to health over 15 seconds
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Cosmic Strike deals +12% damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Cosmic Strike deals +24% damage
 +
*; Tier 3
 +
*Cosmic Strike deals +36% damage
 +
*; Tier 4
 +
*Cosmic Strike deals +48% damage
 +
*; Tier 5
 +
*Cosmic Strike deals +60% damage
 +
*; Tier 6
 +
*Cosmic Strike deals +72% damage
 +
*; Tier 7
 +
*Cosmic Strike deals +84% damage
 +
*; Tier 8
 +
*Cosmic Strike deals +96% damage
 +
*; Tier 9
 +
*Cosmic Strike deals +108% damage
 +
*; Tier 10
 +
*Cosmic Strike deals +120% damage
 +
*; Tier 11
 +
*Cosmic Strike deals +132% damage
 +
*; Tier 12
 +
*Cosmic Strike deals +144% damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Enervate has a 50% chance to heal +50 armor to each target || MainHand, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Enervate has a 50% chance to heal +75 armor to each target
 +
*; Tier 3
 +
*Enervate has a 50% chance to heal +100 armor to each target
 +
*; Tier 4
 +
*Enervate has a 50% chance to heal +125 armor to each target
 +
*; Tier 5
 +
*Enervate has a 50% chance to heal +150 armor to each target
 +
*; Tier 6
 +
*Enervate has a 50% chance to heal +175 armor to each target
 +
*; Tier 7
 +
*Enervate has a 50% chance to heal +200 armor to each target
 +
*; Tier 8
 +
*Enervate has a 50% chance to heal +225 armor to each target
 +
*; Tier 9
 +
*Enervate has a 50% chance to heal +250 armor to each target
 +
*; Tier 10
 +
*Enervate has a 50% chance to heal +275 armor to each target
 +
*; Tier 11
 +
*Enervate has a 50% chance to heal +300 armor to each target
 +
*; Tier 12
 +
*Enervate has a 50% chance to heal +325 armor to each target
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Hunter's Stride boosts targets' Out Of Combat Health Regeneration +2 || Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Hunter's Stride boosts targets' Out Of Combat Health Regeneration +4
 +
*; Tier 3
 +
*Hunter's Stride boosts targets' Out Of Combat Health Regeneration +6
 +
*; Tier 4
 +
*Hunter's Stride boosts targets' Out Of Combat Health Regeneration +8
 +
*; Tier 5
 +
*Hunter's Stride boosts targets' Out Of Combat Health Regeneration +10
 +
*; Tier 6
 +
*Hunter's Stride boosts targets' Out Of Combat Health Regeneration +12
 +
*; Tier 7
 +
*Hunter's Stride boosts targets' Out Of Combat Health Regeneration +14
 +
*; Tier 8
 +
*Hunter's Stride boosts targets' Out Of Combat Health Regeneration +16
 +
*; Tier 9
 +
*Hunter's Stride boosts targets' Out Of Combat Health Regeneration +18
 +
*; Tier 10
 +
*Hunter's Stride boosts targets' Out Of Combat Health Regeneration +20
 +
*; Tier 11
 +
*Hunter's Stride boosts targets' Out Of Combat Health Regeneration +22
 +
*; Tier 12
 +
*Hunter's Stride boosts targets' Out Of Combat Health Regeneration +24
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Cosmic Strike has a 50% chance to heal you for 11 health || Chest, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Cosmic Strike has a 50% chance to heal you for 22 health
 +
*; Tier 3
 +
*Cosmic Strike has a 50% chance to heal you for 33 health
 +
*; Tier 4
 +
*Cosmic Strike has a 50% chance to heal you for 44 health
 +
*; Tier 5
 +
*Cosmic Strike has a 50% chance to heal you for 55 health
 +
*; Tier 6
 +
*Cosmic Strike has a 50% chance to heal you for 66 health
 +
*; Tier 7
 +
*Cosmic Strike has a 50% chance to heal you for 77 health
 +
*; Tier 8
 +
*Cosmic Strike has a 50% chance to heal you for 88 health
 +
*; Tier 9
 +
*Cosmic Strike has a 50% chance to heal you for 99 health
 +
*; Tier 10
 +
*Cosmic Strike has a 50% chance to heal you for 110 health
 +
*; Tier 11
 +
*Cosmic Strike has a 50% chance to heal you for 121 health
 +
*; Tier 12
 +
*Cosmic Strike has a 50% chance to heal you for 132 health
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Heart Thorn restores 6 armor to you || OffHand, Head || {{Spoiler|
 +
*; Tier 2
 +
*Heart Thorn restores 12 armor to you
 +
*; Tier 3
 +
*Heart Thorn restores 18 armor to you
 +
*; Tier 4
 +
*Heart Thorn restores 24 armor to you
 +
*; Tier 5
 +
*Heart Thorn restores 30 armor to you
 +
*; Tier 6
 +
*Heart Thorn restores 36 armor to you
 +
*; Tier 7
 +
*Heart Thorn restores 42 armor to you
 +
*; Tier 8
 +
*Heart Thorn restores 48 armor to you
 +
*; Tier 9
 +
*Heart Thorn restores 54 armor to you
 +
*; Tier 10
 +
*Heart Thorn restores 60 armor to you
 +
*; Tier 11
 +
*Heart Thorn restores 66 armor to you
 +
*; Tier 12
 +
*Heart Thorn restores 72 armor to you
 +
}}
 +
|}
  
{{:Battle Chemistry Treasure Effects}}
+
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Endurance Effects</h3></div>
 +
! Prefix !! Suffix !! First Tier !! Slot !! All Tiers
 +
|-
 +
| || of the Redwall || <b>Tier 1</b> - {MITIGATION_POISON}{1} || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*{MITIGATION_POISON}{2}
 +
*; Tier 3
 +
*{MITIGATION_POISON}{2}
 +
*; Tier 4
 +
*{MITIGATION_POISON}{2}
 +
*; Tier 5
 +
*{MITIGATION_POISON}{3}
 +
*; Tier 6
 +
*{MITIGATION_POISON}{3}
 +
}}
 +
|-
 +
| || of the Redwall || <b>Tier 1</b> - {MAX_HEALTH}{1} || Head, Hands, Feet, Necklace, Ring, OffHand, MainHand, Chest, Legs || {{Spoiler|
 +
*; Tier 2
 +
*{MAX_HEALTH}{2}
 +
*; Tier 3
 +
*{MAX_HEALTH}{3}
 +
*; Tier 4
 +
*{MAX_HEALTH}{4}
 +
*; Tier 5
 +
*{MAX_HEALTH}{6}
 +
*; Tier 6
 +
*{MAX_HEALTH}{8}
 +
*; Tier 7
 +
*{MAX_HEALTH}{10}
 +
*; Tier 8
 +
*{MAX_HEALTH}{11}
 +
*; Tier 9
 +
*{MAX_HEALTH}{12}
 +
*; Tier 10
 +
*{MAX_HEALTH}{13}
 +
*; Tier 11
 +
*{MAX_HEALTH}{14}
 +
*; Tier 12
 +
*{MAX_HEALTH}{15}
 +
}}
 +
|-
 +
| || of the Redwall || <b>Tier 1</b> - {MAX_ARMOR}{8} || Chest, Legs || {{Spoiler|
 +
*; Tier 2
 +
*{MAX_ARMOR}{14}
 +
*; Tier 3
 +
*{MAX_ARMOR}{20}
 +
*; Tier 4
 +
*{MAX_ARMOR}{26}
 +
*; Tier 5
 +
*{MAX_ARMOR}{32}
 +
*; Tier 6
 +
*{MAX_ARMOR}{38}
 +
*; Tier 7
 +
*{MAX_ARMOR}{46}
 +
*; Tier 8
 +
*{MAX_ARMOR}{54}
 +
*; Tier 9
 +
*{MAX_ARMOR}{62}
 +
*; Tier 10
 +
*{MAX_ARMOR}{70}
 +
*; Tier 11
 +
*{MAX_ARMOR}{75}
 +
*; Tier 12
 +
*{MAX_ARMOR}{80}
 +
}}
 +
|-
 +
| || of the Redwall || <b>Tier 1</b> - {MAX_ARMOR}{2} || Head, Hands, Feet, Necklace, Ring, OffHand, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*{MAX_ARMOR}{4}
 +
*; Tier 3
 +
*{MAX_ARMOR}{7}
 +
*; Tier 4
 +
*{MAX_ARMOR}{12}
 +
*; Tier 5
 +
*{MAX_ARMOR}{15}
 +
*; Tier 6
 +
*{MAX_ARMOR}{18}
 +
*; Tier 7
 +
*{MAX_ARMOR}{20}
 +
*; Tier 8
 +
*{MAX_ARMOR}{23}
 +
*; Tier 9
 +
*{MAX_ARMOR}{25}
 +
*; Tier 10
 +
*{MAX_ARMOR}{30}
 +
*; Tier 11
 +
*{MAX_ARMOR}{33}
 +
*; Tier 12
 +
*{MAX_ARMOR}{35}
 +
}}
 +
|-
 +
| || of the Redwall || <b>Tier 1</b> - {MAX_ARMOR}{7} || Chest, Legs, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*{MAX_ARMOR}{12}
 +
*; Tier 3
 +
*{MAX_ARMOR}{15}
 +
*; Tier 4
 +
*{MAX_ARMOR}{18}
 +
*; Tier 5
 +
*{MAX_ARMOR}{20}
 +
*; Tier 6
 +
*{MAX_ARMOR}{23}
 +
*; Tier 7
 +
*{MAX_ARMOR}{25}
 +
*; Tier 8
 +
*{MAX_ARMOR}{30}
 +
*; Tier 9
 +
*{MAX_ARMOR}{35}
 +
*; Tier 10
 +
*{MAX_ARMOR}{40}
 +
*; Tier 11
 +
*{MAX_ARMOR}{45}
 +
*; Tier 12
 +
*{MAX_ARMOR}{50}
 +
}}
 +
|-
 +
| || of the Redwall || <b>Tier 1</b> - {MITIGATION_FIRE}{1} || Chest, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*{MITIGATION_FIRE}{2}
 +
*; Tier 3
 +
*{MITIGATION_FIRE}{2}
 +
*; Tier 4
 +
*{MITIGATION_FIRE}{2}
 +
*; Tier 5
 +
*{MITIGATION_FIRE}{3}
 +
*; Tier 6
 +
*{MITIGATION_FIRE}{3}
 +
}}
 +
|-
 +
| || of the Redwall || <b>Tier 1</b> - {MITIGATION_ACID}{1} || Head, Legs || {{Spoiler|
 +
*; Tier 2
 +
*{MITIGATION_ACID}{2}
 +
*; Tier 3
 +
*{MITIGATION_ACID}{2}
 +
*; Tier 4
 +
*{MITIGATION_ACID}{2}
 +
*; Tier 5
 +
*{MITIGATION_ACID}{3}
 +
*; Tier 6
 +
*{MITIGATION_ACID}{3}
 +
}}
 +
|-
 +
| || of the Redwall || <b>Tier 1</b> - {MITIGATION_SLASHING}{1} || Necklace, Ring || {{Spoiler|
 +
*; Tier 2
 +
*{MITIGATION_SLASHING}{2}
 +
*; Tier 3
 +
*{MITIGATION_SLASHING}{2}
 +
*; Tier 4
 +
*{MITIGATION_SLASHING}{2}
 +
*; Tier 5
 +
*{MITIGATION_SLASHING}{3}
 +
*; Tier 6
 +
*{MITIGATION_SLASHING}{3}
 +
}}
 +
|}
  
{{:Necromancy Treasure Effects}}
+
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>FireMagic Effects</h3></div>
 +
! Prefix !! Suffix !! First Tier !! Slot !! All Tiers
 +
|-
 +
| || || <b>Tier 1</b> - Fire Walls generate aggro as if they did +20% additional damage per hit || Hands, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Fire Walls generate aggro as if they did +30% additional damage per hit
 +
*; Tier 3
 +
*Fire Walls generate aggro as if they did +40% additional damage per hit
 +
*; Tier 4
 +
*Fire Walls generate aggro as if they did +50% additional damage per hit
 +
*; Tier 5
 +
*Fire Walls generate aggro as if they did +60% additional damage per hit
 +
*; Tier 6
 +
*Fire Walls generate aggro as if they did +70% additional damage per hit
 +
*; Tier 7
 +
*Fire Walls generate aggro as if they did +80% additional damage per hit
 +
*; Tier 8
 +
*Fire Walls generate aggro as if they did +90% additional damage per hit
 +
*; Tier 9
 +
*Fire Walls generate aggro as if they did +100% additional damage per hit
 +
*; Tier 10
 +
*Fire Walls generate aggro as if they did +110% additional damage per hit
 +
*; Tier 11
 +
*Fire Walls generate aggro as if they did +120% additional damage per hit
 +
*; Tier 12
 +
*Fire Walls generate aggro as if they did +130% additional damage per hit
 +
}}
 +
|-
 +
| || of Frosty Balls || <b>Tier 1</b> - Frostball deals +6% damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Frostball deals +8% damage
 +
*; Tier 3
 +
*Frostball deals +10% damage
 +
*; Tier 4
 +
*Frostball deals +12% damage
 +
*; Tier 5
 +
*Frostball deals +14% damage
 +
*; Tier 6
 +
*Frostball deals +16% damage
 +
*; Tier 7
 +
*Frostball deals +18% damage
 +
*; Tier 8
 +
*Frostball deals +20% damage
 +
*; Tier 9
 +
*Frostball deals +22% damage
 +
*; Tier 10
 +
*Frostball deals +24% damage
 +
*; Tier 11
 +
*Frostball deals +26% damage
 +
*; Tier 12
 +
*Frostball deals +28% damage
 +
}}
 +
|-
 +
| || of Scintillating Power || <b>Tier 1</b> - Scintillating Frost and Scintillating Flame restore 3 Power || Legs, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Scintillating Frost and Scintillating Flame restore 4 Power
 +
*; Tier 3
 +
*Scintillating Frost and Scintillating Flame restore 5 Power
 +
*; Tier 4
 +
*Scintillating Frost and Scintillating Flame restore 6 Power
 +
*; Tier 5
 +
*Scintillating Frost and Scintillating Flame restore 7 Power
 +
*; Tier 6
 +
*Scintillating Frost and Scintillating Flame restore 8 Power
 +
*; Tier 7
 +
*Scintillating Frost and Scintillating Flame restore 9 Power
 +
*; Tier 8
 +
*Scintillating Frost and Scintillating Flame restore 10 Power
 +
*; Tier 9
 +
*Scintillating Frost and Scintillating Flame restore 11 Power
 +
*; Tier 10
 +
*Scintillating Frost and Scintillating Flame restore 12 Power
 +
*; Tier 11
 +
*Scintillating Frost and Scintillating Flame restore 13 Power
 +
*; Tier 12
 +
*Scintillating Frost and Scintillating Flame restore 14 Power
 +
}}
 +
|-
 +
| || of Molten Spewing || <b>Tier 1</b> - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +10 damage. || Hands || {{Spoiler|
 +
*; Tier 2
 +
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +20 damage.
 +
*; Tier 3
 +
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +30 damage.
 +
*; Tier 4
 +
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +40 damage.
 +
*; Tier 5
 +
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +50 damage.
 +
*; Tier 6
 +
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +60 damage.
 +
*; Tier 7
 +
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +70 damage.
 +
*; Tier 8
 +
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +80 damage.
 +
*; Tier 9
 +
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +90 damage.
 +
*; Tier 10
 +
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +100 damage.
 +
*; Tier 11
 +
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +110 damage.
 +
*; Tier 12
 +
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +120 damage.
 +
}}
 +
|-
 +
| Flameproof || || <b>Tier 1</b> - {MITIGATION_FIRE}{1}{FireMagic} || Head, Ring || {{Spoiler|
 +
*; Tier 2
 +
*{MITIGATION_FIRE}{2}{FireMagic}
 +
*; Tier 3
 +
*{MITIGATION_FIRE}{3}{FireMagic}
 +
*; Tier 4
 +
*{MITIGATION_FIRE}{4}{FireMagic}
 +
*; Tier 5
 +
*{MITIGATION_FIRE}{5}{FireMagic}
 +
*; Tier 6
 +
*{MITIGATION_FIRE}{6}{FireMagic}
 +
*; Tier 7
 +
*{MITIGATION_FIRE}{7}{FireMagic}
 +
*; Tier 8
 +
*{MITIGATION_FIRE}{8}{FireMagic}
 +
*; Tier 9
 +
*{MITIGATION_FIRE}{9}{FireMagic}
 +
*; Tier 10
 +
*{MITIGATION_FIRE}{10}{FireMagic}
 +
*; Tier 11
 +
*{MITIGATION_FIRE}{11}{FireMagic}
 +
*; Tier 12
 +
*{MITIGATION_FIRE}{12}{FireMagic}
 +
}}
 +
|-
 +
| || of Icy Blood || <b>Tier 1</b> - You regain 3 Armor when using Defensive Burst or Defensive Chill || Chest, Ring || {{Spoiler|
 +
*; Tier 2
 +
*You regain 5 Armor when using Defensive Burst or Defensive Chill
 +
*; Tier 3
 +
*You regain 7 Armor when using Defensive Burst or Defensive Chill
 +
*; Tier 4
 +
*You regain 8 Armor when using Defensive Burst or Defensive Chill
 +
*; Tier 5
 +
*You regain 9 Armor when using Defensive Burst or Defensive Chill
 +
*; Tier 6
 +
*You regain 10 Armor when using Defensive Burst or Defensive Chill
 +
*; Tier 7
 +
*You regain 12 Armor when using Defensive Burst or Defensive Chill
 +
*; Tier 8
 +
*You regain 14 Armor when using Defensive Burst or Defensive Chill
 +
*; Tier 9
 +
*You regain 15 Armor when using Defensive Burst or Defensive Chill
 +
*; Tier 10
 +
*You regain 16 Armor when using Defensive Burst or Defensive Chill
 +
*; Tier 11
 +
*You regain 18 Armor when using Defensive Burst or Defensive Chill
 +
*; Tier 12
 +
*You regain 20 Armor when using Defensive Burst or Defensive Chill
 +
}}
 +
|-
 +
| || of Weakening Flame || <b>Tier 1</b> - Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -1 damage for 6 seconds || Legs, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -2 damage for 6 seconds
 +
*; Tier 3
 +
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -3 damage for 6 seconds
 +
*; Tier 4
 +
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -4 damage for 6 seconds
 +
*; Tier 5
 +
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -5 damage for 6 seconds
 +
*; Tier 6
 +
*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -6 damage for 6 seconds
 +
}}
 +
|-
 +
| || of Stunning Explosions || <b>Tier 1</b> - Ring of Fire has a 33% chance to stun all targets and deal +25% damage || Hands, MainHand, Head || {{Spoiler|
 +
*; Tier 2
 +
*Ring of Fire has a 33% chance to stun all targets and deal +30% damage
 +
*; Tier 3
 +
*Ring of Fire has a 33% chance to stun all targets and deal +35% damage
 +
*; Tier 4
 +
*Ring of Fire has a 33% chance to stun all targets and deal +40% damage
 +
*; Tier 5
 +
*Ring of Fire has a 33% chance to stun all targets and deal +45% damage
 +
*; Tier 6
 +
*Ring of Fire has a 33% chance to stun all targets and deal +50% damage
 +
*; Tier 7
 +
*Ring of Fire has a 33% chance to stun all targets and deal +55% damage
 +
*; Tier 8
 +
*Ring of Fire has a 33% chance to stun all targets and deal +60% damage
 +
*; Tier 9
 +
*Ring of Fire has a 33% chance to stun all targets and deal +65% damage
 +
*; Tier 10
 +
*Ring of Fire has a 33% chance to stun all targets and deal +70% damage
 +
*; Tier 11
 +
*Ring of Fire has a 33% chance to stun all targets and deal +75% damage
 +
*; Tier 12
 +
*Ring of Fire has a 33% chance to stun all targets and deal +80% damage
 +
}}
 +
|-
 +
| || of Fire Rings || <b>Tier 1</b> - Ring of Fire deals +20% damage || Head, Chest || {{Spoiler|
 +
*; Tier 2
 +
*Ring of Fire deals +27% damage
 +
*; Tier 3
 +
*Ring of Fire deals +34% damage
 +
*; Tier 4
 +
*Ring of Fire deals +41% damage
 +
*; Tier 5
 +
*Ring of Fire deals +48% damage
 +
*; Tier 6
 +
*Ring of Fire deals +55% damage
 +
*; Tier 7
 +
*Ring of Fire deals +62% damage
 +
*; Tier 8
 +
*Ring of Fire deals +69% damage
 +
*; Tier 9
 +
*Ring of Fire deals +76% damage
 +
*; Tier 10
 +
*Ring of Fire deals +83% damage
 +
*; Tier 11
 +
*Ring of Fire deals +90% damage
 +
*; Tier 12
 +
*Ring of Fire deals +97% damage
 +
}}
 +
|-
 +
| || of Fiery Bolts || <b>Tier 1</b> - Fire Bolts deals +10% damage || Legs, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Fire Bolts deals +15% damage
 +
*; Tier 3
 +
*Fire Bolts deals +20% damage
 +
*; Tier 4
 +
*Fire Bolts deals +25% damage
 +
*; Tier 5
 +
*Fire Bolts deals +30% damage
 +
*; Tier 6
 +
*Fire Bolts deals +35% damage
 +
}}
 +
|-
 +
| || of Burning || <b>Tier 1</b> - Fire Breath and Super Fireball deal +10 damage over 10 seconds || Legs, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Fire Breath and Super Fireball deal +20 damage over 10 seconds
 +
*; Tier 3
 +
*Fire Breath and Super Fireball deal +25 damage over 10 seconds
 +
*; Tier 4
 +
*Fire Breath and Super Fireball deal +30 damage over 10 seconds
 +
*; Tier 5
 +
*Fire Breath and Super Fireball deal +35 damage over 10 seconds
 +
*; Tier 6
 +
*Fire Breath and Super Fireball deal +40 damage over 10 seconds
 +
}}
 +
|-
 +
| || of Fire Rings || <b>Tier 1</b> - Ring of Fire has a 50% chance to deal +100% damage || OffHand, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Ring of Fire has a 50% chance to deal +110% damage
 +
*; Tier 3
 +
*Ring of Fire has a 50% chance to deal +120% damage
 +
*; Tier 4
 +
*Ring of Fire has a 50% chance to deal +130% damage
 +
*; Tier 5
 +
*Ring of Fire has a 50% chance to deal +140% damage
 +
*; Tier 6
 +
*Ring of Fire has a 50% chance to deal +150% damage
 +
*; Tier 7
 +
*Ring of Fire has a 50% chance to deal +160% damage
 +
*; Tier 8
 +
*Ring of Fire has a 50% chance to deal +170% damage
 +
*; Tier 9
 +
*Ring of Fire has a 50% chance to deal +180% damage
 +
*; Tier 10
 +
*Ring of Fire has a 50% chance to deal +190% damage
 +
*; Tier 11
 +
*Ring of Fire has a 50% chance to deal +200% damage
 +
*; Tier 12
 +
*Ring of Fire has a 50% chance to deal +210% damage
 +
}}
 +
|-
 +
| || of Fire Tapping || <b>Tier 1</b> - You regain 1 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler|
 +
*; Tier 2
 +
*You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Tier 3
 +
*You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Tier 4
 +
*You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Tier 5
 +
*You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Tier 6
 +
*You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Tier 7
 +
*You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Tier 8
 +
*You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Tier 9
 +
*You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Tier 10
 +
*You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Tier 11
 +
*You regain 11 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Tier 12
 +
*You regain 12 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Calefaction restores 3 Health || Feet, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Calefaction restores 6 Health
 +
*; Tier 3
 +
*Calefaction restores 9 Health
 +
*; Tier 4
 +
*Calefaction restores 12 Health
 +
*; Tier 5
 +
*Calefaction restores 15 Health
 +
*; Tier 6
 +
*Calefaction restores 18 Health
 +
*; Tier 7
 +
*Calefaction restores 21 Health
 +
*; Tier 8
 +
*Calefaction restores 24 Health
 +
*; Tier 9
 +
*Calefaction restores 27 Health
 +
*; Tier 10
 +
*Calefaction restores 30 Health
 +
*; Tier 11
 +
*Calefaction restores 33 Health
 +
*; Tier 12
 +
*Calefaction restores 36 Health
 +
}}
 +
|-
 +
| || of Burning Breath || <b>Tier 1</b> - Fire Breath deals +6% damage || Necklace, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Fire Breath deals +9% damage
 +
*; Tier 3
 +
*Fire Breath deals +12% damage
 +
*; Tier 4
 +
*Fire Breath deals +15% damage
 +
*; Tier 5
 +
*Fire Breath deals +18% damage
 +
*; Tier 6
 +
*Fire Breath deals +21% damage
 +
*; Tier 7
 +
*Fire Breath deals +24% damage
 +
*; Tier 8
 +
*Fire Breath deals +27% damage
 +
*; Tier 9
 +
*Fire Breath deals +30% damage
 +
*; Tier 10
 +
*Fire Breath deals +33% damage
 +
*; Tier 11
 +
*Fire Breath deals +36% damage
 +
*; Tier 12
 +
*Fire Breath deals +39% damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Flesh to Fuel has a 50% chance to restore 5 Power || Legs || {{Spoiler|
 +
*; Tier 2
 +
*Flesh to Fuel has a 50% chance to restore 10 Power
 +
*; Tier 3
 +
*Flesh to Fuel has a 50% chance to restore 15 Power
 +
*; Tier 4
 +
*Flesh to Fuel has a 50% chance to restore 20 Power
 +
*; Tier 5
 +
*Flesh to Fuel has a 50% chance to restore 25 Power
 +
*; Tier 6
 +
*Flesh to Fuel has a 50% chance to restore 30 Power
 +
*; Tier 7
 +
*Flesh to Fuel has a 50% chance to restore 35 Power
 +
*; Tier 8
 +
*Flesh to Fuel has a 50% chance to restore 40 Power
 +
*; Tier 9
 +
*Flesh to Fuel has a 50% chance to restore 45 Power
 +
*; Tier 10
 +
*Flesh to Fuel has a 50% chance to restore 50 Power
 +
*; Tier 11
 +
*Flesh to Fuel has a 50% chance to restore 55 Power
 +
*; Tier 12
 +
*Flesh to Fuel has a 50% chance to restore 60 Power
 +
}}
 +
|-
 +
| || of Pre-Melted Innards || <b>Tier 1</b> - Flesh to Fuel grants you +1 Trauma mitigation for 10 seconds || OffHand, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Flesh to Fuel grants you +2 Trauma mitigation for 10 seconds
 +
*; Tier 3
 +
*Flesh to Fuel grants you +3 Trauma mitigation for 10 seconds
 +
*; Tier 4
 +
*Flesh to Fuel grants you +4 Trauma mitigation for 10 seconds
 +
*; Tier 5
 +
*Flesh to Fuel grants you +5 Trauma mitigation for 10 seconds
 +
*; Tier 6
 +
*Flesh to Fuel grants you +6 Trauma mitigation for 10 seconds
 +
*; Tier 7
 +
*Flesh to Fuel grants you +7 Trauma mitigation for 10 seconds
 +
*; Tier 8
 +
*Flesh to Fuel grants you +8 Trauma mitigation for 10 seconds
 +
*; Tier 9
 +
*Flesh to Fuel grants you +9 Trauma mitigation for 10 seconds
 +
*; Tier 10
 +
*Flesh to Fuel grants you +10 Trauma mitigation for 10 seconds
 +
*; Tier 11
 +
*Flesh to Fuel grants you +11 Trauma mitigation for 10 seconds
 +
*; Tier 12
 +
*Flesh to Fuel grants you +12 Trauma mitigation for 10 seconds
 +
}}
 +
|-
 +
| || of Scintillating Life || <b>Tier 1</b> - Scintillating Flame restores 2 Health || Legs, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Scintillating Flame restores 4 Health
 +
*; Tier 3
 +
*Scintillating Flame restores 6 Health
 +
*; Tier 4
 +
*Scintillating Flame restores 8 Health
 +
*; Tier 5
 +
*Scintillating Flame restores 10 Health
 +
*; Tier 6
 +
*Scintillating Flame restores 12 Health
 +
*; Tier 7
 +
*Scintillating Flame restores 14 Health
 +
*; Tier 8
 +
*Scintillating Flame restores 16 Health
 +
*; Tier 9
 +
*Scintillating Flame restores 18 Health
 +
*; Tier 10
 +
*Scintillating Flame restores 20 Health
 +
*; Tier 11
 +
*Scintillating Flame restores 22 Health
 +
*; Tier 12
 +
*Scintillating Flame restores 24 Health
 +
}}
 +
|-
 +
| || of Enflaming Skin || <b>Tier 1</b> - Super Fireball causes the target to take +2 damage per tick from fire damage over time || Chest, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Super Fireball causes the target to take +4 damage per tick from fire damage over time
 +
*; Tier 3
 +
*Super Fireball causes the target to take +6 damage per tick from fire damage over time
 +
*; Tier 4
 +
*Super Fireball causes the target to take +8 damage per tick from fire damage over time
 +
*; Tier 5
 +
*Super Fireball causes the target to take +10 damage per tick from fire damage over time
 +
*; Tier 6
 +
*Super Fireball causes the target to take +12 damage per tick from fire damage over time
 +
}}
 +
|-
 +
| || of Delayed Eruption || <b>Tier 1</b> - Calefaction causes 15 additional damage after a 20 second delay || Hands, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Calefaction causes 30 additional damage after a 20 second delay
 +
*; Tier 3
 +
*Calefaction causes 45 additional damage after a 20 second delay
 +
*; Tier 4
 +
*Calefaction causes 60 additional damage after a 20 second delay
 +
*; Tier 5
 +
*Calefaction causes 75 additional damage after a 20 second delay
 +
*; Tier 6
 +
*Calefaction causes 90 additional damage after a 20 second delay
 +
*; Tier 7
 +
*Calefaction causes 105 additional damage after a 20 second delay
 +
*; Tier 8
 +
*Calefaction causes 120 additional damage after a 20 second delay
 +
*; Tier 9
 +
*Calefaction causes 135 additional damage after a 20 second delay
 +
*; Tier 10
 +
*Calefaction causes 150 additional damage after a 20 second delay
 +
*; Tier 11
 +
*Calefaction causes 165 additional damage after a 20 second delay
 +
*; Tier 12
 +
*Calefaction causes 180 additional damage after a 20 second delay
 +
}}
 +
|-
 +
| Super || of Super Fire || <b>Tier 1</b> - Super Fireball deals +10% damage || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Super Fireball deals +15% damage
 +
*; Tier 3
 +
*Super Fireball deals +20% damage
 +
*; Tier 4
 +
*Super Fireball deals +25% damage
 +
*; Tier 5
 +
*Super Fireball deals +30% damage
 +
*; Tier 6
 +
*Super Fireball deals +35% damage
 +
*; Tier 7
 +
*Super Fireball deals +40% damage
 +
*; Tier 8
 +
*Super Fireball deals +45% damage
 +
*; Tier 9
 +
*Super Fireball deals +50% damage
 +
*; Tier 10
 +
*Super Fireball deals +55% damage
 +
*; Tier 11
 +
*Super Fireball deals +60% damage
 +
*; Tier 12
 +
*Super Fireball deals +65% damage
 +
}}
 +
|-
 +
| || of Nuclear Calefaction || <b>Tier 1</b> - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +7 damage. || Legs, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +14 damage.
 +
*; Tier 3
 +
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +21 damage.
 +
*; Tier 4
 +
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +28 damage.
 +
*; Tier 5
 +
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +35 damage.
 +
*; Tier 6
 +
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +42 damage.
 +
*; Tier 7
 +
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +49 damage.
 +
*; Tier 8
 +
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +56 damage.
 +
*; Tier 9
 +
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +63 damage.
 +
*; Tier 10
 +
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +70 damage.
 +
*; Tier 11
 +
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +77 damage.
 +
*; Tier 12
 +
*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage.
 +
}}
 +
|-
 +
| || of Fireballs || <b>Tier 1</b> - Fireball deals +10% damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Fireball deals +12% damage
 +
*; Tier 3
 +
*Fireball deals +14% damage
 +
*; Tier 4
 +
*Fireball deals +16% damage
 +
*; Tier 5
 +
*Fireball deals +18% damage
 +
*; Tier 6
 +
*Fireball deals +20% damage
 +
*; Tier 7
 +
*Fireball deals +22% damage
 +
*; Tier 8
 +
*Fireball deals +24% damage
 +
*; Tier 9
 +
*Fireball deals +26% damage
 +
*; Tier 10
 +
*Fireball deals +28% damage
 +
*; Tier 11
 +
*Fireball deals +30% damage
 +
*; Tier 12
 +
*Fireball deals +32% damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Fire Walls deal +1 damage per hit || Head, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Fire Walls deal +2 damage per hit
 +
*; Tier 3
 +
*Fire Walls deal +3 damage per hit
 +
*; Tier 4
 +
*Fire Walls deal +4 damage per hit
 +
*; Tier 5
 +
*Fire Walls deal +5 damage per hit
 +
*; Tier 6
 +
*Fire Walls deal +6 damage per hit
 +
*; Tier 7
 +
*Fire Walls deal +7 damage per hit
 +
*; Tier 8
 +
*Fire Walls deal +8 damage per hit
 +
*; Tier 9
 +
*Fire Walls deal +9 damage per hit
 +
*; Tier 10
 +
*Fire Walls deal +10 damage per hit
 +
*; Tier 11
 +
*Fire Walls deal +11 damage per hit
 +
*; Tier 12
 +
*Fire Walls deal +12 damage per hit
 +
}}
 +
|-
 +
| || of Staggering Flame || <b>Tier 1</b> - Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +9 damage. || Head, MainHand, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +18 damage.
 +
*; Tier 3
 +
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +27 damage.
 +
*; Tier 4
 +
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +36 damage.
 +
*; Tier 5
 +
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +45 damage.
 +
*; Tier 6
 +
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +54 damage.
 +
*; Tier 7
 +
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +63 damage.
 +
*; Tier 8
 +
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +72 damage.
 +
*; Tier 9
 +
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +81 damage.
 +
*; Tier 10
 +
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +90 damage.
 +
*; Tier 11
 +
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +99 damage.
 +
*; Tier 12
 +
*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Fire Walls have +10 Max Health || Chest, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Fire Walls have +20 Max Health
 +
*; Tier 3
 +
*Fire Walls have +30 Max Health
 +
*; Tier 4
 +
*Fire Walls have +40 Max Health
 +
*; Tier 5
 +
*Fire Walls have +50 Max Health
 +
*; Tier 6
 +
*Fire Walls have +60 Max Health
 +
*; Tier 7
 +
*Fire Walls have +70 Max Health
 +
*; Tier 8
 +
*Fire Walls have +80 Max Health
 +
*; Tier 9
 +
*Fire Walls have +90 Max Health
 +
*; Tier 10
 +
*Fire Walls have +100 Max Health
 +
*; Tier 11
 +
*Fire Walls have +110 Max Health
 +
*; Tier 12
 +
*Fire Walls have +120 Max Health
 +
}}
 +
|-
 +
| || of Quickly Melted Flesh || <b>Tier 1</b> - Flesh to Fuel increases your Sprint speed +1 for 10 seconds || Legs, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Flesh to Fuel increases your Sprint speed +2 for 10 seconds
 +
*; Tier 3
 +
*Flesh to Fuel increases your Sprint speed +3 for 10 seconds
 +
*; Tier 4
 +
*Flesh to Fuel increases your Sprint speed +4 for 10 seconds
 +
*; Tier 5
 +
*Flesh to Fuel increases your Sprint speed +5 for 10 seconds
 +
*; Tier 6
 +
*Flesh to Fuel increases your Sprint speed +6 for 10 seconds
 +
}}
 +
|-
 +
| || of Everlong Flames || <b>Tier 1</b> - Fire Bolts hit all targets within 23 meters (instead of 20) and deals +2 damage || Hands || {{Spoiler|
 +
*; Tier 2
 +
*Fire Bolts hit all targets within 26 meters (instead of 20) and deals +4 damage
 +
*; Tier 3
 +
*Fire Bolts hit all targets within 29 meters (instead of 20) and deals +6 damage
 +
*; Tier 4
 +
*Fire Bolts hit all targets within 32 meters (instead of 20) and deals +8 damage
 +
*; Tier 5
 +
*Fire Bolts hit all targets within 35 meters (instead of 20) and deals +10 damage
 +
*; Tier 6
 +
*Fire Bolts hit all targets within 35 meters (instead of 20) and deals +12 damage
 +
}}
 +
|-
 +
| Fiery || of Flames || <b>Tier 1</b> - {MOD_SKILL_FIREMAGIC}{0.1} || Head, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*{MOD_SKILL_FIREMAGIC}{0.15}
 +
*; Tier 3
 +
*{MOD_SKILL_FIREMAGIC}{0.2}
 +
*; Tier 4
 +
*{MOD_SKILL_FIREMAGIC}{0.25}
 +
*; Tier 5
 +
*{MOD_SKILL_FIREMAGIC}{0.3}
 +
*; Tier 6
 +
*{MOD_SKILL_FIREMAGIC}{0.35}
 +
}}
 +
|-
 +
| || of Scintillating Ice || <b>Tier 1</b> - Scintillating Frost restores 5 Armor || Legs, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Scintillating Frost restores 7 Armor
 +
*; Tier 3
 +
*Scintillating Frost restores 9 Armor
 +
*; Tier 4
 +
*Scintillating Frost restores 11 Armor
 +
*; Tier 5
 +
*Scintillating Frost restores 13 Armor
 +
*; Tier 6
 +
*Scintillating Frost restores 15 Armor
 +
*; Tier 7
 +
*Scintillating Frost restores 18 Armor
 +
*; Tier 8
 +
*Scintillating Frost restores 20 Armor
 +
*; Tier 9
 +
*Scintillating Frost restores 22 Armor
 +
*; Tier 10
 +
*Scintillating Frost restores 24 Armor
 +
*; Tier 11
 +
*Scintillating Frost restores 27 Armor
 +
*; Tier 12
 +
*Scintillating Frost restores 30 Armor
 +
}}
 +
|-
 +
| || of Disruptive Fire Bolts || <b>Tier 1</b> - Fire Bolts has a 50% chance to deal +4% damage and knock back all targets || OffHand, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Fire Bolts has a 50% chance to deal +7% damage and knock back all targets
 +
*; Tier 3
 +
*Fire Bolts has a 50% chance to deal +10% damage and knock back all targets
 +
*; Tier 4
 +
*Fire Bolts has a 50% chance to deal +12% damage and knock back all targets
 +
*; Tier 5
 +
*Fire Bolts has a 50% chance to deal +14% damage and knock back all targets
 +
*; Tier 6
 +
*Fire Bolts has a 50% chance to deal +16% damage and knock back all targets
 +
*; Tier 7
 +
*Fire Bolts has a 50% chance to deal +18% damage and knock back all targets
 +
*; Tier 8
 +
*Fire Bolts has a 50% chance to deal +20% damage and knock back all targets
 +
*; Tier 9
 +
*Fire Bolts has a 50% chance to deal +22% damage and knock back all targets
 +
*; Tier 10
 +
*Fire Bolts has a 50% chance to deal +24% damage and knock back all targets
 +
*; Tier 11
 +
*Fire Bolts has a 50% chance to deal +26% damage and knock back all targets
 +
*; Tier 12
 +
*Fire Bolts has a 50% chance to deal +28% damage and knock back all targets
 +
}}
 +
|-
 +
| Room-Temperature || || <b>Tier 1</b> - Room-Temperature Ball deals +20% damage || Head, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Room-Temperature Ball deals +35% damage
 +
*; Tier 3
 +
*Room-Temperature Ball deals +50% damage
 +
*; Tier 4
 +
*Room-Temperature Ball deals +65% damage
 +
*; Tier 5
 +
*Room-Temperature Ball deals +80% damage
 +
*; Tier 6
 +
*Room-Temperature Ball deals +100% damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Fire Breath deals +5 damage and grants you +3 mitigation vs Fire for 5 seconds || Legs || {{Spoiler|
 +
*; Tier 2
 +
*Fire Breath deals +10 damage and grants you +6 mitigation vs Fire for 5 seconds
 +
*; Tier 3
 +
*Fire Breath deals +15 damage and grants you +9 mitigation vs Fire for 5 seconds
 +
*; Tier 4
 +
*Fire Breath deals +20 damage and grants you +12 mitigation vs Fire for 5 seconds
 +
*; Tier 5
 +
*Fire Breath deals +25 damage and grants you +15 mitigation vs Fire for 5 seconds
 +
*; Tier 6
 +
*Fire Breath deals +30 damage and grants you +18 mitigation vs Fire for 5 seconds
 +
}}
 +
|-
 +
| || of Calefaction || <b>Tier 1</b> - Calefaction deals +16% damage || Head, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Calefaction deals +24% damage
 +
*; Tier 3
 +
*Calefaction deals +32% damage
 +
*; Tier 4
 +
*Calefaction deals +40% damage
 +
*; Tier 5
 +
*Calefaction deals +48% damage
 +
*; Tier 6
 +
*Calefaction deals +56% damage
 +
*; Tier 7
 +
*Calefaction deals +64% damage
 +
*; Tier 8
 +
*Calefaction deals +72% damage
 +
*; Tier 9
 +
*Calefaction deals +80% damage
 +
*; Tier 10
 +
*Calefaction deals +88% damage
 +
*; Tier 11
 +
*Calefaction deals +96% damage
 +
*; Tier 12
 +
*Calefaction deals +104% damage
 +
}}
 +
|-
 +
| || of Frost Waves || <b>Tier 1</b> - Frostball also targets all enemies within 10 meters and deals +1 damage || Hands || {{Spoiler|
 +
*; Tier 2
 +
*Frostball also targets all enemies within 10 meters and deals +2 damage
 +
*; Tier 3
 +
*Frostball also targets all enemies within 10 meters and deals +3 damage
 +
*; Tier 4
 +
*Frostball also targets all enemies within 10 meters and deals +4 damage
 +
*; Tier 5
 +
*Frostball also targets all enemies within 10 meters and deals +5 damage
 +
*; Tier 6
 +
*Frostball also targets all enemies within 10 meters and deals +6 damage
 +
*; Tier 7
 +
*Frostball also targets all enemies within 10 meters and deals +7 damage
 +
*; Tier 8
 +
*Frostball also targets all enemies within 10 meters and deals +8 damage
 +
*; Tier 9
 +
*Frostball also targets all enemies within 10 meters and deals +9 damage
 +
*; Tier 10
 +
*Frostball also targets all enemies within 10 meters and deals +10 damage
 +
*; Tier 11
 +
*Frostball also targets all enemies within 10 meters and deals +11 damage
 +
*; Tier 12
 +
*Frostball also targets all enemies within 10 meters and deals +12 damage
 +
}}
 +
|-
 +
| || of Flesh Frying || <b>Tier 1</b> - Flesh to Fuel restores +4 Power || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Flesh to Fuel restores +8 Power
 +
*; Tier 3
 +
*Flesh to Fuel restores +12 Power
 +
*; Tier 4
 +
*Flesh to Fuel restores +16 Power
 +
*; Tier 5
 +
*Flesh to Fuel restores +20 Power
 +
*; Tier 6
 +
*Flesh to Fuel restores +24 Power
 +
}}
 +
|-
 +
| || of the Salamander || <b>Tier 1</b> - You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler|
 +
*; Tier 2
 +
*You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Tier 3
 +
*You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Tier 4
 +
*You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Tier 5
 +
*You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Tier 6
 +
*You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Tier 7
 +
*You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Tier 8
 +
*You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Tier 9
 +
*You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Tier 10
 +
*You regain 18 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Tier 11
 +
*You regain 19 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
*; Tier 12
 +
*You regain 20 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
 +
}}
 +
|-
 +
| Sparkly || of Sparklefire || <b>Tier 1</b> - Scintillating Flame and Scintillating Frost deal +30% damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Scintillating Flame and Scintillating Frost deal +40% damage
 +
*; Tier 3
 +
*Scintillating Flame and Scintillating Frost deal +50% damage
 +
*; Tier 4
 +
*Scintillating Flame and Scintillating Frost deal +60% damage
 +
*; Tier 5
 +
*Scintillating Flame and Scintillating Frost deal +70% damage
 +
*; Tier 6
 +
*Scintillating Flame and Scintillating Frost deal +80% damage
 +
}}
 +
|-
 +
| || of Frozen Fortitude || <b>Tier 1</b> - Defensive Chill grants you 5% chance to ignore Knockback effects for 7 seconds || Legs, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Defensive Chill grants you 8% chance to ignore Knockback effects for 7 seconds
 +
*; Tier 3
 +
*Defensive Chill grants you 11% chance to ignore Knockback effects for 7 seconds
 +
*; Tier 4
 +
*Defensive Chill grants you 14% chance to ignore Knockback effects for 7 seconds
 +
*; Tier 5
 +
*Defensive Chill grants you 17% chance to ignore Knockback effects for 7 seconds
 +
*; Tier 6
 +
*Defensive Chill grants you 20% chance to ignore Knockback effects for 7 seconds
 +
*; Tier 7
 +
*Defensive Chill grants you 23% chance to ignore Knockback effects for 7 seconds
 +
*; Tier 8
 +
*Defensive Chill grants you 26% chance to ignore Knockback effects for 7 seconds
 +
*; Tier 9
 +
*Defensive Chill grants you 29% chance to ignore Knockback effects for 7 seconds
 +
*; Tier 10
 +
*Defensive Chill grants you 32% chance to ignore Knockback effects for 7 seconds
 +
*; Tier 11
 +
*Defensive Chill grants you 35% chance to ignore Knockback effects for 7 seconds
 +
*; Tier 12
 +
*Defensive Chill grants you 38% chance to ignore Knockback effects for 7 seconds
 +
}}
 +
|-
 +
| || of Freezewalls || <b>Tier 1</b> - Defensive Chill deals +10% damage || Legs, MainHand, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Defensive Chill deals +15% damage
 +
*; Tier 3
 +
*Defensive Chill deals +20% damage
 +
*; Tier 4
 +
*Defensive Chill deals +25% damage
 +
*; Tier 5
 +
*Defensive Chill deals +30% damage
 +
*; Tier 6
 +
*Defensive Chill deals +35% damage
 +
*; Tier 7
 +
*Defensive Chill deals +40% damage
 +
*; Tier 8
 +
*Defensive Chill deals +45% damage
 +
*; Tier 9
 +
*Defensive Chill deals +50% damage
 +
*; Tier 10
 +
*Defensive Chill deals +55% damage
 +
*; Tier 11
 +
*Defensive Chill deals +60% damage
 +
*; Tier 12
 +
*Defensive Chill deals +65% damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Flesh to Fuel restores +2 Armor || MainHand, Head || {{Spoiler|
 +
*; Tier 2
 +
*Flesh to Fuel restores +5 Armor
 +
*; Tier 3
 +
*Flesh to Fuel restores +7 Armor
 +
*; Tier 4
 +
*Flesh to Fuel restores +10 Armor
 +
*; Tier 5
 +
*Flesh to Fuel restores +12 Armor
 +
*; Tier 6
 +
*Flesh to Fuel restores +15 Armor
 +
*; Tier 7
 +
*Flesh to Fuel restores +17 Armor
 +
*; Tier 8
 +
*Flesh to Fuel restores +20 Armor
 +
*; Tier 9
 +
*Flesh to Fuel restores +22 Armor
 +
*; Tier 10
 +
*Flesh to Fuel restores +25 Armor
 +
*; Tier 11
 +
*Flesh to Fuel restores +27 Armor
 +
*; Tier 12
 +
*Flesh to Fuel restores +30 Armor
 +
}}
 +
|-
 +
| Freezeproof || || <b>Tier 1</b> - {MITIGATION_COLD}{1}{FireMagic} || Head, Ring || {{Spoiler|
 +
*; Tier 2
 +
*{MITIGATION_COLD}{2}{FireMagic}
 +
*; Tier 3
 +
*{MITIGATION_COLD}{3}{FireMagic}
 +
*; Tier 4
 +
*{MITIGATION_COLD}{4}{FireMagic}
 +
*; Tier 5
 +
*{MITIGATION_COLD}{5}{FireMagic}
 +
*; Tier 6
 +
*{MITIGATION_COLD}{6}{FireMagic}
 +
}}
 +
|-
 +
| || of Flame-Beast Freezing || <b>Tier 1</b> - Frostball deals +25 damage to creatures that are inherently on fire. || MainHand, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Frostball deals +50 damage to creatures that are inherently on fire.
 +
*; Tier 3
 +
*Frostball deals +75 damage to creatures that are inherently on fire.
 +
*; Tier 4
 +
*Frostball deals +100 damage to creatures that are inherently on fire.
 +
*; Tier 5
 +
*Frostball deals +125 damage to creatures that are inherently on fire.
 +
*; Tier 6
 +
*Frostball deals +150 damage to creatures that are inherently on fire.
 +
}}
 +
|-
 +
| Fiery || of Flames || <b>Tier 1</b> - {MOD_SKILL_FIREMAGIC}{0.01} || OffHand, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*{MOD_SKILL_FIREMAGIC}{0.02}
 +
*; Tier 3
 +
*{MOD_SKILL_FIREMAGIC}{0.03}
 +
*; Tier 4
 +
*{MOD_SKILL_FIREMAGIC}{0.04}
 +
*; Tier 5
 +
*{MOD_SKILL_FIREMAGIC}{0.05}
 +
*; Tier 6
 +
*{MOD_SKILL_FIREMAGIC}{0.06}
 +
}}
 +
|-
 +
| || of Multiballs || <b>Tier 1</b> - Room-Temperature Ball hits all enemies within 15 meters and deals +1% damage || Hands || {{Spoiler|
 +
*; Tier 2
 +
*Room-Temperature Ball hits all enemies within 15 meters and deals +3% damage
 +
*; Tier 3
 +
*Room-Temperature Ball hits all enemies within 15 meters and deals +5% damage
 +
*; Tier 4
 +
*Room-Temperature Ball hits all enemies within 15 meters and deals +8% damage
 +
*; Tier 5
 +
*Room-Temperature Ball hits all enemies within 15 meters and deals +10% damage
 +
*; Tier 6
 +
*Room-Temperature Ball hits all enemies within 15 meters and deals +15% damage
 +
}}
 +
|-
 +
| || of Fireballs || <b>Tier 1</b> - Fireball restores 1 Health to you || OffHand, Necklace, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Fireball restores 1 Health and 1 Armor to you
 +
*; Tier 3
 +
*Fireball restores 1 Health and 2 Armor to you
 +
*; Tier 4
 +
*Fireball restores 2 Health and 1 Armor to you
 +
*; Tier 5
 +
*Fireball restores 2 Health and 2 Armor to you
 +
*; Tier 6
 +
*Fireball restores 2 Health and 3 Armor to you
 +
*; Tier 7
 +
*Fireball restores 3 Health and 2 Armor to you
 +
*; Tier 8
 +
*Fireball restores 3 Health and 3 Armor to you
 +
*; Tier 9
 +
*Fireball restores 3 Health and 4 Armor to you
 +
*; Tier 10
 +
*Fireball restores 4 Health and 3 Armor to you
 +
*; Tier 11
 +
*Fireball restores 4 Health and 4 Armor to you
 +
*; Tier 12
 +
*Fireball restores 4 Health and 5 Armor to you
 +
}}
 +
|-
 +
| || of Drilling Fire Bolts || <b>Tier 1</b> - Fire Bolts deal +6 armor damage || Legs, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Fire Bolts deal +12 armor damage
 +
*; Tier 3
 +
*Fire Bolts deal +18 armor damage
 +
*; Tier 4
 +
*Fire Bolts deal +24 armor damage
 +
*; Tier 5
 +
*Fire Bolts deal +30 armor damage
 +
*; Tier 6
 +
*Fire Bolts deal +36 armor damage
 +
*; Tier 7
 +
*Fire Bolts deal +42 armor damage
 +
*; Tier 8
 +
*Fire Bolts deal +48 armor damage
 +
*; Tier 9
 +
*Fire Bolts deal +54 armor damage
 +
*; Tier 10
 +
*Fire Bolts deal +60 armor damage
 +
*; Tier 11
 +
*Fire Bolts deal +66 armor damage
 +
*; Tier 12
 +
*Fire Bolts deal +72 armor damage
 +
}}
 +
|-
 +
| || of Fortifying Flame || <b>Tier 1</b> - Fire Breath has a 50% chance to deal +3% damage and restore 2 Armor to you || Hands, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Fire Breath has a 50% chance to deal +6% damage and restore 4 Armor to you
 +
*; Tier 3
 +
*Fire Breath has a 50% chance to deal +9% damage and restore 6 Armor to you
 +
*; Tier 4
 +
*Fire Breath has a 50% chance to deal +12% damage and restore 8 Armor to you
 +
*; Tier 5
 +
*Fire Breath has a 50% chance to deal +15% damage and restore 10 Armor to you
 +
*; Tier 6
 +
*Fire Breath has a 50% chance to deal +18% damage and restore 12 Armor to you
 +
*; Tier 7
 +
*Fire Breath has a 50% chance to deal +21% damage and restore 14 Armor to you
 +
*; Tier 8
 +
*Fire Breath has a 50% chance to deal +24% damage and restore 16 Armor to you
 +
*; Tier 9
 +
*Fire Breath has a 50% chance to deal +27% damage and restore 18 Armor to you
 +
*; Tier 10
 +
*Fire Breath has a 50% chance to deal +30% damage and restore 20 Armor to you
 +
*; Tier 11
 +
*Fire Breath has a 50% chance to deal +33% damage and restore 22 Armor to you
 +
*; Tier 12
 +
*Fire Breath has a 50% chance to deal +36% damage and restore 24 Armor to you
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Scintillating Frost and Scintillating Flame have a 50% chance to deal +50% damage || Head, Chest, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +60% damage
 +
*; Tier 3
 +
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +70% damage
 +
*; Tier 4
 +
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +80% damage
 +
*; Tier 5
 +
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +90% damage
 +
*; Tier 6
 +
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +100% damage
 +
*; Tier 7
 +
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +110% damage
 +
*; Tier 8
 +
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +120% damage
 +
*; Tier 9
 +
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +130% damage
 +
*; Tier 10
 +
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +140% damage
 +
*; Tier 11
 +
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +150% damage
 +
*; Tier 12
 +
*Scintillating Frost and Scintillating Flame have a 50% chance to deal +160% damage
 +
}}
 +
|-
 +
| || of Lucky Fireballs || <b>Tier 1</b> - Fireball and Frostball have a 33% chance to deal +10% damage || OffHand, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Fireball and Frostball have a 33% chance to deal +15% damage
 +
*; Tier 3
 +
*Fireball and Frostball have a 33% chance to deal +20% damage
 +
*; Tier 4
 +
*Fireball and Frostball have a 33% chance to deal +25% damage
 +
*; Tier 5
 +
*Fireball and Frostball have a 33% chance to deal +30% damage
 +
*; Tier 6
 +
*Fireball and Frostball have a 33% chance to deal +35% damage
 +
*; Tier 7
 +
*Fireball and Frostball have a 33% chance to deal +40% damage
 +
*; Tier 8
 +
*Fireball and Frostball have a 33% chance to deal +45% damage
 +
*; Tier 9
 +
*Fireball and Frostball have a 33% chance to deal +50% damage
 +
*; Tier 10
 +
*Fireball and Frostball have a 33% chance to deal +55% damage
 +
*; Tier 11
 +
*Fireball and Frostball have a 33% chance to deal +60% damage
 +
*; Tier 12
 +
*Fireball and Frostball have a 33% chance to deal +65% damage
 +
}}
 +
|-
 +
| || of Stiffening Winds || <b>Tier 1</b> - Frostball has a 20% chance to slow target's movement by 25% || Head, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Frostball has a 40% chance to slow target's movement by 25%
 +
*; Tier 3
 +
*Frostball has a 60% chance to slow target's movement by 25%
 +
*; Tier 4
 +
*Frostball has a 80% chance to slow target's movement by 25%
 +
*; Tier 5
 +
*Frostball slows target's movement by 25%
 +
*; Tier 6
 +
*Frostball slows target's movement by 25% and deals +10 damage
 +
}}
 +
|-
 +
| || of Spider Freezing || <b>Tier 1</b> - Frostball deals +25 damage to Arachnids || MainHand, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Frostball deals +50 damage to Arachnids
 +
*; Tier 3
 +
*Frostball deals +75 damage to Arachnids
 +
*; Tier 4
 +
*Frostball deals +100 damage to Arachnids
 +
*; Tier 5
 +
*Frostball deals +125 damage to Arachnids
 +
*; Tier 6
 +
*Frostball deals +150 damage to Arachnids
 +
}}
 +
|-
 +
| || of Prolonged Agony || <b>Tier 1</b> - {MOD_FIRE_INDIRECT}{0.05} || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*{MOD_FIRE_INDIRECT}{0.1}
 +
*; Tier 3
 +
*{MOD_FIRE_INDIRECT}{0.15}
 +
*; Tier 4
 +
*{MOD_FIRE_INDIRECT}{0.2}
 +
*; Tier 5
 +
*{MOD_FIRE_INDIRECT}{0.25}
 +
*; Tier 6
 +
*{MOD_FIRE_INDIRECT}{0.3}
 +
*; Tier 7
 +
*{MOD_FIRE_INDIRECT}{0.35}
 +
*; Tier 8
 +
*{MOD_FIRE_INDIRECT}{0.4}
 +
*; Tier 9
 +
*{MOD_FIRE_INDIRECT}{0.45}
 +
*; Tier 10
 +
*{MOD_FIRE_INDIRECT}{0.5}
 +
*; Tier 11
 +
*{MOD_FIRE_INDIRECT}{0.55}
 +
*; Tier 12
 +
*{MOD_FIRE_INDIRECT}{0.6}
 +
}}
 +
|}
  
{{:Mentalism Treasure Effects}}
+
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>GiantBat Effects</h3></div>
 +
! Prefix !! Suffix !! First Tier !! Slot !! All Tiers
 +
|-
 +
| || of Healthy Chaos || <b>Tier 1</b> - Confusing Double heals you for 14 health || Head, Chest || {{Spoiler|
 +
*; Tier 2
 +
*Confusing Double heals you for 28 health
 +
*; Tier 3
 +
*Confusing Double heals you for 42 health
 +
*; Tier 4
 +
*Confusing Double heals you for 56 health
 +
*; Tier 5
 +
*Confusing Double heals you for 70 health
 +
*; Tier 6
 +
*Confusing Double heals you for 84 health
 +
*; Tier 7
 +
*Confusing Double heals you for 98 health
 +
*; Tier 8
 +
*Confusing Double heals you for 112 health
 +
*; Tier 9
 +
*Confusing Double heals you for 126 health
 +
*; Tier 10
 +
*Confusing Double heals you for 140 health
 +
*; Tier 11
 +
*Confusing Double heals you for 154 health
 +
*; Tier 12
 +
*Confusing Double heals you for 168 health
 +
}}
 +
|-
 +
| || of Hasty Chaos || <b>Tier 1</b> - Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 10% for 15 seconds
 +
*; Tier 3
 +
*Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 15% for 15 seconds
 +
*; Tier 4
 +
*Confusing Double boosts your movement speed by 4 and your Giant Bat Base Damage by 20% for 15 seconds
 +
*; Tier 5
 +
*Confusing Double boosts your movement speed by 5 and your Giant Bat Base Damage by 25% for 15 seconds
 +
*; Tier 6
 +
*Confusing Double boosts your movement speed by 6 and your Giant Bat Base Damage by 30% for 15 seconds
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Screech deals +6 armor damage || Ring, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Screech deals +12 armor damage
 +
*; Tier 3
 +
*Screech deals +18 armor damage
 +
*; Tier 4
 +
*Screech deals +24 armor damage
 +
*; Tier 5
 +
*Screech deals +30 armor damage
 +
*; Tier 6
 +
*Screech deals +36 armor damage
 +
*; Tier 7
 +
*Screech deals +42 armor damage
 +
*; Tier 8
 +
*Screech deals +48 armor damage
 +
*; Tier 9
 +
*Screech deals +54 armor damage
 +
*; Tier 10
 +
*Screech deals +60 armor damage
 +
*; Tier 11
 +
*Screech deals +66 armor damage
 +
*; Tier 12
 +
*Screech deals +72 armor damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Wing Vortex has a 50% chance to deal +20% damage || Chest, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Wing Vortex has a 50% chance to deal +37% damage
 +
*; Tier 3
 +
*Wing Vortex has a 50% chance to deal +54% damage
 +
*; Tier 4
 +
*Wing Vortex has a 50% chance to deal +71% damage
 +
*; Tier 5
 +
*Wing Vortex has a 50% chance to deal +88% damage
 +
*; Tier 6
 +
*Wing Vortex has a 50% chance to deal +105% damage
 +
*; Tier 7
 +
*Wing Vortex has a 50% chance to deal +122% damage
 +
*; Tier 8
 +
*Wing Vortex has a 50% chance to deal +139% damage
 +
*; Tier 9
 +
*Wing Vortex has a 50% chance to deal +156% damage
 +
*; Tier 10
 +
*Wing Vortex has a 50% chance to deal +173% damage
 +
*; Tier 11
 +
*Wing Vortex has a 50% chance to deal +190% damage
 +
*; Tier 12
 +
*Wing Vortex has a 50% chance to deal +207% damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Smouldering Gaze has a 50% chance to deal +25% damage || Necklace, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Smouldering Gaze has a 50% chance to deal +40% damage
 +
*; Tier 3
 +
*Smouldering Gaze has a 50% chance to deal +55% damage
 +
*; Tier 4
 +
*Smouldering Gaze has a 50% chance to deal +70% damage
 +
*; Tier 5
 +
*Smouldering Gaze has a 50% chance to deal +85% damage
 +
*; Tier 6
 +
*Smouldering Gaze has a 50% chance to deal +100% damage
 +
*; Tier 7
 +
*Smouldering Gaze has a 50% chance to deal +115% damage
 +
*; Tier 8
 +
*Smouldering Gaze has a 50% chance to deal +130% damage
 +
*; Tier 9
 +
*Smouldering Gaze has a 50% chance to deal +145% damage
 +
*; Tier 10
 +
*Smouldering Gaze has a 50% chance to deal +160% damage
 +
*; Tier 11
 +
*Smouldering Gaze has a 50% chance to deal +175% damage
 +
*; Tier 12
 +
*Smouldering Gaze has a 50% chance to deal +190% damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Screech deals +12% damage || Feet, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Screech deals +20% damage
 +
*; Tier 3
 +
*Screech deals +28% damage
 +
*; Tier 4
 +
*Screech deals +36% damage
 +
*; Tier 5
 +
*Screech deals +44% damage
 +
*; Tier 6
 +
*Screech deals +52% damage
 +
*; Tier 7
 +
*Screech deals +60% damage
 +
*; Tier 8
 +
*Screech deals +68% damage
 +
*; Tier 9
 +
*Screech deals +76% damage
 +
*; Tier 10
 +
*Screech deals +84% damage
 +
*; Tier 11
 +
*Screech deals +92% damage
 +
*; Tier 12
 +
*Screech deals +100% damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - For 30 seconds after using Drink Blood, you gain +1 mitigation vs. Psychic and Trauma damage || Head, Feet || {{Spoiler|
 +
*; Tier 2
 +
*For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage
 +
*; Tier 3
 +
*For 30 seconds after using Drink Blood, you gain +3 mitigation vs. Psychic and Trauma damage
 +
*; Tier 4
 +
*For 30 seconds after using Drink Blood, you gain +4 mitigation vs. Psychic and Trauma damage
 +
*; Tier 5
 +
*For 30 seconds after using Drink Blood, you gain +5 mitigation vs. Psychic and Trauma damage
 +
*; Tier 6
 +
*For 30 seconds after using Drink Blood, you gain +6 mitigation vs. Psychic and Trauma damage
 +
*; Tier 7
 +
*For 30 seconds after using Drink Blood, you gain +7 mitigation vs. Psychic and Trauma damage
 +
*; Tier 8
 +
*For 30 seconds after using Drink Blood, you gain +8 mitigation vs. Psychic and Trauma damage
 +
*; Tier 9
 +
*For 30 seconds after using Drink Blood, you gain +9 mitigation vs. Psychic and Trauma damage
 +
*; Tier 10
 +
*For 30 seconds after using Drink Blood, you gain +10 mitigation vs. Psychic and Trauma damage
 +
*; Tier 11
 +
*For 30 seconds after using Drink Blood, you gain +11 mitigation vs. Psychic and Trauma damage
 +
*; Tier 12
 +
*For 30 seconds after using Drink Blood, you gain +12 mitigation vs. Psychic and Trauma damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Bat Stability restores 7 armor and 1 power || Necklace, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Bat Stability restores 14 armor and 3 power
 +
*; Tier 3
 +
*Bat Stability restores 21 armor and 5 power
 +
*; Tier 4
 +
*Bat Stability restores 28 armor and 7 power
 +
*; Tier 5
 +
*Bat Stability restores 35 armor and 9 power
 +
*; Tier 6
 +
*Bat Stability restores 42 armor and 11 power
 +
*; Tier 7
 +
*Bat Stability restores 49 armor and 13 power
 +
*; Tier 8
 +
*Bat Stability restores 56 armor and 15 power
 +
*; Tier 9
 +
*Bat Stability restores 63 armor and 17 power
 +
*; Tier 10
 +
*Bat Stability restores 70 armor and 19 power
 +
*; Tier 11
 +
*Bat Stability restores 77 armor and 21 power
 +
*; Tier 12
 +
*Bat Stability restores 84 armor and 23 power
 +
}}
 +
|-
 +
| || of Giant Bats || <b>Tier 1</b> - {MOD_SKILL_GIANTBAT}{0.1} || Head, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*{MOD_SKILL_GIANTBAT}{0.15}
 +
*; Tier 3
 +
*{MOD_SKILL_GIANTBAT}{0.2}
 +
*; Tier 4
 +
*{MOD_SKILL_GIANTBAT}{0.25}
 +
*; Tier 5
 +
*{MOD_SKILL_GIANTBAT}{0.3}
 +
*; Tier 6
 +
*{MOD_SKILL_GIANTBAT}{0.35}
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Wing Vortex has a 30% chance to deal +3% damage and stun all targets || Head, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Wing Vortex has a 30% chance to deal +5% damage and stun all targets
 +
*; Tier 3
 +
*Wing Vortex has a 30% chance to deal +7% damage and stun all targets
 +
*; Tier 4
 +
*Wing Vortex has a 30% chance to deal +9% damage and stun all targets
 +
*; Tier 5
 +
*Wing Vortex has a 30% chance to deal +11% damage and stun all targets
 +
*; Tier 6
 +
*Wing Vortex has a 30% chance to deal +13% damage and stun all targets
 +
*; Tier 7
 +
*Wing Vortex has a 30% chance to deal +15% damage and stun all targets
 +
*; Tier 8
 +
*Wing Vortex has a 30% chance to deal +17% damage and stun all targets
 +
*; Tier 9
 +
*Wing Vortex has a 30% chance to deal +19% damage and stun all targets
 +
*; Tier 10
 +
*Wing Vortex has a 30% chance to deal +21% damage and stun all targets
 +
*; Tier 11
 +
*Wing Vortex has a 30% chance to deal +23% damage and stun all targets
 +
*; Tier 12
 +
*Wing Vortex has a 30% chance to deal +25% damage and stun all targets
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - For 30 seconds after using Drink Blood, all sonic attacks deal +2 damage || Feet, Ring || {{Spoiler|
 +
*; Tier 2
 +
*For 30 seconds after using Drink Blood, all sonic attacks deal +4 damage
 +
*; Tier 3
 +
*For 30 seconds after using Drink Blood, all sonic attacks deal +6 damage
 +
*; Tier 4
 +
*For 30 seconds after using Drink Blood, all sonic attacks deal +8 damage
 +
*; Tier 5
 +
*For 30 seconds after using Drink Blood, all sonic attacks deal +10 damage
 +
*; Tier 6
 +
*For 30 seconds after using Drink Blood, all sonic attacks deal +12 damage
 +
*; Tier 7
 +
*For 30 seconds after using Drink Blood, all sonic attacks deal +14 damage
 +
*; Tier 8
 +
*For 30 seconds after using Drink Blood, all sonic attacks deal +16 damage
 +
*; Tier 9
 +
*For 30 seconds after using Drink Blood, all sonic attacks deal +18 damage
 +
*; Tier 10
 +
*For 30 seconds after using Drink Blood, all sonic attacks deal +20 damage
 +
*; Tier 11
 +
*For 30 seconds after using Drink Blood, all sonic attacks deal +22 damage
 +
*; Tier 12
 +
*For 30 seconds after using Drink Blood, all sonic attacks deal +24 damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Smouldering Gaze deals +10% damage || Head, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Smouldering Gaze deals +17% damage
 +
*; Tier 3
 +
*Smouldering Gaze deals +24% damage
 +
*; Tier 4
 +
*Smouldering Gaze deals +31% damage
 +
*; Tier 5
 +
*Smouldering Gaze deals +38% damage
 +
*; Tier 6
 +
*Smouldering Gaze deals +45% damage
 +
*; Tier 7
 +
*Smouldering Gaze deals +52% damage
 +
*; Tier 8
 +
*Smouldering Gaze deals +59% damage
 +
*; Tier 9
 +
*Smouldering Gaze deals +66% damage
 +
*; Tier 10
 +
*Smouldering Gaze deals +73% damage
 +
*; Tier 11
 +
*Smouldering Gaze deals +80% damage
 +
*; Tier 12
 +
*Smouldering Gaze deals +87% damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Tear has a 30% chance to deal +10% damage and reset the timer on Screech (so Screech can be used again immediately) || Feet, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Tear has a 30% chance to deal +12% damage and reset the timer on Screech (so Screech can be used again immediately)
 +
*; Tier 3
 +
*Tear has a 30% chance to deal +14% damage and reset the timer on Screech (so Screech can be used again immediately)
 +
*; Tier 4
 +
*Tear has a 30% chance to deal +16% damage and reset the timer on Screech (so Screech can be used again immediately)
 +
*; Tier 5
 +
*Tear has a 30% chance to deal +18% damage and reset the timer on Screech (so Screech can be used again immediately)
 +
*; Tier 6
 +
*Tear has a 30% chance to deal +20% damage and reset the timer on Screech (so Screech can be used again immediately)
 +
*; Tier 7
 +
*Tear has a 30% chance to deal +22% damage and reset the timer on Screech (so Screech can be used again immediately)
 +
*; Tier 8
 +
*Tear has a 30% chance to deal +24% damage and reset the timer on Screech (so Screech can be used again immediately)
 +
*; Tier 9
 +
*Tear has a 30% chance to deal +26% damage and reset the timer on Screech (so Screech can be used again immediately)
 +
*; Tier 10
 +
*Tear has a 30% chance to deal +28% damage and reset the timer on Screech (so Screech can be used again immediately)
 +
*; Tier 11
 +
*Tear has a 30% chance to deal +30% damage and reset the timer on Screech (so Screech can be used again immediately)
 +
*; Tier 12
 +
*Tear has a 30% chance to deal +32% damage and reset the timer on Screech (so Screech can be used again immediately)
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Drink Blood deals +5 direct health damage || Head, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Drink Blood deals +10 direct health damage
 +
*; Tier 3
 +
*Drink Blood deals +15 direct health damage
 +
*; Tier 4
 +
*Drink Blood deals +20 direct health damage
 +
*; Tier 5
 +
*Drink Blood deals +25 direct health damage
 +
*; Tier 6
 +
*Drink Blood deals +30 direct health damage
 +
*; Tier 7
 +
*Drink Blood deals +35 direct health damage
 +
*; Tier 8
 +
*Drink Blood deals +40 direct health damage
 +
*; Tier 9
 +
*Drink Blood deals +45 direct health damage
 +
*; Tier 10
 +
*Drink Blood deals +50 direct health damage
 +
*; Tier 11
 +
*Drink Blood deals +55 direct health damage
 +
*; Tier 12
 +
*Drink Blood deals +60 direct health damage
 +
}}
 +
|-
 +
| || of Confounding Disease || <b>Tier 1</b> - Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +10 damage || Head || {{Spoiler|
 +
*; Tier 2
 +
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +20 damage
 +
*; Tier 3
 +
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +30 damage
 +
*; Tier 4
 +
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +40 damage
 +
*; Tier 5
 +
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +50 damage
 +
*; Tier 6
 +
*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Rip has a 50% chance to deal +3 damage || Legs, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Rip has a 50% chance to deal +5 damage
 +
*; Tier 3
 +
*Rip has a 50% chance to deal +8 damage
 +
*; Tier 4
 +
*Rip has a 50% chance to deal +10 damage
 +
*; Tier 5
 +
*Rip has a 50% chance to deal +13 damage
 +
*; Tier 6
 +
*Rip has a 50% chance to deal +18 damage
 +
*; Tier 7
 +
*Rip has a 50% chance to deal +23 damage
 +
*; Tier 8
 +
*Rip has a 50% chance to deal +28 damage
 +
*; Tier 9
 +
*Rip has a 50% chance to deal +33 damage
 +
*; Tier 10
 +
*Rip has a 50% chance to deal +38 damage
 +
*; Tier 11
 +
*Rip has a 50% chance to deal +43 damage
 +
*; Tier 12
 +
*Rip has a 50% chance to deal +48 damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Screech has a 50% chance to deal +15% damage || Necklace, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Screech has a 50% chance to deal +32% damage
 +
*; Tier 3
 +
*Screech has a 50% chance to deal +49% damage
 +
*; Tier 4
 +
*Screech has a 50% chance to deal +66% damage
 +
*; Tier 5
 +
*Screech has a 50% chance to deal +83% damage
 +
*; Tier 6
 +
*Screech has a 50% chance to deal +100% damage
 +
*; Tier 7
 +
*Screech has a 50% chance to deal +117% damage
 +
*; Tier 8
 +
*Screech has a 50% chance to deal +134% damage
 +
*; Tier 9
 +
*Screech has a 50% chance to deal +151% damage
 +
*; Tier 10
 +
*Screech has a 50% chance to deal +168% damage
 +
*; Tier 11
 +
*Screech has a 50% chance to deal +185% damage
 +
*; Tier 12
 +
*Screech has a 50% chance to deal +202% damage
 +
}}
 +
|-
 +
| Bloody || of Bloody Bites || <b>Tier 1</b> - Virulent Bite deals 15 trauma damage over 10 seconds || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Virulent Bite deals 30 trauma damage over 10 seconds
 +
*; Tier 3
 +
*Virulent Bite deals 45 trauma damage over 10 seconds
 +
*; Tier 4
 +
*Virulent Bite deals 60 trauma damage over 10 seconds
 +
*; Tier 5
 +
*Virulent Bite deals 75 trauma damage over 10 seconds
 +
*; Tier 6
 +
*Virulent Bite deals 90 trauma damage over 10 seconds
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Rip deals +1 damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Rip deals +2 damage
 +
*; Tier 3
 +
*Rip deals +3 damage
 +
*; Tier 4
 +
*Rip deals +4 damage
 +
*; Tier 5
 +
*Rip deals +5 damage
 +
*; Tier 6
 +
*Rip deals +7 damage
 +
*; Tier 7
 +
*Rip deals +9 damage
 +
*; Tier 8
 +
*Rip deals +11 damage
 +
*; Tier 9
 +
*Rip deals +13 damage
 +
*; Tier 10
 +
*Rip deals +15 damage
 +
*; Tier 11
 +
*Rip deals +17 damage
 +
*; Tier 12
 +
*Rip deals +19 damage
 +
}}
 +
|-
 +
| || of Screaming Death || <b>Tier 1</b> - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% damage || Head, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +12% damage
 +
*; Tier 3
 +
*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +14% damage
 +
*; Tier 4
 +
*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +16% damage
 +
*; Tier 5
 +
*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +18% damage
 +
*; Tier 6
 +
*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Tear has a 50% chance to deal +8% damage || Legs, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Tear has a 50% chance to deal +15% damage
 +
*; Tier 3
 +
*Tear has a 50% chance to deal +22% damage
 +
*; Tier 4
 +
*Tear has a 50% chance to deal +29% damage
 +
*; Tier 5
 +
*Tear has a 50% chance to deal +36% damage
 +
*; Tier 6
 +
*Tear has a 50% chance to deal +43% damage
 +
*; Tier 7
 +
*Tear has a 50% chance to deal +50% damage
 +
*; Tier 8
 +
*Tear has a 50% chance to deal +57% damage
 +
*; Tier 9
 +
*Tear has a 50% chance to deal +64% damage
 +
*; Tier 10
 +
*Tear has a 50% chance to deal +71% damage
 +
*; Tier 11
 +
*Tear has a 50% chance to deal +78% damage
 +
*; Tier 12
 +
*Tear has a 50% chance to deal +85% damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Bat Stability provides +10% Projectile Evasion for 10 seconds || Hands, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Bat Stability provides +15% Projectile Evasion for 10 seconds
 +
*; Tier 3
 +
*Bat Stability provides +20% Projectile Evasion for 10 seconds
 +
*; Tier 4
 +
*Bat Stability provides +25% Projectile Evasion for 10 seconds
 +
*; Tier 5
 +
*Bat Stability provides +30% Projectile Evasion for 10 seconds
 +
*; Tier 6
 +
*Bat Stability provides +35% Projectile Evasion for 10 seconds
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Virulent Bite has a 50% chance to deal +20% damage plus 15 trauma damage over 10 seconds || Hands, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Virulent Bite has a 50% chance to deal +25% damage plus 15 trauma damage over 10 seconds
 +
*; Tier 3
 +
*Virulent Bite has a 50% chance to deal +30% damage plus 30 trauma damage over 10 seconds
 +
*; Tier 4
 +
*Virulent Bite has a 50% chance to deal +35% damage plus 30 trauma damage over 10 seconds
 +
*; Tier 5
 +
*Virulent Bite has a 50% chance to deal +40% damage plus 45 trauma damage over 10 seconds
 +
*; Tier 6
 +
*Virulent Bite has a 50% chance to deal +45% damage plus 45 trauma damage over 10 seconds
 +
*; Tier 7
 +
*Virulent Bite has a 50% chance to deal +50% damage plus 60 trauma damage over 10 seconds
 +
*; Tier 8
 +
*Virulent Bite has a 50% chance to deal +55% damage plus 60 trauma damage over 10 seconds
 +
*; Tier 9
 +
*Virulent Bite has a 50% chance to deal +60% damage plus 75 trauma damage over 10 seconds
 +
*; Tier 10
 +
*Virulent Bite has a 50% chance to deal +65% damage plus 75 trauma damage over 10 seconds
 +
*; Tier 11
 +
*Virulent Bite has a 50% chance to deal +70% damage plus 90 trauma damage over 10 seconds
 +
*; Tier 12
 +
*Virulent Bite has a 50% chance to deal +75% damage plus 90 trauma damage over 10 seconds
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Wing Vortex deals +15% damage || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Wing Vortex deals +23% damage
 +
*; Tier 3
 +
*Wing Vortex deals +31% damage
 +
*; Tier 4
 +
*Wing Vortex deals +39% damage
 +
*; Tier 5
 +
*Wing Vortex deals +47% damage
 +
*; Tier 6
 +
*Wing Vortex deals +55% damage
 +
*; Tier 7
 +
*Wing Vortex deals +63% damage
 +
*; Tier 8
 +
*Wing Vortex deals +71% damage
 +
*; Tier 9
 +
*Wing Vortex deals +79% damage
 +
*; Tier 10
 +
*Wing Vortex deals +87% damage
 +
*; Tier 11
 +
*Wing Vortex deals +95% damage
 +
*; Tier 12
 +
*Wing Vortex deals +103% damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Bat Stability heals 7 health || Hands, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Bat Stability heals 14 health
 +
*; Tier 3
 +
*Bat Stability heals 21 health
 +
*; Tier 4
 +
*Bat Stability heals 28 health
 +
*; Tier 5
 +
*Bat Stability heals 35 health
 +
*; Tier 6
 +
*Bat Stability heals 42 health
 +
*; Tier 7
 +
*Bat Stability heals 49 health
 +
*; Tier 8
 +
*Bat Stability heals 56 health
 +
*; Tier 9
 +
*Bat Stability heals 63 health
 +
*; Tier 10
 +
*Bat Stability heals 70 health
 +
*; Tier 11
 +
*Bat Stability heals 77 health
 +
*; Tier 12
 +
*Bat Stability heals 84 health
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Sonic Burst has a 50% chance to deal +30% damage to all targets || Chest, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Sonic Burst has a 50% chance to deal +50% damage to all targets
 +
*; Tier 3
 +
*Sonic Burst has a 50% chance to deal +70% damage to all targets
 +
*; Tier 4
 +
*Sonic Burst has a 50% chance to deal +90% damage to all targets
 +
*; Tier 5
 +
*Sonic Burst has a 50% chance to deal +110% damage to all targets
 +
*; Tier 6
 +
*Sonic Burst has a 50% chance to deal +130% damage to all targets
 +
*; Tier 7
 +
*Sonic Burst has a 50% chance to deal +150% damage to all targets
 +
*; Tier 8
 +
*Sonic Burst has a 50% chance to deal +170% damage to all targets
 +
*; Tier 9
 +
*Sonic Burst has a 50% chance to deal +190% damage to all targets
 +
*; Tier 10
 +
*Sonic Burst has a 50% chance to deal +210% damage to all targets
 +
*; Tier 11
 +
*Sonic Burst has a 50% chance to deal +230% damage to all targets
 +
*; Tier 12
 +
*Sonic Burst has a 50% chance to deal +250% damage to all targets
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Tear deals +8% damage || Chest, Head || {{Spoiler|
 +
*; Tier 2
 +
*Tear deals +11% damage
 +
*; Tier 3
 +
*Tear deals +14% damage
 +
*; Tier 4
 +
*Tear deals +17% damage
 +
*; Tier 5
 +
*Tear deals +20% damage
 +
*; Tier 6
 +
*Tear deals +23% damage
 +
*; Tier 7
 +
*Tear deals +26% damage
 +
*; Tier 8
 +
*Tear deals +29% damage
 +
*; Tier 9
 +
*Tear deals +32% damage
 +
*; Tier 10
 +
*Tear deals +35% damage
 +
*; Tier 11
 +
*Tear deals +38% damage
 +
*; Tier 12
 +
*Tear deals +41% damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +10% for 10 seconds. || Chest, Head || {{Spoiler|
 +
*; Tier 2
 +
*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +15% for 10 seconds.
 +
*; Tier 3
 +
*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +20% for 10 seconds.
 +
*; Tier 4
 +
*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +25% for 10 seconds.
 +
*; Tier 5
 +
*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +30% for 10 seconds.
 +
*; Tier 6
 +
*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Tear deals +1 damage and restores 3 Armor to you || Legs, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Tear deals +2 damage and restores 4 Armor to you
 +
*; Tier 3
 +
*Tear deals +4 damage and restores 5 Armor to you
 +
*; Tier 4
 +
*Tear deals +5 damage and restores 7 Armor to you
 +
*; Tier 5
 +
*Tear deals +7 damage and restores 8 Armor to you
 +
*; Tier 6
 +
*Tear deals +9 damage and restores 9 Armor to you
 +
*; Tier 7
 +
*Tear deals +11 damage and restores 10 Armor to you
 +
*; Tier 8
 +
*Tear deals +12 damage and restores 12 Armor to you
 +
*; Tier 9
 +
*Tear deals +13 damage and restores 13 Armor to you
 +
*; Tier 10
 +
*Tear deals +15 damage and restores 14 Armor to you
 +
*; Tier 11
 +
*Tear deals +16 damage and restores 15 Armor to you
 +
*; Tier 12
 +
*Tear deals +18 damage and restores 16 Armor to you
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Sonic Burst deals +20% damage to all targets || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Sonic Burst deals +29% damage to all targets
 +
*; Tier 3
 +
*Sonic Burst deals +38% damage to all targets
 +
*; Tier 4
 +
*Sonic Burst deals +47% damage to all targets
 +
*; Tier 5
 +
*Sonic Burst deals +56% damage to all targets
 +
*; Tier 6
 +
*Sonic Burst deals +65% damage to all targets
 +
*; Tier 7
 +
*Sonic Burst deals +74% damage to all targets
 +
*; Tier 8
 +
*Sonic Burst deals +83% damage to all targets
 +
*; Tier 9
 +
*Sonic Burst deals +92% damage to all targets
 +
*; Tier 10
 +
*Sonic Burst deals +101% damage to all targets
 +
*; Tier 11
 +
*Sonic Burst deals +110% damage to all targets
 +
*; Tier 12
 +
*Sonic Burst deals +119% damage to all targets
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Virulent Bite deals +20% damage || Chest, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Virulent Bite deals +25% damage
 +
*; Tier 3
 +
*Virulent Bite deals +30% damage
 +
*; Tier 4
 +
*Virulent Bite deals +35% damage
 +
*; Tier 5
 +
*Virulent Bite deals +40% damage
 +
*; Tier 6
 +
*Virulent Bite deals +45% damage
 +
*; Tier 7
 +
*Virulent Bite deals +50% damage
 +
*; Tier 8
 +
*Virulent Bite deals +55% damage
 +
*; Tier 9
 +
*Virulent Bite deals +60% damage
 +
*; Tier 10
 +
*Virulent Bite deals +65% damage
 +
*; Tier 11
 +
*Virulent Bite deals +70% damage
 +
*; Tier 12
 +
*Virulent Bite deals +75% damage
 +
}}
 +
|-
 +
| Blood Drinker's || of Blood Drinking || <b>Tier 1</b> - Drink Blood reaps 2 additional health || Legs, Chest || {{Spoiler|
 +
*; Tier 2
 +
*Drink Blood reaps 4 additional health
 +
*; Tier 3
 +
*Drink Blood reaps 6 additional health
 +
*; Tier 4
 +
*Drink Blood reaps 9 additional health
 +
*; Tier 5
 +
*Drink Blood reaps 11 additional health
 +
*; Tier 6
 +
*Drink Blood reaps 13 additional health
 +
*; Tier 7
 +
*Drink Blood reaps 15 additional health
 +
*; Tier 8
 +
*Drink Blood reaps 18 additional health
 +
*; Tier 9
 +
*Drink Blood reaps 20 additional health
 +
*; Tier 10
 +
*Drink Blood reaps 22 additional health
 +
*; Tier 11
 +
*Drink Blood reaps 25 additional health
 +
*; Tier 12
 +
*Drink Blood reaps 28 additional health
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +5 damage. || Feet, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +12 damage.
 +
*; Tier 3
 +
*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +20 damage.
 +
*; Tier 4
 +
*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +28 damage.
 +
*; Tier 5
 +
*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +35 damage.
 +
*; Tier 6
 +
*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Drink Blood restores 1 power and 1 armor || Hands, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Drink Blood restores 2 power and 2 armor
 +
*; Tier 3
 +
*Drink Blood restores 3 power and 3 armor
 +
*; Tier 4
 +
*Drink Blood restores 4 power and 4 armor
 +
*; Tier 5
 +
*Drink Blood restores 5 power and 5 armor
 +
*; Tier 6
 +
*Drink Blood restores 6 power and 6 armor
 +
*; Tier 7
 +
*Drink Blood restores 7 power and 7 armor
 +
*; Tier 8
 +
*Drink Blood restores 8 power and 8 armor
 +
*; Tier 9
 +
*Drink Blood restores 9 power and 9 armor
 +
*; Tier 10
 +
*Drink Blood restores 10 power and 10 armor
 +
*; Tier 11
 +
*Drink Blood restores 11 power and 11 armor
 +
*; Tier 12
 +
*Drink Blood restores 12 power and 12 armor
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Wing Vortex cause targets' next attack to deal -3 damage || Feet, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Wing Vortex cause targets' next attack to deal -6 damage
 +
*; Tier 3
 +
*Wing Vortex cause targets' next attack to deal -9 damage
 +
*; Tier 4
 +
*Wing Vortex cause targets' next attack to deal -12 damage
 +
*; Tier 5
 +
*Wing Vortex cause targets' next attack to deal -15 damage
 +
*; Tier 6
 +
*Wing Vortex cause targets' next attack to deal -18 damage
 +
*; Tier 7
 +
*Wing Vortex cause targets' next attack to deal -21 damage
 +
*; Tier 8
 +
*Wing Vortex cause targets' next attack to deal -24 damage
 +
*; Tier 9
 +
*Wing Vortex cause targets' next attack to deal -27 damage
 +
*; Tier 10
 +
*Wing Vortex cause targets' next attack to deal -30 damage
 +
*; Tier 11
 +
*Wing Vortex cause targets' next attack to deal -33 damage
 +
*; Tier 12
 +
*Wing Vortex cause targets' next attack to deal -36 damage
 +
}}
 +
|}
  
{{:Archery Treasure Effects}}
+
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Hammer Effects</h3></div>
 +
! Prefix !! Suffix !! First Tier !! Slot !! All Tiers
 +
|-
 +
| || of Attractive Clubs || <b>Tier 1</b> - Look At My Hammer restores +7 armor to you || Chest, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Look At My Hammer restores +14 armor to you
 +
*; Tier 3
 +
*Look At My Hammer restores +21 armor to you
 +
*; Tier 4
 +
*Look At My Hammer restores +28 armor to you
 +
*; Tier 5
 +
*Look At My Hammer restores +35 armor to you
 +
*; Tier 6
 +
*Look At My Hammer restores +42 armor to you
 +
*; Tier 7
 +
*Look At My Hammer restores +49 armor to you
 +
*; Tier 8
 +
*Look At My Hammer restores +56 armor to you
 +
*; Tier 9
 +
*Look At My Hammer restores +63 armor to you
 +
*; Tier 10
 +
*Look At My Hammer restores +70 armor to you
 +
*; Tier 11
 +
*Look At My Hammer restores +77 armor to you
 +
*; Tier 12
 +
*Look At My Hammer restores +84 armor to you
 +
}}
 +
|-
 +
| || of Rib Removal || <b>Tier 1</b> - Rib Shatter deals +4 damage || Legs, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Rib Shatter deals +8 damage
 +
*; Tier 3
 +
*Rib Shatter deals +12 damage
 +
*; Tier 4
 +
*Rib Shatter deals +16 damage
 +
*; Tier 5
 +
*Rib Shatter deals +20 damage
 +
*; Tier 6
 +
*Rib Shatter deals +24 damage
 +
*; Tier 7
 +
*Rib Shatter deals +28 damage
 +
*; Tier 8
 +
*Rib Shatter deals +32 damage
 +
*; Tier 9
 +
*Rib Shatter deals +36 damage
 +
*; Tier 10
 +
*Rib Shatter deals +40 damage
 +
*; Tier 11
 +
*Rib Shatter deals +44 damage
 +
*; Tier 12
 +
*Rib Shatter deals +48 damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Thunderstrike has a 75% chance to deal +25% damage || MainHand, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Thunderstrike has a 75% chance to deal +30% damage
 +
*; Tier 3
 +
*Thunderstrike has a 75% chance to deal +35% damage
 +
*; Tier 4
 +
*Thunderstrike has a 75% chance to deal +40% damage
 +
*; Tier 5
 +
*Thunderstrike has a 75% chance to deal +45% damage
 +
*; Tier 6
 +
*Thunderstrike has a 75% chance to deal +50% damage
 +
*; Tier 7
 +
*Thunderstrike has a 75% chance to deal +55% damage
 +
*; Tier 8
 +
*Thunderstrike has a 75% chance to deal +60% damage
 +
*; Tier 9
 +
*Thunderstrike has a 75% chance to deal +65% damage
 +
*; Tier 10
 +
*Thunderstrike has a 75% chance to deal +70% damage
 +
*; Tier 11
 +
*Thunderstrike has a 75% chance to deal +75% damage
 +
*; Tier 12
 +
*Thunderstrike has a 75% chance to deal +80% damage
 +
}}
 +
|-
 +
| || of Proud Pounding || <b>Tier 1</b> - Pound To Slag shortens the remaining reset time of Look at My Hammer by 10 seconds || Necklace ||
 +
|-
 +
| || || <b>Tier 1</b> - Discharging Strike deals +20% damage and taunts the target as if you'd done +25 damage || Chest, Head || {{Spoiler|
 +
*; Tier 2
 +
*Discharging Strike deals +23% damage and taunts the target as if you'd done +50 damage
 +
*; Tier 3
 +
*Discharging Strike deals +26% damage and taunts the target as if you'd done +75 damage
 +
*; Tier 4
 +
*Discharging Strike deals +29% damage and taunts the target as if you'd done +100 damage
 +
*; Tier 5
 +
*Discharging Strike deals +32% damage and taunts the target as if you'd done +125 damage
 +
*; Tier 6
 +
*Discharging Strike deals +35% damage and taunts the target as if you'd done +150 damage
 +
*; Tier 7
 +
*Discharging Strike deals +38% damage and taunts the target as if you'd done +175 damage
 +
*; Tier 8
 +
*Discharging Strike deals +41% damage and taunts the target as if you'd done +200 damage
 +
*; Tier 9
 +
*Discharging Strike deals +44% damage and taunts the target as if you'd done +225 damage
 +
*; Tier 10
 +
*Discharging Strike deals +47% damage and taunts the target as if you'd done +250 damage
 +
*; Tier 11
 +
*Discharging Strike deals +50% damage and taunts the target as if you'd done +275 damage
 +
*; Tier 12
 +
*Discharging Strike deals +53% damage and taunts the target as if you'd done +300 damage
 +
}}
 +
|-
 +
| || of Suspicious Bashing || <b>Tier 1</b> - Pound deals +1 damage and taunts the target so that it temporarily thinks the attack did +6 damage || Head, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Pound deals +2 damage and taunts the target so that it temporarily thinks the attack did +12 damage
 +
*; Tier 3
 +
*Pound deals +3 damage and taunts the target so that it temporarily thinks the attack did +18 damage
 +
*; Tier 4
 +
*Pound deals +4 damage and taunts the target so that it temporarily thinks the attack did +24 damage
 +
*; Tier 5
 +
*Pound deals +5 damage and taunts the target so that it temporarily thinks the attack did +30 damage
 +
*; Tier 6
 +
*Pound deals +6 damage and taunts the target so that it temporarily thinks the attack did +36 damage
 +
*; Tier 7
 +
*Pound deals +7 damage and taunts the target so that it temporarily thinks the attack did +42 damage
 +
*; Tier 8
 +
*Pound deals +8 damage and taunts the target so that it temporarily thinks the attack did +48 damage
 +
*; Tier 9
 +
*Pound deals +9 damage and taunts the target so that it temporarily thinks the attack did +54 damage
 +
*; Tier 10
 +
*Pound deals +10 damage and taunts the target so that it temporarily thinks the attack did +60 damage
 +
*; Tier 11
 +
*Pound deals +11 damage and taunts the target so that it temporarily thinks the attack did +66 damage
 +
*; Tier 12
 +
*Pound deals +12 damage and taunts the target so that it temporarily thinks the attack did +72 damage
 +
}}
 +
|-
 +
| Reverberating || || <b>Tier 1</b> - Reverberating Strike deals +12% armor damage || Legs, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Reverberating Strike deals +14% armor damage
 +
*; Tier 3
 +
*Reverberating Strike deals +16% armor damage
 +
*; Tier 4
 +
*Reverberating Strike deals +18% armor damage
 +
*; Tier 5
 +
*Reverberating Strike deals +20% armor damage
 +
*; Tier 6
 +
*Reverberating Strike deals +22% armor damage
 +
*; Tier 7
 +
*Reverberating Strike deals +24% armor damage
 +
*; Tier 8
 +
*Reverberating Strike deals +26% armor damage
 +
*; Tier 9
 +
*Reverberating Strike deals +28% armor damage
 +
*; Tier 10
 +
*Reverberating Strike deals +30% armor damage
 +
*; Tier 11
 +
*Reverberating Strike deals +32% armor damage
 +
*; Tier 12
 +
*Reverberating Strike deals +34% armor damage
 +
}}
 +
|-
 +
| Nice Clubbin' || || <b>Tier 1</b> - Look At My Hammer causes your Crushing attacks to deal +3% damage for 10 seconds || Head, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Look At My Hammer causes your Crushing attacks to deal +5% damage for 10 seconds
 +
*; Tier 3
 +
*Look At My Hammer causes your Crushing attacks to deal +7% damage for 10 seconds
 +
*; Tier 4
 +
*Look At My Hammer causes your Crushing attacks to deal +9% damage for 10 seconds
 +
*; Tier 5
 +
*Look At My Hammer causes your Crushing attacks to deal +11% damage for 10 seconds
 +
*; Tier 6
 +
*Look At My Hammer causes your Crushing attacks to deal +13% damage for 10 seconds
 +
*; Tier 7
 +
*Look At My Hammer causes your Crushing attacks to deal +14% damage for 10 seconds
 +
*; Tier 8
 +
*Look At My Hammer causes your Crushing attacks to deal +15% damage for 10 seconds
 +
*; Tier 9
 +
*Look At My Hammer causes your Crushing attacks to deal +17% damage for 10 seconds
 +
*; Tier 10
 +
*Look At My Hammer causes your Crushing attacks to deal +18% damage for 10 seconds
 +
*; Tier 11
 +
*Look At My Hammer causes your Crushing attacks to deal +19% damage for 10 seconds
 +
*; Tier 12
 +
*Look At My Hammer causes your Crushing attacks to deal +20% damage for 10 seconds
 +
}}
 +
|-
 +
| || of Critical De-Ribbing || <b>Tier 1</b> - Rib Shatter has a 75% chance to deal +10% damage || Chest, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Rib Shatter has a 75% chance to deal +15% damage
 +
*; Tier 3
 +
*Rib Shatter has a 75% chance to deal +20% damage
 +
*; Tier 4
 +
*Rib Shatter has a 75% chance to deal +25% damage
 +
*; Tier 5
 +
*Rib Shatter has a 75% chance to deal +30% damage
 +
*; Tier 6
 +
*Rib Shatter has a 75% chance to deal +35% damage
 +
*; Tier 7
 +
*Rib Shatter has a 75% chance to deal +40% damage
 +
*; Tier 8
 +
*Rib Shatter has a 75% chance to deal +45% damage
 +
*; Tier 9
 +
*Rib Shatter has a 75% chance to deal +50% damage
 +
*; Tier 10
 +
*Rib Shatter has a 75% chance to deal +55% damage
 +
*; Tier 11
 +
*Rib Shatter has a 75% chance to deal +60% damage
 +
*; Tier 12
 +
*Rib Shatter has a 75% chance to deal +65% damage
 +
}}
 +
|-
 +
| Reckless || of Reckless Slamming || <b>Tier 1</b> - Reckless Slam has a 50% chance to deal +5% damage || Head, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Reckless Slam has a 50% chance to deal +10% damage
 +
*; Tier 3
 +
*Reckless Slam has a 50% chance to deal +17% damage
 +
*; Tier 4
 +
*Reckless Slam has a 50% chance to deal +24% damage
 +
*; Tier 5
 +
*Reckless Slam has a 50% chance to deal +31% damage
 +
*; Tier 6
 +
*Reckless Slam has a 50% chance to deal +38% damage
 +
*; Tier 7
 +
*Reckless Slam has a 50% chance to deal +45% damage
 +
*; Tier 8
 +
*Reckless Slam has a 50% chance to deal +52% damage
 +
*; Tier 9
 +
*Reckless Slam has a 50% chance to deal +59% damage
 +
*; Tier 10
 +
*Reckless Slam has a 50% chance to deal +66% damage
 +
*; Tier 11
 +
*Reckless Slam has a 50% chance to deal +73% damage
 +
*; Tier 12
 +
*Reckless Slam has a 50% chance to deal +80% damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Reverberating Strike has a 25% chance to deal 4 health damage and apply Mild Concussion status: target is prone to random self-stuns || Feet, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Reverberating Strike has a 25% chance to deal 8 health damage and apply Mild Concussion status: target is prone to random self-stuns
 +
*; Tier 3
 +
*Reverberating Strike has a 25% chance to deal 10 health damage and apply Mild Concussion status: target is prone to random self-stuns
 +
*; Tier 4
 +
*Reverberating Strike has a 25% chance to deal 13 health damage and apply Mild Concussion status: target is prone to random self-stuns
 +
*; Tier 5
 +
*Reverberating Strike has a 25% chance to deal 16 health damage and apply Mild Concussion status: target is prone to random self-stuns
 +
*; Tier 6
 +
*Reverberating Strike has a 25% chance to deal 20 health damage and apply Mild Concussion status: target is prone to random self-stuns
 +
*; Tier 7
 +
*Reverberating Strike has a 25% chance to deal 23 health damage and apply Mild Concussion status: target is prone to random self-stuns
 +
*; Tier 8
 +
*Reverberating Strike has a 25% chance to deal 26 health damage and apply Mild Concussion status: target is prone to random self-stuns
 +
*; Tier 9
 +
*Reverberating Strike has a 25% chance to deal 30 health damage and apply Mild Concussion status: target is prone to random self-stuns
 +
*; Tier 10
 +
*Reverberating Strike has a 25% chance to deal 33 health damage and apply Mild Concussion status: target is prone to random self-stuns
 +
*; Tier 11
 +
*Reverberating Strike has a 25% chance to deal 36 health damage and apply Mild Concussion status: target is prone to random self-stuns
 +
*; Tier 12
 +
*Reverberating Strike has a 25% chance to deal 40 health damage and apply Mild Concussion status: target is prone to random self-stuns
 +
}}
 +
|-
 +
| || of Discordant Thunder || <b>Tier 1</b> - Thunderstrike deals +3% damage and knocks all targets back || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Thunderstrike deals +6% damage and knocks all targets back
 +
*; Tier 3
 +
*Thunderstrike deals +9% damage and knocks all targets back
 +
*; Tier 4
 +
*Thunderstrike deals +12% damage and knocks all targets back
 +
*; Tier 5
 +
*Thunderstrike deals +15% damage and knocks all targets back
 +
*; Tier 6
 +
*Thunderstrike deals +18% damage and knocks all targets back
 +
*; Tier 7
 +
*Thunderstrike deals +21% damage and knocks all targets back
 +
*; Tier 8
 +
*Thunderstrike deals +24% damage and knocks all targets back
 +
*; Tier 9
 +
*Thunderstrike deals +27% damage and knocks all targets back
 +
*; Tier 10
 +
*Thunderstrike deals +30% damage and knocks all targets back
 +
*; Tier 11
 +
*Thunderstrike deals +33% damage and knocks all targets back
 +
*; Tier 12
 +
*Thunderstrike deals +36% damage and knocks all targets back
 +
}}
 +
|-
 +
| || of Thunder Healing || <b>Tier 1</b> - Thunderstrike heals you for 2 health || Legs, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Thunderstrike heals you for 3 health
 +
*; Tier 3
 +
*Thunderstrike heals you for 4 health
 +
*; Tier 4
 +
*Thunderstrike heals you for 5 health
 +
*; Tier 5
 +
*Thunderstrike heals you for 7 health
 +
*; Tier 6
 +
*Thunderstrike heals you for 8 health
 +
*; Tier 7
 +
*Thunderstrike heals you for 9 health
 +
*; Tier 8
 +
*Thunderstrike heals you for 10 health
 +
*; Tier 9
 +
*Thunderstrike heals you for 12 health
 +
*; Tier 10
 +
*Thunderstrike heals you for 13 health
 +
*; Tier 11
 +
*Thunderstrike heals you for 14 health
 +
*; Tier 12
 +
*Thunderstrike heals you for 15 health
 +
}}
 +
|-
 +
| || of Leaping and Smashing || <b>Tier 1</b> - Leaping Smash has a 50% chance to deal +20% damage || Ring, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Leaping Smash has a 50% chance to deal +30% damage
 +
*; Tier 3
 +
*Leaping Smash has a 50% chance to deal +40% damage
 +
*; Tier 4
 +
*Leaping Smash has a 50% chance to deal +50% damage
 +
*; Tier 5
 +
*Leaping Smash has a 50% chance to deal +60% damage
 +
*; Tier 6
 +
*Leaping Smash has a 50% chance to deal +70% damage
 +
*; Tier 7
 +
*Leaping Smash has a 50% chance to deal +80% damage
 +
*; Tier 8
 +
*Leaping Smash has a 50% chance to deal +90% damage
 +
*; Tier 9
 +
*Leaping Smash has a 50% chance to deal +100% damage
 +
*; Tier 10
 +
*Leaping Smash has a 50% chance to deal +110% damage
 +
*; Tier 11
 +
*Leaping Smash has a 50% chance to deal +120% damage
 +
*; Tier 12
 +
*Leaping Smash has a 50% chance to deal +130% damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - For 5 seconds after using Reckless Slam, you gain +1 direct damage mitigation || Head, Hands || {{Spoiler|
 +
*; Tier 2
 +
*For 5 seconds after using Reckless Slam, you gain +2 direct damage mitigation
 +
*; Tier 3
 +
*For 5 seconds after using Reckless Slam, you gain +3 direct damage mitigation
 +
*; Tier 4
 +
*For 5 seconds after using Reckless Slam, you gain +4 direct damage mitigation
 +
*; Tier 5
 +
*For 5 seconds after using Reckless Slam, you gain +5 direct damage mitigation
 +
*; Tier 6
 +
*For 5 seconds after using Reckless Slam, you gain +6 direct damage mitigation
 +
}}
 +
|-
 +
| || of Fiery Pounding || <b>Tier 1</b> - Pound has a 25% chance to ignite the target, causing them to take 15 damage over 20 seconds || MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Pound has a 25% chance to ignite the target, causing them to take 25 damage over 20 seconds
 +
*; Tier 3
 +
*Pound has a 25% chance to ignite the target, causing them to take 30 damage over 20 seconds
 +
*; Tier 4
 +
*Pound has a 25% chance to ignite the target, causing them to take 35 damage over 20 seconds
 +
*; Tier 5
 +
*Pound has a 25% chance to ignite the target, causing them to take 45 damage over 20 seconds
 +
*; Tier 6
 +
*Pound has a 25% chance to ignite the target, causing them to take 55 damage over 20 seconds
 +
}}
 +
|-
 +
| Discharging || || <b>Tier 1</b> - Discharging Strike deals +10% damage || Legs, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Discharging Strike deals +15% damage
 +
*; Tier 3
 +
*Discharging Strike deals +20% damage
 +
*; Tier 4
 +
*Discharging Strike deals +25% damage
 +
*; Tier 5
 +
*Discharging Strike deals +30% damage
 +
*; Tier 6
 +
*Discharging Strike deals +35% damage
 +
*; Tier 7
 +
*Discharging Strike deals +40% damage
 +
*; Tier 8
 +
*Discharging Strike deals +45% damage
 +
*; Tier 9
 +
*Discharging Strike deals +50% damage
 +
*; Tier 10
 +
*Discharging Strike deals +55% damage
 +
*; Tier 11
 +
*Discharging Strike deals +60% damage
 +
*; Tier 12
 +
*Discharging Strike deals +65% damage
 +
}}
 +
|-
 +
| || of Healthy Obliteration || <b>Tier 1</b> - Pound To Slag attacks restore 15 health to you || Ring, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Pound To Slag attacks restore 30 health to you
 +
*; Tier 3
 +
*Pound To Slag attacks restore 45 health to you
 +
*; Tier 4
 +
*Pound To Slag attacks restore 60 health to you
 +
*; Tier 5
 +
*Pound To Slag attacks restore 75 health to you
 +
*; Tier 6
 +
*Pound To Slag attacks restore 90 health to you
 +
*; Tier 7
 +
*Pound To Slag attacks restore 105 health to you
 +
*; Tier 8
 +
*Pound To Slag attacks restore 120 health to you
 +
*; Tier 9
 +
*Pound To Slag attacks restore 135 health to you
 +
*; Tier 10
 +
*Pound To Slag attacks restore 150 health to you
 +
*; Tier 11
 +
*Pound To Slag attacks restore 165 health to you
 +
*; Tier 12
 +
*Pound To Slag attacks restore 180 health to you
 +
}}
 +
|-
 +
| Reckless || of Reckless Slamming || <b>Tier 1</b> - Reckless Slam deals +7% damage || Hands, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Reckless Slam deals +10% damage
 +
*; Tier 3
 +
*Reckless Slam deals +13% damage
 +
*; Tier 4
 +
*Reckless Slam deals +16% damage
 +
*; Tier 5
 +
*Reckless Slam deals +19% damage
 +
*; Tier 6
 +
*Reckless Slam deals +22% damage
 +
*; Tier 7
 +
*Reckless Slam deals +25% damage
 +
*; Tier 8
 +
*Reckless Slam deals +28% damage
 +
*; Tier 9
 +
*Reckless Slam deals +31% damage
 +
*; Tier 10
 +
*Reckless Slam deals +34% damage
 +
*; Tier 11
 +
*Reckless Slam deals +37% damage
 +
*; Tier 12
 +
*Reckless Slam deals +40% damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Reckless Slam deals +5% damage and taunts as if it did +45 damage || Necklace, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Reckless Slam deals +6% damage and taunts as if it did +75 damage
 +
*; Tier 3
 +
*Reckless Slam deals +7% damage and taunts as if it did +105 damage
 +
*; Tier 4
 +
*Reckless Slam deals +8% damage and taunts as if it did +135 damage
 +
*; Tier 5
 +
*Reckless Slam deals +9% damage and taunts as if it did +165 damage
 +
*; Tier 6
 +
*Reckless Slam deals +10% damage and taunts as if it did +195 damage
 +
*; Tier 7
 +
*Reckless Slam deals +11% damage and taunts as if it did +225 damage
 +
*; Tier 8
 +
*Reckless Slam deals +12% damage and taunts as if it did +255 damage
 +
*; Tier 9
 +
*Reckless Slam deals +13% damage and taunts as if it did +285 damage
 +
*; Tier 10
 +
*Reckless Slam deals +14% damage and taunts as if it did +315 damage
 +
*; Tier 11
 +
*Reckless Slam deals +15% damage and taunts as if it did +345 damage
 +
*; Tier 12
 +
*Reckless Slam deals +16% damage and taunts as if it did +375 damage
 +
}}
 +
|-
 +
| || of Armored Leaping || <b>Tier 1</b> - Leaping Smash restores 2 Armor to you || MainHand, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Leaping Smash restores 4 Armor to you
 +
*; Tier 3
 +
*Leaping Smash restores 5 Armor to you
 +
*; Tier 4
 +
*Leaping Smash restores 7 Armor to you
 +
*; Tier 5
 +
*Leaping Smash restores 9 Armor to you
 +
*; Tier 6
 +
*Leaping Smash restores 11 Armor to you
 +
*; Tier 7
 +
*Leaping Smash restores 12 Armor to you
 +
*; Tier 8
 +
*Leaping Smash restores 14 Armor to you
 +
*; Tier 9
 +
*Leaping Smash restores 15 Armor to you
 +
*; Tier 10
 +
*Leaping Smash restores 17 Armor to you
 +
*; Tier 11
 +
*Leaping Smash restores 19 Armor to you
 +
*; Tier 12
 +
*Leaping Smash restores 21 Armor to you
 +
}}
 +
|-
 +
| || of Ribcage Explosion || <b>Tier 1</b> - Rib Shatter attacks deal +8 damage to targets that are knocked down || Legs, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Rib Shatter attacks deal +16 damage to targets that are knocked down
 +
*; Tier 3
 +
*Rib Shatter attacks deal +24 damage to targets that are knocked down
 +
*; Tier 4
 +
*Rib Shatter attacks deal +32 damage to targets that are knocked down
 +
*; Tier 5
 +
*Rib Shatter attacks deal +40 damage to targets that are knocked down
 +
*; Tier 6
 +
*Rib Shatter attacks deal +48 damage to targets that are knocked down
 +
*; Tier 7
 +
*Rib Shatter attacks deal +56 damage to targets that are knocked down
 +
*; Tier 8
 +
*Rib Shatter attacks deal +64 damage to targets that are knocked down
 +
*; Tier 9
 +
*Rib Shatter attacks deal +72 damage to targets that are knocked down
 +
*; Tier 10
 +
*Rib Shatter attacks deal +80 damage to targets that are knocked down
 +
*; Tier 11
 +
*Rib Shatter attacks deal +88 damage to targets that are knocked down
 +
*; Tier 12
 +
*Rib Shatter attacks deal +96 damage to targets that are knocked down
 +
}}
 +
|-
 +
| || of Hammering || <b>Tier 1</b> - {MOD_SKILL_HAMMER}{0.1} || Head, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*{MOD_SKILL_HAMMER}{0.15}
 +
*; Tier 3
 +
*{MOD_SKILL_HAMMER}{0.2}
 +
*; Tier 4
 +
*{MOD_SKILL_HAMMER}{0.25}
 +
*; Tier 5
 +
*{MOD_SKILL_HAMMER}{0.3}
 +
*; Tier 6
 +
*{MOD_SKILL_HAMMER}{0.35}
 +
}}
 +
|-
 +
| || of Rib Removal || <b>Tier 1</b> - Rib Shatter deals +5 armor damage || Legs, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Rib Shatter deals +10 armor damage
 +
*; Tier 3
 +
*Rib Shatter deals +15 armor damage
 +
*; Tier 4
 +
*Rib Shatter deals +20 armor damage
 +
*; Tier 5
 +
*Rib Shatter deals +25 armor damage
 +
*; Tier 6
 +
*Rib Shatter deals +30 armor damage
 +
*; Tier 7
 +
*Rib Shatter deals +35 armor damage
 +
*; Tier 8
 +
*Rib Shatter deals +40 armor damage
 +
*; Tier 9
 +
*Rib Shatter deals +45 armor damage
 +
*; Tier 10
 +
*Rib Shatter deals +50 armor damage
 +
*; Tier 11
 +
*Rib Shatter deals +55 armor damage
 +
*; Tier 12
 +
*Rib Shatter deals +60 armor damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Reverberating Strike deals 12 direct health damage || Feet, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Reverberating Strike deals 15 direct health damage
 +
*; Tier 3
 +
*Reverberating Strike deals 18 direct health damage
 +
*; Tier 4
 +
*Reverberating Strike deals 21 direct health damage
 +
*; Tier 5
 +
*Reverberating Strike deals 24 direct health damage
 +
*; Tier 6
 +
*Reverberating Strike deals 27 direct health damage
 +
*; Tier 7
 +
*Reverberating Strike deals 30 direct health damage
 +
*; Tier 8
 +
*Reverberating Strike deals 33 direct health damage
 +
*; Tier 9
 +
*Reverberating Strike deals 36 direct health damage
 +
*; Tier 10
 +
*Reverberating Strike deals 39 direct health damage
 +
*; Tier 11
 +
*Reverberating Strike deals 42 direct health damage
 +
*; Tier 12
 +
*Reverberating Strike deals 45 direct health damage
 +
}}
 +
|-
 +
| Reverberating || || <b>Tier 1</b> - Reverberating Strike has a 50% chance to deal +7 armor damage || Head, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Reverberating Strike has a 50% chance to deal +15 armor damage
 +
*; Tier 3
 +
*Reverberating Strike has a 50% chance to deal +23 armor damage
 +
*; Tier 4
 +
*Reverberating Strike has a 50% chance to deal +31 armor damage
 +
*; Tier 5
 +
*Reverberating Strike has a 50% chance to deal +39 armor damage
 +
*; Tier 6
 +
*Reverberating Strike has a 50% chance to deal +47 armor damage
 +
*; Tier 7
 +
*Reverberating Strike has a 50% chance to deal +55 armor damage
 +
*; Tier 8
 +
*Reverberating Strike has a 50% chance to deal +63 armor damage
 +
*; Tier 9
 +
*Reverberating Strike has a 50% chance to deal +71 armor damage
 +
*; Tier 10
 +
*Reverberating Strike has a 50% chance to deal +79 armor damage
 +
*; Tier 11
 +
*Reverberating Strike has a 50% chance to deal +87 armor damage
 +
*; Tier 12
 +
*Reverberating Strike has a 50% chance to deal +95 armor damage
 +
}}
 +
|-
 +
| || of Dazing || <b>Tier 1</b> - Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +3 damage. || Chest || {{Spoiler|
 +
*; Tier 2
 +
*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +6 damage.
 +
*; Tier 3
 +
*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +9 damage.
 +
*; Tier 4
 +
*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +12 damage.
 +
*; Tier 5
 +
*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +15 damage.
 +
*; Tier 6
 +
*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +18 damage.
 +
*; Tier 7
 +
*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +21 damage.
 +
*; Tier 8
 +
*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +24 damage.
 +
*; Tier 9
 +
*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +27 damage.
 +
*; Tier 10
 +
*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +30 damage.
 +
*; Tier 11
 +
*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +33 damage.
 +
*; Tier 12
 +
*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +36 damage.
 +
}}
 +
|-
 +
| || of Taunting Reverberations || <b>Tier 1</b> - Reverberating Strike restores 2 armor to you and temporarily taunts the target as if the attack did +25 damage || Chest, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Reverberating Strike restores 4 armor to you and temporarily taunts the target as if the attack did +50 damage
 +
*; Tier 3
 +
*Reverberating Strike restores 5 armor to you and temporarily taunts the target as if the attack did +75 damage
 +
*; Tier 4
 +
*Reverberating Strike restores 7 armor to you and temporarily taunts the target as if the attack did +100 damage
 +
*; Tier 5
 +
*Reverberating Strike restores 9 armor to you and temporarily taunts the target as if the attack did +125 damage
 +
*; Tier 6
 +
*Reverberating Strike restores 10 armor to you and temporarily taunts the target as if the attack did +150 damage
 +
*; Tier 7
 +
*Reverberating Strike restores 12 armor to you and temporarily taunts the target as if the attack did +175 damage
 +
*; Tier 8
 +
*Reverberating Strike restores 14 armor to you and temporarily taunts the target as if the attack did +200 damage
 +
*; Tier 9
 +
*Reverberating Strike restores 15 armor to you and temporarily taunts the target as if the attack did +225 damage
 +
*; Tier 10
 +
*Reverberating Strike restores 17 armor to you and temporarily taunts the target as if the attack did +250 damage
 +
*; Tier 11
 +
*Reverberating Strike restores 19 armor to you and temporarily taunts the target as if the attack did +275 damage
 +
*; Tier 12
 +
*Reverberating Strike restores 20 armor to you and temporarily taunts the target as if the attack did +300 damage
 +
}}
 +
|-
 +
| || of Leaping and Smashing || <b>Tier 1</b> - Leaping Smash deals +10% damage || Legs, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Leaping Smash deals +15% damage
 +
*; Tier 3
 +
*Leaping Smash deals +20% damage
 +
*; Tier 4
 +
*Leaping Smash deals +25% damage
 +
*; Tier 5
 +
*Leaping Smash deals +30% damage
 +
*; Tier 6
 +
*Leaping Smash deals +35% damage
 +
*; Tier 7
 +
*Leaping Smash deals +40% damage
 +
*; Tier 8
 +
*Leaping Smash deals +45% damage
 +
*; Tier 9
 +
*Leaping Smash deals +50% damage
 +
*; Tier 10
 +
*Leaping Smash deals +55% damage
 +
*; Tier 11
 +
*Leaping Smash deals +60% damage
 +
*; Tier 12
 +
*Leaping Smash deals +65% damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Discharging Strike has a 25% chance to deal +1% damage and apply Moderate Concussion status: target is prone to random self-stuns || MainHand, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Discharging Strike has a 25% chance to deal +2% damage and apply Moderate Concussion status: target is prone to random self-stuns
 +
*; Tier 3
 +
*Discharging Strike has a 30% chance to deal +3% damage and apply Moderate Concussion status: target is prone to random self-stuns
 +
*; Tier 4
 +
*Discharging Strike has a 30% chance to deal +4% damage and apply Moderate Concussion status: target is prone to random self-stuns
 +
*; Tier 5
 +
*Discharging Strike has a 35% chance to deal +5% damage and apply Moderate Concussion status: target is prone to random self-stuns
 +
*; Tier 6
 +
*Discharging Strike has a 35% chance to deal +6% damage and apply Moderate Concussion status: target is prone to random self-stuns
 +
*; Tier 7
 +
*Discharging Strike has a 40% chance to deal +7% damage and apply Moderate Concussion status: target is prone to random self-stuns
 +
*; Tier 8
 +
*Discharging Strike has a 40% chance to deal +8% damage and apply Moderate Concussion status: target is prone to random self-stuns
 +
*; Tier 9
 +
*Discharging Strike has a 45% chance to deal +9% damage and apply Moderate Concussion status: target is prone to random self-stuns
 +
*; Tier 10
 +
*Discharging Strike has a 45% chance to deal +10% damage and apply Moderate Concussion status: target is prone to random self-stuns
 +
*; Tier 11
 +
*Discharging Strike has a 50% chance to deal +11% damage and apply Moderate Concussion status: target is prone to random self-stuns
 +
*; Tier 12
 +
*Discharging Strike has a 50% chance to deal +12% damage and apply Moderate Concussion status: target is prone to random self-stuns
 +
}}
 +
|-
 +
| || of Nice Looking Hammers || <b>Tier 1</b> - Look At My Hammer restores +5 health to you || Chest, OffHand, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Look At My Hammer restores +10 health to you
 +
*; Tier 3
 +
*Look At My Hammer restores +15 health to you
 +
*; Tier 4
 +
*Look At My Hammer restores +20 health to you
 +
*; Tier 5
 +
*Look At My Hammer restores +25 health to you
 +
*; Tier 6
 +
*Look At My Hammer restores +30 health to you
 +
*; Tier 7
 +
*Look At My Hammer restores +35 health to you
 +
*; Tier 8
 +
*Look At My Hammer restores +40 health to you
 +
*; Tier 9
 +
*Look At My Hammer restores +45 health to you
 +
*; Tier 10
 +
*Look At My Hammer restores +50 health to you
 +
*; Tier 11
 +
*Look At My Hammer restores +55 health to you
 +
*; Tier 12
 +
*Look At My Hammer restores +60 health to you
 +
}}
 +
|-
 +
| || of Serious Concussions || <b>Tier 1</b> - Pound To Slag has a 30% chance to deal +20% damage and apply the Serious Concussion status: target is prone to random self-stuns || MainHand, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Pound To Slag has a 40% chance to deal +40% damage and apply the Serious Concussion status: target is prone to random self-stuns
 +
*; Tier 3
 +
*Pound To Slag has a 50% chance to deal +60% damage and apply the Serious Concussion status: target is prone to random self-stuns
 +
*; Tier 4
 +
*Pound To Slag has a 60% chance to deal +80% damage and apply the Serious Concussion status: target is prone to random self-stuns
 +
*; Tier 5
 +
*Pound To Slag has a 70% chance to deal +100% damage and apply the Serious Concussion status: target is prone to random self-stuns
 +
*; Tier 6
 +
*Pound To Slag has a 80% chance to deal +120% damage and apply the Serious Concussion status: target is prone to random self-stuns
 +
}}
 +
|-
 +
| || of Stunning Slagging || <b>Tier 1</b> - Pound To Slag deals +10% damage and stuns the target || Hands || {{Spoiler|
 +
*; Tier 2
 +
*Pound To Slag deals +20% damage and stuns the target
 +
*; Tier 3
 +
*Pound To Slag deals +30% damage and stuns the target
 +
*; Tier 4
 +
*Pound To Slag deals +40% damage and stuns the target
 +
*; Tier 5
 +
*Pound To Slag deals +50% damage and stuns the target
 +
*; Tier 6
 +
*Pound To Slag deals +60% damage and stuns the target
 +
*; Tier 7
 +
*Pound To Slag deals +70% damage and stuns the target
 +
*; Tier 8
 +
*Pound To Slag deals +80% damage and stuns the target
 +
*; Tier 9
 +
*Pound To Slag deals +90% damage and stuns the target
 +
*; Tier 10
 +
*Pound To Slag deals +100% damage and stuns the target
 +
*; Tier 11
 +
*Pound To Slag deals +110% damage and stuns the target
 +
*; Tier 12
 +
*Pound To Slag deals +120% damage and stuns the target
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - All Hammer attacks have a 20% chance to ignite the target, dealing 15 damage over 20 seconds || MainHand || {{Spoiler|
 +
*; Tier 2
 +
*All Hammer attacks have a 20% chance to ignite the target, dealing 20 damage over 20 seconds
 +
*; Tier 3
 +
*All Hammer attacks have a 20% chance to ignite the target, dealing 25 damage over 20 seconds
 +
*; Tier 4
 +
*All Hammer attacks have a 20% chance to ignite the target, dealing 30 damage over 20 seconds
 +
*; Tier 5
 +
*All Hammer attacks have a 20% chance to ignite the target, dealing 35 damage over 20 seconds
 +
*; Tier 6
 +
*All Hammer attacks have a 20% chance to ignite the target, dealing 40 damage over 20 seconds
 +
}}
 +
|-
 +
| || of Braining || <b>Tier 1</b> - Pound attacks have a 50% chance to deal +4 damage || Chest, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Pound attacks have a 50% chance to deal +8 damage
 +
*; Tier 3
 +
*Pound attacks have a 50% chance to deal +12 damage
 +
*; Tier 4
 +
*Pound attacks have a 50% chance to deal +16 damage
 +
*; Tier 5
 +
*Pound attacks have a 50% chance to deal +20 damage
 +
*; Tier 6
 +
*Pound attacks have a 50% chance to deal +24 damage
 +
*; Tier 7
 +
*Pound attacks have a 50% chance to deal +28 damage
 +
*; Tier 8
 +
*Pound attacks have a 50% chance to deal +32 damage
 +
*; Tier 9
 +
*Pound attacks have a 50% chance to deal +36 damage
 +
*; Tier 10
 +
*Pound attacks have a 50% chance to deal +40 damage
 +
*; Tier 11
 +
*Pound attacks have a 50% chance to deal +44 damage
 +
*; Tier 12
 +
*Pound attacks have a 50% chance to deal +48 damage
 +
}}
 +
|-
 +
| || of Efficient Clubbing || <b>Tier 1</b> - After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds || Necklace || {{Spoiler|
 +
*; Tier 2
 +
*After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
 +
*; Tier 3
 +
*After using Look At My Hammer, all other Hammer attacks cost -3 Power for 12 seconds
 +
*; Tier 4
 +
*After using Look At My Hammer, all other Hammer attacks cost -4 Power for 12 seconds
 +
*; Tier 5
 +
*After using Look At My Hammer, all other Hammer attacks cost -5 Power for 12 seconds
 +
*; Tier 6
 +
*After using Look At My Hammer, all other Hammer attacks cost -6 Power for 12 seconds
 +
}}
 +
|-
 +
| || of Frenzied Slagging || <b>Tier 1</b> - Pound To Slag hits all enemies within 5 meters, dealing +5 damage || Hands || {{Spoiler|
 +
*; Tier 2
 +
*Pound To Slag hits all enemies within 5 meters, dealing +10 damage
 +
*; Tier 3
 +
*Pound To Slag hits all enemies within 5 meters, dealing +15 damage
 +
*; Tier 4
 +
*Pound To Slag hits all enemies within 5 meters, dealing +20 damage
 +
*; Tier 5
 +
*Pound To Slag hits all enemies within 5 meters, dealing +25 damage
 +
*; Tier 6
 +
*Pound To Slag hits all enemies within 5 meters, dealing +30 damage
 +
*; Tier 7
 +
*Pound To Slag hits all enemies within 5 meters, dealing +35 damage
 +
*; Tier 8
 +
*Pound To Slag hits all enemies within 5 meters, dealing +40 damage
 +
*; Tier 9
 +
*Pound To Slag hits all enemies within 5 meters, dealing +45 damage
 +
*; Tier 10
 +
*Pound To Slag hits all enemies within 5 meters, dealing +50 damage
 +
*; Tier 11
 +
*Pound To Slag hits all enemies within 5 meters, dealing +60 damage
 +
*; Tier 12
 +
*Pound To Slag hits all enemies within 5 meters, dealing +70 damage
 +
}}
 +
|-
 +
| || of Performant Clubbing || <b>Tier 1</b> - After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 seconds || MainHand || {{Spoiler|
 +
*; Tier 2
 +
*After using Look At My Hammer, all other Hammer attacks cost -3 Power for 10 seconds
 +
*; Tier 3
 +
*After using Look At My Hammer, all other Hammer attacks cost -4 Power for 10 seconds
 +
*; Tier 4
 +
*After using Look At My Hammer, all other Hammer attacks cost -5 Power for 10 seconds
 +
*; Tier 5
 +
*After using Look At My Hammer, all other Hammer attacks cost -6 Power for 10 seconds
 +
*; Tier 6
 +
*After using Look At My Hammer, all other Hammer attacks cost -7 Power for 10 seconds
 +
}}
 +
|-
 +
| || of Slagging || <b>Tier 1</b> - Pound To Slag deals +30% damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Pound To Slag deals +50% damage
 +
*; Tier 3
 +
*Pound To Slag deals +70% damage
 +
*; Tier 4
 +
*Pound To Slag deals +90% damage
 +
*; Tier 5
 +
*Pound To Slag deals +110% damage
 +
*; Tier 6
 +
*Pound To Slag deals +130% damage
 +
*; Tier 7
 +
*Pound To Slag deals +150% damage
 +
*; Tier 8
 +
*Pound To Slag deals +170% damage
 +
*; Tier 9
 +
*Pound To Slag deals +190% damage
 +
*; Tier 10
 +
*Pound To Slag deals +210% damage
 +
*; Tier 11
 +
*Pound To Slag deals +230% damage
 +
*; Tier 12
 +
*Pound To Slag deals +250% damage
 +
}}
 +
|-
 +
| || of Efficient Clubbing || <b>Tier 1</b> - After using Look At My Hammer, all other Hammer attacks cost -3 Power for 8 seconds || Ring || {{Spoiler|
 +
*; Tier 2
 +
*After using Look At My Hammer, all other Hammer attacks cost -4 Power for 8 seconds
 +
*; Tier 3
 +
*After using Look At My Hammer, all other Hammer attacks cost -5 Power for 8 seconds
 +
*; Tier 4
 +
*After using Look At My Hammer, all other Hammer attacks cost -6 Power for 8 seconds
 +
*; Tier 5
 +
*After using Look At My Hammer, all other Hammer attacks cost -7 Power for 8 seconds
 +
*; Tier 6
 +
*After using Look At My Hammer, all other Hammer attacks cost -8 Power for 8 seconds
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Reckless Slam restores 2 Armor to you || Head, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Reckless Slam restores 3 Armor to you
 +
*; Tier 3
 +
*Reckless Slam restores 4 Armor to you
 +
*; Tier 4
 +
*Reckless Slam restores 5 Armor to you
 +
*; Tier 5
 +
*Reckless Slam restores 7 Armor to you
 +
*; Tier 6
 +
*Reckless Slam restores 8 Armor to you
 +
*; Tier 7
 +
*Reckless Slam restores 9 Armor to you
 +
*; Tier 8
 +
*Reckless Slam restores 10 Armor to you
 +
*; Tier 9
 +
*Reckless Slam restores 12 Armor to you
 +
*; Tier 10
 +
*Reckless Slam restores 13 Armor to you
 +
*; Tier 11
 +
*Reckless Slam restores 14 Armor to you
 +
*; Tier 12
 +
*Reckless Slam restores 15 Armor to you
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Rib Shatter has a 50% chance to deal +2% damage and make Hammer attacks cost -1 Power for 12 seconds || MainHand, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Rib Shatter has a 52% chance to deal +3% damage and make Hammer attacks cost -1 Power for 12 seconds
 +
*; Tier 3
 +
*Rib Shatter has a 54% chance to deal +4% damage and make Hammer attacks cost -2 Power for 12 seconds
 +
*; Tier 4
 +
*Rib Shatter has a 56% chance to deal +6% damage and make Hammer attacks cost -2 Power for 12 seconds
 +
*; Tier 5
 +
*Rib Shatter has a 58% chance to deal +8% damage and make Hammer attacks cost -3 Power for 12 seconds
 +
*; Tier 6
 +
*Rib Shatter has a 60% chance to deal +10% damage and make Hammer attacks cost -3 Power for 12 seconds
 +
}}
 +
|-
 +
| Thunderstriking || of Thunder Strikes || <b>Tier 1</b> - Thunderstrike deals +4 damage and its area-effect range is increased 5 meters || Legs, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Thunderstrike deals +8 damage and its area-effect range is increased 5 meters
 +
*; Tier 3
 +
*Thunderstrike deals +12 damage and its area-effect range is increased 5 meters
 +
*; Tier 4
 +
*Thunderstrike deals +16 damage and its area-effect range is increased 5 meters
 +
*; Tier 5
 +
*Thunderstrike deals +20 damage and its area-effect range is increased 5 meters
 +
*; Tier 6
 +
*Thunderstrike deals +24 damage and its area-effect range is increased 5 meters
 +
*; Tier 7
 +
*Thunderstrike deals +28 damage and its area-effect range is increased 5 meters
 +
*; Tier 8
 +
*Thunderstrike deals +32 damage and its area-effect range is increased 5 meters
 +
*; Tier 9
 +
*Thunderstrike deals +36 damage and its area-effect range is increased 5 meters
 +
*; Tier 10
 +
*Thunderstrike deals +40 damage and its area-effect range is increased 5 meters
 +
*; Tier 11
 +
*Thunderstrike deals +44 damage and its area-effect range is increased 5 meters
 +
*; Tier 12
 +
*Thunderstrike deals +48 damage and its area-effect range is increased 5 meters
 +
}}
 +
|-
 +
| || of Discount Discharges || <b>Tier 1</b> - Discharging Strike restores 3 Power to you || Head, Chest || {{Spoiler|
 +
*; Tier 2
 +
*Discharging Strike restores 5 Power to you
 +
*; Tier 3
 +
*Discharging Strike restores 7 Power to you
 +
*; Tier 4
 +
*Discharging Strike restores 9 Power to you
 +
*; Tier 5
 +
*Discharging Strike restores 11 Power to you
 +
*; Tier 6
 +
*Discharging Strike restores 13 Power to you
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Discharging Strike has a 20% chance to knock down the target and deal +5% damage || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Discharging Strike has a 20% chance to knock down the target and deal +10% damage
 +
*; Tier 3
 +
*Discharging Strike has a 20% chance to knock down the target and deal +15% damage
 +
*; Tier 4
 +
*Discharging Strike has a 20% chance to knock down the target and deal +20% damage
 +
*; Tier 5
 +
*Discharging Strike has a 20% chance to knock down the target and deal +25% damage
 +
*; Tier 6
 +
*Discharging Strike has a 20% chance to knock down the target and deal +30% damage
 +
*; Tier 7
 +
*Discharging Strike has a 20% chance to knock down the target and deal +35% damage
 +
*; Tier 8
 +
*Discharging Strike has a 20% chance to knock down the target and deal +40% damage
 +
*; Tier 9
 +
*Discharging Strike has a 20% chance to knock down the target and deal +45% damage
 +
*; Tier 10
 +
*Discharging Strike has a 20% chance to knock down the target and deal +50% damage
 +
*; Tier 11
 +
*Discharging Strike has a 20% chance to knock down the target and deal +55% damage
 +
*; Tier 12
 +
*Discharging Strike has a 20% chance to knock down the target and deal +60% damage
 +
}}
 +
|-
 +
| || of Clubbing || <b>Tier 1</b> - Pound attacks deal +2 damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Pound attacks deal +3 damage
 +
*; Tier 3
 +
*Pound attacks deal +4 damage
 +
*; Tier 4
 +
*Pound attacks deal +6 damage
 +
*; Tier 5
 +
*Pound attacks deal +7 damage
 +
*; Tier 6
 +
*Pound attacks deal +9 damage
 +
*; Tier 7
 +
*Pound attacks deal +10 damage
 +
*; Tier 8
 +
*Pound attacks deal +12 damage
 +
*; Tier 9
 +
*Pound attacks deal +14 damage
 +
*; Tier 10
 +
*Pound attacks deal +16 damage
 +
*; Tier 11
 +
*Pound attacks deal +18 damage
 +
*; Tier 12
 +
*Pound attacks deal +20 damage
 +
}}
 +
|}
  
{{:Shield Treasure Effects}}
+
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>IceMagic Effects</h3></div>
 +
! Prefix !! Suffix !! First Tier !! Slot !! All Tiers
 +
|-
 +
| || || <b>Tier 1</b> - You regain 25 Armor when using Cryogenic Freeze || MainHand, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*You regain 50 Armor when using Cryogenic Freeze
 +
*; Tier 3
 +
*You regain 75 Armor when using Cryogenic Freeze
 +
*; Tier 4
 +
*You regain 100 Armor when using Cryogenic Freeze
 +
*; Tier 5
 +
*You regain 125 Armor when using Cryogenic Freeze
 +
*; Tier 6
 +
*You regain 150 Armor when using Cryogenic Freeze
 +
*; Tier 7
 +
*You regain 175 Armor when using Cryogenic Freeze
 +
*; Tier 8
 +
*You regain 200 Armor when using Cryogenic Freeze
 +
*; Tier 9
 +
*You regain 225 Armor when using Cryogenic Freeze
 +
*; Tier 10
 +
*You regain 250 Armor when using Cryogenic Freeze
 +
*; Tier 11
 +
*You regain 275 Armor when using Cryogenic Freeze
 +
*; Tier 12
 +
*You regain 300 Armor when using Cryogenic Freeze
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Your Cold Sphere gains 15 Armor || OffHand, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Your Cold Sphere gains 30 Armor
 +
*; Tier 3
 +
*Your Cold Sphere gains 45 Armor
 +
*; Tier 4
 +
*Your Cold Sphere gains 60 Armor
 +
*; Tier 5
 +
*Your Cold Sphere gains 75 Armor
 +
*; Tier 6
 +
*Your Cold Sphere gains 90 Armor
 +
*; Tier 7
 +
*Your Cold Sphere gains 105 Armor
 +
*; Tier 8
 +
*Your Cold Sphere gains 120 Armor
 +
*; Tier 9
 +
*Your Cold Sphere gains 135 Armor
 +
*; Tier 10
 +
*Your Cold Sphere gains 150 Armor
 +
*; Tier 11
 +
*Your Cold Sphere gains 165 Armor
 +
*; Tier 12
 +
*Your Cold Sphere gains 180 Armor
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Blizzard has a 20% chance to cause all sentient targets to flee in terror || Ring || {{Spoiler|
 +
*; Tier 2
 +
*Blizzard has a 25% chance to cause all sentient targets to flee in terror
 +
*; Tier 3
 +
*Blizzard has a 30% chance to cause all sentient targets to flee in terror
 +
*; Tier 4
 +
*Blizzard has a 35% chance to cause all sentient targets to flee in terror
 +
*; Tier 5
 +
*Blizzard has a 40% chance to cause all sentient targets to flee in terror
 +
*; Tier 6
 +
*Blizzard has a 50% chance to cause all sentient targets to flee in terror
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Ice Nova has a 50% chance to restore 10 Armor to you || OffHand, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Ice Nova has a 50% chance to restore 13 Armor to you
 +
*; Tier 3
 +
*Ice Nova has a 50% chance to restore 16 Armor to you
 +
*; Tier 4
 +
*Ice Nova has a 50% chance to restore 19 Armor to you
 +
*; Tier 5
 +
*Ice Nova has a 50% chance to restore 22 Armor to you
 +
*; Tier 6
 +
*Ice Nova has a 50% chance to restore 25 Armor to you
 +
*; Tier 7
 +
*Ice Nova has a 50% chance to restore 28 Armor to you
 +
*; Tier 8
 +
*Ice Nova has a 50% chance to restore 31 Armor to you
 +
*; Tier 9
 +
*Ice Nova has a 50% chance to restore 34 Armor to you
 +
*; Tier 10
 +
*Ice Nova has a 50% chance to restore 37 Armor to you
 +
*; Tier 11
 +
*Ice Nova has a 50% chance to restore 40 Armor to you
 +
*; Tier 12
 +
*Ice Nova has a 50% chance to restore 43 Armor to you
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Ice Armor restores +10 Power over 30 seconds || Legs, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Ice Armor restores +20 Power over 30 seconds
 +
*; Tier 3
 +
*Ice Armor restores +30 Power over 30 seconds
 +
*; Tier 4
 +
*Ice Armor restores +40 Power over 30 seconds
 +
*; Tier 5
 +
*Ice Armor restores +50 Power over 30 seconds
 +
*; Tier 6
 +
*Ice Armor restores +60 Power over 30 seconds
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - While in Cryogenic Freeze, you are 30% resistant to Poison damage || Chest || {{Spoiler|
 +
*; Tier 2
 +
*While in Cryogenic Freeze, you are 40% resistant to Poison damage
 +
*; Tier 3
 +
*While in Cryogenic Freeze, you are 50% resistant to Poison damage
 +
*; Tier 4
 +
*While in Cryogenic Freeze, you are 60% resistant to Poison damage
 +
*; Tier 5
 +
*While in Cryogenic Freeze, you are 70% resistant to Poison damage
 +
*; Tier 6
 +
*While in Cryogenic Freeze, you are 80% resistant to Poison damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Ice Spear has a 60% chance to deal +13% damage || Chest, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Ice Spear has a 60% chance to deal +20% damage
 +
*; Tier 3
 +
*Ice Spear has a 60% chance to deal +27% damage
 +
*; Tier 4
 +
*Ice Spear has a 60% chance to deal +34% damage
 +
*; Tier 5
 +
*Ice Spear has a 60% chance to deal +41% damage
 +
*; Tier 6
 +
*Ice Spear has a 60% chance to deal +48% damage
 +
*; Tier 7
 +
*Ice Spear has a 60% chance to deal +55% damage
 +
*; Tier 8
 +
*Ice Spear has a 60% chance to deal +62% damage
 +
*; Tier 9
 +
*Ice Spear has a 60% chance to deal +69% damage
 +
*; Tier 10
 +
*Ice Spear has a 60% chance to deal +76% damage
 +
*; Tier 11
 +
*Ice Spear has a 60% chance to deal +83% damage
 +
*; Tier 12
 +
*Ice Spear has a 60% chance to deal +90% damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Blizzard deals 8 armor damage and generates -10 Rage || Feet, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Blizzard deals 16 armor damage and generates -20 Rage
 +
*; Tier 3
 +
*Blizzard deals 24 armor damage and generates -30 Rage
 +
*; Tier 4
 +
*Blizzard deals 32 armor damage and generates -40 Rage
 +
*; Tier 5
 +
*Blizzard deals 40 armor damage and generates -50 Rage
 +
*; Tier 6
 +
*Blizzard deals 48 armor damage and generates -60 Rage
 +
*; Tier 7
 +
*Blizzard deals 56 armor damage and generates -70 Rage
 +
*; Tier 8
 +
*Blizzard deals 64 armor damage and generates -80 Rage
 +
*; Tier 9
 +
*Blizzard deals 72 armor damage and generates -90 Rage
 +
*; Tier 10
 +
*Blizzard deals 80 armor damage and generates -100 Rage
 +
*; Tier 11
 +
*Blizzard deals 88 armor damage and generates -110 Rage
 +
*; Tier 12
 +
*Blizzard deals 96 armor damage and generates -120 Rage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Freeze Solid and Frostbite deal +40% damage || Head, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Freeze Solid and Frostbite deal +55% damage
 +
*; Tier 3
 +
*Freeze Solid and Frostbite deal +70% damage
 +
*; Tier 4
 +
*Freeze Solid and Frostbite deal +85% damage
 +
*; Tier 5
 +
*Freeze Solid and Frostbite deal +100% damage
 +
*; Tier 6
 +
*Freeze Solid and Frostbite deal +115% damage
 +
*; Tier 7
 +
*Freeze Solid and Frostbite deal +130% damage
 +
*; Tier 8
 +
*Freeze Solid and Frostbite deal +145% damage
 +
*; Tier 9
 +
*Freeze Solid and Frostbite deal +160% damage
 +
*; Tier 10
 +
*Freeze Solid and Frostbite deal +175% damage
 +
*; Tier 11
 +
*Freeze Solid and Frostbite deal +190% damage
 +
*; Tier 12
 +
*Freeze Solid and Frostbite deal +205% damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Tundra Spikes and Blizzard deal +10% damage || Hands, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Tundra Spikes and Blizzard deal +20% damage
 +
*; Tier 3
 +
*Tundra Spikes and Blizzard deal +30% damage
 +
*; Tier 4
 +
*Tundra Spikes and Blizzard deal +40% damage
 +
*; Tier 5
 +
*Tundra Spikes and Blizzard deal +50% damage
 +
*; Tier 6
 +
*Tundra Spikes and Blizzard deal +60% damage
 +
*; Tier 7
 +
*Tundra Spikes and Blizzard deal +70% damage
 +
*; Tier 8
 +
*Tundra Spikes and Blizzard deal +80% damage
 +
*; Tier 9
 +
*Tundra Spikes and Blizzard deal +90% damage
 +
*; Tier 10
 +
*Tundra Spikes and Blizzard deal +100% damage
 +
*; Tier 11
 +
*Tundra Spikes and Blizzard deal +110% damage
 +
*; Tier 12
 +
*Tundra Spikes and Blizzard deal +120% damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - You regain 1 Power after using Ice Nova or Shardblast || Legs, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*You regain 2 Power after using Ice Nova or Shardblast
 +
*; Tier 3
 +
*You regain 3 Power after using Ice Nova or Shardblast
 +
*; Tier 4
 +
*You regain 4 Power after using Ice Nova or Shardblast
 +
*; Tier 5
 +
*You regain 5 Power after using Ice Nova or Shardblast
 +
*; Tier 6
 +
*You regain 6 Power after using Ice Nova or Shardblast
 +
*; Tier 7
 +
*You regain 7 Power after using Ice Nova or Shardblast
 +
*; Tier 8
 +
*You regain 8 Power after using Ice Nova or Shardblast
 +
*; Tier 9
 +
*You regain 9 Power after using Ice Nova or Shardblast
 +
*; Tier 10
 +
*You regain 10 Power after using Ice Nova or Shardblast
 +
*; Tier 11
 +
*You regain 11 Power after using Ice Nova or Shardblast
 +
*; Tier 12
 +
*You regain 12 Power after using Ice Nova or Shardblast
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Ice Veins heals 10 Health over 10 seconds || Hands, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Ice Veins heals 20 Health over 10 seconds
 +
*; Tier 3
 +
*Ice Veins heals 30 Health over 10 seconds
 +
*; Tier 4
 +
*Ice Veins heals 40 Health over 10 seconds
 +
*; Tier 5
 +
*Ice Veins heals 50 Health over 10 seconds
 +
*; Tier 6
 +
*Ice Veins heals 60 Health over 10 seconds
 +
*; Tier 7
 +
*Ice Veins heals 70 Health over 10 seconds
 +
*; Tier 8
 +
*Ice Veins heals 80 Health over 10 seconds
 +
*; Tier 9
 +
*Ice Veins heals 90 Health over 10 seconds
 +
*; Tier 10
 +
*Ice Veins heals 100 Health over 10 seconds
 +
*; Tier 11
 +
*Ice Veins heals 110 Health over 10 seconds
 +
*; Tier 12
 +
*Ice Veins heals 120 Health over 10 seconds
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - You regain 18 Health when using Cryogenic Freeze || Chest, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*You regain 36 Health when using Cryogenic Freeze
 +
*; Tier 3
 +
*You regain 54 Health when using Cryogenic Freeze
 +
*; Tier 4
 +
*You regain 72 Health when using Cryogenic Freeze
 +
*; Tier 5
 +
*You regain 90 Health when using Cryogenic Freeze
 +
*; Tier 6
 +
*You regain 108 Health when using Cryogenic Freeze
 +
*; Tier 7
 +
*You regain 126 Health when using Cryogenic Freeze
 +
*; Tier 8
 +
*You regain 144 Health when using Cryogenic Freeze
 +
*; Tier 9
 +
*You regain 162 Health when using Cryogenic Freeze
 +
*; Tier 10
 +
*You regain 180 Health when using Cryogenic Freeze
 +
*; Tier 11
 +
*You regain 198 Health when using Cryogenic Freeze
 +
*; Tier 12
 +
*You regain 216 Health when using Cryogenic Freeze
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Tundra Spikes has a 60% chance to deal +30% damage || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Tundra Spikes has a 60% chance to deal +60% damage
 +
*; Tier 3
 +
*Tundra Spikes has a 60% chance to deal +90% damage
 +
*; Tier 4
 +
*Tundra Spikes has a 60% chance to deal +120% damage
 +
*; Tier 5
 +
*Tundra Spikes has a 60% chance to deal +150% damage
 +
*; Tier 6
 +
*Tundra Spikes has a 60% chance to deal +180% damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - You regain 6 Power after using Cryogenic Freeze || Hands, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*You regain 12 Power after using Cryogenic Freeze
 +
*; Tier 3
 +
*You regain 18 Power after using Cryogenic Freeze
 +
*; Tier 4
 +
*You regain 24 Power after using Cryogenic Freeze
 +
*; Tier 5
 +
*You regain 30 Power after using Cryogenic Freeze
 +
*; Tier 6
 +
*You regain 36 Power after using Cryogenic Freeze
 +
*; Tier 7
 +
*You regain 42 Power after using Cryogenic Freeze
 +
*; Tier 8
 +
*You regain 48 Power after using Cryogenic Freeze
 +
*; Tier 9
 +
*You regain 54 Power after using Cryogenic Freeze
 +
*; Tier 10
 +
*You regain 60 Power after using Cryogenic Freeze
 +
*; Tier 11
 +
*You regain 66 Power after using Cryogenic Freeze
 +
*; Tier 12
 +
*You regain 72 Power after using Cryogenic Freeze
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Shardblast resets the timer on Ice Armor (so it can be used again immediately) || Hands ||
 +
|-
 +
| || of Ice Spears || <b>Tier 1</b> - Ice Spear deals +10% damage || Chest, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Ice Spear deals +14% damage
 +
*; Tier 3
 +
*Ice Spear deals +18% damage
 +
*; Tier 4
 +
*Ice Spear deals +22% damage
 +
*; Tier 5
 +
*Ice Spear deals +26% damage
 +
*; Tier 6
 +
*Ice Spear deals +30% damage
 +
*; Tier 7
 +
*Ice Spear deals +34% damage
 +
*; Tier 8
 +
*Ice Spear deals +38% damage
 +
*; Tier 9
 +
*Ice Spear deals +42% damage
 +
*; Tier 10
 +
*Ice Spear deals +46% damage
 +
*; Tier 11
 +
*Ice Spear deals +50% damage
 +
*; Tier 12
 +
*Ice Spear deals +54% damage
 +
}}
 +
|-
 +
| || of Ice Spears || <b>Tier 1</b> - Ice Lightning deals +10% damage || Hands, Chest || {{Spoiler|
 +
*; Tier 2
 +
*Ice Lightning deals +14% damage
 +
*; Tier 3
 +
*Ice Lightning deals +18% damage
 +
*; Tier 4
 +
*Ice Lightning deals +22% damage
 +
*; Tier 5
 +
*Ice Lightning deals +26% damage
 +
*; Tier 6
 +
*Ice Lightning deals +30% damage
 +
*; Tier 7
 +
*Ice Lightning deals +34% damage
 +
*; Tier 8
 +
*Ice Lightning deals +38% damage
 +
*; Tier 9
 +
*Ice Lightning deals +42% damage
 +
*; Tier 10
 +
*Ice Lightning deals +46% damage
 +
*; Tier 11
 +
*Ice Lightning deals +50% damage
 +
*; Tier 12
 +
*Ice Lightning deals +54% damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - You regain 2 Health when using Ice Nova or Shardblast || Chest, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*You regain 3 Health when using Ice Nova or Shardblast
 +
*; Tier 3
 +
*You regain 4 Health when using Ice Nova or Shardblast
 +
*; Tier 4
 +
*You regain 5 Health when using Ice Nova or Shardblast
 +
*; Tier 5
 +
*You regain 7 Health when using Ice Nova or Shardblast
 +
*; Tier 6
 +
*You regain 8 Health when using Ice Nova or Shardblast
 +
*; Tier 7
 +
*You regain 9 Health when using Ice Nova or Shardblast
 +
*; Tier 8
 +
*You regain 10 Health when using Ice Nova or Shardblast
 +
*; Tier 9
 +
*You regain 12 Health when using Ice Nova or Shardblast
 +
*; Tier 10
 +
*You regain 13 Health when using Ice Nova or Shardblast
 +
*; Tier 11
 +
*You regain 14 Health when using Ice Nova or Shardblast
 +
*; Tier 12
 +
*You regain 15 Health when using Ice Nova or Shardblast
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Ice Armor boosts Cold attack damage +2 || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Ice Armor boosts Cold attack damage +4
 +
*; Tier 3
 +
*Ice Armor boosts Cold attack damage +6
 +
*; Tier 4
 +
*Ice Armor boosts Cold attack damage +8
 +
*; Tier 5
 +
*Ice Armor boosts Cold attack damage +10
 +
*; Tier 6
 +
*Ice Armor boosts Cold attack damage +12
 +
*; Tier 7
 +
*Ice Armor boosts Cold attack damage +14
 +
*; Tier 8
 +
*Ice Armor boosts Cold attack damage +16
 +
*; Tier 9
 +
*Ice Armor boosts Cold attack damage +18
 +
*; Tier 10
 +
*Ice Armor boosts Cold attack damage +20
 +
*; Tier 11
 +
*Ice Armor boosts Cold attack damage +22
 +
*; Tier 12
 +
*Ice Armor boosts Cold attack damage +24
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - You regain 5 Health when using Blizzard || MainHand, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*You regain 10 Health when using Blizzard
 +
*; Tier 3
 +
*You regain 15 Health when using Blizzard
 +
*; Tier 4
 +
*You regain 20 Health when using Blizzard
 +
*; Tier 5
 +
*You regain 25 Health when using Blizzard
 +
*; Tier 6
 +
*You regain 30 Health when using Blizzard
 +
*; Tier 7
 +
*You regain 35 Health when using Blizzard
 +
*; Tier 8
 +
*You regain 40 Health when using Blizzard
 +
*; Tier 9
 +
*You regain 45 Health when using Blizzard
 +
*; Tier 10
 +
*You regain 50 Health when using Blizzard
 +
*; Tier 11
 +
*You regain 55 Health when using Blizzard
 +
*; Tier 12
 +
*You regain 60 Health when using Blizzard
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Ice Nova and Shardblast deal +15% damage || Legs, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Ice Nova and Shardblast deal +20% damage
 +
*; Tier 3
 +
*Ice Nova and Shardblast deal +25% damage
 +
*; Tier 4
 +
*Ice Nova and Shardblast deal +30% damage
 +
*; Tier 5
 +
*Ice Nova and Shardblast deal +35% damage
 +
*; Tier 6
 +
*Ice Nova and Shardblast deal +40% damage
 +
*; Tier 7
 +
*Ice Nova and Shardblast deal +45% damage
 +
*; Tier 8
 +
*Ice Nova and Shardblast deal +50% damage
 +
*; Tier 9
 +
*Ice Nova and Shardblast deal +55% damage
 +
*; Tier 10
 +
*Ice Nova and Shardblast deal +60% damage
 +
*; Tier 11
 +
*Ice Nova and Shardblast deal +65% damage
 +
*; Tier 12
 +
*Ice Nova and Shardblast deal +70% damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Ice Spear has a 15% chance to stun the target and deal +3% damage || Head, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Ice Spear has a 15% chance to stun the target and deal +6% damage
 +
*; Tier 3
 +
*Ice Spear has a 15% chance to stun the target and deal +9% damage
 +
*; Tier 4
 +
*Ice Spear has a 20% chance to stun the target and deal +12% damage
 +
*; Tier 5
 +
*Ice Spear has a 20% chance to stun the target and deal +15% damage
 +
*; Tier 6
 +
*Ice Spear has a 20% chance to stun the target and deal +18% damage
 +
*; Tier 7
 +
*Ice Spear has a 20% chance to stun the target and deal +21% damage
 +
*; Tier 8
 +
*Ice Spear has a 20% chance to stun the target and deal +24% damage
 +
*; Tier 9
 +
*Ice Spear has a 20% chance to stun the target and deal +27% damage
 +
*; Tier 10
 +
*Ice Spear has a 20% chance to stun the target and deal +30% damage
 +
*; Tier 11
 +
*Ice Spear has a 20% chance to stun the target and deal +33% damage
 +
*; Tier 12
 +
*Ice Spear has a 20% chance to stun the target and deal +36% damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Frostbite deals +7 damage and raises the target's Max Rage by 2%, preventing them from using their Rage attacks as often || Head, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Frostbite deals +14 damage and raises the target's Max Rage by 4%, preventing them from using their Rage attacks as often
 +
*; Tier 3
 +
*Frostbite deals +21 damage and raises the target's Max Rage by 6%, preventing them from using their Rage attacks as often
 +
*; Tier 4
 +
*Frostbite deals +28 damage and raises the target's Max Rage by 8%, preventing them from using their Rage attacks as often
 +
*; Tier 5
 +
*Frostbite deals +35 damage and raises the target's Max Rage by 10%, preventing them from using their Rage attacks as often
 +
*; Tier 6
 +
*Frostbite deals +42 damage and raises the target's Max Rage by 12%, preventing them from using their Rage attacks as often
 +
*; Tier 7
 +
*Frostbite deals +49 damage and raises the target's Max Rage by 14%, preventing them from using their Rage attacks as often
 +
*; Tier 8
 +
*Frostbite deals +56 damage and raises the target's Max Rage by 16%, preventing them from using their Rage attacks as often
 +
*; Tier 9
 +
*Frostbite deals +63 damage and raises the target's Max Rage by 18%, preventing them from using their Rage attacks as often
 +
*; Tier 10
 +
*Frostbite deals +70 damage and raises the target's Max Rage by 20%, preventing them from using their Rage attacks as often
 +
*; Tier 11
 +
*Frostbite deals +77 damage and raises the target's Max Rage by 22%, preventing them from using their Rage attacks as often
 +
*; Tier 12
 +
*Frostbite deals +84 damage and raises the target's Max Rage by 24%, preventing them from using their Rage attacks as often
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Ice Armor boosts direct and indirect Trauma Mitigation +2 || OffHand, Chest || {{Spoiler|
 +
*; Tier 2
 +
*Ice Armor boosts direct and indirect Trauma Mitigation +4
 +
*; Tier 3
 +
*Ice Armor boosts direct and indirect Trauma Mitigation +6
 +
*; Tier 4
 +
*Ice Armor boosts direct and indirect Trauma Mitigation +8
 +
*; Tier 5
 +
*Ice Armor boosts direct and indirect Trauma Mitigation +10
 +
*; Tier 6
 +
*Ice Armor boosts direct and indirect Trauma Mitigation +12
 +
}}
 +
|-
 +
| || of Icy Pain || <b>Tier 1</b> - {MOD_SKILL_ICEMAGIC}{0.1} || Head, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*{MOD_SKILL_ICEMAGIC}{0.15}
 +
*; Tier 3
 +
*{MOD_SKILL_ICEMAGIC}{0.2}
 +
*; Tier 4
 +
*{MOD_SKILL_ICEMAGIC}{0.25}
 +
*; Tier 5
 +
*{MOD_SKILL_ICEMAGIC}{0.3}
 +
*; Tier 6
 +
*{MOD_SKILL_ICEMAGIC}{0.35}
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Blizzard generates -20 Rage and -25 aggro || Head, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Blizzard generates -40 Rage and -50 aggro
 +
*; Tier 3
 +
*Blizzard generates -60 Rage and -75 aggro
 +
*; Tier 4
 +
*Blizzard generates -80 Rage and -100 aggro
 +
*; Tier 5
 +
*Blizzard generates -100 Rage and -125 aggro
 +
*; Tier 6
 +
*Blizzard generates -120 Rage and -150 aggro
 +
*; Tier 7
 +
*Blizzard generates -140 Rage and -175 aggro
 +
*; Tier 8
 +
*Blizzard generates -160 Rage and -200 aggro
 +
*; Tier 9
 +
*Blizzard generates -180 Rage and -225 aggro
 +
*; Tier 10
 +
*Blizzard generates -200 Rage and -250 aggro
 +
*; Tier 11
 +
*Blizzard generates -220 Rage and -275 aggro
 +
*; Tier 12
 +
*Blizzard generates -240 Rage and -300 aggro
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Ice Lightning has a 20% chance to stun the target and deal +1% damage || Legs, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Ice Lightning has a 20% chance to stun the target and deal +2% damage
 +
*; Tier 3
 +
*Ice Lightning has a 20% chance to stun the target and deal +3% damage
 +
*; Tier 4
 +
*Ice Lightning has a 20% chance to stun the target and deal +4% damage
 +
*; Tier 5
 +
*Ice Lightning has a 20% chance to stun the target and deal +5% damage
 +
*; Tier 6
 +
*Ice Lightning has a 20% chance to stun the target and deal +6% damage
 +
*; Tier 7
 +
*Ice Lightning has a 20% chance to stun the target and deal +7% damage
 +
*; Tier 8
 +
*Ice Lightning has a 20% chance to stun the target and deal +8% damage
 +
*; Tier 9
 +
*Ice Lightning has a 20% chance to stun the target and deal +9% damage
 +
*; Tier 10
 +
*Ice Lightning has a 20% chance to stun the target and deal +10% damage
 +
*; Tier 11
 +
*Ice Lightning has a 20% chance to stun the target and deal +11% damage
 +
*; Tier 12
 +
*Ice Lightning has a 20% chance to stun the target and deal +12% damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Frostbite causes target's attacks to deal -1 damage || Head, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Frostbite causes target's attacks to deal -2 damage
 +
*; Tier 3
 +
*Frostbite causes target's attacks to deal -3 damage
 +
*; Tier 4
 +
*Frostbite causes target's attacks to deal -4 damage
 +
*; Tier 5
 +
*Frostbite causes target's attacks to deal -5 damage
 +
*; Tier 6
 +
*Frostbite causes target's attacks to deal -6 damage
 +
*; Tier 7
 +
*Frostbite causes target's attacks to deal -7 damage
 +
*; Tier 8
 +
*Frostbite causes target's attacks to deal -8 damage
 +
*; Tier 9
 +
*Frostbite causes target's attacks to deal -9 damage
 +
*; Tier 10
 +
*Frostbite causes target's attacks to deal -10 damage
 +
*; Tier 11
 +
*Frostbite causes target's attacks to deal -11 damage
 +
*; Tier 12
 +
*Frostbite causes target's attacks to deal -12 damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Your Cold Sphere's attacks deal +2 damage || MainHand, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Your Cold Sphere's attacks deal +4 damage
 +
*; Tier 3
 +
*Your Cold Sphere's attacks deal +6 damage
 +
*; Tier 4
 +
*Your Cold Sphere's attacks deal +8 damage
 +
*; Tier 5
 +
*Your Cold Sphere's attacks deal +10 damage
 +
*; Tier 6
 +
*Your Cold Sphere's attacks deal +12 damage
 +
*; Tier 7
 +
*Your Cold Sphere's attacks deal +14 damage
 +
*; Tier 8
 +
*Your Cold Sphere's attacks deal +16 damage
 +
*; Tier 9
 +
*Your Cold Sphere's attacks deal +18 damage
 +
*; Tier 10
 +
*Your Cold Sphere's attacks deal +20 damage
 +
*; Tier 11
 +
*Your Cold Sphere's attacks deal +22 damage
 +
*; Tier 12
 +
*Your Cold Sphere's attacks deal +24 damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Your Cold Sphere's Rage attack deals +8 damage || Legs, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Your Cold Sphere's Rage attack deals +16 damage
 +
*; Tier 3
 +
*Your Cold Sphere's Rage attack deals +24 damage
 +
*; Tier 4
 +
*Your Cold Sphere's Rage attack deals +32 damage
 +
*; Tier 5
 +
*Your Cold Sphere's Rage attack deals +40 damage
 +
*; Tier 6
 +
*Your Cold Sphere's Rage attack deals +48 damage
 +
*; Tier 7
 +
*Your Cold Sphere's Rage attack deals +56 damage
 +
*; Tier 8
 +
*Your Cold Sphere's Rage attack deals +64 damage
 +
*; Tier 9
 +
*Your Cold Sphere's Rage attack deals +72 damage
 +
*; Tier 10
 +
*Your Cold Sphere's Rage attack deals +80 damage
 +
*; Tier 11
 +
*Your Cold Sphere's Rage attack deals +88 damage
 +
*; Tier 12
 +
*Your Cold Sphere's Rage attack deals +96 damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Ice Veins heals you for 3 Health and 3 Armor || Ring, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Ice Veins heals you for 5 Health and 5 Armor
 +
*; Tier 3
 +
*Ice Veins heals you for 7 Health and 7 Armor
 +
*; Tier 4
 +
*Ice Veins heals you for 9 Health and 9 Armor
 +
*; Tier 5
 +
*Ice Veins heals you for 11 Health and 11 Armor
 +
*; Tier 6
 +
*Ice Veins heals you for 13 Health and 13 Armor
 +
*; Tier 7
 +
*Ice Veins heals you for 15 Health and 15 Armor
 +
*; Tier 8
 +
*Ice Veins heals you for 17 Health and 17 Armor
 +
*; Tier 9
 +
*Ice Veins heals you for 19 Health and 19 Armor
 +
*; Tier 10
 +
*Ice Veins heals you for 21 Health and 21 Armor
 +
*; Tier 11
 +
*Ice Veins heals you for 23 Health and 23 Armor
 +
*; Tier 12
 +
*Ice Veins heals you for 25 Health and 25 Armor
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - While in Cryogenic Freeze, you are 30% resistant to Fire damage || Necklace || {{Spoiler|
 +
*; Tier 2
 +
*While in Cryogenic Freeze, you are 40% resistant to Fire damage
 +
*; Tier 3
 +
*While in Cryogenic Freeze, you are 50% resistant to Fire damage
 +
*; Tier 4
 +
*While in Cryogenic Freeze, you are 60% resistant to Fire damage
 +
*; Tier 5
 +
*While in Cryogenic Freeze, you are 70% resistant to Fire damage
 +
*; Tier 6
 +
*While in Cryogenic Freeze, you are 80% resistant to Fire damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Ice Armor boosts direct and indirect Acid Mitigation +2 || OffHand, Chest || {{Spoiler|
 +
*; Tier 2
 +
*Ice Armor boosts direct and indirect Acid Mitigation +4
 +
*; Tier 3
 +
*Ice Armor boosts direct and indirect Acid Mitigation +6
 +
*; Tier 4
 +
*Ice Armor boosts direct and indirect Acid Mitigation +8
 +
*; Tier 5
 +
*Ice Armor boosts direct and indirect Acid Mitigation +10
 +
*; Tier 6
 +
*Ice Armor boosts direct and indirect Acid Mitigation +12
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Ice Armor restores +10 Armor over 30 seconds || OffHand, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Ice Armor restores +20 Armor over 30 seconds
 +
*; Tier 3
 +
*Ice Armor restores +30 Armor over 30 seconds
 +
*; Tier 4
 +
*Ice Armor restores +40 Armor over 30 seconds
 +
*; Tier 5
 +
*Ice Armor restores +50 Armor over 30 seconds
 +
*; Tier 6
 +
*Ice Armor restores +60 Armor over 30 seconds
 +
*; Tier 7
 +
*Ice Armor restores +80 Armor over 30 seconds
 +
*; Tier 8
 +
*Ice Armor restores +100 Armor over 30 seconds
 +
*; Tier 9
 +
*Ice Armor restores +110 Armor over 30 seconds
 +
*; Tier 10
 +
*Ice Armor restores +130 Armor over 30 seconds
 +
*; Tier 11
 +
*Ice Armor restores +140 Armor over 30 seconds
 +
*; Tier 12
 +
*Ice Armor restores +150 Armor over 30 seconds
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Ice Lightning has a 50% chance to deal +20% damage || Head, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Ice Lightning has a 50% chance to deal +29% damage
 +
*; Tier 3
 +
*Ice Lightning has a 50% chance to deal +38% damage
 +
*; Tier 4
 +
*Ice Lightning has a 50% chance to deal +47% damage
 +
*; Tier 5
 +
*Ice Lightning has a 50% chance to deal +56% damage
 +
*; Tier 6
 +
*Ice Lightning has a 50% chance to deal +65% damage
 +
*; Tier 7
 +
*Ice Lightning has a 50% chance to deal +74% damage
 +
*; Tier 8
 +
*Ice Lightning has a 50% chance to deal +83% damage
 +
*; Tier 9
 +
*Ice Lightning has a 50% chance to deal +92% damage
 +
*; Tier 10
 +
*Ice Lightning has a 50% chance to deal +101% damage
 +
*; Tier 11
 +
*Ice Lightning has a 50% chance to deal +110% damage
 +
*; Tier 12
 +
*Ice Lightning has a 50% chance to deal +119% damage
 +
}}
 +
|}
  
