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Treasure Effects

656,267 bytes added, 17:13, 2 February 2016
Did I mention I love slot data? Updated :D
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{{| class="table mw-collapsible mw-collapsed" style="width:Generic Treasure 100%;"|+<div align="left"><h3>AnimalHandling Effects</h3></div>! Prefix !! Suffix !! First Tier !! Slot !! All Tiers|-| || || <b>Tier 1</b> - Animal Handling pets gain +5 Armor Absorbency. (Normally they mitigate 1 point of damage for every 25 Armor remaining; this effect changes it to 1 for every 20 Armor.) || Chest || |-| Pet Sadist's || || <b>Tier 1</b> - Using Unnatural Wrath on your pet heals you for 4 Health/Armor || Head, Hands || {{Spoiler|*; Tier 2*Using Unnatural Wrath on your pet heals you for 8 Health/Armor*; Tier 3*Using Unnatural Wrath on your pet heals you for 12 Health/Armor*; Tier 4*Using Unnatural Wrath on your pet heals you for 16 Health/Armor*; Tier 5*Using Unnatural Wrath on your pet heals you for 20 Health/Armor*; Tier 6*Using Unnatural Wrath on your pet heals you for 24 Health/Armor*; Tier 7*Using Unnatural Wrath on your pet heals you for 28 Health/Armor*; Tier 8*Using Unnatural Wrath on your pet heals you for 32 Health/Armor*; Tier 9*Using Unnatural Wrath on your pet heals you for 36 Health/Armor*; Tier 10*Using Unnatural Wrath on your pet heals you for 40 Health/Armor*; Tier 11*Using Unnatural Wrath on your pet heals you for 44 Health/Armor*; Tier 12*Using Unnatural Wrath on your pet heals you for 48 Health/Armor}}|-| Treat Keeper's || || <b>Tier 1</b> - {BOOST_STABLEDPETHEAL_SENDER}{6} || Chest, OffHand || {{Spoiler|*; Tier 2*{BOOST_STABLEDPETHEAL_SENDER}{12}*; Tier 3*{BOOST_STABLEDPETHEAL_SENDER}{18}*; Tier 4*{BOOST_STABLEDPETHEAL_SENDER}{24}*; Tier 5*{BOOST_STABLEDPETHEAL_SENDER}{30}*; Tier 6*{BOOST_STABLEDPETHEAL_SENDER}{36}*; Tier 7*{BOOST_STABLEDPETHEAL_SENDER}{42}*; Tier 8*{BOOST_STABLEDPETHEAL_SENDER}{48}*; Tier 9*{BOOST_STABLEDPETHEAL_SENDER}{54}*; Tier 10*{BOOST_STABLEDPETHEAL_SENDER}{60}*; Tier 11*{BOOST_STABLEDPETHEAL_SENDER}{66}*; Tier 12*{BOOST_STABLEDPETHEAL_SENDER}{72}}}|-| || || <b>Tier 1</b> - Wild Endurance heals your pet for 15 Health/Armor || Chest, OffHand || {{Spoiler|*; Tier 2*Wild Endurance heals your pet for 22 Health/Armor*; Tier 3*Wild Endurance heals your pet for 30 Health/Armor*; Tier 4*Wild Endurance heals your pet for 37 Health/Armor*; Tier 5*Wild Endurance heals your pet for 45 Health/Armor*; Tier 6*Wild Endurance heals your pet for 52 Health/Armor*; Tier 7*Wild Endurance heals your pet for 60 Health/Armor*; Tier 8*Wild Endurance heals your pet for 67 Health/Armor*; Tier 9*Wild Endurance heals your pet for 75 Health/Armor*; Tier 10*Wild Endurance heals your pet for 82 Health/Armor*; Tier 11*Wild Endurance heals your pet for 90 Health/Armor*; Tier 12*Wild Endurance heals your pet for 100 Health/Armor}}|-| || of Speedy Slashing || <b>Tier 1</b> - When you use Sic Em on your pet, its Slashing attacks (if any) deal +1 damage for 10 seconds || Head, MainHand || {{Spoiler|*; Tier 2*When you use Sic Em on your pet, its Slashing attacks (if any) deal +2 damage for 10 seconds*; Tier 3*When you use Sic Em on your pet, its Slashing attacks (if any) deal +3 damage