{{:Animal Handling Treasure Effects}}
+
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Mentalism Effects</h3></div>
 +
! Prefix !! Suffix !! First Tier !! Slot !! All Tiers
 +
|-
 +
| || of Mind Protection || <b>Tier 1</b> - Revitalize causes the target to take 5 less damage from Psychic and Nature attacks for 10 seconds || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Revitalize causes the target to take 10 less damage from Psychic and Nature attacks for 10 seconds
 +
*; Tier 3
 +
*Revitalize causes the target to take 15 less damage from Psychic and Nature attacks for 10 seconds
 +
*; Tier 4
 +
*Revitalize causes the target to take 20 less damage from Psychic and Nature attacks for 10 seconds
 +
*; Tier 5
 +
*Revitalize causes the target to take 25 less damage from Psychic and Nature attacks for 10 seconds
 +
*; Tier 6
 +
*Revitalize causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Electrify has a 15% chance to stun the target || MainHand, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Electrify has a 30% chance to stun the target
 +
*; Tier 3
 +
*Electrify has a 45% chance to stun the target
 +
*; Tier 4
 +
*Electrify has a 60% chance to stun the target
 +
*; Tier 5
 +
*Electrify has a 75% chance to stun the target
 +
*; Tier 6
 +
*Electrify stuns the target
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - After using Mindreave, you gain +1 Piercing Mitigation for 5 seconds || Head, Ring || {{Spoiler|
 +
*; Tier 2
 +
*After using Mindreave, you gain +2 Piercing Mitigation for 5 seconds
 +
*; Tier 3
 +
*After using Mindreave, you gain +3 Piercing Mitigation for 5 seconds
 +
*; Tier 4
 +
*After using Mindreave, you gain +4 Piercing Mitigation for 5 seconds
 +
*; Tier 5
 +
*After using Mindreave, you gain +5 Piercing Mitigation for 5 seconds
 +
*; Tier 6
 +
*After using Mindreave, you gain +6 Piercing Mitigation for 5 seconds
 +
*; Tier 7
 +
*After using Mindreave, you gain +7 Piercing Mitigation for 5 seconds
 +
*; Tier 8
 +
*After using Mindreave, you gain +8 Piercing Mitigation for 5 seconds
 +
*; Tier 9
 +
*After using Mindreave, you gain +9 Piercing Mitigation for 5 seconds
 +
*; Tier 10
 +
*After using Mindreave, you gain +10 Piercing Mitigation for 5 seconds
 +
*; Tier 11
 +
*After using Mindreave, you gain +11 Piercing Mitigation for 5 seconds
 +
*; Tier 12
 +
*After using Mindreave, you gain +12 Piercing Mitigation for 5 seconds
 +
}}
 +
|-
 +
| || of Stunning Mindreaves || <b>Tier 1</b> - Mindreave has a 1% chance to stun the target || Feet || {{Spoiler|
 +
*; Tier 2
 +
*Mindreave has a 2% chance to stun the target
 +
*; Tier 3
 +
*Mindreave has a 3% chance to stun the target
 +
*; Tier 4
 +
*Mindreave has a 4% chance to stun the target
 +
*; Tier 5
 +
*Mindreave has a 5% chance to stun the target
 +
*; Tier 6
 +
*Mindreave has a 6% chance to stun the target
 +
*; Tier 7
 +
*Mindreave has a 7% chance to stun the target
 +
*; Tier 8
 +
*Mindreave has a 8% chance to stun the target
 +
*; Tier 9
 +
*Mindreave has a 9% chance to stun the target
 +
*; Tier 10
 +
*Mindreave has a 10% chance to stun the target
 +
*; Tier 11
 +
*Mindreave has a 11% chance to stun the target
 +
*; Tier 12
 +
*Mindreave has a 12% chance to stun the target
 +
}}
 +
|-
 +
| || of Power Waves || <b>Tier 1</b> - {BOOST_POWERWAVE_SENDER}{1} || Chest, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*{BOOST_POWERWAVE_SENDER}{2}
 +
*; Tier 3
 +
*{BOOST_POWERWAVE_SENDER}{3}
 +
*; Tier 4
 +
*{BOOST_POWERWAVE_SENDER}{4}
 +
*; Tier 5
 +
*{BOOST_POWERWAVE_SENDER}{5}
 +
*; Tier 6
 +
*{BOOST_POWERWAVE_SENDER}{6}
 +
}}
 +
|-
 +
| || of Armored Reconstruction || <b>Tier 1</b> - Revitalize restores 8 armor to YOU (regardless of the target of the ability) || Necklace, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Revitalize restores 10 armor to YOU (regardless of the target of the ability)
 +
*; Tier 3
 +
*Revitalize restores 12 armor to YOU (regardless of the target of the ability)
 +
*; Tier 4
 +
*Revitalize restores 14 armor to YOU (regardless of the target of the ability)
 +
*; Tier 5
 +
*Revitalize restores 16 armor to YOU (regardless of the target of the ability)
 +
*; Tier 6
 +
*Revitalize restores 18 armor to YOU (regardless of the target of the ability)
 +
*; Tier 7
 +
*Revitalize restores 20 armor to YOU (regardless of the target of the ability)
 +
*; Tier 8
 +
*Revitalize restores 22 armor to YOU (regardless of the target of the ability)
 +
*; Tier 9
 +
*Revitalize restores 24 armor to YOU (regardless of the target of the ability)
 +
*; Tier 10
 +
*Revitalize restores 26 armor to YOU (regardless of the target of the ability)
 +
*; Tier 11
 +
*Revitalize restores 28 armor to YOU (regardless of the target of the ability)
 +
*; Tier 12
 +
*Revitalize restores 30 armor to YOU (regardless of the target of the ability)
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Mind Armor Wave has a 50% chance to restore 12 health and 12 armor to you || Legs, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Mind Armor Wave has a 50% chance to restore 24 health and 24 armor to you
 +
*; Tier 3
 +
*Mind Armor Wave has a 50% chance to restore 36 health and 36 armor to you
 +
*; Tier 4
 +
*Mind Armor Wave has a 50% chance to restore 48 health and 48 armor to you
 +
*; Tier 5
 +
*Mind Armor Wave has a 50% chance to restore 60 health and 60 armor to you
 +
*; Tier 6
 +
*Mind Armor Wave has a 50% chance to restore 72 health and 72 armor to you
 +
}}
 +
|-
 +
| || of Reconstruction || <b>Tier 1</b> - {BOOST_RECONSTRUCT_SENDER}{8} || Chest, OffHand, Ring || {{Spoiler|
 +
*; Tier 2
 +
*{BOOST_RECONSTRUCT_SENDER}{16}
 +
*; Tier 3
 +
*{BOOST_RECONSTRUCT_SENDER}{24}
 +
*; Tier 4
 +
*{BOOST_RECONSTRUCT_SENDER}{32}
 +
*; Tier 5
 +
*{BOOST_RECONSTRUCT_SENDER}{40}
 +
*; Tier 6
 +
*{BOOST_RECONSTRUCT_SENDER}{48}
 +
*; Tier 7
 +
*{BOOST_RECONSTRUCT_SENDER}{56}
 +
*; Tier 8
 +
*{BOOST_RECONSTRUCT_SENDER}{64}
 +
*; Tier 9
 +
*{BOOST_RECONSTRUCT_SENDER}{72}
 +
*; Tier 10
 +
*{BOOST_RECONSTRUCT_SENDER}{80}
 +
*; Tier 11
 +
*{BOOST_RECONSTRUCT_SENDER}{88}
 +
*; Tier 12
 +
*{BOOST_RECONSTRUCT_SENDER}{96}
 +
}}
 +
|-
 +
| || of Painful Bubbles || <b>Tier 1</b> - Pain Bubble has a 50% chance to deal 20 Psychic damage before applying the bubble || Ring, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Pain Bubble has a 50% chance to deal 40 Psychic damage before applying the bubble
 +
*; Tier 3
 +
*Pain Bubble has a 50% chance to deal 60 Psychic damage before applying the bubble
 +
*; Tier 4
 +
*Pain Bubble has a 50% chance to deal 80 Psychic damage before applying the bubble
 +
*; Tier 5
 +
*Pain Bubble has a 50% chance to deal 100 Psychic damage before applying the bubble
 +
*; Tier 6
 +
*Pain Bubble has a 50% chance to deal 120 Psychic damage before applying the bubble
 +
*; Tier 7
 +
*Pain Bubble has a 50% chance to deal 140 Psychic damage before applying the bubble
 +
*; Tier 8
 +
*Pain Bubble has a 50% chance to deal 160 Psychic damage before applying the bubble
 +
*; Tier 9
 +
*Pain Bubble has a 50% chance to deal 180 Psychic damage before applying the bubble
 +
*; Tier 10
 +
*Pain Bubble has a 50% chance to deal 200 Psychic damage before applying the bubble
 +
*; Tier 11
 +
*Pain Bubble has a 50% chance to deal 220 Psychic damage before applying the bubble
 +
*; Tier 12
 +
*Pain Bubble has a 50% chance to deal 240 Psychic damage before applying the bubble
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - After using Mindreave, your Reconstruct ability heals +6 || Legs, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*After using Mindreave, your Reconstruct ability heals +12
 +
*; Tier 3
 +
*After using Mindreave, your Reconstruct ability heals +18
 +
*; Tier 4
 +
*After using Mindreave, your Reconstruct ability heals +24
 +
*; Tier 5
 +
*After using Mindreave, your Reconstruct ability heals +30
 +
*; Tier 6
 +
*After using Mindreave, your Reconstruct ability heals +36
 +
}}
 +
|-
 +
| || of System Shock || <b>Tier 1</b> - Panic Charge deals +20% damage || Ring, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Panic Charge deals +30% damage
 +
*; Tier 3
 +
*Panic Charge deals +40% damage
 +
*; Tier 4
 +
*Panic Charge deals +50% damage
 +
*; Tier 5
 +
*Panic Charge deals +60% damage
 +
*; Tier 6
 +
*Panic Charge deals +70% damage
 +
*; Tier 7
 +
*Panic Charge deals +80% damage
 +
*; Tier 8
 +
*Panic Charge deals +90% damage
 +
*; Tier 9
 +
*Panic Charge deals +100% damage
 +
*; Tier 10
 +
*Panic Charge deals +110% damage
 +
*; Tier 11
 +
*Panic Charge deals +120% damage
 +
*; Tier 12
 +
*Panic Charge deals +130% damage
 +
}}
 +
|-
 +
| || of Shielding Waves || <b>Tier 1</b> - Psi Armor Wave has a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || Head, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Psi Armor Wave has a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 +
*; Tier 3
 +
*Psi Armor Wave has a 25% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 +
*; Tier 4
 +
*Psi Armor Wave has a 20% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
 +
*; Tier 5
 +
*Psi Armor Wave has a 25% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
 +
*; Tier 6
 +
*Psi Armor Wave has a 30% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
 +
*; Tier 7
 +
*Psi Armor Wave has a 35% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
 +
*; Tier 8
 +
*Psi Armor Wave has a 40% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
 +
*; Tier 9
 +
*Psi Armor Wave has a 35% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
 +
*; Tier 10
 +
*Psi Armor Wave has a 40% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
 +
*; Tier 11
 +
*Psi Armor Wave has a 45% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
 +
*; Tier 12
 +
*Psi Armor Wave has a 50% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
 +
}}
 +
|-
 +
| || of Recuperative Mindreaves || <b>Tier 1</b> - Pain Bubble gives you 3 Power || MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Pain Bubble gives you 6 Power
 +
*; Tier 3
 +
*Pain Bubble gives you 9 Power
 +
*; Tier 4
 +
*Pain Bubble gives you 12 Power
 +
*; Tier 5
 +
*Pain Bubble gives you 15 Power
 +
*; Tier 6
 +
*Pain Bubble gives you 18 Power
 +
*; Tier 7
 +
*Pain Bubble gives you 21 Power
 +
*; Tier 8
 +
*Pain Bubble gives you 24 Power
 +
*; Tier 9
 +
*Pain Bubble gives you 27 Power
 +
*; Tier 10
 +
*Pain Bubble gives you 30 Power
 +
*; Tier 11
 +
*Pain Bubble gives you 33 Power
 +
*; Tier 12
 +
*Pain Bubble gives you 36 Power
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Psi Adrenaline Wave increases your damage done with Electricity attacks by 2% for 10 seconds || MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Psi Adrenaline Wave increases your damage done with Electricity attacks by 3% for 10 seconds
 +
*; Tier 3
 +
*Psi Adrenaline Wave increases your damage done with Electricity attacks by 4% for 10 seconds
 +
*; Tier 4
 +
*Psi Adrenaline Wave increases your damage done with Electricity attacks by 5% for 10 seconds
 +
*; Tier 5
 +
*Psi Adrenaline Wave increases your damage done with Electricity attacks by 6% for 10 seconds
 +
}}
 +
|-
 +
| || of Health Waves || <b>Tier 1</b> - {BOOST_HEALTHWAVE_SENDER}{1} || Chest, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*{BOOST_HEALTHWAVE_SENDER}{2}
 +
*; Tier 3
 +
*{BOOST_HEALTHWAVE_SENDER}{3}
 +
*; Tier 4
 +
*{BOOST_HEALTHWAVE_SENDER}{4}
 +
*; Tier 5
 +
*{BOOST_HEALTHWAVE_SENDER}{5}
 +
*; Tier 6
 +
*{BOOST_HEALTHWAVE_SENDER}{6}
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Psi Power Wave has a 50% chance to instantly restore 3 power to all targets || Chest, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Psi Power Wave has a 50% chance to instantly restore 6 power to all targets
 +
*; Tier 3
 +
*Psi Power Wave has a 50% chance to instantly restore 9 power to all targets
 +
*; Tier 4
 +
*Psi Power Wave has a 50% chance to instantly restore 12 power to all targets
 +
*; Tier 5
 +
*Psi Power Wave has a 50% chance to instantly restore 15 power to all targets
 +
*; Tier 6
 +
*Psi Power Wave has a 50% chance to instantly restore 20 power to all targets
 +
*; Tier 7
 +
*Psi Power Wave has a 50% chance to instantly restore 23 power to all targets
 +
*; Tier 8
 +
*Psi Power Wave has a 50% chance to instantly restore 26 power to all targets
 +
*; Tier 9
 +
*Psi Power Wave has a 50% chance to instantly restore 29 power to all targets
 +
*; Tier 10
 +
*Psi Power Wave has a 50% chance to instantly restore 32 power to all targets
 +
*; Tier 11
 +
*Psi Power Wave has a 50% chance to instantly restore 36 power to all targets
 +
*; Tier 12
 +
*Psi Power Wave has a 50% chance to instantly restore 40 power to all targets
 +
}}
 +
|-
 +
| || of Recuperative Mindreaves || <b>Tier 1</b> - Mindreave deals +1 damage and gives you 1 Power || Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Mindreave deals +2 damage and gives you 1 Power
 +
*; Tier 3
 +
*Mindreave deals +3 damage and gives you 1 Power
 +
*; Tier 4
 +
*Mindreave deals +4 damage and gives you 2 Power
 +
*; Tier 5
 +
*Mindreave deals +5 damage and gives you 2 Power
 +
*; Tier 6
 +
*Mindreave deals +6 damage and gives you 2 Power
 +
*; Tier 7
 +
*Mindreave deals +7 damage and gives you 2 Power
 +
*; Tier 8
 +
*Mindreave deals +8 damage and gives you 3 Power
 +
*; Tier 9
 +
*Mindreave deals +9 damage and gives you 3 Power
 +
*; Tier 10
 +
*Mindreave deals +10 damage and gives you 3 Power
 +
*; Tier 11
 +
*Mindreave deals +11 damage and gives you 3 Power
 +
*; Tier 12
 +
*Mindreave deals +12 damage and gives you 3 Power
 +
}}
 +
|-
 +
| || of Refreshing Shocks || <b>Tier 1</b> - System Shock restores 1 Armor to you || Legs, Ring || {{Spoiler|
 +
*; Tier 2
 +
*System Shock restores 2 Armor to you
 +
*; Tier 3
 +
*System Shock restores 3 Armor to you
 +
*; Tier 4
 +
*System Shock restores 4 Armor to you
 +
*; Tier 5
 +
*System Shock restores 5 Armor to you
 +
*; Tier 6
 +
*System Shock restores 6 Armor to you
 +
*; Tier 7
 +
*System Shock restores 7 Armor to you
 +
*; Tier 8
 +
*System Shock restores 8 Armor to you
 +
*; Tier 9
 +
*System Shock restores 9 Armor to you
 +
*; Tier 10
 +
*System Shock restores 10 Armor to you
 +
*; Tier 11
 +
*System Shock restores 11 Armor to you
 +
*; Tier 12
 +
*System Shock restores 12 Armor to you
 +
}}
 +
|-
 +
| || of Revitalization || <b>Tier 1</b> - {BOOST_REVITALIZE_SENDER}{3} || Legs, MainHand, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*{BOOST_REVITALIZE_SENDER}{6}
 +
*; Tier 3
 +
*{BOOST_REVITALIZE_SENDER}{9}
 +
*; Tier 4
 +
*{BOOST_REVITALIZE_SENDER}{12}
 +
*; Tier 5
 +
*{BOOST_REVITALIZE_SENDER}{15}
 +
*; Tier 6
 +
*{BOOST_REVITALIZE_SENDER}{18}
 +
*; Tier 7
 +
*{BOOST_REVITALIZE_SENDER}{21}
 +
*; Tier 8
 +
*{BOOST_REVITALIZE_SENDER}{24}
 +
*; Tier 9
 +
*{BOOST_REVITALIZE_SENDER}{27}
 +
*; Tier 10
 +
*{BOOST_REVITALIZE_SENDER}{30}
 +
*; Tier 11
 +
*{BOOST_REVITALIZE_SENDER}{33}
 +
*; Tier 12
 +
*{BOOST_REVITALIZE_SENDER}{36}
 +
}}
 +
|-
 +
| || of Lingering Mindreaves || <b>Tier 1</b> - Mindreave deals +1 damage and 10 more over 10 seconds || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Mindreave deals +2 damage and 10 more over 10 seconds
 +
*; Tier 3
 +
*Mindreave deals +3 damage and 10 more over 10 seconds
 +
*; Tier 4
 +
*Mindreave deals +4 damage and 10 more over 10 seconds
 +
*; Tier 5
 +
*Mindreave deals +5 damage and 10 more over 10 seconds
 +
*; Tier 6
 +
*Mindreave deals +6 damage and 10 more over 10 seconds
 +
*; Tier 7
 +
*Mindreave deals +1 damage and 20 more over 10 seconds
 +
*; Tier 8
 +
*Mindreave deals +2 damage and 20 more over 10 seconds
 +
*; Tier 9
 +
*Mindreave deals +3 damage and 20 more over 10 seconds
 +
*; Tier 10
 +
*Mindreave deals +4 damage and 20 more over 10 seconds
 +
*; Tier 11
 +
*Mindreave deals +5 damage and 20 more over 10 seconds
 +
*; Tier 12
 +
*Mindreave deals +6 damage and 20 more over 10 seconds
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Psi Health Wave instantly heals you for 8 health || Chest, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Psi Health Wave instantly heals you for 16 health
 +
*; Tier 3
 +
*Psi Health Wave instantly heals you for 24 health
 +
*; Tier 4
 +
*Psi Health Wave instantly heals you for 32 health
 +
*; Tier 5
 +
*Psi Health Wave instantly heals you for 40 health
 +
*; Tier 6
 +
*Psi Health Wave instantly heals you for 48 health
 +
}}
 +
|-
 +
| || of Electrification || <b>Tier 1</b> - Electrify deals +10% damage || Feet, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Electrify deals +20% damage
 +
*; Tier 3
 +
*Electrify deals +30% damage
 +
*; Tier 4
 +
*Electrify deals +40% damage
 +
*; Tier 5
 +
*Electrify deals +50% damage
 +
*; Tier 6
 +
*Electrify deals +60% damage
 +
*; Tier 7
 +
*Electrify deals +70% damage
 +
*; Tier 8
 +
*Electrify deals +80% damage
 +
*; Tier 9
 +
*Electrify deals +90% damage
 +
*; Tier 10
 +
*Electrify deals +100% damage
 +
*; Tier 11
 +
*Electrify deals +110% damage
 +
*; Tier 12
 +
*Electrify deals +120% damage
 +
}}
 +
|-
 +
| || of System Shock || <b>Tier 1</b> - System Shock deals +4% damage || Legs, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*System Shock deals +6% damage
 +
*; Tier 3
 +
*System Shock deals +8% damage
 +
*; Tier 4
 +
*System Shock deals +10% damage
 +
*; Tier 5
 +
*System Shock deals +12% damage
 +
*; Tier 6
 +
*System Shock deals +14% damage
 +
*; Tier 7
 +
*System Shock deals +16% damage
 +
*; Tier 8
 +
*System Shock deals +18% damage
 +
*; Tier 9
 +
*System Shock deals +20% damage
 +
*; Tier 10
 +
*System Shock deals +22% damage
 +
*; Tier 11
 +
*System Shock deals +24% damage
 +
*; Tier 12
 +
*System Shock deals +26% damage
 +
}}
 +
|-
 +
| || of Recharging Shocks || <b>Tier 1</b> - Electrify restores 3 power to you || Head || {{Spoiler|
 +
*; Tier 2
 +
*Electrify restores 6 power to you
 +
*; Tier 3
 +
*Electrify restores 9 power to you
 +
*; Tier 4
 +
*Electrify restores 12 power to you
 +
*; Tier 5
 +
*Electrify restores 15 power to you
 +
*; Tier 6
 +
*Electrify restores 18 power to you
 +
*; Tier 7
 +
*Electrify restores 21 power to you
 +
*; Tier 8
 +
*Electrify restores 24 power to you
 +
*; Tier 9
 +
*Electrify restores 27 power to you
 +
*; Tier 10
 +
*Electrify restores 30 power to you
 +
*; Tier 11
 +
*Electrify restores 33 power to you
 +
*; Tier 12
 +
*Electrify restores 36 power to you
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Psi Adrenaline Wave increases your damage done with Slashing attacks by 2% for 10 seconds || MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Psi Adrenaline Wave increases your damage done with Slashing attacks by 3% for 10 seconds
 +
*; Tier 3
 +
*Psi Adrenaline Wave increases your damage done with Slashing attacks by 4% for 10 seconds
 +
*; Tier 4
 +
*Psi Adrenaline Wave increases your damage done with Slashing attacks by 5% for 10 seconds
 +
*; Tier 5
 +
*Psi Adrenaline Wave increases your damage done with Slashing attacks by 6% for 10 seconds
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Psi Adrenaline Wave increases your damage done with Crushing attacks by 2% for 10 seconds || MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Psi Adrenaline Wave increases your damage done with Crushing attacks by 3% for 10 seconds
 +
*; Tier 3
 +
*Psi Adrenaline Wave increases your damage done with Crushing attacks by 4% for 10 seconds
 +
*; Tier 4
 +
*Psi Adrenaline Wave increases your damage done with Crushing attacks by 5% for 10 seconds
 +
*; Tier 5
 +
*Psi Adrenaline Wave increases your damage done with Crushing attacks by 6% for 10 seconds
 +
}}
 +
|-
 +
| || of Painful Bubbles || <b>Tier 1</b> - Pain Bubble deals 10 Psychic damage before applying the bubble || Necklace, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Pain Bubble deals 20 Psychic damage before applying the bubble
 +
*; Tier 3
 +
*Pain Bubble deals 30 Psychic damage before applying the bubble
 +
*; Tier 4
 +
*Pain Bubble deals 40 Psychic damage before applying the bubble
 +
*; Tier 5
 +
*Pain Bubble deals 50 Psychic damage before applying the bubble
 +
*; Tier 6
 +
*Pain Bubble deals 60 Psychic damage before applying the bubble
 +
*; Tier 7
 +
*Pain Bubble deals 70 Psychic damage before applying the bubble
 +
*; Tier 8
 +
*Pain Bubble deals 80 Psychic damage before applying the bubble
 +
*; Tier 9
 +
*Pain Bubble deals 90 Psychic damage before applying the bubble
 +
*; Tier 10
 +
*Pain Bubble deals 100 Psychic damage before applying the bubble
 +
*; Tier 11
 +
*Pain Bubble deals 110 Psychic damage before applying the bubble
 +
*; Tier 12
 +
*Pain Bubble deals 120 Psychic damage before applying the bubble
 +
}}
 +
|-
 +
| || of Miraculous Psi Waves || <b>Tier 1</b> - Psi Health Wave has a 50% chance to heal all targets for 6 health || Chest, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Psi Health Wave has a 50% chance to heal all targets for 12 health
 +
*; Tier 3
 +
*Psi Health Wave has a 50% chance to heal all targets for 18 health
 +
*; Tier 4
 +
*Psi Health Wave has a 50% chance to heal all targets for 24 health
 +
*; Tier 5
 +
*Psi Health Wave has a 50% chance to heal all targets for 30 health
 +
*; Tier 6
 +
*Psi Health Wave has a 50% chance to heal all targets for 36 health
 +
*; Tier 7
 +
*Psi Health Wave has a 50% chance to heal all targets for 42 health
 +
*; Tier 8
 +
*Psi Health Wave has a 50% chance to heal all targets for 48 health
 +
*; Tier 9
 +
*Psi Health Wave has a 50% chance to heal all targets for 54 health
 +
*; Tier 10
 +
*Psi Health Wave has a 50% chance to heal all targets for 60 health
 +
*; Tier 11
 +
*Psi Health Wave has a 50% chance to heal all targets for 66 health
 +
*; Tier 12
 +
*Psi Health Wave has a 50% chance to heal all targets for 72 health
 +
}}
 +
|-
 +
| || of Sudden Power Overloads || <b>Tier 1</b> - Psi Power Wave instantly restores 1 power to all targets || Chest, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Psi Power Wave instantly restores 2 power to all targets
 +
*; Tier 3
 +
*Psi Power Wave instantly restores 3 power to all targets
 +
*; Tier 4
 +
*Psi Power Wave instantly restores 4 power to all targets
 +
*; Tier 5
 +
*Psi Power Wave instantly restores 5 power to all targets
 +
*; Tier 6
 +
*Psi Power Wave instantly restores 6 power to all targets
 +
*; Tier 7
 +
*Psi Power Wave instantly restores 8 power to all targets
 +
*; Tier 8
 +
*Psi Power Wave instantly restores 10 power to all targets
 +
*; Tier 9
 +
*Psi Power Wave instantly restores 12 power to all targets
 +
*; Tier 10
 +
*Psi Power Wave instantly restores 14 power to all targets
 +
*; Tier 11
 +
*Psi Power Wave instantly restores 16 power to all targets
 +
*; Tier 12
 +
*Psi Power Wave instantly restores 18 power to all targets
 +
}}
 +
|-
 +
| || of System Shock || <b>Tier 1</b> - Panic Charge has a 5% chance to boost all your attack damage by 10 for 20 seconds || Ring, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Panic Charge has a 10% chance to boost all your attack damage by 10 for 20 seconds
 +
*; Tier 3
 +
*Panic Charge has a 15% chance to boost all your attack damage by 10 for 20 seconds
 +
*; Tier 4
 +
*Panic Charge has a 20% chance to boost all your attack damage by 10 for 20 seconds
 +
*; Tier 5
 +
*Panic Charge has a 25% chance to boost all your attack damage by 10 for 20 seconds
 +
*; Tier 6
 +
*Panic Charge has a 35% chance to boost all your attack damage by 10 for 20 seconds
 +
*; Tier 7
 +
*Panic Charge has a 45% chance to boost all your attack damage by 10 for 20 seconds
 +
*; Tier 8
 +
*Panic Charge has a 55% chance to boost all your attack damage by 10 for 20 seconds
 +
*; Tier 9
 +
*Panic Charge has a 65% chance to boost all your attack damage by 10 for 20 seconds
 +
*; Tier 10
 +
*Panic Charge has a 75% chance to boost all your attack damage by 10 for 20 seconds
 +
*; Tier 11
 +
*Panic Charge has a 85% chance to boost all your attack damage by 10 for 20 seconds
 +
*; Tier 12
 +
*Panic Charge has a 100% chance to boost all your attack damage by 10 for 20 seconds
 +
}}
 +
|-
 +
| || of Critical Hits || <b>Tier 1</b> - {MOD_CRITICAL_HIT_DAMAGE}{0.05}{Mentalism} || Head, Chest || {{Spoiler|
 +
*; Tier 2
 +
*{MOD_CRITICAL_HIT_DAMAGE}{0.1}{Mentalism}
 +
*; Tier 3
 +
*{MOD_CRITICAL_HIT_DAMAGE}{0.15}{Mentalism}
 +
*; Tier 4
 +
*{MOD_CRITICAL_HIT_DAMAGE}{0.2}{Mentalism}
 +
*; Tier 5
 +
*{MOD_CRITICAL_HIT_DAMAGE}{0.25}{Mentalism}
 +
*; Tier 6
 +
*{MOD_CRITICAL_HIT_DAMAGE}{0.3}{Mentalism}
 +
*; Tier 7
 +
*{MOD_CRITICAL_HIT_DAMAGE}{0.35}{Mentalism}
 +
*; Tier 8
 +
*{MOD_CRITICAL_HIT_DAMAGE}{0.4}{Mentalism}
 +
*; Tier 9
 +
*{MOD_CRITICAL_HIT_DAMAGE}{0.45}{Mentalism}
 +
*; Tier 10
 +
*{MOD_CRITICAL_HIT_DAMAGE}{0.5}{Mentalism}
 +
*; Tier 11
 +
*{MOD_CRITICAL_HIT_DAMAGE}{0.55}{Mentalism}
 +
*; Tier 12
 +
*{MOD_CRITICAL_HIT_DAMAGE}{0.6}{Mentalism}
 +
}}
 +
|-
 +
| || of Critical Shocks || <b>Tier 1</b> - System Shock has a 50% chance to deal +4 damage || MainHand, Ring || {{Spoiler|
 +
*; Tier 2
 +
*System Shock has a 50% chance to deal +8 damage
 +
*; Tier 3
 +
*System Shock has a 50% chance to deal +12 damage
 +
*; Tier 4
 +
*System Shock has a 50% chance to deal +16 damage
 +
*; Tier 5
 +
*System Shock has a 50% chance to deal +20 damage
 +
*; Tier 6
 +
*System Shock has a 50% chance to deal +24 damage
 +
*; Tier 7
 +
*System Shock has a 50% chance to deal +28 damage
 +
*; Tier 8
 +
*System Shock has a 50% chance to deal +32 damage
 +
*; Tier 9
 +
*System Shock has a 50% chance to deal +36 damage
 +
*; Tier 10
 +
*System Shock has a 50% chance to deal +40 damage
 +
*; Tier 11
 +
*System Shock has a 50% chance to deal +44 damage
 +
*; Tier 12
 +
*System Shock has a 50% chance to deal +48 damage
 +
}}
 +
|-
 +
| || of Armor Surprises || <b>Tier 1</b> - Psi Armor Wave has a 33% chance to instantly restore 12 armor to all targets || Legs, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Psi Armor Wave has a 33% chance to instantly restore 24 armor to all targets
 +
*; Tier 3
 +
*Psi Armor Wave has a 33% chance to instantly restore 36 armor to all targets
 +
*; Tier 4
 +
*Psi Armor Wave has a 33% chance to instantly restore 48 armor to all targets
 +
*; Tier 5
 +
*Psi Armor Wave has a 33% chance to instantly restore 60 armor to all targets
 +
*; Tier 6
 +
*Psi Armor Wave has a 33% chance to instantly restore 72 armor to all targets
 +
*; Tier 7
 +
*Psi Armor Wave has a 33% chance to instantly restore 84 armor to all targets
 +
*; Tier 8
 +
*Psi Armor Wave has a 33% chance to instantly restore 96 armor to all targets
 +
*; Tier 9
 +
*Psi Armor Wave has a 33% chance to instantly restore 108 armor to all targets
 +
*; Tier 10
 +
*Psi Armor Wave has a 33% chance to instantly restore 120 armor to all targets
 +
*; Tier 11
 +
*Psi Armor Wave has a 33% chance to instantly restore 132 armor to all targets
 +
*; Tier 12
 +
*Psi Armor Wave has a 33% chance to instantly restore 144 armor to all targets
 +
}}
 +
|-
 +
| || of Shocking Dissemination || <b>Tier 1</b> - Electrify hits all targets within 20 meters and deals +2 damage || Hands || {{Spoiler|
 +
*; Tier 2
 +
*Electrify hits all targets within 20 meters and deals +5 damage
 +
*; Tier 3
 +
*Electrify hits all targets within 20 meters and deals +10 damage
 +
*; Tier 4
 +
*Electrify hits all targets within 20 meters and deals +14 damage
 +
*; Tier 5
 +
*Electrify hits all targets within 20 meters and deals +20 damage
 +
*; Tier 6
 +
*Electrify hits all targets within 20 meters and deals +24 damage
 +
*; Tier 7
 +
*Electrify hits all targets within 20 meters and deals +28 damage
 +
*; Tier 8
 +
*Electrify hits all targets within 20 meters and deals +32 damage
 +
*; Tier 9
 +
*Electrify hits all targets within 20 meters and deals +36 damage
 +
*; Tier 10
 +
*Electrify hits all targets within 20 meters and deals +40 damage
 +
*; Tier 11
 +
*Electrify hits all targets within 20 meters and deals +44 damage
 +
*; Tier 12
 +
*Electrify hits all targets within 20 meters and deals +48 damage
 +
}}
 +
|-
 +
| || of Reinforced Reconstruction || <b>Tier 1</b> - Reconstruct causes the target to take 5 less damage from any attack for 10 seconds || Necklace, Head || {{Spoiler|
 +
*; Tier 2
 +
*Reconstruct causes the target to take 10 less damage from any attack for 10 seconds
 +
*; Tier 3
 +
*Reconstruct causes the target to take 15 less damage from any attack for 10 seconds
 +
*; Tier 4
 +
*Reconstruct causes the target to take 20 less damage from any attack for 10 seconds
 +
*; Tier 5
 +
*Reconstruct causes the target to take 25 less damage from any attack for 10 seconds
 +
*; Tier 6
 +
*Reconstruct causes the target to take 30 less damage from any attack for 10 seconds
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Psi Health Wave grants all targets +2 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds || Head, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Psi Health Wave grants all targets +4 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds
 +
*; Tier 3
 +
*Psi Health Wave grants all targets +7 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds
 +
*; Tier 4
 +
*Psi Health Wave grants all targets +9 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds
 +
*; Tier 5
 +
*Psi Health Wave grants all targets +11 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds
 +
*; Tier 6
 +
*Psi Health Wave grants all targets +13 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Psi Armor Wave instantly restores 5 armor to all targets || Hands, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Psi Armor Wave instantly restores 10 armor to all targets
 +
*; Tier 3
 +
*Psi Armor Wave instantly restores 15 armor to all targets
 +
*; Tier 4
 +
*Psi Armor Wave instantly restores 20 armor to all targets
 +
*; Tier 5
 +
*Psi Armor Wave instantly restores 25 armor to all targets
 +
*; Tier 6
 +
*Psi Armor Wave instantly restores 30 armor to all targets
 +
*; Tier 7
 +
*Psi Armor Wave instantly restores 35 armor to all targets
 +
*; Tier 8
 +
*Psi Armor Wave instantly restores 40 armor to all targets
 +
*; Tier 9
 +
*Psi Armor Wave instantly restores 45 armor to all targets
 +
*; Tier 10
 +
*Psi Armor Wave instantly restores 50 armor to all targets
 +
*; Tier 11
 +
*Psi Armor Wave instantly restores 55 armor to all targets
 +
*; Tier 12
 +
*Psi Armor Wave instantly restores 60 armor to all targets
 +
}}
 +
|-
 +
| || of Aftershocks || <b>Tier 1</b> - Electrify has a 20% chance to deal +50% damage and heal you for 65 armor || Chest, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Electrify has a 27% chance to deal +50% damage and heal you for 65 armor
 +
*; Tier 3
 +
*Electrify has a 34% chance to deal +50% damage and heal you for 65 armor
 +
*; Tier 4
 +
*Electrify has a 41% chance to deal +50% damage and heal you for 65 armor
 +
*; Tier 5
 +
*Electrify has a 48% chance to deal +50% damage and heal you for 65 armor
 +
*; Tier 6
 +
*Electrify has a 55% chance to deal +50% damage and heal you for 65 armor
 +
*; Tier 7
 +
*Electrify has a 62% chance to deal +50% damage and heal you for 65 armor
 +
*; Tier 8
 +
*Electrify has a 69% chance to deal +50% damage and heal you for 65 armor
 +
*; Tier 9
 +
*Electrify has a 76% chance to deal +50% damage and heal you for 65 armor
 +
*; Tier 10
 +
*Electrify has a 83% chance to deal +50% damage and heal you for 65 armor
 +
*; Tier 11
 +
*Electrify has a 90% chance to deal +50% damage and heal you for 65 armor
 +
*; Tier 12
 +
*Electrify deals +50% damage and heals you for 65 armor
 +
}}
 +
|-
 +
| || of Panicked Healing || <b>Tier 1</b> - Panic Charge instantly restores 6 armor || Feet, Head || {{Spoiler|
 +
*; Tier 2
 +
*Panic Charge instantly restores 12 armor
 +
*; Tier 3
 +
*Panic Charge instantly restores 18 armor
 +
*; Tier 4
 +
*Panic Charge instantly restores 24 armor
 +
*; Tier 5
 +
*Panic Charge instantly restores 30 armor
 +
*; Tier 6
 +
*Panic Charge instantly restores 36 armor
 +
*; Tier 7
 +
*Panic Charge instantly restores 42 armor
 +
*; Tier 8
 +
*Panic Charge instantly restores 48 armor
 +
*; Tier 9
 +
*Panic Charge instantly restores 54 armor
 +
*; Tier 10
 +
*Panic Charge instantly restores 60 armor
 +
*; Tier 11
 +
*Panic Charge instantly restores 66 armor
 +
*; Tier 12
 +
*Panic Charge instantly restores 72 armor
 +
}}
 +
|-
 +
| Mindreaver's || of Mindreaving || <b>Tier 1</b> - Mindreave deals +1 damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Mindreave deals +2 damage
 +
*; Tier 3
 +
*Mindreave deals +3 damage
 +
*; Tier 4
 +
*Mindreave deals +4 damage
 +
*; Tier 5
 +
*Mindreave deals +5 damage
 +
*; Tier 6
 +
*Mindreave deals +6 damage
 +
*; Tier 7
 +
*Mindreave deals +8 damage
 +
*; Tier 8
 +
*Mindreave deals +10 damage
 +
*; Tier 9
 +
*Mindreave deals +12 damage
 +
*; Tier 10
 +
*Mindreave deals +14 damage
 +
*; Tier 11
 +
*Mindreave deals +15 damage
 +
*; Tier 12
 +
*Mindreave deals +16 damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Mind Armor Wave causes all allies' melee attacks to cost -1 Power for 20 seconds || Hands || {{Spoiler|
 +
*; Tier 2
 +
*Mind Armor Wave causes all allies' melee attacks to cost -2 Power for 20 seconds
 +
*; Tier 3
 +
*Mind Armor Wave causes all allies' melee attacks to cost -3 Power for 20 seconds
 +
*; Tier 4
 +
*Mind Armor Wave causes all allies' melee attacks to cost -4 Power for 20 seconds
 +
*; Tier 5
 +
*Mind Armor Wave causes all allies' melee attacks to cost -5 Power for 20 seconds
 +
*; Tier 6
 +
*Mind Armor Wave causes all allies' melee attacks to cost -6 Power for 20 seconds
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Psi Health Wave instantly heals all targets for 10 health || Chest, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Psi Health Wave instantly heals all targets for 12 health
 +
*; Tier 3
 +
*Psi Health Wave instantly heals all targets for 14 health
 +
*; Tier 4
 +
*Psi Health Wave instantly heals all targets for 16 health
 +
*; Tier 5
 +
*Psi Health Wave instantly heals all targets for 18 health
 +
*; Tier 6
 +
*Psi Health Wave instantly heals all targets for 20 health
 +
*; Tier 7
 +
*Psi Health Wave instantly heals all targets for 22 health
 +
*; Tier 8
 +
*Psi Health Wave instantly heals all targets for 25 health
 +
*; Tier 9
 +
*Psi Health Wave instantly heals all targets for 28 health
 +
*; Tier 10
 +
*Psi Health Wave instantly heals all targets for 30 health
 +
*; Tier 11
 +
*Psi Health Wave instantly heals all targets for 33 health
 +
*; Tier 12
 +
*Psi Health Wave instantly heals all targets for 36 health
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Reconstruct also restores 3 power to the target || Legs || {{Spoiler|
 +
*; Tier 2
 +
*Reconstruct also restores 6 power to the target
 +
*; Tier 3
 +
*Reconstruct also restores 9 power to the target
 +
*; Tier 4
 +
*Reconstruct also restores 12 power to the target
 +
*; Tier 5
 +
*Reconstruct also restores 15 power to the target
 +
*; Tier 6
 +
*Reconstruct also restores 18 power to the target
 +
*; Tier 7
 +
*Reconstruct also restores 21 power to the target
 +
*; Tier 8
 +
*Reconstruct also restores 24 power to the target
 +
*; Tier 9
 +
*Reconstruct also restores 27 power to the target
 +
*; Tier 10
 +
*Reconstruct also restores 30 power to the target
 +
*; Tier 11
 +
*Reconstruct also restores 33 power to the target
 +
*; Tier 12
 +
*Reconstruct also restores 36 power to the target
 +
}}
 +
|-
 +
| Mentalist's || of Mentalism || <b>Tier 1</b> - {MOD_SKILL_MENTALISM}{0.1} || Head, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*{MOD_SKILL_MENTALISM}{0.15}
 +
*; Tier 3
 +
*{MOD_SKILL_MENTALISM}{0.2}
 +
*; Tier 4
 +
*{MOD_SKILL_MENTALISM}{0.25}
 +
*; Tier 5
 +
*{MOD_SKILL_MENTALISM}{0.3}
 +
*; Tier 6
 +
*{MOD_SKILL_MENTALISM}{0.35}
 +
}}
 +
|-
 +
| || of Aftershocks || <b>Tier 1</b> - System Shock deals +1 damage and 10 more over 10 seconds || Legs, MainHand, Ring || {{Spoiler|
 +
*; Tier 2
 +
*System Shock deals +3 damage and 10 more over 10 seconds
 +
*; Tier 3
 +
*System Shock deals +5 damage and 10 more over 10 seconds
 +
*; Tier 4
 +
*System Shock deals +7 damage and 10 more over 10 seconds
 +
*; Tier 5
 +
*System Shock deals +5 damage and 20 more over 10 seconds
 +
*; Tier 6
 +
*System Shock deals +7 damage and 20 more over 10 seconds
 +
*; Tier 7
 +
*System Shock deals +9 damage and 20 more over 10 seconds
 +
*; Tier 8
 +
*System Shock deals +11 damage and 20 more over 10 seconds
 +
*; Tier 9
 +
*System Shock deals +7 damage and 30 more over 10 seconds
 +
*; Tier 10
 +
*System Shock deals +9 damage and 30 more over 10 seconds
 +
*; Tier 11
 +
*System Shock deals +11 damage and 30 more over 10 seconds
 +
*; Tier 12
 +
*System Shock deals +13 damage and 30 more over 10 seconds
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Psi Power Wave and Mind Armor Wave instantly restores 4 power to you || Chest, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Psi Power Wave and Mind Armor Wave instantly restores 7 power to you
 +
*; Tier 3
 +
*Psi Power Wave and Mind Armor Wave instantly restores 10 power to you
 +
*; Tier 4
 +
*Psi Power Wave and Mind Armor Wave instantly restores 14 power to you
 +
*; Tier 5
 +
*Psi Power Wave and Mind Armor Wave instantly restores 18 power to you
 +
*; Tier 6
 +
*Psi Power Wave and Mind Armor Wave instantly restores 22 power to you
 +
}}
 +
|-
 +
| || of Refreshing Shocks || <b>Tier 1</b> - Electrify restores 8 Armor to you || Hands, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Electrify restores 16 Armor to you
 +
*; Tier 3
 +
*Electrify restores 24 Armor to you
 +
*; Tier 4
 +
*Electrify restores 32 Armor to you
 +
*; Tier 5
 +
*Electrify restores 40 Armor to you
 +
*; Tier 6
 +
*Electrify restores 48 Armor to you
 +
*; Tier 7
 +
*Electrify restores 56 Armor to you
 +
*; Tier 8
 +
*Electrify restores 64 Armor to you
 +
*; Tier 9
 +
*Electrify restores 72 Armor to you
 +
*; Tier 10
 +
*Electrify restores 80 Armor to you
 +
*; Tier 11
 +
*Electrify restores 88 Armor to you
 +
*; Tier 12
 +
*Electrify restores 96 Armor to you
 +
}}
 +
|-
 +
| || of Waves of Instant Armor || <b>Tier 1</b> - Psi Armor Wave and Mind Armor Wave instantly restore 12 armor to you || Legs, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Psi Armor Wave and Mind Armor Wave instantly restore 24 armor to you
 +
*; Tier 3
 +
*Psi Armor Wave and Mind Armor Wave instantly restore 36 armor to you
 +
*; Tier 4
 +
*Psi Armor Wave and Mind Armor Wave instantly restore 48 armor to you
 +
*; Tier 5
 +
*Psi Armor Wave and Mind Armor Wave instantly restore 60 armor to you
 +
*; Tier 6
 +
*Psi Armor Wave and Mind Armor Wave instantly restore 72 armor to you
 +
}}
 +
|-
 +
| || of Reconstructed Feet || <b>Tier 1</b> - Reconstruct restores 2 power and boosts target's sprint speed by 1 for 10 seconds || Feet || {{Spoiler|
 +
*; Tier 2
 +
*Reconstruct restores 4 power and boosts target's sprint speed by 1.5 for 10 seconds
 +
*; Tier 3
 +
*Reconstruct restores 6 power and boosts target's sprint speed by 2 for 10 seconds
 +
*; Tier 4
 +
*Reconstruct restores 8 power and boosts target's sprint speed by 2.5 for 10 seconds
 +
*; Tier 5
 +
*Reconstruct restores 10 power and boosts target's sprint speed by 3 for 10 seconds
 +
*; Tier 6
 +
*Reconstruct restores 12 power and boosts target's sprint speed by 3.5 for 10 seconds
 +
*; Tier 7
 +
*Reconstruct restores 14 power and boosts target's sprint speed by 4 for 10 seconds
 +
*; Tier 8
 +
*Reconstruct restores 16 power and boosts target's sprint speed by 4.5 for 10 seconds
 +
*; Tier 9
 +
*Reconstruct restores 18 power and boosts target's sprint speed by 5 for 10 seconds
 +
*; Tier 10
 +
*Reconstruct restores 20 power and boosts target's sprint speed by 5.5 for 10 seconds
 +
*; Tier 11
 +
*Reconstruct restores 22 power and boosts target's sprint speed by 6 for 10 seconds
 +
*; Tier 12
 +
*Reconstruct restores 24 power and boosts target's sprint speed by 6.5 for 10 seconds
 +
}}
 +
|-
 +
| Supercharging || || <b>Tier 1</b> - Psi Adrenaline Wave has a 25% chance to boost all targets' attack damage +10 for 20 seconds || Chest, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Psi Adrenaline Wave has a 30% chance to boost all targets' attack damage +10 for 20 seconds
 +
*; Tier 3
 +
*Psi Adrenaline Wave has a 35% chance to boost all targets' attack damage +10 for 20 seconds
 +
*; Tier 4
 +
*Psi Adrenaline Wave has a 40% chance to boost all targets' attack damage +10 for 20 seconds
 +
*; Tier 5
 +
*Psi Adrenaline Wave has a 45% chance to boost all targets' attack damage +10 for 20 seconds
 +
*; Tier 6
 +
*Psi Adrenaline Wave has a 50% chance to boost all targets' attack damage +10 for 20 seconds
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Mind Armor Wave grants all allies +1 Psychic Damage for 60 seconds || Legs, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Mind Armor Wave grants all allies +2 Psychic Damage for 60 seconds
 +
*; Tier 3
 +
*Mind Armor Wave grants all allies +3 Psychic Damage for 60 seconds
 +
*; Tier 4
 +
*Mind Armor Wave grants all allies +4 Psychic Damage for 60 seconds
 +
*; Tier 5
 +
*Mind Armor Wave grants all allies +5 Psychic Damage for 60 seconds
 +
*; Tier 6
 +
*Mind Armor Wave grants all allies +6 Psychic Damage for 60 seconds
 +
}}
 +
|-
 +
| || of Calming Shocks || <b>Tier 1</b> - Electrify depletes 50 Rage || Necklace, Chest || {{Spoiler|
 +
*; Tier 2
 +
*Electrify depletes 100 Rage
 +
*; Tier 3
 +
*Electrify depletes 150 Rage
 +
*; Tier 4
 +
*Electrify depletes 200 Rage
 +
*; Tier 5
 +
*Electrify depletes 250 Rage
 +
*; Tier 6
 +
*Electrify depletes 300 Rage
 +
*; Tier 7
 +
*Electrify depletes 350 Rage
 +
*; Tier 8
 +
*Electrify depletes 400 Rage
 +
*; Tier 9
 +
*Electrify depletes 450 Rage
 +
*; Tier 10
 +
*Electrify depletes 500 Rage
 +
*; Tier 11
 +
*Electrify depletes 550 Rage
 +
*; Tier 12
 +
*Electrify depletes 600 Rage
 +
}}
 +
|-
 +
| || of Organ Repair || <b>Tier 1</b> - Revitalize removes ongoing Trauma effects (up to 1 dmg/sec) || Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Revitalize removes ongoing Trauma effects (up to 2 dmg/sec)
 +
*; Tier 3
 +
*Revitalize removes ongoing Trauma effects (up to 3 dmg/sec)
 +
*; Tier 4
 +
*Revitalize removes ongoing Trauma effects (up to 4 dmg/sec)
 +
*; Tier 5
 +
*Revitalize removes ongoing Trauma effects (up to 6 dmg/sec)
 +
*; Tier 6
 +
*Revitalize removes ongoing Trauma effects (up to 8 dmg/sec)
 +
*; Tier 7
 +
*Revitalize removes ongoing Trauma effects (up to 10 dmg/sec)
 +
*; Tier 8
 +
*Revitalize removes ongoing Trauma effects (up to 12 dmg/sec)
 +
*; Tier 9
 +
*Revitalize removes ongoing Trauma effects (up to 14 dmg/sec)
 +
*; Tier 10
 +
*Revitalize removes ongoing Trauma effects (up to 16 dmg/sec)
 +
*; Tier 11
 +
*Revitalize removes ongoing Trauma effects (up to 18 dmg/sec)
 +
*; Tier 12
 +
*Revitalize removes ongoing Trauma effects (up to 20 dmg/sec)
 +
}}
 +
|-
 +
| || of Armor Waves || <b>Tier 1</b> - {BOOST_ARMORWAVE_SENDER}{1} || Chest, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*{BOOST_ARMORWAVE_SENDER}{2}
 +
*; Tier 3
 +
*{BOOST_ARMORWAVE_SENDER}{3}
 +
*; Tier 4
 +
*{BOOST_ARMORWAVE_SENDER}{4}
 +
*; Tier 5
 +
*{BOOST_ARMORWAVE_SENDER}{5}
 +
*; Tier 6
 +
*{BOOST_ARMORWAVE_SENDER}{6}
 +
}}
 +
|-
 +
| || of Calming Shocks || <b>Tier 1</b> - System Shock deals +1 damage and generates 3 less Rage || Legs, Ring || {{Spoiler|
 +
*; Tier 2
 +
*System Shock deals +2 damage and generates 6 less Rage
 +
*; Tier 3
 +
*System Shock deals +3 damage and generates 9 less Rage
 +
*; Tier 4
 +
*System Shock deals +4 damage and generates 12 less Rage
 +
*; Tier 5
 +
*System Shock deals +5 damage and generates 15 less Rage
 +
*; Tier 6
 +
*System Shock deals +6 damage and generates 18 less Rage
 +
*; Tier 7
 +
*System Shock deals +7 damage and generates 21 less Rage
 +
*; Tier 8
 +
*System Shock deals +8 damage and generates 24 less Rage
 +
*; Tier 9
 +
*System Shock deals +9 damage and generates 27 less Rage
 +
*; Tier 10
 +
*System Shock deals +10 damage and generates 30 less Rage
 +
*; Tier 11
 +
*System Shock deals +11 damage and generates 33 less Rage
 +
*; Tier 12
 +
*System Shock deals +12 damage and generates 36 less Rage
 +
}}
 +
|}
  
{{:Hammer Treasure Effects}}
+
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Necromancy Effects</h3></div>
 +
! Prefix !! Suffix !! First Tier !! Slot !! All Tiers
 +
|-
 +
| || || <b>Tier 1</b> - Rebuild Undead heals you for 5 armor || Legs, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Rebuild Undead heals you for 10 armor
 +
*; Tier 3
 +
*Rebuild Undead heals you for 15 armor
 +
*; Tier 4
 +
*Rebuild Undead heals you for 20 armor
 +
*; Tier 5
 +
*Rebuild Undead heals you for 25 armor
 +
*; Tier 6
 +
*Rebuild Undead heals you for 30 armor
 +
*; Tier 7
 +
*Rebuild Undead heals you for 35 armor
 +
*; Tier 8
 +
*Rebuild Undead heals you for 40 armor
 +
*; Tier 9
 +
*Rebuild Undead heals you for 45 armor
 +
*; Tier 10
 +
*Rebuild Undead heals you for 50 armor
 +
*; Tier 11
 +
*Rebuild Undead heals you for 55 armor
 +
*; Tier 12
 +
*Rebuild Undead heals you for 60 armor
 +
}}
 +
|-
 +
| || of Reaching Dead || <b>Tier 1</b> - Death's Hold deals +20% damage || Head, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Death's Hold deals +30% damage
 +
*; Tier 3
 +
*Death's Hold deals +40% damage
 +
*; Tier 4
 +
*Death's Hold deals +50% damage
 +
*; Tier 5
 +
*Death's Hold deals +60% damage
 +
*; Tier 6
 +
*Death's Hold deals +70% damage
 +
*; Tier 7
 +
*Death's Hold deals +80% damage
 +
*; Tier 8
 +
*Death's Hold deals +90% damage
 +
*; Tier 9
 +
*Death's Hold deals +100% damage
 +
*; Tier 10
 +
*Death's Hold deals +110% damage
 +
*; Tier 11
 +
*Death's Hold deals +120% damage
 +
*; Tier 12
 +
*Death's Hold deals +130% damage
 +
}}
 +
|-
 +
| Fearmongering || of Dark Waves || <b>Tier 1</b> - Wave of Darkness deals +20 damage to sentient creatures || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Wave of Darkness deals +40 damage to sentient creatures
 +
*; Tier 3
 +
*Wave of Darkness deals +60 damage to sentient creatures
 +
*; Tier 4
 +
*Wave of Darkness deals +80 damage to sentient creatures
 +
*; Tier 5
 +
*Wave of Darkness deals +100 damage to sentient creatures
 +
*; Tier 6
 +
*Wave of Darkness deals +120 damage to sentient creatures
 +
*; Tier 7
 +
*Wave of Darkness deals +140 damage to sentient creatures
 +
*; Tier 8
 +
*Wave of Darkness deals +160 damage to sentient creatures
 +
*; Tier 9
 +
*Wave of Darkness deals +180 damage to sentient creatures
 +
*; Tier 10
 +
*Wave of Darkness deals +200 damage to sentient creatures
 +
*; Tier 11
 +
*Wave of Darkness deals +220 damage to sentient creatures
 +
*; Tier 12
 +
*Wave of Darkness deals +240 damage to sentient creatures
 +
}}
 +
|-
 +
| || of Stone Bone Warriors || <b>Tier 1</b> - All Summoned Skeletons have +5 health || OffHand, Feet || {{Spoiler|
 +
*; Tier 2
 +
*All Summoned Skeletons have +10 health
 +
*; Tier 3
 +
*All Summoned Skeletons have +15 health
 +
*; Tier 4
 +
*All Summoned Skeletons have +20 health
 +
*; Tier 5
 +
*All Summoned Skeletons have +25 health
 +
*; Tier 6
 +
*All Summoned Skeletons have +30 health
 +
*; Tier 7
 +
*All Summoned Skeletons have +35 health
 +
*; Tier 8
 +
*All Summoned Skeletons have +40 health
 +
*; Tier 9
 +
*All Summoned Skeletons have +45 health
 +
*; Tier 10
 +
*All Summoned Skeletons have +50 health
 +
*; Tier 11
 +
*All Summoned Skeletons have +55 health
 +
*; Tier 12
 +
*All Summoned Skeletons have +60 health
 +
}}
 +
|-
 +
| || of Unflapping Skeletons || <b>Tier 1</b> - Summoned Skeletal Swordsmen have a 8% chance to ignore any Knockback or Stun effect || Feet || {{Spoiler|
 +
*; Tier 2
 +
*Summoned Skeletal Swordsmen have a 16% chance to ignore any Knockback or Stun effect
 +
*; Tier 3
 +
*Summoned Skeletal Swordsmen have a 24% chance to ignore any Knockback or Stun effect
 +
*; Tier 4
 +
*Summoned Skeletal Swordsmen have a 32% chance to ignore any Knockback or Stun effect
 +
*; Tier 5
 +
*Summoned Skeletal Swordsmen have a 45% chance to ignore any Knockback or Stun effect
 +
*; Tier 6
 +
*Summoned Skeletal Swordsmen have a 60% chance to ignore any Knockback or Stun effect
 +
}}
 +
|-
 +
| Lifestealer's || of Life Stealing || <b>Tier 1</b> - Life Steal attacks reap 1 additional health || Legs, Chest || {{Spoiler|
 +
*; Tier 2
 +
*Life Steal attacks reap 2 additional health
 +
*; Tier 3
 +
*Life Steal attacks reap 3 additional health
 +
*; Tier 4
 +
*Life Steal attacks reap 4 additional health
 +
*; Tier 5
 +
*Life Steal attacks reap 5 additional health
 +
*; Tier 6
 +
*Life Steal attacks reap 6 additional health
 +
*; Tier 7
 +
*Life Steal attacks reap 7 additional health
 +
*; Tier 8
 +
*Life Steal attacks reap 8 additional health
 +
*; Tier 9
 +
*Life Steal attacks reap 9 additional health
 +
*; Tier 10
 +
*Life Steal attacks reap 10 additional health
 +
*; Tier 11
 +
*Life Steal attacks reap 11 additional health
 +
*; Tier 12
 +
*Life Steal attacks reap 12 additional health
 +
}}
 +
|-
 +
| || of Tough Gazes || <b>Tier 1</b> - Deathgaze deals +6 damage and restores 7 armor to you || Ring, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Deathgaze deals +12 damage and restores 14 armor to you
 +
*; Tier 3
 +
*Deathgaze deals +18 damage and restores 21 armor to you
 +
*; Tier 4
 +
*Deathgaze deals +24 damage and restores 28 armor to you
 +
*; Tier 5
 +
*Deathgaze deals +30 damage and restores 35 armor to you
 +
*; Tier 6
 +
*Deathgaze deals +36 damage and restores 42 armor to you
 +
*; Tier 7
 +
*Deathgaze deals +42 damage and restores 49 armor to you
 +
*; Tier 8
 +
*Deathgaze deals +48 damage and restores 56 armor to you
 +
*; Tier 9
 +
*Deathgaze deals +54 damage and restores 63 armor to you
 +
*; Tier 10
 +
*Deathgaze deals +60 damage and restores 70 armor to you
 +
*; Tier 11
 +
*Deathgaze deals +66 damage and restores 77 armor to you
 +
*; Tier 12
 +
*Deathgaze deals +72 damage and restores 84 armor to you
 +
}}
 +
|-
 +
| Lifecrusher's || of Lifecrushing || <b>Tier 1</b> - Life Crush deals +1 damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Life Crush deals +2 damage
 +
*; Tier 3
 +
*Life Crush deals +3 damage
 +
*; Tier 4
 +
*Life Crush deals +4 damage
 +
*; Tier 5
 +
*Life Crush deals +6 damage
 +
*; Tier 6
 +
*Life Crush deals +8 damage
 +
*; Tier 7
 +
*Life Crush deals +10 damage
 +
*; Tier 8
 +
*Life Crush deals +11 damage
 +
*; Tier 9
 +
*Life Crush deals +13 damage
 +
*; Tier 10
 +
*Life Crush deals +15 damage
 +
*; Tier 11
 +
*Life Crush deals +13 damage
 +
*; Tier 12
 +
*Life Crush deals +15 damage
 +
}}
 +
|-
 +
| || of Nimble Bone Troops || <b>Tier 1</b> - All Summoned Skeletons have a 10% chance to dodge any burst attack || Chest || {{Spoiler|
 +
*; Tier 2
 +
*All Summoned Skeletons have a 15% chance to dodge any burst attack
 +
*; Tier 3
 +
*All Summoned Skeletons have a 20% chance to dodge any burst attack
 +
*; Tier 4
 +
*All Summoned Skeletons have a 25% chance to dodge any burst attack
 +
*; Tier 5
 +
*All Summoned Skeletons have a 30% chance to dodge any burst attack
 +
*; Tier 6
 +
*All Summoned Skeletons have a 35% chance to dodge any burst attack
 +
}}
 +
|-
 +
| || of Inciting Zombies || <b>Tier 1</b> - Raised Zombies taunt as if they did 100% more damage || Necklace, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Raised Zombies taunt as if they did 120% more damage
 +
*; Tier 3
 +
*Raised Zombies taunt as if they did 140% more damage
 +
*; Tier 4
 +
*Raised Zombies taunt as if they did 160% more damage
 +
*; Tier 5
 +
*Raised Zombies taunt as if they did 180% more damage
 +
*; Tier 6
 +
*Raised Zombies taunt as if they did 200% more damage
 +
*; Tier 7
 +
*Raised Zombies taunt as if they did 220% more damage
 +
*; Tier 8
 +
*Raised Zombies taunt as if they did 240% more damage
 +
*; Tier 9
 +
*Raised Zombies taunt as if they did 260% more damage
 +
*; Tier 10
 +
*Raised Zombies taunt as if they did 280% more damage
 +
*; Tier 11
 +
*Raised Zombies taunt as if they did 300% more damage
 +
*; Tier 12
 +
*Raised Zombies taunt as if they did 320% more damage
 +
}}
 +
|-
 +
| || of Dense Sentries || <b>Tier 1</b> - Summoned Skeletal Swordsmen have +15 armor || OffHand, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Summoned Skeletal Swordsmen have +30 armor
 +
*; Tier 3
 +
*Summoned Skeletal Swordsmen have +45 armor
 +
*; Tier 4
 +
*Summoned Skeletal Swordsmen have +60 armor
 +
*; Tier 5
 +
*Summoned Skeletal Swordsmen have +75 armor
 +
*; Tier 6
 +
*Summoned Skeletal Swordsmen have +90 armor
 +
*; Tier 7
 +
*Summoned Skeletal Swordsmen have +105 armor
 +
*; Tier 8
 +
*Summoned Skeletal Swordsmen have +120 armor
 +
*; Tier 9
 +
*Summoned Skeletal Swordsmen have +135 armor
 +
*; Tier 10
 +
*Summoned Skeletal Swordsmen have +150 armor
 +
*; Tier 11
 +
*Summoned Skeletal Swordsmen have +165 armor
 +
*; Tier 12
 +
*Summoned Skeletal Swordsmen have +180 armor
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Summoned Skeletal Swordsmen and Mages regenerate +1 health every update, both in and out of combat || Hands, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Summoned Skeletal Swordsmen and Mages regenerate +3 health every update, both in and out of combat
 +
*; Tier 3
 +
*Summoned Skeletal Swordsmen and Mages regenerate +4 health every update, both in and out of combat
 +
*; Tier 4
 +
*Summoned Skeletal Swordsmen and Mages regenerate +6 health every update, both in and out of combat
 +
*; Tier 5
 +
*Summoned Skeletal Swordsmen and Mages regenerate +7 health every update, both in and out of combat
 +
*; Tier 6
 +
*Summoned Skeletal Swordsmen and Mages regenerate +9 health every update, both in and out of combat
 +
*; Tier 7
 +
*Summoned Skeletal Swordsmen and Mages regenerate +10 health every update, both in and out of combat
 +
*; Tier 8
 +
*Summoned Skeletal Swordsmen and Mages regenerate +12 health every update, both in and out of combat
 +
*; Tier 9
 +
*Summoned Skeletal Swordsmen and Mages regenerate +13 health every update, both in and out of combat
 +
*; Tier 10
 +
*Summoned Skeletal Swordsmen and Mages regenerate +15 health every update, both in and out of combat
 +
*; Tier 11
 +
*Summoned Skeletal Swordsmen and Mages regenerate +16 health every update, both in and out of combat
 +
*; Tier 12
 +
*Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat
 +
}}
 +
|-
 +
| || of Fragile Bones || <b>Tier 1</b> - Summoned Skeletal Archers and Mages deal +2 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks || Legs, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Summoned Skeletal Archers and Mages deal +4 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
 +
*; Tier 3
 +
*Summoned Skeletal Archers and Mages deal +6 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
 +
*; Tier 4
 +
*Summoned Skeletal Archers and Mages deal +8 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
 +
*; Tier 5
 +
*Summoned Skeletal Archers and Mages deal +10 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
 +
*; Tier 6
 +
*Summoned Skeletal Archers and Mages deal +12 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
 +
}}
 +
|-
 +
| || of Reaching Dead || <b>Tier 1</b> - Death's Hold has a 50% chance to deal +12 damage || Necklace, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Death's Hold has a 50% chance to deal +24 damage
 +
*; Tier 3
 +
*Death's Hold has a 50% chance to deal +36 damage
 +
*; Tier 4
 +
*Death's Hold has a 50% chance to deal +48 damage
 +
*; Tier 5
 +
*Death's Hold has a 50% chance to deal +60 damage
 +
*; Tier 6
 +
*Death's Hold has a 50% chance to deal +72 damage
 +
*; Tier 7
 +
*Death's Hold has a 50% chance to deal +84 damage
 +
*; Tier 8
 +
*Death's Hold has a 50% chance to deal +96 damage
 +
*; Tier 9
 +
*Death's Hold has a 50% chance to deal +108 damage
 +
*; Tier 10
 +
*Death's Hold has a 50% chance to deal +120 damage
 +
*; Tier 11
 +
*Death's Hold has a 50% chance to deal +132 damage
 +
*; Tier 12
 +
*Death's Hold has a 50% chance to deal +144 damage
 +
}}
 +
|-
 +
| || of Laughing Bone Warriors || <b>Tier 1</b> - Summoned Skeletal Swordsmen taunt as if they did 100% more damage || Hands, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Summoned Skeletal Swordsmen taunt as if they did 150% more damage
 +
*; Tier 3
 +
*Summoned Skeletal Swordsmen taunt as if they did 200% more damage
 +
*; Tier 4
 +
*Summoned Skeletal Swordsmen taunt as if they did 250% more damage
 +
*; Tier 5
 +
*Summoned Skeletal Swordsmen taunt as if they did 300% more damage
 +
*; Tier 6
 +
*Summoned Skeletal Swordsmen taunt as if they did 350% more damage
 +
*; Tier 7
 +
*Summoned Skeletal Swordsmen taunt as if they did 400% more damage
 +
*; Tier 8
 +
*Summoned Skeletal Swordsmen taunt as if they did 450% more damage
 +
*; Tier 9
 +
*Summoned Skeletal Swordsmen taunt as if they did 500% more damage
 +
*; Tier 10
 +
*Summoned Skeletal Swordsmen taunt as if they did 550% more damage
 +
*; Tier 11
 +
*Summoned Skeletal Swordsmen taunt as if they did 600% more damage
 +
*; Tier 12
 +
*Summoned Skeletal Swordsmen taunt as if they did 650% more damage
 +
}}
 +
|-
 +
| Chirurgeon's || || <b>Tier 1</b> - Rebuild Undead heals you for 3 health || Hands, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Rebuild Undead heals you for 6 health
 +
*; Tier 3
 +
*Rebuild Undead heals you for 9 health
 +
*; Tier 4
 +
*Rebuild Undead heals you for 12 health
 +
*; Tier 5
 +
*Rebuild Undead heals you for 15 health
 +
*; Tier 6
 +
*Rebuild Undead heals you for 18 health
 +
*; Tier 7
 +
*Rebuild Undead heals you for 21 health
 +
*; Tier 8
 +
*Rebuild Undead heals you for 24 health
 +
*; Tier 9
 +
*Rebuild Undead heals you for 27 health
 +
*; Tier 10
 +
*Rebuild Undead heals you for 30 health
 +
*; Tier 11
 +
*Rebuild Undead heals you for 33 health
 +
*; Tier 12
 +
*Rebuild Undead heals you for 36 health
 +
}}
 +
|-
 +
| || of Life Theft || <b>Tier 1</b> - Life Steal has a 50% chance to reap an additional 2 health || Chest, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Life Steal has a 50% chance to reap an additional 4 health
 +
*; Tier 3
 +
*Life Steal has a 50% chance to reap an additional 6 health
 +
*; Tier 4
 +
*Life Steal has a 50% chance to reap an additional 8 health
 +
*; Tier 5
 +
*Life Steal has a 50% chance to reap an additional 10 health
 +
*; Tier 6
 +
*Life Steal has a 50% chance to reap an additional 12 health
 +
*; Tier 7
 +
*Life Steal has a 50% chance to reap an additional 14 health
 +
*; Tier 8
 +
*Life Steal has a 50% chance to reap an additional 16 health
 +
*; Tier 9
 +
*Life Steal has a 50% chance to reap an additional 18 health
 +
*; Tier 10
 +
*Life Steal has a 50% chance to reap an additional 20 health
 +
*; Tier 11
 +
*Life Steal has a 50% chance to reap an additional 22 health
 +
*; Tier 12
 +
*Life Steal has a 50% chance to reap an additional 24 health
 +
}}
 +
|-
 +
| || of Heated Bones || <b>Tier 1</b> - Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20% more damage from any cold attacks || Ring, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Summoned Skeletal Mages deal +4 direct damage with each attack, but take 40% more damage from any cold attacks
 +
*; Tier 3
 +
*Summoned Skeletal Mages deal +6 direct damage with each attack, but take 60% more damage from any cold attacks
 +
*; Tier 4
 +
*Summoned Skeletal Mages deal +8 direct damage with each attack, but take 80% more damage from any cold attacks
 +
*; Tier 5
 +
*Summoned Skeletal Mages deal +12 direct damage with each attack, but take 120% more damage from any cold attacks
 +
}}
 +
|-
 +
| Liferipper's || of Liferipping || <b>Tier 1</b> - Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 3 health. || Chest, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 6 health.
 +
*; Tier 3
 +
*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 9 health.
 +
*; Tier 4
 +
*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 12 health.
 +
*; Tier 5
 +
*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 15 health.
 +
*; Tier 6
 +
*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 18 health.
 +
*; Tier 7
 +
*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 21 health.
 +
*; Tier 8
 +
*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 24 health.
 +
*; Tier 9
 +
*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 27 health.
 +
*; Tier 10
 +
*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 30 health.
 +
*; Tier 11
 +
*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 33 health.
 +
*; Tier 12
 +
*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 36 health.
 +
}}
 +
|-
 +
| || of Dark Life || <b>Tier 1</b> - Wave of Darkness heals you for 7 health || Chest, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Wave of Darkness heals you for 14 health
 +
*; Tier 3
 +
*Wave of Darkness heals you for 21 health
 +
*; Tier 4
 +
*Wave of Darkness heals you for 28 health
 +
*; Tier 5
 +
*Wave of Darkness heals you for 35 health
 +
*; Tier 6
 +
*Wave of Darkness heals you for 42 health
 +
*; Tier 7
 +
*Wave of Darkness heals you for 49 health
 +
*; Tier 8
 +
*Wave of Darkness heals you for 56 health
 +
*; Tier 9
 +
*Wave of Darkness heals you for 63 health
 +
*; Tier 10
 +
*Wave of Darkness heals you for 70 health
 +
*; Tier 11
 +
*Wave of Darkness heals you for 77 health
 +
*; Tier 12
 +
*Wave of Darkness heals you for 84 health
 +
}}
 +
|-
 +
| || of Deathsparks || <b>Tier 1</b> - Spark of Death has a 50% chance to deal +5 damage || Chest, Head || {{Spoiler|
 +
*; Tier 2
 +
*Spark of Death has a 50% chance to deal +10 damage
 +
*; Tier 3
 +
*Spark of Death has a 50% chance to deal +15 damage
 +
*; Tier 4
 +
*Spark of Death has a 50% chance to deal +20 damage
 +
*; Tier 5
 +
*Spark of Death has a 50% chance to deal +25 damage
 +
*; Tier 6
 +
*Spark of Death has a 50% chance to deal +30 damage
 +
*; Tier 7
 +
*Spark of Death has a 50% chance to deal +35 damage
 +
*; Tier 8
 +
*Spark of Death has a 50% chance to deal +40 damage
 +
*; Tier 9
 +
*Spark of Death has a 50% chance to deal +45 damage
 +
*; Tier 10
 +
*Spark of Death has a 50% chance to deal +50 damage
 +
*; Tier 11
 +
*Spark of Death has a 50% chance to deal +55 damage
 +
*; Tier 12
 +
*Spark of Death has a 50% chance to deal +60 damage
 +
}}
 +
|-
 +
| || of Crippling Dark Waves || <b>Tier 1</b> - Wave of Darkness has a 50% chance to deal +10 damage and reduce all targets' movement by 90% for 5 seconds || Head, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Wave of Darkness has a 50% chance to deal +20 damage and reduce all targets' movement by 90% for 5 seconds
 +
*; Tier 3
 +
*Wave of Darkness has a 50% chance to deal +30 damage and reduce all targets' movement by 90% for 5 seconds
 +
*; Tier 4
 +
*Wave of Darkness has a 50% chance to deal +50 damage and reduce all targets' movement by 90% for 5 seconds
 +
*; Tier 5
 +
*Wave of Darkness has a 50% chance to deal +75 damage and reduce all targets' movement by 90% for 5 seconds
 +
*; Tier 6
 +
*Wave of Darkness has a 50% chance to deal +100 damage and reduce all targets' movement by 90% for 5 seconds
 +
*; Tier 7
 +
*Wave of Darkness has a 50% chance to deal +125 damage and reduce all targets' movement by 90% for 5 seconds
 +
*; Tier 8
 +
*Wave of Darkness has a 50% chance to deal +150 damage and reduce all targets' movement by 90% for 5 seconds
 +
*; Tier 9
 +
*Wave of Darkness has a 50% chance to deal +175 damage and reduce all targets' movement by 90% for 5 seconds
 +
*; Tier 10
 +
*Wave of Darkness has a 50% chance to deal +200 damage and reduce all targets' movement by 90% for 5 seconds
 +
*; Tier 11
 +
*Wave of Darkness has a 50% chance to deal +225 damage and reduce all targets' movement by 90% for 5 seconds
 +
*; Tier 12
 +
*Wave of Darkness has a 50% chance to deal +250 damage and reduce all targets' movement by 90% for 5 seconds
 +
}}
 +
|-
 +
| || of Anti-Nature Skeletons || <b>Tier 1</b> - All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack || Head || {{Spoiler|
 +
*; Tier 2
 +
*All Summoned Skeletons deal +2 damage with each attack, but are instantly destroyed by ANY Nature attack
 +
*; Tier 3
 +
*All Summoned Skeletons deal +4 damage with each attack, but are instantly destroyed by ANY Nature attack
 +
*; Tier 4
 +
*All Summoned Skeletons deal +6 damage with each attack, but are instantly destroyed by ANY Nature attack
 +
*; Tier 5
 +
*All Summoned Skeletons deal +8 damage with each attack, but are instantly destroyed by ANY Nature attack
 +
*; Tier 6
 +
*All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Summoned Skeletal Archers regenerate +1 health every update, both in and out of combat || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Summoned Skeletal Archers regenerate +3 health every update, both in and out of combat
 +
*; Tier 3
 +
*Summoned Skeletal Archers regenerate +4 health every update, both in and out of combat
 +
*; Tier 4
 +
*Summoned Skeletal Archers regenerate +6 health every update, both in and out of combat
 +
*; Tier 5
 +
*Summoned Skeletal Archers regenerate +7 health every update, both in and out of combat
 +
*; Tier 6
 +
*Summoned Skeletal Archers regenerate +9 health every update, both in and out of combat
 +
*; Tier 7
 +
*Summoned Skeletal Archers regenerate +10 health every update, both in and out of combat
 +
*; Tier 8
 +
*Summoned Skeletal Archers regenerate +12 health every update, both in and out of combat
 +
*; Tier 9
 +
*Summoned Skeletal Archers regenerate +13 health every update, both in and out of combat
 +
*; Tier 10
 +
*Summoned Skeletal Archers regenerate +15 health every update, both in and out of combat
 +
*; Tier 11
 +
*Summoned Skeletal Archers regenerate +16 health every update, both in and out of combat
 +
*; Tier 12
 +
*Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat
 +
}}
 +
|-
 +
| || of Nimble Bone Troops || <b>Tier 1</b> - All Summoned Skeletons have a 10% chance to dodge any projectile || OffHand || {{Spoiler|
 +
*; Tier 2
 +
*All Summoned Skeletons have a 15% chance to dodge any projectile
 +
*; Tier 3
 +
*All Summoned Skeletons have a 20% chance to dodge any projectile
 +
*; Tier 4
 +
*All Summoned Skeletons have a 25% chance to dodge any projectile
 +
*; Tier 5
 +
*All Summoned Skeletons have a 30% chance to dodge any projectile
 +
*; Tier 6
 +
*All Summoned Skeletons have a 35% chance to dodge any projectile
 +
}}
 +
|-
 +
| || of Toughened Bone Warriors || <b>Tier 1</b> - All Summoned Skeletons take 1 less direct damage from each attack || Hands, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*All Summoned Skeletons take 2 less direct damage from each attack
 +
*; Tier 3
 +
*All Summoned Skeletons take 3 less direct damage from each attack
 +
*; Tier 4
 +
*All Summoned Skeletons take 4 less direct damage from each attack
 +
*; Tier 5
 +
*All Summoned Skeletons take 5 less direct damage from each attack
 +
*; Tier 6
 +
*All Summoned Skeletons take 6 less direct damage from each attack
 +
}}
 +
|-
 +
| || of Bone Arrows || <b>Tier 1</b> - Summoned Skeletal Archers deal +1 direct damage with each attack || Hands, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Summoned Skeletal Archers deal +2 direct damage with each attack
 +
*; Tier 3
 +
*Summoned Skeletal Archers deal +4 direct damage with each attack
 +
*; Tier 4
 +
*Summoned Skeletal Archers deal +5 direct damage with each attack
 +
*; Tier 5
 +
*Summoned Skeletal Archers deal +7 direct damage with each attack
 +
*; Tier 6
 +
*Summoned Skeletal Archers deal +8 direct damage with each attack
 +
*; Tier 7
 +
*Summoned Skeletal Archers deal +10 direct damage with each attack
 +
*; Tier 8
 +
*Summoned Skeletal Archers deal +11 direct damage with each attack
 +
*; Tier 9
 +
*Summoned Skeletal Archers deal +12 direct damage with each attack
 +
*; Tier 10
 +
*Summoned Skeletal Archers deal +14 direct damage with each attack
 +
*; Tier 11
 +
*Summoned Skeletal Archers deal +15 direct damage with each attack
 +
*; Tier 12
 +
*Summoned Skeletal Archers deal +16 direct damage with each attack
 +
}}
 +
|-
 +
| Crowd Reaper's || of Crowd Reaping || <b>Tier 1</b> - Life Steal targets all enemies within 5 meters of you and deals +1 damage but also generates +100 Rage || Hands || {{Spoiler|
 +
*; Tier 2
 +
*Life Steal targets all enemies within 5 meters of you and deals +2 damage but also generates +100 Rage
 +
*; Tier 3
 +
*Life Steal targets all enemies within 5 meters of you and deals +3 damage but also generates +100 Rage
 +
*; Tier 4
 +
*Life Steal targets all enemies within 5 meters of you and deals +4 damage but also generates +100 Rage
 +
*; Tier 5
 +
*Life Steal targets all enemies within 5 meters of you and deals +5 damage but also generates +100 Rage
 +
*; Tier 6
 +
*Life Steal targets all enemies within 5 meters of you and deals +6 damage but also generates +130 Rage
 +
*; Tier 7
 +
*Life Steal targets all enemies within 5 meters of you and deals +7 damage but also generates +160 Rage
 +
*; Tier 8
 +
*Life Steal targets all enemies within 5 meters of you and deals +10 damage but also generates +190 Rage
 +
*; Tier 9
 +
*Life Steal targets all enemies within 5 meters of you and deals +15 damage but also generates +220 Rage
 +
*; Tier 10
 +
*Life Steal targets all enemies within 5 meters of you and deals +20 damage but also generates +250 Rage
 +
*; Tier 11
 +
*Life Steal targets all enemies within 5 meters of you and deals +25 damage but also generates +280 Rage
 +
*; Tier 12
 +
*Life Steal targets all enemies within 5 meters of you and deals +40 damage but also generates +310 Rage
 +
}}
 +
|-
 +
| Necromancer's || of Mighty Bone Warriors || <b>Tier 1</b> - Summoned Skeletal Swordsmen deal +2 damage with each attack || OffHand, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Summoned Skeletal Swordsmen deal +4 damage with each attack
 +
*; Tier 3
 +
*Summoned Skeletal Swordsmen deal +6 damage with each attack
 +
*; Tier 4
 +
*Summoned Skeletal Swordsmen deal +8 damage with each attack
 +
*; Tier 5
 +
*Summoned Skeletal Swordsmen deal +10 damage with each attack
 +
*; Tier 6
 +
*Summoned Skeletal Swordsmen deal +12 damage with each attack
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Summoned Skeletal Archers and Mages have +7 health || Feet, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Summoned Skeletal Archers and Mages have +14 health
 +
*; Tier 3
 +
*Summoned Skeletal Archers and Mages have +21 health
 +
*; Tier 4
 +
*Summoned Skeletal Archers and Mages have +28 health
 +
*; Tier 5
 +
*Summoned Skeletal Archers and Mages have +35 health
 +
*; Tier 6
 +
*Summoned Skeletal Archers and Mages have +42 health
 +
*; Tier 7
 +
*Summoned Skeletal Archers and Mages have +49 health
 +
*; Tier 8
 +
*Summoned Skeletal Archers and Mages have +56 health
 +
*; Tier 9
 +
*Summoned Skeletal Archers and Mages have +63 health
 +
*; Tier 10
 +
*Summoned Skeletal Archers and Mages have +70 health
 +
*; Tier 11
 +
*Summoned Skeletal Archers and Mages have +77 health
 +
*; Tier 12
 +
*Summoned Skeletal Archers and Mages have +84 health
 +
}}
 +
|-
 +
| || of Zombified Empowerment || <b>Tier 1</b> - Create Super Zombie also heals yourself for 15 health, 15 armor, and 3 power || Chest, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Create Super Zombie also heals yourself for 30 health, 30 armor, and 6 power
 +
*; Tier 3
 +
*Create Super Zombie also heals yourself for 45 health, 45 armor, and 9 power
 +
*; Tier 4
 +
*Create Super Zombie also heals yourself for 60 health, 60 armor, and 12 power
 +
*; Tier 5
 +
*Create Super Zombie also heals yourself for 75 health, 75 armor, and 15 power
 +
*; Tier 6
 +
*Create Super Zombie also heals yourself for 90 health, 90 armor, and 18 power
 +
*; Tier 7
 +
*Create Super Zombie also heals yourself for 105 health, 105 armor, and 21 power
 +
*; Tier 8
 +
*Create Super Zombie also heals yourself for 120 health, 120 armor, and 24 power
 +
*; Tier 9
 +
*Create Super Zombie also heals yourself for 135 health, 135 armor, and 27 power
 +
*; Tier 10
 +
*Create Super Zombie also heals yourself for 150 health, 150 armor, and 30 power
 +
*; Tier 11
 +
*Create Super Zombie also heals yourself for 165 health, 165 armor, and 33 power
 +
*; Tier 12
 +
*Create Super Zombie also heals yourself for 180 health, 180 armor, and 36 power
 +
}}
 +
|-
 +
| || of Strong Zombies || <b>Tier 1</b> - Raised Zombies deal +1 damage with each attack || Hands, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Raised Zombies deal +2 damage with each attack
 +
*; Tier 3
 +
*Raised Zombies deal +3 damage with each attack
 +
*; Tier 4
 +
*Raised Zombies deal +4 damage with each attack
 +
*; Tier 5
 +
*Raised Zombies deal +5 damage with each attack
 +
*; Tier 6
 +
*Raised Zombies deal +6 damage with each attack
 +
*; Tier 7
 +
*Raised Zombies deal +7 damage with each attack
 +
*; Tier 8
 +
*Raised Zombies deal +8 damage with each attack
 +
*; Tier 9
 +
*Raised Zombies deal +10 damage with each attack
 +
*; Tier 10
 +
*Raised Zombies deal +12 damage with each attack
 +
*; Tier 11
 +
*Raised Zombies deal +14 damage with each attack
 +
*; Tier 12
 +
*Raised Zombies deal +16 damage with each attack
 +
}}
 +
|-
 +
| Chirurgeon's || || <b>Tier 1</b> - {BOOST_UNDEADHEALALL_SENDER}{5} || Chest, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*{BOOST_UNDEADHEALALL_SENDER}{10}
 +
*; Tier 3
 +
*{BOOST_UNDEADHEALALL_SENDER}{15}
 +
*; Tier 4
 +
*{BOOST_UNDEADHEALALL_SENDER}{20}
 +
*; Tier 5
 +
*{BOOST_UNDEADHEALALL_SENDER}{25}
 +
*; Tier 6
 +
*{BOOST_UNDEADHEALALL_SENDER}{30}
 +
*; Tier 7
 +
*{BOOST_UNDEADHEALALL_SENDER}{35}
 +
*; Tier 8
 +
*{BOOST_UNDEADHEALALL_SENDER}{40}
 +
*; Tier 9
 +
*{BOOST_UNDEADHEALALL_SENDER}{45}
 +
*; Tier 10
 +
*{BOOST_UNDEADHEALALL_SENDER}{50}
 +
*; Tier 11
 +
*{BOOST_UNDEADHEALALL_SENDER}{55}
 +
*; Tier 12
 +
*{BOOST_UNDEADHEALALL_SENDER}{60}
 +
}}
 +
|-
 +
| || of Ragesparks || <b>Tier 1</b> - Spark of Death removes up to 25 Rage from the target and turns 20% of it into Trauma damage || Chest, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Spark of Death removes up to 50 Rage from the target and turns 20% of it into Trauma damage
 +
*; Tier 3
 +
*Spark of Death removes up to 75 Rage from the target and turns 20% of it into Trauma damage
 +
*; Tier 4
 +
*Spark of Death removes up to 100 Rage from the target and turns 20% of it into Trauma damage
 +
*; Tier 5
 +
*Spark of Death removes up to 125 Rage from the target and turns 20% of it into Trauma damage
 +
*; Tier 6
 +
*Spark of Death removes up to 150 Rage from the target and turns 20% of it into Trauma damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Create Shambling Corpse also heals yourself for 10 health || Chest, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Create Shambling Corpse also heals yourself for 20 health
 +
*; Tier 3
 +
*Create Shambling Corpse also heals yourself for 30 health
 +
*; Tier 4
 +
*Create Shambling Corpse also heals yourself for 40 health
 +
*; Tier 5
 +
*Create Shambling Corpse also heals yourself for 50 health
 +
*; Tier 6
 +
*Create Shambling Corpse also heals yourself for 60 health
 +
*; Tier 7
 +
*Create Shambling Corpse also heals yourself for 70 health
 +
*; Tier 8
 +
*Create Shambling Corpse also heals yourself for 80 health
 +
*; Tier 9
 +
*Create Shambling Corpse also heals yourself for 90 health
 +
*; Tier 10
 +
*Create Shambling Corpse also heals yourself for 100 health
 +
*; Tier 11
 +
*Create Shambling Corpse also heals yourself for 110 health
 +
*; Tier 12
 +
*Create Shambling Corpse also heals yourself for 120 health
 +
}}
 +
|-
 +
| || of Death Gazing || <b>Tier 1</b> - Deathgaze deals +20% damage || Legs, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Deathgaze deals +40% damage
 +
*; Tier 3
 +
*Deathgaze deals +60% damage
 +
*; Tier 4
 +
*Deathgaze deals +80% damage
 +
*; Tier 5
 +
*Deathgaze deals +100% damage
 +
*; Tier 6
 +
*Deathgaze deals +120% damage
 +
*; Tier 7
 +
*Deathgaze deals +140% damage
 +
*; Tier 8
 +
*Deathgaze deals +160% damage
 +
*; Tier 9
 +
*Deathgaze deals +180% damage
 +
*; Tier 10
 +
*Deathgaze deals +200% damage
 +
*; Tier 11
 +
*Deathgaze deals +220% damage
 +
*; Tier 12
 +
*Deathgaze deals +240% damage
 +
}}
 +
|-
 +
| Necromancer's || of Necromancy || <b>Tier 1</b> - {MOD_SKILL_NECROMANCY}{0.01} || OffHand, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*{MOD_SKILL_NECROMANCY}{0.02}
 +
*; Tier 3
 +
*{MOD_SKILL_NECROMANCY}{0.03}
 +
*; Tier 4
 +
*{MOD_SKILL_NECROMANCY}{0.04}
 +
*; Tier 5
 +
*{MOD_SKILL_NECROMANCY}{0.05}
 +
*; Tier 6
 +
*{MOD_SKILL_NECROMANCY}{0.06}
 +
}}
 +
|-
 +
| || of Crushproof Skeletons || <b>Tier 1</b> - All Summoned Skeletons take 2 less damage from Crushing attacks || Feet, Ring || {{Spoiler|
 +
*; Tier 2
 +
*All Summoned Skeletons take 4 less damage from Crushing attacks
 +
*; Tier 3
 +
*All Summoned Skeletons take 6 less damage from Crushing attacks
 +
*; Tier 4
 +
*All Summoned Skeletons take 8 less damage from Crushing attacks
 +
*; Tier 5
 +
*All Summoned Skeletons take 10 less damage from Crushing attacks
 +
*; Tier 6
 +
*All Summoned Skeletons take 12 less damage from Crushing attacks
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat || Chest, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Summoned Skeletal Swordsmen regenerate +6 armor every update, both in and out of combat
 +
*; Tier 3
 +
*Summoned Skeletal Swordsmen regenerate +9 armor every update, both in and out of combat
 +
*; Tier 4
 +
*Summoned Skeletal Swordsmen regenerate +12 armor every update, both in and out of combat
 +
*; Tier 5
 +
*Summoned Skeletal Swordsmen regenerate +15 armor every update, both in and out of combat
 +
*; Tier 6
 +
*Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat
 +
*; Tier 7
 +
*Summoned Skeletal Swordsmen regenerate +21 armor every update, both in and out of combat
 +
*; Tier 8
 +
*Summoned Skeletal Swordsmen regenerate +24 armor every update, both in and out of combat
 +
*; Tier 9
 +
*Summoned Skeletal Swordsmen regenerate +27 armor every update, both in and out of combat
 +
*; Tier 10
 +
*Summoned Skeletal Swordsmen regenerate +30 armor every update, both in and out of combat
 +
*; Tier 11
 +
*Summoned Skeletal Swordsmen regenerate +33 armor every update, both in and out of combat
 +
*; Tier 12
 +
*Summoned Skeletal Swordsmen regenerate +36 armor every update, both in and out of combat
 +
}}
 +
|-
 +
| || of Fiery Death || <b>Tier 1</b> - Summoned Skeletal Mages deal +2 direct damage with each attack || Head, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Summoned Skeletal Mages deal +3 direct damage with each attack
 +
*; Tier 3
 +
*Summoned Skeletal Mages deal +5 direct damage with each attack
 +
*; Tier 4
 +
*Summoned Skeletal Mages deal +6 direct damage with each attack
 +
*; Tier 5
 +
*Summoned Skeletal Mages deal +8 direct damage with each attack
 +
*; Tier 6
 +
*Summoned Skeletal Mages deal +10 direct damage with each attack
 +
*; Tier 7
 +
*Summoned Skeletal Mages deal +12 direct damage with each attack
 +
*; Tier 8
 +
*Summoned Skeletal Mages deal +14 direct damage with each attack
 +
*; Tier 9
 +
*Summoned Skeletal Mages deal +17 direct damage with each attack
 +
*; Tier 10
 +
*Summoned Skeletal Mages deal +19 direct damage with each attack
 +
*; Tier 11
 +
*Summoned Skeletal Mages deal +21 direct damage with each attack
 +
*; Tier 12
 +
*Summoned Skeletal Mages deal +24 direct damage with each attack
 +
}}
 +
|-
 +
| || of Fast Zombies || <b>Tier 1</b> - Raised Zombies move +2 faster || Feet || {{Spoiler|
 +
*; Tier 2
 +
*Raised Zombies move +4 faster
 +
*; Tier 3
 +
*Raised Zombies move +6 faster
 +
*; Tier 4
 +
*Raised Zombies move +8 faster
 +
*; Tier 5
 +
*Raised Zombies move +10 faster
 +
*; Tier 6
 +
*Raised Zombies move +12 faster
 +
}}
 +
|-
 +
| || of Fragile Bones || <b>Tier 1</b> - Summoned Skeletal Mages deal +2 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks || None || {{Spoiler|
 +
*; Tier 2
 +
*Summoned Skeletal Mages deal +4 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
 +
*; Tier 3
 +
*Summoned Skeletal Mages deal +6 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
 +
*; Tier 4
 +
*Summoned Skeletal Mages deal +8 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
 +
*; Tier 5
 +
*Summoned Skeletal Mages deal +10 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
 +
*; Tier 6
 +
*Summoned Skeletal Mages deal +12 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Life Steal deals 4 armor damage || Hands, Head || {{Spoiler|
 +
*; Tier 2
 +
*Life Steal deals 8 armor damage
 +
*; Tier 3
 +
*Life Steal deals 12 armor damage
 +
*; Tier 4
 +
*Life Steal deals 16 armor damage
 +
*; Tier 5
 +
*Life Steal deals 20 armor damage
 +
*; Tier 6
 +
*Life Steal deals 24 armor damage
 +
*; Tier 7
 +
*Life Steal deals 28 armor damage
 +
*; Tier 8
 +
*Life Steal deals 32 armor damage
 +
*; Tier 9
 +
*Life Steal deals 36 armor damage
 +
*; Tier 10
 +
*Life Steal deals 40 armor damage
 +
*; Tier 11
 +
*Life Steal deals 44 armor damage
 +
*; Tier 12
 +
*Life Steal deals 48 armor damage
 +
}}
 +
|-
 +
| Necromancer's || of Necromancy || <b>Tier 1</b> - {MOD_SKILL_NECROMANCY}{0.15} || Head, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*{MOD_SKILL_NECROMANCY}{0.2}
 +
*; Tier 3
 +
*{MOD_SKILL_NECROMANCY}{0.25}
 +
*; Tier 4
 +
*{MOD_SKILL_NECROMANCY}{0.3}
 +
*; Tier 5
 +
*{MOD_SKILL_NECROMANCY}{0.35}
 +
*; Tier 6
 +
*{MOD_SKILL_NECROMANCY}{0.4}
 +
}}
 +
|-
 +
| || of Angry Bone Warriors || <b>Tier 1</b> - Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often || Hands, Head || {{Spoiler|
 +
*; Tier 2
 +
*Summoned Skeletal Swordsmen have 17% less Max Rage, allowing them to use their stun attack more often
 +
*; Tier 3
 +
*Summoned Skeletal Swordsmen have 25% less Max Rage, allowing them to use their stun attack more often
 +
*; Tier 4
 +
*Summoned Skeletal Swordsmen have 32% less Max Rage, allowing them to use their stun attack more often
 +
*; Tier 5
 +
*Summoned Skeletal Swordsmen have 40% less Max Rage, allowing them to use their stun attack more often
 +
*; Tier 6
 +
*Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often
 +
}}
 +
|-
 +
| || of Pierceproof Skeletons || <b>Tier 1</b> - All Summoned Skeletons take 2 less damage from Piercing attacks || Head, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*All Summoned Skeletons take 4 less damage from Piercing attacks
 +
*; Tier 3
 +
*All Summoned Skeletons take 6 less damage from Piercing attacks
 +
*; Tier 4
 +
*All Summoned Skeletons take 8 less damage from Piercing attacks
 +
*; Tier 5
 +
*All Summoned Skeletons take 10 less damage from Piercing attacks
 +
*; Tier 6
 +
*All Summoned Skeletons take 12 less damage from Piercing attacks
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Death's Hold deals +3 damage while lowering Rage by 15 || Head, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Death's Hold deals +6 damage while lowering Rage by 30
 +
*; Tier 3
 +
*Death's Hold deals +9 damage while lowering Rage by 45
 +
*; Tier 4
 +
*Death's Hold deals +12 damage while lowering Rage by 60
 +
*; Tier 5
 +
*Death's Hold deals +16 damage while lowering Rage by 75
 +
*; Tier 6
 +
*Death's Hold deals +20 damage while lowering Rage by 90
 +
*; Tier 7
 +
*Death's Hold deals +24 damage while lowering Rage by 105
 +
*; Tier 8
 +
*Death's Hold deals +28 damage while lowering Rage by 120
 +
*; Tier 9
 +
*Death's Hold deals +34 damage while lowering Rage by 135
 +
*; Tier 10
 +
*Death's Hold deals +40 damage while lowering Rage by 150
 +
*; Tier 11
 +
*Death's Hold deals +44 damage while lowering Rage by 165
 +
*; Tier 12
 +
*Death's Hold deals +48 damage while lowering Rage by 180
 +
}}
 +
|-
 +
| || of Plated Bone Warriors || <b>Tier 1</b> - All Summoned Skeletons have +7 armor || OffHand, Feet || {{Spoiler|
 +
*; Tier 2
 +
*All Summoned Skeletons have +14 armor
 +
*; Tier 3
 +
*All Summoned Skeletons have +21 armor
 +
*; Tier 4
 +
*All Summoned Skeletons have +28 armor
 +
*; Tier 5
 +
*All Summoned Skeletons have +35 armor
 +
*; Tier 6
 +
*All Summoned Skeletons have +42 armor
 +
*; Tier 7
 +
*All Summoned Skeletons have +49 armor
 +
*; Tier 8
 +
*All Summoned Skeletons have +56 armor
 +
*; Tier 9
 +
*All Summoned Skeletons have +63 armor
 +
*; Tier 10
 +
*All Summoned Skeletons have +70 armor
 +
*; Tier 11
 +
*All Summoned Skeletons have +77 armor
 +
*; Tier 12
 +
*All Summoned Skeletons have +84 armor
 +
}}
 +
|-
 +
| || of Hasty Fears || <b>Tier 1</b> - Deathgaze deals +15 damage and increases your sprint speed +1 for 15 seconds || Head || {{Spoiler|
 +
*; Tier 2
 +
*Deathgaze deals +30 damage and increases your sprint speed +1 for 15 seconds
 +
*; Tier 3
 +
*Deathgaze deals +45 damage and increases your sprint speed +2 for 15 seconds
 +
*; Tier 4
 +
*Deathgaze deals +60 damage and increases your sprint speed +2 for 15 seconds
 +
*; Tier 5
 +
*Deathgaze deals +75 damage and increases your sprint speed +3 for 15 seconds
 +
*; Tier 6
 +
*Deathgaze deals +90 damage and increases your sprint speed +3 for 15 seconds
 +
*; Tier 7
 +
*Deathgaze deals +105 damage and increases your sprint speed +4 for 15 seconds
 +
*; Tier 8
 +
*Deathgaze deals +120 damage and increases your sprint speed +4 for 15 seconds
 +
*; Tier 9
 +
*Deathgaze deals +135 damage and increases your sprint speed +5 for 15 seconds
 +
*; Tier 10
 +
*Deathgaze deals +150 damage and increases your sprint speed +5 for 15 seconds
 +
*; Tier 11
 +
*Deathgaze deals +165 damage and increases your sprint speed +5 for 15 seconds
 +
*; Tier 12
 +
*Deathgaze deals +180 damage and increases your sprint speed +5 for 15 seconds
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Rebuild Undead restores 2 power to you || Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Rebuild Undead restores 4 power to you
 +
*; Tier 3
 +
*Rebuild Undead restores 6 power to you
 +
*; Tier 4
 +
*Rebuild Undead restores 8 power to you
 +
*; Tier 5
 +
*Rebuild Undead restores 10 power to you
 +
*; Tier 6
 +
*Rebuild Undead restores 12 power to you
 +
*; Tier 7
 +
*Rebuild Undead restores 14 power to you
 +
*; Tier 8
 +
*Rebuild Undead restores 16 power to you
 +
*; Tier 9
 +
*Rebuild Undead restores 18 power to you
 +
*; Tier 10
 +
*Rebuild Undead restores 20 power to you
 +
*; Tier 11
 +
*Rebuild Undead restores 22 power to you
 +
*; Tier 12
 +
*Rebuild Undead restores 24 power to you
 +
}}
 +
|-
 +
| || of Dark Waves || <b>Tier 1</b> - Wave of Darkness deals +20% damage || Head, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Wave of Darkness deals +35% damage
 +
*; Tier 3
 +
*Wave of Darkness deals +50% damage
 +
*; Tier 4
 +
*Wave of Darkness deals +65% damage
 +
*; Tier 5
 +
*Wave of Darkness deals +80% damage
 +
*; Tier 6
 +
*Wave of Darkness deals +95% damage
 +
*; Tier 7
 +
*Wave of Darkness deals +110% damage
 +
*; Tier 8
 +
*Wave of Darkness deals +125% damage
 +
*; Tier 9
 +
*Wave of Darkness deals +140% damage
 +
*; Tier 10
 +
*Wave of Darkness deals +155% damage
 +
*; Tier 11
 +
*Wave of Darkness deals +170% damage
 +
*; Tier 12
 +
*Wave of Darkness deals +185% damage
 +
}}
 +
|-
 +
| || of Deathsparks || <b>Tier 1</b> - Spark of Death deals +5% damage || Feet, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Spark of Death deals +9% damage
 +
*; Tier 3
 +
*Spark of Death deals +13% damage
 +
*; Tier 4
 +
*Spark of Death deals +17% damage
 +
*; Tier 5
 +
*Spark of Death deals +21% damage
 +
*; Tier 6
 +
*Spark of Death deals +25% damage
 +
*; Tier 7
 +
*Spark of Death deals +29% damage
 +
*; Tier 8
 +
*Spark of Death deals +33% damage
 +
*; Tier 9
 +
*Spark of Death deals +37% damage
 +
*; Tier 10
 +
*Spark of Death deals +41% damage
 +
*; Tier 11
 +
*Spark of Death deals +45% damage
 +
*; Tier 12
 +
*Spark of Death deals +49% damage
 +
}}
 +
|}
  
{{:Druid Treasure Effects}}
+
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Pig Effects</h3></div>
 +
! Prefix !! Suffix !! First Tier !! Slot !! All Tiers
 +
|-
 +
| || of Infuriating Chomps || <b>Tier 1</b> - Strategic Chomp deals +3% damage and generates 15 less Rage || Head, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Strategic Chomp deals +6% damage and generates 30 less Rage
 +
*; Tier 3
 +
*Strategic Chomp deals +9% damage and generates 45 less Rage
 +
*; Tier 4
 +
*Strategic Chomp deals +12% damage and generates 60 less Rage
 +
*; Tier 5
 +
*Strategic Chomp deals +15% damage and generates 75 less Rage
 +
*; Tier 6
 +
*Strategic Chomp deals +18% damage and generates 90 less Rage
 +
*; Tier 7
 +
*Strategic Chomp deals +21% damage and generates 105 less Rage
 +
*; Tier 8
 +
*Strategic Chomp deals +24% damage and generates 120 less Rage
 +
*; Tier 9
 +
*Strategic Chomp deals +27% damage and generates 135 less Rage
 +
*; Tier 10
 +
*Strategic Chomp deals +30% damage and generates 150 less Rage
 +
*; Tier 11
 +
*Strategic Chomp deals +33% damage and generates 165 less Rage
 +
*; Tier 12
 +
*Strategic Chomp deals +36% damage and generates 180 less Rage
 +
}}
 +
|-
 +
| || of Pigheaded Stupidity || <b>Tier 1</b> - {MITIGATION_PSYCHIC}{2}{Pig} || Head, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*{MITIGATION_PSYCHIC}{4}{Pig}
 +
*; Tier 3
 +
*{MITIGATION_PSYCHIC}{6}{Pig}
 +
*; Tier 4
 +
*{MITIGATION_PSYCHIC}{8}{Pig}
 +
*; Tier 5
 +
*{MITIGATION_PSYCHIC}{10}{Pig}
 +
*; Tier 6
 +
*{MITIGATION_PSYCHIC}{12}{Pig}
 +
*; Tier 7
 +
*{MITIGATION_PSYCHIC}{14}{Pig}
 +
*; Tier 8
 +
*{MITIGATION_PSYCHIC}{16}{Pig}
 +
*; Tier 9
 +
*{MITIGATION_PSYCHIC}{18}{Pig}
 +
*; Tier 10
 +
*{MITIGATION_PSYCHIC}{20}{Pig}
 +
*; Tier 11
 +
*{MITIGATION_PSYCHIC}{22}{Pig}
 +
*; Tier 12
 +
*{MITIGATION_PSYCHIC}{24}{Pig}
 +
}}
 +
|-
 +
| Snacker's || of Heavy Mushrooms || <b>Tier 1</b> - Sustaining Snack restores +7 armor || Legs, Chest || {{Spoiler|
 +
*; Tier 2
 +
*Sustaining Snack restores +14 armor
 +
*; Tier 3
 +
*Sustaining Snack restores +21 armor
 +
*; Tier 4
 +
*Sustaining Snack restores +28 armor
 +
*; Tier 5
 +
*Sustaining Snack restores +35 armor
 +
*; Tier 6
 +
*Sustaining Snack restores +42 armor
 +
*; Tier 7
 +
*Sustaining Snack restores +49 armor
 +
*; Tier 8
 +
*Sustaining Snack restores +56 armor
 +
*; Tier 9
 +
*Sustaining Snack restores +63 armor
 +
*; Tier 10
 +
*Sustaining Snack restores +70 armor
 +
*; Tier 11
 +
*Sustaining Snack restores +77 armor
 +
*; Tier 12
 +
*Sustaining Snack restores +84 armor
 +
}}
 +
|-
 +
| || of Pigginess || <b>Tier 1</b> - {MOD_SKILL_PIG}{0.1} || Head, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*{MOD_SKILL_PIG}{0.15}
 +
*; Tier 3
 +
*{MOD_SKILL_PIG}{0.2}
 +
*; Tier 4
 +
*{MOD_SKILL_PIG}{0.25}
 +
*; Tier 5
 +
*{MOD_SKILL_PIG}{0.3}
 +
*; Tier 6
 +
*{MOD_SKILL_PIG}{0.35}
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Strategic Chomp restores 3 Power || Hands, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Strategic Chomp restores 5 Power
 +
*; Tier 3
 +
*Strategic Chomp restores 6 Power
 +
*; Tier 4
 +
*Strategic Chomp restores 8 Power
 +
*; Tier 5
 +
*Strategic Chomp restores 10 Power
 +
*; Tier 6
 +
*Strategic Chomp restores 11 Power
 +
}}
 +
|-
 +
| || of Punting || <b>Tier 1</b> - Pig Punt deals +5% damage and de-taunts the target as if you'd done 15 less damage || Legs, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Pig Punt deals +10% damage and de-taunts the target as if you'd done 30 less damage
 +
*; Tier 3
 +
*Pig Punt deals +15% damage and de-taunts the target as if you'd done 45 less damage
 +
*; Tier 4
 +
*Pig Punt deals +20% damage and de-taunts the target as if you'd done 60 less damage
 +
*; Tier 5
 +
*Pig Punt deals +25% damage and de-taunts the target as if you'd done 75 less damage
 +
*; Tier 6
 +
*Pig Punt deals +30% damage and de-taunts the target as if you'd done 90 less damage
 +
*; Tier 7
 +
*Pig Punt deals +35% damage and de-taunts the target as if you'd done 105 less damage
 +
*; Tier 8
 +
*Pig Punt deals +40% damage and de-taunts the target as if you'd done 120 less damage
 +
*; Tier 9
 +
*Pig Punt deals +45% damage and de-taunts the target as if you'd done 135 less damage
 +
*; Tier 10
 +
*Pig Punt deals +50% damage and de-taunts the target as if you'd done 150 less damage
 +
*; Tier 11
 +
*Pig Punt deals +55% damage and de-taunts the target as if you'd done 165 less damage
 +
*; Tier 12
 +
*Pig Punt deals +60% damage and de-taunts the target as if you'd done 180 less damage
 +
}}
 +
|-
 +
| || of Chomping All Foes || <b>Tier 1</b> - Pig Bite has a 3% chance to deal +40 damage and hit all targets within 5 meters || Hands || {{Spoiler|
 +
*; Tier 2
 +
*Pig Bite has a 6% chance to deal +40 damage and hit all targets within 5 meters
 +
*; Tier 3
 +
*Pig Bite has a 9% chance to deal +40 damage and hit all targets within 5 meters
 +
*; Tier 4
 +
*Pig Bite has a 12% chance to deal +40 damage and hit all targets within 5 meters
 +
*; Tier 5
 +
*Pig Bite has a 15% chance to deal +40 damage and hit all targets within 5 meters
 +
*; Tier 6
 +
*Pig Bite has a 18% chance to deal +40 damage and hit all targets within 5 meters
 +
*; Tier 7
 +
*Pig Bite has a 21% chance to deal +40 damage and hit all targets within 5 meters
 +
*; Tier 8
 +
*Pig Bite has a 24% chance to deal +40 damage and hit all targets within 5 meters
 +
*; Tier 9
 +
*Pig Bite has a 27% chance to deal +40 damage and hit all targets within 5 meters
 +
*; Tier 10
 +
*Pig Bite has a 30% chance to deal +40 damage and hit all targets within 5 meters
 +
*; Tier 11
 +
*Pig Bite has a 33% chance to deal +40 damage and hit all targets within 5 meters
 +
*; Tier 12
 +
*Pig Bite has a 36% chance to deal +40 damage and hit all targets within 5 meters
 +
}}
 +
|-
 +
| || of Porcine Resistance || <b>Tier 1</b> - {MITIGATION_TRAUMA}{2}{Pig} || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*{MITIGATION_TRAUMA}{4}{Pig}
 +
*; Tier 3
 +
*{MITIGATION_TRAUMA}{6}{Pig}
 +
*; Tier 4
 +
*{MITIGATION_TRAUMA}{8}{Pig}
 +
*; Tier 5
 +
*{MITIGATION_TRAUMA}{10}{Pig}
 +
*; Tier 6
 +
*{MITIGATION_TRAUMA}{12}{Pig}
 +
*; Tier 7
 +
*{MITIGATION_TRAUMA}{14}{Pig}
 +
*; Tier 8
 +
*{MITIGATION_TRAUMA}{16}{Pig}
 +
*; Tier 9
 +
*{MITIGATION_TRAUMA}{18}{Pig}
 +
*; Tier 10
 +
*{MITIGATION_TRAUMA}{20}{Pig}
 +
*; Tier 11
 +
*{MITIGATION_TRAUMA}{22}{Pig}
 +
*; Tier 12
 +
*{MITIGATION_TRAUMA}{24}{Pig}
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Squeal uniformly diminishes all targets' entire aggro lists by 5%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts || MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Squeal uniformly diminishes all targets' entire aggro lists by 10%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
 +
*; Tier 3
 +
*Squeal uniformly diminishes all targets' entire aggro lists by 15%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
 +
*; Tier 4
 +
*Squeal uniformly diminishes all targets' entire aggro lists by 20%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
 +
*; Tier 5
 +
*Squeal uniformly diminishes all targets' entire aggro lists by 25%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
 +
*; Tier 6
 +
*Squeal uniformly diminishes all targets' entire aggro lists by 30%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
 +
}}
 +
|-
 +
| Confusing || of Harmless Confusion || <b>Tier 1</b> - Harmlessness confuses the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about || Hands ||
 +
|-
 +
| || of Strategic Chomping || <b>Tier 1</b> - Strategic Chomp deals +10% damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Strategic Chomp deals +17% damage
 +
*; Tier 3
 +
*Strategic Chomp deals +24% damage
 +
*; Tier 4
 +
*Strategic Chomp deals +31% damage
 +
*; Tier 5
 +
*Strategic Chomp deals +38% damage
 +
*; Tier 6
 +
*Strategic Chomp deals +45% damage
 +
*; Tier 7
 +
*Strategic Chomp deals +52% damage
 +
*; Tier 8
 +
*Strategic Chomp deals +59% damage
 +
*; Tier 9
 +
*Strategic Chomp deals +66% damage
 +
*; Tier 10
 +
*Strategic Chomp deals +73% damage
 +
*; Tier 11
 +
*Strategic Chomp deals +80% damage
 +
*; Tier 12
 +
*Strategic Chomp deals +87% damage
 +
}}
 +
|-
 +
| || of Crippling Punts || <b>Tier 1</b> - Pig Punt has a 15% chance to slow target's movement by 45% || Head, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Pig Punt has a 30% chance to slow target's movement by 45%
 +
*; Tier 3
 +
*Pig Punt has a 45% chance to slow target's movement by 45%
 +
*; Tier 4
 +
*Pig Punt has a 60% chance to slow target's movement by 45%
 +
*; Tier 5
 +
*Pig Punt has a 70% chance to slow target's movement by 45%
 +
*; Tier 6
 +
*Pig Punt has a 80% chance to slow target's movement by 45%
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Pig Punt has a 10% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about || Head, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Pig Punt has a 15% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
 +
*; Tier 3
 +
*Pig Punt has a 20% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
 +
*; Tier 4
 +
*Pig Punt has a 25% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
 +
*; Tier 5
 +
*Pig Punt has a 30% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
 +
*; Tier 6
 +
*Pig Punt has a 35% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
 +
}}
 +
|-
 +
| || of Healthy Shrooming || <b>Tier 1</b> - Truffle Sniff restores 10 Health || Legs, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Truffle Sniff restores 20 Health
 +
*; Tier 3
 +
*Truffle Sniff restores 30 Health
 +
*; Tier 4
 +
*Truffle Sniff restores 40 Health
 +
*; Tier 5
 +
*Truffle Sniff restores 50 Health
 +
*; Tier 6
 +
*Truffle Sniff restores 60 Health
 +
*; Tier 7
 +
*Truffle Sniff restores 70 Health
 +
*; Tier 8
 +
*Truffle Sniff restores 80 Health
 +
*; Tier 9
 +
*Truffle Sniff restores 90 Health
 +
*; Tier 10
 +
*Truffle Sniff restores 100 Health
 +
*; Tier 11
 +
*Truffle Sniff restores 110 Health
 +
*; Tier 12
 +
*Truffle Sniff restores 120 Health
 +
}}
 +
|-
 +
| || of Contemplative Snacking || <b>Tier 1</b> - Sustaining Snack restores 3 Power || Chest, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Sustaining Snack restores 6 Power
 +
*; Tier 3
 +
*Sustaining Snack restores 9 Power
 +
*; Tier 4
 +
*Sustaining Snack restores 12 Power
 +
*; Tier 5
 +
*Sustaining Snack restores 15 Power
 +
*; Tier 6
 +
*Sustaining Snack restores 18 Power
 +
*; Tier 7
 +
*Sustaining Snack restores 21 Power
 +
*; Tier 8
 +
*Sustaining Snack restores 24 Power
 +
*; Tier 9
 +
*Sustaining Snack restores 27 Power
 +
*; Tier 10
 +
*Sustaining Snack restores 29 Power
 +
*; Tier 11
 +
*Sustaining Snack restores 31 Power
 +
*; Tier 12
 +
*Sustaining Snack restores 33 Power
 +
}}
 +
|-
 +
| || of Squealing || <b>Tier 1</b> - Squeal deals +30% damage || Head, Chest || {{Spoiler|
 +
*; Tier 2
 +
*Squeal deals +60% damage
 +
*; Tier 3
 +
*Squeal deals +90% damage
 +
*; Tier 4
 +
*Squeal deals +120% damage
 +
*; Tier 5
 +
*Squeal deals +150% damage
 +
*; Tier 6
 +
*Squeal deals +180% damage
 +
*; Tier 7
 +
*Squeal deals +210% damage
 +
*; Tier 8
 +
*Squeal deals +240% damage
 +
*; Tier 9
 +
*Squeal deals +270% damage
 +
*; Tier 10
 +
*Squeal deals +300% damage
 +
*; Tier 11
 +
*Squeal deals +330% damage
 +
*; Tier 12
 +
*Squeal deals +360% damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Frenzy boosts sprint speed by 1 for 10 seconds || Feet || {{Spoiler|
 +
*; Tier 2
 +
*Frenzy boosts sprint speed by 2 for 10 seconds
 +
*; Tier 3
 +
*Frenzy boosts sprint speed by 3 for 10 seconds
 +
*; Tier 4
 +
*Frenzy boosts sprint speed by 4 for 10 seconds
 +
*; Tier 5
 +
*Frenzy boosts sprint speed by 5 for 10 seconds
 +
*; Tier 6
 +
*Frenzy boosts sprint speed by 6 for 10 seconds
 +
}}
 +
|-
 +
| || of Healthy Chomping || <b>Tier 1</b> - Pig Bite restores 1 Health || Head || {{Spoiler|
 +
*; Tier 2
 +
*Pig Bite restores 2 Health
 +
*; Tier 3
 +
*Pig Bite restores 3 Health
 +
*; Tier 4
 +
*Pig Bite restores 4 Health
 +
*; Tier 5
 +
*Pig Bite restores 5 Health
 +
*; Tier 6
 +
*Pig Bite restores 6 Health
 +
*; Tier 7
 +
*Pig Bite restores 7 Health
 +
*; Tier 8
 +
*Pig Bite restores 8 Health
 +
*; Tier 9
 +
*Pig Bite restores 9 Health
 +
*; Tier 10
 +
*Pig Bite restores 10 Health
 +
*; Tier 11
 +
*Pig Bite restores 11 Health
 +
*; Tier 12
 +
*Pig Bite restores 12 Health
 +
}}
 +
|-
 +
| || of Punting || <b>Tier 1</b> - Pig Punt deals +15% damage || Legs, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Pig Punt deals +20% damage
 +
*; Tier 3
 +
*Pig Punt deals +25% damage
 +
*; Tier 4
 +
*Pig Punt deals +30% damage
 +
*; Tier 5
 +
*Pig Punt deals +35% damage
 +
*; Tier 6
 +
*Pig Punt deals +40% damage
 +
*; Tier 7
 +
*Pig Punt deals +45% damage
 +
*; Tier 8
 +
*Pig Punt deals +50% damage
 +
*; Tier 9
 +
*Pig Punt deals +55% damage
 +
*; Tier 10
 +
*Pig Punt deals +60% damage
 +
*; Tier 11
 +
*Pig Punt deals +65% damage
 +
*; Tier 12
 +
*Pig Punt deals +70% damage
 +
}}
 +
|-
 +
| || of Unshockable Sows || <b>Tier 1</b> - {MITIGATION_ELECTRICITY}{2}{Pig} || Chest || {{Spoiler|
 +
*; Tier 2
 +
*{MITIGATION_ELECTRICITY}{4}{Pig}
 +
*; Tier 3
 +
*{MITIGATION_ELECTRICITY}{6}{Pig}
 +
*; Tier 4
 +
*{MITIGATION_ELECTRICITY}{8}{Pig}
 +
*; Tier 5
 +
*{MITIGATION_ELECTRICITY}{10}{Pig}
 +
*; Tier 6
 +
*{MITIGATION_ELECTRICITY}{12}{Pig}
 +
*; Tier 7
 +
*{MITIGATION_ELECTRICITY}{14}{Pig}
 +
*; Tier 8
 +
*{MITIGATION_ELECTRICITY}{16}{Pig}
 +
*; Tier 9
 +
*{MITIGATION_ELECTRICITY}{18}{Pig}
 +
*; Tier 10
 +
*{MITIGATION_ELECTRICITY}{20}{Pig}
 +
*; Tier 11
 +
*{MITIGATION_ELECTRICITY}{22}{Pig}
 +
*; Tier 12
 +
*{MITIGATION_ELECTRICITY}{24}{Pig}
 +
}}
 +
|-
 +
| || of Ignorable Punting || <b>Tier 1</b> - Pig Punt causes the target to ignore you for 3 seconds, or until you attack it again || MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Pig Punt causes the target to ignore you for 4 seconds, or until you attack it again
 +
*; Tier 3
 +
*Pig Punt causes the target to ignore you for 5 seconds, or until you attack it again
 +
*; Tier 4
 +
*Pig Punt causes the target to ignore you for 6 seconds, or until you attack it again
 +
*; Tier 5
 +
*Pig Punt causes the target to ignore you for 7 seconds, or until you attack it again
 +
*; Tier 6
 +
*Pig Punt causes the target to ignore you for 8 seconds, or until you attack it again
 +
}}
 +
|-
 +
| || of Piggy Bites || <b>Tier 1</b> - Pig Bite deals +2 damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Pig Bite deals +4 damage
 +
*; Tier 3
 +
*Pig Bite deals +6 damage
 +
*; Tier 4
 +
*Pig Bite deals +8 damage
 +
*; Tier 5
 +
*Pig Bite deals +10 damage
 +
*; Tier 6
 +
*Pig Bite deals +12 damage
 +
}}
 +
|-
 +
| || of Porcine Rending || <b>Tier 1</b> - Pig Rend deals +4 damage || Legs, MainHand, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Pig Rend deals +8 damage
 +
*; Tier 3
 +
*Pig Rend deals +12 damage
 +
*; Tier 4
 +
*Pig Rend deals +16 damage
 +
*; Tier 5
 +
*Pig Rend deals +20 damage
 +
*; Tier 6
 +
*Pig Rend deals +24 damage
 +
*; Tier 7
 +
*Pig Rend deals +28 damage
 +
*; Tier 8
 +
*Pig Rend deals +32 damage
 +
*; Tier 9
 +
*Pig Rend deals +36 damage
 +
*; Tier 10
 +
*Pig Rend deals +40 damage
 +
*; Tier 11
 +
*Pig Rend deals +44 damage
 +
*; Tier 12
 +
*Pig Rend deals +48 damage
 +
}}
 +
|-
 +
| || of Thick Mud || <b>Tier 1</b> - Mudbath restores 10 armor || Ring, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Mudbath restores 20 armor
 +
*; Tier 3
 +
*Mudbath restores 30 armor
 +
*; Tier 4
 +
*Mudbath restores 40 armor
 +
*; Tier 5
 +
*Mudbath restores 50 armor
 +
*; Tier 6
 +
*Mudbath restores 60 armor
 +
*; Tier 7
 +
*Mudbath restores 70 armor
 +
*; Tier 8
 +
*Mudbath restores 80 armor
 +
*; Tier 9
 +
*Mudbath restores 90 armor
 +
*; Tier 10
 +
*Mudbath restores 100 armor
 +
*; Tier 11
 +
*Mudbath restores 110 armor
 +
*; Tier 12
 +
*Mudbath restores 120 armor
 +
}}
 +
|-
 +
| || of Defensive Chomping || <b>Tier 1</b> - Strategic Chomp boosts your mitigation versus physical damage +1 for 10 seconds || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Strategic Chomp boosts your mitigation versus physical damage +2 for 10 seconds
 +
*; Tier 3
 +
*Strategic Chomp boosts your mitigation versus physical damage +3 for 10 seconds
 +
*; Tier 4
 +
*Strategic Chomp boosts your mitigation versus physical damage +4 for 10 seconds
 +
*; Tier 5
 +
*Strategic Chomp boosts your mitigation versus physical damage +5 for 10 seconds
 +
*; Tier 6
 +
*Strategic Chomp boosts your mitigation versus physical damage +6 for 10 seconds
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Harmlessness heals you for 18 health || Hands, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Harmlessness heals you for 30 health
 +
*; Tier 3
 +
*Harmlessness heals you for 42 health
 +
*; Tier 4
 +
*Harmlessness heals you for 54 health
 +
*; Tier 5
 +
*Harmlessness heals you for 66 health
 +
*; Tier 6
 +
*Harmlessness heals you for 78 health
 +
*; Tier 7
 +
*Harmlessness heals you for 90 health
 +
*; Tier 8
 +
*Harmlessness heals you for 102 health
 +
*; Tier 9
 +
*Harmlessness heals you for 114 health
 +
*; Tier 10
 +
*Harmlessness heals you for 126 health
 +
*; Tier 11
 +
*Harmlessness heals you for 138 health
 +
*; Tier 12
 +
*Harmlessness heals you for 150 health
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Squeal boosts sprint speed by 2 for 10 seconds || Feet || {{Spoiler|
 +
*; Tier 2
 +
*Squeal boosts sprint speed by 4 for 10 seconds
 +
*; Tier 3
 +
*Squeal boosts sprint speed by 5 for 10 seconds
 +
*; Tier 4
 +
*Squeal boosts sprint speed by 6 for 10 seconds
 +
*; Tier 5
 +
*Squeal boosts sprint speed by 7 for 10 seconds
 +
*; Tier 6
 +
*Squeal boosts sprint speed by 9 for 10 seconds
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Harmlessness restores 20 armor to you || Legs, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Harmlessness restores 40 armor to you
 +
*; Tier 3
 +
*Harmlessness restores 60 armor to you
 +
*; Tier 4
 +
*Harmlessness restores 80 armor to you
 +
*; Tier 5
 +
*Harmlessness restores 100 armor to you
 +
*; Tier 6
 +
*Harmlessness restores 120 armor to you
 +
*; Tier 7
 +
*Harmlessness restores 140 armor to you
 +
*; Tier 8
 +
*Harmlessness restores 160 armor to you
 +
*; Tier 9
 +
*Harmlessness restores 180 armor to you
 +
*; Tier 10
 +
*Harmlessness restores 200 armor to you
 +
*; Tier 11
 +
*Harmlessness restores 220 armor to you
 +
*; Tier 12
 +
*Harmlessness restores 240 armor to you
 +
}}
 +
|-
 +
| Mudbather's || of Mudbaths || <b>Tier 1</b> - Mudbath gives you +1 absorption of any physical damage for 10 seconds || Hands, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Mudbath gives you +2 absorption of any physical damage for 10 seconds
 +
*; Tier 3
 +
*Mudbath gives you +3 absorption of any physical damage for 10 seconds
 +
*; Tier 4
 +
*Mudbath gives you +4 absorption of any physical damage for 10 seconds
 +
*; Tier 5
 +
*Mudbath gives you +5 absorption of any physical damage for 10 seconds
 +
*; Tier 6
 +
*Mudbath gives you +6 absorption of any physical damage for 10 seconds
 +
}}
 +
|-
 +
| || of Pigskin || <b>Tier 1</b> - {MAX_ARMOR}{7}{Pig} || Necklace || {{Spoiler|
 +
*; Tier 2
 +
*{MAX_ARMOR}{14}{Pig}
 +
*; Tier 3
 +
*{MAX_ARMOR}{21}{Pig}
 +
*; Tier 4
 +
*{MAX_ARMOR}{28}{Pig}
 +
*; Tier 5
 +
*{MAX_ARMOR}{35}{Pig}
 +
*; Tier 6
 +
*{MAX_ARMOR}{42}{Pig}
 +
*; Tier 7
 +
*{MAX_ARMOR}{49}{Pig}
 +
*; Tier 8
 +
*{MAX_ARMOR}{56}{Pig}
 +
*; Tier 9
 +
*{MAX_ARMOR}{63}{Pig}
 +
*; Tier 10
 +
*{MAX_ARMOR}{70}{Pig}
 +
*; Tier 11
 +
*{MAX_ARMOR}{77}{Pig}
 +
*; Tier 12
 +
*{MAX_ARMOR}{84}{Pig}
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Frenzy restores 1 power to you || Legs, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Frenzy restores 2 power to you
 +
*; Tier 3
 +
*Frenzy restores 3 power to you
 +
*; Tier 4
 +
*Frenzy restores 4 power to you
 +
*; Tier 5
 +
*Frenzy restores 5 power to you
 +
*; Tier 6
 +
*Frenzy restores 6 power to you
 +
*; Tier 7
 +
*Frenzy restores 7 power to you
 +
*; Tier 8
 +
*Frenzy restores 8 power to you
 +
*; Tier 9
 +
*Frenzy restores 9 power to you
 +
*; Tier 10
 +
*Frenzy restores 10 power to you
 +
*; Tier 11
 +
*Frenzy restores 11 power to you
 +
*; Tier 12
 +
*Frenzy restores 12 power to you
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Frenzy gives you +1 absorption of any physical damage for 10 seconds || MainHand, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Frenzy gives you +2 absorption of any physical damage for 10 seconds
 +
*; Tier 3
 +
*Frenzy gives you +3 absorption of any physical damage for 10 seconds
 +
*; Tier 4
 +
*Frenzy gives you +4 absorption of any physical damage for 10 seconds
 +
*; Tier 5
 +
*Frenzy gives you +5 absorption of any physical damage for 10 seconds
 +
*; Tier 6
 +
*Frenzy gives you +6 absorption of any physical damage for 10 seconds
 +
}}
 +
|-
 +
| || of Unnoticeable Bites || <b>Tier 1</b> - Pig Bite lowers enemy aggression toward you as if you'd done -15 damage to it || Head, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Pig Bite lowers enemy aggression toward you as if you'd done -30 damage to it
 +
*; Tier 3
 +
*Pig Bite lowers enemy aggression toward you as if you'd done -45 damage to it
 +
*; Tier 4
 +
*Pig Bite lowers enemy aggression toward you as if you'd done -60 damage to it
 +
*; Tier 5
 +
*Pig Bite lowers enemy aggression toward you as if you'd done -75 damage to it
 +
*; Tier 6
 +
*Pig Bite lowers enemy aggression toward you as if you'd done -90 damage to it
 +
*; Tier 7
 +
*Pig Bite lowers enemy aggression toward you as if you'd done -105 damage to it
 +
*; Tier 8
 +
*Pig Bite lowers enemy aggression toward you as if you'd done -120 damage to it
 +
*; Tier 9
 +
*Pig Bite lowers enemy aggression toward you as if you'd done -135 damage to it
 +
*; Tier 10
 +
*Pig Bite lowers enemy aggression toward you as if you'd done -150 damage to it
 +
*; Tier 11
 +
*Pig Bite lowers enemy aggression toward you as if you'd done -165 damage to it
 +
*; Tier 12
 +
*Pig Bite lowers enemy aggression toward you as if you'd done -180 damage to it
 +
}}
 +
|-
 +
| Snacker's || of Quality Shrooming || <b>Tier 1</b> - Sustaining Snack heals +5 Health || Legs, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Sustaining Snack heals +10 Health
 +
*; Tier 3
 +
*Sustaining Snack heals +15 Health
 +
*; Tier 4
 +
*Sustaining Snack heals +20 Health
 +
*; Tier 5
 +
*Sustaining Snack heals +25 Health
 +
*; Tier 6
 +
*Sustaining Snack heals +30 Health
 +
*; Tier 7
 +
*Sustaining Snack heals +35 Health
 +
*; Tier 8
 +
*Sustaining Snack heals +40 Health
 +
*; Tier 9
 +
*Sustaining Snack heals +45 Health
 +
*; Tier 10
 +
*Sustaining Snack heals +50 Health
 +
*; Tier 11
 +
*Sustaining Snack heals +55 Health
 +
*; Tier 12
 +
*Sustaining Snack heals +60 Health
 +
}}
 +
|-
 +
| || of Cooling Mud || <b>Tier 1</b> - Mudbath heals you for 7 health || Hands, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Mudbath heals you for 14 health
 +
*; Tier 3
 +
*Mudbath heals you for 21 health
 +
*; Tier 4
 +
*Mudbath heals you for 28 health
 +
*; Tier 5
 +
*Mudbath heals you for 35 health
 +
*; Tier 6
 +
*Mudbath heals you for 42 health
 +
*; Tier 7
 +
*Mudbath heals you for 49 health
 +
*; Tier 8
 +
*Mudbath heals you for 56 health
 +
*; Tier 9
 +
*Mudbath heals you for 63 health
 +
*; Tier 10
 +
*Mudbath heals you for 70 health
 +
*; Tier 11
 +
*Mudbath heals you for 77 health
 +
*; Tier 12
 +
*Mudbath heals you for 84 health
 +
}}
 +
|-
 +
| || of Powerful Harmlessness || <b>Tier 1</b> - Harmlessness restores 6 power to you || Legs, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Harmlessness restores 12 power to you
 +
*; Tier 3
 +
*Harmlessness restores 18 power to you
 +
*; Tier 4
 +
*Harmlessness restores 24 power to you
 +
*; Tier 5
 +
*Harmlessness restores 30 power to you
 +
*; Tier 6
 +
*Harmlessness restores 36 power to you
 +
*; Tier 7
 +
*Harmlessness restores 42 power to you
 +
*; Tier 8
 +
*Harmlessness restores 48 power to you
 +
*; Tier 9
 +
*Harmlessness restores 54 power to you
 +
*; Tier 10
 +
*Harmlessness restores 60 power to you
 +
*; Tier 11
 +
*Harmlessness restores 66 power to you
 +
*; Tier 12
 +
*Harmlessness restores 72 power to you
 +
}}
 +
|-
 +
| || of Unimpressive Chomping || <b>Tier 1</b> - Strategic Chomp reduces enemy's aggro toward you as if you had done -20 damage to it || Necklace, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Strategic Chomp reduces enemy's aggro toward you as if you had done -40 damage to it
 +
*; Tier 3
 +
*Strategic Chomp reduces enemy's aggro toward you as if you had done -60 damage to it
 +
*; Tier 4
 +
*Strategic Chomp reduces enemy's aggro toward you as if you had done -80 damage to it
 +
*; Tier 5
 +
*Strategic Chomp reduces enemy's aggro toward you as if you had done -100 damage to it
 +
*; Tier 6
 +
*Strategic Chomp reduces enemy's aggro toward you as if you had done -120 damage to it
 +
*; Tier 7
 +
*Strategic Chomp reduces enemy's aggro toward you as if you had done -140 damage to it
 +
*; Tier 8
 +
*Strategic Chomp reduces enemy's aggro toward you as if you had done -160 damage to it
 +
*; Tier 9
 +
*Strategic Chomp reduces enemy's aggro toward you as if you had done -180 damage to it
 +
*; Tier 10
 +
*Strategic Chomp reduces enemy's aggro toward you as if you had done -200 damage to it
 +
*; Tier 11
 +
*Strategic Chomp reduces enemy's aggro toward you as if you had done -220 damage to it
 +
*; Tier 12
 +
*Strategic Chomp reduces enemy's aggro toward you as if you had done -240 damage to it
 +
}}
 +
|-
 +
| || of Porcine Resistance || <b>Tier 1</b> - {MITIGATION_POISON}{2}{Pig} || Head, Legs || {{Spoiler|
 +
*; Tier 2
 +
*{MITIGATION_POISON}{4}{Pig}
 +
*; Tier 3
 +
*{MITIGATION_POISON}{6}{Pig}
 +
*; Tier 4
 +
*{MITIGATION_POISON}{8}{Pig}
 +
*; Tier 5
 +
*{MITIGATION_POISON}{10}{Pig}
 +
*; Tier 6
 +
*{MITIGATION_POISON}{12}{Pig}
 +
*; Tier 7
 +
*{MITIGATION_POISON}{14}{Pig}
 +
*; Tier 8
 +
*{MITIGATION_POISON}{16}{Pig}
 +
*; Tier 9
 +
*{MITIGATION_POISON}{18}{Pig}
 +
*; Tier 10
 +
*{MITIGATION_POISON}{20}{Pig}
 +
*; Tier 11
 +
*{MITIGATION_POISON}{22}{Pig}
 +
*; Tier 12
 +
*{MITIGATION_POISON}{24}{Pig}
 +
}}
 +
|-
 +
| || of Heart-Exploding Squealing || <b>Tier 1</b> - Squeal has a 50% chance to deal +50% damage || Ring, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Squeal has a 50% chance to deal +100% damage
 +
*; Tier 3
 +
*Squeal has a 50% chance to deal +150% damage
 +
*; Tier 4
 +
*Squeal has a 50% chance to deal +200% damage
 +
*; Tier 5
 +
*Squeal has a 50% chance to deal +250% damage
 +
*; Tier 6
 +
*Squeal has a 50% chance to deal +300% damage
 +
*; Tier 7
 +
*Squeal has a 50% chance to deal +350% damage
 +
*; Tier 8
 +
*Squeal has a 50% chance to deal +400% damage
 +
*; Tier 9
 +
*Squeal has a 50% chance to deal +450% damage
 +
*; Tier 10
 +
*Squeal has a 50% chance to deal +500% damage
 +
*; Tier 11
 +
*Squeal has a 50% chance to deal +550% damage
 +
*; Tier 12
 +
*Squeal has a 50% chance to deal +600% damage
 +
}}
 +
|}
  
{{:Ice Magic Treasure Effects}}
+
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Psychology Effects</h3></div>
 +
! Prefix !! Suffix !! First Tier !! Slot !! All Tiers
 +
|-
 +
| || of Backhanded Compliments || <b>Tier 1</b> - Soothe deals +5 psychic damage || Ring, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Soothe deals +10 psychic damage
 +
*; Tier 3
 +
*Soothe deals +15 psychic damage
 +
*; Tier 4
 +
*Soothe deals +20 psychic damage
 +
*; Tier 5
 +
*Soothe deals +25 psychic damage
 +
*; Tier 6
 +
*Soothe deals +30 psychic damage
 +
*; Tier 7
 +
*Soothe deals +35 psychic damage
 +
*; Tier 8
 +
*Soothe deals +40 psychic damage
 +
*; Tier 9
 +
*Soothe deals +45 psychic damage
 +
*; Tier 10
 +
*Soothe deals +50 psychic damage
 +
*; Tier 11
 +
*Soothe deals +55 psychic damage
 +
*; Tier 12
 +
*Soothe deals +60 psychic damage
 +
}}
 +
|-
 +
| Mind-Numbing || || <b>Tier 1</b> - Tell Me About Your Mother restores 15 Armor to you || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Tell Me About Your Mother restores 30 Armor to you
 +
*; Tier 3
 +
*Tell Me About Your Mother restores 45 Armor to you
 +
*; Tier 4
 +
*Tell Me About Your Mother restores 60 Armor to you
 +
*; Tier 5
 +
*Tell Me About Your Mother restores 75 Armor to you
 +
}}
 +
|-
 +
| Peppy || of Pep || <b>Tier 1</b> - {BOOST_PEPTALK_SENDER}{10} || Chest, OffHand, Ring || {{Spoiler|
 +
*; Tier 2
 +
*{BOOST_PEPTALK_SENDER}{20}
 +
*; Tier 3
 +
*{BOOST_PEPTALK_SENDER}{30}
 +
*; Tier 4
 +
*{BOOST_PEPTALK_SENDER}{40}
 +
*; Tier 5
 +
*{BOOST_PEPTALK_SENDER}{50}
 +
*; Tier 6
 +
*{BOOST_PEPTALK_SENDER}{60}
 +
*; Tier 7
 +
*{BOOST_PEPTALK_SENDER}{70}
 +
*; Tier 8
 +
*{BOOST_PEPTALK_SENDER}{80}
 +
*; Tier 9
 +
*{BOOST_PEPTALK_SENDER}{90}
 +
*; Tier 10
 +
*{BOOST_PEPTALK_SENDER}{100}
 +
*; Tier 11
 +
*{BOOST_PEPTALK_SENDER}{110}
 +
*; Tier 12
 +
*{BOOST_PEPTALK_SENDER}{120}
 +
}}
 +
|-
 +
| || of Denying the Psyche || <b>Tier 1</b> - Positive Attitude increases your Psychic Mitigation +1 for 30 seconds || Head, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Positive Attitude increases your Psychic Mitigation +2 for 30 seconds
 +
*; Tier 3
 +
*Positive Attitude increases your Psychic Mitigation +3 for 30 seconds
 +
*; Tier 4
 +
*Positive Attitude increases your Psychic Mitigation +4 for 30 seconds
 +
*; Tier 5
 +
*Positive Attitude increases your Psychic Mitigation +5 for 30 seconds
 +
*; Tier 6
 +
*Positive Attitude increases your Psychic Mitigation +6 for 30 seconds
 +
*; Tier 7
 +
*Positive Attitude increases your Psychic Mitigation +7 for 30 seconds
 +
*; Tier 8
 +
*Positive Attitude increases your Psychic Mitigation +8 for 30 seconds
 +
*; Tier 9
 +
*Positive Attitude increases your Psychic Mitigation +9 for 30 seconds
 +
*; Tier 10
 +
*Positive Attitude increases your Psychic Mitigation +10 for 30 seconds
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Cause Terror restores 10 Armor to you || Hands, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Cause Terror restores 20 Armor to you
 +
*; Tier 3
 +
*Cause Terror restores 30 Armor to you
 +
*; Tier 4
 +
*Cause Terror restores 40 Armor to you
 +
*; Tier 5
 +
*Cause Terror restores 50 Armor to you
 +
*; Tier 6
 +
*Cause Terror restores 60 Armor to you
 +
*; Tier 7
 +
*Cause Terror restores 70 Armor to you
 +
*; Tier 8
 +
*Cause Terror restores 80 Armor to you
 +
*; Tier 9
 +
*Cause Terror restores 90 Armor to you
 +
*; Tier 10
 +
*Cause Terror restores 100 Armor to you
 +
*; Tier 11
 +
*Cause Terror restores 110 Armor to you
 +
*; Tier 12
 +
*Cause Terror restores 120 Armor to you
 +
}}
 +
|-
 +
| || of Extinguishing Words || <b>Tier 1</b> - Pep Talk removes ongoing Fire effects (up to 3 dmg/sec) || Necklace, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Pep Talk removes ongoing Fire effects (up to 6 dmg/sec)
 +
*; Tier 3
 +
*Pep Talk removes ongoing Fire effects (up to 9 dmg/sec)
 +
*; Tier 4
 +
*Pep Talk removes ongoing Fire effects (up to 12 dmg/sec)
 +
*; Tier 5
 +
*Pep Talk removes ongoing Fire effects (up to 15 dmg/sec)
 +
*; Tier 6
 +
*Pep Talk removes ongoing Fire effects (up to 18 dmg/sec)
 +
*; Tier 7
 +
*Pep Talk removes ongoing Fire effects (up to 21 dmg/sec)
 +
*; Tier 8
 +
*Pep Talk removes ongoing Fire effects (up to 24 dmg/sec)
 +
*; Tier 9
 +
*Pep Talk removes ongoing Fire effects (up to 27 dmg/sec)
 +
*; Tier 10
 +
*Pep Talk removes ongoing Fire effects (up to 30 dmg/sec)
 +
*; Tier 11
 +
*Pep Talk removes ongoing Fire effects (up to 33 dmg/sec)
 +
*; Tier 12
 +
*Pep Talk removes ongoing Fire effects (up to 35 dmg/sec)
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Psychoanalyze deals +20 direct health damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Psychoanalyze deals +40 direct health damage
 +
*; Tier 3
 +
*Psychoanalyze deals +60 direct health damage
 +
*; Tier 4
 +
*Psychoanalyze deals +80 direct health damage
 +
*; Tier 5
 +
*Psychoanalyze deals +100 direct health damage
 +
*; Tier 6
 +
*Psychoanalyze deals +120 direct health damage
 +
*; Tier 7
 +
*Psychoanalyze deals +140 direct health damage
 +
*; Tier 8
 +
*Psychoanalyze deals +160 direct health damage
 +
*; Tier 9
 +
*Psychoanalyze deals +180 direct health damage
 +
*; Tier 10
 +
*Psychoanalyze deals +200 direct health damage
 +
*; Tier 11
 +
*Psychoanalyze deals +220 direct health damage
 +
*; Tier 12
 +
*Psychoanalyze deals +240 direct health damage
 +
}}
 +
|-
 +
| Inspiring || of Inspiration || <b>Tier 1</b> - Pep Talk restores 4 Power || Chest, OffHand, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Pep Talk restores 8 Power
 +
*; Tier 3
 +
*Pep Talk restores 12 Power
 +
*; Tier 4
 +
*Pep Talk restores 16 Power
 +
*; Tier 5
 +
*Pep Talk restores 20 Power
 +
*; Tier 6
 +
*Pep Talk restores 24 Power
 +
*; Tier 7
 +
*Pep Talk restores 28 Power
 +
*; Tier 8
 +
*Pep Talk restores 32 Power
 +
*; Tier 9
 +
*Pep Talk restores 36 Power
 +
*; Tier 10
 +
*Pep Talk restores 40 Power
 +
*; Tier 11
 +
*Pep Talk restores 44 Power
 +
*; Tier 12
 +
*Pep Talk restores 48 Power
 +
}}
 +
|-
 +
| || of Tragic Lessons || <b>Tier 1</b> - Psychoanalyze attacks cause their victim to be worth 1% more XP if slain within 60 seconds || Head, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Psychoanalyze attacks cause their victim to be worth 2% more XP if slain within 60 seconds
 +
*; Tier 3
 +
*Psychoanalyze attacks cause their victim to be worth 3% more XP if slain within 60 seconds
 +
*; Tier 4
 +
*Psychoanalyze attacks cause their victim to be worth 4% more XP if slain within 60 seconds
 +
*; Tier 5
 +
*Psychoanalyze attacks cause their victim to be worth 5% more XP if slain within 60 seconds
 +
*; Tier 6
 +
*Psychoanalyze attacks cause their victim to be worth 6% more XP if slain within 60 seconds
 +
*; Tier 7
 +
*Psychoanalyze attacks cause their victim to be worth 7% more XP if slain within 60 seconds
 +
*; Tier 8
 +
*Psychoanalyze attacks cause their victim to be worth 8% more XP if slain within 60 seconds
 +
*; Tier 9
 +
*Psychoanalyze attacks cause their victim to be worth 9% more XP if slain within 60 seconds
 +
*; Tier 10
 +
*Psychoanalyze attacks cause their victim to be worth 10% more XP if slain within 60 seconds
 +
*; Tier 11
 +
*Psychoanalyze attacks cause their victim to be worth 11% more XP if slain within 60 seconds
 +
*; Tier 12
 +
*Psychoanalyze attacks cause their victim to be worth 12% more XP if slain within 60 seconds
 +
}}
 +
|-
 +
| || of Confident Killing || <b>Tier 1</b> - Inspire Confidence increases the damage of all targets' attacks +1 for 30 seconds || Chest, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Inspire Confidence increases the damage of all targets' attacks +2 for 30 seconds
 +
*; Tier 3
 +
*Inspire Confidence increases the damage of all targets' attacks +3 for 30 seconds
 +
*; Tier 4
 +
*Inspire Confidence increases the damage of all targets' attacks +4 for 30 seconds
 +
*; Tier 5
 +
*Inspire Confidence increases the damage of all targets' attacks +5 for 30 seconds
 +
*; Tier 6
 +
*Inspire Confidence increases the damage of all targets' attacks +5 for 30 seconds
 +
*; Tier 7
 +
*Inspire Confidence increases the damage of all targets' attacks +6 for 30 seconds
 +
*; Tier 8
 +
*Inspire Confidence increases the damage of all targets' attacks +7 for 30 seconds
 +
}}
 +
|-
 +
| Mind-Numbing || || <b>Tier 1</b> - Tell Me About Your Mother has a 20% chance to slow target's movement by 45% || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Tell Me About Your Mother has a 40% chance to slow target's movement by 45%
 +
*; Tier 3
 +
*Tell Me About Your Mother has a 60% chance to slow target's movement by 45%
 +
*; Tier 4
 +
*Tell Me About Your Mother has a 80% chance to slow target's movement by 45%
 +
*; Tier 5
 +
*Tell Me About Your Mother has a 100% chance to slow target's movement by 45%
 +
}}
 +
|-
 +
| || of Critical Hits || <b>Tier 1</b> - {MOD_CRITICAL_HIT_DAMAGE}{0.05}{Psychology} || Head, Hands || {{Spoiler|
 +
*; Tier 2
 +
*{MOD_CRITICAL_HIT_DAMAGE}{0.1}{Psychology}
 +
*; Tier 3
 +
*{MOD_CRITICAL_HIT_DAMAGE}{0.15}{Psychology}
 +
*; Tier 4
 +
*{MOD_CRITICAL_HIT_DAMAGE}{0.2}{Psychology}
 +
*; Tier 5
 +
*{MOD_CRITICAL_HIT_DAMAGE}{0.25}{Psychology}
 +
*; Tier 6
 +
*{MOD_CRITICAL_HIT_DAMAGE}{0.3}{Psychology}
 +
*; Tier 7
 +
*{MOD_CRITICAL_HIT_DAMAGE}{0.35}{Psychology}
 +
*; Tier 8
 +
*{MOD_CRITICAL_HIT_DAMAGE}{0.4}{Psychology}
 +
*; Tier 9
 +
*{MOD_CRITICAL_HIT_DAMAGE}{0.45}{Psychology}
 +
*; Tier 10
 +
*{MOD_CRITICAL_HIT_DAMAGE}{0.5}{Psychology}
 +
*; Tier 11
 +
*{MOD_CRITICAL_HIT_DAMAGE}{0.55}{Psychology}
 +
*; Tier 12
 +
*{MOD_CRITICAL_HIT_DAMAGE}{0.6}{Psychology}
 +
}}
 +
|-
 +
| || of Deflating Comments || <b>Tier 1</b> - Strike a Nerve generates 10 less Rage || Head, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Strike a Nerve generates 20 less Rage
 +
*; Tier 3
 +
*Strike a Nerve generates 30 less Rage
 +
*; Tier 4
 +
*Strike a Nerve generates 40 less Rage
 +
*; Tier 5
 +
*Strike a Nerve generates 50 less Rage
 +
*; Tier 6
 +
*Strike a Nerve generates 60 less Rage
 +
*; Tier 7
 +
*Strike a Nerve generates 70 less Rage
 +
*; Tier 8
 +
*Strike a Nerve generates 80 less Rage
 +
*; Tier 9
 +
*Strike a Nerve generates 90 less Rage
 +
*; Tier 10
 +
*Strike a Nerve generates 100 less Rage
 +
*; Tier 11
 +
*Strike a Nerve generates 110 less Rage
 +
*; Tier 12
 +
*Strike a Nerve generates 120 less Rage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Positive Attitude boosts your sprint speed by 10 for 10 seconds || Head, Feet ||
 +
|-
 +
| || of Denying the Darkness || <b>Tier 1</b> - Inspire Confidence increases target's Darkness Mitigation +2 for 30 seconds || Head, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Inspire Confidence increases target's Darkness Mitigation +4 for 30 seconds
 +
*; Tier 3
 +
*Inspire Confidence increases target's Darkness Mitigation +6 for 30 seconds
 +
*; Tier 4
 +
*Inspire Confidence increases target's Darkness Mitigation +8 for 30 seconds
 +
*; Tier 5
 +
*Inspire Confidence increases target's Darkness Mitigation +10 for 30 seconds
 +
*; Tier 6
 +
*Inspire Confidence increases target's Darkness Mitigation +12 for 30 seconds
 +
*; Tier 7
 +
*Inspire Confidence increases target's Darkness Mitigation +14 for 30 seconds
 +
*; Tier 8
 +
*Inspire Confidence increases target's Darkness Mitigation +16 for 30 seconds
 +
*; Tier 9
 +
*Inspire Confidence increases target's Darkness Mitigation +18 for 30 seconds
 +
*; Tier 10
 +
*Inspire Confidence increases target's Darkness Mitigation +20 for 30 seconds
 +
}}
 +
|-
 +
| Grating || of Nerve-Striking || <b>Tier 1</b> - Strike a Nerve deals +4 armor damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Strike a Nerve deals +8 armor damage
 +
*; Tier 3
 +
*Strike a Nerve deals +12 armor damage
 +
*; Tier 4
 +
*Strike a Nerve deals +16 armor damage
 +
*; Tier 5
 +
*Strike a Nerve deals +20 armor damage
 +
*; Tier 6
 +
*Strike a Nerve deals +24 armor damage
 +
*; Tier 7
 +
*Strike a Nerve deals +28 armor damage
 +
*; Tier 8
 +
*Strike a Nerve deals +32 armor damage
 +
*; Tier 9
 +
*Strike a Nerve deals +36 armor damage
 +
*; Tier 10
 +
*Strike a Nerve deals +40 armor damage
 +
*; Tier 11
 +
*Strike a Nerve deals +44 armor damage
 +
*; Tier 12
 +
*Strike a Nerve deals +48 armor damage
 +
}}
 +
|-
 +
| || of Your Mother || <b>Tier 1</b> - Tell Me About Your Mother deals +15 direct health damage || Head, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Tell Me About Your Mother deals +30 direct health damage
 +
*; Tier 3
 +
*Tell Me About Your Mother deals +45 direct health damage
 +
*; Tier 4
 +
*Tell Me About Your Mother deals +60 direct health damage
 +
*; Tier 5
 +
*Tell Me About Your Mother deals +75 direct health damage
 +
*; Tier 6
 +
*Tell Me About Your Mother deals +90 direct health damage
 +
*; Tier 7
 +
*Tell Me About Your Mother deals +105 direct health damage
 +
*; Tier 8
 +
*Tell Me About Your Mother deals +120 direct health damage
 +
*; Tier 9
 +
*Tell Me About Your Mother deals +135 direct health damage
 +
*; Tier 10
 +
*Tell Me About Your Mother deals +150 direct health damage
 +
*; Tier 11
 +
*Tell Me About Your Mother deals +165 direct health damage
 +
*; Tier 12
 +
*Tell Me About Your Mother deals +180 direct health damage
 +
}}
 +
|-
 +
| || of Denying Poison || <b>Tier 1</b> - Positive Attitude increases your Poison Mitigation +1 for 30 seconds || Head, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Positive Attitude increases your Poison Mitigation +2 for 30 seconds
 +
*; Tier 3
 +
*Positive Attitude increases your Poison Mitigation +3 for 30 seconds
 +
*; Tier 4
 +
*Positive Attitude increases your Poison Mitigation +4 for 30 seconds
 +
*; Tier 5
 +
*Positive Attitude increases your Poison Mitigation +5 for 30 seconds
 +
*; Tier 6
 +
*Positive Attitude increases your Poison Mitigation +6 for 30 seconds
 +
*; Tier 7
 +
*Positive Attitude increases your Poison Mitigation +7 for 30 seconds
 +
*; Tier 8
 +
*Positive Attitude increases your Poison Mitigation +8 for 30 seconds
 +
*; Tier 9
 +
*Positive Attitude increases your Poison Mitigation +9 for 30 seconds
 +
*; Tier 10
 +
*Positive Attitude increases your Poison Mitigation +10 for 30 seconds
 +
}}
 +
|-
 +
| || of Stunning Love || <b>Tier 1</b> - But I Love You has a 10% chance to stun the target || Head, Feet || {{Spoiler|
 +
*; Tier 2
 +
*But I Love You has a 15% chance to stun the target
 +
*; Tier 3
 +
*But I Love You has a 20% chance to stun the target
 +
*; Tier 4
 +
*But I Love You has a 25% chance to stun the target
 +
*; Tier 5
 +
*But I Love You has a 25% chance to stun the target and deal +5 damage
 +
*; Tier 6
 +
*But I Love You has a 25% chance to stun the target and deal +10 damage
 +
*; Tier 7
 +
*But I Love You has a 30% chance to stun the target and deal +15 damage
 +
*; Tier 8
 +
*But I Love You has a 30% chance to stun the target and deal +20 damage
 +
*; Tier 9
 +
*But I Love You has a 30% chance to stun the target and deal +25 damage
 +
*; Tier 10
 +
*But I Love You has a 35% chance to stun the target and deal +30 damage
 +
*; Tier 11
 +
*But I Love You has a 35% chance to stun the target and deal +35 damage
 +
*; Tier 12
 +
*But I Love You has a 35% chance to stun the target and deal +40 damage
 +
}}
 +
|-
 +
| || of Denying the Psyche || <b>Tier 1</b> - Inspire Confidence increases target's Psychic Mitigation +2 for 30 seconds || Head, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Inspire Confidence increases target's Psychic Mitigation +4 for 30 seconds
 +
*; Tier 3
 +
*Inspire Confidence increases target's Psychic Mitigation +6 for 30 seconds
 +
*; Tier 4
 +
*Inspire Confidence increases target's Psychic Mitigation +8 for 30 seconds
 +
*; Tier 5
 +
*Inspire Confidence increases target's Psychic Mitigation +10 for 30 seconds
 +
*; Tier 6
 +
*Inspire Confidence increases target's Psychic Mitigation +12 for 30 seconds
 +
*; Tier 7
 +
*Inspire Confidence increases target's Psychic Mitigation +14 for 30 seconds
 +
*; Tier 8
 +
*Inspire Confidence increases target's Psychic Mitigation +16 for 30 seconds
 +
*; Tier 9
 +
*Inspire Confidence increases target's Psychic Mitigation +18 for 30 seconds
 +
*; Tier 10
 +
*Inspire Confidence increases target's Psychic Mitigation +20 for 30 seconds
 +
}}
 +
|-
 +
| || of Rejuvenating Discussion || <b>Tier 1</b> - Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 1 second || Legs, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 1.5 seconds
 +
*; Tier 3
 +
*Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 2 seconds
 +
*; Tier 4
 +
*Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 2.5 seconds
 +
*; Tier 5
 +
*Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 3 seconds
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Ridicule deals +2 psychic damage and taunts as if it did +12 more damage || Hands, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Ridicule deals +4 psychic damage and taunts as if it did +24 more damage
 +
*; Tier 3
 +
*Ridicule deals +6 psychic damage and taunts as if it did +36 more damage
 +
*; Tier 4
 +
*Ridicule deals +8 psychic damage and taunts as if it did +48 more damage
 +
*; Tier 5
 +
*Ridicule deals +10 psychic damage and taunts as if it did +60 more damage
 +
*; Tier 6
 +
*Ridicule deals +12 psychic damage and taunts as if it did +72 more damage
 +
*; Tier 7
 +
*Ridicule deals +14 psychic damage and taunts as if it did +84 more damage
 +
*; Tier 8
 +
*Ridicule deals +16 psychic damage and taunts as if it did +96 more damage
 +
*; Tier 9
 +
*Ridicule deals +18 psychic damage and taunts as if it did +108 more damage
 +
*; Tier 10
 +
*Ridicule deals +20 psychic damage and taunts as if it did +120 more damage
 +
*; Tier 11
 +
*Ridicule deals +22 psychic damage and taunts as if it did +132 more damage
 +
*; Tier 12
 +
*Ridicule deals +24 psychic damage and taunts as if it did +144 more damage
 +
}}
 +
|-
 +
| Sociopathic || of Cruel Dialogue || <b>Tier 1</b> - You Were Adopted restores 4 power to you || Hands, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*You Were Adopted restores 8 power to you
 +
*; Tier 3
 +
*You Were Adopted restores 12 power to you
 +
*; Tier 4
 +
*You Were Adopted restores 16 power to you
 +
*; Tier 5
 +
*You Were Adopted restores 20 power to you
 +
*; Tier 6
 +
*You Were Adopted restores 24 power to you
 +
*; Tier 7
 +
*You Were Adopted restores 28 power to you
 +
*; Tier 8
 +
*You Were Adopted restores 32 power to you
 +
*; Tier 9
 +
*You Were Adopted restores 36 power to you
 +
*; Tier 10
 +
*You Were Adopted restores 40 power to you
 +
*; Tier 11
 +
*You Were Adopted restores 44 power to you
 +
*; Tier 12
 +
*You Were Adopted restores 48 power to you
 +
}}
 +
|-
 +
| Depressing || || <b>Tier 1</b> - Tell Me About Your Mother attacks cause Depression Level 1 (target's attacks deal -1 damage for 60 seconds) || Head, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Tell Me About Your Mother attacks cause Depression Level 2 (target's attacks deal -2 damage for 60 seconds)
 +
*; Tier 3
 +
*Tell Me About Your Mother attacks cause Depression Level 3 (target's attacks deal -3 damage for 60 seconds)
 +
*; Tier 4
 +
*Tell Me About Your Mother attacks cause Depression Level 4 (target's attacks deal -4 damage for 60 seconds)
 +
*; Tier 5
 +
*Tell Me About Your Mother attacks cause Depression Level 5 (target's attacks deal -5 damage for 60 seconds)
 +
*; Tier 6
 +
*Tell Me About Your Mother attacks cause Depression Level 6 (target's attacks deal -6 damage for 60 seconds)
 +
*; Tier 7
 +
*Tell Me About Your Mother attacks cause Depression Level 7 (target's attacks deal -7 damage for 60 seconds)
 +
*; Tier 8
 +
*Tell Me About Your Mother attacks cause Depression Level 8 (target's attacks deal -8 damage for 60 seconds)
 +
*; Tier 9
 +
*Tell Me About Your Mother attacks cause Depression Level 9 (target's attacks deal -9 damage for 60 seconds)
 +
*; Tier 10
 +
*Tell Me About Your Mother attacks cause Depression Level 10 (target's attacks deal -10 damage for 60 seconds)
 +
*; Tier 11
 +
*Tell Me About Your Mother attacks cause Depression Level 11 (target's attacks deal -11 damage for 60 seconds)
 +
*; Tier 12
 +
*Tell Me About Your Mother attacks cause Depression Level 12 (target's attacks deal -12 damage for 60 seconds)
 +
}}
 +
|-
 +
| || of Vulnerability || <b>Tier 1</b> - Strike a Nerve has a 2% chance to also trigger monster's vulnerability || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Strike a Nerve has a 4% chance to also trigger monster's vulnerability
 +
*; Tier 3
 +
*Strike a Nerve has a 6% chance to also trigger monster's vulnerability
 +
*; Tier 4
 +
*Strike a Nerve has a 8% chance to also trigger monster's vulnerability
 +
*; Tier 5
 +
*Strike a Nerve has a 10% chance to also trigger monster's vulnerability
 +
*; Tier 6
 +
*Strike a Nerve has a 12% chance to also trigger monster's vulnerability
 +
*; Tier 7
 +
*Strike a Nerve has a 14% chance to also trigger monster's vulnerability
 +
*; Tier 8
 +
*Strike a Nerve has a 16% chance to also trigger monster's vulnerability
 +
*; Tier 9
 +
*Strike a Nerve has a 18% chance to also trigger monster's vulnerability
 +
*; Tier 10
 +
*Strike a Nerve has a 20% chance to also trigger monster's vulnerability
 +
*; Tier 11
 +
*Strike a Nerve has a 22% chance to also trigger monster's vulnerability
 +
*; Tier 12
 +
*Strike a Nerve has a 24% chance to also trigger monster's vulnerability
 +
}}
 +
|-
 +
| || of Dissuasion || <b>Tier 1</b> - Fast Talk reduces Rage by 40 || Head, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Fast Talk reduces Rage by 80
 +
*; Tier 3
 +
*Fast Talk reduces Rage by 120
 +
*; Tier 4
 +
*Fast Talk reduces Rage by 160
 +
*; Tier 5
 +
*Fast Talk reduces Rage by 200
 +
}}
 +
|-
 +
| || of Healing Love || <b>Tier 1</b> - But I Love You heals you for 4 health || Legs, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*But I Love You heals you for 8 health
 +
*; Tier 3
 +
*But I Love You heals you for 12 health
 +
*; Tier 4
 +
*But I Love You heals you for 16 health
 +
*; Tier 5
 +
*But I Love You heals you for 20 health
 +
*; Tier 6
 +
*But I Love You heals you for 24 health
 +
*; Tier 7
 +
*But I Love You heals you for 28 health
 +
*; Tier 8
 +
*But I Love You heals you for 32 health
 +
*; Tier 9
 +
*But I Love You heals you for 36 health
 +
*; Tier 10
 +
*But I Love You heals you for 40 health
 +
*; Tier 11
 +
*But I Love You heals you for 44 health
 +
*; Tier 12
 +
*But I Love You heals you for 48 health
 +
}}
 +
|-
 +
| || of Antivenin Phrasing || <b>Tier 1</b> - Pep Talk removes ongoing Poison effects (up to 3 dmg/sec) || Necklace, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Pep Talk removes ongoing Poison effects (up to 6 dmg/sec)
 +
*; Tier 3
 +
*Pep Talk removes ongoing Poison effects (up to 9 dmg/sec)
 +
*; Tier 4
 +
*Pep Talk removes ongoing Poison effects (up to 12 dmg/sec)
 +
*; Tier 5
 +
*Pep Talk removes ongoing Poison effects (up to 15 dmg/sec)
 +
*; Tier 6
 +
*Pep Talk removes ongoing Poison effects (up to 18 dmg/sec)
 +
*; Tier 7
 +
*Pep Talk removes ongoing Poison effects (up to 21 dmg/sec)
 +
*; Tier 8
 +
*Pep Talk removes ongoing Poison effects (up to 24 dmg/sec)
 +
*; Tier 9
 +
*Pep Talk removes ongoing Poison effects (up to 27 dmg/sec)
 +
*; Tier 10
 +
*Pep Talk removes ongoing Poison effects (up to 30 dmg/sec)
 +
*; Tier 11
 +
*Pep Talk removes ongoing Poison effects (up to 33 dmg/sec)
 +
*; Tier 12
 +
*Pep Talk removes ongoing Poison effects (up to 35 dmg/sec)
 +
}}
 +
|-
 +
| Peppy || of Pep || <b>Tier 1</b> - Pep Talk restores 12 Armor || Chest, OffHand, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Pep Talk restores 24 Armor
 +
*; Tier 3
 +
*Pep Talk restores 36 Armor
 +
*; Tier 4
 +
*Pep Talk restores 48 Armor
 +
*; Tier 5
 +
*Pep Talk restores 60 Armor
 +
*; Tier 6
 +
*Pep Talk restores 72 Armor
 +
*; Tier 7
 +
*Pep Talk restores 84 Armor
 +
*; Tier 8
 +
*Pep Talk restores 96 Armor
 +
*; Tier 9
 +
*Pep Talk restores 108 Armor
 +
*; Tier 10
 +
*Pep Talk restores 120 Armor
 +
*; Tier 11
 +
*Pep Talk restores 132 Armor
 +
*; Tier 12
 +
*Pep Talk restores 144 Armor
 +
}}
 +
|-
 +
| || of Aneurysms || <b>Tier 1</b> - Strike a Nerve has a 50% chance to deal +20% damage || Chest, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Strike a Nerve has a 50% chance to deal +28% damage
 +
*; Tier 3
 +
*Strike a Nerve has a 50% chance to deal +36% damage
 +
*; Tier 4
 +
*Strike a Nerve has a 50% chance to deal +44% damage
 +
*; Tier 5
 +
*Strike a Nerve has a 50% chance to deal +52% damage
 +
*; Tier 6
 +
*Strike a Nerve has a 50% chance to deal +60% damage
 +
*; Tier 7
 +
*Strike a Nerve has a 50% chance to deal +68% damage
 +
*; Tier 8
 +
*Strike a Nerve has a 50% chance to deal +76% damage
 +
*; Tier 9
 +
*Strike a Nerve has a 50% chance to deal +84% damage
 +
*; Tier 10
 +
*Strike a Nerve has a 50% chance to deal +92% damage
 +
*; Tier 11
 +
*Strike a Nerve has a 50% chance to deal +100% damage
 +
*; Tier 12
 +
*Strike a Nerve has a 50% chance to deal +108% damage
 +
}}
 +
|-
 +
| || of Terrifying Words || <b>Tier 1</b> - Cause Terror deals +20 direct health damage || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Cause Terror deals +40 direct health damage
 +
*; Tier 3
 +
*Cause Terror deals +60 direct health damage
 +
*; Tier 4
 +
*Cause Terror deals +80 direct health damage
 +
*; Tier 5
 +
*Cause Terror deals +100 direct health damage
 +
*; Tier 6
 +
*Cause Terror deals +120 direct health damage
 +
*; Tier 7
 +
*Cause Terror deals +140 direct health damage
 +
*; Tier 8
 +
*Cause Terror deals +160 direct health damage
 +
*; Tier 9
 +
*Cause Terror deals +180 direct health damage
 +
*; Tier 10
 +
*Cause Terror deals +200 direct health damage
 +
*; Tier 11
 +
*Cause Terror deals +220 direct health damage
 +
*; Tier 12
 +
*Cause Terror deals +240 direct health damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - {ABILITY_RESETTIME_PEPTALK_DELTA}{-0.5} || Legs, Feet || {{Spoiler|
 +
*; Tier 2
 +
*{ABILITY_RESETTIME_PEPTALK_DELTA}{-1}
 +
*; Tier 3
 +
*{ABILITY_RESETTIME_PEPTALK_DELTA}{-1.5}
 +
*; Tier 4
 +
*{ABILITY_RESETTIME_PEPTALK_DELTA}{-2}
 +
*; Tier 5
 +
*{ABILITY_RESETTIME_PEPTALK_DELTA}{-2.5}
 +
*; Tier 6
 +
*{ABILITY_RESETTIME_PEPTALK_DELTA}{-3}
 +
}}
 +
|-
 +
| || of Critical Confidence || <b>Tier 1</b> - Inspire Confidence has a 3% chance to heal targets +400 || Chest, Hands, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Inspire Confidence has a 6% chance to heal targets +400
 +
*; Tier 3
 +
*Inspire Confidence has a 9% chance to heal targets +400
 +
*; Tier 4
 +
*Inspire Confidence has a 12% chance to heal targets +400
 +
*; Tier 5
 +
*Inspire Confidence has a 15% chance to heal targets +400
 +
*; Tier 6
 +
*Inspire Confidence has a 18% chance to heal targets +400
 +
*; Tier 7
 +
*Inspire Confidence has a 21% chance to heal targets +400
 +
*; Tier 8
 +
*Inspire Confidence has a 24% chance to heal targets +400
 +
*; Tier 9
 +
*Inspire Confidence has a 27% chance to heal targets +400
 +
*; Tier 10
 +
*Inspire Confidence has a 30% chance to heal targets +400
 +
*; Tier 11
 +
*Inspire Confidence has a 33% chance to heal targets +400
 +
*; Tier 12
 +
*Inspire Confidence has a 36% chance to heal targets +400
 +
}}
 +
|-
 +
| Smug || of Smug Analysis || <b>Tier 1</b> - Psychoanalyze attacks also heal you for 10 health || Chest, OffHand, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Psychoanalyze attacks also heal you for 20 health
 +
*; Tier 3
 +
*Psychoanalyze attacks also heal you for 30 health
 +
*; Tier 4
 +
*Psychoanalyze attacks also heal you for 40 health
 +
*; Tier 5
 +
*Psychoanalyze attacks also heal you for 50 health
 +
*; Tier 6
 +
*Psychoanalyze attacks also heal you for 60 health
 +
*; Tier 7
 +
*Psychoanalyze attacks also heal you for 70 health
 +
*; Tier 8
 +
*Psychoanalyze attacks also heal you for 80 health
 +
*; Tier 9
 +
*Psychoanalyze attacks also heal you for 90 health
 +
*; Tier 10
 +
*Psychoanalyze attacks also heal you for 100 health
 +
*; Tier 11
 +
*Psychoanalyze attacks also heal you for 110 health
 +
*; Tier 12
 +
*Psychoanalyze attacks also heal you for 120 health
 +
}}
 +
|-
 +
| || of Emotional Walls || <b>Tier 1</b> - Psychoanalyze attacks also restore 12 of your Armor || Chest, OffHand, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Psychoanalyze attacks also restore 24 of your Armor
 +
*; Tier 3
 +
*Psychoanalyze attacks also restore 36 of your Armor
 +
*; Tier 4
 +
*Psychoanalyze attacks also restore 48 of your Armor
 +
*; Tier 5
 +
*Psychoanalyze attacks also restore 60 of your Armor
 +
*; Tier 6
 +
*Psychoanalyze attacks also restore 72 of your Armor
 +
*; Tier 7
 +
*Psychoanalyze attacks also restore 84 of your Armor
 +
*; Tier 8
 +
*Psychoanalyze attacks also restore 96 of your Armor
 +
*; Tier 9
 +
*Psychoanalyze attacks also restore 108 of your Armor
 +
*; Tier 10
 +
*Psychoanalyze attacks also restore 120 of your Armor
 +
*; Tier 11
 +
*Psychoanalyze attacks also restore 132 of your Armor
 +
*; Tier 12
 +
*Psychoanalyze attacks also restore 144 of your Armor
 +
}}
 +
|-
 +
| || of Critical Insight || <b>Tier 1</b> - Psychoanalyze has a 50% chance to deal +140% damage || Chest, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Psychoanalyze has a 52% chance to deal +160% damage
 +
*; Tier 3
 +
*Psychoanalyze has a 54% chance to deal +180% damage
 +
*; Tier 4
 +
*Psychoanalyze has a 56% chance to deal +200% damage
 +
*; Tier 5
 +
*Psychoanalyze has a 58% chance to deal +220% damage
 +
*; Tier 6
 +
*Psychoanalyze has a 60% chance to deal +240% damage
 +
*; Tier 7
 +
*Psychoanalyze has a 62% chance to deal +260% damage
 +
*; Tier 8
 +
*Psychoanalyze has a 64% chance to deal +280% damage
 +
*; Tier 9
 +
*Psychoanalyze has a 66% chance to deal +300% damage
 +
*; Tier 10
 +
*Psychoanalyze has a 68% chance to deal +320% damage
 +
*; Tier 11
 +
*Psychoanalyze has a 70% chance to deal +340% damage
 +
*; Tier 12
 +
*Psychoanalyze has a 72% chance to deal +360% damage
 +
}}
 +
|-
 +
| Sociopathic || of Cruel Dialogue || <b>Tier 1</b> - You Were Adopted deals +10% damage || MainHand, Legs || {{Spoiler|
 +
*; Tier 2
 +
*You Were Adopted deals +20% damage
 +
*; Tier 3
 +
*You Were Adopted deals +30% damage
 +
*; Tier 4
 +
*You Were Adopted deals +40% damage
 +
*; Tier 5
 +
*You Were Adopted deals +50% damage
 +
*; Tier 6
 +
*You Were Adopted deals +60% damage
 +
*; Tier 7
 +
*You Were Adopted deals +70% damage
 +
*; Tier 8
 +
*You Were Adopted deals +80% damage
 +
*; Tier 9
 +
*You Were Adopted deals +90% damage
 +
*; Tier 10
 +
*You Were Adopted deals +100% damage
 +
*; Tier 11
 +
*You Were Adopted deals +110% damage
 +
*; Tier 12
 +
*You Were Adopted deals +120% damage
 +
}}
 +
|-
 +
| Mind-Shattering || || <b>Tier 1</b> - Psychoanalyze attacks cause their victim to take 1 extra damage from any Psychic attack during the next 60 seconds || Chest, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Psychoanalyze attacks cause their victim to take 2 extra damage from any Psychic attack during the next 60 seconds
 +
*; Tier 3
 +
*Psychoanalyze attacks cause their victim to take 3 extra damage from any Psychic attack during the next 60 seconds
 +
*; Tier 4
 +
*Psychoanalyze attacks cause their victim to take 4 extra damage from any Psychic attack during the next 60 seconds
 +
*; Tier 5
 +
*Psychoanalyze attacks cause their victim to take 5 extra damage from any Psychic attack during the next 60 seconds
 +
*; Tier 6
 +
*Psychoanalyze attacks cause their victim to take 6 extra damage from any Psychic attack during the next 60 seconds
 +
*; Tier 7
 +
*Psychoanalyze attacks cause their victim to take 7 extra damage from any Psychic attack during the next 60 seconds
 +
*; Tier 8
 +
*Psychoanalyze attacks cause their victim to take 8 extra damage from any Psychic attack during the next 60 seconds
 +
*; Tier 9
 +
*Psychoanalyze attacks cause their victim to take 9 extra damage from any Psychic attack during the next 60 seconds
 +
*; Tier 10
 +
*Psychoanalyze attacks cause their victim to take 10 extra damage from any Psychic attack during the next 60 seconds
 +
*; Tier 11
 +
*Psychoanalyze attacks cause their victim to take 11 extra damage from any Psychic attack during the next 60 seconds
 +
*; Tier 12
 +
*Psychoanalyze attacks cause their victim to take 12 extra damage from any Psychic attack during the next 60 seconds
 +
}}
 +
|-
 +
| Mind-Numbing || || <b>Tier 1</b> - Tell Me About Your Mother reduces target's Rage by 150 || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Tell Me About Your Mother reduces target's Rage by 300
 +
*; Tier 3
 +
*Tell Me About Your Mother reduces target's Rage by 450
 +
*; Tier 4
 +
*Tell Me About Your Mother reduces target's Rage by 600
 +
*; Tier 5
 +
*Tell Me About Your Mother reduces target's Rage by 750
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Strike A Nerve attacks cause your Sprint speed to increase by 7 for 5 seconds || Head, Feet, Necklace ||
 +
|-
 +
| || of Sly Talk || <b>Tier 1</b> - Fast Talk heals you for 3 armor || Legs, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Fast Talk heals you for 5 armor
 +
*; Tier 3
 +
*Fast Talk heals you for 8 armor
 +
*; Tier 4
 +
*Fast Talk heals you for 10 armor
 +
*; Tier 5
 +
*Fast Talk heals you for 13 armor
 +
*; Tier 6
 +
*Fast Talk heals you for 15 armor
 +
*; Tier 7
 +
*Fast Talk heals you for 18 armor
 +
*; Tier 8
 +
*Fast Talk heals you for 20 armor
 +
*; Tier 9
 +
*Fast Talk heals you for 23 armor
 +
*; Tier 10
 +
*Fast Talk heals you for 25 armor
 +
*; Tier 11
 +
*Fast Talk heals you for 28 armor
 +
*; Tier 12
 +
*Fast Talk heals you for 30 armor
 +
}}
 +
|-
 +
| || of Ridiculous Speed || <b>Tier 1</b> - Ridicule boosts movement speed by 1 for 6 seconds || Feet || {{Spoiler|
 +
*; Tier 2
 +
*Ridicule boosts movement speed by 2 for 6 seconds
 +
*; Tier 3
 +
*Ridicule boosts movement speed by 3 for 6 seconds
 +
*; Tier 4
 +
*Ridicule boosts movement speed by 4 for 6 seconds
 +
*; Tier 5
 +
*Ridicule boosts movement speed by 5 for 6 seconds
 +
}}
 +
|-
 +
| || of Critical Confidence || <b>Tier 1</b> - Inspire Confidence has a 50% chance to heal targets +15 || Chest, Hands, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Inspire Confidence has a 50% chance to heal targets +30
 +
*; Tier 3
 +
*Inspire Confidence has a 50% chance to heal targets +45
 +
*; Tier 4
 +
*Inspire Confidence has a 50% chance to heal targets +60
 +
*; Tier 5
 +
*Inspire Confidence has a 50% chance to heal targets +75
 +
*; Tier 6
 +
*Inspire Confidence has a 50% chance to heal targets +90
 +
*; Tier 7
 +
*Inspire Confidence has a 50% chance to heal targets +105
 +
*; Tier 8
 +
*Inspire Confidence has a 50% chance to heal targets +120
 +
*; Tier 9
 +
*Inspire Confidence has a 50% chance to heal targets +135
 +
*; Tier 10
 +
*Inspire Confidence has a 50% chance to heal targets +180
 +
}}
 +
|-
 +
| Psychologist's || of Psychology || <b>Tier 1</b> - {MOD_SKILL_PSYCHOLOGY}{0.1} || Head, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*{MOD_SKILL_PSYCHOLOGY}{0.15}
 +
*; Tier 3
 +
*{MOD_SKILL_PSYCHOLOGY}{0.2}
 +
*; Tier 4
 +
*{MOD_SKILL_PSYCHOLOGY}{0.25}
 +
*; Tier 5
 +
*{MOD_SKILL_PSYCHOLOGY}{0.3}
 +
*; Tier 6
 +
*{MOD_SKILL_PSYCHOLOGY}{0.35}
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +5 damage and briefly incites fear in the enemy. || Head, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +10 damage and briefly incites fear in the enemy.
 +
*; Tier 3
 +
*Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +15 damage and briefly incites fear in the enemy.
 +
*; Tier 4
 +
*Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +20 damage and briefly incites fear in the enemy.
 +
*; Tier 5
 +
*Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +25 damage and briefly incites fear in the enemy.
 +
*; Tier 6
 +
*Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +30 damage and briefly incites fear in the enemy.
 +
}}
 +
|-
 +
| || of Sly Talk || <b>Tier 1</b> - Fast Talk heals you for 2 health || Legs, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Fast Talk heals you for 4 health
 +
*; Tier 3
 +
*Fast Talk heals you for 6 health
 +
*; Tier 4
 +
*Fast Talk heals you for 8 health
 +
*; Tier 5
 +
*Fast Talk heals you for 10 health
 +
*; Tier 6
 +
*Fast Talk heals you for 12 health
 +
*; Tier 7
 +
*Fast Talk heals you for 14 health
 +
*; Tier 8
 +
*Fast Talk heals you for 16 health
 +
*; Tier 9
 +
*Fast Talk heals you for 18 health
 +
*; Tier 10
 +
*Fast Talk heals you for 20 health
 +
*; Tier 11
 +
*Fast Talk heals you for 22 health
 +
*; Tier 12
 +
*Fast Talk heals you for 24 health
 +
}}
 +
|-
 +
| Grating || of Nerve-Striking || <b>Tier 1</b> - Strike a Nerve deals +10% damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Strike a Nerve deals +14% damage
 +
*; Tier 3
 +
*Strike a Nerve deals +18% damage
 +
*; Tier 4
 +
*Strike a Nerve deals +22% damage
 +
*; Tier 5
 +
*Strike a Nerve deals +26% damage
 +
*; Tier 6
 +
*Strike a Nerve deals +30% damage
 +
*; Tier 7
 +
*Strike a Nerve deals +34% damage
 +
*; Tier 8
 +
*Strike a Nerve deals +38% damage
 +
*; Tier 9
 +
*Strike a Nerve deals +42% damage
 +
*; Tier 10
 +
*Strike a Nerve deals +46% damage
 +
*; Tier 11
 +
*Strike a Nerve deals +50% damage
 +
*; Tier 12
 +
*Strike a Nerve deals +54% damage
 +
}}
 +
|}
  
{{:Cow Treasure Effects}}
+
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Shield Effects</h3></div>
 +
! Prefix !! Suffix !! First Tier !! Slot !! All Tiers
 +
|-
 +
| || || <b>Tier 1</b> - Using Strategic Preparation boosts your in-combat Health regeneration +2 for 20 seconds || OffHand, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Using Strategic Preparation boosts your in-combat Health regeneration +4 for 20 seconds
 +
*; Tier 3
 +
*Using Strategic Preparation boosts your in-combat Health regeneration +6 for 20 seconds
 +
*; Tier 4
 +
*Using Strategic Preparation boosts your in-combat Health regeneration +8 for 20 seconds
 +
*; Tier 5
 +
*Using Strategic Preparation boosts your in-combat Health regeneration +10 for 20 seconds
 +
*; Tier 6
 +
*Using Strategic Preparation boosts your in-combat Health regeneration +12 for 20 seconds
 +
*; Tier 7
 +
*Using Strategic Preparation boosts your in-combat Health regeneration +14 for 20 seconds
 +
*; Tier 8
 +
*Using Strategic Preparation boosts your in-combat Health regeneration +16 for 20 seconds
 +
*; Tier 9
 +
*Using Strategic Preparation boosts your in-combat Health regeneration +18 for 20 seconds
 +
*; Tier 10
 +
*Using Strategic Preparation boosts your in-combat Health regeneration +20 for 20 seconds
 +
}}
 +
|-
 +
| Armored || || <b>Tier 1</b> - {MAX_ARMOR}{10}{Shield} || OffHand || {{Spoiler|
 +
*; Tier 2
 +
*{MAX_ARMOR}{20}{Shield}
 +
*; Tier 3
 +
*{MAX_ARMOR}{30}{Shield}
 +
*; Tier 4
 +
*{MAX_ARMOR}{40}{Shield}
 +
*; Tier 5
 +
*{MAX_ARMOR}{50}{Shield}
 +
*; Tier 6
 +
*{MAX_ARMOR}{60}{Shield}
 +
*; Tier 7
 +
*{MAX_ARMOR}{70}{Shield}
 +
*; Tier 8
 +
*{MAX_ARMOR}{80}{Shield}
 +
*; Tier 9
 +
*{MAX_ARMOR}{90}{Shield}
 +
*; Tier 10
 +
*{MAX_ARMOR}{100}{Shield}
 +
*; Tier 11
 +
*{MAX_ARMOR}{110}{Shield}
 +
*; Tier 12
 +
*{MAX_ARMOR}{120}{Shield}
 +
}}
 +
|-
 +
| || of True Fire Shielding || <b>Tier 1</b> - While using Fire Shield, you take 1 less direct and indirect Fire damage || Head || {{Spoiler|
 +
*; Tier 2
 +
*While using Fire Shield, you take 2 less direct and indirect Fire damage
 +
*; Tier 3
 +
*While using Fire Shield, you take 3 less direct and indirect Fire damage
 +
*; Tier 4
 +
*While using Fire Shield, you take 4 less direct and indirect Fire damage
 +
*; Tier 5
 +
*While using Fire Shield, you take 5 less direct and indirect Fire damage
 +
*; Tier 6
 +
*While using Fire Shield, you take 6 less direct and indirect Fire damage
 +
*; Tier 7
 +
*While using Fire Shield, you take 7 less direct and indirect Fire damage
 +
*; Tier 8
 +
*While using Fire Shield, you take 8 less direct and indirect Fire damage
 +
*; Tier 9
 +
*While using Fire Shield, you take 9 less direct and indirect Fire damage
 +
*; Tier 10
 +
*While using Fire Shield, you take 10 less direct and indirect Fire damage
 +
*; Tier 11
 +
*While using Fire Shield, you take 11 less direct and indirect Fire damage
 +
*; Tier 12
 +
*While using Fire Shield, you take 12 less direct and indirect Fire damage
 +
}}
 +
|-
 +
| || of Reconciliatory Stunning || <b>Tier 1</b> - Stunning Bash heals you for 3 health || Chest, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Stunning Bash heals you for 6 health
 +
*; Tier 3
 +
*Stunning Bash heals you for 9 health
 +
*; Tier 4
 +
*Stunning Bash heals you for 12 health
 +
*; Tier 5
 +
*Stunning Bash heals you for 15 health
 +
*; Tier 6
 +
*Stunning Bash heals you for 18 health
 +
*; Tier 7
 +
*Stunning Bash heals you for 21 health
 +
*; Tier 8
 +
*Stunning Bash heals you for 24 health
 +
*; Tier 9
 +
*Stunning Bash heals you for 27 health
 +
*; Tier 10
 +
*Stunning Bash heals you for 30 health
 +
*; Tier 11
 +
*Stunning Bash heals you for 33 health
 +
*; Tier 12
 +
*Stunning Bash heals you for 36 health
 +
}}
 +
|-
 +
| Protective || || <b>Tier 1</b> - {MITIGATION_PIERCING}{1}{Shield} || OffHand, Feet || {{Spoiler|
 +
*; Tier 2
 +
*{MITIGATION_PIERCING}{2}{Shield}
 +
*; Tier 3
 +
*{MITIGATION_PIERCING}{4}{Shield}
 +
*; Tier 4
 +
*{MITIGATION_PIERCING}{5}{Shield}
 +
*; Tier 5
 +
*{MITIGATION_PIERCING}{7}{Shield}
 +
*; Tier 6
 +
*{MITIGATION_PIERCING}{8}{Shield}
 +
*; Tier 7
 +
*{MITIGATION_PIERCING}{10}{Shield}
 +
*; Tier 8
 +
*{MITIGATION_PIERCING}{11}{Shield}
 +
*; Tier 9
 +
*{MITIGATION_PIERCING}{12}{Shield}
 +
*; Tier 10
 +
*{MITIGATION_PIERCING}{14}{Shield}
 +
*; Tier 11
 +
*{MITIGATION_PIERCING}{16}{Shield}
 +
*; Tier 12
 +
*{MITIGATION_PIERCING}{18}{Shield}
 +
}}
 +
|-
 +
| Untraumatic || || <b>Tier 2</b> - Elemental Ward lets you mitigate 10% of all Trauma damage for 10 seconds || Head || {{Spoiler|
 +
*; Tier 3
 +
*Elemental Ward lets you mitigate 20% of all Trauma damage for 10 seconds
 +
*; Tier 4
 +
*Elemental Ward lets you mitigate 30% of all Trauma damage for 10 seconds
 +
*; Tier 5
 +
*Elemental Ward lets you mitigate 40% of all Trauma damage for 10 seconds
 +
*; Tier 6
 +
*Elemental Ward lets you mitigate 50% of all Trauma damage for 10 seconds
 +
}}
 +
|-
 +
| Protective || || <b>Tier 1</b> - {MITIGATION_SLASHING}{1}{Shield} || OffHand, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*{MITIGATION_SLASHING}{2}{Shield}
 +
*; Tier 3
 +
*{MITIGATION_SLASHING}{4}{Shield}
 +
*; Tier 4
 +
*{MITIGATION_SLASHING}{5}{Shield}
 +
*; Tier 5
 +
*{MITIGATION_SLASHING}{7}{Shield}
 +
*; Tier 6
 +
*{MITIGATION_SLASHING}{8}{Shield}
 +
*; Tier 7
 +
*{MITIGATION_SLASHING}{10}{Shield}
 +
*; Tier 8
 +
*{MITIGATION_SLASHING}{11}{Shield}
 +
*; Tier 9
 +
*{MITIGATION_SLASHING}{12}{Shield}
 +
*; Tier 10
 +
*{MITIGATION_SLASHING}{14}{Shield}
 +
*; Tier 11
 +
*{MITIGATION_SLASHING}{16}{Shield}
 +
*; Tier 12
 +
*{MITIGATION_SLASHING}{18}{Shield}
 +
}}
 +
|-
 +
| || of Fiery Insulation || <b>Tier 1</b> - While using Fire Shield, you take 1 less direct and indirect Cold damage || Legs || {{Spoiler|
 +
*; Tier 2
 +
*While using Fire Shield, you take 2 less direct and indirect Cold damage
 +
*; Tier 3
 +
*While using Fire Shield, you take 3 less direct and indirect Cold damage
 +
*; Tier 4
 +
*While using Fire Shield, you take 4 less direct and indirect Cold damage
 +
*; Tier 5
 +
*While using Fire Shield, you take 5 less direct and indirect Cold damage
 +
*; Tier 6
 +
*While using Fire Shield, you take 6 less direct and indirect Cold damage
 +
*; Tier 7
 +
*While using Fire Shield, you take 7 less direct and indirect Cold damage
 +
*; Tier 8
 +
*While using Fire Shield, you take 8 less direct and indirect Cold damage
 +
*; Tier 9
 +
*While using Fire Shield, you take 9 less direct and indirect Cold damage
 +
*; Tier 10
 +
*While using Fire Shield, you take 10 less direct and indirect Cold damage
 +
*; Tier 11
 +
*While using Fire Shield, you take 11 less direct and indirect Cold damage
 +
*; Tier 12
 +
*While using Fire Shield, you take 12 less direct and indirect Cold damage
 +
}}
 +
|-
 +
| || of Fool Fighting || <b>Tier 1</b> - Fight Me You Fools deals +5% damage and briefly taunts as if it did +50 damage || Head, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Fight Me You Fools deals +11% damage and briefly taunts as if it did +100 damage
 +
*; Tier 3
 +
*Fight Me You Fools deals +17% damage and briefly taunts as if it did +150 damage
 +
*; Tier 4
 +
*Fight Me You Fools deals +23% damage and briefly taunts as if it did +200 damage
 +
*; Tier 5
 +
*Fight Me You Fools deals +29% damage and briefly taunts as if it did +250 damage
 +
*; Tier 6
 +
*Fight Me You Fools deals +35% damage and briefly taunts as if it did +300 damage
 +
*; Tier 7
 +
*Fight Me You Fools deals +41% damage and briefly taunts as if it did +400 damage
 +
*; Tier 8
 +
*Fight Me You Fools deals +47% damage and briefly taunts as if it did +500 damage
 +
*; Tier 9
 +
*Fight Me You Fools deals +53% damage and briefly taunts as if it did +600 damage
 +
*; Tier 10
 +
*Fight Me You Fools deals +59% damage and briefly taunts as if it did +700 damage
 +
*; Tier 11
 +
*Fight Me You Fools deals +65% damage and briefly taunts as if it did +800 damage
 +
*; Tier 12
 +
*Fight Me You Fools deals +71% damage and briefly taunts as if it did +900 damage
 +
}}
 +
|-
 +
| Armor Master's || || <b>Tier 1</b> - After using any type of shield Bash, you gain +5 Armor Absorbency for 60 seconds. (Normally, you mitigate 1 point of damage for every 25 Armor you have remaining; this effect changes it to 1 for every 20 Armor.) || OffHand ||
 +
|-
 +
| || of Fool Fighting || <b>Tier 1</b> - Fight Me You Fools deals +8% damage || Hands, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Fight Me You Fools deals +16% damage
 +
*; Tier 3
 +
*Fight Me You Fools deals +24% damage
 +
*; Tier 4
 +
*Fight Me You Fools deals +32% damage
 +
*; Tier 5
 +
*Fight Me You Fools deals +40% damage
 +
*; Tier 6
 +
*Fight Me You Fools deals +48% damage
 +
*; Tier 7
 +
*Fight Me You Fools deals +56% damage
 +
*; Tier 8
 +
*Fight Me You Fools deals +64% damage
 +
*; Tier 9
 +
*Fight Me You Fools deals +72% damage
 +
*; Tier 10
 +
*Fight Me You Fools deals +80% damage
 +
*; Tier 11
 +
*Fight Me You Fools deals +88% damage
 +
*; Tier 12
 +
*Fight Me You Fools deals +96% damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - For 10 seconds after using Deflect Arrows, you gain +3 mitigation of all physical attacks (Crushing, Slasing, or Piercing) || Legs, Feet || {{Spoiler|
 +
*; Tier 2
 +
*For 10 seconds after using Deflect Arrows, you gain +5 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
 +
*; Tier 3
 +
*For 10 seconds after using Deflect Arrows, you gain +6 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
 +
*; Tier 4
 +
*For 10 seconds after using Deflect Arrows, you gain +8 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
 +
*; Tier 5
 +
*For 10 seconds after using Deflect Arrows, you gain +10 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
 +
*; Tier 6
 +
*For 10 seconds after using Deflect Arrows, you gain +12 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
 +
}}
 +
|-
 +
| Finisher's || of Finishing || <b>Tier 1</b> - Finish It deals +20% damage || Legs, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Finish It deals +30% damage
 +
*; Tier 3
 +
*Finish It deals +40% damage
 +
*; Tier 4
 +
*Finish It deals +50% damage
 +
*; Tier 5
 +
*Finish It deals +60% damage
 +
*; Tier 6
 +
*Finish It deals +70% damage
 +
*; Tier 7
 +
*Finish It deals +80% damage
 +
*; Tier 8
 +
*Finish It deals +90% damage
 +
*; Tier 9
 +
*Finish It deals +100% damage
 +
*; Tier 10
 +
*Finish It deals +110% damage
 +
*; Tier 11
 +
*Finish It deals +120% damage
 +
*; Tier 12
 +
*Finish It deals +130% damage
 +
}}
 +
|-
 +
| || of Bashing || <b>Tier 1</b> - All types of shield Bash attacks deal +1 damage || Hands, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*All types of shield Bash attacks deal +2 damage
 +
*; Tier 3
 +
*All types of shield Bash attacks deal +3 damage
 +
*; Tier 4
 +
*All types of shield Bash attacks deal +5 damage
 +
*; Tier 5
 +
*All types of shield Bash attacks deal +6 damage
 +
*; Tier 6
 +
*All types of shield Bash attacks deal +8 damage
 +
*; Tier 7
 +
*All types of shield Bash attacks deal +9 damage
 +
*; Tier 8
 +
*All types of shield Bash attacks deal +10 damage
 +
*; Tier 9
 +
*All types of shield Bash attacks deal +12 damage
 +
*; Tier 10
 +
*All types of shield Bash attacks deal +13 damage
 +
*; Tier 11
 +
*All types of shield Bash attacks deal +14 damage
 +
*; Tier 12
 +
*All types of shield Bash attacks deal +16 damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Take the Lead boosts the aggro of all your attacks as if they did 10% more damage || Head, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Take the Lead boosts the aggro of all your attacks as if they did 20% more damage
 +
*; Tier 3
 +
*Take the Lead boosts the aggro of all your attacks as if they did 30% more damage
 +
*; Tier 4
 +
*Take the Lead boosts the aggro of all your attacks as if they did 40% more damage
 +
*; Tier 5
 +
*Take the Lead boosts the aggro of all your attacks as if they did 50% more damage
 +
*; Tier 6
 +
*Take the Lead boosts the aggro of all your attacks as if they did 60% more damage
 +
*; Tier 7
 +
*Take the Lead boosts the aggro of all your attacks as if they did 70% more damage
 +
*; Tier 8
 +
*Take the Lead boosts the aggro of all your attacks as if they did 80% more damage
 +
*; Tier 9
 +
*Take the Lead boosts the aggro of all your attacks as if they did 90% more damage
 +
*; Tier 10
 +
*Take the Lead boosts the aggro of all your attacks as if they did 100% more damage
 +
*; Tier 11
 +
*Take the Lead boosts the aggro of all your attacks as if they did 110% more damage
 +
*; Tier 12
 +
*Take the Lead boosts the aggro of all your attacks as if they did 120% more damage
 +
}}
 +
|-
 +
| || of Burst-Dodging || <b>Tier 1</b> - For 10 seconds after using Deflect Arrows, you evade 4% of Burst attacks || Necklace || {{Spoiler|
 +
*; Tier 2
 +
*For 10 seconds after using Deflect Arrows, you evade 8% of Burst attacks
 +
*; Tier 3
 +
*For 10 seconds after using Deflect Arrows, you evade 12% of Burst attacks
 +
*; Tier 4
 +
*For 10 seconds after using Deflect Arrows, you evade 16% of Burst attacks
 +
*; Tier 5
 +
*For 10 seconds after using Deflect Arrows, you evade 20% of Burst attacks
 +
*; Tier 6
 +
*For 10 seconds after using Deflect Arrows, you evade 24% of Burst attacks
 +
}}
 +
|-
 +
| || of Disrupting Bashes || <b>Tier 1</b> - Disrupting Bash deals +5% damage and taunts the target as if it did 20 additional damage || Chest, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Disrupting Bash deals +8% damage and taunts the target as if it did 50 additional damage
 +
*; Tier 3
 +
*Disrupting Bash deals +11% damage and taunts the target as if it did 80 additional damage
 +
*; Tier 4
 +
*Disrupting Bash deals +14% damage and taunts the target as if it did 110 additional damage
 +
*; Tier 5
 +
*Disrupting Bash deals +17% damage and taunts the target as if it did 140 additional damage
 +
*; Tier 6
 +
*Disrupting Bash deals +20% damage and taunts the target as if it did 170 additional damage
 +
*; Tier 7
 +
*Disrupting Bash deals +23% damage and taunts the target as if it did 200 additional damage
 +
*; Tier 8
 +
*Disrupting Bash deals +26% damage and taunts the target as if it did 230 additional damage
 +
*; Tier 9
 +
*Disrupting Bash deals +29% damage and taunts the target as if it did 260 additional damage
 +
*; Tier 10
 +
*Disrupting Bash deals +32% damage and taunts the target as if it did 290 additional damage
 +
*; Tier 11
 +
*Disrupting Bash deals +35% damage and taunts the target as if it did 320 additional damage
 +
*; Tier 12
 +
*Disrupting Bash deals +38% damage and taunts the target as if it did 350 additional damage
 +
}}
 +
|-
 +
| || of Death Avoidance || <b>Tier 1</b> - {AVOID_DEATH_CHANCE}{0.1}{Shield} || OffHand, Necklace, Legs || {{Spoiler|
 +
*; Tier 2
 +
*{AVOID_DEATH_CHANCE}{0.2}{Shield}
 +
*; Tier 3
 +
*{AVOID_DEATH_CHANCE}{0.3}{Shield}
 +
*; Tier 4
 +
*{AVOID_DEATH_CHANCE}{0.4}{Shield}
 +
*; Tier 5
 +
*{AVOID_DEATH_CHANCE}{0.5}{Shield}
 +
*; Tier 6
 +
*{AVOID_DEATH_CHANCE}{0.6}{Shield}
 +
*; Tier 7
 +
*{AVOID_DEATH_CHANCE}{0.7}{Shield}
 +
*; Tier 8
 +
*{AVOID_DEATH_CHANCE}{0.8}{Shield}
 +
*; Tier 9
 +
*{AVOID_DEATH_CHANCE}{0.9}{Shield}
 +
*; Tier 10
 +
*{AVOID_DEATH_CHANCE}{1}{Shield}
 +
*; Tier 11
 +
*{AVOID_DEATH_CHANCE}{1.1}{Shield}
 +
*; Tier 12
 +
*{AVOID_DEATH_CHANCE}{1.2}{Shield}
 +
}}
 +
|-
 +
| Unpoisonable || || <b>Tier 1</b> - Elemental Ward lets you mitigate 10% of all Poison damage for 10 seconds || Head || {{Spoiler|
 +
*; Tier 2
 +
*Elemental Ward lets you mitigate 20% of all Poison damage for 10 seconds
 +
*; Tier 3
 +
*Elemental Ward lets you mitigate 30% of all Poison damage for 10 seconds
 +
*; Tier 4
 +
*Elemental Ward lets you mitigate 40% of all Poison damage for 10 seconds
 +
*; Tier 5
 +
*Elemental Ward lets you mitigate 50% of all Poison damage for 10 seconds
 +
}}
 +
|-
 +
| Protective || || <b>Tier 1</b> - {MITIGATION_CRUSHING}{1}{Shield} || OffHand, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*{MITIGATION_CRUSHING}{2}{Shield}
 +
*; Tier 3
 +
*{MITIGATION_CRUSHING}{4}{Shield}
 +
*; Tier 4
 +
*{MITIGATION_CRUSHING}{5}{Shield}
 +
*; Tier 5
 +
*{MITIGATION_CRUSHING}{7}{Shield}
 +
*; Tier 6
 +
*{MITIGATION_CRUSHING}{8}{Shield}
 +
*; Tier 7
 +
*{MITIGATION_CRUSHING}{10}{Shield}
 +
*; Tier 8
 +
*{MITIGATION_CRUSHING}{11}{Shield}
 +
*; Tier 9
 +
*{MITIGATION_CRUSHING}{12}{Shield}
 +
*; Tier 10
 +
*{MITIGATION_CRUSHING}{14}{Shield}
 +
*; Tier 11
 +
*{MITIGATION_CRUSHING}{16}{Shield}
 +
*; Tier 12
 +
*{MITIGATION_CRUSHING}{18}{Shield}
 +
}}
 +
|-
 +
| || of Disrupting Bashes || <b>Tier 1</b> - Disrupting Bash deals +10% damage || Hands, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Disrupting Bash deals +14% damage
 +
*; Tier 3
 +
*Disrupting Bash deals +18% damage
 +
*; Tier 4
 +
*Disrupting Bash deals +22% damage
 +
*; Tier 5
 +
*Disrupting Bash deals +26% damage
 +
*; Tier 6
 +
*Disrupting Bash deals +30% damage
 +
*; Tier 7
 +
*Disrupting Bash deals +34% damage
 +
*; Tier 8
 +
*Disrupting Bash deals +38% damage
 +
*; Tier 9
 +
*Disrupting Bash deals +42% damage
 +
*; Tier 10
 +
*Disrupting Bash deals +46% damage
 +
*; Tier 11
 +
*Disrupting Bash deals +50% damage
 +
*; Tier 12
 +
*Disrupting Bash deals +54% damage
 +
}}
 +
|-
 +
| || of Stunning Bashes || <b>Tier 1</b> - Stunning Bash deals +20% damage || Legs, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Stunning Bash deals +27% damage
 +
*; Tier 3
 +
*Stunning Bash deals +34% damage
 +
*; Tier 4
 +
*Stunning Bash deals +41% damage
 +
*; Tier 5
 +
*Stunning Bash deals +48% damage
 +
*; Tier 6
 +
*Stunning Bash deals +55% damage
 +
*; Tier 7
 +
*Stunning Bash deals +62% damage
 +
*; Tier 8
 +
*Stunning Bash deals +69% damage
 +
*; Tier 9
 +
*Stunning Bash deals +76% damage
 +
*; Tier 10
 +
*Stunning Bash deals +83% damage
 +
*; Tier 11
 +
*Stunning Bash deals +90% damage
 +
*; Tier 12
 +
*Stunning Bash deals +97% damage
 +
}}
 +
|-
 +
| || of Shielding || <b>Tier 1</b> - {MOD_SKILL_SHIELD}{0.1} || Head, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*{MOD_SKILL_SHIELD}{0.15}
 +
*; Tier 3
 +
*{MOD_SKILL_SHIELD}{0.2}
 +
*; Tier 4
 +
*{MOD_SKILL_SHIELD}{0.25}
 +
*; Tier 5
 +
*{MOD_SKILL_SHIELD}{0.3}
 +
*; Tier 6
 +
*{MOD_SKILL_SHIELD}{0.35}
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Using Strategic Preparation boosts your in-combat Armor regeneration +4 for 20 seconds || Feet, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Using Strategic Preparation boosts your in-combat Armor regeneration +8 for 20 seconds
 +
*; Tier 3
 +
*Using Strategic Preparation boosts your in-combat Armor regeneration +12 for 20 seconds
 +
*; Tier 4
 +
*Using Strategic Preparation boosts your in-combat Armor regeneration +16 for 20 seconds
 +
*; Tier 5
 +
*Using Strategic Preparation boosts your in-combat Armor regeneration +20 for 20 seconds
 +
*; Tier 6
 +
*Using Strategic Preparation boosts your in-combat Armor regeneration +24 for 20 seconds
 +
*; Tier 7
 +
*Using Strategic Preparation boosts your in-combat Armor regeneration +28 for 20 seconds
 +
*; Tier 8
 +
*Using Strategic Preparation boosts your in-combat Armor regeneration +32 for 20 seconds
 +
*; Tier 9
 +
*Using Strategic Preparation boosts your in-combat Armor regeneration +36 for 20 seconds
 +
*; Tier 10
 +
*Using Strategic Preparation boosts your in-combat Armor regeneration +40 for 20 seconds
 +
}}
 +
|-
 +
| Fire-Shielding || || <b>Tier 1</b> - Fire Shield also restores 8 Armor and 8 Health || OffHand, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Fire Shield also restores 16 Armor and 16 Health
 +
*; Tier 3
 +
*Fire Shield also restores 24 Armor and 24 Health
 +
*; Tier 4
 +
*Fire Shield also restores 32 Armor and 32 Health
 +
*; Tier 5
 +
*Fire Shield also restores 40 Armor and 40 Health
 +
*; Tier 6
 +
*Fire Shield also restores 48 Armor and 48 Health
 +
*; Tier 7
 +
*Fire Shield also restores 56 Armor and 56 Health
 +
*; Tier 8
 +
*Fire Shield also restores 64 Armor and 64 Health
 +
*; Tier 9
 +
*Fire Shield also restores 72 Armor and 72 Health
 +
*; Tier 10
 +
*Fire Shield also restores 80 Armor and 80 Health
 +
*; Tier 11
 +
*Fire Shield also restores 88 Armor and 88 Health
 +
*; Tier 12
 +
*Fire Shield also restores 96 Armor and 96 Health
 +
}}
 +
|-
 +
| Repositioning || || <b>Tier 1</b> - You regain 7 Armor whenever you use Elemental Ward || Chest, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*You regain 14 Armor whenever you use Elemental Ward
 +
*; Tier 3
 +
*You regain 21 Armor whenever you use Elemental Ward
 +
*; Tier 4
 +
*You regain 28 Armor whenever you use Elemental Ward
 +
*; Tier 5
 +
*You regain 35 Armor whenever you use Elemental Ward
 +
*; Tier 6
 +
*You regain 42 Armor whenever you use Elemental Ward
 +
*; Tier 7
 +
*You regain 49 Armor whenever you use Elemental Ward
 +
*; Tier 8
 +
*You regain 56 Armor whenever you use Elemental Ward
 +
*; Tier 9
 +
*You regain 63 Armor whenever you use Elemental Ward
 +
*; Tier 10
 +
*You regain 70 Armor whenever you use Elemental Ward
 +
*; Tier 11
 +
*You regain 77 Armor whenever you use Elemental Ward
 +
*; Tier 12
 +
*You regain 84 Armor whenever you use Elemental Ward
 +
}}
 +
|-
 +
| || of Critical Bashing || <b>Tier 1</b> - All types of shield Bash attacks have a 50% chance to deal +3 damage || Chest, Hands || {{Spoiler|
 +
*; Tier 2
 +
*All types of shield Bash attacks have a 50% chance to deal +6 damage
 +
*; Tier 3
 +
*All types of shield Bash attacks have a 50% chance to deal +9 damage
 +
*; Tier 4
 +
*All types of shield Bash attacks have a 50% chance to deal +12 damage
 +
*; Tier 5
 +
*All types of shield Bash attacks have a 50% chance to deal +15 damage
 +
*; Tier 6
 +
*All types of shield Bash attacks have a 50% chance to deal +18 damage
 +
*; Tier 7
 +
*All types of shield Bash attacks have a 50% chance to deal +21 damage
 +
*; Tier 8
 +
*All types of shield Bash attacks have a 50% chance to deal +24 damage
 +
*; Tier 9
 +
*All types of shield Bash attacks have a 50% chance to deal +27 damage
 +
*; Tier 10
 +
*All types of shield Bash attacks have a 50% chance to deal +30 damage
 +
*; Tier 11
 +
*All types of shield Bash attacks have a 50% chance to deal +33 damage
 +
*; Tier 12
 +
*All types of shield Bash attacks have a 50% chance to deal +36 damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 12 armor to you. || Necklace, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 24 armor to you.
 +
*; Tier 3
 +
*Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 36 armor to you.
 +
*; Tier 4
 +
*Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 48 armor to you.
 +
*; Tier 5
 +
*Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 60 armor to you.
 +
*; Tier 6
 +
*Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 72 armor to you.
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Vigorous Defense has a 50% chance to heal you for 12 Health and 12 Armor || Chest, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Vigorous Defense has a 50% chance to heal you for 24 Health and 24 Armor
 +
*; Tier 3
 +
*Vigorous Defense has a 50% chance to heal you for 36 Health and 36 Armor
 +
*; Tier 4
 +
*Vigorous Defense has a 50% chance to heal you for 48 Health and 48 Armor
 +
*; Tier 5
 +
*Vigorous Defense has a 50% chance to heal you for 60 Health and 60 Armor
 +
*; Tier 6
 +
*Vigorous Defense has a 50% chance to heal you for 72 Health and 72 Armor
 +
*; Tier 7
 +
*Vigorous Defense has a 50% chance to heal you for 84 Health and 84 Armor
 +
*; Tier 8
 +
*Vigorous Defense has a 50% chance to heal you for 96 Health and 96 Armor
 +
*; Tier 9
 +
*Vigorous Defense has a 50% chance to heal you for 108 Health and 108 Armor
 +
*; Tier 10
 +
*Vigorous Defense has a 50% chance to heal you for 120 Health and 120 Armor
 +
*; Tier 11
 +
*Vigorous Defense has a 50% chance to heal you for 132 Health and 132 Armor
 +
*; Tier 12
 +
*Vigorous Defense has a 50% chance to heal you for 144 Health and 144 Armor
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Take the Lead boosts your movement speed by an additional +3 || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Take the Lead boosts your movement speed by an additional +5
 +
*; Tier 3
 +
*Take the Lead boosts your movement speed by an additional +7
 +
*; Tier 4
 +
*Take the Lead boosts your movement speed by an additional +9
 +
*; Tier 5
 +
*Take the Lead boosts your movement speed by an additional +12
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Take the Lead heals you for 5 Health || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Take the Lead heals you for 10 Health
 +
*; Tier 3
 +
*Take the Lead heals you for 15 Health
 +
*; Tier 4
 +
*Take the Lead heals you for 20 Health
 +
*; Tier 5
 +
*Take the Lead heals you for 25 Health
 +
*; Tier 6
 +
*Take the Lead heals you for 30 Health
 +
*; Tier 7
 +
*Take the Lead heals you for 35 Health
 +
*; Tier 8
 +
*Take the Lead heals you for 40 Health
 +
*; Tier 9
 +
*Take the Lead heals you for 45 Health
 +
*; Tier 10
 +
*Take the Lead heals you for 50 Health
 +
*; Tier 11
 +
*Take the Lead heals you for 55 Health
 +
*; Tier 12
 +
*Take the Lead heals you for 60 Health
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Reinforce restores 3 Power || Hands || {{Spoiler|
 +
*; Tier 2
 +
*Reinforce restores 5 Power
 +
*; Tier 3
 +
*Reinforce restores 7 Power
 +
*; Tier 4
 +
*Reinforce restores 9 Power
 +
*; Tier 5
 +
*Reinforce restores 11 Power
 +
*; Tier 6
 +
*Reinforce restores 13 Power
 +
*; Tier 7
 +
*Reinforce restores 15 Power
 +
*; Tier 8
 +
*Reinforce restores 17 Power
 +
*; Tier 9
 +
*Reinforce restores 19 Power
 +
*; Tier 10
 +
*Reinforce restores 21 Power
 +
*; Tier 11
 +
*Reinforce restores 23 Power
 +
*; Tier 12
 +
*Reinforce restores 25 Power
 +
}}
 +
|-
 +
| Reinforcing || || <b>Tier 1</b> - {BOOST_REINFORCE_SENDER}{11} || Chest, Ring || {{Spoiler|
 +
*; Tier 2
 +
*{BOOST_REINFORCE_SENDER}{22}
 +
*; Tier 3
 +
*{BOOST_REINFORCE_SENDER}{33}
 +
*; Tier 4
 +
*{BOOST_REINFORCE_SENDER}{44}
 +
*; Tier 5
 +
*{BOOST_REINFORCE_SENDER}{55}
 +
*; Tier 6
 +
*{BOOST_REINFORCE_SENDER}{66}
 +
*; Tier 7
 +
*{BOOST_REINFORCE_SENDER}{77}
 +
*; Tier 8
 +
*{BOOST_REINFORCE_SENDER}{88}
 +
*; Tier 9
 +
*{BOOST_REINFORCE_SENDER}{99}
 +
*; Tier 10
 +
*{BOOST_REINFORCE_SENDER}{110}
 +
*; Tier 11
 +
*{BOOST_REINFORCE_SENDER}{121}
 +
*; Tier 12
 +
*{BOOST_REINFORCE_SENDER}{132}
 +
}}
 +
|-
 +
| || of Rageless Infuriation || <b>Tier 1</b> - Infuriating Bash generates 15 less Rage || Head, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Infuriating Bash generates 25 less Rage
 +
*; Tier 3
 +
*Infuriating Bash generates 35 less Rage
 +
*; Tier 4
 +
*Infuriating Bash generates 45 less Rage
 +
*; Tier 5
 +
*Infuriating Bash generates 55 less Rage
 +
*; Tier 6
 +
*Infuriating Bash generates 65 less Rage
 +
*; Tier 7
 +
*Infuriating Bash generates 75 less Rage
 +
*; Tier 8
 +
*Infuriating Bash generates 85 less Rage
 +
*; Tier 9
 +
*Infuriating Bash generates 95 less Rage
 +
*; Tier 10
 +
*Infuriating Bash generates 105 less Rage
 +
*; Tier 11
 +
*Infuriating Bash generates 115 less Rage
 +
*; Tier 12
 +
*Infuriating Bash generates 125 less Rage
 +
}}
 +
|-
 +
| || of Infuriating Bashes || <b>Tier 1</b> - Infuriating Bash deals +10% damage || Head, Chest || {{Spoiler|
 +
*; Tier 2
 +
*Infuriating Bash deals +13% damage
 +
*; Tier 3
 +
*Infuriating Bash deals +16% damage
 +
*; Tier 4
 +
*Infuriating Bash deals +19% damage
 +
*; Tier 5
 +
*Infuriating Bash deals +22% damage
 +
*; Tier 6
 +
*Infuriating Bash deals +25% damage
 +
*; Tier 7
 +
*Infuriating Bash deals +28% damage
 +
*; Tier 8
 +
*Infuriating Bash deals +31% damage
 +
*; Tier 9
 +
*Infuriating Bash deals +34% damage
 +
*; Tier 10
 +
*Infuriating Bash deals +37% damage
 +
*; Tier 11
 +
*Infuriating Bash deals +40% damage
 +
*; Tier 12
 +
*Infuriating Bash deals +43% damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Vigorous Defense heals you for 15 Health || Chest, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Vigorous Defense heals you for 25 Health
 +
*; Tier 3
 +
*Vigorous Defense heals you for 35 Health
 +
*; Tier 4
 +
*Vigorous Defense heals you for 45 Health
 +
*; Tier 5
 +
*Vigorous Defense heals you for 55 Health
 +
*; Tier 6
 +
*Vigorous Defense heals you for 65 Health
 +
*; Tier 7
 +
*Vigorous Defense heals you for 75 Health
 +
*; Tier 8
 +
*Vigorous Defense heals you for 85 Health
 +
*; Tier 9
 +
*Vigorous Defense heals you for 95 Health
 +
*; Tier 10
 +
*Vigorous Defense heals you for 105 Health
 +
*; Tier 11
 +
*Vigorous Defense heals you for 115 Health
 +
*; Tier 12
 +
*Vigorous Defense heals you for 125 Health
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - {IGNORE_CHANCE_KNOCKBACK}{0.3}{Shield} || Feet, Necklace ||
 +
|-
 +
| || || <b>Tier 1</b> - Strategic Preparation shortens the remaining reset time of Emergency Bash by 10 seconds || Legs, Feet ||
 +
|-
 +
| || || <b>Tier 1</b> - For 10 seconds after using Deflect Arrows, you gain +2 sprint speed || Feet || {{Spoiler|
 +
*; Tier 2
 +
*For 10 seconds after using Deflect Arrows, you gain +3 sprint speed
 +
*; Tier 3
 +
*For 10 seconds after using Deflect Arrows, you gain +4 sprint speed
 +
*; Tier 4
 +
*For 10 seconds after using Deflect Arrows, you gain +5 sprint speed
 +
*; Tier 5
 +
*For 10 seconds after using Deflect Arrows, you gain +6 sprint speed
 +
*; Tier 6
 +
*For 10 seconds after using Deflect Arrows, you gain +7 sprint speed
 +
}}
 +
|-
 +
| Evasive || || <b>Tier 1</b> - For 10 seconds after using Deflect Arrows, you evade 3% of Melee attacks || Necklace, Ring || {{Spoiler|
 +
*; Tier 2
 +
*For 10 seconds after using Deflect Arrows, you evade 5% of Melee attacks
 +
*; Tier 3
 +
*For 10 seconds after using Deflect Arrows, you evade 7% of Melee attacks
 +
*; Tier 4
 +
*For 10 seconds after using Deflect Arrows, you evade 9% of Melee attacks
 +
*; Tier 5
 +
*For 10 seconds after using Deflect Arrows, you evade 11% of Melee attacks
 +
*; Tier 6
 +
*For 10 seconds after using Deflect Arrows, you evade 13% of Melee attacks
 +
}}
 +
|-
 +
| || of Infuriating Bashes || <b>Tier 1</b> - Infuriating Bash deals +2% damage and taunts the target as if it did 20 additional damage || Feet, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Infuriating Bash deals +3% damage and taunts the target as if it did 50 additional damage
 +
*; Tier 3
 +
*Infuriating Bash deals +4% damage and taunts the target as if it did 80 additional damage
 +
*; Tier 4
 +
*Infuriating Bash deals +5% damage and taunts the target as if it did 110 additional damage
 +
*; Tier 5
 +
*Infuriating Bash deals +6% damage and taunts the target as if it did 140 additional damage
 +
*; Tier 6
 +
*Infuriating Bash deals +7% damage and taunts the target as if it did 170 additional damage
 +
*; Tier 7
 +
*Infuriating Bash deals +8% damage and taunts the target as if it did 200 additional damage
 +
*; Tier 8
 +
*Infuriating Bash deals +9% damage and taunts the target as if it did 230 additional damage
 +
*; Tier 9
 +
*Infuriating Bash deals +10% damage and taunts the target as if it did 260 additional damage
 +
*; Tier 10
 +
*Infuriating Bash deals +11% damage and taunts the target as if it did 290 additional damage
 +
*; Tier 11
 +
*Infuriating Bash deals +12% damage and taunts the target as if it did 320 additional damage
 +
*; Tier 12
 +
*Infuriating Bash deals +13% damage and taunts the target as if it did 350 additional damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - {IGNORE_CHANCE_STUN}{0.25}{Shield} || Feet, Head ||
 +
|-
 +
| || of Disrupting Bashes || <b>Tier 1</b> - Disrupting Bash further reduces target's Rage by 10 || Head, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Disrupting Bash further reduces target's Rage by 30
 +
*; Tier 3
 +
*Disrupting Bash further reduces target's Rage by 50
 +
*; Tier 4
 +
*Disrupting Bash further reduces target's Rage by 70
 +
*; Tier 5
 +
*Disrupting Bash further reduces target's Rage by 90
 +
*; Tier 6
 +
*Disrupting Bash further reduces target's Rage by 110
 +
*; Tier 7
 +
*Disrupting Bash further reduces target's Rage by 130
 +
*; Tier 8
 +
*Disrupting Bash further reduces target's Rage by 150
 +
*; Tier 9
 +
*Disrupting Bash further reduces target's Rage by 170
 +
*; Tier 10
 +
*Disrupting Bash further reduces target's Rage by 190
 +
*; Tier 11
 +
*Disrupting Bash further reduces target's Rage by 210
 +
*; Tier 12
 +
*Disrupting Bash further reduces target's Rage by 230
 +
}}
 +
|-
 +
| || of Sudden Finishes || <b>Tier 1</b> - Finish It has a 50% chance to deal +30 damage || Chest, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Finish It has a 50% chance to deal +50 damage
 +
*; Tier 3
 +
*Finish It has a 50% chance to deal +70 damage
 +
*; Tier 4
 +
*Finish It has a 50% chance to deal +90 damage
 +
*; Tier 5
 +
*Finish It has a 50% chance to deal +110 damage
 +
*; Tier 6
 +
*Finish It has a 50% chance to deal +130 damage
 +
*; Tier 7
 +
*Finish It has a 50% chance to deal +150 damage
 +
*; Tier 8
 +
*Finish It has a 50% chance to deal +170 damage
 +
*; Tier 9
 +
*Finish It has a 50% chance to deal +190 damage
 +
*; Tier 10
 +
*Finish It has a 50% chance to deal +210 damage
 +
*; Tier 11
 +
*Finish It has a 50% chance to deal +230 damage
 +
*; Tier 12
 +
*Finish It has a 50% chance to deal +250 damage
 +
}}
 +
|}
  
{{:Deer Treasure Effects}}
+
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Spider Effects</h3></div>
 +
! Prefix !! Suffix !! First Tier !! Slot !! All Tiers
 +
|-
 +
| || || <b>Tier 1</b> - Terrifying Bite deals +15 direct health damage || Ring, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Terrifying Bite deals +30 direct health damage
 +
*; Tier 3
 +
*Terrifying Bite deals +45 direct health damage
 +
*; Tier 4
 +
*Terrifying Bite deals +60 direct health damage
 +
*; Tier 5
 +
*Terrifying Bite deals +75 direct health damage
 +
*; Tier 6
 +
*Terrifying Bite deals +90 direct health damage
 +
*; Tier 7
 +
*Terrifying Bite deals +105 direct health damage
 +
*; Tier 8
 +
*Terrifying Bite deals +120 direct health damage
 +
*; Tier 9
 +
*Terrifying Bite deals +135 direct health damage
 +
*; Tier 10
 +
*Terrifying Bite deals +150 direct health damage
 +
*; Tier 11
 +
*Terrifying Bite deals +165 direct health damage
 +
*; Tier 12
 +
*Terrifying Bite deals +180 direct health damage
 +
}}
 +
|-
 +
| || of Tough Spiderlings || <b>Tier 1</b> - Incubated Spiders have +12 armor || Chest, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Incubated Spiders have +24 armor
 +
*; Tier 3
 +
*Incubated Spiders have +36 armor
 +
*; Tier 4
 +
*Incubated Spiders have +48 armor
 +
*; Tier 5
 +
*Incubated Spiders have +60 armor
 +
*; Tier 6
 +
*Incubated Spiders have +72 armor
 +
*; Tier 7
 +
*Incubated Spiders have +84 armor
 +
*; Tier 8
 +
*Incubated Spiders have +96 armor
 +
*; Tier 9
 +
*Incubated Spiders have +108 armor
 +
*; Tier 10
 +
*Incubated Spiders have +120 armor
 +
*; Tier 11
 +
*Incubated Spiders have +132 armor
 +
*; Tier 12
 +
*Incubated Spiders have +144 armor
 +
}}
 +
|-
 +
| || of Immovable Spider Feet || <b>Tier 1</b> - After using Grappling Web, you are immune to Knockback effects for 12 seconds || Feet ||
 +
|-
 +
| || of Premeditated Healing || <b>Tier 1</b> - Premeditated Doom restores 25 armor || Necklace, Head || {{Spoiler|
 +
*; Tier 2
 +
*Premeditated Doom restores 50 armor
 +
*; Tier 3
 +
*Premeditated Doom restores 75 armor
 +
*; Tier 4
 +
*Premeditated Doom restores 100 armor
 +
*; Tier 5
 +
*Premeditated Doom restores 125 armor
 +
*; Tier 6
 +
*Premeditated Doom restores 150 armor
 +
*; Tier 7
 +
*Premeditated Doom restores 175 armor
 +
*; Tier 8
 +
*Premeditated Doom restores 200 armor
 +
*; Tier 9
 +
*Premeditated Doom restores 225 armor
 +
*; Tier 10
 +
*Premeditated Doom restores 250 armor
 +
*; Tier 11
 +
*Premeditated Doom restores 275 armor
 +
*; Tier 12
 +
*Premeditated Doom restores 300 armor
 +
}}
 +
|-
 +
| Poisoner's || of Slow Painful Deaths || <b>Tier 1</b> - {MOD_POISON_INDIRECT}{0.05} || Hands, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*{MOD_POISON_INDIRECT}{0.1}
 +
*; Tier 3
 +
*{MOD_POISON_INDIRECT}{0.15}
 +
*; Tier 4
 +
*{MOD_POISON_INDIRECT}{0.2}
 +
*; Tier 5
 +
*{MOD_POISON_INDIRECT}{0.25}
 +
*; Tier 6
 +
*{MOD_POISON_INDIRECT}{0.3}
 +
*; Tier 7
 +
*{MOD_POISON_INDIRECT}{0.35}
 +
*; Tier 8
 +
*{MOD_POISON_INDIRECT}{0.4}
 +
*; Tier 9
 +
*{MOD_POISON_INDIRECT}{0.45}
 +
*; Tier 10
 +
*{MOD_POISON_INDIRECT}{0.5}
 +
*; Tier 11
 +
*{MOD_POISON_INDIRECT}{0.55}
 +
*; Tier 12
 +
*{MOD_POISON_INDIRECT}{0.6}
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Grappling Web deals +20 damage || OffHand, Chest || {{Spoiler|
 +
*; Tier 2
 +
*Grappling Web deals +40 damage
 +
*; Tier 3
 +
*Grappling Web deals +60 damage
 +
*; Tier 4
 +
*Grappling Web deals +80 damage
 +
*; Tier 5
 +
*Grappling Web deals +100 damage
 +
*; Tier 6
 +
*Grappling Web deals +120 damage
 +
}}
 +
|-
 +
| || of Trapping and Leaving || <b>Tier 1</b> - Web Trap boosts your movement speed by 2 for 10 seconds || Feet, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Web Trap boosts your movement speed by 3 for 10 seconds
 +
*; Tier 3
 +
*Web Trap boosts your movement speed by 4 for 10 seconds
 +
*; Tier 4
 +
*Web Trap boosts your movement speed by 5 for 10 seconds
 +
*; Tier 5
 +
*Web Trap boosts your movement speed by 6 for 10 seconds
 +
*; Tier 6
 +
*Web Trap boosts your movement speed by 7 for 10 seconds
 +
}}
 +
|-
 +
| || of Healthy Spiderlings || <b>Tier 1</b> - Incubated Spiders have +10 health || OffHand, Feet, Chest || {{Spoiler|
 +
*; Tier 2
 +
*Incubated Spiders have +20 health
 +
*; Tier 3
 +
*Incubated Spiders have +30 health
 +
*; Tier 4
 +
*Incubated Spiders have +40 health
 +
*; Tier 5
 +
*Incubated Spiders have +50 health
 +
*; Tier 6
 +
*Incubated Spiders have +60 health
 +
*; Tier 7
 +
*Incubated Spiders have +70 health
 +
*; Tier 8
 +
*Incubated Spiders have +80 health
 +
*; Tier 9
 +
*Incubated Spiders have +90 health
 +
*; Tier 10
 +
*Incubated Spiders have +100 health
 +
*; Tier 11
 +
*Incubated Spiders have +110 health
 +
*; Tier 12
 +
*Incubated Spiders have +120 health
 +
}}
 +
|-
 +
| || of Infinite Legs || <b>Tier 1</b> - Infinite Legs deals +2 damage || Legs, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Infinite Legs deals +4 damage
 +
*; Tier 3
 +
*Infinite Legs deals +6 damage
 +
*; Tier 4
 +
*Infinite Legs deals +8 damage
 +
*; Tier 5
 +
*Infinite Legs deals +10 damage
 +
*; Tier 6
 +
*Infinite Legs deals +12 damage
 +
*; Tier 7
 +
*Infinite Legs deals +14 damage
 +
*; Tier 8
 +
*Infinite Legs deals +16 damage
 +
*; Tier 9
 +
*Infinite Legs deals +18 damage
 +
*; Tier 10
 +
*Infinite Legs deals +20 damage
 +
*; Tier 11
 +
*Infinite Legs deals +22 damage
 +
*; Tier 12
 +
*Infinite Legs deals +24 damage
 +
}}
 +
|-
 +
| || of Spiders || <b>Tier 1</b> - {MOD_SKILL_SPIDER}{0.1} || Head, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*{MOD_SKILL_SPIDER}{0.15}
 +
*; Tier 3
 +
*{MOD_SKILL_SPIDER}{0.2}
 +
*; Tier 4
 +
*{MOD_SKILL_SPIDER}{0.25}
 +
*; Tier 5
 +
*{MOD_SKILL_SPIDER}{0.3}
 +
*; Tier 6
 +
*{MOD_SKILL_SPIDER}{0.35}
 +
}}
 +
|-
 +
| || of Web Tricks || <b>Tier 1</b> - Web Trap sets a teleport spot. If you are hit 4 times within 30 seconds you'll automatically teleport back to that spot. (Must be within 40 meters of teleport spot.) || Hands || {{Spoiler|
 +
*; Tier 2
 +
*Web Trap sets a teleport spot. If you are hit 5 times within 30 seconds you'll automatically teleport back to that spot. (Must be within 40 meters of teleport spot.)
 +
*; Tier 3
 +
*Web Trap sets a teleport spot. If you are hit 6 times within 30 seconds you'll automatically teleport back to that spot. (Must be within 40 meters of teleport spot.)
 +
}}
 +
|-
 +
| || of Critical Venom Injection || <b>Tier 1</b> - Inject Venom has a 50% chance to deal +14% damage || Chest, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Inject Venom has a 50% chance to deal +22% damage
 +
*; Tier 3
 +
*Inject Venom has a 50% chance to deal +30% damage
 +
*; Tier 4
 +
*Inject Venom has a 50% chance to deal +38% damage
 +
*; Tier 5
 +
*Inject Venom has a 50% chance to deal +46% damage
 +
*; Tier 6
 +
*Inject Venom has a 50% chance to deal +54% damage
 +
*; Tier 7
 +
*Inject Venom has a 50% chance to deal +62% damage
 +
*; Tier 8
 +
*Inject Venom has a 50% chance to deal +70% damage
 +
*; Tier 9
 +
*Inject Venom has a 50% chance to deal +78% damage
 +
*; Tier 10
 +
*Inject Venom has a 50% chance to deal +86% damage
 +
*; Tier 11
 +
*Inject Venom has a 50% chance to deal +94% damage
 +
*; Tier 12
 +
*Inject Venom has a 50% chance to deal +102% damage
 +
}}
 +
|-
 +
| || of Recuperative Webbing || <b>Tier 1</b> - While you are near your Web Trap, you heal 1 health every second. || OffHand, Hands || {{Spoiler|
 +
*; Tier 2
 +
*While you are near your Web Trap, you heal 2 health every second.
 +
*; Tier 3
 +
*While you are near your Web Trap, you heal 3 health every second.
 +
*; Tier 4
 +
*While you are near your Web Trap, you heal 4 health every second.
 +
*; Tier 5
 +
*While you are near your Web Trap, you heal 5 health every second.
 +
*; Tier 6
 +
*While you are near your Web Trap, you heal 6 health every second.
 +
}}
 +
|-
 +
| || of Spider Toughness || <b>Tier 1</b> - {MITIGATION_POISON}{2}{Spider} || Chest, Ring || {{Spoiler|
 +
*; Tier 2
 +
*{MITIGATION_POISON}{4}{Spider}
 +
*; Tier 3
 +
*{MITIGATION_POISON}{6}{Spider}
 +
*; Tier 4
 +
*{MITIGATION_POISON}{8}{Spider}
 +
*; Tier 5
 +
*{MITIGATION_POISON}{10}{Spider}
 +
*; Tier 6
 +
*{MITIGATION_POISON}{12}{Spider}
 +
*; Tier 7
 +
*{MITIGATION_POISON}{14}{Spider}
 +
*; Tier 8
 +
*{MITIGATION_POISON}{16}{Spider}
 +
*; Tier 9
 +
*{MITIGATION_POISON}{18}{Spider}
 +
*; Tier 10
 +
*{MITIGATION_POISON}{20}{Spider}
 +
*; Tier 11
 +
*{MITIGATION_POISON}{22}{Spider}
 +
*; Tier 12
 +
*{MITIGATION_POISON}{24}{Spider}
 +
}}
 +
|-
 +
| || of Crushing Gripjaws || <b>Tier 1</b> - Gripjaw attacks deal +7 damage || Head, Ring, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Gripjaw attacks deal +14 damage
 +
*; Tier 3
 +
*Gripjaw attacks deal +21 damage
 +
*; Tier 4
 +
*Gripjaw attacks deal +28 damage
 +
*; Tier 5
 +
*Gripjaw attacks deal +35 damage
 +
*; Tier 6
 +
*Gripjaw attacks deal +42 damage
 +
*; Tier 7
 +
*Gripjaw attacks deal +49 damage
 +
*; Tier 8
 +
*Gripjaw attacks deal +56 damage
 +
*; Tier 9
 +
*Gripjaw attacks deal +63 damage
 +
*; Tier 10
 +
*Gripjaw attacks deal +70 damage
 +
*; Tier 11
 +
*Gripjaw attacks deal +77 damage
 +
*; Tier 12
 +
*Gripjaw attacks deal +84 damage
 +
}}
 +
|-
 +
| || of Spider Armoring || <b>Tier 1</b> - Infinite Legs restores 2 Armor || Chest, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Infinite Legs restores 3 Armor
 +
*; Tier 3
 +
*Infinite Legs restores 4 Armor
 +
*; Tier 4
 +
*Infinite Legs restores 5 Armor
 +
*; Tier 5
 +
*Infinite Legs restores 6 Armor
 +
*; Tier 6
 +
*Infinite Legs restores 7 Armor
 +
*; Tier 7
 +
*Infinite Legs restores 9 Armor
 +
*; Tier 8
 +
*Infinite Legs restores 10 Armor
 +
*; Tier 9
 +
*Infinite Legs restores 11 Armor
 +
*; Tier 10
 +
*Infinite Legs restores 12 Armor
 +
*; Tier 11
 +
*Infinite Legs restores 13 Armor
 +
*; Tier 12
 +
*Infinite Legs restores 14 Armor
 +
}}
 +
|-
 +
| Spitter's || of Poisonous Acid || <b>Tier 1</b> - Spit Acid raises your Poison Damage +6% for 30 seconds (this buff does not stack with itself) || MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Spit Acid raises your Poison Damage +8% for 30 seconds (this buff does not stack with itself)
 +
*; Tier 3
 +
*Spit Acid raises your Poison Damage +10% for 30 seconds (this buff does not stack with itself)
 +
*; Tier 4
 +
*Spit Acid raises your Poison Damage +12% for 30 seconds (this buff does not stack with itself)
 +
*; Tier 5
 +
*Spit Acid raises your Poison Damage +14% for 30 seconds (this buff does not stack with itself)
 +
*; Tier 6
 +
*Spit Acid raises your Poison Damage +16% for 30 seconds (this buff does not stack with itself)
 +
}}
 +
|-
 +
| || of Stunning Poison || <b>Tier 1</b> - Combo: Gripjaw+Any Spider+Any Spider+Inject Venom: final step deals +5 damage and 16 Poison damage over 20 seconds || MainHand, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Combo: Gripjaw+Any Spider+Any Spider+Inject Venom: final step deals +10 damage and 16 Poison damage over 20 seconds
 +
*; Tier 3
 +
*Combo: Gripjaw+Any Spider+Any Spider+Inject Venom: final step deals +15 damage and 32 Poison damage over 20 seconds
 +
*; Tier 4
 +
*Combo: Gripjaw+Any Spider+Any Spider+Inject Venom: final step deals +20 damage and 32 Poison damage over 20 seconds
 +
*; Tier 5
 +
*Combo: Gripjaw+Any Spider+Any Spider+Inject Venom: final step deals +25 damage and 48 Poison damage over 20 seconds
 +
*; Tier 6
 +
*Combo: Gripjaw+Any Spider+Any Spider+Inject Venom: final step deals +30 damage and 48 Poison damage over 20 seconds
 +
}}
 +
|-
 +
| || of Venom Injection || <b>Tier 1</b> - Spider Bite has a 50% chance to deal +16 damage || Necklace, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Spider Bite has a 50% chance to deal +20 damage
 +
*; Tier 3
 +
*Spider Bite has a 50% chance to deal +24 damage
 +
*; Tier 4
 +
*Spider Bite has a 50% chance to deal +28 damage
 +
*; Tier 5
 +
*Spider Bite has a 50% chance to deal +32 damage
 +
*; Tier 6
 +
*Spider Bite has a 50% chance to deal +36 damage
 +
*; Tier 7
 +
*Spider Bite has a 50% chance to deal +40 damage
 +
*; Tier 8
 +
*Spider Bite has a 50% chance to deal +44 damage
 +
*; Tier 9
 +
*Spider Bite has a 50% chance to deal +48 damage
 +
*; Tier 10
 +
*Spider Bite has a 50% chance to deal +52 damage
 +
*; Tier 11
 +
*Spider Bite has a 50% chance to deal +56 damage
 +
*; Tier 12
 +
*Spider Bite has a 50% chance to deal +60 damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Grappling Web causes the target to take +2% damage from Poison attacks || OffHand, Head || {{Spoiler|
 +
*; Tier 2
 +
*Grappling Web causes the target to take +4% damage from Poison attacks
 +
*; Tier 3
 +
*Grappling Web causes the target to take +6% damage from Poison attacks
 +
*; Tier 4
 +
*Grappling Web causes the target to take +8% damage from Poison attacks
 +
*; Tier 5
 +
*Grappling Web causes the target to take +10% damage from Poison attacks
 +
*; Tier 6
 +
*Grappling Web causes the target to take +12% damage from Poison attacks
 +
}}
 +
|-
 +
| || of Premeditated Speed || <b>Tier 1</b> - Premeditated Doom boosts sprint speed +1 for 40 seconds || Feet, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Premeditated Doom boosts sprint speed +1.5 for 40 seconds
 +
*; Tier 3
 +
*Premeditated Doom boosts sprint speed +2 for 40 seconds
 +
*; Tier 4
 +
*Premeditated Doom boosts sprint speed +2.5 for 40 seconds
 +
*; Tier 5
 +
*Premeditated Doom boosts sprint speed +3 for 40 seconds
 +
*; Tier 6
 +
*Premeditated Doom boosts sprint speed +3.5 for 40 seconds
 +
}}
 +
|-
 +
| || of Spider Toughness || <b>Tier 1</b> - {MITIGATION_ACID}{2}{Spider} || Chest, Ring || {{Spoiler|
 +
*; Tier 2
 +
*{MITIGATION_ACID}{4}{Spider}
 +
*; Tier 3
 +
*{MITIGATION_ACID}{6}{Spider}
 +
*; Tier 4
 +
*{MITIGATION_ACID}{8}{Spider}
 +
*; Tier 5
 +
*{MITIGATION_ACID}{10}{Spider}
 +
*; Tier 6
 +
*{MITIGATION_ACID}{12}{Spider}
 +
*; Tier 7
 +
*{MITIGATION_ACID}{14}{Spider}
 +
*; Tier 8
 +
*{MITIGATION_ACID}{16}{Spider}
 +
*; Tier 9
 +
*{MITIGATION_ACID}{18}{Spider}
 +
*; Tier 10
 +
*{MITIGATION_ACID}{20}{Spider}
 +
*; Tier 11
 +
*{MITIGATION_ACID}{22}{Spider}
 +
*; Tier 12
 +
*{MITIGATION_ACID}{24}{Spider}
 +
}}
 +
|-
 +
| Fast-Webbing || of Prolific Webification || <b>Tier 1</b> - {ABILITY_RESETTIME_WEBTRAP_DELTA}{-1.5} || Legs || {{Spoiler|
 +
*; Tier 2
 +
*{ABILITY_RESETTIME_WEBTRAP_DELTA}{-2}
 +
*; Tier 3
 +
*{ABILITY_RESETTIME_WEBTRAP_DELTA}{-2.5}
 +
*; Tier 4
 +
*{ABILITY_RESETTIME_WEBTRAP_DELTA}{-3}
 +
*; Tier 5
 +
*{ABILITY_RESETTIME_WEBTRAP_DELTA}{-3.5}
 +
*; Tier 6
 +
*{ABILITY_RESETTIME_WEBTRAP_DELTA}{-4}
 +
*; Tier 7
 +
*{ABILITY_RESETTIME_WEBTRAP_DELTA}{-5}
 +
*; Tier 8
 +
*{ABILITY_RESETTIME_WEBTRAP_DELTA}{-6}
 +
*; Tier 9
 +
*{ABILITY_RESETTIME_WEBTRAP_DELTA}{-7}
 +
*; Tier 10
 +
*{ABILITY_RESETTIME_WEBTRAP_DELTA}{-8}
 +
*; Tier 11
 +
*{ABILITY_RESETTIME_WEBTRAP_DELTA}{-9}
 +
*; Tier 12
 +
*{ABILITY_RESETTIME_WEBTRAP_DELTA}{-10}
 +
}}
 +
|-
 +
| || of Violent Scuttling || <b>Tier 1</b> - If you use Premeditated Doom while standing near your Web Trap, you gain +15% Spider Skill Base Damage for 40 seconds || OffHand || {{Spoiler|
 +
*; Tier 2
 +
*If you use Premeditated Doom while standing near your Web Trap, you gain +20% Spider Skill Base Damage for 40 seconds
 +
*; Tier 3
 +
*If you use Premeditated Doom while standing near your Web Trap, you gain +25% Spider Skill Base Damage for 40 seconds
 +
*; Tier 4
 +
*If you use Premeditated Doom while standing near your Web Trap, you gain +30% Spider Skill Base Damage for 40 seconds
 +
*; Tier 5
 +
*If you use Premeditated Doom while standing near your Web Trap, you gain +35% Spider Skill Base Damage for 40 seconds
 +
*; Tier 6
 +
*If you use Premeditated Doom while standing near your Web Trap, you gain +40% Spider Skill Base Damage for 40 seconds
 +
}}
 +
|-
 +
| || of Bloodsucking Venom || <b>Tier 1</b> - Inject Venom heals you for 2 health || Head, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Inject Venom heals you for 4 health
 +
*; Tier 3
 +
*Inject Venom heals you for 6 health
 +
*; Tier 4
 +
*Inject Venom heals you for 8 health
 +
*; Tier 5
 +
*Inject Venom heals you for 10 health
 +
*; Tier 6
 +
*Inject Venom heals you for 12 health
 +
*; Tier 7
 +
*Inject Venom heals you for 14 health
 +
*; Tier 8
 +
*Inject Venom heals you for 16 health
 +
*; Tier 9
 +
*Inject Venom heals you for 18 health
 +
*; Tier 10
 +
*Inject Venom heals you for 20 health
 +
*; Tier 11
 +
*Inject Venom heals you for 22 health
 +
*; Tier 12
 +
*Inject Venom heals you for 24 health
 +
}}
 +
|-
 +
| || of Arachnic Doom || <b>Tier 1</b> - Infinite Legs has a 2% chance to boost Spider Skill Base Damage +10% for 30 seconds || OffHand, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Infinite Legs has a 4% chance to boost Spider Skill Base Damage +10% for 30 seconds
 +
*; Tier 3
 +
*Infinite Legs has a 6% chance to boost Spider Skill Base Damage +10% for 30 seconds
 +
*; Tier 4
 +
*Infinite Legs has a 8% chance to boost Spider Skill Base Damage +10% for 30 seconds
 +
*; Tier 5
 +
*Infinite Legs has a 10% chance to boost Spider Skill Base Damage +10% for 30 seconds
 +
*; Tier 6
 +
*Infinite Legs has a 12% chance to boost Spider Skill Base Damage +10% for 30 seconds
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Infinite Legs restores 1 Health || Chest, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Infinite Legs restores 2 Health
 +
*; Tier 3
 +
*Infinite Legs restores 3 Health
 +
*; Tier 4
 +
*Infinite Legs restores 4 Health
 +
*; Tier 5
 +
*Infinite Legs restores 5 Health
 +
*; Tier 6
 +
*Infinite Legs restores 6 Health
 +
*; Tier 7
 +
*Infinite Legs restores 7 Health
 +
*; Tier 8
 +
*Infinite Legs restores 8 Health
 +
*; Tier 9
 +
*Infinite Legs restores 9 Health
 +
*; Tier 10
 +
*Infinite Legs restores 10 Health
 +
*; Tier 11
 +
*Infinite Legs restores 11 Health
 +
*; Tier 12
 +
*Infinite Legs restores 12 Health
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Gripjaw has a 75% chance to deal +65% damage || Ring, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Gripjaw has a 75% chance to deal +70% damage
 +
*; Tier 3
 +
*Gripjaw has a 75% chance to deal +75% damage
 +
*; Tier 4
 +
*Gripjaw has a 75% chance to deal +80% damage
 +
*; Tier 5
 +
*Gripjaw has a 75% chance to deal +85% damage
 +
*; Tier 6
 +
*Gripjaw has a 75% chance to deal +90% damage
 +
*; Tier 7
 +
*Gripjaw has a 75% chance to deal +95% damage
 +
*; Tier 8
 +
*Gripjaw has a 75% chance to deal +100% damage
 +
*; Tier 9
 +
*Gripjaw has a 75% chance to deal +105% damage
 +
*; Tier 10
 +
*Gripjaw has a 75% chance to deal +110% damage
 +
*; Tier 11
 +
*Gripjaw has a 75% chance to deal +115% damage
 +
*; Tier 12
 +
*Gripjaw has a 75% chance to deal +120% damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Grappling Web deals 28 Poison damage over 20 seconds || Necklace, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Grappling Web deals 56 Poison damage over 20 seconds
 +
*; Tier 3
 +
*Grappling Web deals 84 Poison damage over 20 seconds
 +
*; Tier 4
 +
*Grappling Web deals 112 Poison damage over 20 seconds
 +
*; Tier 5
 +
*Grappling Web deals 140 Poison damage over 20 seconds
 +
*; Tier 6
 +
*Grappling Web deals 168 Poison damage over 20 seconds
 +
}}
 +
|-
 +
| Spitter's || of Agonizing Acid Spit || <b>Tier 1</b> - Spit Acid deals 30 damage over 30 seconds || MainHand, Head || {{Spoiler|
 +
*; Tier 2
 +
*Spit Acid deals 60 damage over 30 seconds
 +
*; Tier 3
 +
*Spit Acid deals 90 damage over 30 seconds
 +
*; Tier 4
 +
*Spit Acid deals 120 damage over 30 seconds
 +
*; Tier 5
 +
*Spit Acid deals 150 damage over 30 seconds
 +
*; Tier 6
 +
*Spit Acid deals 180 damage over 30 seconds
 +
}}
 +
|-
 +
| || of Mandibles || <b>Tier 1</b> - Spider Bite deals +5% damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Spider Bite deals +10% damage
 +
*; Tier 3
 +
*Spider Bite deals +15% damage
 +
*; Tier 4
 +
*Spider Bite deals +20% damage
 +
*; Tier 5
 +
*Spider Bite deals +25% damage
 +
*; Tier 6
 +
*Spider Bite deals +30% damage
 +
}}
 +
|-
 +
| || of Terrifying Speed || <b>Tier 1</b> - Terrifying Bite boosts sprint speed +1 for 10 seconds || Feet || {{Spoiler|
 +
*; Tier 2
 +
*Terrifying Bite boosts sprint speed +2 for 10 seconds
 +
*; Tier 3
 +
*Terrifying Bite boosts sprint speed +3 for 10 seconds
 +
*; Tier 4
 +
*Terrifying Bite boosts sprint speed +4 for 10 seconds
 +
*; Tier 5
 +
*Terrifying Bite boosts sprint speed +5 for 10 seconds
 +
*; Tier 6
 +
*Terrifying Bite boosts sprint speed +6 for 10 seconds
 +
}}
 +
|-
 +
| || of Bitey Baby Spiders || <b>Tier 1</b> - Incubated Spiders deal +2 direct damage with each attack || Hands, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Incubated Spiders deal +3 direct damage with each attack
 +
*; Tier 3
 +
*Incubated Spiders deal +5 direct damage with each attack
 +
*; Tier 4
 +
*Incubated Spiders deal +6 direct damage with each attack
 +
*; Tier 5
 +
*Incubated Spiders deal +7 direct damage with each attack
 +
*; Tier 6
 +
*Incubated Spiders deal +9 direct damage with each attack
 +
*; Tier 7
 +
*Incubated Spiders deal +10 direct damage with each attack
 +
*; Tier 8
 +
*Incubated Spiders deal +11 direct damage with each attack
 +
*; Tier 9
 +
*Incubated Spiders deal +12 direct damage with each attack
 +
*; Tier 10
 +
*Incubated Spiders deal +13 direct damage with each attack
 +
*; Tier 11
 +
*Incubated Spiders deal +14 direct damage with each attack
 +
*; Tier 12
 +
*Incubated Spiders deal +16 direct damage with each attack
 +
}}
 +
|-
 +
| || of Tough Grips || <b>Tier 1</b> - Gripjaw restores 3 Armor to you || Legs, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Gripjaw restores 6 Armor to you
 +
*; Tier 3
 +
*Gripjaw restores 9 Armor to you
 +
*; Tier 4
 +
*Gripjaw restores 12 Armor to you
 +
*; Tier 5
 +
*Gripjaw restores 15 Armor to you
 +
*; Tier 6
 +
*Gripjaw restores 18 Armor to you
 +
*; Tier 7
 +
*Gripjaw restores 21 Armor to you
 +
*; Tier 8
 +
*Gripjaw restores 24 Armor to you
 +
*; Tier 9
 +
*Gripjaw restores 27 Armor to you
 +
*; Tier 10
 +
*Gripjaw restores 30 Armor to you
 +
*; Tier 11
 +
*Gripjaw restores 33 Armor to you
 +
*; Tier 12
 +
*Gripjaw restores 36 Armor to you
 +
}}
 +
|-
 +
| || of Dodgey Baby Spiders || <b>Tier 1</b> - Incubated Spiders have a 6% chance to avoid being hit by burst attacks || Chest || {{Spoiler|
 +
*; Tier 2
 +
*Incubated Spiders have a 10% chance to avoid being hit by burst attacks
 +
*; Tier 3
 +
*Incubated Spiders have a 14% chance to avoid being hit by burst attacks
 +
*; Tier 4
 +
*Incubated Spiders have a 18% chance to avoid being hit by burst attacks
 +
*; Tier 5
 +
*Incubated Spiders have a 22% chance to avoid being hit by burst attacks
 +
*; Tier 6
 +
*Incubated Spiders have a 26% chance to avoid being hit by burst attacks
 +
*; Tier 7
 +
*Incubated Spiders have a 30% chance to avoid being hit by burst attacks
 +
*; Tier 8
 +
*Incubated Spiders have a 34% chance to avoid being hit by burst attacks
 +
*; Tier 9
 +
*Incubated Spiders have a 38% chance to avoid being hit by burst attacks
 +
*; Tier 10
 +
*Incubated Spiders have a 42% chance to avoid being hit by burst attacks
 +
*; Tier 11
 +
*Incubated Spiders have a 46% chance to avoid being hit by burst attacks
 +
*; Tier 12
 +
*Incubated Spiders have a 50% chance to avoid being hit by burst attacks
 +
}}
 +
|-
 +
| || of Acid Spitting || <b>Tier 1</b> - Spit Acid deals +9 armor damage || Head, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Spit Acid deals +18 armor damage
 +
*; Tier 3
 +
*Spit Acid deals +27 armor damage
 +
*; Tier 4
 +
*Spit Acid deals +36 armor damage
 +
*; Tier 5
 +
*Spit Acid deals +45 armor damage
 +
*; Tier 6
 +
*Spit Acid deals +54 armor damage
 +
*; Tier 7
 +
*Spit Acid deals +63 armor damage
 +
*; Tier 8
 +
*Spit Acid deals +72 armor damage
 +
*; Tier 9
 +
*Spit Acid deals +81 armor damage
 +
*; Tier 10
 +
*Spit Acid deals +90 armor damage
 +
*; Tier 11
 +
*Spit Acid deals +99 armor damage
 +
*; Tier 12
 +
*Spit Acid deals +108 armor damage
 +
}}
 +
|-
 +
| || of Repetitive Leg Attacks || <b>Tier 1</b> - For 10 seconds after using Infinite Legs, additional Infinite Legs attacks deal +2 damage || Hands, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*For 10 seconds after using Infinite Legs, additional Infinite Legs attacks deal +4 damage
 +
*; Tier 3
 +
*For 10 seconds after using Infinite Legs, additional Infinite Legs attacks deal +6 damage
 +
*; Tier 4
 +
*For 10 seconds after using Infinite Legs, additional Infinite Legs attacks deal +8 damage
 +
*; Tier 5
 +
*For 10 seconds after using Infinite Legs, additional Infinite Legs attacks deal +10 damage
 +
*; Tier 6
 +
*For 10 seconds after using Infinite Legs, additional Infinite Legs attacks deal +12 damage
 +
}}
 +
|-
 +
| || of Mandibular Refreshment || <b>Tier 1</b> - Spider Bite restores 1 health to you || Head, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Spider Bite restores 2 health to you
 +
*; Tier 3
 +
*Spider Bite restores 3 health to you
 +
*; Tier 4
 +
*Spider Bite restores 4 health to you
 +
*; Tier 5
 +
*Spider Bite restores 5 health to you
 +
*; Tier 6
 +
*Spider Bite restores 6 health to you
 +
*; Tier 7
 +
*Spider Bite restores 7 health to you
 +
*; Tier 8
 +
*Spider Bite restores 8 health to you
 +
*; Tier 9
 +
*Spider Bite restores 9 health to you
 +
*; Tier 10
 +
*Spider Bite restores 10 health to you
 +
*; Tier 11
 +
*Spider Bite restores 11 health to you
 +
*; Tier 12
 +
*Spider Bite restores 12 health to you
 +
}}
 +
|-
 +
| || of Venom Injection || <b>Tier 1</b> - Inject Venom deals +8% damage || Legs, MainHand, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Inject Venom deals +12% damage
 +
*; Tier 3
 +
*Inject Venom deals +16% damage
 +
*; Tier 4
 +
*Inject Venom deals +20% damage
 +
*; Tier 5
 +
*Inject Venom deals +24% damage
 +
*; Tier 6
 +
*Inject Venom deals +28% damage
 +
*; Tier 7
 +
*Inject Venom deals +32% damage
 +
*; Tier 8
 +
*Inject Venom deals +36% damage
 +
*; Tier 9
 +
*Inject Venom deals +40% damage
 +
*; Tier 10
 +
*Inject Venom deals +44% damage
 +
*; Tier 11
 +
*Inject Venom deals +48% damage
 +
*; Tier 12
 +
*Inject Venom deals +52% damage
 +
}}
 +
|-
 +
| || of Premeditated Healing || <b>Tier 1</b> - Premeditated Doom heals you for 20 health || Ring, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Premeditated Doom heals you for 40 health
 +
*; Tier 3
 +
*Premeditated Doom heals you for 60 health
 +
*; Tier 4
 +
*Premeditated Doom heals you for 80 health
 +
*; Tier 5
 +
*Premeditated Doom heals you for 100 health
 +
*; Tier 6
 +
*Premeditated Doom heals you for 120 health
 +
*; Tier 7
 +
*Premeditated Doom heals you for 140 health
 +
*; Tier 8
 +
*Premeditated Doom heals you for 160 health
 +
*; Tier 9
 +
*Premeditated Doom heals you for 180 health
 +
*; Tier 10
 +
*Premeditated Doom heals you for 200 health
 +
*; Tier 11
 +
*Premeditated Doom heals you for 220 health
 +
*; Tier 12
 +
*Premeditated Doom heals you for 240 health
 +
}}
 +
|}
  
{{:Pig Treasure Effects}}
+
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Staff Effects</h3></div>
 +
! Prefix !! Suffix !! First Tier !! Slot !! All Tiers
 +
|-
 +
| || || <b>Tier 1</b> - Headcracker deals +8 damage and reduces Rage by 20 || Legs, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Headcracker deals +16 damage and reduces Rage by 40
 +
*; Tier 3
 +
*Headcracker deals +24 damage and reduces Rage by 60
 +
*; Tier 4
 +
*Headcracker deals +32 damage and reduces Rage by 80
 +
*; Tier 5
 +
*Headcracker deals +40 damage and reduces Rage by 100
 +
*; Tier 6
 +
*Headcracker deals +48 damage and reduces Rage by 120
 +
*; Tier 7
 +
*Headcracker deals +56 damage and reduces Rage by 140
 +
*; Tier 8
 +
*Headcracker deals +64 damage and reduces Rage by 160
 +
*; Tier 9
 +
*Headcracker deals +72 damage and reduces Rage by 180
 +
*; Tier 10
 +
*Headcracker deals +80 damage and reduces Rage by 200
 +
*; Tier 11
 +
*Headcracker deals +88 damage and reduces Rage by 220
 +
*; Tier 12
 +
*Headcracker deals +96 damage and reduces Rage by 240
 +
}}
 +
|-
 +
| || of Critical Smashing || <b>Tier 1</b> - Smash has a 50% chance to deal +3 damage || Chest, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Smash has a 50% chance to deal +6 damage
 +
*; Tier 3
 +
*Smash has a 50% chance to deal +9 damage
 +
*; Tier 4
 +
*Smash has a 50% chance to deal +12 damage
 +
*; Tier 5
 +
*Smash has a 50% chance to deal +15 damage
 +
*; Tier 6
 +
*Smash has a 50% chance to deal +18 damage
 +
*; Tier 7
 +
*Smash has a 50% chance to deal +21 damage
 +
*; Tier 8
 +
*Smash has a 50% chance to deal +24 damage
 +
*; Tier 9
 +
*Smash has a 50% chance to deal +27 damage
 +
*; Tier 10
 +
*Smash has a 50% chance to deal +30 damage
 +
*; Tier 11
 +
*Smash has a 50% chance to deal +33 damage
 +
*; Tier 12
 +
*Smash has a 50% chance to deal +36 damage
 +
}}
 +
|-
 +
| || of Potent Heeding || <b>Tier 1</b> - Heed The Stick briefly taunts the target as if you did +100 damage || Chest, Head || {{Spoiler|
 +
*; Tier 2
 +
*Heed The Stick briefly taunts the target as if you did +200 damage
 +
*; Tier 3
 +
*Heed The Stick briefly taunts the target as if you did +300 damage
 +
*; Tier 4
 +
*Heed The Stick briefly taunts the target as if you did +400 damage
 +
*; Tier 5
 +
*Heed The Stick briefly taunts the target as if you did +500 damage
 +
*; Tier 6
 +
*Heed The Stick briefly taunts the target as if you did +600 damage
 +
*; Tier 7
 +
*Heed The Stick briefly taunts the target as if you did +700 damage
 +
*; Tier 8
 +
*Heed The Stick briefly taunts the target as if you did +800 damage
 +
*; Tier 9
 +
*Heed The Stick briefly taunts the target as if you did +900 damage
 +
*; Tier 10
 +
*Heed The Stick briefly taunts the target as if you did +1000 damage
 +
*; Tier 11
 +
*Heed The Stick briefly taunts the target as if you did +1100 damage
 +
*; Tier 12
 +
*Heed The Stick briefly taunts the target as if you did +1200 damage
 +
}}
 +
|-
 +
| || of Wild Smashing || <b>Tier 1</b> - Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +3 damage. || Hands || {{Spoiler|
 +
*; Tier 2
 +
*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +6 damage.
 +
*; Tier 3
 +
*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +9 damage.
 +
*; Tier 4
 +
*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +12 damage.
 +
*; Tier 5
 +
*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +15 damage.
 +
*; Tier 6
 +
*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +18 damage.
 +
*; Tier 7
 +
*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +21 damage.
 +
*; Tier 8
 +
*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +24 damage.
 +
*; Tier 9
 +
*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +27 damage.
 +
*; Tier 10
 +
*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +30 damage.
 +
*; Tier 11
 +
*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +33 damage.
 +
*; Tier 12
 +
*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +36 damage.
 +
}}
 +
|-
 +
| || of Heedfulness || <b>Tier 1</b> - Heed the Stick deals +6% damage || Legs, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Heed the Stick deals +10% damage
 +
*; Tier 3
 +
*Heed the Stick deals +14% damage
 +
*; Tier 4
 +
*Heed the Stick deals +18% damage
 +
*; Tier 5
 +
*Heed the Stick deals +22% damage
 +
*; Tier 6
 +
*Heed the Stick deals +26% damage
 +
*; Tier 7
 +
*Heed the Stick deals +30% damage
 +
*; Tier 8
 +
*Heed the Stick deals +34% damage
 +
*; Tier 9
 +
*Heed the Stick deals +38% damage
 +
*; Tier 10
 +
*Heed the Stick deals +42% damage
 +
*; Tier 11
 +
*Heed the Stick deals +46% damage
 +
*; Tier 12
 +
*Heed the Stick deals +50% damage
 +
}}
 +
|-
 +
| || of Ankle Smashing || <b>Tier 1</b> - Double Hit has a 20% chance to slow target's movement by 25% || Feet || {{Spoiler|
 +
*; Tier 2
 +
*Double Hit has a 40% chance to slow target's movement by 25%
 +
*; Tier 3
 +
*Double Hit has a 60% chance to slow target's movement by 25%
 +
*; Tier 4
 +
*Double Hit has a 80% chance to slow target's movement by 25%
 +
*; Tier 5
 +
*Double Hit has a 100% chance to slow target's movement by 25%
 +
}}
 +
|-
 +
| || of Lunging || <b>Tier 1</b> - Lunge deals +3 armor damage || Legs, MainHand, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Lunge deals +6 armor damage
 +
*; Tier 3
 +
*Lunge deals +9 armor damage
 +
*; Tier 4
 +
*Lunge deals +12 armor damage
 +
*; Tier 5
 +
*Lunge deals +15 armor damage
 +
*; Tier 6
 +
*Lunge deals +18 armor damage
 +
*; Tier 7
 +
*Lunge deals +21 armor damage
 +
*; Tier 8
 +
*Lunge deals +24 armor damage
 +
*; Tier 9
 +
*Lunge deals +27 armor damage
 +
*; Tier 10
 +
*Lunge deals +30 armor damage
 +
*; Tier 11
 +
*Lunge deals +33 armor damage
 +
*; Tier 12
 +
*Lunge deals +36 armor damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - For 60 seconds after using Blocking Stance, First Aid heals you +10 || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*For 60 seconds after using Blocking Stance, First Aid heals you +20
 +
*; Tier 3
 +
*For 60 seconds after using Blocking Stance, First Aid heals you +30
 +
*; Tier 4
 +
*For 60 seconds after using Blocking Stance, First Aid heals you +40
 +
*; Tier 5
 +
*For 60 seconds after using Blocking Stance, First Aid heals you +50
 +
*; Tier 6
 +
*For 60 seconds after using Blocking Stance, First Aid heals you +60
 +
*; Tier 7
 +
*For 60 seconds after using Blocking Stance, First Aid heals you +70
 +
*; Tier 8
 +
*For 60 seconds after using Blocking Stance, First Aid heals you +80
 +
*; Tier 9
 +
*For 60 seconds after using Blocking Stance, First Aid heals you +90
 +
*; Tier 10
 +
*For 60 seconds after using Blocking Stance, First Aid heals you +100
 +
*; Tier 11
 +
*For 60 seconds after using Blocking Stance, First Aid heals you +110
 +
*; Tier 12
 +
*For 60 seconds after using Blocking Stance, First Aid heals you +120
 +
}}
 +
|-
 +
| || of Double Hits || <b>Tier 1</b> - Double Hit deals +10% damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Double Hit deals +14% damage
 +
*; Tier 3
 +
*Double Hit deals +18% damage
 +
*; Tier 4
 +
*Double Hit deals +22% damage
 +
*; Tier 5
 +
*Double Hit deals +26% damage
 +
*; Tier 6
 +
*Double Hit deals +30% damage
 +
*; Tier 7
 +
*Double Hit deals +34% damage
 +
*; Tier 8
 +
*Double Hit deals +38% damage
 +
*; Tier 9
 +
*Double Hit deals +42% damage
 +
*; Tier 10
 +
*Double Hit deals +46% damage
 +
*; Tier 11
 +
*Double Hit deals +50% damage
 +
*; Tier 12
 +
*Double Hit deals +54% damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Pin heals you for 5 health || Chest, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Pin heals you for 10 health
 +
*; Tier 3
 +
*Pin heals you for 15 health
 +
*; Tier 4
 +
*Pin heals you for 20 health
 +
*; Tier 5
 +
*Pin heals you for 25 health
 +
*; Tier 6
 +
*Pin heals you for 30 health
 +
}}
 +
|-
 +
| || of Potent Redirection || <b>Tier 1</b> - Redirect further reduces aggro by 100 and reduces Rage by 50 || Ring, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Redirect further reduces aggro by 200 and reduces Rage by 100
 +
*; Tier 3
 +
*Redirect further reduces aggro by 300 and reduces Rage by 150
 +
*; Tier 4
 +
*Redirect further reduces aggro by 400 and reduces Rage by 200
 +
*; Tier 5
 +
*Redirect further reduces aggro by 500 and reduces Rage by 250
 +
*; Tier 6
 +
*Redirect further reduces aggro by 600 and reduces Rage by 300
 +
*; Tier 7
 +
*Redirect further reduces aggro by 700 and reduces Rage by 350
 +
*; Tier 8
 +
*Redirect further reduces aggro by 800 and reduces Rage by 400
 +
*; Tier 9
 +
*Redirect further reduces aggro by 900 and reduces Rage by 450
 +
*; Tier 10
 +
*Redirect further reduces aggro by 1000 and reduces Rage by 500
 +
*; Tier 11
 +
*Redirect further reduces aggro by 1100 and reduces Rage by 550
 +
*; Tier 12
 +
*Redirect further reduces aggro by 1200 and reduces Rage by 600
 +
}}
 +
|-
 +
| || of Pinning || <b>Tier 1</b> - Pin deals +30% damage || Legs, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Pin deals +40% damage
 +
*; Tier 3
 +
*Pin deals +50% damage
 +
*; Tier 4
 +
*Pin deals +60% damage
 +
*; Tier 5
 +
*Pin deals +70% damage
 +
*; Tier 6
 +
*Pin deals +80% damage
 +
*; Tier 7
 +
*Pin deals +90% damage
 +
*; Tier 8
 +
*Pin deals +100% damage
 +
*; Tier 9
 +
*Pin deals +110% damage
 +
*; Tier 10
 +
*Pin deals +120% damage
 +
*; Tier 11
 +
*Pin deals +130% damage
 +
*; Tier 12
 +
*Pin deals +140% damage
 +
}}
 +
|-
 +
| || of Ankle Smashing || <b>Tier 1</b> - Smash has a 10% chance to slow target's movement by 25% || Head, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Smash has a 15% chance to slow target's movement by 25%
 +
*; Tier 3
 +
*Smash has a 20% chance to slow target's movement by 25%
 +
*; Tier 4
 +
*Smash has a 25% chance to slow target's movement by 25%
 +
*; Tier 5
 +
*Smash has a 30% chance to slow target's movement by 25%
 +
}}
 +
|-
 +
| || of Redirection || <b>Tier 1</b> - For 60 seconds after using Redirect, First Aid heals you +25 || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*For 60 seconds after using Redirect, First Aid heals you +50
 +
*; Tier 3
 +
*For 60 seconds after using Redirect, First Aid heals you +75
 +
*; Tier 4
 +
*For 60 seconds after using Redirect, First Aid heals you +100
 +
*; Tier 5
 +
*For 60 seconds after using Redirect, First Aid heals you +125
 +
*; Tier 6
 +
*For 60 seconds after using Redirect, First Aid heals you +150
 +
}}
 +
|-
 +
| || of Crushing Streaks || <b>Tier 1</b> - Double Hit causes your next attack to deal +7 damage if it is a Crushing attack || Chest, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Double Hit causes your next attack to deal +13 damage if it is a Crushing attack
 +
*; Tier 3
 +
*Double Hit causes your next attack to deal +20 damage if it is a Crushing attack
 +
*; Tier 4
 +
*Double Hit causes your next attack to deal +30 damage if it is a Crushing attack
 +
*; Tier 5
 +
*Double Hit causes your next attack to deal +40 damage if it is a Crushing attack
 +
*; Tier 6
 +
*Double Hit causes your next attack to deal +50 damage if it is a Crushing attack
 +
}}
 +
|-
 +
| || of Zen Stances || <b>Tier 1</b> - Blocking Stance restores 5 Power to you || Head, Chest || {{Spoiler|
 +
*; Tier 2
 +
*Blocking Stance restores 7 Power to you
 +
*; Tier 3
 +
*Blocking Stance restores 9 Power to you
 +
*; Tier 4
 +
*Blocking Stance restores 11 Power to you
 +
*; Tier 5
 +
*Blocking Stance restores 13 Power to you
 +
*; Tier 6
 +
*Blocking Stance restores 15 Power to you
 +
*; Tier 7
 +
*Blocking Stance restores 17 Power to you
 +
*; Tier 8
 +
*Blocking Stance restores 19 Power to you
 +
*; Tier 9
 +
*Blocking Stance restores 21 Power to you
 +
*; Tier 10
 +
*Blocking Stance restores 23 Power to you
 +
*; Tier 11
 +
*Blocking Stance restores 25 Power to you
 +
*; Tier 12
 +
*Blocking Stance restores 27 Power to you
 +
}}
 +
|-
 +
| || of Healthy Double Hitting || <b>Tier 1</b> - Double Hit has a 10% chance to heal 60 Health over 60 seconds || Legs, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Double Hit has a 20% chance to heal 60 Health over 60 seconds
 +
*; Tier 3
 +
*Double Hit has a 30% chance to heal 60 Health over 60 seconds
 +
*; Tier 4
 +
*Double Hit has a 40% chance to heal 60 Health over 60 seconds
 +
*; Tier 5
 +
*Double Hit has a 50% chance to heal 60 Health over 60 seconds
 +
*; Tier 6
 +
*Double Hit has a 60% chance to heal 60 Health over 60 seconds
 +
*; Tier 7
 +
*Double Hit has a 70% chance to heal 60 Health over 60 seconds
 +
*; Tier 8
 +
*Double Hit has a 80% chance to heal 60 Health over 60 seconds
 +
*; Tier 9
 +
*Double Hit has a 90% chance to heal 60 Health over 60 seconds
 +
*; Tier 10
 +
*Double Hit heals 60 Health over 60 seconds
 +
*; Tier 11
 +
*Double Hit heals 60 Health over 60 seconds and deals +5 damage
 +
*; Tier 12
 +
*Double Hit heals 60 Health over 60 seconds and deals +10 damage
 +
}}
 +
|-
 +
| || of Headcracking || <b>Tier 1</b> - Headcracker deals +20% damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Headcracker deals +27% damage
 +
*; Tier 3
 +
*Headcracker deals +34% damage
 +
*; Tier 4
 +
*Headcracker deals +41% damage
 +
*; Tier 5
 +
*Headcracker deals +48% damage
 +
*; Tier 6
 +
*Headcracker deals +55% damage
 +
*; Tier 7
 +
*Headcracker deals +62% damage
 +
*; Tier 8
 +
*Headcracker deals +69% damage
 +
*; Tier 9
 +
*Headcracker deals +76% damage
 +
*; Tier 10
 +
*Headcracker deals +83% damage
 +
*; Tier 11
 +
*Headcracker deals +90% damage
 +
*; Tier 12
 +
*Headcracker deals +97% damage
 +
}}
 +
|-
 +
| || of Group-Lunging || <b>Tier 1</b> - Lunge has a 10% chance to hit all enemies within 5 meters, dealing +3 damage || Hands || {{Spoiler|
 +
*; Tier 2
 +
*Lunge has a 10% chance to hit all enemies within 5 meters, dealing +6 damage
 +
*; Tier 3
 +
*Lunge has a 20% chance to hit all enemies within 5 meters, dealing +3 damage
 +
*; Tier 4
 +
*Lunge has a 20% chance to hit all enemies within 5 meters, dealing +6 damage
 +
*; Tier 5
 +
*Lunge has a 30% chance to hit all enemies within 5 meters, dealing +3 damage
 +
*; Tier 6
 +
*Lunge has a 30% chance to hit all enemies within 5 meters, dealing +6 damage
 +
*; Tier 7
 +
*Lunge has a 40% chance to hit all enemies within 5 meters, dealing +3 damage
 +
*; Tier 8
 +
*Lunge has a 40% chance to hit all enemies within 5 meters, dealing +6 damage
 +
*; Tier 9
 +
*Lunge has a 50% chance to hit all enemies within 5 meters, dealing +3 damage
 +
*; Tier 10
 +
*Lunge has a 50% chance to hit all enemies within 5 meters, dealing +6 damage
 +
*; Tier 11
 +
*Lunge has a 50% chance to hit all enemies within 5 meters, dealing +9 damage
 +
*; Tier 12
 +
*Lunge has a 50% chance to hit all enemies within 5 meters, dealing +12 damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - {IGNORE_CHANCE_STUN}{0.15}{Staff} || Feet, OffHand ||
 +
|-
 +
| || of Smashing || <b>Tier 1</b> - Smash deals +1 damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Smash deals +2 damage
 +
*; Tier 3
 +
*Smash deals +3 damage
 +
*; Tier 4
 +
*Smash deals +4 damage
 +
*; Tier 5
 +
*Smash deals +5 damage
 +
*; Tier 6
 +
*Smash deals +6 damage
 +
*; Tier 7
 +
*Smash deals +7 damage
 +
*; Tier 8
 +
*Smash deals +8 damage
 +
*; Tier 9
 +
*Smash deals +9 damage
 +
*; Tier 10
 +
*Smash deals +10 damage
 +
*; Tier 11
 +
*Smash deals +11 damage
 +
*; Tier 12
 +
*Smash deals +12 damage
 +
}}
 +
|-
 +
| || of Second Chances || <b>Tier 1</b> - Blocking Stance has a 4% chance to heal you for 50% of your Max Health || Legs, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Blocking Stance has a 8% chance to heal you for 50% of your Max Health
 +
*; Tier 3
 +
*Blocking Stance has a 12% chance to heal you for 50% of your Max Health
 +
*; Tier 4
 +
*Blocking Stance has a 16% chance to heal you for 50% of your Max Health
 +
*; Tier 5
 +
*Blocking Stance has a 20% chance to heal you for 50% of your Max Health
 +
*; Tier 6
 +
*Blocking Stance has a 25% chance to heal you for 50% of your Max Health
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - {IGNORE_CHANCE_KNOCKBACK}{0.15}{Staff} || Feet, OffHand ||
 +
|-
 +
| || of Healthy Heeding || <b>Tier 1</b> - Heed The Stick heals you for 1 health (or armor if health is full) || Chest, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Heed The Stick heals you for 2 health (or armor if health is full)
 +
*; Tier 3
 +
*Heed The Stick heals you for 3 health (or armor if health is full)
 +
*; Tier 4
 +
*Heed The Stick heals you for 4 health (or armor if health is full)
 +
*; Tier 5
 +
*Heed The Stick heals you for 5 health (or armor if health is full)
 +
*; Tier 6
 +
*Heed The Stick heals you for 6 health (or armor if health is full)
 +
*; Tier 7
 +
*Heed The Stick heals you for 8 health (or armor if health is full)
 +
*; Tier 8
 +
*Heed The Stick heals you for 9 health (or armor if health is full)
 +
*; Tier 9
 +
*Heed The Stick heals you for 10 health (or armor if health is full)
 +
*; Tier 10
 +
*Heed The Stick heals you for 12 health (or armor if health is full)
 +
*; Tier 11
 +
*Heed The Stick heals you for 14 health (or armor if health is full)
 +
*; Tier 12
 +
*Heed The Stick heals you for 16 health (or armor if health is full)
 +
}}
 +
|-
 +
| || of Lunging || <b>Tier 1</b> - Lunge deals +3% damage to health and armor || Legs, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Lunge deals +6% damage to health and armor
 +
*; Tier 3
 +
*Lunge deals +9% damage to health and armor
 +
*; Tier 4
 +
*Lunge deals +12% damage to health and armor
 +
*; Tier 5
 +
*Lunge deals +15% damage to health and armor
 +
*; Tier 6
 +
*Lunge deals +18% damage to health and armor
 +
*; Tier 7
 +
*Lunge deals +21% damage to health and armor
 +
*; Tier 8
 +
*Lunge deals +24% damage to health and armor
 +
*; Tier 9
 +
*Lunge deals +27% damage to health and armor
 +
*; Tier 10
 +
*Lunge deals +30% damage to health and armor
 +
*; Tier 11
 +
*Lunge deals +33% damage to health and armor
 +
*; Tier 12
 +
*Lunge deals +36% damage to health and armor
 +
}}
 +
|-
 +
| Uncrackable || || <b>Tier 1</b> - After using Headcracker, you take half damage from Psychic attacks for 5 seconds || OffHand || {{Spoiler|
 +
*; Tier 2
 +
*After using Headcracker, you take half damage from Psychic attacks for 6 seconds
 +
*; Tier 3
 +
*After using Headcracker, you take half damage from Psychic attacks for 7 seconds
 +
*; Tier 4
 +
*After using Headcracker, you take half damage from Psychic attacks for 8 seconds
 +
*; Tier 5
 +
*After using Headcracker, you take half damage from Psychic attacks for 9 seconds
 +
*; Tier 6
 +
*After using Headcracker, you take half damage from Psychic attacks for 10 seconds
 +
}}
 +
|-
 +
| || of Thickheaded Heeding || <b>Tier 1</b> - Heed The Stick gives you +1 mitigation from direct attacks for 10 seconds || OffHand, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Heed The Stick gives you +2 mitigation from direct attacks for 10 seconds
 +
*; Tier 3
 +
*Heed The Stick gives you +3 mitigation from direct attacks for 10 seconds
 +
*; Tier 4
 +
*Heed The Stick gives you +4 mitigation from direct attacks for 10 seconds
 +
*; Tier 5
 +
*Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
 +
*; Tier 6
 +
*Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds
 +
}}
 +
|-
 +
| || of Staff-Fighting || <b>Tier 1</b> - {MOD_SKILL_STAFF}{0.1} || Head, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*{MOD_SKILL_STAFF}{0.15}
 +
*; Tier 3
 +
*{MOD_SKILL_STAFF}{0.2}
 +
*; Tier 4
 +
*{MOD_SKILL_STAFF}{0.25}
 +
*; Tier 5
 +
*{MOD_SKILL_STAFF}{0.3}
 +
*; Tier 6
 +
*{MOD_SKILL_STAFF}{0.35}
 +
}}
 +
|-
 +
| || of Stunning Lunges || <b>Tier 1</b> - Lunge deals +2 damage and stuns the target if the target's armor is below 33% and its rage is above 66% || Head, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Lunge deals +4 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
 +
*; Tier 3
 +
*Lunge deals +6 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
 +
*; Tier 4
 +
*Lunge deals +8 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
 +
*; Tier 5
 +
*Lunge deals +10 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
 +
*; Tier 6
 +
*Lunge deals +12 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
 +
*; Tier 7
 +
*Lunge deals +14 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
 +
*; Tier 8
 +
*Lunge deals +16 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
 +
*; Tier 9
 +
*Lunge deals +18 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
 +
*; Tier 10
 +
*Lunge deals +20 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
 +
*; Tier 11
 +
*Lunge deals +25 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
 +
*; Tier 12
 +
*Lunge deals +30 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
 +
}}
 +
|-
 +
| || of Double Hits || <b>Tier 1</b> - Double Hit deals +15% damage and depletes 10 Rage || Head, Chest || {{Spoiler|
 +
*; Tier 2
 +
*Double Hit deals +17% damage and depletes 20 Rage
 +
*; Tier 3
 +
*Double Hit deals +19% damage and depletes 30 Rage
 +
*; Tier 4
 +
*Double Hit deals +21% damage and depletes 40 Rage
 +
*; Tier 5
 +
*Double Hit deals +23% damage and depletes 50 Rage
 +
*; Tier 6
 +
*Double Hit deals +25% damage and depletes 60 Rage
 +
*; Tier 7
 +
*Double Hit deals +27% damage and depletes 70 Rage
 +
*; Tier 8
 +
*Double Hit deals +29% damage and depletes 80 Rage
 +
*; Tier 9
 +
*Double Hit deals +31% damage and depletes 90 Rage
 +
*; Tier 10
 +
*Double Hit deals +33% damage and depletes 100 Rage
 +
*; Tier 11
 +
*Double Hit deals +35% damage and depletes 110 Rage
 +
*; Tier 12
 +
*Double Hit deals +37% damage and depletes 120 Rage
 +
}}
 +
|-
 +
| || of Second Chances || <b>Tier 1</b> - Deflective Spin has a 6% chance to heal you for 50% of your Max Health || Necklace, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Deflective Spin has a 7% chance to heal you for 50% of your Max Health
 +
*; Tier 3
 +
*Deflective Spin has a 8% chance to heal you for 50% of your Max Health
 +
*; Tier 4
 +
*Deflective Spin has a 9% chance to heal you for 50% of your Max Health
 +
*; Tier 5
 +
*Deflective Spin has a 10% chance to heal you for 50% of your Max Health
 +
*; Tier 6
 +
*Deflective Spin has a 11% chance to heal you for 50% of your Max Health
 +
*; Tier 7
 +
*Deflective Spin has a 12% chance to heal you for 50% of your Max Health
 +
*; Tier 8
 +
*Deflective Spin has a 13% chance to heal you for 50% of your Max Health
 +
*; Tier 9
 +
*Deflective Spin has a 14% chance to heal you for 50% of your Max Health
 +
*; Tier 10
 +
*Deflective Spin has a 15% chance to heal you for 50% of your Max Health
 +
*; Tier 11
 +
*Deflective Spin has a 16% chance to heal you for 50% of your Max Health
 +
*; Tier 12
 +
*Deflective Spin has a 17% chance to heal you for 50% of your Max Health
 +
}}
 +
|-
 +
| || of Refreshing Deflection || <b>Tier 1</b> - Deflective Spin restores 3 Power over 60 seconds || Legs, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Deflective Spin restores 6 Power over 60 seconds
 +
*; Tier 3
 +
*Deflective Spin restores 9 Power over 60 seconds
 +
*; Tier 4
 +
*Deflective Spin restores 12 Power over 60 seconds
 +
*; Tier 5
 +
*Deflective Spin restores 15 Power over 60 seconds
 +
*; Tier 6
 +
*Deflective Spin restores 18 Power over 60 seconds
 +
*; Tier 7
 +
*Deflective Spin restores 21 Power over 60 seconds
 +
*; Tier 8
 +
*Deflective Spin restores 24 Power over 60 seconds
 +
*; Tier 9
 +
*Deflective Spin restores 27 Power over 60 seconds
 +
*; Tier 10
 +
*Deflective Spin restores 30 Power over 60 seconds
 +
*; Tier 11
 +
*Deflective Spin restores 33 Power over 60 seconds
 +
*; Tier 12
 +
*Deflective Spin restores 36 Power over 60 seconds
 +
}}
 +
|-
 +
| Stress-Releasing || of Healthful Smashing || <b>Tier 1</b> - Smash heals you for 1 health || Chest, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Smash heals you for 1 health and 1 armor
 +
*; Tier 3
 +
*Smash heals you for 2 health and 0 armor
 +
*; Tier 4
 +
*Smash heals you for 2 health and 1 armor
 +
*; Tier 5
 +
*Smash heals you for 2 health and 2 armor
 +
*; Tier 6
 +
*Smash heals you for 3 health and 2 armor
 +
*; Tier 7
 +
*Smash heals you for 3 health and 3 armor
 +
*; Tier 8
 +
*Smash heals you for 3 health and 4 armor
 +
*; Tier 9
 +
*Smash heals you for 4 health and 3 armor
 +
*; Tier 10
 +
*Smash heals you for 4 health and 4 armor
 +
*; Tier 11
 +
*Smash heals you for 4 health and 5 armor
 +
*; Tier 12
 +
*Smash heals you for 5 health and 5 armor
 +
}}
 +
|-
 +
| || of Knockback Lunges || <b>Tier 1</b> - Lunge knocks the target backwards and deals +1 damage || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Lunge knocks the target backwards and deals +2 damage
 +
*; Tier 3
 +
*Lunge knocks the target backwards and deals +3 damage
 +
*; Tier 4
 +
*Lunge knocks the target backwards and deals +4 damage
 +
*; Tier 5
 +
*Lunge knocks the target backwards and deals +5 damage
 +
*; Tier 6
 +
*Lunge knocks the target backwards and deals +6 damage
 +
*; Tier 7
 +
*Lunge knocks the target backwards and deals +7 damage
 +
*; Tier 8
 +
*Lunge knocks the target backwards and deals +10 damage
 +
*; Tier 9
 +
*Lunge knocks the target backwards and deals +13 damage
 +
*; Tier 10
 +
*Lunge knocks the target backwards and deals +15 damage
 +
*; Tier 11
 +
*Lunge knocks the target backwards and deals +17 damage
 +
*; Tier 12
 +
*Lunge knocks the target backwards and deals +20 damage
 +
}}
 +
|-
 +
| || of Armor Smashing || <b>Tier 1</b> - Smash deals +3 armor damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Smash deals +4 armor damage
 +
*; Tier 3
 +
*Smash deals +5 armor damage
 +
*; Tier 4
 +
*Smash deals +6 armor damage
 +
*; Tier 5
 +
*Smash deals +7 armor damage
 +
*; Tier 6
 +
*Smash deals +8 armor damage
 +
*; Tier 7
 +
*Smash deals +9 armor damage
 +
*; Tier 8
 +
*Smash deals +10 armor damage
 +
*; Tier 9
 +
*Smash deals +11 armor damage
 +
*; Tier 10
 +
*Smash deals +12 armor damage
 +
*; Tier 11
 +
*Smash deals +13 armor damage
 +
*; Tier 12
 +
*Smash deals +14 armor damage
 +
}}
 +
|-
 +
| || of Hip Cracking || <b>Tier 1</b> - Headcracker has a 15% chance to slow target's movement by 75% || Feet || {{Spoiler|
 +
*; Tier 2
 +
*Headcracker has a 30% chance to slow target's movement by 75%
 +
*; Tier 3
 +
*Headcracker has a 45% chance to slow target's movement by 75%
 +
*; Tier 4
 +
*Headcracker has a 60% chance to slow target's movement by 75%
 +
*; Tier 5
 +
*Headcracker has a 75% chance to slow target's movement by 75%
 +
*; Tier 6
 +
*Headcracker has a 80% chance to slow target's movement by 75%
 +
}}
 +
|-
 +
| || of Agonizing Pins || <b>Tier 1</b> - Pin causes target's attacks to deal -10% damage for 5 seconds || OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Pin causes target's attacks to deal -15% damage for 5 seconds
 +
*; Tier 3
 +
*Pin causes target's attacks to deal -20% damage for 5 seconds
 +
*; Tier 4
 +
*Pin causes target's attacks to deal -25% damage for 5 seconds
 +
*; Tier 5
 +
*Pin causes target's attacks to deal -30% damage for 5 seconds
 +
*; Tier 6
 +
*Pin causes target's attacks to deal -35% damage for 5 seconds
 +
}}
 +
|-
 +
| || of Slashy Double Hits || <b>Tier 1</b> - Double Hit makes the target 2% more vulnerable to slashing attacks for 15 seconds || Chest, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Double Hit makes the target 4% more vulnerable to slashing attacks for 15 seconds
 +
*; Tier 3
 +
*Double Hit makes the target 5% more vulnerable to slashing attacks for 15 seconds
 +
*; Tier 4
 +
*Double Hit makes the target 6% more vulnerable to slashing attacks for 15 seconds
 +
*; Tier 5
 +
*Double Hit makes the target 7% more vulnerable to slashing attacks for 15 seconds
 +
*; Tier 6
 +
*Double Hit makes the target 8% more vulnerable to slashing attacks for 15 seconds
 +
}}
 +
|-
 +
| || of Mind-Body Arts || <b>Tier 1</b> - For 30 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage || Head, MainHand, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage
 +
*; Tier 3
 +
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage
 +
*; Tier 4
 +
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage
 +
*; Tier 5
 +
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage
 +
*; Tier 6
 +
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage
 +
*; Tier 7
 +
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage
 +
*; Tier 8
 +
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage
 +
*; Tier 9
 +
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage
 +
*; Tier 10
 +
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage
 +
*; Tier 11
 +
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +11 damage
 +
*; Tier 12
 +
*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage
 +
}}
 +
|-
 +
| || of Concussive Cracking || <b>Tier 1</b> - Double Hit has a 33% chance to deal +5% damage and reset the timer for Headcracker (so it can be used again immediately) || MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Double Hit has a 33% chance to deal +7% damage and reset the timer for Headcracker (so it can be used again immediately)
 +
*; Tier 3
 +
*Double Hit has a 33% chance to deal +9% damage and reset the timer for Headcracker (so it can be used again immediately)
 +
*; Tier 4
 +
*Double Hit has a 33% chance to deal +11% damage and reset the timer for Headcracker (so it can be used again immediately)
 +
*; Tier 5
 +
*Double Hit has a 33% chance to deal +13% damage and reset the timer for Headcracker (so it can be used again immediately)
 +
*; Tier 6
 +
*Double Hit has a 33% chance to deal +15% damage and reset the timer for Headcracker (so it can be used again immediately)
 +
*; Tier 7
 +
*Double Hit has a 33% chance to deal +17% damage and reset the timer for Headcracker (so it can be used again immediately)
 +
*; Tier 8
 +
*Double Hit has a 33% chance to deal +19% damage and reset the timer for Headcracker (so it can be used again immediately)
 +
*; Tier 9
 +
*Double Hit has a 33% chance to deal +21% damage and reset the timer for Headcracker (so it can be used again immediately)
 +
*; Tier 10
 +
*Double Hit has a 33% chance to deal +23% damage and reset the timer for Headcracker (so it can be used again immediately)
 +
*; Tier 11
 +
*Double Hit has a 33% chance to deal +25% damage and reset the timer for Headcracker (so it can be used again immediately)
 +
*; Tier 12
 +
*Double Hit has a 33% chance to deal +27% damage and reset the timer for Headcracker (so it can be used again immediately)
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Pin removes 25 Rage || Necklace, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Pin removes 50 Rage
 +
*; Tier 3
 +
*Pin removes 75 Rage
 +
*; Tier 4
 +
*Pin removes 100 Rage
 +
*; Tier 5
 +
*Pin removes 125 Rage
 +
*; Tier 6
 +
*Pin removes 150 Rage
 +
*; Tier 7
 +
*Pin removes 175 Rage
 +
*; Tier 8
 +
*Pin removes 200 Rage
 +
*; Tier 9
 +
*Pin removes 225 Rage
 +
*; Tier 10
 +
*Pin removes 250 Rage
 +
*; Tier 11
 +
*Pin removes 275 Rage
 +
*; Tier 12
 +
*Pin removes 300 Rage
 +
}}
 +
|-
 +
| || of Refreshing Double Hits || <b>Tier 1</b> - Double Hit has a 5% chance to restore 60 Power to you over 60 seconds || Legs, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Double Hit has a 7% chance to restore 60 Power to you over 60 seconds
 +
*; Tier 3
 +
*Double Hit has a 9% chance to restore 60 Power to you over 60 seconds
 +
*; Tier 4
 +
*Double Hit has a 11% chance to restore 60 Power to you over 60 seconds
 +
*; Tier 5
 +
*Double Hit has a 13% chance to restore 60 Power to you over 60 seconds
 +
*; Tier 6
 +
*Double Hit has a 15% chance to restore 60 Power to you over 60 seconds
 +
*; Tier 7
 +
*Double Hit has a 17% chance to restore 60 Power to you over 60 seconds
 +
*; Tier 8
 +
*Double Hit has a 19% chance to restore 60 Power to you over 60 seconds
 +
*; Tier 9
 +
*Double Hit has a 21% chance to restore 60 Power to you over 60 seconds
 +
*; Tier 10
 +
*Double Hit has a 23% chance to restore 60 Power to you over 60 seconds
 +
*; Tier 11
 +
*Double Hit has a 25% chance to restore 60 Power to you over 60 seconds
 +
*; Tier 12
 +
*Double Hit has a 27% chance to restore 60 Power to you over 60 seconds
 +
}}
 +
|-
 +
| || of Healthy Deflection || <b>Tier 1</b> - Deflective Spin heals 12 Health over 60 seconds || Legs, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Deflective Spin heals 24 Health over 60 seconds
 +
*; Tier 3
 +
*Deflective Spin heals 36 Health over 60 seconds
 +
*; Tier 4
 +
*Deflective Spin heals 48 Health over 60 seconds
 +
*; Tier 5
 +
*Deflective Spin heals 60 Health over 60 seconds
 +
*; Tier 6
 +
*Deflective Spin heals 72 Health over 60 seconds
 +
*; Tier 7
 +
*Deflective Spin heals 84 Health over 60 seconds
 +
*; Tier 8
 +
*Deflective Spin heals 96 Health over 60 seconds
 +
*; Tier 9
 +
*Deflective Spin heals 108 Health over 60 seconds
 +
*; Tier 10
 +
*Deflective Spin heals 120 Health over 60 seconds
 +
*; Tier 11
 +
*Deflective Spin heals 132 Health over 60 seconds
 +
*; Tier 12
 +
*Deflective Spin heals 144 Health over 60 seconds
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Redirect stuns the target and deals +5 damage (but does not increase rage or aggro) || Hands || {{Spoiler|
 +
*; Tier 2
 +
*Redirect stuns the target and deals +10 damage (but does not increase rage or aggro)
 +
*; Tier 3
 +
*Redirect stuns the target and deals +15 damage (but does not increase rage or aggro)
 +
*; Tier 4
 +
*Redirect stuns the target and deals +20 damage (but does not increase rage or aggro)
 +
*; Tier 5
 +
*Redirect stuns the target and deals +25 damage (but does not increase rage or aggro)
 +
*; Tier 6
 +
*Redirect stuns the target and deals +30 damage (but does not increase rage or aggro)
 +
*; Tier 7
 +
*Redirect stuns the target and deals +35 damage (but does not increase rage or aggro)
 +
*; Tier 8
 +
*Redirect stuns the target and deals +40 damage (but does not increase rage or aggro)
 +
*; Tier 9
 +
*Redirect stuns the target and deals +45 damage (but does not increase rage or aggro)
 +
*; Tier 10
 +
*Redirect stuns the target and deals +50 damage (but does not increase rage or aggro)
 +
*; Tier 11
 +
*Redirect stuns the target and deals +55 damage (but does not increase rage or aggro)
 +
*; Tier 12
 +
*Redirect stuns the target and deals +60 damage (but does not increase rage or aggro)
 +
}}
 +
|-
 +
| || of Critical Strategic Thrusts || <b>Tier 1</b> - Strategic Thrust has a 50% chance to deal +20% damage || Chest, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Strategic Thrust has a 50% chance to deal +30% damage
 +
*; Tier 3
 +
*Strategic Thrust has a 50% chance to deal +40% damage
 +
*; Tier 4
 +
*Strategic Thrust has a 50% chance to deal +50% damage
 +
*; Tier 5
 +
*Strategic Thrust has a 50% chance to deal +60% damage
 +
*; Tier 6
 +
*Strategic Thrust has a 50% chance to deal +70% damage
 +
*; Tier 7
 +
*Strategic Thrust has a 50% chance to deal +80% damage
 +
*; Tier 8
 +
*Strategic Thrust has a 50% chance to deal +90% damage
 +
*; Tier 9
 +
*Strategic Thrust has a 50% chance to deal +100% damage
 +
*; Tier 10
 +
*Strategic Thrust has a 50% chance to deal +110% damage
 +
*; Tier 11
 +
*Strategic Thrust has a 50% chance to deal +120% damage
 +
*; Tier 12
 +
*Strategic Thrust has a 50% chance to deal +130% damage
 +
}}
 +
|-
 +
| || of Fatal Vulnerabilities || <b>Tier 1</b> - Strategic Thrust deals +10 damage to targets that are Vulnerable || Chest, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Strategic Thrust deals +25 damage to targets that are Vulnerable
 +
*; Tier 3
 +
*Strategic Thrust deals +50 damage to targets that are Vulnerable
 +
*; Tier 4
 +
*Strategic Thrust deals +100 damage to targets that are Vulnerable
 +
*; Tier 5
 +
*Strategic Thrust deals +150 damage to targets that are Vulnerable
 +
*; Tier 6
 +
*Strategic Thrust deals +200 damage to targets that are Vulnerable
 +
*; Tier 7
 +
*Strategic Thrust deals +250 damage to targets that are Vulnerable
 +
*; Tier 8
 +
*Strategic Thrust deals +300 damage to targets that are Vulnerable
 +
*; Tier 9
 +
*Strategic Thrust deals +350 damage to targets that are Vulnerable
 +
*; Tier 10
 +
*Strategic Thrust deals +400 damage to targets that are Vulnerable
 +
*; Tier 11
 +
*Strategic Thrust deals +450 damage to targets that are Vulnerable
 +
*; Tier 12
 +
*Strategic Thrust deals +500 damage to targets that are Vulnerable
 +
}}
 +
|-
 +
| || of Strategic Thrusts || <b>Tier 1</b> - Strategic Thrust deals +20% damage || Legs, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Strategic Thrust deals +24% damage
 +
*; Tier 3
 +
*Strategic Thrust deals +28% damage
 +
*; Tier 4
 +
*Strategic Thrust deals +32% damage
 +
*; Tier 5
 +
*Strategic Thrust deals +36% damage
 +
*; Tier 6
 +
*Strategic Thrust deals +40% damage
 +
*; Tier 7
 +
*Strategic Thrust deals +44% damage
 +
*; Tier 8
 +
*Strategic Thrust deals +48% damage
 +
*; Tier 9
 +
*Strategic Thrust deals +52% damage
 +
*; Tier 10
 +
*Strategic Thrust deals +56% damage
 +
*; Tier 11
 +
*Strategic Thrust deals +60% damage
 +
*; Tier 12
 +
*Strategic Thrust deals +64% damage
 +
}}
 +
|-
 +
| || of Rejuvenating Pins || <b>Tier 1</b> - Pin has a 4% chance to restore 60 Power to you over 60 seconds || Chest, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Pin has a 11% chance to restore 60 Power to you over 60 seconds
 +
*; Tier 3
 +
*Pin has a 18% chance to restore 60 Power to you over 60 seconds
 +
*; Tier 4
 +
*Pin has a 25% chance to restore 60 Power to you over 60 seconds
 +
*; Tier 5
 +
*Pin has a 32% chance to restore 60 Power to you over 60 seconds
 +
*; Tier 6
 +
*Pin has a 39% chance to restore 60 Power to you over 60 seconds
 +
*; Tier 7
 +
*Pin has a 46% chance to restore 60 Power to you over 60 seconds
 +
*; Tier 8
 +
*Pin has a 53% chance to restore 60 Power to you over 60 seconds
 +
*; Tier 9
 +
*Pin has a 60% chance to restore 60 Power to you over 60 seconds
 +
*; Tier 10
 +
*Pin has a 67% chance to restore 60 Power to you over 60 seconds
 +
*; Tier 11
 +
*Pin has a 74% chance to restore 60 Power to you over 60 seconds
 +
*; Tier 12
 +
*Pin has a 80% chance to restore 60 Power to you over 60 seconds
 +
}}
 +
|-
 +
| || of Contemplative Suppression || <b>Tier 1</b> - Suppress deals +15% damage and causes targets to lose an additional 12 Rage || Legs, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Suppress deals +18% damage and causes targets to lose an additional 24 Rage
 +
*; Tier 3
 +
*Suppress deals +21% damage and causes targets to lose an additional 36 Rage
 +
*; Tier 4
 +
*Suppress deals +24% damage and causes targets to lose an additional 48 Rage
 +
*; Tier 5
 +
*Suppress deals +27% damage and causes targets to lose an additional 60 Rage
 +
*; Tier 6
 +
*Suppress deals +30% damage and causes targets to lose an additional 72 Rage
 +
*; Tier 7
 +
*Suppress deals +33% damage and causes targets to lose an additional 84 Rage
 +
*; Tier 8
 +
*Suppress deals +36% damage and causes targets to lose an additional 96 Rage
 +
*; Tier 9
 +
*Suppress deals +39% damage and causes targets to lose an additional 108 Rage
 +
*; Tier 10
 +
*Suppress deals +42% damage and causes targets to lose an additional 120 Rage
 +
*; Tier 11
 +
*Suppress deals +45% damage and causes targets to lose an additional 132 Rage
 +
*; Tier 12
 +
*Suppress deals +48% damage and causes targets to lose an additional 144 Rage
 +
}}
 +
|-
 +
| || of Stunning Suppression || <b>Tier 1</b> - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +5 damage. || Head, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +10 damage.
 +
*; Tier 3
 +
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +15 damage.
 +
*; Tier 4
 +
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +20 damage.
 +
*; Tier 5
 +
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +25 damage.
 +
*; Tier 6
 +
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +30 damage.
 +
*; Tier 7
 +
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +35 damage.
 +
*; Tier 8
 +
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +40 damage.
 +
*; Tier 9
 +
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +45 damage.
 +
*; Tier 10
 +
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +50 damage.
 +
*; Tier 11
 +
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +55 damage.
 +
*; Tier 12
 +
*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +60 damage.
 +
}}
 +
|-
 +
| || of Healthy Suppression || <b>Tier 1</b> - Suppress heals you for 2 health || OffHand, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Suppress heals you for 4 health
 +
*; Tier 3
 +
*Suppress heals you for 5 health
 +
*; Tier 4
 +
*Suppress heals you for 6 health
 +
*; Tier 5
 +
*Suppress heals you for 8 health
 +
*; Tier 6
 +
*Suppress heals you for 10 health
 +
*; Tier 7
 +
*Suppress heals you for 11 health
 +
*; Tier 8
 +
*Suppress heals you for 12 health
 +
*; Tier 9
 +
*Suppress heals you for 14 health
 +
*; Tier 10
 +
*Suppress heals you for 16 health
 +
*; Tier 11
 +
*Suppress heals you for 17 health
 +
*; Tier 12
 +
*Suppress heals you for 18 health
 +
}}
 +
|-
 +
| || of Knee Smashing || <b>Tier 1</b> - Double Hit has a 8% chance to slow target's movement by 45% || Feet || {{Spoiler|
 +
*; Tier 2
 +
*Double Hit has a 16% chance to slow target's movement by 45%
 +
*; Tier 3
 +
*Double Hit has a 24% chance to slow target's movement by 45%
 +
*; Tier 4
 +
*Double Hit has a 32% chance to slow target's movement by 45%
 +
*; Tier 5
 +
*Double Hit has a 40% chance to slow target's movement by 45%
 +
*; Tier 6
 +
*Double Hit has a 45% chance to slow target's movement by 45%
 +
*; Tier 7
 +
*Double Hit has a 50% chance to slow target's movement by 45%
 +
}}
 +
|-
 +
| || of Suppression || <b>Tier 1</b> - Suppress deals +20% damage || Ring, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Suppress deals +24% damage
 +
*; Tier 3
 +
*Suppress deals +28% damage
 +
*; Tier 4
 +
*Suppress deals +32% damage
 +
*; Tier 5
 +
*Suppress deals +36% damage
 +
*; Tier 6
 +
*Suppress deals +40% damage
 +
*; Tier 7
 +
*Suppress deals +44% damage
 +
*; Tier 8
 +
*Suppress deals +48% damage
 +
*; Tier 9
 +
*Suppress deals +52% damage
 +
*; Tier 10
 +
*Suppress deals +56% damage
 +
*; Tier 11
 +
*Suppress deals +60% damage
 +
*; Tier 12
 +
*Suppress deals +64% damage
 +
}}
 +
|-
 +
| Belaying || of Belaying || <b>Tier 1</b> - Double Hit depletes 22 Rage || Head, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Double Hit depletes 44 Rage
 +
*; Tier 3
 +
*Double Hit depletes 66 Rage
 +
*; Tier 4
 +
*Double Hit depletes 88 Rage
 +
*; Tier 5
 +
*Double Hit depletes 110 Rage
 +
*; Tier 6
 +
*Double Hit depletes 132 Rage
 +
*; Tier 7
 +
*Double Hit depletes 154 Rage
 +
*; Tier 8
 +
*Double Hit depletes 176 Rage
 +
*; Tier 9
 +
*Double Hit depletes 198 Rage
 +
*; Tier 10
 +
*Double Hit depletes 220 Rage
 +
*; Tier 11
 +
*Double Hit depletes 242 Rage
 +
*; Tier 12
 +
*Double Hit depletes 264 Rage
 +
}}
 +
|-
 +
| || of Redirection || <b>Tier 1</b> - Redirect deals +15 damage (but does not increase rage or aggro) || Legs, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Redirect deals +30 damage (but does not increase rage or aggro)
 +
*; Tier 3
 +
*Redirect deals +45 damage (but does not increase rage or aggro)
 +
*; Tier 4
 +
*Redirect deals +60 damage (but does not increase rage or aggro)
 +
*; Tier 5
 +
*Redirect deals +75 damage (but does not increase rage or aggro)
 +
*; Tier 6
 +
*Redirect deals +90 damage (but does not increase rage or aggro)
 +
*; Tier 7
 +
*Redirect deals +105 damage (but does not increase rage or aggro)
 +
*; Tier 8
 +
*Redirect deals +120 damage (but does not increase rage or aggro)
 +
*; Tier 9
 +
*Redirect deals +135 damage (but does not increase rage or aggro)
 +
*; Tier 10
 +
*Redirect deals +150 damage (but does not increase rage or aggro)
 +
*; Tier 11
 +
*Redirect deals +165 damage (but does not increase rage or aggro)
 +
*; Tier 12
 +
*Redirect deals +180 damage (but does not increase rage or aggro)
 +
}}
 +
|}
  
{{:Spider Treasure Effects}}
+
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Sword Effects</h3></div>
 +
! Prefix !! Suffix !! First Tier !! Slot !! All Tiers
 +
|-
 +
| Platestriker || || <b>Tier 1</b> - Wind Strike deals +10 armor damage || Legs, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Wind Strike deals +18 armor damage
 +
*; Tier 3
 +
*Wind Strike deals +26 armor damage
 +
*; Tier 4
 +
*Wind Strike deals +34 armor damage
 +
*; Tier 5
 +
*Wind Strike deals +42 armor damage
 +
*; Tier 6
 +
*Wind Strike deals +50 armor damage
 +
*; Tier 7
 +
*Wind Strike deals +58 armor damage
 +
*; Tier 8
 +
*Wind Strike deals +66 armor damage
 +
*; Tier 9
 +
*Wind Strike deals +74 armor damage
 +
*; Tier 10
 +
*Wind Strike deals +82 armor damage
 +
*; Tier 11
 +
*Wind Strike deals +90 armor damage
 +
*; Tier 12
 +
*Wind Strike deals +98 armor damage
 +
}}
 +
|-
 +
| Repositioning || || <b>Tier 1</b> - Riposte restores 2 armor || MainHand, Head || {{Spoiler|
 +
*; Tier 2
 +
*Riposte restores 4 armor
 +
*; Tier 3
 +
*Riposte restores 7 armor
 +
*; Tier 4
 +
*Riposte restores 9 armor
 +
*; Tier 5
 +
*Riposte restores 12 armor
 +
*; Tier 6
 +
*Riposte restores 14 armor
 +
*; Tier 7
 +
*Riposte restores 16 armor
 +
*; Tier 8
 +
*Riposte restores 19 armor
 +
*; Tier 9
 +
*Riposte restores 22 armor
 +
*; Tier 10
 +
*Riposte restores 24 armor
 +
*; Tier 11
 +
*Riposte restores 27 armor
 +
*; Tier 12
 +
*Riposte restores 30 armor
 +
}}
 +
|-
 +
| || of Rapid Finishes || <b>Tier 1</b> - Wind Strike shortens the remaining reset time of Finishing Blow by 0.5 seconds || Ring || {{Spoiler|
 +
*; Tier 2
 +
*Wind Strike shortens the remaining reset time of Finishing Blow by 1 second
 +
*; Tier 3
 +
*Wind Strike shortens the remaining reset time of Finishing Blow by 1.5 seconds
 +
*; Tier 4
 +
*Wind Strike shortens the remaining reset time of Finishing Blow by 2 seconds
 +
*; Tier 5
 +
*Wind Strike shortens the remaining reset time of Finishing Blow by 2.5 seconds
 +
}}
 +
|-
 +
| Rallying || of Rallying || <b>Tier 1</b> - All sword abilities deal +4% damage when you have 33% or less of your Armor left || Legs || {{Spoiler|
 +
*; Tier 2
 +
*All sword abilities deal +8% damage when you have 33% or less of your Armor left
 +
*; Tier 3
 +
*All sword abilities deal +11% damage when you have 33% or less of your Armor left
 +
*; Tier 4
 +
*All sword abilities deal +14% damage when you have 33% or less of your Armor left
 +
*; Tier 5
 +
*All sword abilities deal +18% damage when you have 33% or less of your Armor left
 +
*; Tier 6
 +
*All sword abilities deal +22% damage when you have 33% or less of your Armor left
 +
}}
 +
|-
 +
| || of Finishing Blows || <b>Tier 1</b> - Finishing Blow deals +8% damage || Legs, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Finishing Blow deals +16% damage
 +
*; Tier 3
 +
*Finishing Blow deals +24% damage
 +
*; Tier 4
 +
*Finishing Blow deals +32% damage
 +
*; Tier 5
 +
*Finishing Blow deals +40% damage
 +
*; Tier 6
 +
*Finishing Blow deals +48% damage
 +
*; Tier 7
 +
*Finishing Blow deals +56% damage
 +
*; Tier 8
 +
*Finishing Blow deals +64% damage
 +
*; Tier 9
 +
*Finishing Blow deals +72% damage
 +
*; Tier 10
 +
*Finishing Blow deals +80% damage
 +
*; Tier 11
 +
*Finishing Blow deals +88% damage
 +
*; Tier 12
 +
*Finishing Blow deals +96% damage
 +
}}
 +
|-
 +
| Hacking || || <b>Tier 1</b> - Hacking Blade deals 4 Trauma damage over 4 seconds || Feet, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Hacking Blade deals 8 Trauma damage over 4 seconds
 +
*; Tier 3
 +
*Hacking Blade deals 12 Trauma damage over 4 seconds
 +
*; Tier 4
 +
*Hacking Blade deals 16 Trauma damage over 4 seconds
 +
*; Tier 5
 +
*Hacking Blade deals 20 Trauma damage over 4 seconds
 +
*; Tier 6
 +
*Hacking Blade deals 24 Trauma damage over 4 seconds
 +
*; Tier 7
 +
*Hacking Blade deals 28 Trauma damage over 4 seconds
 +
*; Tier 8
 +
*Hacking Blade deals 32 Trauma damage over 4 seconds
 +
*; Tier 9
 +
*Hacking Blade deals 36 Trauma damage over 4 seconds
 +
*; Tier 10
 +
*Hacking Blade deals 40 Trauma damage over 4 seconds
 +
*; Tier 11
 +
*Hacking Blade deals 44 Trauma damage over 4 seconds
 +
*; Tier 12
 +
*Hacking Blade deals 48 Trauma damage over 4 seconds
 +
}}
 +
|-
 +
| Precision Healer's || || <b>Tier 1</b> - Precision Pierce heals you for 1 health || OffHand, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Precision Pierce heals you for 2 health
 +
*; Tier 3
 +
*Precision Pierce heals you for 3 health
 +
*; Tier 4
 +
*Precision Pierce heals you for 4 health
 +
*; Tier 5
 +
*Precision Pierce heals you for 5 health
 +
*; Tier 6
 +
*Precision Pierce heals you for 6 health
 +
*; Tier 7
 +
*Precision Pierce heals you for 7 health
 +
*; Tier 8
 +
*Precision Pierce heals you for 8 health
 +
*; Tier 9
 +
*Precision Pierce heals you for 9 health
 +
*; Tier 10
 +
*Precision Pierce heals you for 10 health
 +
*; Tier 11
 +
*Precision Pierce heals you for 11 health
 +
*; Tier 12
 +
*Precision Pierce heals you for 12 health
 +
}}
 +
|-
 +
| || of Critical Windstrikes || <b>Tier 1</b> - Wind Strike has a 50% chance to deal +20 damage || Head, Chest || {{Spoiler|
 +
*; Tier 2
 +
*Wind Strike has a 50% chance to deal +35 damage
 +
*; Tier 3
 +
*Wind Strike has a 50% chance to deal +60 damage
 +
*; Tier 4
 +
*Wind Strike has a 50% chance to deal +75 damage
 +
*; Tier 5
 +
*Wind Strike has a 50% chance to deal +90 damage
 +
*; Tier 6
 +
*Wind Strike has a 50% chance to deal +110 damage
 +
*; Tier 7
 +
*Wind Strike has a 50% chance to deal +125 damage
 +
*; Tier 8
 +
*Wind Strike has a 50% chance to deal +140 damage
 +
*; Tier 9
 +
*Wind Strike has a 50% chance to deal +155 damage
 +
*; Tier 10
 +
*Wind Strike has a 50% chance to deal +180 damage
 +
}}
 +
|-
 +
| Razorslash || || <b>Tier 1</b> - Many Cuts and Debilitating Blow have a 5% chance to deal double damage || Chest, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Many Cuts and Debilitating Blow have a 7% chance to deal double damage
 +
*; Tier 3
 +
*Many Cuts and Debilitating Blow have a 9% chance to deal double damage
 +
*; Tier 4
 +
*Many Cuts and Debilitating Blow have a 11% chance to deal double damage
 +
*; Tier 5
 +
*Many Cuts and Debilitating Blow have a 13% chance to deal double damage
 +
*; Tier 6
 +
*Many Cuts and Debilitating Blow have a 15% chance to deal double damage
 +
*; Tier 7
 +
*Many Cuts and Debilitating Blow have a 17% chance to deal double damage
 +
*; Tier 8
 +
*Many Cuts and Debilitating Blow have a 19% chance to deal double damage
 +
*; Tier 9
 +
*Many Cuts and Debilitating Blow have a 21% chance to deal double damage
 +
*; Tier 10
 +
*Many Cuts and Debilitating Blow have a 23% chance to deal double damage
 +
*; Tier 11
 +
*Many Cuts and Debilitating Blow have a 25% chance to deal double damage
 +
*; Tier 12
 +
*Many Cuts and Debilitating Blow have a 27% chance to deal double damage
 +
*; Tier 13
 +
*Many Cuts and Debilitating Blow have a 29% chance to deal double damage
 +
}}
 +
|-
 +
| || of Flashing Life || <b>Tier 1</b> - Flashing Strike deals +10 damage to undead || Head, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Flashing Strike deals +20 damage to undead
 +
*; Tier 3
 +
*Flashing Strike deals +30 damage to undead
 +
*; Tier 4
 +
*Flashing Strike deals +40 damage to undead
 +
*; Tier 5
 +
*Flashing Strike deals +50 damage to undead
 +
*; Tier 6
 +
*Flashing Strike deals +60 damage to undead
 +
*; Tier 7
 +
*Flashing Strike deals +70 damage to undead
 +
*; Tier 8
 +
*Flashing Strike deals +80 damage to undead
 +
*; Tier 9
 +
*Flashing Strike deals +90 damage to undead
 +
*; Tier 10
 +
*Flashing Strike deals +100 damage to undead
 +
*; Tier 11
 +
*Flashing Strike deals +110 damage to undead
 +
*; Tier 12
 +
*Flashing Strike deals +120 damage to undead
 +
}}
 +
|-
 +
| Repositioning || || <b>Tier 1</b> - Parry restores 1 health || Chest, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Parry restores 2 health
 +
*; Tier 3
 +
*Parry restores 3 health
 +
*; Tier 4
 +
*Parry restores 4 health
 +
*; Tier 5
 +
*Parry restores 5 health
 +
*; Tier 6
 +
*Parry restores 6 health
 +
*; Tier 7
 +
*Parry restores 7 health
 +
*; Tier 8
 +
*Parry restores 8 health
 +
*; Tier 9
 +
*Parry restores 9 health
 +
*; Tier 10
 +
*Parry restores 10 health
 +
*; Tier 11
 +
*Parry restores 11 health
 +
*; Tier 12
 +
*Parry restores 12 health
 +
}}
 +
|-
 +
| Swordsman's || of Swordsmanship || <b>Tier 1</b> - {MOD_SKILL_SWORD}{0.1} || Head, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*{MOD_SKILL_SWORD}{0.15}
 +
*; Tier 3
 +
*{MOD_SKILL_SWORD}{0.2}
 +
*; Tier 4
 +
*{MOD_SKILL_SWORD}{0.25}
 +
*; Tier 5
 +
*{MOD_SKILL_SWORD}{0.3}
 +
*; Tier 6
 +
*{MOD_SKILL_SWORD}{0.35}
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Decapitate restores 20 armor to you || Chest, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Decapitate restores 40 armor to you
 +
*; Tier 3
 +
*Decapitate restores 60 armor to you
 +
*; Tier 4
 +
*Decapitate restores 80 armor to you
 +
*; Tier 5
 +
*Decapitate restores 100 armor to you
 +
*; Tier 6
 +
*Decapitate restores 120 armor to you
 +
*; Tier 7
 +
*Decapitate restores 140 armor to you
 +
*; Tier 8
 +
*Decapitate restores 160 armor to you
 +
*; Tier 9
 +
*Decapitate restores 180 armor to you
 +
*; Tier 10
 +
*Decapitate restores 200 armor to you
 +
*; Tier 11
 +
*Decapitate restores 220 armor to you
 +
*; Tier 12
 +
*Decapitate restores 240 armor to you
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +4 damage. || Hands, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +8 damage.
 +
*; Tier 3
 +
*Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +12 damage.
 +
*; Tier 4
 +
*Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +16 damage.
 +
*; Tier 5
 +
*Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +20 damage.
 +
*; Tier 6
 +
*Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +24 damage.
 +
*; Tier 7
 +
*Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +28 damage.
 +
*; Tier 8
 +
*Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +32 damage.
 +
*; Tier 9
 +
*Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +36 damage.
 +
*; Tier 10
 +
*Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +40 damage.
 +
*; Tier 11
 +
*Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +44 damage.
 +
*; Tier 12
 +
*Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +48 damage.
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Flashing Strike deals +10% Slashing damage || Legs, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Flashing Strike deals +14% Slashing damage
 +
*; Tier 3
 +
*Flashing Strike deals +18% Slashing damage
 +
*; Tier 4
 +
*Flashing Strike deals +22% Slashing damage
 +
*; Tier 5
 +
*Flashing Strike deals +26% Slashing damage
 +
*; Tier 6
 +
*Flashing Strike deals +30% Slashing damage
 +
*; Tier 7
 +
*Flashing Strike deals +34% Slashing damage
 +
*; Tier 8
 +
*Flashing Strike deals +38% Slashing damage
 +
*; Tier 9
 +
*Flashing Strike deals +42% Slashing damage
 +
*; Tier 10
 +
*Flashing Strike deals +46% Slashing damage
 +
*; Tier 11
 +
*Flashing Strike deals +50% Slashing damage
 +
*; Tier 12
 +
*Flashing Strike deals +54% Slashing damage
 +
}}
 +
|-
 +
| || of Explosive Cuts || <b>Tier 1</b> - Many Cuts hits all enemies within 5 meters || Hands || {{Spoiler|
 +
*; Tier 2
 +
*Many Cuts hits all enemies within 5 meters, dealing +1 damage
 +
*; Tier 3
 +
*Many Cuts hits all enemies within 5 meters, dealing +2 damage
 +
*; Tier 4
 +
*Many Cuts hits all enemies within 5 meters, dealing +3 damage
 +
*; Tier 5
 +
*Many Cuts hits all enemies within 5 meters, dealing +4 damage
 +
*; Tier 6
 +
*Many Cuts hits all enemies within 5 meters, dealing +5 damage
 +
*; Tier 7
 +
*Many Cuts hits all enemies within 5 meters, dealing +6 damage
 +
*; Tier 8
 +
*Many Cuts hits all enemies within 5 meters, dealing +7 damage
 +
*; Tier 9
 +
*Many Cuts hits all enemies within 5 meters, dealing +8 damage
 +
*; Tier 10
 +
*Many Cuts hits all enemies within 5 meters, dealing +9 damage
 +
*; Tier 11
 +
*Many Cuts hits all enemies within 5 meters, dealing +10 damage
 +
*; Tier 12
 +
*Many Cuts hits all enemies within 5 meters, dealing +11 damage
 +
}}
 +
|-
 +
| Keenslash || || <b>Tier 1</b> - Sword Slash and Thrusting Blade have a 50% chance to deal +3 damage || Chest, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Sword Slash and Thrusting Blade have a 50% chance to deal +6 damage
 +
*; Tier 3
 +
*Sword Slash and Thrusting Blade have a 50% chance to deal +9 damage
 +
*; Tier 4
 +
*Sword Slash and Thrusting Blade have a 50% chance to deal +12 damage
 +
*; Tier 5
 +
*Sword Slash and Thrusting Blade have a 50% chance to deal +15 damage
 +
*; Tier 6
 +
*Sword Slash and Thrusting Blade have a 50% chance to deal +18 damage
 +
*; Tier 7
 +
*Sword Slash and Thrusting Blade have a 50% chance to deal +21 damage
 +
*; Tier 8
 +
*Sword Slash and Thrusting Blade have a 50% chance to deal +24 damage
 +
*; Tier 9
 +
*Sword Slash and Thrusting Blade have a 50% chance to deal +27 damage
 +
*; Tier 10
 +
*Sword Slash and Thrusting Blade have a 50% chance to deal +30 damage
 +
*; Tier 11
 +
*Sword Slash and Thrusting Blade have a 50% chance to deal +33 damage
 +
*; Tier 12
 +
*Sword Slash and Thrusting Blade have a 50% chance to deal +36 damage
 +
}}
 +
|-
 +
| || of Flinging the Naked || <b>Tier 1</b> - Many Cuts knocks back targets that have less than a third of their Armor, also dealing +5 damage || Head, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Many Cuts knocks back targets that have less than a third of their Armor, also dealing +10 damage
 +
*; Tier 3
 +
*Many Cuts knocks back targets that have less than a third of their Armor, also dealing +15 damage
 +
*; Tier 4
 +
*Many Cuts knocks back targets that have less than a third of their Armor, also dealing +20 damage
 +
*; Tier 5
 +
*Many Cuts knocks back targets that have less than a third of their Armor, also dealing +25 damage
 +
*; Tier 6
 +
*Many Cuts knocks back targets that have less than a third of their Armor, also dealing +30 damage
 +
}}
 +
|-
 +
| Death Vigor || || <b>Tier 1</b> - Finishing Blow restores 6 armor to you || Chest, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Finishing Blow restores 12 armor to you
 +
*; Tier 3
 +
*Finishing Blow restores 18 armor to you
 +
*; Tier 4
 +
*Finishing Blow restores 24 armor to you
 +
*; Tier 5
 +
*Finishing Blow restores 30 armor to you
 +
*; Tier 6
 +
*Finishing Blow restores 36 armor to you
 +
*; Tier 7
 +
*Finishing Blow restores 42 armor to you
 +
*; Tier 8
 +
*Finishing Blow restores 48 armor to you
 +
*; Tier 9
 +
*Finishing Blow restores 54 armor to you
 +
*; Tier 10
 +
*Finishing Blow restores 60 armor to you
 +
*; Tier 11
 +
*Finishing Blow restores 66 armor to you
 +
*; Tier 12
 +
*Finishing Blow restores 72 armor to you
 +
}}
 +
|-
 +
| || of De-cat-itation || <b>Tier 1</b> - Decapitate deals +120 damage to Cats || Necklace, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Decapitate deals +240 damage to Cats
 +
*; Tier 3
 +
*Decapitate deals +360 damage to Cats
 +
*; Tier 4
 +
*Decapitate deals +480 damage to Cats
 +
*; Tier 5
 +
*Decapitate deals +600 damage to Cats
 +
*; Tier 6
 +
*Decapitate deals +720 damage to Cats
 +
*; Tier 7
 +
*Decapitate deals +840 damage to Cats
 +
*; Tier 8
 +
*Decapitate deals +960 damage to Cats
 +
*; Tier 9
 +
*Decapitate deals +1080 damage to Cats
 +
*; Tier 10
 +
*Decapitate deals +1200 damage to Cats
 +
}}
 +
|-
 +
| Refortifying || of Refortifying || <b>Tier 1</b> - Sword Slash and Thrusting Blade restore 1 armor || Chest || {{Spoiler|
 +
*; Tier 2
 +
*Sword Slash and Thrusting Blade restore 2 armor
 +
*; Tier 3
 +
*Sword Slash and Thrusting Blade restore 4 armor
 +
*; Tier 4
 +
*Sword Slash and Thrusting Blade restore 6 armor
 +
*; Tier 5
 +
*Sword Slash and Thrusting Blade restore 8 armor
 +
*; Tier 6
 +
*Sword Slash and Thrusting Blade restore 10 armor
 +
}}
 +
|-
 +
| || of Goblin Racism || <b>Tier 1</b> - Wind Strike deals +40 damage to Goblins || Necklace, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Wind Strike deals +80 damage to Goblins
 +
*; Tier 3
 +
*Wind Strike deals +120 damage to Goblins
 +
*; Tier 4
 +
*Wind Strike deals +160 damage to Goblins
 +
*; Tier 5
 +
*Wind Strike deals +200 damage to Goblins
 +
*; Tier 6
 +
*Wind Strike deals +240 damage to Goblins
 +
*; Tier 7
 +
*Wind Strike deals +280 damage to Goblins
 +
*; Tier 8
 +
*Wind Strike deals +320 damage to Goblins
 +
*; Tier 9
 +
*Wind Strike deals +360 damage to Goblins
 +
*; Tier 10
 +
*Wind Strike deals +400 damage to Goblins
 +
}}
 +
|-
 +
| || of Many Cuts || <b>Tier 1</b> - Many Cuts deals +5 armor damage || Legs, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Many Cuts deals +8 armor damage
 +
*; Tier 3
 +
*Many Cuts deals +11 armor damage
 +
*; Tier 4
 +
*Many Cuts deals +14 armor damage
 +
*; Tier 5
 +
*Many Cuts deals +17 armor damage
 +
*; Tier 6
 +
*Many Cuts deals +20 armor damage
 +
*; Tier 7
 +
*Many Cuts deals +23 armor damage
 +
*; Tier 8
 +
*Many Cuts deals +26 armor damage
 +
*; Tier 9
 +
*Many Cuts deals +29 armor damage
 +
*; Tier 10
 +
*Many Cuts deals +32 armor damage
 +
*; Tier 11
 +
*Many Cuts deals +35 armor damage
 +
*; Tier 12
 +
*Many Cuts deals +38 armor damage
 +
}}
 +
|-
 +
| || of Feinting || <b>Tier 1</b> - After a Wind Strike attack, your next attack deals an additional +8 damage || Legs || {{Spoiler|
 +
*; Tier 2
 +
*After a Wind Strike attack, your next attack deals an additional +16 damage
 +
*; Tier 3
 +
*After a Wind Strike attack, your next attack deals an additional +24 damage
 +
*; Tier 4
 +
*After a Wind Strike attack, your next attack deals an additional +32 damage
 +
*; Tier 5
 +
*After a Wind Strike attack, your next attack deals an additional +40 damage
 +
*; Tier 6
 +
*After a Wind Strike attack, your next attack deals an additional +48 damage
 +
*; Tier 7
 +
*After a Wind Strike attack, your next attack deals an additional +56 damage
 +
*; Tier 8
 +
*After a Wind Strike attack, your next attack deals an additional +64 damage
 +
*; Tier 9
 +
*After a Wind Strike attack, your next attack deals an additional +72 damage
 +
*; Tier 10
 +
*After a Wind Strike attack, your next attack deals an additional +80 damage
 +
*; Tier 11
 +
*After a Wind Strike attack, your next attack deals an additional +90 damage
 +
*; Tier 12
 +
*After a Wind Strike attack, your next attack deals an additional +100 damage
 +
}}
 +
|-
 +
| || of Dazing the Naked || <b>Tier 1</b> - Many Cuts has a 10% chance to stun targets that have less than a third of their Armor remaining || Head, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Many Cuts has a 15% chance to stun targets that have less than a third of their Armor remaining
 +
*; Tier 3
 +
*Many Cuts has a 20% chance to stun targets that have less than a third of their Armor remaining
 +
*; Tier 4
 +
*Many Cuts has a 25% chance to stun targets that have less than a third of their Armor remaining
 +
*; Tier 5
 +
*Many Cuts has a 30% chance to stun targets that have less than a third of their Armor remaining
 +
*; Tier 6
 +
*Many Cuts has a 35% chance to stun targets that have less than a third of their Armor remaining
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Hacking Blade deals +3 immediate slashing damage and generates -6 rage || Hands, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Hacking Blade deals +6 immediate slashing damage and generates -12 rage
 +
*; Tier 3
 +
*Hacking Blade deals +9 immediate slashing damage and generates -18 rage
 +
*; Tier 4
 +
*Hacking Blade deals +12 immediate slashing damage and generates -24 rage
 +
*; Tier 5
 +
*Hacking Blade deals +15 immediate slashing damage and generates -30 rage
 +
*; Tier 6
 +
*Hacking Blade deals +18 immediate slashing damage and generates -36 rage
 +
*; Tier 7
 +
*Hacking Blade deals +21 immediate slashing damage and generates -42 rage
 +
*; Tier 8
 +
*Hacking Blade deals +24 immediate slashing damage and generates -48 rage
 +
*; Tier 9
 +
*Hacking Blade deals +27 immediate slashing damage and generates -54 rage
 +
*; Tier 10
 +
*Hacking Blade deals +30 immediate slashing damage and generates -60 rage
 +
*; Tier 11
 +
*Hacking Blade deals +33 immediate slashing damage and generates -70 rage
 +
*; Tier 12
 +
*Hacking Blade deals +36 immediate slashing damage and generates -80 rage
 +
}}
 +
|-
 +
| || of Arachnid Slicing || <b>Tier 1</b> - Many Cuts and Debilitating Blow attacks deal +15 damage to Spiders || Necklace, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Many Cuts and Debilitating Blow attacks deal +30 damage to Spiders
 +
*; Tier 3
 +
*Many Cuts and Debilitating Blow attacks deal +45 damage to Spiders
 +
*; Tier 4
 +
*Many Cuts and Debilitating Blow attacks deal +60 damage to Spiders
 +
*; Tier 5
 +
*Many Cuts and Debilitating Blow attacks deal +75 damage to Spiders
 +
*; Tier 6
 +
*Many Cuts and Debilitating Blow attacks deal +90 damage to Spiders
 +
*; Tier 7
 +
*Many Cuts and Debilitating Blow attacks deal +105 damage to Spiders
 +
*; Tier 8
 +
*Many Cuts and Debilitating Blow attacks deal +120 damage to Spiders
 +
*; Tier 9
 +
*Many Cuts and Debilitating Blow attacks deal +135 damage to Spiders
 +
*; Tier 10
 +
*Many Cuts and Debilitating Blow attacks deal +150 damage to Spiders
 +
}}
 +
|-
 +
| || of Explosive Slashes || <b>Tier 1</b> - Combo: Sword Slash+Any Melee+Any Melee+Sword Slash: final step hits all enemies within 5 meters and deals +5 damage. || Hands || {{Spoiler|
 +
*; Tier 2
 +
*Combo: Sword Slash+Any Melee+Any Melee+Sword Slash: final step hits all enemies within 5 meters and deals +10 damage.
 +
*; Tier 3
 +
*Combo: Sword Slash+Any Melee+Any Melee+Sword Slash: final step hits all enemies within 5 meters and deals +15 damage.
 +
*; Tier 4
 +
*Combo: Sword Slash+Any Melee+Any Melee+Sword Slash: final step hits all enemies within 5 meters and deals +20 damage.
 +
}}
 +
|-
 +
| || of Resurgence || <b>Tier 1</b> - Finishing Blow restores 7 Power to you || Chest, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Finishing Blow restores 10 Power to you
 +
*; Tier 3
 +
*Finishing Blow restores 13 Power to you
 +
*; Tier 4
 +
*Finishing Blow restores 16 Power to you
 +
*; Tier 5
 +
*Finishing Blow restores 20 Power to you
 +
*; Tier 6
 +
*Finishing Blow restores 24 Power to you
 +
}}
 +
|-
 +
| Debilitating || || <b>Tier 1</b> - Debilitating Blow deals +5 damage and generates -10 rage || Ring, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Debilitating Blow deals +10 damage and generates -20 rage
 +
*; Tier 3
 +
*Debilitating Blow deals +15 damage and generates -30 rage
 +
*; Tier 4
 +
*Debilitating Blow deals +20 damage and generates -40 rage
 +
*; Tier 5
 +
*Debilitating Blow deals +25 damage and generates -50 rage
 +
*; Tier 6
 +
*Debilitating Blow deals +30 damage and generates -60 rage
 +
*; Tier 7
 +
*Debilitating Blow deals +35 damage and generates -70 rage
 +
*; Tier 8
 +
*Debilitating Blow deals +40 damage and generates -80 rage
 +
*; Tier 9
 +
*Debilitating Blow deals +45 damage and generates -90 rage
 +
*; Tier 10
 +
*Debilitating Blow deals +50 damage and generates -100 rage
 +
*; Tier 11
 +
*Debilitating Blow deals +55 damage and generates -110 rage
 +
*; Tier 12
 +
*Debilitating Blow deals +60 damage and generates -120 rage
 +
}}
 +
|-
 +
| Hacking || || <b>Tier 1</b> - Hacking Blade has a 10% chance to deal 8 Trauma damage over 8 seconds || Head, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Hacking Blade has a 14% chance to deal 12 Trauma damage over 8 seconds
 +
*; Tier 3
 +
*Hacking Blade has a 18% chance to deal 16 Trauma damage over 8 seconds
 +
*; Tier 4
 +
*Hacking Blade has a 22% chance to deal 20 Trauma damage over 8 seconds
 +
*; Tier 5
 +
*Hacking Blade has a 27% chance to deal 28 Trauma damage over 8 seconds
 +
*; Tier 6
 +
*Hacking Blade has a 31% chance to deal 36 Trauma damage over 8 seconds
 +
*; Tier 7
 +
*Hacking Blade has a 35% chance to deal 44 Trauma damage over 8 seconds
 +
*; Tier 8
 +
*Hacking Blade has a 40% chance to deal 52 Trauma damage over 8 seconds
 +
*; Tier 9
 +
*Hacking Blade has a 45% chance to deal 60 Trauma damage over 8 seconds
 +
*; Tier 10
 +
*Hacking Blade has a 50% chance to deal 72 Trauma damage over 8 seconds
 +
*; Tier 11
 +
*Hacking Blade has a 55% chance to deal 84 Trauma damage over 8 seconds
 +
*; Tier 12
 +
*Hacking Blade has a 60% chance to deal 96 Trauma damage over 8 seconds
 +
}}
 +
|-
 +
| || of De-escalating Heart Piercing || <b>Tier 1</b> - Heart Piercer removes (up to) 12 more Rage, turning half of that into Trauma damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Heart Piercer removes (up to) 24 more Rage, turning half of that into Trauma damage
 +
*; Tier 3
 +
*Heart Piercer removes (up to) 36 more Rage, turning half of that into Trauma damage
 +
*; Tier 4
 +
*Heart Piercer removes (up to) 48 more Rage, turning half of that into Trauma damage
 +
*; Tier 5
 +
*Heart Piercer removes (up to) 60 more Rage, turning half of that into Trauma damage
 +
*; Tier 6
 +
*Heart Piercer removes (up to) 72 more Rage, turning half of that into Trauma damage
 +
*; Tier 7
 +
*Heart Piercer removes (up to) 84 more Rage, turning half of that into Trauma damage
 +
*; Tier 8
 +
*Heart Piercer removes (up to) 96 more Rage, turning half of that into Trauma damage
 +
*; Tier 9
 +
*Heart Piercer removes (up to) 108 more Rage, turning half of that into Trauma damage
 +
*; Tier 10
 +
*Heart Piercer removes (up to) 120 more Rage, turning half of that into Trauma damage
 +
*; Tier 11
 +
*Heart Piercer removes (up to) 132 more Rage, turning half of that into Trauma damage
 +
*; Tier 12
 +
*Heart Piercer removes (up to) 144 more Rage, turning half of that into Trauma damage
 +
}}
 +
|-
 +
| Invigorating || of Invigoration || <b>Tier 1</b> - Parry and Riposte have a 33% chance to restore 8 Power to you || Chest || {{Spoiler|
 +
*; Tier 2
 +
*Parry and Riposte have a 33% chance to restore 12 Power to you
 +
*; Tier 3
 +
*Parry and Riposte have a 33% chance to restore 16 Power to you
 +
*; Tier 4
 +
*Parry and Riposte have a 33% chance to restore 20 Power to you
 +
*; Tier 5
 +
*Parry and Riposte have a 33% chance to restore 25 Power to you
 +
}}
 +
|-
 +
| Slashy || of Slashing || <b>Tier 1</b> - Sword Slash and Thrusting Blade deal +1 damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Sword Slash and Thrusting Blade deal +3 damage
 +
*; Tier 3
 +
*Sword Slash and Thrusting Blade deal +5 damage
 +
*; Tier 4
 +
*Sword Slash and Thrusting Blade deal +7 damage
 +
*; Tier 5
 +
*Sword Slash and Thrusting Blade deal +9 damage
 +
*; Tier 6
 +
*Sword Slash and Thrusting Blade deal +11 damage
 +
}}
 +
|-
 +
| Wind Dancer's || || <b>Tier 1</b> - Using Wind Strike gives you 25% resistance to Elemental damage (Fire, Cold, Electricity) for 5 seconds || OffHand ||
 +
|-
 +
| || of Fast Decapitation || <b>Tier 1</b> - Debilitating Blow shortens the remaining reset time of Decapitate by 0.5 seconds || Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Debilitating Blow shortens the remaining reset time of Decapitate by 1 seconds
 +
*; Tier 3
 +
*Debilitating Blow shortens the remaining reset time of Decapitate by 1.5 seconds
 +
*; Tier 4
 +
*Debilitating Blow shortens the remaining reset time of Decapitate by 2 seconds
 +
*; Tier 5
 +
*Debilitating Blow shortens the remaining reset time of Decapitate by 2.5 seconds
 +
*; Tier 6
 +
*Debilitating Blow shortens the remaining reset time of Decapitate by 3 seconds
 +
}}
 +
|-
 +
| || of Flashing Life || <b>Tier 1</b> - Flashing Strike heals you for 3 health || OffHand, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Flashing Strike heals you for 6 health
 +
*; Tier 3
 +
*Flashing Strike heals you for 9 health
 +
*; Tier 4
 +
*Flashing Strike heals you for 12 health
 +
*; Tier 5
 +
*Flashing Strike heals you for 15 health
 +
*; Tier 6
 +
*Flashing Strike heals you for 18 health
 +
*; Tier 7
 +
*Flashing Strike heals you for 21 health
 +
*; Tier 8
 +
*Flashing Strike heals you for 24 health
 +
*; Tier 9
 +
*Flashing Strike heals you for 27 health
 +
*; Tier 10
 +
*Flashing Strike heals you for 30 health
 +
*; Tier 11
 +
*Flashing Strike heals you for 33 health
 +
*; Tier 12
 +
*Flashing Strike heals you for 36 health
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Precision Pierce deals +5 direct health damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Precision Pierce deals +10 direct health damage
 +
*; Tier 3
 +
*Precision Pierce deals +15 direct health damage
 +
*; Tier 4
 +
*Precision Pierce deals +20 direct health damage
 +
*; Tier 5
 +
*Precision Pierce deals +25 direct health damage
 +
*; Tier 6
 +
*Precision Pierce deals +30 direct health damage
 +
}}
 +
|-
 +
| || of Masterful Parrying || <b>Tier 1</b> - Parry hits all enemies within 5 meters, dealing an additional +3 damage || Hands || {{Spoiler|
 +
*; Tier 2
 +
*Parry hits all enemies within 5 meters, dealing an additional +6 damage
 +
*; Tier 3
 +
*Parry hits all enemies within 5 meters, dealing an additional +9 damage
 +
*; Tier 4
 +
*Parry hits all enemies within 5 meters, dealing an additional +12 damage
 +
*; Tier 5
 +
*Parry hits all enemies within 5 meters, dealing an additional +15 damage
 +
}}
 +
|-
 +
| || of Heart Piercing || <b>Tier 1</b> - Heart Piercer deals +5% piercing damage and heals you for 2 health || Ring, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Heart Piercer deals +7% piercing damage and heals you for 4 health
 +
*; Tier 3
 +
*Heart Piercer deals +9% piercing damage and heals you for 5 health
 +
*; Tier 4
 +
*Heart Piercer deals +11% piercing damage and heals you for 7 health
 +
*; Tier 5
 +
*Heart Piercer deals +13% piercing damage and heals you for 9 health
 +
*; Tier 6
 +
*Heart Piercer deals +15% piercing damage and heals you for 10 health
 +
*; Tier 7
 +
*Heart Piercer deals +17% piercing damage and heals you for 12 health
 +
*; Tier 8
 +
*Heart Piercer deals +19% piercing damage and heals you for 14 health
 +
*; Tier 9
 +
*Heart Piercer deals +21% piercing damage and heals you for 15 health
 +
*; Tier 10
 +
*Heart Piercer deals +23% piercing damage and heals you for 17 health
 +
*; Tier 11
 +
*Heart Piercer deals +25% piercing damage and heals you for 19 health
 +
*; Tier 12
 +
*Heart Piercer deals +27% piercing damage and heals you for 20 health
 +
}}
 +
|-
 +
| || of Fast Decapitation || <b>Tier 1</b> - {ABILITY_RESETTIME_DECAPITATE_DELTA}{-1} || Hands || {{Spoiler|
 +
*; Tier 2
 +
*{ABILITY_RESETTIME_DECAPITATE_DELTA}{-2}
 +
*; Tier 3
 +
*{ABILITY_RESETTIME_DECAPITATE_DELTA}{-3}
 +
*; Tier 4
 +
*{ABILITY_RESETTIME_DECAPITATE_DELTA}{-3.5}
 +
*; Tier 5
 +
*{ABILITY_RESETTIME_DECAPITATE_DELTA}{-4}
 +
*; Tier 6
 +
*{ABILITY_RESETTIME_DECAPITATE_DELTA}{-5}
 +
}}
 +
|-
 +
| Rage Poking || || <b>Tier 1</b> - Precision Pierce deals +4 direct health damage and further reduces target's Rage by 25 || Head, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Precision Pierce deals +8 direct health damage and further reduces target's Rage by 50
 +
*; Tier 3
 +
*Precision Pierce deals +12 direct health damage and further reduces target's Rage by 75
 +
*; Tier 4
 +
*Precision Pierce deals +16 direct health damage and further reduces target's Rage by 100
 +
*; Tier 5
 +
*Precision Pierce deals +20 direct health damage and further reduces target's Rage by 125
 +
}}
 +
|-
 +
| || of Decapitations || <b>Tier 1</b> - Decapitate deals +20% damage || Legs, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Decapitate deals +40% damage
 +
*; Tier 3
 +
*Decapitate deals +60% damage
 +
*; Tier 4
 +
*Decapitate deals +80% damage
 +
*; Tier 5
 +
*Decapitate deals +100% damage
 +
*; Tier 6
 +
*Decapitate deals +120% damage
 +
*; Tier 7
 +
*Decapitate deals +140% damage
 +
*; Tier 8
 +
*Decapitate deals +160% damage
 +
*; Tier 9
 +
*Decapitate deals +180% damage
 +
*; Tier 10
 +
*Decapitate deals +200% damage
 +
*; Tier 11
 +
*Decapitate deals +220% damage
 +
*; Tier 12
 +
*Decapitate deals +240% damage
 +
}}
 +
|-
 +
| Belaying || of Belaying || <b>Tier 1</b> - Parry and Riposte further reduce target's Rage by 20 || Head, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Parry and Riposte further reduce target's Rage by 40
 +
*; Tier 3
 +
*Parry and Riposte further reduce target's Rage by 55
 +
*; Tier 4
 +
*Parry and Riposte further reduce target's Rage by 70
 +
*; Tier 5
 +
*Parry and Riposte further reduce target's Rage by 80
 +
*; Tier 6
 +
*Parry and Riposte further reduce target's Rage by 90
 +
*; Tier 7
 +
*Parry and Riposte further reduce target's Rage by 100
 +
*; Tier 8
 +
*Parry and Riposte further reduce target's Rage by 115
 +
*; Tier 9
 +
*Parry and Riposte further reduce target's Rage by 130
 +
*; Tier 10
 +
*Parry and Riposte further reduce target's Rage by 145
 +
*; Tier 11
 +
*Parry and Riposte further reduce target's Rage by 160
 +
*; Tier 12
 +
*Parry and Riposte further reduce target's Rage by 175
 +
}}
 +
|-
 +
| || of Mortifying Wounds || <b>Tier 1</b> - Decapitate briefly terrifies the target || Legs ||
 +
|-
 +
| || || <b>Tier 1</b> - {IGNORE_CHANCE_STUN}{0.15}{Sword} || Feet, Necklace ||
 +
|-
 +
| || of Heart Seeking || <b>Tier 1</b> - Finishing Blow and Decapitate deal +8 direct health damage || Legs, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Finishing Blow and Decapitate deal +16 direct health damage
 +
*; Tier 3
 +
*Finishing Blow and Decapitate deal +24 direct health damage
 +
*; Tier 4
 +
*Finishing Blow and Decapitate deal +32 direct health damage
 +
*; Tier 5
 +
*Finishing Blow and Decapitate deal +40 direct health damage
 +
*; Tier 6
 +
*Finishing Blow and Decapitate deal +48 direct health damage
 +
*; Tier 7
 +
*Finishing Blow and Decapitate deal +56 direct health damage
 +
*; Tier 8
 +
*Finishing Blow and Decapitate deal +64 direct health damage
 +
*; Tier 9
 +
*Finishing Blow and Decapitate deal +72 direct health damage
 +
*; Tier 10
 +
*Finishing Blow and Decapitate deal +80 direct health damage
 +
*; Tier 11
 +
*Finishing Blow and Decapitate deal +88 direct health damage
 +
*; Tier 12
 +
*Finishing Blow and Decapitate deal +96 direct health damage
 +
}}
 +
|-
 +
| Debilitating || || <b>Tier 1</b> - Debilitating Blow deals +6 damage || Head, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Debilitating Blow deals +12 damage
 +
*; Tier 3
 +
*Debilitating Blow deals +18 damage
 +
*; Tier 4
 +
*Debilitating Blow deals +24 damage
 +
*; Tier 5
 +
*Debilitating Blow deals +30 damage
 +
*; Tier 6
 +
*Debilitating Blow deals +36 damage
 +
*; Tier 7
 +
*Debilitating Blow deals +42 damage
 +
*; Tier 8
 +
*Debilitating Blow deals +48 damage
 +
*; Tier 9
 +
*Debilitating Blow deals +54 damage
 +
*; Tier 10
 +
*Debilitating Blow deals +60 damage
 +
*; Tier 11
 +
*Debilitating Blow deals +66 damage
 +
*; Tier 12
 +
*Debilitating Blow deals +72 damage
 +
}}
 +
|-
 +
| Wind Dancer's || || <b>Tier 1</b> - Using Wind Strike grants you +50% projectile evasion for 5 seconds || MainHand ||
 +
|-
 +
| || of Undetected Slashes || <b>Tier 1</b> - Sword Slash and Thrusting Blade generate 5 less rage || Head, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Sword Slash and Thrusting Blade generate 8 less rage
 +
*; Tier 3
 +
*Sword Slash and Thrusting Blade generate 11 less rage
 +
*; Tier 4
 +
*Sword Slash and Thrusting Blade generate 15 less rage
 +
*; Tier 5
 +
*Sword Slash and Thrusting Blade generate 18 less rage
 +
*; Tier 6
 +
*Sword Slash and Thrusting Blade generate 22 less rage
 +
*; Tier 7
 +
*Sword Slash and Thrusting Blade generate 26 less rage
 +
*; Tier 8
 +
*Sword Slash and Thrusting Blade generate 30 less rage
 +
*; Tier 9
 +
*Sword Slash and Thrusting Blade generate 33 less rage
 +
*; Tier 10
 +
*Sword Slash and Thrusting Blade generate 36 less rage
 +
*; Tier 11
 +
*Sword Slash and Thrusting Blade generate 39 less rage
 +
*; Tier 12
 +
*Sword Slash and Thrusting Blade generate 42 less rage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Precision Pierce has a 33% chance to deal +10 direct health damage || Chest, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Precision Pierce has a 33% chance to deal +16 direct health damage
 +
*; Tier 3
 +
*Precision Pierce has a 33% chance to deal +22 direct health damage
 +
*; Tier 4
 +
*Precision Pierce has a 33% chance to deal +28 direct health damage
 +
*; Tier 5
 +
*Precision Pierce has a 33% chance to deal +34 direct health damage
 +
*; Tier 6
 +
*Precision Pierce has a 33% chance to deal +40 direct health damage
 +
*; Tier 7
 +
*Precision Pierce has a 33% chance to deal +46 direct health damage
 +
*; Tier 8
 +
*Precision Pierce has a 33% chance to deal +52 direct health damage
 +
*; Tier 9
 +
*Precision Pierce has a 33% chance to deal +58 direct health damage
 +
*; Tier 10
 +
*Precision Pierce has a 33% chance to deal +64 direct health damage
 +
*; Tier 11
 +
*Precision Pierce has a 33% chance to deal +70 direct health damage
 +
*; Tier 12
 +
*Precision Pierce has a 33% chance to deal +76 direct health damage
 +
}}
 +
|-
 +
| || of Hacking Blades || <b>Tier 1</b> - Hacking Blade deals +6% slashing damage || Head, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Hacking Blade deals +12% slashing damage
 +
*; Tier 3
 +
*Hacking Blade deals +18% slashing damage
 +
*; Tier 4
 +
*Hacking Blade deals +24% slashing damage
 +
*; Tier 5
 +
*Hacking Blade deals +30% slashing damage
 +
*; Tier 6
 +
*Hacking Blade deals +36% slashing damage
 +
*; Tier 7
 +
*Hacking Blade deals +42% slashing damage
 +
*; Tier 8
 +
*Hacking Blade deals +48% slashing damage
 +
*; Tier 9
 +
*Hacking Blade deals +54% slashing damage
 +
*; Tier 10
 +
*Hacking Blade deals +60% slashing damage
 +
*; Tier 11
 +
*Hacking Blade deals +66% slashing damage
 +
*; Tier 12
 +
*Hacking Blade deals +72% slashing damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Heart Piercer heals you for 3 health || OffHand, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Heart Piercer heals you for 5 health
 +
*; Tier 3
 +
*Heart Piercer heals you for 7 health
 +
*; Tier 4
 +
*Heart Piercer heals you for 9 health
 +
*; Tier 5
 +
*Heart Piercer heals you for 11 health
 +
*; Tier 6
 +
*Heart Piercer heals you for 13 health
 +
*; Tier 7
 +
*Heart Piercer heals you for 15 health
 +
*; Tier 8
 +
*Heart Piercer heals you for 17 health
 +
*; Tier 9
 +
*Heart Piercer heals you for 19 health
 +
*; Tier 10
 +
*Heart Piercer heals you for 21 health
 +
*; Tier 11
 +
*Heart Piercer heals you for 23 health
 +
*; Tier 12
 +
*Heart Piercer heals you for 25 health
 +
}}
 +
|}
  