for 10 seconds*; Tier 4*When you use Sic Em on your pet, its Slashing attacks (if any) deal +4 damage for 10 seconds*; Tier 5*When you use Sic Em on your pet, its Slashing attacks (if any) deal +5 damage for 10 seconds*; Tier 6*When you use Sic Em on your pet, its Slashing attacks (if any) deal +6 damage for 10 seconds*; Tier 7*When you use Sic Em on your pet, its Slashing attacks (if any) deal +7 damage for 10 seconds*; Tier 8*When you use Sic Em on your pet, its Slashing attacks (if any) deal +8 damage for 10 seconds*; Tier 9*When you use Sic Em on your pet, its Slashing attacks (if any) deal +9 damage for 10 seconds*; Tier 10*When you use Sic Em on your pet, its Slashing attacks (if any) deal +10 damage for 10 seconds*; Tier 11*When you use Sic Em on your pet, its Slashing attacks (if any) deal +11 damage for 10 seconds*; Tier 12*When you use Sic Em on your pet, its Slashing attacks (if any) deal +12 damage for 10 seconds}}|-| || of Vicious Pets || <b>Tier 1</b> - Animal Handling pets deal +2 direct damage with each attack || Hands, Ring || {{Spoiler|*; Tier 2*Animal Handling pets deal +4 direct damage with each attack*; Tier 3*Animal Handling pets deal +5 direct damage with each attack*; Tier 4*Animal Handling pets deal +7 direct damage with each attack*; Tier 5*Animal Handling pets deal +8 direct damage with each attack*; Tier 6*Animal Handling pets deal +10 direct damage with each attack*; Tier 7*Animal Handling pets deal +12 direct damage with each attack*; Tier 8*Animal Handling pets deal +13 direct damage with each attack*; Tier 9*Animal Handling pets deal +15 direct damage with each attack*; Tier 10*Animal Handling pets deal +16 direct damage with each attack*; Tier 11*Animal Handling pets deal +18 direct damage with each attack*; Tier 12*Animal Handling pets deal +20 direct damage with each attack}}|-| || of Scary Looking Pets || <b>Tier 1</b> - Animal Handling pets taunt as if they did +10% additional damage || Legs, Necklace || {{Spoiler|*; Tier 2*Animal Handling pets taunt as if they did +20% additional damage*; Tier 3*Animal Handling pets taunt as if they did +30% additional damage*; Tier 4*Animal Handling pets taunt as if they did +40% additional damage*; Tier 5*Animal Handling pets taunt as if they did +50% additional damage*; Tier 6*Animal Handling pets taunt as if they did +60% additional damage*; Tier 7*Animal Handling pets taunt as if they did +70% additional damage*; Tier 8*Animal Handling pets taunt as if they did +80% additional damage*; Tier 9*Animal Handling pets taunt as if they did +90% additional damage*; Tier 10*Animal Handling pets taunt as if they did +100% additional damage*; Tier 11*Animal Handling pets taunt as if they did +110% additional damage*; Tier 12*Animal Handling pets taunt as if they did +120% additional damage}}|-| || of Deadly Pets || <b>Tier 1</b> - Animal Handling pets deal +2% direct damage with each attack || Head, Feet || {{Spoiler|*; Tier 2*Animal Handling pets deal +3% direct damage with each attack*; Tier 3*Animal Handling pets deal +4% direct damage with each attack*; Tier 4*Animal Handling pets deal +4.5% direct damage with each attack*; Tier 5*Animal Handling pets deal +5% direct damage with each attack*; Tier 6*Animal Handling pets deal +5.5% direct damage with each attack*; Tier 7*Animal Handling pets deal +6% direct damage with each attack*; Tier 8*Animal Handling pets deal +6.5% direct damage with each attack*; Tier 9*Animal Handling pets deal +7% direct damage with each attack*; Tier 10*Animal Handling pets deal +8% direct damage with each attack*; Tier 11*Animal Handling pets deal +9% direct damage with each attack*; Tier 12*Animal Handling pets deal +10% direct damage with each attack}}|-| || of Enthusiastic Orders || <b>Tier 1</b> - Animal Handling pets have +3% Enthusiasm || Legs, MainHand || {{Spoiler|*; Tier 2*Animal Handling pets have +6% Enthusiasm*; Tier 3*Animal Handling pets have +9% Enthusiasm*; Tier 4*Animal Handling pets have +12% Enthusiasm*; Tier 5*Animal Handling pets have +15% Enthusiasm*; Tier 6*Animal Handling pets have +18% Enthusiasm*; Tier 7*Animal Handling pets have +21% Enthusiasm*; Tier 8*Animal Handling pets have +24% Enthusiasm*; Tier 9*Animal Handling pets have +27% Enthusiasm*; Tier 10*Animal Handling pets have +30% Enthusiasm*; Tier 11*Animal Handling pets have +33% Enthusiasm*; Tier 12*Animal Handling pets have +36% Enthusiasm}}|-| || of Shrill Commands || <b>Tier 1</b> - Shrill Command deals +10% damage || Chest, Feet || {{Spoiler|*; Tier 2*Shrill Command deals +17% damage*; Tier 3*Shrill Command deals +24% damage*; Tier 4*Shrill Command deals +31% damage*; Tier 5*Shrill Command deals +38% damage*; Tier 6*Shrill Command deals +45% damage*; Tier 7*Shrill Command deals +52% damage*; Tier 8*Shrill Command deals +59% damage*; Tier 9*Shrill Command deals +66% damage*; Tier 10*Shrill Command deals +73% damage*; Tier 11*Shrill Command deals +80% damage*; Tier 12*Shrill Command deals +87% damage}}|-| || of Synchronized Crushing || <b>Tier 1</b> - When you use Monstrous Rage on your pet, your Crushing attacks deal +1% damage for 8 seconds || Chest, Hands || {{Spoiler|*; Tier 2*When you use Monstrous Rage on your pet, your Crushing attacks deal +2% damage for 8 seconds*; Tier 3*When you use Monstrous Rage on your pet, your Crushing attacks deal +3% damage for 8 seconds*; Tier 4*When you use Monstrous Rage on your pet, your Crushing attacks deal +4% damage for 8 seconds*; Tier 5*When you use Monstrous Rage on your pet, your Crushing attacks deal +5% damage for 8 seconds*; Tier 6*When you use Monstrous Rage on your pet, your Crushing attacks deal +6% damage for 8 seconds*; Tier 7*When you use Monstrous Rage on your pet, your Crushing attacks deal +7% damage for 8 seconds*; Tier 8*When you use Monstrous Rage on your pet, your Crushing attacks deal +8% damage for 8 seconds*; Tier 9*When you use Monstrous Rage on your pet, your Crushing attacks deal +9% damage for 8 seconds*; Tier 10*When you use Monstrous Rage on your pet, your Crushing attacks deal +10% damage for 8 seconds*; Tier 11*When you use Monstrous Rage on your pet, your Crushing attacks deal +11% damage for 8 seconds*; Tier 12*When you use Monstrous Rage on your pet, your Crushing attacks deal +12% damage for 8 seconds}}|-| || of Synchronized Slashing || <b>Tier 1</b> - When you use Monstrous Rage on your pet, your Slashing attacks deal +1% damage for 8 seconds || Chest, Hands || {{Spoiler|*; Tier 2*When you use Monstrous Rage on your pet, your