{{:Bat Treasure Effects}}
+
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Unarmed Effects</h3></div>
 +
! Prefix !! Suffix !! First Tier !! Slot !! All Tiers
 +
|-
 +
| || of Healslamming || <b>Tier 1</b> - Bodyslam heals you for 10 health || Ring, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Bodyslam heals you for 18 health
 +
*; Tier 3
 +
*Bodyslam heals you for 26 health
 +
*; Tier 4
 +
*Bodyslam heals you for 34 health
 +
*; Tier 5
 +
*Bodyslam heals you for 42 health
 +
*; Tier 6
 +
*Bodyslam heals you for 50 health
 +
*; Tier 7
 +
*Bodyslam heals you for 58 health
 +
*; Tier 8
 +
*Bodyslam heals you for 66 health
 +
*; Tier 9
 +
*Bodyslam heals you for 74 health
 +
*; Tier 10
 +
*Bodyslam heals you for 82 health
 +
*; Tier 11
 +
*Bodyslam heals you for 90 health
 +
*; Tier 12
 +
*Bodyslam heals you for 100 health
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - {IGNORE_CHANCE_KNOCKBACK}{0.2}{Unarmed} || Feet, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*{IGNORE_CHANCE_KNOCKBACK}{0.25}{Unarmed}
 +
}}
 +
|-
 +
| Slashing || of Slashing Strikes || <b>Tier 1</b> - Slashing Strike has a 20% chance to deal double slashing damage || OffHand, Head || {{Spoiler|
 +
*; Tier 2
 +
*Slashing Strike has a 25% chance to deal double slashing damage
 +
*; Tier 3
 +
*Slashing Strike has a 30% chance to deal double slashing damage
 +
*; Tier 4
 +
*Slashing Strike has a 35% chance to deal double slashing damage
 +
*; Tier 5
 +
*Slashing Strike has a 40% chance to deal double slashing damage
 +
*; Tier 6
 +
*Slashing Strike has a 45% chance to deal double slashing damage
 +
}}
 +
|-
 +
| Punching || of Punches || <b>Tier 1</b> - Punch and Jab attacks deal +3 damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Punch and Jab attacks deal +6 damage
 +
*; Tier 3
 +
*Punch and Jab attacks deal +8 damage
 +
*; Tier 4
 +
*Punch and Jab attacks deal +11 damage
 +
*; Tier 5
 +
*Punch and Jab attacks deal +14 damage
 +
*; Tier 6
 +
*Punch and Jab attacks deal +18 damage
 +
}}
 +
|-
 +
| Mindfist || || <b>Tier 1</b> - Barrage and Headbutt attacks make the target 5% more vulnerable to Psychic damage for 20 seconds || Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Barrage and Headbutt attacks make the target 10% more vulnerable to Psychic damage for 20 seconds
 +
*; Tier 3
 +
*Barrage and Headbutt attacks make the target 15% more vulnerable to Psychic damage for 20 seconds
 +
*; Tier 4
 +
*Barrage and Headbutt attacks make the target 20% more vulnerable to Psychic damage for 20 seconds
 +
*; Tier 5
 +
*Barrage and Headbutt attacks make the target 25% more vulnerable to Psychic damage for 20 seconds
 +
*; Tier 6
 +
*Barrage and Headbutt attacks make the target 30% more vulnerable to Psychic damage for 20 seconds
 +
}}
 +
|-
 +
| || of Cobra Scales || <b>Tier 1</b> - Cobra Strike and Mamba Strike restore 2 Armor to you || Chest, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Cobra Strike and Mamba Strike restore 3 Armor to you
 +
*; Tier 3
 +
*Cobra Strike and Mamba Strike restore 5 Armor to you
 +
*; Tier 4
 +
*Cobra Strike and Mamba Strike restore 7 Armor to you
 +
*; Tier 5
 +
*Cobra Strike and Mamba Strike restore 8 Armor to you
 +
*; Tier 6
 +
*Cobra Strike and Mamba Strike restore 9 Armor to you
 +
*; Tier 7
 +
*Cobra Strike and Mamba Strike restore 10 Armor to you
 +
*; Tier 8
 +
*Cobra Strike and Mamba Strike restore 11 Armor to you
 +
*; Tier 9
 +
*Cobra Strike and Mamba Strike restore 12 Armor to you
 +
*; Tier 10
 +
*Cobra Strike and Mamba Strike restore 13 Armor to you
 +
*; Tier 11
 +
*Cobra Strike and Mamba Strike restore 14 Armor to you
 +
*; Tier 12
 +
*Cobra Strike and Mamba Strike restore 15 Armor to you
 +
}}
 +
|-
 +
| || of Reckless Barrages || <b>Tier 1</b> - Barrage and Headbutt hit all enemies within 5 meters and deal +2% damage || Hands || {{Spoiler|
 +
*; Tier 2
 +
*Barrage and Headbutt hit all enemies within 5 meters and deal +4% damage
 +
*; Tier 3
 +
*Barrage and Headbutt hit all enemies within 5 meters and deal +6% damage
 +
*; Tier 4
 +
*Barrage and Headbutt hit all enemies within 5 meters and deal +8% damage
 +
*; Tier 5
 +
*Barrage and Headbutt hit all enemies within 5 meters and deal +10% damage
 +
*; Tier 6
 +
*Barrage and Headbutt hit all enemies within 5 meters and deal +12% damage
 +
*; Tier 7
 +
*Barrage and Headbutt hit all enemies within 5 meters and deal +14% damage
 +
*; Tier 8
 +
*Barrage and Headbutt hit all enemies within 5 meters and deal +16% damage
 +
*; Tier 9
 +
*Barrage and Headbutt hit all enemies within 5 meters and deal +18% damage
 +
*; Tier 10
 +
*Barrage and Headbutt hit all enemies within 5 meters and deal +20% damage
 +
*; Tier 11
 +
*Barrage and Headbutt hit all enemies within 5 meters and deal +22% damage
 +
*; Tier 12
 +
*Barrage and Headbutt hit all enemies within 5 meters and deal +24% damage
 +
}}
 +
|-
 +
| || of Refreshing Punches || <b>Tier 1</b> - You regain 2 health whenever you use Punch or Jab || Chest, OffHand, Ring || {{Spoiler|
 +
*; Tier 2
 +
*You regain 3 health whenever you use Punch or Jab
 +
*; Tier 3
 +
*You regain 4 health whenever you use Punch or Jab
 +
*; Tier 4
 +
*You regain 5 health whenever you use Punch or Jab
 +
*; Tier 5
 +
*You regain 7 health whenever you use Punch or Jab
 +
*; Tier 6
 +
*You regain 8 health whenever you use Punch or Jab
 +
}}
 +
|-
 +
| || of Healthy Bruises || <b>Tier 1</b> - Bruising Blow restores 2 health || Legs, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Bruising Blow restores 3 health
 +
*; Tier 3
 +
*Bruising Blow restores 5 health
 +
*; Tier 4
 +
*Bruising Blow restores 7 health
 +
*; Tier 5
 +
*Bruising Blow restores 9 health
 +
*; Tier 6
 +
*Bruising Blow restores 11 health
 +
*; Tier 7
 +
*Bruising Blow restores 13 health
 +
*; Tier 8
 +
*Bruising Blow restores 14 health
 +
*; Tier 9
 +
*Bruising Blow restores 16 health
 +
*; Tier 10
 +
*Bruising Blow restores 17 health
 +
*; Tier 11
 +
*Bruising Blow restores 18 health
 +
*; Tier 12
 +
*Bruising Blow restores 20 health
 +
}}
 +
|-
 +
| || of Naked Fury || <b>Tier 1</b> - Unarmed attacks deal +1 damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
 +
*; Tier 3
 +
*Unarmed attacks deal +6% damage when you have 33% or less of your Armor left
 +
*; Tier 4
 +
*Unarmed attacks deal +8% damage when you have 33% or less of your Armor left
 +
*; Tier 5
 +
*Unarmed attacks deal +10% damage when you have 33% or less of your Armor left
 +
*; Tier 6
 +
*Unarmed attacks deal +12% damage when you have 33% or less of your Armor left
 +
*; Tier 7
 +
*Unarmed attacks deal +14% damage when you have 33% or less of your Armor left
 +
*; Tier 8
 +
*Unarmed attacks deal +16% damage when you have 33% or less of your Armor left
 +
*; Tier 9
 +
*Unarmed attacks deal +18% damage when you have 33% or less of your Armor left
 +
*; Tier 10
 +
*Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
 +
*; Tier 11
 +
*Unarmed attacks deal +22% damage when you have 33% or less of your Armor left
 +
*; Tier 12
 +
*Unarmed attacks deal +24% damage when you have 33% or less of your Armor left
 +
}}
 +
|-
 +
| Martial Artist's || || <b>Tier 1</b> - {MOD_SKILL_UNARMED}{0.01} || OffHand, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*{MOD_SKILL_UNARMED}{0.02}
 +
*; Tier 3
 +
*{MOD_SKILL_UNARMED}{0.03}
 +
*; Tier 4
 +
*{MOD_SKILL_UNARMED}{0.04}
 +
*; Tier 5
 +
*{MOD_SKILL_UNARMED}{0.05}
 +
*; Tier 6
 +
*{MOD_SKILL_UNARMED}{0.06}
 +
}}
 +
|-
 +
| Platefooted || || <b>Tier 1</b> - You regain 5 Armor whenever you use a kick (from any skill!) || Chest, Ring || {{Spoiler|
 +
*; Tier 2
 +
*You regain 7 Armor whenever you use a kick (from any skill!)
 +
*; Tier 3
 +
*You regain 9 Armor whenever you use a kick (from any skill!)
 +
*; Tier 4
 +
*You regain 11 Armor whenever you use a kick (from any skill!)
 +
*; Tier 5
 +
*You regain 13 Armor whenever you use a kick (from any skill!)
 +
*; Tier 6
 +
*You regain 15 Armor whenever you use a kick (from any skill!)
 +
*; Tier 7
 +
*You regain 17 Armor whenever you use a kick (from any skill!)
 +
*; Tier 8
 +
*You regain 19 Armor whenever you use a kick (from any skill!)
 +
*; Tier 9
 +
*You regain 21 Armor whenever you use a kick (from any skill!)
 +
*; Tier 10
 +
*You regain 23 Armor whenever you use a kick (from any skill!)
 +
*; Tier 11
 +
*You regain 25 Armor whenever you use a kick (from any skill!)
 +
*; Tier 12
 +
*You regain 27 Armor whenever you use a kick (from any skill!)
 +
}}
 +
|-
 +
| Slashing || of Slashing Strikes || <b>Tier 1</b> - Slashing Strike generates -30 Rage || OffHand, Head || {{Spoiler|
 +
*; Tier 2
 +
*Slashing Strike generates -60 Rage
 +
*; Tier 3
 +
*Slashing Strike generates -90 Rage
 +
*; Tier 4
 +
*Slashing Strike generates -120 Rage
 +
*; Tier 5
 +
*Slashing Strike generates -150 Rage
 +
*; Tier 6
 +
*Slashing Strike generates -150 Rage
 +
}}
 +
|-
 +
| Hip-Shattering || of Hip-Shattering || <b>Tier 1</b> - Any kick attack (including animal kicks!) has a 8% chance to slow target's movement by 75% || OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Any kick attack (including animal kicks!) has a 16% chance to slow target's movement by 75%
 +
*; Tier 3
 +
*Any kick attack (including animal kicks!) has a 24% chance to slow target's movement by 75%
 +
*; Tier 4
 +
*Any kick attack (including animal kicks!) has a 32% chance to slow target's movement by 75%
 +
*; Tier 5
 +
*Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 75%
 +
}}
 +
|-
 +
| Kicking || of Kicking || <b>Tier 1</b> - All kick attacks (even animal kicks!) deal +2 damage || Legs, MainHand, Ring || {{Spoiler|
 +
*; Tier 2
 +
*All kick attacks (even animal kicks!) deal +5 damage
 +
*; Tier 3
 +
*All kick attacks (even animal kicks!) deal +8 damage
 +
*; Tier 4
 +
*All kick attacks (even animal kicks!) deal +11 damage
 +
*; Tier 5
 +
*All kick attacks (even animal kicks!) deal +14 damage
 +
*; Tier 6
 +
*All kick attacks (even animal kicks!) deal +17 damage
 +
*; Tier 7
 +
*All kick attacks (even animal kicks!) deal +20 damage
 +
*; Tier 8
 +
*All kick attacks (even animal kicks!) deal +22 damage
 +
*; Tier 9
 +
*All kick attacks (even animal kicks!) deal +24 damage
 +
*; Tier 10
 +
*All kick attacks (even animal kicks!) deal +26 damage
 +
*; Tier 11
 +
*All kick attacks (even animal kicks!) deal +28 damage
 +
*; Tier 12
 +
*All kick attacks (even animal kicks!) deal +30 damage
 +
}}
 +
|-
 +
| || of Kicking While Nude || <b>Tier 1</b> - Any kick attack (including animal kicks!) deals +10% damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Any kick attack (including animal kicks!) deals +20% damage when you have 33% or less of your Armor left
 +
*; Tier 3
 +
*Any kick attack (including animal kicks!) deals +30% damage when you have 33% or less of your Armor left
 +
*; Tier 4
 +
*Any kick attack (including animal kicks!) deals +40% damage when you have 33% or less of your Armor left
 +
*; Tier 5
 +
*Any kick attack (including animal kicks!) deals +50% damage when you have 33% or less of your Armor left
 +
*; Tier 6
 +
*Any kick attack (including animal kicks!) deals +60% damage when you have 33% or less of your Armor left
 +
*; Tier 7
 +
*Any kick attack (including animal kicks!) deals +70% damage when you have 33% or less of your Armor left
 +
*; Tier 8
 +
*Any kick attack (including animal kicks!) deals +80% damage when you have 33% or less of your Armor left
 +
*; Tier 9
 +
*Any kick attack (including animal kicks!) deals +90% damage when you have 33% or less of your Armor left
 +
*; Tier 10
 +
*Any kick attack (including animal kicks!) deals +100% damage when you have 33% or less of your Armor left
 +
*; Tier 11
 +
*Any kick attack (including animal kicks!) deals +110% damage when you have 33% or less of your Armor left
 +
*; Tier 12
 +
*Any kick attack (including animal kicks!) deals +120% damage when you have 33% or less of your Armor left
 +
}}
 +
|-
 +
| || of Bruising Slams || <b>Tier 1</b> - Bruising Blow has a 10% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) || Legs, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Bruising Blow has a 11% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
 +
*; Tier 3
 +
*Bruising Blow has a 12% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
 +
*; Tier 4
 +
*Bruising Blow has a 13% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
 +
*; Tier 5
 +
*Bruising Blow has a 14% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
 +
*; Tier 6
 +
*Bruising Blow has a 15% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
 +
*; Tier 7
 +
*Bruising Blow has a 16% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
 +
*; Tier 8
 +
*Bruising Blow has a 17% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
 +
*; Tier 9
 +
*Bruising Blow has a 18% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
 +
*; Tier 10
 +
*Bruising Blow has a 19% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
 +
*; Tier 11
 +
*Bruising Blow has a 20% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
 +
*; Tier 12
 +
*Bruising Blow has a 21% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
 +
}}
 +
|-
 +
| || of Hip Throwing || <b>Tier 1</b> - Hip Throw and Bodyslam deal +24% damage || Legs, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Hip Throw and Bodyslam deal +32% damage
 +
*; Tier 3
 +
*Hip Throw and Bodyslam deal +40% damage
 +
*; Tier 4
 +
*Hip Throw and Bodyslam deal +48% damage
 +
*; Tier 5
 +
*Hip Throw and Bodyslam deal +56% damage
 +
*; Tier 6
 +
*Hip Throw and Bodyslam deal +64% damage
 +
*; Tier 7
 +
*Hip Throw and Bodyslam deal +72% damage
 +
*; Tier 8
 +
*Hip Throw and Bodyslam deal +80% damage
 +
*; Tier 9
 +
*Hip Throw and Bodyslam deal +88% damage
 +
*; Tier 10
 +
*Hip Throw and Bodyslam deal +96% damage
 +
*; Tier 11
 +
*Hip Throw and Bodyslam deal +104% damage
 +
*; Tier 12
 +
*Hip Throw and Bodyslam deal +112% damage
 +
}}
 +
|-
 +
| Uncrushable || of Crush-Defense || <b>Tier 1</b> - {MITIGATION_CRUSHING}{1}{Unarmed} || Head, Ring || {{Spoiler|
 +
*; Tier 2
 +
*{MITIGATION_CRUSHING}{2}{Unarmed}
 +
*; Tier 3
 +
*{MITIGATION_CRUSHING}{3}{Unarmed}
 +
*; Tier 4
 +
*{MITIGATION_CRUSHING}{4}{Unarmed}
 +
*; Tier 5
 +
*{MITIGATION_CRUSHING}{5}{Unarmed}
 +
*; Tier 6
 +
*{MITIGATION_CRUSHING}{6}{Unarmed}
 +
*; Tier 7
 +
*{MITIGATION_CRUSHING}{7}{Unarmed}
 +
*; Tier 8
 +
*{MITIGATION_CRUSHING}{8}{Unarmed}
 +
*; Tier 9
 +
*{MITIGATION_CRUSHING}{9}{Unarmed}
 +
*; Tier 10
 +
*{MITIGATION_CRUSHING}{10}{Unarmed}
 +
*; Tier 11
 +
*{MITIGATION_CRUSHING}{11}{Unarmed}
 +
*; Tier 12
 +
*{MITIGATION_CRUSHING}{12}{Unarmed}
 +
}}
 +
|-
 +
| || of Slamming and Jogging || <b>Tier 1</b> - Bodyslam deals +6 damage and boosts your movement speed by 1 for 20 seconds || Feet, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Bodyslam deals +12 damage and boosts your movement speed by 2 for 20 seconds
 +
*; Tier 3
 +
*Bodyslam deals +18 damage and boosts your movement speed by 3 for 20 seconds
 +
*; Tier 4
 +
*Bodyslam deals +24 damage and boosts your movement speed by 4 for 20 seconds
 +
*; Tier 5
 +
*Bodyslam deals +30 damage and boosts your movement speed by 5 for 20 seconds
 +
*; Tier 6
 +
*Bodyslam deals +50 damage and boosts your movement speed by 5 for 20 seconds
 +
}}
 +
|-
 +
| || of Slamming Snails || <b>Tier 1</b> - Bodyslam deals +75 damage to Snails || Necklace, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Bodyslam deals +150 damage to Snails
 +
*; Tier 3
 +
*Bodyslam deals +300 damage to Snails
 +
*; Tier 4
 +
*Bodyslam deals +400 damage to Snails
 +
*; Tier 5
 +
*Bodyslam deals +512 damage to Snails
 +
*; Tier 6
 +
*Bodyslam deals +625 damage to Snails
 +
*; Tier 7
 +
*Bodyslam deals +737 damage to Snails
 +
*; Tier 8
 +
*Bodyslam deals +850 damage to Snails
 +
*; Tier 9
 +
*Bodyslam deals +962 damage to Snails
 +
*; Tier 10
 +
*Bodyslam deals +1075 damage to Snails
 +
}}
 +
|-
 +
| Slashing || of Slashing Strikes || <b>Tier 1</b> - Slashing Strike deals +6% damage || OffHand, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Slashing Strike deals +12% damage
 +
*; Tier 3
 +
*Slashing Strike deals +18% damage
 +
*; Tier 4
 +
*Slashing Strike deals +24% damage
 +
*; Tier 5
 +
*Slashing Strike deals +30% damage
 +
*; Tier 6
 +
*Slashing Strike deals +36% damage
 +
}}
 +
|-
 +
| Knee-Shattering || of Knee-Shattering || <b>Tier 1</b> - Any kick attack (including animal kicks!) has a 10% chance to slow target's movement by 45% || Feet || {{Spoiler|
 +
*; Tier 2
 +
*Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 45%
 +
*; Tier 3
 +
*Any kick attack (including animal kicks!) has a 30% chance to slow target's movement by 45%
 +
*; Tier 4
 +
*Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 45%
 +
*; Tier 5
 +
*Any kick attack (including animal kicks!) has a 50% chance to slow target's movement by 45%
 +
}}
 +
|-
 +
| Serpentine || of Cobra Striking || <b>Tier 1</b> - Cobra Strike and Mamba Strike deal +10% damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Cobra Strike and Mamba Strike deal +15% damage
 +
*; Tier 3
 +
*Cobra Strike and Mamba Strike deal +20% damage
 +
*; Tier 4
 +
*Cobra Strike and Mamba Strike deal +25% damage
 +
*; Tier 5
 +
*Cobra Strike and Mamba Strike deal +30% damage
 +
*; Tier 6
 +
*Cobra Strike and Mamba Strike deal +35% damage
 +
*; Tier 7
 +
*Cobra Strike and Mamba Strike deal +40% damage
 +
*; Tier 8
 +
*Cobra Strike and Mamba Strike deal +45% damage
 +
*; Tier 9
 +
*Cobra Strike and Mamba Strike deal +50% damage
 +
*; Tier 10
 +
*Cobra Strike and Mamba Strike deal +55% damage
 +
*; Tier 11
 +
*Cobra Strike and Mamba Strike deal +60% damage
 +
*; Tier 12
 +
*Cobra Strike and Mamba Strike deal +65% damage
 +
}}
 +
|-
 +
| || of Goblin Hatred || <b>Tier 1</b> - Unarmed attacks deal +3 damage versus goblins || MainHand, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Unarmed attacks deal +6 damage versus goblins
 +
*; Tier 3
 +
*Unarmed attacks deal +9 damage versus goblins
 +
*; Tier 4
 +
*Unarmed attacks deal +12 damage versus goblins
 +
*; Tier 5
 +
*Unarmed attacks deal +15 damage versus goblins
 +
*; Tier 6
 +
*Unarmed attacks deal +18 damage versus goblins
 +
*; Tier 7
 +
*Unarmed attacks deal +21 damage versus goblins
 +
*; Tier 8
 +
*Unarmed attacks deal +24 damage versus goblins
 +
*; Tier 9
 +
*Unarmed attacks deal +27 damage versus goblins
 +
*; Tier 10
 +
*Unarmed attacks deal +30 damage versus goblins
 +
}}
 +
|-
 +
| || of Deadly Barrages || <b>Tier 1</b> - Barrage and Headbutt deal +4% damage || Legs, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Barrage and Headbutt deal +8% damage
 +
*; Tier 3
 +
*Barrage and Headbutt deal +12% damage
 +
*; Tier 4
 +
*Barrage and Headbutt deal +16% damage
 +
*; Tier 5
 +
*Barrage and Headbutt deal +20% damage
 +
*; Tier 6
 +
*Barrage and Headbutt deal +24% damage
 +
*; Tier 7
 +
*Barrage and Headbutt deal +28% damage
 +
*; Tier 8
 +
*Barrage and Headbutt deal +32% damage
 +
*; Tier 9
 +
*Barrage and Headbutt deal +36% damage
 +
*; Tier 10
 +
*Barrage and Headbutt deal +40% damage
 +
*; Tier 11
 +
*Barrage and Headbutt deal +44% damage
 +
*; Tier 12
 +
*Barrage and Headbutt deal +48% damage
 +
}}
 +
|-
 +
| || of Bleeding Strikes || <b>Tier 1</b> - Slashing Strike has a 20% chance to deal an additional 60 Trauma damage over 15 seconds || OffHand, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Slashing Strike has a 30% chance to deal an additional 60 Trauma damage over 15 seconds
 +
*; Tier 3
 +
*Slashing Strike has a 40% chance to deal an additional 60 Trauma damage over 15 seconds
 +
*; Tier 4
 +
*Slashing Strike has a 50% chance to deal an additional 60 Trauma damage over 15 seconds
 +
*; Tier 5
 +
*Slashing Strike has a 60% chance to deal an additional 60 Trauma damage over 15 seconds
 +
*; Tier 6
 +
*Slashing Strike has a 70% chance to deal an additional 60 Trauma damage over 15 seconds
 +
}}
 +
|-
 +
| || of Armor Barrages || <b>Tier 1</b> - Barrage and Headbutt deal +5 armor damage || Legs, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Barrage and Headbutt deal +10 armor damage
 +
*; Tier 3
 +
*Barrage and Headbutt deal +15 armor damage
 +
*; Tier 4
 +
*Barrage and Headbutt deal +20 armor damage
 +
*; Tier 5
 +
*Barrage and Headbutt deal +25 armor damage
 +
*; Tier 6
 +
*Barrage and Headbutt deal +30 armor damage
 +
*; Tier 7
 +
*Barrage and Headbutt deal +35 armor damage
 +
*; Tier 8
 +
*Barrage and Headbutt deal +40 armor damage
 +
*; Tier 9
 +
*Barrage and Headbutt deal +45 armor damage
 +
*; Tier 10
 +
*Barrage and Headbutt deal +50 armor damage
 +
*; Tier 11
 +
*Barrage and Headbutt deal +55 armor damage
 +
*; Tier 12
 +
*Barrage and Headbutt deal +60 armor damage
 +
}}
 +
|-
 +
| || of Impossible Hip Throws || <b>Tier 1</b> - Hip Throw and Bodyslam hit all enemies within 5 meters || Hands || {{Spoiler|
 +
*; Tier 2
 +
*Hip Throw and Bodyslam deal +3% damage and hit all enemies within 5 meters
 +
*; Tier 3
 +
*Hip Throw and Bodyslam deal +6% damage and hit all enemies within 5 meters
 +
*; Tier 4
 +
*Hip Throw and Bodyslam deal +9% damage and hit all enemies within 5 meters
 +
*; Tier 5
 +
*Hip Throw and Bodyslam deal +12% damage and hit all enemies within 5 meters
 +
*; Tier 6
 +
*Hip Throw and Bodyslam deal +15% damage and hit all enemies within 5 meters
 +
}}
 +
|-
 +
| Serpentine || of Cobra Striking || <b>Tier 1</b> - Cobra Strike and Mamba Strike have a 10% chance to deal double damage || Chest, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Cobra Strike and Mamba Strike have a 14% chance to deal double damage
 +
*; Tier 3
 +
*Cobra Strike and Mamba Strike have a 18% chance to deal double damage
 +
*; Tier 4
 +
*Cobra Strike and Mamba Strike have a 22% chance to deal double damage
 +
*; Tier 5
 +
*Cobra Strike and Mamba Strike have a 26% chance to deal double damage
 +
*; Tier 6
 +
*Cobra Strike and Mamba Strike have a 30% chance to deal double damage
 +
*; Tier 7
 +
*Cobra Strike and Mamba Strike have a 34% chance to deal double damage
 +
*; Tier 8
 +
*Cobra Strike and Mamba Strike have a 38% chance to deal double damage
 +
*; Tier 9
 +
*Cobra Strike and Mamba Strike have a 42% chance to deal double damage
 +
*; Tier 10
 +
*Cobra Strike and Mamba Strike have a 46% chance to deal double damage
 +
*; Tier 11
 +
*Cobra Strike and Mamba Strike have a 50% chance to deal double damage
 +
*; Tier 12
 +
*Cobra Strike and Mamba Strike have a 54% chance to deal double damage
 +
}}
 +
|-
 +
| || of Anger Tossing || <b>Tier 1</b> - Hip Throw and Bodyslam deal +3% damage and deplete target's Rage by 25 || Head, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Hip Throw and Bodyslam deal +6% damage and deplete target's Rage by 50
 +
*; Tier 3
 +
*Hip Throw and Bodyslam deal +9% damage and deplete target's Rage by 75
 +
*; Tier 4
 +
*Hip Throw and Bodyslam deal +12% damage and deplete target's Rage by 100
 +
*; Tier 5
 +
*Hip Throw and Bodyslam deal +15% damage and deplete target's Rage by 125
 +
*; Tier 6
 +
*Hip Throw and Bodyslam deal +18% damage and deplete target's Rage by 150
 +
*; Tier 7
 +
*Hip Throw and Bodyslam deal +21% damage and deplete target's Rage by 175
 +
*; Tier 8
 +
*Hip Throw and Bodyslam deal +24% damage and deplete target's Rage by 200
 +
*; Tier 9
 +
*Hip Throw and Bodyslam deal +27% damage and deplete target's Rage by 225
 +
*; Tier 10
 +
*Hip Throw and Bodyslam deal +30% damage and deplete target's Rage by 250
 +
*; Tier 11
 +
*Hip Throw and Bodyslam deal +33% damage and deplete target's Rage by 275
 +
*; Tier 12
 +
*Hip Throw and Bodyslam deal +36% damage and deplete target's Rage by 300
 +
}}
 +
|-
 +
| Anti-Darkness || || <b>Tier 1</b> - 5% of any Darkness damage you take is reflected back in your next Punch or Jab. || Legs, Feet || {{Spoiler|
 +
*; Tier 2
 +
*10% of any Darkness damage you take is reflected back in your next Punch or Jab.
 +
*; Tier 3
 +
*15% of any Darkness damage you take is reflected back in your next Punch or Jab.
 +
*; Tier 4
 +
*20% of any Darkness damage you take is reflected back in your next Punch or Jab.
 +
*; Tier 5
 +
*25% of any Darkness damage you take is reflected back in your next Punch or Jab.
 +
*; Tier 6
 +
*30% of any Darkness damage you take is reflected back in your next Punch or Jab.
 +
*; Tier 7
 +
*35% of any Darkness damage you take is reflected back in your next Punch or Jab.
 +
*; Tier 8
 +
*40% of any Darkness damage you take is reflected back in your next Punch or Jab.
 +
*; Tier 9
 +
*45% of any Darkness damage you take is reflected back in your next Punch or Jab.
 +
*; Tier 10
 +
*50% of any Darkness damage you take is reflected back in your next Punch or Jab.
 +
*; Tier 11
 +
*55% of any Darkness damage you take is reflected back in your next Punch or Jab.
 +
*; Tier 12
 +
*60% of any Darkness damage you take is reflected back in your next Punch or Jab.
 +
}}
 +
|-
 +
| || of Punch-Shielding || <b>Tier 1</b> - Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || Head, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 +
*; Tier 3
 +
*Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 +
*; Tier 4
 +
*Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 +
*; Tier 5
 +
*Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 +
*; Tier 6
 +
*Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 +
*; Tier 7
 +
*Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 +
*; Tier 8
 +
*Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 +
*; Tier 9
 +
*Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 +
*; Tier 10
 +
*Unarmed attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 +
*; Tier 11
 +
*Unarmed attacks have a 17% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 +
*; Tier 12
 +
*Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
 +
}}
 +
|-
 +
| Bodyslamming || of Bodyslamming || <b>Tier 1</b> - Bodyslam deals +25% damage || MainHand, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Bodyslam deals +40% damage
 +
*; Tier 3
 +
*Bodyslam deals +55% damage
 +
*; Tier 4
 +
*Bodyslam deals +70% damage
 +
*; Tier 5
 +
*Bodyslam deals +85% damage
 +
*; Tier 6
 +
*Bodyslam deals +100% damage
 +
*; Tier 7
 +
*Bodyslam deals +115% damage
 +
*; Tier 8
 +
*Bodyslam deals +130% damage
 +
*; Tier 9
 +
*Bodyslam deals +145% damage
 +
*; Tier 10
 +
*Bodyslam deals +160% damage
 +
*; Tier 11
 +
*Bodyslam deals +175% damage
 +
*; Tier 12
 +
*Bodyslam deals +190% damage
 +
}}
 +
|-
 +
| Bruising || of Bruises || <b>Tier 1</b> - Bruising Blow deals +10% damage || MainHand, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Bruising Blow deals +15% damage
 +
*; Tier 3
 +
*Bruising Blow deals +20% damage
 +
*; Tier 4
 +
*Bruising Blow deals +25% damage
 +
*; Tier 5
 +
*Bruising Blow deals +30% damage
 +
*; Tier 6
 +
*Bruising Blow deals +35% damage
 +
*; Tier 7
 +
*Bruising Blow deals +40% damage
 +
*; Tier 8
 +
*Bruising Blow deals +45% damage
 +
*; Tier 9
 +
*Bruising Blow deals +50% damage
 +
*; Tier 10
 +
*Bruising Blow deals +55% damage
 +
*; Tier 11
 +
*Bruising Blow deals +60% damage
 +
*; Tier 12
 +
*Bruising Blow deals +65% damage
 +
}}
 +
|-
 +
| || of Calloused Barrages || <b>Tier 1</b> - Barrage restores 4 Armor to you || Head, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Barrage restores 8 Armor to you
 +
*; Tier 3
 +
*Barrage restores 12 Armor to you
 +
*; Tier 4
 +
*Barrage restores 16 Armor to you
 +
*; Tier 5
 +
*Barrage restores 20 Armor to you
 +
*; Tier 6
 +
*Barrage restores 24 Armor to you
 +
*; Tier 7
 +
*Barrage restores 28 Armor to you
 +
*; Tier 8
 +
*Barrage restores 32 Armor to you
 +
*; Tier 9
 +
*Barrage restores 36 Armor to you
 +
*; Tier 10
 +
*Barrage restores 40 Armor to you
 +
*; Tier 11
 +
*Barrage restores 44 Armor to you
 +
*; Tier 12
 +
*Barrage restores 48 Armor to you
 +
}}
 +
|-
 +
| || of Armor Tossing || <b>Tier 1</b> - Hip Throw and Bodyslam deal +10 armor damage || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Hip Throw and Bodyslam deal +20 armor damage
 +
*; Tier 3
 +
*Hip Throw and Bodyslam deal +30 armor damage
 +
*; Tier 4
 +
*Hip Throw and Bodyslam deal +40 armor damage
 +
*; Tier 5
 +
*Hip Throw and Bodyslam deal +50 armor damage
 +
*; Tier 6
 +
*Hip Throw and Bodyslam deal +60 armor damage
 +
*; Tier 7
 +
*Hip Throw and Bodyslam deal +70 armor damage
 +
*; Tier 8
 +
*Hip Throw and Bodyslam deal +80 armor damage
 +
*; Tier 9
 +
*Hip Throw and Bodyslam deal +90 armor damage
 +
*; Tier 10
 +
*Hip Throw and Bodyslam deal +100 armor damage
 +
*; Tier 11
 +
*Hip Throw and Bodyslam deal +110 armor damage
 +
*; Tier 12
 +
*Hip Throw and Bodyslam deal +120 armor damage
 +
}}
 +
|-
 +
| || of Kicking Away Toxins || <b>Tier 1</b> - Kick attacks have a 5% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Kick attacks have a 10% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 +
*; Tier 3
 +
*Kick attacks have a 15% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 +
*; Tier 4
 +
*Kick attacks have a 20% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 +
*; Tier 5
 +
*Kick attacks have a 24% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 +
*; Tier 6
 +
*Kick attacks have a 28% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 +
*; Tier 7
 +
*Kick attacks have a 32% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 +
*; Tier 8
 +
*Kick attacks have a 36% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 +
*; Tier 9
 +
*Kick attacks have a 40% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 +
*; Tier 10
 +
*Kick attacks have a 45% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 +
*; Tier 11
 +
*Kick attacks have a 50% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 +
*; Tier 12
 +
*Kick attacks have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 +
}}
 +
|-
 +
| || of Barrage Bubbles || <b>Tier 1</b> - Headbutt attacks have a 10% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Headbutt attacks have a 14% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
 +
*; Tier 3
 +
*Headbutt attacks have a 18% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
 +
*; Tier 4
 +
*Headbutt attacks have a 22% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
 +
*; Tier 5
 +
*Headbutt attacks have a 26% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
 +
*; Tier 6
 +
*Headbutt attacks have a 30% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
 +
*; Tier 7
 +
*Headbutt attacks have a 34% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
 +
*; Tier 8
 +
*Headbutt attacks have a 38% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
 +
*; Tier 9
 +
*Headbutt attacks have a 42% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
 +
*; Tier 10
 +
*Headbutt attacks have a 46% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
 +
*; Tier 11
 +
*Headbutt attacks have a 50% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
 +
*; Tier 12
 +
*Headbutt attacks have a 54% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
 +
}}
 +
|-
 +
| || of Armor Punching || <b>Tier 1</b> - Punch and Jab attacks deal +2 armor damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Punch and Jab attacks deal +4 armor damage
 +
*; Tier 3
 +
*Punch and Jab attacks deal +6 armor damage
 +
*; Tier 4
 +
*Punch and Jab attacks deal +8 armor damage
 +
*; Tier 5
 +
*Punch and Jab attacks deal +10 armor damage
 +
*; Tier 6
 +
*Punch and Jab attacks deal +12 armor damage
 +
*; Tier 7
 +
*Punch and Jab attacks deal +14 armor damage
 +
*; Tier 8
 +
*Punch and Jab attacks deal +16 armor damage
 +
*; Tier 9
 +
*Punch and Jab attacks deal +18 armor damage
 +
*; Tier 10
 +
*Punch and Jab attacks deal +20 armor damage
 +
*; Tier 11
 +
*Punch and Jab attacks deal +22 armor damage
 +
*; Tier 12
 +
*Punch and Jab attacks deal +24 armor damage
 +
}}
 +
|-
 +
| Unflappable || of Mind-Defense || <b>Tier 1</b> - {MITIGATION_PSYCHIC}{1}{Unarmed} || Head, Ring || {{Spoiler|
 +
*; Tier 2
 +
*{MITIGATION_PSYCHIC}{2}{Unarmed}
 +
*; Tier 3
 +
*{MITIGATION_PSYCHIC}{3}{Unarmed}
 +
*; Tier 4
 +
*{MITIGATION_PSYCHIC}{4}{Unarmed}
 +
*; Tier 5
 +
*{MITIGATION_PSYCHIC}{5}{Unarmed}
 +
*; Tier 6
 +
*{MITIGATION_PSYCHIC}{6}{Unarmed}
 +
}}
 +
|-
 +
| Ankle-Kicking || of Ankle-Kicking || <b>Tier 1</b> - Any kick attack (including animal kicks!) has a 15% chance to slow target's movement by 25% || Hands || {{Spoiler|
 +
*; Tier 2
 +
*Any kick attack (including animal kicks!) has a 30% chance to slow target's movement by 25%
 +
*; Tier 3
 +
*Any kick attack (including animal kicks!) has a 45% chance to slow target's movement by 25%
 +
*; Tier 4
 +
*Any kick attack (including animal kicks!) has a 70% chance to slow target's movement by 25%
 +
*; Tier 5
 +
*Any kick attack (including animal kicks!) has a 85% chance to slow target's movement by 25%
 +
}}
 +
|-
 +
| || of Pain-Reflection || <b>Tier 1</b> - Unarmed attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || Head, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 +
*; Tier 3
 +
*Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 +
*; Tier 4
 +
*Unarmed attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 +
*; Tier 5
 +
*Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 +
*; Tier 6
 +
*Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 +
*; Tier 7
 +
*Unarmed attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 +
*; Tier 8
 +
*Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 +
*; Tier 9
 +
*Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 +
*; Tier 10
 +
*Unarmed attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 +
*; Tier 11
 +
*Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 +
*; Tier 12
 +
*Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
 +
}}
 +
|-
 +
| Martial || of Deadly Fists || <b>Tier 1</b> - {MOD_SKILL_UNARMED}{0.1} || Head, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*{MOD_SKILL_UNARMED}{0.15}
 +
*; Tier 3
 +
*{MOD_SKILL_UNARMED}{0.2}
 +
*; Tier 4
 +
*{MOD_SKILL_UNARMED}{0.25}
 +
*; Tier 5
 +
*{MOD_SKILL_UNARMED}{0.3}
 +
*; Tier 6
 +
*{MOD_SKILL_UNARMED}{0.35}
 +
}}
 +
|-
 +
| || of Angst Fists || <b>Tier 1</b> - Whenever you take physical damage (Slashing/Crushing/Piercing) 2% of that damage is reflected back in your next Punch or Jab. || Legs, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Whenever you take physical damage (Slashing/Crushing/Piercing) 4% of that damage is reflected back in your next Punch or Jab.
 +
*; Tier 3
 +
*Whenever you take physical damage (Slashing/Crushing/Piercing) 6% of that damage is reflected back in your next Punch or Jab.
 +
*; Tier 4
 +
*Whenever you take physical damage (Slashing/Crushing/Piercing) 8% of that damage is reflected back in your next Punch or Jab.
 +
*; Tier 5
 +
*Whenever you take physical damage (Slashing/Crushing/Piercing) 10% of that damage is reflected back in your next Punch or Jab.
 +
*; Tier 6
 +
*Whenever you take physical damage (Slashing/Crushing/Piercing) 12% of that damage is reflected back in your next Punch or Jab.
 +
*; Tier 7
 +
*Whenever you take physical damage (Slashing/Crushing/Piercing) 14% of that damage is reflected back in your next Punch or Jab.
 +
*; Tier 8
 +
*Whenever you take physical damage (Slashing/Crushing/Piercing) 16% of that damage is reflected back in your next Punch or Jab.
 +
*; Tier 9
 +
*Whenever you take physical damage (Slashing/Crushing/Piercing) 18% of that damage is reflected back in your next Punch or Jab.
 +
*; Tier 10
 +
*Whenever you take physical damage (Slashing/Crushing/Piercing) 20% of that damage is reflected back in your next Punch or Jab.
 +
*; Tier 11
 +
*Whenever you take physical damage (Slashing/Crushing/Piercing) 22% of that damage is reflected back in your next Punch or Jab.
 +
*; Tier 12
 +
*Whenever you take physical damage (Slashing/Crushing/Piercing) 24% of that damage is reflected back in your next Punch or Jab.
 +
}}
 +
|-
 +
| || of Armor Hatred || <b>Tier 1</b> - Unarmed attacks deal +1 Armor damage || Head, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Unarmed attacks deal +3 Armor damage
 +
*; Tier 3
 +
*Unarmed attacks deal +4 Armor damage
 +
*; Tier 4
 +
*Unarmed attacks deal +6 Armor damage
 +
*; Tier 5
 +
*Unarmed attacks deal +8 Armor damage
 +
*; Tier 6
 +
*Unarmed attacks deal +10 Armor damage
 +
}}
 +
|-
 +
| || of Fiery Barrages || <b>Tier 1</b> - Barrage and Headbutt ignite the target, causing them to take 25 damage over 20 seconds || Legs, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Barrage and Headbutt attacks ignite the target, causing them to take 30 damage over 20 seconds
 +
*; Tier 3
 +
*Barrage and Headbutt attacks ignite the target, causing them to take 35 damage over 20 seconds
 +
*; Tier 4
 +
*Barrage and Headbutt attacks ignite the target, causing them to take 40 damage over 20 seconds
 +
*; Tier 5
 +
*Barrage and Headbutt attacks ignite the target, causing them to take 45 damage over 20 seconds
 +
*; Tier 6
 +
*Barrage and Headbutt attacks ignite the target, causing them to take 50 damage over 20 seconds
 +
}}
 +
|-
 +
| || of Crippling Slams || <b>Tier 1</b> - Bodyslam deals +20% damage and slows target's movement speed by 45% || MainHand, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Bodyslam deals +40% damage and slows target's movement speed by 45%
 +
*; Tier 3
 +
*Bodyslam deals +60% damage and slows target's movement speed by 45%
 +
*; Tier 4
 +
*Bodyslam deals +80% damage and slows target's movement speed by 45%
 +
*; Tier 5
 +
*Bodyslam deals +100% damage and slows target's movement speed by 45%
 +
*; Tier 6
 +
*Bodyslam deals +120% damage and slows target's movement speed by 45%
 +
}}
 +
|}
  
[[Category:Treasure Effects]]
+
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Unknown Effects</h3></div>
 +
! Prefix !! Suffix !! First Tier !! Slot !! All Tiers
 +
|-
 +
| || || <b>Tier 1</b> - All Hammer attacks except for Pound have a 10% chance to restore 5 health and armor || Waist || {{Spoiler|
 +
*; Tier 2
 +
*All Hammer attacks except for Pound have a 10% chance to restore 10 health and armor
 +
*; Tier 3
 +
*All Hammer attacks except for Pound have a 10% chance to restore 15 health and armor
 +
*; Tier 4
 +
*All Hammer attacks except for Pound have a 10% chance to restore 20 health and armor
 +
*; Tier 5
 +
*All Hammer attacks except for Pound have a 10% chance to restore 25 health and armor
 +
*; Tier 6
 +
*All Hammer attacks except for Pound have a 10% chance to restore 30 health and armor
 +
*; Tier 7
 +
*All Hammer attacks except for Pound have a 10% chance to restore 35 health and armor
 +
*; Tier 8
 +
*All Hammer attacks except for Pound have a 10% chance to restore 40 health and armor
 +
*; Tier 9
 +
*All Hammer attacks except for Pound have a 10% chance to restore 45 health and armor
 +
*; Tier 10
 +
*All Hammer attacks except for Pound have a 10% chance to restore 50 health and armor
 +
*; Tier 11
 +
*All Hammer attacks except for Pound have a 10% chance to restore 55 health and armor
 +
*; Tier 12
 +
*All Hammer attacks except for Pound have a 10% chance to restore 60 health and armor
 +
*; Tier 13
 +
*All Hammer attacks except for Pound have a 10% chance to restore 65 health and armor
 +
}}
 +
|-
 +
| || of Porcine Murder || <b>Tier 1</b> - Melee attacks deal +5 damage to Pigs || MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Melee attacks deal +10 damage to Pigs
 +
*; Tier 3
 +
*Melee attacks deal +15 damage to Pigs
 +
*; Tier 4
 +
*Melee attacks deal +20 damage to Pigs
 +
*; Tier 5
 +
*Melee attacks deal +25 damage to Pigs
 +
*; Tier 6
 +
*Melee attacks deal +30 damage to Pigs
 +
*; Tier 7
 +
*Melee attacks deal +35 damage to Pigs
 +
*; Tier 8
 +
*Melee attacks deal +40 damage to Pigs
 +
*; Tier 9
 +
*Melee attacks deal +45 damage to Pigs
 +
*; Tier 10
 +
*Melee attacks deal +50 damage to Pigs
 +
}}
 +
|}
 +
 
 +
{| class="table mw-collapsible mw-collapsed" style="width:100%;"
 +
|+<div align="left"><h3>Werewolf Effects</h3></div>
 +
! Prefix !! Suffix !! First Tier !! Slot !! All Tiers
 +
|-
 +
| || of Sanguine Fangs || <b>Tier 1</b> - Sanguine Fangs deals +6% damage and doesn't cause the target to yell for help || Hands, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Sanguine Fangs deals +12% damage and doesn't cause the target to yell for help
 +
*; Tier 3
 +
*Sanguine Fangs deals +18% damage and doesn't cause the target to yell for help
 +
*; Tier 4
 +
*Sanguine Fangs deals +24% damage and doesn't cause the target to yell for help
 +
*; Tier 5
 +
*Sanguine Fangs deals +30% damage and doesn't cause the target to yell for help
 +
*; Tier 6
 +
*Sanguine Fangs deals +36% damage and doesn't cause the target to yell for help
 +
*; Tier 7
 +
*Sanguine Fangs deals +42% damage and doesn't cause the target to yell for help
 +
*; Tier 8
 +
*Sanguine Fangs deals +48% damage and doesn't cause the target to yell for help
 +
*; Tier 9
 +
*Sanguine Fangs deals +54% damage and doesn't cause the target to yell for help
 +
*; Tier 10
 +
*Sanguine Fangs deals +60% damage and doesn't cause the target to yell for help
 +
*; Tier 11
 +
*Sanguine Fangs deals +66% damage and doesn't cause the target to yell for help
 +
*; Tier 12
 +
*Sanguine Fangs deals +72% damage and doesn't cause the target to yell for help
 +
}}
 +
|-
 +
| || of Sanguine Fangs || <b>Tier 1</b> - Sanguine Fangs deals +16 trauma damage over 8 seconds || Necklace, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Sanguine Fangs deals +24 trauma damage over 8 seconds
 +
*; Tier 3
 +
*Sanguine Fangs deals +40 trauma damage over 8 seconds
 +
*; Tier 4
 +
*Sanguine Fangs deals +56 trauma damage over 8 seconds
 +
*; Tier 5
 +
*Sanguine Fangs deals +72 trauma damage over 8 seconds
 +
*; Tier 6
 +
*Sanguine Fangs deals +88 trauma damage over 8 seconds
 +
}}
 +
|-
 +
| || of Sanguine Fangs || <b>Tier 1</b> - Sanguine Fangs deals +20% damage || Head, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Sanguine Fangs deals +25% damage
 +
*; Tier 3
 +
*Sanguine Fangs deals +30% damage
 +
*; Tier 4
 +
*Sanguine Fangs deals +35% damage
 +
*; Tier 5
 +
*Sanguine Fangs deals +40% damage
 +
*; Tier 6
 +
*Sanguine Fangs deals +45% damage
 +
*; Tier 7
 +
*Sanguine Fangs deals +50% damage
 +
*; Tier 8
 +
*Sanguine Fangs deals +55% damage
 +
*; Tier 9
 +
*Sanguine Fangs deals +60% damage
 +
*; Tier 10
 +
*Sanguine Fangs deals +65% damage
 +
*; Tier 11
 +
*Sanguine Fangs deals +70% damage
 +
*; Tier 12
 +
*Sanguine Fangs deals +75% damage
 +
}}
 +
|-
 +
| || of Gorey Biting || <b>Tier 1</b> - Werewolf Bite hits all enemies within 5 meters || Hands || {{Spoiler|
 +
*; Tier 2
 +
*Werewolf Bite hits all enemies within 5 meters and deals +4% damage
 +
*; Tier 3
 +
*Werewolf Bite hits all enemies within 5 meters and deals +8% damage
 +
*; Tier 4
 +
*Werewolf Bite hits all enemies within 5 meters and deals +12% damage
 +
*; Tier 5
 +
*Werewolf Bite hits all enemies within 5 meters and deals +16% damage
 +
*; Tier 6
 +
*Werewolf Bite hits all enemies within 5 meters and deals +20% damage
 +
}}
 +
|-
 +
| Pouncer's || of Pouncing || <b>Tier 1</b> - Pouncing Rake deals +5 damage || Legs, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Pouncing Rake deals +10 damage
 +
*; Tier 3
 +
*Pouncing Rake deals +15 damage
 +
*; Tier 4
 +
*Pouncing Rake deals +20 damage
 +
*; Tier 5
 +
*Pouncing Rake deals +25 damage
 +
*; Tier 6
 +
*Pouncing Rake deals +30 damage
 +
*; Tier 7
 +
*Pouncing Rake deals +35 damage
 +
*; Tier 8
 +
*Pouncing Rake deals +40 damage
 +
*; Tier 9
 +
*Pouncing Rake deals +45 damage
 +
*; Tier 10
 +
*Pouncing Rake deals +50 damage
 +
*; Tier 11
 +
*Pouncing Rake deals +55 damage
 +
*; Tier 12
 +
*Pouncing Rake deals +60 damage
 +
}}
 +
|-
 +
| Pouncer's || of Pouncing || <b>Tier 1</b> - Pouncing Rake deals +15% health and armor damage || Ring, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Pouncing Rake deals +20% health and armor damage
 +
*; Tier 3
 +
*Pouncing Rake deals +25% health and armor damage
 +
*; Tier 4
 +
*Pouncing Rake deals +30% health and armor damage
 +
*; Tier 5
 +
*Pouncing Rake deals +35% health and armor damage
 +
*; Tier 6
 +
*Pouncing Rake deals +40% health and armor damage
 +
*; Tier 7
 +
*Pouncing Rake deals +45% health and armor damage
 +
*; Tier 8
 +
*Pouncing Rake deals +50% health and armor damage
 +
*; Tier 9
 +
*Pouncing Rake deals +55% health and armor damage
 +
*; Tier 10
 +
*Pouncing Rake deals +60% health and armor damage
 +
*; Tier 11
 +
*Pouncing Rake deals +65% health and armor damage
 +
*; Tier 12
 +
*Pouncing Rake deals +70% health and armor damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Combo: See Red+Any Melee+Any Melee+Pack Attack: final step hits all enemies within 7 meters and deals +5% damage || Feet, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Combo: See Red+Any Melee+Any Melee+Pack Attack: final step hits all enemies within 7 meters and deals +10% damage
 +
*; Tier 3
 +
*Combo: See Red+Any Melee+Any Melee+Pack Attack: final step hits all enemies within 7 meters and deals +15% damage
 +
*; Tier 4
 +
*Combo: See Red+Any Melee+Any Melee+Pack Attack: final step hits all enemies within 7 meters and deals +20% damage
 +
*; Tier 5
 +
*Combo: See Red+Any Melee+Any Melee+Pack Attack: final step hits all enemies within 7 meters and deals +25% damage
 +
*; Tier 6
 +
*Combo: See Red+Any Melee+Any Melee+Pack Attack: final step hits all enemies within 7 meters and deals +30% damage
 +
}}
 +
|-
 +
| || of Slinking || <b>Tier 1</b> - After using Shadow Feint, your Sprint Speed increases +1 for 15 seconds and your next attack deals +13 damage || Legs, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*After using Shadow Feint, your Sprint Speed increases +1 for 15 seconds and your next attack deals +26 damage
 +
*; Tier 3
 +
*After using Shadow Feint, your Sprint Speed increases +1 for 15 seconds and your next attack deals +39 damage
 +
*; Tier 4
 +
*After using Shadow Feint, your Sprint Speed increases +1 for 15 seconds and your next attack deals +52 damage
 +
*; Tier 5
 +
*After using Shadow Feint, your Sprint Speed increases +2 for 15 seconds and your next attack deals +58 damage
 +
*; Tier 6
 +
*After using Shadow Feint, your Sprint Speed increases +2 for 15 seconds and your next attack deals +71 damage
 +
*; Tier 7
 +
*After using Shadow Feint, your Sprint Speed increases +2 for 15 seconds and your next attack deals +84 damage
 +
*; Tier 8
 +
*After using Shadow Feint, your Sprint Speed increases +2 for 15 seconds and your next attack deals +97 damage
 +
*; Tier 9
 +
*After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +100 damage
 +
*; Tier 10
 +
*After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +113 damage
 +
*; Tier 11
 +
*After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +126 damage
 +
*; Tier 12
 +
*After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +139 damage
 +
}}
 +
|-
 +
| Pouncer's || of Pouncing || <b>Tier 1</b> - Pouncing Rake deals +6 Armor damage || Head, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Pouncing Rake deals +12 Armor damage
 +
*; Tier 3
 +
*Pouncing Rake deals +18 Armor damage
 +
*; Tier 4
 +
*Pouncing Rake deals +24 Armor damage
 +
*; Tier 5
 +
*Pouncing Rake deals +30 Armor damage
 +
*; Tier 6
 +
*Pouncing Rake deals +36 Armor damage
 +
*; Tier 7
 +
*Pouncing Rake deals +42 Armor damage
 +
*; Tier 8
 +
*Pouncing Rake deals +48 Armor damage
 +
*; Tier 9
 +
*Pouncing Rake deals +54 Armor damage
 +
*; Tier 10
 +
*Pouncing Rake deals +60 Armor damage
 +
*; Tier 11
 +
*Pouncing Rake deals +66 Armor damage
 +
*; Tier 12
 +
*Pouncing Rake deals +72 Armor damage
 +
}}
 +
|-
 +
| Biter's || of Biting || <b>Tier 1</b> - Werewolf Bite deals +10% damage || Chest, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Werewolf Bite deals +16% damage
 +
*; Tier 3
 +
*Werewolf Bite deals +22% damage
 +
*; Tier 4
 +
*Werewolf Bite deals +28% damage
 +
*; Tier 5
 +
*Werewolf Bite deals +34% damage
 +
*; Tier 6
 +
*Werewolf Bite deals +40% damage
 +
*; Tier 7
 +
*Werewolf Bite deals +46% damage
 +
*; Tier 8
 +
*Werewolf Bite deals +52% damage
 +
*; Tier 9
 +
*Werewolf Bite deals +58% damage
 +
*; Tier 10
 +
*Werewolf Bite deals +64% damage
 +
*; Tier 11
 +
*Werewolf Bite deals +70% damage
 +
*; Tier 12
 +
*Werewolf Bite deals +76% damage
 +
}}
 +
|-
 +
| || of Clawing || <b>Tier 1</b> - Werewolf Claw deals +1 damage || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Werewolf Claw deals +2 damage
 +
*; Tier 3
 +
*Werewolf Claw deals +3 damage
 +
*; Tier 4
 +
*Werewolf Claw deals +4 damage
 +
*; Tier 5
 +
*Werewolf Claw deals +6 damage
 +
*; Tier 6
 +
*Werewolf Claw deals +7 damage
 +
*; Tier 7
 +
*Werewolf Claw deals +9 damage
 +
*; Tier 8
 +
*Werewolf Claw deals +10 damage
 +
*; Tier 9
 +
*Werewolf Claw deals +12 damage
 +
*; Tier 10
 +
*Werewolf Claw deals +13 damage
 +
*; Tier 11
 +
*Werewolf Claw deals +14 damage
 +
*; Tier 12
 +
*Werewolf Claw deals +15 damage
 +
}}
 +
|-
 +
| Double Clawed || of Double Clawing || <b>Tier 1</b> - Double Claw deals +3 armor damage || Legs, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Double Claw deals +6 armor damage
 +
*; Tier 3
 +
*Double Claw deals +9 armor damage
 +
*; Tier 4
 +
*Double Claw deals +12 armor damage
 +
*; Tier 5
 +
*Double Claw deals +15 armor damage
 +
*; Tier 6
 +
*Double Claw deals +18 armor damage
 +
*; Tier 7
 +
*Double Claw deals +21 armor damage
 +
*; Tier 8
 +
*Double Claw deals +24 armor damage
 +
*; Tier 9
 +
*Double Claw deals +27 armor damage
 +
*; Tier 10
 +
*Double Claw deals +30 armor damage
 +
*; Tier 11
 +
*Double Claw deals +33 armor damage
 +
*; Tier 12
 +
*Double Claw deals +36 armor damage
 +
}}
 +
|-
 +
| || of Slinking Murder || <b>Tier 1</b> - After using Pack Attack, your Lycanthropy Base Damage increases +15% for 7 seconds or until you are attacked || Head, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*After using Pack Attack, your Lycanthropy Base Damage increases +25% for 7 seconds or until you are attacked
 +
*; Tier 3
 +
*After using Pack Attack, your Lycanthropy Base Damage increases +35% for 7 seconds or until you are attacked
 +
*; Tier 4
 +
*After using Pack Attack, your Lycanthropy Base Damage increases +45% for 7 seconds or until you are attacked
 +
*; Tier 5
 +
*After using Pack Attack, your Lycanthropy Base Damage increases +55% for 7 seconds or until you are attacked
 +
*; Tier 6
 +
*After using Pack Attack, your Lycanthropy Base Damage increases +65% for 7 seconds or until you are attacked
 +
}}
 +
|-
 +
| || of Pack Attacking || <b>Tier 1</b> - Pack Attack deals +20% damage || Legs, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Pack Attack deals +24% damage
 +
*; Tier 3
 +
*Pack Attack deals +28% damage
 +
*; Tier 4
 +
*Pack Attack deals +32% damage
 +
*; Tier 5
 +
*Pack Attack deals +36% damage
 +
*; Tier 6
 +
*Pack Attack deals +40% damage
 +
*; Tier 7
 +
*Pack Attack deals +44% damage
 +
*; Tier 8
 +
*Pack Attack deals +48% damage
 +
*; Tier 9
 +
*Pack Attack deals +52% damage
 +
*; Tier 10
 +
*Pack Attack deals +56% damage
 +
*; Tier 11
 +
*Pack Attack deals +60% damage
 +
*; Tier 12
 +
*Pack Attack deals +64% damage
 +
}}
 +
|-
 +
| Double Clawed || of Double Clawing || <b>Tier 1</b> - Double Claw deals +3 damage || Chest, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Double Claw deals +6 damage
 +
*; Tier 3
 +
*Double Claw deals +9 damage
 +
*; Tier 4
 +
*Double Claw deals +12 damage
 +
*; Tier 5
 +
*Double Claw deals +15 damage
 +
*; Tier 6
 +
*Double Claw deals +18 damage
 +
*; Tier 7
 +
*Double Claw deals +21 damage
 +
*; Tier 8
 +
*Double Claw deals +24 damage
 +
*; Tier 9
 +
*Double Claw deals +27 damage
 +
*; Tier 10
 +
*Double Claw deals +30 damage
 +
*; Tier 11
 +
*Double Claw deals +33 damage
 +
*; Tier 12
 +
*Double Claw deals +36 damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - See Red increases the damage of your next attack by +10 || OffHand, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*See Red increases the damage of your next attack by +20
 +
*; Tier 3
 +
*See Red increases the damage of your next attack by +30
 +
*; Tier 4
 +
*See Red increases the damage of your next attack by +40
 +
*; Tier 5
 +
*See Red increases the damage of your next attack by +50
 +
*; Tier 6
 +
*See Red increases the damage of your next attack by +60
 +
*; Tier 7
 +
*See Red increases the damage of your next attack by +70
 +
*; Tier 8
 +
*See Red increases the damage of your next attack by +80
 +
*; Tier 9
 +
*See Red increases the damage of your next attack by +90
 +
*; Tier 10
 +
*See Red increases the damage of your next attack by +100
 +
*; Tier 11
 +
*See Red increases the damage of your next attack by +110
 +
*; Tier 12
 +
*See Red increases the damage of your next attack by +120
 +
}}
 +
|-
 +
| || of Pack Attacking || <b>Tier 1</b> - Pack Attack has a 50% chance to deal +30% damage || Chest, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Pack Attack has a 50% chance to deal +40% damage
 +
*; Tier 3
 +
*Pack Attack has a 50% chance to deal +50% damage
 +
*; Tier 4
 +
*Pack Attack has a 50% chance to deal +60% damage
 +
*; Tier 5
 +
*Pack Attack has a 50% chance to deal +70% damage
 +
*; Tier 6
 +
*Pack Attack has a 50% chance to deal +80% damage
 +
*; Tier 7
 +
*Pack Attack has a 50% chance to deal +90% damage
 +
*; Tier 8
 +
*Pack Attack has a 50% chance to deal +100% damage
 +
*; Tier 9
 +
*Pack Attack has a 50% chance to deal +110% damage
 +
*; Tier 10
 +
*Pack Attack has a 50% chance to deal +120% damage
 +
*; Tier 11
 +
*Pack Attack has a 50% chance to deal +130% damage
 +
*; Tier 12
 +
*Pack Attack has a 50% chance to deal +140% damage
 +
}}
 +
|-
 +
| Double Clawed || || <b>Tier 1</b> - Double Claw has a 50% chance to deal +10% damage and restore 5 Health to you || Head, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Double Claw has a 50% chance to deal +13% damage and restore 5 Health to you
 +
*; Tier 3
 +
*Double Claw has a 50% chance to deal +16% damage and restore 5 Health to you
 +
*; Tier 4
 +
*Double Claw has a 50% chance to deal +19% damage and restore 5 Health to you
 +
*; Tier 5
 +
*Double Claw has a 50% chance to deal +22% damage and restore 10 Health to you
 +
*; Tier 6
 +
*Double Claw has a 50% chance to deal +25% damage and restore 10 Health to you
 +
*; Tier 7
 +
*Double Claw has a 50% chance to deal +28% damage and restore 10 Health to you
 +
*; Tier 8
 +
*Double Claw has a 50% chance to deal +31% damage and restore 10 Health to you
 +
*; Tier 9
 +
*Double Claw has a 50% chance to deal +34% damage and restore 15 Health to you
 +
*; Tier 10
 +
*Double Claw has a 50% chance to deal +37% damage and restore 15 Health to you
 +
*; Tier 11
 +
*Double Claw has a 50% chance to deal +40% damage and restore 15 Health to you
 +
*; Tier 12
 +
*Double Claw has a 50% chance to deal +43% damage and restore 15 Health to you
 +
}}
 +
|-
 +
| || of Bloody Mists || <b>Tier 1</b> - See Red heals you for 5 health || Ring, Feet || {{Spoiler|
 +
*; Tier 2
 +
*See Red heals you for 10 health
 +
*; Tier 3
 +
*See Red heals you for 15 health
 +
*; Tier 4
 +
*See Red heals you for 20 health
 +
*; Tier 5
 +
*See Red heals you for 25 health
 +
*; Tier 6
 +
*See Red heals you for 30 health
 +
*; Tier 7
 +
*See Red heals you for 35 health
 +
*; Tier 8
 +
*See Red heals you for 40 health
 +
*; Tier 9
 +
*See Red heals you for 45 health
 +
*; Tier 10
 +
*See Red heals you for 50 health
 +
*; Tier 11
 +
*See Red heals you for 55 health
 +
*; Tier 12
 +
*See Red heals you for 60 health
 +
}}
 +
|-
 +
| || of Sneaky Claws || <b>Tier 1</b> - Claw attacks generate 3 less Rage || Head, Legs || {{Spoiler|
 +
*; Tier 2
 +
*Claw attacks generate 5 less Rage
 +
*; Tier 3
 +
*Claw attacks generate 7 less Rage
 +
*; Tier 4
 +
*Claw attacks generate 10 less Rage
 +
*; Tier 5
 +
*Claw attacks generate 13 less Rage
 +
*; Tier 6
 +
*Claw attacks generate 15 less Rage
 +
*; Tier 7
 +
*Claw attacks generate 17 less Rage
 +
*; Tier 8
 +
*Claw attacks generate 20 less Rage
 +
*; Tier 9
 +
*Claw attacks generate 23 less Rage
 +
*; Tier 10
 +
*Claw attacks generate 25 less Rage
 +
*; Tier 11
 +
*Claw attacks generate 27 less Rage
 +
*; Tier 12
 +
*Claw attacks generate 30 less Rage
 +
}}
 +
|-
 +
| || of Sanguine Fangs || <b>Tier 1</b> - Sanguine Fangs suddenly deals 25 trauma damage 15 seconds after use || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Sanguine Fangs suddenly deals 50 trauma damage 15 seconds after use
 +
*; Tier 3
 +
*Sanguine Fangs suddenly deals 75 trauma damage 15 seconds after use
 +
*; Tier 4
 +
*Sanguine Fangs suddenly deals 100 trauma damage 15 seconds after use
 +
*; Tier 5
 +
*Sanguine Fangs suddenly deals 125 trauma damage 15 seconds after use
 +
*; Tier 6
 +
*Sanguine Fangs suddenly deals 150 trauma damage 15 seconds after use
 +
}}
 +
|-
 +
| Biter's || of Critical Biting || <b>Tier 1</b> - Werewolf Bite attacks have a 50% chance to deal 12 extra damage || Legs, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Werewolf Bite attacks have a 50% chance to deal 24 extra damage
 +
*; Tier 3
 +
*Werewolf Bite attacks have a 50% chance to deal 36 extra damage
 +
*; Tier 4
 +
*Werewolf Bite attacks have a 50% chance to deal 48 extra damage
 +
*; Tier 5
 +
*Werewolf Bite attacks have a 50% chance to deal 60 extra damage
 +
*; Tier 6
 +
*Werewolf Bite attacks have a 50% chance to deal 72 extra damage
 +
*; Tier 7
 +
*Werewolf Bite attacks have a 50% chance to deal 84 extra damage
 +
*; Tier 8
 +
*Werewolf Bite attacks have a 50% chance to deal 96 extra damage
 +
*; Tier 9
 +
*Werewolf Bite attacks have a 50% chance to deal 108 extra damage
 +
*; Tier 10
 +
*Werewolf Bite attacks have a 50% chance to deal 120 extra damage
 +
*; Tier 11
 +
*Werewolf Bite attacks have a 50% chance to deal 132 extra damage
 +
*; Tier 12
 +
*Werewolf Bite attacks have a 50% chance to deal 144 extra damage
 +
}}
 +
|-
 +
| || of Fireteeth || <b>Tier 1</b> - Combo: Pouncing Rake+Any Melee+Bite: final step ignites the target, dealing 15 damage over 15 seconds. || Feet || {{Spoiler|
 +
*; Tier 2
 +
*Combo: Pouncing Rake+Any Melee+Bite: final step ignites the target, dealing 30 damage over 15 seconds.
 +
*; Tier 3
 +
*Combo: Pouncing Rake+Any Melee+Bite: final step ignites the target, dealing 45 damage over 15 seconds.
 +
*; Tier 4
 +
*Combo: Pouncing Rake+Any Melee+Bite: final step ignites the target, dealing 60 damage over 15 seconds.
 +
*; Tier 5
 +
*Combo: Pouncing Rake+Any Melee+Bite: final step ignites the target, dealing 75 damage over 15 seconds.
 +
*; Tier 6
 +
*Combo: Pouncing Rake+Any Melee+Bite: final step ignites the target, dealing 90 damage over 15 seconds.
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - See Red restores 5 Armor || Hands, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*See Red restores 10 Armor
 +
*; Tier 3
 +
*See Red restores 15 Armor
 +
*; Tier 4
 +
*See Red restores 20 Armor
 +
*; Tier 5
 +
*See Red restores 25 Armor
 +
*; Tier 6
 +
*See Red restores 30 Armor
 +
*; Tier 7
 +
*See Red restores 35 Armor
 +
*; Tier 8
 +
*See Red restores 40 Armor
 +
*; Tier 9
 +
*See Red restores 45 Armor
 +
*; Tier 10
 +
*See Red restores 50 Armor
 +
*; Tier 11
 +
*See Red restores 55 Armor
 +
*; Tier 12
 +
*See Red restores 60 Armor
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Smell Fear deals +2% damage and detaunts the target so that it believes you've done 20 less damage || Head, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Smell Fear deals +4% damage and detaunts the target so that it believes you've done 40 less damage
 +
*; Tier 3
 +
*Smell Fear deals +6% damage and detaunts the target so that it believes you've done 60 less damage
 +
*; Tier 4
 +
*Smell Fear deals +8% damage and detaunts the target so that it believes you've done 80 less damage
 +
*; Tier 5
 +
*Smell Fear deals +10% damage and detaunts the target so that it believes you've done 100 less damage
 +
*; Tier 6
 +
*Smell Fear deals +12% damage and detaunts the target so that it believes you've done 120 less damage
 +
*; Tier 7
 +
*Smell Fear deals +14% damage and detaunts the target so that it believes you've done 140 less damage
 +
*; Tier 8
 +
*Smell Fear deals +16% damage and detaunts the target so that it believes you've done 160 less damage
 +
*; Tier 9
 +
*Smell Fear deals +18% damage and detaunts the target so that it believes you've done 180 less damage
 +
*; Tier 10
 +
*Smell Fear deals +20% damage and detaunts the target so that it believes you've done 200 less damage
 +
*; Tier 11
 +
*Smell Fear deals +22% damage and detaunts the target so that it believes you've done 220 less damage
 +
*; Tier 12
 +
*Smell Fear deals +24% damage and detaunts the target so that it believes you've done 240 less damage
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Combo: Double Claw+Any Melee+Any Melee+Smell Fear: final step deals +20 damage. || OffHand, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Combo: Double Claw+Any Melee+Any Melee+Smell Fear: final step deals +40 damage.
 +
*; Tier 3
 +
*Combo: Double Claw+Any Melee+Any Melee+Smell Fear: final step deals +60 damage.
 +
*; Tier 4
 +
*Combo: Double Claw+Any Melee+Any Melee+Smell Fear: final step deals +80 damage.
 +
*; Tier 5
 +
*Combo: Double Claw+Any Melee+Any Melee+Smell Fear: final step deals +100 damage.
 +
*; Tier 6
 +
*Combo: Double Claw+Any Melee+Any Melee+Smell Fear: final step deals +120 damage.
 +
}}
 +
|-
 +
| Fear-Scented || || <b>Tier 1</b> - Smell Fear deals +5% damage and further reduces Rage by 20 || Legs, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Smell Fear deals +7% damage and further reduces Rage by 27
 +
*; Tier 3
 +
*Smell Fear deals +9% damage and further reduces Rage by 34
 +
*; Tier 4
 +
*Smell Fear deals +11% damage and further reduces Rage by 41
 +
*; Tier 5
 +
*Smell Fear deals +13% damage and further reduces Rage by 48
 +
*; Tier 6
 +
*Smell Fear deals +15% damage and further reduces Rage by 55
 +
*; Tier 7
 +
*Smell Fear deals +17% damage and further reduces Rage by 62
 +
*; Tier 8
 +
*Smell Fear deals +19% damage and further reduces Rage by 69
 +
*; Tier 9
 +
*Smell Fear deals +21% damage and further reduces Rage by 76
 +
*; Tier 10
 +
*Smell Fear deals +23% damage and further reduces Rage by 83
 +
*; Tier 11
 +
*Smell Fear deals +25% damage and further reduces Rage by 90
 +
*; Tier 12
 +
*Smell Fear deals +27% damage and further reduces Rage by 97
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - See Red grants you 5% melee evasion || Head, Hands || {{Spoiler|
 +
*; Tier 2
 +
*See Red grants you 7% melee evasion
 +
*; Tier 3
 +
*See Red grants you 8% melee evasion
 +
*; Tier 4
 +
*See Red grants you 10% melee evasion
 +
*; Tier 5
 +
*See Red grants you 11% melee evasion
 +
*; Tier 6
 +
*See Red grants you 12% melee evasion
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Double Claw has a 25% chance to boost your Lycanthropy Base Damage +10% for 4 seconds || Legs, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Double Claw has a 25% chance to boost your Lycanthropy Base Damage +12% for 4 seconds
 +
*; Tier 3
 +
*Double Claw has a 25% chance to boost your Lycanthropy Base Damage +14% for 4 seconds
 +
*; Tier 4
 +
*Double Claw has a 25% chance to boost your Lycanthropy Base Damage +16% for 4 seconds
 +
*; Tier 5
 +
*Double Claw has a 25% chance to boost your Lycanthropy Base Damage +18% for 4 seconds
 +
*; Tier 6
 +
*Double Claw has a 25% chance to boost your Lycanthropy Base Damage +20% for 4 seconds
 +
*; Tier 7
 +
*Double Claw has a 25% chance to boost your Lycanthropy Base Damage +22% for 4 seconds
 +
*; Tier 8
 +
*Double Claw has a 25% chance to boost your Lycanthropy Base Damage +24% for 4 seconds
 +
*; Tier 9
 +
*Double Claw has a 25% chance to boost your Lycanthropy Base Damage +26% for 4 seconds
 +
*; Tier 10
 +
*Double Claw has a 25% chance to boost your Lycanthropy Base Damage +28% for 4 seconds
 +
*; Tier 11
 +
*Double Claw has a 25% chance to boost your Lycanthropy Base Damage +30% for 4 seconds
 +
*; Tier 12
 +
*Double Claw has a 25% chance to boost your Lycanthropy Base Damage +32% for 4 seconds
 +
}}
 +
|-
 +
| Fear-Scented || || <b>Tier 1</b> - Smell Fear has a 50% chance to deal +6% damage and further reduce Rage by 30 || Feet, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Smell Fear has a 50% chance to deal +10% damage and further reduce Rage by 45
 +
*; Tier 3
 +
*Smell Fear has a 50% chance to deal +14% damage and further reduce Rage by 60
 +
*; Tier 4
 +
*Smell Fear has a 50% chance to deal +18% damage and further reduce Rage by 75
 +
*; Tier 5
 +
*Smell Fear has a 50% chance to deal +22% damage and further reduce Rage by 90
 +
*; Tier 6
 +
*Smell Fear has a 50% chance to deal +26% damage and further reduce Rage by 105
 +
*; Tier 7
 +
*Smell Fear has a 50% chance to deal +30% damage and further reduce Rage by 120
 +
*; Tier 8
 +
*Smell Fear has a 50% chance to deal +34% damage and further reduce Rage by 135
 +
*; Tier 9
 +
*Smell Fear has a 50% chance to deal +38% damage and further reduce Rage by 150
 +
*; Tier 10
 +
*Smell Fear has a 50% chance to deal +42% damage and further reduce Rage by 165
 +
*; Tier 11
 +
*Smell Fear has a 50% chance to deal +46% damage and further reduce Rage by 180
 +
*; Tier 12
 +
*Smell Fear has a 50% chance to deal +50% damage and further reduce Rage by 195
 +
}}
 +
|-
 +
| || of Pack Attacking || <b>Tier 1</b> - Future Pack Attacks to the same target deal +10 damage || Hands, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Future Pack Attacks to the same target deal +15 damage
 +
*; Tier 3
 +
*Future Pack Attacks to the same target deal +20 damage
 +
*; Tier 4
 +
*Future Pack Attacks to the same target deal +30 damage
 +
*; Tier 5
 +
*Future Pack Attacks to the same target deal +45 damage
 +
*; Tier 6
 +
*Future Pack Attacks to the same target deal +60 damage
 +
}}
 +
|-
 +
| || of Skulking || <b>Tier 1</b> - After using Shadow Feint, your Lycanthropy Base Damage increases +2% for 30 seconds or until you are attacked || Chest, Feet || {{Spoiler|
 +
*; Tier 2
 +
*After using Shadow Feint, your Lycanthropy Base Damage increases +4% for 30 seconds or until you are attacked
 +
*; Tier 3
 +
*After using Shadow Feint, your Lycanthropy Base Damage increases +6% for 30 seconds or until you are attacked
 +
*; Tier 4
 +
*After using Shadow Feint, your Lycanthropy Base Damage increases +8% for 30 seconds or until you are attacked
 +
*; Tier 5
 +
*After using Shadow Feint, your Lycanthropy Base Damage increases +10% for 30 seconds or until you are attacked
 +
*; Tier 6
 +
*After using Shadow Feint, your Lycanthropy Base Damage increases +12% for 30 seconds or until you are attacked
 +
*; Tier 7
 +
*After using Shadow Feint, your Lycanthropy Base Damage increases +14% for 30 seconds or until you are attacked
 +
*; Tier 8
 +
*After using Shadow Feint, your Lycanthropy Base Damage increases +16% for 30 seconds or until you are attacked
 +
*; Tier 9
 +
*After using Shadow Feint, your Lycanthropy Base Damage increases +18% for 30 seconds or until you are attacked
 +
*; Tier 10
 +
*After using Shadow Feint, your Lycanthropy Base Damage increases +20% for 30 seconds or until you are attacked
 +
*; Tier 11
 +
*After using Shadow Feint, your Lycanthropy Base Damage increases +22% for 30 seconds or until you are attacked
 +
*; Tier 12
 +
*After using Shadow Feint, your Lycanthropy Base Damage increases +24% for 30 seconds or until you are attacked
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Werewolf Bite attacks heal you for 2 health || Legs, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*Werewolf Bite attacks heal you for 4 health
 +
*; Tier 3
 +
*Werewolf Bite attacks heal you for 6 health
 +
*; Tier 4
 +
*Werewolf Bite attacks heal you for 8 health
 +
*; Tier 5
 +
*Werewolf Bite attacks heal you for 10 health
 +
*; Tier 6
 +
*Werewolf Bite attacks heal you for 12 health
 +
*; Tier 7
 +
*Werewolf Bite attacks heal you for 14 health
 +
*; Tier 8
 +
*Werewolf Bite attacks heal you for 16 health
 +
*; Tier 9
 +
*Werewolf Bite attacks heal you for 18 health
 +
*; Tier 10
 +
*Werewolf Bite attacks heal you for 20 health
 +
*; Tier 11
 +
*Werewolf Bite attacks heal you for 22 health
 +
*; Tier 12
 +
*Werewolf Bite attacks heal you for 24 health
 +
}}
 +
|-
 +
| Hairy || of Lycanthropy || <b>Tier 1</b> - {MOD_SKILL_WEREWOLF}{0.1} || Head, Necklace || {{Spoiler|
 +
*; Tier 2
 +
*{MOD_SKILL_WEREWOLF}{0.15}
 +
*; Tier 3
 +
*{MOD_SKILL_WEREWOLF}{0.2}
 +
*; Tier 4
 +
*{MOD_SKILL_WEREWOLF}{0.25}
 +
*; Tier 5
 +
*{MOD_SKILL_WEREWOLF}{0.3}
 +
*; Tier 6
 +
*{MOD_SKILL_WEREWOLF}{0.35}
 +
}}
 +
|-
 +
| || of Masseuse Claws || <b>Tier 1</b> - Werewolf Claw heals you for 1 health || Chest, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Werewolf Claw heals you for 2 health
 +
*; Tier 3
 +
*Werewolf Claw heals you for 3 health
 +
*; Tier 4
 +
*Werewolf Claw heals you for 4 health
 +
*; Tier 5
 +
*Werewolf Claw heals you for 5 health
 +
*; Tier 6
 +
*Werewolf Claw heals you for 6 health
 +
*; Tier 7
 +
*Werewolf Claw heals you for 7 health
 +
*; Tier 8
 +
*Werewolf Claw heals you for 8 health
 +
*; Tier 9
 +
*Werewolf Claw heals you for 9 health
 +
*; Tier 10
 +
*Werewolf Claw heals you for 10 health
 +
*; Tier 11
 +
*Werewolf Claw heals you for 11 health
 +
*; Tier 12
 +
*Werewolf Claw heals you for 12 health
 +
}}
 +
|-
 +
| || of Blood-Fueled Fury || <b>Tier 1</b> - See Red restores 5 Power || Head, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*See Red restores 8 Power
 +
*; Tier 3
 +
*See Red restores 11 Power
 +
*; Tier 4
 +
*See Red restores 14 Power
 +
*; Tier 5
 +
*See Red restores 17 Power
 +
*; Tier 6
 +
*See Red restores 20 Power
 +
*; Tier 7
 +
*See Red restores 23 Power
 +
*; Tier 8
 +
*See Red restores 26 Power
 +
*; Tier 9
 +
*See Red restores 29 Power
 +
*; Tier 10
 +
*See Red restores 32 Power
 +
*; Tier 11
 +
*See Red restores 35 Power
 +
*; Tier 12
 +
*See Red restores 38 Power
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Shadow Feint heals 10 health and 10 armor when you teleport || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Shadow Feint heals 15 health and 15 armor when you teleport
 +
*; Tier 3
 +
*Shadow Feint heals 20 health and 20 armor when you teleport
 +
*; Tier 4
 +
*Shadow Feint heals 25 health and 25 armor when you teleport
 +
*; Tier 5
 +
*Shadow Feint heals 30 health and 30 armor when you teleport
 +
*; Tier 6
 +
*Shadow Feint heals 35 health and 35 armor when you teleport
 +
*; Tier 7
 +
*Shadow Feint heals 40 health and 40 armor when you teleport
 +
*; Tier 8
 +
*Shadow Feint heals 45 health and 45 armor when you teleport
 +
*; Tier 9
 +
*Shadow Feint heals 50 health and 50 armor when you teleport
 +
*; Tier 10
 +
*Shadow Feint heals 55 health and 55 armor when you teleport
 +
*; Tier 11
 +
*Shadow Feint heals 60 health and 60 armor when you teleport
 +
*; Tier 12
 +
*Shadow Feint heals 65 health and 65 armor when you teleport
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Shadow Feint boosts your In-Combat Armor Regeneration +5 for 20 seconds || Head, Ring || {{Spoiler|
 +
*; Tier 2
 +
*Shadow Feint boosts your In-Combat Armor Regeneration +8 for 20 seconds
 +
*; Tier 3
 +
*Shadow Feint boosts your In-Combat Armor Regeneration +11 for 20 seconds
 +
*; Tier 4
 +
*Shadow Feint boosts your In-Combat Armor Regeneration +14 for 20 seconds
 +
*; Tier 5
 +
*Shadow Feint boosts your In-Combat Armor Regeneration +17 for 20 seconds
 +
*; Tier 6
 +
*Shadow Feint boosts your In-Combat Armor Regeneration +20 for 20 seconds
 +
*; Tier 7
 +
*Shadow Feint boosts your In-Combat Armor Regeneration +23 for 20 seconds
 +
*; Tier 8
 +
*Shadow Feint boosts your In-Combat Armor Regeneration +26 for 20 seconds
 +
*; Tier 9
 +
*Shadow Feint boosts your In-Combat Armor Regeneration +29 for 20 seconds
 +
*; Tier 10
 +
*Shadow Feint boosts your In-Combat Armor Regeneration +32 for 20 seconds
 +
*; Tier 11
 +
*Shadow Feint boosts your In-Combat Armor Regeneration +35 for 20 seconds
 +
*; Tier 12
 +
*Shadow Feint boosts your In-Combat Armor Regeneration +38 for 20 seconds
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Shadow Feint reduces the taunt of all your attacks by 10% and reduces the Rage your attacks generate by 1% || Hands || {{Spoiler|
 +
*; Tier 2
 +
*Shadow Feint reduces the taunt of all your attacks by 12% and reduces the Rage your attacks generate by 2%
 +
*; Tier 3
 +
*Shadow Feint reduces the taunt of all your attacks by 14% and reduces the Rage your attacks generate by 3%
 +
*; Tier 4
 +
*Shadow Feint reduces the taunt of all your attacks by 16% and reduces the Rage your attacks generate by 4%
 +
*; Tier 5
 +
*Shadow Feint reduces the taunt of all your attacks by 18% and reduces the Rage your attacks generate by 5%
 +
*; Tier 6
 +
*Shadow Feint reduces the taunt of all your attacks by 20% and reduces the Rage your attacks generate by 6%
 +
*; Tier 7
 +
*Shadow Feint reduces the taunt of all your attacks by 22% and reduces the Rage your attacks generate by 7%
 +
*; Tier 8
 +
*Shadow Feint reduces the taunt of all your attacks by 24% and reduces the Rage your attacks generate by 8%
 +
*; Tier 9
 +
*Shadow Feint reduces the taunt of all your attacks by 26% and reduces the Rage your attacks generate by 9%
 +
*; Tier 10
 +
*Shadow Feint reduces the taunt of all your attacks by 28% and reduces the Rage your attacks generate by 10%
 +
*; Tier 11
 +
*Shadow Feint reduces the taunt of all your attacks by 30% and reduces the Rage your attacks generate by 11%
 +
*; Tier 12
 +
*Shadow Feint reduces the taunt of all your attacks by 32% and reduces the Rage your attacks generate by 12%
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Sanguine Fangs causes the target to take +2% damage from Slashing attacks for 15 seconds || Feet || {{Spoiler|
 +
*; Tier 2
 +
*Sanguine Fangs causes the target to take +4% damage from Slashing attacks for 15 seconds
 +
*; Tier 3
 +
*Sanguine Fangs causes the target to take +5% damage from Slashing attacks for 15 seconds
 +
*; Tier 4
 +
*Sanguine Fangs causes the target to take +6% damage from Slashing attacks for 15 seconds
 +
*; Tier 5
 +
*Sanguine Fangs causes the target to take +7% damage from Slashing attacks for 15 seconds
 +
*; Tier 6
 +
*Sanguine Fangs causes the target to take +8% damage from Slashing attacks for 15 seconds
 +
}}
 +
|-
 +
| Double Clawed || of Power Clawing || <b>Tier 1</b> - Double Claw deals +5% damage and restores 1 Power to you || Legs || {{Spoiler|
 +
*; Tier 2
 +
*Double Claw deals +7% damage and restores 1 Power to you
 +
*; Tier 3
 +
*Double Claw deals +9% damage and restores 2 Power to you
 +
*; Tier 4
 +
*Double Claw deals +11% damage and restores 2 Power to you
 +
*; Tier 5
 +
*Double Claw deals +13% damage and restores 3 Power to you
 +
*; Tier 6
 +
*Double Claw deals +15% damage and restores 3 Power to you
 +
*; Tier 7
 +
*Double Claw deals +17% damage and restores 4 Power to you
 +
*; Tier 8
 +
*Double Claw deals +19% damage and restores 4 Power to you
 +
*; Tier 9
 +
*Double Claw deals +21% damage and restores 5 Power to you
 +
*; Tier 10
 +
*Double Claw deals +23% damage and restores 5 Power to you
 +
*; Tier 11
 +
*Double Claw deals +22% damage and restores 5 Power to you
 +
*; Tier 12
 +
*Double Claw deals +23% damage and restores 5 Power to you
 +
}}
 +
|-
 +
| || of Bonechewing || <b>Tier 1</b> - {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{1} || Chest, Ring || {{Spoiler|
 +
*; Tier 2
 +
*{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{2}
 +
*; Tier 3
 +
*{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{3}
 +
*; Tier 4
 +
*{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{4}
 +
*; Tier 5
 +
*{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{5}
 +
*; Tier 6
 +
*{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{6}
 +
*; Tier 7
 +
*{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{7}
 +
*; Tier 8
 +
*{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{8}
 +
*; Tier 9
 +
*{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{9}
 +
*; Tier 10
 +
*{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{10}
 +
*; Tier 11
 +
*{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{11}
 +
*; Tier 12
 +
*{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{12}
 +
}}
 +
|-
 +
| || || <b>Tier 1</b> - Combo: Bite+Any Melee+Any Melee+Any Melee+Smell Fear: final step heals you for 15 health. || Hands, Feet || {{Spoiler|
 +
*; Tier 2
 +
*Combo: Bite+Any Melee+Any Melee+Any Melee+Smell Fear: final step heals you for 30 health.
 +
*; Tier 3
 +
*Combo: Bite+Any Melee+Any Melee+Any Melee+Smell Fear: final step heals you for 45 health.
 +
*; Tier 4
 +
*Combo: Bite+Any Melee+Any Melee+Any Melee+Smell Fear: final step heals you for 60 health.
 +
*; Tier 5
 +
*Combo: Bite+Any Melee+Any Melee+Any Melee+Smell Fear: final step heals you for 75 health.
 +
*; Tier 6
 +
*Combo: Bite+Any Melee+Any Melee+Any Melee+Smell Fear: final step heals you for 90 health.
 +
}}
 +
|-
 +
| Fear-Scented || || <b>Tier 1</b> - Smell Fear deals +10% damage || Legs, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Smell Fear deals +13% damage
 +
*; Tier 3
 +
*Smell Fear deals +16% damage
 +
*; Tier 4
 +
*Smell Fear deals +19% damage
 +
*; Tier 5
 +
*Smell Fear deals +22% damage
 +
*; Tier 6
 +
*Smell Fear deals +25% damage
 +
*; Tier 7
 +
*Smell Fear deals +28% damage
 +
*; Tier 8
 +
*Smell Fear deals +31% damage
 +
*; Tier 9
 +
*Smell Fear deals +34% damage
 +
*; Tier 10
 +
*Smell Fear deals +37% damage
 +
*; Tier 11
 +
*Smell Fear deals +40% damage
 +
*; Tier 12
 +
*Smell Fear deals +43% damage
 +
}}
 +
|-
 +
| Pouncer's || of Pouncing || <b>Tier 1</b> - Pouncing Rake has a 50% chance to deal +20% health and armor damage || Necklace, OffHand || {{Spoiler|
 +
*; Tier 2
 +
*Pouncing Rake has a 50% chance to deal +30% health and armor damage
 +
*; Tier 3
 +
*Pouncing Rake has a 50% chance to deal +40% health and armor damage
 +
*; Tier 4
 +
*Pouncing Rake has a 50% chance to deal +50% health and armor damage
 +
*; Tier 5
 +
*Pouncing Rake has a 50% chance to deal +60% health and armor damage
 +
*; Tier 6
 +
*Pouncing Rake has a 50% chance to deal +70% health and armor damage
 +
*; Tier 7
 +
*Pouncing Rake has a 50% chance to deal +80% health and armor damage
 +
*; Tier 8
 +
*Pouncing Rake has a 50% chance to deal +90% health and armor damage
 +
*; Tier 9
 +
*Pouncing Rake has a 50% chance to deal +100% health and armor damage
 +
*; Tier 10
 +
*Pouncing Rake has a 50% chance to deal +110% health and armor damage
 +
*; Tier 11
 +
*Pouncing Rake has a 50% chance to deal +120% health and armor damage
 +
*; Tier 12
 +
*Pouncing Rake has a 50% chance to deal +130% health and armor damage
 +
}}
 +
|-
 +
| || of Critical Claws || <b>Tier 1</b> - Claw attacks have a 33% chance to deal +3 damage || Chest, Hands || {{Spoiler|
 +
*; Tier 2
 +
*Claw attacks have a 33% chance to deal +6 damage
 +
*; Tier 3
 +
*Claw attacks have a 33% chance to deal +9 damage
 +
*; Tier 4
 +
*Claw attacks have a 33% chance to deal +12 damage
 +
*; Tier 5
 +
*Claw attacks have a 33% chance to deal +15 damage
 +
*; Tier 6
 +
*Claw attacks have a 33% chance to deal +18 damage
 +
*; Tier 7
 +
*Claw attacks have a 33% chance to deal +21 damage
 +
*; Tier 8
 +
*Claw attacks have a 33% chance to deal +24 damage
 +
*; Tier 9
 +
*Claw attacks have a 33% chance to deal +27 damage
 +
*; Tier 10
 +
*Claw attacks have a 33% chance to deal +30 damage
 +
*; Tier 11
 +
*Claw attacks have a 33% chance to deal +33 damage
 +
*; Tier 12
 +
*Claw attacks have a 33% chance to deal +36 damage
 +
}}
 +
|-
 +
| Biter's || of Biting || <b>Tier 1</b> - Werewolf Bite deals +6 armor damage || Chest, MainHand || {{Spoiler|
 +
*; Tier 2
 +
*Werewolf Bite deals +12 armor damage
 +
*; Tier 3
 +
*Werewolf Bite deals +18 armor damage
 +
*; Tier 4
 +
*Werewolf Bite deals +24 armor damage
 +
*; Tier 5
 +
*Werewolf Bite deals +30 armor damage
 +
*; Tier 6
 +
*Werewolf Bite deals +36 armor damage
 +
*; Tier 7
 +
*Werewolf Bite deals +42 armor damage
 +
*; Tier 8
 +
*Werewolf Bite deals +48 armor damage
 +
*; Tier 9
 +
*Werewolf Bite deals +54 armor damage
 +
*; Tier 10
 +
*Werewolf Bite deals +60 armor damage
 +
*; Tier 11
 +
*Werewolf Bite deals +66 armor damage
 +
*; Tier 12
 +
*Werewolf Bite deals +72 armor damage
 +
}}
 +
|-
 +
| || of Incitement || <b>Tier 1</b> - Combo: Pouncing Rake+Any Melee+Any Melee+Double Claw: final step hits all targets within 5 meters and deals +5 damage. || Hands || {{Spoiler|
 +
*; Tier 2
 +
*Combo: Pouncing Rake+Any Melee+Any Melee+Double Claw: final step hits all targets within 5 meters and deals +12 damage.
 +
*; Tier 3
 +
*Combo: Pouncing Rake+Any Melee+Any Melee+Double Claw: final step hits all targets within 5 meters and deals +20 damage.
 +
*; Tier 4
 +
*Combo: Pouncing Rake+Any Melee+Any Melee+Double Claw: final step hits all targets within 5 meters and deals +28 damage.
 +
*; Tier 5
 +
*Combo: Pouncing Rake+Any Melee+Any Melee+Double Claw: final step hits all targets within 5 meters and deals +35 damage.
 +
*; Tier 6
 +
*Combo: Pouncing Rake+Any Melee+Any Melee+Double Claw: final step hits all targets within 5 meters and deals +45 damage.
 +
}}
 +
|}

Revision as of 17:13, 2 February 2016


AnimalHandling Effects

Prefix Suffix First Tier Slot All Tiers
Tier 1 - Animal Handling pets gain +5 Armor Absorbency. (Normally they mitigate 1 point of damage for every 25 Armor remaining; this effect changes it to 1 for every 20 Armor.) Chest
Pet Sadist's Tier 1 - Using Unnatural Wrath on your pet heals you for 4 Health/Armor Head, Hands

  • Tier 2
  • Using Unnatural Wrath on your pet heals you for 8 Health/Armor
    Tier 3
  • Using Unnatural Wrath on your pet heals you for 12 Health/Armor
    Tier 4
  • Using Unnatural Wrath on your pet heals you for 16 Health/Armor
    Tier 5
  • Using Unnatural Wrath on your pet heals you for 20 Health/Armor
    Tier 6
  • Using Unnatural Wrath on your pet heals you for 24 Health/Armor
    Tier 7
  • Using Unnatural Wrath on your pet heals you for 28 Health/Armor
    Tier 8
  • Using Unnatural Wrath on your pet heals you for 32 Health/Armor
    Tier 9
  • Using Unnatural Wrath on your pet heals you for 36 Health/Armor
    Tier 10
  • Using Unnatural Wrath on your pet heals you for 40 Health/Armor
    Tier 11
  • Using Unnatural Wrath on your pet heals you for 44 Health/Armor
    Tier 12
  • Using Unnatural Wrath on your pet heals you for 48 Health/Armor

Spoiler text.
Treat Keeper's Tier 1 - {BOOST_STABLEDPETHEAL_SENDER}{6} Chest, OffHand

  • Tier 2
  • {BOOST_STABLEDPETHEAL_SENDER}{12}
    Tier 3
  • {BOOST_STABLEDPETHEAL_SENDER}{18}
    Tier 4
  • {BOOST_STABLEDPETHEAL_SENDER}{24}
    Tier 5
  • {BOOST_STABLEDPETHEAL_SENDER}{30}
    Tier 6
  • {BOOST_STABLEDPETHEAL_SENDER}{36}
    Tier 7
  • {BOOST_STABLEDPETHEAL_SENDER}{42}
    Tier 8
  • {BOOST_STABLEDPETHEAL_SENDER}{48}
    Tier 9
  • {BOOST_STABLEDPETHEAL_SENDER}{54}
    Tier 10
  • {BOOST_STABLEDPETHEAL_SENDER}{60}
    Tier 11
  • {BOOST_STABLEDPETHEAL_SENDER}{66}
    Tier 12
  • {BOOST_STABLEDPETHEAL_SENDER}{72}

Spoiler text.
Tier 1 - Wild Endurance heals your pet for 15 Health/Armor Chest, OffHand

  • Tier 2
  • Wild Endurance heals your pet for 22 Health/Armor
    Tier 3
  • Wild Endurance heals your pet for 30 Health/Armor
    Tier 4
  • Wild Endurance heals your pet for 37 Health/Armor
    Tier 5
  • Wild Endurance heals your pet for 45 Health/Armor
    Tier 6
  • Wild Endurance heals your pet for 52 Health/Armor
    Tier 7
  • Wild Endurance heals your pet for 60 Health/Armor
    Tier 8
  • Wild Endurance heals your pet for 67 Health/Armor
    Tier 9
  • Wild Endurance heals your pet for 75 Health/Armor
    Tier 10
  • Wild Endurance heals your pet for 82 Health/Armor
    Tier 11
  • Wild Endurance heals your pet for 90 Health/Armor
    Tier 12
  • Wild Endurance heals your pet for 100 Health/Armor

Spoiler text.
of Speedy Slashing Tier 1 - When you use Sic Em on your pet, its Slashing attacks (if any) deal +1 damage for 10 seconds Head, MainHand

  • Tier 2
  • When you use Sic Em on your pet, its Slashing attacks (if any) deal +2 damage for 10 seconds
    Tier 3
  • When you use Sic Em on your pet, its Slashing attacks (if any) deal +3 damage for 10 seconds
    Tier 4
  • When you use Sic Em on your pet, its Slashing attacks (if any) deal +4 damage for 10 seconds
    Tier 5
  • When you use Sic Em on your pet, its Slashing attacks (if any) deal +5 damage for 10 seconds
    Tier 6
  • When you use Sic Em on your pet, its Slashing attacks (if any) deal +6 damage for 10 seconds
    Tier 7
  • When you use Sic Em on your pet, its Slashing attacks (if any) deal +7 damage for 10 seconds
    Tier 8
  • When you use Sic Em on your pet, its Slashing attacks (if any) deal +8 damage for 10 seconds
    Tier 9
  • When you use Sic Em on your pet, its Slashing attacks (if any) deal +9 damage for 10 seconds
    Tier 10
  • When you use Sic Em on your pet, its Slashing attacks (if any) deal +10 damage for 10 seconds
    Tier 11
  • When you use Sic Em on your pet, its Slashing attacks (if any) deal +11 damage for 10 seconds
    Tier 12
  • When you use Sic Em on your pet, its Slashing attacks (if any) deal +12 damage for 10 seconds

Spoiler text.
of Vicious Pets Tier 1 - Animal Handling pets deal +2 direct damage with each attack Hands, Ring

  • Tier 2
  • Animal Handling pets deal +4 direct damage with each attack
    Tier 3
  • Animal Handling pets deal +5 direct damage with each attack
    Tier 4
  • Animal Handling pets deal +7 direct damage with each attack
    Tier 5
  • Animal Handling pets deal +8 direct damage with each attack
    Tier 6
  • Animal Handling pets deal +10 direct damage with each attack
    Tier 7
  • Animal Handling pets deal +12 direct damage with each attack
    Tier 8
  • Animal Handling pets deal +13 direct damage with each attack
    Tier 9
  • Animal Handling pets deal +15 direct damage with each attack
    Tier 10
  • Animal Handling pets deal +16 direct damage with each attack
    Tier 11
  • Animal Handling pets deal +18 direct damage with each attack
    Tier 12
  • Animal Handling pets deal +20 direct damage with each attack

Spoiler text.
of Scary Looking Pets Tier 1 - Animal Handling pets taunt as if they did +10% additional damage Legs, Necklace

  • Tier 2
  • Animal Handling pets taunt as if they did +20% additional damage
    Tier 3
  • Animal Handling pets taunt as if they did +30% additional damage
    Tier 4
  • Animal Handling pets taunt as if they did +40% additional damage
    Tier 5
  • Animal Handling pets taunt as if they did +50% additional damage
    Tier 6
  • Animal Handling pets taunt as if they did +60% additional damage
    Tier 7
  • Animal Handling pets taunt as if they did +70% additional damage
    Tier 8
  • Animal Handling pets taunt as if they did +80% additional damage
    Tier 9
  • Animal Handling pets taunt as if they did +90% additional damage
    Tier 10
  • Animal Handling pets taunt as if they did +100% additional damage
    Tier 11
  • Animal Handling pets taunt as if they did +110% additional damage
    Tier 12
  • Animal Handling pets taunt as if they did +120% additional damage

Spoiler text.
of Deadly Pets Tier 1 - Animal Handling pets deal +2% direct damage with each attack Head, Feet

  • Tier 2
  • Animal Handling pets deal +3% direct damage with each attack
    Tier 3
  • Animal Handling pets deal +4% direct damage with each attack
    Tier 4
  • Animal Handling pets deal +4.5% direct damage with each attack
    Tier 5
  • Animal Handling pets deal +5% direct damage with each attack
    Tier 6
  • Animal Handling pets deal +5.5% direct damage with each attack
    Tier 7
  • Animal Handling pets deal +6% direct damage with each attack
    Tier 8
  • Animal Handling pets deal +6.5% direct damage with each attack
    Tier 9
  • Animal Handling pets deal +7% direct damage with each attack
    Tier 10
  • Animal Handling pets deal +8% direct damage with each attack
    Tier 11
  • Animal Handling pets deal +9% direct damage with each attack
    Tier 12
  • Animal Handling pets deal +10% direct damage with each attack

Spoiler text.
of Enthusiastic Orders Tier 1 - Animal Handling pets have +3% Enthusiasm Legs, MainHand

  • Tier 2
  • Animal Handling pets have +6% Enthusiasm
    Tier 3
  • Animal Handling pets have +9% Enthusiasm
    Tier 4
  • Animal Handling pets have +12% Enthusiasm
    Tier 5
  • Animal Handling pets have +15% Enthusiasm
    Tier 6
  • Animal Handling pets have +18% Enthusiasm
    Tier 7
  • Animal Handling pets have +21% Enthusiasm
    Tier 8
  • Animal Handling pets have +24% Enthusiasm
    Tier 9
  • Animal Handling pets have +27% Enthusiasm
    Tier 10
  • Animal Handling pets have +30% Enthusiasm
    Tier 11
  • Animal Handling pets have +33% Enthusiasm
    Tier 12
  • Animal Handling pets have +36% Enthusiasm

Spoiler text.
of Shrill Commands Tier 1 - Shrill Command deals +10% damage Chest, Feet

  • Tier 2
  • Shrill Command deals +17% damage
    Tier 3
  • Shrill Command deals +24% damage
    Tier 4
  • Shrill Command deals +31% damage
    Tier 5
  • Shrill Command deals +38% damage
    Tier 6
  • Shrill Command deals +45% damage
    Tier 7
  • Shrill Command deals +52% damage
    Tier 8
  • Shrill Command deals +59% damage
    Tier 9
  • Shrill Command deals +66% damage
    Tier 10
  • Shrill Command deals +73% damage
    Tier 11
  • Shrill Command deals +80% damage
    Tier 12
  • Shrill Command deals +87% damage

Spoiler text.
of Synchronized Crushing Tier 1 - When you use Monstrous Rage on your pet, your Crushing attacks deal +1% damage for 8 seconds Chest, Hands

  • Tier 2
  • When you use Monstrous Rage on your pet, your Crushing attacks deal +2% damage for 8 seconds
    Tier 3
  • When you use Monstrous Rage on your pet, your Crushing attacks deal +3% damage for 8 seconds
    Tier 4
  • When you use Monstrous Rage on your pet, your Crushing attacks deal +4% damage for 8 seconds
    Tier 5
  • When you use Monstrous Rage on your pet, your Crushing attacks deal +5% damage for 8 seconds
    Tier 6
  • When you use Monstrous Rage on your pet, your Crushing attacks deal +6% damage for 8 seconds
    Tier 7
  • When you use Monstrous Rage on your pet, your Crushing attacks deal +7% damage for 8 seconds
    Tier 8
  • When you use Monstrous Rage on your pet, your Crushing attacks deal +8% damage for 8 seconds
    Tier 9
  • When you use Monstrous Rage on your pet, your Crushing attacks deal +9% damage for 8 seconds
    Tier 10
  • When you use Monstrous Rage on your pet, your Crushing attacks deal +10% damage for 8 seconds
    Tier 11
  • When you use Monstrous Rage on your pet, your Crushing attacks deal +11% damage for 8 seconds
    Tier 12
  • When you use Monstrous Rage on your pet, your Crushing attacks deal +12% damage for 8 seconds

Spoiler text.
of Synchronized Slashing Tier 1 - When you use Monstrous Rage on your pet, your Slashing attacks deal +1% damage for 8 seconds Chest, Hands

  • Tier 2
  • When you use Monstrous Rage on your pet, your Slashing attacks deal +2% damage for 8 seconds
    Tier 3
  • When you use Monstrous Rage on your pet, your Slashing attacks deal +3% damage for 8 seconds
    Tier 4
  • When you use Monstrous Rage on your pet, your Slashing attacks deal +4% damage for 8 seconds
    Tier 5
  • When you use Monstrous Rage on your pet, your Slashing attacks deal +5% damage for 8 seconds
    Tier 6
  • When you use Monstrous Rage on your pet, your Slashing attacks deal +6% damage for 8 seconds
    Tier 7
  • When you use Monstrous Rage on your pet, your Slashing attacks deal +7% damage for 8 seconds
    Tier 8
  • When you use Monstrous Rage on your pet, your Slashing attacks deal +8% damage for 8 seconds
    Tier 9
  • When you use Monstrous Rage on your pet, your Slashing attacks deal +9% damage for 8 seconds
    Tier 10
  • When you use Monstrous Rage on your pet, your Slashing attacks deal +10% damage for 8 seconds
    Tier 11
  • When you use Monstrous Rage on your pet, your Slashing attacks deal +11% damage for 8 seconds
    Tier 12
  • When you use Monstrous Rage on your pet, your Slashing attacks deal +12% damage for 8 seconds

Spoiler text.
of Wimpy Looking Pets Tier 1 - Animal Handling pets taunt their opponents 2% less Chest, Ring

  • Tier 2
  • Animal Handling pets taunt their opponents 4% less
    Tier 3
  • Animal Handling pets taunt their opponents 6% less
    Tier 4
  • Animal Handling pets taunt their opponents 8% less
    Tier 5
  • Animal Handling pets taunt their opponents 10% less
    Tier 6
  • Animal Handling pets taunt their opponents 12% less
    Tier 7
  • Animal Handling pets taunt their opponents 14% less
    Tier 8
  • Animal Handling pets taunt their opponents 16% less
    Tier 9
  • Animal Handling pets taunt their opponents 18% less
    Tier 10
  • Animal Handling pets taunt their opponents 20% less
    Tier 11
  • Animal Handling pets taunt their opponents 22% less
    Tier 12
  • Animal Handling pets taunt their opponents 24% less

Spoiler text.
Tier 1 - Nimble Limbs heals your pet for 12 Health/Armor Chest, OffHand

  • Tier 2
  • Nimble Limbs heals your pet for 24 Health/Armor
    Tier 3
  • Nimble Limbs heals your pet for 36 Health/Armor
    Tier 4
  • Nimble Limbs heals your pet for 48 Health/Armor
    Tier 5
  • Nimble Limbs heals your pet for 60 Health/Armor
    Tier 6
  • Nimble Limbs heals your pet for 72 Health/Armor
    Tier 7
  • Nimble Limbs heals your pet for 84 Health/Armor
    Tier 8
  • Nimble Limbs heals your pet for 96 Health/Armor
    Tier 9
  • Nimble Limbs heals your pet for 108 Health/Armor
    Tier 10
  • Nimble Limbs heals your pet for 120 Health/Armor
    Tier 11
  • Nimble Limbs heals your pet for 132 Health/Armor
    Tier 12
  • Nimble Limbs heals your pet for 144 Health/Armor

Spoiler text.
of Healthy Pets Tier 1 - Animal Handling pets have +10 health OffHand, Feet

  • Tier 2
  • Animal Handling pets have +20 health
    Tier 3
  • Animal Handling pets have +30 health
    Tier 4
  • Animal Handling pets have +40 health
    Tier 5
  • Animal Handling pets have +50 health
    Tier 6
  • Animal Handling pets have +60 health
    Tier 7
  • Animal Handling pets have +70 health
    Tier 8
  • Animal Handling pets have +80 health
    Tier 9
  • Animal Handling pets have +90 health
    Tier 10
  • Animal Handling pets have +100 health
    Tier 11
  • Animal Handling pets have +110 health
    Tier 12
  • Animal Handling pets have +120 health

Spoiler text.
of Synchronized Sprinting Tier 1 - When you use Sic Em on your pet, your sprint speed increases by +1 for 10 seconds Feet

  • Tier 2
  • When you use Sic Em on your pet, your sprint speed increases by +2 for 10 seconds
    Tier 3
  • When you use Sic Em on your pet, your sprint speed increases by +3 for 10 seconds
    Tier 4
  • When you use Sic Em on your pet, your sprint speed increases by +4 for 10 seconds
    Tier 5
  • When you use Sic Em on your pet, your sprint speed increases by +4.5 for 10 seconds
    Tier 6
  • When you use Sic Em on your pet, your sprint speed increases by +5 for 10 seconds
    Tier 7
  • When you use Sic Em on your pet, your sprint speed increases by +5.5 for 10 seconds
    Tier 8
  • When you use Sic Em on your pet, your sprint speed increases by +6 for 10 seconds
    Tier 9
  • When you use Sic Em on your pet, your sprint speed increases by +6.5 for 10 seconds
    Tier 10
  • When you use Sic Em on your pet, your sprint speed increases by +7 for 10 seconds
    Tier 11
  • When you use Sic Em on your pet, your sprint speed increases by +6.5 for 10 seconds
    Tier 12
  • When you use Sic Em on your pet, your sprint speed increases by +7 for 10 seconds

Spoiler text.
of Regenerative Pleas Tier 1 - Get It Off Me restores 12 Armor to you Legs, Necklace

  • Tier 2
  • Get It Off Me restores 24 Armor to you
    Tier 3
  • Get It Off Me restores 36 Armor to you
    Tier 4
  • Get It Off Me restores 48 Armor to you
    Tier 5
  • Get It Off Me restores 60 Armor to you
    Tier 6
  • Get It Off Me restores 72 Armor to you
    Tier 7
  • Get It Off Me restores 84 Armor to you
    Tier 8
  • Get It Off Me restores 96 Armor to you
    Tier 9
  • Get It Off Me restores 108 Armor to you
    Tier 10
  • Get It Off Me restores 120 Armor to you
    Tier 11
  • Get It Off Me restores 132 Armor to you
    Tier 12
  • Get It Off Me restores 144 Armor to you

Spoiler text.
of Masterful Instruction Tier 1 - Animal Handling pets earn +2% XP Head, MainHand

  • Tier 2
  • Animal Handling pets earn +4% XP
    Tier 3
  • Animal Handling pets earn +6% XP
    Tier 4
  • Animal Handling pets earn +8% XP
    Tier 5
  • Animal Handling pets earn +10% XP
    Tier 6
  • Animal Handling pets earn +12% XP
    Tier 7
  • Animal Handling pets earn +14% XP
    Tier 8
  • Animal Handling pets earn +16% XP
    Tier 9
  • Animal Handling pets earn +18% XP
    Tier 10
  • Animal Handling pets earn +20% XP
    Tier 11
  • Animal Handling pets earn +22% XP
    Tier 12
  • Animal Handling pets earn +24% XP

Spoiler text.
of Enhanced Orders Tier 1 - When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +7 damage Chest, Hands

  • Tier 2
  • When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +14 damage
    Tier 3
  • When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +21 damage
    Tier 4
  • When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +28 damage
    Tier 5
  • When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +35 damage
    Tier 6
  • When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +42 damage
    Tier 7
  • When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +49 damage
    Tier 8
  • When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +56 damage
    Tier 9
  • When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +63 damage
    Tier 10
  • When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +70 damage
    Tier 11
  • When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +77 damage
    Tier 12
  • When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +84 damage

Spoiler text.
of Plated Pets Tier 1 - Animal Handling pets have +15 armor OffHand, Feet

  • Tier 2
  • Animal Handling pets have +30 armor
    Tier 3
  • Animal Handling pets have +45 armor
    Tier 4
  • Animal Handling pets have +60 armor
    Tier 5
  • Animal Handling pets have +75 armor
    Tier 6
  • Animal Handling pets have +90 armor
    Tier 7
  • Animal Handling pets have +105 armor
    Tier 8
  • Animal Handling pets have +120 armor
    Tier 9
  • Animal Handling pets have +135 armor
    Tier 10
  • Animal Handling pets have +150 armor
    Tier 11
  • Animal Handling pets have +165 armor
    Tier 12
  • Animal Handling pets have +180 armor

Spoiler text.
of Concerned Pets Tier 1 - When you use Get It Off Me, your pet's attacks taunt an additional +20% Chest, MainHand

  • Tier 2
  • When you use Get It Off Me, your pet's attacks taunt an additional +40%
    Tier 3
  • When you use Get It Off Me, your pet's attacks taunt an additional +60%
    Tier 4
  • When you use Get It Off Me, your pet's attacks taunt an additional +80%
    Tier 5
  • When you use Get It Off Me, your pet's attacks taunt an additional +100%
    Tier 6
  • When you use Get It Off Me, your pet's attacks taunt an additional +120%
    Tier 7
  • When you use Get It Off Me, your pet's attacks taunt an additional +140%
    Tier 8
  • When you use Get It Off Me, your pet's attacks taunt an additional +160%
    Tier 9
  • When you use Get It Off Me, your pet's attacks taunt an additional +180%
    Tier 10
  • When you use Get It Off Me, your pet's attacks taunt an additional +200%
    Tier 11
  • When you use Get It Off Me, your pet's attacks taunt an additional +180%
    Tier 12
  • When you use Get It Off Me, your pet's attacks taunt an additional +200%

Spoiler text.
Tier 1 - Animal Handling pet attacks bypass 1 mitigation derived from armor Necklace, Ring

  • Tier 2
  • Animal Handling pet attacks bypass 2 mitigation derived from armor
    Tier 3
  • Animal Handling pet attacks bypass 3 mitigation derived from armor
    Tier 4
  • Animal Handling pet attacks bypass 4 mitigation derived from armor
    Tier 5
  • Animal Handling pet attacks bypass 5 mitigation derived from armor
    Tier 6
  • Animal Handling pet attacks bypass 6 mitigation derived from armor
    Tier 7
  • Animal Handling pet attacks bypass 7 mitigation derived from armor
    Tier 8
  • Animal Handling pet attacks bypass 8 mitigation derived from armor
    Tier 9
  • Animal Handling pet attacks bypass 9 mitigation derived from armor
    Tier 10
  • Animal Handling pet attacks bypass 10 mitigation derived from armor
    Tier 11
  • Animal Handling pet attacks bypass 11 mitigation derived from armor
    Tier 12
  • Animal Handling pet attacks bypass 12 mitigation derived from armor

Spoiler text.
of Shrill Moments Tier 1 - Shrill Command has a 20% chance to deal +100% damage Chest, Hands

  • Tier 2
  • Shrill Command has a 25% chance to deal +100% damage
    Tier 3
  • Shrill Command has a 30% chance to deal +100% damage
    Tier 4
  • Shrill Command has a 35% chance to deal +100% damage
    Tier 5
  • Shrill Command has a 40% chance to deal +100% damage
    Tier 6
  • Shrill Command has a 45% chance to deal +100% damage
    Tier 7
  • Shrill Command has a 50% chance to deal +100% damage
    Tier 8
  • Shrill Command has a 55% chance to deal +100% damage
    Tier 9
  • Shrill Command has a 60% chance to deal +100% damage
    Tier 10
  • Shrill Command has a 65% chance to deal +100% damage
    Tier 11
  • Shrill Command has a 70% chance to deal +100% damage
    Tier 12
  • Shrill Command has a 75% chance to deal +100% damage

Spoiler text.

AnySkill Effects

Prefix Suffix First Tier Slot All Tiers
Poisoner's Tier 1 - {BOOST_POISON}{1} Hands

  • Tier 2
  • {BOOST_POISON}{2}
    Tier 3
  • {BOOST_POISON}{3}
    Tier 4
  • {BOOST_POISON}{4}
    Tier 5
  • {BOOST_POISON}{5}
    Tier 6
  • {BOOST_POISON}{6}
    Tier 7
  • {BOOST_POISON}{7}
    Tier 8
  • {BOOST_POISON}{8}
    Tier 9
  • {BOOST_POISON}{9}
    Tier 10
  • {BOOST_POISON}{10}

Spoiler text.
Waterproof Tier 1 - {MITIGATION_TRAUMA}{1} Hands

  • Tier 2
  • {MITIGATION_TRAUMA}{2}
    Tier 3
  • {MITIGATION_TRAUMA}{3}
    Tier 4
  • {MITIGATION_TRAUMA}{4}
    Tier 5
  • {MITIGATION_TRAUMA}{5}
    Tier 6
  • {MITIGATION_TRAUMA}{6}

Spoiler text.
Calming Tier 1 - {RAGE_INFLICT_MOD}{-0.01} Head, Hands

  • Tier 2
  • {RAGE_INFLICT_MOD}{-0.02}
    Tier 3
  • {RAGE_INFLICT_MOD}{-0.03}
    Tier 4
  • {RAGE_INFLICT_MOD}{-0.04}
    Tier 5
  • {RAGE_INFLICT_MOD}{-0.05}
    Tier 6
  • {RAGE_INFLICT_MOD}{-0.06}

Spoiler text.
Titan's Tier 1 - {COMBAT_REGEN_ARMOR_DELTA}{1} Necklace, Ring, OffHand, MainHand

  • Tier 2
  • {COMBAT_REGEN_ARMOR_DELTA}{2}
    Tier 3
  • {COMBAT_REGEN_ARMOR_DELTA}{3}
    Tier 4
  • {COMBAT_REGEN_ARMOR_DELTA}{4}
    Tier 5
  • {COMBAT_REGEN_ARMOR_DELTA}{5}
    Tier 6
  • {COMBAT_REGEN_ARMOR_DELTA}{6}
    Tier 7
  • {COMBAT_REGEN_ARMOR_DELTA}{7}
    Tier 8
  • {COMBAT_REGEN_ARMOR_DELTA}{8}
    Tier 9
  • {COMBAT_REGEN_ARMOR_DELTA}{9}
    Tier 10
  • {COMBAT_REGEN_ARMOR_DELTA}{10}
    Tier 11
  • {COMBAT_REGEN_ARMOR_DELTA}{11}
    Tier 12
  • {COMBAT_REGEN_ARMOR_DELTA}{12}

Spoiler text.
Sprinter's Tier 1 - {SPRINT_BOOST}{1} Legs
Tidy Tier 1 - {HYGIENE_BONUS}{1} Legs
of the Wolf Tier 1 - {COMBAT_REGEN_HEALTH_DELTA}{1} Necklace, Ring, OffHand, MainHand

  • Tier 2
  • {COMBAT_REGEN_HEALTH_DELTA}{2}
    Tier 3
  • {COMBAT_REGEN_HEALTH_DELTA}{3}
    Tier 4
  • {COMBAT_REGEN_HEALTH_DELTA}{4}
    Tier 5
  • {COMBAT_REGEN_HEALTH_DELTA}{5}
    Tier 6
  • {COMBAT_REGEN_HEALTH_DELTA}{6}
    Tier 7
  • {COMBAT_REGEN_HEALTH_DELTA}{7}
    Tier 8
  • {COMBAT_REGEN_HEALTH_DELTA}{8}
    Tier 9
  • {COMBAT_REGEN_HEALTH_DELTA}{9}
    Tier 10
  • {COMBAT_REGEN_HEALTH_DELTA}{10}
    Tier 11
  • {COMBAT_REGEN_HEALTH_DELTA}{11}
    Tier 12
  • {COMBAT_REGEN_HEALTH_DELTA}{12}

Spoiler text.
Tier 1 - {NONCOMBAT_REGEN_ARMOR_DELTA}{1} Necklace, Ring, OffHand, MainHand

  • Tier 2
  • {NONCOMBAT_REGEN_ARMOR_DELTA}{2}
    Tier 3
  • {NONCOMBAT_REGEN_ARMOR_DELTA}{3}
    Tier 4
  • {NONCOMBAT_REGEN_ARMOR_DELTA}{4}
    Tier 5
  • {NONCOMBAT_REGEN_ARMOR_DELTA}{5}
    Tier 6
  • {NONCOMBAT_REGEN_ARMOR_DELTA}{6}
    Tier 7
  • {NONCOMBAT_REGEN_ARMOR_DELTA}{7}
    Tier 8
  • {NONCOMBAT_REGEN_ARMOR_DELTA}{8}
    Tier 9
  • {NONCOMBAT_REGEN_ARMOR_DELTA}{9}
    Tier 10
  • {NONCOMBAT_REGEN_ARMOR_DELTA}{10}
    Tier 11
  • {NONCOMBAT_REGEN_ARMOR_DELTA}{11}
    Tier 12
  • {NONCOMBAT_REGEN_ARMOR_DELTA}{12}

Spoiler text.
Insulated Tier 1 - {MITIGATION_ELECTRICITY}{1} Feet

  • Tier 2
  • {MITIGATION_ELECTRICITY}{2}
    Tier 3
  • {MITIGATION_ELECTRICITY}{3}
    Tier 4
  • {MITIGATION_ELECTRICITY}{4}
    Tier 5
  • {MITIGATION_ELECTRICITY}{5}
    Tier 6
  • {MITIGATION_ELECTRICITY}{6}

Spoiler text.
Learner's Tier 1 - {COMBAT_XP_EARNED_MOD}{0.01} Head

  • Tier 2
  • {COMBAT_XP_EARNED_MOD}{0.02}
    Tier 3
  • {COMBAT_XP_EARNED_MOD}{0.03}
    Tier 4
  • {COMBAT_XP_EARNED_MOD}{0.04}
    Tier 5
  • {COMBAT_XP_EARNED_MOD}{0.05}

Spoiler text.
Tireless Tier 1 - {NONCOMBAT_REGEN_POWER_DELTA}{1} Necklace, Ring, OffHand, MainHand

  • Tier 2
  • {NONCOMBAT_REGEN_POWER_DELTA}{2}
    Tier 3
  • {NONCOMBAT_REGEN_POWER_DELTA}{3}
    Tier 4
  • {NONCOMBAT_REGEN_POWER_DELTA}{4}
    Tier 5
  • {NONCOMBAT_REGEN_POWER_DELTA}{5}
    Tier 6
  • {NONCOMBAT_REGEN_POWER_DELTA}{6}
    Tier 7
  • {NONCOMBAT_REGEN_POWER_DELTA}{7}
    Tier 8
  • {NONCOMBAT_REGEN_POWER_DELTA}{8}
    Tier 9
  • {NONCOMBAT_REGEN_POWER_DELTA}{9}
    Tier 10
  • {NONCOMBAT_REGEN_POWER_DELTA}{10}
    Tier 11
  • {NONCOMBAT_REGEN_POWER_DELTA}{11}
    Tier 12
  • {NONCOMBAT_REGEN_POWER_DELTA}{12}

Spoiler text.
Tier 1 - {MAX_HEALTH}{1} Necklace, Ring, OffHand, Feet

  • Tier 2
  • {MAX_HEALTH}{3}
    Tier 3
  • {MAX_HEALTH}{5}
    Tier 4
  • {MAX_HEALTH}{10}
    Tier 5
  • {MAX_HEALTH}{13}
    Tier 6
  • {MAX_HEALTH}{15}
    Tier 7
  • {MAX_HEALTH}{18}
    Tier 8
  • {MAX_HEALTH}{20}
    Tier 9
  • {MAX_HEALTH}{23}
    Tier 10
  • {MAX_HEALTH}{25}
    Tier 11
  • {MAX_HEALTH}{27}
    Tier 12
  • {MAX_HEALTH}{30}

Spoiler text.
First Responder's Tier 1 - {BOOST_FIRSTAID_RECEIVER}{5} Chest, Legs, OffHand

  • Tier 2
  • {BOOST_FIRSTAID_RECEIVER}{10}
    Tier 3
  • {BOOST_FIRSTAID_RECEIVER}{15}
    Tier 4
  • {BOOST_FIRSTAID_RECEIVER}{20}
    Tier 5
  • {BOOST_FIRSTAID_RECEIVER}{25}
    Tier 6
  • {BOOST_FIRSTAID_RECEIVER}{30}
    Tier 7
  • {BOOST_FIRSTAID_RECEIVER}{35}
    Tier 8
  • {BOOST_FIRSTAID_RECEIVER}{40}
    Tier 9
  • {BOOST_FIRSTAID_RECEIVER}{45}
    Tier 10
  • {BOOST_FIRSTAID_RECEIVER}{50}
    Tier 11
  • {BOOST_FIRSTAID_RECEIVER}{55}
    Tier 12
  • {BOOST_FIRSTAID_RECEIVER}{60}

Spoiler text.
Traumatic Tier 1 - {BOOST_TRAUMA}{1} Hands

  • Tier 2
  • {BOOST_TRAUMA}{2}
    Tier 3
  • {BOOST_TRAUMA}{3}
    Tier 4
  • {BOOST_TRAUMA}{4}
    Tier 5
  • {BOOST_TRAUMA}{5}
    Tier 6
  • {BOOST_TRAUMA}{6}
    Tier 7
  • {BOOST_TRAUMA}{7}
    Tier 8
  • {BOOST_TRAUMA}{8}
    Tier 9
  • {BOOST_TRAUMA}{9}
    Tier 10
  • {BOOST_TRAUMA}{10}

Spoiler text.
Foil-Lined Tier 1 - {MITIGATION_PSYCHIC}{1} Head

  • Tier 2
  • {MITIGATION_PSYCHIC}{2}
    Tier 3
  • {MITIGATION_PSYCHIC}{3}
    Tier 4
  • {MITIGATION_PSYCHIC}{4}
    Tier 5
  • {MITIGATION_PSYCHIC}{5}
    Tier 6
  • {MITIGATION_PSYCHIC}{6}

Spoiler text.
Provocative Tier 1 - {TAUNT_MOD}{0.01} Chest, Legs, Head

  • Tier 2
  • {TAUNT_MOD}{0.02}
    Tier 3
  • {TAUNT_MOD}{0.03}
    Tier 4
  • {TAUNT_MOD}{0.04}
    Tier 5
  • {TAUNT_MOD}{0.05}
    Tier 6
  • {TAUNT_MOD}{0.06}
    Tier 7
  • {TAUNT_MOD}{0.07}
    Tier 8
  • {TAUNT_MOD}{0.08}
    Tier 9
  • {TAUNT_MOD}{0.09}
    Tier 10
  • {TAUNT_MOD}{0.1}
    Tier 11
  • {TAUNT_MOD}{0.11}
    Tier 12
  • {TAUNT_MOD}{0.12}

Spoiler text.
Antifungal Tier 1 - {MITIGATION_NATURE}{1} Legs

  • Tier 2
  • {MITIGATION_NATURE}{2}
    Tier 3
  • {MITIGATION_NATURE}{3}
    Tier 4
  • {MITIGATION_NATURE}{4}
    Tier 5
  • {MITIGATION_NATURE}{5}
    Tier 6
  • {MITIGATION_NATURE}{6}

Spoiler text.
Roomy Tier 1 - {MAX_INVENTORY_SIZE}{1} Chest, Legs

  • Tier 2
  • {MAX_INVENTORY_SIZE}{2}
    Tier 3
  • {MAX_INVENTORY_SIZE}{3}
    Tier 4
  • {MAX_INVENTORY_SIZE}{4}
    Tier 5
  • {MAX_INVENTORY_SIZE}{5}

Spoiler text.
Patient's Tier 1 - {BOOST_MISCPLAYERHEAL_RECEIVER}{2} Chest, OffHand

  • Tier 2
  • {BOOST_MISCPLAYERHEAL_RECEIVER}{4}
    Tier 3
  • {BOOST_MISCPLAYERHEAL_RECEIVER}{6}
    Tier 4
  • {BOOST_MISCPLAYERHEAL_RECEIVER}{8}
    Tier 5
  • {BOOST_MISCPLAYERHEAL_RECEIVER}{10}
    Tier 6
  • {BOOST_MISCPLAYERHEAL_RECEIVER}{12}
    Tier 7
  • {BOOST_MISCPLAYERHEAL_RECEIVER}{14}
    Tier 8
  • {BOOST_MISCPLAYERHEAL_RECEIVER}{16}
    Tier 9
  • {BOOST_MISCPLAYERHEAL_RECEIVER}{18}
    Tier 10
  • {BOOST_MISCPLAYERHEAL_RECEIVER}{20}

Spoiler text.
Indefatigable Tier 1 - {COMBAT_REGEN_POWER_DELTA}{1} Necklace, Ring, OffHand, MainHand

  • Tier 2
  • {COMBAT_REGEN_POWER_DELTA}{1}
    Tier 3
  • {COMBAT_REGEN_POWER_DELTA}{2}
    Tier 4
  • {COMBAT_REGEN_POWER_DELTA}{2}
    Tier 5
  • {COMBAT_REGEN_POWER_DELTA}{3}
    Tier 6
  • {COMBAT_REGEN_POWER_DELTA}{3}
    Tier 7
  • {COMBAT_REGEN_POWER_DELTA}{4}
    Tier 8
  • {COMBAT_REGEN_POWER_DELTA}{4}
    Tier 9
  • {COMBAT_REGEN_POWER_DELTA}{5}
    Tier 10
  • {COMBAT_REGEN_POWER_DELTA}{5}
    Tier 11
  • {COMBAT_REGEN_POWER_DELTA}{6}
    Tier 12
  • {COMBAT_REGEN_POWER_DELTA}{6}

Spoiler text.
Treasure-Hunter's Tier 1 - {LOOT_BOOST_CHANCE_RARE}{0.01} Chest, Necklace

  • Tier 2
  • {LOOT_BOOST_CHANCE_RARE}{0.02}
    Tier 3
  • {LOOT_BOOST_CHANCE_RARE}{0.03}
    Tier 4
  • {LOOT_BOOST_CHANCE_RARE}{0.04}
    Tier 5
  • {LOOT_BOOST_CHANCE_RARE}{0.05}

Spoiler text.
Featherlight of Light Feet Tier 1 - {FALLING_DAMAGE_MOD}{-0.1} Feet

  • Tier 2
  • {FALLING_DAMAGE_MOD}{-0.2}
    Tier 3
  • {FALLING_DAMAGE_MOD}{-0.3}
    Tier 4
  • {FALLING_DAMAGE_MOD}{-0.4}
    Tier 5
  • {FALLING_DAMAGE_MOD}{-0.5}

Spoiler text.
Treasure-Hunter's Tier 1 - {LOOT_BOOST_CHANCE_UNCOMMON}{0.01} Chest, Necklace

  • Tier 2
  • {LOOT_BOOST_CHANCE_UNCOMMON}{0.02}
    Tier 3
  • {LOOT_BOOST_CHANCE_UNCOMMON}{0.03}
    Tier 4
  • {LOOT_BOOST_CHANCE_UNCOMMON}{0.04}
    Tier 5
  • {LOOT_BOOST_CHANCE_UNCOMMON}{0.05}
    Tier 6
  • {LOOT_BOOST_CHANCE_UNCOMMON}{0.06}
    Tier 7
  • {LOOT_BOOST_CHANCE_UNCOMMON}{0.07}
    Tier 8
  • {LOOT_BOOST_CHANCE_UNCOMMON}{0.08}
    Tier 9
  • {LOOT_BOOST_CHANCE_UNCOMMON}{0.09}
    Tier 10
  • {LOOT_BOOST_CHANCE_UNCOMMON}{0.1}
    Tier 11
  • {LOOT_BOOST_CHANCE_UNCOMMON}{1.01}
    Tier 12
  • {LOOT_BOOST_CHANCE_UNCOMMON}{1.02}

Spoiler text.
Tier 1 - {NONCOMBAT_REGEN_HEALTH_DELTA}{1} Necklace, Ring, OffHand, MainHand

  • Tier 2
  • {NONCOMBAT_REGEN_HEALTH_DELTA}{2}
    Tier 3
  • {NONCOMBAT_REGEN_HEALTH_DELTA}{3}
    Tier 4
  • {NONCOMBAT_REGEN_HEALTH_DELTA}{4}
    Tier 5
  • {NONCOMBAT_REGEN_HEALTH_DELTA}{5}
    Tier 6
  • {NONCOMBAT_REGEN_HEALTH_DELTA}{6}
    Tier 7
  • {NONCOMBAT_REGEN_HEALTH_DELTA}{7}
    Tier 8
  • {NONCOMBAT_REGEN_HEALTH_DELTA}{8}
    Tier 9
  • {NONCOMBAT_REGEN_HEALTH_DELTA}{9}
    Tier 10
  • {NONCOMBAT_REGEN_HEALTH_DELTA}{10}
    Tier 11
  • {NONCOMBAT_REGEN_HEALTH_DELTA}{11}
    Tier 12
  • {NONCOMBAT_REGEN_HEALTH_DELTA}{12}

Spoiler text.
Odor-Eating of Odor-Eating Tier 1 - {HYGIENE_BONUS}{1} Feet
Tier 1 - {MAX_POWER}{1} Necklace, Ring, OffHand, Hands

  • Tier 2
  • {MAX_POWER}{2}
    Tier 3
  • {MAX_POWER}{3}
    Tier 4
  • {MAX_POWER}{4}
    Tier 5
  • {MAX_POWER}{5}
    Tier 6
  • {MAX_POWER}{6}
    Tier 7
  • {MAX_POWER}{7}
    Tier 8
  • {MAX_POWER}{8}
    Tier 9
  • {MAX_POWER}{9}
    Tier 10
  • {MAX_POWER}{10}
    Tier 11
  • {MAX_POWER}{11}
    Tier 12
  • {MAX_POWER}{12}

Spoiler text.
Antitoxic Tier 1 - {MITIGATION_POISON}{1} Chest

  • Tier 2
  • {MITIGATION_POISON}{2}
    Tier 3
  • {MITIGATION_POISON}{3}
    Tier 4
  • {MITIGATION_POISON}{4}
    Tier 5
  • {MITIGATION_POISON}{5}
    Tier 6
  • {MITIGATION_POISON}{6}

Spoiler text.
Natural Tier 1 - {BOOST_NATURE}{1} Hands

  • Tier 2
  • {BOOST_NATURE}{2}
    Tier 3
  • {BOOST_NATURE}{3}
    Tier 4
  • {BOOST_NATURE}{4}
    Tier 5
  • {BOOST_NATURE}{5}
    Tier 6
  • {BOOST_NATURE}{6}
    Tier 7
  • {BOOST_NATURE}{7}
    Tier 8
  • {BOOST_NATURE}{8}
    Tier 9
  • {BOOST_NATURE}{9}
    Tier 10
  • {BOOST_NATURE}{10}

Spoiler text.
Stain-Resistant of Stain Resistance Tier 1 - {HYGIENE_BONUS}{1} Chest

Archery Effects

Prefix Suffix First Tier Slot All Tiers
of The Porcupine Tier 1 - Multishot deals +9% damage Hands, MainHand

  • Tier 2
  • Multishot deals +12% damage
    Tier 3
  • Multishot deals +15% damage
    Tier 4
  • Multishot deals +18% damage
    Tier 5
  • Multishot deals +21% damage
    Tier 6
  • Multishot deals +24% damage
    Tier 7
  • Multishot deals +27% damage
    Tier 8
  • Multishot deals +30% damage
    Tier 9
  • Multishot deals +33% damage
    Tier 10
  • Multishot deals +36% damage
    Tier 11
  • Multishot deals +39% damage
    Tier 12
  • Multishot deals +42% damage

Spoiler text.
Arrow-Resistant Tier 1 - {MITIGATION_PIERCING}{1}{Archery} Head

  • Tier 2
  • {MITIGATION_PIERCING}{2}{Archery}
    Tier 3
  • {MITIGATION_PIERCING}{3}{Archery}
    Tier 4
  • {MITIGATION_PIERCING}{4}{Archery}
    Tier 5
  • {MITIGATION_PIERCING}{5}{Archery}
    Tier 6
  • {MITIGATION_PIERCING}{6}{Archery}
    Tier 7
  • {MITIGATION_PIERCING}{7}{Archery}
    Tier 8
  • {MITIGATION_PIERCING}{8}{Archery}
    Tier 9
  • {MITIGATION_PIERCING}{9}{Archery}
    Tier 10
  • {MITIGATION_PIERCING}{10}{Archery}
    Tier 11
  • {MITIGATION_PIERCING}{11}{Archery}
    Tier 12
  • {MITIGATION_PIERCING}{12}{Archery}

Spoiler text.
Tier 1 - Long Shot restores 4 health to you Head, Hands

  • Tier 2
  • Long Shot restores 6 health to you
    Tier 3
  • Long Shot restores 8 health to you
    Tier 4
  • Long Shot restores 10 health to you
    Tier 5
  • Long Shot restores 11 health to you
    Tier 6
  • Long Shot restores 12 health to you
    Tier 7
  • Long Shot restores 14 health to you
    Tier 8
  • Long Shot restores 15 health to you
    Tier 9
  • Long Shot restores 16 health to you
    Tier 10
  • Long Shot restores 18 health to you
    Tier 11
  • Long Shot restores 20 health to you
    Tier 12
  • Long Shot restores 23 health to you

Spoiler text.
of Burst Arrows Tier 1 - Fire Arrow has a 50% chance to deal +8% direct damage and 20 more damage over 20 seconds Legs, OffHand

  • Tier 2
  • Fire Arrow has a 50% chance to deal +12% direct damage and 20 more damage over 20 seconds
    Tier 3
  • Fire Arrow has a 50% chance to deal +16% direct damage and 20 more damage over 20 seconds
    Tier 4
  • Fire Arrow has a 50% chance to deal +20% direct damage and 20 more damage over 20 seconds
    Tier 5
  • Fire Arrow has a 50% chance to deal +24% direct damage and 20 more damage over 20 seconds
    Tier 6
  • Fire Arrow has a 50% chance to deal +28% direct damage and 20 more damage over 20 seconds
    Tier 7
  • Fire Arrow has a 50% chance to deal +32% direct damage and 40 more damage over 20 seconds
    Tier 8
  • Fire Arrow has a 50% chance to deal +36% direct damage and 40 more damage over 20 seconds
    Tier 9
  • Fire Arrow has a 50% chance to deal +40% direct damage and 40 more damage over 20 seconds
    Tier 10
  • Fire Arrow has a 50% chance to deal +44% direct damage and 40 more damage over 20 seconds
    Tier 11
  • Fire Arrow has a 50% chance to deal +48% direct damage and 40 more damage over 20 seconds
    Tier 12
  • Fire Arrow has a 50% chance to deal +52% direct damage and 40 more damage over 20 seconds

Spoiler text.
Blitzing of Blitzing Tier 1 - Blitz Shot deals +1 damage Legs, OffHand, Ring

  • Tier 2
  • Blitz Shot deals +2 damage
    Tier 3
  • Blitz Shot deals +3 damage
    Tier 4
  • Blitz Shot deals +4 damage
    Tier 5
  • Blitz Shot deals +5 damage
    Tier 6
  • Blitz Shot deals +6 damage
    Tier 7
  • Blitz Shot deals +7 damage
    Tier 8
  • Blitz Shot deals +8 damage
    Tier 9
  • Blitz Shot deals +9 damage
    Tier 10
  • Blitz Shot deals +10 damage
    Tier 11
  • Blitz Shot deals +11 damage
    Tier 12
  • Blitz Shot deals +12 damage

Spoiler text.
Tier 1 - Acid Arrow has a 50% chance to deal +15 armor damage Hands, MainHand

  • Tier 2
  • Acid Arrow has a 50% chance to deal +30 armor damage
    Tier 3
  • Acid Arrow has a 50% chance to deal +45 armor damage
    Tier 4
  • Acid Arrow has a 50% chance to deal +60 armor damage
    Tier 5
  • Acid Arrow has a 50% chance to deal +75 armor damage
    Tier 6
  • Acid Arrow has a 50% chance to deal +90 armor damage

Spoiler text.
of Burning Arrows Tier 1 - Fire Arrow deals +5% direct damage and an additional 20 damage over 20 seconds Legs, MainHand

  • Tier 2
  • Fire Arrow deals +6% direct damage and an additional 20 damage over 20 seconds
    Tier 3
  • Fire Arrow deals +7% direct damage and an additional 20 damage over 20 seconds
    Tier 4
  • Fire Arrow deals +8% direct damage and an additional 40 damage over 20 seconds
    Tier 5
  • Fire Arrow deals +9% direct damage and an additional 40 damage over 20 seconds
    Tier 6
  • Fire Arrow deals +10% direct damage and an additional 40 damage over 20 seconds
    Tier 7
  • Fire Arrow deals +11% direct damage and an additional 40 damage over 20 seconds
    Tier 8
  • Fire Arrow deals +12% direct damage and an additional 40 damage over 20 seconds
    Tier 9
  • Fire Arrow deals +13% direct damage and an additional 40 damage over 20 seconds
    Tier 10
  • Fire Arrow deals +14% direct damage and an additional 40 damage over 20 seconds
    Tier 11
  • Fire Arrow deals +15% direct damage and an additional 40 damage over 20 seconds
    Tier 12
  • Fire Arrow deals +16% direct damage and an additional 40 damage over 20 seconds

Spoiler text.
of Lucky Heavy Arrows Tier 1 - Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +7 damage Chest, Hands

  • Tier 2
  • Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +14 damage
    Tier 3
  • Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +21 damage
    Tier 4
  • Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +28 damage
    Tier 5
  • Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +35 damage
    Tier 6
  • Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +42 damage
    Tier 7
  • Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +49 damage
    Tier 8
  • Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +56 damage
    Tier 9
  • Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +63 damage
    Tier 10
  • Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +70 damage
    Tier 11
  • Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +77 damage
    Tier 12
  • Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +84 damage

Spoiler text.
of Critical Hits Tier 1 - {MOD_CRITICAL_HIT_DAMAGE}{0.05}{Archery} Head, OffHand

  • Tier 2
  • {MOD_CRITICAL_HIT_DAMAGE}{0.1}{Archery}
    Tier 3
  • {MOD_CRITICAL_HIT_DAMAGE}{0.15}{Archery}
    Tier 4
  • {MOD_CRITICAL_HIT_DAMAGE}{0.2}{Archery}
    Tier 5
  • {MOD_CRITICAL_HIT_DAMAGE}{0.25}{Archery}
    Tier 6
  • {MOD_CRITICAL_HIT_DAMAGE}{0.3}{Archery}
    Tier 7
  • {MOD_CRITICAL_HIT_DAMAGE}{0.35}{Archery}
    Tier 8
  • {MOD_CRITICAL_HIT_DAMAGE}{0.4}{Archery}
    Tier 9
  • {MOD_CRITICAL_HIT_DAMAGE}{0.45}{Archery}
    Tier 10
  • {MOD_CRITICAL_HIT_DAMAGE}{0.5}{Archery}
    Tier 11
  • {MOD_CRITICAL_HIT_DAMAGE}{0.55}{Archery}
    Tier 12
  • {MOD_CRITICAL_HIT_DAMAGE}{0.6}{Archery}

Spoiler text.
Marksman's of Lucky Aimed Shots Tier 1 - Aimed Shot has a 50% chance to deal +20 damage Chest, Hands

  • Tier 2
  • Aimed Shot has a 50% chance to deal +30 damage
    Tier 3
  • Aimed Shot has a 50% chance to deal +40 damage
    Tier 4
  • Aimed Shot has a 50% chance to deal +50 damage
    Tier 5
  • Aimed Shot has a 50% chance to deal +60 damage
    Tier 6
  • Aimed Shot has a 50% chance to deal +70 damage
    Tier 7
  • Aimed Shot has a 50% chance to deal +80 damage
    Tier 8
  • Aimed Shot has a 50% chance to deal +90 damage
    Tier 9
  • Aimed Shot has a 50% chance to deal +100 damage
    Tier 10
  • Aimed Shot has a 50% chance to deal +110 damage
    Tier 11
  • Aimed Shot has a 50% chance to deal +120 damage
    Tier 12
  • Aimed Shot has a 50% chance to deal +130 damage

Spoiler text.
of Recuperative Bashing Tier 1 - Bow Bash heals you for 1 health Chest, OffHand

  • Tier 2
  • Bow Bash heals you for 2 health
    Tier 3
  • Bow Bash heals you for 3 health
    Tier 4
  • Bow Bash heals you for 4 health
    Tier 5
  • Bow Bash heals you for 5 health
    Tier 6
  • Bow Bash heals you for 6 health
    Tier 7
  • Bow Bash heals you for 7 health
    Tier 8
  • Bow Bash heals you for 8 health
    Tier 9
  • Bow Bash heals you for 9 health
    Tier 10
  • Bow Bash heals you for 10 health
    Tier 11
  • Bow Bash heals you for 11 health
    Tier 12
  • Bow Bash heals you for 12 health

Spoiler text.
Tier 1 - Acid Arrow has a 50% chance to deal +8% health and +8% armor damage Ring, Feet

  • Tier 2
  • Acid Arrow has a 50% chance to deal +12% health and +12% armor damage
    Tier 3
  • Acid Arrow has a 50% chance to deal +16% health and +16% armor damage
    Tier 4
  • Acid Arrow has a 50% chance to deal +20% health and +20% armor damage
    Tier 5
  • Acid Arrow has a 50% chance to deal +24% health and +24% armor damage
    Tier 6
  • Acid Arrow has a 50% chance to deal +28% health and +28% armor damage
    Tier 7
  • Acid Arrow has a 50% chance to deal +32% health and +32% armor damage
    Tier 8
  • Acid Arrow has a 50% chance to deal +36% health and +36% armor damage
    Tier 9
  • Acid Arrow has a 50% chance to deal +40% health and +40% armor damage
    Tier 10
  • Acid Arrow has a 50% chance to deal +44% health and +44% armor damage
    Tier 11
  • Acid Arrow has a 50% chance to deal +48% health and +48% armor damage
    Tier 12
  • Acid Arrow has a 50% chance to deal +52% health and +52% armor damage

Spoiler text.
Tier 1 - Bow Bash has a 50% chance to deal +5 damage Necklace, Feet

  • Tier 2
  • Bow Bash has a 50% chance to deal +10 damage
    Tier 3
  • Bow Bash has a 50% chance to deal +15 damage
    Tier 4
  • Bow Bash has a 50% chance to deal +20 damage
    Tier 5
  • Bow Bash has a 50% chance to deal +25 damage
    Tier 6
  • Bow Bash has a 50% chance to deal +30 damage
    Tier 7
  • Bow Bash has a 50% chance to deal +35 damage
    Tier 8
  • Bow Bash has a 50% chance to deal +40 damage
    Tier 9
  • Bow Bash has a 50% chance to deal +45 damage
    Tier 10
  • Bow Bash has a 50% chance to deal +50 damage
    Tier 11
  • Bow Bash has a 50% chance to deal +55 damage
    Tier 12
  • Bow Bash has a 50% chance to deal +60 damage

Spoiler text.
of Medicinal Arrows Tier 1 - Basic Shot heals you for 2 health Chest, OffHand

  • Tier 2
  • Basic Shot heals you for 4 health
    Tier 3
  • Basic Shot heals you for 6 health
    Tier 4
  • Basic Shot heals you for 8 health
    Tier 5
  • Basic Shot heals you for 10 health
    Tier 6
  • Basic Shot heals you for 12 health

Spoiler text.
of Long Shot Armor Tier 1 - Long Shot restores 3 Armor to you Chest, Ring

  • Tier 2
  • Long Shot restores 6 Armor to you
    Tier 3
  • Long Shot restores 9 Armor to you
    Tier 4
  • Long Shot restores 12 Armor to you
    Tier 5
  • Long Shot restores 15 Armor to you
    Tier 6
  • Long Shot restores 18 Armor to you
    Tier 7
  • Long Shot restores 21 Armor to you
    Tier 8
  • Long Shot restores 24 Armor to you
    Tier 9
  • Long Shot restores 27 Armor to you
    Tier 10
  • Long Shot restores 30 Armor to you
    Tier 11
  • Long Shot restores 33 Armor to you
    Tier 12
  • Long Shot restores 36 Armor to you

Spoiler text.
of Critical Snaring Tier 1 - Snare Arrow has a 50% chance to deal +60 damage Ring, Necklace

  • Tier 2
  • Snare Arrow has a 50% chance to deal +100 damage
    Tier 3
  • Snare Arrow has a 50% chance to deal +140 damage
    Tier 4
  • Snare Arrow has a 50% chance to deal +180 damage
    Tier 5
  • Snare Arrow has a 50% chance to deal +220 damage
    Tier 6
  • Snare Arrow has a 50% chance to deal +260 damage
    Tier 7
  • Snare Arrow has a 50% chance to deal +300 damage
    Tier 8
  • Snare Arrow has a 50% chance to deal +340 damage
    Tier 9
  • Snare Arrow has a 50% chance to deal +380 damage
    Tier 10
  • Snare Arrow has a 50% chance to deal +420 damage
    Tier 11
  • Snare Arrow has a 50% chance to deal +460 damage
    Tier 12
  • Snare Arrow has a 50% chance to deal +500 damage

Spoiler text.
of Splintering Shots Tier 1 - Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +3 damage. Hands

  • Tier 2
  • Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +6 damage.
    Tier 3
  • Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +9 damage.
    Tier 4
  • Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +12 damage.
    Tier 5
  • Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +15 damage.
    Tier 6
  • Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +18 damage.
    Tier 7
  • Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +21 damage.
    Tier 8
  • Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +24 damage.
    Tier 9
  • Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +27 damage.
    Tier 10
  • Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +30 damage.
    Tier 11
  • Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +33 damage.
    Tier 12
  • Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +36 damage.

Spoiler text.
Tier 1 - Poison Arrow makes target's attacks deal -1 damage for 10 seconds Legs, MainHand

  • Tier 2
  • Poison Arrow makes target's attacks deal -2 damage for 10 seconds
    Tier 3
  • Poison Arrow makes target's attacks deal -3 damage for 15 seconds
    Tier 4
  • Poison Arrow makes target's attacks deal -4 damage for 15 seconds
    Tier 5
  • Poison Arrow makes target's attacks deal -5 damage for 20 seconds
    Tier 6
  • Poison Arrow makes target's attacks deal -6 damage for 20 seconds

Spoiler text.
Tier 1 - Bow Bash deals +2 damage and knocks the target backwards Legs, Feet

  • Tier 2
  • Bow Bash deals +4 damage and knocks the target backwards
    Tier 3
  • Bow Bash deals +6 damage and knocks the target backwards
    Tier 4
  • Bow Bash deals +8 damage and knocks the target backwards
    Tier 5
  • Bow Bash deals +10 damage and knocks the target backwards
    Tier 6
  • Bow Bash deals +12 damage and knocks the target backwards

Spoiler text.
of Horrifying Bow Bashes Tier 1 - Bow Bash deals +2 damage Ring, Necklace

  • Tier 2
  • Bow Bash deals +4 damage
    Tier 3
  • Bow Bash deals +6 damage
    Tier 4
  • Bow Bash deals +8 damage
    Tier 5
  • Bow Bash deals +10 damage
    Tier 6
  • Bow Bash deals +12 damage
    Tier 7
  • Bow Bash deals +14 damage
    Tier 8
  • Bow Bash deals +16 damage
    Tier 9
  • Bow Bash deals +18 damage
    Tier 10
  • Bow Bash deals +20 damage
    Tier 11
  • Bow Bash deals +22 damage
    Tier 12
  • Bow Bash deals +24 damage

Spoiler text.
of Acid Arrows Tier 1 - Acid Arrow deals +10% health damage Legs, MainHand

  • Tier 2
  • Acid Arrow deals +14% health damage
    Tier 3
  • Acid Arrow deals +18% health damage
    Tier 4
  • Acid Arrow deals +22% health damage
    Tier 5
  • Acid Arrow deals +26% health damage
    Tier 6
  • Acid Arrow deals +30% health damage
    Tier 7
  • Acid Arrow deals +34% health damage
    Tier 8
  • Acid Arrow deals +38% health damage
    Tier 9
  • Acid Arrow deals +42% health damage
    Tier 10
  • Acid Arrow deals +46% health damage
    Tier 11
  • Acid Arrow deals +50% health damage
    Tier 12
  • Acid Arrow deals +54% health damage

Spoiler text.
of Orcish Racism Tier 1 - Aimed Shot deals +15 damage versus orcs Necklace, OffHand

  • Tier 2
  • Aimed Shot deals +30 damage versus orcs
    Tier 3
  • Aimed Shot deals +45 damage versus orcs
    Tier 4
  • Aimed Shot deals +60 damage versus orcs
    Tier 5
  • Aimed Shot deals +75 damage versus orcs
    Tier 6
  • Aimed Shot deals +90 damage versus orcs
    Tier 7
  • Aimed Shot deals +105 damage versus orcs
    Tier 8
  • Aimed Shot deals +120 damage versus orcs
    Tier 9
  • Aimed Shot deals +135 damage versus orcs
    Tier 10
  • Aimed Shot deals +150 damage versus orcs
    Tier 11
  • Aimed Shot deals +165 damage versus orcs
    Tier 12
  • Aimed Shot deals +180 damage versus orcs

Spoiler text.
of Stupifying Arrows Tier 1 - Multishot and Heavy Multishot have a 6% chance to stun all targets Hands, Necklace

  • Tier 2
  • Multishot and Heavy Multishot have a 8% chance to stun all targets
    Tier 3
  • Multishot and Heavy Multishot have a 10% chance to stun all targets
    Tier 4
  • Multishot and Heavy Multishot have a 12% chance to stun all targets
    Tier 5
  • Multishot and Heavy Multishot have a 14% chance to stun all targets
    Tier 6
  • Multishot and Heavy Multishot have a 16% chance to stun all targets

Spoiler text.
Marksman's of Aimed Shots Tier 1 - Aimed Shot deals +8% damage Chest, Feet

  • Tier 2
  • Aimed Shot deals +12% damage
    Tier 3
  • Aimed Shot deals +16% damage
    Tier 4
  • Aimed Shot deals +20% damage
    Tier 5
  • Aimed Shot deals +24% damage
    Tier 6
  • Aimed Shot deals +28% damage
    Tier 7
  • Aimed Shot deals +32% damage
    Tier 8
  • Aimed Shot deals +36% damage
    Tier 9
  • Aimed Shot deals +40% damage
    Tier 10
  • Aimed Shot deals +44% damage
    Tier 11
  • Aimed Shot deals +48% damage
    Tier 12
  • Aimed Shot deals +52% damage

Spoiler text.
of Elemental Arrows Tier 1 - Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +10% damage Necklace, Ring

  • Tier 2
  • Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +12% damage
    Tier 3
  • Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +14% damage
    Tier 4
  • Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +16% damage
    Tier 5
  • Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +18% damage
    Tier 6
  • Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +20% damage
    Tier 7
  • Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +22% damage
    Tier 8
  • Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +24% damage
    Tier 9
  • Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +26% damage
    Tier 10
  • Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +28% damage
    Tier 11
  • Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +30% damage
    Tier 12
  • Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +32% damage

Spoiler text.
of Long Shots Tier 1 - Long Shot deals +15% damage Legs, OffHand

  • Tier 2
  • Long Shot deals +21% damage
    Tier 3
  • Long Shot deals +27% damage
    Tier 4
  • Long Shot deals +33% damage
    Tier 5
  • Long Shot deals +39% damage
    Tier 6
  • Long Shot deals +45% damage
    Tier 7
  • Long Shot deals +51% damage
    Tier 8
  • Long Shot deals +57% damage
    Tier 9
  • Long Shot deals +63% damage
    Tier 10
  • Long Shot deals +69% damage
    Tier 11
  • Long Shot deals +75% damage
    Tier 12
  • Long Shot deals +81% damage

Spoiler text.
Tier 1 - Snare Arrow restores 4 Health and 4 Armor to you OffHand, Chest

  • Tier 2
  • Snare Arrow restores 8 Health and 8 Armor to you
    Tier 3
  • Snare Arrow restores 12 Health and 12 Armor to you
    Tier 4
  • Snare Arrow restores 16 Health and 16 Armor to you
    Tier 5
  • Snare Arrow restores 20 Health and 20 Armor to you
    Tier 6
  • Snare Arrow restores 24 Health and 24 Armor to you
    Tier 7
  • Snare Arrow restores 28 Health and 28 Armor to you
    Tier 8
  • Snare Arrow restores 32 Health and 32 Armor to you
    Tier 9
  • Snare Arrow restores 36 Health and 36 Armor to you
    Tier 10
  • Snare Arrow restores 40 Health and 40 Armor to you
    Tier 11
  • Snare Arrow restores 44 Health and 44 Armor to you
    Tier 12
  • Snare Arrow restores 48 Health and 48 Armor to you

Spoiler text.
of Poison Arrows Tier 1 - Poison Arrow deals +5% damage Legs, MainHand

  • Tier 2
  • Poison Arrow deals +8% damage
    Tier 3
  • Poison Arrow deals +11% damage
    Tier 4
  • Poison Arrow deals +14% damage
    Tier 5
  • Poison Arrow deals +17% damage
    Tier 6
  • Poison Arrow deals +20% damage
    Tier 7
  • Poison Arrow deals +23% damage
    Tier 8
  • Poison Arrow deals +26% damage
    Tier 9
  • Poison Arrow deals +29% damage
    Tier 10
  • Poison Arrow deals +32% damage
    Tier 11
  • Poison Arrow deals +35% damage
    Tier 12
  • Poison Arrow deals +38% damage

Spoiler text.
of Soothing Snares Tier 1 - Snare Arrow lowers targets rage by 100 Ring, Necklace

  • Tier 2
  • Snare Arrow lowers targets rage by 200
    Tier 3
  • Snare Arrow lowers targets rage by 300
    Tier 4
  • Snare Arrow lowers targets rage by 400
    Tier 5
  • Snare Arrow lowers targets rage by 500
    Tier 6
  • Snare Arrow lowers targets rage by 600
    Tier 7
  • Snare Arrow lowers targets rage by 700
    Tier 8
  • Snare Arrow lowers targets rage by 800
    Tier 9
  • Snare Arrow lowers targets rage by 900
    Tier 10
  • Snare Arrow lowers targets rage by 1000
    Tier 11
  • Snare Arrow lowers targets rage by 1100
    Tier 12
  • Snare Arrow lowers targets rage by 1200

Spoiler text.
of Defensive Bashing Tier 1 - Bow Bash gives you +1 absorption of any physical damage for 10 seconds MainHand

  • Tier 2
  • Bow Bash gives you +2 absorption of any physical damage for 10 seconds
    Tier 3
  • Bow Bash gives you +3 absorption of any physical damage for 10 seconds
    Tier 4
  • Bow Bash gives you +4 absorption of any physical damage for 10 seconds
    Tier 5
  • Bow Bash gives you +5 absorption of any physical damage for 10 seconds
    Tier 6
  • Bow Bash gives you +6 absorption of any physical damage for 10 seconds

Spoiler text.
of Practical Archery Tier 1 - Basic Shot deals +10% damage Chest, Feet

  • Tier 2
  • Basic Shot deals +13% damage
    Tier 3
  • Basic Shot deals +16% damage
    Tier 4
  • Basic Shot deals +19% damage
    Tier 5
  • Basic Shot deals +22% damage
    Tier 6
  • Basic Shot deals +25% damage
    Tier 7
  • Basic Shot deals +28% damage
    Tier 8
  • Basic Shot deals +31% damage
    Tier 9
  • Basic Shot deals +34% damage
    Tier 10
  • Basic Shot deals +37% damage
    Tier 11
  • Basic Shot deals +40% damage
    Tier 12
  • Basic Shot deals +43% damage

Spoiler text.
of Heavy Arrows Tier 1 - Heavy Shot and Heavy Multishot attacks deal +5% damage Chest, Feet

  • Tier 2
  • Heavy Shot and Heavy Multishot attacks deal +7% damage
    Tier 3
  • Heavy Shot and Heavy Multishot attacks deal +9% damage
    Tier 4
  • Heavy Shot and Heavy Multishot attacks deal +11% damage
    Tier 5
  • Heavy Shot and Heavy Multishot attacks deal +13% damage
    Tier 6
  • Heavy Shot and Heavy Multishot attacks deal +15% damage
    Tier 7
  • Heavy Shot and Heavy Multishot attacks deal +17% damage
    Tier 8
  • Heavy Shot and Heavy Multishot attacks deal +19% damage
    Tier 9
  • Heavy Shot and Heavy Multishot attacks deal +20% damage
    Tier 10
  • Heavy Shot and Heavy Multishot attacks deal +22% damage
    Tier 11
  • Heavy Shot and Heavy Multishot attacks deal +24% damage
    Tier 12
  • Heavy Shot and Heavy Multishot attacks deal +26% damage

Spoiler text.
Detonating Tier 1 - Fire Arrow deals an additional 15 indirect Fire damage 15 seconds after it hits Necklace, OffHand

  • Tier 2
  • Fire Arrow deals an additional 15 indirect Fire damage 15 seconds after it hits
    Tier 3
  • Fire Arrow deals an additional 30 indirect Fire damage 15 seconds after it hits
    Tier 4
  • Fire Arrow deals an additional 45 indirect Fire damage 15 seconds after it hits
    Tier 5
  • Fire Arrow deals an additional 60 indirect Fire damage 15 seconds after it hits
    Tier 6
  • Fire Arrow deals an additional 75 indirect Fire damage 15 seconds after it hits

Spoiler text.
of Archery Tier 1 - {MOD_SKILL_ARCHERY}{0.15} Head, OffHand

  • Tier 2
  • {MOD_SKILL_ARCHERY}{0.2}
    Tier 3
  • {MOD_SKILL_ARCHERY}{0.25}
    Tier 4
  • {MOD_SKILL_ARCHERY}{0.3}
    Tier 5
  • {MOD_SKILL_ARCHERY}{0.35}
    Tier 6
  • {MOD_SKILL_ARCHERY}{0.4}

Spoiler text.
of Recuperative Blitzing Tier 1 - Blitz Shot attacks heal you for 2 health Chest, OffHand

  • Tier 2
  • Blitz Shot attacks heal you for 3 health
    Tier 3
  • Blitz Shot attacks heal you for 5 health
    Tier 4
  • Blitz Shot attacks heal you for 6 health
    Tier 5
  • Blitz Shot attacks heal you for 8 health
    Tier 6
  • Blitz Shot attacks heal you for 10 health

Spoiler text.
Tier 1 - Poison Arrow has a 50% chance to deal +8% direct damage and an additional 20 damage over 20 seconds Head, Chest

  • Tier 2
  • Poison Arrow has a 50% chance to deal +12% direct damage and an additional 20 damage over 20 seconds
    Tier 3
  • Poison Arrow has a 50% chance to deal +16% direct damage and an additional 20 damage over 20 seconds
    Tier 4
  • Poison Arrow has a 50% chance to deal +20% direct damage and an additional 20 damage over 20 seconds
    Tier 5
  • Poison Arrow has a 50% chance to deal +24% direct damage and an additional 20 damage over 20 seconds
    Tier 6
  • Poison Arrow has a 50% chance to deal +28% direct damage and an additional 20 damage over 20 seconds
    Tier 7
  • Poison Arrow has a 50% chance to deal +32% direct damage and an additional 20 damage over 20 seconds
    Tier 8
  • Poison Arrow has a 50% chance to deal +36% direct damage and an additional 40 damage over 20 seconds
    Tier 9
  • Poison Arrow has a 50% chance to deal +40% direct damage and an additional 40 damage over 20 seconds
    Tier 10
  • Poison Arrow has a 50% chance to deal +44% direct damage and an additional 40 damage over 20 seconds
    Tier 11
  • Poison Arrow has a 50% chance to deal +48% direct damage and an additional 40 damage over 20 seconds
    Tier 12
  • Poison Arrow has a 50% chance to deal +52% direct damage and an additional 40 damage over 20 seconds

Spoiler text.
of Long Horrific Shots Tier 1 - Long Shot attacks have a 50% chance to deal +12 damage Head, Chest

  • Tier 2
  • Long Shot attacks have a 50% chance to deal +24 damage
    Tier 3
  • Long Shot attacks have a 50% chance to deal +36 damage
    Tier 4
  • Long Shot attacks have a 50% chance to deal +48 damage
    Tier 5
  • Long Shot attacks have a 50% chance to deal +60 damage
    Tier 6
  • Long Shot attacks have a 50% chance to deal +72 damage
    Tier 7
  • Long Shot attacks have a 50% chance to deal +84 damage
    Tier 8
  • Long Shot attacks have a 50% chance to deal +96 damage
    Tier 9
  • Long Shot attacks have a 50% chance to deal +108 damage
    Tier 10
  • Long Shot attacks have a 50% chance to deal +120 damage
    Tier 11
  • Long Shot attacks have a 50% chance to deal +132 damage
    Tier 12
  • Long Shot attacks have a 50% chance to deal +144 damage

Spoiler text.
Marksman's of Lingering Arrows Tier 1 - Aimed Shot deals 12 additional health damage over 12 seconds Chest, Feet

  • Tier 2
  • Aimed Shot deals 16 additional health damage over 8 seconds
    Tier 3
  • Aimed Shot deals 24 additional health damage over 12 seconds
    Tier 4
  • Aimed Shot deals 36 additional health damage over 12 seconds
    Tier 5
  • Aimed Shot deals 40 additional health damage over 10 seconds
    Tier 6
  • Aimed Shot deals 50 additional health damage over 10 seconds
    Tier 7
  • Aimed Shot deals 60 additional health damage over 12 seconds
    Tier 8
  • Aimed Shot deals 72 additional health damage over 12 seconds
    Tier 9
  • Aimed Shot deals 84 additional health damage over 12 seconds
    Tier 10
  • Aimed Shot deals 96 additional health damage over 12 seconds

Spoiler text.
of Devastating Snare Arrows Tier 1 - Snare Arrow deals +20 damage Ring, Necklace

  • Tier 2
  • Snare Arrow deals +40 damage
    Tier 3
  • Snare Arrow deals +60 damage
    Tier 4
  • Snare Arrow deals +80 damage
    Tier 5
  • Snare Arrow deals +100 damage
    Tier 6
  • Snare Arrow deals +120 damage
    Tier 7
  • Snare Arrow deals +140 damage
    Tier 8
  • Snare Arrow deals +160 damage
    Tier 9
  • Snare Arrow deals +180 damage
    Tier 10
  • Snare Arrow deals +200 damage
    Tier 11
  • Snare Arrow deals +220 damage
    Tier 12
  • Snare Arrow deals +240 damage

Spoiler text.

ArmorPatching Effects

Prefix Suffix First Tier Slot All Tiers
Repairman's Tier 1 - {BOOST_ARMORREPAIR_RECEIVER}{5} Head, Chest, Feet

  • Tier 2
  • {BOOST_ARMORREPAIR_RECEIVER}{10}
    Tier 3
  • {BOOST_ARMORREPAIR_RECEIVER}{15}
    Tier 4
  • {BOOST_ARMORREPAIR_RECEIVER}{20}
    Tier 5
  • {BOOST_ARMORREPAIR_RECEIVER}{25}
    Tier 6
  • {BOOST_ARMORREPAIR_RECEIVER}{30}
    Tier 7
  • {BOOST_ARMORREPAIR_RECEIVER}{35}
    Tier 8
  • {BOOST_ARMORREPAIR_RECEIVER}{40}
    Tier 9
  • {BOOST_ARMORREPAIR_RECEIVER}{45}
    Tier 10
  • {BOOST_ARMORREPAIR_RECEIVER}{50}
    Tier 11
  • {BOOST_ARMORREPAIR_RECEIVER}{55}
    Tier 12
  • {BOOST_ARMORREPAIR_RECEIVER}{60}

Spoiler text.

BattleChemistry Effects

Prefix Suffix First Tier Slot All Tiers
Tier 1 - Your golem minion's Rage Acid Toss deals +25 damage Head, OffHand, Necklace

  • Tier 2
  • Your golem minion's Rage Acid Toss deals +50 damage
    Tier 3
  • Your golem minion's Rage Acid Toss deals +75 damage
    Tier 4
  • Your golem minion's Rage Acid Toss deals +100 damage
    Tier 5
  • Your golem minion's Rage Acid Toss deals +125 damage
    Tier 6
  • Your golem minion's Rage Acid Toss deals +150 damage
    Tier 7
  • Your golem minion's Rage Acid Toss deals +175 damage
    Tier 8
  • Your golem minion's Rage Acid Toss deals +200 damage
    Tier 9
  • Your golem minion's Rage Acid Toss deals +225 damage
    Tier 10
  • Your golem minion's Rage Acid Toss deals +250 damage

Spoiler text.
Tier 1 - Your golem minion's Doom Admixture deals +20 damage Ring, MainHand, Feet

  • Tier 2
  • Your golem minion's Doom Admixture deals +40 damage
    Tier 3
  • Your golem minion's Doom Admixture deals +60 damage
    Tier 4
  • Your golem minion's Doom Admixture deals +80 damage
    Tier 5
  • Your golem minion's Doom Admixture deals +100 damage
    Tier 6
  • Your golem minion's Doom Admixture deals +120 damage
    Tier 7
  • Your golem minion's Doom Admixture deals +140 damage
    Tier 8
  • Your golem minion's Doom Admixture deals +165 damage
    Tier 9
  • Your golem minion's Doom Admixture deals +185 damage
    Tier 10
  • Your golem minion's Doom Admixture deals +210 damage

Spoiler text.
of Potent Health Injections Tier 1 - Healing Injection heals +7 health Chest, Head

  • Tier 2
  • Healing Injection heals +14 health
    Tier 3
  • Healing Injection heals +21 health
    Tier 4
  • Healing Injection heals +28 health
    Tier 5
  • Healing Injection heals +35 health
    Tier 6
  • Healing Injection heals +42 health
    Tier 7
  • Healing Injection heals +49 health
    Tier 8
  • Healing Injection heals +56 health
    Tier 9
  • Healing Injection heals +63 health
    Tier 10
  • Healing Injection heals +70 health

Spoiler text.
Tier 1 - Your golem minion's Invigorating Mist heals 2 health Legs, MainHand

  • Tier 2
  • Your golem minion's Invigorating Mist heals 4 health
    Tier 3
  • Your golem minion's Invigorating Mist heals 6 health
    Tier 4
  • Your golem minion's Invigorating Mist heals 8 health
    Tier 5
  • Your golem minion's Invigorating Mist heals 10 health
    Tier 6
  • Your golem minion's Invigorating Mist heals 12 health
    Tier 7
  • Your golem minion's Invigorating Mist heals 14 health
    Tier 8
  • Your golem minion's Invigorating Mist heals 16 health
    Tier 9
  • Your golem minion's Invigorating Mist heals 18 health
    Tier 10
  • Your golem minion's Invigorating Mist heals 20 health

Spoiler text.
Tier 1 - Your golem minion's Poison Bomb deals +5 damage Chest, Legs, Head

  • Tier 2
  • Your golem minion's Poison Bomb deals +10 damage
    Tier 3
  • Your golem minion's Poison Bomb deals +15 damage
    Tier 4
  • Your golem minion's Poison Bomb deals +20 damage
    Tier 5
  • Your golem minion's Poison Bomb deals +25 damage
    Tier 6
  • Your golem minion's Poison Bomb deals +30 damage
    Tier 7
  • Your golem minion's Poison Bomb deals +35 damage
    Tier 8
  • Your golem minion's Poison Bomb deals +40 damage
    Tier 9
  • Your golem minion's Poison Bomb deals +50 damage
    Tier 10
  • Your golem minion's Poison Bomb deals +60 damage

Spoiler text.
Tier 1 - Healing Mist shortens the remaining timer on Regrowth by 10 seconds Ring
Tier 1 - Your golem minion's Taunting Punch deals +5 damage Head, Feet, Necklace

  • Tier 2
  • Your golem minion's Taunting Punch deals +10 damage
    Tier 3
  • Your golem minion's Taunting Punch deals +15 damage
    Tier 4
  • Your golem minion's Taunting Punch deals +20 damage
    Tier 5
  • Your golem minion's Taunting Punch deals +25 damage
    Tier 6
  • Your golem minion's Taunting Punch deals +30 damage
    Tier 7
  • Your golem minion's Taunting Punch deals +35 damage
    Tier 8
  • Your golem minion's Taunting Punch deals +40 damage
    Tier 9
  • Your golem minion's Taunting Punch deals +50 damage
    Tier 10
  • Your golem minion's Taunting Punch deals +60 damage

Spoiler text.
Tier 1 - Healing Mist shortens the remaining reset time of Pep Talk by 10 seconds Hands
of Recuperative Fleeing Tier 1 - You heal 1 health and 1 armor per second while under the effect of Haste Concoction Necklace

  • Tier 2
  • You heal 2 health and 2 armor per second while under the effect of Haste Concoction
    Tier 3
  • You heal 3 health and 3 armor per second while under the effect of Haste Concoction
    Tier 4
  • You heal 4 health and 4 armor per second while under the effect of Haste Concoction
    Tier 5
  • You heal 5 health and 5 armor per second while under the effect of Haste Concoction
    Tier 6
  • You heal 6 health and 6 armor per second while under the effect of Haste Concoction
    Tier 7
  • You heal 7 health and 7 armor per second while under the effect of Haste Concoction
    Tier 8
  • You heal 8 health and 8 armor per second while under the effect of Haste Concoction
    Tier 9
  • You heal 10 health and 10 armor per second while under the effect of Haste Concoction
    Tier 10
  • You heal 12 health and 12 armor per second while under the effect of Haste Concoction

Spoiler text.
of Protective Mist Tier 1 - Freezing Mist restores 15 Armor to you Head, Hands

  • Tier 2
  • Freezing Mist restores 30 Armor to you
    Tier 3
  • Freezing Mist restores 45 Armor to you
    Tier 4
  • Freezing Mist restores 60 Armor to you
    Tier 5
  • Freezing Mist restores 75 Armor to you
    Tier 6
  • Freezing Mist restores 90 Armor to you
    Tier 7
  • Freezing Mist restores 105 Armor to you
    Tier 8
  • Freezing Mist restores 120 Armor to you
    Tier 9
  • Freezing Mist restores 135 Armor to you
    Tier 10
  • Freezing Mist restores 150 Armor to you

Spoiler text.
Tier 1 - Your golem minion's Rage Mist and Self Sacrifice abilities heal +5 health OffHand, Feet

  • Tier 2
  • Your golem minion's Rage Mist and Self Sacrifice abilities heal +10 health
    Tier 3
  • Your golem minion's Rage Mist and Self Sacrifice abilities heal +15 health
    Tier 4
  • Your golem minion's Rage Mist and Self Sacrifice abilities heal +20 health
    Tier 5
  • Your golem minion's Rage Mist and Self Sacrifice abilities heal +25 health
    Tier 6
  • Your golem minion's Rage Mist and Self Sacrifice abilities heal +30 health
    Tier 7
  • Your golem minion's Rage Mist and Self Sacrifice abilities heal +35 health
    Tier 8
  • Your golem minion's Rage Mist and Self Sacrifice abilities heal +40 health
    Tier 9
  • Your golem minion's Rage Mist and Self Sacrifice abilities heal +45 health
    Tier 10
  • Your golem minion's Rage Mist and Self Sacrifice abilities heal +50 health

Spoiler text.
of Acid Bombs Tier 1 - Acid Bomb deals +20% damage Chest, Feet

  • Tier 2
  • Acid Bomb deals +40% damage
    Tier 3
  • Acid Bomb deals +60% damage
    Tier 4
  • Acid Bomb deals +80% damage
    Tier 5
  • Acid Bomb deals +100% damage

Spoiler text.
of Invigorating Vapors Tier 1 - Healing Mist restores 4 power Head, Hands

  • Tier 2
  • Healing Mist restores 8 power
    Tier 3
  • Healing Mist restores 12 power
    Tier 4
  • Healing Mist restores 16 power
    Tier 5
  • Healing Mist restores 20 power
    Tier 6
  • Healing Mist restores 24 power
    Tier 7
  • Healing Mist restores 28 power
    Tier 8
  • Healing Mist restores 32 power
    Tier 9
  • Healing Mist restores 36 power
    Tier 10
  • Healing Mist restores 40 power

Spoiler text.
of Healing Vapors Tier 1 - Healing Mist heals +10 Health Chest, Ring

  • Tier 2
  • Healing Mist heals +20 Health
    Tier 3
  • Healing Mist heals +30 Health
    Tier 4
  • Healing Mist heals +40 Health
    Tier 5
  • Healing Mist heals +50 Health
    Tier 6
  • Healing Mist heals +60 Health
    Tier 7
  • Healing Mist heals +70 Health
    Tier 8
  • Healing Mist heals +80 Health
    Tier 9
  • Healing Mist heals +90 Health
    Tier 10
  • Healing Mist heals +100 Health

Spoiler text.
Tier 1 - You heal 1 health per second while under the effect of Haste Concoction Feet, Ring

  • Tier 2
  • You heal 2 health per second while under the effect of Haste Concoction
    Tier 3
  • You heal 4 health per second while under the effect of Haste Concoction
    Tier 4
  • You heal 6 health per second while under the effect of Haste Concoction
    Tier 5
  • You heal 8 health per second while under the effect of Haste Concoction
    Tier 6
  • You heal 10 health per second while under the effect of Haste Concoction
    Tier 7
  • You heal 12 health per second while under the effect of Haste Concoction
    Tier 8
  • You heal 14 health per second while under the effect of Haste Concoction
    Tier 9
  • You heal 16 health per second while under the effect of Haste Concoction
    Tier 10
  • You heal 18 health per second while under the effect of Haste Concoction

Spoiler text.
of Bombs For Health Tier 1 - Bomb attacks deal +2 damage and shorten the remaining reset time of Healing Mist by 0.5 seconds Legs, Feet

  • Tier 2
  • Bomb attacks deal +4 damage and shorten the remaining reset time of Healing Mist by 0.5 seconds
    Tier 3
  • Bomb attacks deal +6 damage and shorten the remaining reset time of Healing Mist by 0.5 seconds
    Tier 4
  • Bomb attacks deal +8 damage and shorten the remaining reset time of Healing Mist by 1 second
    Tier 5
  • Bomb attacks deal +10 damage and shorten the remaining reset time of Healing Mist by 1 second
    Tier 6
  • Bomb attacks deal +12 damage and shorten the remaining reset time of Healing Mist by 1 second
    Tier 7
  • Bomb attacks deal +14 damage and shorten the remaining reset time of Healing Mist by 1 second
    Tier 8
  • Bomb attacks deal +16 damage and shorten the remaining reset time of Healing Mist by 1.5 seconds
    Tier 9
  • Bomb attacks deal +18 damage and shorten the remaining reset time of Healing Mist by 1.5 seconds
    Tier 10
  • Bomb attacks deal +20 damage and shorten the remaining reset time of Healing Mist by 1.5 seconds

Spoiler text.
Tier 1 - Your golem minion's Fire Balm heals +4 health Head, Legs

  • Tier 2
  • Your golem minion's Fire Balm heals +8 health
    Tier 3
  • Your golem minion's Fire Balm heals +12 health
    Tier 4
  • Your golem minion's Fire Balm heals +16 health
    Tier 5
  • Your golem minion's Fire Balm heals +20 health
    Tier 6
  • Your golem minion's Fire Balm heals +24 health
    Tier 7
  • Your golem minion's Fire Balm heals +28 health
    Tier 8
  • Your golem minion's Fire Balm heals +32 health
    Tier 9
  • Your golem minion's Fire Balm heals +36 health
    Tier 10
  • Your golem minion's Fire Balm heals +40 health

Spoiler text.
Tier 1 - Your golem minion's Healing Injection heals +3 health Chest, Feet

  • Tier 2
  • Your golem minion's Healing Injection heals +6 health
    Tier 3
  • Your golem minion's Healing Injection heals +9 health
    Tier 4
  • Your golem minion's Healing Injection heals +12 health
    Tier 5
  • Your golem minion's Healing Injection heals +15 health
    Tier 6
  • Your golem minion's Healing Injection heals +18 health
    Tier 7
  • Your golem minion's Healing Injection heals +21 health
    Tier 8
  • Your golem minion's Healing Injection heals +24 health
    Tier 9
  • Your golem minion's Healing Injection heals +27 health
    Tier 10
  • Your golem minion's Healing Injection heals +30 health

Spoiler text.
Tier 1 - Healing Mist shortens the remaining reset time of Reconstruct by 10 seconds Head
Tier 1 - Your golem minion's Self Destruct deals +50 damage Hands, Feet, Ring

  • Tier 2
  • Your golem minion's Self Destruct deals +100 damage
    Tier 3
  • Your golem minion's Self Destruct deals +150 damage
    Tier 4
  • Your golem minion's Self Destruct deals +200 damage
    Tier 5
  • Your golem minion's Self Destruct deals +250 damage
    Tier 6
  • Your golem minion's Self Destruct deals +300 damage
    Tier 7
  • Your golem minion's Self Destruct deals +350 damage
    Tier 8
  • Your golem minion's Self Destruct deals +400 damage
    Tier 9
  • Your golem minion's Self Destruct deals +450 damage
    Tier 10
  • Your golem minion's Self Destruct deals +500 damage

Spoiler text.
of Fiery Bombs Tier 1 - All bomb attacks ignite the target, causing them to take 20 fire damage over 10 seconds Legs, Ring

  • Tier 2
  • All bomb attacks ignite the target, causing them to take 40 fire damage over 10 seconds
    Tier 3
  • All bomb attacks ignite the target, causing them to take 60 fire damage over 10 seconds
    Tier 4
  • All bomb attacks ignite the target, causing them to take 70 fire damage over 10 seconds
    Tier 5
  • All bomb attacks ignite the target, causing them to take 80 fire damage over 10 seconds

Spoiler text.
of Toxin Bombs Tier 1 - Toxin Bomb deals +20% damage Chest, Feet

  • Tier 2
  • Toxin Bomb deals +35% damage
    Tier 3
  • Toxin Bomb deals +50% damage
    Tier 4
  • Toxin Bomb deals +65% damage
    Tier 5
  • Toxin Bomb deals +80% damage

Spoiler text.
Bomber's of Bombing Tier 1 - All Bomb attacks (from any skill!) deal +2 damage Chest, Feet

  • Tier 2
  • All Bomb attacks (from any skill!) deal +4 damage
    Tier 3
  • All Bomb attacks (from any skill!) deal +6 damage
    Tier 4
  • All Bomb attacks (from any skill!) deal +8 damage
    Tier 5
  • All Bomb attacks (from any skill!) deal +10 damage
    Tier 6
  • All Bomb attacks (from any skill!) deal +12 damage
    Tier 7
  • All Bomb attacks (from any skill!) deal +16 damage
    Tier 8
  • All Bomb attacks (from any skill!) deal +19 damage
    Tier 9
  • All Bomb attacks (from any skill!) deal +22 damage
    Tier 10
  • All Bomb attacks (from any skill!) deal +25 damage

Spoiler text.
of Mycotoxins Tier 1 - Mycotoxin Formula deals +20% damage Chest, Feet

  • Tier 2
  • Mycotoxin Formula deals +40% damage
    Tier 3
  • Mycotoxin Formula deals +60% damage
    Tier 4
  • Mycotoxin Formula deals +80% damage
    Tier 5
  • Mycotoxin Formula deals +100% damage

Spoiler text.
Tier 1 - Your golem minion's Healing Mist heals +5 health Necklace, Ring, MainHand

  • Tier 2
  • Your golem minion's Healing Mist heals +10 health
    Tier 3
  • Your golem minion's Healing Mist heals +15 health
    Tier 4
  • Your golem minion's Healing Mist heals +20 health
    Tier 5
  • Your golem minion's Healing Mist heals +25 health
    Tier 6
  • Your golem minion's Healing Mist heals +30 health
    Tier 7
  • Your golem minion's Healing Mist heals +35 health
    Tier 8
  • Your golem minion's Healing Mist heals +40 health
    Tier 9
  • Your golem minion's Healing Mist heals +45 health
    Tier 10
  • Your golem minion's Healing Mist heals +50 health

Spoiler text.
of Painful Freezefog Tier 1 - Freezing Mist deals +50% damage Legs, OffHand

  • Tier 2
  • Freezing Mist deals +100% damage
    Tier 3
  • Freezing Mist deals +150% damage
    Tier 4
  • Freezing Mist deals +200% damage
    Tier 5
  • Freezing Mist deals +250% damage

Spoiler text.
of Potent Health Injections Tier 1 - Healing Injection raises the target's Max Health by 6 for an hour (acts as a mutation) Hands

  • Tier 2
  • Healing Injection raises the target's Max Health by 12 for an hour (acts as a mutation)
    Tier 3
  • Healing Injection raises the target's Max Health by 18 for an hour (acts as a mutation)
    Tier 4
  • Healing Injection raises the target's Max Health by 24 for an hour (acts as a mutation)
    Tier 5
  • Healing Injection raises the target's Max Health by 30 for an hour (acts as a mutation)
    Tier 6
  • Healing Injection raises the target's Max Health by 36 for an hour (acts as a mutation)
    Tier 7
  • Healing Injection raises the target's Max Health by 42 for an hour (acts as a mutation)
    Tier 8
  • Healing Injection raises the target's Max Health by 48 for an hour (acts as a mutation)
    Tier 9
  • Healing Injection raises the target's Max Health by 54 for an hour (acts as a mutation)
    Tier 10
  • Healing Injection raises the target's Max Health by 60 for an hour (acts as a mutation)

Spoiler text.
Chemist's of Chemistry Tier 1 - {MOD_SKILL_BATTLECHEMISTRY}{0.1} Head, MainHand

  • Tier 2
  • {MOD_SKILL_BATTLECHEMISTRY}{0.15}
    Tier 3
  • {MOD_SKILL_BATTLECHEMISTRY}{0.2}
    Tier 4
  • {MOD_SKILL_BATTLECHEMISTRY}{0.25}
    Tier 5
  • {MOD_SKILL_BATTLECHEMISTRY}{0.3}
    Tier 6
  • {MOD_SKILL_BATTLECHEMISTRY}{0.35}

Spoiler text.
of Powerful Haste Tier 1 - You regain 1 Power per second while under the effect of Haste Concoction Hands, Chest

  • Tier 2
  • You regain 2 Power per second while under the effect of Haste Concoction
    Tier 3
  • You regain 3 Power per second while under the effect of Haste Concoction
    Tier 4
  • You regain 4 Power per second while under the effect of Haste Concoction
    Tier 5
  • You regain 5 Power per second while under the effect of Haste Concoction

Spoiler text.
of Reinforcing Vapors Tier 1 - Healing Mist heals +14 Armor Chest, Ring

  • Tier 2
  • Healing Mist heals +28 Armor
    Tier 3
  • Healing Mist heals +42 Armor
    Tier 4
  • Healing Mist heals +56 Armor
    Tier 5
  • Healing Mist heals +70 Armor
    Tier 6
  • Healing Mist heals +84 Armor
    Tier 7
  • Healing Mist heals +98 Armor
    Tier 8
  • Healing Mist heals +112 Armor
    Tier 9
  • Healing Mist heals +126 Armor
    Tier 10
  • Healing Mist heals +140 Armor

Spoiler text.

Cow Effects

Prefix Suffix First Tier Slot All Tiers
Tier 1 - {BOOST_TOUGHHOOF_RECEIVER}{3} MainHand, OffHand

  • Tier 2
  • {BOOST_TOUGHHOOF_RECEIVER}{5}
    Tier 3
  • {BOOST_TOUGHHOOF_RECEIVER}{7}
    Tier 4
  • {BOOST_TOUGHHOOF_RECEIVER}{9}
    Tier 5
  • {BOOST_TOUGHHOOF_RECEIVER}{11}
    Tier 6
  • {BOOST_TOUGHHOOF_RECEIVER}{13}
    Tier 7
  • {BOOST_TOUGHHOOF_RECEIVER}{15}
    Tier 8
  • {BOOST_TOUGHHOOF_RECEIVER}{17}
    Tier 9
  • {BOOST_TOUGHHOOF_RECEIVER}{19}
    Tier 10
  • {BOOST_TOUGHHOOF_RECEIVER}{21}
    Tier 11
  • {BOOST_TOUGHHOOF_RECEIVER}{23}
    Tier 12
  • {BOOST_TOUGHHOOF_RECEIVER}{25}

Spoiler text.
Mooer's of Wholesome Mooing Tier 1 - Moo of Calm heals +6 health Chest, Ring

  • Tier 2
  • Moo of Calm heals +12 health
    Tier 3
  • Moo of Calm heals +18 health
    Tier 4
  • Moo of Calm heals +24 health
    Tier 5
  • Moo of Calm heals +30 health
    Tier 6
  • Moo of Calm heals +36 health
    Tier 7
  • Moo of Calm heals +42 health
    Tier 8
  • Moo of Calm heals +48 health
    Tier 9
  • Moo of Calm heals +54 health
    Tier 10
  • Moo of Calm heals +60 health
    Tier 11
  • Moo of Calm heals +66 health
    Tier 12
  • Moo of Calm heals +72 health

Spoiler text.
Cud-Toughened Tier 1 - Chew Cud increases your mitigation versus Crushing attacks +2 for 10 seconds Hands, Feet

  • Tier 2
  • Chew Cud increases your mitigation versus Crushing attacks +4 for 10 seconds
    Tier 3
  • Chew Cud increases your mitigation versus Crushing attacks +6 for 10 seconds
    Tier 4
  • Chew Cud increases your mitigation versus Crushing attacks +8 for 10 seconds
    Tier 5
  • Chew Cud increases your mitigation versus Crushing attacks +10 for 10 seconds
    Tier 6
  • Chew Cud increases your mitigation versus Crushing attacks +12 for 10 seconds

Spoiler text.
of Bovine Bashing Tier 1 - Cow's Bash deals +10% damage Legs, Ring

  • Tier 2
  • Cow's Bash deals +20% damage
    Tier 3
  • Cow's Bash deals +30% damage
    Tier 4
  • Cow's Bash deals +40% damage
    Tier 5
  • Cow's Bash deals +50% damage
    Tier 6
  • Cow's Bash deals +60% damage
    Tier 7
  • Cow's Bash deals +70% damage
    Tier 8
  • Cow's Bash deals +80% damage
    Tier 9
  • Cow's Bash deals +90% damage
    Tier 10
  • Cow's Bash deals +100% damage
    Tier 11
  • Cow's Bash deals +110% damage
    Tier 12
  • Cow's Bash deals +120% damage

Spoiler text.
of Aggravating Moos Tier 1 - {TAUNT_MOD}{0.1}{Cow} Head

  • Tier 2
  • {TAUNT_MOD}{0.2}{Cow}
    Tier 3
  • {TAUNT_MOD}{0.3}{Cow}
    Tier 4
  • {TAUNT_MOD}{0.4}{Cow}
    Tier 5
  • {TAUNT_MOD}{0.5}{Cow}
    Tier 6
  • {TAUNT_MOD}{0.6}{Cow}
    Tier 7
  • {TAUNT_MOD}{0.7}{Cow}
    Tier 8
  • {TAUNT_MOD}{0.8}{Cow}
    Tier 9
  • {TAUNT_MOD}{0.9}{Cow}
    Tier 10
  • {TAUNT_MOD}{1}{Cow}
    Tier 11
  • {TAUNT_MOD}{1.1}{Cow}
    Tier 12
  • {TAUNT_MOD}{1.2}{Cow}

Spoiler text.
of Clobbering Hooves Tier 1 - Clobbering Hoof attacks have a 50% chance to deal +15% damage Head, Legs

  • Tier 2
  • Clobbering Hoof attacks have a 50% chance to deal +30% damage
    Tier 3
  • Clobbering Hoof attacks have a 50% chance to deal +45% damage
    Tier 4
  • Clobbering Hoof attacks have a 50% chance to deal +60% damage
    Tier 5
  • Clobbering Hoof attacks have a 50% chance to deal +75% damage
    Tier 6
  • Clobbering Hoof attacks have a 50% chance to deal +90% damage
    Tier 7
  • Clobbering Hoof attacks have a 50% chance to deal +105% damage
    Tier 8
  • Clobbering Hoof attacks have a 50% chance to deal +120% damage
    Tier 9
  • Clobbering Hoof attacks have a 50% chance to deal +135% damage
    Tier 10
  • Clobbering Hoof attacks have a 50% chance to deal +150% damage
    Tier 11
  • Clobbering Hoof attacks have a 50% chance to deal +165% damage
    Tier 12
  • Clobbering Hoof attacks have a 50% chance to deal +180% damage

Spoiler text.
Bovine of Bovinity Tier 1 - {MOD_SKILL_COW}{0.1} Head, Necklace

  • Tier 2
  • {MOD_SKILL_COW}{0.15}
    Tier 3
  • {MOD_SKILL_COW}{0.2}
    Tier 4
  • {MOD_SKILL_COW}{0.25}
    Tier 5
  • {MOD_SKILL_COW}{0.3}
    Tier 6
  • {MOD_SKILL_COW}{0.35}

Spoiler text.
Cud-Toughened Tier 1 - Chew Cud increases your mitigation versus Slashing attacks +2 for 10 seconds Hands, Feet

  • Tier 2
  • Chew Cud increases your mitigation versus Slashing attacks +4 for 10 seconds
    Tier 3
  • Chew Cud increases your mitigation versus Slashing attacks +6 for 10 seconds
    Tier 4
  • Chew Cud increases your mitigation versus Slashing attacks +8 for 10 seconds
    Tier 5
  • Chew Cud increases your mitigation versus Slashing attacks +10 for 10 seconds
    Tier 6
  • Chew Cud increases your mitigation versus Slashing attacks +12 for 10 seconds

Spoiler text.
of Tantalizingly Tough Hooves Tier 1 - Tough Hoof has a 50% chance to deal +10% damage and taunts the target as if it did +50 more damage Necklace, MainHand

  • Tier 2
  • Tough Hoof has a 50% chance to deal +20% damage and taunts the target as if it did +100 more damage
    Tier 3
  • Tough Hoof has a 50% chance to deal +30% damage and taunts the target as if it did +150 more damage
    Tier 4
  • Tough Hoof has a 50% chance to deal +40% damage and taunts the target as if it did +200 more damage
    Tier 5
  • Tough Hoof has a 50% chance to deal +50% damage and taunts the target as if it did +250 more damage
    Tier 6
  • Tough Hoof has a 50% chance to deal +60% damage and taunts the target as if it did +300 more damage
    Tier 7
  • Tough Hoof has a 50% chance to deal +70% damage and taunts the target as if it did +350 more damage
    Tier 8
  • Tough Hoof has a 50% chance to deal +80% damage and taunts the target as if it did +400 more damage
    Tier 9
  • Tough Hoof has a 50% chance to deal +90% damage and taunts the target as if it did +450 more damage
    Tier 10
  • Tough Hoof has a 50% chance to deal +100% damage and taunts the target as if it did +500 more damage
    Tier 11
  • Tough Hoof has a 50% chance to deal +110% damage and taunts the target as if it did +550 more damage
    Tier 12
  • Tough Hoof has a 50% chance to deal +120% damage and taunts the target as if it did +600 more damage

Spoiler text.
of Trampling Tier 1 - Cow's Stampede deals +2 damage Chest, Feet

  • Tier 2
  • Cow's Stampede deals +4 damage
    Tier 3
  • Cow's Stampede deals +6 damage
    Tier 4
  • Cow's Stampede deals +8 damage
    Tier 5
  • Cow's Stampede deals +10 damage
    Tier 6
  • Cow's Stampede deals +12 damage

Spoiler text.
Cud-Toughened Tier 1 - Chew Cud increases your mitigation versus Piercing attacks +2 for 10 seconds Hands, Feet

  • Tier 2
  • Chew Cud increases your mitigation versus Piercing attacks +4 for 10 seconds
    Tier 3
  • Chew Cud increases your mitigation versus Piercing attacks +6 for 10 seconds
    Tier 4
  • Chew Cud increases your mitigation versus Piercing attacks +8 for 10 seconds
    Tier 5
  • Chew Cud increases your mitigation versus Piercing attacks +10 for 10 seconds
    Tier 6
  • Chew Cud increases your mitigation versus Piercing attacks +12 for 10 seconds

Spoiler text.
Tier 1 - For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 2. This absorbed damage is added to your next Stampede attack at a 200% rate. OffHand

  • Tier 2
  • For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 3. This absorbed damage is added to your next Stampede attack at a 200% rate.
    Tier 3
  • For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 5. This absorbed damage is added to your next Stampede attack at a 200% rate.
    Tier 4
  • For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 6. This absorbed damage is added to your next Stampede attack at a 200% rate.
    Tier 5
  • For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 8. This absorbed damage is added to your next Stampede attack at a 200% rate.
    Tier 6
  • For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 9. This absorbed damage is added to your next Stampede attack at a 200% rate.
    Tier 7
  • For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 11. This absorbed damage is added to your next Stampede attack at a 200% rate.
    Tier 8
  • For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 12. This absorbed damage is added to your next Stampede attack at a 200% rate.
    Tier 9
  • For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 14. This absorbed damage is added to your next Stampede attack at a 200% rate.
    Tier 10
  • For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 15. This absorbed damage is added to your next Stampede attack at a 200% rate.
    Tier 11
  • For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 17. This absorbed damage is added to your next Stampede attack at a 200% rate.
    Tier 12
  • For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 20. This absorbed damage is added to your next Stampede attack at a 200% rate.

Spoiler text.
of Calm Mooing Tier 1 - Moo of Calm restores +5 power Chest, Ring

  • Tier 2
  • Moo of Calm restores +8 power
    Tier 3
  • Moo of Calm restores +11 power
    Tier 4
  • Moo of Calm restores +14 power
    Tier 5
  • Moo of Calm restores +17 power
    Tier 6
  • Moo of Calm restores +20 power
    Tier 7
  • Moo of Calm restores +23 power
    Tier 8
  • Moo of Calm restores +26 power
    Tier 9
  • Moo of Calm restores +29 power
    Tier 10
  • Moo of Calm restores +32 power
    Tier 11
  • Moo of Calm restores +35 power
    Tier 12
  • Moo of Calm restores +38 power

Spoiler text.
Tier 1 - Cow's Front Kick deals +6 damage MainHand, OffHand

  • Tier 2
  • Cow's Front Kick deals +12 damage
    Tier 3
  • Cow's Front Kick deals +18 damage
    Tier 4
  • Cow's Front Kick deals +24 damage
    Tier 5
  • Cow's Front Kick deals +30 damage
    Tier 6
  • Cow's Front Kick deals +36 damage

Spoiler text.
of Four-Stomach Mastery Tier 1 - {COMBAT_REGEN_HEALTH_DELTA}{1}{Cow} Necklace

  • Tier 2
  • {COMBAT_REGEN_HEALTH_DELTA}{2}{Cow}
    Tier 3
  • {COMBAT_REGEN_HEALTH_DELTA}{3}{Cow}
    Tier 4
  • {COMBAT_REGEN_HEALTH_DELTA}{4}{Cow}
    Tier 5
  • {COMBAT_REGEN_HEALTH_DELTA}{5}{Cow}
    Tier 6
  • {COMBAT_REGEN_HEALTH_DELTA}{6}{Cow}
    Tier 7
  • {COMBAT_REGEN_HEALTH_DELTA}{7}{Cow}
    Tier 8
  • {COMBAT_REGEN_HEALTH_DELTA}{8}{Cow}
    Tier 9
  • {COMBAT_REGEN_HEALTH_DELTA}{9}{Cow}
    Tier 10
  • {COMBAT_REGEN_HEALTH_DELTA}{10}{Cow}
    Tier 11
  • {COMBAT_REGEN_HEALTH_DELTA}{11}{Cow}
    Tier 12
  • {COMBAT_REGEN_HEALTH_DELTA}{12}{Cow}

Spoiler text.
of Suckerpunch Hooves Tier 1 - Tough Hoof causes the target to take 7 damage if they attack you within 5 seconds MainHand, Legs

  • Tier 2
  • Tough Hoof causes the target to take 14 damage if they attack you within 5 seconds
    Tier 3
  • Tough Hoof causes the target to take 21 damage if they attack you within 5 seconds
    Tier 4
  • Tough Hoof causes the target to take 28 damage if they attack you within 5 seconds
    Tier 5
  • Tough Hoof causes the target to take 35 damage if they attack you within 5 seconds
    Tier 6
  • Tough Hoof causes the target to take 42 damage if they attack you within 5 seconds
    Tier 7
  • Tough Hoof causes the target to take 49 damage if they attack you within 5 seconds
    Tier 8
  • Tough Hoof causes the target to take 56 damage if they attack you within 5 seconds
    Tier 9
  • Tough Hoof causes the target to take 63 damage if they attack you within 5 seconds
    Tier 10
  • Tough Hoof causes the target to take 70 damage if they attack you within 5 seconds
    Tier 11
  • Tough Hoof causes the target to take 77 damage if they attack you within 5 seconds
    Tier 12
  • Tough Hoof causes the target to take 84 damage if they attack you within 5 seconds

Spoiler text.
Tier 1 - Cow's Front Kick causes the next attack that hits you to deal -3% damage OffHand, Ring

  • Tier 2
  • Cow's Front Kick causes the next attack that hits you to deal -6% damage
    Tier 3
  • Cow's Front Kick causes the next attack that hits you to deal -9% damage
    Tier 4
  • Cow's Front Kick causes the next attack that hits you to deal -12% damage
    Tier 5
  • Cow's Front Kick causes the next attack that hits you to deal -15% damage
    Tier 6
  • Cow's Front Kick causes the next attack that hits you to deal -18% damage

Spoiler text.
of Tantalizingly Tough Hooves Tier 1 - Tough Hoof deals +5% damage and taunts the target as if it did +25 more damage Ring, OffHand

  • Tier 2
  • Tough Hoof deals +10% damage and taunts the target as if it did +50 more damage
    Tier 3
  • Tough Hoof deals +15% damage and taunts the target as if it did +75 more damage
    Tier 4
  • Tough Hoof deals +20% damage and taunts the target as if it did +100 more damage
    Tier 5
  • Tough Hoof deals +25% damage and taunts the target as if it did +140 more damage
    Tier 6
  • Tough Hoof deals +30% damage and taunts the target as if it did +180 more damage
    Tier 7
  • Tough Hoof deals +35% damage and taunts the target as if it did +220 more damage
    Tier 8
  • Tough Hoof deals +40% damage and taunts the target as if it did +260 more damage
    Tier 9
  • Tough Hoof deals +45% damage and taunts the target as if it did +300 more damage
    Tier 10
  • Tough Hoof deals +50% damage and taunts the target as if it did +340 more damage
    Tier 11
  • Tough Hoof deals +55% damage and taunts the target as if it did +380 more damage
    Tier 12
  • Tough Hoof deals +60% damage and taunts the target as if it did +420 more damage

Spoiler text.
of The Eternal Bull Tier 1 - After you use Moo of Determination, you are healed 15 health over 15 seconds OffHand, Necklace

  • Tier 2
  • After you use Moo of Determination, you are healed 30 health over 15 seconds
    Tier 3
  • After you use Moo of Determination, you are healed 45 health over 15 seconds
    Tier 4
  • After you use Moo of Determination, you are healed 60 health over 15 seconds
    Tier 5
  • After you use Moo of Determination, you are healed 75 health over 15 seconds
    Tier 6
  • After you use Moo of Determination, you are healed 90 health over 15 seconds
    Tier 7
  • After you use Moo of Determination, you are healed 105 health over 15 seconds
    Tier 8
  • After you use Moo of Determination, you are healed 120 health over 15 seconds
    Tier 9
  • After you use Moo of Determination, you are healed 135 health over 15 seconds
    Tier 10
  • After you use Moo of Determination, you are healed 150 health over 15 seconds
    Tier 11
  • After you use Moo of Determination, you are healed 165 health over 15 seconds
    Tier 12
  • After you use Moo of Determination, you are healed 180 health over 15 seconds

Spoiler text.
of Recuperative Headbutts Tier 1 - Cow's Bash heals you for 3 health Legs, Necklace

  • Tier 2
  • Cow's Bash heals you for 7 health
    Tier 3
  • Cow's Bash heals you for 10 health
    Tier 4
  • Cow's Bash heals you for 14 health
    Tier 5
  • Cow's Bash heals you for 17 health
    Tier 6
  • Cow's Bash heals you for 21 health
    Tier 7
  • Cow's Bash heals you for 24 health
    Tier 8
  • Cow's Bash heals you for 28 health
    Tier 9
  • Cow's Bash heals you for 31 health
    Tier 10
  • Cow's Bash heals you for 35 health
    Tier 11
  • Cow's Bash heals you for 38 health
    Tier 12
  • Cow's Bash heals you for 42 health

Spoiler text.
Tier 1 - Tough Hoof immediately restores 5 armor Head, OffHand

  • Tier 2
  • Tough Hoof immediately restores 8 armor
    Tier 3
  • Tough Hoof immediately restores 11 armor
    Tier 4
  • Tough Hoof immediately restores 14 armor
    Tier 5
  • Tough Hoof immediately restores 17 armor
    Tier 6
  • Tough Hoof immediately restores 20 armor
    Tier 7
  • Tough Hoof immediately restores 23 armor
    Tier 8
  • Tough Hoof immediately restores 26 armor
    Tier 9
  • Tough Hoof immediately restores 29 armor
    Tier 10
  • Tough Hoof immediately restores 32 armor
    Tier 11
  • Tough Hoof immediately restores 35 armor
    Tier 12
  • Tough Hoof immediately restores 38 armor

Spoiler text.
of Refreshing Headbutts Tier 1 - Cow's Bash restores 3 Power to you Legs, Necklace

  • Tier 2
  • Cow's Bash restores 5 Power to you
    Tier 3
  • Cow's Bash restores 7 Power to you
    Tier 4
  • Cow's Bash restores 9 Power to you
    Tier 5
  • Cow's Bash restores 11 Power to you
    Tier 6
  • Cow's Bash restores 13 Power to you
    Tier 7
  • Cow's Bash restores 15 Power to you
    Tier 8
  • Cow's Bash restores 17 Power to you
    Tier 9
  • Cow's Bash restores 19 Power to you
    Tier 10
  • Cow's Bash restores 21 Power to you
    Tier 11
  • Cow's Bash restores 23 Power to you
    Tier 12
  • Cow's Bash restores 25 Power to you

Spoiler text.
of Critical Hooves Tier 1 - Cow's Front Kick has a 50% chance to deal +7 damage Chest, Hands

  • Tier 2
  • Cow's Front Kick has a 50% chance to deal +14 damage
    Tier 3
  • Cow's Front Kick has a 50% chance to deal +21 damage
    Tier 4
  • Cow's Front Kick has a 50% chance to deal +28 damage
    Tier 5
  • Cow's Front Kick has a 50% chance to deal +35 damage
    Tier 6
  • Cow's Front Kick has a 50% chance to deal +42 damage
    Tier 7
  • Cow's Front Kick has a 50% chance to deal +49 damage
    Tier 8
  • Cow's Front Kick has a 50% chance to deal +56 damage
    Tier 9
  • Cow's Front Kick has a 50% chance to deal +63 damage
    Tier 10
  • Cow's Front Kick has a 50% chance to deal +70 damage
    Tier 11
  • Cow's Front Kick has a 50% chance to deal +77 damage
    Tier 12
  • Cow's Front Kick has a 50% chance to deal +84 damage

Spoiler text.
of Cowhide Tier 1 - {MAX_ARMOR}{7}{Cow} Head, Ring

  • Tier 2
  • {MAX_ARMOR}{14}{Cow}
    Tier 3
  • {MAX_ARMOR}{21}{Cow}
    Tier 4
  • {MAX_ARMOR}{28}{Cow}
    Tier 5
  • {MAX_ARMOR}{35}{Cow}
    Tier 6
  • {MAX_ARMOR}{42}{Cow}
    Tier 7
  • {MAX_ARMOR}{49}{Cow}
    Tier 8
  • {MAX_ARMOR}{56}{Cow}
    Tier 9
  • {MAX_ARMOR}{63}{Cow}
    Tier 10
  • {MAX_ARMOR}{70}{Cow}
    Tier 11
  • {MAX_ARMOR}{77}{Cow}
    Tier 12
  • {MAX_ARMOR}{84}{Cow}

Spoiler text.
of Lucky Trampling Tier 1 - Cow's Stampede has a 50% chance to deal +2 damage Chest, Hands

  • Tier 2
  • Cow's Stampede has a 50% chance to deal +4 damage
    Tier 3
  • Cow's Stampede has a 50% chance to deal +6 damage
    Tier 4
  • Cow's Stampede has a 50% chance to deal +9 damage
    Tier 5
  • Cow's Stampede has a 50% chance to deal +12 damage
    Tier 6
  • Cow's Stampede has a 50% chance to deal +16 damage
    Tier 7
  • Cow's Stampede has a 50% chance to deal +20 damage
    Tier 8
  • Cow's Stampede has a 50% chance to deal +24 damage
    Tier 9
  • Cow's Stampede has a 50% chance to deal +28 damage
    Tier 10
  • Cow's Stampede has a 50% chance to deal +32 damage
    Tier 11
  • Cow's Stampede has a 50% chance to deal +36 damage
    Tier 12
  • Cow's Stampede has a 50% chance to deal +40 damage

Spoiler text.
of Howling Moos Tier 1 - Moo of Determination restores +12 armor MainHand, Ring

  • Tier 2
  • Moo of Determination restores +24 armor
    Tier 3
  • Moo of Determination restores +36 armor
    Tier 4
  • Moo of Determination restores +48 armor
    Tier 5
  • Moo of Determination restores +60 armor
    Tier 6
  • Moo of Determination restores +72 armor
    Tier 7
  • Moo of Determination restores +84 armor
    Tier 8
  • Moo of Determination restores +96 armor
    Tier 9
  • Moo of Determination restores +108 armor
    Tier 10
  • Moo of Determination restores +120 armor
    Tier 11
  • Moo of Determination restores +132 armor
    Tier 12
  • Moo of Determination restores +144 armor

Spoiler text.
of Clobbering Hooves Tier 1 - Clobbering Hoof deals +12% damage Head, Chest

  • Tier 2
  • Clobbering Hoof deals +20% damage
    Tier 3
  • Clobbering Hoof deals +28% damage
    Tier 4
  • Clobbering Hoof deals +36% damage
    Tier 5
  • Clobbering Hoof deals +44% damage
    Tier 6
  • Clobbering Hoof deals +52% damage
    Tier 7
  • Clobbering Hoof deals +60% damage
    Tier 8
  • Clobbering Hoof deals +68% damage
    Tier 9
  • Clobbering Hoof deals +76% damage
    Tier 10
  • Clobbering Hoof deals +84% damage
    Tier 11
  • Clobbering Hoof deals +92% damage
    Tier 12
  • Clobbering Hoof deals +100% damage

Spoiler text.
Mooer's of Defensive Mooing Tier 1 - Moo of Calm restores +8 armor Feet, Legs

  • Tier 2
  • Moo of Calm restores +16 armor
    Tier 3
  • Moo of Calm restores +24 armor
    Tier 4
  • Moo of Calm restores +32 armor
    Tier 5
  • Moo of Calm restores +40 armor
    Tier 6
  • Moo of Calm restores +48 armor
    Tier 7
  • Moo of Calm restores +56 armor
    Tier 8
  • Moo of Calm restores +64 armor
    Tier 9
  • Moo of Calm restores +72 armor
    Tier 10
  • Moo of Calm restores +80 armor
    Tier 11
  • Moo of Calm restores +88 armor
    Tier 12
  • Moo of Calm restores +96 armor

Spoiler text.
of Clobbering Hooves Tier 1 - Clobbering Hoof deals +10% damage and taunts the target as if it did +25 more damage Head, Feet

  • Tier 2
  • Clobbering Hoof deals +16% damage and taunts the target as if it did +50 more damage
    Tier 3
  • Clobbering Hoof deals +22% damage and taunts the target as if it did +75 more damage
    Tier 4
  • Clobbering Hoof deals +28% damage and taunts the target as if it did +100 more damage
    Tier 5
  • Clobbering Hoof deals +34% damage and taunts the target as if it did +140 more damage
    Tier 6
  • Clobbering Hoof deals +40% damage and taunts the target as if it did +180 more damage
    Tier 7
  • Clobbering Hoof deals +46% damage and taunts the target as if it did +220 more damage
    Tier 8
  • Clobbering Hoof deals +52% damage and taunts the target as if it did +260 more damage
    Tier 9
  • Clobbering Hoof deals +58% damage and taunts the target as if it did +300 more damage
    Tier 10
  • Clobbering Hoof deals +64% damage and taunts the target as if it did +340 more damage
    Tier 11
  • Clobbering Hoof deals +70% damage and taunts the target as if it did +380 more damage
    Tier 12
  • Clobbering Hoof deals +76% damage and taunts the target as if it did +420 more damage

Spoiler text.
Tier 1 - For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 2. This absorbed damage is added to your next Front Kick. MainHand

  • Tier 2
  • For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 3. This absorbed damage is added to your next Front Kick.
    Tier 3
  • For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 5. This absorbed damage is added to your next Front Kick.
    Tier 4
  • For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 6. This absorbed damage is added to your next Front Kick.
    Tier 5
  • For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 8. This absorbed damage is added to your next Front Kick.
    Tier 6
  • For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 9. This absorbed damage is added to your next Front Kick.
    Tier 7
  • For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 11. This absorbed damage is added to your next Front Kick.
    Tier 8
  • For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 12. This absorbed damage is added to your next Front Kick.
    Tier 9
  • For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 14. This absorbed damage is added to your next Front Kick.
    Tier 10
  • For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 15. This absorbed damage is added to your next Front Kick.
    Tier 11
  • For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 17. This absorbed damage is added to your next Front Kick.
    Tier 12
  • For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 20. This absorbed damage is added to your next Front Kick.

Spoiler text.
Hearty of Healthy Livestock Tier 1 - {MAX_HEALTH}{5}{Cow} Chest, Legs

  • Tier 2
  • {MAX_HEALTH}{10}{Cow}
    Tier 3
  • {MAX_HEALTH}{15}{Cow}
    Tier 4
  • {MAX_HEALTH}{20}{Cow}
    Tier 5
  • {MAX_HEALTH}{25}{Cow}
    Tier 6
  • {MAX_HEALTH}{30}{Cow}
    Tier 7
  • {MAX_HEALTH}{35}{Cow}
    Tier 8
  • {MAX_HEALTH}{40}{Cow}
    Tier 9
  • {MAX_HEALTH}{45}{Cow}
    Tier 10
  • {MAX_HEALTH}{50}{Cow}
    Tier 11
  • {MAX_HEALTH}{55}{Cow}
    Tier 12
  • {MAX_HEALTH}{60}{Cow}

Spoiler text.
Cudspeeder's Tier 1 - Chew Cud boosts your movement speed by 1 for 6 seconds Hands, Feet

  • Tier 2
  • Chew Cud boosts your movement speed by 1 for 8 seconds
    Tier 3
  • Chew Cud boosts your movement speed by 2 for 8 seconds
    Tier 4
  • Chew Cud boosts your movement speed by 2.5 for 8 seconds
    Tier 5
  • Chew Cud boosts your movement speed by 2.5 for 10 seconds
    Tier 6
  • Chew Cud boosts your movement speed by 3 for 10 seconds
    Tier 7
  • Chew Cud boosts your movement speed by 3.5 for 10 seconds
    Tier 8
  • Chew Cud boosts your movement speed by 4 for 10 seconds
    Tier 9
  • Chew Cud boosts your movement speed by 4.5 for 10 seconds
    Tier 10
  • Chew Cud boosts your movement speed by 5 for 10 seconds
    Tier 11
  • Chew Cud boosts your movement speed by 5.5 for 10 seconds
    Tier 12
  • Chew Cud boosts your movement speed by 6 for 10 seconds

Spoiler text.
of Insulting Kicks Tier 1 - Cow's Front Kick deals +10% damage and taunts the target as if you'd done +10 damage Necklace, Feet

  • Tier 2
  • Cow's Front Kick deals +13% damage and taunts the target as if you'd done +20 damage
    Tier 3
  • Cow's Front Kick deals +16% damage and taunts the target as if you'd done +30 damage
    Tier 4
  • Cow's Front Kick deals +19% damage and taunts the target as if you'd done +40 damage
    Tier 5
  • Cow's Front Kick deals +22% damage and taunts the target as if you'd done +50 damage
    Tier 6
  • Cow's Front Kick deals +25% damage and taunts the target as if you'd done +60 damage
    Tier 7
  • Cow's Front Kick deals +28% damage and taunts the target as if you'd done +70 damage
    Tier 8
  • Cow's Front Kick deals +31% damage and taunts the target as if you'd done +80 damage
    Tier 9
  • Cow's Front Kick deals +34% damage and taunts the target as if you'd done +90 damage
    Tier 10
  • Cow's Front Kick deals +37% damage and taunts the target as if you'd done +100 damage
    Tier 11
  • Cow's Front Kick deals +40% damage and taunts the target as if you'd done +110 damage
    Tier 12
  • Cow's Front Kick deals +43% damage and taunts the target as if you'd done +120 damage

Spoiler text.
of Explosive Hooves Tier 1 - Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +1 damage Hands

  • Tier 2
  • Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +2 damage
    Tier 3
  • Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +3 damage
    Tier 4
  • Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +4 damage
    Tier 5
  • Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +5 damage
    Tier 6
  • Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +6 damage
    Tier 7
  • Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +7 damage
    Tier 8
  • Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +8 damage
    Tier 9
  • Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +9 damage
    Tier 10
  • Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +10 damage
    Tier 11
  • Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +11 damage
    Tier 12
  • Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +12 damage

Spoiler text.

Deer Effects

Prefix Suffix First Tier Slot All Tiers
of Nature's Hidden Danger Tier 1 - Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 15 Nature damage over 15 seconds Hands, Necklace

  • Tier 2
  • Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 30 Nature damage over 15 seconds
    Tier 3
  • Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 45 Nature damage over 15 seconds
    Tier 4
  • Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 60 Nature damage over 15 seconds
    Tier 5
  • Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 75 Nature damage over 15 seconds
    Tier 6
  • Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 90 Nature damage over 15 seconds

Spoiler text.
Tier 1 - Deer Kick deals 6 armor damage and reduces target's rage by -25 MainHand, OffHand

  • Tier 2
  • Deer Kick deals 12 armor damage and reduces target's rage by -50
    Tier 3
  • Deer Kick deals 18 armor damage and reduces target's rage by -75
    Tier 4
  • Deer Kick deals 24 armor damage and reduces target's rage by -100
    Tier 5
  • Deer Kick deals 30 armor damage and reduces target's rage by -125
    Tier 6
  • Deer Kick deals 36 armor damage and reduces target's rage by -150

Spoiler text.
of Antlery Tier 1 - King of the Forest deals +10% damage Chest, Legs

  • Tier 2
  • King of the Forest deals +15% damage
    Tier 3
  • King of the Forest deals +20% damage
    Tier 4
  • King of the Forest deals +25% damage
    Tier 5
  • King of the Forest deals +30% damage
    Tier 6
  • King of the Forest deals +35% damage
    Tier 7
  • King of the Forest deals +40% damage
    Tier 8
  • King of the Forest deals +45% damage
    Tier 9
  • King of the Forest deals +50% damage
    Tier 10
  • King of the Forest deals +55% damage
    Tier 11
  • King of the Forest deals +60% damage
    Tier 12
  • King of the Forest deals +65% damage

Spoiler text.
of Survivable Escapes Tier 1 - Bounding Escape heals you for 5 health OffHand, Head

  • Tier 2
  • Bounding Escape heals you for 10 health
    Tier 3
  • Bounding Escape heals you for 15 health
    Tier 4
  • Bounding Escape heals you for 20 health
    Tier 5
  • Bounding Escape heals you for 25 health
    Tier 6
  • Bounding Escape heals you for 30 health
    Tier 7
  • Bounding Escape heals you for 35 health
    Tier 8
  • Bounding Escape heals you for 40 health
    Tier 9
  • Bounding Escape heals you for 45 health
    Tier 10
  • Bounding Escape heals you for 50 health
    Tier 11
  • Bounding Escape heals you for 55 health
    Tier 12
  • Bounding Escape heals you for 60 health

Spoiler text.
of Healthy Cuteness Tier 1 - Cuteness Overload heals you for 15 health Legs, Necklace

  • Tier 2
  • Cuteness Overload heals you for 30 health
    Tier 3
  • Cuteness Overload heals you for 45 health
    Tier 4
  • Cuteness Overload heals you for 60 health
    Tier 5
  • Cuteness Overload heals you for 75 health
    Tier 6
  • Cuteness Overload heals you for 90 health

Spoiler text.
of Deceitful Eyes Tier 1 - After using Doe Eyes, your next attack deals +10 damage Legs, MainHand, Ring

  • Tier 2
  • After using Doe Eyes, your next attack deals +20 damage
    Tier 3
  • After using Doe Eyes, your next attack deals +30 damage
    Tier 4
  • After using Doe Eyes, your next attack deals +40 damage
    Tier 5
  • After using Doe Eyes, your next attack deals +50 damage
    Tier 6
  • After using Doe Eyes, your next attack deals +60 damage
    Tier 7
  • After using Doe Eyes, your next attack deals +70 damage
    Tier 8
  • After using Doe Eyes, your next attack deals +80 damage
    Tier 9
  • After using Doe Eyes, your next attack deals +90 damage
    Tier 10
  • After using Doe Eyes, your next attack deals +100 damage
    Tier 11
  • After using Doe Eyes, your next attack deals +110 damage
    Tier 12
  • After using Doe Eyes, your next attack deals +120 damage

Spoiler text.
Tier 1 - Antler Slash heals you for 1 health Head, Chest

  • Tier 2
  • Antler Slash heals you for 2 health
    Tier 3
  • Antler Slash heals you for 3 health
    Tier 4
  • Antler Slash heals you for 4 health
    Tier 5
  • Antler Slash heals you for 5 health
    Tier 6
  • Antler Slash heals you for 6 health
    Tier 7
  • Antler Slash heals you for 7 health
    Tier 8
  • Antler Slash heals you for 8 health
    Tier 9
  • Antler Slash heals you for 9 health
    Tier 10
  • Antler Slash heals you for 10 health
    Tier 11
  • Antler Slash heals you for 11 health
    Tier 12
  • Antler Slash heals you for 12 health

Spoiler text.
Tier 1 - Antler Slash restores 1 power to you Legs, Ring

  • Tier 2
  • Antler Slash restores 2 power to you
    Tier 3
  • Antler Slash restores 3 power to you
    Tier 4
  • Antler Slash restores 4 power to you
    Tier 5
  • Antler Slash restores 5 power to you
    Tier 6
  • Antler Slash restores 6 power to you

Spoiler text.
of Armored Glances Tier 1 - Doe Eyes restores 10 armor Legs, Necklace

  • Tier 2
  • Doe Eyes restores 17 armor
    Tier 3
  • Doe Eyes restores 24 armor
    Tier 4
  • Doe Eyes restores 31 armor
    Tier 5
  • Doe Eyes restores 38 armor
    Tier 6
  • Doe Eyes restores 45 armor
    Tier 7
  • Doe Eyes restores 52 armor
    Tier 8
  • Doe Eyes restores 59 armor
    Tier 9
  • Doe Eyes restores 66 armor
    Tier 10
  • Doe Eyes restores 73 armor
    Tier 11
  • Doe Eyes restores 80 armor
    Tier 12
  • Doe Eyes restores 87 armor

Spoiler text.
of Survivable Escapes Tier 1 - Bounding Escape restores 5 armor to you Ring, Feet

  • Tier 2
  • Bounding Escape restores 13 armor to you
    Tier 3
  • Bounding Escape restores 21 armor to you
    Tier 4
  • Bounding Escape restores 29 armor to you
    Tier 5
  • Bounding Escape restores 37 armor to you
    Tier 6
  • Bounding Escape restores 45 armor to you
    Tier 7
  • Bounding Escape restores 53 armor to you
    Tier 8
  • Bounding Escape restores 61 armor to you
    Tier 9
  • Bounding Escape restores 69 armor to you
    Tier 10
  • Bounding Escape restores 77 armor to you
    Tier 11
  • Bounding Escape restores 85 armor to you
    Tier 12
  • Bounding Escape restores 93 armor to you

Spoiler text.
of Violent Brethren Tier 1 - Summoned Deer deal +1 damage with each attack Hands, Ring

  • Tier 2
  • Summoned Deer deal +2 damage with each attack
    Tier 3
  • Summoned Deer deal +3 damage with each attack
    Tier 4
  • Summoned Deer deal +4 damage with each attack
    Tier 5
  • Summoned Deer deal +6 damage with each attack
    Tier 6
  • Summoned Deer deal +8 damage with each attack
    Tier 7
  • Summoned Deer deal +10 damage with each attack
    Tier 8
  • Summoned Deer deal +11 damage with each attack
    Tier 9
  • Summoned Deer deal +13 damage with each attack
    Tier 10
  • Summoned Deer deal +15 damage with each attack
    Tier 11
  • Summoned Deer deal +17 damage with each attack
    Tier 12
  • Summoned Deer deal +20 damage with each attack

Spoiler text.
of Indefatigable Antlery Tier 1 - Antler Slash has a 50% chance to restore 2 armor MainHand, Chest

  • Tier 2
  • Antler Slash has a 50% chance to restore 4 armor
    Tier 3
  • Antler Slash has a 50% chance to restore 7 armor
    Tier 4
  • Antler Slash has a 50% chance to restore 9 armor
    Tier 5
  • Antler Slash has a 50% chance to restore 12 armor
    Tier 6
  • Antler Slash has a 50% chance to restore 14 armor
    Tier 7
  • Antler Slash has a 50% chance to restore 17 armor
    Tier 8
  • Antler Slash has a 50% chance to restore 19 armor
    Tier 9
  • Antler Slash has a 50% chance to restore 22 armor
    Tier 10
  • Antler Slash has a 50% chance to restore 25 armor
    Tier 11
  • Antler Slash has a 50% chance to restore 28 armor
    Tier 12
  • Antler Slash has a 50% chance to restore 32 armor

Spoiler text.
of Adorable Fleeing Tier 1 - Cuteness Overload increases your movement speed by +1 for 20 seconds Hands, Feet

  • Tier 2
  • Cuteness Overload increases your movement speed by +2 for 20 seconds
    Tier 3
  • Cuteness Overload increases your movement speed by +3 for 20 seconds
    Tier 4
  • Cuteness Overload increases your movement speed by +4 for 20 seconds
    Tier 5
  • Cuteness Overload increases your movement speed by +5 for 20 seconds
    Tier 6
  • Cuteness Overload increases your movement speed by +6 for 20 seconds

Spoiler text.
of Deeriness Tier 1 - {MOD_SKILL_DEER}{0.1} Head, Necklace

  • Tier 2
  • {MOD_SKILL_DEER}{0.15}
    Tier 3
  • {MOD_SKILL_DEER}{0.2}
    Tier 4
  • {MOD_SKILL_DEER}{0.25}
    Tier 5
  • {MOD_SKILL_DEER}{0.3}
    Tier 6
  • {MOD_SKILL_DEER}{0.35}

Spoiler text.
of Antler Slashing Tier 1 - Antler Slash deals +2% damage Hands, Head

  • Tier 2
  • Antler Slash deals +4% damage
    Tier 3
  • Antler Slash deals +6% damage
    Tier 4
  • Antler Slash deals +8% damage
    Tier 5
  • Antler Slash deals +10% damage
    Tier 6
  • Antler Slash deals +12% damage
    Tier 7
  • Antler Slash deals +14% damage
    Tier 8
  • Antler Slash deals +16% damage
    Tier 9
  • Antler Slash deals +18% damage
    Tier 10
  • Antler Slash deals +20% damage
    Tier 11
  • Antler Slash deals +22% damage
    Tier 12
  • Antler Slash deals +24% damage

Spoiler text.
of Energetic Bounding Tier 1 - {MAX_POWER}{3}{Deer} Hands, OffHand

  • Tier 2
  • {MAX_POWER}{5}{Deer}
    Tier 3
  • {MAX_POWER}{7}{Deer}
    Tier 4
  • {MAX_POWER}{9}{Deer}
    Tier 5
  • {MAX_POWER}{11}{Deer}
    Tier 6
  • {MAX_POWER}{13}{Deer}
    Tier 7
  • {MAX_POWER}{15}{Deer}
    Tier 8
  • {MAX_POWER}{17}{Deer}
    Tier 9
  • {MAX_POWER}{19}{Deer}
    Tier 10
  • {MAX_POWER}{21}{Deer}
    Tier 11
  • {MAX_POWER}{23}{Deer}
    Tier 12
  • {MAX_POWER}{25}{Deer}

Spoiler text.
Forest King's of Bounding and Dodging Tier 1 - Bounding Escape grants you +5% Projectile Evasion for 10 seconds OffHand, Necklace

  • Tier 2
  • Bounding Escape grants you +8% Projectile Evasion for 10 seconds
    Tier 3
  • Bounding Escape grants you +13% Projectile Evasion for 10 seconds
    Tier 4
  • Bounding Escape grants you +18% Projectile Evasion for 10 seconds
    Tier 5
  • Bounding Escape grants you +22% Projectile Evasion for 10 seconds
    Tier 6
  • Bounding Escape grants you +25% Projectile Evasion for 10 seconds

Spoiler text.
Tier 1 - Doe Eyes heals 5 health Necklace, Feet

  • Tier 2
  • Doe Eyes heals 10 health
    Tier 3
  • Doe Eyes heals 15 health
    Tier 4
  • Doe Eyes heals 20 health
    Tier 5
  • Doe Eyes heals 25 health
    Tier 6
  • Doe Eyes heals 30 health
    Tier 7
  • Doe Eyes heals 35 health
    Tier 8
  • Doe Eyes heals 40 health
    Tier 9
  • Doe Eyes heals 45 health
    Tier 10
  • Doe Eyes heals 50 health
    Tier 11
  • Doe Eyes heals 55 health
    Tier 12
  • Doe Eyes heals 60 health

Spoiler text.
of Rough Stag Brothers Tier 1 - Summoned Deer have +9 armor OffHand, Feet

  • Tier 2
  • Summoned Deer have +18 armor
    Tier 3
  • Summoned Deer have +27 armor
    Tier 4
  • Summoned Deer have +36 armor
    Tier 5
  • Summoned Deer have +45 armor
    Tier 6
  • Summoned Deer have +54 armor
    Tier 7
  • Summoned Deer have +63 armor
    Tier 8
  • Summoned Deer have +72 armor
    Tier 9
  • Summoned Deer have +81 armor
    Tier 10
  • Summoned Deer have +90 armor
    Tier 11
  • Summoned Deer have +99 armor
    Tier 12
  • Summoned Deer have +108 armor

Spoiler text.
of Tough Cuteness Tier 1 - Cuteness Overload restores 12 armor to you Legs, Feet

  • Tier 2
  • Cuteness Overload restores 24 armor to you
    Tier 3
  • Cuteness Overload restores 36 armor to you
    Tier 4
  • Cuteness Overload restores 48 armor to you
    Tier 5
  • Cuteness Overload restores 60 armor to you
    Tier 6
  • Cuteness Overload restores 72 armor to you
    Tier 7
  • Cuteness Overload restores 84 armor to you
    Tier 8
  • Cuteness Overload restores 96 armor to you
    Tier 9
  • Cuteness Overload restores 108 armor to you
    Tier 10
  • Cuteness Overload restores 120 armor to you
    Tier 11
  • Cuteness Overload restores 132 armor to you
    Tier 12
  • Cuteness Overload restores 144 armor to you

Spoiler text.
Tier 1 - Deer Bash heals 2 health OffHand, Ring

  • Tier 2
  • Deer Bash heals 5 health
    Tier 3
  • Deer Bash heals 7 health
    Tier 4
  • Deer Bash heals 10 health
    Tier 5
  • Deer Bash heals 12 health
    Tier 6
  • Deer Bash heals 15 health
    Tier 7
  • Deer Bash heals 17 health
    Tier 8
  • Deer Bash heals 20 health
    Tier 9
  • Deer Bash heals 22 health
    Tier 10
  • Deer Bash heals 25 health
    Tier 11
  • Deer Bash heals 27 health
    Tier 12
  • Deer Bash heals 30 health

Spoiler text.
Tier 1 - Pummeling Hooves has a 50% chance to deal +6% damage and taunt the enemy as if it did +40 more damage Necklace, Chest

  • Tier 2
  • Pummeling Hooves has a 50% chance to deal +12% damage and taunt the enemy as if it did +80 more damage
    Tier 3
  • Pummeling Hooves has a 50% chance to deal +18% damage and taunt the enemy as if it did +120 more damage
    Tier 4
  • Pummeling Hooves has a 50% chance to deal +24% damage and taunt the enemy as if it did +160 more damage
    Tier 5
  • Pummeling Hooves has a 50% chance to deal +30% damage and taunt the enemy as if it did +200 more damage
    Tier 6
  • Pummeling Hooves has a 50% chance to deal +36% damage and taunt the enemy as if it did +240 more damage
    Tier 7
  • Pummeling Hooves has a 50% chance to deal +42% damage and taunt the enemy as if it did +280 more damage
    Tier 8
  • Pummeling Hooves has a 50% chance to deal +48% damage and taunt the enemy as if it did +320 more damage
    Tier 9
  • Pummeling Hooves has a 50% chance to deal +54% damage and taunt the enemy as if it did +360 more damage
    Tier 10
  • Pummeling Hooves has a 50% chance to deal +60% damage and taunt the enemy as if it did +400 more damage
    Tier 11
  • Pummeling Hooves has a 50% chance to deal +66% damage and taunt the enemy as if it did +440 more damage
    Tier 12
  • Pummeling Hooves has a 50% chance to deal +72% damage and taunt the enemy as if it did +480 more damage

Spoiler text.
Forest King's of Invincible Kings Tier 1 - King of the Forest gives you +2 mitigation of any physical damage for 10 seconds MainHand, Ring

  • Tier 2
  • King of the Forest gives you +4 mitigation of any physical damage for 10 seconds
    Tier 3
  • King of the Forest gives you +6 mitigation of any physical damage for 10 seconds
    Tier 4
  • King of the Forest gives you +8 mitigation of any physical damage for 10 seconds
    Tier 5
  • King of the Forest gives you +10 mitigation of any physical damage for 10 seconds
    Tier 6
  • King of the Forest gives you +12 mitigation of any physical damage for 10 seconds

Spoiler text.
of the Hoofstorm Tier 1 - Combo: Deer Bash+Any Melee+Any Melee+Deer Kick: final step hits all enemies within 5 meters and deals +10 damage. Hands

  • Tier 2
  • Combo: Deer Bash+Any Melee+Any Melee+Deer Kick: final step hits all enemies within 5 meters and deals +20 damage.
    Tier 3
  • Combo: Deer Bash+Any Melee+Any Melee+Deer Kick: final step hits all enemies within 5 meters and deals +30 damage.
    Tier 4
  • Combo: Deer Bash+Any Melee+Any Melee+Deer Kick: final step hits all enemies within 5 meters and deals +40 damage.
    Tier 5
  • Combo: Deer Bash+Any Melee+Any Melee+Deer Kick: final step hits all enemies within 5 meters and deals +50 damage.
    Tier 6
  • Combo: Deer Bash+Any Melee+Any Melee+Deer Kick: final step hits all enemies within 5 meters and deals +60 damage.

Spoiler text.
Natural Deer's Tier 1 - {MITIGATION_NATURE}{2}{Deer} Head

  • Tier 2
  • {MITIGATION_NATURE}{4}{Deer}
    Tier 3
  • {MITIGATION_NATURE}{6}{Deer}
    Tier 4
  • {MITIGATION_NATURE}{8}{Deer}
    Tier 5
  • {MITIGATION_NATURE}{10}{Deer}
    Tier 6
  • {MITIGATION_NATURE}{12}{Deer}
    Tier 7
  • {MITIGATION_NATURE}{14}{Deer}
    Tier 8
  • {MITIGATION_NATURE}{16}{Deer}
    Tier 9
  • {MITIGATION_NATURE}{18}{Deer}
    Tier 10
  • {MITIGATION_NATURE}{20}{Deer}
    Tier 11
  • {MITIGATION_NATURE}{22}{Deer}
    Tier 12
  • {MITIGATION_NATURE}{24}{Deer}

Spoiler text.
of Guilty Looks Tier 1 - Cuteness Overload deals +17% damage MainHand, Feet

  • Tier 2
  • Cuteness Overload deals +34% damage
    Tier 3
  • Cuteness Overload deals +51% damage
    Tier 4
  • Cuteness Overload deals +68% damage
    Tier 5
  • Cuteness Overload deals +85% damage
    Tier 6
  • Cuteness Overload deals +102% damage
    Tier 7
  • Cuteness Overload deals +119% damage
    Tier 8
  • Cuteness Overload deals +136% damage
    Tier 9
  • Cuteness Overload deals +153% damage
    Tier 10
  • Cuteness Overload deals +170% damage
    Tier 11
  • Cuteness Overload deals +187% damage
    Tier 12
  • Cuteness Overload deals +204% damage

Spoiler text.
Tier 1 - Pummeling Hooves deals +10% damage Hands, MainHand

  • Tier 2
  • Pummeling Hooves deals +13% damage
    Tier 3
  • Pummeling Hooves deals +16% damage
    Tier 4
  • Pummeling Hooves deals +19% damage
    Tier 5
  • Pummeling Hooves deals +22% damage
    Tier 6
  • Pummeling Hooves deals +25% damage
    Tier 7
  • Pummeling Hooves deals +28% damage
    Tier 8
  • Pummeling Hooves deals +31% damage
    Tier 9
  • Pummeling Hooves deals +34% damage
    Tier 10
  • Pummeling Hooves deals +37% damage
    Tier 11
  • Pummeling Hooves deals +40% damage
    Tier 12
  • Pummeling Hooves deals +43% damage

Spoiler text.
of Deer Kicks Tier 1 - Deer Kick deals +7 damage Chest, Feet

  • Tier 2
  • Deer Kick deals +14 damage
    Tier 3
  • Deer Kick deals +21 damage
    Tier 4
  • Deer Kick deals +28 damage
    Tier 5
  • Deer Kick deals +35 damage
    Tier 6
  • Deer Kick deals +42 damage

Spoiler text.
of Antlery Tier 1 - King of the Forest has a 50% chance to deal +15 damage Chest, MainHand

  • Tier 2
  • King of the Forest has a 50% chance to deal +25 damage
    Tier 3
  • King of the Forest has a 50% chance to deal +35 damage
    Tier 4
  • King of the Forest has a 50% chance to deal +45 damage
    Tier 5
  • King of the Forest has a 50% chance to deal +55 damage
    Tier 6
  • King of the Forest has a 50% chance to deal +65 damage
    Tier 7
  • King of the Forest has a 50% chance to deal +75 damage
    Tier 8
  • King of the Forest has a 50% chance to deal +85 damage
    Tier 9
  • King of the Forest has a 50% chance to deal +95 damage
    Tier 10
  • King of the Forest has a 50% chance to deal +105 damage
    Tier 11
  • King of the Forest has a 50% chance to deal +115 damage
    Tier 12
  • King of the Forest has a 50% chance to deal +125 damage

Spoiler text.
of Fresh Escapes Tier 1 - Bounding Escape restores 3 power to you Legs, Ring

  • Tier 2
  • Bounding Escape restores 6 power to you
    Tier 3
  • Bounding Escape restores 9 power to you
    Tier 4
  • Bounding Escape restores 12 power to you
    Tier 5
  • Bounding Escape restores 15 power to you
    Tier 6
  • Bounding Escape restores 18 power to you
    Tier 7
  • Bounding Escape restores 21 power to you
    Tier 8
  • Bounding Escape restores 24 power to you
    Tier 9
  • Bounding Escape restores 27 power to you
    Tier 10
  • Bounding Escape restores 30 power to you
    Tier 11
  • Bounding Escape restores 33 power to you
    Tier 12
  • Bounding Escape restores 36 power to you

Spoiler text.
Lucky Basher's Tier 1 - Deer Bash has a 50% chance to deal +40% damage Hands, Ring

  • Tier 2
  • Deer Bash has a 50% chance to deal +55% damage
    Tier 3
  • Deer Bash has a 50% chance to deal +70% damage
    Tier 4
  • Deer Bash has a 50% chance to deal +85% damage
    Tier 5
  • Deer Bash has a 50% chance to deal +100% damage
    Tier 6
  • Deer Bash has a 50% chance to deal +115% damage
    Tier 7
  • Deer Bash has a 50% chance to deal +130% damage
    Tier 8
  • Deer Bash has a 50% chance to deal +145% damage
    Tier 9
  • Deer Bash has a 50% chance to deal +160% damage
    Tier 10
  • Deer Bash has a 50% chance to deal +175% damage
    Tier 11
  • Deer Bash has a 50% chance to deal +190% damage
    Tier 12
  • Deer Bash has a 50% chance to deal +205% damage

Spoiler text.
Tier 1 - Pummeling Hooves deals +10% damage and taunts the enemy as if it did +20 more damage Head, Legs

  • Tier 2
  • Pummeling Hooves deals +13% damage and taunts the enemy as if it did +40 more damage
    Tier 3
  • Pummeling Hooves deals +16% damage and taunts the enemy as if it did +60 more damage
    Tier 4
  • Pummeling Hooves deals +19% damage and taunts the enemy as if it did +80 more damage
    Tier 5
  • Pummeling Hooves deals +22% damage and taunts the enemy as if it did +100 more damage
    Tier 6
  • Pummeling Hooves deals +25% damage and taunts the enemy as if it did +120 more damage
    Tier 7
  • Pummeling Hooves deals +28% damage and taunts the enemy as if it did +140 more damage
    Tier 8
  • Pummeling Hooves deals +31% damage and taunts the enemy as if it did +160 more damage
    Tier 9
  • Pummeling Hooves deals +34% damage and taunts the enemy as if it did +180 more damage
    Tier 10
  • Pummeling Hooves deals +37% damage and taunts the enemy as if it did +200 more damage
    Tier 11
  • Pummeling Hooves deals +40% damage and taunts the enemy as if it did +220 more damage
    Tier 12
  • Pummeling Hooves deals +43% damage and taunts the enemy as if it did +240 more damage

Spoiler text.
of Antlery Tier 1 - Deer Kick deals +6% damage and taunts the target as if it did +10 damage MainHand, Legs

  • Tier 2
  • Deer Kick deals +10% damage and taunts the target as if it did +20 damage
    Tier 3
  • Deer Kick deals +14% damage and taunts the target as if it did +30 damage
    Tier 4
  • Deer Kick deals +18% damage and taunts the target as if it did +40 damage
    Tier 5
  • Deer Kick deals +22% damage and taunts the target as if it did +50 damage
    Tier 6
  • Deer Kick deals +26% damage and taunts the target as if it did +60 damage
    Tier 7
  • Deer Kick deals +30% damage and taunts the target as if it did +70 damage
    Tier 8
  • Deer Kick deals +34% damage and taunts the target as if it did +80 damage
    Tier 9
  • Deer Kick deals +38% damage and taunts the target as if it did +90 damage
    Tier 10
  • Deer Kick deals +42% damage and taunts the target as if it did +100 damage
    Tier 11
  • Deer Kick deals +46% damage and taunts the target as if it did +110 damage
    Tier 12
  • Deer Kick deals +50% damage and taunts the target as if it did +120 damage

Spoiler text.
Dumb Deer's Tier 1 - {MITIGATION_PSYCHIC}{2}{Deer} Head

  • Tier 2
  • {MITIGATION_PSYCHIC}{4}{Deer}
    Tier 3
  • {MITIGATION_PSYCHIC}{6}{Deer}
    Tier 4
  • {MITIGATION_PSYCHIC}{8}{Deer}
    Tier 5
  • {MITIGATION_PSYCHIC}{10}{Deer}
    Tier 6
  • {MITIGATION_PSYCHIC}{12}{Deer}
    Tier 7
  • {MITIGATION_PSYCHIC}{14}{Deer}
    Tier 8
  • {MITIGATION_PSYCHIC}{16}{Deer}
    Tier 9
  • {MITIGATION_PSYCHIC}{18}{Deer}
    Tier 10
  • {MITIGATION_PSYCHIC}{20}{Deer}
    Tier 11
  • {MITIGATION_PSYCHIC}{22}{Deer}
    Tier 12
  • {MITIGATION_PSYCHIC}{24}{Deer}

Spoiler text.
Tier 1 - Doe Eyes restores 3 power Head, Chest

  • Tier 2
  • Doe Eyes restores 6 power
    Tier 3
  • Doe Eyes restores 9 power
    Tier 4
  • Doe Eyes restores 12 power
    Tier 5
  • Doe Eyes restores 15 power
    Tier 6
  • Doe Eyes restores 18 power
    Tier 7
  • Doe Eyes restores 21 power
    Tier 8
  • Doe Eyes restores 24 power
    Tier 9
  • Doe Eyes restores 27 power
    Tier 10
  • Doe Eyes restores 30 power
    Tier 11
  • Doe Eyes restores 33 power
    Tier 12
  • Doe Eyes restores 36 power

Spoiler text.
of Enraging Brethren Tier 1 - Summoned Deer taunt as if they did 10% more damage than they do Head, Necklace

  • Tier 2
  • Summoned Deer taunt as if they did 20% more damage than they do
    Tier 3
  • Summoned Deer taunt as if they did 30% more damage than they do
    Tier 4
  • Summoned Deer taunt as if they did 40% more damage than they do
    Tier 5
  • Summoned Deer taunt as if they did 50% more damage than they do
    Tier 6
  • Summoned Deer taunt as if they did 60% more damage than they do
    Tier 7
  • Summoned Deer taunt as if they did 70% more damage than they do
    Tier 8
  • Summoned Deer taunt as if they did 80% more damage than they do
    Tier 9
  • Summoned Deer taunt as if they did 90% more damage than they do
    Tier 10
  • Summoned Deer taunt as if they did 100% more damage than they do
    Tier 11
  • Summoned Deer taunt as if they did 110% more damage than they do
    Tier 12
  • Summoned Deer taunt as if they did 120% more damage than they do

Spoiler text.
of Antlersprings Tier 1 - Deer Bash deals +12 damage and knocks the enemy backwards Hands, Feet

  • Tier 2
  • Deer Bash deals +24 damage and knocks the enemy backwards
    Tier 3
  • Deer Bash deals +36 damage and knocks the enemy backwards
    Tier 4
  • Deer Bash deals +48 damage and knocks the enemy backwards
    Tier 5
  • Deer Bash deals +65 damage and knocks the enemy backwards
    Tier 6
  • Deer Bash deals +80 damage and knocks the enemy backwards

Spoiler text.
of Tough Stag Brothers Tier 1 - Summoned Deer have +12 health OffHand, Feet

  • Tier 2
  • Summoned Deer have +24 health
    Tier 3
  • Summoned Deer have +36 health
    Tier 4
  • Summoned Deer have +48 health
    Tier 5
  • Summoned Deer have +60 health
    Tier 6
  • Summoned Deer have +72 health
    Tier 7
  • Summoned Deer have +84 health
    Tier 8
  • Summoned Deer have +96 health
    Tier 9
  • Summoned Deer have +108 health
    Tier 10
  • Summoned Deer have +120 health
    Tier 11
  • Summoned Deer have +132 health
    Tier 12
  • Summoned Deer have +144 health

Spoiler text.
of Antlery Tier 1 - Deer Bash deals +20% damage Chest, OffHand

  • Tier 2
  • Deer Bash deals +25% damage
    Tier 3
  • Deer Bash deals +30% damage
    Tier 4
  • Deer Bash deals +35% damage
    Tier 5
  • Deer Bash deals +40% damage
    Tier 6
  • Deer Bash deals +45% damage
    Tier 7
  • Deer Bash deals +50% damage
    Tier 8
  • Deer Bash deals +55% damage
    Tier 9
  • Deer Bash deals +60% damage
    Tier 10
  • Deer Bash deals +65% damage
    Tier 11
  • Deer Bash deals +70% damage
    Tier 12
  • Deer Bash deals +75% damage

Spoiler text.

Druid Effects

Prefix Suffix First Tier Slot All Tiers
Tier 1 - Cosmic Strike has a 50% chance to deal +30 armor damage Chest, Hands

  • Tier 2
  • Cosmic Strike has a 50% chance to deal +60 armor damage
    Tier 3
  • Cosmic Strike has a 50% chance to deal +90 armor damage
    Tier 4
  • Cosmic Strike has a 50% chance to deal +120 armor damage
    Tier 5
  • Cosmic Strike has a 50% chance to deal +150 armor damage
    Tier 6
  • Cosmic Strike has a 50% chance to deal +180 armor damage
    Tier 7
  • Cosmic Strike has a 50% chance to deal +210 armor damage
    Tier 8
  • Cosmic Strike has a 50% chance to deal +240 armor damage
    Tier 9
  • Cosmic Strike has a 50% chance to deal +270 armor damage
    Tier 10
  • Cosmic Strike has a 50% chance to deal +300 armor damage
    Tier 11
  • Cosmic Strike has a 50% chance to deal +330 armor damage
    Tier 12
  • Cosmic Strike has a 50% chance to deal +360 armor damage

Spoiler text.
Tier 1 - Regrowth restores +8 power Head

  • Tier 2
  • Regrowth restores +16 power
    Tier 3
  • Regrowth restores +24 power
    Tier 4
  • Regrowth restores +32 power
    Tier 5
  • Regrowth restores +40 power
    Tier 6
  • Regrowth restores +48 power

Spoiler text.
of Explosive Heart Thorns Tier 1 - Heart Thorn has a 50% chance to deal +30% damage Chest, Hands

  • Tier 2
  • Heart Thorn has a 50% chance to deal +40% damage
    Tier 3
  • Heart Thorn has a 50% chance to deal +50% damage
    Tier 4
  • Heart Thorn has a 50% chance to deal +60% damage
    Tier 5
  • Heart Thorn has a 50% chance to deal +70% damage
    Tier 6
  • Heart Thorn has a 50% chance to deal +80% damage
    Tier 7
  • Heart Thorn has a 60% chance to deal +90% damage
    Tier 8
  • Heart Thorn has a 60% chance to deal +100% damage
    Tier 9
  • Heart Thorn has a 60% chance to deal +110% damage
    Tier 10
  • Heart Thorn has a 60% chance to deal +120% damage
    Tier 11
  • Heart Thorn has a 60% chance to deal +130% damage
    Tier 12
  • Heart Thorn has a 60% chance to deal +140% damage

Spoiler text.
Tier 1 - Brambleskin increases your Max Armor by +6 for 30 seconds Chest

  • Tier 2
  • Brambleskin increases your Max Armor by +12 for 30 seconds
    Tier 3
  • Brambleskin increases your Max Armor by +18 for 30 seconds
    Tier 4
  • Brambleskin increases your Max Armor by +24 for 30 seconds
    Tier 5
  • Brambleskin increases your Max Armor by +30 for 30 seconds
    Tier 6
  • Brambleskin increases your Max Armor by +36 for 30 seconds
    Tier 7
  • Brambleskin increases your Max Armor by +42 for 30 seconds
    Tier 8
  • Brambleskin increases your Max Armor by +48 for 30 seconds
    Tier 9
  • Brambleskin increases your Max Armor by +54 for 30 seconds
    Tier 10
  • Brambleskin increases your Max Armor by +60 for 30 seconds
    Tier 11
  • Brambleskin increases your Max Armor by +66 for 30 seconds
    Tier 12
  • Brambleskin increases your Max Armor by +72 for 30 seconds

Spoiler text.
Tier 1 - Brambleskin has a 25% chance to reset the timer on Regrowth (so it can be used again immediately) Hands
Tier 1 - Regrowth has a 50% chance to heal +20 armor Chest, Head

  • Tier 2
  • Regrowth has a 50% chance to heal +40 armor
    Tier 3
  • Regrowth has a 50% chance to heal +60 armor
    Tier 4
  • Regrowth has a 50% chance to heal +80 armor
    Tier 5
  • Regrowth has a 50% chance to heal +100 armor
    Tier 6
  • Regrowth has a 50% chance to heal +120 armor
    Tier 7
  • Regrowth has a 50% chance to heal +140 armor
    Tier 8
  • Regrowth has a 50% chance to heal +160 armor
    Tier 9
  • Regrowth has a 50% chance to heal +180 armor
    Tier 10
  • Regrowth has a 50% chance to heal +200 armor
    Tier 11
  • Regrowth has a 50% chance to heal +220 armor
    Tier 12
  • Regrowth has a 50% chance to heal +240 armor

Spoiler text.
Tier 1 - Cosmic Strike depletes 30 rage and deals +4 damage Head, Legs

  • Tier 2
  • Cosmic Strike depletes 60 rage and deals +8 damage
    Tier 3
  • Cosmic Strike depletes 90 rage and deals +12 damage
    Tier 4
  • Cosmic Strike depletes 120 rage and deals +16 damage
    Tier 5
  • Cosmic Strike depletes 150 rage and deals +20 damage
    Tier 6
  • Cosmic Strike depletes 180 rage and deals +24 damage
    Tier 7
  • Cosmic Strike depletes 210 rage and deals +28 damage
    Tier 8
  • Cosmic Strike depletes 240 rage and deals +32 damage
    Tier 9
  • Cosmic Strike depletes 270 rage and deals +36 damage
    Tier 10
  • Cosmic Strike depletes 300 rage and deals +40 damage
    Tier 11
  • Cosmic Strike depletes 330 rage and deals +44 damage
    Tier 12
  • Cosmic Strike depletes 360 rage and deals +48 damage

Spoiler text.
Tier 1 - Brambleskin increases your Max Health by +6 for 30 seconds Feet

  • Tier 2
  • Brambleskin increases your Max Health by +12 for 30 seconds
    Tier 3
  • Brambleskin increases your Max Health by +18 for 30 seconds
    Tier 4
  • Brambleskin increases your Max Health by +24 for 30 seconds
    Tier 5
  • Brambleskin increases your Max Health by +30 for 30 seconds
    Tier 6
  • Brambleskin increases your Max Health by +36 for 30 seconds
    Tier 7
  • Brambleskin increases your Max Health by +42 for 30 seconds
    Tier 8
  • Brambleskin increases your Max Health by +48 for 30 seconds
    Tier 9
  • Brambleskin increases your Max Health by +54 for 30 seconds
    Tier 10
  • Brambleskin increases your Max Health by +60 for 30 seconds
    Tier 11
  • Brambleskin increases your Max Health by +66 for 30 seconds
    Tier 12
  • Brambleskin increases your Max Health by +72 for 30 seconds

Spoiler text.
of Toxic Balls Tier 1 - Toxinball deals +4 damage Chest, Head

  • Tier 2
  • Toxinball deals +8 damage
    Tier 3
  • Toxinball deals +12 damage
    Tier 4
  • Toxinball deals +16 damage
    Tier 5
  • Toxinball deals +20 damage
    Tier 6
  • Toxinball deals +24 damage
    Tier 7
  • Toxinball deals +28 damage
    Tier 8
  • Toxinball deals +32 damage
    Tier 9
  • Toxinball deals +36 damage
    Tier 10
  • Toxinball deals +40 damage
    Tier 11
  • Toxinball deals +44 damage
    Tier 12
  • Toxinball deals +48 damage

Spoiler text.
of the Life Cycle Tier 1 - Rotskin shortens the remaining reset time of Regrowth by 10 seconds Ring
Tier 1 - Brambleskin increases your Max Health by +6 for 30 seconds Necklace

  • Tier 2
  • Brambleskin increases your Max Health by +12 for 30 seconds
    Tier 3
  • Brambleskin increases your Max Health by +18 for 30 seconds
    Tier 4
  • Brambleskin increases your Max Health by +24 for 30 seconds
    Tier 5
  • Brambleskin increases your Max Health by +30 for 30 seconds
    Tier 6
  • Brambleskin increases your Max Health by +36 for 30 seconds
    Tier 7
  • Brambleskin increases your Max Health by +42 for 30 seconds
    Tier 8
  • Brambleskin increases your Max Health by +48 for 30 seconds
    Tier 9
  • Brambleskin increases your Max Health by +54 for 30 seconds
    Tier 10
  • Brambleskin increases your Max Health by +60 for 30 seconds
    Tier 11
  • Brambleskin increases your Max Health by +66 for 30 seconds
    Tier 12
  • Brambleskin increases your Max Health by +72 for 30 seconds

Spoiler text.
of Heart Thorns Tier 1 - Heart Thorn deals +20% damage Chest, Feet

  • Tier 2
  • Heart Thorn deals +25% damage
    Tier 3
  • Heart Thorn deals +30% damage
    Tier 4
  • Heart Thorn deals +35% damage
    Tier 5
  • Heart Thorn deals +40% damage
    Tier 6
  • Heart Thorn deals +45% damage
    Tier 7
  • Heart Thorn deals +50% damage
    Tier 8
  • Heart Thorn deals +55% damage
    Tier 9
  • Heart Thorn deals +60% damage
    Tier 10
  • Heart Thorn deals +65% damage
    Tier 11
  • Heart Thorn deals +70% damage
    Tier 12
  • Heart Thorn deals +75% damage

Spoiler text.
Tier 1 - Delerium deals +10% damage Chest, Feet

  • Tier 2
  • Delerium deals +15% damage
    Tier 3
  • Delerium deals +20% damage
    Tier 4
  • Delerium deals +25% damage
    Tier 5
  • Delerium deals +30% damage
    Tier 6
  • Delerium deals +35% damage
    Tier 7
  • Delerium deals +40% damage
    Tier 8
  • Delerium deals +45% damage
    Tier 9
  • Delerium deals +50% damage
    Tier 10
  • Delerium deals +55% damage
    Tier 11
  • Delerium deals +60% damage
    Tier 12
  • Delerium deals +65% damage

Spoiler text.
Tier 1 - Brambleskin increases your Max Power by +2 for 30 seconds Ring

  • Tier 2
  • Brambleskin increases your Max Power by +4 for 30 seconds
    Tier 3
  • Brambleskin increases your Max Power by +6 for 30 seconds
    Tier 4
  • Brambleskin increases your Max Power by +8 for 30 seconds
    Tier 5
  • Brambleskin increases your Max Power by +10 for 30 seconds
    Tier 6
  • Brambleskin increases your Max Power by +12 for 30 seconds
    Tier 7
  • Brambleskin increases your Max Power by +14 for 30 seconds
    Tier 8
  • Brambleskin increases your Max Power by +16 for 30 seconds
    Tier 9
  • Brambleskin increases your Max Power by +18 for 30 seconds
    Tier 10
  • Brambleskin increases your Max Power by +20 for 30 seconds
    Tier 11
  • Brambleskin increases your Max Power by +22 for 30 seconds
    Tier 12
  • Brambleskin increases your Max Power by +24 for 30 seconds

Spoiler text.
Tier 1 - Heart Thorn reduces the target's Crushing attack damage by 1 plus an additional 1% Hands, Necklace

  • Tier 2
  • Heart Thorn reduces the target's Crushing attack damage by 2 plus an additional 2%
    Tier 3
  • Heart Thorn reduces the target's Crushing attack damage by 3 plus an additional 3%
    Tier 4
  • Heart Thorn reduces the target's Crushing attack damage by 4 plus an additional 4%
    Tier 5
  • Heart Thorn reduces the target's Crushing attack damage by 5 plus an additional 5%
    Tier 6
  • Heart Thorn reduces the target's Crushing attack damage by 7 plus an additional 6%
    Tier 7
  • Heart Thorn reduces the target's Crushing attack damage by 8 plus an additional 7%
    Tier 8
  • Heart Thorn reduces the target's Crushing attack damage by 10 plus an additional 8%
    Tier 9
  • Heart Thorn reduces the target's Crushing attack damage by 11 plus an additional 9%
    Tier 10
  • Heart Thorn reduces the target's Crushing attack damage by 13 plus an additional 10%
    Tier 11
  • Heart Thorn reduces the target's Crushing attack damage by 15 plus an additional 11%
    Tier 12
  • Heart Thorn reduces the target's Crushing attack damage by 16 plus an additional 12%

Spoiler text.
of Druiding Tier 1 - {MOD_SKILL_DRUID}{0.1} Head, MainHand

  • Tier 2
  • {MOD_SKILL_DRUID}{0.15}
    Tier 3
  • {MOD_SKILL_DRUID}{0.2}
    Tier 4
  • {MOD_SKILL_DRUID}{0.25}
    Tier 5
  • {MOD_SKILL_DRUID}{0.3}
    Tier 6
  • {MOD_SKILL_DRUID}{0.35}

Spoiler text.
Tier 1 - Delerium depletes +18 rage and deals +2 damage Head, Legs

  • Tier 2
  • Delerium depletes +30 rage and deals +4 damage
    Tier 3
  • Delerium depletes +42 rage and deals +6 damage
    Tier 4
  • Delerium depletes +54 rage and deals +8 damage
    Tier 5
  • Delerium depletes +66 rage and deals +10 damage
    Tier 6
  • Delerium depletes +78 rage and deals +12 damage
    Tier 7
  • Delerium depletes +90 rage and deals +14 damage
    Tier 8
  • Delerium depletes +102 rage and deals +16 damage
    Tier 9
  • Delerium depletes +114 rage and deals +18 damage
    Tier 10
  • Delerium depletes +126 rage and deals +20 damage
    Tier 11
  • Delerium depletes +138 rage and deals +22 damage
    Tier 12
  • Delerium depletes +150 rage and deals +24 damage

Spoiler text.
of Tasty Bile Tier 1 - Fill With Bile heals 12 health and 12 armor Legs, Necklace

  • Tier 2
  • Fill With Bile heals 24 health and 24 armor
    Tier 3
  • Fill With Bile heals 36 health and 36 armor
    Tier 4
  • Fill With Bile heals 48 health and 48 armor
    Tier 5
  • Fill With Bile heals 60 health and 60 armor
    Tier 6
  • Fill With Bile heals 72 health and 72 armor
    Tier 7
  • Fill With Bile heals 84 health and 84 armor
    Tier 8
  • Fill With Bile heals 96 health and 96 armor
    Tier 9
  • Fill With Bile heals 108 health and 108 armor
    Tier 10
  • Fill With Bile heals 120 health and 120 armor
    Tier 11
  • Fill With Bile heals 132 health and 132 armor
    Tier 12
  • Fill With Bile heals 144 health and 144 armor

Spoiler text.
Tier 1 - Heart Thorn reduces the target's Slashing attack damage by 1 plus an additional 1% Legs, Chest

  • Tier 2
  • Heart Thorn reduces the target's Slashing attack damage by 2 plus an additional 2%
    Tier 3
  • Heart Thorn reduces the target's Slashing attack damage by 3 plus an additional 3%
    Tier 4
  • Heart Thorn reduces the target's Slashing attack damage by 4 plus an additional 4%
    Tier 5
  • Heart Thorn reduces the target's Slashing attack damage by 5 plus an additional 5%
    Tier 6
  • Heart Thorn reduces the target's Slashing attack damage by 7 plus an additional 6%
    Tier 7
  • Heart Thorn reduces the target's Slashing attack damage by 8 plus an additional 7%
    Tier 8
  • Heart Thorn reduces the target's Slashing attack damage by 10 plus an additional 8%
    Tier 9
  • Heart Thorn reduces the target's Slashing attack damage by 11 plus an additional 9%
    Tier 10
  • Heart Thorn reduces the target's Slashing attack damage by 13 plus an additional 10%
    Tier 11
  • Heart Thorn reduces the target's Slashing attack damage by 15 plus an additional 11%
    Tier 12
  • Heart Thorn reduces the target's Slashing attack damage by 16 plus an additional 12%

Spoiler text.
Tier 1 - {ABILITY_RESETTIME_REGROWTH_DELTA}{-0.5} Head, Chest

  • Tier 2
  • {ABILITY_RESETTIME_REGROWTH_DELTA}{-1}
    Tier 3
  • {ABILITY_RESETTIME_REGROWTH_DELTA}{-1.5}
    Tier 4
  • {ABILITY_RESETTIME_REGROWTH_DELTA}{-2}
    Tier 5
  • {ABILITY_RESETTIME_REGROWTH_DELTA}{-2.5}
    Tier 6
  • {ABILITY_RESETTIME_REGROWTH_DELTA}{-3}

Spoiler text.
Tier 1 - Brambleskin heals you for 8 health Chest, OffHand

  • Tier 2
  • Brambleskin heals you for 16 health
    Tier 3
  • Brambleskin heals you for 24 health
    Tier 4
  • Brambleskin heals you for 32 health
    Tier 5
  • Brambleskin heals you for 40 health
    Tier 6
  • Brambleskin heals you for 48 health
    Tier 7
  • Brambleskin heals you for 56 health
    Tier 8
  • Brambleskin heals you for 64 health
    Tier 9
  • Brambleskin heals you for 72 health
    Tier 10
  • Brambleskin heals you for 80 health
    Tier 11
  • Brambleskin heals you for 88 health
    Tier 12
  • Brambleskin heals you for 96 health

Spoiler text.
Tier 1 - Regrowth has a 8% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). Legs, Feet

  • Tier 2
  • Regrowth has a 16% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
    Tier 3
  • Regrowth has a 24% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
    Tier 4
  • Regrowth has a 32% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
    Tier 5
  • Regrowth has a 40% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
    Tier 6
  • Regrowth has a 48% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
    Tier 7
  • Regrowth has a 56% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
    Tier 8
  • Regrowth has a 64% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
    Tier 9
  • Regrowth has a 72% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
    Tier 10
  • Regrowth has a 80% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
    Tier 11
  • Regrowth has a 88% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
    Tier 12
  • Regrowth has a 96% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).

Spoiler text.
Tier 1 - Rotskin attacks hit all targets within 10 meters and deal 5 direct health damage Hands

  • Tier 2
  • Rotskin attacks hit all targets within 10 meters and deal 10 direct health damage
    Tier 3
  • Rotskin attacks hit all targets within 10 meters and deal 15 direct health damage
    Tier 4
  • Rotskin attacks hit all targets within 10 meters and deal 20 direct health damage
    Tier 5
  • Rotskin attacks hit all targets within 10 meters and deal 25 direct health damage
    Tier 6
  • Rotskin attacks hit all targets within 10 meters and deal 30 direct health damage
    Tier 7
  • Rotskin attacks hit all targets within 10 meters and deal 35 direct health damage
    Tier 8
  • Rotskin attacks hit all targets within 10 meters and deal 40 direct health damage
    Tier 9
  • Rotskin attacks hit all targets within 10 meters and deal 45 direct health damage
    Tier 10
  • Rotskin attacks hit all targets within 10 meters and deal 50 direct health damage
    Tier 11
  • Rotskin attacks hit all targets within 10 meters and deal 55 direct health damage
    Tier 12
  • Rotskin attacks hit all targets within 10 meters and deal 60 direct health damage

Spoiler text.
of Healthy Bile Tier 1 - Fill With Bile increases target's Max Health by +5 for 3 minutes and heals 5 health Ring

  • Tier 2
  • Fill With Bile increases target's Max Health by +10 for 3 minutes and heals 10 health
    Tier 3
  • Fill With Bile increases target's Max Health by +15 for 3 minutes and heals 15 health
    Tier 4
  • Fill With Bile increases target's Max Health by +20 for 3 minutes and heals 20 health
    Tier 5
  • Fill With Bile increases target's Max Health by +25 for 3 minutes and heals 25 health
    Tier 6
  • Fill With Bile increases target's Max Health by +30 for 3 minutes and heals 30 health
    Tier 7
  • Fill With Bile increases target's Max Health by +35 for 3 minutes and heals 35 health
    Tier 8
  • Fill With Bile increases target's Max Health by +40 for 3 minutes and heals 40 health
    Tier 9
  • Fill With Bile increases target's Max Health by +45 for 3 minutes and heals 45 health
    Tier 10
  • Fill With Bile increases target's Max Health by +50 for 3 minutes and heals 50 health
    Tier 11
  • Fill With Bile increases target's Max Health by +55 for 3 minutes and heals 55 health
    Tier 12
  • Fill With Bile increases target's Max Health by +60 for 3 minutes and heals 60 health

Spoiler text.
of Exploding Toxic Balls Tier 1 - Toxinball has a 50% chance to deal +9 damage Hands, Legs

  • Tier 2
  • Toxinball has a 50% chance to deal +18 damage
    Tier 3
  • Toxinball has a 50% chance to deal +27 damage
    Tier 4
  • Toxinball has a 50% chance to deal +36 damage
    Tier 5
  • Toxinball has a 50% chance to deal +45 damage
    Tier 6
  • Toxinball has a 50% chance to deal +54 damage
    Tier 7
  • Toxinball has a 50% chance to deal +63 damage
    Tier 8
  • Toxinball has a 50% chance to deal +72 damage
    Tier 9
  • Toxinball has a 50% chance to deal +81 damage
    Tier 10
  • Toxinball has a 50% chance to deal +90 damage
    Tier 11
  • Toxinball has a 50% chance to deal +99 damage
    Tier 12
  • Toxinball has a 50% chance to deal +108 damage

Spoiler text.
Tier 1 - Rotskin deals +10% armor damage Chest, Feet

  • Tier 2
  • Rotskin deals +19% armor damage
    Tier 3
  • Rotskin deals +28% armor damage
    Tier 4
  • Rotskin deals +37% armor damage
    Tier 5
  • Rotskin deals +46% armor damage
    Tier 6
  • Rotskin deals +55% armor damage
    Tier 7
  • Rotskin deals +64% armor damage
    Tier 8
  • Rotskin deals +73% armor damage
    Tier 9
  • Rotskin deals +82% armor damage
    Tier 10
  • Rotskin deals +91% armor damage
    Tier 11
  • Rotskin deals +100% armor damage
    Tier 12
  • Rotskin deals +109% armor damage

Spoiler text.
Tier 1 - Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +3 Head

  • Tier 2
  • Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +6
    Tier 3
  • Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +9
    Tier 4
  • Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +12
    Tier 5
  • Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +15
    Tier 6
  • Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +18
    Tier 7
  • Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +21
    Tier 8
  • Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +24
    Tier 9
  • Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +27
    Tier 10
  • Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +30
    Tier 11
  • Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +33
    Tier 12
  • Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +36

Spoiler text.
of Healthy Bile Tier 1 - Fill With Bile increases target's Max Health by +5 for 3 minutes and heals 5 health Necklace

  • Tier 2
  • Fill With Bile increases target's Max Health by +10 for 3 minutes and heals 10 health
    Tier 3
  • Fill With Bile increases target's Max Health by +15 for 3 minutes and heals 15 health
    Tier 4
  • Fill With Bile increases target's Max Health by +20 for 3 minutes and heals 20 health
    Tier 5
  • Fill With Bile increases target's Max Health by +25 for 3 minutes and heals 25 health
    Tier 6
  • Fill With Bile increases target's Max Health by +30 for 3 minutes and heals 30 health
    Tier 7
  • Fill With Bile increases target's Max Health by +35 for 3 minutes and heals 35 health
    Tier 8
  • Fill With Bile increases target's Max Health by +40 for 3 minutes and heals 40 health
    Tier 9
  • Fill With Bile increases target's Max Health by +45 for 3 minutes and heals 45 health
    Tier 10
  • Fill With Bile increases target's Max Health by +50 for 3 minutes and heals 50 health
    Tier 11
  • Fill With Bile increases target's Max Health by +55 for 3 minutes and heals 55 health
    Tier 12
  • Fill With Bile increases target's Max Health by +60 for 3 minutes and heals 60 health

Spoiler text.
Tier 1 - Enervate has a 2% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). Ring, Feet

  • Tier 2
  • Enervate has a 4% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
    Tier 3
  • Enervate has a 6% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
    Tier 4
  • Enervate has a 8% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
    Tier 5
  • Enervate has a 10% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
    Tier 6
  • Enervate has a 12% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
    Tier 7
  • Enervate has a 14% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
    Tier 8
  • Enervate has a 16% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
    Tier 9
  • Enervate has a 18% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
    Tier 10
  • Enervate has a 20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
    Tier 11
  • Enervate has a 18% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).
    Tier 12
  • Enervate has a 20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).

Spoiler text.
of Regrowth Tier 1 - {BOOST_DRUIDHEAL_SENDER}{6} Chest, OffHand, Ring

  • Tier 2
  • {BOOST_DRUIDHEAL_SENDER}{12}
    Tier 3
  • {BOOST_DRUIDHEAL_SENDER}{18}
    Tier 4
  • {BOOST_DRUIDHEAL_SENDER}{24}
    Tier 5
  • {BOOST_DRUIDHEAL_SENDER}{30}
    Tier 6
  • {BOOST_DRUIDHEAL_SENDER}{36}
    Tier 7
  • {BOOST_DRUIDHEAL_SENDER}{42}
    Tier 8
  • {BOOST_DRUIDHEAL_SENDER}{48}
    Tier 9
  • {BOOST_DRUIDHEAL_SENDER}{54}
    Tier 10
  • {BOOST_DRUIDHEAL_SENDER}{60}
    Tier 11
  • {BOOST_DRUIDHEAL_SENDER}{66}
    Tier 12
  • {BOOST_DRUIDHEAL_SENDER}{72}

Spoiler text.
Tier 1 - Hunter's Stride boosts targets' Out Of Combat Power Regeneration +2 Hands

  • Tier 2
  • Hunter's Stride boosts targets' Out Of Combat Power Regeneration +4
    Tier 3
  • Hunter's Stride boosts targets' Out Of Combat Power Regeneration +6
    Tier 4
  • Hunter's Stride boosts targets' Out Of Combat Power Regeneration +8
    Tier 5
  • Hunter's Stride boosts targets' Out Of Combat Power Regeneration +10
    Tier 6
  • Hunter's Stride boosts targets' Out Of Combat Power Regeneration +12
    Tier 7
  • Hunter's Stride boosts targets' Out Of Combat Power Regeneration +14
    Tier 8
  • Hunter's Stride boosts targets' Out Of Combat Power Regeneration +16
    Tier 9
  • Hunter's Stride boosts targets' Out Of Combat Power Regeneration +18
    Tier 10
  • Hunter's Stride boosts targets' Out Of Combat Power Regeneration +20
    Tier 11
  • Hunter's Stride boosts targets' Out Of Combat Power Regeneration +22
    Tier 12
  • Hunter's Stride boosts targets' Out Of Combat Power Regeneration +24

Spoiler text.
Tier 1 - Brambleskin increases your Max Armor by +6 for 30 seconds OffHand

  • Tier 2
  • Brambleskin increases your Max Armor by +12 for 30 seconds
    Tier 3
  • Brambleskin increases your Max Armor by +18 for 30 seconds
    Tier 4
  • Brambleskin increases your Max Armor by +24 for 30 seconds
    Tier 5
  • Brambleskin increases your Max Armor by +30 for 30 seconds
    Tier 6
  • Brambleskin increases your Max Armor by +36 for 30 seconds
    Tier 7
  • Brambleskin increases your Max Armor by +42 for 30 seconds
    Tier 8
  • Brambleskin increases your Max Armor by +48 for 30 seconds
    Tier 9
  • Brambleskin increases your Max Armor by +54 for 30 seconds
    Tier 10
  • Brambleskin increases your Max Armor by +60 for 30 seconds
    Tier 11
  • Brambleskin increases your Max Armor by +66 for 30 seconds
    Tier 12
  • Brambleskin increases your Max Armor by +72 for 30 seconds

Spoiler text.
Tier 1 - Brambleskin increases your Max Power by +2 for 30 seconds OffHand

  • Tier 2
  • Brambleskin increases your Max Power by +4 for 30 seconds
    Tier 3
  • Brambleskin increases your Max Power by +6 for 30 seconds
    Tier 4
  • Brambleskin increases your Max Power by +8 for 30 seconds
    Tier 5
  • Brambleskin increases your Max Power by +10 for 30 seconds
    Tier 6
  • Brambleskin increases your Max Power by +12 for 30 seconds
    Tier 7
  • Brambleskin increases your Max Power by +14 for 30 seconds
    Tier 8
  • Brambleskin increases your Max Power by +16 for 30 seconds
    Tier 9
  • Brambleskin increases your Max Power by +18 for 30 seconds
    Tier 10
  • Brambleskin increases your Max Power by +20 for 30 seconds
    Tier 11
  • Brambleskin increases your Max Power by +22 for 30 seconds
    Tier 12
  • Brambleskin increases your Max Power by +24 for 30 seconds

Spoiler text.
Tier 1 - Toxinball has a 50% chance to restore 5 power Head, Ring

  • Tier 2
  • Toxinball has a 50% chance to restore 6 power
    Tier 3
  • Toxinball has a 50% chance to restore 7 power
    Tier 4
  • Toxinball has a 50% chance to restore 8 power
    Tier 5
  • Toxinball has a 50% chance to restore 10 power
    Tier 6
  • Toxinball has a 50% chance to restore 12 power
    Tier 7
  • Toxinball has a 50% chance to restore 13 power
    Tier 8
  • Toxinball has a 50% chance to restore 14 power
    Tier 9
  • Toxinball has a 50% chance to restore 15 power
    Tier 10
  • Toxinball has a 50% chance to restore 16 power
    Tier 11
  • Toxinball has a 50% chance to restore 18 power
    Tier 12
  • Toxinball has a 50% chance to restore 20 power

Spoiler text.
Tier 1 - Heart Thorn reduces the target's Piercing attack damage by 1 plus an additional 1% Ring, Feet

  • Tier 2
  • Heart Thorn reduces the target's Piercing attack damage by 2 plus an additional 2%
    Tier 3
  • Heart Thorn reduces the target's Piercing attack damage by 3 plus an additional 3%
    Tier 4
  • Heart Thorn reduces the target's Piercing attack damage by 4 plus an additional 4%
    Tier 5
  • Heart Thorn reduces the target's Piercing attack damage by 5 plus an additional 5%
    Tier 6
  • Heart Thorn reduces the target's Piercing attack damage by 7 plus an additional 6%
    Tier 7
  • Heart Thorn reduces the target's Piercing attack damage by 8 plus an additional 7%
    Tier 8
  • Heart Thorn reduces the target's Piercing attack damage by 10 plus an additional 8%
    Tier 9
  • Heart Thorn reduces the target's Piercing attack damage by 11 plus an additional 9%
    Tier 10
  • Heart Thorn reduces the target's Piercing attack damage by 13 plus an additional 10%
    Tier 11
  • Heart Thorn reduces the target's Piercing attack damage by 15 plus an additional 11%
    Tier 12
  • Heart Thorn reduces the target's Piercing attack damage by 16 plus an additional 12%

Spoiler text.
Tier 1 - Delerium deals +2 damage and depletes +10 rage while detaunting the enemy as if you had done 15 less damage Chest, MainHand

  • Tier 2
  • Delerium deals +4 damage and depletes +20 rage while detaunting the enemy as if you had done 30 less damage
    Tier 3
  • Delerium deals +6 damage and depletes +30 rage while detaunting the enemy as if you had done 45 less damage
    Tier 4
  • Delerium deals +8 damage and depletes +40 rage while detaunting the enemy as if you had done 60 less damage
    Tier 5
  • Delerium deals +10 damage and depletes +50 rage while detaunting the enemy as if you had done 75 less damage
    Tier 6
  • Delerium deals +12 damage and depletes +60 rage while detaunting the enemy as if you had done 90 less damage
    Tier 7
  • Delerium deals +14 damage and depletes +70 rage while detaunting the enemy as if you had done 105 less damage
    Tier 8
  • Delerium deals +16 damage and depletes +80 rage while detaunting the enemy as if you had done 120 less damage
    Tier 9
  • Delerium deals +18 damage and depletes +90 rage while detaunting the enemy as if you had done 135 less damage
    Tier 10
  • Delerium deals +20 damage and depletes +100 rage while detaunting the enemy as if you had done 150 less damage
    Tier 11
  • Delerium deals +22 damage and depletes +110 rage while detaunting the enemy as if you had done 165 less damage
    Tier 12
  • Delerium deals +24 damage and depletes +120 rage while detaunting the enemy as if you had done 180 less damage

Spoiler text.
Tier 1 - Rotskin attacks deal 10 Trauma damage to health over 15 seconds Chest, Hands

  • Tier 2
  • Rotskin attacks deal 20 Trauma damage to health over 15 seconds
    Tier 3
  • Rotskin attacks deal 30 Trauma damage to health over 15 seconds
    Tier 4
  • Rotskin attacks deal 40 Trauma damage to health over 15 seconds
    Tier 5
  • Rotskin attacks deal 50 Trauma damage to health over 15 seconds
    Tier 6
  • Rotskin attacks deal 60 Trauma damage to health over 15 seconds
    Tier 7
  • Rotskin attacks deal 70 Trauma damage to health over 15 seconds
    Tier 8
  • Rotskin attacks deal 80 Trauma damage to health over 15 seconds
    Tier 9
  • Rotskin attacks deal 90 Trauma damage to health over 15 seconds
    Tier 10
  • Rotskin attacks deal 100 Trauma damage to health over 15 seconds
    Tier 11
  • Rotskin attacks deal 110 Trauma damage to health over 15 seconds
    Tier 12
  • Rotskin attacks deal 120 Trauma damage to health over 15 seconds

Spoiler text.
Tier 1 - Cosmic Strike deals +12% damage Chest, Feet

  • Tier 2
  • Cosmic Strike deals +24% damage
    Tier 3
  • Cosmic Strike deals +36% damage
    Tier 4
  • Cosmic Strike deals +48% damage
    Tier 5
  • Cosmic Strike deals +60% damage
    Tier 6
  • Cosmic Strike deals +72% damage
    Tier 7
  • Cosmic Strike deals +84% damage
    Tier 8
  • Cosmic Strike deals +96% damage
    Tier 9
  • Cosmic Strike deals +108% damage
    Tier 10
  • Cosmic Strike deals +120% damage
    Tier 11
  • Cosmic Strike deals +132% damage
    Tier 12
  • Cosmic Strike deals +144% damage

Spoiler text.
Tier 1 - Enervate has a 50% chance to heal +50 armor to each target MainHand, Legs

  • Tier 2
  • Enervate has a 50% chance to heal +75 armor to each target
    Tier 3
  • Enervate has a 50% chance to heal +100 armor to each target
    Tier 4
  • Enervate has a 50% chance to heal +125 armor to each target
    Tier 5
  • Enervate has a 50% chance to heal +150 armor to each target
    Tier 6
  • Enervate has a 50% chance to heal +175 armor to each target
    Tier 7
  • Enervate has a 50% chance to heal +200 armor to each target
    Tier 8
  • Enervate has a 50% chance to heal +225 armor to each target
    Tier 9
  • Enervate has a 50% chance to heal +250 armor to each target
    Tier 10
  • Enervate has a 50% chance to heal +275 armor to each target
    Tier 11
  • Enervate has a 50% chance to heal +300 armor to each target
    Tier 12
  • Enervate has a 50% chance to heal +325 armor to each target

Spoiler text.
Tier 1 - Hunter's Stride boosts targets' Out Of Combat Health Regeneration +2 Necklace

  • Tier 2
  • Hunter's Stride boosts targets' Out Of Combat Health Regeneration +4
    Tier 3
  • Hunter's Stride boosts targets' Out Of Combat Health Regeneration +6
    Tier 4
  • Hunter's Stride boosts targets' Out Of Combat Health Regeneration +8
    Tier 5
  • Hunter's Stride boosts targets' Out Of Combat Health Regeneration +10
    Tier 6
  • Hunter's Stride boosts targets' Out Of Combat Health Regeneration +12
    Tier 7
  • Hunter's Stride boosts targets' Out Of Combat Health Regeneration +14
    Tier 8
  • Hunter's Stride boosts targets' Out Of Combat Health Regeneration +16
    Tier 9
  • Hunter's Stride boosts targets' Out Of Combat Health Regeneration +18
    Tier 10
  • Hunter's Stride boosts targets' Out Of Combat Health Regeneration +20
    Tier 11
  • Hunter's Stride boosts targets' Out Of Combat Health Regeneration +22
    Tier 12
  • Hunter's Stride boosts targets' Out Of Combat Health Regeneration +24

Spoiler text.
Tier 1 - Cosmic Strike has a 50% chance to heal you for 11 health Chest, Hands

  • Tier 2
  • Cosmic Strike has a 50% chance to heal you for 22 health
    Tier 3
  • Cosmic Strike has a 50% chance to heal you for 33 health
    Tier 4
  • Cosmic Strike has a 50% chance to heal you for 44 health
    Tier 5
  • Cosmic Strike has a 50% chance to heal you for 55 health
    Tier 6
  • Cosmic Strike has a 50% chance to heal you for 66 health
    Tier 7
  • Cosmic Strike has a 50% chance to heal you for 77 health
    Tier 8
  • Cosmic Strike has a 50% chance to heal you for 88 health
    Tier 9
  • Cosmic Strike has a 50% chance to heal you for 99 health
    Tier 10
  • Cosmic Strike has a 50% chance to heal you for 110 health
    Tier 11
  • Cosmic Strike has a 50% chance to heal you for 121 health
    Tier 12
  • Cosmic Strike has a 50% chance to heal you for 132 health

Spoiler text.
Tier 1 - Heart Thorn restores 6 armor to you OffHand, Head

  • Tier 2
  • Heart Thorn restores 12 armor to you
    Tier 3
  • Heart Thorn restores 18 armor to you
    Tier 4
  • Heart Thorn restores 24 armor to you
    Tier 5
  • Heart Thorn restores 30 armor to you
    Tier 6
  • Heart Thorn restores 36 armor to you
    Tier 7
  • Heart Thorn restores 42 armor to you
    Tier 8
  • Heart Thorn restores 48 armor to you
    Tier 9
  • Heart Thorn restores 54 armor to you
    Tier 10
  • Heart Thorn restores 60 armor to you
    Tier 11
  • Heart Thorn restores 66 armor to you
    Tier 12
  • Heart Thorn restores 72 armor to you

Spoiler text.

Endurance Effects

Prefix Suffix First Tier Slot All Tiers
of the Redwall Tier 1 - {MITIGATION_POISON}{1} Hands, Feet

  • Tier 2
  • {MITIGATION_POISON}{2}
    Tier 3
  • {MITIGATION_POISON}{2}
    Tier 4
  • {MITIGATION_POISON}{2}
    Tier 5
  • {MITIGATION_POISON}{3}
    Tier 6
  • {MITIGATION_POISON}{3}

Spoiler text.
of the Redwall Tier 1 - {MAX_HEALTH}{1} Head, Hands, Feet, Necklace, Ring, OffHand, MainHand, Chest, Legs

  • Tier 2
  • {MAX_HEALTH}{2}
    Tier 3
  • {MAX_HEALTH}{3}
    Tier 4
  • {MAX_HEALTH}{4}
    Tier 5
  • {MAX_HEALTH}{6}
    Tier 6
  • {MAX_HEALTH}{8}
    Tier 7
  • {MAX_HEALTH}{10}
    Tier 8
  • {MAX_HEALTH}{11}
    Tier 9
  • {MAX_HEALTH}{12}
    Tier 10
  • {MAX_HEALTH}{13}
    Tier 11
  • {MAX_HEALTH}{14}
    Tier 12
  • {MAX_HEALTH}{15}

Spoiler text.
of the Redwall Tier 1 - {MAX_ARMOR}{8} Chest, Legs

  • Tier 2
  • {MAX_ARMOR}{14}
    Tier 3
  • {MAX_ARMOR}{20}
    Tier 4
  • {MAX_ARMOR}{26}
    Tier 5
  • {MAX_ARMOR}{32}
    Tier 6
  • {MAX_ARMOR}{38}
    Tier 7
  • {MAX_ARMOR}{46}
    Tier 8
  • {MAX_ARMOR}{54}
    Tier 9
  • {MAX_ARMOR}{62}
    Tier 10
  • {MAX_ARMOR}{70}
    Tier 11
  • {MAX_ARMOR}{75}
    Tier 12
  • {MAX_ARMOR}{80}

Spoiler text.
of the Redwall Tier 1 - {MAX_ARMOR}{2} Head, Hands, Feet, Necklace, Ring, OffHand, MainHand

  • Tier 2
  • {MAX_ARMOR}{4}
    Tier 3
  • {MAX_ARMOR}{7}
    Tier 4
  • {MAX_ARMOR}{12}
    Tier 5
  • {MAX_ARMOR}{15}
    Tier 6
  • {MAX_ARMOR}{18}
    Tier 7
  • {MAX_ARMOR}{20}
    Tier 8
  • {MAX_ARMOR}{23}
    Tier 9
  • {MAX_ARMOR}{25}
    Tier 10
  • {MAX_ARMOR}{30}
    Tier 11
  • {MAX_ARMOR}{33}
    Tier 12
  • {MAX_ARMOR}{35}

Spoiler text.
of the Redwall Tier 1 - {MAX_ARMOR}{7} Chest, Legs, OffHand

  • Tier 2
  • {MAX_ARMOR}{12}
    Tier 3
  • {MAX_ARMOR}{15}
    Tier 4
  • {MAX_ARMOR}{18}
    Tier 5
  • {MAX_ARMOR}{20}
    Tier 6
  • {MAX_ARMOR}{23}
    Tier 7
  • {MAX_ARMOR}{25}
    Tier 8
  • {MAX_ARMOR}{30}
    Tier 9
  • {MAX_ARMOR}{35}
    Tier 10
  • {MAX_ARMOR}{40}
    Tier 11
  • {MAX_ARMOR}{45}
    Tier 12
  • {MAX_ARMOR}{50}

Spoiler text.
of the Redwall Tier 1 - {MITIGATION_FIRE}{1} Chest, MainHand

  • Tier 2
  • {MITIGATION_FIRE}{2}
    Tier 3
  • {MITIGATION_FIRE}{2}
    Tier 4
  • {MITIGATION_FIRE}{2}
    Tier 5
  • {MITIGATION_FIRE}{3}
    Tier 6
  • {MITIGATION_FIRE}{3}

Spoiler text.
of the Redwall Tier 1 - {MITIGATION_ACID}{1} Head, Legs

  • Tier 2
  • {MITIGATION_ACID}{2}
    Tier 3
  • {MITIGATION_ACID}{2}
    Tier 4
  • {MITIGATION_ACID}{2}
    Tier 5
  • {MITIGATION_ACID}{3}
    Tier 6
  • {MITIGATION_ACID}{3}

Spoiler text.
of the Redwall Tier 1 - {MITIGATION_SLASHING}{1} Necklace, Ring

  • Tier 2
  • {MITIGATION_SLASHING}{2}
    Tier 3
  • {MITIGATION_SLASHING}{2}
    Tier 4
  • {MITIGATION_SLASHING}{2}
    Tier 5
  • {MITIGATION_SLASHING}{3}
    Tier 6
  • {MITIGATION_SLASHING}{3}

Spoiler text.

FireMagic Effects

Prefix Suffix First Tier Slot All Tiers
Tier 1 - Fire Walls generate aggro as if they did +20% additional damage per hit Hands, Ring

  • Tier 2
  • Fire Walls generate aggro as if they did +30% additional damage per hit
    Tier 3
  • Fire Walls generate aggro as if they did +40% additional damage per hit
    Tier 4
  • Fire Walls generate aggro as if they did +50% additional damage per hit
    Tier 5
  • Fire Walls generate aggro as if they did +60% additional damage per hit
    Tier 6
  • Fire Walls generate aggro as if they did +70% additional damage per hit
    Tier 7
  • Fire Walls generate aggro as if they did +80% additional damage per hit
    Tier 8
  • Fire Walls generate aggro as if they did +90% additional damage per hit
    Tier 9
  • Fire Walls generate aggro as if they did +100% additional damage per hit
    Tier 10
  • Fire Walls generate aggro as if they did +110% additional damage per hit
    Tier 11
  • Fire Walls generate aggro as if they did +120% additional damage per hit
    Tier 12
  • Fire Walls generate aggro as if they did +130% additional damage per hit

Spoiler text.
of Frosty Balls Tier 1 - Frostball deals +6% damage Chest, Feet

  • Tier 2
  • Frostball deals +8% damage
    Tier 3
  • Frostball deals +10% damage
    Tier 4
  • Frostball deals +12% damage
    Tier 5
  • Frostball deals +14% damage
    Tier 6
  • Frostball deals +16% damage
    Tier 7
  • Frostball deals +18% damage
    Tier 8
  • Frostball deals +20% damage
    Tier 9
  • Frostball deals +22% damage
    Tier 10
  • Frostball deals +24% damage
    Tier 11
  • Frostball deals +26% damage
    Tier 12
  • Frostball deals +28% damage

Spoiler text.
of Scintillating Power Tier 1 - Scintillating Frost and Scintillating Flame restore 3 Power Legs, OffHand

  • Tier 2
  • Scintillating Frost and Scintillating Flame restore 4 Power
    Tier 3
  • Scintillating Frost and Scintillating Flame restore 5 Power
    Tier 4
  • Scintillating Frost and Scintillating Flame restore 6 Power
    Tier 5
  • Scintillating Frost and Scintillating Flame restore 7 Power
    Tier 6
  • Scintillating Frost and Scintillating Flame restore 8 Power
    Tier 7
  • Scintillating Frost and Scintillating Flame restore 9 Power
    Tier 8
  • Scintillating Frost and Scintillating Flame restore 10 Power
    Tier 9
  • Scintillating Frost and Scintillating Flame restore 11 Power
    Tier 10
  • Scintillating Frost and Scintillating Flame restore 12 Power
    Tier 11
  • Scintillating Frost and Scintillating Flame restore 13 Power
    Tier 12
  • Scintillating Frost and Scintillating Flame restore 14 Power

Spoiler text.
of Molten Spewing Tier 1 - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +10 damage. Hands

  • Tier 2
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +20 damage.
    Tier 3
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +30 damage.
    Tier 4
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +40 damage.
    Tier 5
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +50 damage.
    Tier 6
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +60 damage.
    Tier 7
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +70 damage.
    Tier 8
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +80 damage.
    Tier 9
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +90 damage.
    Tier 10
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +100 damage.
    Tier 11
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +110 damage.
    Tier 12
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +120 damage.

Spoiler text.
Flameproof Tier 1 - {MITIGATION_FIRE}{1}{FireMagic} Head, Ring

  • Tier 2
  • {MITIGATION_FIRE}{2}{FireMagic}
    Tier 3
  • {MITIGATION_FIRE}{3}{FireMagic}
    Tier 4
  • {MITIGATION_FIRE}{4}{FireMagic}
    Tier 5
  • {MITIGATION_FIRE}{5}{FireMagic}
    Tier 6
  • {MITIGATION_FIRE}{6}{FireMagic}
    Tier 7
  • {MITIGATION_FIRE}{7}{FireMagic}
    Tier 8
  • {MITIGATION_FIRE}{8}{FireMagic}
    Tier 9
  • {MITIGATION_FIRE}{9}{FireMagic}
    Tier 10
  • {MITIGATION_FIRE}{10}{FireMagic}
    Tier 11
  • {MITIGATION_FIRE}{11}{FireMagic}
    Tier 12
  • {MITIGATION_FIRE}{12}{FireMagic}

Spoiler text.
of Icy Blood Tier 1 - You regain 3 Armor when using Defensive Burst or Defensive Chill Chest, Ring

  • Tier 2
  • You regain 5 Armor when using Defensive Burst or Defensive Chill
    Tier 3
  • You regain 7 Armor when using Defensive Burst or Defensive Chill
    Tier 4
  • You regain 8 Armor when using Defensive Burst or Defensive Chill
    Tier 5
  • You regain 9 Armor when using Defensive Burst or Defensive Chill
    Tier 6
  • You regain 10 Armor when using Defensive Burst or Defensive Chill
    Tier 7
  • You regain 12 Armor when using Defensive Burst or Defensive Chill
    Tier 8
  • You regain 14 Armor when using Defensive Burst or Defensive Chill
    Tier 9
  • You regain 15 Armor when using Defensive Burst or Defensive Chill
    Tier 10
  • You regain 16 Armor when using Defensive Burst or Defensive Chill
    Tier 11
  • You regain 18 Armor when using Defensive Burst or Defensive Chill
    Tier 12
  • You regain 20 Armor when using Defensive Burst or Defensive Chill

Spoiler text.
of Weakening Flame Tier 1 - Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -1 damage for 6 seconds Legs, Necklace

  • Tier 2
  • Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -2 damage for 6 seconds
    Tier 3
  • Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -3 damage for 6 seconds
    Tier 4
  • Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -4 damage for 6 seconds
    Tier 5
  • Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -5 damage for 6 seconds
    Tier 6
  • Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -6 damage for 6 seconds

Spoiler text.
of Stunning Explosions Tier 1 - Ring of Fire has a 33% chance to stun all targets and deal +25% damage Hands, MainHand, Head

  • Tier 2
  • Ring of Fire has a 33% chance to stun all targets and deal +30% damage
    Tier 3
  • Ring of Fire has a 33% chance to stun all targets and deal +35% damage
    Tier 4
  • Ring of Fire has a 33% chance to stun all targets and deal +40% damage
    Tier 5
  • Ring of Fire has a 33% chance to stun all targets and deal +45% damage
    Tier 6
  • Ring of Fire has a 33% chance to stun all targets and deal +50% damage
    Tier 7
  • Ring of Fire has a 33% chance to stun all targets and deal +55% damage
    Tier 8
  • Ring of Fire has a 33% chance to stun all targets and deal +60% damage
    Tier 9
  • Ring of Fire has a 33% chance to stun all targets and deal +65% damage
    Tier 10
  • Ring of Fire has a 33% chance to stun all targets and deal +70% damage
    Tier 11
  • Ring of Fire has a 33% chance to stun all targets and deal +75% damage
    Tier 12
  • Ring of Fire has a 33% chance to stun all targets and deal +80% damage

Spoiler text.
of Fire Rings Tier 1 - Ring of Fire deals +20% damage Head, Chest

  • Tier 2
  • Ring of Fire deals +27% damage
    Tier 3
  • Ring of Fire deals +34% damage
    Tier 4
  • Ring of Fire deals +41% damage
    Tier 5
  • Ring of Fire deals +48% damage
    Tier 6
  • Ring of Fire deals +55% damage
    Tier 7
  • Ring of Fire deals +62% damage
    Tier 8
  • Ring of Fire deals +69% damage
    Tier 9
  • Ring of Fire deals +76% damage
    Tier 10
  • Ring of Fire deals +83% damage
    Tier 11
  • Ring of Fire deals +90% damage
    Tier 12
  • Ring of Fire deals +97% damage

Spoiler text.
of Fiery Bolts Tier 1 - Fire Bolts deals +10% damage Legs, MainHand

  • Tier 2
  • Fire Bolts deals +15% damage
    Tier 3
  • Fire Bolts deals +20% damage
    Tier 4
  • Fire Bolts deals +25% damage
    Tier 5
  • Fire Bolts deals +30% damage
    Tier 6
  • Fire Bolts deals +35% damage

Spoiler text.
of Burning Tier 1 - Fire Breath and Super Fireball deal +10 damage over 10 seconds Legs, Necklace

  • Tier 2
  • Fire Breath and Super Fireball deal +20 damage over 10 seconds
    Tier 3
  • Fire Breath and Super Fireball deal +25 damage over 10 seconds
    Tier 4
  • Fire Breath and Super Fireball deal +30 damage over 10 seconds
    Tier 5
  • Fire Breath and Super Fireball deal +35 damage over 10 seconds
    Tier 6
  • Fire Breath and Super Fireball deal +40 damage over 10 seconds

Spoiler text.
of Fire Rings Tier 1 - Ring of Fire has a 50% chance to deal +100% damage OffHand, Necklace

  • Tier 2
  • Ring of Fire has a 50% chance to deal +110% damage
    Tier 3
  • Ring of Fire has a 50% chance to deal +120% damage
    Tier 4
  • Ring of Fire has a 50% chance to deal +130% damage
    Tier 5
  • Ring of Fire has a 50% chance to deal +140% damage
    Tier 6
  • Ring of Fire has a 50% chance to deal +150% damage
    Tier 7
  • Ring of Fire has a 50% chance to deal +160% damage
    Tier 8
  • Ring of Fire has a 50% chance to deal +170% damage
    Tier 9
  • Ring of Fire has a 50% chance to deal +180% damage
    Tier 10
  • Ring of Fire has a 50% chance to deal +190% damage
    Tier 11
  • Ring of Fire has a 50% chance to deal +200% damage
    Tier 12
  • Ring of Fire has a 50% chance to deal +210% damage

Spoiler text.
of Fire Tapping Tier 1 - You regain 1 Power when using Ring of Fire, Defensive Burst, or Defensive Chill Chest, Ring

  • Tier 2
  • You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 3
  • You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 4
  • You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 5
  • You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 6
  • You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 7
  • You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 8
  • You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 9
  • You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 10
  • You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 11
  • You regain 11 Power when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 12
  • You regain 12 Power when using Ring of Fire, Defensive Burst, or Defensive Chill

Spoiler text.
Tier 1 - Calefaction restores 3 Health Feet, Necklace

  • Tier 2
  • Calefaction restores 6 Health
    Tier 3
  • Calefaction restores 9 Health
    Tier 4
  • Calefaction restores 12 Health
    Tier 5
  • Calefaction restores 15 Health
    Tier 6
  • Calefaction restores 18 Health
    Tier 7
  • Calefaction restores 21 Health
    Tier 8
  • Calefaction restores 24 Health
    Tier 9
  • Calefaction restores 27 Health
    Tier 10
  • Calefaction restores 30 Health
    Tier 11
  • Calefaction restores 33 Health
    Tier 12
  • Calefaction restores 36 Health

Spoiler text.
of Burning Breath Tier 1 - Fire Breath deals +6% damage Necklace, Ring

  • Tier 2
  • Fire Breath deals +9% damage
    Tier 3
  • Fire Breath deals +12% damage
    Tier 4
  • Fire Breath deals +15% damage
    Tier 5
  • Fire Breath deals +18% damage
    Tier 6
  • Fire Breath deals +21% damage
    Tier 7
  • Fire Breath deals +24% damage
    Tier 8
  • Fire Breath deals +27% damage
    Tier 9
  • Fire Breath deals +30% damage
    Tier 10
  • Fire Breath deals +33% damage
    Tier 11
  • Fire Breath deals +36% damage
    Tier 12
  • Fire Breath deals +39% damage

Spoiler text.
Tier 1 - Flesh to Fuel has a 50% chance to restore 5 Power Legs

  • Tier 2
  • Flesh to Fuel has a 50% chance to restore 10 Power
    Tier 3
  • Flesh to Fuel has a 50% chance to restore 15 Power
    Tier 4
  • Flesh to Fuel has a 50% chance to restore 20 Power
    Tier 5
  • Flesh to Fuel has a 50% chance to restore 25 Power
    Tier 6
  • Flesh to Fuel has a 50% chance to restore 30 Power
    Tier 7
  • Flesh to Fuel has a 50% chance to restore 35 Power
    Tier 8
  • Flesh to Fuel has a 50% chance to restore 40 Power
    Tier 9
  • Flesh to Fuel has a 50% chance to restore 45 Power
    Tier 10
  • Flesh to Fuel has a 50% chance to restore 50 Power
    Tier 11
  • Flesh to Fuel has a 50% chance to restore 55 Power
    Tier 12
  • Flesh to Fuel has a 50% chance to restore 60 Power

Spoiler text.
of Pre-Melted Innards Tier 1 - Flesh to Fuel grants you +1 Trauma mitigation for 10 seconds OffHand, Ring

  • Tier 2
  • Flesh to Fuel grants you +2 Trauma mitigation for 10 seconds
    Tier 3
  • Flesh to Fuel grants you +3 Trauma mitigation for 10 seconds
    Tier 4
  • Flesh to Fuel grants you +4 Trauma mitigation for 10 seconds
    Tier 5
  • Flesh to Fuel grants you +5 Trauma mitigation for 10 seconds
    Tier 6
  • Flesh to Fuel grants you +6 Trauma mitigation for 10 seconds
    Tier 7
  • Flesh to Fuel grants you +7 Trauma mitigation for 10 seconds
    Tier 8
  • Flesh to Fuel grants you +8 Trauma mitigation for 10 seconds
    Tier 9
  • Flesh to Fuel grants you +9 Trauma mitigation for 10 seconds
    Tier 10
  • Flesh to Fuel grants you +10 Trauma mitigation for 10 seconds
    Tier 11
  • Flesh to Fuel grants you +11 Trauma mitigation for 10 seconds
    Tier 12
  • Flesh to Fuel grants you +12 Trauma mitigation for 10 seconds

Spoiler text.
of Scintillating Life Tier 1 - Scintillating Flame restores 2 Health Legs, OffHand

  • Tier 2
  • Scintillating Flame restores 4 Health
    Tier 3
  • Scintillating Flame restores 6 Health
    Tier 4
  • Scintillating Flame restores 8 Health
    Tier 5
  • Scintillating Flame restores 10 Health
    Tier 6
  • Scintillating Flame restores 12 Health
    Tier 7
  • Scintillating Flame restores 14 Health
    Tier 8
  • Scintillating Flame restores 16 Health
    Tier 9
  • Scintillating Flame restores 18 Health
    Tier 10
  • Scintillating Flame restores 20 Health
    Tier 11
  • Scintillating Flame restores 22 Health
    Tier 12
  • Scintillating Flame restores 24 Health

Spoiler text.
of Enflaming Skin Tier 1 - Super Fireball causes the target to take +2 damage per tick from fire damage over time Chest, OffHand

  • Tier 2
  • Super Fireball causes the target to take +4 damage per tick from fire damage over time
    Tier 3
  • Super Fireball causes the target to take +6 damage per tick from fire damage over time
    Tier 4
  • Super Fireball causes the target to take +8 damage per tick from fire damage over time
    Tier 5
  • Super Fireball causes the target to take +10 damage per tick from fire damage over time
    Tier 6
  • Super Fireball causes the target to take +12 damage per tick from fire damage over time

Spoiler text.
of Delayed Eruption Tier 1 - Calefaction causes 15 additional damage after a 20 second delay Hands, MainHand

  • Tier 2
  • Calefaction causes 30 additional damage after a 20 second delay
    Tier 3
  • Calefaction causes 45 additional damage after a 20 second delay
    Tier 4
  • Calefaction causes 60 additional damage after a 20 second delay
    Tier 5
  • Calefaction causes 75 additional damage after a 20 second delay
    Tier 6
  • Calefaction causes 90 additional damage after a 20 second delay
    Tier 7
  • Calefaction causes 105 additional damage after a 20 second delay
    Tier 8
  • Calefaction causes 120 additional damage after a 20 second delay
    Tier 9
  • Calefaction causes 135 additional damage after a 20 second delay
    Tier 10
  • Calefaction causes 150 additional damage after a 20 second delay
    Tier 11
  • Calefaction causes 165 additional damage after a 20 second delay
    Tier 12
  • Calefaction causes 180 additional damage after a 20 second delay

Spoiler text.
Super of Super Fire Tier 1 - Super Fireball deals +10% damage Hands, Feet

  • Tier 2
  • Super Fireball deals +15% damage
    Tier 3
  • Super Fireball deals +20% damage
    Tier 4
  • Super Fireball deals +25% damage
    Tier 5
  • Super Fireball deals +30% damage
    Tier 6
  • Super Fireball deals +35% damage
    Tier 7
  • Super Fireball deals +40% damage
    Tier 8
  • Super Fireball deals +45% damage
    Tier 9
  • Super Fireball deals +50% damage
    Tier 10
  • Super Fireball deals +55% damage
    Tier 11
  • Super Fireball deals +60% damage
    Tier 12
  • Super Fireball deals +65% damage

Spoiler text.
of Nuclear Calefaction Tier 1 - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +7 damage. Legs, Ring

  • Tier 2
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +14 damage.
    Tier 3
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +21 damage.
    Tier 4
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +28 damage.
    Tier 5
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +35 damage.
    Tier 6
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +42 damage.
    Tier 7
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +49 damage.
    Tier 8
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +56 damage.
    Tier 9
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +63 damage.
    Tier 10
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +70 damage.
    Tier 11
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +77 damage.
    Tier 12
  • Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage.

Spoiler text.
of Fireballs Tier 1 - Fireball deals +10% damage Chest, Feet

  • Tier 2
  • Fireball deals +12% damage
    Tier 3
  • Fireball deals +14% damage
    Tier 4
  • Fireball deals +16% damage
    Tier 5
  • Fireball deals +18% damage
    Tier 6
  • Fireball deals +20% damage
    Tier 7
  • Fireball deals +22% damage
    Tier 8
  • Fireball deals +24% damage
    Tier 9
  • Fireball deals +26% damage
    Tier 10
  • Fireball deals +28% damage
    Tier 11
  • Fireball deals +30% damage
    Tier 12
  • Fireball deals +32% damage

Spoiler text.
Tier 1 - Fire Walls deal +1 damage per hit Head, Necklace

  • Tier 2
  • Fire Walls deal +2 damage per hit
    Tier 3
  • Fire Walls deal +3 damage per hit
    Tier 4
  • Fire Walls deal +4 damage per hit
    Tier 5
  • Fire Walls deal +5 damage per hit
    Tier 6
  • Fire Walls deal +6 damage per hit
    Tier 7
  • Fire Walls deal +7 damage per hit
    Tier 8
  • Fire Walls deal +8 damage per hit
    Tier 9
  • Fire Walls deal +9 damage per hit
    Tier 10
  • Fire Walls deal +10 damage per hit
    Tier 11
  • Fire Walls deal +11 damage per hit
    Tier 12
  • Fire Walls deal +12 damage per hit

Spoiler text.
of Staggering Flame Tier 1 - Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +9 damage. Head, MainHand, Legs

  • Tier 2
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +18 damage.
    Tier 3
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +27 damage.
    Tier 4
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +36 damage.
    Tier 5
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +45 damage.
    Tier 6
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +54 damage.
    Tier 7
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +63 damage.
    Tier 8
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +72 damage.
    Tier 9
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +81 damage.
    Tier 10
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +90 damage.
    Tier 11
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +99 damage.
    Tier 12
  • Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.