Slashing attacks deal +2% damage for 8 seconds*; Tier 3*When you use Monstrous Rage on your pet, your Slashing attacks deal +3% damage for 8 seconds*; Tier 4*When you use Monstrous Rage on your pet, your Slashing attacks deal +4% damage for 8 seconds*; Tier 5*When you use Monstrous Rage on your pet, your Slashing attacks deal +5% damage for 8 seconds*; Tier 6*When you use Monstrous Rage on your pet, your Slashing attacks deal +6% damage for 8 seconds*; Tier 7*When you use Monstrous Rage on your pet, your Slashing attacks deal +7% damage for 8 seconds*; Tier 8*When you use Monstrous Rage on your pet, your Slashing attacks deal +8% damage for 8 seconds*; Tier 9*When you use Monstrous Rage on your pet, your Slashing attacks deal +9% damage for 8 seconds*; Tier 10*When you use Monstrous Rage on your pet, your Slashing attacks deal +10% damage for 8 seconds*; Tier 11*When you use Monstrous Rage on your pet, your Slashing attacks deal +11% damage for 8 seconds*; Tier 12*When you use Monstrous Rage on your pet, your Slashing attacks deal +12% damage for 8 seconds}}|-| || of Wimpy Looking Pets || <b>Tier 1</b> - Animal Handling pets taunt their opponents 2% less || Chest, Ring || {{Spoiler|*; Tier 2*Animal Handling pets taunt their opponents 4% less*; Tier 3*Animal Handling pets taunt their opponents 6% less*; Tier 4*Animal Handling pets taunt their opponents 8% less*; Tier 5*Animal Handling pets taunt their opponents 10% less*; Tier 6*Animal Handling pets taunt their opponents 12% less*; Tier 7*Animal Handling pets taunt their opponents 14% less*; Tier 8*Animal Handling pets taunt their opponents 16% less*; Tier 9*Animal Handling pets taunt their opponents 18% less*; Tier 10*Animal Handling pets taunt their opponents 20% less*; Tier 11*Animal Handling pets taunt their opponents 22% less*; Tier 12*Animal Handling pets taunt their opponents 24% less}}|-| || || <b>Tier 1</b> - Nimble Limbs heals your pet for 12 Health/Armor || Chest, OffHand || {{Spoiler|*; Tier 2*Nimble Limbs heals your pet for 24 Health/Armor*; Tier 3*Nimble Limbs heals your pet for 36 Health/Armor*; Tier 4*Nimble Limbs heals your pet for 48 Health/Armor*; Tier 5*Nimble Limbs heals your pet for 60 Health/Armor*; Tier 6*Nimble Limbs heals your pet for 72 Health/Armor*; Tier 7*Nimble Limbs heals your pet for 84 Health/Armor*; Tier 8*Nimble Limbs heals your pet for 96 Health/Armor*; Tier 9*Nimble Limbs heals your pet for 108 Health/Armor*; Tier 10*Nimble Limbs heals your pet for 120 Health/Armor*; Tier 11*Nimble Limbs heals your pet for 132 Health/Armor*; Tier 12*Nimble Limbs heals your pet for 144 Health/Armor}}|-| || of Healthy Pets || <b>Tier 1</b> - Animal Handling pets have +10 health || OffHand, Feet || {{Spoiler|*; Tier 2*Animal Handling pets have +20 health*; Tier 3*Animal Handling pets have +30 health*; Tier 4*Animal Handling pets have +40 health*; Tier 5*Animal Handling pets have +50 health*; Tier 6*Animal Handling pets have +60 health*; Tier 7*Animal Handling pets have +70 health*; Tier 8*Animal Handling pets have +80 health*; Tier 9*Animal Handling pets have +90 health*; Tier 10*Animal Handling pets have +100 health*; Tier 11*Animal Handling pets have +110 health*; Tier 12*Animal Handling pets have +120 health}}|-| || of Synchronized Sprinting || <b>Tier 1</b> - When you use Sic Em on your pet, your sprint speed increases by +1 for 10 seconds || Feet || {{Spoiler|*; Tier 2*When you use Sic Em on your pet, your sprint speed increases by +2 for 10 seconds*; Tier 3*When you use Sic Em on your pet, your sprint speed increases by +3 for 10 seconds*; Tier 4*When you use Sic Em on your pet, your sprint speed increases by +4 for 10 seconds*; Tier 5*When you use Sic Em on your pet, your sprint speed increases by +4.5 for 10 seconds*; Tier 6*When you use Sic Em on your pet, your sprint speed increases by +5 for 10 seconds*; Tier 7*When you use Sic Em on your pet, your sprint speed increases by +5.5 for 10 seconds*; Tier 8*When you use Sic Em on your pet, your sprint speed increases by +6 for 10 seconds*; Tier 9*When you use Sic Em on your pet, your sprint speed increases by +6.5 for 10 seconds*; Tier 10*When you use Sic Em on your pet, your sprint speed increases by +7 for 10 seconds*; Tier 11*When you use Sic Em on your pet, your sprint speed increases by +6.5 for 10 seconds*; Tier 12*When you use Sic Em on your pet, your sprint speed increases by +7 for 10 seconds}}|-| || of Regenerative Pleas || <b>Tier 1</b> - Get It Off Me restores 12 Armor to you || Legs, Necklace || {{Spoiler|*; Tier 2*Get It Off Me restores 24 Armor to you*; Tier 3*Get It Off Me restores 36 Armor to you*; Tier 4*Get It Off Me restores 48 Armor to you*; Tier 5*Get It Off Me restores 60 Armor to you*; Tier 6*Get It Off Me restores 72 Armor to you*; Tier 7*Get It Off Me restores 84 Armor to you*; Tier 8*Get It Off Me restores 96 Armor to you*; Tier 9*Get It Off Me restores 108 Armor to you*; Tier 10*Get It Off Me restores 120 Armor to you*; Tier 11*Get It Off Me restores 132 Armor to you*; Tier 12*Get It Off Me restores 144 Armor to you}}|-| || of Masterful Instruction || <b>Tier 1</b> - Animal Handling pets earn +2% XP || Head, MainHand || {{Spoiler|*; Tier 2*Animal Handling pets earn +4% XP*; Tier 3*Animal Handling pets earn +6% XP*; Tier 4*Animal Handling pets earn +8% XP*; Tier 5*Animal Handling pets earn +10% XP*; Tier 6*Animal Handling pets earn +12% XP*; Tier 7*Animal Handling pets earn +14% XP*; Tier 8*Animal Handling pets earn +16% XP*; Tier 9*Animal Handling pets earn +18% XP*; Tier 10*Animal Handling pets earn +20% XP*; Tier 11*Animal Handling pets earn +22% XP*; Tier 12*Animal Handling pets earn +24% XP}}|-| || of Enhanced Orders || <b>Tier 1</b> - When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +7 damage || Chest, Hands || {{Spoiler|*; Tier 2*When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +14 damage*; Tier 3*When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +21 damage*; Tier 4*When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +28 damage*; Tier 5*When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +35 damage*; Tier 6*When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +42 damage*; Tier 7*When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +49 damage*; Tier 8*When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +56 damage*; Tier 9*When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +63 damage*; Tier 10*When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +70 damage*; Tier 