Spoiler text.
Tier 1 - Fire Walls have +10 Max Health Chest, OffHand

  • Tier 2
  • Fire Walls have +20 Max Health
    Tier 3
  • Fire Walls have +30 Max Health
    Tier 4
  • Fire Walls have +40 Max Health
    Tier 5
  • Fire Walls have +50 Max Health
    Tier 6
  • Fire Walls have +60 Max Health
    Tier 7
  • Fire Walls have +70 Max Health
    Tier 8
  • Fire Walls have +80 Max Health
    Tier 9
  • Fire Walls have +90 Max Health
    Tier 10
  • Fire Walls have +100 Max Health
    Tier 11
  • Fire Walls have +110 Max Health
    Tier 12
  • Fire Walls have +120 Max Health

Spoiler text.
of Quickly Melted Flesh Tier 1 - Flesh to Fuel increases your Sprint speed +1 for 10 seconds Legs, Feet

  • Tier 2
  • Flesh to Fuel increases your Sprint speed +2 for 10 seconds
    Tier 3
  • Flesh to Fuel increases your Sprint speed +3 for 10 seconds
    Tier 4
  • Flesh to Fuel increases your Sprint speed +4 for 10 seconds
    Tier 5
  • Flesh to Fuel increases your Sprint speed +5 for 10 seconds
    Tier 6
  • Flesh to Fuel increases your Sprint speed +6 for 10 seconds

Spoiler text.
of Everlong Flames Tier 1 - Fire Bolts hit all targets within 23 meters (instead of 20) and deals +2 damage Hands

  • Tier 2
  • Fire Bolts hit all targets within 26 meters (instead of 20) and deals +4 damage
    Tier 3
  • Fire Bolts hit all targets within 29 meters (instead of 20) and deals +6 damage
    Tier 4
  • Fire Bolts hit all targets within 32 meters (instead of 20) and deals +8 damage
    Tier 5
  • Fire Bolts hit all targets within 35 meters (instead of 20) and deals +10 damage
    Tier 6
  • Fire Bolts hit all targets within 35 meters (instead of 20) and deals +12 damage

Spoiler text.
Fiery of Flames Tier 1 - {MOD_SKILL_FIREMAGIC}{0.1} Head, MainHand

  • Tier 2
  • {MOD_SKILL_FIREMAGIC}{0.15}
    Tier 3
  • {MOD_SKILL_FIREMAGIC}{0.2}
    Tier 4
  • {MOD_SKILL_FIREMAGIC}{0.25}
    Tier 5
  • {MOD_SKILL_FIREMAGIC}{0.3}
    Tier 6
  • {MOD_SKILL_FIREMAGIC}{0.35}

Spoiler text.
of Scintillating Ice Tier 1 - Scintillating Frost restores 5 Armor Legs, OffHand

  • Tier 2
  • Scintillating Frost restores 7 Armor
    Tier 3
  • Scintillating Frost restores 9 Armor
    Tier 4
  • Scintillating Frost restores 11 Armor
    Tier 5
  • Scintillating Frost restores 13 Armor
    Tier 6
  • Scintillating Frost restores 15 Armor
    Tier 7
  • Scintillating Frost restores 18 Armor
    Tier 8
  • Scintillating Frost restores 20 Armor
    Tier 9
  • Scintillating Frost restores 22 Armor
    Tier 10
  • Scintillating Frost restores 24 Armor
    Tier 11
  • Scintillating Frost restores 27 Armor
    Tier 12
  • Scintillating Frost restores 30 Armor

Spoiler text.
of Disruptive Fire Bolts Tier 1 - Fire Bolts has a 50% chance to deal +4% damage and knock back all targets OffHand, MainHand

  • Tier 2
  • Fire Bolts has a 50% chance to deal +7% damage and knock back all targets
    Tier 3
  • Fire Bolts has a 50% chance to deal +10% damage and knock back all targets
    Tier 4
  • Fire Bolts has a 50% chance to deal +12% damage and knock back all targets
    Tier 5
  • Fire Bolts has a 50% chance to deal +14% damage and knock back all targets
    Tier 6
  • Fire Bolts has a 50% chance to deal +16% damage and knock back all targets
    Tier 7
  • Fire Bolts has a 50% chance to deal +18% damage and knock back all targets
    Tier 8
  • Fire Bolts has a 50% chance to deal +20% damage and knock back all targets
    Tier 9
  • Fire Bolts has a 50% chance to deal +22% damage and knock back all targets
    Tier 10
  • Fire Bolts has a 50% chance to deal +24% damage and knock back all targets
    Tier 11
  • Fire Bolts has a 50% chance to deal +26% damage and knock back all targets
    Tier 12
  • Fire Bolts has a 50% chance to deal +28% damage and knock back all targets

Spoiler text.
Room-Temperature Tier 1 - Room-Temperature Ball deals +20% damage Head, MainHand

  • Tier 2
  • Room-Temperature Ball deals +35% damage
    Tier 3
  • Room-Temperature Ball deals +50% damage
    Tier 4
  • Room-Temperature Ball deals +65% damage
    Tier 5
  • Room-Temperature Ball deals +80% damage
    Tier 6
  • Room-Temperature Ball deals +100% damage

Spoiler text.
Tier 1 - Fire Breath deals +5 damage and grants you +3 mitigation vs Fire for 5 seconds Legs

  • Tier 2
  • Fire Breath deals +10 damage and grants you +6 mitigation vs Fire for 5 seconds
    Tier 3
  • Fire Breath deals +15 damage and grants you +9 mitigation vs Fire for 5 seconds
    Tier 4
  • Fire Breath deals +20 damage and grants you +12 mitigation vs Fire for 5 seconds
    Tier 5
  • Fire Breath deals +25 damage and grants you +15 mitigation vs Fire for 5 seconds
    Tier 6
  • Fire Breath deals +30 damage and grants you +18 mitigation vs Fire for 5 seconds

Spoiler text.
of Calefaction Tier 1 - Calefaction deals +16% damage Head, Feet

  • Tier 2
  • Calefaction deals +24% damage
    Tier 3
  • Calefaction deals +32% damage
    Tier 4
  • Calefaction deals +40% damage
    Tier 5
  • Calefaction deals +48% damage
    Tier 6
  • Calefaction deals +56% damage
    Tier 7
  • Calefaction deals +64% damage
    Tier 8
  • Calefaction deals +72% damage
    Tier 9
  • Calefaction deals +80% damage
    Tier 10
  • Calefaction deals +88% damage
    Tier 11
  • Calefaction deals +96% damage
    Tier 12
  • Calefaction deals +104% damage

Spoiler text.
of Frost Waves Tier 1 - Frostball also targets all enemies within 10 meters and deals +1 damage Hands

  • Tier 2
  • Frostball also targets all enemies within 10 meters and deals +2 damage
    Tier 3
  • Frostball also targets all enemies within 10 meters and deals +3 damage
    Tier 4
  • Frostball also targets all enemies within 10 meters and deals +4 damage
    Tier 5
  • Frostball also targets all enemies within 10 meters and deals +5 damage
    Tier 6
  • Frostball also targets all enemies within 10 meters and deals +6 damage
    Tier 7
  • Frostball also targets all enemies within 10 meters and deals +7 damage
    Tier 8
  • Frostball also targets all enemies within 10 meters and deals +8 damage
    Tier 9
  • Frostball also targets all enemies within 10 meters and deals +9 damage
    Tier 10
  • Frostball also targets all enemies within 10 meters and deals +10 damage
    Tier 11
  • Frostball also targets all enemies within 10 meters and deals +11 damage
    Tier 12
  • Frostball also targets all enemies within 10 meters and deals +12 damage

Spoiler text.
of Flesh Frying Tier 1 - Flesh to Fuel restores +4 Power Hands, Feet

  • Tier 2
  • Flesh to Fuel restores +8 Power
    Tier 3
  • Flesh to Fuel restores +12 Power
    Tier 4
  • Flesh to Fuel restores +16 Power
    Tier 5
  • Flesh to Fuel restores +20 Power
    Tier 6
  • Flesh to Fuel restores +24 Power

Spoiler text.
of the Salamander Tier 1 - You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill Chest, Ring

  • Tier 2
  • You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 3
  • You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 4
  • You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 5
  • You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 6
  • You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 7
  • You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 8
  • You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 9
  • You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 10
  • You regain 18 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 11
  • You regain 19 Health when using Ring of Fire, Defensive Burst, or Defensive Chill
    Tier 12
  • You regain 20 Health when using Ring of Fire, Defensive Burst, or Defensive Chill

Spoiler text.
Sparkly of Sparklefire Tier 1 - Scintillating Flame and Scintillating Frost deal +30% damage Chest, Feet

  • Tier 2
  • Scintillating Flame and Scintillating Frost deal +40% damage
    Tier 3
  • Scintillating Flame and Scintillating Frost deal +50% damage
    Tier 4
  • Scintillating Flame and Scintillating Frost deal +60% damage
    Tier 5
  • Scintillating Flame and Scintillating Frost deal +70% damage
    Tier 6
  • Scintillating Flame and Scintillating Frost deal +80% damage

Spoiler text.
of Frozen Fortitude Tier 1 - Defensive Chill grants you 5% chance to ignore Knockback effects for 7 seconds Legs, Feet

  • Tier 2
  • Defensive Chill grants you 8% chance to ignore Knockback effects for 7 seconds
    Tier 3
  • Defensive Chill grants you 11% chance to ignore Knockback effects for 7 seconds
    Tier 4
  • Defensive Chill grants you 14% chance to ignore Knockback effects for 7 seconds
    Tier 5
  • Defensive Chill grants you 17% chance to ignore Knockback effects for 7 seconds
    Tier 6
  • Defensive Chill grants you 20% chance to ignore Knockback effects for 7 seconds
    Tier 7
  • Defensive Chill grants you 23% chance to ignore Knockback effects for 7 seconds
    Tier 8
  • Defensive Chill grants you 26% chance to ignore Knockback effects for 7 seconds
    Tier 9
  • Defensive Chill grants you 29% chance to ignore Knockback effects for 7 seconds
    Tier 10
  • Defensive Chill grants you 32% chance to ignore Knockback effects for 7 seconds
    Tier 11
  • Defensive Chill grants you 35% chance to ignore Knockback effects for 7 seconds
    Tier 12
  • Defensive Chill grants you 38% chance to ignore Knockback effects for 7 seconds

Spoiler text.
of Freezewalls Tier 1 - Defensive Chill deals +10% damage Legs, MainHand, Ring

  • Tier 2
  • Defensive Chill deals +15% damage
    Tier 3
  • Defensive Chill deals +20% damage
    Tier 4
  • Defensive Chill deals +25% damage
    Tier 5
  • Defensive Chill deals +30% damage
    Tier 6
  • Defensive Chill deals +35% damage
    Tier 7
  • Defensive Chill deals +40% damage
    Tier 8
  • Defensive Chill deals +45% damage
    Tier 9
  • Defensive Chill deals +50% damage
    Tier 10
  • Defensive Chill deals +55% damage
    Tier 11
  • Defensive Chill deals +60% damage
    Tier 12
  • Defensive Chill deals +65% damage

Spoiler text.
Tier 1 - Flesh to Fuel restores +2 Armor MainHand, Head

  • Tier 2
  • Flesh to Fuel restores +5 Armor
    Tier 3
  • Flesh to Fuel restores +7 Armor
    Tier 4
  • Flesh to Fuel restores +10 Armor
    Tier 5
  • Flesh to Fuel restores +12 Armor
    Tier 6
  • Flesh to Fuel restores +15 Armor
    Tier 7
  • Flesh to Fuel restores +17 Armor
    Tier 8
  • Flesh to Fuel restores +20 Armor
    Tier 9
  • Flesh to Fuel restores +22 Armor
    Tier 10
  • Flesh to Fuel restores +25 Armor
    Tier 11
  • Flesh to Fuel restores +27 Armor
    Tier 12
  • Flesh to Fuel restores +30 Armor

Spoiler text.
Freezeproof Tier 1 - {MITIGATION_COLD}{1}{FireMagic} Head, Ring

  • Tier 2
  • {MITIGATION_COLD}{2}{FireMagic}
    Tier 3
  • {MITIGATION_COLD}{3}{FireMagic}
    Tier 4
  • {MITIGATION_COLD}{4}{FireMagic}
    Tier 5
  • {MITIGATION_COLD}{5}{FireMagic}
    Tier 6
  • {MITIGATION_COLD}{6}{FireMagic}

Spoiler text.
of Flame-Beast Freezing Tier 1 - Frostball deals +25 damage to creatures that are inherently on fire. MainHand, Necklace

  • Tier 2
  • Frostball deals +50 damage to creatures that are inherently on fire.
    Tier 3
  • Frostball deals +75 damage to creatures that are inherently on fire.
    Tier 4
  • Frostball deals +100 damage to creatures that are inherently on fire.
    Tier 5
  • Frostball deals +125 damage to creatures that are inherently on fire.
    Tier 6
  • Frostball deals +150 damage to creatures that are inherently on fire.

Spoiler text.
Fiery of Flames Tier 1 - {MOD_SKILL_FIREMAGIC}{0.01} OffHand, Necklace

  • Tier 2
  • {MOD_SKILL_FIREMAGIC}{0.02}
    Tier 3
  • {MOD_SKILL_FIREMAGIC}{0.03}
    Tier 4
  • {MOD_SKILL_FIREMAGIC}{0.04}
    Tier 5
  • {MOD_SKILL_FIREMAGIC}{0.05}
    Tier 6
  • {MOD_SKILL_FIREMAGIC}{0.06}

Spoiler text.
of Multiballs Tier 1 - Room-Temperature Ball hits all enemies within 15 meters and deals +1% damage Hands

  • Tier 2
  • Room-Temperature Ball hits all enemies within 15 meters and deals +3% damage
    Tier 3
  • Room-Temperature Ball hits all enemies within 15 meters and deals +5% damage
    Tier 4
  • Room-Temperature Ball hits all enemies within 15 meters and deals +8% damage
    Tier 5
  • Room-Temperature Ball hits all enemies within 15 meters and deals +10% damage
    Tier 6
  • Room-Temperature Ball hits all enemies within 15 meters and deals +15% damage

Spoiler text.
of Fireballs Tier 1 - Fireball restores 1 Health to you OffHand, Necklace, Ring

  • Tier 2
  • Fireball restores 1 Health and 1 Armor to you
    Tier 3
  • Fireball restores 1 Health and 2 Armor to you
    Tier 4
  • Fireball restores 2 Health and 1 Armor to you
    Tier 5
  • Fireball restores 2 Health and 2 Armor to you
    Tier 6
  • Fireball restores 2 Health and 3 Armor to you
    Tier 7
  • Fireball restores 3 Health and 2 Armor to you
    Tier 8
  • Fireball restores 3 Health and 3 Armor to you
    Tier 9
  • Fireball restores 3 Health and 4 Armor to you
    Tier 10
  • Fireball restores 4 Health and 3 Armor to you
    Tier 11
  • Fireball restores 4 Health and 4 Armor to you
    Tier 12
  • Fireball restores 4 Health and 5 Armor to you

Spoiler text.
of Drilling Fire Bolts Tier 1 - Fire Bolts deal +6 armor damage Legs, MainHand

  • Tier 2
  • Fire Bolts deal +12 armor damage
    Tier 3
  • Fire Bolts deal +18 armor damage
    Tier 4
  • Fire Bolts deal +24 armor damage
    Tier 5
  • Fire Bolts deal +30 armor damage
    Tier 6
  • Fire Bolts deal +36 armor damage
    Tier 7
  • Fire Bolts deal +42 armor damage
    Tier 8
  • Fire Bolts deal +48 armor damage
    Tier 9
  • Fire Bolts deal +54 armor damage
    Tier 10
  • Fire Bolts deal +60 armor damage
    Tier 11
  • Fire Bolts deal +66 armor damage
    Tier 12
  • Fire Bolts deal +72 armor damage

Spoiler text.
of Fortifying Flame Tier 1 - Fire Breath has a 50% chance to deal +3% damage and restore 2 Armor to you Hands, OffHand

  • Tier 2
  • Fire Breath has a 50% chance to deal +6% damage and restore 4 Armor to you
    Tier 3
  • Fire Breath has a 50% chance to deal +9% damage and restore 6 Armor to you
    Tier 4
  • Fire Breath has a 50% chance to deal +12% damage and restore 8 Armor to you
    Tier 5
  • Fire Breath has a 50% chance to deal +15% damage and restore 10 Armor to you
    Tier 6
  • Fire Breath has a 50% chance to deal +18% damage and restore 12 Armor to you
    Tier 7
  • Fire Breath has a 50% chance to deal +21% damage and restore 14 Armor to you
    Tier 8
  • Fire Breath has a 50% chance to deal +24% damage and restore 16 Armor to you
    Tier 9
  • Fire Breath has a 50% chance to deal +27% damage and restore 18 Armor to you
    Tier 10
  • Fire Breath has a 50% chance to deal +30% damage and restore 20 Armor to you
    Tier 11
  • Fire Breath has a 50% chance to deal +33% damage and restore 22 Armor to you
    Tier 12
  • Fire Breath has a 50% chance to deal +36% damage and restore 24 Armor to you

Spoiler text.
Tier 1 - Scintillating Frost and Scintillating Flame have a 50% chance to deal +50% damage Head, Chest, Ring

  • Tier 2
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +60% damage
    Tier 3
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +70% damage
    Tier 4
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +80% damage
    Tier 5
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +90% damage
    Tier 6
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +100% damage
    Tier 7
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +110% damage
    Tier 8
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +120% damage
    Tier 9
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +130% damage
    Tier 10
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +140% damage
    Tier 11
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +150% damage
    Tier 12
  • Scintillating Frost and Scintillating Flame have a 50% chance to deal +160% damage

Spoiler text.
of Lucky Fireballs Tier 1 - Fireball and Frostball have a 33% chance to deal +10% damage OffHand, Necklace

  • Tier 2
  • Fireball and Frostball have a 33% chance to deal +15% damage
    Tier 3
  • Fireball and Frostball have a 33% chance to deal +20% damage
    Tier 4
  • Fireball and Frostball have a 33% chance to deal +25% damage
    Tier 5
  • Fireball and Frostball have a 33% chance to deal +30% damage
    Tier 6
  • Fireball and Frostball have a 33% chance to deal +35% damage
    Tier 7
  • Fireball and Frostball have a 33% chance to deal +40% damage
    Tier 8
  • Fireball and Frostball have a 33% chance to deal +45% damage
    Tier 9
  • Fireball and Frostball have a 33% chance to deal +50% damage
    Tier 10
  • Fireball and Frostball have a 33% chance to deal +55% damage
    Tier 11
  • Fireball and Frostball have a 33% chance to deal +60% damage
    Tier 12
  • Fireball and Frostball have a 33% chance to deal +65% damage

Spoiler text.
of Stiffening Winds Tier 1 - Frostball has a 20% chance to slow target's movement by 25% Head, Feet

  • Tier 2
  • Frostball has a 40% chance to slow target's movement by 25%
    Tier 3
  • Frostball has a 60% chance to slow target's movement by 25%
    Tier 4
  • Frostball has a 80% chance to slow target's movement by 25%
    Tier 5
  • Frostball slows target's movement by 25%
    Tier 6
  • Frostball slows target's movement by 25% and deals +10 damage

Spoiler text.
of Spider Freezing Tier 1 - Frostball deals +25 damage to Arachnids MainHand, Necklace

  • Tier 2
  • Frostball deals +50 damage to Arachnids
    Tier 3
  • Frostball deals +75 damage to Arachnids
    Tier 4
  • Frostball deals +100 damage to Arachnids
    Tier 5
  • Frostball deals +125 damage to Arachnids
    Tier 6
  • Frostball deals +150 damage to Arachnids

Spoiler text.
of Prolonged Agony Tier 1 - {MOD_FIRE_INDIRECT}{0.05} Hands, Feet

  • Tier 2
  • {MOD_FIRE_INDIRECT}{0.1}
    Tier 3
  • {MOD_FIRE_INDIRECT}{0.15}
    Tier 4
  • {MOD_FIRE_INDIRECT}{0.2}
    Tier 5
  • {MOD_FIRE_INDIRECT}{0.25}
    Tier 6
  • {MOD_FIRE_INDIRECT}{0.3}
    Tier 7
  • {MOD_FIRE_INDIRECT}{0.35}
    Tier 8
  • {MOD_FIRE_INDIRECT}{0.4}
    Tier 9
  • {MOD_FIRE_INDIRECT}{0.45}
    Tier 10
  • {MOD_FIRE_INDIRECT}{0.5}
    Tier 11
  • {MOD_FIRE_INDIRECT}{0.55}
    Tier 12
  • {MOD_FIRE_INDIRECT}{0.6}

Spoiler text.

GiantBat Effects

Prefix Suffix First Tier Slot All Tiers
of Healthy Chaos Tier 1 - Confusing Double heals you for 14 health Head, Chest

  • Tier 2
  • Confusing Double heals you for 28 health
    Tier 3
  • Confusing Double heals you for 42 health
    Tier 4
  • Confusing Double heals you for 56 health
    Tier 5
  • Confusing Double heals you for 70 health
    Tier 6
  • Confusing Double heals you for 84 health
    Tier 7
  • Confusing Double heals you for 98 health
    Tier 8
  • Confusing Double heals you for 112 health
    Tier 9
  • Confusing Double heals you for 126 health
    Tier 10
  • Confusing Double heals you for 140 health
    Tier 11
  • Confusing Double heals you for 154 health
    Tier 12
  • Confusing Double heals you for 168 health

Spoiler text.
of Hasty Chaos Tier 1 - Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds Hands, Feet

  • Tier 2
  • Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 10% for 15 seconds
    Tier 3
  • Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 15% for 15 seconds
    Tier 4
  • Confusing Double boosts your movement speed by 4 and your Giant Bat Base Damage by 20% for 15 seconds
    Tier 5
  • Confusing Double boosts your movement speed by 5 and your Giant Bat Base Damage by 25% for 15 seconds
    Tier 6
  • Confusing Double boosts your movement speed by 6 and your Giant Bat Base Damage by 30% for 15 seconds

Spoiler text.
Tier 1 - Screech deals +6 armor damage Ring, Necklace

  • Tier 2
  • Screech deals +12 armor damage
    Tier 3
  • Screech deals +18 armor damage
    Tier 4
  • Screech deals +24 armor damage
    Tier 5
  • Screech deals +30 armor damage
    Tier 6
  • Screech deals +36 armor damage
    Tier 7
  • Screech deals +42 armor damage
    Tier 8
  • Screech deals +48 armor damage
    Tier 9
  • Screech deals +54 armor damage
    Tier 10
  • Screech deals +60 armor damage
    Tier 11
  • Screech deals +66 armor damage
    Tier 12
  • Screech deals +72 armor damage

Spoiler text.
Tier 1 - Wing Vortex has a 50% chance to deal +20% damage Chest, Legs

  • Tier 2
  • Wing Vortex has a 50% chance to deal +37% damage
    Tier 3
  • Wing Vortex has a 50% chance to deal +54% damage
    Tier 4
  • Wing Vortex has a 50% chance to deal +71% damage
    Tier 5
  • Wing Vortex has a 50% chance to deal +88% damage
    Tier 6
  • Wing Vortex has a 50% chance to deal +105% damage
    Tier 7
  • Wing Vortex has a 50% chance to deal +122% damage
    Tier 8
  • Wing Vortex has a 50% chance to deal +139% damage
    Tier 9
  • Wing Vortex has a 50% chance to deal +156% damage
    Tier 10
  • Wing Vortex has a 50% chance to deal +173% damage
    Tier 11
  • Wing Vortex has a 50% chance to deal +190% damage
    Tier 12
  • Wing Vortex has a 50% chance to deal +207% damage

Spoiler text.
Tier 1 - Smouldering Gaze has a 50% chance to deal +25% damage Necklace, Legs

  • Tier 2
  • Smouldering Gaze has a 50% chance to deal +40% damage
    Tier 3
  • Smouldering Gaze has a 50% chance to deal +55% damage
    Tier 4
  • Smouldering Gaze has a 50% chance to deal +70% damage
    Tier 5
  • Smouldering Gaze has a 50% chance to deal +85% damage
    Tier 6
  • Smouldering Gaze has a 50% chance to deal +100% damage
    Tier 7
  • Smouldering Gaze has a 50% chance to deal +115% damage
    Tier 8
  • Smouldering Gaze has a 50% chance to deal +130% damage
    Tier 9
  • Smouldering Gaze has a 50% chance to deal +145% damage
    Tier 10
  • Smouldering Gaze has a 50% chance to deal +160% damage
    Tier 11
  • Smouldering Gaze has a 50% chance to deal +175% damage
    Tier 12
  • Smouldering Gaze has a 50% chance to deal +190% damage

Spoiler text.
Tier 1 - Screech deals +12% damage Feet, Ring

  • Tier 2
  • Screech deals +20% damage
    Tier 3
  • Screech deals +28% damage
    Tier 4
  • Screech deals +36% damage
    Tier 5
  • Screech deals +44% damage
    Tier 6
  • Screech deals +52% damage
    Tier 7
  • Screech deals +60% damage
    Tier 8
  • Screech deals +68% damage
    Tier 9
  • Screech deals +76% damage
    Tier 10
  • Screech deals +84% damage
    Tier 11
  • Screech deals +92% damage
    Tier 12
  • Screech deals +100% damage

Spoiler text.
Tier 1 - For 30 seconds after using Drink Blood, you gain +1 mitigation vs. Psychic and Trauma damage Head, Feet

  • Tier 2
  • For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage
    Tier 3
  • For 30 seconds after using Drink Blood, you gain +3 mitigation vs. Psychic and Trauma damage
    Tier 4
  • For 30 seconds after using Drink Blood, you gain +4 mitigation vs. Psychic and Trauma damage
    Tier 5
  • For 30 seconds after using Drink Blood, you gain +5 mitigation vs. Psychic and Trauma damage
    Tier 6
  • For 30 seconds after using Drink Blood, you gain +6 mitigation vs. Psychic and Trauma damage
    Tier 7
  • For 30 seconds after using Drink Blood, you gain +7 mitigation vs. Psychic and Trauma damage
    Tier 8
  • For 30 seconds after using Drink Blood, you gain +8 mitigation vs. Psychic and Trauma damage
    Tier 9
  • For 30 seconds after using Drink Blood, you gain +9 mitigation vs. Psychic and Trauma damage
    Tier 10
  • For 30 seconds after using Drink Blood, you gain +10 mitigation vs. Psychic and Trauma damage
    Tier 11
  • For 30 seconds after using Drink Blood, you gain +11 mitigation vs. Psychic and Trauma damage
    Tier 12
  • For 30 seconds after using Drink Blood, you gain +12 mitigation vs. Psychic and Trauma damage

Spoiler text.
Tier 1 - Bat Stability restores 7 armor and 1 power Necklace, Feet

  • Tier 2
  • Bat Stability restores 14 armor and 3 power
    Tier 3
  • Bat Stability restores 21 armor and 5 power
    Tier 4
  • Bat Stability restores 28 armor and 7 power
    Tier 5
  • Bat Stability restores 35 armor and 9 power
    Tier 6
  • Bat Stability restores 42 armor and 11 power
    Tier 7
  • Bat Stability restores 49 armor and 13 power
    Tier 8
  • Bat Stability restores 56 armor and 15 power
    Tier 9
  • Bat Stability restores 63 armor and 17 power
    Tier 10
  • Bat Stability restores 70 armor and 19 power
    Tier 11
  • Bat Stability restores 77 armor and 21 power
    Tier 12
  • Bat Stability restores 84 armor and 23 power

Spoiler text.
of Giant Bats Tier 1 - {MOD_SKILL_GIANTBAT}{0.1} Head, Necklace

  • Tier 2
  • {MOD_SKILL_GIANTBAT}{0.15}
    Tier 3
  • {MOD_SKILL_GIANTBAT}{0.2}
    Tier 4
  • {MOD_SKILL_GIANTBAT}{0.25}
    Tier 5
  • {MOD_SKILL_GIANTBAT}{0.3}
    Tier 6
  • {MOD_SKILL_GIANTBAT}{0.35}

Spoiler text.
Tier 1 - Wing Vortex has a 30% chance to deal +3% damage and stun all targets Head, Legs

  • Tier 2
  • Wing Vortex has a 30% chance to deal +5% damage and stun all targets
    Tier 3
  • Wing Vortex has a 30% chance to deal +7% damage and stun all targets
    Tier 4
  • Wing Vortex has a 30% chance to deal +9% damage and stun all targets
    Tier 5
  • Wing Vortex has a 30% chance to deal +11% damage and stun all targets
    Tier 6
  • Wing Vortex has a 30% chance to deal +13% damage and stun all targets
    Tier 7
  • Wing Vortex has a 30% chance to deal +15% damage and stun all targets
    Tier 8
  • Wing Vortex has a 30% chance to deal +17% damage and stun all targets
    Tier 9
  • Wing Vortex has a 30% chance to deal +19% damage and stun all targets
    Tier 10
  • Wing Vortex has a 30% chance to deal +21% damage and stun all targets
    Tier 11
  • Wing Vortex has a 30% chance to deal +23% damage and stun all targets
    Tier 12
  • Wing Vortex has a 30% chance to deal +25% damage and stun all targets

Spoiler text.
Tier 1 - For 30 seconds after using Drink Blood, all sonic attacks deal +2 damage Feet, Ring

  • Tier 2
  • For 30 seconds after using Drink Blood, all sonic attacks deal +4 damage
    Tier 3
  • For 30 seconds after using Drink Blood, all sonic attacks deal +6 damage
    Tier 4
  • For 30 seconds after using Drink Blood, all sonic attacks deal +8 damage
    Tier 5
  • For 30 seconds after using Drink Blood, all sonic attacks deal +10 damage
    Tier 6
  • For 30 seconds after using Drink Blood, all sonic attacks deal +12 damage
    Tier 7
  • For 30 seconds after using Drink Blood, all sonic attacks deal +14 damage
    Tier 8
  • For 30 seconds after using Drink Blood, all sonic attacks deal +16 damage
    Tier 9
  • For 30 seconds after using Drink Blood, all sonic attacks deal +18 damage
    Tier 10
  • For 30 seconds after using Drink Blood, all sonic attacks deal +20 damage
    Tier 11
  • For 30 seconds after using Drink Blood, all sonic attacks deal +22 damage
    Tier 12
  • For 30 seconds after using Drink Blood, all sonic attacks deal +24 damage

Spoiler text.
Tier 1 - Smouldering Gaze deals +10% damage Head, Ring

  • Tier 2
  • Smouldering Gaze deals +17% damage
    Tier 3
  • Smouldering Gaze deals +24% damage
    Tier 4
  • Smouldering Gaze deals +31% damage
    Tier 5
  • Smouldering Gaze deals +38% damage
    Tier 6
  • Smouldering Gaze deals +45% damage
    Tier 7
  • Smouldering Gaze deals +52% damage
    Tier 8
  • Smouldering Gaze deals +59% damage
    Tier 9
  • Smouldering Gaze deals +66% damage
    Tier 10
  • Smouldering Gaze deals +73% damage
    Tier 11
  • Smouldering Gaze deals +80% damage
    Tier 12
  • Smouldering Gaze deals +87% damage

Spoiler text.
Tier 1 - Tear has a 30% chance to deal +10% damage and reset the timer on Screech (so Screech can be used again immediately) Feet, Ring

  • Tier 2
  • Tear has a 30% chance to deal +12% damage and reset the timer on Screech (so Screech can be used again immediately)
    Tier 3
  • Tear has a 30% chance to deal +14% damage and reset the timer on Screech (so Screech can be used again immediately)
    Tier 4
  • Tear has a 30% chance to deal +16% damage and reset the timer on Screech (so Screech can be used again immediately)
    Tier 5
  • Tear has a 30% chance to deal +18% damage and reset the timer on Screech (so Screech can be used again immediately)
    Tier 6
  • Tear has a 30% chance to deal +20% damage and reset the timer on Screech (so Screech can be used again immediately)
    Tier 7
  • Tear has a 30% chance to deal +22% damage and reset the timer on Screech (so Screech can be used again immediately)
    Tier 8
  • Tear has a 30% chance to deal +24% damage and reset the timer on Screech (so Screech can be used again immediately)
    Tier 9
  • Tear has a 30% chance to deal +26% damage and reset the timer on Screech (so Screech can be used again immediately)
    Tier 10
  • Tear has a 30% chance to deal +28% damage and reset the timer on Screech (so Screech can be used again immediately)
    Tier 11
  • Tear has a 30% chance to deal +30% damage and reset the timer on Screech (so Screech can be used again immediately)
    Tier 12
  • Tear has a 30% chance to deal +32% damage and reset the timer on Screech (so Screech can be used again immediately)

Spoiler text.
Tier 1 - Drink Blood deals +5 direct health damage Head, Necklace

  • Tier 2
  • Drink Blood deals +10 direct health damage
    Tier 3
  • Drink Blood deals +15 direct health damage
    Tier 4
  • Drink Blood deals +20 direct health damage
    Tier 5
  • Drink Blood deals +25 direct health damage
    Tier 6
  • Drink Blood deals +30 direct health damage
    Tier 7
  • Drink Blood deals +35 direct health damage
    Tier 8
  • Drink Blood deals +40 direct health damage
    Tier 9
  • Drink Blood deals +45 direct health damage
    Tier 10
  • Drink Blood deals +50 direct health damage
    Tier 11
  • Drink Blood deals +55 direct health damage
    Tier 12
  • Drink Blood deals +60 direct health damage

Spoiler text.
of Confounding Disease Tier 1 - Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +10 damage Head

  • Tier 2
  • Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +20 damage
    Tier 3
  • Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +30 damage
    Tier 4
  • Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +40 damage
    Tier 5
  • Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +50 damage
    Tier 6
  • Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage

Spoiler text.
Tier 1 - Rip has a 50% chance to deal +3 damage Legs, Hands

  • Tier 2
  • Rip has a 50% chance to deal +5 damage
    Tier 3
  • Rip has a 50% chance to deal +8 damage
    Tier 4
  • Rip has a 50% chance to deal +10 damage
    Tier 5
  • Rip has a 50% chance to deal +13 damage
    Tier 6
  • Rip has a 50% chance to deal +18 damage
    Tier 7
  • Rip has a 50% chance to deal +23 damage
    Tier 8
  • Rip has a 50% chance to deal +28 damage
    Tier 9
  • Rip has a 50% chance to deal +33 damage
    Tier 10
  • Rip has a 50% chance to deal +38 damage
    Tier 11
  • Rip has a 50% chance to deal +43 damage
    Tier 12
  • Rip has a 50% chance to deal +48 damage

Spoiler text.
Tier 1 - Screech has a 50% chance to deal +15% damage Necklace, Hands

  • Tier 2
  • Screech has a 50% chance to deal +32% damage
    Tier 3
  • Screech has a 50% chance to deal +49% damage
    Tier 4
  • Screech has a 50% chance to deal +66% damage
    Tier 5
  • Screech has a 50% chance to deal +83% damage
    Tier 6
  • Screech has a 50% chance to deal +100% damage
    Tier 7
  • Screech has a 50% chance to deal +117% damage
    Tier 8
  • Screech has a 50% chance to deal +134% damage
    Tier 9
  • Screech has a 50% chance to deal +151% damage
    Tier 10
  • Screech has a 50% chance to deal +168% damage
    Tier 11
  • Screech has a 50% chance to deal +185% damage
    Tier 12
  • Screech has a 50% chance to deal +202% damage

Spoiler text.
Bloody of Bloody Bites Tier 1 - Virulent Bite deals 15 trauma damage over 10 seconds Hands, Feet

  • Tier 2
  • Virulent Bite deals 30 trauma damage over 10 seconds
    Tier 3
  • Virulent Bite deals 45 trauma damage over 10 seconds
    Tier 4
  • Virulent Bite deals 60 trauma damage over 10 seconds
    Tier 5
  • Virulent Bite deals 75 trauma damage over 10 seconds
    Tier 6
  • Virulent Bite deals 90 trauma damage over 10 seconds

Spoiler text.
Tier 1 - Rip deals +1 damage Chest, Feet

  • Tier 2
  • Rip deals +2 damage
    Tier 3
  • Rip deals +3 damage
    Tier 4
  • Rip deals +4 damage
    Tier 5
  • Rip deals +5 damage
    Tier 6
  • Rip deals +7 damage
    Tier 7
  • Rip deals +9 damage
    Tier 8
  • Rip deals +11 damage
    Tier 9
  • Rip deals +13 damage
    Tier 10
  • Rip deals +15 damage
    Tier 11
  • Rip deals +17 damage
    Tier 12
  • Rip deals +19 damage

Spoiler text.
of Screaming Death Tier 1 - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% damage Head, Hands

  • Tier 2
  • Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +12% damage
    Tier 3
  • Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +14% damage
    Tier 4
  • Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +16% damage
    Tier 5
  • Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +18% damage
    Tier 6
  • Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage

Spoiler text.
Tier 1 - Tear has a 50% chance to deal +8% damage Legs, Necklace

  • Tier 2
  • Tear has a 50% chance to deal +15% damage
    Tier 3
  • Tear has a 50% chance to deal +22% damage
    Tier 4
  • Tear has a 50% chance to deal +29% damage
    Tier 5
  • Tear has a 50% chance to deal +36% damage
    Tier 6
  • Tear has a 50% chance to deal +43% damage
    Tier 7
  • Tear has a 50% chance to deal +50% damage
    Tier 8
  • Tear has a 50% chance to deal +57% damage
    Tier 9
  • Tear has a 50% chance to deal +64% damage
    Tier 10
  • Tear has a 50% chance to deal +71% damage
    Tier 11
  • Tear has a 50% chance to deal +78% damage
    Tier 12
  • Tear has a 50% chance to deal +85% damage

Spoiler text.
Tier 1 - Bat Stability provides +10% Projectile Evasion for 10 seconds Hands, Legs

  • Tier 2
  • Bat Stability provides +15% Projectile Evasion for 10 seconds
    Tier 3
  • Bat Stability provides +20% Projectile Evasion for 10 seconds
    Tier 4
  • Bat Stability provides +25% Projectile Evasion for 10 seconds
    Tier 5
  • Bat Stability provides +30% Projectile Evasion for 10 seconds
    Tier 6
  • Bat Stability provides +35% Projectile Evasion for 10 seconds

Spoiler text.
Tier 1 - Virulent Bite has a 50% chance to deal +20% damage plus 15 trauma damage over 10 seconds Hands, Ring

  • Tier 2
  • Virulent Bite has a 50% chance to deal +25% damage plus 15 trauma damage over 10 seconds
    Tier 3
  • Virulent Bite has a 50% chance to deal +30% damage plus 30 trauma damage over 10 seconds
    Tier 4
  • Virulent Bite has a 50% chance to deal +35% damage plus 30 trauma damage over 10 seconds
    Tier 5
  • Virulent Bite has a 50% chance to deal +40% damage plus 45 trauma damage over 10 seconds
    Tier 6
  • Virulent Bite has a 50% chance to deal +45% damage plus 45 trauma damage over 10 seconds
    Tier 7
  • Virulent Bite has a 50% chance to deal +50% damage plus 60 trauma damage over 10 seconds
    Tier 8
  • Virulent Bite has a 50% chance to deal +55% damage plus 60 trauma damage over 10 seconds
    Tier 9
  • Virulent Bite has a 50% chance to deal +60% damage plus 75 trauma damage over 10 seconds
    Tier 10
  • Virulent Bite has a 50% chance to deal +65% damage plus 75 trauma damage over 10 seconds
    Tier 11
  • Virulent Bite has a 50% chance to deal +70% damage plus 90 trauma damage over 10 seconds
    Tier 12
  • Virulent Bite has a 50% chance to deal +75% damage plus 90 trauma damage over 10 seconds

Spoiler text.
Tier 1 - Wing Vortex deals +15% damage Hands, Feet

  • Tier 2
  • Wing Vortex deals +23% damage
    Tier 3
  • Wing Vortex deals +31% damage
    Tier 4
  • Wing Vortex deals +39% damage
    Tier 5
  • Wing Vortex deals +47% damage
    Tier 6
  • Wing Vortex deals +55% damage
    Tier 7
  • Wing Vortex deals +63% damage
    Tier 8
  • Wing Vortex deals +71% damage
    Tier 9
  • Wing Vortex deals +79% damage
    Tier 10
  • Wing Vortex deals +87% damage
    Tier 11
  • Wing Vortex deals +95% damage
    Tier 12
  • Wing Vortex deals +103% damage

Spoiler text.
Tier 1 - Bat Stability heals 7 health Hands, Ring

  • Tier 2
  • Bat Stability heals 14 health
    Tier 3
  • Bat Stability heals 21 health
    Tier 4
  • Bat Stability heals 28 health
    Tier 5
  • Bat Stability heals 35 health
    Tier 6
  • Bat Stability heals 42 health
    Tier 7
  • Bat Stability heals 49 health
    Tier 8
  • Bat Stability heals 56 health
    Tier 9
  • Bat Stability heals 63 health
    Tier 10
  • Bat Stability heals 70 health
    Tier 11
  • Bat Stability heals 77 health
    Tier 12
  • Bat Stability heals 84 health

Spoiler text.
Tier 1 - Sonic Burst has a 50% chance to deal +30% damage to all targets Chest, Legs

  • Tier 2
  • Sonic Burst has a 50% chance to deal +50% damage to all targets
    Tier 3
  • Sonic Burst has a 50% chance to deal +70% damage to all targets
    Tier 4
  • Sonic Burst has a 50% chance to deal +90% damage to all targets
    Tier 5
  • Sonic Burst has a 50% chance to deal +110% damage to all targets
    Tier 6
  • Sonic Burst has a 50% chance to deal +130% damage to all targets
    Tier 7
  • Sonic Burst has a 50% chance to deal +150% damage to all targets
    Tier 8
  • Sonic Burst has a 50% chance to deal +170% damage to all targets
    Tier 9
  • Sonic Burst has a 50% chance to deal +190% damage to all targets
    Tier 10
  • Sonic Burst has a 50% chance to deal +210% damage to all targets
    Tier 11
  • Sonic Burst has a 50% chance to deal +230% damage to all targets
    Tier 12
  • Sonic Burst has a 50% chance to deal +250% damage to all targets

Spoiler text.
Tier 1 - Tear deals +8% damage Chest, Head

  • Tier 2
  • Tear deals +11% damage
    Tier 3
  • Tear deals +14% damage
    Tier 4
  • Tear deals +17% damage
    Tier 5
  • Tear deals +20% damage
    Tier 6
  • Tear deals +23% damage
    Tier 7
  • Tear deals +26% damage
    Tier 8
  • Tear deals +29% damage
    Tier 9
  • Tear deals +32% damage
    Tier 10
  • Tear deals +35% damage
    Tier 11
  • Tear deals +38% damage
    Tier 12
  • Tear deals +41% damage

Spoiler text.
Tier 1 - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +10% for 10 seconds. Chest, Head

  • Tier 2
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +15% for 10 seconds.
    Tier 3
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +20% for 10 seconds.
    Tier 4
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +25% for 10 seconds.
    Tier 5
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +30% for 10 seconds.
    Tier 6
  • Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.

Spoiler text.
Tier 1 - Tear deals +1 damage and restores 3 Armor to you Legs, Necklace

  • Tier 2
  • Tear deals +2 damage and restores 4 Armor to you
    Tier 3
  • Tear deals +4 damage and restores 5 Armor to you
    Tier 4
  • Tear deals +5 damage and restores 7 Armor to you
    Tier 5
  • Tear deals +7 damage and restores 8 Armor to you
    Tier 6
  • Tear deals +9 damage and restores 9 Armor to you
    Tier 7
  • Tear deals +11 damage and restores 10 Armor to you
    Tier 8
  • Tear deals +12 damage and restores 12 Armor to you
    Tier 9
  • Tear deals +13 damage and restores 13 Armor to you
    Tier 10
  • Tear deals +15 damage and restores 14 Armor to you
    Tier 11
  • Tear deals +16 damage and restores 15 Armor to you
    Tier 12
  • Tear deals +18 damage and restores 16 Armor to you

Spoiler text.
Tier 1 - Sonic Burst deals +20% damage to all targets Hands, Feet

  • Tier 2
  • Sonic Burst deals +29% damage to all targets
    Tier 3
  • Sonic Burst deals +38% damage to all targets
    Tier 4
  • Sonic Burst deals +47% damage to all targets
    Tier 5
  • Sonic Burst deals +56% damage to all targets
    Tier 6
  • Sonic Burst deals +65% damage to all targets
    Tier 7
  • Sonic Burst deals +74% damage to all targets
    Tier 8
  • Sonic Burst deals +83% damage to all targets
    Tier 9
  • Sonic Burst deals +92% damage to all targets
    Tier 10
  • Sonic Burst deals +101% damage to all targets
    Tier 11
  • Sonic Burst deals +110% damage to all targets
    Tier 12
  • Sonic Burst deals +119% damage to all targets

Spoiler text.
Tier 1 - Virulent Bite deals +20% damage Chest, Legs

  • Tier 2
  • Virulent Bite deals +25% damage
    Tier 3
  • Virulent Bite deals +30% damage
    Tier 4
  • Virulent Bite deals +35% damage
    Tier 5
  • Virulent Bite deals +40% damage
    Tier 6
  • Virulent Bite deals +45% damage
    Tier 7
  • Virulent Bite deals +50% damage
    Tier 8
  • Virulent Bite deals +55% damage
    Tier 9
  • Virulent Bite deals +60% damage
    Tier 10
  • Virulent Bite deals +65% damage
    Tier 11
  • Virulent Bite deals +70% damage
    Tier 12
  • Virulent Bite deals +75% damage

Spoiler text.
Blood Drinker's of Blood Drinking Tier 1 - Drink Blood reaps 2 additional health Legs, Chest

  • Tier 2
  • Drink Blood reaps 4 additional health
    Tier 3
  • Drink Blood reaps 6 additional health
    Tier 4
  • Drink Blood reaps 9 additional health
    Tier 5
  • Drink Blood reaps 11 additional health
    Tier 6
  • Drink Blood reaps 13 additional health
    Tier 7
  • Drink Blood reaps 15 additional health
    Tier 8
  • Drink Blood reaps 18 additional health
    Tier 9
  • Drink Blood reaps 20 additional health
    Tier 10
  • Drink Blood reaps 22 additional health
    Tier 11
  • Drink Blood reaps 25 additional health
    Tier 12
  • Drink Blood reaps 28 additional health

Spoiler text.
Tier 1 - Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +5 damage. Feet, Necklace

  • Tier 2
  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +12 damage.
    Tier 3
  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +20 damage.
    Tier 4
  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +28 damage.
    Tier 5
  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +35 damage.
    Tier 6
  • Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.

Spoiler text.
Tier 1 - Drink Blood restores 1 power and 1 armor Hands, Ring

  • Tier 2
  • Drink Blood restores 2 power and 2 armor
    Tier 3
  • Drink Blood restores 3 power and 3 armor
    Tier 4
  • Drink Blood restores 4 power and 4 armor
    Tier 5
  • Drink Blood restores 5 power and 5 armor
    Tier 6
  • Drink Blood restores 6 power and 6 armor
    Tier 7
  • Drink Blood restores 7 power and 7 armor
    Tier 8
  • Drink Blood restores 8 power and 8 armor
    Tier 9
  • Drink Blood restores 9 power and 9 armor
    Tier 10
  • Drink Blood restores 10 power and 10 armor
    Tier 11
  • Drink Blood restores 11 power and 11 armor
    Tier 12
  • Drink Blood restores 12 power and 12 armor

Spoiler text.
Tier 1 - Wing Vortex cause targets' next attack to deal -3 damage Feet, Ring

  • Tier 2
  • Wing Vortex cause targets' next attack to deal -6 damage
    Tier 3
  • Wing Vortex cause targets' next attack to deal -9 damage
    Tier 4
  • Wing Vortex cause targets' next attack to deal -12 damage
    Tier 5
  • Wing Vortex cause targets' next attack to deal -15 damage
    Tier 6
  • Wing Vortex cause targets' next attack to deal -18 damage
    Tier 7
  • Wing Vortex cause targets' next attack to deal -21 damage
    Tier 8
  • Wing Vortex cause targets' next attack to deal -24 damage
    Tier 9
  • Wing Vortex cause targets' next attack to deal -27 damage
    Tier 10
  • Wing Vortex cause targets' next attack to deal -30 damage
    Tier 11
  • Wing Vortex cause targets' next attack to deal -33 damage
    Tier 12
  • Wing Vortex cause targets' next attack to deal -36 damage

Spoiler text.

Hammer Effects

Prefix Suffix First Tier Slot All Tiers
of Attractive Clubs Tier 1 - Look At My Hammer restores +7 armor to you Chest, Necklace

  • Tier 2
  • Look At My Hammer restores +14 armor to you
    Tier 3
  • Look At My Hammer restores +21 armor to you
    Tier 4
  • Look At My Hammer restores +28 armor to you
    Tier 5
  • Look At My Hammer restores +35 armor to you
    Tier 6
  • Look At My Hammer restores +42 armor to you
    Tier 7
  • Look At My Hammer restores +49 armor to you
    Tier 8
  • Look At My Hammer restores +56 armor to you
    Tier 9
  • Look At My Hammer restores +63 armor to you
    Tier 10
  • Look At My Hammer restores +70 armor to you
    Tier 11
  • Look At My Hammer restores +77 armor to you
    Tier 12
  • Look At My Hammer restores +84 armor to you

Spoiler text.
of Rib Removal Tier 1 - Rib Shatter deals +4 damage Legs, MainHand

  • Tier 2
  • Rib Shatter deals +8 damage
    Tier 3
  • Rib Shatter deals +12 damage
    Tier 4
  • Rib Shatter deals +16 damage
    Tier 5
  • Rib Shatter deals +20 damage
    Tier 6
  • Rib Shatter deals +24 damage
    Tier 7
  • Rib Shatter deals +28 damage
    Tier 8
  • Rib Shatter deals +32 damage
    Tier 9
  • Rib Shatter deals +36 damage
    Tier 10
  • Rib Shatter deals +40 damage
    Tier 11
  • Rib Shatter deals +44 damage
    Tier 12
  • Rib Shatter deals +48 damage

Spoiler text.
Tier 1 - Thunderstrike has a 75% chance to deal +25% damage MainHand, OffHand

  • Tier 2
  • Thunderstrike has a 75% chance to deal +30% damage
    Tier 3
  • Thunderstrike has a 75% chance to deal +35% damage
    Tier 4
  • Thunderstrike has a 75% chance to deal +40% damage
    Tier 5
  • Thunderstrike has a 75% chance to deal +45% damage
    Tier 6
  • Thunderstrike has a 75% chance to deal +50% damage
    Tier 7
  • Thunderstrike has a 75% chance to deal +55% damage
    Tier 8
  • Thunderstrike has a 75% chance to deal +60% damage
    Tier 9
  • Thunderstrike has a 75% chance to deal +65% damage
    Tier 10
  • Thunderstrike has a 75% chance to deal +70% damage
    Tier 11
  • Thunderstrike has a 75% chance to deal +75% damage
    Tier 12
  • Thunderstrike has a 75% chance to deal +80% damage

Spoiler text.
of Proud Pounding Tier 1 - Pound To Slag shortens the remaining reset time of Look at My Hammer by 10 seconds Necklace
Tier 1 - Discharging Strike deals +20% damage and taunts the target as if you'd done +25 damage Chest, Head

  • Tier 2
  • Discharging Strike deals +23% damage and taunts the target as if you'd done +50 damage
    Tier 3
  • Discharging Strike deals +26% damage and taunts the target as if you'd done +75 damage
    Tier 4
  • Discharging Strike deals +29% damage and taunts the target as if you'd done +100 damage
    Tier 5
  • Discharging Strike deals +32% damage and taunts the target as if you'd done +125 damage
    Tier 6
  • Discharging Strike deals +35% damage and taunts the target as if you'd done +150 damage
    Tier 7
  • Discharging Strike deals +38% damage and taunts the target as if you'd done +175 damage
    Tier 8
  • Discharging Strike deals +41% damage and taunts the target as if you'd done +200 damage
    Tier 9
  • Discharging Strike deals +44% damage and taunts the target as if you'd done +225 damage
    Tier 10
  • Discharging Strike deals +47% damage and taunts the target as if you'd done +250 damage
    Tier 11
  • Discharging Strike deals +50% damage and taunts the target as if you'd done +275 damage
    Tier 12
  • Discharging Strike deals +53% damage and taunts the target as if you'd done +300 damage

Spoiler text.
of Suspicious Bashing Tier 1 - Pound deals +1 damage and taunts the target so that it temporarily thinks the attack did +6 damage Head, Ring

  • Tier 2
  • Pound deals +2 damage and taunts the target so that it temporarily thinks the attack did +12 damage
    Tier 3
  • Pound deals +3 damage and taunts the target so that it temporarily thinks the attack did +18 damage
    Tier 4
  • Pound deals +4 damage and taunts the target so that it temporarily thinks the attack did +24 damage
    Tier 5
  • Pound deals +5 damage and taunts the target so that it temporarily thinks the attack did +30 damage
    Tier 6
  • Pound deals +6 damage and taunts the target so that it temporarily thinks the attack did +36 damage
    Tier 7
  • Pound deals +7 damage and taunts the target so that it temporarily thinks the attack did +42 damage
    Tier 8
  • Pound deals +8 damage and taunts the target so that it temporarily thinks the attack did +48 damage
    Tier 9
  • Pound deals +9 damage and taunts the target so that it temporarily thinks the attack did +54 damage
    Tier 10
  • Pound deals +10 damage and taunts the target so that it temporarily thinks the attack did +60 damage
    Tier 11
  • Pound deals +11 damage and taunts the target so that it temporarily thinks the attack did +66 damage
    Tier 12
  • Pound deals +12 damage and taunts the target so that it temporarily thinks the attack did +72 damage

Spoiler text.
Reverberating Tier 1 - Reverberating Strike deals +12% armor damage Legs, MainHand

  • Tier 2
  • Reverberating Strike deals +14% armor damage
    Tier 3
  • Reverberating Strike deals +16% armor damage
    Tier 4
  • Reverberating Strike deals +18% armor damage
    Tier 5
  • Reverberating Strike deals +20% armor damage
    Tier 6
  • Reverberating Strike deals +22% armor damage
    Tier 7
  • Reverberating Strike deals +24% armor damage
    Tier 8
  • Reverberating Strike deals +26% armor damage
    Tier 9
  • Reverberating Strike deals +28% armor damage
    Tier 10
  • Reverberating Strike deals +30% armor damage
    Tier 11
  • Reverberating Strike deals +32% armor damage
    Tier 12
  • Reverberating Strike deals +34% armor damage

Spoiler text.
Nice Clubbin' Tier 1 - Look At My Hammer causes your Crushing attacks to deal +3% damage for 10 seconds Head, Hands

  • Tier 2
  • Look At My Hammer causes your Crushing attacks to deal +5% damage for 10 seconds
    Tier 3
  • Look At My Hammer causes your Crushing attacks to deal +7% damage for 10 seconds
    Tier 4
  • Look At My Hammer causes your Crushing attacks to deal +9% damage for 10 seconds
    Tier 5
  • Look At My Hammer causes your Crushing attacks to deal +11% damage for 10 seconds
    Tier 6
  • Look At My Hammer causes your Crushing attacks to deal +13% damage for 10 seconds
    Tier 7
  • Look At My Hammer causes your Crushing attacks to deal +14% damage for 10 seconds
    Tier 8
  • Look At My Hammer causes your Crushing attacks to deal +15% damage for 10 seconds
    Tier 9
  • Look At My Hammer causes your Crushing attacks to deal +17% damage for 10 seconds
    Tier 10
  • Look At My Hammer causes your Crushing attacks to deal +18% damage for 10 seconds
    Tier 11
  • Look At My Hammer causes your Crushing attacks to deal +19% damage for 10 seconds
    Tier 12
  • Look At My Hammer causes your Crushing attacks to deal +20% damage for 10 seconds

Spoiler text.
of Critical De-Ribbing Tier 1 - Rib Shatter has a 75% chance to deal +10% damage Chest, Hands

  • Tier 2
  • Rib Shatter has a 75% chance to deal +15% damage
    Tier 3
  • Rib Shatter has a 75% chance to deal +20% damage
    Tier 4
  • Rib Shatter has a 75% chance to deal +25% damage
    Tier 5
  • Rib Shatter has a 75% chance to deal +30% damage
    Tier 6
  • Rib Shatter has a 75% chance to deal +35% damage
    Tier 7
  • Rib Shatter has a 75% chance to deal +40% damage
    Tier 8
  • Rib Shatter has a 75% chance to deal +45% damage
    Tier 9
  • Rib Shatter has a 75% chance to deal +50% damage
    Tier 10
  • Rib Shatter has a 75% chance to deal +55% damage
    Tier 11
  • Rib Shatter has a 75% chance to deal +60% damage
    Tier 12
  • Rib Shatter has a 75% chance to deal +65% damage

Spoiler text.
Reckless of Reckless Slamming Tier 1 - Reckless Slam has a 50% chance to deal +5% damage Head, Feet

  • Tier 2
  • Reckless Slam has a 50% chance to deal +10% damage
    Tier 3
  • Reckless Slam has a 50% chance to deal +17% damage
    Tier 4
  • Reckless Slam has a 50% chance to deal +24% damage
    Tier 5
  • Reckless Slam has a 50% chance to deal +31% damage
    Tier 6
  • Reckless Slam has a 50% chance to deal +38% damage
    Tier 7
  • Reckless Slam has a 50% chance to deal +45% damage
    Tier 8
  • Reckless Slam has a 50% chance to deal +52% damage
    Tier 9
  • Reckless Slam has a 50% chance to deal +59% damage
    Tier 10
  • Reckless Slam has a 50% chance to deal +66% damage
    Tier 11
  • Reckless Slam has a 50% chance to deal +73% damage
    Tier 12
  • Reckless Slam has a 50% chance to deal +80% damage

Spoiler text.
Tier 1 - Reverberating Strike has a 25% chance to deal 4 health damage and apply Mild Concussion status: target is prone to random self-stuns Feet, Ring

  • Tier 2
  • Reverberating Strike has a 25% chance to deal 8 health damage and apply Mild Concussion status: target is prone to random self-stuns
    Tier 3
  • Reverberating Strike has a 25% chance to deal 10 health damage and apply Mild Concussion status: target is prone to random self-stuns
    Tier 4
  • Reverberating Strike has a 25% chance to deal 13 health damage and apply Mild Concussion status: target is prone to random self-stuns
    Tier 5
  • Reverberating Strike has a 25% chance to deal 16 health damage and apply Mild Concussion status: target is prone to random self-stuns
    Tier 6
  • Reverberating Strike has a 25% chance to deal 20 health damage and apply Mild Concussion status: target is prone to random self-stuns
    Tier 7
  • Reverberating Strike has a 25% chance to deal 23 health damage and apply Mild Concussion status: target is prone to random self-stuns
    Tier 8
  • Reverberating Strike has a 25% chance to deal 26 health damage and apply Mild Concussion status: target is prone to random self-stuns
    Tier 9
  • Reverberating Strike has a 25% chance to deal 30 health damage and apply Mild Concussion status: target is prone to random self-stuns
    Tier 10
  • Reverberating Strike has a 25% chance to deal 33 health damage and apply Mild Concussion status: target is prone to random self-stuns
    Tier 11
  • Reverberating Strike has a 25% chance to deal 36 health damage and apply Mild Concussion status: target is prone to random self-stuns
    Tier 12
  • Reverberating Strike has a 25% chance to deal 40 health damage and apply Mild Concussion status: target is prone to random self-stuns

Spoiler text.
of Discordant Thunder Tier 1 - Thunderstrike deals +3% damage and knocks all targets back Hands, Feet

  • Tier 2
  • Thunderstrike deals +6% damage and knocks all targets back
    Tier 3
  • Thunderstrike deals +9% damage and knocks all targets back
    Tier 4
  • Thunderstrike deals +12% damage and knocks all targets back
    Tier 5
  • Thunderstrike deals +15% damage and knocks all targets back
    Tier 6
  • Thunderstrike deals +18% damage and knocks all targets back
    Tier 7
  • Thunderstrike deals +21% damage and knocks all targets back
    Tier 8
  • Thunderstrike deals +24% damage and knocks all targets back
    Tier 9
  • Thunderstrike deals +27% damage and knocks all targets back
    Tier 10
  • Thunderstrike deals +30% damage and knocks all targets back
    Tier 11
  • Thunderstrike deals +33% damage and knocks all targets back
    Tier 12
  • Thunderstrike deals +36% damage and knocks all targets back

Spoiler text.
of Thunder Healing Tier 1 - Thunderstrike heals you for 2 health Legs, Necklace

  • Tier 2
  • Thunderstrike heals you for 3 health
    Tier 3
  • Thunderstrike heals you for 4 health
    Tier 4
  • Thunderstrike heals you for 5 health
    Tier 5
  • Thunderstrike heals you for 7 health
    Tier 6
  • Thunderstrike heals you for 8 health
    Tier 7
  • Thunderstrike heals you for 9 health
    Tier 8
  • Thunderstrike heals you for 10 health
    Tier 9
  • Thunderstrike heals you for 12 health
    Tier 10
  • Thunderstrike heals you for 13 health
    Tier 11
  • Thunderstrike heals you for 14 health
    Tier 12
  • Thunderstrike heals you for 15 health

Spoiler text.
of Leaping and Smashing Tier 1 - Leaping Smash has a 50% chance to deal +20% damage Ring, Feet

  • Tier 2
  • Leaping Smash has a 50% chance to deal +30% damage
    Tier 3
  • Leaping Smash has a 50% chance to deal +40% damage
    Tier 4
  • Leaping Smash has a 50% chance to deal +50% damage
    Tier 5
  • Leaping Smash has a 50% chance to deal +60% damage
    Tier 6
  • Leaping Smash has a 50% chance to deal +70% damage
    Tier 7
  • Leaping Smash has a 50% chance to deal +80% damage
    Tier 8
  • Leaping Smash has a 50% chance to deal +90% damage
    Tier 9
  • Leaping Smash has a 50% chance to deal +100% damage
    Tier 10
  • Leaping Smash has a 50% chance to deal +110% damage
    Tier 11
  • Leaping Smash has a 50% chance to deal +120% damage
    Tier 12
  • Leaping Smash has a 50% chance to deal +130% damage

Spoiler text.
Tier 1 - For 5 seconds after using Reckless Slam, you gain +1 direct damage mitigation Head, Hands

  • Tier 2
  • For 5 seconds after using Reckless Slam, you gain +2 direct damage mitigation
    Tier 3
  • For 5 seconds after using Reckless Slam, you gain +3 direct damage mitigation
    Tier 4
  • For 5 seconds after using Reckless Slam, you gain +4 direct damage mitigation
    Tier 5
  • For 5 seconds after using Reckless Slam, you gain +5 direct damage mitigation
    Tier 6
  • For 5 seconds after using Reckless Slam, you gain +6 direct damage mitigation

Spoiler text.
of Fiery Pounding Tier 1 - Pound has a 25% chance to ignite the target, causing them to take 15 damage over 20 seconds MainHand

  • Tier 2
  • Pound has a 25% chance to ignite the target, causing them to take 25 damage over 20 seconds
    Tier 3
  • Pound has a 25% chance to ignite the target, causing them to take 30 damage over 20 seconds
    Tier 4
  • Pound has a 25% chance to ignite the target, causing them to take 35 damage over 20 seconds
    Tier 5
  • Pound has a 25% chance to ignite the target, causing them to take 45 damage over 20 seconds
    Tier 6
  • Pound has a 25% chance to ignite the target, causing them to take 55 damage over 20 seconds

Spoiler text.
Discharging Tier 1 - Discharging Strike deals +10% damage Legs, MainHand

  • Tier 2
  • Discharging Strike deals +15% damage
    Tier 3
  • Discharging Strike deals +20% damage
    Tier 4
  • Discharging Strike deals +25% damage
    Tier 5
  • Discharging Strike deals +30% damage
    Tier 6
  • Discharging Strike deals +35% damage
    Tier 7
  • Discharging Strike deals +40% damage
    Tier 8
  • Discharging Strike deals +45% damage
    Tier 9
  • Discharging Strike deals +50% damage
    Tier 10
  • Discharging Strike deals +55% damage
    Tier 11
  • Discharging Strike deals +60% damage
    Tier 12
  • Discharging Strike deals +65% damage

Spoiler text.
of Healthy Obliteration Tier 1 - Pound To Slag attacks restore 15 health to you Ring, OffHand

  • Tier 2
  • Pound To Slag attacks restore 30 health to you
    Tier 3
  • Pound To Slag attacks restore 45 health to you
    Tier 4
  • Pound To Slag attacks restore 60 health to you
    Tier 5
  • Pound To Slag attacks restore 75 health to you
    Tier 6
  • Pound To Slag attacks restore 90 health to you
    Tier 7
  • Pound To Slag attacks restore 105 health to you
    Tier 8
  • Pound To Slag attacks restore 120 health to you
    Tier 9
  • Pound To Slag attacks restore 135 health to you
    Tier 10
  • Pound To Slag attacks restore 150 health to you
    Tier 11
  • Pound To Slag attacks restore 165 health to you
    Tier 12
  • Pound To Slag attacks restore 180 health to you

Spoiler text.
Reckless of Reckless Slamming Tier 1 - Reckless Slam deals +7% damage Hands, MainHand

  • Tier 2
  • Reckless Slam deals +10% damage
    Tier 3
  • Reckless Slam deals +13% damage
    Tier 4
  • Reckless Slam deals +16% damage
    Tier 5
  • Reckless Slam deals +19% damage
    Tier 6
  • Reckless Slam deals +22% damage
    Tier 7
  • Reckless Slam deals +25% damage
    Tier 8
  • Reckless Slam deals +28% damage
    Tier 9
  • Reckless Slam deals +31% damage
    Tier 10
  • Reckless Slam deals +34% damage
    Tier 11
  • Reckless Slam deals +37% damage
    Tier 12
  • Reckless Slam deals +40% damage

Spoiler text.
Tier 1 - Reckless Slam deals +5% damage and taunts as if it did +45 damage Necklace, Ring

  • Tier 2
  • Reckless Slam deals +6% damage and taunts as if it did +75 damage
    Tier 3
  • Reckless Slam deals +7% damage and taunts as if it did +105 damage
    Tier 4
  • Reckless Slam deals +8% damage and taunts as if it did +135 damage
    Tier 5
  • Reckless Slam deals +9% damage and taunts as if it did +165 damage
    Tier 6
  • Reckless Slam deals +10% damage and taunts as if it did +195 damage
    Tier 7
  • Reckless Slam deals +11% damage and taunts as if it did +225 damage
    Tier 8
  • Reckless Slam deals +12% damage and taunts as if it did +255 damage
    Tier 9
  • Reckless Slam deals +13% damage and taunts as if it did +285 damage
    Tier 10
  • Reckless Slam deals +14% damage and taunts as if it did +315 damage
    Tier 11
  • Reckless Slam deals +15% damage and taunts as if it did +345 damage
    Tier 12
  • Reckless Slam deals +16% damage and taunts as if it did +375 damage

Spoiler text.
of Armored Leaping Tier 1 - Leaping Smash restores 2 Armor to you MainHand, Feet

  • Tier 2
  • Leaping Smash restores 4 Armor to you
    Tier 3
  • Leaping Smash restores 5 Armor to you
    Tier 4
  • Leaping Smash restores 7 Armor to you
    Tier 5
  • Leaping Smash restores 9 Armor to you
    Tier 6
  • Leaping Smash restores 11 Armor to you
    Tier 7
  • Leaping Smash restores 12 Armor to you
    Tier 8
  • Leaping Smash restores 14 Armor to you
    Tier 9
  • Leaping Smash restores 15 Armor to you
    Tier 10
  • Leaping Smash restores 17 Armor to you
    Tier 11
  • Leaping Smash restores 19 Armor to you
    Tier 12
  • Leaping Smash restores 21 Armor to you

Spoiler text.
of Ribcage Explosion Tier 1 - Rib Shatter attacks deal +8 damage to targets that are knocked down Legs, Necklace

  • Tier 2
  • Rib Shatter attacks deal +16 damage to targets that are knocked down
    Tier 3
  • Rib Shatter attacks deal +24 damage to targets that are knocked down
    Tier 4
  • Rib Shatter attacks deal +32 damage to targets that are knocked down
    Tier 5
  • Rib Shatter attacks deal +40 damage to targets that are knocked down
    Tier 6
  • Rib Shatter attacks deal +48 damage to targets that are knocked down
    Tier 7
  • Rib Shatter attacks deal +56 damage to targets that are knocked down
    Tier 8
  • Rib Shatter attacks deal +64 damage to targets that are knocked down
    Tier 9
  • Rib Shatter attacks deal +72 damage to targets that are knocked down
    Tier 10
  • Rib Shatter attacks deal +80 damage to targets that are knocked down
    Tier 11
  • Rib Shatter attacks deal +88 damage to targets that are knocked down
    Tier 12
  • Rib Shatter attacks deal +96 damage to targets that are knocked down

Spoiler text.
of Hammering Tier 1 - {MOD_SKILL_HAMMER}{0.1} Head, MainHand

  • Tier 2
  • {MOD_SKILL_HAMMER}{0.15}
    Tier 3
  • {MOD_SKILL_HAMMER}{0.2}
    Tier 4
  • {MOD_SKILL_HAMMER}{0.25}
    Tier 5
  • {MOD_SKILL_HAMMER}{0.3}
    Tier 6
  • {MOD_SKILL_HAMMER}{0.35}

Spoiler text.
of Rib Removal Tier 1 - Rib Shatter deals +5 armor damage Legs, MainHand

  • Tier 2
  • Rib Shatter deals +10 armor damage
    Tier 3
  • Rib Shatter deals +15 armor damage
    Tier 4
  • Rib Shatter deals +20 armor damage
    Tier 5
  • Rib Shatter deals +25 armor damage
    Tier 6
  • Rib Shatter deals +30 armor damage
    Tier 7
  • Rib Shatter deals +35 armor damage
    Tier 8
  • Rib Shatter deals +40 armor damage
    Tier 9
  • Rib Shatter deals +45 armor damage
    Tier 10
  • Rib Shatter deals +50 armor damage
    Tier 11
  • Rib Shatter deals +55 armor damage
    Tier 12
  • Rib Shatter deals +60 armor damage

Spoiler text.
Tier 1 - Reverberating Strike deals 12 direct health damage Feet, MainHand

  • Tier 2
  • Reverberating Strike deals 15 direct health damage
    Tier 3
  • Reverberating Strike deals 18 direct health damage
    Tier 4
  • Reverberating Strike deals 21 direct health damage
    Tier 5
  • Reverberating Strike deals 24 direct health damage
    Tier 6
  • Reverberating Strike deals 27 direct health damage
    Tier 7
  • Reverberating Strike deals 30 direct health damage
    Tier 8
  • Reverberating Strike deals 33 direct health damage
    Tier 9
  • Reverberating Strike deals 36 direct health damage
    Tier 10
  • Reverberating Strike deals 39 direct health damage
    Tier 11
  • Reverberating Strike deals 42 direct health damage
    Tier 12
  • Reverberating Strike deals 45 direct health damage

Spoiler text.
Reverberating Tier 1 - Reverberating Strike has a 50% chance to deal +7 armor damage Head, Feet

  • Tier 2
  • Reverberating Strike has a 50% chance to deal +15 armor damage
    Tier 3
  • Reverberating Strike has a 50% chance to deal +23 armor damage
    Tier 4
  • Reverberating Strike has a 50% chance to deal +31 armor damage
    Tier 5
  • Reverberating Strike has a 50% chance to deal +39 armor damage
    Tier 6
  • Reverberating Strike has a 50% chance to deal +47 armor damage
    Tier 7
  • Reverberating Strike has a 50% chance to deal +55 armor damage
    Tier 8
  • Reverberating Strike has a 50% chance to deal +63 armor damage
    Tier 9
  • Reverberating Strike has a 50% chance to deal +71 armor damage
    Tier 10
  • Reverberating Strike has a 50% chance to deal +79 armor damage
    Tier 11
  • Reverberating Strike has a 50% chance to deal +87 armor damage
    Tier 12
  • Reverberating Strike has a 50% chance to deal +95 armor damage

Spoiler text.
of Dazing Tier 1 - Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +3 damage. Chest

  • Tier 2
  • Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +6 damage.
    Tier 3
  • Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +9 damage.
    Tier 4
  • Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +12 damage.
    Tier 5
  • Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +15 damage.
    Tier 6
  • Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +18 damage.
    Tier 7
  • Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +21 damage.
    Tier 8
  • Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +24 damage.
    Tier 9
  • Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +27 damage.
    Tier 10
  • Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +30 damage.
    Tier 11
  • Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +33 damage.
    Tier 12
  • Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +36 damage.

Spoiler text.
of Taunting Reverberations Tier 1 - Reverberating Strike restores 2 armor to you and temporarily taunts the target as if the attack did +25 damage Chest, OffHand

  • Tier 2
  • Reverberating Strike restores 4 armor to you and temporarily taunts the target as if the attack did +50 damage
    Tier 3
  • Reverberating Strike restores 5 armor to you and temporarily taunts the target as if the attack did +75 damage
    Tier 4
  • Reverberating Strike restores 7 armor to you and temporarily taunts the target as if the attack did +100 damage
    Tier 5
  • Reverberating Strike restores 9 armor to you and temporarily taunts the target as if the attack did +125 damage
    Tier 6
  • Reverberating Strike restores 10 armor to you and temporarily taunts the target as if the attack did +150 damage
    Tier 7
  • Reverberating Strike restores 12 armor to you and temporarily taunts the target as if the attack did +175 damage
    Tier 8
  • Reverberating Strike restores 14 armor to you and temporarily taunts the target as if the attack did +200 damage
    Tier 9
  • Reverberating Strike restores 15 armor to you and temporarily taunts the target as if the attack did +225 damage
    Tier 10
  • Reverberating Strike restores 17 armor to you and temporarily taunts the target as if the attack did +250 damage
    Tier 11
  • Reverberating Strike restores 19 armor to you and temporarily taunts the target as if the attack did +275 damage
    Tier 12
  • Reverberating Strike restores 20 armor to you and temporarily taunts the target as if the attack did +300 damage

Spoiler text.
of Leaping and Smashing Tier 1 - Leaping Smash deals +10% damage Legs, MainHand

  • Tier 2
  • Leaping Smash deals +15% damage
    Tier 3
  • Leaping Smash deals +20% damage
    Tier 4
  • Leaping Smash deals +25% damage
    Tier 5
  • Leaping Smash deals +30% damage
    Tier 6
  • Leaping Smash deals +35% damage
    Tier 7
  • Leaping Smash deals +40% damage
    Tier 8
  • Leaping Smash deals +45% damage
    Tier 9
  • Leaping Smash deals +50% damage
    Tier 10
  • Leaping Smash deals +55% damage
    Tier 11
  • Leaping Smash deals +60% damage
    Tier 12
  • Leaping Smash deals +65% damage

Spoiler text.
Tier 1 - Discharging Strike has a 25% chance to deal +1% damage and apply Moderate Concussion status: target is prone to random self-stuns MainHand, OffHand

  • Tier 2
  • Discharging Strike has a 25% chance to deal +2% damage and apply Moderate Concussion status: target is prone to random self-stuns
    Tier 3
  • Discharging Strike has a 30% chance to deal +3% damage and apply Moderate Concussion status: target is prone to random self-stuns
    Tier 4
  • Discharging Strike has a 30% chance to deal +4% damage and apply Moderate Concussion status: target is prone to random self-stuns
    Tier 5
  • Discharging Strike has a 35% chance to deal +5% damage and apply Moderate Concussion status: target is prone to random self-stuns
    Tier 6
  • Discharging Strike has a 35% chance to deal +6% damage and apply Moderate Concussion status: target is prone to random self-stuns
    Tier 7
  • Discharging Strike has a 40% chance to deal +7% damage and apply Moderate Concussion status: target is prone to random self-stuns
    Tier 8
  • Discharging Strike has a 40% chance to deal +8% damage and apply Moderate Concussion status: target is prone to random self-stuns
    Tier 9
  • Discharging Strike has a 45% chance to deal +9% damage and apply Moderate Concussion status: target is prone to random self-stuns
    Tier 10
  • Discharging Strike has a 45% chance to deal +10% damage and apply Moderate Concussion status: target is prone to random self-stuns
    Tier 11
  • Discharging Strike has a 50% chance to deal +11% damage and apply Moderate Concussion status: target is prone to random self-stuns
    Tier 12
  • Discharging Strike has a 50% chance to deal +12% damage and apply Moderate Concussion status: target is prone to random self-stuns

Spoiler text.
of Nice Looking Hammers Tier 1 - Look At My Hammer restores +5 health to you Chest, OffHand, Ring

  • Tier 2
  • Look At My Hammer restores +10 health to you
    Tier 3
  • Look At My Hammer restores +15 health to you
    Tier 4
  • Look At My Hammer restores +20 health to you
    Tier 5
  • Look At My Hammer restores +25 health to you
    Tier 6
  • Look At My Hammer restores +30 health to you
    Tier 7
  • Look At My Hammer restores +35 health to you
    Tier 8
  • Look At My Hammer restores +40 health to you
    Tier 9
  • Look At My Hammer restores +45 health to you
    Tier 10
  • Look At My Hammer restores +50 health to you
    Tier 11
  • Look At My Hammer restores +55 health to you
    Tier 12
  • Look At My Hammer restores +60 health to you

Spoiler text.
of Serious Concussions Tier 1 - Pound To Slag has a 30% chance to deal +20% damage and apply the Serious Concussion status: target is prone to random self-stuns MainHand, Ring

  • Tier 2
  • Pound To Slag has a 40% chance to deal +40% damage and apply the Serious Concussion status: target is prone to random self-stuns
    Tier 3
  • Pound To Slag has a 50% chance to deal +60% damage and apply the Serious Concussion status: target is prone to random self-stuns
    Tier 4
  • Pound To Slag has a 60% chance to deal +80% damage and apply the Serious Concussion status: target is prone to random self-stuns
    Tier 5
  • Pound To Slag has a 70% chance to deal +100% damage and apply the Serious Concussion status: target is prone to random self-stuns
    Tier 6
  • Pound To Slag has a 80% chance to deal +120% damage and apply the Serious Concussion status: target is prone to random self-stuns

Spoiler text.
of Stunning Slagging Tier 1 - Pound To Slag deals +10% damage and stuns the target Hands

  • Tier 2
  • Pound To Slag deals +20% damage and stuns the target
    Tier 3
  • Pound To Slag deals +30% damage and stuns the target
    Tier 4
  • Pound To Slag deals +40% damage and stuns the target
    Tier 5
  • Pound To Slag deals +50% damage and stuns the target
    Tier 6
  • Pound To Slag deals +60% damage and stuns the target
    Tier 7
  • Pound To Slag deals +70% damage and stuns the target
    Tier 8
  • Pound To Slag deals +80% damage and stuns the target
    Tier 9
  • Pound To Slag deals +90% damage and stuns the target
    Tier 10
  • Pound To Slag deals +100% damage and stuns the target
    Tier 11
  • Pound To Slag deals +110% damage and stuns the target
    Tier 12
  • Pound To Slag deals +120% damage and stuns the target

Spoiler text.
Tier 1 - All Hammer attacks have a 20% chance to ignite the target, dealing 15 damage over 20 seconds MainHand

  • Tier 2
  • All Hammer attacks have a 20% chance to ignite the target, dealing 20 damage over 20 seconds
    Tier 3
  • All Hammer attacks have a 20% chance to ignite the target, dealing 25 damage over 20 seconds
    Tier 4
  • All Hammer attacks have a 20% chance to ignite the target, dealing 30 damage over 20 seconds
    Tier 5
  • All Hammer attacks have a 20% chance to ignite the target, dealing 35 damage over 20 seconds
    Tier 6
  • All Hammer attacks have a 20% chance to ignite the target, dealing 40 damage over 20 seconds

Spoiler text.
of Braining Tier 1 - Pound attacks have a 50% chance to deal +4 damage Chest, Hands

  • Tier 2
  • Pound attacks have a 50% chance to deal +8 damage
    Tier 3
  • Pound attacks have a 50% chance to deal +12 damage
    Tier 4
  • Pound attacks have a 50% chance to deal +16 damage
    Tier 5
  • Pound attacks have a 50% chance to deal +20 damage
    Tier 6
  • Pound attacks have a 50% chance to deal +24 damage
    Tier 7
  • Pound attacks have a 50% chance to deal +28 damage
    Tier 8
  • Pound attacks have a 50% chance to deal +32 damage
    Tier 9
  • Pound attacks have a 50% chance to deal +36 damage
    Tier 10
  • Pound attacks have a 50% chance to deal +40 damage
    Tier 11
  • Pound attacks have a 50% chance to deal +44 damage
    Tier 12
  • Pound attacks have a 50% chance to deal +48 damage

Spoiler text.
of Efficient Clubbing Tier 1 - After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds Necklace

  • Tier 2
  • After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds
    Tier 3
  • After using Look At My Hammer, all other Hammer attacks cost -3 Power for 12 seconds
    Tier 4
  • After using Look At My Hammer, all other Hammer attacks cost -4 Power for 12 seconds
    Tier 5
  • After using Look At My Hammer, all other Hammer attacks cost -5 Power for 12 seconds
    Tier 6
  • After using Look At My Hammer, all other Hammer attacks cost -6 Power for 12 seconds

Spoiler text.
of Frenzied Slagging Tier 1 - Pound To Slag hits all enemies within 5 meters, dealing +5 damage Hands

  • Tier 2
  • Pound To Slag hits all enemies within 5 meters, dealing +10 damage
    Tier 3
  • Pound To Slag hits all enemies within 5 meters, dealing +15 damage
    Tier 4
  • Pound To Slag hits all enemies within 5 meters, dealing +20 damage
    Tier 5
  • Pound To Slag hits all enemies within 5 meters, dealing +25 damage
    Tier 6
  • Pound To Slag hits all enemies within 5 meters, dealing +30 damage
    Tier 7
  • Pound To Slag hits all enemies within 5 meters, dealing +35 damage
    Tier 8
  • Pound To Slag hits all enemies within 5 meters, dealing +40 damage
    Tier 9
  • Pound To Slag hits all enemies within 5 meters, dealing +45 damage
    Tier 10
  • Pound To Slag hits all enemies within 5 meters, dealing +50 damage
    Tier 11
  • Pound To Slag hits all enemies within 5 meters, dealing +60 damage
    Tier 12
  • Pound To Slag hits all enemies within 5 meters, dealing +70 damage

Spoiler text.
of Performant Clubbing Tier 1 - After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 seconds MainHand

  • Tier 2
  • After using Look At My Hammer, all other Hammer attacks cost -3 Power for 10 seconds
    Tier 3
  • After using Look At My Hammer, all other Hammer attacks cost -4 Power for 10 seconds
    Tier 4
  • After using Look At My Hammer, all other Hammer attacks cost -5 Power for 10 seconds
    Tier 5
  • After using Look At My Hammer, all other Hammer attacks cost -6 Power for 10 seconds
    Tier 6
  • After using Look At My Hammer, all other Hammer attacks cost -7 Power for 10 seconds

Spoiler text.
of Slagging Tier 1 - Pound To Slag deals +30% damage Chest, Feet

  • Tier 2
  • Pound To Slag deals +50% damage
    Tier 3
  • Pound To Slag deals +70% damage
    Tier 4
  • Pound To Slag deals +90% damage
    Tier 5
  • Pound To Slag deals +110% damage
    Tier 6
  • Pound To Slag deals +130% damage
    Tier 7
  • Pound To Slag deals +150% damage
    Tier 8
  • Pound To Slag deals +170% damage
    Tier 9
  • Pound To Slag deals +190% damage
    Tier 10
  • Pound To Slag deals +210% damage
    Tier 11
  • Pound To Slag deals +230% damage
    Tier 12
  • Pound To Slag deals +250% damage

Spoiler text.
of Efficient Clubbing Tier 1 - After using Look At My Hammer, all other Hammer attacks cost -3 Power for 8 seconds Ring

  • Tier 2
  • After using Look At My Hammer, all other Hammer attacks cost -4 Power for 8 seconds
    Tier 3
  • After using Look At My Hammer, all other Hammer attacks cost -5 Power for 8 seconds
    Tier 4
  • After using Look At My Hammer, all other Hammer attacks cost -6 Power for 8 seconds
    Tier 5
  • After using Look At My Hammer, all other Hammer attacks cost -7 Power for 8 seconds
    Tier 6
  • After using Look At My Hammer, all other Hammer attacks cost -8 Power for 8 seconds

Spoiler text.
Tier 1 - Reckless Slam restores 2 Armor to you Head, Feet

  • Tier 2
  • Reckless Slam restores 3 Armor to you
    Tier 3
  • Reckless Slam restores 4 Armor to you
    Tier 4
  • Reckless Slam restores 5 Armor to you
    Tier 5
  • Reckless Slam restores 7 Armor to you
    Tier 6
  • Reckless Slam restores 8 Armor to you
    Tier 7
  • Reckless Slam restores 9 Armor to you
    Tier 8
  • Reckless Slam restores 10 Armor to you
    Tier 9
  • Reckless Slam restores 12 Armor to you
    Tier 10
  • Reckless Slam restores 13 Armor to you
    Tier 11
  • Reckless Slam restores 14 Armor to you
    Tier 12
  • Reckless Slam restores 15 Armor to you

Spoiler text.
Tier 1 - Rib Shatter has a 50% chance to deal +2% damage and make Hammer attacks cost -1 Power for 12 seconds MainHand, OffHand

  • Tier 2
  • Rib Shatter has a 52% chance to deal +3% damage and make Hammer attacks cost -1 Power for 12 seconds
    Tier 3
  • Rib Shatter has a 54% chance to deal +4% damage and make Hammer attacks cost -2 Power for 12 seconds
    Tier 4
  • Rib Shatter has a 56% chance to deal +6% damage and make Hammer attacks cost -2 Power for 12 seconds
    Tier 5
  • Rib Shatter has a 58% chance to deal +8% damage and make Hammer attacks cost -3 Power for 12 seconds
    Tier 6
  • Rib Shatter has a 60% chance to deal +10% damage and make Hammer attacks cost -3 Power for 12 seconds

Spoiler text.
Thunderstriking of Thunder Strikes Tier 1 - Thunderstrike deals +4 damage and its area-effect range is increased 5 meters Legs, MainHand

  • Tier 2
  • Thunderstrike deals +8 damage and its area-effect range is increased 5 meters
    Tier 3
  • Thunderstrike deals +12 damage and its area-effect range is increased 5 meters
    Tier 4
  • Thunderstrike deals +16 damage and its area-effect range is increased 5 meters
    Tier 5
  • Thunderstrike deals +20 damage and its area-effect range is increased 5 meters
    Tier 6
  • Thunderstrike deals +24 damage and its area-effect range is increased 5 meters
    Tier 7
  • Thunderstrike deals +28 damage and its area-effect range is increased 5 meters
    Tier 8
  • Thunderstrike deals +32 damage and its area-effect range is increased 5 meters
    Tier 9
  • Thunderstrike deals +36 damage and its area-effect range is increased 5 meters
    Tier 10
  • Thunderstrike deals +40 damage and its area-effect range is increased 5 meters
    Tier 11
  • Thunderstrike deals +44 damage and its area-effect range is increased 5 meters
    Tier 12
  • Thunderstrike deals +48 damage and its area-effect range is increased 5 meters

Spoiler text.
of Discount Discharges Tier 1 - Discharging Strike restores 3 Power to you Head, Chest

  • Tier 2
  • Discharging Strike restores 5 Power to you
    Tier 3
  • Discharging Strike restores 7 Power to you
    Tier 4
  • Discharging Strike restores 9 Power to you
    Tier 5
  • Discharging Strike restores 11 Power to you
    Tier 6
  • Discharging Strike restores 13 Power to you

Spoiler text.
Tier 1 - Discharging Strike has a 20% chance to knock down the target and deal +5% damage Hands, Feet

  • Tier 2
  • Discharging Strike has a 20% chance to knock down the target and deal +10% damage
    Tier 3
  • Discharging Strike has a 20% chance to knock down the target and deal +15% damage
    Tier 4
  • Discharging Strike has a 20% chance to knock down the target and deal +20% damage
    Tier 5
  • Discharging Strike has a 20% chance to knock down the target and deal +25% damage
    Tier 6
  • Discharging Strike has a 20% chance to knock down the target and deal +30% damage
    Tier 7
  • Discharging Strike has a 20% chance to knock down the target and deal +35% damage
    Tier 8
  • Discharging Strike has a 20% chance to knock down the target and deal +40% damage
    Tier 9
  • Discharging Strike has a 20% chance to knock down the target and deal +45% damage
    Tier 10
  • Discharging Strike has a 20% chance to knock down the target and deal +50% damage
    Tier 11
  • Discharging Strike has a 20% chance to knock down the target and deal +55% damage
    Tier 12
  • Discharging Strike has a 20% chance to knock down the target and deal +60% damage

Spoiler text.
of Clubbing Tier 1 - Pound attacks deal +2 damage Chest, Feet

  • Tier 2
  • Pound attacks deal +3 damage
    Tier 3
  • Pound attacks deal +4 damage
    Tier 4
  • Pound attacks deal +6 damage
    Tier 5
  • Pound attacks deal +7 damage
    Tier 6
  • Pound attacks deal +9 damage
    Tier 7
  • Pound attacks deal +10 damage
    Tier 8
  • Pound attacks deal +12 damage
    Tier 9
  • Pound attacks deal +14 damage
    Tier 10
  • Pound attacks deal +16 damage
    Tier 11
  • Pound attacks deal +18 damage
    Tier 12
  • Pound attacks deal +20 damage

Spoiler text.

IceMagic Effects

Prefix Suffix First Tier Slot All Tiers
Tier 1 - You regain 25 Armor when using Cryogenic Freeze MainHand, Necklace

  • Tier 2
  • You regain 50 Armor when using Cryogenic Freeze
    Tier 3
  • You regain 75 Armor when using Cryogenic Freeze
    Tier 4
  • You regain 100 Armor when using Cryogenic Freeze
    Tier 5
  • You regain 125 Armor when using Cryogenic Freeze
    Tier 6
  • You regain 150 Armor when using Cryogenic Freeze
    Tier 7
  • You regain 175 Armor when using Cryogenic Freeze
    Tier 8
  • You regain 200 Armor when using Cryogenic Freeze
    Tier 9
  • You regain 225 Armor when using Cryogenic Freeze
    Tier 10
  • You regain 250 Armor when using Cryogenic Freeze
    Tier 11
  • You regain 275 Armor when using Cryogenic Freeze
    Tier 12
  • You regain 300 Armor when using Cryogenic Freeze

Spoiler text.
Tier 1 - Your Cold Sphere gains 15 Armor OffHand, Necklace

  • Tier 2
  • Your Cold Sphere gains 30 Armor
    Tier 3
  • Your Cold Sphere gains 45 Armor
    Tier 4
  • Your Cold Sphere gains 60 Armor
    Tier 5
  • Your Cold Sphere gains 75 Armor
    Tier 6
  • Your Cold Sphere gains 90 Armor
    Tier 7
  • Your Cold Sphere gains 105 Armor
    Tier 8
  • Your Cold Sphere gains 120 Armor
    Tier 9
  • Your Cold Sphere gains 135 Armor
    Tier 10
  • Your Cold Sphere gains 150 Armor
    Tier 11
  • Your Cold Sphere gains 165 Armor
    Tier 12
  • Your Cold Sphere gains 180 Armor

Spoiler text.
Tier 1 - Blizzard has a 20% chance to cause all sentient targets to flee in terror Ring

  • Tier 2
  • Blizzard has a 25% chance to cause all sentient targets to flee in terror
    Tier 3
  • Blizzard has a 30% chance to cause all sentient targets to flee in terror
    Tier 4
  • Blizzard has a 35% chance to cause all sentient targets to flee in terror
    Tier 5
  • Blizzard has a 40% chance to cause all sentient targets to flee in terror
    Tier 6
  • Blizzard has a 50% chance to cause all sentient targets to flee in terror

Spoiler text.
Tier 1 - Ice Nova has a 50% chance to restore 10 Armor to you OffHand, Ring

  • Tier 2
  • Ice Nova has a 50% chance to restore 13 Armor to you
    Tier 3
  • Ice Nova has a 50% chance to restore 16 Armor to you
    Tier 4
  • Ice Nova has a 50% chance to restore 19 Armor to you
    Tier 5
  • Ice Nova has a 50% chance to restore 22 Armor to you
    Tier 6
  • Ice Nova has a 50% chance to restore 25 Armor to you
    Tier 7
  • Ice Nova has a 50% chance to restore 28 Armor to you
    Tier 8
  • Ice Nova has a 50% chance to restore 31 Armor to you
    Tier 9
  • Ice Nova has a 50% chance to restore 34 Armor to you
    Tier 10
  • Ice Nova has a 50% chance to restore 37 Armor to you
    Tier 11
  • Ice Nova has a 50% chance to restore 40 Armor to you
    Tier 12
  • Ice Nova has a 50% chance to restore 43 Armor to you

Spoiler text.
Tier 1 - Ice Armor restores +10 Power over 30 seconds Legs, Necklace

  • Tier 2
  • Ice Armor restores +20 Power over 30 seconds
    Tier 3
  • Ice Armor restores +30 Power over 30 seconds
    Tier 4
  • Ice Armor restores +40 Power over 30 seconds
    Tier 5
  • Ice Armor restores +50 Power over 30 seconds
    Tier 6
  • Ice Armor restores +60 Power over 30 seconds

Spoiler text.
Tier 1 - While in Cryogenic Freeze, you are 30% resistant to Poison damage Chest

  • Tier 2
  • While in Cryogenic Freeze, you are 40% resistant to Poison damage
    Tier 3
  • While in Cryogenic Freeze, you are 50% resistant to Poison damage
    Tier 4
  • While in Cryogenic Freeze, you are 60% resistant to Poison damage
    Tier 5
  • While in Cryogenic Freeze, you are 70% resistant to Poison damage
    Tier 6
  • While in Cryogenic Freeze, you are 80% resistant to Poison damage

Spoiler text.
Tier 1 - Ice Spear has a 60% chance to deal +13% damage Chest, Hands

  • Tier 2
  • Ice Spear has a 60% chance to deal +20% damage
    Tier 3
  • Ice Spear has a 60% chance to deal +27% damage
    Tier 4
  • Ice Spear has a 60% chance to deal +34% damage
    Tier 5
  • Ice Spear has a 60% chance to deal +41% damage
    Tier 6
  • Ice Spear has a 60% chance to deal +48% damage
    Tier 7
  • Ice Spear has a 60% chance to deal +55% damage
    Tier 8
  • Ice Spear has a 60% chance to deal +62% damage
    Tier 9
  • Ice Spear has a 60% chance to deal +69% damage
    Tier 10
  • Ice Spear has a 60% chance to deal +76% damage
    Tier 11
  • Ice Spear has a 60% chance to deal +83% damage
    Tier 12
  • Ice Spear has a 60% chance to deal +90% damage

Spoiler text.
Tier 1 - Blizzard deals 8 armor damage and generates -10 Rage Feet, Ring

  • Tier 2
  • Blizzard deals 16 armor damage and generates -20 Rage
    Tier 3
  • Blizzard deals 24 armor damage and generates -30 Rage
    Tier 4
  • Blizzard deals 32 armor damage and generates -40 Rage
    Tier 5
  • Blizzard deals 40 armor damage and generates -50 Rage
    Tier 6
  • Blizzard deals 48 armor damage and generates -60 Rage
    Tier 7
  • Blizzard deals 56 armor damage and generates -70 Rage
    Tier 8
  • Blizzard deals 64 armor damage and generates -80 Rage
    Tier 9
  • Blizzard deals 72 armor damage and generates -90 Rage
    Tier 10
  • Blizzard deals 80 armor damage and generates -100 Rage
    Tier 11
  • Blizzard deals 88 armor damage and generates -110 Rage
    Tier 12
  • Blizzard deals 96 armor damage and generates -120 Rage

Spoiler text.
Tier 1 - Freeze Solid and Frostbite deal +40% damage Head, MainHand

  • Tier 2
  • Freeze Solid and Frostbite deal +55% damage
    Tier 3
  • Freeze Solid and Frostbite deal +70% damage
    Tier 4
  • Freeze Solid and Frostbite deal +85% damage
    Tier 5
  • Freeze Solid and Frostbite deal +100% damage
    Tier 6
  • Freeze Solid and Frostbite deal +115% damage
    Tier 7
  • Freeze Solid and Frostbite deal +130% damage
    Tier 8
  • Freeze Solid and Frostbite deal +145% damage
    Tier 9
  • Freeze Solid and Frostbite deal +160% damage
    Tier 10
  • Freeze Solid and Frostbite deal +175% damage
    Tier 11
  • Freeze Solid and Frostbite deal +190% damage
    Tier 12
  • Freeze Solid and Frostbite deal +205% damage

Spoiler text.
Tier 1 - Tundra Spikes and Blizzard deal +10% damage Hands, Ring

  • Tier 2
  • Tundra Spikes and Blizzard deal +20% damage
    Tier 3
  • Tundra Spikes and Blizzard deal +30% damage
    Tier 4
  • Tundra Spikes and Blizzard deal +40% damage
    Tier 5
  • Tundra Spikes and Blizzard deal +50% damage
    Tier 6
  • Tundra Spikes and Blizzard deal +60% damage
    Tier 7
  • Tundra Spikes and Blizzard deal +70% damage
    Tier 8
  • Tundra Spikes and Blizzard deal +80% damage
    Tier 9
  • Tundra Spikes and Blizzard deal +90% damage
    Tier 10
  • Tundra Spikes and Blizzard deal +100% damage
    Tier 11
  • Tundra Spikes and Blizzard deal +110% damage
    Tier 12
  • Tundra Spikes and Blizzard deal +120% damage

Spoiler text.
Tier 1 - You regain 1 Power after using Ice Nova or Shardblast Legs, Necklace

  • Tier 2
  • You regain 2 Power after using Ice Nova or Shardblast
    Tier 3
  • You regain 3 Power after using Ice Nova or Shardblast
    Tier 4
  • You regain 4 Power after using Ice Nova or Shardblast
    Tier 5
  • You regain 5 Power after using Ice Nova or Shardblast
    Tier 6
  • You regain 6 Power after using Ice Nova or Shardblast
    Tier 7
  • You regain 7 Power after using Ice Nova or Shardblast
    Tier 8
  • You regain 8 Power after using Ice Nova or Shardblast
    Tier 9
  • You regain 9 Power after using Ice Nova or Shardblast
    Tier 10
  • You regain 10 Power after using Ice Nova or Shardblast
    Tier 11
  • You regain 11 Power after using Ice Nova or Shardblast
    Tier 12
  • You regain 12 Power after using Ice Nova or Shardblast

Spoiler text.
Tier 1 - Ice Veins heals 10 Health over 10 seconds Hands, MainHand

  • Tier 2
  • Ice Veins heals 20 Health over 10 seconds
    Tier 3
  • Ice Veins heals 30 Health over 10 seconds
    Tier 4
  • Ice Veins heals 40 Health over 10 seconds
    Tier 5
  • Ice Veins heals 50 Health over 10 seconds
    Tier 6
  • Ice Veins heals 60 Health over 10 seconds
    Tier 7
  • Ice Veins heals 70 Health over 10 seconds
    Tier 8
  • Ice Veins heals 80 Health over 10 seconds
    Tier 9
  • Ice Veins heals 90 Health over 10 seconds
    Tier 10
  • Ice Veins heals 100 Health over 10 seconds
    Tier 11
  • Ice Veins heals 110 Health over 10 seconds
    Tier 12
  • Ice Veins heals 120 Health over 10 seconds

Spoiler text.
Tier 1 - You regain 18 Health when using Cryogenic Freeze Chest, OffHand

  • Tier 2
  • You regain 36 Health when using Cryogenic Freeze
    Tier 3
  • You regain 54 Health when using Cryogenic Freeze
    Tier 4
  • You regain 72 Health when using Cryogenic Freeze
    Tier 5
  • You regain 90 Health when using Cryogenic Freeze
    Tier 6
  • You regain 108 Health when using Cryogenic Freeze
    Tier 7
  • You regain 126 Health when using Cryogenic Freeze
    Tier 8
  • You regain 144 Health when using Cryogenic Freeze
    Tier 9
  • You regain 162 Health when using Cryogenic Freeze
    Tier 10
  • You regain 180 Health when using Cryogenic Freeze
    Tier 11
  • You regain 198 Health when using Cryogenic Freeze
    Tier 12
  • You regain 216 Health when using Cryogenic Freeze

Spoiler text.
Tier 1 - Tundra Spikes has a 60% chance to deal +30% damage Hands, Feet

  • Tier 2
  • Tundra Spikes has a 60% chance to deal +60% damage
    Tier 3
  • Tundra Spikes has a 60% chance to deal +90% damage
    Tier 4
  • Tundra Spikes has a 60% chance to deal +120% damage
    Tier 5
  • Tundra Spikes has a 60% chance to deal +150% damage
    Tier 6
  • Tundra Spikes has a 60% chance to deal +180% damage

Spoiler text.
Tier 1 - You regain 6 Power after using Cryogenic Freeze Hands, Necklace

  • Tier 2
  • You regain 12 Power after using Cryogenic Freeze
    Tier 3
  • You regain 18 Power after using Cryogenic Freeze
    Tier 4
  • You regain 24 Power after using Cryogenic Freeze
    Tier 5
  • You regain 30 Power after using Cryogenic Freeze
    Tier 6
  • You regain 36 Power after using Cryogenic Freeze
    Tier 7
  • You regain 42 Power after using Cryogenic Freeze
    Tier 8
  • You regain 48 Power after using Cryogenic Freeze
    Tier 9
  • You regain 54 Power after using Cryogenic Freeze
    Tier 10
  • You regain 60 Power after using Cryogenic Freeze
    Tier 11
  • You regain 66 Power after using Cryogenic Freeze
    Tier 12
  • You regain 72 Power after using Cryogenic Freeze

Spoiler text.
Tier 1 - Shardblast resets the timer on Ice Armor (so it can be used again immediately) Hands
of Ice Spears Tier 1 - Ice Spear deals +10% damage Chest, MainHand

  • Tier 2
  • Ice Spear deals +14% damage
    Tier 3
  • Ice Spear deals +18% damage
    Tier 4
  • Ice Spear deals +22% damage
    Tier 5
  • Ice Spear deals +26% damage
    Tier 6
  • Ice Spear deals +30% damage
    Tier 7
  • Ice Spear deals +34% damage
    Tier 8
  • Ice Spear deals +38% damage
    Tier 9
  • Ice Spear deals +42% damage
    Tier 10
  • Ice Spear deals +46% damage
    Tier 11
  • Ice Spear deals +50% damage
    Tier 12
  • Ice Spear deals +54% damage

Spoiler text.
of Ice Spears Tier 1 - Ice Lightning deals +10% damage Hands, Chest

  • Tier 2
  • Ice Lightning deals +14% damage
    Tier 3
  • Ice Lightning deals +18% damage
    Tier 4
  • Ice Lightning deals +22% damage
    Tier 5
  • Ice Lightning deals +26% damage
    Tier 6
  • Ice Lightning deals +30% damage
    Tier 7
  • Ice Lightning deals +34% damage
    Tier 8
  • Ice Lightning deals +38% damage
    Tier 9
  • Ice Lightning deals +42% damage
    Tier 10
  • Ice Lightning deals +46% damage
    Tier 11
  • Ice Lightning deals +50% damage
    Tier 12
  • Ice Lightning deals +54% damage

Spoiler text.
Tier 1 - You regain 2 Health when using Ice Nova or Shardblast Chest, OffHand

  • Tier 2
  • You regain 3 Health when using Ice Nova or Shardblast
    Tier 3
  • You regain 4 Health when using Ice Nova or Shardblast
    Tier 4
  • You regain 5 Health when using Ice Nova or Shardblast
    Tier 5
  • You regain 7 Health when using Ice Nova or Shardblast
    Tier 6
  • You regain 8 Health when using Ice Nova or Shardblast
    Tier 7
  • You regain 9 Health when using Ice Nova or Shardblast
    Tier 8
  • You regain 10 Health when using Ice Nova or Shardblast
    Tier 9
  • You regain 12 Health when using Ice Nova or Shardblast
    Tier 10
  • You regain 13 Health when using Ice Nova or Shardblast
    Tier 11
  • You regain 14 Health when using Ice Nova or Shardblast
    Tier 12
  • You regain 15 Health when using Ice Nova or Shardblast

Spoiler text.
Tier 1 - Ice Armor boosts Cold attack damage +2 Hands, Feet

  • Tier 2
  • Ice Armor boosts Cold attack damage +4
    Tier 3
  • Ice Armor boosts Cold attack damage +6
    Tier 4
  • Ice Armor boosts Cold attack damage +8
    Tier 5
  • Ice Armor boosts Cold attack damage +10
    Tier 6
  • Ice Armor boosts Cold attack damage +12
    Tier 7
  • Ice Armor boosts Cold attack damage +14
    Tier 8
  • Ice Armor boosts Cold attack damage +16
    Tier 9
  • Ice Armor boosts Cold attack damage +18
    Tier 10
  • Ice Armor boosts Cold attack damage +20
    Tier 11
  • Ice Armor boosts Cold attack damage +22
    Tier 12
  • Ice Armor boosts Cold attack damage +24

Spoiler text.
Tier 1 - You regain 5 Health when using Blizzard MainHand, Necklace

  • Tier 2
  • You regain 10 Health when using Blizzard
    Tier 3
  • You regain 15 Health when using Blizzard
    Tier 4
  • You regain 20 Health when using Blizzard
    Tier 5
  • You regain 25 Health when using Blizzard
    Tier 6
  • You regain 30 Health when using Blizzard
    Tier 7
  • You regain 35 Health when using Blizzard
    Tier 8
  • You regain 40 Health when using Blizzard
    Tier 9
  • You regain 45 Health when using Blizzard
    Tier 10
  • You regain 50 Health when using Blizzard
    Tier 11
  • You regain 55 Health when using Blizzard
    Tier 12
  • You regain 60 Health when using Blizzard

Spoiler text.
Tier 1 - Ice Nova and Shardblast deal +15% damage Legs, Ring

  • Tier 2
  • Ice Nova and Shardblast deal +20% damage
    Tier 3
  • Ice Nova and Shardblast deal +25% damage
    Tier 4
  • Ice Nova and Shardblast deal +30% damage
    Tier 5
  • Ice Nova and Shardblast deal +35% damage
    Tier 6
  • Ice Nova and Shardblast deal +40% damage
    Tier 7
  • Ice Nova and Shardblast deal +45% damage
    Tier 8
  • Ice Nova and Shardblast deal +50% damage
    Tier 9
  • Ice Nova and Shardblast deal +55% damage
    Tier 10
  • Ice Nova and Shardblast deal +60% damage
    Tier 11
  • Ice Nova and Shardblast deal +65% damage
    Tier 12
  • Ice Nova and Shardblast deal +70% damage

Spoiler text.
Tier 1 - Ice Spear has a 15% chance to stun the target and deal +3% damage Head, Feet

  • Tier 2
  • Ice Spear has a 15% chance to stun the target and deal +6% damage
    Tier 3
  • Ice Spear has a 15% chance to stun the target and deal +9% damage
    Tier 4
  • Ice Spear has a 20% chance to stun the target and deal +12% damage
    Tier 5
  • Ice Spear has a 20% chance to stun the target and deal +15% damage
    Tier 6
  • Ice Spear has a 20% chance to stun the target and deal +18% damage
    Tier 7
  • Ice Spear has a 20% chance to stun the target and deal +21% damage
    Tier 8
  • Ice Spear has a 20% chance to stun the target and deal +24% damage
    Tier 9
  • Ice Spear has a 20% chance to stun the target and deal +27% damage
    Tier 10
  • Ice Spear has a 20% chance to stun the target and deal +30% damage
    Tier 11
  • Ice Spear has a 20% chance to stun the target and deal +33% damage
    Tier 12
  • Ice Spear has a 20% chance to stun the target and deal +36% damage

Spoiler text.
Tier 1 - Frostbite deals +7 damage and raises the target's Max Rage by 2%, preventing them from using their Rage attacks as often Head, Legs

  • Tier 2
  • Frostbite deals +14 damage and raises the target's Max Rage by 4%, preventing them from using their Rage attacks as often
    Tier 3
  • Frostbite deals +21 damage and raises the target's Max Rage by 6%, preventing them from using their Rage attacks as often
    Tier 4
  • Frostbite deals +28 damage and raises the target's Max Rage by 8%, preventing them from using their Rage attacks as often
    Tier 5
  • Frostbite deals +35 damage and raises the target's Max Rage by 10%, preventing them from using their Rage attacks as often
    Tier 6
  • Frostbite deals +42 damage and raises the target's Max Rage by 12%, preventing them from using their Rage attacks as often
    Tier 7
  • Frostbite deals +49 damage and raises the target's Max Rage by 14%, preventing them from using their Rage attacks as often
    Tier 8
  • Frostbite deals +56 damage and raises the target's Max Rage by 16%, preventing them from using their Rage attacks as often
    Tier 9
  • Frostbite deals +63 damage and raises the target's Max Rage by 18%, preventing them from using their Rage attacks as often
    Tier 10
  • Frostbite deals +70 damage and raises the target's Max Rage by 20%, preventing them from using their Rage attacks as often
    Tier 11
  • Frostbite deals +77 damage and raises the target's Max Rage by 22%, preventing them from using their Rage attacks as often
    Tier 12
  • Frostbite deals +84 damage and raises the target's Max Rage by 24%, preventing them from using their Rage attacks as often

Spoiler text.
Tier 1 - Ice Armor boosts direct and indirect Trauma Mitigation +2 OffHand, Chest

  • Tier 2
  • Ice Armor boosts direct and indirect Trauma Mitigation +4
    Tier 3
  • Ice Armor boosts direct and indirect Trauma Mitigation +6
    Tier 4
  • Ice Armor boosts direct and indirect Trauma Mitigation +8
    Tier 5
  • Ice Armor boosts direct and indirect Trauma Mitigation +10
    Tier 6
  • Ice Armor boosts direct and indirect Trauma Mitigation +12

Spoiler text.
of Icy Pain Tier 1 - {MOD_SKILL_ICEMAGIC}{0.1} Head, MainHand

  • Tier 2
  • {MOD_SKILL_ICEMAGIC}{0.15}
    Tier 3
  • {MOD_SKILL_ICEMAGIC}{0.2}
    Tier 4
  • {MOD_SKILL_ICEMAGIC}{0.25}
    Tier 5
  • {MOD_SKILL_ICEMAGIC}{0.3}
    Tier 6
  • {MOD_SKILL_ICEMAGIC}{0.35}

Spoiler text.
Tier 1 - Blizzard generates -20 Rage and -25 aggro Head, Legs

  • Tier 2
  • Blizzard generates -40 Rage and -50 aggro
    Tier 3
  • Blizzard generates -60 Rage and -75 aggro
    Tier 4
  • Blizzard generates -80 Rage and -100 aggro
    Tier 5
  • Blizzard generates -100 Rage and -125 aggro
    Tier 6
  • Blizzard generates -120 Rage and -150 aggro
    Tier 7
  • Blizzard generates -140 Rage and -175 aggro
    Tier 8
  • Blizzard generates -160 Rage and -200 aggro
    Tier 9
  • Blizzard generates -180 Rage and -225 aggro
    Tier 10
  • Blizzard generates -200 Rage and -250 aggro
    Tier 11
  • Blizzard generates -220 Rage and -275 aggro
    Tier 12
  • Blizzard generates -240 Rage and -300 aggro

Spoiler text.
Tier 1 - Ice Lightning has a 20% chance to stun the target and deal +1% damage Legs, Ring

  • Tier 2
  • Ice Lightning has a 20% chance to stun the target and deal +2% damage
    Tier 3
  • Ice Lightning has a 20% chance to stun the target and deal +3% damage
    Tier 4
  • Ice Lightning has a 20% chance to stun the target and deal +4% damage
    Tier 5
  • Ice Lightning has a 20% chance to stun the target and deal +5% damage
    Tier 6
  • Ice Lightning has a 20% chance to stun the target and deal +6% damage
    Tier 7
  • Ice Lightning has a 20% chance to stun the target and deal +7% damage
    Tier 8
  • Ice Lightning has a 20% chance to stun the target and deal +8% damage
    Tier 9
  • Ice Lightning has a 20% chance to stun the target and deal +9% damage
    Tier 10
  • Ice Lightning has a 20% chance to stun the target and deal +10% damage
    Tier 11
  • Ice Lightning has a 20% chance to stun the target and deal +11% damage
    Tier 12
  • Ice Lightning has a 20% chance to stun the target and deal +12% damage

Spoiler text.
Tier 1 - Frostbite causes target's attacks to deal -1 damage Head, Feet

  • Tier 2
  • Frostbite causes target's attacks to deal -2 damage
    Tier 3
  • Frostbite causes target's attacks to deal -3 damage
    Tier 4
  • Frostbite causes target's attacks to deal -4 damage
    Tier 5
  • Frostbite causes target's attacks to deal -5 damage
    Tier 6
  • Frostbite causes target's attacks to deal -6 damage
    Tier 7
  • Frostbite causes target's attacks to deal -7 damage
    Tier 8
  • Frostbite causes target's attacks to deal -8 damage
    Tier 9
  • Frostbite causes target's attacks to deal -9 damage
    Tier 10
  • Frostbite causes target's attacks to deal -10 damage
    Tier 11
  • Frostbite causes target's attacks to deal -11 damage
    Tier 12
  • Frostbite causes target's attacks to deal -12 damage

Spoiler text.
Tier 1 - Your Cold Sphere's attacks deal +2 damage MainHand, Ring

  • Tier 2
  • Your Cold Sphere's attacks deal +4 damage
    Tier 3
  • Your Cold Sphere's attacks deal +6 damage
    Tier 4
  • Your Cold Sphere's attacks deal +8 damage
    Tier 5
  • Your Cold Sphere's attacks deal +10 damage
    Tier 6
  • Your Cold Sphere's attacks deal +12 damage
    Tier 7
  • Your Cold Sphere's attacks deal +14 damage
    Tier 8
  • Your Cold Sphere's attacks deal +16 damage
    Tier 9
  • Your Cold Sphere's attacks deal +18 damage
    Tier 10
  • Your Cold Sphere's attacks deal +20 damage
    Tier 11
  • Your Cold Sphere's attacks deal +22 damage
    Tier 12
  • Your Cold Sphere's attacks deal +24 damage

Spoiler text.
Tier 1 - Your Cold Sphere's Rage attack deals +8 damage Legs, Feet

  • Tier 2
  • Your Cold Sphere's Rage attack deals +16 damage
    Tier 3
  • Your Cold Sphere's Rage attack deals +24 damage
    Tier 4
  • Your Cold Sphere's Rage attack deals +32 damage
    Tier 5
  • Your Cold Sphere's Rage attack deals +40 damage
    Tier 6
  • Your Cold Sphere's Rage attack deals +48 damage
    Tier 7
  • Your Cold Sphere's Rage attack deals +56 damage
    Tier 8
  • Your Cold Sphere's Rage attack deals +64 damage
    Tier 9
  • Your Cold Sphere's Rage attack deals +72 damage
    Tier 10
  • Your Cold Sphere's Rage attack deals +80 damage
    Tier 11
  • Your Cold Sphere's Rage attack deals +88 damage
    Tier 12
  • Your Cold Sphere's Rage attack deals +96 damage

Spoiler text.
Tier 1 - Ice Veins heals you for 3 Health and 3 Armor Ring, Feet

  • Tier 2
  • Ice Veins heals you for 5 Health and 5 Armor
    Tier 3
  • Ice Veins heals you for 7 Health and 7 Armor
    Tier 4
  • Ice Veins heals you for 9 Health and 9 Armor
    Tier 5
  • Ice Veins heals you for 11 Health and 11 Armor
    Tier 6
  • Ice Veins heals you for 13 Health and 13 Armor
    Tier 7
  • Ice Veins heals you for 15 Health and 15 Armor
    Tier 8
  • Ice Veins heals you for 17 Health and 17 Armor
    Tier 9
  • Ice Veins heals you for 19 Health and 19 Armor
    Tier 10
  • Ice Veins heals you for 21 Health and 21 Armor
    Tier 11
  • Ice Veins heals you for 23 Health and 23 Armor
    Tier 12
  • Ice Veins heals you for 25 Health and 25 Armor

Spoiler text.
Tier 1 - While in Cryogenic Freeze, you are 30% resistant to Fire damage Necklace

  • Tier 2
  • While in Cryogenic Freeze, you are 40% resistant to Fire damage
    Tier 3
  • While in Cryogenic Freeze, you are 50% resistant to Fire damage
    Tier 4
  • While in Cryogenic Freeze, you are 60% resistant to Fire damage
    Tier 5
  • While in Cryogenic Freeze, you are 70% resistant to Fire damage
    Tier 6
  • While in Cryogenic Freeze, you are 80% resistant to Fire damage

Spoiler text.
Tier 1 - Ice Armor boosts direct and indirect Acid Mitigation +2 OffHand, Chest

  • Tier 2
  • Ice Armor boosts direct and indirect Acid Mitigation +4
    Tier 3
  • Ice Armor boosts direct and indirect Acid Mitigation +6
    Tier 4
  • Ice Armor boosts direct and indirect Acid Mitigation +8
    Tier 5
  • Ice Armor boosts direct and indirect Acid Mitigation +10
    Tier 6
  • Ice Armor boosts direct and indirect Acid Mitigation +12

Spoiler text.
Tier 1 - Ice Armor restores +10 Armor over 30 seconds OffHand, Necklace

  • Tier 2
  • Ice Armor restores +20 Armor over 30 seconds
    Tier 3
  • Ice Armor restores +30 Armor over 30 seconds
    Tier 4
  • Ice Armor restores +40 Armor over 30 seconds
    Tier 5
  • Ice Armor restores +50 Armor over 30 seconds
    Tier 6
  • Ice Armor restores +60 Armor over 30 seconds
    Tier 7
  • Ice Armor restores +80 Armor over 30 seconds
    Tier 8
  • Ice Armor restores +100 Armor over 30 seconds
    Tier 9
  • Ice Armor restores +110 Armor over 30 seconds
    Tier 10
  • Ice Armor restores +130 Armor over 30 seconds
    Tier 11
  • Ice Armor restores +140 Armor over 30 seconds
    Tier 12
  • Ice Armor restores +150 Armor over 30 seconds

Spoiler text.
Tier 1 - Ice Lightning has a 50% chance to deal +20% damage Head, Feet

  • Tier 2
  • Ice Lightning has a 50% chance to deal +29% damage
    Tier 3
  • Ice Lightning has a 50% chance to deal +38% damage
    Tier 4
  • Ice Lightning has a 50% chance to deal +47% damage
    Tier 5
  • Ice Lightning has a 50% chance to deal +56% damage
    Tier 6
  • Ice Lightning has a 50% chance to deal +65% damage
    Tier 7
  • Ice Lightning has a 50% chance to deal +74% damage
    Tier 8
  • Ice Lightning has a 50% chance to deal +83% damage
    Tier 9
  • Ice Lightning has a 50% chance to deal +92% damage
    Tier 10
  • Ice Lightning has a 50% chance to deal +101% damage
    Tier 11
  • Ice Lightning has a 50% chance to deal +110% damage
    Tier 12
  • Ice Lightning has a 50% chance to deal +119% damage

Spoiler text.

Mentalism Effects

Prefix Suffix First Tier Slot All Tiers
of Mind Protection Tier 1 - Revitalize causes the target to take 5 less damage from Psychic and Nature attacks for 10 seconds Hands, Feet

  • Tier 2
  • Revitalize causes the target to take 10 less damage from Psychic and Nature attacks for 10 seconds
    Tier 3
  • Revitalize causes the target to take 15 less damage from Psychic and Nature attacks for 10 seconds
    Tier 4
  • Revitalize causes the target to take 20 less damage from Psychic and Nature attacks for 10 seconds
    Tier 5
  • Revitalize causes the target to take 25 less damage from Psychic and Nature attacks for 10 seconds
    Tier 6
  • Revitalize causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds

Spoiler text.
Tier 1 - Electrify has a 15% chance to stun the target MainHand, Necklace

  • Tier 2
  • Electrify has a 30% chance to stun the target
    Tier 3
  • Electrify has a 45% chance to stun the target
    Tier 4
  • Electrify has a 60% chance to stun the target
    Tier 5
  • Electrify has a 75% chance to stun the target
    Tier 6
  • Electrify stuns the target

Spoiler text.
Tier 1 - After using Mindreave, you gain +1 Piercing Mitigation for 5 seconds Head, Ring

  • Tier 2
  • After using Mindreave, you gain +2 Piercing Mitigation for 5 seconds
    Tier 3
  • After using Mindreave, you gain +3 Piercing Mitigation for 5 seconds
    Tier 4
  • After using Mindreave, you gain +4 Piercing Mitigation for 5 seconds
    Tier 5
  • After using Mindreave, you gain +5 Piercing Mitigation for 5 seconds
    Tier 6
  • After using Mindreave, you gain +6 Piercing Mitigation for 5 seconds
    Tier 7
  • After using Mindreave, you gain +7 Piercing Mitigation for 5 seconds
    Tier 8
  • After using Mindreave, you gain +8 Piercing Mitigation for 5 seconds
    Tier 9
  • After using Mindreave, you gain +9 Piercing Mitigation for 5 seconds
    Tier 10
  • After using Mindreave, you gain +10 Piercing Mitigation for 5 seconds
    Tier 11
  • After using Mindreave, you gain +11 Piercing Mitigation for 5 seconds
    Tier 12
  • After using Mindreave, you gain +12 Piercing Mitigation for 5 seconds

Spoiler text.
of Stunning Mindreaves Tier 1 - Mindreave has a 1% chance to stun the target Feet

  • Tier 2
  • Mindreave has a 2% chance to stun the target
    Tier 3
  • Mindreave has a 3% chance to stun the target
    Tier 4
  • Mindreave has a 4% chance to stun the target
    Tier 5
  • Mindreave has a 5% chance to stun the target
    Tier 6
  • Mindreave has a 6% chance to stun the target
    Tier 7
  • Mindreave has a 7% chance to stun the target
    Tier 8
  • Mindreave has a 8% chance to stun the target
    Tier 9
  • Mindreave has a 9% chance to stun the target
    Tier 10
  • Mindreave has a 10% chance to stun the target
    Tier 11
  • Mindreave has a 11% chance to stun the target
    Tier 12
  • Mindreave has a 12% chance to stun the target

Spoiler text.
of Power Waves Tier 1 - {BOOST_POWERWAVE_SENDER}{1} Chest, OffHand

  • Tier 2
  • {BOOST_POWERWAVE_SENDER}{2}
    Tier 3
  • {BOOST_POWERWAVE_SENDER}{3}
    Tier 4
  • {BOOST_POWERWAVE_SENDER}{4}
    Tier 5
  • {BOOST_POWERWAVE_SENDER}{5}
    Tier 6
  • {BOOST_POWERWAVE_SENDER}{6}

Spoiler text.
of Armored Reconstruction Tier 1 - Revitalize restores 8 armor to YOU (regardless of the target of the ability) Necklace, Ring

  • Tier 2
  • Revitalize restores 10 armor to YOU (regardless of the target of the ability)
    Tier 3
  • Revitalize restores 12 armor to YOU (regardless of the target of the ability)
    Tier 4
  • Revitalize restores 14 armor to YOU (regardless of the target of the ability)
    Tier 5
  • Revitalize restores 16 armor to YOU (regardless of the target of the ability)
    Tier 6
  • Revitalize restores 18 armor to YOU (regardless of the target of the ability)
    Tier 7
  • Revitalize restores 20 armor to YOU (regardless of the target of the ability)
    Tier 8
  • Revitalize restores 22 armor to YOU (regardless of the target of the ability)
    Tier 9
  • Revitalize restores 24 armor to YOU (regardless of the target of the ability)
    Tier 10
  • Revitalize restores 26 armor to YOU (regardless of the target of the ability)
    Tier 11
  • Revitalize restores 28 armor to YOU (regardless of the target of the ability)
    Tier 12
  • Revitalize restores 30 armor to YOU (regardless of the target of the ability)

Spoiler text.
Tier 1 - Mind Armor Wave has a 50% chance to restore 12 health and 12 armor to you Legs, MainHand

  • Tier 2
  • Mind Armor Wave has a 50% chance to restore 24 health and 24 armor to you
    Tier 3
  • Mind Armor Wave has a 50% chance to restore 36 health and 36 armor to you
    Tier 4
  • Mind Armor Wave has a 50% chance to restore 48 health and 48 armor to you
    Tier 5
  • Mind Armor Wave has a 50% chance to restore 60 health and 60 armor to you
    Tier 6
  • Mind Armor Wave has a 50% chance to restore 72 health and 72 armor to you

Spoiler text.
of Reconstruction Tier 1 - {BOOST_RECONSTRUCT_SENDER}{8} Chest, OffHand, Ring

  • Tier 2
  • {BOOST_RECONSTRUCT_SENDER}{16}
    Tier 3
  • {BOOST_RECONSTRUCT_SENDER}{24}
    Tier 4
  • {BOOST_RECONSTRUCT_SENDER}{32}
    Tier 5
  • {BOOST_RECONSTRUCT_SENDER}{40}
    Tier 6
  • {BOOST_RECONSTRUCT_SENDER}{48}
    Tier 7
  • {BOOST_RECONSTRUCT_SENDER}{56}
    Tier 8
  • {BOOST_RECONSTRUCT_SENDER}{64}
    Tier 9
  • {BOOST_RECONSTRUCT_SENDER}{72}
    Tier 10
  • {BOOST_RECONSTRUCT_SENDER}{80}
    Tier 11
  • {BOOST_RECONSTRUCT_SENDER}{88}
    Tier 12
  • {BOOST_RECONSTRUCT_SENDER}{96}

Spoiler text.
of Painful Bubbles Tier 1 - Pain Bubble has a 50% chance to deal 20 Psychic damage before applying the bubble Ring, Feet

  • Tier 2
  • Pain Bubble has a 50% chance to deal 40 Psychic damage before applying the bubble
    Tier 3
  • Pain Bubble has a 50% chance to deal 60 Psychic damage before applying the bubble
    Tier 4
  • Pain Bubble has a 50% chance to deal 80 Psychic damage before applying the bubble
    Tier 5
  • Pain Bubble has a 50% chance to deal 100 Psychic damage before applying the bubble
    Tier 6
  • Pain Bubble has a 50% chance to deal 120 Psychic damage before applying the bubble
    Tier 7
  • Pain Bubble has a 50% chance to deal 140 Psychic damage before applying the bubble
    Tier 8
  • Pain Bubble has a 50% chance to deal 160 Psychic damage before applying the bubble
    Tier 9
  • Pain Bubble has a 50% chance to deal 180 Psychic damage before applying the bubble
    Tier 10
  • Pain Bubble has a 50% chance to deal 200 Psychic damage before applying the bubble
    Tier 11
  • Pain Bubble has a 50% chance to deal 220 Psychic damage before applying the bubble
    Tier 12
  • Pain Bubble has a 50% chance to deal 240 Psychic damage before applying the bubble

Spoiler text.
Tier 1 - After using Mindreave, your Reconstruct ability heals +6 Legs, Necklace

  • Tier 2
  • After using Mindreave, your Reconstruct ability heals +12
    Tier 3
  • After using Mindreave, your Reconstruct ability heals +18
    Tier 4
  • After using Mindreave, your Reconstruct ability heals +24
    Tier 5
  • After using Mindreave, your Reconstruct ability heals +30
    Tier 6
  • After using Mindreave, your Reconstruct ability heals +36

Spoiler text.
of System Shock Tier 1 - Panic Charge deals +20% damage Ring, Feet

  • Tier 2
  • Panic Charge deals +30% damage
    Tier 3
  • Panic Charge deals +40% damage
    Tier 4
  • Panic Charge deals +50% damage
    Tier 5
  • Panic Charge deals +60% damage
    Tier 6
  • Panic Charge deals +70% damage
    Tier 7
  • Panic Charge deals +80% damage
    Tier 8
  • Panic Charge deals +90% damage
    Tier 9
  • Panic Charge deals +100% damage
    Tier 10
  • Panic Charge deals +110% damage
    Tier 11
  • Panic Charge deals +120% damage
    Tier 12
  • Panic Charge deals +130% damage

Spoiler text.
of Shielding Waves Tier 1 - Psi Armor Wave has a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Head, MainHand

  • Tier 2
  • Psi Armor Wave has a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
    Tier 3
  • Psi Armor Wave has a 25% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
    Tier 4
  • Psi Armor Wave has a 20% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
    Tier 5
  • Psi Armor Wave has a 25% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
    Tier 6
  • Psi Armor Wave has a 30% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
    Tier 7
  • Psi Armor Wave has a 35% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
    Tier 8
  • Psi Armor Wave has a 40% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).
    Tier 9
  • Psi Armor Wave has a 35% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
    Tier 10
  • Psi Armor Wave has a 40% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
    Tier 11
  • Psi Armor Wave has a 45% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).
    Tier 12
  • Psi Armor Wave has a 50% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).

Spoiler text.
of Recuperative Mindreaves Tier 1 - Pain Bubble gives you 3 Power MainHand

  • Tier 2
  • Pain Bubble gives you 6 Power
    Tier 3
  • Pain Bubble gives you 9 Power
    Tier 4
  • Pain Bubble gives you 12 Power
    Tier 5
  • Pain Bubble gives you 15 Power
    Tier 6
  • Pain Bubble gives you 18 Power
    Tier 7
  • Pain Bubble gives you 21 Power
    Tier 8
  • Pain Bubble gives you 24 Power
    Tier 9
  • Pain Bubble gives you 27 Power
    Tier 10
  • Pain Bubble gives you 30 Power
    Tier 11
  • Pain Bubble gives you 33 Power
    Tier 12
  • Pain Bubble gives you 36 Power

Spoiler text.
Tier 1 - Psi Adrenaline Wave increases your damage done with Electricity attacks by 2% for 10 seconds MainHand

  • Tier 2
  • Psi Adrenaline Wave increases your damage done with Electricity attacks by 3% for 10 seconds
    Tier 3
  • Psi Adrenaline Wave increases your damage done with Electricity attacks by 4% for 10 seconds
    Tier 4
  • Psi Adrenaline Wave increases your damage done with Electricity attacks by 5% for 10 seconds
    Tier 5
  • Psi Adrenaline Wave increases your damage done with Electricity attacks by 6% for 10 seconds

Spoiler text.
of Health Waves Tier 1 - {BOOST_HEALTHWAVE_SENDER}{1} Chest, OffHand

  • Tier 2
  • {BOOST_HEALTHWAVE_SENDER}{2}
    Tier 3
  • {BOOST_HEALTHWAVE_SENDER}{3}
    Tier 4
  • {BOOST_HEALTHWAVE_SENDER}{4}
    Tier 5
  • {BOOST_HEALTHWAVE_SENDER}{5}
    Tier 6
  • {BOOST_HEALTHWAVE_SENDER}{6}

Spoiler text.
Tier 1 - Psi Power Wave has a 50% chance to instantly restore 3 power to all targets Chest, OffHand

  • Tier 2
  • Psi Power Wave has a 50% chance to instantly restore 6 power to all targets
    Tier 3
  • Psi Power Wave has a 50% chance to instantly restore 9 power to all targets
    Tier 4
  • Psi Power Wave has a 50% chance to instantly restore 12 power to all targets
    Tier 5
  • Psi Power Wave has a 50% chance to instantly restore 15 power to all targets
    Tier 6
  • Psi Power Wave has a 50% chance to instantly restore 20 power to all targets
    Tier 7
  • Psi Power Wave has a 50% chance to instantly restore 23 power to all targets
    Tier 8
  • Psi Power Wave has a 50% chance to instantly restore 26 power to all targets
    Tier 9
  • Psi Power Wave has a 50% chance to instantly restore 29 power to all targets
    Tier 10
  • Psi Power Wave has a 50% chance to instantly restore 32 power to all targets
    Tier 11
  • Psi Power Wave has a 50% chance to instantly restore 36 power to all targets
    Tier 12
  • Psi Power Wave has a 50% chance to instantly restore 40 power to all targets

Spoiler text.
of Recuperative Mindreaves Tier 1 - Mindreave deals +1 damage and gives you 1 Power Necklace

  • Tier 2
  • Mindreave deals +2 damage and gives you 1 Power
    Tier 3
  • Mindreave deals +3 damage and gives you 1 Power
    Tier 4
  • Mindreave deals +4 damage and gives you 2 Power
    Tier 5
  • Mindreave deals +5 damage and gives you 2 Power
    Tier 6
  • Mindreave deals +6 damage and gives you 2 Power
    Tier 7
  • Mindreave deals +7 damage and gives you 2 Power
    Tier 8
  • Mindreave deals +8 damage and gives you 3 Power
    Tier 9
  • Mindreave deals +9 damage and gives you 3 Power
    Tier 10
  • Mindreave deals +10 damage and gives you 3 Power
    Tier 11
  • Mindreave deals +11 damage and gives you 3 Power
    Tier 12
  • Mindreave deals +12 damage and gives you 3 Power

Spoiler text.
of Refreshing Shocks Tier 1 - System Shock restores 1 Armor to you Legs, Ring

  • Tier 2
  • System Shock restores 2 Armor to you
    Tier 3
  • System Shock restores 3 Armor to you
    Tier 4
  • System Shock restores 4 Armor to you
    Tier 5
  • System Shock restores 5 Armor to you
    Tier 6
  • System Shock restores 6 Armor to you
    Tier 7
  • System Shock restores 7 Armor to you
    Tier 8
  • System Shock restores 8 Armor to you
    Tier 9
  • System Shock restores 9 Armor to you
    Tier 10
  • System Shock restores 10 Armor to you
    Tier 11
  • System Shock restores 11 Armor to you
    Tier 12
  • System Shock restores 12 Armor to you

Spoiler text.
of Revitalization Tier 1 - {BOOST_REVITALIZE_SENDER}{3} Legs, MainHand, Necklace

  • Tier 2
  • {BOOST_REVITALIZE_SENDER}{6}
    Tier 3
  • {BOOST_REVITALIZE_SENDER}{9}
    Tier 4
  • {BOOST_REVITALIZE_SENDER}{12}
    Tier 5
  • {BOOST_REVITALIZE_SENDER}{15}
    Tier 6
  • {BOOST_REVITALIZE_SENDER}{18}
    Tier 7
  • {BOOST_REVITALIZE_SENDER}{21}
    Tier 8
  • {BOOST_REVITALIZE_SENDER}{24}
    Tier 9
  • {BOOST_REVITALIZE_SENDER}{27}
    Tier 10
  • {BOOST_REVITALIZE_SENDER}{30}
    Tier 11
  • {BOOST_REVITALIZE_SENDER}{33}
    Tier 12
  • {BOOST_REVITALIZE_SENDER}{36}

Spoiler text.
of Lingering Mindreaves Tier 1 - Mindreave deals +1 damage and 10 more over 10 seconds Chest, Feet

  • Tier 2
  • Mindreave deals +2 damage and 10 more over 10 seconds
    Tier 3
  • Mindreave deals +3 damage and 10 more over 10 seconds
    Tier 4
  • Mindreave deals +4 damage and 10 more over 10 seconds
    Tier 5
  • Mindreave deals +5 damage and 10 more over 10 seconds
    Tier 6
  • Mindreave deals +6 damage and 10 more over 10 seconds
    Tier 7
  • Mindreave deals +1 damage and 20 more over 10 seconds
    Tier 8
  • Mindreave deals +2 damage and 20 more over 10 seconds
    Tier 9
  • Mindreave deals +3 damage and 20 more over 10 seconds
    Tier 10
  • Mindreave deals +4 damage and 20 more over 10 seconds
    Tier 11
  • Mindreave deals +5 damage and 20 more over 10 seconds
    Tier 12
  • Mindreave deals +6 damage and 20 more over 10 seconds

Spoiler text.
Tier 1 - Psi Health Wave instantly heals you for 8 health Chest, OffHand

  • Tier 2
  • Psi Health Wave instantly heals you for 16 health
    Tier 3
  • Psi Health Wave instantly heals you for 24 health
    Tier 4
  • Psi Health Wave instantly heals you for 32 health
    Tier 5
  • Psi Health Wave instantly heals you for 40 health
    Tier 6
  • Psi Health Wave instantly heals you for 48 health

Spoiler text.
of Electrification Tier 1 - Electrify deals +10% damage Feet, MainHand

  • Tier 2
  • Electrify deals +20% damage
    Tier 3
  • Electrify deals +30% damage
    Tier 4
  • Electrify deals +40% damage
    Tier 5
  • Electrify deals +50% damage
    Tier 6
  • Electrify deals +60% damage
    Tier 7
  • Electrify deals +70% damage
    Tier 8
  • Electrify deals +80% damage
    Tier 9
  • Electrify deals +90% damage
    Tier 10
  • Electrify deals +100% damage
    Tier 11
  • Electrify deals +110% damage
    Tier 12
  • Electrify deals +120% damage

Spoiler text.
of System Shock Tier 1 - System Shock deals +4% damage Legs, MainHand

  • Tier 2
  • System Shock deals +6% damage
    Tier 3
  • System Shock deals +8% damage
    Tier 4
  • System Shock deals +10% damage
    Tier 5
  • System Shock deals +12% damage
    Tier 6
  • System Shock deals +14% damage
    Tier 7
  • System Shock deals +16% damage
    Tier 8
  • System Shock deals +18% damage
    Tier 9
  • System Shock deals +20% damage
    Tier 10
  • System Shock deals +22% damage
    Tier 11
  • System Shock deals +24% damage
    Tier 12
  • System Shock deals +26% damage

Spoiler text.
of Recharging Shocks Tier 1 - Electrify restores 3 power to you Head

  • Tier 2
  • Electrify restores 6 power to you
    Tier 3
  • Electrify restores 9 power to you
    Tier 4
  • Electrify restores 12 power to you
    Tier 5
  • Electrify restores 15 power to you
    Tier 6
  • Electrify restores 18 power to you
    Tier 7
  • Electrify restores 21 power to you
    Tier 8
  • Electrify restores 24 power to you
    Tier 9
  • Electrify restores 27 power to you
    Tier 10
  • Electrify restores 30 power to you
    Tier 11
  • Electrify restores 33 power to you
    Tier 12
  • Electrify restores 36 power to you

Spoiler text.
Tier 1 - Psi Adrenaline Wave increases your damage done with Slashing attacks by 2% for 10 seconds MainHand

  • Tier 2
  • Psi Adrenaline Wave increases your damage done with Slashing attacks by 3% for 10 seconds
    Tier 3
  • Psi Adrenaline Wave increases your damage done with Slashing attacks by 4% for 10 seconds
    Tier 4
  • Psi Adrenaline Wave increases your damage done with Slashing attacks by 5% for 10 seconds
    Tier 5
  • Psi Adrenaline Wave increases your damage done with Slashing attacks by 6% for 10 seconds

Spoiler text.
Tier 1 - Psi Adrenaline Wave increases your damage done with Crushing attacks by 2% for 10 seconds MainHand

  • Tier 2
  • Psi Adrenaline Wave increases your damage done with Crushing attacks by 3% for 10 seconds
    Tier 3
  • Psi Adrenaline Wave increases your damage done with Crushing attacks by 4% for 10 seconds
    Tier 4
  • Psi Adrenaline Wave increases your damage done with Crushing attacks by 5% for 10 seconds
    Tier 5
  • Psi Adrenaline Wave increases your damage done with Crushing attacks by 6% for 10 seconds

Spoiler text.
of Painful Bubbles Tier 1 - Pain Bubble deals 10 Psychic damage before applying the bubble Necklace, OffHand

  • Tier 2
  • Pain Bubble deals 20 Psychic damage before applying the bubble
    Tier 3
  • Pain Bubble deals 30 Psychic damage before applying the bubble
    Tier 4
  • Pain Bubble deals 40 Psychic damage before applying the bubble
    Tier 5
  • Pain Bubble deals 50 Psychic damage before applying the bubble
    Tier 6
  • Pain Bubble deals 60 Psychic damage before applying the bubble
    Tier 7
  • Pain Bubble deals 70 Psychic damage before applying the bubble
    Tier 8
  • Pain Bubble deals 80 Psychic damage before applying the bubble
    Tier 9
  • Pain Bubble deals 90 Psychic damage before applying the bubble
    Tier 10
  • Pain Bubble deals 100 Psychic damage before applying the bubble
    Tier 11
  • Pain Bubble deals 110 Psychic damage before applying the bubble
    Tier 12
  • Pain Bubble deals 120 Psychic damage before applying the bubble

Spoiler text.
of Miraculous Psi Waves Tier 1 - Psi Health Wave has a 50% chance to heal all targets for 6 health Chest, OffHand

  • Tier 2
  • Psi Health Wave has a 50% chance to heal all targets for 12 health
    Tier 3
  • Psi Health Wave has a 50% chance to heal all targets for 18 health
    Tier 4
  • Psi Health Wave has a 50% chance to heal all targets for 24 health
    Tier 5
  • Psi Health Wave has a 50% chance to heal all targets for 30 health
    Tier 6
  • Psi Health Wave has a 50% chance to heal all targets for 36 health
    Tier 7
  • Psi Health Wave has a 50% chance to heal all targets for 42 health
    Tier 8
  • Psi Health Wave has a 50% chance to heal all targets for 48 health
    Tier 9
  • Psi Health Wave has a 50% chance to heal all targets for 54 health
    Tier 10
  • Psi Health Wave has a 50% chance to heal all targets for 60 health
    Tier 11
  • Psi Health Wave has a 50% chance to heal all targets for 66 health
    Tier 12
  • Psi Health Wave has a 50% chance to heal all targets for 72 health

Spoiler text.
of Sudden Power Overloads Tier 1 - Psi Power Wave instantly restores 1 power to all targets Chest, Hands

  • Tier 2
  • Psi Power Wave instantly restores 2 power to all targets
    Tier 3
  • Psi Power Wave instantly restores 3 power to all targets
    Tier 4
  • Psi Power Wave instantly restores 4 power to all targets
    Tier 5
  • Psi Power Wave instantly restores 5 power to all targets
    Tier 6
  • Psi Power Wave instantly restores 6 power to all targets
    Tier 7
  • Psi Power Wave instantly restores 8 power to all targets
    Tier 8
  • Psi Power Wave instantly restores 10 power to all targets
    Tier 9
  • Psi Power Wave instantly restores 12 power to all targets
    Tier 10
  • Psi Power Wave instantly restores 14 power to all targets
    Tier 11
  • Psi Power Wave instantly restores 16 power to all targets
    Tier 12
  • Psi Power Wave instantly restores 18 power to all targets

Spoiler text.
of System Shock Tier 1 - Panic Charge has a 5% chance to boost all your attack damage by 10 for 20 seconds Ring, OffHand

  • Tier 2
  • Panic Charge has a 10% chance to boost all your attack damage by 10 for 20 seconds
    Tier 3
  • Panic Charge has a 15% chance to boost all your attack damage by 10 for 20 seconds
    Tier 4
  • Panic Charge has a 20% chance to boost all your attack damage by 10 for 20 seconds
    Tier 5
  • Panic Charge has a 25% chance to boost all your attack damage by 10 for 20 seconds
    Tier 6
  • Panic Charge has a 35% chance to boost all your attack damage by 10 for 20 seconds
    Tier 7
  • Panic Charge has a 45% chance to boost all your attack damage by 10 for 20 seconds
    Tier 8
  • Panic Charge has a 55% chance to boost all your attack damage by 10 for 20 seconds
    Tier 9
  • Panic Charge has a 65% chance to boost all your attack damage by 10 for 20 seconds
    Tier 10
  • Panic Charge has a 75% chance to boost all your attack damage by 10 for 20 seconds
    Tier 11
  • Panic Charge has a 85% chance to boost all your attack damage by 10 for 20 seconds
    Tier 12
  • Panic Charge has a 100% chance to boost all your attack damage by 10 for 20 seconds

Spoiler text.
of Critical Hits Tier 1 - {MOD_CRITICAL_HIT_DAMAGE}{0.05}{Mentalism} Head, Chest

  • Tier 2
  • {MOD_CRITICAL_HIT_DAMAGE}{0.1}{Mentalism}
    Tier 3
  • {MOD_CRITICAL_HIT_DAMAGE}{0.15}{Mentalism}
    Tier 4
  • {MOD_CRITICAL_HIT_DAMAGE}{0.2}{Mentalism}
    Tier 5
  • {MOD_CRITICAL_HIT_DAMAGE}{0.25}{Mentalism}
    Tier 6
  • {MOD_CRITICAL_HIT_DAMAGE}{0.3}{Mentalism}
    Tier 7
  • {MOD_CRITICAL_HIT_DAMAGE}{0.35}{Mentalism}
    Tier 8
  • {MOD_CRITICAL_HIT_DAMAGE}{0.4}{Mentalism}
    Tier 9
  • {MOD_CRITICAL_HIT_DAMAGE}{0.45}{Mentalism}
    Tier 10
  • {MOD_CRITICAL_HIT_DAMAGE}{0.5}{Mentalism}
    Tier 11
  • {MOD_CRITICAL_HIT_DAMAGE}{0.55}{Mentalism}
    Tier 12
  • {MOD_CRITICAL_HIT_DAMAGE}{0.6}{Mentalism}

Spoiler text.
of Critical Shocks Tier 1 - System Shock has a 50% chance to deal +4 damage MainHand, Ring

  • Tier 2
  • System Shock has a 50% chance to deal +8 damage
    Tier 3
  • System Shock has a 50% chance to deal +12 damage
    Tier 4
  • System Shock has a 50% chance to deal +16 damage
    Tier 5
  • System Shock has a 50% chance to deal +20 damage
    Tier 6
  • System Shock has a 50% chance to deal +24 damage
    Tier 7
  • System Shock has a 50% chance to deal +28 damage
    Tier 8
  • System Shock has a 50% chance to deal +32 damage
    Tier 9
  • System Shock has a 50% chance to deal +36 damage
    Tier 10
  • System Shock has a 50% chance to deal +40 damage
    Tier 11
  • System Shock has a 50% chance to deal +44 damage
    Tier 12
  • System Shock has a 50% chance to deal +48 damage

Spoiler text.
of Armor Surprises Tier 1 - Psi Armor Wave has a 33% chance to instantly restore 12 armor to all targets Legs, Necklace

  • Tier 2
  • Psi Armor Wave has a 33% chance to instantly restore 24 armor to all targets
    Tier 3
  • Psi Armor Wave has a 33% chance to instantly restore 36 armor to all targets
    Tier 4
  • Psi Armor Wave has a 33% chance to instantly restore 48 armor to all targets
    Tier 5
  • Psi Armor Wave has a 33% chance to instantly restore 60 armor to all targets
    Tier 6
  • Psi Armor Wave has a 33% chance to instantly restore 72 armor to all targets
    Tier 7
  • Psi Armor Wave has a 33% chance to instantly restore 84 armor to all targets
    Tier 8
  • Psi Armor Wave has a 33% chance to instantly restore 96 armor to all targets
    Tier 9
  • Psi Armor Wave has a 33% chance to instantly restore 108 armor to all targets
    Tier 10
  • Psi Armor Wave has a 33% chance to instantly restore 120 armor to all targets
    Tier 11
  • Psi Armor Wave has a 33% chance to instantly restore 132 armor to all targets
    Tier 12
  • Psi Armor Wave has a 33% chance to instantly restore 144 armor to all targets

Spoiler text.
of Shocking Dissemination Tier 1 - Electrify hits all targets within 20 meters and deals +2 damage Hands

  • Tier 2
  • Electrify hits all targets within 20 meters and deals +5 damage
    Tier 3
  • Electrify hits all targets within 20 meters and deals +10 damage
    Tier 4
  • Electrify hits all targets within 20 meters and deals +14 damage
    Tier 5
  • Electrify hits all targets within 20 meters and deals +20 damage
    Tier 6
  • Electrify hits all targets within 20 meters and deals +24 damage
    Tier 7
  • Electrify hits all targets within 20 meters and deals +28 damage
    Tier 8
  • Electrify hits all targets within 20 meters and deals +32 damage
    Tier 9
  • Electrify hits all targets within 20 meters and deals +36 damage
    Tier 10
  • Electrify hits all targets within 20 meters and deals +40 damage
    Tier 11
  • Electrify hits all targets within 20 meters and deals +44 damage
    Tier 12
  • Electrify hits all targets within 20 meters and deals +48 damage

Spoiler text.
of Reinforced Reconstruction Tier 1 - Reconstruct causes the target to take 5 less damage from any attack for 10 seconds Necklace, Head

  • Tier 2
  • Reconstruct causes the target to take 10 less damage from any attack for 10 seconds
    Tier 3
  • Reconstruct causes the target to take 15 less damage from any attack for 10 seconds
    Tier 4
  • Reconstruct causes the target to take 20 less damage from any attack for 10 seconds
    Tier 5
  • Reconstruct causes the target to take 25 less damage from any attack for 10 seconds
    Tier 6
  • Reconstruct causes the target to take 30 less damage from any attack for 10 seconds

Spoiler text.
Tier 1 - Psi Health Wave grants all targets +2 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds Head, Ring

  • Tier 2
  • Psi Health Wave grants all targets +4 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds
    Tier 3
  • Psi Health Wave grants all targets +7 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds
    Tier 4
  • Psi Health Wave grants all targets +9 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds
    Tier 5
  • Psi Health Wave grants all targets +11 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds
    Tier 6
  • Psi Health Wave grants all targets +13 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds

Spoiler text.
Tier 1 - Psi Armor Wave instantly restores 5 armor to all targets Hands, Necklace

  • Tier 2
  • Psi Armor Wave instantly restores 10 armor to all targets
    Tier 3
  • Psi Armor Wave instantly restores 15 armor to all targets
    Tier 4
  • Psi Armor Wave instantly restores 20 armor to all targets
    Tier 5
  • Psi Armor Wave instantly restores 25 armor to all targets
    Tier 6
  • Psi Armor Wave instantly restores 30 armor to all targets
    Tier 7
  • Psi Armor Wave instantly restores 35 armor to all targets
    Tier 8
  • Psi Armor Wave instantly restores 40 armor to all targets
    Tier 9
  • Psi Armor Wave instantly restores 45 armor to all targets
    Tier 10
  • Psi Armor Wave instantly restores 50 armor to all targets
    Tier 11
  • Psi Armor Wave instantly restores 55 armor to all targets
    Tier 12
  • Psi Armor Wave instantly restores 60 armor to all targets

Spoiler text.
of Aftershocks Tier 1 - Electrify has a 20% chance to deal +50% damage and heal you for 65 armor Chest, MainHand

  • Tier 2
  • Electrify has a 27% chance to deal +50% damage and heal you for 65 armor
    Tier 3
  • Electrify has a 34% chance to deal +50% damage and heal you for 65 armor
    Tier 4
  • Electrify has a 41% chance to deal +50% damage and heal you for 65 armor
    Tier 5
  • Electrify has a 48% chance to deal +50% damage and heal you for 65 armor
    Tier 6
  • Electrify has a 55% chance to deal +50% damage and heal you for 65 armor
    Tier 7
  • Electrify has a 62% chance to deal +50% damage and heal you for 65 armor
    Tier 8
  • Electrify has a 69% chance to deal +50% damage and heal you for 65 armor
    Tier 9
  • Electrify has a 76% chance to deal +50% damage and heal you for 65 armor
    Tier 10
  • Electrify has a 83% chance to deal +50% damage and heal you for 65 armor
    Tier 11
  • Electrify has a 90% chance to deal +50% damage and heal you for 65 armor
    Tier 12
  • Electrify deals +50% damage and heals you for 65 armor

Spoiler text.
of Panicked Healing Tier 1 - Panic Charge instantly restores 6 armor Feet, Head

  • Tier 2
  • Panic Charge instantly restores 12 armor
    Tier 3
  • Panic Charge instantly restores 18 armor
    Tier 4
  • Panic Charge instantly restores 24 armor
    Tier 5
  • Panic Charge instantly restores 30 armor
    Tier 6
  • Panic Charge instantly restores 36 armor
    Tier 7
  • Panic Charge instantly restores 42 armor
    Tier 8
  • Panic Charge instantly restores 48 armor
    Tier 9
  • Panic Charge instantly restores 54 armor
    Tier 10
  • Panic Charge instantly restores 60 armor
    Tier 11
  • Panic Charge instantly restores 66 armor
    Tier 12
  • Panic Charge instantly restores 72 armor

Spoiler text.
Mindreaver's of Mindreaving Tier 1 - Mindreave deals +1 damage Chest, Feet

  • Tier 2
  • Mindreave deals +2 damage
    Tier 3
  • Mindreave deals +3 damage
    Tier 4
  • Mindreave deals +4 damage
    Tier 5
  • Mindreave deals +5 damage
    Tier 6
  • Mindreave deals +6 damage
    Tier 7
  • Mindreave deals +8 damage
    Tier 8
  • Mindreave deals +10 damage
    Tier 9
  • Mindreave deals +12 damage
    Tier 10
  • Mindreave deals +14 damage
    Tier 11
  • Mindreave deals +15 damage
    Tier 12
  • Mindreave deals +16 damage

Spoiler text.
Tier 1 - Mind Armor Wave causes all allies' melee attacks to cost -1 Power for 20 seconds Hands

  • Tier 2
  • Mind Armor Wave causes all allies' melee attacks to cost -2 Power for 20 seconds
    Tier 3
  • Mind Armor Wave causes all allies' melee attacks to cost -3 Power for 20 seconds
    Tier 4
  • Mind Armor Wave causes all allies' melee attacks to cost -4 Power for 20 seconds
    Tier 5
  • Mind Armor Wave causes all allies' melee attacks to cost -5 Power for 20 seconds
    Tier 6
  • Mind Armor Wave causes all allies' melee attacks to cost -6 Power for 20 seconds

Spoiler text.
Tier 1 - Psi Health Wave instantly heals all targets for 10 health Chest, OffHand

  • Tier 2
  • Psi Health Wave instantly heals all targets for 12 health
    Tier 3
  • Psi Health Wave instantly heals all targets for 14 health
    Tier 4
  • Psi Health Wave instantly heals all targets for 16 health
    Tier 5
  • Psi Health Wave instantly heals all targets for 18 health
    Tier 6
  • Psi Health Wave instantly heals all targets for 20 health
    Tier 7
  • Psi Health Wave instantly heals all targets for 22 health
    Tier 8
  • Psi Health Wave instantly heals all targets for 25 health
    Tier 9
  • Psi Health Wave instantly heals all targets for 28 health
    Tier 10
  • Psi Health Wave instantly heals all targets for 30 health
    Tier 11
  • Psi Health Wave instantly heals all targets for 33 health
    Tier 12
  • Psi Health Wave instantly heals all targets for 36 health

Spoiler text.
Tier 1 - Reconstruct also restores 3 power to the target Legs

  • Tier 2
  • Reconstruct also restores 6 power to the target
    Tier 3
  • Reconstruct also restores 9 power to the target
    Tier 4
  • Reconstruct also restores 12 power to the target
    Tier 5
  • Reconstruct also restores 15 power to the target
    Tier 6
  • Reconstruct also restores 18 power to the target
    Tier 7
  • Reconstruct also restores 21 power to the target
    Tier 8
  • Reconstruct also restores 24 power to the target
    Tier 9
  • Reconstruct also restores 27 power to the target
    Tier 10
  • Reconstruct also restores 30 power to the target
    Tier 11
  • Reconstruct also restores 33 power to the target
    Tier 12
  • Reconstruct also restores 36 power to the target

Spoiler text.
Mentalist's of Mentalism Tier 1 - {MOD_SKILL_MENTALISM}{0.1} Head, Necklace

  • Tier 2
  • {MOD_SKILL_MENTALISM}{0.15}
    Tier 3
  • {MOD_SKILL_MENTALISM}{0.2}
    Tier 4
  • {MOD_SKILL_MENTALISM}{0.25}
    Tier 5
  • {MOD_SKILL_MENTALISM}{0.3}
    Tier 6
  • {MOD_SKILL_MENTALISM}{0.35}

Spoiler text.
of Aftershocks Tier 1 - System Shock deals +1 damage and 10 more over 10 seconds Legs, MainHand, Ring

  • Tier 2
  • System Shock deals +3 damage and 10 more over 10 seconds
    Tier 3
  • System Shock deals +5 damage and 10 more over 10 seconds
    Tier 4
  • System Shock deals +7 damage and 10 more over 10 seconds
    Tier 5
  • System Shock deals +5 damage and 20 more over 10 seconds
    Tier 6
  • System Shock deals +7 damage and 20 more over 10 seconds
    Tier 7
  • System Shock deals +9 damage and 20 more over 10 seconds
    Tier 8
  • System Shock deals +11 damage and 20 more over 10 seconds
    Tier 9
  • System Shock deals +7 damage and 30 more over 10 seconds
    Tier 10
  • System Shock deals +9 damage and 30 more over 10 seconds
    Tier 11
  • System Shock deals +11 damage and 30 more over 10 seconds
    Tier 12
  • System Shock deals +13 damage and 30 more over 10 seconds

Spoiler text.
Tier 1 - Psi Power Wave and Mind Armor Wave instantly restores 4 power to you Chest, OffHand

  • Tier 2
  • Psi Power Wave and Mind Armor Wave instantly restores 7 power to you
    Tier 3
  • Psi Power Wave and Mind Armor Wave instantly restores 10 power to you
    Tier 4
  • Psi Power Wave and Mind Armor Wave instantly restores 14 power to you
    Tier 5
  • Psi Power Wave and Mind Armor Wave instantly restores 18 power to you
    Tier 6
  • Psi Power Wave and Mind Armor Wave instantly restores 22 power to you

Spoiler text.
of Refreshing Shocks Tier 1 - Electrify restores 8 Armor to you Hands, Legs

  • Tier 2
  • Electrify restores 16 Armor to you
    Tier 3
  • Electrify restores 24 Armor to you
    Tier 4
  • Electrify restores 32 Armor to you
    Tier 5
  • Electrify restores 40 Armor to you
    Tier 6
  • Electrify restores 48 Armor to you
    Tier 7
  • Electrify restores 56 Armor to you
    Tier 8
  • Electrify restores 64 Armor to you
    Tier 9
  • Electrify restores 72 Armor to you
    Tier 10
  • Electrify restores 80 Armor to you
    Tier 11
  • Electrify restores 88 Armor to you
    Tier 12
  • Electrify restores 96 Armor to you

Spoiler text.
of Waves of Instant Armor Tier 1 - Psi Armor Wave and Mind Armor Wave instantly restore 12 armor to you Legs, Necklace

  • Tier 2
  • Psi Armor Wave and Mind Armor Wave instantly restore 24 armor to you
    Tier 3
  • Psi Armor Wave and Mind Armor Wave instantly restore 36 armor to you
    Tier 4
  • Psi Armor Wave and Mind Armor Wave instantly restore 48 armor to you
    Tier 5
  • Psi Armor Wave and Mind Armor Wave instantly restore 60 armor to you
    Tier 6
  • Psi Armor Wave and Mind Armor Wave instantly restore 72 armor to you

Spoiler text.
of Reconstructed Feet Tier 1 - Reconstruct restores 2 power and boosts target's sprint speed by 1 for 10 seconds Feet

  • Tier 2
  • Reconstruct restores 4 power and boosts target's sprint speed by 1.5 for 10 seconds
    Tier 3
  • Reconstruct restores 6 power and boosts target's sprint speed by 2 for 10 seconds
    Tier 4
  • Reconstruct restores 8 power and boosts target's sprint speed by 2.5 for 10 seconds
    Tier 5
  • Reconstruct restores 10 power and boosts target's sprint speed by 3 for 10 seconds
    Tier 6
  • Reconstruct restores 12 power and boosts target's sprint speed by 3.5 for 10 seconds
    Tier 7
  • Reconstruct restores 14 power and boosts target's sprint speed by 4 for 10 seconds
    Tier 8
  • Reconstruct restores 16 power and boosts target's sprint speed by 4.5 for 10 seconds
    Tier 9
  • Reconstruct restores 18 power and boosts target's sprint speed by 5 for 10 seconds
    Tier 10
  • Reconstruct restores 20 power and boosts target's sprint speed by 5.5 for 10 seconds
    Tier 11
  • Reconstruct restores 22 power and boosts target's sprint speed by 6 for 10 seconds
    Tier 12
  • Reconstruct restores 24 power and boosts target's sprint speed by 6.5 for 10 seconds

Spoiler text.
Supercharging Tier 1 - Psi Adrenaline Wave has a 25% chance to boost all targets' attack damage +10 for 20 seconds Chest, Hands

  • Tier 2
  • Psi Adrenaline Wave has a 30% chance to boost all targets' attack damage +10 for 20 seconds
    Tier 3
  • Psi Adrenaline Wave has a 35% chance to boost all targets' attack damage +10 for 20 seconds
    Tier 4
  • Psi Adrenaline Wave has a 40% chance to boost all targets' attack damage +10 for 20 seconds
    Tier 5
  • Psi Adrenaline Wave has a 45% chance to boost all targets' attack damage +10 for 20 seconds
    Tier 6
  • Psi Adrenaline Wave has a 50% chance to boost all targets' attack damage +10 for 20 seconds

Spoiler text.
Tier 1 - Mind Armor Wave grants all allies +1 Psychic Damage for 60 seconds Legs, MainHand

  • Tier 2
  • Mind Armor Wave grants all allies +2 Psychic Damage for 60 seconds
    Tier 3
  • Mind Armor Wave grants all allies +3 Psychic Damage for 60 seconds
    Tier 4
  • Mind Armor Wave grants all allies +4 Psychic Damage for 60 seconds
    Tier 5
  • Mind Armor Wave grants all allies +5 Psychic Damage for 60 seconds
    Tier 6
  • Mind Armor Wave grants all allies +6 Psychic Damage for 60 seconds

Spoiler text.
of Calming Shocks Tier 1 - Electrify depletes 50 Rage Necklace, Chest

  • Tier 2
  • Electrify depletes 100 Rage
    Tier 3
  • Electrify depletes 150 Rage
    Tier 4
  • Electrify depletes 200 Rage
    Tier 5
  • Electrify depletes 250 Rage
    Tier 6
  • Electrify depletes 300 Rage
    Tier 7
  • Electrify depletes 350 Rage
    Tier 8
  • Electrify depletes 400 Rage
    Tier 9
  • Electrify depletes 450 Rage
    Tier 10
  • Electrify depletes 500 Rage
    Tier 11
  • Electrify depletes 550 Rage
    Tier 12
  • Electrify depletes 600 Rage

Spoiler text.
of Organ Repair Tier 1 - Revitalize removes ongoing Trauma effects (up to 1 dmg/sec) Necklace

  • Tier 2
  • Revitalize removes ongoing Trauma effects (up to 2 dmg/sec)
    Tier 3
  • Revitalize removes ongoing Trauma effects (up to 3 dmg/sec)
    Tier 4
  • Revitalize removes ongoing Trauma effects (up to 4 dmg/sec)
    Tier 5
  • Revitalize removes ongoing Trauma effects (up to 6 dmg/sec)
    Tier 6
  • Revitalize removes ongoing Trauma effects (up to 8 dmg/sec)
    Tier 7
  • Revitalize removes ongoing Trauma effects (up to 10 dmg/sec)
    Tier 8
  • Revitalize removes ongoing Trauma effects (up to 12 dmg/sec)
    Tier 9
  • Revitalize removes ongoing Trauma effects (up to 14 dmg/sec)
    Tier 10
  • Revitalize removes ongoing Trauma effects (up to 16 dmg/sec)
    Tier 11
  • Revitalize removes ongoing Trauma effects (up to 18 dmg/sec)
    Tier 12
  • Revitalize removes ongoing Trauma effects (up to 20 dmg/sec)

Spoiler text.
of Armor Waves Tier 1 - {BOOST_ARMORWAVE_SENDER}{1} Chest, OffHand

  • Tier 2
  • {BOOST_ARMORWAVE_SENDER}{2}
    Tier 3
  • {BOOST_ARMORWAVE_SENDER}{3}
    Tier 4
  • {BOOST_ARMORWAVE_SENDER}{4}
    Tier 5
  • {BOOST_ARMORWAVE_SENDER}{5}
    Tier 6
  • {BOOST_ARMORWAVE_SENDER}{6}

Spoiler text.
of Calming Shocks Tier 1 - System Shock deals +1 damage and generates 3 less Rage Legs, Ring

  • Tier 2
  • System Shock deals +2 damage and generates 6 less Rage
    Tier 3
  • System Shock deals +3 damage and generates 9 less Rage
    Tier 4
  • System Shock deals +4 damage and generates 12 less Rage
    Tier 5
  • System Shock deals +5 damage and generates 15 less Rage
    Tier 6
  • System Shock deals +6 damage and generates 18 less Rage
    Tier 7
  • System Shock deals +7 damage and generates 21 less Rage
    Tier 8
  • System Shock deals +8 damage and generates 24 less Rage
    Tier 9
  • System Shock deals +9 damage and generates 27 less Rage
    Tier 10
  • System Shock deals +10 damage and generates 30 less Rage
    Tier 11
  • System Shock deals +11 damage and generates 33 less Rage
    Tier 12
  • System Shock deals +12 damage and generates 36 less Rage

Spoiler text.