11*When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +77 damage*; Tier 12*When you use Monstrous Rage or Unnatural Wrath on your pet, its next attack deals +84 damage}}|-| || of Plated Pets || <b>Tier 1</b> - Animal Handling pets have +15 armor || OffHand, Feet || {{Spoiler|*; Tier 2*Animal Handling pets have +30 armor*; Tier 3*Animal Handling pets have +45 armor*; Tier 4*Animal Handling pets have +60 armor*; Tier 5*Animal Handling pets have +75 armor*; Tier 6*Animal Handling pets have +90 armor*; Tier 7*Animal Handling pets have +105 armor*; Tier 8*Animal Handling pets have +120 armor*; Tier 9*Animal Handling pets have +135 armor*; Tier 10*Animal Handling pets have +150 armor*; Tier 11*Animal Handling pets have +165 armor*; Tier 12*Animal Handling pets have +180 armor}}|-| || of Concerned Pets || <b>Tier 1</b> - When you use Get It Off Me, your pet's attacks taunt an additional +20% || Chest, MainHand || {{Spoiler|*; Tier 2*When you use Get It Off Me, your pet's attacks taunt an additional +40%*; Tier 3*When you use Get It Off Me, your pet's attacks taunt an additional +60%*; Tier 4*When you use Get It Off Me, your pet's attacks taunt an additional +80%*; Tier 5*When you use Get It Off Me, your pet's attacks taunt an additional +100%*; Tier 6*When you use Get It Off Me, your pet's attacks taunt an additional +120%*; Tier 7*When you use Get It Off Me, your pet's attacks taunt an additional +140%*; Tier 8*When you use Get It Off Me, your pet's attacks taunt an additional +160%*; Tier 9*When you use Get It Off Me, your pet's attacks taunt an additional +180%*; Tier 10*When you use Get It Off Me, your pet's attacks taunt an additional +200%*; Tier 11*When you use Get It Off Me, your pet's attacks taunt an additional +180%*; Tier 12*When you use Get It Off Me, your pet's attacks taunt an additional +200%}}|-| || || <b>Tier 1</b> - Animal Handling pet attacks bypass 1 mitigation derived from armor || Necklace, Ring || {{Spoiler|*; Tier 2*Animal Handling pet attacks bypass 2 mitigation derived from armor*; Tier 3*Animal Handling pet attacks bypass 3 mitigation derived from armor*; Tier 4*Animal Handling pet attacks bypass 4 mitigation derived from armor*; Tier 5*Animal Handling pet attacks bypass 5 mitigation derived from armor*; Tier 6*Animal Handling pet attacks bypass 6 mitigation derived from armor*; Tier 7*Animal Handling pet attacks bypass 7 mitigation derived from armor*; Tier 8*Animal Handling pet attacks bypass 8 mitigation derived from armor*; Tier 9*Animal Handling pet attacks bypass 9 mitigation derived from armor*; Tier 10*Animal Handling pet attacks bypass 10 mitigation derived from armor*; Tier 11*Animal Handling pet attacks bypass 11 mitigation derived from armor*; Tier 12*Animal Handling pet attacks bypass 12 mitigation derived from armor}}|-| || of Shrill Moments || <b>Tier 1</b> - Shrill Command has a 20% chance to deal +100% damage || Chest, Hands || {{Spoiler|*; Tier 2*Shrill Command has a 25% chance to deal +100% damage*; Tier 3*Shrill Command has a 30% chance to deal +100% damage*; Tier 4*Shrill Command has a 35% chance to deal +100% damage*; Tier 5*Shrill Command has a 40% chance to deal +100% damage*; Tier 6*Shrill Command has a 45% chance to deal +100% damage*; Tier 7*Shrill