Necromancy Effects

Prefix Suffix First Tier Slot All Tiers
Tier 1 - Rebuild Undead heals you for 5 armor Legs, Ring

  • Tier 2
  • Rebuild Undead heals you for 10 armor
    Tier 3
  • Rebuild Undead heals you for 15 armor
    Tier 4
  • Rebuild Undead heals you for 20 armor
    Tier 5
  • Rebuild Undead heals you for 25 armor
    Tier 6
  • Rebuild Undead heals you for 30 armor
    Tier 7
  • Rebuild Undead heals you for 35 armor
    Tier 8
  • Rebuild Undead heals you for 40 armor
    Tier 9
  • Rebuild Undead heals you for 45 armor
    Tier 10
  • Rebuild Undead heals you for 50 armor
    Tier 11
  • Rebuild Undead heals you for 55 armor
    Tier 12
  • Rebuild Undead heals you for 60 armor

Spoiler text.
of Reaching Dead Tier 1 - Death's Hold deals +20% damage Head, MainHand

  • Tier 2
  • Death's Hold deals +30% damage
    Tier 3
  • Death's Hold deals +40% damage
    Tier 4
  • Death's Hold deals +50% damage
    Tier 5
  • Death's Hold deals +60% damage
    Tier 6
  • Death's Hold deals +70% damage
    Tier 7
  • Death's Hold deals +80% damage
    Tier 8
  • Death's Hold deals +90% damage
    Tier 9
  • Death's Hold deals +100% damage
    Tier 10
  • Death's Hold deals +110% damage
    Tier 11
  • Death's Hold deals +120% damage
    Tier 12
  • Death's Hold deals +130% damage

Spoiler text.
Fearmongering of Dark Waves Tier 1 - Wave of Darkness deals +20 damage to sentient creatures Hands, Feet

  • Tier 2
  • Wave of Darkness deals +40 damage to sentient creatures
    Tier 3
  • Wave of Darkness deals +60 damage to sentient creatures
    Tier 4
  • Wave of Darkness deals +80 damage to sentient creatures
    Tier 5
  • Wave of Darkness deals +100 damage to sentient creatures
    Tier 6
  • Wave of Darkness deals +120 damage to sentient creatures
    Tier 7
  • Wave of Darkness deals +140 damage to sentient creatures
    Tier 8
  • Wave of Darkness deals +160 damage to sentient creatures
    Tier 9
  • Wave of Darkness deals +180 damage to sentient creatures
    Tier 10
  • Wave of Darkness deals +200 damage to sentient creatures
    Tier 11
  • Wave of Darkness deals +220 damage to sentient creatures
    Tier 12
  • Wave of Darkness deals +240 damage to sentient creatures

Spoiler text.
of Stone Bone Warriors Tier 1 - All Summoned Skeletons have +5 health OffHand, Feet

  • Tier 2
  • All Summoned Skeletons have +10 health
    Tier 3
  • All Summoned Skeletons have +15 health
    Tier 4
  • All Summoned Skeletons have +20 health
    Tier 5
  • All Summoned Skeletons have +25 health
    Tier 6
  • All Summoned Skeletons have +30 health
    Tier 7
  • All Summoned Skeletons have +35 health
    Tier 8
  • All Summoned Skeletons have +40 health
    Tier 9
  • All Summoned Skeletons have +45 health
    Tier 10
  • All Summoned Skeletons have +50 health
    Tier 11
  • All Summoned Skeletons have +55 health
    Tier 12
  • All Summoned Skeletons have +60 health

Spoiler text.
of Unflapping Skeletons Tier 1 - Summoned Skeletal Swordsmen have a 8% chance to ignore any Knockback or Stun effect Feet

  • Tier 2
  • Summoned Skeletal Swordsmen have a 16% chance to ignore any Knockback or Stun effect
    Tier 3
  • Summoned Skeletal Swordsmen have a 24% chance to ignore any Knockback or Stun effect
    Tier 4
  • Summoned Skeletal Swordsmen have a 32% chance to ignore any Knockback or Stun effect
    Tier 5
  • Summoned Skeletal Swordsmen have a 45% chance to ignore any Knockback or Stun effect
    Tier 6
  • Summoned Skeletal Swordsmen have a 60% chance to ignore any Knockback or Stun effect

Spoiler text.
Lifestealer's of Life Stealing Tier 1 - Life Steal attacks reap 1 additional health Legs, Chest

  • Tier 2
  • Life Steal attacks reap 2 additional health
    Tier 3
  • Life Steal attacks reap 3 additional health
    Tier 4
  • Life Steal attacks reap 4 additional health
    Tier 5
  • Life Steal attacks reap 5 additional health
    Tier 6
  • Life Steal attacks reap 6 additional health
    Tier 7
  • Life Steal attacks reap 7 additional health
    Tier 8
  • Life Steal attacks reap 8 additional health
    Tier 9
  • Life Steal attacks reap 9 additional health
    Tier 10
  • Life Steal attacks reap 10 additional health
    Tier 11
  • Life Steal attacks reap 11 additional health
    Tier 12
  • Life Steal attacks reap 12 additional health

Spoiler text.
of Tough Gazes Tier 1 - Deathgaze deals +6 damage and restores 7 armor to you Ring, Necklace

  • Tier 2
  • Deathgaze deals +12 damage and restores 14 armor to you
    Tier 3
  • Deathgaze deals +18 damage and restores 21 armor to you
    Tier 4
  • Deathgaze deals +24 damage and restores 28 armor to you
    Tier 5
  • Deathgaze deals +30 damage and restores 35 armor to you
    Tier 6
  • Deathgaze deals +36 damage and restores 42 armor to you
    Tier 7
  • Deathgaze deals +42 damage and restores 49 armor to you
    Tier 8
  • Deathgaze deals +48 damage and restores 56 armor to you
    Tier 9
  • Deathgaze deals +54 damage and restores 63 armor to you
    Tier 10
  • Deathgaze deals +60 damage and restores 70 armor to you
    Tier 11
  • Deathgaze deals +66 damage and restores 77 armor to you
    Tier 12
  • Deathgaze deals +72 damage and restores 84 armor to you

Spoiler text.
Lifecrusher's of Lifecrushing Tier 1 - Life Crush deals +1 damage Chest, Feet

  • Tier 2
  • Life Crush deals +2 damage
    Tier 3
  • Life Crush deals +3 damage
    Tier 4
  • Life Crush deals +4 damage
    Tier 5
  • Life Crush deals +6 damage
    Tier 6
  • Life Crush deals +8 damage
    Tier 7
  • Life Crush deals +10 damage
    Tier 8
  • Life Crush deals +11 damage
    Tier 9
  • Life Crush deals +13 damage
    Tier 10
  • Life Crush deals +15 damage
    Tier 11
  • Life Crush deals +13 damage
    Tier 12
  • Life Crush deals +15 damage

Spoiler text.
of Nimble Bone Troops Tier 1 - All Summoned Skeletons have a 10% chance to dodge any burst attack Chest

  • Tier 2
  • All Summoned Skeletons have a 15% chance to dodge any burst attack
    Tier 3
  • All Summoned Skeletons have a 20% chance to dodge any burst attack
    Tier 4
  • All Summoned Skeletons have a 25% chance to dodge any burst attack
    Tier 5
  • All Summoned Skeletons have a 30% chance to dodge any burst attack
    Tier 6
  • All Summoned Skeletons have a 35% chance to dodge any burst attack

Spoiler text.
of Inciting Zombies Tier 1 - Raised Zombies taunt as if they did 100% more damage Necklace, Legs

  • Tier 2
  • Raised Zombies taunt as if they did 120% more damage
    Tier 3
  • Raised Zombies taunt as if they did 140% more damage
    Tier 4
  • Raised Zombies taunt as if they did 160% more damage
    Tier 5
  • Raised Zombies taunt as if they did 180% more damage
    Tier 6
  • Raised Zombies taunt as if they did 200% more damage
    Tier 7
  • Raised Zombies taunt as if they did 220% more damage
    Tier 8
  • Raised Zombies taunt as if they did 240% more damage
    Tier 9
  • Raised Zombies taunt as if they did 260% more damage
    Tier 10
  • Raised Zombies taunt as if they did 280% more damage
    Tier 11
  • Raised Zombies taunt as if they did 300% more damage
    Tier 12
  • Raised Zombies taunt as if they did 320% more damage

Spoiler text.
of Dense Sentries Tier 1 - Summoned Skeletal Swordsmen have +15 armor OffHand, Feet

  • Tier 2
  • Summoned Skeletal Swordsmen have +30 armor
    Tier 3
  • Summoned Skeletal Swordsmen have +45 armor
    Tier 4
  • Summoned Skeletal Swordsmen have +60 armor
    Tier 5
  • Summoned Skeletal Swordsmen have +75 armor
    Tier 6
  • Summoned Skeletal Swordsmen have +90 armor
    Tier 7
  • Summoned Skeletal Swordsmen have +105 armor
    Tier 8
  • Summoned Skeletal Swordsmen have +120 armor
    Tier 9
  • Summoned Skeletal Swordsmen have +135 armor
    Tier 10
  • Summoned Skeletal Swordsmen have +150 armor
    Tier 11
  • Summoned Skeletal Swordsmen have +165 armor
    Tier 12
  • Summoned Skeletal Swordsmen have +180 armor

Spoiler text.
Tier 1 - Summoned Skeletal Swordsmen and Mages regenerate +1 health every update, both in and out of combat Hands, Necklace

  • Tier 2
  • Summoned Skeletal Swordsmen and Mages regenerate +3 health every update, both in and out of combat
    Tier 3
  • Summoned Skeletal Swordsmen and Mages regenerate +4 health every update, both in and out of combat
    Tier 4
  • Summoned Skeletal Swordsmen and Mages regenerate +6 health every update, both in and out of combat
    Tier 5
  • Summoned Skeletal Swordsmen and Mages regenerate +7 health every update, both in and out of combat
    Tier 6
  • Summoned Skeletal Swordsmen and Mages regenerate +9 health every update, both in and out of combat
    Tier 7
  • Summoned Skeletal Swordsmen and Mages regenerate +10 health every update, both in and out of combat
    Tier 8
  • Summoned Skeletal Swordsmen and Mages regenerate +12 health every update, both in and out of combat
    Tier 9
  • Summoned Skeletal Swordsmen and Mages regenerate +13 health every update, both in and out of combat
    Tier 10
  • Summoned Skeletal Swordsmen and Mages regenerate +15 health every update, both in and out of combat
    Tier 11
  • Summoned Skeletal Swordsmen and Mages regenerate +16 health every update, both in and out of combat
    Tier 12
  • Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat

Spoiler text.
of Fragile Bones Tier 1 - Summoned Skeletal Archers and Mages deal +2 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks Legs, Necklace

  • Tier 2
  • Summoned Skeletal Archers and Mages deal +4 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
    Tier 3
  • Summoned Skeletal Archers and Mages deal +6 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
    Tier 4
  • Summoned Skeletal Archers and Mages deal +8 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
    Tier 5
  • Summoned Skeletal Archers and Mages deal +10 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
    Tier 6
  • Summoned Skeletal Archers and Mages deal +12 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks

Spoiler text.
of Reaching Dead Tier 1 - Death's Hold has a 50% chance to deal +12 damage Necklace, MainHand

  • Tier 2
  • Death's Hold has a 50% chance to deal +24 damage
    Tier 3
  • Death's Hold has a 50% chance to deal +36 damage
    Tier 4
  • Death's Hold has a 50% chance to deal +48 damage
    Tier 5
  • Death's Hold has a 50% chance to deal +60 damage
    Tier 6
  • Death's Hold has a 50% chance to deal +72 damage
    Tier 7
  • Death's Hold has a 50% chance to deal +84 damage
    Tier 8
  • Death's Hold has a 50% chance to deal +96 damage
    Tier 9
  • Death's Hold has a 50% chance to deal +108 damage
    Tier 10
  • Death's Hold has a 50% chance to deal +120 damage
    Tier 11
  • Death's Hold has a 50% chance to deal +132 damage
    Tier 12
  • Death's Hold has a 50% chance to deal +144 damage

Spoiler text.
of Laughing Bone Warriors Tier 1 - Summoned Skeletal Swordsmen taunt as if they did 100% more damage Hands, Necklace

  • Tier 2
  • Summoned Skeletal Swordsmen taunt as if they did 150% more damage
    Tier 3
  • Summoned Skeletal Swordsmen taunt as if they did 200% more damage
    Tier 4
  • Summoned Skeletal Swordsmen taunt as if they did 250% more damage
    Tier 5
  • Summoned Skeletal Swordsmen taunt as if they did 300% more damage
    Tier 6
  • Summoned Skeletal Swordsmen taunt as if they did 350% more damage
    Tier 7
  • Summoned Skeletal Swordsmen taunt as if they did 400% more damage
    Tier 8
  • Summoned Skeletal Swordsmen taunt as if they did 450% more damage
    Tier 9
  • Summoned Skeletal Swordsmen taunt as if they did 500% more damage
    Tier 10
  • Summoned Skeletal Swordsmen taunt as if they did 550% more damage
    Tier 11
  • Summoned Skeletal Swordsmen taunt as if they did 600% more damage
    Tier 12
  • Summoned Skeletal Swordsmen taunt as if they did 650% more damage

Spoiler text.
Chirurgeon's Tier 1 - Rebuild Undead heals you for 3 health Hands, OffHand

  • Tier 2
  • Rebuild Undead heals you for 6 health
    Tier 3
  • Rebuild Undead heals you for 9 health
    Tier 4
  • Rebuild Undead heals you for 12 health
    Tier 5
  • Rebuild Undead heals you for 15 health
    Tier 6
  • Rebuild Undead heals you for 18 health
    Tier 7
  • Rebuild Undead heals you for 21 health
    Tier 8
  • Rebuild Undead heals you for 24 health
    Tier 9
  • Rebuild Undead heals you for 27 health
    Tier 10
  • Rebuild Undead heals you for 30 health
    Tier 11
  • Rebuild Undead heals you for 33 health
    Tier 12
  • Rebuild Undead heals you for 36 health

Spoiler text.
of Life Theft Tier 1 - Life Steal has a 50% chance to reap an additional 2 health Chest, Hands

  • Tier 2
  • Life Steal has a 50% chance to reap an additional 4 health
    Tier 3
  • Life Steal has a 50% chance to reap an additional 6 health
    Tier 4
  • Life Steal has a 50% chance to reap an additional 8 health
    Tier 5
  • Life Steal has a 50% chance to reap an additional 10 health
    Tier 6
  • Life Steal has a 50% chance to reap an additional 12 health
    Tier 7
  • Life Steal has a 50% chance to reap an additional 14 health
    Tier 8
  • Life Steal has a 50% chance to reap an additional 16 health
    Tier 9
  • Life Steal has a 50% chance to reap an additional 18 health
    Tier 10
  • Life Steal has a 50% chance to reap an additional 20 health
    Tier 11
  • Life Steal has a 50% chance to reap an additional 22 health
    Tier 12
  • Life Steal has a 50% chance to reap an additional 24 health

Spoiler text.
of Heated Bones Tier 1 - Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20% more damage from any cold attacks Ring, MainHand

  • Tier 2
  • Summoned Skeletal Mages deal +4 direct damage with each attack, but take 40% more damage from any cold attacks
    Tier 3
  • Summoned Skeletal Mages deal +6 direct damage with each attack, but take 60% more damage from any cold attacks
    Tier 4
  • Summoned Skeletal Mages deal +8 direct damage with each attack, but take 80% more damage from any cold attacks
    Tier 5
  • Summoned Skeletal Mages deal +12 direct damage with each attack, but take 120% more damage from any cold attacks

Spoiler text.
Liferipper's of Liferipping Tier 1 - Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 3 health. Chest, Hands

  • Tier 2
  • Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 6 health.
    Tier 3
  • Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 9 health.
    Tier 4
  • Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 12 health.
    Tier 5
  • Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 15 health.
    Tier 6
  • Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 18 health.
    Tier 7
  • Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 21 health.
    Tier 8
  • Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 24 health.
    Tier 9
  • Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 27 health.
    Tier 10
  • Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 30 health.
    Tier 11
  • Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 33 health.
    Tier 12
  • Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 36 health.

Spoiler text.
of Dark Life Tier 1 - Wave of Darkness heals you for 7 health Chest, Legs

  • Tier 2
  • Wave of Darkness heals you for 14 health
    Tier 3
  • Wave of Darkness heals you for 21 health
    Tier 4
  • Wave of Darkness heals you for 28 health
    Tier 5
  • Wave of Darkness heals you for 35 health
    Tier 6
  • Wave of Darkness heals you for 42 health
    Tier 7
  • Wave of Darkness heals you for 49 health
    Tier 8
  • Wave of Darkness heals you for 56 health
    Tier 9
  • Wave of Darkness heals you for 63 health
    Tier 10
  • Wave of Darkness heals you for 70 health
    Tier 11
  • Wave of Darkness heals you for 77 health
    Tier 12
  • Wave of Darkness heals you for 84 health

Spoiler text.
of Deathsparks Tier 1 - Spark of Death has a 50% chance to deal +5 damage Chest, Head

  • Tier 2
  • Spark of Death has a 50% chance to deal +10 damage
    Tier 3
  • Spark of Death has a 50% chance to deal +15 damage
    Tier 4
  • Spark of Death has a 50% chance to deal +20 damage
    Tier 5
  • Spark of Death has a 50% chance to deal +25 damage
    Tier 6
  • Spark of Death has a 50% chance to deal +30 damage
    Tier 7
  • Spark of Death has a 50% chance to deal +35 damage
    Tier 8
  • Spark of Death has a 50% chance to deal +40 damage
    Tier 9
  • Spark of Death has a 50% chance to deal +45 damage
    Tier 10
  • Spark of Death has a 50% chance to deal +50 damage
    Tier 11
  • Spark of Death has a 50% chance to deal +55 damage
    Tier 12
  • Spark of Death has a 50% chance to deal +60 damage

Spoiler text.
of Crippling Dark Waves Tier 1 - Wave of Darkness has a 50% chance to deal +10 damage and reduce all targets' movement by 90% for 5 seconds Head, OffHand

  • Tier 2
  • Wave of Darkness has a 50% chance to deal +20 damage and reduce all targets' movement by 90% for 5 seconds
    Tier 3
  • Wave of Darkness has a 50% chance to deal +30 damage and reduce all targets' movement by 90% for 5 seconds
    Tier 4
  • Wave of Darkness has a 50% chance to deal +50 damage and reduce all targets' movement by 90% for 5 seconds
    Tier 5
  • Wave of Darkness has a 50% chance to deal +75 damage and reduce all targets' movement by 90% for 5 seconds
    Tier 6
  • Wave of Darkness has a 50% chance to deal +100 damage and reduce all targets' movement by 90% for 5 seconds
    Tier 7
  • Wave of Darkness has a 50% chance to deal +125 damage and reduce all targets' movement by 90% for 5 seconds
    Tier 8
  • Wave of Darkness has a 50% chance to deal +150 damage and reduce all targets' movement by 90% for 5 seconds
    Tier 9
  • Wave of Darkness has a 50% chance to deal +175 damage and reduce all targets' movement by 90% for 5 seconds
    Tier 10
  • Wave of Darkness has a 50% chance to deal +200 damage and reduce all targets' movement by 90% for 5 seconds
    Tier 11
  • Wave of Darkness has a 50% chance to deal +225 damage and reduce all targets' movement by 90% for 5 seconds
    Tier 12
  • Wave of Darkness has a 50% chance to deal +250 damage and reduce all targets' movement by 90% for 5 seconds

Spoiler text.
of Anti-Nature Skeletons Tier 1 - All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack Head

  • Tier 2
  • All Summoned Skeletons deal +2 damage with each attack, but are instantly destroyed by ANY Nature attack
    Tier 3
  • All Summoned Skeletons deal +4 damage with each attack, but are instantly destroyed by ANY Nature attack
    Tier 4
  • All Summoned Skeletons deal +6 damage with each attack, but are instantly destroyed by ANY Nature attack
    Tier 5
  • All Summoned Skeletons deal +8 damage with each attack, but are instantly destroyed by ANY Nature attack
    Tier 6
  • All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack

Spoiler text.
Tier 1 - Summoned Skeletal Archers regenerate +1 health every update, both in and out of combat Hands, Feet

  • Tier 2
  • Summoned Skeletal Archers regenerate +3 health every update, both in and out of combat
    Tier 3
  • Summoned Skeletal Archers regenerate +4 health every update, both in and out of combat
    Tier 4
  • Summoned Skeletal Archers regenerate +6 health every update, both in and out of combat
    Tier 5
  • Summoned Skeletal Archers regenerate +7 health every update, both in and out of combat
    Tier 6
  • Summoned Skeletal Archers regenerate +9 health every update, both in and out of combat
    Tier 7
  • Summoned Skeletal Archers regenerate +10 health every update, both in and out of combat
    Tier 8
  • Summoned Skeletal Archers regenerate +12 health every update, both in and out of combat
    Tier 9
  • Summoned Skeletal Archers regenerate +13 health every update, both in and out of combat
    Tier 10
  • Summoned Skeletal Archers regenerate +15 health every update, both in and out of combat
    Tier 11
  • Summoned Skeletal Archers regenerate +16 health every update, both in and out of combat
    Tier 12
  • Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat

Spoiler text.
of Nimble Bone Troops Tier 1 - All Summoned Skeletons have a 10% chance to dodge any projectile OffHand

  • Tier 2
  • All Summoned Skeletons have a 15% chance to dodge any projectile
    Tier 3
  • All Summoned Skeletons have a 20% chance to dodge any projectile
    Tier 4
  • All Summoned Skeletons have a 25% chance to dodge any projectile
    Tier 5
  • All Summoned Skeletons have a 30% chance to dodge any projectile
    Tier 6
  • All Summoned Skeletons have a 35% chance to dodge any projectile

Spoiler text.
of Toughened Bone Warriors Tier 1 - All Summoned Skeletons take 1 less direct damage from each attack Hands, OffHand

  • Tier 2
  • All Summoned Skeletons take 2 less direct damage from each attack
    Tier 3
  • All Summoned Skeletons take 3 less direct damage from each attack
    Tier 4
  • All Summoned Skeletons take 4 less direct damage from each attack
    Tier 5
  • All Summoned Skeletons take 5 less direct damage from each attack
    Tier 6
  • All Summoned Skeletons take 6 less direct damage from each attack

Spoiler text.
of Bone Arrows Tier 1 - Summoned Skeletal Archers deal +1 direct damage with each attack Hands, Ring

  • Tier 2
  • Summoned Skeletal Archers deal +2 direct damage with each attack
    Tier 3
  • Summoned Skeletal Archers deal +4 direct damage with each attack
    Tier 4
  • Summoned Skeletal Archers deal +5 direct damage with each attack
    Tier 5
  • Summoned Skeletal Archers deal +7 direct damage with each attack
    Tier 6
  • Summoned Skeletal Archers deal +8 direct damage with each attack
    Tier 7
  • Summoned Skeletal Archers deal +10 direct damage with each attack
    Tier 8
  • Summoned Skeletal Archers deal +11 direct damage with each attack
    Tier 9
  • Summoned Skeletal Archers deal +12 direct damage with each attack
    Tier 10
  • Summoned Skeletal Archers deal +14 direct damage with each attack
    Tier 11
  • Summoned Skeletal Archers deal +15 direct damage with each attack
    Tier 12
  • Summoned Skeletal Archers deal +16 direct damage with each attack

Spoiler text.
Crowd Reaper's of Crowd Reaping Tier 1 - Life Steal targets all enemies within 5 meters of you and deals +1 damage but also generates +100 Rage Hands

  • Tier 2
  • Life Steal targets all enemies within 5 meters of you and deals +2 damage but also generates +100 Rage
    Tier 3
  • Life Steal targets all enemies within 5 meters of you and deals +3 damage but also generates +100 Rage
    Tier 4
  • Life Steal targets all enemies within 5 meters of you and deals +4 damage but also generates +100 Rage
    Tier 5
  • Life Steal targets all enemies within 5 meters of you and deals +5 damage but also generates +100 Rage
    Tier 6
  • Life Steal targets all enemies within 5 meters of you and deals +6 damage but also generates +130 Rage
    Tier 7
  • Life Steal targets all enemies within 5 meters of you and deals +7 damage but also generates +160 Rage
    Tier 8
  • Life Steal targets all enemies within 5 meters of you and deals +10 damage but also generates +190 Rage
    Tier 9
  • Life Steal targets all enemies within 5 meters of you and deals +15 damage but also generates +220 Rage
    Tier 10
  • Life Steal targets all enemies within 5 meters of you and deals +20 damage but also generates +250 Rage
    Tier 11
  • Life Steal targets all enemies within 5 meters of you and deals +25 damage but also generates +280 Rage
    Tier 12
  • Life Steal targets all enemies within 5 meters of you and deals +40 damage but also generates +310 Rage

Spoiler text.
Necromancer's of Mighty Bone Warriors Tier 1 - Summoned Skeletal Swordsmen deal +2 damage with each attack OffHand, Necklace

  • Tier 2
  • Summoned Skeletal Swordsmen deal +4 damage with each attack
    Tier 3
  • Summoned Skeletal Swordsmen deal +6 damage with each attack
    Tier 4
  • Summoned Skeletal Swordsmen deal +8 damage with each attack
    Tier 5
  • Summoned Skeletal Swordsmen deal +10 damage with each attack
    Tier 6
  • Summoned Skeletal Swordsmen deal +12 damage with each attack

Spoiler text.
Tier 1 - Summoned Skeletal Archers and Mages have +7 health Feet, MainHand

  • Tier 2
  • Summoned Skeletal Archers and Mages have +14 health
    Tier 3
  • Summoned Skeletal Archers and Mages have +21 health
    Tier 4
  • Summoned Skeletal Archers and Mages have +28 health
    Tier 5
  • Summoned Skeletal Archers and Mages have +35 health
    Tier 6
  • Summoned Skeletal Archers and Mages have +42 health
    Tier 7
  • Summoned Skeletal Archers and Mages have +49 health
    Tier 8
  • Summoned Skeletal Archers and Mages have +56 health
    Tier 9
  • Summoned Skeletal Archers and Mages have +63 health
    Tier 10
  • Summoned Skeletal Archers and Mages have +70 health
    Tier 11
  • Summoned Skeletal Archers and Mages have +77 health
    Tier 12
  • Summoned Skeletal Archers and Mages have +84 health

Spoiler text.
of Zombified Empowerment Tier 1 - Create Super Zombie also heals yourself for 15 health, 15 armor, and 3 power Chest, Legs

  • Tier 2
  • Create Super Zombie also heals yourself for 30 health, 30 armor, and 6 power
    Tier 3
  • Create Super Zombie also heals yourself for 45 health, 45 armor, and 9 power
    Tier 4
  • Create Super Zombie also heals yourself for 60 health, 60 armor, and 12 power
    Tier 5
  • Create Super Zombie also heals yourself for 75 health, 75 armor, and 15 power
    Tier 6
  • Create Super Zombie also heals yourself for 90 health, 90 armor, and 18 power
    Tier 7
  • Create Super Zombie also heals yourself for 105 health, 105 armor, and 21 power
    Tier 8
  • Create Super Zombie also heals yourself for 120 health, 120 armor, and 24 power
    Tier 9
  • Create Super Zombie also heals yourself for 135 health, 135 armor, and 27 power
    Tier 10
  • Create Super Zombie also heals yourself for 150 health, 150 armor, and 30 power
    Tier 11
  • Create Super Zombie also heals yourself for 165 health, 165 armor, and 33 power
    Tier 12
  • Create Super Zombie also heals yourself for 180 health, 180 armor, and 36 power

Spoiler text.
of Strong Zombies Tier 1 - Raised Zombies deal +1 damage with each attack Hands, Legs

  • Tier 2
  • Raised Zombies deal +2 damage with each attack
    Tier 3
  • Raised Zombies deal +3 damage with each attack
    Tier 4
  • Raised Zombies deal +4 damage with each attack
    Tier 5
  • Raised Zombies deal +5 damage with each attack
    Tier 6
  • Raised Zombies deal +6 damage with each attack
    Tier 7
  • Raised Zombies deal +7 damage with each attack
    Tier 8
  • Raised Zombies deal +8 damage with each attack
    Tier 9
  • Raised Zombies deal +10 damage with each attack
    Tier 10
  • Raised Zombies deal +12 damage with each attack
    Tier 11
  • Raised Zombies deal +14 damage with each attack
    Tier 12
  • Raised Zombies deal +16 damage with each attack

Spoiler text.
Chirurgeon's Tier 1 - {BOOST_UNDEADHEALALL_SENDER}{5} Chest, OffHand

  • Tier 2
  • {BOOST_UNDEADHEALALL_SENDER}{10}
    Tier 3
  • {BOOST_UNDEADHEALALL_SENDER}{15}
    Tier 4
  • {BOOST_UNDEADHEALALL_SENDER}{20}
    Tier 5
  • {BOOST_UNDEADHEALALL_SENDER}{25}
    Tier 6
  • {BOOST_UNDEADHEALALL_SENDER}{30}
    Tier 7
  • {BOOST_UNDEADHEALALL_SENDER}{35}
    Tier 8
  • {BOOST_UNDEADHEALALL_SENDER}{40}
    Tier 9
  • {BOOST_UNDEADHEALALL_SENDER}{45}
    Tier 10
  • {BOOST_UNDEADHEALALL_SENDER}{50}
    Tier 11
  • {BOOST_UNDEADHEALALL_SENDER}{55}
    Tier 12
  • {BOOST_UNDEADHEALALL_SENDER}{60}

Spoiler text.
of Ragesparks Tier 1 - Spark of Death removes up to 25 Rage from the target and turns 20% of it into Trauma damage Chest, Ring

  • Tier 2
  • Spark of Death removes up to 50 Rage from the target and turns 20% of it into Trauma damage
    Tier 3
  • Spark of Death removes up to 75 Rage from the target and turns 20% of it into Trauma damage
    Tier 4
  • Spark of Death removes up to 100 Rage from the target and turns 20% of it into Trauma damage
    Tier 5
  • Spark of Death removes up to 125 Rage from the target and turns 20% of it into Trauma damage
    Tier 6
  • Spark of Death removes up to 150 Rage from the target and turns 20% of it into Trauma damage

Spoiler text.
Tier 1 - Create Shambling Corpse also heals yourself for 10 health Chest, Legs

  • Tier 2
  • Create Shambling Corpse also heals yourself for 20 health
    Tier 3
  • Create Shambling Corpse also heals yourself for 30 health
    Tier 4
  • Create Shambling Corpse also heals yourself for 40 health
    Tier 5
  • Create Shambling Corpse also heals yourself for 50 health
    Tier 6
  • Create Shambling Corpse also heals yourself for 60 health
    Tier 7
  • Create Shambling Corpse also heals yourself for 70 health
    Tier 8
  • Create Shambling Corpse also heals yourself for 80 health
    Tier 9
  • Create Shambling Corpse also heals yourself for 90 health
    Tier 10
  • Create Shambling Corpse also heals yourself for 100 health
    Tier 11
  • Create Shambling Corpse also heals yourself for 110 health
    Tier 12
  • Create Shambling Corpse also heals yourself for 120 health

Spoiler text.
of Death Gazing Tier 1 - Deathgaze deals +20% damage Legs, Necklace

  • Tier 2
  • Deathgaze deals +40% damage
    Tier 3
  • Deathgaze deals +60% damage
    Tier 4
  • Deathgaze deals +80% damage
    Tier 5
  • Deathgaze deals +100% damage
    Tier 6
  • Deathgaze deals +120% damage
    Tier 7
  • Deathgaze deals +140% damage
    Tier 8
  • Deathgaze deals +160% damage
    Tier 9
  • Deathgaze deals +180% damage
    Tier 10
  • Deathgaze deals +200% damage
    Tier 11
  • Deathgaze deals +220% damage
    Tier 12
  • Deathgaze deals +240% damage

Spoiler text.
Necromancer's of Necromancy Tier 1 - {MOD_SKILL_NECROMANCY}{0.01} OffHand, Necklace

  • Tier 2
  • {MOD_SKILL_NECROMANCY}{0.02}
    Tier 3
  • {MOD_SKILL_NECROMANCY}{0.03}
    Tier 4
  • {MOD_SKILL_NECROMANCY}{0.04}
    Tier 5
  • {MOD_SKILL_NECROMANCY}{0.05}
    Tier 6
  • {MOD_SKILL_NECROMANCY}{0.06}

Spoiler text.
of Crushproof Skeletons Tier 1 - All Summoned Skeletons take 2 less damage from Crushing attacks Feet, Ring

  • Tier 2
  • All Summoned Skeletons take 4 less damage from Crushing attacks
    Tier 3
  • All Summoned Skeletons take 6 less damage from Crushing attacks
    Tier 4
  • All Summoned Skeletons take 8 less damage from Crushing attacks
    Tier 5
  • All Summoned Skeletons take 10 less damage from Crushing attacks
    Tier 6
  • All Summoned Skeletons take 12 less damage from Crushing attacks

Spoiler text.
Tier 1 - Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat Chest, Ring

  • Tier 2
  • Summoned Skeletal Swordsmen regenerate +6 armor every update, both in and out of combat
    Tier 3
  • Summoned Skeletal Swordsmen regenerate +9 armor every update, both in and out of combat
    Tier 4
  • Summoned Skeletal Swordsmen regenerate +12 armor every update, both in and out of combat
    Tier 5
  • Summoned Skeletal Swordsmen regenerate +15 armor every update, both in and out of combat
    Tier 6
  • Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat
    Tier 7
  • Summoned Skeletal Swordsmen regenerate +21 armor every update, both in and out of combat
    Tier 8
  • Summoned Skeletal Swordsmen regenerate +24 armor every update, both in and out of combat
    Tier 9
  • Summoned Skeletal Swordsmen regenerate +27 armor every update, both in and out of combat
    Tier 10
  • Summoned Skeletal Swordsmen regenerate +30 armor every update, both in and out of combat
    Tier 11
  • Summoned Skeletal Swordsmen regenerate +33 armor every update, both in and out of combat
    Tier 12
  • Summoned Skeletal Swordsmen regenerate +36 armor every update, both in and out of combat

Spoiler text.
of Fiery Death Tier 1 - Summoned Skeletal Mages deal +2 direct damage with each attack Head, MainHand

  • Tier 2
  • Summoned Skeletal Mages deal +3 direct damage with each attack
    Tier 3
  • Summoned Skeletal Mages deal +5 direct damage with each attack
    Tier 4
  • Summoned Skeletal Mages deal +6 direct damage with each attack
    Tier 5
  • Summoned Skeletal Mages deal +8 direct damage with each attack
    Tier 6
  • Summoned Skeletal Mages deal +10 direct damage with each attack
    Tier 7
  • Summoned Skeletal Mages deal +12 direct damage with each attack
    Tier 8
  • Summoned Skeletal Mages deal +14 direct damage with each attack
    Tier 9
  • Summoned Skeletal Mages deal +17 direct damage with each attack
    Tier 10
  • Summoned Skeletal Mages deal +19 direct damage with each attack
    Tier 11
  • Summoned Skeletal Mages deal +21 direct damage with each attack
    Tier 12
  • Summoned Skeletal Mages deal +24 direct damage with each attack

Spoiler text.
of Fast Zombies Tier 1 - Raised Zombies move +2 faster Feet

  • Tier 2
  • Raised Zombies move +4 faster
    Tier 3
  • Raised Zombies move +6 faster
    Tier 4
  • Raised Zombies move +8 faster
    Tier 5
  • Raised Zombies move +10 faster
    Tier 6
  • Raised Zombies move +12 faster

Spoiler text.
of Fragile Bones Tier 1 - Summoned Skeletal Mages deal +2 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks None

  • Tier 2
  • Summoned Skeletal Mages deal +4 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks
    Tier 3
  • Summoned Skeletal Mages deal +6 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks
    Tier 4
  • Summoned Skeletal Mages deal +8 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks
    Tier 5
  • Summoned Skeletal Mages deal +10 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks
    Tier 6
  • Summoned Skeletal Mages deal +12 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks

Spoiler text.
Tier 1 - Life Steal deals 4 armor damage Hands, Head

  • Tier 2
  • Life Steal deals 8 armor damage
    Tier 3
  • Life Steal deals 12 armor damage
    Tier 4
  • Life Steal deals 16 armor damage
    Tier 5
  • Life Steal deals 20 armor damage
    Tier 6
  • Life Steal deals 24 armor damage
    Tier 7
  • Life Steal deals 28 armor damage
    Tier 8
  • Life Steal deals 32 armor damage
    Tier 9
  • Life Steal deals 36 armor damage
    Tier 10
  • Life Steal deals 40 armor damage
    Tier 11
  • Life Steal deals 44 armor damage
    Tier 12
  • Life Steal deals 48 armor damage

Spoiler text.
Necromancer's of Necromancy Tier 1 - {MOD_SKILL_NECROMANCY}{0.15} Head, MainHand

  • Tier 2
  • {MOD_SKILL_NECROMANCY}{0.2}
    Tier 3
  • {MOD_SKILL_NECROMANCY}{0.25}
    Tier 4
  • {MOD_SKILL_NECROMANCY}{0.3}
    Tier 5
  • {MOD_SKILL_NECROMANCY}{0.35}
    Tier 6
  • {MOD_SKILL_NECROMANCY}{0.4}

Spoiler text.
of Angry Bone Warriors Tier 1 - Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often Hands, Head

  • Tier 2
  • Summoned Skeletal Swordsmen have 17% less Max Rage, allowing them to use their stun attack more often
    Tier 3
  • Summoned Skeletal Swordsmen have 25% less Max Rage, allowing them to use their stun attack more often
    Tier 4
  • Summoned Skeletal Swordsmen have 32% less Max Rage, allowing them to use their stun attack more often
    Tier 5
  • Summoned Skeletal Swordsmen have 40% less Max Rage, allowing them to use their stun attack more often
    Tier 6
  • Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often

Spoiler text.
of Pierceproof Skeletons Tier 1 - All Summoned Skeletons take 2 less damage from Piercing attacks Head, Necklace

  • Tier 2
  • All Summoned Skeletons take 4 less damage from Piercing attacks
    Tier 3
  • All Summoned Skeletons take 6 less damage from Piercing attacks
    Tier 4
  • All Summoned Skeletons take 8 less damage from Piercing attacks
    Tier 5
  • All Summoned Skeletons take 10 less damage from Piercing attacks
    Tier 6
  • All Summoned Skeletons take 12 less damage from Piercing attacks

Spoiler text.
Tier 1 - Death's Hold deals +3 damage while lowering Rage by 15 Head, Feet

  • Tier 2
  • Death's Hold deals +6 damage while lowering Rage by 30
    Tier 3
  • Death's Hold deals +9 damage while lowering Rage by 45
    Tier 4
  • Death's Hold deals +12 damage while lowering Rage by 60
    Tier 5
  • Death's Hold deals +16 damage while lowering Rage by 75
    Tier 6
  • Death's Hold deals +20 damage while lowering Rage by 90
    Tier 7
  • Death's Hold deals +24 damage while lowering Rage by 105
    Tier 8
  • Death's Hold deals +28 damage while lowering Rage by 120
    Tier 9
  • Death's Hold deals +34 damage while lowering Rage by 135
    Tier 10
  • Death's Hold deals +40 damage while lowering Rage by 150
    Tier 11
  • Death's Hold deals +44 damage while lowering Rage by 165
    Tier 12
  • Death's Hold deals +48 damage while lowering Rage by 180

Spoiler text.
of Plated Bone Warriors Tier 1 - All Summoned Skeletons have +7 armor OffHand, Feet

  • Tier 2
  • All Summoned Skeletons have +14 armor
    Tier 3
  • All Summoned Skeletons have +21 armor
    Tier 4
  • All Summoned Skeletons have +28 armor
    Tier 5
  • All Summoned Skeletons have +35 armor
    Tier 6
  • All Summoned Skeletons have +42 armor
    Tier 7
  • All Summoned Skeletons have +49 armor
    Tier 8
  • All Summoned Skeletons have +56 armor
    Tier 9
  • All Summoned Skeletons have +63 armor
    Tier 10
  • All Summoned Skeletons have +70 armor
    Tier 11
  • All Summoned Skeletons have +77 armor
    Tier 12
  • All Summoned Skeletons have +84 armor

Spoiler text.
of Hasty Fears Tier 1 - Deathgaze deals +15 damage and increases your sprint speed +1 for 15 seconds Head

  • Tier 2
  • Deathgaze deals +30 damage and increases your sprint speed +1 for 15 seconds
    Tier 3
  • Deathgaze deals +45 damage and increases your sprint speed +2 for 15 seconds
    Tier 4
  • Deathgaze deals +60 damage and increases your sprint speed +2 for 15 seconds
    Tier 5
  • Deathgaze deals +75 damage and increases your sprint speed +3 for 15 seconds
    Tier 6
  • Deathgaze deals +90 damage and increases your sprint speed +3 for 15 seconds
    Tier 7
  • Deathgaze deals +105 damage and increases your sprint speed +4 for 15 seconds
    Tier 8
  • Deathgaze deals +120 damage and increases your sprint speed +4 for 15 seconds
    Tier 9
  • Deathgaze deals +135 damage and increases your sprint speed +5 for 15 seconds
    Tier 10
  • Deathgaze deals +150 damage and increases your sprint speed +5 for 15 seconds
    Tier 11
  • Deathgaze deals +165 damage and increases your sprint speed +5 for 15 seconds
    Tier 12
  • Deathgaze deals +180 damage and increases your sprint speed +5 for 15 seconds

Spoiler text.
Tier 1 - Rebuild Undead restores 2 power to you Necklace

  • Tier 2
  • Rebuild Undead restores 4 power to you
    Tier 3
  • Rebuild Undead restores 6 power to you
    Tier 4
  • Rebuild Undead restores 8 power to you
    Tier 5
  • Rebuild Undead restores 10 power to you
    Tier 6
  • Rebuild Undead restores 12 power to you
    Tier 7
  • Rebuild Undead restores 14 power to you
    Tier 8
  • Rebuild Undead restores 16 power to you
    Tier 9
  • Rebuild Undead restores 18 power to you
    Tier 10
  • Rebuild Undead restores 20 power to you
    Tier 11
  • Rebuild Undead restores 22 power to you
    Tier 12
  • Rebuild Undead restores 24 power to you

Spoiler text.
of Dark Waves Tier 1 - Wave of Darkness deals +20% damage Head, MainHand

  • Tier 2
  • Wave of Darkness deals +35% damage
    Tier 3
  • Wave of Darkness deals +50% damage
    Tier 4
  • Wave of Darkness deals +65% damage
    Tier 5
  • Wave of Darkness deals +80% damage
    Tier 6
  • Wave of Darkness deals +95% damage
    Tier 7
  • Wave of Darkness deals +110% damage
    Tier 8
  • Wave of Darkness deals +125% damage
    Tier 9
  • Wave of Darkness deals +140% damage
    Tier 10
  • Wave of Darkness deals +155% damage
    Tier 11
  • Wave of Darkness deals +170% damage
    Tier 12
  • Wave of Darkness deals +185% damage

Spoiler text.
of Deathsparks Tier 1 - Spark of Death deals +5% damage Feet, MainHand

  • Tier 2
  • Spark of Death deals +9% damage
    Tier 3
  • Spark of Death deals +13% damage
    Tier 4
  • Spark of Death deals +17% damage
    Tier 5
  • Spark of Death deals +21% damage
    Tier 6
  • Spark of Death deals +25% damage
    Tier 7
  • Spark of Death deals +29% damage
    Tier 8
  • Spark of Death deals +33% damage
    Tier 9
  • Spark of Death deals +37% damage
    Tier 10
  • Spark of Death deals +41% damage
    Tier 11
  • Spark of Death deals +45% damage
    Tier 12
  • Spark of Death deals +49% damage

Spoiler text.

Pig Effects

Prefix Suffix First Tier Slot All Tiers
of Infuriating Chomps Tier 1 - Strategic Chomp deals +3% damage and generates 15 less Rage Head, Necklace

  • Tier 2
  • Strategic Chomp deals +6% damage and generates 30 less Rage
    Tier 3
  • Strategic Chomp deals +9% damage and generates 45 less Rage
    Tier 4
  • Strategic Chomp deals +12% damage and generates 60 less Rage
    Tier 5
  • Strategic Chomp deals +15% damage and generates 75 less Rage
    Tier 6
  • Strategic Chomp deals +18% damage and generates 90 less Rage
    Tier 7
  • Strategic Chomp deals +21% damage and generates 105 less Rage
    Tier 8
  • Strategic Chomp deals +24% damage and generates 120 less Rage
    Tier 9
  • Strategic Chomp deals +27% damage and generates 135 less Rage
    Tier 10
  • Strategic Chomp deals +30% damage and generates 150 less Rage
    Tier 11
  • Strategic Chomp deals +33% damage and generates 165 less Rage
    Tier 12
  • Strategic Chomp deals +36% damage and generates 180 less Rage

Spoiler text.
of Pigheaded Stupidity Tier 1 - {MITIGATION_PSYCHIC}{2}{Pig} Head, Necklace

  • Tier 2
  • {MITIGATION_PSYCHIC}{4}{Pig}
    Tier 3
  • {MITIGATION_PSYCHIC}{6}{Pig}
    Tier 4
  • {MITIGATION_PSYCHIC}{8}{Pig}
    Tier 5
  • {MITIGATION_PSYCHIC}{10}{Pig}
    Tier 6
  • {MITIGATION_PSYCHIC}{12}{Pig}
    Tier 7
  • {MITIGATION_PSYCHIC}{14}{Pig}
    Tier 8
  • {MITIGATION_PSYCHIC}{16}{Pig}
    Tier 9
  • {MITIGATION_PSYCHIC}{18}{Pig}
    Tier 10
  • {MITIGATION_PSYCHIC}{20}{Pig}
    Tier 11
  • {MITIGATION_PSYCHIC}{22}{Pig}
    Tier 12
  • {MITIGATION_PSYCHIC}{24}{Pig}

Spoiler text.
Snacker's of Heavy Mushrooms Tier 1 - Sustaining Snack restores +7 armor Legs, Chest

  • Tier 2
  • Sustaining Snack restores +14 armor
    Tier 3
  • Sustaining Snack restores +21 armor
    Tier 4
  • Sustaining Snack restores +28 armor
    Tier 5
  • Sustaining Snack restores +35 armor
    Tier 6
  • Sustaining Snack restores +42 armor
    Tier 7
  • Sustaining Snack restores +49 armor
    Tier 8
  • Sustaining Snack restores +56 armor
    Tier 9
  • Sustaining Snack restores +63 armor
    Tier 10
  • Sustaining Snack restores +70 armor
    Tier 11
  • Sustaining Snack restores +77 armor
    Tier 12
  • Sustaining Snack restores +84 armor

Spoiler text.
of Pigginess Tier 1 - {MOD_SKILL_PIG}{0.1} Head, Necklace

  • Tier 2
  • {MOD_SKILL_PIG}{0.15}
    Tier 3
  • {MOD_SKILL_PIG}{0.2}
    Tier 4
  • {MOD_SKILL_PIG}{0.25}
    Tier 5
  • {MOD_SKILL_PIG}{0.3}
    Tier 6
  • {MOD_SKILL_PIG}{0.35}

Spoiler text.
Tier 1 - Strategic Chomp restores 3 Power Hands, Ring

  • Tier 2
  • Strategic Chomp restores 5 Power
    Tier 3
  • Strategic Chomp restores 6 Power
    Tier 4
  • Strategic Chomp restores 8 Power
    Tier 5
  • Strategic Chomp restores 10 Power
    Tier 6
  • Strategic Chomp restores 11 Power

Spoiler text.
of Punting Tier 1 - Pig Punt deals +5% damage and de-taunts the target as if you'd done 15 less damage Legs, Feet

  • Tier 2
  • Pig Punt deals +10% damage and de-taunts the target as if you'd done 30 less damage
    Tier 3
  • Pig Punt deals +15% damage and de-taunts the target as if you'd done 45 less damage
    Tier 4
  • Pig Punt deals +20% damage and de-taunts the target as if you'd done 60 less damage
    Tier 5
  • Pig Punt deals +25% damage and de-taunts the target as if you'd done 75 less damage
    Tier 6
  • Pig Punt deals +30% damage and de-taunts the target as if you'd done 90 less damage
    Tier 7
  • Pig Punt deals +35% damage and de-taunts the target as if you'd done 105 less damage
    Tier 8
  • Pig Punt deals +40% damage and de-taunts the target as if you'd done 120 less damage
    Tier 9
  • Pig Punt deals +45% damage and de-taunts the target as if you'd done 135 less damage
    Tier 10
  • Pig Punt deals +50% damage and de-taunts the target as if you'd done 150 less damage
    Tier 11
  • Pig Punt deals +55% damage and de-taunts the target as if you'd done 165 less damage
    Tier 12
  • Pig Punt deals +60% damage and de-taunts the target as if you'd done 180 less damage

Spoiler text.
of Chomping All Foes Tier 1 - Pig Bite has a 3% chance to deal +40 damage and hit all targets within 5 meters Hands

  • Tier 2
  • Pig Bite has a 6% chance to deal +40 damage and hit all targets within 5 meters
    Tier 3
  • Pig Bite has a 9% chance to deal +40 damage and hit all targets within 5 meters
    Tier 4
  • Pig Bite has a 12% chance to deal +40 damage and hit all targets within 5 meters
    Tier 5
  • Pig Bite has a 15% chance to deal +40 damage and hit all targets within 5 meters
    Tier 6
  • Pig Bite has a 18% chance to deal +40 damage and hit all targets within 5 meters
    Tier 7
  • Pig Bite has a 21% chance to deal +40 damage and hit all targets within 5 meters
    Tier 8
  • Pig Bite has a 24% chance to deal +40 damage and hit all targets within 5 meters
    Tier 9
  • Pig Bite has a 27% chance to deal +40 damage and hit all targets within 5 meters
    Tier 10
  • Pig Bite has a 30% chance to deal +40 damage and hit all targets within 5 meters
    Tier 11
  • Pig Bite has a 33% chance to deal +40 damage and hit all targets within 5 meters
    Tier 12
  • Pig Bite has a 36% chance to deal +40 damage and hit all targets within 5 meters

Spoiler text.
of Porcine Resistance Tier 1 - {MITIGATION_TRAUMA}{2}{Pig} Hands, Feet

  • Tier 2
  • {MITIGATION_TRAUMA}{4}{Pig}
    Tier 3
  • {MITIGATION_TRAUMA}{6}{Pig}
    Tier 4
  • {MITIGATION_TRAUMA}{8}{Pig}
    Tier 5
  • {MITIGATION_TRAUMA}{10}{Pig}
    Tier 6
  • {MITIGATION_TRAUMA}{12}{Pig}
    Tier 7
  • {MITIGATION_TRAUMA}{14}{Pig}
    Tier 8
  • {MITIGATION_TRAUMA}{16}{Pig}
    Tier 9
  • {MITIGATION_TRAUMA}{18}{Pig}
    Tier 10
  • {MITIGATION_TRAUMA}{20}{Pig}
    Tier 11
  • {MITIGATION_TRAUMA}{22}{Pig}
    Tier 12
  • {MITIGATION_TRAUMA}{24}{Pig}

Spoiler text.
Tier 1 - Squeal uniformly diminishes all targets' entire aggro lists by 5%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts MainHand

  • Tier 2
  • Squeal uniformly diminishes all targets' entire aggro lists by 10%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
    Tier 3
  • Squeal uniformly diminishes all targets' entire aggro lists by 15%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
    Tier 4
  • Squeal uniformly diminishes all targets' entire aggro lists by 20%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
    Tier 5
  • Squeal uniformly diminishes all targets' entire aggro lists by 25%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts
    Tier 6
  • Squeal uniformly diminishes all targets' entire aggro lists by 30%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts

Spoiler text.
Confusing of Harmless Confusion Tier 1 - Harmlessness confuses the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about Hands
of Strategic Chomping Tier 1 - Strategic Chomp deals +10% damage Chest, Feet

  • Tier 2
  • Strategic Chomp deals +17% damage
    Tier 3
  • Strategic Chomp deals +24% damage
    Tier 4
  • Strategic Chomp deals +31% damage
    Tier 5
  • Strategic Chomp deals +38% damage
    Tier 6
  • Strategic Chomp deals +45% damage
    Tier 7
  • Strategic Chomp deals +52% damage
    Tier 8
  • Strategic Chomp deals +59% damage
    Tier 9
  • Strategic Chomp deals +66% damage
    Tier 10
  • Strategic Chomp deals +73% damage
    Tier 11
  • Strategic Chomp deals +80% damage
    Tier 12
  • Strategic Chomp deals +87% damage

Spoiler text.
of Crippling Punts Tier 1 - Pig Punt has a 15% chance to slow target's movement by 45% Head, Feet

  • Tier 2
  • Pig Punt has a 30% chance to slow target's movement by 45%
    Tier 3
  • Pig Punt has a 45% chance to slow target's movement by 45%
    Tier 4
  • Pig Punt has a 60% chance to slow target's movement by 45%
    Tier 5
  • Pig Punt has a 70% chance to slow target's movement by 45%
    Tier 6
  • Pig Punt has a 80% chance to slow target's movement by 45%

Spoiler text.
Tier 1 - Pig Punt has a 10% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about Head, MainHand

  • Tier 2
  • Pig Punt has a 15% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
    Tier 3
  • Pig Punt has a 20% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
    Tier 4
  • Pig Punt has a 25% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
    Tier 5
  • Pig Punt has a 30% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about
    Tier 6
  • Pig Punt has a 35% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about

Spoiler text.
of Healthy Shrooming Tier 1 - Truffle Sniff restores 10 Health Legs, Necklace

  • Tier 2
  • Truffle Sniff restores 20 Health
    Tier 3
  • Truffle Sniff restores 30 Health
    Tier 4
  • Truffle Sniff restores 40 Health
    Tier 5
  • Truffle Sniff restores 50 Health
    Tier 6
  • Truffle Sniff restores 60 Health
    Tier 7
  • Truffle Sniff restores 70 Health
    Tier 8
  • Truffle Sniff restores 80 Health
    Tier 9
  • Truffle Sniff restores 90 Health
    Tier 10
  • Truffle Sniff restores 100 Health
    Tier 11
  • Truffle Sniff restores 110 Health
    Tier 12
  • Truffle Sniff restores 120 Health

Spoiler text.
of Contemplative Snacking Tier 1 - Sustaining Snack restores 3 Power Chest, Ring

  • Tier 2
  • Sustaining Snack restores 6 Power
    Tier 3
  • Sustaining Snack restores 9 Power
    Tier 4
  • Sustaining Snack restores 12 Power
    Tier 5
  • Sustaining Snack restores 15 Power
    Tier 6
  • Sustaining Snack restores 18 Power
    Tier 7
  • Sustaining Snack restores 21 Power
    Tier 8
  • Sustaining Snack restores 24 Power
    Tier 9
  • Sustaining Snack restores 27 Power
    Tier 10
  • Sustaining Snack restores 29 Power
    Tier 11
  • Sustaining Snack restores 31 Power
    Tier 12
  • Sustaining Snack restores 33 Power

Spoiler text.
of Squealing Tier 1 - Squeal deals +30% damage Head, Chest

  • Tier 2
  • Squeal deals +60% damage
    Tier 3
  • Squeal deals +90% damage
    Tier 4
  • Squeal deals +120% damage
    Tier 5
  • Squeal deals +150% damage
    Tier 6
  • Squeal deals +180% damage
    Tier 7
  • Squeal deals +210% damage
    Tier 8
  • Squeal deals +240% damage
    Tier 9
  • Squeal deals +270% damage
    Tier 10
  • Squeal deals +300% damage
    Tier 11
  • Squeal deals +330% damage
    Tier 12
  • Squeal deals +360% damage

Spoiler text.
Tier 1 - Frenzy boosts sprint speed by 1 for 10 seconds Feet

  • Tier 2
  • Frenzy boosts sprint speed by 2 for 10 seconds
    Tier 3
  • Frenzy boosts sprint speed by 3 for 10 seconds
    Tier 4
  • Frenzy boosts sprint speed by 4 for 10 seconds
    Tier 5
  • Frenzy boosts sprint speed by 5 for 10 seconds
    Tier 6
  • Frenzy boosts sprint speed by 6 for 10 seconds

Spoiler text.
of Healthy Chomping Tier 1 - Pig Bite restores 1 Health Head

  • Tier 2
  • Pig Bite restores 2 Health
    Tier 3
  • Pig Bite restores 3 Health
    Tier 4
  • Pig Bite restores 4 Health
    Tier 5
  • Pig Bite restores 5 Health
    Tier 6
  • Pig Bite restores 6 Health
    Tier 7
  • Pig Bite restores 7 Health
    Tier 8
  • Pig Bite restores 8 Health
    Tier 9
  • Pig Bite restores 9 Health
    Tier 10
  • Pig Bite restores 10 Health
    Tier 11
  • Pig Bite restores 11 Health
    Tier 12
  • Pig Bite restores 12 Health

Spoiler text.
of Punting Tier 1 - Pig Punt deals +15% damage Legs, Feet

  • Tier 2
  • Pig Punt deals +20% damage
    Tier 3
  • Pig Punt deals +25% damage
    Tier 4
  • Pig Punt deals +30% damage
    Tier 5
  • Pig Punt deals +35% damage
    Tier 6
  • Pig Punt deals +40% damage
    Tier 7
  • Pig Punt deals +45% damage
    Tier 8
  • Pig Punt deals +50% damage
    Tier 9
  • Pig Punt deals +55% damage
    Tier 10
  • Pig Punt deals +60% damage
    Tier 11
  • Pig Punt deals +65% damage
    Tier 12
  • Pig Punt deals +70% damage

Spoiler text.
of Unshockable Sows Tier 1 - {MITIGATION_ELECTRICITY}{2}{Pig} Chest

  • Tier 2
  • {MITIGATION_ELECTRICITY}{4}{Pig}
    Tier 3
  • {MITIGATION_ELECTRICITY}{6}{Pig}
    Tier 4
  • {MITIGATION_ELECTRICITY}{8}{Pig}
    Tier 5
  • {MITIGATION_ELECTRICITY}{10}{Pig}
    Tier 6
  • {MITIGATION_ELECTRICITY}{12}{Pig}
    Tier 7
  • {MITIGATION_ELECTRICITY}{14}{Pig}
    Tier 8
  • {MITIGATION_ELECTRICITY}{16}{Pig}
    Tier 9
  • {MITIGATION_ELECTRICITY}{18}{Pig}
    Tier 10
  • {MITIGATION_ELECTRICITY}{20}{Pig}
    Tier 11
  • {MITIGATION_ELECTRICITY}{22}{Pig}
    Tier 12
  • {MITIGATION_ELECTRICITY}{24}{Pig}

Spoiler text.
of Ignorable Punting Tier 1 - Pig Punt causes the target to ignore you for 3 seconds, or until you attack it again MainHand

  • Tier 2
  • Pig Punt causes the target to ignore you for 4 seconds, or until you attack it again
    Tier 3
  • Pig Punt causes the target to ignore you for 5 seconds, or until you attack it again
    Tier 4
  • Pig Punt causes the target to ignore you for 6 seconds, or until you attack it again
    Tier 5
  • Pig Punt causes the target to ignore you for 7 seconds, or until you attack it again
    Tier 6
  • Pig Punt causes the target to ignore you for 8 seconds, or until you attack it again

Spoiler text.
of Piggy Bites Tier 1 - Pig Bite deals +2 damage Chest, Feet

  • Tier 2
  • Pig Bite deals +4 damage
    Tier 3
  • Pig Bite deals +6 damage
    Tier 4
  • Pig Bite deals +8 damage
    Tier 5
  • Pig Bite deals +10 damage
    Tier 6
  • Pig Bite deals +12 damage

Spoiler text.
of Porcine Rending Tier 1 - Pig Rend deals +4 damage Legs, MainHand, Ring

  • Tier 2
  • Pig Rend deals +8 damage
    Tier 3
  • Pig Rend deals +12 damage
    Tier 4
  • Pig Rend deals +16 damage
    Tier 5
  • Pig Rend deals +20 damage
    Tier 6
  • Pig Rend deals +24 damage
    Tier 7
  • Pig Rend deals +28 damage
    Tier 8
  • Pig Rend deals +32 damage
    Tier 9
  • Pig Rend deals +36 damage
    Tier 10
  • Pig Rend deals +40 damage
    Tier 11
  • Pig Rend deals +44 damage
    Tier 12
  • Pig Rend deals +48 damage

Spoiler text.
of Thick Mud Tier 1 - Mudbath restores 10 armor Ring, Feet

  • Tier 2
  • Mudbath restores 20 armor
    Tier 3
  • Mudbath restores 30 armor
    Tier 4
  • Mudbath restores 40 armor
    Tier 5
  • Mudbath restores 50 armor
    Tier 6
  • Mudbath restores 60 armor
    Tier 7
  • Mudbath restores 70 armor
    Tier 8
  • Mudbath restores 80 armor
    Tier 9
  • Mudbath restores 90 armor
    Tier 10
  • Mudbath restores 100 armor
    Tier 11
  • Mudbath restores 110 armor
    Tier 12
  • Mudbath restores 120 armor

Spoiler text.
of Defensive Chomping Tier 1 - Strategic Chomp boosts your mitigation versus physical damage +1 for 10 seconds Hands, Feet

  • Tier 2
  • Strategic Chomp boosts your mitigation versus physical damage +2 for 10 seconds
    Tier 3
  • Strategic Chomp boosts your mitigation versus physical damage +3 for 10 seconds
    Tier 4
  • Strategic Chomp boosts your mitigation versus physical damage +4 for 10 seconds
    Tier 5
  • Strategic Chomp boosts your mitigation versus physical damage +5 for 10 seconds
    Tier 6
  • Strategic Chomp boosts your mitigation versus physical damage +6 for 10 seconds

Spoiler text.
Tier 1 - Harmlessness heals you for 18 health Hands, Necklace

  • Tier 2
  • Harmlessness heals you for 30 health
    Tier 3
  • Harmlessness heals you for 42 health
    Tier 4
  • Harmlessness heals you for 54 health
    Tier 5
  • Harmlessness heals you for 66 health
    Tier 6
  • Harmlessness heals you for 78 health
    Tier 7
  • Harmlessness heals you for 90 health
    Tier 8
  • Harmlessness heals you for 102 health
    Tier 9
  • Harmlessness heals you for 114 health
    Tier 10
  • Harmlessness heals you for 126 health
    Tier 11
  • Harmlessness heals you for 138 health
    Tier 12
  • Harmlessness heals you for 150 health

Spoiler text.
Tier 1 - Squeal boosts sprint speed by 2 for 10 seconds Feet

  • Tier 2
  • Squeal boosts sprint speed by 4 for 10 seconds
    Tier 3
  • Squeal boosts sprint speed by 5 for 10 seconds
    Tier 4
  • Squeal boosts sprint speed by 6 for 10 seconds
    Tier 5
  • Squeal boosts sprint speed by 7 for 10 seconds
    Tier 6
  • Squeal boosts sprint speed by 9 for 10 seconds

Spoiler text.
Tier 1 - Harmlessness restores 20 armor to you Legs, Ring

  • Tier 2
  • Harmlessness restores 40 armor to you
    Tier 3
  • Harmlessness restores 60 armor to you
    Tier 4
  • Harmlessness restores 80 armor to you
    Tier 5
  • Harmlessness restores 100 armor to you
    Tier 6
  • Harmlessness restores 120 armor to you
    Tier 7
  • Harmlessness restores 140 armor to you
    Tier 8
  • Harmlessness restores 160 armor to you
    Tier 9
  • Harmlessness restores 180 armor to you
    Tier 10
  • Harmlessness restores 200 armor to you
    Tier 11
  • Harmlessness restores 220 armor to you
    Tier 12
  • Harmlessness restores 240 armor to you

Spoiler text.
Mudbather's of Mudbaths Tier 1 - Mudbath gives you +1 absorption of any physical damage for 10 seconds Hands, OffHand

  • Tier 2
  • Mudbath gives you +2 absorption of any physical damage for 10 seconds
    Tier 3
  • Mudbath gives you +3 absorption of any physical damage for 10 seconds
    Tier 4
  • Mudbath gives you +4 absorption of any physical damage for 10 seconds
    Tier 5
  • Mudbath gives you +5 absorption of any physical damage for 10 seconds
    Tier 6
  • Mudbath gives you +6 absorption of any physical damage for 10 seconds

Spoiler text.
of Pigskin Tier 1 - {MAX_ARMOR}{7}{Pig} Necklace

  • Tier 2
  • {MAX_ARMOR}{14}{Pig}
    Tier 3
  • {MAX_ARMOR}{21}{Pig}
    Tier 4
  • {MAX_ARMOR}{28}{Pig}
    Tier 5
  • {MAX_ARMOR}{35}{Pig}
    Tier 6
  • {MAX_ARMOR}{42}{Pig}
    Tier 7
  • {MAX_ARMOR}{49}{Pig}
    Tier 8
  • {MAX_ARMOR}{56}{Pig}
    Tier 9
  • {MAX_ARMOR}{63}{Pig}
    Tier 10
  • {MAX_ARMOR}{70}{Pig}
    Tier 11
  • {MAX_ARMOR}{77}{Pig}
    Tier 12
  • {MAX_ARMOR}{84}{Pig}

Spoiler text.
Tier 1 - Frenzy restores 1 power to you Legs, Ring

  • Tier 2
  • Frenzy restores 2 power to you
    Tier 3
  • Frenzy restores 3 power to you
    Tier 4
  • Frenzy restores 4 power to you
    Tier 5
  • Frenzy restores 5 power to you
    Tier 6
  • Frenzy restores 6 power to you
    Tier 7
  • Frenzy restores 7 power to you
    Tier 8
  • Frenzy restores 8 power to you
    Tier 9
  • Frenzy restores 9 power to you
    Tier 10
  • Frenzy restores 10 power to you
    Tier 11
  • Frenzy restores 11 power to you
    Tier 12
  • Frenzy restores 12 power to you

Spoiler text.
Tier 1 - Frenzy gives you +1 absorption of any physical damage for 10 seconds MainHand, Ring

  • Tier 2
  • Frenzy gives you +2 absorption of any physical damage for 10 seconds
    Tier 3
  • Frenzy gives you +3 absorption of any physical damage for 10 seconds
    Tier 4
  • Frenzy gives you +4 absorption of any physical damage for 10 seconds
    Tier 5
  • Frenzy gives you +5 absorption of any physical damage for 10 seconds
    Tier 6
  • Frenzy gives you +6 absorption of any physical damage for 10 seconds

Spoiler text.
of Unnoticeable Bites Tier 1 - Pig Bite lowers enemy aggression toward you as if you'd done -15 damage to it Head, Legs

  • Tier 2
  • Pig Bite lowers enemy aggression toward you as if you'd done -30 damage to it
    Tier 3
  • Pig Bite lowers enemy aggression toward you as if you'd done -45 damage to it
    Tier 4
  • Pig Bite lowers enemy aggression toward you as if you'd done -60 damage to it
    Tier 5
  • Pig Bite lowers enemy aggression toward you as if you'd done -75 damage to it
    Tier 6
  • Pig Bite lowers enemy aggression toward you as if you'd done -90 damage to it
    Tier 7
  • Pig Bite lowers enemy aggression toward you as if you'd done -105 damage to it
    Tier 8
  • Pig Bite lowers enemy aggression toward you as if you'd done -120 damage to it
    Tier 9
  • Pig Bite lowers enemy aggression toward you as if you'd done -135 damage to it
    Tier 10
  • Pig Bite lowers enemy aggression toward you as if you'd done -150 damage to it
    Tier 11
  • Pig Bite lowers enemy aggression toward you as if you'd done -165 damage to it
    Tier 12
  • Pig Bite lowers enemy aggression toward you as if you'd done -180 damage to it

Spoiler text.
Snacker's of Quality Shrooming Tier 1 - Sustaining Snack heals +5 Health Legs, Ring

  • Tier 2
  • Sustaining Snack heals +10 Health
    Tier 3
  • Sustaining Snack heals +15 Health
    Tier 4
  • Sustaining Snack heals +20 Health
    Tier 5
  • Sustaining Snack heals +25 Health
    Tier 6
  • Sustaining Snack heals +30 Health
    Tier 7
  • Sustaining Snack heals +35 Health
    Tier 8
  • Sustaining Snack heals +40 Health
    Tier 9
  • Sustaining Snack heals +45 Health
    Tier 10
  • Sustaining Snack heals +50 Health
    Tier 11
  • Sustaining Snack heals +55 Health
    Tier 12
  • Sustaining Snack heals +60 Health

Spoiler text.
of Cooling Mud Tier 1 - Mudbath heals you for 7 health Hands, MainHand

  • Tier 2
  • Mudbath heals you for 14 health
    Tier 3
  • Mudbath heals you for 21 health
    Tier 4
  • Mudbath heals you for 28 health
    Tier 5
  • Mudbath heals you for 35 health
    Tier 6
  • Mudbath heals you for 42 health
    Tier 7
  • Mudbath heals you for 49 health
    Tier 8
  • Mudbath heals you for 56 health
    Tier 9
  • Mudbath heals you for 63 health
    Tier 10
  • Mudbath heals you for 70 health
    Tier 11
  • Mudbath heals you for 77 health
    Tier 12
  • Mudbath heals you for 84 health

Spoiler text.
of Powerful Harmlessness Tier 1 - Harmlessness restores 6 power to you Legs, Ring

  • Tier 2
  • Harmlessness restores 12 power to you
    Tier 3
  • Harmlessness restores 18 power to you
    Tier 4
  • Harmlessness restores 24 power to you
    Tier 5
  • Harmlessness restores 30 power to you
    Tier 6
  • Harmlessness restores 36 power to you
    Tier 7
  • Harmlessness restores 42 power to you
    Tier 8
  • Harmlessness restores 48 power to you
    Tier 9
  • Harmlessness restores 54 power to you
    Tier 10
  • Harmlessness restores 60 power to you
    Tier 11
  • Harmlessness restores 66 power to you
    Tier 12
  • Harmlessness restores 72 power to you

Spoiler text.
of Unimpressive Chomping Tier 1 - Strategic Chomp reduces enemy's aggro toward you as if you had done -20 damage to it Necklace, Feet

  • Tier 2
  • Strategic Chomp reduces enemy's aggro toward you as if you had done -40 damage to it
    Tier 3
  • Strategic Chomp reduces enemy's aggro toward you as if you had done -60 damage to it
    Tier 4
  • Strategic Chomp reduces enemy's aggro toward you as if you had done -80 damage to it
    Tier 5
  • Strategic Chomp reduces enemy's aggro toward you as if you had done -100 damage to it
    Tier 6
  • Strategic Chomp reduces enemy's aggro toward you as if you had done -120 damage to it
    Tier 7
  • Strategic Chomp reduces enemy's aggro toward you as if you had done -140 damage to it
    Tier 8
  • Strategic Chomp reduces enemy's aggro toward you as if you had done -160 damage to it
    Tier 9
  • Strategic Chomp reduces enemy's aggro toward you as if you had done -180 damage to it
    Tier 10
  • Strategic Chomp reduces enemy's aggro toward you as if you had done -200 damage to it
    Tier 11
  • Strategic Chomp reduces enemy's aggro toward you as if you had done -220 damage to it
    Tier 12
  • Strategic Chomp reduces enemy's aggro toward you as if you had done -240 damage to it

Spoiler text.
of Porcine Resistance Tier 1 - {MITIGATION_POISON}{2}{Pig} Head, Legs

  • Tier 2
  • {MITIGATION_POISON}{4}{Pig}
    Tier 3
  • {MITIGATION_POISON}{6}{Pig}
    Tier 4
  • {MITIGATION_POISON}{8}{Pig}
    Tier 5
  • {MITIGATION_POISON}{10}{Pig}
    Tier 6
  • {MITIGATION_POISON}{12}{Pig}
    Tier 7
  • {MITIGATION_POISON}{14}{Pig}
    Tier 8
  • {MITIGATION_POISON}{16}{Pig}
    Tier 9
  • {MITIGATION_POISON}{18}{Pig}
    Tier 10
  • {MITIGATION_POISON}{20}{Pig}
    Tier 11
  • {MITIGATION_POISON}{22}{Pig}
    Tier 12
  • {MITIGATION_POISON}{24}{Pig}

Spoiler text.
of Heart-Exploding Squealing Tier 1 - Squeal has a 50% chance to deal +50% damage Ring, Necklace

  • Tier 2
  • Squeal has a 50% chance to deal +100% damage
    Tier 3
  • Squeal has a 50% chance to deal +150% damage
    Tier 4
  • Squeal has a 50% chance to deal +200% damage
    Tier 5
  • Squeal has a 50% chance to deal +250% damage
    Tier 6
  • Squeal has a 50% chance to deal +300% damage
    Tier 7
  • Squeal has a 50% chance to deal +350% damage
    Tier 8
  • Squeal has a 50% chance to deal +400% damage
    Tier 9
  • Squeal has a 50% chance to deal +450% damage
    Tier 10
  • Squeal has a 50% chance to deal +500% damage
    Tier 11
  • Squeal has a 50% chance to deal +550% damage
    Tier 12
  • Squeal has a 50% chance to deal +600% damage

Spoiler text.

Psychology Effects

Prefix Suffix First Tier Slot All Tiers
of Backhanded Compliments Tier 1 - Soothe deals +5 psychic damage Ring, Necklace

  • Tier 2
  • Soothe deals +10 psychic damage
    Tier 3
  • Soothe deals +15 psychic damage
    Tier 4
  • Soothe deals +20 psychic damage
    Tier 5
  • Soothe deals +25 psychic damage
    Tier 6
  • Soothe deals +30 psychic damage
    Tier 7
  • Soothe deals +35 psychic damage
    Tier 8
  • Soothe deals +40 psychic damage
    Tier 9
  • Soothe deals +45 psychic damage
    Tier 10
  • Soothe deals +50 psychic damage
    Tier 11
  • Soothe deals +55 psychic damage
    Tier 12
  • Soothe deals +60 psychic damage

Spoiler text.
Mind-Numbing Tier 1 - Tell Me About Your Mother restores 15 Armor to you Hands, Feet

  • Tier 2
  • Tell Me About Your Mother restores 30 Armor to you
    Tier 3
  • Tell Me About Your Mother restores 45 Armor to you
    Tier 4
  • Tell Me About Your Mother restores 60 Armor to you
    Tier 5
  • Tell Me About Your Mother restores 75 Armor to you

Spoiler text.
Peppy of Pep Tier 1 - {BOOST_PEPTALK_SENDER}{10} Chest, OffHand, Ring

  • Tier 2
  • {BOOST_PEPTALK_SENDER}{20}
    Tier 3
  • {BOOST_PEPTALK_SENDER}{30}
    Tier 4
  • {BOOST_PEPTALK_SENDER}{40}
    Tier 5
  • {BOOST_PEPTALK_SENDER}{50}
    Tier 6
  • {BOOST_PEPTALK_SENDER}{60}
    Tier 7
  • {BOOST_PEPTALK_SENDER}{70}
    Tier 8
  • {BOOST_PEPTALK_SENDER}{80}
    Tier 9
  • {BOOST_PEPTALK_SENDER}{90}
    Tier 10
  • {BOOST_PEPTALK_SENDER}{100}
    Tier 11
  • {BOOST_PEPTALK_SENDER}{110}
    Tier 12
  • {BOOST_PEPTALK_SENDER}{120}

Spoiler text.
of Denying the Psyche Tier 1 - Positive Attitude increases your Psychic Mitigation +1 for 30 seconds Head, Ring

  • Tier 2
  • Positive Attitude increases your Psychic Mitigation +2 for 30 seconds
    Tier 3
  • Positive Attitude increases your Psychic Mitigation +3 for 30 seconds
    Tier 4
  • Positive Attitude increases your Psychic Mitigation +4 for 30 seconds
    Tier 5
  • Positive Attitude increases your Psychic Mitigation +5 for 30 seconds
    Tier 6
  • Positive Attitude increases your Psychic Mitigation +6 for 30 seconds
    Tier 7
  • Positive Attitude increases your Psychic Mitigation +7 for 30 seconds
    Tier 8
  • Positive Attitude increases your Psychic Mitigation +8 for 30 seconds
    Tier 9
  • Positive Attitude increases your Psychic Mitigation +9 for 30 seconds
    Tier 10
  • Positive Attitude increases your Psychic Mitigation +10 for 30 seconds

Spoiler text.
Tier 1 - Cause Terror restores 10 Armor to you Hands, Ring

  • Tier 2
  • Cause Terror restores 20 Armor to you
    Tier 3
  • Cause Terror restores 30 Armor to you
    Tier 4
  • Cause Terror restores 40 Armor to you
    Tier 5
  • Cause Terror restores 50 Armor to you
    Tier 6
  • Cause Terror restores 60 Armor to you
    Tier 7
  • Cause Terror restores 70 Armor to you
    Tier 8
  • Cause Terror restores 80 Armor to you
    Tier 9
  • Cause Terror restores 90 Armor to you
    Tier 10
  • Cause Terror restores 100 Armor to you
    Tier 11
  • Cause Terror restores 110 Armor to you
    Tier 12
  • Cause Terror restores 120 Armor to you

Spoiler text.
of Extinguishing Words Tier 1 - Pep Talk removes ongoing Fire effects (up to 3 dmg/sec) Necklace, MainHand

  • Tier 2
  • Pep Talk removes ongoing Fire effects (up to 6 dmg/sec)
    Tier 3
  • Pep Talk removes ongoing Fire effects (up to 9 dmg/sec)
    Tier 4
  • Pep Talk removes ongoing Fire effects (up to 12 dmg/sec)
    Tier 5
  • Pep Talk removes ongoing Fire effects (up to 15 dmg/sec)
    Tier 6
  • Pep Talk removes ongoing Fire effects (up to 18 dmg/sec)
    Tier 7
  • Pep Talk removes ongoing Fire effects (up to 21 dmg/sec)
    Tier 8
  • Pep Talk removes ongoing Fire effects (up to 24 dmg/sec)
    Tier 9
  • Pep Talk removes ongoing Fire effects (up to 27 dmg/sec)
    Tier 10
  • Pep Talk removes ongoing Fire effects (up to 30 dmg/sec)
    Tier 11
  • Pep Talk removes ongoing Fire effects (up to 33 dmg/sec)
    Tier 12
  • Pep Talk removes ongoing Fire effects (up to 35 dmg/sec)

Spoiler text.
Tier 1 - Psychoanalyze deals +20 direct health damage Chest, Feet

  • Tier 2
  • Psychoanalyze deals +40 direct health damage
    Tier 3
  • Psychoanalyze deals +60 direct health damage
    Tier 4
  • Psychoanalyze deals +80 direct health damage
    Tier 5
  • Psychoanalyze deals +100 direct health damage
    Tier 6
  • Psychoanalyze deals +120 direct health damage
    Tier 7
  • Psychoanalyze deals +140 direct health damage
    Tier 8
  • Psychoanalyze deals +160 direct health damage
    Tier 9
  • Psychoanalyze deals +180 direct health damage
    Tier 10
  • Psychoanalyze deals +200 direct health damage
    Tier 11
  • Psychoanalyze deals +220 direct health damage
    Tier 12
  • Psychoanalyze deals +240 direct health damage

Spoiler text.
Inspiring of Inspiration Tier 1 - Pep Talk restores 4 Power Chest, OffHand, Ring

  • Tier 2
  • Pep Talk restores 8 Power
    Tier 3
  • Pep Talk restores 12 Power
    Tier 4
  • Pep Talk restores 16 Power
    Tier 5
  • Pep Talk restores 20 Power
    Tier 6
  • Pep Talk restores 24 Power
    Tier 7
  • Pep Talk restores 28 Power
    Tier 8
  • Pep Talk restores 32 Power
    Tier 9
  • Pep Talk restores 36 Power
    Tier 10
  • Pep Talk restores 40 Power
    Tier 11
  • Pep Talk restores 44 Power
    Tier 12
  • Pep Talk restores 48 Power

Spoiler text.
of Tragic Lessons Tier 1 - Psychoanalyze attacks cause their victim to be worth 1% more XP if slain within 60 seconds Head, MainHand

  • Tier 2
  • Psychoanalyze attacks cause their victim to be worth 2% more XP if slain within 60 seconds
    Tier 3
  • Psychoanalyze attacks cause their victim to be worth 3% more XP if slain within 60 seconds
    Tier 4
  • Psychoanalyze attacks cause their victim to be worth 4% more XP if slain within 60 seconds
    Tier 5
  • Psychoanalyze attacks cause their victim to be worth 5% more XP if slain within 60 seconds
    Tier 6
  • Psychoanalyze attacks cause their victim to be worth 6% more XP if slain within 60 seconds
    Tier 7
  • Psychoanalyze attacks cause their victim to be worth 7% more XP if slain within 60 seconds
    Tier 8
  • Psychoanalyze attacks cause their victim to be worth 8% more XP if slain within 60 seconds
    Tier 9
  • Psychoanalyze attacks cause their victim to be worth 9% more XP if slain within 60 seconds
    Tier 10
  • Psychoanalyze attacks cause their victim to be worth 10% more XP if slain within 60 seconds
    Tier 11
  • Psychoanalyze attacks cause their victim to be worth 11% more XP if slain within 60 seconds
    Tier 12
  • Psychoanalyze attacks cause their victim to be worth 12% more XP if slain within 60 seconds

Spoiler text.
of Confident Killing Tier 1 - Inspire Confidence increases the damage of all targets' attacks +1 for 30 seconds Chest, Legs

  • Tier 2
  • Inspire Confidence increases the damage of all targets' attacks +2 for 30 seconds
    Tier 3
  • Inspire Confidence increases the damage of all targets' attacks +3 for 30 seconds
    Tier 4
  • Inspire Confidence increases the damage of all targets' attacks +4 for 30 seconds
    Tier 5
  • Inspire Confidence increases the damage of all targets' attacks +5 for 30 seconds
    Tier 6
  • Inspire Confidence increases the damage of all targets' attacks +5 for 30 seconds
    Tier 7
  • Inspire Confidence increases the damage of all targets' attacks +6 for 30 seconds
    Tier 8
  • Inspire Confidence increases the damage of all targets' attacks +7 for 30 seconds

Spoiler text.
Mind-Numbing Tier 1 - Tell Me About Your Mother has a 20% chance to slow target's movement by 45% Hands, Feet

  • Tier 2
  • Tell Me About Your Mother has a 40% chance to slow target's movement by 45%
    Tier 3
  • Tell Me About Your Mother has a 60% chance to slow target's movement by 45%
    Tier 4
  • Tell Me About Your Mother has a 80% chance to slow target's movement by 45%
    Tier 5
  • Tell Me About Your Mother has a 100% chance to slow target's movement by 45%

Spoiler text.
of Critical Hits Tier 1 - {MOD_CRITICAL_HIT_DAMAGE}{0.05}{Psychology} Head, Hands

  • Tier 2
  • {MOD_CRITICAL_HIT_DAMAGE}{0.1}{Psychology}
    Tier 3
  • {MOD_CRITICAL_HIT_DAMAGE}{0.15}{Psychology}
    Tier 4
  • {MOD_CRITICAL_HIT_DAMAGE}{0.2}{Psychology}
    Tier 5
  • {MOD_CRITICAL_HIT_DAMAGE}{0.25}{Psychology}
    Tier 6
  • {MOD_CRITICAL_HIT_DAMAGE}{0.3}{Psychology}
    Tier 7
  • {MOD_CRITICAL_HIT_DAMAGE}{0.35}{Psychology}
    Tier 8
  • {MOD_CRITICAL_HIT_DAMAGE}{0.4}{Psychology}
    Tier 9
  • {MOD_CRITICAL_HIT_DAMAGE}{0.45}{Psychology}
    Tier 10
  • {MOD_CRITICAL_HIT_DAMAGE}{0.5}{Psychology}
    Tier 11
  • {MOD_CRITICAL_HIT_DAMAGE}{0.55}{Psychology}
    Tier 12
  • {MOD_CRITICAL_HIT_DAMAGE}{0.6}{Psychology}

Spoiler text.
of Deflating Comments Tier 1 - Strike a Nerve generates 10 less Rage Head, Legs

  • Tier 2
  • Strike a Nerve generates 20 less Rage
    Tier 3
  • Strike a Nerve generates 30 less Rage
    Tier 4
  • Strike a Nerve generates 40 less Rage
    Tier 5
  • Strike a Nerve generates 50 less Rage
    Tier 6
  • Strike a Nerve generates 60 less Rage
    Tier 7
  • Strike a Nerve generates 70 less Rage
    Tier 8
  • Strike a Nerve generates 80 less Rage
    Tier 9
  • Strike a Nerve generates 90 less Rage
    Tier 10
  • Strike a Nerve generates 100 less Rage
    Tier 11
  • Strike a Nerve generates 110 less Rage
    Tier 12
  • Strike a Nerve generates 120 less Rage

Spoiler text.
Tier 1 - Positive Attitude boosts your sprint speed by 10 for 10 seconds Head, Feet
of Denying the Darkness Tier 1 - Inspire Confidence increases target's Darkness Mitigation +2 for 30 seconds Head, Ring

  • Tier 2
  • Inspire Confidence increases target's Darkness Mitigation +4 for 30 seconds
    Tier 3
  • Inspire Confidence increases target's Darkness Mitigation +6 for 30 seconds
    Tier 4
  • Inspire Confidence increases target's Darkness Mitigation +8 for 30 seconds
    Tier 5
  • Inspire Confidence increases target's Darkness Mitigation +10 for 30 seconds
    Tier 6
  • Inspire Confidence increases target's Darkness Mitigation +12 for 30 seconds
    Tier 7
  • Inspire Confidence increases target's Darkness Mitigation +14 for 30 seconds
    Tier 8
  • Inspire Confidence increases target's Darkness Mitigation +16 for 30 seconds
    Tier 9
  • Inspire Confidence increases target's Darkness Mitigation +18 for 30 seconds
    Tier 10
  • Inspire Confidence increases target's Darkness Mitigation +20 for 30 seconds

Spoiler text.
Grating of Nerve-Striking Tier 1 - Strike a Nerve deals +4 armor damage Chest, Feet

  • Tier 2
  • Strike a Nerve deals +8 armor damage
    Tier 3
  • Strike a Nerve deals +12 armor damage
    Tier 4
  • Strike a Nerve deals +16 armor damage
    Tier 5
  • Strike a Nerve deals +20 armor damage
    Tier 6
  • Strike a Nerve deals +24 armor damage
    Tier 7
  • Strike a Nerve deals +28 armor damage
    Tier 8
  • Strike a Nerve deals +32 armor damage
    Tier 9
  • Strike a Nerve deals +36 armor damage
    Tier 10
  • Strike a Nerve deals +40 armor damage
    Tier 11
  • Strike a Nerve deals +44 armor damage
    Tier 12
  • Strike a Nerve deals +48 armor damage

Spoiler text.
of Your Mother Tier 1 - Tell Me About Your Mother deals +15 direct health damage Head, MainHand

  • Tier 2
  • Tell Me About Your Mother deals +30 direct health damage
    Tier 3
  • Tell Me About Your Mother deals +45 direct health damage
    Tier 4
  • Tell Me About Your Mother deals +60 direct health damage
    Tier 5
  • Tell Me About Your Mother deals +75 direct health damage
    Tier 6
  • Tell Me About Your Mother deals +90 direct health damage
    Tier 7
  • Tell Me About Your Mother deals +105 direct health damage
    Tier 8
  • Tell Me About Your Mother deals +120 direct health damage
    Tier 9
  • Tell Me About Your Mother deals +135 direct health damage
    Tier 10
  • Tell Me About Your Mother deals +150 direct health damage
    Tier 11
  • Tell Me About Your Mother deals +165 direct health damage
    Tier 12
  • Tell Me About Your Mother deals +180 direct health damage

Spoiler text.
of Denying Poison Tier 1 - Positive Attitude increases your Poison Mitigation +1 for 30 seconds Head, Ring

  • Tier 2
  • Positive Attitude increases your Poison Mitigation +2 for 30 seconds
    Tier 3
  • Positive Attitude increases your Poison Mitigation +3 for 30 seconds
    Tier 4
  • Positive Attitude increases your Poison Mitigation +4 for 30 seconds
    Tier 5
  • Positive Attitude increases your Poison Mitigation +5 for 30 seconds
    Tier 6
  • Positive Attitude increases your Poison Mitigation +6 for 30 seconds
    Tier 7
  • Positive Attitude increases your Poison Mitigation +7 for 30 seconds
    Tier 8
  • Positive Attitude increases your Poison Mitigation +8 for 30 seconds
    Tier 9
  • Positive Attitude increases your Poison Mitigation +9 for 30 seconds
    Tier 10
  • Positive Attitude increases your Poison Mitigation +10 for 30 seconds

Spoiler text.
of Stunning Love Tier 1 - But I Love You has a 10% chance to stun the target Head, Feet

  • Tier 2
  • But I Love You has a 15% chance to stun the target
    Tier 3
  • But I Love You has a 20% chance to stun the target
    Tier 4
  • But I Love You has a 25% chance to stun the target
    Tier 5
  • But I Love You has a 25% chance to stun the target and deal +5 damage
    Tier 6
  • But I Love You has a 25% chance to stun the target and deal +10 damage
    Tier 7
  • But I Love You has a 30% chance to stun the target and deal +15 damage
    Tier 8
  • But I Love You has a 30% chance to stun the target and deal +20 damage
    Tier 9
  • But I Love You has a 30% chance to stun the target and deal +25 damage
    Tier 10
  • But I Love You has a 35% chance to stun the target and deal +30 damage
    Tier 11
  • But I Love You has a 35% chance to stun the target and deal +35 damage
    Tier 12
  • But I Love You has a 35% chance to stun the target and deal +40 damage

Spoiler text.
of Denying the Psyche Tier 1 - Inspire Confidence increases target's Psychic Mitigation +2 for 30 seconds Head, Ring

  • Tier 2
  • Inspire Confidence increases target's Psychic Mitigation +4 for 30 seconds
    Tier 3
  • Inspire Confidence increases target's Psychic Mitigation +6 for 30 seconds
    Tier 4
  • Inspire Confidence increases target's Psychic Mitigation +8 for 30 seconds
    Tier 5
  • Inspire Confidence increases target's Psychic Mitigation +10 for 30 seconds
    Tier 6
  • Inspire Confidence increases target's Psychic Mitigation +12 for 30 seconds
    Tier 7
  • Inspire Confidence increases target's Psychic Mitigation +14 for 30 seconds
    Tier 8
  • Inspire Confidence increases target's Psychic Mitigation +16 for 30 seconds
    Tier 9
  • Inspire Confidence increases target's Psychic Mitigation +18 for 30 seconds
    Tier 10
  • Inspire Confidence increases target's Psychic Mitigation +20 for 30 seconds

Spoiler text.
of Rejuvenating Discussion Tier 1 - Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 1 second Legs, Feet

  • Tier 2
  • Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 1.5 seconds
    Tier 3
  • Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 2 seconds
    Tier 4
  • Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 2.5 seconds
    Tier 5
  • Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 3 seconds

Spoiler text.
Tier 1 - Ridicule deals +2 psychic damage and taunts as if it did +12 more damage Hands, Legs

  • Tier 2
  • Ridicule deals +4 psychic damage and taunts as if it did +24 more damage
    Tier 3
  • Ridicule deals +6 psychic damage and taunts as if it did +36 more damage
    Tier 4
  • Ridicule deals +8 psychic damage and taunts as if it did +48 more damage
    Tier 5
  • Ridicule deals +10 psychic damage and taunts as if it did +60 more damage
    Tier 6
  • Ridicule deals +12 psychic damage and taunts as if it did +72 more damage
    Tier 7
  • Ridicule deals +14 psychic damage and taunts as if it did +84 more damage
    Tier 8
  • Ridicule deals +16 psychic damage and taunts as if it did +96 more damage
    Tier 9
  • Ridicule deals +18 psychic damage and taunts as if it did +108 more damage
    Tier 10
  • Ridicule deals +20 psychic damage and taunts as if it did +120 more damage
    Tier 11
  • Ridicule deals +22 psychic damage and taunts as if it did +132 more damage
    Tier 12
  • Ridicule deals +24 psychic damage and taunts as if it did +144 more damage

Spoiler text.
Sociopathic of Cruel Dialogue Tier 1 - You Were Adopted restores 4 power to you Hands, MainHand

  • Tier 2
  • You Were Adopted restores 8 power to you
    Tier 3
  • You Were Adopted restores 12 power to you
    Tier 4
  • You Were Adopted restores 16 power to you
    Tier 5
  • You Were Adopted restores 20 power to you
    Tier 6
  • You Were Adopted restores 24 power to you
    Tier 7
  • You Were Adopted restores 28 power to you
    Tier 8
  • You Were Adopted restores 32 power to you
    Tier 9
  • You Were Adopted restores 36 power to you
    Tier 10
  • You Were Adopted restores 40 power to you
    Tier 11
  • You Were Adopted restores 44 power to you
    Tier 12
  • You Were Adopted restores 48 power to you

Spoiler text.
Depressing Tier 1 - Tell Me About Your Mother attacks cause Depression Level 1 (target's attacks deal -1 damage for 60 seconds) Head, Feet

  • Tier 2
  • Tell Me About Your Mother attacks cause Depression Level 2 (target's attacks deal -2 damage for 60 seconds)
    Tier 3
  • Tell Me About Your Mother attacks cause Depression Level 3 (target's attacks deal -3 damage for 60 seconds)
    Tier 4
  • Tell Me About Your Mother attacks cause Depression Level 4 (target's attacks deal -4 damage for 60 seconds)
    Tier 5
  • Tell Me About Your Mother attacks cause Depression Level 5 (target's attacks deal -5 damage for 60 seconds)
    Tier 6
  • Tell Me About Your Mother attacks cause Depression Level 6 (target's attacks deal -6 damage for 60 seconds)
    Tier 7
  • Tell Me About Your Mother attacks cause Depression Level 7 (target's attacks deal -7 damage for 60 seconds)
    Tier 8
  • Tell Me About Your Mother attacks cause Depression Level 8 (target's attacks deal -8 damage for 60 seconds)
    Tier 9
  • Tell Me About Your Mother attacks cause Depression Level 9 (target's attacks deal -9 damage for 60 seconds)
    Tier 10
  • Tell Me About Your Mother attacks cause Depression Level 10 (target's attacks deal -10 damage for 60 seconds)
    Tier 11
  • Tell Me About Your Mother attacks cause Depression Level 11 (target's attacks deal -11 damage for 60 seconds)
    Tier 12
  • Tell Me About Your Mother attacks cause Depression Level 12 (target's attacks deal -12 damage for 60 seconds)

Spoiler text.
of Vulnerability Tier 1 - Strike a Nerve has a 2% chance to also trigger monster's vulnerability Hands, Feet

  • Tier 2
  • Strike a Nerve has a 4% chance to also trigger monster's vulnerability
    Tier 3
  • Strike a Nerve has a 6% chance to also trigger monster's vulnerability
    Tier 4
  • Strike a Nerve has a 8% chance to also trigger monster's vulnerability
    Tier 5
  • Strike a Nerve has a 10% chance to also trigger monster's vulnerability
    Tier 6
  • Strike a Nerve has a 12% chance to also trigger monster's vulnerability
    Tier 7
  • Strike a Nerve has a 14% chance to also trigger monster's vulnerability
    Tier 8
  • Strike a Nerve has a 16% chance to also trigger monster's vulnerability
    Tier 9
  • Strike a Nerve has a 18% chance to also trigger monster's vulnerability
    Tier 10
  • Strike a Nerve has a 20% chance to also trigger monster's vulnerability
    Tier 11
  • Strike a Nerve has a 22% chance to also trigger monster's vulnerability
    Tier 12
  • Strike a Nerve has a 24% chance to also trigger monster's vulnerability

Spoiler text.
of Dissuasion Tier 1 - Fast Talk reduces Rage by 40 Head, Feet

  • Tier 2
  • Fast Talk reduces Rage by 80
    Tier 3
  • Fast Talk reduces Rage by 120
    Tier 4
  • Fast Talk reduces Rage by 160
    Tier 5
  • Fast Talk reduces Rage by 200

Spoiler text.
of Healing Love Tier 1 - But I Love You heals you for 4 health Legs, Necklace

  • Tier 2
  • But I Love You heals you for 8 health
    Tier 3
  • But I Love You heals you for 12 health
    Tier 4
  • But I Love You heals you for 16 health
    Tier 5
  • But I Love You heals you for 20 health
    Tier 6
  • But I Love You heals you for 24 health
    Tier 7
  • But I Love You heals you for 28 health
    Tier 8
  • But I Love You heals you for 32 health
    Tier 9
  • But I Love You heals you for 36 health
    Tier 10
  • But I Love You heals you for 40 health
    Tier 11
  • But I Love You heals you for 44 health
    Tier 12
  • But I Love You heals you for 48 health

Spoiler text.
of Antivenin Phrasing Tier 1 - Pep Talk removes ongoing Poison effects (up to 3 dmg/sec) Necklace, MainHand

  • Tier 2
  • Pep Talk removes ongoing Poison effects (up to 6 dmg/sec)
    Tier 3
  • Pep Talk removes ongoing Poison effects (up to 9 dmg/sec)
    Tier 4
  • Pep Talk removes ongoing Poison effects (up to 12 dmg/sec)
    Tier 5
  • Pep Talk removes ongoing Poison effects (up to 15 dmg/sec)
    Tier 6
  • Pep Talk removes ongoing Poison effects (up to 18 dmg/sec)
    Tier 7
  • Pep Talk removes ongoing Poison effects (up to 21 dmg/sec)
    Tier 8
  • Pep Talk removes ongoing Poison effects (up to 24 dmg/sec)
    Tier 9
  • Pep Talk removes ongoing Poison effects (up to 27 dmg/sec)
    Tier 10
  • Pep Talk removes ongoing Poison effects (up to 30 dmg/sec)
    Tier 11
  • Pep Talk removes ongoing Poison effects (up to 33 dmg/sec)
    Tier 12
  • Pep Talk removes ongoing Poison effects (up to 35 dmg/sec)

Spoiler text.
Peppy of Pep Tier 1 - Pep Talk restores 12 Armor Chest, OffHand, Ring

  • Tier 2
  • Pep Talk restores 24 Armor
    Tier 3
  • Pep Talk restores 36 Armor
    Tier 4
  • Pep Talk restores 48 Armor
    Tier 5
  • Pep Talk restores 60 Armor
    Tier 6
  • Pep Talk restores 72 Armor
    Tier 7
  • Pep Talk restores 84 Armor
    Tier 8
  • Pep Talk restores 96 Armor
    Tier 9
  • Pep Talk restores 108 Armor
    Tier 10
  • Pep Talk restores 120 Armor
    Tier 11
  • Pep Talk restores 132 Armor
    Tier 12
  • Pep Talk restores 144 Armor

Spoiler text.
of Aneurysms Tier 1 - Strike a Nerve has a 50% chance to deal +20% damage Chest, Hands

  • Tier 2
  • Strike a Nerve has a 50% chance to deal +28% damage
    Tier 3
  • Strike a Nerve has a 50% chance to deal +36% damage
    Tier 4
  • Strike a Nerve has a 50% chance to deal +44% damage
    Tier 5
  • Strike a Nerve has a 50% chance to deal +52% damage
    Tier 6
  • Strike a Nerve has a 50% chance to deal +60% damage
    Tier 7
  • Strike a Nerve has a 50% chance to deal +68% damage
    Tier 8
  • Strike a Nerve has a 50% chance to deal +76% damage
    Tier 9
  • Strike a Nerve has a 50% chance to deal +84% damage
    Tier 10
  • Strike a Nerve has a 50% chance to deal +92% damage
    Tier 11
  • Strike a Nerve has a 50% chance to deal +100% damage
    Tier 12
  • Strike a Nerve has a 50% chance to deal +108% damage

Spoiler text.
of Terrifying Words Tier 1 - Cause Terror deals +20 direct health damage Hands, Feet

  • Tier 2
  • Cause Terror deals +40 direct health damage
    Tier 3
  • Cause Terror deals +60 direct health damage
    Tier 4
  • Cause Terror deals +80 direct health damage
    Tier 5
  • Cause Terror deals +100 direct health damage
    Tier 6
  • Cause Terror deals +120 direct health damage
    Tier 7
  • Cause Terror deals +140 direct health damage
    Tier 8
  • Cause Terror deals +160 direct health damage
    Tier 9
  • Cause Terror deals +180 direct health damage
    Tier 10
  • Cause Terror deals +200 direct health damage
    Tier 11
  • Cause Terror deals +220 direct health damage
    Tier 12
  • Cause Terror deals +240 direct health damage

Spoiler text.
Tier 1 - {ABILITY_RESETTIME_PEPTALK_DELTA}{-0.5} Legs, Feet

  • Tier 2
  • {ABILITY_RESETTIME_PEPTALK_DELTA}{-1}
    Tier 3
  • {ABILITY_RESETTIME_PEPTALK_DELTA}{-1.5}
    Tier 4
  • {ABILITY_RESETTIME_PEPTALK_DELTA}{-2}
    Tier 5
  • {ABILITY_RESETTIME_PEPTALK_DELTA}{-2.5}
    Tier 6
  • {ABILITY_RESETTIME_PEPTALK_DELTA}{-3}

Spoiler text.
of Critical Confidence Tier 1 - Inspire Confidence has a 3% chance to heal targets +400 Chest, Hands, OffHand

  • Tier 2
  • Inspire Confidence has a 6% chance to heal targets +400
    Tier 3
  • Inspire Confidence has a 9% chance to heal targets +400
    Tier 4
  • Inspire Confidence has a 12% chance to heal targets +400
    Tier 5
  • Inspire Confidence has a 15% chance to heal targets +400
    Tier 6
  • Inspire Confidence has a 18% chance to heal targets +400
    Tier 7
  • Inspire Confidence has a 21% chance to heal targets +400
    Tier 8
  • Inspire Confidence has a 24% chance to heal targets +400
    Tier 9
  • Inspire Confidence has a 27% chance to heal targets +400
    Tier 10
  • Inspire Confidence has a 30% chance to heal targets +400
    Tier 11
  • Inspire Confidence has a 33% chance to heal targets +400
    Tier 12
  • Inspire Confidence has a 36% chance to heal targets +400

Spoiler text.
Smug of Smug Analysis Tier 1 - Psychoanalyze attacks also heal you for 10 health Chest, OffHand, Ring

  • Tier 2
  • Psychoanalyze attacks also heal you for 20 health
    Tier 3
  • Psychoanalyze attacks also heal you for 30 health
    Tier 4
  • Psychoanalyze attacks also heal you for 40 health
    Tier 5
  • Psychoanalyze attacks also heal you for 50 health
    Tier 6
  • Psychoanalyze attacks also heal you for 60 health
    Tier 7
  • Psychoanalyze attacks also heal you for 70 health
    Tier 8
  • Psychoanalyze attacks also heal you for 80 health
    Tier 9
  • Psychoanalyze attacks also heal you for 90 health
    Tier 10
  • Psychoanalyze attacks also heal you for 100 health
    Tier 11
  • Psychoanalyze attacks also heal you for 110 health
    Tier 12
  • Psychoanalyze attacks also heal you for 120 health

Spoiler text.
of Emotional Walls Tier 1 - Psychoanalyze attacks also restore 12 of your Armor Chest, OffHand, Ring

  • Tier 2
  • Psychoanalyze attacks also restore 24 of your Armor
    Tier 3
  • Psychoanalyze attacks also restore 36 of your Armor
    Tier 4
  • Psychoanalyze attacks also restore 48 of your Armor
    Tier 5
  • Psychoanalyze attacks also restore 60 of your Armor
    Tier 6
  • Psychoanalyze attacks also restore 72 of your Armor
    Tier 7
  • Psychoanalyze attacks also restore 84 of your Armor
    Tier 8
  • Psychoanalyze attacks also restore 96 of your Armor
    Tier 9
  • Psychoanalyze attacks also restore 108 of your Armor
    Tier 10
  • Psychoanalyze attacks also restore 120 of your Armor
    Tier 11
  • Psychoanalyze attacks also restore 132 of your Armor
    Tier 12
  • Psychoanalyze attacks also restore 144 of your Armor

Spoiler text.
of Critical Insight Tier 1 - Psychoanalyze has a 50% chance to deal +140% damage Chest, Hands

  • Tier 2
  • Psychoanalyze has a 52% chance to deal +160% damage
    Tier 3
  • Psychoanalyze has a 54% chance to deal +180% damage
    Tier 4
  • Psychoanalyze has a 56% chance to deal +200% damage
    Tier 5
  • Psychoanalyze has a 58% chance to deal +220% damage
    Tier 6
  • Psychoanalyze has a 60% chance to deal +240% damage
    Tier 7
  • Psychoanalyze has a 62% chance to deal +260% damage
    Tier 8
  • Psychoanalyze has a 64% chance to deal +280% damage
    Tier 9
  • Psychoanalyze has a 66% chance to deal +300% damage
    Tier 10
  • Psychoanalyze has a 68% chance to deal +320% damage
    Tier 11
  • Psychoanalyze has a 70% chance to deal +340% damage
    Tier 12
  • Psychoanalyze has a 72% chance to deal +360% damage

Spoiler text.
Sociopathic of Cruel Dialogue Tier 1 - You Were Adopted deals +10% damage MainHand, Legs

  • Tier 2
  • You Were Adopted deals +20% damage
    Tier 3
  • You Were Adopted deals +30% damage
    Tier 4
  • You Were Adopted deals +40% damage
    Tier 5
  • You Were Adopted deals +50% damage
    Tier 6
  • You Were Adopted deals +60% damage
    Tier 7
  • You Were Adopted deals +70% damage
    Tier 8
  • You Were Adopted deals +80% damage
    Tier 9
  • You Were Adopted deals +90% damage
    Tier 10
  • You Were Adopted deals +100% damage
    Tier 11
  • You Were Adopted deals +110% damage
    Tier 12
  • You Were Adopted deals +120% damage

Spoiler text.
Mind-Shattering Tier 1 - Psychoanalyze attacks cause their victim to take 1 extra damage from any Psychic attack during the next 60 seconds Chest, Hands

  • Tier 2
  • Psychoanalyze attacks cause their victim to take 2 extra damage from any Psychic attack during the next 60 seconds
    Tier 3
  • Psychoanalyze attacks cause their victim to take 3 extra damage from any Psychic attack during the next 60 seconds
    Tier 4
  • Psychoanalyze attacks cause their victim to take 4 extra damage from any Psychic attack during the next 60 seconds
    Tier 5
  • Psychoanalyze attacks cause their victim to take 5 extra damage from any Psychic attack during the next 60 seconds
    Tier 6
  • Psychoanalyze attacks cause their victim to take 6 extra damage from any Psychic attack during the next 60 seconds
    Tier 7
  • Psychoanalyze attacks cause their victim to take 7 extra damage from any Psychic attack during the next 60 seconds
    Tier 8
  • Psychoanalyze attacks cause their victim to take 8 extra damage from any Psychic attack during the next 60 seconds
    Tier 9
  • Psychoanalyze attacks cause their victim to take 9 extra damage from any Psychic attack during the next 60 seconds
    Tier 10
  • Psychoanalyze attacks cause their victim to take 10 extra damage from any Psychic attack during the next 60 seconds
    Tier 11
  • Psychoanalyze attacks cause their victim to take 11 extra damage from any Psychic attack during the next 60 seconds
    Tier 12
  • Psychoanalyze attacks cause their victim to take 12 extra damage from any Psychic attack during the next 60 seconds

Spoiler text.
Mind-Numbing Tier 1 - Tell Me About Your Mother reduces target's Rage by 150 Hands, Feet

  • Tier 2
  • Tell Me About Your Mother reduces target's Rage by 300
    Tier 3
  • Tell Me About Your Mother reduces target's Rage by 450
    Tier 4
  • Tell Me About Your Mother reduces target's Rage by 600
    Tier 5
  • Tell Me About Your Mother reduces target's Rage by 750

Spoiler text.
Tier 1 - Strike A Nerve attacks cause your Sprint speed to increase by 7 for 5 seconds Head, Feet, Necklace
of Sly Talk Tier 1 - Fast Talk heals you for 3 armor Legs, Necklace

  • Tier 2
  • Fast Talk heals you for 5 armor
    Tier 3
  • Fast Talk heals you for 8 armor
    Tier 4
  • Fast Talk heals you for 10 armor
    Tier 5
  • Fast Talk heals you for 13 armor
    Tier 6
  • Fast Talk heals you for 15 armor
    Tier 7
  • Fast Talk heals you for 18 armor
    Tier 8
  • Fast Talk heals you for 20 armor
    Tier 9
  • Fast Talk heals you for 23 armor
    Tier 10
  • Fast Talk heals you for 25 armor
    Tier 11
  • Fast Talk heals you for 28 armor
    Tier 12
  • Fast Talk heals you for 30 armor

Spoiler text.
of Ridiculous Speed Tier 1 - Ridicule boosts movement speed by 1 for 6 seconds Feet

  • Tier 2
  • Ridicule boosts movement speed by 2 for 6 seconds
    Tier 3
  • Ridicule boosts movement speed by 3 for 6 seconds
    Tier 4
  • Ridicule boosts movement speed by 4 for 6 seconds
    Tier 5
  • Ridicule boosts movement speed by 5 for 6 seconds

Spoiler text.
of Critical Confidence Tier 1 - Inspire Confidence has a 50% chance to heal targets +15 Chest, Hands, OffHand

  • Tier 2
  • Inspire Confidence has a 50% chance to heal targets +30
    Tier 3
  • Inspire Confidence has a 50% chance to heal targets +45
    Tier 4
  • Inspire Confidence has a 50% chance to heal targets +60
    Tier 5
  • Inspire Confidence has a 50% chance to heal targets +75
    Tier 6
  • Inspire Confidence has a 50% chance to heal targets +90
    Tier 7
  • Inspire Confidence has a 50% chance to heal targets +105
    Tier 8
  • Inspire Confidence has a 50% chance to heal targets +120
    Tier 9
  • Inspire Confidence has a 50% chance to heal targets +135
    Tier 10
  • Inspire Confidence has a 50% chance to heal targets +180

Spoiler text.
Psychologist's of Psychology Tier 1 - {MOD_SKILL_PSYCHOLOGY}{0.1} Head, Necklace

  • Tier 2
  • {MOD_SKILL_PSYCHOLOGY}{0.15}
    Tier 3
  • {MOD_SKILL_PSYCHOLOGY}{0.2}
    Tier 4
  • {MOD_SKILL_PSYCHOLOGY}{0.25}
    Tier 5
  • {MOD_SKILL_PSYCHOLOGY}{0.3}
    Tier 6
  • {MOD_SKILL_PSYCHOLOGY}{0.35}

Spoiler text.
Tier 1 - Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +5 damage and briefly incites fear in the enemy. Head, Ring

  • Tier 2
  • Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +10 damage and briefly incites fear in the enemy.
    Tier 3
  • Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +15 damage and briefly incites fear in the enemy.
    Tier 4
  • Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +20 damage and briefly incites fear in the enemy.
    Tier 5
  • Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +25 damage and briefly incites fear in the enemy.
    Tier 6
  • Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +30 damage and briefly incites fear in the enemy.

Spoiler text.
of Sly Talk Tier 1 - Fast Talk heals you for 2 health Legs, Necklace

  • Tier 2
  • Fast Talk heals you for 4 health
    Tier 3
  • Fast Talk heals you for 6 health
    Tier 4
  • Fast Talk heals you for 8 health
    Tier 5
  • Fast Talk heals you for 10 health
    Tier 6
  • Fast Talk heals you for 12 health
    Tier 7
  • Fast Talk heals you for 14 health
    Tier 8
  • Fast Talk heals you for 16 health
    Tier 9
  • Fast Talk heals you for 18 health
    Tier 10
  • Fast Talk heals you for 20 health
    Tier 11
  • Fast Talk heals you for 22 health
    Tier 12
  • Fast Talk heals you for 24 health

Spoiler text.
Grating of Nerve-Striking Tier 1 - Strike a Nerve deals +10% damage Chest, Feet

  • Tier 2
  • Strike a Nerve deals +14% damage
    Tier 3
  • Strike a Nerve deals +18% damage
    Tier 4
  • Strike a Nerve deals +22% damage
    Tier 5
  • Strike a Nerve deals +26% damage
    Tier 6
  • Strike a Nerve deals +30% damage
    Tier 7
  • Strike a Nerve deals +34% damage
    Tier 8
  • Strike a Nerve deals +38% damage
    Tier 9
  • Strike a Nerve deals +42% damage
    Tier 10
  • Strike a Nerve deals +46% damage
    Tier 11
  • Strike a Nerve deals +50% damage
    Tier 12
  • Strike a Nerve deals +54% damage

Spoiler text.

Shield Effects

Prefix Suffix First Tier Slot All Tiers
Tier 1 - Using Strategic Preparation boosts your in-combat Health regeneration +2 for 20 seconds OffHand, Ring

  • Tier 2
  • Using Strategic Preparation boosts your in-combat Health regeneration +4 for 20 seconds
    Tier 3
  • Using Strategic Preparation boosts your in-combat Health regeneration +6 for 20 seconds
    Tier 4
  • Using Strategic Preparation boosts your in-combat Health regeneration +8 for 20 seconds
    Tier 5
  • Using Strategic Preparation boosts your in-combat Health regeneration +10 for 20 seconds
    Tier 6
  • Using Strategic Preparation boosts your in-combat Health regeneration +12 for 20 seconds
    Tier 7
  • Using Strategic Preparation boosts your in-combat Health regeneration +14 for 20 seconds
    Tier 8
  • Using Strategic Preparation boosts your in-combat Health regeneration +16 for 20 seconds
    Tier 9
  • Using Strategic Preparation boosts your in-combat Health regeneration +18 for 20 seconds
    Tier 10
  • Using Strategic Preparation boosts your in-combat Health regeneration +20 for 20 seconds

Spoiler text.
Armored Tier 1 - {MAX_ARMOR}{10}{Shield} OffHand

  • Tier 2
  • {MAX_ARMOR}{20}{Shield}
    Tier 3
  • {MAX_ARMOR}{30}{Shield}
    Tier 4
  • {MAX_ARMOR}{40}{Shield}
    Tier 5
  • {MAX_ARMOR}{50}{Shield}
    Tier 6
  • {MAX_ARMOR}{60}{Shield}
    Tier 7
  • {MAX_ARMOR}{70}{Shield}
    Tier 8
  • {MAX_ARMOR}{80}{Shield}
    Tier 9
  • {MAX_ARMOR}{90}{Shield}
    Tier 10
  • {MAX_ARMOR}{100}{Shield}
    Tier 11
  • {MAX_ARMOR}{110}{Shield}
    Tier 12
  • {MAX_ARMOR}{120}{Shield}

Spoiler text.
of True Fire Shielding Tier 1 - While using Fire Shield, you take 1 less direct and indirect Fire damage Head

  • Tier 2
  • While using Fire Shield, you take 2 less direct and indirect Fire damage
    Tier 3
  • While using Fire Shield, you take 3 less direct and indirect Fire damage
    Tier 4
  • While using Fire Shield, you take 4 less direct and indirect Fire damage
    Tier 5
  • While using Fire Shield, you take 5 less direct and indirect Fire damage
    Tier 6
  • While using Fire Shield, you take 6 less direct and indirect Fire damage
    Tier 7
  • While using Fire Shield, you take 7 less direct and indirect Fire damage
    Tier 8
  • While using Fire Shield, you take 8 less direct and indirect Fire damage
    Tier 9
  • While using Fire Shield, you take 9 less direct and indirect Fire damage
    Tier 10
  • While using Fire Shield, you take 10 less direct and indirect Fire damage
    Tier 11
  • While using Fire Shield, you take 11 less direct and indirect Fire damage
    Tier 12
  • While using Fire Shield, you take 12 less direct and indirect Fire damage

Spoiler text.
of Reconciliatory Stunning Tier 1 - Stunning Bash heals you for 3 health Chest, OffHand

  • Tier 2
  • Stunning Bash heals you for 6 health
    Tier 3
  • Stunning Bash heals you for 9 health
    Tier 4
  • Stunning Bash heals you for 12 health
    Tier 5
  • Stunning Bash heals you for 15 health
    Tier 6
  • Stunning Bash heals you for 18 health
    Tier 7
  • Stunning Bash heals you for 21 health
    Tier 8
  • Stunning Bash heals you for 24 health
    Tier 9
  • Stunning Bash heals you for 27 health
    Tier 10
  • Stunning Bash heals you for 30 health
    Tier 11
  • Stunning Bash heals you for 33 health
    Tier 12
  • Stunning Bash heals you for 36 health

Spoiler text.
Protective Tier 1 - {MITIGATION_PIERCING}{1}{Shield} OffHand, Feet

  • Tier 2
  • {MITIGATION_PIERCING}{2}{Shield}
    Tier 3
  • {MITIGATION_PIERCING}{4}{Shield}
    Tier 4
  • {MITIGATION_PIERCING}{5}{Shield}
    Tier 5
  • {MITIGATION_PIERCING}{7}{Shield}
    Tier 6
  • {MITIGATION_PIERCING}{8}{Shield}
    Tier 7
  • {MITIGATION_PIERCING}{10}{Shield}
    Tier 8
  • {MITIGATION_PIERCING}{11}{Shield}
    Tier 9
  • {MITIGATION_PIERCING}{12}{Shield}
    Tier 10
  • {MITIGATION_PIERCING}{14}{Shield}
    Tier 11
  • {MITIGATION_PIERCING}{16}{Shield}
    Tier 12
  • {MITIGATION_PIERCING}{18}{Shield}

Spoiler text.
Untraumatic Tier 2 - Elemental Ward lets you mitigate 10% of all Trauma damage for 10 seconds Head

  • Tier 3
  • Elemental Ward lets you mitigate 20% of all Trauma damage for 10 seconds
    Tier 4
  • Elemental Ward lets you mitigate 30% of all Trauma damage for 10 seconds
    Tier 5
  • Elemental Ward lets you mitigate 40% of all Trauma damage for 10 seconds
    Tier 6
  • Elemental Ward lets you mitigate 50% of all Trauma damage for 10 seconds

Spoiler text.
Protective Tier 1 - {MITIGATION_SLASHING}{1}{Shield} OffHand, MainHand

  • Tier 2
  • {MITIGATION_SLASHING}{2}{Shield}
    Tier 3
  • {MITIGATION_SLASHING}{4}{Shield}
    Tier 4
  • {MITIGATION_SLASHING}{5}{Shield}
    Tier 5
  • {MITIGATION_SLASHING}{7}{Shield}
    Tier 6
  • {MITIGATION_SLASHING}{8}{Shield}
    Tier 7
  • {MITIGATION_SLASHING}{10}{Shield}
    Tier 8
  • {MITIGATION_SLASHING}{11}{Shield}
    Tier 9
  • {MITIGATION_SLASHING}{12}{Shield}
    Tier 10
  • {MITIGATION_SLASHING}{14}{Shield}
    Tier 11
  • {MITIGATION_SLASHING}{16}{Shield}
    Tier 12
  • {MITIGATION_SLASHING}{18}{Shield}

Spoiler text.
of Fiery Insulation Tier 1 - While using Fire Shield, you take 1 less direct and indirect Cold damage Legs

  • Tier 2
  • While using Fire Shield, you take 2 less direct and indirect Cold damage
    Tier 3
  • While using Fire Shield, you take 3 less direct and indirect Cold damage
    Tier 4
  • While using Fire Shield, you take 4 less direct and indirect Cold damage
    Tier 5
  • While using Fire Shield, you take 5 less direct and indirect Cold damage
    Tier 6
  • While using Fire Shield, you take 6 less direct and indirect Cold damage
    Tier 7
  • While using Fire Shield, you take 7 less direct and indirect Cold damage
    Tier 8
  • While using Fire Shield, you take 8 less direct and indirect Cold damage
    Tier 9
  • While using Fire Shield, you take 9 less direct and indirect Cold damage
    Tier 10
  • While using Fire Shield, you take 10 less direct and indirect Cold damage
    Tier 11
  • While using Fire Shield, you take 11 less direct and indirect Cold damage
    Tier 12
  • While using Fire Shield, you take 12 less direct and indirect Cold damage

Spoiler text.
of Fool Fighting Tier 1 - Fight Me You Fools deals +5% damage and briefly taunts as if it did +50 damage Head, OffHand

  • Tier 2
  • Fight Me You Fools deals +11% damage and briefly taunts as if it did +100 damage
    Tier 3
  • Fight Me You Fools deals +17% damage and briefly taunts as if it did +150 damage
    Tier 4
  • Fight Me You Fools deals +23% damage and briefly taunts as if it did +200 damage
    Tier 5
  • Fight Me You Fools deals +29% damage and briefly taunts as if it did +250 damage
    Tier 6
  • Fight Me You Fools deals +35% damage and briefly taunts as if it did +300 damage
    Tier 7
  • Fight Me You Fools deals +41% damage and briefly taunts as if it did +400 damage
    Tier 8
  • Fight Me You Fools deals +47% damage and briefly taunts as if it did +500 damage
    Tier 9
  • Fight Me You Fools deals +53% damage and briefly taunts as if it did +600 damage
    Tier 10
  • Fight Me You Fools deals +59% damage and briefly taunts as if it did +700 damage
    Tier 11
  • Fight Me You Fools deals +65% damage and briefly taunts as if it did +800 damage
    Tier 12
  • Fight Me You Fools deals +71% damage and briefly taunts as if it did +900 damage

Spoiler text.
Armor Master's Tier 1 - After using any type of shield Bash, you gain +5 Armor Absorbency for 60 seconds. (Normally, you mitigate 1 point of damage for every 25 Armor you have remaining; this effect changes it to 1 for every 20 Armor.) OffHand
of Fool Fighting Tier 1 - Fight Me You Fools deals +8% damage Hands, OffHand

  • Tier 2
  • Fight Me You Fools deals +16% damage
    Tier 3
  • Fight Me You Fools deals +24% damage
    Tier 4
  • Fight Me You Fools deals +32% damage
    Tier 5
  • Fight Me You Fools deals +40% damage
    Tier 6
  • Fight Me You Fools deals +48% damage
    Tier 7
  • Fight Me You Fools deals +56% damage
    Tier 8
  • Fight Me You Fools deals +64% damage
    Tier 9
  • Fight Me You Fools deals +72% damage
    Tier 10
  • Fight Me You Fools deals +80% damage
    Tier 11
  • Fight Me You Fools deals +88% damage
    Tier 12
  • Fight Me You Fools deals +96% damage

Spoiler text.
Tier 1 - For 10 seconds after using Deflect Arrows, you gain +3 mitigation of all physical attacks (Crushing, Slasing, or Piercing) Legs, Feet

  • Tier 2
  • For 10 seconds after using Deflect Arrows, you gain +5 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
    Tier 3
  • For 10 seconds after using Deflect Arrows, you gain +6 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
    Tier 4
  • For 10 seconds after using Deflect Arrows, you gain +8 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
    Tier 5
  • For 10 seconds after using Deflect Arrows, you gain +10 mitigation of all physical attacks (Crushing, Slasing, or Piercing)
    Tier 6
  • For 10 seconds after using Deflect Arrows, you gain +12 mitigation of all physical attacks (Crushing, Slasing, or Piercing)

Spoiler text.
Finisher's of Finishing Tier 1 - Finish It deals +20% damage Legs, Ring

  • Tier 2
  • Finish It deals +30% damage
    Tier 3
  • Finish It deals +40% damage
    Tier 4
  • Finish It deals +50% damage
    Tier 5
  • Finish It deals +60% damage
    Tier 6
  • Finish It deals +70% damage
    Tier 7
  • Finish It deals +80% damage
    Tier 8
  • Finish It deals +90% damage
    Tier 9
  • Finish It deals +100% damage
    Tier 10
  • Finish It deals +110% damage
    Tier 11
  • Finish It deals +120% damage
    Tier 12
  • Finish It deals +130% damage

Spoiler text.
of Bashing Tier 1 - All types of shield Bash attacks deal +1 damage Hands, OffHand

  • Tier 2
  • All types of shield Bash attacks deal +2 damage
    Tier 3
  • All types of shield Bash attacks deal +3 damage
    Tier 4
  • All types of shield Bash attacks deal +5 damage
    Tier 5
  • All types of shield Bash attacks deal +6 damage
    Tier 6
  • All types of shield Bash attacks deal +8 damage
    Tier 7
  • All types of shield Bash attacks deal +9 damage
    Tier 8
  • All types of shield Bash attacks deal +10 damage
    Tier 9
  • All types of shield Bash attacks deal +12 damage
    Tier 10
  • All types of shield Bash attacks deal +13 damage
    Tier 11
  • All types of shield Bash attacks deal +14 damage
    Tier 12
  • All types of shield Bash attacks deal +16 damage

Spoiler text.
Tier 1 - Take the Lead boosts the aggro of all your attacks as if they did 10% more damage Head, Ring

  • Tier 2
  • Take the Lead boosts the aggro of all your attacks as if they did 20% more damage
    Tier 3
  • Take the Lead boosts the aggro of all your attacks as if they did 30% more damage
    Tier 4
  • Take the Lead boosts the aggro of all your attacks as if they did 40% more damage
    Tier 5
  • Take the Lead boosts the aggro of all your attacks as if they did 50% more damage
    Tier 6
  • Take the Lead boosts the aggro of all your attacks as if they did 60% more damage
    Tier 7
  • Take the Lead boosts the aggro of all your attacks as if they did 70% more damage
    Tier 8
  • Take the Lead boosts the aggro of all your attacks as if they did 80% more damage
    Tier 9
  • Take the Lead boosts the aggro of all your attacks as if they did 90% more damage
    Tier 10
  • Take the Lead boosts the aggro of all your attacks as if they did 100% more damage
    Tier 11
  • Take the Lead boosts the aggro of all your attacks as if they did 110% more damage
    Tier 12
  • Take the Lead boosts the aggro of all your attacks as if they did 120% more damage

Spoiler text.
of Burst-Dodging Tier 1 - For 10 seconds after using Deflect Arrows, you evade 4% of Burst attacks Necklace

  • Tier 2
  • For 10 seconds after using Deflect Arrows, you evade 8% of Burst attacks
    Tier 3
  • For 10 seconds after using Deflect Arrows, you evade 12% of Burst attacks
    Tier 4
  • For 10 seconds after using Deflect Arrows, you evade 16% of Burst attacks
    Tier 5
  • For 10 seconds after using Deflect Arrows, you evade 20% of Burst attacks
    Tier 6
  • For 10 seconds after using Deflect Arrows, you evade 24% of Burst attacks

Spoiler text.
of Disrupting Bashes Tier 1 - Disrupting Bash deals +5% damage and taunts the target as if it did 20 additional damage Chest, Ring

  • Tier 2
  • Disrupting Bash deals +8% damage and taunts the target as if it did 50 additional damage
    Tier 3
  • Disrupting Bash deals +11% damage and taunts the target as if it did 80 additional damage
    Tier 4
  • Disrupting Bash deals +14% damage and taunts the target as if it did 110 additional damage
    Tier 5
  • Disrupting Bash deals +17% damage and taunts the target as if it did 140 additional damage
    Tier 6
  • Disrupting Bash deals +20% damage and taunts the target as if it did 170 additional damage
    Tier 7
  • Disrupting Bash deals +23% damage and taunts the target as if it did 200 additional damage
    Tier 8
  • Disrupting Bash deals +26% damage and taunts the target as if it did 230 additional damage
    Tier 9
  • Disrupting Bash deals +29% damage and taunts the target as if it did 260 additional damage
    Tier 10
  • Disrupting Bash deals +32% damage and taunts the target as if it did 290 additional damage
    Tier 11
  • Disrupting Bash deals +35% damage and taunts the target as if it did 320 additional damage
    Tier 12
  • Disrupting Bash deals +38% damage and taunts the target as if it did 350 additional damage

Spoiler text.
of Death Avoidance Tier 1 - {AVOID_DEATH_CHANCE}{0.1}{Shield} OffHand, Necklace, Legs

  • Tier 2
  • {AVOID_DEATH_CHANCE}{0.2}{Shield}
    Tier 3
  • {AVOID_DEATH_CHANCE}{0.3}{Shield}
    Tier 4
  • {AVOID_DEATH_CHANCE}{0.4}{Shield}
    Tier 5
  • {AVOID_DEATH_CHANCE}{0.5}{Shield}
    Tier 6
  • {AVOID_DEATH_CHANCE}{0.6}{Shield}
    Tier 7
  • {AVOID_DEATH_CHANCE}{0.7}{Shield}
    Tier 8
  • {AVOID_DEATH_CHANCE}{0.8}{Shield}
    Tier 9
  • {AVOID_DEATH_CHANCE}{0.9}{Shield}
    Tier 10
  • {AVOID_DEATH_CHANCE}{1}{Shield}
    Tier 11
  • {AVOID_DEATH_CHANCE}{1.1}{Shield}
    Tier 12
  • {AVOID_DEATH_CHANCE}{1.2}{Shield}

Spoiler text.
Unpoisonable Tier 1 - Elemental Ward lets you mitigate 10% of all Poison damage for 10 seconds Head

  • Tier 2
  • Elemental Ward lets you mitigate 20% of all Poison damage for 10 seconds
    Tier 3
  • Elemental Ward lets you mitigate 30% of all Poison damage for 10 seconds
    Tier 4
  • Elemental Ward lets you mitigate 40% of all Poison damage for 10 seconds
    Tier 5
  • Elemental Ward lets you mitigate 50% of all Poison damage for 10 seconds

Spoiler text.
Protective Tier 1 - {MITIGATION_CRUSHING}{1}{Shield} OffHand, MainHand

  • Tier 2
  • {MITIGATION_CRUSHING}{2}{Shield}
    Tier 3
  • {MITIGATION_CRUSHING}{4}{Shield}
    Tier 4
  • {MITIGATION_CRUSHING}{5}{Shield}
    Tier 5
  • {MITIGATION_CRUSHING}{7}{Shield}
    Tier 6
  • {MITIGATION_CRUSHING}{8}{Shield}
    Tier 7
  • {MITIGATION_CRUSHING}{10}{Shield}
    Tier 8
  • {MITIGATION_CRUSHING}{11}{Shield}
    Tier 9
  • {MITIGATION_CRUSHING}{12}{Shield}
    Tier 10
  • {MITIGATION_CRUSHING}{14}{Shield}
    Tier 11
  • {MITIGATION_CRUSHING}{16}{Shield}
    Tier 12
  • {MITIGATION_CRUSHING}{18}{Shield}

Spoiler text.
of Disrupting Bashes Tier 1 - Disrupting Bash deals +10% damage Hands, OffHand

  • Tier 2
  • Disrupting Bash deals +14% damage
    Tier 3
  • Disrupting Bash deals +18% damage
    Tier 4
  • Disrupting Bash deals +22% damage
    Tier 5
  • Disrupting Bash deals +26% damage
    Tier 6
  • Disrupting Bash deals +30% damage
    Tier 7
  • Disrupting Bash deals +34% damage
    Tier 8
  • Disrupting Bash deals +38% damage
    Tier 9
  • Disrupting Bash deals +42% damage
    Tier 10
  • Disrupting Bash deals +46% damage
    Tier 11
  • Disrupting Bash deals +50% damage
    Tier 12
  • Disrupting Bash deals +54% damage

Spoiler text.
of Stunning Bashes Tier 1 - Stunning Bash deals +20% damage Legs, Hands

  • Tier 2
  • Stunning Bash deals +27% damage
    Tier 3
  • Stunning Bash deals +34% damage
    Tier 4
  • Stunning Bash deals +41% damage
    Tier 5
  • Stunning Bash deals +48% damage
    Tier 6
  • Stunning Bash deals +55% damage
    Tier 7
  • Stunning Bash deals +62% damage
    Tier 8
  • Stunning Bash deals +69% damage
    Tier 9
  • Stunning Bash deals +76% damage
    Tier 10
  • Stunning Bash deals +83% damage
    Tier 11
  • Stunning Bash deals +90% damage
    Tier 12
  • Stunning Bash deals +97% damage

Spoiler text.
of Shielding Tier 1 - {MOD_SKILL_SHIELD}{0.1} Head, OffHand

  • Tier 2
  • {MOD_SKILL_SHIELD}{0.15}
    Tier 3
  • {MOD_SKILL_SHIELD}{0.2}
    Tier 4
  • {MOD_SKILL_SHIELD}{0.25}
    Tier 5
  • {MOD_SKILL_SHIELD}{0.3}
    Tier 6
  • {MOD_SKILL_SHIELD}{0.35}

Spoiler text.
Tier 1 - Using Strategic Preparation boosts your in-combat Armor regeneration +4 for 20 seconds Feet, Ring

  • Tier 2
  • Using Strategic Preparation boosts your in-combat Armor regeneration +8 for 20 seconds
    Tier 3
  • Using Strategic Preparation boosts your in-combat Armor regeneration +12 for 20 seconds
    Tier 4
  • Using Strategic Preparation boosts your in-combat Armor regeneration +16 for 20 seconds
    Tier 5
  • Using Strategic Preparation boosts your in-combat Armor regeneration +20 for 20 seconds
    Tier 6
  • Using Strategic Preparation boosts your in-combat Armor regeneration +24 for 20 seconds
    Tier 7
  • Using Strategic Preparation boosts your in-combat Armor regeneration +28 for 20 seconds
    Tier 8
  • Using Strategic Preparation boosts your in-combat Armor regeneration +32 for 20 seconds
    Tier 9
  • Using Strategic Preparation boosts your in-combat Armor regeneration +36 for 20 seconds
    Tier 10
  • Using Strategic Preparation boosts your in-combat Armor regeneration +40 for 20 seconds

Spoiler text.
Fire-Shielding Tier 1 - Fire Shield also restores 8 Armor and 8 Health OffHand, Hands

  • Tier 2
  • Fire Shield also restores 16 Armor and 16 Health
    Tier 3
  • Fire Shield also restores 24 Armor and 24 Health
    Tier 4
  • Fire Shield also restores 32 Armor and 32 Health
    Tier 5
  • Fire Shield also restores 40 Armor and 40 Health
    Tier 6
  • Fire Shield also restores 48 Armor and 48 Health
    Tier 7
  • Fire Shield also restores 56 Armor and 56 Health
    Tier 8
  • Fire Shield also restores 64 Armor and 64 Health
    Tier 9
  • Fire Shield also restores 72 Armor and 72 Health
    Tier 10
  • Fire Shield also restores 80 Armor and 80 Health
    Tier 11
  • Fire Shield also restores 88 Armor and 88 Health
    Tier 12
  • Fire Shield also restores 96 Armor and 96 Health

Spoiler text.
Repositioning Tier 1 - You regain 7 Armor whenever you use Elemental Ward Chest, OffHand

  • Tier 2
  • You regain 14 Armor whenever you use Elemental Ward
    Tier 3
  • You regain 21 Armor whenever you use Elemental Ward
    Tier 4
  • You regain 28 Armor whenever you use Elemental Ward
    Tier 5
  • You regain 35 Armor whenever you use Elemental Ward
    Tier 6
  • You regain 42 Armor whenever you use Elemental Ward
    Tier 7
  • You regain 49 Armor whenever you use Elemental Ward
    Tier 8
  • You regain 56 Armor whenever you use Elemental Ward
    Tier 9
  • You regain 63 Armor whenever you use Elemental Ward
    Tier 10
  • You regain 70 Armor whenever you use Elemental Ward
    Tier 11
  • You regain 77 Armor whenever you use Elemental Ward
    Tier 12
  • You regain 84 Armor whenever you use Elemental Ward

Spoiler text.
of Critical Bashing Tier 1 - All types of shield Bash attacks have a 50% chance to deal +3 damage Chest, Hands

  • Tier 2
  • All types of shield Bash attacks have a 50% chance to deal +6 damage
    Tier 3
  • All types of shield Bash attacks have a 50% chance to deal +9 damage
    Tier 4
  • All types of shield Bash attacks have a 50% chance to deal +12 damage
    Tier 5
  • All types of shield Bash attacks have a 50% chance to deal +15 damage
    Tier 6
  • All types of shield Bash attacks have a 50% chance to deal +18 damage
    Tier 7
  • All types of shield Bash attacks have a 50% chance to deal +21 damage
    Tier 8
  • All types of shield Bash attacks have a 50% chance to deal +24 damage
    Tier 9
  • All types of shield Bash attacks have a 50% chance to deal +27 damage
    Tier 10
  • All types of shield Bash attacks have a 50% chance to deal +30 damage
    Tier 11
  • All types of shield Bash attacks have a 50% chance to deal +33 damage
    Tier 12
  • All types of shield Bash attacks have a 50% chance to deal +36 damage

Spoiler text.
Tier 1 - Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 12 armor to you. Necklace, MainHand

  • Tier 2
  • Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 24 armor to you.
    Tier 3
  • Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 36 armor to you.
    Tier 4
  • Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 48 armor to you.
    Tier 5
  • Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 60 armor to you.
    Tier 6
  • Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 72 armor to you.

Spoiler text.
Tier 1 - Vigorous Defense has a 50% chance to heal you for 12 Health and 12 Armor Chest, Ring

  • Tier 2
  • Vigorous Defense has a 50% chance to heal you for 24 Health and 24 Armor
    Tier 3
  • Vigorous Defense has a 50% chance to heal you for 36 Health and 36 Armor
    Tier 4
  • Vigorous Defense has a 50% chance to heal you for 48 Health and 48 Armor
    Tier 5
  • Vigorous Defense has a 50% chance to heal you for 60 Health and 60 Armor
    Tier 6
  • Vigorous Defense has a 50% chance to heal you for 72 Health and 72 Armor
    Tier 7
  • Vigorous Defense has a 50% chance to heal you for 84 Health and 84 Armor
    Tier 8
  • Vigorous Defense has a 50% chance to heal you for 96 Health and 96 Armor
    Tier 9
  • Vigorous Defense has a 50% chance to heal you for 108 Health and 108 Armor
    Tier 10
  • Vigorous Defense has a 50% chance to heal you for 120 Health and 120 Armor
    Tier 11
  • Vigorous Defense has a 50% chance to heal you for 132 Health and 132 Armor
    Tier 12
  • Vigorous Defense has a 50% chance to heal you for 144 Health and 144 Armor

Spoiler text.
Tier 1 - Take the Lead boosts your movement speed by an additional +3 Hands, Feet

  • Tier 2
  • Take the Lead boosts your movement speed by an additional +5
    Tier 3
  • Take the Lead boosts your movement speed by an additional +7
    Tier 4
  • Take the Lead boosts your movement speed by an additional +9
    Tier 5
  • Take the Lead boosts your movement speed by an additional +12

Spoiler text.
Tier 1 - Take the Lead heals you for 5 Health Hands, Feet

  • Tier 2
  • Take the Lead heals you for 10 Health
    Tier 3
  • Take the Lead heals you for 15 Health
    Tier 4
  • Take the Lead heals you for 20 Health
    Tier 5
  • Take the Lead heals you for 25 Health
    Tier 6
  • Take the Lead heals you for 30 Health
    Tier 7
  • Take the Lead heals you for 35 Health
    Tier 8
  • Take the Lead heals you for 40 Health
    Tier 9
  • Take the Lead heals you for 45 Health
    Tier 10
  • Take the Lead heals you for 50 Health
    Tier 11
  • Take the Lead heals you for 55 Health
    Tier 12
  • Take the Lead heals you for 60 Health

Spoiler text.
Tier 1 - Reinforce restores 3 Power Hands

  • Tier 2
  • Reinforce restores 5 Power
    Tier 3
  • Reinforce restores 7 Power
    Tier 4
  • Reinforce restores 9 Power
    Tier 5
  • Reinforce restores 11 Power
    Tier 6
  • Reinforce restores 13 Power
    Tier 7
  • Reinforce restores 15 Power
    Tier 8
  • Reinforce restores 17 Power
    Tier 9
  • Reinforce restores 19 Power
    Tier 10
  • Reinforce restores 21 Power
    Tier 11
  • Reinforce restores 23 Power
    Tier 12
  • Reinforce restores 25 Power

Spoiler text.
Reinforcing Tier 1 - {BOOST_REINFORCE_SENDER}{11} Chest, Ring

  • Tier 2
  • {BOOST_REINFORCE_SENDER}{22}
    Tier 3
  • {BOOST_REINFORCE_SENDER}{33}
    Tier 4
  • {BOOST_REINFORCE_SENDER}{44}
    Tier 5
  • {BOOST_REINFORCE_SENDER}{55}
    Tier 6
  • {BOOST_REINFORCE_SENDER}{66}
    Tier 7
  • {BOOST_REINFORCE_SENDER}{77}
    Tier 8
  • {BOOST_REINFORCE_SENDER}{88}
    Tier 9
  • {BOOST_REINFORCE_SENDER}{99}
    Tier 10
  • {BOOST_REINFORCE_SENDER}{110}
    Tier 11
  • {BOOST_REINFORCE_SENDER}{121}
    Tier 12
  • {BOOST_REINFORCE_SENDER}{132}

Spoiler text.
of Rageless Infuriation Tier 1 - Infuriating Bash generates 15 less Rage Head, Legs

  • Tier 2
  • Infuriating Bash generates 25 less Rage
    Tier 3
  • Infuriating Bash generates 35 less Rage
    Tier 4
  • Infuriating Bash generates 45 less Rage
    Tier 5
  • Infuriating Bash generates 55 less Rage
    Tier 6
  • Infuriating Bash generates 65 less Rage
    Tier 7
  • Infuriating Bash generates 75 less Rage
    Tier 8
  • Infuriating Bash generates 85 less Rage
    Tier 9
  • Infuriating Bash generates 95 less Rage
    Tier 10
  • Infuriating Bash generates 105 less Rage
    Tier 11
  • Infuriating Bash generates 115 less Rage
    Tier 12
  • Infuriating Bash generates 125 less Rage

Spoiler text.
of Infuriating Bashes Tier 1 - Infuriating Bash deals +10% damage Head, Chest

  • Tier 2
  • Infuriating Bash deals +13% damage
    Tier 3
  • Infuriating Bash deals +16% damage
    Tier 4
  • Infuriating Bash deals +19% damage
    Tier 5
  • Infuriating Bash deals +22% damage
    Tier 6
  • Infuriating Bash deals +25% damage
    Tier 7
  • Infuriating Bash deals +28% damage
    Tier 8
  • Infuriating Bash deals +31% damage
    Tier 9
  • Infuriating Bash deals +34% damage
    Tier 10
  • Infuriating Bash deals +37% damage
    Tier 11
  • Infuriating Bash deals +40% damage
    Tier 12
  • Infuriating Bash deals +43% damage

Spoiler text.
Tier 1 - Vigorous Defense heals you for 15 Health Chest, Ring

  • Tier 2
  • Vigorous Defense heals you for 25 Health
    Tier 3
  • Vigorous Defense heals you for 35 Health
    Tier 4
  • Vigorous Defense heals you for 45 Health
    Tier 5
  • Vigorous Defense heals you for 55 Health
    Tier 6
  • Vigorous Defense heals you for 65 Health
    Tier 7
  • Vigorous Defense heals you for 75 Health
    Tier 8
  • Vigorous Defense heals you for 85 Health
    Tier 9
  • Vigorous Defense heals you for 95 Health
    Tier 10
  • Vigorous Defense heals you for 105 Health
    Tier 11
  • Vigorous Defense heals you for 115 Health
    Tier 12
  • Vigorous Defense heals you for 125 Health

Spoiler text.
Tier 1 - {IGNORE_CHANCE_KNOCKBACK}{0.3}{Shield} Feet, Necklace
Tier 1 - Strategic Preparation shortens the remaining reset time of Emergency Bash by 10 seconds Legs, Feet
Tier 1 - For 10 seconds after using Deflect Arrows, you gain +2 sprint speed Feet

  • Tier 2
  • For 10 seconds after using Deflect Arrows, you gain +3 sprint speed
    Tier 3
  • For 10 seconds after using Deflect Arrows, you gain +4 sprint speed
    Tier 4
  • For 10 seconds after using Deflect Arrows, you gain +5 sprint speed
    Tier 5
  • For 10 seconds after using Deflect Arrows, you gain +6 sprint speed
    Tier 6
  • For 10 seconds after using Deflect Arrows, you gain +7 sprint speed

Spoiler text.
Evasive Tier 1 - For 10 seconds after using Deflect Arrows, you evade 3% of Melee attacks Necklace, Ring

  • Tier 2
  • For 10 seconds after using Deflect Arrows, you evade 5% of Melee attacks
    Tier 3
  • For 10 seconds after using Deflect Arrows, you evade 7% of Melee attacks
    Tier 4
  • For 10 seconds after using Deflect Arrows, you evade 9% of Melee attacks
    Tier 5
  • For 10 seconds after using Deflect Arrows, you evade 11% of Melee attacks
    Tier 6
  • For 10 seconds after using Deflect Arrows, you evade 13% of Melee attacks

Spoiler text.
of Infuriating Bashes Tier 1 - Infuriating Bash deals +2% damage and taunts the target as if it did 20 additional damage Feet, Ring

  • Tier 2
  • Infuriating Bash deals +3% damage and taunts the target as if it did 50 additional damage
    Tier 3
  • Infuriating Bash deals +4% damage and taunts the target as if it did 80 additional damage
    Tier 4
  • Infuriating Bash deals +5% damage and taunts the target as if it did 110 additional damage
    Tier 5
  • Infuriating Bash deals +6% damage and taunts the target as if it did 140 additional damage
    Tier 6
  • Infuriating Bash deals +7% damage and taunts the target as if it did 170 additional damage
    Tier 7
  • Infuriating Bash deals +8% damage and taunts the target as if it did 200 additional damage
    Tier 8
  • Infuriating Bash deals +9% damage and taunts the target as if it did 230 additional damage
    Tier 9
  • Infuriating Bash deals +10% damage and taunts the target as if it did 260 additional damage
    Tier 10
  • Infuriating Bash deals +11% damage and taunts the target as if it did 290 additional damage
    Tier 11
  • Infuriating Bash deals +12% damage and taunts the target as if it did 320 additional damage
    Tier 12
  • Infuriating Bash deals +13% damage and taunts the target as if it did 350 additional damage

Spoiler text.
Tier 1 - {IGNORE_CHANCE_STUN}{0.25}{Shield} Feet, Head
of Disrupting Bashes Tier 1 - Disrupting Bash further reduces target's Rage by 10 Head, Legs

  • Tier 2
  • Disrupting Bash further reduces target's Rage by 30
    Tier 3
  • Disrupting Bash further reduces target's Rage by 50
    Tier 4
  • Disrupting Bash further reduces target's Rage by 70
    Tier 5
  • Disrupting Bash further reduces target's Rage by 90
    Tier 6
  • Disrupting Bash further reduces target's Rage by 110
    Tier 7
  • Disrupting Bash further reduces target's Rage by 130
    Tier 8
  • Disrupting Bash further reduces target's Rage by 150
    Tier 9
  • Disrupting Bash further reduces target's Rage by 170
    Tier 10
  • Disrupting Bash further reduces target's Rage by 190
    Tier 11
  • Disrupting Bash further reduces target's Rage by 210
    Tier 12
  • Disrupting Bash further reduces target's Rage by 230

Spoiler text.
of Sudden Finishes Tier 1 - Finish It has a 50% chance to deal +30 damage Chest, Hands

  • Tier 2
  • Finish It has a 50% chance to deal +50 damage
    Tier 3
  • Finish It has a 50% chance to deal +70 damage
    Tier 4
  • Finish It has a 50% chance to deal +90 damage
    Tier 5
  • Finish It has a 50% chance to deal +110 damage
    Tier 6
  • Finish It has a 50% chance to deal +130 damage
    Tier 7
  • Finish It has a 50% chance to deal +150 damage
    Tier 8
  • Finish It has a 50% chance to deal +170 damage
    Tier 9
  • Finish It has a 50% chance to deal +190 damage
    Tier 10
  • Finish It has a 50% chance to deal +210 damage
    Tier 11
  • Finish It has a 50% chance to deal +230 damage
    Tier 12
  • Finish It has a 50% chance to deal +250 damage

Spoiler text.

Spider Effects

Prefix Suffix First Tier Slot All Tiers
Tier 1 - Terrifying Bite deals +15 direct health damage Ring, Feet

  • Tier 2
  • Terrifying Bite deals +30 direct health damage
    Tier 3
  • Terrifying Bite deals +45 direct health damage
    Tier 4
  • Terrifying Bite deals +60 direct health damage
    Tier 5
  • Terrifying Bite deals +75 direct health damage
    Tier 6
  • Terrifying Bite deals +90 direct health damage
    Tier 7
  • Terrifying Bite deals +105 direct health damage
    Tier 8
  • Terrifying Bite deals +120 direct health damage
    Tier 9
  • Terrifying Bite deals +135 direct health damage
    Tier 10
  • Terrifying Bite deals +150 direct health damage
    Tier 11
  • Terrifying Bite deals +165 direct health damage
    Tier 12
  • Terrifying Bite deals +180 direct health damage

Spoiler text.
of Tough Spiderlings Tier 1 - Incubated Spiders have +12 armor Chest, Legs

  • Tier 2
  • Incubated Spiders have +24 armor
    Tier 3
  • Incubated Spiders have +36 armor
    Tier 4
  • Incubated Spiders have +48 armor
    Tier 5
  • Incubated Spiders have +60 armor
    Tier 6
  • Incubated Spiders have +72 armor
    Tier 7
  • Incubated Spiders have +84 armor
    Tier 8
  • Incubated Spiders have +96 armor
    Tier 9
  • Incubated Spiders have +108 armor
    Tier 10
  • Incubated Spiders have +120 armor
    Tier 11
  • Incubated Spiders have +132 armor
    Tier 12
  • Incubated Spiders have +144 armor

Spoiler text.
of Immovable Spider Feet Tier 1 - After using Grappling Web, you are immune to Knockback effects for 12 seconds Feet
of Premeditated Healing Tier 1 - Premeditated Doom restores 25 armor Necklace, Head

  • Tier 2
  • Premeditated Doom restores 50 armor
    Tier 3
  • Premeditated Doom restores 75 armor
    Tier 4
  • Premeditated Doom restores 100 armor
    Tier 5
  • Premeditated Doom restores 125 armor
    Tier 6
  • Premeditated Doom restores 150 armor
    Tier 7
  • Premeditated Doom restores 175 armor
    Tier 8
  • Premeditated Doom restores 200 armor
    Tier 9
  • Premeditated Doom restores 225 armor
    Tier 10
  • Premeditated Doom restores 250 armor
    Tier 11
  • Premeditated Doom restores 275 armor
    Tier 12
  • Premeditated Doom restores 300 armor

Spoiler text.
Poisoner's of Slow Painful Deaths Tier 1 - {MOD_POISON_INDIRECT}{0.05} Hands, MainHand

  • Tier 2
  • {MOD_POISON_INDIRECT}{0.1}
    Tier 3
  • {MOD_POISON_INDIRECT}{0.15}
    Tier 4
  • {MOD_POISON_INDIRECT}{0.2}
    Tier 5
  • {MOD_POISON_INDIRECT}{0.25}
    Tier 6
  • {MOD_POISON_INDIRECT}{0.3}
    Tier 7
  • {MOD_POISON_INDIRECT}{0.35}
    Tier 8
  • {MOD_POISON_INDIRECT}{0.4}
    Tier 9
  • {MOD_POISON_INDIRECT}{0.45}
    Tier 10
  • {MOD_POISON_INDIRECT}{0.5}
    Tier 11
  • {MOD_POISON_INDIRECT}{0.55}
    Tier 12
  • {MOD_POISON_INDIRECT}{0.6}

Spoiler text.
Tier 1 - Grappling Web deals +20 damage OffHand, Chest

  • Tier 2
  • Grappling Web deals +40 damage
    Tier 3
  • Grappling Web deals +60 damage
    Tier 4
  • Grappling Web deals +80 damage
    Tier 5
  • Grappling Web deals +100 damage
    Tier 6
  • Grappling Web deals +120 damage

Spoiler text.
of Trapping and Leaving Tier 1 - Web Trap boosts your movement speed by 2 for 10 seconds Feet, Necklace

  • Tier 2
  • Web Trap boosts your movement speed by 3 for 10 seconds
    Tier 3
  • Web Trap boosts your movement speed by 4 for 10 seconds
    Tier 4
  • Web Trap boosts your movement speed by 5 for 10 seconds
    Tier 5
  • Web Trap boosts your movement speed by 6 for 10 seconds
    Tier 6
  • Web Trap boosts your movement speed by 7 for 10 seconds

Spoiler text.
of Healthy Spiderlings Tier 1 - Incubated Spiders have +10 health OffHand, Feet, Chest

  • Tier 2
  • Incubated Spiders have +20 health
    Tier 3
  • Incubated Spiders have +30 health
    Tier 4
  • Incubated Spiders have +40 health
    Tier 5
  • Incubated Spiders have +50 health
    Tier 6
  • Incubated Spiders have +60 health
    Tier 7
  • Incubated Spiders have +70 health
    Tier 8
  • Incubated Spiders have +80 health
    Tier 9
  • Incubated Spiders have +90 health
    Tier 10
  • Incubated Spiders have +100 health
    Tier 11
  • Incubated Spiders have +110 health
    Tier 12
  • Incubated Spiders have +120 health

Spoiler text.
of Infinite Legs Tier 1 - Infinite Legs deals +2 damage Legs, Feet

  • Tier 2
  • Infinite Legs deals +4 damage
    Tier 3
  • Infinite Legs deals +6 damage
    Tier 4
  • Infinite Legs deals +8 damage
    Tier 5
  • Infinite Legs deals +10 damage
    Tier 6
  • Infinite Legs deals +12 damage
    Tier 7
  • Infinite Legs deals +14 damage
    Tier 8
  • Infinite Legs deals +16 damage
    Tier 9
  • Infinite Legs deals +18 damage
    Tier 10
  • Infinite Legs deals +20 damage
    Tier 11
  • Infinite Legs deals +22 damage
    Tier 12
  • Infinite Legs deals +24 damage

Spoiler text.
of Spiders Tier 1 - {MOD_SKILL_SPIDER}{0.1} Head, Necklace

  • Tier 2
  • {MOD_SKILL_SPIDER}{0.15}
    Tier 3
  • {MOD_SKILL_SPIDER}{0.2}
    Tier 4
  • {MOD_SKILL_SPIDER}{0.25}
    Tier 5
  • {MOD_SKILL_SPIDER}{0.3}
    Tier 6
  • {MOD_SKILL_SPIDER}{0.35}

Spoiler text.
of Web Tricks Tier 1 - Web Trap sets a teleport spot. If you are hit 4 times within 30 seconds you'll automatically teleport back to that spot. (Must be within 40 meters of teleport spot.) Hands

  • Tier 2
  • Web Trap sets a teleport spot. If you are hit 5 times within 30 seconds you'll automatically teleport back to that spot. (Must be within 40 meters of teleport spot.)
    Tier 3
  • Web Trap sets a teleport spot. If you are hit 6 times within 30 seconds you'll automatically teleport back to that spot. (Must be within 40 meters of teleport spot.)

Spoiler text.
of Critical Venom Injection Tier 1 - Inject Venom has a 50% chance to deal +14% damage Chest, Hands

  • Tier 2
  • Inject Venom has a 50% chance to deal +22% damage
    Tier 3
  • Inject Venom has a 50% chance to deal +30% damage
    Tier 4
  • Inject Venom has a 50% chance to deal +38% damage
    Tier 5
  • Inject Venom has a 50% chance to deal +46% damage
    Tier 6
  • Inject Venom has a 50% chance to deal +54% damage
    Tier 7
  • Inject Venom has a 50% chance to deal +62% damage
    Tier 8
  • Inject Venom has a 50% chance to deal +70% damage
    Tier 9
  • Inject Venom has a 50% chance to deal +78% damage
    Tier 10
  • Inject Venom has a 50% chance to deal +86% damage
    Tier 11
  • Inject Venom has a 50% chance to deal +94% damage
    Tier 12
  • Inject Venom has a 50% chance to deal +102% damage

Spoiler text.
of Recuperative Webbing Tier 1 - While you are near your Web Trap, you heal 1 health every second. OffHand, Hands

  • Tier 2
  • While you are near your Web Trap, you heal 2 health every second.
    Tier 3
  • While you are near your Web Trap, you heal 3 health every second.
    Tier 4
  • While you are near your Web Trap, you heal 4 health every second.
    Tier 5
  • While you are near your Web Trap, you heal 5 health every second.
    Tier 6
  • While you are near your Web Trap, you heal 6 health every second.

Spoiler text.
of Spider Toughness Tier 1 - {MITIGATION_POISON}{2}{Spider} Chest, Ring

  • Tier 2
  • {MITIGATION_POISON}{4}{Spider}
    Tier 3
  • {MITIGATION_POISON}{6}{Spider}
    Tier 4
  • {MITIGATION_POISON}{8}{Spider}
    Tier 5
  • {MITIGATION_POISON}{10}{Spider}
    Tier 6
  • {MITIGATION_POISON}{12}{Spider}
    Tier 7
  • {MITIGATION_POISON}{14}{Spider}
    Tier 8
  • {MITIGATION_POISON}{16}{Spider}
    Tier 9
  • {MITIGATION_POISON}{18}{Spider}
    Tier 10
  • {MITIGATION_POISON}{20}{Spider}
    Tier 11
  • {MITIGATION_POISON}{22}{Spider}
    Tier 12
  • {MITIGATION_POISON}{24}{Spider}

Spoiler text.
of Crushing Gripjaws Tier 1 - Gripjaw attacks deal +7 damage Head, Ring, MainHand

  • Tier 2
  • Gripjaw attacks deal +14 damage
    Tier 3
  • Gripjaw attacks deal +21 damage
    Tier 4
  • Gripjaw attacks deal +28 damage
    Tier 5
  • Gripjaw attacks deal +35 damage
    Tier 6
  • Gripjaw attacks deal +42 damage
    Tier 7
  • Gripjaw attacks deal +49 damage
    Tier 8
  • Gripjaw attacks deal +56 damage
    Tier 9
  • Gripjaw attacks deal +63 damage
    Tier 10
  • Gripjaw attacks deal +70 damage
    Tier 11
  • Gripjaw attacks deal +77 damage
    Tier 12
  • Gripjaw attacks deal +84 damage

Spoiler text.
of Spider Armoring Tier 1 - Infinite Legs restores 2 Armor Chest, OffHand

  • Tier 2
  • Infinite Legs restores 3 Armor
    Tier 3
  • Infinite Legs restores 4 Armor
    Tier 4
  • Infinite Legs restores 5 Armor
    Tier 5
  • Infinite Legs restores 6 Armor
    Tier 6
  • Infinite Legs restores 7 Armor
    Tier 7
  • Infinite Legs restores 9 Armor
    Tier 8
  • Infinite Legs restores 10 Armor
    Tier 9
  • Infinite Legs restores 11 Armor
    Tier 10
  • Infinite Legs restores 12 Armor
    Tier 11
  • Infinite Legs restores 13 Armor
    Tier 12
  • Infinite Legs restores 14 Armor

Spoiler text.
Spitter's of Poisonous Acid Tier 1 - Spit Acid raises your Poison Damage +6% for 30 seconds (this buff does not stack with itself) MainHand

  • Tier 2
  • Spit Acid raises your Poison Damage +8% for 30 seconds (this buff does not stack with itself)
    Tier 3
  • Spit Acid raises your Poison Damage +10% for 30 seconds (this buff does not stack with itself)
    Tier 4
  • Spit Acid raises your Poison Damage +12% for 30 seconds (this buff does not stack with itself)
    Tier 5
  • Spit Acid raises your Poison Damage +14% for 30 seconds (this buff does not stack with itself)
    Tier 6
  • Spit Acid raises your Poison Damage +16% for 30 seconds (this buff does not stack with itself)

Spoiler text.
of Stunning Poison Tier 1 - Combo: Gripjaw+Any Spider+Any Spider+Inject Venom: final step deals +5 damage and 16 Poison damage over 20 seconds MainHand, Necklace

  • Tier 2
  • Combo: Gripjaw+Any Spider+Any Spider+Inject Venom: final step deals +10 damage and 16 Poison damage over 20 seconds
    Tier 3
  • Combo: Gripjaw+Any Spider+Any Spider+Inject Venom: final step deals +15 damage and 32 Poison damage over 20 seconds
    Tier 4
  • Combo: Gripjaw+Any Spider+Any Spider+Inject Venom: final step deals +20 damage and 32 Poison damage over 20 seconds
    Tier 5
  • Combo: Gripjaw+Any Spider+Any Spider+Inject Venom: final step deals +25 damage and 48 Poison damage over 20 seconds
    Tier 6
  • Combo: Gripjaw+Any Spider+Any Spider+Inject Venom: final step deals +30 damage and 48 Poison damage over 20 seconds

Spoiler text.
of Venom Injection Tier 1 - Spider Bite has a 50% chance to deal +16 damage Necklace, Feet

  • Tier 2
  • Spider Bite has a 50% chance to deal +20 damage
    Tier 3
  • Spider Bite has a 50% chance to deal +24 damage
    Tier 4
  • Spider Bite has a 50% chance to deal +28 damage
    Tier 5
  • Spider Bite has a 50% chance to deal +32 damage
    Tier 6
  • Spider Bite has a 50% chance to deal +36 damage
    Tier 7
  • Spider Bite has a 50% chance to deal +40 damage
    Tier 8
  • Spider Bite has a 50% chance to deal +44 damage
    Tier 9
  • Spider Bite has a 50% chance to deal +48 damage
    Tier 10
  • Spider Bite has a 50% chance to deal +52 damage
    Tier 11
  • Spider Bite has a 50% chance to deal +56 damage
    Tier 12
  • Spider Bite has a 50% chance to deal +60 damage

Spoiler text.
Tier 1 - Grappling Web causes the target to take +2% damage from Poison attacks OffHand, Head

  • Tier 2
  • Grappling Web causes the target to take +4% damage from Poison attacks
    Tier 3
  • Grappling Web causes the target to take +6% damage from Poison attacks
    Tier 4
  • Grappling Web causes the target to take +8% damage from Poison attacks
    Tier 5
  • Grappling Web causes the target to take +10% damage from Poison attacks
    Tier 6
  • Grappling Web causes the target to take +12% damage from Poison attacks

Spoiler text.
of Premeditated Speed Tier 1 - Premeditated Doom boosts sprint speed +1 for 40 seconds Feet, Legs

  • Tier 2
  • Premeditated Doom boosts sprint speed +1.5 for 40 seconds
    Tier 3
  • Premeditated Doom boosts sprint speed +2 for 40 seconds
    Tier 4
  • Premeditated Doom boosts sprint speed +2.5 for 40 seconds
    Tier 5
  • Premeditated Doom boosts sprint speed +3 for 40 seconds
    Tier 6
  • Premeditated Doom boosts sprint speed +3.5 for 40 seconds

Spoiler text.
of Spider Toughness Tier 1 - {MITIGATION_ACID}{2}{Spider} Chest, Ring

  • Tier 2
  • {MITIGATION_ACID}{4}{Spider}
    Tier 3
  • {MITIGATION_ACID}{6}{Spider}
    Tier 4
  • {MITIGATION_ACID}{8}{Spider}
    Tier 5
  • {MITIGATION_ACID}{10}{Spider}
    Tier 6
  • {MITIGATION_ACID}{12}{Spider}
    Tier 7
  • {MITIGATION_ACID}{14}{Spider}
    Tier 8
  • {MITIGATION_ACID}{16}{Spider}
    Tier 9
  • {MITIGATION_ACID}{18}{Spider}
    Tier 10
  • {MITIGATION_ACID}{20}{Spider}
    Tier 11
  • {MITIGATION_ACID}{22}{Spider}
    Tier 12
  • {MITIGATION_ACID}{24}{Spider}

Spoiler text.
Fast-Webbing of Prolific Webification Tier 1 - {ABILITY_RESETTIME_WEBTRAP_DELTA}{-1.5} Legs

  • Tier 2
  • {ABILITY_RESETTIME_WEBTRAP_DELTA}{-2}
    Tier 3
  • {ABILITY_RESETTIME_WEBTRAP_DELTA}{-2.5}
    Tier 4
  • {ABILITY_RESETTIME_WEBTRAP_DELTA}{-3}
    Tier 5
  • {ABILITY_RESETTIME_WEBTRAP_DELTA}{-3.5}
    Tier 6
  • {ABILITY_RESETTIME_WEBTRAP_DELTA}{-4}
    Tier 7
  • {ABILITY_RESETTIME_WEBTRAP_DELTA}{-5}
    Tier 8
  • {ABILITY_RESETTIME_WEBTRAP_DELTA}{-6}
    Tier 9
  • {ABILITY_RESETTIME_WEBTRAP_DELTA}{-7}
    Tier 10
  • {ABILITY_RESETTIME_WEBTRAP_DELTA}{-8}
    Tier 11
  • {ABILITY_RESETTIME_WEBTRAP_DELTA}{-9}
    Tier 12
  • {ABILITY_RESETTIME_WEBTRAP_DELTA}{-10}

Spoiler text.
of Violent Scuttling Tier 1 - If you use Premeditated Doom while standing near your Web Trap, you gain +15% Spider Skill Base Damage for 40 seconds OffHand

  • Tier 2
  • If you use Premeditated Doom while standing near your Web Trap, you gain +20% Spider Skill Base Damage for 40 seconds
    Tier 3
  • If you use Premeditated Doom while standing near your Web Trap, you gain +25% Spider Skill Base Damage for 40 seconds
    Tier 4
  • If you use Premeditated Doom while standing near your Web Trap, you gain +30% Spider Skill Base Damage for 40 seconds
    Tier 5
  • If you use Premeditated Doom while standing near your Web Trap, you gain +35% Spider Skill Base Damage for 40 seconds
    Tier 6
  • If you use Premeditated Doom while standing near your Web Trap, you gain +40% Spider Skill Base Damage for 40 seconds

Spoiler text.
of Bloodsucking Venom Tier 1 - Inject Venom heals you for 2 health Head, Legs

  • Tier 2
  • Inject Venom heals you for 4 health
    Tier 3
  • Inject Venom heals you for 6 health
    Tier 4
  • Inject Venom heals you for 8 health
    Tier 5
  • Inject Venom heals you for 10 health
    Tier 6
  • Inject Venom heals you for 12 health
    Tier 7
  • Inject Venom heals you for 14 health
    Tier 8
  • Inject Venom heals you for 16 health
    Tier 9
  • Inject Venom heals you for 18 health
    Tier 10
  • Inject Venom heals you for 20 health
    Tier 11
  • Inject Venom heals you for 22 health
    Tier 12
  • Inject Venom heals you for 24 health

Spoiler text.
of Arachnic Doom Tier 1 - Infinite Legs has a 2% chance to boost Spider Skill Base Damage +10% for 30 seconds OffHand, Legs

  • Tier 2
  • Infinite Legs has a 4% chance to boost Spider Skill Base Damage +10% for 30 seconds
    Tier 3
  • Infinite Legs has a 6% chance to boost Spider Skill Base Damage +10% for 30 seconds
    Tier 4
  • Infinite Legs has a 8% chance to boost Spider Skill Base Damage +10% for 30 seconds
    Tier 5
  • Infinite Legs has a 10% chance to boost Spider Skill Base Damage +10% for 30 seconds
    Tier 6
  • Infinite Legs has a 12% chance to boost Spider Skill Base Damage +10% for 30 seconds

Spoiler text.
Tier 1 - Infinite Legs restores 1 Health Chest, OffHand

  • Tier 2
  • Infinite Legs restores 2 Health
    Tier 3
  • Infinite Legs restores 3 Health
    Tier 4
  • Infinite Legs restores 4 Health
    Tier 5
  • Infinite Legs restores 5 Health
    Tier 6
  • Infinite Legs restores 6 Health
    Tier 7
  • Infinite Legs restores 7 Health
    Tier 8
  • Infinite Legs restores 8 Health
    Tier 9
  • Infinite Legs restores 9 Health
    Tier 10
  • Infinite Legs restores 10 Health
    Tier 11
  • Infinite Legs restores 11 Health
    Tier 12
  • Infinite Legs restores 12 Health

Spoiler text.
Tier 1 - Gripjaw has a 75% chance to deal +65% damage Ring, OffHand

  • Tier 2
  • Gripjaw has a 75% chance to deal +70% damage
    Tier 3
  • Gripjaw has a 75% chance to deal +75% damage
    Tier 4
  • Gripjaw has a 75% chance to deal +80% damage
    Tier 5
  • Gripjaw has a 75% chance to deal +85% damage
    Tier 6
  • Gripjaw has a 75% chance to deal +90% damage
    Tier 7
  • Gripjaw has a 75% chance to deal +95% damage
    Tier 8
  • Gripjaw has a 75% chance to deal +100% damage
    Tier 9
  • Gripjaw has a 75% chance to deal +105% damage
    Tier 10
  • Gripjaw has a 75% chance to deal +110% damage
    Tier 11
  • Gripjaw has a 75% chance to deal +115% damage
    Tier 12
  • Gripjaw has a 75% chance to deal +120% damage

Spoiler text.
Tier 1 - Grappling Web deals 28 Poison damage over 20 seconds Necklace, Hands

  • Tier 2
  • Grappling Web deals 56 Poison damage over 20 seconds
    Tier 3
  • Grappling Web deals 84 Poison damage over 20 seconds
    Tier 4
  • Grappling Web deals 112 Poison damage over 20 seconds
    Tier 5
  • Grappling Web deals 140 Poison damage over 20 seconds
    Tier 6
  • Grappling Web deals 168 Poison damage over 20 seconds

Spoiler text.
Spitter's of Agonizing Acid Spit Tier 1 - Spit Acid deals 30 damage over 30 seconds MainHand, Head

  • Tier 2
  • Spit Acid deals 60 damage over 30 seconds
    Tier 3
  • Spit Acid deals 90 damage over 30 seconds
    Tier 4
  • Spit Acid deals 120 damage over 30 seconds
    Tier 5
  • Spit Acid deals 150 damage over 30 seconds
    Tier 6
  • Spit Acid deals 180 damage over 30 seconds

Spoiler text.
of Mandibles Tier 1 - Spider Bite deals +5% damage Chest, Feet

  • Tier 2
  • Spider Bite deals +10% damage
    Tier 3
  • Spider Bite deals +15% damage
    Tier 4
  • Spider Bite deals +20% damage
    Tier 5
  • Spider Bite deals +25% damage
    Tier 6
  • Spider Bite deals +30% damage

Spoiler text.
of Terrifying Speed Tier 1 - Terrifying Bite boosts sprint speed +1 for 10 seconds Feet

  • Tier 2
  • Terrifying Bite boosts sprint speed +2 for 10 seconds
    Tier 3
  • Terrifying Bite boosts sprint speed +3 for 10 seconds
    Tier 4
  • Terrifying Bite boosts sprint speed +4 for 10 seconds
    Tier 5
  • Terrifying Bite boosts sprint speed +5 for 10 seconds
    Tier 6
  • Terrifying Bite boosts sprint speed +6 for 10 seconds

Spoiler text.
of Bitey Baby Spiders Tier 1 - Incubated Spiders deal +2 direct damage with each attack Hands, Ring

  • Tier 2
  • Incubated Spiders deal +3 direct damage with each attack
    Tier 3
  • Incubated Spiders deal +5 direct damage with each attack
    Tier 4
  • Incubated Spiders deal +6 direct damage with each attack
    Tier 5
  • Incubated Spiders deal +7 direct damage with each attack
    Tier 6
  • Incubated Spiders deal +9 direct damage with each attack
    Tier 7
  • Incubated Spiders deal +10 direct damage with each attack
    Tier 8
  • Incubated Spiders deal +11 direct damage with each attack
    Tier 9
  • Incubated Spiders deal +12 direct damage with each attack
    Tier 10
  • Incubated Spiders deal +13 direct damage with each attack
    Tier 11
  • Incubated Spiders deal +14 direct damage with each attack
    Tier 12
  • Incubated Spiders deal +16 direct damage with each attack

Spoiler text.
of Tough Grips Tier 1 - Gripjaw restores 3 Armor to you Legs, Necklace

  • Tier 2
  • Gripjaw restores 6 Armor to you
    Tier 3
  • Gripjaw restores 9 Armor to you
    Tier 4
  • Gripjaw restores 12 Armor to you
    Tier 5
  • Gripjaw restores 15 Armor to you
    Tier 6
  • Gripjaw restores 18 Armor to you
    Tier 7
  • Gripjaw restores 21 Armor to you
    Tier 8
  • Gripjaw restores 24 Armor to you
    Tier 9
  • Gripjaw restores 27 Armor to you
    Tier 10
  • Gripjaw restores 30 Armor to you
    Tier 11
  • Gripjaw restores 33 Armor to you
    Tier 12
  • Gripjaw restores 36 Armor to you

Spoiler text.
of Dodgey Baby Spiders Tier 1 - Incubated Spiders have a 6% chance to avoid being hit by burst attacks Chest

  • Tier 2
  • Incubated Spiders have a 10% chance to avoid being hit by burst attacks
    Tier 3
  • Incubated Spiders have a 14% chance to avoid being hit by burst attacks
    Tier 4
  • Incubated Spiders have a 18% chance to avoid being hit by burst attacks
    Tier 5
  • Incubated Spiders have a 22% chance to avoid being hit by burst attacks
    Tier 6
  • Incubated Spiders have a 26% chance to avoid being hit by burst attacks
    Tier 7
  • Incubated Spiders have a 30% chance to avoid being hit by burst attacks
    Tier 8
  • Incubated Spiders have a 34% chance to avoid being hit by burst attacks
    Tier 9
  • Incubated Spiders have a 38% chance to avoid being hit by burst attacks
    Tier 10
  • Incubated Spiders have a 42% chance to avoid being hit by burst attacks
    Tier 11
  • Incubated Spiders have a 46% chance to avoid being hit by burst attacks
    Tier 12
  • Incubated Spiders have a 50% chance to avoid being hit by burst attacks

Spoiler text.
of Acid Spitting Tier 1 - Spit Acid deals +9 armor damage Head, Necklace

  • Tier 2
  • Spit Acid deals +18 armor damage
    Tier 3
  • Spit Acid deals +27 armor damage
    Tier 4
  • Spit Acid deals +36 armor damage
    Tier 5
  • Spit Acid deals +45 armor damage
    Tier 6
  • Spit Acid deals +54 armor damage
    Tier 7
  • Spit Acid deals +63 armor damage
    Tier 8
  • Spit Acid deals +72 armor damage
    Tier 9
  • Spit Acid deals +81 armor damage
    Tier 10
  • Spit Acid deals +90 armor damage
    Tier 11
  • Spit Acid deals +99 armor damage
    Tier 12
  • Spit Acid deals +108 armor damage

Spoiler text.
of Repetitive Leg Attacks Tier 1 - For 10 seconds after using Infinite Legs, additional Infinite Legs attacks deal +2 damage Hands, MainHand

  • Tier 2
  • For 10 seconds after using Infinite Legs, additional Infinite Legs attacks deal +4 damage
    Tier 3
  • For 10 seconds after using Infinite Legs, additional Infinite Legs attacks deal +6 damage
    Tier 4
  • For 10 seconds after using Infinite Legs, additional Infinite Legs attacks deal +8 damage
    Tier 5
  • For 10 seconds after using Infinite Legs, additional Infinite Legs attacks deal +10 damage
    Tier 6
  • For 10 seconds after using Infinite Legs, additional Infinite Legs attacks deal +12 damage

Spoiler text.
of Mandibular Refreshment Tier 1 - Spider Bite restores 1 health to you Head, Hands

  • Tier 2
  • Spider Bite restores 2 health to you
    Tier 3
  • Spider Bite restores 3 health to you
    Tier 4
  • Spider Bite restores 4 health to you
    Tier 5
  • Spider Bite restores 5 health to you
    Tier 6
  • Spider Bite restores 6 health to you
    Tier 7
  • Spider Bite restores 7 health to you
    Tier 8
  • Spider Bite restores 8 health to you
    Tier 9
  • Spider Bite restores 9 health to you
    Tier 10
  • Spider Bite restores 10 health to you
    Tier 11
  • Spider Bite restores 11 health to you
    Tier 12
  • Spider Bite restores 12 health to you

Spoiler text.
of Venom Injection Tier 1 - Inject Venom deals +8% damage Legs, MainHand, Ring

  • Tier 2
  • Inject Venom deals +12% damage
    Tier 3
  • Inject Venom deals +16% damage
    Tier 4
  • Inject Venom deals +20% damage
    Tier 5
  • Inject Venom deals +24% damage
    Tier 6
  • Inject Venom deals +28% damage
    Tier 7
  • Inject Venom deals +32% damage
    Tier 8
  • Inject Venom deals +36% damage
    Tier 9
  • Inject Venom deals +40% damage
    Tier 10
  • Inject Venom deals +44% damage
    Tier 11
  • Inject Venom deals +48% damage
    Tier 12
  • Inject Venom deals +52% damage

Spoiler text.
of Premeditated Healing Tier 1 - Premeditated Doom heals you for 20 health Ring, MainHand

  • Tier 2
  • Premeditated Doom heals you for 40 health
    Tier 3
  • Premeditated Doom heals you for 60 health
    Tier 4
  • Premeditated Doom heals you for 80 health
    Tier 5
  • Premeditated Doom heals you for 100 health
    Tier 6
  • Premeditated Doom heals you for 120 health
    Tier 7
  • Premeditated Doom heals you for 140 health
    Tier 8
  • Premeditated Doom heals you for 160 health
    Tier 9
  • Premeditated Doom heals you for 180 health
    Tier 10
  • Premeditated Doom heals you for 200 health
    Tier 11
  • Premeditated Doom heals you for 220 health
    Tier 12
  • Premeditated Doom heals you for 240 health

Spoiler text.

Staff Effects

Prefix Suffix First Tier Slot All Tiers
Tier 1 - Headcracker deals +8 damage and reduces Rage by 20 Legs, MainHand

  • Tier 2
  • Headcracker deals +16 damage and reduces Rage by 40
    Tier 3
  • Headcracker deals +24 damage and reduces Rage by 60
    Tier 4
  • Headcracker deals +32 damage and reduces Rage by 80
    Tier 5
  • Headcracker deals +40 damage and reduces Rage by 100
    Tier 6
  • Headcracker deals +48 damage and reduces Rage by 120
    Tier 7
  • Headcracker deals +56 damage and reduces Rage by 140
    Tier 8
  • Headcracker deals +64 damage and reduces Rage by 160
    Tier 9
  • Headcracker deals +72 damage and reduces Rage by 180
    Tier 10
  • Headcracker deals +80 damage and reduces Rage by 200
    Tier 11
  • Headcracker deals +88 damage and reduces Rage by 220
    Tier 12
  • Headcracker deals +96 damage and reduces Rage by 240

Spoiler text.
of Critical Smashing Tier 1 - Smash has a 50% chance to deal +3 damage Chest, Hands

  • Tier 2
  • Smash has a 50% chance to deal +6 damage
    Tier 3
  • Smash has a 50% chance to deal +9 damage
    Tier 4
  • Smash has a 50% chance to deal +12 damage
    Tier 5
  • Smash has a 50% chance to deal +15 damage
    Tier 6
  • Smash has a 50% chance to deal +18 damage
    Tier 7
  • Smash has a 50% chance to deal +21 damage
    Tier 8
  • Smash has a 50% chance to deal +24 damage
    Tier 9
  • Smash has a 50% chance to deal +27 damage
    Tier 10
  • Smash has a 50% chance to deal +30 damage
    Tier 11
  • Smash has a 50% chance to deal +33 damage
    Tier 12
  • Smash has a 50% chance to deal +36 damage

Spoiler text.
of Potent Heeding Tier 1 - Heed The Stick briefly taunts the target as if you did +100 damage Chest, Head

  • Tier 2
  • Heed The Stick briefly taunts the target as if you did +200 damage
    Tier 3
  • Heed The Stick briefly taunts the target as if you did +300 damage
    Tier 4
  • Heed The Stick briefly taunts the target as if you did +400 damage
    Tier 5
  • Heed The Stick briefly taunts the target as if you did +500 damage
    Tier 6
  • Heed The Stick briefly taunts the target as if you did +600 damage
    Tier 7
  • Heed The Stick briefly taunts the target as if you did +700 damage
    Tier 8
  • Heed The Stick briefly taunts the target as if you did +800 damage
    Tier 9
  • Heed The Stick briefly taunts the target as if you did +900 damage
    Tier 10
  • Heed The Stick briefly taunts the target as if you did +1000 damage
    Tier 11
  • Heed The Stick briefly taunts the target as if you did +1100 damage
    Tier 12
  • Heed The Stick briefly taunts the target as if you did +1200 damage

Spoiler text.
of Wild Smashing Tier 1 - Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +3 damage. Hands

  • Tier 2
  • Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +6 damage.
    Tier 3
  • Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +9 damage.
    Tier 4
  • Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +12 damage.
    Tier 5
  • Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +15 damage.
    Tier 6
  • Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +18 damage.
    Tier 7
  • Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +21 damage.
    Tier 8
  • Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +24 damage.
    Tier 9
  • Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +27 damage.
    Tier 10
  • Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +30 damage.
    Tier 11
  • Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +33 damage.
    Tier 12
  • Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +36 damage.

Spoiler text.
of Heedfulness Tier 1 - Heed the Stick deals +6% damage Legs, MainHand

  • Tier 2
  • Heed the Stick deals +10% damage
    Tier 3
  • Heed the Stick deals +14% damage
    Tier 4
  • Heed the Stick deals +18% damage
    Tier 5
  • Heed the Stick deals +22% damage
    Tier 6
  • Heed the Stick deals +26% damage
    Tier 7
  • Heed the Stick deals +30% damage
    Tier 8
  • Heed the Stick deals +34% damage
    Tier 9
  • Heed the Stick deals +38% damage
    Tier 10
  • Heed the Stick deals +42% damage
    Tier 11
  • Heed the Stick deals +46% damage
    Tier 12
  • Heed the Stick deals +50% damage

Spoiler text.
of Ankle Smashing Tier 1 - Double Hit has a 20% chance to slow target's movement by 25% Feet

  • Tier 2
  • Double Hit has a 40% chance to slow target's movement by 25%
    Tier 3
  • Double Hit has a 60% chance to slow target's movement by 25%
    Tier 4
  • Double Hit has a 80% chance to slow target's movement by 25%
    Tier 5
  • Double Hit has a 100% chance to slow target's movement by 25%

Spoiler text.
of Lunging Tier 1 - Lunge deals +3 armor damage Legs, MainHand, Ring

  • Tier 2
  • Lunge deals +6 armor damage
    Tier 3
  • Lunge deals +9 armor damage
    Tier 4
  • Lunge deals +12 armor damage
    Tier 5
  • Lunge deals +15 armor damage
    Tier 6
  • Lunge deals +18 armor damage
    Tier 7
  • Lunge deals +21 armor damage
    Tier 8
  • Lunge deals +24 armor damage
    Tier 9
  • Lunge deals +27 armor damage
    Tier 10
  • Lunge deals +30 armor damage
    Tier 11
  • Lunge deals +33 armor damage
    Tier 12
  • Lunge deals +36 armor damage

Spoiler text.
Tier 1 - For 60 seconds after using Blocking Stance, First Aid heals you +10 Hands, Feet

  • Tier 2
  • For 60 seconds after using Blocking Stance, First Aid heals you +20
    Tier 3
  • For 60 seconds after using Blocking Stance, First Aid heals you +30
    Tier 4
  • For 60 seconds after using Blocking Stance, First Aid heals you +40
    Tier 5
  • For 60 seconds after using Blocking Stance, First Aid heals you +50
    Tier 6
  • For 60 seconds after using Blocking Stance, First Aid heals you +60
    Tier 7
  • For 60 seconds after using Blocking Stance, First Aid heals you +70
    Tier 8
  • For 60 seconds after using Blocking Stance, First Aid heals you +80
    Tier 9
  • For 60 seconds after using Blocking Stance, First Aid heals you +90
    Tier 10
  • For 60 seconds after using Blocking Stance, First Aid heals you +100
    Tier 11
  • For 60 seconds after using Blocking Stance, First Aid heals you +110
    Tier 12
  • For 60 seconds after using Blocking Stance, First Aid heals you +120

Spoiler text.
of Double Hits Tier 1 - Double Hit deals +10% damage Chest, Feet

  • Tier 2
  • Double Hit deals +14% damage
    Tier 3
  • Double Hit deals +18% damage
    Tier 4
  • Double Hit deals +22% damage
    Tier 5
  • Double Hit deals +26% damage
    Tier 6
  • Double Hit deals +30% damage
    Tier 7
  • Double Hit deals +34% damage
    Tier 8
  • Double Hit deals +38% damage
    Tier 9
  • Double Hit deals +42% damage
    Tier 10
  • Double Hit deals +46% damage
    Tier 11
  • Double Hit deals +50% damage
    Tier 12
  • Double Hit deals +54% damage

Spoiler text.
Tier 1 - Pin heals you for 5 health Chest, Hands

  • Tier 2
  • Pin heals you for 10 health
    Tier 3
  • Pin heals you for 15 health
    Tier 4
  • Pin heals you for 20 health
    Tier 5
  • Pin heals you for 25 health
    Tier 6
  • Pin heals you for 30 health

Spoiler text.
of Potent Redirection Tier 1 - Redirect further reduces aggro by 100 and reduces Rage by 50 Ring, Necklace

  • Tier 2
  • Redirect further reduces aggro by 200 and reduces Rage by 100
    Tier 3
  • Redirect further reduces aggro by 300 and reduces Rage by 150
    Tier 4
  • Redirect further reduces aggro by 400 and reduces Rage by 200
    Tier 5
  • Redirect further reduces aggro by 500 and reduces Rage by 250
    Tier 6
  • Redirect further reduces aggro by 600 and reduces Rage by 300
    Tier 7
  • Redirect further reduces aggro by 700 and reduces Rage by 350
    Tier 8
  • Redirect further reduces aggro by 800 and reduces Rage by 400
    Tier 9
  • Redirect further reduces aggro by 900 and reduces Rage by 450
    Tier 10
  • Redirect further reduces aggro by 1000 and reduces Rage by 500
    Tier 11
  • Redirect further reduces aggro by 1100 and reduces Rage by 550
    Tier 12
  • Redirect further reduces aggro by 1200 and reduces Rage by 600

Spoiler text.
of Pinning Tier 1 - Pin deals +30% damage Legs, MainHand

  • Tier 2
  • Pin deals +40% damage
    Tier 3
  • Pin deals +50% damage
    Tier 4
  • Pin deals +60% damage
    Tier 5
  • Pin deals +70% damage
    Tier 6
  • Pin deals +80% damage
    Tier 7
  • Pin deals +90% damage
    Tier 8
  • Pin deals +100% damage
    Tier 9
  • Pin deals +110% damage
    Tier 10
  • Pin deals +120% damage
    Tier 11
  • Pin deals +130% damage
    Tier 12
  • Pin deals +140% damage

Spoiler text.
of Ankle Smashing Tier 1 - Smash has a 10% chance to slow target's movement by 25% Head, Feet

  • Tier 2
  • Smash has a 15% chance to slow target's movement by 25%
    Tier 3
  • Smash has a 20% chance to slow target's movement by 25%
    Tier 4
  • Smash has a 25% chance to slow target's movement by 25%
    Tier 5
  • Smash has a 30% chance to slow target's movement by 25%

Spoiler text.
of Redirection Tier 1 - For 60 seconds after using Redirect, First Aid heals you +25 Hands, Feet

  • Tier 2
  • For 60 seconds after using Redirect, First Aid heals you +50
    Tier 3
  • For 60 seconds after using Redirect, First Aid heals you +75
    Tier 4
  • For 60 seconds after using Redirect, First Aid heals you +100
    Tier 5
  • For 60 seconds after using Redirect, First Aid heals you +125
    Tier 6
  • For 60 seconds after using Redirect, First Aid heals you +150

Spoiler text.
of Crushing Streaks Tier 1 - Double Hit causes your next attack to deal +7 damage if it is a Crushing attack Chest, Hands

  • Tier 2
  • Double Hit causes your next attack to deal +13 damage if it is a Crushing attack
    Tier 3
  • Double Hit causes your next attack to deal +20 damage if it is a Crushing attack
    Tier 4
  • Double Hit causes your next attack to deal +30 damage if it is a Crushing attack
    Tier 5
  • Double Hit causes your next attack to deal +40 damage if it is a Crushing attack
    Tier 6
  • Double Hit causes your next attack to deal +50 damage if it is a Crushing attack

Spoiler text.
of Zen Stances Tier 1 - Blocking Stance restores 5 Power to you Head, Chest

  • Tier 2
  • Blocking Stance restores 7 Power to you
    Tier 3
  • Blocking Stance restores 9 Power to you
    Tier 4
  • Blocking Stance restores 11 Power to you
    Tier 5
  • Blocking Stance restores 13 Power to you
    Tier 6
  • Blocking Stance restores 15 Power to you
    Tier 7
  • Blocking Stance restores 17 Power to you
    Tier 8
  • Blocking Stance restores 19 Power to you
    Tier 9
  • Blocking Stance restores 21 Power to you
    Tier 10
  • Blocking Stance restores 23 Power to you
    Tier 11
  • Blocking Stance restores 25 Power to you
    Tier 12
  • Blocking Stance restores 27 Power to you

Spoiler text.
of Healthy Double Hitting Tier 1 - Double Hit has a 10% chance to heal 60 Health over 60 seconds Legs, Necklace

  • Tier 2
  • Double Hit has a 20% chance to heal 60 Health over 60 seconds
    Tier 3
  • Double Hit has a 30% chance to heal 60 Health over 60 seconds
    Tier 4
  • Double Hit has a 40% chance to heal 60 Health over 60 seconds
    Tier 5
  • Double Hit has a 50% chance to heal 60 Health over 60 seconds
    Tier 6
  • Double Hit has a 60% chance to heal 60 Health over 60 seconds
    Tier 7
  • Double Hit has a 70% chance to heal 60 Health over 60 seconds
    Tier 8
  • Double Hit has a 80% chance to heal 60 Health over 60 seconds
    Tier 9
  • Double Hit has a 90% chance to heal 60 Health over 60 seconds
    Tier 10
  • Double Hit heals 60 Health over 60 seconds
    Tier 11
  • Double Hit heals 60 Health over 60 seconds and deals +5 damage
    Tier 12
  • Double Hit heals 60 Health over 60 seconds and deals +10 damage

Spoiler text.
of Headcracking Tier 1 - Headcracker deals +20% damage Chest, Feet

  • Tier 2
  • Headcracker deals +27% damage
    Tier 3
  • Headcracker deals +34% damage
    Tier 4
  • Headcracker deals +41% damage
    Tier 5
  • Headcracker deals +48% damage
    Tier 6
  • Headcracker deals +55% damage
    Tier 7
  • Headcracker deals +62% damage
    Tier 8
  • Headcracker deals +69% damage
    Tier 9
  • Headcracker deals +76% damage
    Tier 10
  • Headcracker deals +83% damage
    Tier 11
  • Headcracker deals +90% damage
    Tier 12
  • Headcracker deals +97% damage

Spoiler text.
of Group-Lunging Tier 1 - Lunge has a 10% chance to hit all enemies within 5 meters, dealing +3 damage Hands

  • Tier 2
  • Lunge has a 10% chance to hit all enemies within 5 meters, dealing +6 damage
    Tier 3
  • Lunge has a 20% chance to hit all enemies within 5 meters, dealing +3 damage
    Tier 4
  • Lunge has a 20% chance to hit all enemies within 5 meters, dealing +6 damage
    Tier 5
  • Lunge has a 30% chance to hit all enemies within 5 meters, dealing +3 damage
    Tier 6
  • Lunge has a 30% chance to hit all enemies within 5 meters, dealing +6 damage
    Tier 7
  • Lunge has a 40% chance to hit all enemies within 5 meters, dealing +3 damage
    Tier 8
  • Lunge has a 40% chance to hit all enemies within 5 meters, dealing +6 damage
    Tier 9
  • Lunge has a 50% chance to hit all enemies within 5 meters, dealing +3 damage
    Tier 10
  • Lunge has a 50% chance to hit all enemies within 5 meters, dealing +6 damage
    Tier 11
  • Lunge has a 50% chance to hit all enemies within 5 meters, dealing +9 damage
    Tier 12
  • Lunge has a 50% chance to hit all enemies within 5 meters, dealing +12 damage

Spoiler text.
Tier 1 - {IGNORE_CHANCE_STUN}{0.15}{Staff} Feet, OffHand
of Smashing Tier 1 - Smash deals +1 damage Chest, Feet

  • Tier 2
  • Smash deals +2 damage
    Tier 3
  • Smash deals +3 damage
    Tier 4
  • Smash deals +4 damage
    Tier 5
  • Smash deals +5 damage
    Tier 6
  • Smash deals +6 damage
    Tier 7
  • Smash deals +7 damage
    Tier 8
  • Smash deals +8 damage
    Tier 9
  • Smash deals +9 damage
    Tier 10
  • Smash deals +10 damage
    Tier 11
  • Smash deals +11 damage
    Tier 12
  • Smash deals +12 damage

Spoiler text.
of Second Chances Tier 1 - Blocking Stance has a 4% chance to heal you for 50% of your Max Health Legs, Necklace

  • Tier 2
  • Blocking Stance has a 8% chance to heal you for 50% of your Max Health
    Tier 3
  • Blocking Stance has a 12% chance to heal you for 50% of your Max Health
    Tier 4
  • Blocking Stance has a 16% chance to heal you for 50% of your Max Health
    Tier 5
  • Blocking Stance has a 20% chance to heal you for 50% of your Max Health
    Tier 6
  • Blocking Stance has a 25% chance to heal you for 50% of your Max Health

Spoiler text.
Tier 1 - {IGNORE_CHANCE_KNOCKBACK}{0.15}{Staff} Feet, OffHand
of Healthy Heeding Tier 1 - Heed The Stick heals you for 1 health (or armor if health is full) Chest, MainHand

  • Tier 2
  • Heed The Stick heals you for 2 health (or armor if health is full)
    Tier 3
  • Heed The Stick heals you for 3 health (or armor if health is full)
    Tier 4
  • Heed The Stick heals you for 4 health (or armor if health is full)
    Tier 5
  • Heed The Stick heals you for 5 health (or armor if health is full)
    Tier 6
  • Heed The Stick heals you for 6 health (or armor if health is full)
    Tier 7
  • Heed The Stick heals you for 8 health (or armor if health is full)
    Tier 8
  • Heed The Stick heals you for 9 health (or armor if health is full)
    Tier 9
  • Heed The Stick heals you for 10 health (or armor if health is full)
    Tier 10
  • Heed The Stick heals you for 12 health (or armor if health is full)
    Tier 11
  • Heed The Stick heals you for 14 health (or armor if health is full)
    Tier 12
  • Heed The Stick heals you for 16 health (or armor if health is full)

Spoiler text.
of Lunging Tier 1 - Lunge deals +3% damage to health and armor Legs, MainHand

  • Tier 2
  • Lunge deals +6% damage to health and armor
    Tier 3
  • Lunge deals +9% damage to health and armor
    Tier 4
  • Lunge deals +12% damage to health and armor
    Tier 5
  • Lunge deals +15% damage to health and armor
    Tier 6
  • Lunge deals +18% damage to health and armor
    Tier 7
  • Lunge deals +21% damage to health and armor
    Tier 8
  • Lunge deals +24% damage to health and armor
    Tier 9
  • Lunge deals +27% damage to health and armor
    Tier 10
  • Lunge deals +30% damage to health and armor
    Tier 11
  • Lunge deals +33% damage to health and armor
    Tier 12
  • Lunge deals +36% damage to health and armor

Spoiler text.
Uncrackable Tier 1 - After using Headcracker, you take half damage from Psychic attacks for 5 seconds OffHand

  • Tier 2
  • After using Headcracker, you take half damage from Psychic attacks for 6 seconds
    Tier 3
  • After using Headcracker, you take half damage from Psychic attacks for 7 seconds
    Tier 4
  • After using Headcracker, you take half damage from Psychic attacks for 8 seconds
    Tier 5
  • After using Headcracker, you take half damage from Psychic attacks for 9 seconds
    Tier 6
  • After using Headcracker, you take half damage from Psychic attacks for 10 seconds

Spoiler text.
of Thickheaded Heeding Tier 1 - Heed The Stick gives you +1 mitigation from direct attacks for 10 seconds OffHand, Ring

  • Tier 2
  • Heed The Stick gives you +2 mitigation from direct attacks for 10 seconds
    Tier 3
  • Heed The Stick gives you +3 mitigation from direct attacks for 10 seconds
    Tier 4
  • Heed The Stick gives you +4 mitigation from direct attacks for 10 seconds
    Tier 5
  • Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds
    Tier 6
  • Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds

Spoiler text.
of Staff-Fighting Tier 1 - {MOD_SKILL_STAFF}{0.1} Head, MainHand

  • Tier 2
  • {MOD_SKILL_STAFF}{0.15}
    Tier 3
  • {MOD_SKILL_STAFF}{0.2}
    Tier 4
  • {MOD_SKILL_STAFF}{0.25}
    Tier 5
  • {MOD_SKILL_STAFF}{0.3}
    Tier 6
  • {MOD_SKILL_STAFF}{0.35}

Spoiler text.
of Stunning Lunges Tier 1 - Lunge deals +2 damage and stuns the target if the target's armor is below 33% and its rage is above 66% Head, Feet

  • Tier 2
  • Lunge deals +4 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
    Tier 3
  • Lunge deals +6 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
    Tier 4
  • Lunge deals +8 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
    Tier 5
  • Lunge deals +10 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
    Tier 6
  • Lunge deals +12 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
    Tier 7
  • Lunge deals +14 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
    Tier 8
  • Lunge deals +16 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
    Tier 9
  • Lunge deals +18 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
    Tier 10
  • Lunge deals +20 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
    Tier 11
  • Lunge deals +25 damage and stuns the target if the target's armor is below 33% and its rage is above 66%
    Tier 12
  • Lunge deals +30 damage and stuns the target if the target's armor is below 33% and its rage is above 66%

Spoiler text.
of Double Hits Tier 1 - Double Hit deals +15% damage and depletes 10 Rage Head, Chest

  • Tier 2
  • Double Hit deals +17% damage and depletes 20 Rage
    Tier 3
  • Double Hit deals +19% damage and depletes 30 Rage
    Tier 4
  • Double Hit deals +21% damage and depletes 40 Rage
    Tier 5
  • Double Hit deals +23% damage and depletes 50 Rage
    Tier 6
  • Double Hit deals +25% damage and depletes 60 Rage
    Tier 7
  • Double Hit deals +27% damage and depletes 70 Rage
    Tier 8
  • Double Hit deals +29% damage and depletes 80 Rage
    Tier 9
  • Double Hit deals +31% damage and depletes 90 Rage
    Tier 10
  • Double Hit deals +33% damage and depletes 100 Rage
    Tier 11
  • Double Hit deals +35% damage and depletes 110 Rage
    Tier 12
  • Double Hit deals +37% damage and depletes 120 Rage

Spoiler text.
of Second Chances Tier 1 - Deflective Spin has a 6% chance to heal you for 50% of your Max Health Necklace, Feet

  • Tier 2
  • Deflective Spin has a 7% chance to heal you for 50% of your Max Health
    Tier 3
  • Deflective Spin has a 8% chance to heal you for 50% of your Max Health
    Tier 4
  • Deflective Spin has a 9% chance to heal you for 50% of your Max Health
    Tier 5
  • Deflective Spin has a 10% chance to heal you for 50% of your Max Health
    Tier 6
  • Deflective Spin has a 11% chance to heal you for 50% of your Max Health
    Tier 7
  • Deflective Spin has a 12% chance to heal you for 50% of your Max Health
    Tier 8
  • Deflective Spin has a 13% chance to heal you for 50% of your Max Health
    Tier 9
  • Deflective Spin has a 14% chance to heal you for 50% of your Max Health
    Tier 10
  • Deflective Spin has a 15% chance to heal you for 50% of your Max Health
    Tier 11
  • Deflective Spin has a 16% chance to heal you for 50% of your Max Health
    Tier 12
  • Deflective Spin has a 17% chance to heal you for 50% of your Max Health

Spoiler text.
of Refreshing Deflection Tier 1 - Deflective Spin restores 3 Power over 60 seconds Legs, Necklace

  • Tier 2
  • Deflective Spin restores 6 Power over 60 seconds
    Tier 3
  • Deflective Spin restores 9 Power over 60 seconds
    Tier 4
  • Deflective Spin restores 12 Power over 60 seconds
    Tier 5
  • Deflective Spin restores 15 Power over 60 seconds
    Tier 6
  • Deflective Spin restores 18 Power over 60 seconds
    Tier 7
  • Deflective Spin restores 21 Power over 60 seconds
    Tier 8
  • Deflective Spin restores 24 Power over 60 seconds
    Tier 9
  • Deflective Spin restores 27 Power over 60 seconds
    Tier 10
  • Deflective Spin restores 30 Power over 60 seconds
    Tier 11
  • Deflective Spin restores 33 Power over 60 seconds
    Tier 12
  • Deflective Spin restores 36 Power over 60 seconds

Spoiler text.
Stress-Releasing of Healthful Smashing Tier 1 - Smash heals you for 1 health Chest, Ring

  • Tier 2
  • Smash heals you for 1 health and 1 armor
    Tier 3
  • Smash heals you for 2 health and 0 armor
    Tier 4
  • Smash heals you for 2 health and 1 armor
    Tier 5
  • Smash heals you for 2 health and 2 armor
    Tier 6
  • Smash heals you for 3 health and 2 armor
    Tier 7
  • Smash heals you for 3 health and 3 armor
    Tier 8
  • Smash heals you for 3 health and 4 armor
    Tier 9
  • Smash heals you for 4 health and 3 armor
    Tier 10
  • Smash heals you for 4 health and 4 armor
    Tier 11
  • Smash heals you for 4 health and 5 armor
    Tier 12
  • Smash heals you for 5 health and 5 armor

Spoiler text.
of Knockback Lunges Tier 1 - Lunge knocks the target backwards and deals +1 damage Hands, Feet

  • Tier 2
  • Lunge knocks the target backwards and deals +2 damage
    Tier 3
  • Lunge knocks the target backwards and deals +3 damage
    Tier 4
  • Lunge knocks the target backwards and deals +4 damage
    Tier 5
  • Lunge knocks the target backwards and deals +5 damage
    Tier 6
  • Lunge knocks the target backwards and deals +6 damage
    Tier 7
  • Lunge knocks the target backwards and deals +7 damage
    Tier 8
  • Lunge knocks the target backwards and deals +10 damage
    Tier 9
  • Lunge knocks the target backwards and deals +13 damage
    Tier 10
  • Lunge knocks the target backwards and deals +15 damage
    Tier 11
  • Lunge knocks the target backwards and deals +17 damage
    Tier 12
  • Lunge knocks the target backwards and deals +20 damage

Spoiler text.
of Armor Smashing Tier 1 - Smash deals +3 armor damage Chest, Feet

  • Tier 2
  • Smash deals +4 armor damage
    Tier 3
  • Smash deals +5 armor damage
    Tier 4
  • Smash deals +6 armor damage
    Tier 5
  • Smash deals +7 armor damage
    Tier 6
  • Smash deals +8 armor damage
    Tier 7
  • Smash deals +9 armor damage
    Tier 8
  • Smash deals +10 armor damage
    Tier 9
  • Smash deals +11 armor damage
    Tier 10
  • Smash deals +12 armor damage
    Tier 11
  • Smash deals +13 armor damage
    Tier 12
  • Smash deals +14 armor damage

Spoiler text.
of Hip Cracking Tier 1 - Headcracker has a 15% chance to slow target's movement by 75% Feet

  • Tier 2
  • Headcracker has a 30% chance to slow target's movement by 75%
    Tier 3
  • Headcracker has a 45% chance to slow target's movement by 75%
    Tier 4
  • Headcracker has a 60% chance to slow target's movement by 75%
    Tier 5
  • Headcracker has a 75% chance to slow target's movement by 75%
    Tier 6
  • Headcracker has a 80% chance to slow target's movement by 75%

Spoiler text.
of Agonizing Pins Tier 1 - Pin causes target's attacks to deal -10% damage for 5 seconds OffHand

  • Tier 2
  • Pin causes target's attacks to deal -15% damage for 5 seconds
    Tier 3
  • Pin causes target's attacks to deal -20% damage for 5 seconds
    Tier 4
  • Pin causes target's attacks to deal -25% damage for 5 seconds
    Tier 5
  • Pin causes target's attacks to deal -30% damage for 5 seconds
    Tier 6
  • Pin causes target's attacks to deal -35% damage for 5 seconds

Spoiler text.
of Slashy Double Hits Tier 1 - Double Hit makes the target 2% more vulnerable to slashing attacks for 15 seconds Chest, Hands

  • Tier 2
  • Double Hit makes the target 4% more vulnerable to slashing attacks for 15 seconds
    Tier 3
  • Double Hit makes the target 5% more vulnerable to slashing attacks for 15 seconds
    Tier 4
  • Double Hit makes the target 6% more vulnerable to slashing attacks for 15 seconds
    Tier 5
  • Double Hit makes the target 7% more vulnerable to slashing attacks for 15 seconds
    Tier 6
  • Double Hit makes the target 8% more vulnerable to slashing attacks for 15 seconds

Spoiler text.
of Mind-Body Arts Tier 1 - For 30 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage Head, MainHand, Necklace

  • Tier 2
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage
    Tier 3
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage
    Tier 4
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage
    Tier 5
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage
    Tier 6
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage
    Tier 7
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage
    Tier 8
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage
    Tier 9
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage
    Tier 10
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage
    Tier 11
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +11 damage
    Tier 12
  • For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage

Spoiler text.
of Concussive Cracking Tier 1 - Double Hit has a 33% chance to deal +5% damage and reset the timer for Headcracker (so it can be used again immediately) MainHand

  • Tier 2
  • Double Hit has a 33% chance to deal +7% damage and reset the timer for Headcracker (so it can be used again immediately)
    Tier 3
  • Double Hit has a 33% chance to deal +9% damage and reset the timer for Headcracker (so it can be used again immediately)
    Tier 4
  • Double Hit has a 33% chance to deal +11% damage and reset the timer for Headcracker (so it can be used again immediately)
    Tier 5
  • Double Hit has a 33% chance to deal +13% damage and reset the timer for Headcracker (so it can be used again immediately)
    Tier 6
  • Double Hit has a 33% chance to deal +15% damage and reset the timer for Headcracker (so it can be used again immediately)
    Tier 7
  • Double Hit has a 33% chance to deal +17% damage and reset the timer for Headcracker (so it can be used again immediately)
    Tier 8
  • Double Hit has a 33% chance to deal +19% damage and reset the timer for Headcracker (so it can be used again immediately)
    Tier 9
  • Double Hit has a 33% chance to deal +21% damage and reset the timer for Headcracker (so it can be used again immediately)
    Tier 10
  • Double Hit has a 33% chance to deal +23% damage and reset the timer for Headcracker (so it can be used again immediately)
    Tier 11
  • Double Hit has a 33% chance to deal +25% damage and reset the timer for Headcracker (so it can be used again immediately)
    Tier 12
  • Double Hit has a 33% chance to deal +27% damage and reset the timer for Headcracker (so it can be used again immediately)

Spoiler text.
Tier 1 - Pin removes 25 Rage Necklace, Ring

  • Tier 2
  • Pin removes 50 Rage
    Tier 3
  • Pin removes 75 Rage
    Tier 4
  • Pin removes 100 Rage
    Tier 5
  • Pin removes 125 Rage
    Tier 6
  • Pin removes 150 Rage
    Tier 7
  • Pin removes 175 Rage
    Tier 8
  • Pin removes 200 Rage
    Tier 9
  • Pin removes 225 Rage
    Tier 10
  • Pin removes 250 Rage
    Tier 11
  • Pin removes 275 Rage
    Tier 12
  • Pin removes 300 Rage

Spoiler text.
of Refreshing Double Hits Tier 1 - Double Hit has a 5% chance to restore 60 Power to you over 60 seconds Legs, Necklace

  • Tier 2
  • Double Hit has a 7% chance to restore 60 Power to you over 60 seconds
    Tier 3
  • Double Hit has a 9% chance to restore 60 Power to you over 60 seconds
    Tier 4
  • Double Hit has a 11% chance to restore 60 Power to you over 60 seconds
    Tier 5
  • Double Hit has a 13% chance to restore 60 Power to you over 60 seconds
    Tier 6
  • Double Hit has a 15% chance to restore 60 Power to you over 60 seconds
    Tier 7
  • Double Hit has a 17% chance to restore 60 Power to you over 60 seconds
    Tier 8
  • Double Hit has a 19% chance to restore 60 Power to you over 60 seconds
    Tier 9
  • Double Hit has a 21% chance to restore 60 Power to you over 60 seconds
    Tier 10
  • Double Hit has a 23% chance to restore 60 Power to you over 60 seconds
    Tier 11
  • Double Hit has a 25% chance to restore 60 Power to you over 60 seconds
    Tier 12
  • Double Hit has a 27% chance to restore 60 Power to you over 60 seconds

Spoiler text.
of Healthy Deflection Tier 1 - Deflective Spin heals 12 Health over 60 seconds Legs, Necklace

  • Tier 2
  • Deflective Spin heals 24 Health over 60 seconds
    Tier 3
  • Deflective Spin heals 36 Health over 60 seconds
    Tier 4
  • Deflective Spin heals 48 Health over 60 seconds
    Tier 5
  • Deflective Spin heals 60 Health over 60 seconds
    Tier 6
  • Deflective Spin heals 72 Health over 60 seconds
    Tier 7
  • Deflective Spin heals 84 Health over 60 seconds
    Tier 8
  • Deflective Spin heals 96 Health over 60 seconds
    Tier 9
  • Deflective Spin heals 108 Health over 60 seconds
    Tier 10
  • Deflective Spin heals 120 Health over 60 seconds
    Tier 11
  • Deflective Spin heals 132 Health over 60 seconds
    Tier 12
  • Deflective Spin heals 144 Health over 60 seconds

Spoiler text.
Tier 1 - Redirect stuns the target and deals +5 damage (but does not increase rage or aggro) Hands

  • Tier 2
  • Redirect stuns the target and deals +10 damage (but does not increase rage or aggro)
    Tier 3
  • Redirect stuns the target and deals +15 damage (but does not increase rage or aggro)
    Tier 4
  • Redirect stuns the target and deals +20 damage (but does not increase rage or aggro)
    Tier 5
  • Redirect stuns the target and deals +25 damage (but does not increase rage or aggro)
    Tier 6
  • Redirect stuns the target and deals +30 damage (but does not increase rage or aggro)
    Tier 7
  • Redirect stuns the target and deals +35 damage (but does not increase rage or aggro)
    Tier 8
  • Redirect stuns the target and deals +40 damage (but does not increase rage or aggro)
    Tier 9
  • Redirect stuns the target and deals +45 damage (but does not increase rage or aggro)
    Tier 10
  • Redirect stuns the target and deals +50 damage (but does not increase rage or aggro)
    Tier 11
  • Redirect stuns the target and deals +55 damage (but does not increase rage or aggro)
    Tier 12
  • Redirect stuns the target and deals +60 damage (but does not increase rage or aggro)

Spoiler text.
of Critical Strategic Thrusts Tier 1 - Strategic Thrust has a 50% chance to deal +20% damage Chest, Hands

  • Tier 2
  • Strategic Thrust has a 50% chance to deal +30% damage
    Tier 3
  • Strategic Thrust has a 50% chance to deal +40% damage
    Tier 4
  • Strategic Thrust has a 50% chance to deal +50% damage
    Tier 5
  • Strategic Thrust has a 50% chance to deal +60% damage
    Tier 6
  • Strategic Thrust has a 50% chance to deal +70% damage
    Tier 7
  • Strategic Thrust has a 50% chance to deal +80% damage
    Tier 8
  • Strategic Thrust has a 50% chance to deal +90% damage
    Tier 9
  • Strategic Thrust has a 50% chance to deal +100% damage
    Tier 10
  • Strategic Thrust has a 50% chance to deal +110% damage
    Tier 11
  • Strategic Thrust has a 50% chance to deal +120% damage
    Tier 12
  • Strategic Thrust has a 50% chance to deal +130% damage

Spoiler text.
of Fatal Vulnerabilities Tier 1 - Strategic Thrust deals +10 damage to targets that are Vulnerable Chest, Hands

  • Tier 2
  • Strategic Thrust deals +25 damage to targets that are Vulnerable
    Tier 3
  • Strategic Thrust deals +50 damage to targets that are Vulnerable
    Tier 4
  • Strategic Thrust deals +100 damage to targets that are Vulnerable
    Tier 5
  • Strategic Thrust deals +150 damage to targets that are Vulnerable
    Tier 6
  • Strategic Thrust deals +200 damage to targets that are Vulnerable
    Tier 7
  • Strategic Thrust deals +250 damage to targets that are Vulnerable
    Tier 8
  • Strategic Thrust deals +300 damage to targets that are Vulnerable
    Tier 9
  • Strategic Thrust deals +350 damage to targets that are Vulnerable
    Tier 10
  • Strategic Thrust deals +400 damage to targets that are Vulnerable
    Tier 11
  • Strategic Thrust deals +450 damage to targets that are Vulnerable
    Tier 12
  • Strategic Thrust deals +500 damage to targets that are Vulnerable

Spoiler text.
of Strategic Thrusts Tier 1 - Strategic Thrust deals +20% damage Legs, MainHand

  • Tier 2
  • Strategic Thrust deals +24% damage
    Tier 3
  • Strategic Thrust deals +28% damage
    Tier 4
  • Strategic Thrust deals +32% damage
    Tier 5
  • Strategic Thrust deals +36% damage
    Tier 6
  • Strategic Thrust deals +40% damage
    Tier 7
  • Strategic Thrust deals +44% damage
    Tier 8
  • Strategic Thrust deals +48% damage
    Tier 9
  • Strategic Thrust deals +52% damage
    Tier 10
  • Strategic Thrust deals +56% damage
    Tier 11
  • Strategic Thrust deals +60% damage
    Tier 12
  • Strategic Thrust deals +64% damage

Spoiler text.
of Rejuvenating Pins Tier 1 - Pin has a 4% chance to restore 60 Power to you over 60 seconds Chest, Ring

  • Tier 2
  • Pin has a 11% chance to restore 60 Power to you over 60 seconds
    Tier 3
  • Pin has a 18% chance to restore 60 Power to you over 60 seconds
    Tier 4
  • Pin has a 25% chance to restore 60 Power to you over 60 seconds
    Tier 5
  • Pin has a 32% chance to restore 60 Power to you over 60 seconds
    Tier 6
  • Pin has a 39% chance to restore 60 Power to you over 60 seconds
    Tier 7
  • Pin has a 46% chance to restore 60 Power to you over 60 seconds
    Tier 8
  • Pin has a 53% chance to restore 60 Power to you over 60 seconds
    Tier 9
  • Pin has a 60% chance to restore 60 Power to you over 60 seconds
    Tier 10
  • Pin has a 67% chance to restore 60 Power to you over 60 seconds
    Tier 11
  • Pin has a 74% chance to restore 60 Power to you over 60 seconds
    Tier 12
  • Pin has a 80% chance to restore 60 Power to you over 60 seconds

Spoiler text.
of Contemplative Suppression Tier 1 - Suppress deals +15% damage and causes targets to lose an additional 12 Rage Legs, Necklace

  • Tier 2
  • Suppress deals +18% damage and causes targets to lose an additional 24 Rage
    Tier 3
  • Suppress deals +21% damage and causes targets to lose an additional 36 Rage
    Tier 4
  • Suppress deals +24% damage and causes targets to lose an additional 48 Rage
    Tier 5
  • Suppress deals +27% damage and causes targets to lose an additional 60 Rage
    Tier 6
  • Suppress deals +30% damage and causes targets to lose an additional 72 Rage
    Tier 7
  • Suppress deals +33% damage and causes targets to lose an additional 84 Rage
    Tier 8
  • Suppress deals +36% damage and causes targets to lose an additional 96 Rage
    Tier 9
  • Suppress deals +39% damage and causes targets to lose an additional 108 Rage
    Tier 10
  • Suppress deals +42% damage and causes targets to lose an additional 120 Rage
    Tier 11
  • Suppress deals +45% damage and causes targets to lose an additional 132 Rage
    Tier 12
  • Suppress deals +48% damage and causes targets to lose an additional 144 Rage

Spoiler text.
of Stunning Suppression Tier 1 - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +5 damage. Head, Feet

  • Tier 2
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +10 damage.
    Tier 3
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +15 damage.
    Tier 4
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +20 damage.
    Tier 5
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +25 damage.
    Tier 6
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +30 damage.
    Tier 7
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +35 damage.
    Tier 8
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +40 damage.
    Tier 9
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +45 damage.
    Tier 10
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +50 damage.
    Tier 11
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +55 damage.
    Tier 12
  • Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +60 damage.

Spoiler text.
of Healthy Suppression Tier 1 - Suppress heals you for 2 health OffHand, Ring

  • Tier 2
  • Suppress heals you for 4 health
    Tier 3
  • Suppress heals you for 5 health
    Tier 4
  • Suppress heals you for 6 health
    Tier 5
  • Suppress heals you for 8 health
    Tier 6
  • Suppress heals you for 10 health
    Tier 7
  • Suppress heals you for 11 health
    Tier 8
  • Suppress heals you for 12 health
    Tier 9
  • Suppress heals you for 14 health
    Tier 10
  • Suppress heals you for 16 health
    Tier 11
  • Suppress heals you for 17 health
    Tier 12
  • Suppress heals you for 18 health

Spoiler text.
of Knee Smashing Tier 1 - Double Hit has a 8% chance to slow target's movement by 45% Feet

  • Tier 2
  • Double Hit has a 16% chance to slow target's movement by 45%
    Tier 3
  • Double Hit has a 24% chance to slow target's movement by 45%
    Tier 4
  • Double Hit has a 32% chance to slow target's movement by 45%
    Tier 5
  • Double Hit has a 40% chance to slow target's movement by 45%
    Tier 6
  • Double Hit has a 45% chance to slow target's movement by 45%
    Tier 7
  • Double Hit has a 50% chance to slow target's movement by 45%

Spoiler text.
of Suppression Tier 1 - Suppress deals +20% damage Ring, MainHand

  • Tier 2
  • Suppress deals +24% damage
    Tier 3
  • Suppress deals +28% damage
    Tier 4
  • Suppress deals +32% damage
    Tier 5
  • Suppress deals +36% damage
    Tier 6
  • Suppress deals +40% damage
    Tier 7
  • Suppress deals +44% damage
    Tier 8
  • Suppress deals +48% damage
    Tier 9
  • Suppress deals +52% damage
    Tier 10
  • Suppress deals +56% damage
    Tier 11
  • Suppress deals +60% damage
    Tier 12
  • Suppress deals +64% damage

Spoiler text.
Belaying of Belaying Tier 1 - Double Hit depletes 22 Rage Head, Legs

  • Tier 2
  • Double Hit depletes 44 Rage
    Tier 3
  • Double Hit depletes 66 Rage
    Tier 4
  • Double Hit depletes 88 Rage
    Tier 5
  • Double Hit depletes 110 Rage
    Tier 6
  • Double Hit depletes 132 Rage
    Tier 7
  • Double Hit depletes 154 Rage
    Tier 8
  • Double Hit depletes 176 Rage
    Tier 9
  • Double Hit depletes 198 Rage
    Tier 10
  • Double Hit depletes 220 Rage
    Tier 11
  • Double Hit depletes 242 Rage
    Tier 12
  • Double Hit depletes 264 Rage

Spoiler text.
of Redirection Tier 1 - Redirect deals +15 damage (but does not increase rage or aggro) Legs, MainHand

  • Tier 2
  • Redirect deals +30 damage (but does not increase rage or aggro)
    Tier 3
  • Redirect deals +45 damage (but does not increase rage or aggro)
    Tier 4
  • Redirect deals +60 damage (but does not increase rage or aggro)
    Tier 5
  • Redirect deals +75 damage (but does not increase rage or aggro)
    Tier 6
  • Redirect deals +90 damage (but does not increase rage or aggro)
    Tier 7
  • Redirect deals +105 damage (but does not increase rage or aggro)
    Tier 8
  • Redirect deals +120 damage (but does not increase rage or aggro)
    Tier 9
  • Redirect deals +135 damage (but does not increase rage or aggro)
    Tier 10
  • Redirect deals +150 damage (but does not increase rage or aggro)
    Tier 11
  • Redirect deals +165 damage (but does not increase rage or aggro)
    Tier 12
  • Redirect deals +180 damage (but does not increase rage or aggro)

Spoiler text.

Sword Effects

Prefix Suffix First Tier Slot All Tiers
Platestriker Tier 1 - Wind Strike deals +10 armor damage Legs, MainHand

  • Tier 2
  • Wind Strike deals +18 armor damage
    Tier 3
  • Wind Strike deals +26 armor damage
    Tier 4
  • Wind Strike deals +34 armor damage
    Tier 5
  • Wind Strike deals +42 armor damage
    Tier 6
  • Wind Strike deals +50 armor damage
    Tier 7
  • Wind Strike deals +58 armor damage
    Tier 8
  • Wind Strike deals +66 armor damage
    Tier 9
  • Wind Strike deals +74 armor damage
    Tier 10
  • Wind Strike deals +82 armor damage
    Tier 11
  • Wind Strike deals +90 armor damage
    Tier 12
  • Wind Strike deals +98 armor damage

Spoiler text.
Repositioning Tier 1 - Riposte restores 2 armor MainHand, Head

  • Tier 2
  • Riposte restores 4 armor
    Tier 3
  • Riposte restores 7 armor
    Tier 4
  • Riposte restores 9 armor
    Tier 5
  • Riposte restores 12 armor
    Tier 6
  • Riposte restores 14 armor
    Tier 7
  • Riposte restores 16 armor
    Tier 8
  • Riposte restores 19 armor
    Tier 9
  • Riposte restores 22 armor
    Tier 10
  • Riposte restores 24 armor
    Tier 11
  • Riposte restores 27 armor
    Tier 12
  • Riposte restores 30 armor

Spoiler text.
of Rapid Finishes Tier 1 - Wind Strike shortens the remaining reset time of Finishing Blow by 0.5 seconds Ring

  • Tier 2
  • Wind Strike shortens the remaining reset time of Finishing Blow by 1 second
    Tier 3
  • Wind Strike shortens the remaining reset time of Finishing Blow by 1.5 seconds
    Tier 4
  • Wind Strike shortens the remaining reset time of Finishing Blow by 2 seconds
    Tier 5
  • Wind Strike shortens the remaining reset time of Finishing Blow by 2.5 seconds

Spoiler text.
Rallying of Rallying Tier 1 - All sword abilities deal +4% damage when you have 33% or less of your Armor left Legs

  • Tier 2
  • All sword abilities deal +8% damage when you have 33% or less of your Armor left
    Tier 3
  • All sword abilities deal +11% damage when you have 33% or less of your Armor left
    Tier 4
  • All sword abilities deal +14% damage when you have 33% or less of your Armor left
    Tier 5
  • All sword abilities deal +18% damage when you have 33% or less of your Armor left
    Tier 6
  • All sword abilities deal +22% damage when you have 33% or less of your Armor left

Spoiler text.
of Finishing Blows Tier 1 - Finishing Blow deals +8% damage Legs, MainHand

  • Tier 2
  • Finishing Blow deals +16% damage
    Tier 3
  • Finishing Blow deals +24% damage
    Tier 4
  • Finishing Blow deals +32% damage
    Tier 5
  • Finishing Blow deals +40% damage
    Tier 6
  • Finishing Blow deals +48% damage
    Tier 7
  • Finishing Blow deals +56% damage
    Tier 8
  • Finishing Blow deals +64% damage
    Tier 9
  • Finishing Blow deals +72% damage
    Tier 10
  • Finishing Blow deals +80% damage
    Tier 11
  • Finishing Blow deals +88% damage
    Tier 12
  • Finishing Blow deals +96% damage

Spoiler text.
Hacking Tier 1 - Hacking Blade deals 4 Trauma damage over 4 seconds Feet, MainHand

  • Tier 2
  • Hacking Blade deals 8 Trauma damage over 4 seconds
    Tier 3
  • Hacking Blade deals 12 Trauma damage over 4 seconds
    Tier 4
  • Hacking Blade deals 16 Trauma damage over 4 seconds
    Tier 5
  • Hacking Blade deals 20 Trauma damage over 4 seconds
    Tier 6
  • Hacking Blade deals 24 Trauma damage over 4 seconds
    Tier 7
  • Hacking Blade deals 28 Trauma damage over 4 seconds
    Tier 8
  • Hacking Blade deals 32 Trauma damage over 4 seconds
    Tier 9
  • Hacking Blade deals 36 Trauma damage over 4 seconds
    Tier 10
  • Hacking Blade deals 40 Trauma damage over 4 seconds
    Tier 11
  • Hacking Blade deals 44 Trauma damage over 4 seconds
    Tier 12
  • Hacking Blade deals 48 Trauma damage over 4 seconds

Spoiler text.
Precision Healer's Tier 1 - Precision Pierce heals you for 1 health OffHand, Ring

  • Tier 2
  • Precision Pierce heals you for 2 health
    Tier 3
  • Precision Pierce heals you for 3 health
    Tier 4
  • Precision Pierce heals you for 4 health
    Tier 5
  • Precision Pierce heals you for 5 health
    Tier 6
  • Precision Pierce heals you for 6 health
    Tier 7
  • Precision Pierce heals you for 7 health
    Tier 8
  • Precision Pierce heals you for 8 health
    Tier 9
  • Precision Pierce heals you for 9 health
    Tier 10
  • Precision Pierce heals you for 10 health
    Tier 11
  • Precision Pierce heals you for 11 health
    Tier 12
  • Precision Pierce heals you for 12 health

Spoiler text.
of Critical Windstrikes Tier 1 - Wind Strike has a 50% chance to deal +20 damage Head, Chest

  • Tier 2
  • Wind Strike has a 50% chance to deal +35 damage
    Tier 3
  • Wind Strike has a 50% chance to deal +60 damage
    Tier 4
  • Wind Strike has a 50% chance to deal +75 damage
    Tier 5
  • Wind Strike has a 50% chance to deal +90 damage
    Tier 6
  • Wind Strike has a 50% chance to deal +110 damage
    Tier 7
  • Wind Strike has a 50% chance to deal +125 damage
    Tier 8
  • Wind Strike has a 50% chance to deal +140 damage
    Tier 9
  • Wind Strike has a 50% chance to deal +155 damage
    Tier 10
  • Wind Strike has a 50% chance to deal +180 damage

Spoiler text.
Razorslash Tier 1 - Many Cuts and Debilitating Blow have a 5% chance to deal double damage Chest, Hands

  • Tier 2
  • Many Cuts and Debilitating Blow have a 7% chance to deal double damage
    Tier 3
  • Many Cuts and Debilitating Blow have a 9% chance to deal double damage
    Tier 4
  • Many Cuts and Debilitating Blow have a 11% chance to deal double damage
    Tier 5
  • Many Cuts and Debilitating Blow have a 13% chance to deal double damage
    Tier 6
  • Many Cuts and Debilitating Blow have a 15% chance to deal double damage
    Tier 7
  • Many Cuts and Debilitating Blow have a 17% chance to deal double damage
    Tier 8
  • Many Cuts and Debilitating Blow have a 19% chance to deal double damage
    Tier 9
  • Many Cuts and Debilitating Blow have a 21% chance to deal double damage
    Tier 10
  • Many Cuts and Debilitating Blow have a 23% chance to deal double damage
    Tier 11
  • Many Cuts and Debilitating Blow have a 25% chance to deal double damage
    Tier 12
  • Many Cuts and Debilitating Blow have a 27% chance to deal double damage
    Tier 13
  • Many Cuts and Debilitating Blow have a 29% chance to deal double damage

Spoiler text.
of Flashing Life Tier 1 - Flashing Strike deals +10 damage to undead Head, Necklace

  • Tier 2
  • Flashing Strike deals +20 damage to undead
    Tier 3
  • Flashing Strike deals +30 damage to undead
    Tier 4
  • Flashing Strike deals +40 damage to undead
    Tier 5
  • Flashing Strike deals +50 damage to undead
    Tier 6
  • Flashing Strike deals +60 damage to undead
    Tier 7
  • Flashing Strike deals +70 damage to undead
    Tier 8
  • Flashing Strike deals +80 damage to undead
    Tier 9
  • Flashing Strike deals +90 damage to undead
    Tier 10
  • Flashing Strike deals +100 damage to undead
    Tier 11
  • Flashing Strike deals +110 damage to undead
    Tier 12
  • Flashing Strike deals +120 damage to undead

Spoiler text.
Repositioning Tier 1 - Parry restores 1 health Chest, OffHand

  • Tier 2
  • Parry restores 2 health
    Tier 3
  • Parry restores 3 health
    Tier 4
  • Parry restores 4 health
    Tier 5
  • Parry restores 5 health
    Tier 6
  • Parry restores 6 health
    Tier 7
  • Parry restores 7 health
    Tier 8
  • Parry restores 8 health
    Tier 9
  • Parry restores 9 health
    Tier 10
  • Parry restores 10 health
    Tier 11
  • Parry restores 11 health
    Tier 12
  • Parry restores 12 health

Spoiler text.
Swordsman's of Swordsmanship Tier 1 - {MOD_SKILL_SWORD}{0.1} Head, MainHand

  • Tier 2
  • {MOD_SKILL_SWORD}{0.15}
    Tier 3
  • {MOD_SKILL_SWORD}{0.2}
    Tier 4
  • {MOD_SKILL_SWORD}{0.25}
    Tier 5
  • {MOD_SKILL_SWORD}{0.3}
    Tier 6
  • {MOD_SKILL_SWORD}{0.35}

Spoiler text.
Tier 1 - Decapitate restores 20 armor to you Chest, OffHand

  • Tier 2
  • Decapitate restores 40 armor to you
    Tier 3
  • Decapitate restores 60 armor to you
    Tier 4
  • Decapitate restores 80 armor to you
    Tier 5
  • Decapitate restores 100 armor to you
    Tier 6
  • Decapitate restores 120 armor to you
    Tier 7
  • Decapitate restores 140 armor to you
    Tier 8
  • Decapitate restores 160 armor to you
    Tier 9
  • Decapitate restores 180 armor to you
    Tier 10
  • Decapitate restores 200 armor to you
    Tier 11
  • Decapitate restores 220 armor to you
    Tier 12
  • Decapitate restores 240 armor to you

Spoiler text.
Tier 1 - Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +4 damage. Hands, Legs

  • Tier 2
  • Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +8 damage.
    Tier 3
  • Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +12 damage.
    Tier 4
  • Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +16 damage.
    Tier 5
  • Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +20 damage.
    Tier 6
  • Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +24 damage.
    Tier 7
  • Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +28 damage.
    Tier 8
  • Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +32 damage.
    Tier 9
  • Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +36 damage.
    Tier 10
  • Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +40 damage.
    Tier 11
  • Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +44 damage.
    Tier 12
  • Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +48 damage.

Spoiler text.
Tier 1 - Flashing Strike deals +10% Slashing damage Legs, MainHand

  • Tier 2
  • Flashing Strike deals +14% Slashing damage
    Tier 3
  • Flashing Strike deals +18% Slashing damage
    Tier 4
  • Flashing Strike deals +22% Slashing damage
    Tier 5
  • Flashing Strike deals +26% Slashing damage
    Tier 6
  • Flashing Strike deals +30% Slashing damage
    Tier 7
  • Flashing Strike deals +34% Slashing damage
    Tier 8
  • Flashing Strike deals +38% Slashing damage
    Tier 9
  • Flashing Strike deals +42% Slashing damage
    Tier 10
  • Flashing Strike deals +46% Slashing damage
    Tier 11
  • Flashing Strike deals +50% Slashing damage
    Tier 12
  • Flashing Strike deals +54% Slashing damage

Spoiler text.
of Explosive Cuts Tier 1 - Many Cuts hits all enemies within 5 meters Hands

  • Tier 2
  • Many Cuts hits all enemies within 5 meters, dealing +1 damage
    Tier 3
  • Many Cuts hits all enemies within 5 meters, dealing +2 damage
    Tier 4
  • Many Cuts hits all enemies within 5 meters, dealing +3 damage
    Tier 5
  • Many Cuts hits all enemies within 5 meters, dealing +4 damage
    Tier 6
  • Many Cuts hits all enemies within 5 meters, dealing +5 damage
    Tier 7
  • Many Cuts hits all enemies within 5 meters, dealing +6 damage
    Tier 8
  • Many Cuts hits all enemies within 5 meters, dealing +7 damage
    Tier 9
  • Many Cuts hits all enemies within 5 meters, dealing +8 damage
    Tier 10
  • Many Cuts hits all enemies within 5 meters, dealing +9 damage
    Tier 11
  • Many Cuts hits all enemies within 5 meters, dealing +10 damage
    Tier 12
  • Many Cuts hits all enemies within 5 meters, dealing +11 damage

Spoiler text.
Keenslash Tier 1 - Sword Slash and Thrusting Blade have a 50% chance to deal +3 damage Chest, Hands

  • Tier 2
  • Sword Slash and Thrusting Blade have a 50% chance to deal +6 damage
    Tier 3
  • Sword Slash and Thrusting Blade have a 50% chance to deal +9 damage
    Tier 4
  • Sword Slash and Thrusting Blade have a 50% chance to deal +12 damage
    Tier 5
  • Sword Slash and Thrusting Blade have a 50% chance to deal +15 damage
    Tier 6
  • Sword Slash and Thrusting Blade have a 50% chance to deal +18 damage
    Tier 7
  • Sword Slash and Thrusting Blade have a 50% chance to deal +21 damage
    Tier 8
  • Sword Slash and Thrusting Blade have a 50% chance to deal +24 damage
    Tier 9
  • Sword Slash and Thrusting Blade have a 50% chance to deal +27 damage
    Tier 10
  • Sword Slash and Thrusting Blade have a 50% chance to deal +30 damage
    Tier 11
  • Sword Slash and Thrusting Blade have a 50% chance to deal +33 damage
    Tier 12
  • Sword Slash and Thrusting Blade have a 50% chance to deal +36 damage

Spoiler text.
of Flinging the Naked Tier 1 - Many Cuts knocks back targets that have less than a third of their Armor, also dealing +5 damage Head, Feet

  • Tier 2
  • Many Cuts knocks back targets that have less than a third of their Armor, also dealing +10 damage
    Tier 3
  • Many Cuts knocks back targets that have less than a third of their Armor, also dealing +15 damage
    Tier 4
  • Many Cuts knocks back targets that have less than a third of their Armor, also dealing +20 damage
    Tier 5
  • Many Cuts knocks back targets that have less than a third of their Armor, also dealing +25 damage
    Tier 6
  • Many Cuts knocks back targets that have less than a third of their Armor, also dealing +30 damage

Spoiler text.
Death Vigor Tier 1 - Finishing Blow restores 6 armor to you Chest, OffHand

  • Tier 2
  • Finishing Blow restores 12 armor to you
    Tier 3
  • Finishing Blow restores 18 armor to you
    Tier 4
  • Finishing Blow restores 24 armor to you
    Tier 5
  • Finishing Blow restores 30 armor to you
    Tier 6
  • Finishing Blow restores 36 armor to you
    Tier 7
  • Finishing Blow restores 42 armor to you
    Tier 8
  • Finishing Blow restores 48 armor to you
    Tier 9
  • Finishing Blow restores 54 armor to you
    Tier 10
  • Finishing Blow restores 60 armor to you
    Tier 11
  • Finishing Blow restores 66 armor to you
    Tier 12
  • Finishing Blow restores 72 armor to you

Spoiler text.
of De-cat-itation Tier 1 - Decapitate deals +120 damage to Cats Necklace, MainHand

  • Tier 2
  • Decapitate deals +240 damage to Cats
    Tier 3
  • Decapitate deals +360 damage to Cats
    Tier 4
  • Decapitate deals +480 damage to Cats
    Tier 5
  • Decapitate deals +600 damage to Cats
    Tier 6
  • Decapitate deals +720 damage to Cats
    Tier 7
  • Decapitate deals +840 damage to Cats
    Tier 8
  • Decapitate deals +960 damage to Cats
    Tier 9
  • Decapitate deals +1080 damage to Cats
    Tier 10
  • Decapitate deals +1200 damage to Cats

Spoiler text.
Refortifying of Refortifying Tier 1 - Sword Slash and Thrusting Blade restore 1 armor Chest

  • Tier 2
  • Sword Slash and Thrusting Blade restore 2 armor
    Tier 3
  • Sword Slash and Thrusting Blade restore 4 armor
    Tier 4
  • Sword Slash and Thrusting Blade restore 6 armor
    Tier 5
  • Sword Slash and Thrusting Blade restore 8 armor
    Tier 6
  • Sword Slash and Thrusting Blade restore 10 armor

Spoiler text.
of Goblin Racism Tier 1 - Wind Strike deals +40 damage to Goblins Necklace, MainHand

  • Tier 2
  • Wind Strike deals +80 damage to Goblins
    Tier 3
  • Wind Strike deals +120 damage to Goblins
    Tier 4
  • Wind Strike deals +160 damage to Goblins
    Tier 5
  • Wind Strike deals +200 damage to Goblins
    Tier 6
  • Wind Strike deals +240 damage to Goblins
    Tier 7
  • Wind Strike deals +280 damage to Goblins
    Tier 8
  • Wind Strike deals +320 damage to Goblins
    Tier 9
  • Wind Strike deals +360 damage to Goblins
    Tier 10
  • Wind Strike deals +400 damage to Goblins

Spoiler text.
of Many Cuts Tier 1 - Many Cuts deals +5 armor damage Legs, MainHand

  • Tier 2
  • Many Cuts deals +8 armor damage
    Tier 3
  • Many Cuts deals +11 armor damage
    Tier 4
  • Many Cuts deals +14 armor damage
    Tier 5
  • Many Cuts deals +17 armor damage
    Tier 6
  • Many Cuts deals +20 armor damage
    Tier 7
  • Many Cuts deals +23 armor damage
    Tier 8
  • Many Cuts deals +26 armor damage
    Tier 9
  • Many Cuts deals +29 armor damage
    Tier 10
  • Many Cuts deals +32 armor damage
    Tier 11
  • Many Cuts deals +35 armor damage
    Tier 12
  • Many Cuts deals +38 armor damage

Spoiler text.
of Feinting Tier 1 - After a Wind Strike attack, your next attack deals an additional +8 damage Legs

  • Tier 2
  • After a Wind Strike attack, your next attack deals an additional +16 damage
    Tier 3
  • After a Wind Strike attack, your next attack deals an additional +24 damage
    Tier 4
  • After a Wind Strike attack, your next attack deals an additional +32 damage
    Tier 5
  • After a Wind Strike attack, your next attack deals an additional +40 damage
    Tier 6
  • After a Wind Strike attack, your next attack deals an additional +48 damage
    Tier 7
  • After a Wind Strike attack, your next attack deals an additional +56 damage
    Tier 8
  • After a Wind Strike attack, your next attack deals an additional +64 damage
    Tier 9
  • After a Wind Strike attack, your next attack deals an additional +72 damage
    Tier 10
  • After a Wind Strike attack, your next attack deals an additional +80 damage
    Tier 11
  • After a Wind Strike attack, your next attack deals an additional +90 damage
    Tier 12
  • After a Wind Strike attack, your next attack deals an additional +100 damage

Spoiler text.
of Dazing the Naked Tier 1 - Many Cuts has a 10% chance to stun targets that have less than a third of their Armor remaining Head, Feet

  • Tier 2
  • Many Cuts has a 15% chance to stun targets that have less than a third of their Armor remaining
    Tier 3
  • Many Cuts has a 20% chance to stun targets that have less than a third of their Armor remaining
    Tier 4
  • Many Cuts has a 25% chance to stun targets that have less than a third of their Armor remaining
    Tier 5
  • Many Cuts has a 30% chance to stun targets that have less than a third of their Armor remaining
    Tier 6
  • Many Cuts has a 35% chance to stun targets that have less than a third of their Armor remaining

Spoiler text.
Tier 1 - Hacking Blade deals +3 immediate slashing damage and generates -6 rage Hands, Legs

  • Tier 2
  • Hacking Blade deals +6 immediate slashing damage and generates -12 rage
    Tier 3
  • Hacking Blade deals +9 immediate slashing damage and generates -18 rage
    Tier 4
  • Hacking Blade deals +12 immediate slashing damage and generates -24 rage
    Tier 5
  • Hacking Blade deals +15 immediate slashing damage and generates -30 rage
    Tier 6
  • Hacking Blade deals +18 immediate slashing damage and generates -36 rage
    Tier 7
  • Hacking Blade deals +21 immediate slashing damage and generates -42 rage
    Tier 8
  • Hacking Blade deals +24 immediate slashing damage and generates -48 rage
    Tier 9
  • Hacking Blade deals +27 immediate slashing damage and generates -54 rage
    Tier 10
  • Hacking Blade deals +30 immediate slashing damage and generates -60 rage
    Tier 11
  • Hacking Blade deals +33 immediate slashing damage and generates -70 rage
    Tier 12
  • Hacking Blade deals +36 immediate slashing damage and generates -80 rage

Spoiler text.
of Arachnid Slicing Tier 1 - Many Cuts and Debilitating Blow attacks deal +15 damage to Spiders Necklace, MainHand

  • Tier 2
  • Many Cuts and Debilitating Blow attacks deal +30 damage to Spiders
    Tier 3
  • Many Cuts and Debilitating Blow attacks deal +45 damage to Spiders
    Tier 4
  • Many Cuts and Debilitating Blow attacks deal +60 damage to Spiders
    Tier 5
  • Many Cuts and Debilitating Blow attacks deal +75 damage to Spiders
    Tier 6
  • Many Cuts and Debilitating Blow attacks deal +90 damage to Spiders
    Tier 7
  • Many Cuts and Debilitating Blow attacks deal +105 damage to Spiders
    Tier 8
  • Many Cuts and Debilitating Blow attacks deal +120 damage to Spiders
    Tier 9
  • Many Cuts and Debilitating Blow attacks deal +135 damage to Spiders
    Tier 10
  • Many Cuts and Debilitating Blow attacks deal +150 damage to Spiders

Spoiler text.
of Explosive Slashes Tier 1 - Combo: Sword Slash+Any Melee+Any Melee+Sword Slash: final step hits all enemies within 5 meters and deals +5 damage. Hands

  • Tier 2
  • Combo: Sword Slash+Any Melee+Any Melee+Sword Slash: final step hits all enemies within 5 meters and deals +10 damage.
    Tier 3
  • Combo: Sword Slash+Any Melee+Any Melee+Sword Slash: final step hits all enemies within 5 meters and deals +15 damage.
    Tier 4
  • Combo: Sword Slash+Any Melee+Any Melee+Sword Slash: final step hits all enemies within 5 meters and deals +20 damage.

Spoiler text.
of Resurgence Tier 1 - Finishing Blow restores 7 Power to you Chest, OffHand

  • Tier 2
  • Finishing Blow restores 10 Power to you
    Tier 3
  • Finishing Blow restores 13 Power to you
    Tier 4
  • Finishing Blow restores 16 Power to you
    Tier 5
  • Finishing Blow restores 20 Power to you
    Tier 6
  • Finishing Blow restores 24 Power to you

Spoiler text.
Debilitating Tier 1 - Debilitating Blow deals +5 damage and generates -10 rage Ring, Necklace

  • Tier 2
  • Debilitating Blow deals +10 damage and generates -20 rage
    Tier 3
  • Debilitating Blow deals +15 damage and generates -30 rage
    Tier 4
  • Debilitating Blow deals +20 damage and generates -40 rage
    Tier 5
  • Debilitating Blow deals +25 damage and generates -50 rage
    Tier 6
  • Debilitating Blow deals +30 damage and generates -60 rage
    Tier 7
  • Debilitating Blow deals +35 damage and generates -70 rage
    Tier 8
  • Debilitating Blow deals +40 damage and generates -80 rage
    Tier 9
  • Debilitating Blow deals +45 damage and generates -90 rage
    Tier 10
  • Debilitating Blow deals +50 damage and generates -100 rage
    Tier 11
  • Debilitating Blow deals +55 damage and generates -110 rage
    Tier 12
  • Debilitating Blow deals +60 damage and generates -120 rage

Spoiler text.
Hacking Tier 1 - Hacking Blade has a 10% chance to deal 8 Trauma damage over 8 seconds Head, OffHand

  • Tier 2
  • Hacking Blade has a 14% chance to deal 12 Trauma damage over 8 seconds
    Tier 3
  • Hacking Blade has a 18% chance to deal 16 Trauma damage over 8 seconds
    Tier 4
  • Hacking Blade has a 22% chance to deal 20 Trauma damage over 8 seconds
    Tier 5
  • Hacking Blade has a 27% chance to deal 28 Trauma damage over 8 seconds
    Tier 6
  • Hacking Blade has a 31% chance to deal 36 Trauma damage over 8 seconds
    Tier 7
  • Hacking Blade has a 35% chance to deal 44 Trauma damage over 8 seconds
    Tier 8
  • Hacking Blade has a 40% chance to deal 52 Trauma damage over 8 seconds
    Tier 9
  • Hacking Blade has a 45% chance to deal 60 Trauma damage over 8 seconds
    Tier 10
  • Hacking Blade has a 50% chance to deal 72 Trauma damage over 8 seconds
    Tier 11
  • Hacking Blade has a 55% chance to deal 84 Trauma damage over 8 seconds
    Tier 12
  • Hacking Blade has a 60% chance to deal 96 Trauma damage over 8 seconds

Spoiler text.
of De-escalating Heart Piercing Tier 1 - Heart Piercer removes (up to) 12 more Rage, turning half of that into Trauma damage Chest, Feet

  • Tier 2
  • Heart Piercer removes (up to) 24 more Rage, turning half of that into Trauma damage
    Tier 3
  • Heart Piercer removes (up to) 36 more Rage, turning half of that into Trauma damage
    Tier 4
  • Heart Piercer removes (up to) 48 more Rage, turning half of that into Trauma damage
    Tier 5
  • Heart Piercer removes (up to) 60 more Rage, turning half of that into Trauma damage
    Tier 6
  • Heart Piercer removes (up to) 72 more Rage, turning half of that into Trauma damage
    Tier 7
  • Heart Piercer removes (up to) 84 more Rage, turning half of that into Trauma damage
    Tier 8
  • Heart Piercer removes (up to) 96 more Rage, turning half of that into Trauma damage
    Tier 9
  • Heart Piercer removes (up to) 108 more Rage, turning half of that into Trauma damage
    Tier 10
  • Heart Piercer removes (up to) 120 more Rage, turning half of that into Trauma damage
    Tier 11
  • Heart Piercer removes (up to) 132 more Rage, turning half of that into Trauma damage
    Tier 12
  • Heart Piercer removes (up to) 144 more Rage, turning half of that into Trauma damage

Spoiler text.
Invigorating of Invigoration Tier 1 - Parry and Riposte have a 33% chance to restore 8 Power to you Chest

  • Tier 2
  • Parry and Riposte have a 33% chance to restore 12 Power to you
    Tier 3
  • Parry and Riposte have a 33% chance to restore 16 Power to you
    Tier 4
  • Parry and Riposte have a 33% chance to restore 20 Power to you
    Tier 5
  • Parry and Riposte have a 33% chance to restore 25 Power to you

Spoiler text.
Slashy of Slashing Tier 1 - Sword Slash and Thrusting Blade deal +1 damage Chest, Feet

  • Tier 2
  • Sword Slash and Thrusting Blade deal +3 damage
    Tier 3
  • Sword Slash and Thrusting Blade deal +5 damage
    Tier 4
  • Sword Slash and Thrusting Blade deal +7 damage
    Tier 5
  • Sword Slash and Thrusting Blade deal +9 damage
    Tier 6
  • Sword Slash and Thrusting Blade deal +11 damage

Spoiler text.
Wind Dancer's Tier 1 - Using Wind Strike gives you 25% resistance to Elemental damage (Fire, Cold, Electricity) for 5 seconds OffHand
of Fast Decapitation Tier 1 - Debilitating Blow shortens the remaining reset time of Decapitate by 0.5 seconds Necklace

  • Tier 2
  • Debilitating Blow shortens the remaining reset time of Decapitate by 1 seconds
    Tier 3
  • Debilitating Blow shortens the remaining reset time of Decapitate by 1.5 seconds
    Tier 4
  • Debilitating Blow shortens the remaining reset time of Decapitate by 2 seconds
    Tier 5
  • Debilitating Blow shortens the remaining reset time of Decapitate by 2.5 seconds
    Tier 6
  • Debilitating Blow shortens the remaining reset time of Decapitate by 3 seconds

Spoiler text.
of Flashing Life Tier 1 - Flashing Strike heals you for 3 health OffHand, Ring

  • Tier 2
  • Flashing Strike heals you for 6 health
    Tier 3
  • Flashing Strike heals you for 9 health
    Tier 4
  • Flashing Strike heals you for 12 health
    Tier 5
  • Flashing Strike heals you for 15 health
    Tier 6
  • Flashing Strike heals you for 18 health
    Tier 7
  • Flashing Strike heals you for 21 health
    Tier 8
  • Flashing Strike heals you for 24 health
    Tier 9
  • Flashing Strike heals you for 27 health
    Tier 10
  • Flashing Strike heals you for 30 health
    Tier 11
  • Flashing Strike heals you for 33 health
    Tier 12
  • Flashing Strike heals you for 36 health

Spoiler text.
Tier 1 - Precision Pierce deals +5 direct health damage Chest, Feet

  • Tier 2
  • Precision Pierce deals +10 direct health damage
    Tier 3
  • Precision Pierce deals +15 direct health damage
    Tier 4
  • Precision Pierce deals +20 direct health damage
    Tier 5
  • Precision Pierce deals +25 direct health damage
    Tier 6
  • Precision Pierce deals +30 direct health damage

Spoiler text.
of Masterful Parrying Tier 1 - Parry hits all enemies within 5 meters, dealing an additional +3 damage Hands

  • Tier 2
  • Parry hits all enemies within 5 meters, dealing an additional +6 damage
    Tier 3
  • Parry hits all enemies within 5 meters, dealing an additional +9 damage
    Tier 4
  • Parry hits all enemies within 5 meters, dealing an additional +12 damage
    Tier 5
  • Parry hits all enemies within 5 meters, dealing an additional +15 damage

Spoiler text.
of Heart Piercing Tier 1 - Heart Piercer deals +5% piercing damage and heals you for 2 health Ring, Necklace

  • Tier 2
  • Heart Piercer deals +7% piercing damage and heals you for 4 health
    Tier 3
  • Heart Piercer deals +9% piercing damage and heals you for 5 health
    Tier 4
  • Heart Piercer deals +11% piercing damage and heals you for 7 health
    Tier 5
  • Heart Piercer deals +13% piercing damage and heals you for 9 health
    Tier 6
  • Heart Piercer deals +15% piercing damage and heals you for 10 health
    Tier 7
  • Heart Piercer deals +17% piercing damage and heals you for 12 health
    Tier 8
  • Heart Piercer deals +19% piercing damage and heals you for 14 health
    Tier 9
  • Heart Piercer deals +21% piercing damage and heals you for 15 health
    Tier 10
  • Heart Piercer deals +23% piercing damage and heals you for 17 health
    Tier 11
  • Heart Piercer deals +25% piercing damage and heals you for 19 health
    Tier 12
  • Heart Piercer deals +27% piercing damage and heals you for 20 health

Spoiler text.
of Fast Decapitation Tier 1 - {ABILITY_RESETTIME_DECAPITATE_DELTA}{-1} Hands

  • Tier 2
  • {ABILITY_RESETTIME_DECAPITATE_DELTA}{-2}
    Tier 3
  • {ABILITY_RESETTIME_DECAPITATE_DELTA}{-3}
    Tier 4
  • {ABILITY_RESETTIME_DECAPITATE_DELTA}{-3.5}
    Tier 5
  • {ABILITY_RESETTIME_DECAPITATE_DELTA}{-4}
    Tier 6
  • {ABILITY_RESETTIME_DECAPITATE_DELTA}{-5}

Spoiler text.
Rage Poking Tier 1 - Precision Pierce deals +4 direct health damage and further reduces target's Rage by 25 Head, Legs

  • Tier 2
  • Precision Pierce deals +8 direct health damage and further reduces target's Rage by 50
    Tier 3
  • Precision Pierce deals +12 direct health damage and further reduces target's Rage by 75
    Tier 4
  • Precision Pierce deals +16 direct health damage and further reduces target's Rage by 100
    Tier 5
  • Precision Pierce deals +20 direct health damage and further reduces target's Rage by 125

Spoiler text.
of Decapitations Tier 1 - Decapitate deals +20% damage Legs, MainHand

  • Tier 2
  • Decapitate deals +40% damage
    Tier 3
  • Decapitate deals +60% damage
    Tier 4
  • Decapitate deals +80% damage
    Tier 5
  • Decapitate deals +100% damage
    Tier 6
  • Decapitate deals +120% damage
    Tier 7
  • Decapitate deals +140% damage
    Tier 8
  • Decapitate deals +160% damage
    Tier 9
  • Decapitate deals +180% damage
    Tier 10
  • Decapitate deals +200% damage
    Tier 11
  • Decapitate deals +220% damage
    Tier 12
  • Decapitate deals +240% damage

Spoiler text.
Belaying of Belaying Tier 1 - Parry and Riposte further reduce target's Rage by 20 Head, Legs

  • Tier 2
  • Parry and Riposte further reduce target's Rage by 40
    Tier 3
  • Parry and Riposte further reduce target's Rage by 55
    Tier 4
  • Parry and Riposte further reduce target's Rage by 70
    Tier 5
  • Parry and Riposte further reduce target's Rage by 80
    Tier 6
  • Parry and Riposte further reduce target's Rage by 90
    Tier 7
  • Parry and Riposte further reduce target's Rage by 100
    Tier 8
  • Parry and Riposte further reduce target's Rage by 115
    Tier 9
  • Parry and Riposte further reduce target's Rage by 130
    Tier 10
  • Parry and Riposte further reduce target's Rage by 145
    Tier 11
  • Parry and Riposte further reduce target's Rage by 160
    Tier 12
  • Parry and Riposte further reduce target's Rage by 175

Spoiler text.
of Mortifying Wounds Tier 1 - Decapitate briefly terrifies the target Legs
Tier 1 - {IGNORE_CHANCE_STUN}{0.15}{Sword} Feet, Necklace
of Heart Seeking Tier 1 - Finishing Blow and Decapitate deal +8 direct health damage Legs, MainHand

  • Tier 2
  • Finishing Blow and Decapitate deal +16 direct health damage
    Tier 3
  • Finishing Blow and Decapitate deal +24 direct health damage
    Tier 4
  • Finishing Blow and Decapitate deal +32 direct health damage
    Tier 5
  • Finishing Blow and Decapitate deal +40 direct health damage
    Tier 6
  • Finishing Blow and Decapitate deal +48 direct health damage
    Tier 7
  • Finishing Blow and Decapitate deal +56 direct health damage
    Tier 8
  • Finishing Blow and Decapitate deal +64 direct health damage
    Tier 9
  • Finishing Blow and Decapitate deal +72 direct health damage
    Tier 10
  • Finishing Blow and Decapitate deal +80 direct health damage
    Tier 11
  • Finishing Blow and Decapitate deal +88 direct health damage
    Tier 12
  • Finishing Blow and Decapitate deal +96 direct health damage

Spoiler text.
Debilitating Tier 1 - Debilitating Blow deals +6 damage Head, OffHand

  • Tier 2
  • Debilitating Blow deals +12 damage
    Tier 3
  • Debilitating Blow deals +18 damage
    Tier 4
  • Debilitating Blow deals +24 damage
    Tier 5
  • Debilitating Blow deals +30 damage
    Tier 6
  • Debilitating Blow deals +36 damage
    Tier 7
  • Debilitating Blow deals +42 damage
    Tier 8
  • Debilitating Blow deals +48 damage
    Tier 9
  • Debilitating Blow deals +54 damage
    Tier 10
  • Debilitating Blow deals +60 damage
    Tier 11
  • Debilitating Blow deals +66 damage
    Tier 12
  • Debilitating Blow deals +72 damage

Spoiler text.
Wind Dancer's Tier 1 - Using Wind Strike grants you +50% projectile evasion for 5 seconds MainHand
of Undetected Slashes Tier 1 - Sword Slash and Thrusting Blade generate 5 less rage Head, Legs

  • Tier 2
  • Sword Slash and Thrusting Blade generate 8 less rage
    Tier 3
  • Sword Slash and Thrusting Blade generate 11 less rage
    Tier 4
  • Sword Slash and Thrusting Blade generate 15 less rage
    Tier 5
  • Sword Slash and Thrusting Blade generate 18 less rage
    Tier 6
  • Sword Slash and Thrusting Blade generate 22 less rage
    Tier 7
  • Sword Slash and Thrusting Blade generate 26 less rage
    Tier 8
  • Sword Slash and Thrusting Blade generate 30 less rage
    Tier 9
  • Sword Slash and Thrusting Blade generate 33 less rage
    Tier 10
  • Sword Slash and Thrusting Blade generate 36 less rage
    Tier 11
  • Sword Slash and Thrusting Blade generate 39 less rage
    Tier 12
  • Sword Slash and Thrusting Blade generate 42 less rage

Spoiler text.
Tier 1 - Precision Pierce has a 33% chance to deal +10 direct health damage Chest, Ring

  • Tier 2
  • Precision Pierce has a 33% chance to deal +16 direct health damage
    Tier 3
  • Precision Pierce has a 33% chance to deal +22 direct health damage
    Tier 4
  • Precision Pierce has a 33% chance to deal +28 direct health damage
    Tier 5
  • Precision Pierce has a 33% chance to deal +34 direct health damage
    Tier 6
  • Precision Pierce has a 33% chance to deal +40 direct health damage
    Tier 7
  • Precision Pierce has a 33% chance to deal +46 direct health damage
    Tier 8
  • Precision Pierce has a 33% chance to deal +52 direct health damage
    Tier 9
  • Precision Pierce has a 33% chance to deal +58 direct health damage
    Tier 10
  • Precision Pierce has a 33% chance to deal +64 direct health damage
    Tier 11
  • Precision Pierce has a 33% chance to deal +70 direct health damage
    Tier 12
  • Precision Pierce has a 33% chance to deal +76 direct health damage

Spoiler text.
of Hacking Blades Tier 1 - Hacking Blade deals +6% slashing damage Head, Ring

  • Tier 2
  • Hacking Blade deals +12% slashing damage
    Tier 3
  • Hacking Blade deals +18% slashing damage
    Tier 4
  • Hacking Blade deals +24% slashing damage
    Tier 5
  • Hacking Blade deals +30% slashing damage
    Tier 6
  • Hacking Blade deals +36% slashing damage
    Tier 7
  • Hacking Blade deals +42% slashing damage
    Tier 8
  • Hacking Blade deals +48% slashing damage
    Tier 9
  • Hacking Blade deals +54% slashing damage
    Tier 10
  • Hacking Blade deals +60% slashing damage
    Tier 11
  • Hacking Blade deals +66% slashing damage
    Tier 12
  • Hacking Blade deals +72% slashing damage

Spoiler text.
Tier 1 - Heart Piercer heals you for 3 health OffHand, Ring

  • Tier 2
  • Heart Piercer heals you for 5 health
    Tier 3
  • Heart Piercer heals you for 7 health
    Tier 4
  • Heart Piercer heals you for 9 health
    Tier 5
  • Heart Piercer heals you for 11 health
    Tier 6
  • Heart Piercer heals you for 13 health
    Tier 7
  • Heart Piercer heals you for 15 health
    Tier 8
  • Heart Piercer heals you for 17 health
    Tier 9
  • Heart Piercer heals you for 19 health
    Tier 10
  • Heart Piercer heals you for 21 health
    Tier 11
  • Heart Piercer heals you for 23 health
    Tier 12
  • Heart Piercer heals you for 25 health

Spoiler text.

Unarmed Effects

Prefix Suffix First Tier Slot All Tiers
of Healslamming Tier 1 - Bodyslam heals you for 10 health Ring, OffHand

  • Tier 2
  • Bodyslam heals you for 18 health
    Tier 3
  • Bodyslam heals you for 26 health
    Tier 4
  • Bodyslam heals you for 34 health
    Tier 5
  • Bodyslam heals you for 42 health
    Tier 6
  • Bodyslam heals you for 50 health
    Tier 7
  • Bodyslam heals you for 58 health
    Tier 8
  • Bodyslam heals you for 66 health
    Tier 9
  • Bodyslam heals you for 74 health
    Tier 10
  • Bodyslam heals you for 82 health
    Tier 11
  • Bodyslam heals you for 90 health
    Tier 12
  • Bodyslam heals you for 100 health

Spoiler text.
Tier 1 - {IGNORE_CHANCE_KNOCKBACK}{0.2}{Unarmed} Feet, OffHand

  • Tier 2
  • {IGNORE_CHANCE_KNOCKBACK}{0.25}{Unarmed}

Spoiler text.
Slashing of Slashing Strikes Tier 1 - Slashing Strike has a 20% chance to deal double slashing damage OffHand, Head

  • Tier 2
  • Slashing Strike has a 25% chance to deal double slashing damage
    Tier 3
  • Slashing Strike has a 30% chance to deal double slashing damage
    Tier 4
  • Slashing Strike has a 35% chance to deal double slashing damage
    Tier 5
  • Slashing Strike has a 40% chance to deal double slashing damage
    Tier 6
  • Slashing Strike has a 45% chance to deal double slashing damage

Spoiler text.
Punching of Punches Tier 1 - Punch and Jab attacks deal +3 damage Chest, Feet

  • Tier 2
  • Punch and Jab attacks deal +6 damage
    Tier 3
  • Punch and Jab attacks deal +8 damage
    Tier 4
  • Punch and Jab attacks deal +11 damage
    Tier 5
  • Punch and Jab attacks deal +14 damage
    Tier 6
  • Punch and Jab attacks deal +18 damage

Spoiler text.
Mindfist Tier 1 - Barrage and Headbutt attacks make the target 5% more vulnerable to Psychic damage for 20 seconds Necklace

  • Tier 2
  • Barrage and Headbutt attacks make the target 10% more vulnerable to Psychic damage for 20 seconds
    Tier 3
  • Barrage and Headbutt attacks make the target 15% more vulnerable to Psychic damage for 20 seconds
    Tier 4
  • Barrage and Headbutt attacks make the target 20% more vulnerable to Psychic damage for 20 seconds
    Tier 5
  • Barrage and Headbutt attacks make the target 25% more vulnerable to Psychic damage for 20 seconds
    Tier 6
  • Barrage and Headbutt attacks make the target 30% more vulnerable to Psychic damage for 20 seconds

Spoiler text.
of Cobra Scales Tier 1 - Cobra Strike and Mamba Strike restore 2 Armor to you Chest, Ring

  • Tier 2
  • Cobra Strike and Mamba Strike restore 3 Armor to you
    Tier 3
  • Cobra Strike and Mamba Strike restore 5 Armor to you
    Tier 4
  • Cobra Strike and Mamba Strike restore 7 Armor to you
    Tier 5
  • Cobra Strike and Mamba Strike restore 8 Armor to you
    Tier 6
  • Cobra Strike and Mamba Strike restore 9 Armor to you
    Tier 7
  • Cobra Strike and Mamba Strike restore 10 Armor to you
    Tier 8
  • Cobra Strike and Mamba Strike restore 11 Armor to you
    Tier 9
  • Cobra Strike and Mamba Strike restore 12 Armor to you
    Tier 10
  • Cobra Strike and Mamba Strike restore 13 Armor to you
    Tier 11
  • Cobra Strike and Mamba Strike restore 14 Armor to you
    Tier 12
  • Cobra Strike and Mamba Strike restore 15 Armor to you

Spoiler text.
of Reckless Barrages Tier 1 - Barrage and Headbutt hit all enemies within 5 meters and deal +2% damage Hands

  • Tier 2
  • Barrage and Headbutt hit all enemies within 5 meters and deal +4% damage
    Tier 3
  • Barrage and Headbutt hit all enemies within 5 meters and deal +6% damage
    Tier 4
  • Barrage and Headbutt hit all enemies within 5 meters and deal +8% damage
    Tier 5
  • Barrage and Headbutt hit all enemies within 5 meters and deal +10% damage
    Tier 6
  • Barrage and Headbutt hit all enemies within 5 meters and deal +12% damage
    Tier 7
  • Barrage and Headbutt hit all enemies within 5 meters and deal +14% damage
    Tier 8
  • Barrage and Headbutt hit all enemies within 5 meters and deal +16% damage
    Tier 9
  • Barrage and Headbutt hit all enemies within 5 meters and deal +18% damage
    Tier 10
  • Barrage and Headbutt hit all enemies within 5 meters and deal +20% damage
    Tier 11
  • Barrage and Headbutt hit all enemies within 5 meters and deal +22% damage
    Tier 12
  • Barrage and Headbutt hit all enemies within 5 meters and deal +24% damage

Spoiler text.
of Refreshing Punches Tier 1 - You regain 2 health whenever you use Punch or Jab Chest, OffHand, Ring

  • Tier 2
  • You regain 3 health whenever you use Punch or Jab
    Tier 3
  • You regain 4 health whenever you use Punch or Jab
    Tier 4
  • You regain 5 health whenever you use Punch or Jab
    Tier 5
  • You regain 7 health whenever you use Punch or Jab
    Tier 6
  • You regain 8 health whenever you use Punch or Jab

Spoiler text.
of Healthy Bruises Tier 1 - Bruising Blow restores 2 health Legs, Necklace

  • Tier 2
  • Bruising Blow restores 3 health
    Tier 3
  • Bruising Blow restores 5 health
    Tier 4
  • Bruising Blow restores 7 health
    Tier 5
  • Bruising Blow restores 9 health
    Tier 6
  • Bruising Blow restores 11 health
    Tier 7
  • Bruising Blow restores 13 health
    Tier 8
  • Bruising Blow restores 14 health
    Tier 9
  • Bruising Blow restores 16 health
    Tier 10
  • Bruising Blow restores 17 health
    Tier 11
  • Bruising Blow restores 18 health
    Tier 12
  • Bruising Blow restores 20 health

Spoiler text.
of Naked Fury Tier 1 - Unarmed attacks deal +1 damage when you have 33% or less of your Armor left Legs, Necklace

  • Tier 2
  • Unarmed attacks deal +2 damage when you have 33% or less of your Armor left
    Tier 3
  • Unarmed attacks deal +6% damage when you have 33% or less of your Armor left
    Tier 4
  • Unarmed attacks deal +8% damage when you have 33% or less of your Armor left
    Tier 5
  • Unarmed attacks deal +10% damage when you have 33% or less of your Armor left
    Tier 6
  • Unarmed attacks deal +12% damage when you have 33% or less of your Armor left
    Tier 7
  • Unarmed attacks deal +14% damage when you have 33% or less of your Armor left
    Tier 8
  • Unarmed attacks deal +16% damage when you have 33% or less of your Armor left
    Tier 9
  • Unarmed attacks deal +18% damage when you have 33% or less of your Armor left
    Tier 10
  • Unarmed attacks deal +20% damage when you have 33% or less of your Armor left
    Tier 11
  • Unarmed attacks deal +22% damage when you have 33% or less of your Armor left
    Tier 12
  • Unarmed attacks deal +24% damage when you have 33% or less of your Armor left

Spoiler text.
Martial Artist's Tier 1 - {MOD_SKILL_UNARMED}{0.01} OffHand, Necklace

  • Tier 2
  • {MOD_SKILL_UNARMED}{0.02}
    Tier 3
  • {MOD_SKILL_UNARMED}{0.03}
    Tier 4
  • {MOD_SKILL_UNARMED}{0.04}
    Tier 5
  • {MOD_SKILL_UNARMED}{0.05}
    Tier 6
  • {MOD_SKILL_UNARMED}{0.06}

Spoiler text.
Platefooted Tier 1 - You regain 5 Armor whenever you use a kick (from any skill!) Chest, Ring

  • Tier 2
  • You regain 7 Armor whenever you use a kick (from any skill!)
    Tier 3
  • You regain 9 Armor whenever you use a kick (from any skill!)
    Tier 4
  • You regain 11 Armor whenever you use a kick (from any skill!)
    Tier 5
  • You regain 13 Armor whenever you use a kick (from any skill!)
    Tier 6
  • You regain 15 Armor whenever you use a kick (from any skill!)
    Tier 7
  • You regain 17 Armor whenever you use a kick (from any skill!)
    Tier 8
  • You regain 19 Armor whenever you use a kick (from any skill!)
    Tier 9
  • You regain 21 Armor whenever you use a kick (from any skill!)
    Tier 10
  • You regain 23 Armor whenever you use a kick (from any skill!)
    Tier 11
  • You regain 25 Armor whenever you use a kick (from any skill!)
    Tier 12
  • You regain 27 Armor whenever you use a kick (from any skill!)

Spoiler text.
Slashing of Slashing Strikes Tier 1 - Slashing Strike generates -30 Rage OffHand, Head

  • Tier 2
  • Slashing Strike generates -60 Rage
    Tier 3
  • Slashing Strike generates -90 Rage
    Tier 4
  • Slashing Strike generates -120 Rage
    Tier 5
  • Slashing Strike generates -150 Rage
    Tier 6
  • Slashing Strike generates -150 Rage

Spoiler text.
Hip-Shattering of Hip-Shattering Tier 1 - Any kick attack (including animal kicks!) has a 8% chance to slow target's movement by 75% OffHand

  • Tier 2
  • Any kick attack (including animal kicks!) has a 16% chance to slow target's movement by 75%
    Tier 3
  • Any kick attack (including animal kicks!) has a 24% chance to slow target's movement by 75%
    Tier 4
  • Any kick attack (including animal kicks!) has a 32% chance to slow target's movement by 75%
    Tier 5
  • Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 75%

Spoiler text.
Kicking of Kicking Tier 1 - All kick attacks (even animal kicks!) deal +2 damage Legs, MainHand, Ring

  • Tier 2
  • All kick attacks (even animal kicks!) deal +5 damage
    Tier 3
  • All kick attacks (even animal kicks!) deal +8 damage
    Tier 4
  • All kick attacks (even animal kicks!) deal +11 damage
    Tier 5
  • All kick attacks (even animal kicks!) deal +14 damage
    Tier 6
  • All kick attacks (even animal kicks!) deal +17 damage
    Tier 7
  • All kick attacks (even animal kicks!) deal +20 damage
    Tier 8
  • All kick attacks (even animal kicks!) deal +22 damage
    Tier 9
  • All kick attacks (even animal kicks!) deal +24 damage
    Tier 10
  • All kick attacks (even animal kicks!) deal +26 damage
    Tier 11
  • All kick attacks (even animal kicks!) deal +28 damage
    Tier 12
  • All kick attacks (even animal kicks!) deal +30 damage

Spoiler text.
of Kicking While Nude Tier 1 - Any kick attack (including animal kicks!) deals +10% damage when you have 33% or less of your Armor left Legs, Necklace

  • Tier 2
  • Any kick attack (including animal kicks!) deals +20% damage when you have 33% or less of your Armor left
    Tier 3
  • Any kick attack (including animal kicks!) deals +30% damage when you have 33% or less of your Armor left
    Tier 4
  • Any kick attack (including animal kicks!) deals +40% damage when you have 33% or less of your Armor left
    Tier 5
  • Any kick attack (including animal kicks!) deals +50% damage when you have 33% or less of your Armor left
    Tier 6
  • Any kick attack (including animal kicks!) deals +60% damage when you have 33% or less of your Armor left
    Tier 7
  • Any kick attack (including animal kicks!) deals +70% damage when you have 33% or less of your Armor left
    Tier 8
  • Any kick attack (including animal kicks!) deals +80% damage when you have 33% or less of your Armor left
    Tier 9
  • Any kick attack (including animal kicks!) deals +90% damage when you have 33% or less of your Armor left
    Tier 10
  • Any kick attack (including animal kicks!) deals +100% damage when you have 33% or less of your Armor left
    Tier 11
  • Any kick attack (including animal kicks!) deals +110% damage when you have 33% or less of your Armor left
    Tier 12
  • Any kick attack (including animal kicks!) deals +120% damage when you have 33% or less of your Armor left

Spoiler text.
of Bruising Slams Tier 1 - Bruising Blow has a 10% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) Legs, Feet

  • Tier 2
  • Bruising Blow has a 11% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
    Tier 3
  • Bruising Blow has a 12% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
    Tier 4
  • Bruising Blow has a 13% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
    Tier 5
  • Bruising Blow has a 14% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
    Tier 6
  • Bruising Blow has a 15% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
    Tier 7
  • Bruising Blow has a 16% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
    Tier 8
  • Bruising Blow has a 17% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
    Tier 9
  • Bruising Blow has a 18% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
    Tier 10
  • Bruising Blow has a 19% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
    Tier 11
  • Bruising Blow has a 20% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)
    Tier 12
  • Bruising Blow has a 21% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)

Spoiler text.
of Hip Throwing Tier 1 - Hip Throw and Bodyslam deal +24% damage Legs, Feet

  • Tier 2
  • Hip Throw and Bodyslam deal +32% damage
    Tier 3
  • Hip Throw and Bodyslam deal +40% damage
    Tier 4
  • Hip Throw and Bodyslam deal +48% damage
    Tier 5
  • Hip Throw and Bodyslam deal +56% damage
    Tier 6
  • Hip Throw and Bodyslam deal +64% damage
    Tier 7
  • Hip Throw and Bodyslam deal +72% damage
    Tier 8
  • Hip Throw and Bodyslam deal +80% damage
    Tier 9
  • Hip Throw and Bodyslam deal +88% damage
    Tier 10
  • Hip Throw and Bodyslam deal +96% damage
    Tier 11
  • Hip Throw and Bodyslam deal +104% damage
    Tier 12
  • Hip Throw and Bodyslam deal +112% damage

Spoiler text.
Uncrushable of Crush-Defense Tier 1 - {MITIGATION_CRUSHING}{1}{Unarmed} Head, Ring

  • Tier 2
  • {MITIGATION_CRUSHING}{2}{Unarmed}
    Tier 3
  • {MITIGATION_CRUSHING}{3}{Unarmed}
    Tier 4
  • {MITIGATION_CRUSHING}{4}{Unarmed}
    Tier 5
  • {MITIGATION_CRUSHING}{5}{Unarmed}
    Tier 6
  • {MITIGATION_CRUSHING}{6}{Unarmed}
    Tier 7
  • {MITIGATION_CRUSHING}{7}{Unarmed}
    Tier 8
  • {MITIGATION_CRUSHING}{8}{Unarmed}
    Tier 9
  • {MITIGATION_CRUSHING}{9}{Unarmed}
    Tier 10
  • {MITIGATION_CRUSHING}{10}{Unarmed}
    Tier 11
  • {MITIGATION_CRUSHING}{11}{Unarmed}
    Tier 12
  • {MITIGATION_CRUSHING}{12}{Unarmed}

Spoiler text.
of Slamming and Jogging Tier 1 - Bodyslam deals +6 damage and boosts your movement speed by 1 for 20 seconds Feet, Necklace

  • Tier 2
  • Bodyslam deals +12 damage and boosts your movement speed by 2 for 20 seconds
    Tier 3
  • Bodyslam deals +18 damage and boosts your movement speed by 3 for 20 seconds
    Tier 4
  • Bodyslam deals +24 damage and boosts your movement speed by 4 for 20 seconds
    Tier 5
  • Bodyslam deals +30 damage and boosts your movement speed by 5 for 20 seconds
    Tier 6
  • Bodyslam deals +50 damage and boosts your movement speed by 5 for 20 seconds

Spoiler text.
of Slamming Snails Tier 1 - Bodyslam deals +75 damage to Snails Necklace, MainHand

  • Tier 2
  • Bodyslam deals +150 damage to Snails
    Tier 3
  • Bodyslam deals +300 damage to Snails
    Tier 4
  • Bodyslam deals +400 damage to Snails
    Tier 5
  • Bodyslam deals +512 damage to Snails
    Tier 6
  • Bodyslam deals +625 damage to Snails
    Tier 7
  • Bodyslam deals +737 damage to Snails
    Tier 8
  • Bodyslam deals +850 damage to Snails
    Tier 9
  • Bodyslam deals +962 damage to Snails
    Tier 10
  • Bodyslam deals +1075 damage to Snails

Spoiler text.
Slashing of Slashing Strikes Tier 1 - Slashing Strike deals +6% damage OffHand, Necklace

  • Tier 2
  • Slashing Strike deals +12% damage
    Tier 3
  • Slashing Strike deals +18% damage
    Tier 4
  • Slashing Strike deals +24% damage
    Tier 5
  • Slashing Strike deals +30% damage
    Tier 6
  • Slashing Strike deals +36% damage

Spoiler text.
Knee-Shattering of Knee-Shattering Tier 1 - Any kick attack (including animal kicks!) has a 10% chance to slow target's movement by 45% Feet

  • Tier 2
  • Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 45%
    Tier 3
  • Any kick attack (including animal kicks!) has a 30% chance to slow target's movement by 45%
    Tier 4
  • Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 45%
    Tier 5
  • Any kick attack (including animal kicks!) has a 50% chance to slow target's movement by 45%

Spoiler text.
Serpentine of Cobra Striking Tier 1 - Cobra Strike and Mamba Strike deal +10% damage Chest, Feet

  • Tier 2
  • Cobra Strike and Mamba Strike deal +15% damage
    Tier 3
  • Cobra Strike and Mamba Strike deal +20% damage
    Tier 4
  • Cobra Strike and Mamba Strike deal +25% damage
    Tier 5
  • Cobra Strike and Mamba Strike deal +30% damage
    Tier 6
  • Cobra Strike and Mamba Strike deal +35% damage
    Tier 7
  • Cobra Strike and Mamba Strike deal +40% damage
    Tier 8
  • Cobra Strike and Mamba Strike deal +45% damage
    Tier 9
  • Cobra Strike and Mamba Strike deal +50% damage
    Tier 10
  • Cobra Strike and Mamba Strike deal +55% damage
    Tier 11
  • Cobra Strike and Mamba Strike deal +60% damage
    Tier 12
  • Cobra Strike and Mamba Strike deal +65% damage

Spoiler text.
of Goblin Hatred Tier 1 - Unarmed attacks deal +3 damage versus goblins MainHand, Necklace

  • Tier 2
  • Unarmed attacks deal +6 damage versus goblins
    Tier 3
  • Unarmed attacks deal +9 damage versus goblins
    Tier 4
  • Unarmed attacks deal +12 damage versus goblins
    Tier 5
  • Unarmed attacks deal +15 damage versus goblins
    Tier 6
  • Unarmed attacks deal +18 damage versus goblins
    Tier 7
  • Unarmed attacks deal +21 damage versus goblins
    Tier 8
  • Unarmed attacks deal +24 damage versus goblins
    Tier 9
  • Unarmed attacks deal +27 damage versus goblins
    Tier 10
  • Unarmed attacks deal +30 damage versus goblins

Spoiler text.
of Deadly Barrages Tier 1 - Barrage and Headbutt deal +4% damage Legs, Ring

  • Tier 2
  • Barrage and Headbutt deal +8% damage
    Tier 3
  • Barrage and Headbutt deal +12% damage
    Tier 4
  • Barrage and Headbutt deal +16% damage
    Tier 5
  • Barrage and Headbutt deal +20% damage
    Tier 6
  • Barrage and Headbutt deal +24% damage
    Tier 7
  • Barrage and Headbutt deal +28% damage
    Tier 8
  • Barrage and Headbutt deal +32% damage
    Tier 9
  • Barrage and Headbutt deal +36% damage
    Tier 10
  • Barrage and Headbutt deal +40% damage
    Tier 11
  • Barrage and Headbutt deal +44% damage
    Tier 12
  • Barrage and Headbutt deal +48% damage

Spoiler text.
of Bleeding Strikes Tier 1 - Slashing Strike has a 20% chance to deal an additional 60 Trauma damage over 15 seconds OffHand, Necklace

  • Tier 2
  • Slashing Strike has a 30% chance to deal an additional 60 Trauma damage over 15 seconds
    Tier 3
  • Slashing Strike has a 40% chance to deal an additional 60 Trauma damage over 15 seconds
    Tier 4
  • Slashing Strike has a 50% chance to deal an additional 60 Trauma damage over 15 seconds
    Tier 5
  • Slashing Strike has a 60% chance to deal an additional 60 Trauma damage over 15 seconds
    Tier 6
  • Slashing Strike has a 70% chance to deal an additional 60 Trauma damage over 15 seconds

Spoiler text.
of Armor Barrages Tier 1 - Barrage and Headbutt deal +5 armor damage Legs, Ring

  • Tier 2
  • Barrage and Headbutt deal +10 armor damage
    Tier 3
  • Barrage and Headbutt deal +15 armor damage
    Tier 4
  • Barrage and Headbutt deal +20 armor damage
    Tier 5
  • Barrage and Headbutt deal +25 armor damage
    Tier 6
  • Barrage and Headbutt deal +30 armor damage
    Tier 7
  • Barrage and Headbutt deal +35 armor damage
    Tier 8
  • Barrage and Headbutt deal +40 armor damage
    Tier 9
  • Barrage and Headbutt deal +45 armor damage
    Tier 10
  • Barrage and Headbutt deal +50 armor damage
    Tier 11
  • Barrage and Headbutt deal +55 armor damage
    Tier 12
  • Barrage and Headbutt deal +60 armor damage

Spoiler text.
of Impossible Hip Throws Tier 1 - Hip Throw and Bodyslam hit all enemies within 5 meters Hands

  • Tier 2
  • Hip Throw and Bodyslam deal +3% damage and hit all enemies within 5 meters
    Tier 3
  • Hip Throw and Bodyslam deal +6% damage and hit all enemies within 5 meters
    Tier 4
  • Hip Throw and Bodyslam deal +9% damage and hit all enemies within 5 meters
    Tier 5
  • Hip Throw and Bodyslam deal +12% damage and hit all enemies within 5 meters
    Tier 6
  • Hip Throw and Bodyslam deal +15% damage and hit all enemies within 5 meters

Spoiler text.
Serpentine of Cobra Striking Tier 1 - Cobra Strike and Mamba Strike have a 10% chance to deal double damage Chest, Hands

  • Tier 2
  • Cobra Strike and Mamba Strike have a 14% chance to deal double damage
    Tier 3
  • Cobra Strike and Mamba Strike have a 18% chance to deal double damage
    Tier 4
  • Cobra Strike and Mamba Strike have a 22% chance to deal double damage
    Tier 5
  • Cobra Strike and Mamba Strike have a 26% chance to deal double damage
    Tier 6
  • Cobra Strike and Mamba Strike have a 30% chance to deal double damage
    Tier 7
  • Cobra Strike and Mamba Strike have a 34% chance to deal double damage
    Tier 8
  • Cobra Strike and Mamba Strike have a 38% chance to deal double damage
    Tier 9
  • Cobra Strike and Mamba Strike have a 42% chance to deal double damage
    Tier 10
  • Cobra Strike and Mamba Strike have a 46% chance to deal double damage
    Tier 11
  • Cobra Strike and Mamba Strike have a 50% chance to deal double damage
    Tier 12
  • Cobra Strike and Mamba Strike have a 54% chance to deal double damage

Spoiler text.
of Anger Tossing Tier 1 - Hip Throw and Bodyslam deal +3% damage and deplete target's Rage by 25 Head, Legs

  • Tier 2
  • Hip Throw and Bodyslam deal +6% damage and deplete target's Rage by 50
    Tier 3
  • Hip Throw and Bodyslam deal +9% damage and deplete target's Rage by 75
    Tier 4
  • Hip Throw and Bodyslam deal +12% damage and deplete target's Rage by 100
    Tier 5
  • Hip Throw and Bodyslam deal +15% damage and deplete target's Rage by 125
    Tier 6
  • Hip Throw and Bodyslam deal +18% damage and deplete target's Rage by 150
    Tier 7
  • Hip Throw and Bodyslam deal +21% damage and deplete target's Rage by 175
    Tier 8
  • Hip Throw and Bodyslam deal +24% damage and deplete target's Rage by 200
    Tier 9
  • Hip Throw and Bodyslam deal +27% damage and deplete target's Rage by 225
    Tier 10
  • Hip Throw and Bodyslam deal +30% damage and deplete target's Rage by 250
    Tier 11
  • Hip Throw and Bodyslam deal +33% damage and deplete target's Rage by 275
    Tier 12
  • Hip Throw and Bodyslam deal +36% damage and deplete target's Rage by 300

Spoiler text.
Anti-Darkness Tier 1 - 5% of any Darkness damage you take is reflected back in your next Punch or Jab. Legs, Feet

  • Tier 2
  • 10% of any Darkness damage you take is reflected back in your next Punch or Jab.
    Tier 3
  • 15% of any Darkness damage you take is reflected back in your next Punch or Jab.
    Tier 4
  • 20% of any Darkness damage you take is reflected back in your next Punch or Jab.
    Tier 5
  • 25% of any Darkness damage you take is reflected back in your next Punch or Jab.
    Tier 6
  • 30% of any Darkness damage you take is reflected back in your next Punch or Jab.
    Tier 7
  • 35% of any Darkness damage you take is reflected back in your next Punch or Jab.
    Tier 8
  • 40% of any Darkness damage you take is reflected back in your next Punch or Jab.
    Tier 9
  • 45% of any Darkness damage you take is reflected back in your next Punch or Jab.
    Tier 10
  • 50% of any Darkness damage you take is reflected back in your next Punch or Jab.
    Tier 11
  • 55% of any Darkness damage you take is reflected back in your next Punch or Jab.
    Tier 12
  • 60% of any Darkness damage you take is reflected back in your next Punch or Jab.

Spoiler text.
of Punch-Shielding Tier 1 - Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Head, MainHand

  • Tier 2
  • Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
    Tier 3
  • Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
    Tier 4
  • Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
    Tier 5
  • Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
    Tier 6
  • Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
    Tier 7
  • Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
    Tier 8
  • Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
    Tier 9
  • Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
    Tier 10
  • Unarmed attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
    Tier 11
  • Unarmed attacks have a 17% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).
    Tier 12
  • Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).

Spoiler text.
Bodyslamming of Bodyslamming Tier 1 - Bodyslam deals +25% damage MainHand, Ring

  • Tier 2
  • Bodyslam deals +40% damage
    Tier 3
  • Bodyslam deals +55% damage
    Tier 4
  • Bodyslam deals +70% damage
    Tier 5
  • Bodyslam deals +85% damage
    Tier 6
  • Bodyslam deals +100% damage
    Tier 7
  • Bodyslam deals +115% damage
    Tier 8
  • Bodyslam deals +130% damage
    Tier 9
  • Bodyslam deals +145% damage
    Tier 10
  • Bodyslam deals +160% damage
    Tier 11
  • Bodyslam deals +175% damage
    Tier 12
  • Bodyslam deals +190% damage

Spoiler text.
Bruising of Bruises Tier 1 - Bruising Blow deals +10% damage MainHand, Ring

  • Tier 2
  • Bruising Blow deals +15% damage
    Tier 3
  • Bruising Blow deals +20% damage
    Tier 4
  • Bruising Blow deals +25% damage
    Tier 5
  • Bruising Blow deals +30% damage
    Tier 6
  • Bruising Blow deals +35% damage
    Tier 7
  • Bruising Blow deals +40% damage
    Tier 8
  • Bruising Blow deals +45% damage
    Tier 9
  • Bruising Blow deals +50% damage
    Tier 10
  • Bruising Blow deals +55% damage
    Tier 11
  • Bruising Blow deals +60% damage
    Tier 12
  • Bruising Blow deals +65% damage

Spoiler text.
of Calloused Barrages Tier 1 - Barrage restores 4 Armor to you Head, OffHand

  • Tier 2
  • Barrage restores 8 Armor to you
    Tier 3
  • Barrage restores 12 Armor to you
    Tier 4
  • Barrage restores 16 Armor to you
    Tier 5
  • Barrage restores 20 Armor to you
    Tier 6
  • Barrage restores 24 Armor to you
    Tier 7
  • Barrage restores 28 Armor to you
    Tier 8
  • Barrage restores 32 Armor to you
    Tier 9
  • Barrage restores 36 Armor to you
    Tier 10
  • Barrage restores 40 Armor to you
    Tier 11
  • Barrage restores 44 Armor to you
    Tier 12
  • Barrage restores 48 Armor to you

Spoiler text.
of Armor Tossing Tier 1 - Hip Throw and Bodyslam deal +10 armor damage Hands, Feet

  • Tier 2
  • Hip Throw and Bodyslam deal +20 armor damage
    Tier 3
  • Hip Throw and Bodyslam deal +30 armor damage
    Tier 4
  • Hip Throw and Bodyslam deal +40 armor damage
    Tier 5
  • Hip Throw and Bodyslam deal +50 armor damage
    Tier 6
  • Hip Throw and Bodyslam deal +60 armor damage
    Tier 7
  • Hip Throw and Bodyslam deal +70 armor damage
    Tier 8
  • Hip Throw and Bodyslam deal +80 armor damage
    Tier 9
  • Hip Throw and Bodyslam deal +90 armor damage
    Tier 10
  • Hip Throw and Bodyslam deal +100 armor damage
    Tier 11
  • Hip Throw and Bodyslam deal +110 armor damage
    Tier 12
  • Hip Throw and Bodyslam deal +120 armor damage

Spoiler text.
of Kicking Away Toxins Tier 1 - Kick attacks have a 5% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. Hands, Feet

  • Tier 2
  • Kick attacks have a 10% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
    Tier 3
  • Kick attacks have a 15% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
    Tier 4
  • Kick attacks have a 20% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
    Tier 5
  • Kick attacks have a 24% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
    Tier 6
  • Kick attacks have a 28% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
    Tier 7
  • Kick attacks have a 32% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
    Tier 8
  • Kick attacks have a 36% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
    Tier 9
  • Kick attacks have a 40% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
    Tier 10
  • Kick attacks have a 45% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
    Tier 11
  • Kick attacks have a 50% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
    Tier 12
  • Kick attacks have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.

Spoiler text.
of Barrage Bubbles Tier 1 - Headbutt attacks have a 10% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) Hands, Feet

  • Tier 2
  • Headbutt attacks have a 14% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
    Tier 3
  • Headbutt attacks have a 18% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
    Tier 4
  • Headbutt attacks have a 22% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
    Tier 5
  • Headbutt attacks have a 26% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
    Tier 6
  • Headbutt attacks have a 30% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
    Tier 7
  • Headbutt attacks have a 34% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
    Tier 8
  • Headbutt attacks have a 38% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
    Tier 9
  • Headbutt attacks have a 42% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
    Tier 10
  • Headbutt attacks have a 46% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
    Tier 11
  • Headbutt attacks have a 50% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)
    Tier 12
  • Headbutt attacks have a 54% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)

Spoiler text.
of Armor Punching Tier 1 - Punch and Jab attacks deal +2 armor damage Chest, Feet

  • Tier 2
  • Punch and Jab attacks deal +4 armor damage
    Tier 3
  • Punch and Jab attacks deal +6 armor damage
    Tier 4
  • Punch and Jab attacks deal +8 armor damage
    Tier 5
  • Punch and Jab attacks deal +10 armor damage
    Tier 6
  • Punch and Jab attacks deal +12 armor damage
    Tier 7
  • Punch and Jab attacks deal +14 armor damage
    Tier 8
  • Punch and Jab attacks deal +16 armor damage
    Tier 9
  • Punch and Jab attacks deal +18 armor damage
    Tier 10
  • Punch and Jab attacks deal +20 armor damage
    Tier 11
  • Punch and Jab attacks deal +22 armor damage
    Tier 12
  • Punch and Jab attacks deal +24 armor damage

Spoiler text.
Unflappable of Mind-Defense Tier 1 - {MITIGATION_PSYCHIC}{1}{Unarmed} Head, Ring

  • Tier 2
  • {MITIGATION_PSYCHIC}{2}{Unarmed}
    Tier 3
  • {MITIGATION_PSYCHIC}{3}{Unarmed}
    Tier 4
  • {MITIGATION_PSYCHIC}{4}{Unarmed}
    Tier 5
  • {MITIGATION_PSYCHIC}{5}{Unarmed}
    Tier 6
  • {MITIGATION_PSYCHIC}{6}{Unarmed}

Spoiler text.
Ankle-Kicking of Ankle-Kicking Tier 1 - Any kick attack (including animal kicks!) has a 15% chance to slow target's movement by 25% Hands

  • Tier 2
  • Any kick attack (including animal kicks!) has a 30% chance to slow target's movement by 25%
    Tier 3
  • Any kick attack (including animal kicks!) has a 45% chance to slow target's movement by 25%
    Tier 4
  • Any kick attack (including animal kicks!) has a 70% chance to slow target's movement by 25%
    Tier 5
  • Any kick attack (including animal kicks!) has a 85% chance to slow target's movement by 25%

Spoiler text.
of Pain-Reflection Tier 1 - Unarmed attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. Head, MainHand

  • Tier 2
  • Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
    Tier 3
  • Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
    Tier 4
  • Unarmed attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
    Tier 5
  • Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
    Tier 6
  • Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
    Tier 7
  • Unarmed attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
    Tier 8
  • Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
    Tier 9
  • Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
    Tier 10
  • Unarmed attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
    Tier 11
  • Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.
    Tier 12
  • Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.

Spoiler text.
Martial of Deadly Fists Tier 1 - {MOD_SKILL_UNARMED}{0.1} Head, MainHand

  • Tier 2
  • {MOD_SKILL_UNARMED}{0.15}
    Tier 3
  • {MOD_SKILL_UNARMED}{0.2}
    Tier 4
  • {MOD_SKILL_UNARMED}{0.25}
    Tier 5
  • {MOD_SKILL_UNARMED}{0.3}
    Tier 6
  • {MOD_SKILL_UNARMED}{0.35}

Spoiler text.
of Angst Fists Tier 1 - Whenever you take physical damage (Slashing/Crushing/Piercing) 2% of that damage is reflected back in your next Punch or Jab. Legs, Feet

  • Tier 2
  • Whenever you take physical damage (Slashing/Crushing/Piercing) 4% of that damage is reflected back in your next Punch or Jab.
    Tier 3
  • Whenever you take physical damage (Slashing/Crushing/Piercing) 6% of that damage is reflected back in your next Punch or Jab.
    Tier 4
  • Whenever you take physical damage (Slashing/Crushing/Piercing) 8% of that damage is reflected back in your next Punch or Jab.
    Tier 5
  • Whenever you take physical damage (Slashing/Crushing/Piercing) 10% of that damage is reflected back in your next Punch or Jab.
    Tier 6
  • Whenever you take physical damage (Slashing/Crushing/Piercing) 12% of that damage is reflected back in your next Punch or Jab.
    Tier 7
  • Whenever you take physical damage (Slashing/Crushing/Piercing) 14% of that damage is reflected back in your next Punch or Jab.
    Tier 8
  • Whenever you take physical damage (Slashing/Crushing/Piercing) 16% of that damage is reflected back in your next Punch or Jab.
    Tier 9
  • Whenever you take physical damage (Slashing/Crushing/Piercing) 18% of that damage is reflected back in your next Punch or Jab.
    Tier 10
  • Whenever you take physical damage (Slashing/Crushing/Piercing) 20% of that damage is reflected back in your next Punch or Jab.
    Tier 11
  • Whenever you take physical damage (Slashing/Crushing/Piercing) 22% of that damage is reflected back in your next Punch or Jab.
    Tier 12
  • Whenever you take physical damage (Slashing/Crushing/Piercing) 24% of that damage is reflected back in your next Punch or Jab.

Spoiler text.
of Armor Hatred Tier 1 - Unarmed attacks deal +1 Armor damage Head, MainHand

  • Tier 2
  • Unarmed attacks deal +3 Armor damage
    Tier 3
  • Unarmed attacks deal +4 Armor damage
    Tier 4
  • Unarmed attacks deal +6 Armor damage
    Tier 5
  • Unarmed attacks deal +8 Armor damage
    Tier 6
  • Unarmed attacks deal +10 Armor damage

Spoiler text.
of Fiery Barrages Tier 1 - Barrage and Headbutt ignite the target, causing them to take 25 damage over 20 seconds Legs, Ring

  • Tier 2
  • Barrage and Headbutt attacks ignite the target, causing them to take 30 damage over 20 seconds
    Tier 3
  • Barrage and Headbutt attacks ignite the target, causing them to take 35 damage over 20 seconds
    Tier 4
  • Barrage and Headbutt attacks ignite the target, causing them to take 40 damage over 20 seconds
    Tier 5
  • Barrage and Headbutt attacks ignite the target, causing them to take 45 damage over 20 seconds
    Tier 6
  • Barrage and Headbutt attacks ignite the target, causing them to take 50 damage over 20 seconds

Spoiler text.
of Crippling Slams Tier 1 - Bodyslam deals +20% damage and slows target's movement speed by 45% MainHand, Ring

  • Tier 2
  • Bodyslam deals +40% damage and slows target's movement speed by 45%
    Tier 3
  • Bodyslam deals +60% damage and slows target's movement speed by 45%
    Tier 4
  • Bodyslam deals +80% damage and slows target's movement speed by 45%
    Tier 5
  • Bodyslam deals +100% damage and slows target's movement speed by 45%
    Tier 6
  • Bodyslam deals +120% damage and slows target's movement speed by 45%

Spoiler text.

Unknown Effects

Prefix Suffix First Tier Slot All Tiers
Tier 1 - All Hammer attacks except for Pound have a 10% chance to restore 5 health and armor Waist

  • Tier 2
  • All Hammer attacks except for Pound have a 10% chance to restore 10 health and armor
    Tier 3
  • All Hammer attacks except for Pound have a 10% chance to restore 15 health and armor
    Tier 4
  • All Hammer attacks except for Pound have a 10% chance to restore 20 health and armor
    Tier 5
  • All Hammer attacks except for Pound have a 10% chance to restore 25 health and armor
    Tier 6
  • All Hammer attacks except for Pound have a 10% chance to restore 30 health and armor
    Tier 7
  • All Hammer attacks except for Pound have a 10% chance to restore 35 health and armor
    Tier 8
  • All Hammer attacks except for Pound have a 10% chance to restore 40 health and armor
    Tier 9
  • All Hammer attacks except for Pound have a 10% chance to restore 45 health and armor
    Tier 10
  • All Hammer attacks except for Pound have a 10% chance to restore 50 health and armor
    Tier 11
  • All Hammer attacks except for Pound have a 10% chance to restore 55 health and armor
    Tier 12
  • All Hammer attacks except for Pound have a 10% chance to restore 60 health and armor
    Tier 13
  • All Hammer attacks except for Pound have a 10% chance to restore 65 health and armor

Spoiler text.
of Porcine Murder Tier 1 - Melee attacks deal +5 damage to Pigs MainHand

  • Tier 2
  • Melee attacks deal +10 damage to Pigs
    Tier 3
  • Melee attacks deal +15 damage to Pigs
    Tier 4
  • Melee attacks deal +20 damage to Pigs
    Tier 5
  • Melee attacks deal +25 damage to Pigs
    Tier 6
  • Melee attacks deal +30 damage to Pigs
    Tier 7
  • Melee attacks deal +35 damage to Pigs
    Tier 8
  • Melee attacks deal +40 damage to Pigs
    Tier 9
  • Melee attacks deal +45 damage to Pigs
    Tier 10
  • Melee attacks deal +50 damage to Pigs

Spoiler text.

Werewolf Effects

Prefix Suffix First Tier Slot All Tiers
of Sanguine Fangs Tier 1 - Sanguine Fangs deals +6% damage and doesn't cause the target to yell for help Hands, Necklace

  • Tier 2
  • Sanguine Fangs deals +12% damage and doesn't cause the target to yell for help
    Tier 3
  • Sanguine Fangs deals +18% damage and doesn't cause the target to yell for help
    Tier 4
  • Sanguine Fangs deals +24% damage and doesn't cause the target to yell for help
    Tier 5
  • Sanguine Fangs deals +30% damage and doesn't cause the target to yell for help
    Tier 6
  • Sanguine Fangs deals +36% damage and doesn't cause the target to yell for help
    Tier 7
  • Sanguine Fangs deals +42% damage and doesn't cause the target to yell for help
    Tier 8
  • Sanguine Fangs deals +48% damage and doesn't cause the target to yell for help
    Tier 9
  • Sanguine Fangs deals +54% damage and doesn't cause the target to yell for help
    Tier 10
  • Sanguine Fangs deals +60% damage and doesn't cause the target to yell for help
    Tier 11
  • Sanguine Fangs deals +66% damage and doesn't cause the target to yell for help
    Tier 12
  • Sanguine Fangs deals +72% damage and doesn't cause the target to yell for help

Spoiler text.
of Sanguine Fangs Tier 1 - Sanguine Fangs deals +16 trauma damage over 8 seconds Necklace, OffHand

  • Tier 2
  • Sanguine Fangs deals +24 trauma damage over 8 seconds
    Tier 3
  • Sanguine Fangs deals +40 trauma damage over 8 seconds
    Tier 4
  • Sanguine Fangs deals +56 trauma damage over 8 seconds
    Tier 5
  • Sanguine Fangs deals +72 trauma damage over 8 seconds
    Tier 6
  • Sanguine Fangs deals +88 trauma damage over 8 seconds

Spoiler text.
of Sanguine Fangs Tier 1 - Sanguine Fangs deals +20% damage Head, MainHand

  • Tier 2
  • Sanguine Fangs deals +25% damage
    Tier 3
  • Sanguine Fangs deals +30% damage
    Tier 4
  • Sanguine Fangs deals +35% damage
    Tier 5
  • Sanguine Fangs deals +40% damage
    Tier 6
  • Sanguine Fangs deals +45% damage
    Tier 7
  • Sanguine Fangs deals +50% damage
    Tier 8
  • Sanguine Fangs deals +55% damage
    Tier 9
  • Sanguine Fangs deals +60% damage
    Tier 10
  • Sanguine Fangs deals +65% damage
    Tier 11
  • Sanguine Fangs deals +70% damage
    Tier 12
  • Sanguine Fangs deals +75% damage

Spoiler text.
of Gorey Biting Tier 1 - Werewolf Bite hits all enemies within 5 meters Hands

  • Tier 2
  • Werewolf Bite hits all enemies within 5 meters and deals +4% damage
    Tier 3
  • Werewolf Bite hits all enemies within 5 meters and deals +8% damage
    Tier 4
  • Werewolf Bite hits all enemies within 5 meters and deals +12% damage
    Tier 5
  • Werewolf Bite hits all enemies within 5 meters and deals +16% damage
    Tier 6
  • Werewolf Bite hits all enemies within 5 meters and deals +20% damage

Spoiler text.
Pouncer's of Pouncing Tier 1 - Pouncing Rake deals +5 damage Legs, Ring

  • Tier 2
  • Pouncing Rake deals +10 damage
    Tier 3
  • Pouncing Rake deals +15 damage
    Tier 4
  • Pouncing Rake deals +20 damage
    Tier 5
  • Pouncing Rake deals +25 damage
    Tier 6
  • Pouncing Rake deals +30 damage
    Tier 7
  • Pouncing Rake deals +35 damage
    Tier 8
  • Pouncing Rake deals +40 damage
    Tier 9
  • Pouncing Rake deals +45 damage
    Tier 10
  • Pouncing Rake deals +50 damage
    Tier 11
  • Pouncing Rake deals +55 damage
    Tier 12
  • Pouncing Rake deals +60 damage

Spoiler text.
Pouncer's of Pouncing Tier 1 - Pouncing Rake deals +15% health and armor damage Ring, MainHand

  • Tier 2
  • Pouncing Rake deals +20% health and armor damage
    Tier 3
  • Pouncing Rake deals +25% health and armor damage
    Tier 4
  • Pouncing Rake deals +30% health and armor damage
    Tier 5
  • Pouncing Rake deals +35% health and armor damage
    Tier 6
  • Pouncing Rake deals +40% health and armor damage
    Tier 7
  • Pouncing Rake deals +45% health and armor damage
    Tier 8
  • Pouncing Rake deals +50% health and armor damage
    Tier 9
  • Pouncing Rake deals +55% health and armor damage
    Tier 10
  • Pouncing Rake deals +60% health and armor damage
    Tier 11
  • Pouncing Rake deals +65% health and armor damage
    Tier 12
  • Pouncing Rake deals +70% health and armor damage

Spoiler text.
Tier 1 - Combo: See Red+Any Melee+Any Melee+Pack Attack: final step hits all enemies within 7 meters and deals +5% damage Feet, MainHand

  • Tier 2
  • Combo: See Red+Any Melee+Any Melee+Pack Attack: final step hits all enemies within 7 meters and deals +10% damage
    Tier 3
  • Combo: See Red+Any Melee+Any Melee+Pack Attack: final step hits all enemies within 7 meters and deals +15% damage
    Tier 4
  • Combo: See Red+Any Melee+Any Melee+Pack Attack: final step hits all enemies within 7 meters and deals +20% damage
    Tier 5
  • Combo: See Red+Any Melee+Any Melee+Pack Attack: final step hits all enemies within 7 meters and deals +25% damage
    Tier 6
  • Combo: See Red+Any Melee+Any Melee+Pack Attack: final step hits all enemies within 7 meters and deals +30% damage

Spoiler text.
of Slinking Tier 1 - After using Shadow Feint, your Sprint Speed increases +1 for 15 seconds and your next attack deals +13 damage Legs, MainHand

  • Tier 2
  • After using Shadow Feint, your Sprint Speed increases +1 for 15 seconds and your next attack deals +26 damage
    Tier 3
  • After using Shadow Feint, your Sprint Speed increases +1 for 15 seconds and your next attack deals +39 damage
    Tier 4
  • After using Shadow Feint, your Sprint Speed increases +1 for 15 seconds and your next attack deals +52 damage
    Tier 5
  • After using Shadow Feint, your Sprint Speed increases +2 for 15 seconds and your next attack deals +58 damage
    Tier 6
  • After using Shadow Feint, your Sprint Speed increases +2 for 15 seconds and your next attack deals +71 damage
    Tier 7
  • After using Shadow Feint, your Sprint Speed increases +2 for 15 seconds and your next attack deals +84 damage
    Tier 8
  • After using Shadow Feint, your Sprint Speed increases +2 for 15 seconds and your next attack deals +97 damage
    Tier 9
  • After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +100 damage
    Tier 10
  • After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +113 damage
    Tier 11
  • After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +126 damage
    Tier 12
  • After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +139 damage

Spoiler text.
Pouncer's of Pouncing Tier 1 - Pouncing Rake deals +6 Armor damage Head, OffHand

  • Tier 2
  • Pouncing Rake deals +12 Armor damage
    Tier 3
  • Pouncing Rake deals +18 Armor damage
    Tier 4
  • Pouncing Rake deals +24 Armor damage
    Tier 5
  • Pouncing Rake deals +30 Armor damage
    Tier 6
  • Pouncing Rake deals +36 Armor damage
    Tier 7
  • Pouncing Rake deals +42 Armor damage
    Tier 8
  • Pouncing Rake deals +48 Armor damage
    Tier 9
  • Pouncing Rake deals +54 Armor damage
    Tier 10
  • Pouncing Rake deals +60 Armor damage
    Tier 11
  • Pouncing Rake deals +66 Armor damage
    Tier 12
  • Pouncing Rake deals +72 Armor damage

Spoiler text.
Biter's of Biting Tier 1 - Werewolf Bite deals +10% damage Chest, MainHand

  • Tier 2
  • Werewolf Bite deals +16% damage
    Tier 3
  • Werewolf Bite deals +22% damage
    Tier 4
  • Werewolf Bite deals +28% damage
    Tier 5
  • Werewolf Bite deals +34% damage
    Tier 6
  • Werewolf Bite deals +40% damage
    Tier 7
  • Werewolf Bite deals +46% damage
    Tier 8
  • Werewolf Bite deals +52% damage
    Tier 9
  • Werewolf Bite deals +58% damage
    Tier 10
  • Werewolf Bite deals +64% damage
    Tier 11
  • Werewolf Bite deals +70% damage
    Tier 12
  • Werewolf Bite deals +76% damage

Spoiler text.
of Clawing Tier 1 - Werewolf Claw deals +1 damage Chest, Feet

  • Tier 2
  • Werewolf Claw deals +2 damage
    Tier 3
  • Werewolf Claw deals +3 damage
    Tier 4
  • Werewolf Claw deals +4 damage
    Tier 5
  • Werewolf Claw deals +6 damage
    Tier 6
  • Werewolf Claw deals +7 damage
    Tier 7
  • Werewolf Claw deals +9 damage
    Tier 8
  • Werewolf Claw deals +10 damage
    Tier 9
  • Werewolf Claw deals +12 damage
    Tier 10
  • Werewolf Claw deals +13 damage
    Tier 11
  • Werewolf Claw deals +14 damage
    Tier 12
  • Werewolf Claw deals +15 damage

Spoiler text.
Double Clawed of Double Clawing Tier 1 - Double Claw deals +3 armor damage Legs, Ring

  • Tier 2
  • Double Claw deals +6 armor damage
    Tier 3
  • Double Claw deals +9 armor damage
    Tier 4
  • Double Claw deals +12 armor damage
    Tier 5
  • Double Claw deals +15 armor damage
    Tier 6
  • Double Claw deals +18 armor damage
    Tier 7
  • Double Claw deals +21 armor damage
    Tier 8
  • Double Claw deals +24 armor damage
    Tier 9
  • Double Claw deals +27 armor damage
    Tier 10
  • Double Claw deals +30 armor damage
    Tier 11
  • Double Claw deals +33 armor damage
    Tier 12
  • Double Claw deals +36 armor damage

Spoiler text.
of Slinking Murder Tier 1 - After using Pack Attack, your Lycanthropy Base Damage increases +15% for 7 seconds or until you are attacked Head, OffHand

  • Tier 2
  • After using Pack Attack, your Lycanthropy Base Damage increases +25% for 7 seconds or until you are attacked
    Tier 3
  • After using Pack Attack, your Lycanthropy Base Damage increases +35% for 7 seconds or until you are attacked
    Tier 4
  • After using Pack Attack, your Lycanthropy Base Damage increases +45% for 7 seconds or until you are attacked
    Tier 5
  • After using Pack Attack, your Lycanthropy Base Damage increases +55% for 7 seconds or until you are attacked
    Tier 6
  • After using Pack Attack, your Lycanthropy Base Damage increases +65% for 7 seconds or until you are attacked

Spoiler text.
of Pack Attacking Tier 1 - Pack Attack deals +20% damage Legs, Ring

  • Tier 2
  • Pack Attack deals +24% damage
    Tier 3
  • Pack Attack deals +28% damage
    Tier 4
  • Pack Attack deals +32% damage
    Tier 5
  • Pack Attack deals +36% damage
    Tier 6
  • Pack Attack deals +40% damage
    Tier 7
  • Pack Attack deals +44% damage
    Tier 8
  • Pack Attack deals +48% damage
    Tier 9
  • Pack Attack deals +52% damage
    Tier 10
  • Pack Attack deals +56% damage
    Tier 11
  • Pack Attack deals +60% damage
    Tier 12
  • Pack Attack deals +64% damage

Spoiler text.
Double Clawed of Double Clawing Tier 1 - Double Claw deals +3 damage Chest, OffHand

  • Tier 2
  • Double Claw deals +6 damage
    Tier 3
  • Double Claw deals +9 damage
    Tier 4
  • Double Claw deals +12 damage
    Tier 5
  • Double Claw deals +15 damage
    Tier 6
  • Double Claw deals +18 damage
    Tier 7
  • Double Claw deals +21 damage
    Tier 8
  • Double Claw deals +24 damage
    Tier 9
  • Double Claw deals +27 damage
    Tier 10
  • Double Claw deals +30 damage
    Tier 11
  • Double Claw deals +33 damage
    Tier 12
  • Double Claw deals +36 damage

Spoiler text.
Tier 1 - See Red increases the damage of your next attack by +10 OffHand, Necklace

  • Tier 2
  • See Red increases the damage of your next attack by +20
    Tier 3
  • See Red increases the damage of your next attack by +30
    Tier 4
  • See Red increases the damage of your next attack by +40
    Tier 5
  • See Red increases the damage of your next attack by +50
    Tier 6
  • See Red increases the damage of your next attack by +60
    Tier 7
  • See Red increases the damage of your next attack by +70
    Tier 8
  • See Red increases the damage of your next attack by +80
    Tier 9
  • See Red increases the damage of your next attack by +90
    Tier 10
  • See Red increases the damage of your next attack by +100
    Tier 11
  • See Red increases the damage of your next attack by +110
    Tier 12
  • See Red increases the damage of your next attack by +120

Spoiler text.
of Pack Attacking Tier 1 - Pack Attack has a 50% chance to deal +30% damage Chest, Legs

  • Tier 2
  • Pack Attack has a 50% chance to deal +40% damage
    Tier 3
  • Pack Attack has a 50% chance to deal +50% damage
    Tier 4
  • Pack Attack has a 50% chance to deal +60% damage
    Tier 5
  • Pack Attack has a 50% chance to deal +70% damage
    Tier 6
  • Pack Attack has a 50% chance to deal +80% damage
    Tier 7
  • Pack Attack has a 50% chance to deal +90% damage
    Tier 8
  • Pack Attack has a 50% chance to deal +100% damage
    Tier 9
  • Pack Attack has a 50% chance to deal +110% damage
    Tier 10
  • Pack Attack has a 50% chance to deal +120% damage
    Tier 11
  • Pack Attack has a 50% chance to deal +130% damage
    Tier 12
  • Pack Attack has a 50% chance to deal +140% damage

Spoiler text.
Double Clawed Tier 1 - Double Claw has a 50% chance to deal +10% damage and restore 5 Health to you Head, Necklace

  • Tier 2
  • Double Claw has a 50% chance to deal +13% damage and restore 5 Health to you
    Tier 3
  • Double Claw has a 50% chance to deal +16% damage and restore 5 Health to you
    Tier 4
  • Double Claw has a 50% chance to deal +19% damage and restore 5 Health to you
    Tier 5
  • Double Claw has a 50% chance to deal +22% damage and restore 10 Health to you
    Tier 6
  • Double Claw has a 50% chance to deal +25% damage and restore 10 Health to you
    Tier 7
  • Double Claw has a 50% chance to deal +28% damage and restore 10 Health to you
    Tier 8
  • Double Claw has a 50% chance to deal +31% damage and restore 10 Health to you
    Tier 9
  • Double Claw has a 50% chance to deal +34% damage and restore 15 Health to you
    Tier 10
  • Double Claw has a 50% chance to deal +37% damage and restore 15 Health to you
    Tier 11
  • Double Claw has a 50% chance to deal +40% damage and restore 15 Health to you
    Tier 12
  • Double Claw has a 50% chance to deal +43% damage and restore 15 Health to you

Spoiler text.
of Bloody Mists Tier 1 - See Red heals you for 5 health Ring, Feet

  • Tier 2
  • See Red heals you for 10 health
    Tier 3
  • See Red heals you for 15 health
    Tier 4
  • See Red heals you for 20 health
    Tier 5
  • See Red heals you for 25 health
    Tier 6
  • See Red heals you for 30 health
    Tier 7
  • See Red heals you for 35 health
    Tier 8
  • See Red heals you for 40 health
    Tier 9
  • See Red heals you for 45 health
    Tier 10
  • See Red heals you for 50 health
    Tier 11
  • See Red heals you for 55 health
    Tier 12
  • See Red heals you for 60 health

Spoiler text.
of Sneaky Claws Tier 1 - Claw attacks generate 3 less Rage Head, Legs

  • Tier 2
  • Claw attacks generate 5 less Rage
    Tier 3
  • Claw attacks generate 7 less Rage
    Tier 4
  • Claw attacks generate 10 less Rage
    Tier 5
  • Claw attacks generate 13 less Rage
    Tier 6
  • Claw attacks generate 15 less Rage
    Tier 7
  • Claw attacks generate 17 less Rage
    Tier 8
  • Claw attacks generate 20 less Rage
    Tier 9
  • Claw attacks generate 23 less Rage
    Tier 10
  • Claw attacks generate 25 less Rage
    Tier 11
  • Claw attacks generate 27 less Rage
    Tier 12
  • Claw attacks generate 30 less Rage

Spoiler text.
of Sanguine Fangs Tier 1 - Sanguine Fangs suddenly deals 25 trauma damage 15 seconds after use Chest, Feet

  • Tier 2
  • Sanguine Fangs suddenly deals 50 trauma damage 15 seconds after use
    Tier 3
  • Sanguine Fangs suddenly deals 75 trauma damage 15 seconds after use
    Tier 4
  • Sanguine Fangs suddenly deals 100 trauma damage 15 seconds after use
    Tier 5
  • Sanguine Fangs suddenly deals 125 trauma damage 15 seconds after use
    Tier 6
  • Sanguine Fangs suddenly deals 150 trauma damage 15 seconds after use

Spoiler text.
Biter's of Critical Biting Tier 1 - Werewolf Bite attacks have a 50% chance to deal 12 extra damage Legs, Ring

  • Tier 2
  • Werewolf Bite attacks have a 50% chance to deal 24 extra damage
    Tier 3
  • Werewolf Bite attacks have a 50% chance to deal 36 extra damage
    Tier 4
  • Werewolf Bite attacks have a 50% chance to deal 48 extra damage
    Tier 5
  • Werewolf Bite attacks have a 50% chance to deal 60 extra damage
    Tier 6
  • Werewolf Bite attacks have a 50% chance to deal 72 extra damage
    Tier 7
  • Werewolf Bite attacks have a 50% chance to deal 84 extra damage
    Tier 8
  • Werewolf Bite attacks have a 50% chance to deal 96 extra damage
    Tier 9
  • Werewolf Bite attacks have a 50% chance to deal 108 extra damage
    Tier 10
  • Werewolf Bite attacks have a 50% chance to deal 120 extra damage
    Tier 11
  • Werewolf Bite attacks have a 50% chance to deal 132 extra damage
    Tier 12
  • Werewolf Bite attacks have a 50% chance to deal 144 extra damage

Spoiler text.
of Fireteeth Tier 1 - Combo: Pouncing Rake+Any Melee+Bite: final step ignites the target, dealing 15 damage over 15 seconds. Feet

  • Tier 2
  • Combo: Pouncing Rake+Any Melee+Bite: final step ignites the target, dealing 30 damage over 15 seconds.
    Tier 3
  • Combo: Pouncing Rake+Any Melee+Bite: final step ignites the target, dealing 45 damage over 15 seconds.
    Tier 4
  • Combo: Pouncing Rake+Any Melee+Bite: final step ignites the target, dealing 60 damage over 15 seconds.
    Tier 5
  • Combo: Pouncing Rake+Any Melee+Bite: final step ignites the target, dealing 75 damage over 15 seconds.
    Tier 6
  • Combo: Pouncing Rake+Any Melee+Bite: final step ignites the target, dealing 90 damage over 15 seconds.

Spoiler text.
Tier 1 - See Red restores 5 Armor Hands, MainHand

  • Tier 2
  • See Red restores 10 Armor
    Tier 3
  • See Red restores 15 Armor
    Tier 4
  • See Red restores 20 Armor
    Tier 5
  • See Red restores 25 Armor
    Tier 6
  • See Red restores 30 Armor
    Tier 7
  • See Red restores 35 Armor
    Tier 8
  • See Red restores 40 Armor
    Tier 9
  • See Red restores 45 Armor
    Tier 10
  • See Red restores 50 Armor
    Tier 11
  • See Red restores 55 Armor
    Tier 12
  • See Red restores 60 Armor

Spoiler text.
Tier 1 - Smell Fear deals +2% damage and detaunts the target so that it believes you've done 20 less damage Head, Ring

  • Tier 2
  • Smell Fear deals +4% damage and detaunts the target so that it believes you've done 40 less damage
    Tier 3
  • Smell Fear deals +6% damage and detaunts the target so that it believes you've done 60 less damage
    Tier 4
  • Smell Fear deals +8% damage and detaunts the target so that it believes you've done 80 less damage
    Tier 5
  • Smell Fear deals +10% damage and detaunts the target so that it believes you've done 100 less damage
    Tier 6
  • Smell Fear deals +12% damage and detaunts the target so that it believes you've done 120 less damage
    Tier 7
  • Smell Fear deals +14% damage and detaunts the target so that it believes you've done 140 less damage
    Tier 8
  • Smell Fear deals +16% damage and detaunts the target so that it believes you've done 160 less damage
    Tier 9
  • Smell Fear deals +18% damage and detaunts the target so that it believes you've done 180 less damage
    Tier 10
  • Smell Fear deals +20% damage and detaunts the target so that it believes you've done 200 less damage
    Tier 11
  • Smell Fear deals +22% damage and detaunts the target so that it believes you've done 220 less damage
    Tier 12
  • Smell Fear deals +24% damage and detaunts the target so that it believes you've done 240 less damage

Spoiler text.
Tier 1 - Combo: Double Claw+Any Melee+Any Melee+Smell Fear: final step deals +20 damage. OffHand, Necklace

  • Tier 2
  • Combo: Double Claw+Any Melee+Any Melee+Smell Fear: final step deals +40 damage.
    Tier 3
  • Combo: Double Claw+Any Melee+Any Melee+Smell Fear: final step deals +60 damage.
    Tier 4
  • Combo: Double Claw+Any Melee+Any Melee+Smell Fear: final step deals +80 damage.
    Tier 5
  • Combo: Double Claw+Any Melee+Any Melee+Smell Fear: final step deals +100 damage.
    Tier 6
  • Combo: Double Claw+Any Melee+Any Melee+Smell Fear: final step deals +120 damage.

Spoiler text.
Fear-Scented Tier 1 - Smell Fear deals +5% damage and further reduces Rage by 20 Legs, OffHand

  • Tier 2
  • Smell Fear deals +7% damage and further reduces Rage by 27
    Tier 3
  • Smell Fear deals +9% damage and further reduces Rage by 34
    Tier 4
  • Smell Fear deals +11% damage and further reduces Rage by 41
    Tier 5
  • Smell Fear deals +13% damage and further reduces Rage by 48
    Tier 6
  • Smell Fear deals +15% damage and further reduces Rage by 55
    Tier 7
  • Smell Fear deals +17% damage and further reduces Rage by 62
    Tier 8
  • Smell Fear deals +19% damage and further reduces Rage by 69
    Tier 9
  • Smell Fear deals +21% damage and further reduces Rage by 76
    Tier 10
  • Smell Fear deals +23% damage and further reduces Rage by 83
    Tier 11
  • Smell Fear deals +25% damage and further reduces Rage by 90
    Tier 12
  • Smell Fear deals +27% damage and further reduces Rage by 97

Spoiler text.
Tier 1 - See Red grants you 5% melee evasion Head, Hands

  • Tier 2
  • See Red grants you 7% melee evasion
    Tier 3
  • See Red grants you 8% melee evasion
    Tier 4
  • See Red grants you 10% melee evasion
    Tier 5
  • See Red grants you 11% melee evasion
    Tier 6
  • See Red grants you 12% melee evasion

Spoiler text.
Tier 1 - Double Claw has a 25% chance to boost your Lycanthropy Base Damage +10% for 4 seconds Legs, Necklace

  • Tier 2
  • Double Claw has a 25% chance to boost your Lycanthropy Base Damage +12% for 4 seconds
    Tier 3
  • Double Claw has a 25% chance to boost your Lycanthropy Base Damage +14% for 4 seconds
    Tier 4
  • Double Claw has a 25% chance to boost your Lycanthropy Base Damage +16% for 4 seconds
    Tier 5
  • Double Claw has a 25% chance to boost your Lycanthropy Base Damage +18% for 4 seconds
    Tier 6
  • Double Claw has a 25% chance to boost your Lycanthropy Base Damage +20% for 4 seconds
    Tier 7
  • Double Claw has a 25% chance to boost your Lycanthropy Base Damage +22% for 4 seconds
    Tier 8
  • Double Claw has a 25% chance to boost your Lycanthropy Base Damage +24% for 4 seconds
    Tier 9
  • Double Claw has a 25% chance to boost your Lycanthropy Base Damage +26% for 4 seconds
    Tier 10
  • Double Claw has a 25% chance to boost your Lycanthropy Base Damage +28% for 4 seconds
    Tier 11
  • Double Claw has a 25% chance to boost your Lycanthropy Base Damage +30% for 4 seconds
    Tier 12
  • Double Claw has a 25% chance to boost your Lycanthropy Base Damage +32% for 4 seconds

Spoiler text.
Fear-Scented Tier 1 - Smell Fear has a 50% chance to deal +6% damage and further reduce Rage by 30 Feet, MainHand

  • Tier 2
  • Smell Fear has a 50% chance to deal +10% damage and further reduce Rage by 45
    Tier 3
  • Smell Fear has a 50% chance to deal +14% damage and further reduce Rage by 60
    Tier 4
  • Smell Fear has a 50% chance to deal +18% damage and further reduce Rage by 75
    Tier 5
  • Smell Fear has a 50% chance to deal +22% damage and further reduce Rage by 90
    Tier 6
  • Smell Fear has a 50% chance to deal +26% damage and further reduce Rage by 105
    Tier 7
  • Smell Fear has a 50% chance to deal +30% damage and further reduce Rage by 120
    Tier 8
  • Smell Fear has a 50% chance to deal +34% damage and further reduce Rage by 135
    Tier 9
  • Smell Fear has a 50% chance to deal +38% damage and further reduce Rage by 150
    Tier 10
  • Smell Fear has a 50% chance to deal +42% damage and further reduce Rage by 165
    Tier 11
  • Smell Fear has a 50% chance to deal +46% damage and further reduce Rage by 180
    Tier 12
  • Smell Fear has a 50% chance to deal +50% damage and further reduce Rage by 195

Spoiler text.
of Pack Attacking Tier 1 - Future Pack Attacks to the same target deal +10 damage Hands, Necklace

  • Tier 2
  • Future Pack Attacks to the same target deal +15 damage
    Tier 3
  • Future Pack Attacks to the same target deal +20 damage
    Tier 4
  • Future Pack Attacks to the same target deal +30 damage
    Tier 5
  • Future Pack Attacks to the same target deal +45 damage
    Tier 6
  • Future Pack Attacks to the same target deal +60 damage

Spoiler text.
of Skulking Tier 1 - After using Shadow Feint, your Lycanthropy Base Damage increases +2% for 30 seconds or until you are attacked Chest, Feet

  • Tier 2
  • After using Shadow Feint, your Lycanthropy Base Damage increases +4% for 30 seconds or until you are attacked
    Tier 3
  • After using Shadow Feint, your Lycanthropy Base Damage increases +6% for 30 seconds or until you are attacked
    Tier 4
  • After using Shadow Feint, your Lycanthropy Base Damage increases +8% for 30 seconds or until you are attacked
    Tier 5
  • After using Shadow Feint, your Lycanthropy Base Damage increases +10% for 30 seconds or until you are attacked
    Tier 6
  • After using Shadow Feint, your Lycanthropy Base Damage increases +12% for 30 seconds or until you are attacked
    Tier 7
  • After using Shadow Feint, your Lycanthropy Base Damage increases +14% for 30 seconds or until you are attacked
    Tier 8
  • After using Shadow Feint, your Lycanthropy Base Damage increases +16% for 30 seconds or until you are attacked
    Tier 9
  • After using Shadow Feint, your Lycanthropy Base Damage increases +18% for 30 seconds or until you are attacked
    Tier 10
  • After using Shadow Feint, your Lycanthropy Base Damage increases +20% for 30 seconds or until you are attacked
    Tier 11
  • After using Shadow Feint, your Lycanthropy Base Damage increases +22% for 30 seconds or until you are attacked
    Tier 12
  • After using Shadow Feint, your Lycanthropy Base Damage increases +24% for 30 seconds or until you are attacked

Spoiler text.
Tier 1 - Werewolf Bite attacks heal you for 2 health Legs, Necklace

  • Tier 2
  • Werewolf Bite attacks heal you for 4 health
    Tier 3
  • Werewolf Bite attacks heal you for 6 health
    Tier 4
  • Werewolf Bite attacks heal you for 8 health
    Tier 5
  • Werewolf Bite attacks heal you for 10 health
    Tier 6
  • Werewolf Bite attacks heal you for 12 health
    Tier 7
  • Werewolf Bite attacks heal you for 14 health
    Tier 8
  • Werewolf Bite attacks heal you for 16 health
    Tier 9
  • Werewolf Bite attacks heal you for 18 health
    Tier 10
  • Werewolf Bite attacks heal you for 20 health
    Tier 11
  • Werewolf Bite attacks heal you for 22 health
    Tier 12
  • Werewolf Bite attacks heal you for 24 health

Spoiler text.
Hairy of Lycanthropy Tier 1 - {MOD_SKILL_WEREWOLF}{0.1} Head, Necklace

  • Tier 2
  • {MOD_SKILL_WEREWOLF}{0.15}
    Tier 3
  • {MOD_SKILL_WEREWOLF}{0.2}
    Tier 4
  • {MOD_SKILL_WEREWOLF}{0.25}
    Tier 5
  • {MOD_SKILL_WEREWOLF}{0.3}
    Tier 6
  • {MOD_SKILL_WEREWOLF}{0.35}

Spoiler text.
of Masseuse Claws Tier 1 - Werewolf Claw heals you for 1 health Chest, Ring

  • Tier 2
  • Werewolf Claw heals you for 2 health
    Tier 3
  • Werewolf Claw heals you for 3 health
    Tier 4
  • Werewolf Claw heals you for 4 health
    Tier 5
  • Werewolf Claw heals you for 5 health
    Tier 6
  • Werewolf Claw heals you for 6 health
    Tier 7
  • Werewolf Claw heals you for 7 health
    Tier 8
  • Werewolf Claw heals you for 8 health
    Tier 9
  • Werewolf Claw heals you for 9 health
    Tier 10
  • Werewolf Claw heals you for 10 health
    Tier 11
  • Werewolf Claw heals you for 11 health
    Tier 12
  • Werewolf Claw heals you for 12 health

Spoiler text.
of Blood-Fueled Fury Tier 1 - See Red restores 5 Power Head, OffHand

  • Tier 2
  • See Red restores 8 Power
    Tier 3
  • See Red restores 11 Power
    Tier 4
  • See Red restores 14 Power
    Tier 5
  • See Red restores 17 Power
    Tier 6
  • See Red restores 20 Power
    Tier 7
  • See Red restores 23 Power
    Tier 8
  • See Red restores 26 Power
    Tier 9
  • See Red restores 29 Power
    Tier 10
  • See Red restores 32 Power
    Tier 11
  • See Red restores 35 Power
    Tier 12
  • See Red restores 38 Power

Spoiler text.
Tier 1 - Shadow Feint heals 10 health and 10 armor when you teleport Hands, Feet

  • Tier 2
  • Shadow Feint heals 15 health and 15 armor when you teleport
    Tier 3
  • Shadow Feint heals 20 health and 20 armor when you teleport
    Tier 4
  • Shadow Feint heals 25 health and 25 armor when you teleport
    Tier 5
  • Shadow Feint heals 30 health and 30 armor when you teleport
    Tier 6
  • Shadow Feint heals 35 health and 35 armor when you teleport
    Tier 7
  • Shadow Feint heals 40 health and 40 armor when you teleport
    Tier 8
  • Shadow Feint heals 45 health and 45 armor when you teleport
    Tier 9
  • Shadow Feint heals 50 health and 50 armor when you teleport
    Tier 10
  • Shadow Feint heals 55 health and 55 armor when you teleport
    Tier 11
  • Shadow Feint heals 60 health and 60 armor when you teleport
    Tier 12
  • Shadow Feint heals 65 health and 65 armor when you teleport

Spoiler text.
Tier 1 - Shadow Feint boosts your In-Combat Armor Regeneration +5 for 20 seconds Head, Ring

  • Tier 2
  • Shadow Feint boosts your In-Combat Armor Regeneration +8 for 20 seconds
    Tier 3
  • Shadow Feint boosts your In-Combat Armor Regeneration +11 for 20 seconds
    Tier 4
  • Shadow Feint boosts your In-Combat Armor Regeneration +14 for 20 seconds
    Tier 5
  • Shadow Feint boosts your In-Combat Armor Regeneration +17 for 20 seconds
    Tier 6
  • Shadow Feint boosts your In-Combat Armor Regeneration +20 for 20 seconds
    Tier 7
  • Shadow Feint boosts your In-Combat Armor Regeneration +23 for 20 seconds
    Tier 8
  • Shadow Feint boosts your In-Combat Armor Regeneration +26 for 20 seconds
    Tier 9
  • Shadow Feint boosts your In-Combat Armor Regeneration +29 for 20 seconds
    Tier 10
  • Shadow Feint boosts your In-Combat Armor Regeneration +32 for 20 seconds
    Tier 11
  • Shadow Feint boosts your In-Combat Armor Regeneration +35 for 20 seconds
    Tier 12
  • Shadow Feint boosts your In-Combat Armor Regeneration +38 for 20 seconds

Spoiler text.
Tier 1 - Shadow Feint reduces the taunt of all your attacks by 10% and reduces the Rage your attacks generate by 1% Hands

  • Tier 2
  • Shadow Feint reduces the taunt of all your attacks by 12% and reduces the Rage your attacks generate by 2%
    Tier 3
  • Shadow Feint reduces the taunt of all your attacks by 14% and reduces the Rage your attacks generate by 3%
    Tier 4
  • Shadow Feint reduces the taunt of all your attacks by 16% and reduces the Rage your attacks generate by 4%
    Tier 5
  • Shadow Feint reduces the taunt of all your attacks by 18% and reduces the Rage your attacks generate by 5%
    Tier 6
  • Shadow Feint reduces the taunt of all your attacks by 20% and reduces the Rage your attacks generate by 6%
    Tier 7
  • Shadow Feint reduces the taunt of all your attacks by 22% and reduces the Rage your attacks generate by 7%
    Tier 8
  • Shadow Feint reduces the taunt of all your attacks by 24% and reduces the Rage your attacks generate by 8%
    Tier 9
  • Shadow Feint reduces the taunt of all your attacks by 26% and reduces the Rage your attacks generate by 9%
    Tier 10
  • Shadow Feint reduces the taunt of all your attacks by 28% and reduces the Rage your attacks generate by 10%
    Tier 11
  • Shadow Feint reduces the taunt of all your attacks by 30% and reduces the Rage your attacks generate by 11%
    Tier 12
  • Shadow Feint reduces the taunt of all your attacks by 32% and reduces the Rage your attacks generate by 12%

Spoiler text.
Tier 1 - Sanguine Fangs causes the target to take +2% damage from Slashing attacks for 15 seconds Feet

  • Tier 2
  • Sanguine Fangs causes the target to take +4% damage from Slashing attacks for 15 seconds
    Tier 3
  • Sanguine Fangs causes the target to take +5% damage from Slashing attacks for 15 seconds
    Tier 4
  • Sanguine Fangs causes the target to take +6% damage from Slashing attacks for 15 seconds
    Tier 5
  • Sanguine Fangs causes the target to take +7% damage from Slashing attacks for 15 seconds
    Tier 6
  • Sanguine Fangs causes the target to take +8% damage from Slashing attacks for 15 seconds

Spoiler text.
Double Clawed of Power Clawing Tier 1 - Double Claw deals +5% damage and restores 1 Power to you Legs

  • Tier 2
  • Double Claw deals +7% damage and restores 1 Power to you
    Tier 3
  • Double Claw deals +9% damage and restores 2 Power to you
    Tier 4
  • Double Claw deals +11% damage and restores 2 Power to you
    Tier 5
  • Double Claw deals +13% damage and restores 3 Power to you
    Tier 6
  • Double Claw deals +15% damage and restores 3 Power to you
    Tier 7
  • Double Claw deals +17% damage and restores 4 Power to you
    Tier 8
  • Double Claw deals +19% damage and restores 4 Power to you
    Tier 9
  • Double Claw deals +21% damage and restores 5 Power to you
    Tier 10
  • Double Claw deals +23% damage and restores 5 Power to you
    Tier 11
  • Double Claw deals +22% damage and restores 5 Power to you
    Tier 12
  • Double Claw deals +23% damage and restores 5 Power to you

Spoiler text.
of Bonechewing Tier 1 - {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{1} Chest, Ring

  • Tier 2
  • {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{2}
    Tier 3
  • {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{3}
    Tier 4
  • {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{4}
    Tier 5
  • {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{5}
    Tier 6
  • {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{6}
    Tier 7
  • {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{7}
    Tier 8
  • {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{8}
    Tier 9
  • {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{9}
    Tier 10
  • {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{10}
    Tier 11
  • {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{11}
    Tier 12
  • {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{12}

Spoiler text.
Tier 1 - Combo: Bite+Any Melee+Any Melee+Any Melee+Smell Fear: final step heals you for 15 health. Hands, Feet

  • Tier 2
  • Combo: Bite+Any Melee+Any Melee+Any Melee+Smell Fear: final step heals you for 30 health.
    Tier 3
  • Combo: Bite+Any Melee+Any Melee+Any Melee+Smell Fear: final step heals you for 45 health.
    Tier 4
  • Combo: Bite+Any Melee+Any Melee+Any Melee+Smell Fear: final step heals you for 60 health.
    Tier 5
  • Combo: Bite+Any Melee+Any Melee+Any Melee+Smell Fear: final step heals you for 75 health.
    Tier 6
  • Combo: Bite+Any Melee+Any Melee+Any Melee+Smell Fear: final step heals you for 90 health.

Spoiler text.
Fear-Scented Tier 1 - Smell Fear deals +10% damage Legs, OffHand

  • Tier 2
  • Smell Fear deals +13% damage
    Tier 3
  • Smell Fear deals +16% damage
    Tier 4
  • Smell Fear deals +19% damage
    Tier 5
  • Smell Fear deals +22% damage
    Tier 6
  • Smell Fear deals +25% damage
    Tier 7
  • Smell Fear deals +28% damage
    Tier 8
  • Smell Fear deals +31% damage
    Tier 9
  • Smell Fear deals +34% damage
    Tier 10
  • Smell Fear deals +37% damage
    Tier 11
  • Smell Fear deals +40% damage
    Tier 12
  • Smell Fear deals +43% damage

Spoiler text.
Pouncer's of Pouncing Tier 1 - Pouncing Rake has a 50% chance to deal +20% health and armor damage Necklace, OffHand

  • Tier 2
  • Pouncing Rake has a 50% chance to deal +30% health and armor damage
    Tier 3
  • Pouncing Rake has a 50% chance to deal +40% health and armor damage
    Tier 4
  • Pouncing Rake has a 50% chance to deal +50% health and armor damage
    Tier 5
  • Pouncing Rake has a 50% chance to deal +60% health and armor damage
    Tier 6
  • Pouncing Rake has a 50% chance to deal +70% health and armor damage
    Tier 7
  • Pouncing Rake has a 50% chance to deal +80% health and armor damage
    Tier 8
  • Pouncing Rake has a 50% chance to deal +90% health and armor damage
    Tier 9
  • Pouncing Rake has a 50% chance to deal +100% health and armor damage
    Tier 10
  • Pouncing Rake has a 50% chance to deal +110% health and armor damage
    Tier 11
  • Pouncing Rake has a 50% chance to deal +120% health and armor damage
    Tier 12
  • Pouncing Rake has a 50% chance to deal +130% health and armor damage

Spoiler text.
of Critical Claws Tier 1 - Claw attacks have a 33% chance to deal +3 damage Chest, Hands

  • Tier 2
  • Claw attacks have a 33% chance to deal +6 damage
    Tier 3
  • Claw attacks have a 33% chance to deal +9 damage
    Tier 4
  • Claw attacks have a 33% chance to deal +12 damage
    Tier 5
  • Claw attacks have a 33% chance to deal +15 damage
    Tier 6
  • Claw attacks have a 33% chance to deal +18 damage
    Tier 7
  • Claw attacks have a 33% chance to deal +21 damage
    Tier 8
  • Claw attacks have a 33% chance to deal +24 damage
    Tier 9
  • Claw attacks have a 33% chance to deal +27 damage
    Tier 10
  • Claw attacks have a 33% chance to deal +30 damage
    Tier 11
  • Claw attacks have a 33% chance to deal +33 damage
    Tier 12
  • Claw attacks have a 33% chance to deal +36 damage

Spoiler text.
Biter's of Biting Tier 1 - Werewolf Bite deals +6 armor damage Chest, MainHand

  • Tier 2
  • Werewolf Bite deals +12 armor damage
    Tier 3
  • Werewolf Bite deals +18 armor damage
    Tier 4
  • Werewolf Bite deals +24 armor damage
    Tier 5
  • Werewolf Bite deals +30 armor damage
    Tier 6
  • Werewolf Bite deals +36 armor damage
    Tier 7
  • Werewolf Bite deals +42 armor damage
    Tier 8
  • Werewolf Bite deals +48 armor damage
    Tier 9
  • Werewolf Bite deals +54 armor damage
    Tier 10
  • Werewolf Bite deals +60 armor damage
    Tier 11
  • Werewolf Bite deals +66 armor damage
    Tier 12
  • Werewolf Bite deals +72 armor damage

Spoiler text.
of Incitement Tier 1 - Combo: Pouncing Rake+Any Melee+Any Melee+Double Claw: final step hits all targets within 5 meters and deals +5 damage. Hands

  • Tier 2
  • Combo: Pouncing Rake+Any Melee+Any Melee+Double Claw: final step hits all targets within 5 meters and deals +12 damage.
    Tier 3
  • Combo: Pouncing Rake+Any Melee+Any Melee+Double Claw: final step hits all targets within 5 meters and deals +20 damage.
    Tier 4
  • Combo: Pouncing Rake+Any Melee+Any Melee+Double Claw: final step hits all targets within 5 meters and deals +28 damage.
    Tier 5
  • Combo: Pouncing Rake+Any Melee+Any Melee+Double Claw: final step hits all targets within 5 meters and deals +35 damage.
    Tier 6
  • Combo: Pouncing Rake+Any Melee+Any Melee+Double Claw: final step hits all targets within 5 meters and deals +45 damage.

Spoiler text.