Command has a 50% chance to deal +100% damage*; Tier 8*Shrill Command has a 55% chance to deal +100% damage*; Tier 9*Shrill Command has a 60% chance to deal +100% damage*; Tier 10*Shrill Command has a 65% chance to deal +100% damage*; Tier 11*Shrill Command has a 70% chance to deal +100% damage*; Tier 12*Shrill Command has a 75% chance to deal +100% damage}}|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"|+<div align="left"><h3>AnySkill Effects</h3></div>! Prefix !! Suffix !! First Tier !! Slot !! All Tiers|-| Poisoner's || || <b>Tier 1</b> - {BOOST_POISON}{1} || Hands || {{Spoiler|*; Tier 2*{BOOST_POISON}{2}*; Tier 3*{BOOST_POISON}{3}*; Tier 4*{BOOST_POISON}{4}*; Tier 5*{BOOST_POISON}{5}*; Tier 6*{BOOST_POISON}{6}*; Tier 7*{BOOST_POISON}{7}*; Tier 8*{BOOST_POISON}{8}*; Tier 9*{BOOST_POISON}{9}*; Tier 10*{BOOST_POISON}{10}}}|-| Waterproof || || <b>Tier 1</b> - {MITIGATION_TRAUMA}{1} || Hands || {{Spoiler|*; Tier 2*{MITIGATION_TRAUMA}{2}*; Tier 3*{MITIGATION_TRAUMA}{3}*; Tier 4*{MITIGATION_TRAUMA}{4}*; Tier 5*{MITIGATION_TRAUMA}{5}*; Tier 6*{MITIGATION_TRAUMA}{6}}}|-| Calming || || <b>Tier 1</b> - {RAGE_INFLICT_MOD}{-0.01} || Head, Hands || {{Spoiler|*; Tier 2*{RAGE_INFLICT_MOD}{-0.02}*; Tier 3*{RAGE_INFLICT_MOD}{-0.03}*; Tier 4*{RAGE_INFLICT_MOD}{-0.04}*; Tier 5*{RAGE_INFLICT_MOD}{-0.05}*; Tier 6*{RAGE_INFLICT_MOD}{-0.06}}}|-| Titan's || || <b>Tier 1</b> - {COMBAT_REGEN_ARMOR_DELTA}{1} || Necklace, Ring, OffHand, MainHand || {{Spoiler|*; Tier 2*{COMBAT_REGEN_ARMOR_DELTA}{2}*; Tier 3*{COMBAT_REGEN_ARMOR_DELTA}{3}*; Tier 4*{COMBAT_REGEN_ARMOR_DELTA}{4}*; Tier 5*{COMBAT_REGEN_ARMOR_DELTA}{5}*; Tier 6*{COMBAT_REGEN_ARMOR_DELTA}{6}*; Tier 7*{COMBAT_REGEN_ARMOR_DELTA}{7}*; Tier 8*{COMBAT_REGEN_ARMOR_DELTA}{8}*; Tier 9*{COMBAT_REGEN_ARMOR_DELTA}{9}*; Tier 10*{COMBAT_REGEN_ARMOR_DELTA}{10}*; Tier 11*{COMBAT_REGEN_ARMOR_DELTA}{11}*; Tier 12*{COMBAT_REGEN_ARMOR_DELTA}{12}}}|-| Sprinter's || || <b>Tier 1</b> - {SPRINT_BOOST}{1} || Legs || |-| Tidy || || <b>Tier 1</b> - {HYGIENE_BONUS}{1} || Legs || |-| || of the Wolf || <b>Tier 1</b> - {COMBAT_REGEN_HEALTH_DELTA}{1} || Necklace, Ring, OffHand, MainHand || {{Spoiler|*; Tier 2*{COMBAT_REGEN_HEALTH_DELTA}{2}*; Tier 3*{COMBAT_REGEN_HEALTH_DELTA}{3}*; Tier 4*{COMBAT_REGEN_HEALTH_DELTA}{4}*; Tier 5*{COMBAT_REGEN_HEALTH_DELTA}{5}*; Tier 6*{COMBAT_REGEN_HEALTH_DELTA}{6}*; Tier 7*{COMBAT_REGEN_HEALTH_DELTA}{7}*; Tier 8*{COMBAT_REGEN_HEALTH_DELTA}{8}*; Tier 9*{COMBAT_REGEN_HEALTH_DELTA}{9}*; Tier 10*{COMBAT_REGEN_HEALTH_DELTA}{10}*; Tier 11*{COMBAT_REGEN_HEALTH_DELTA}{11}*; Tier 12*{COMBAT_REGEN_HEALTH_DELTA}{12}}}|-| || || <b>Tier 1</b> - {NONCOMBAT_REGEN_ARMOR_DELTA}{1} || Necklace, Ring, OffHand, MainHand || {{Spoiler|*; Tier 2*{NONCOMBAT_REGEN_ARMOR_DELTA}{2}*; Tier 3*{NONCOMBAT_REGEN_ARMOR_DELTA}{3}*; Tier 4*{NONCOMBAT_REGEN_ARMOR_DELTA}{4}*; Tier 5*{NONCOMBAT_REGEN_ARMOR_DELTA}{5}*; Tier 6*{NONCOMBAT_REGEN_ARMOR_DELTA}{6}*; Tier 7*{NONCOMBAT_REGEN_ARMOR_DELTA}{7}*; Tier 8*{NONCOMBAT_REGEN_ARMOR_DELTA}{8}*; Tier 9*{NONCOMBAT_REGEN_ARMOR_DELTA}{9}*; Tier 10*{NONCOMBAT_REGEN_ARMOR_DELTA}{10}*; Tier 11*{NONCOMBAT_REGEN_ARMOR_DELTA}{11}*; Tier 12*{NONCOMBAT_REGEN_ARMOR_DELTA}{12}}}|-| Insulated || || <b>Tier 1</b> - {MITIGATION_ELECTRICITY}{1} || Feet || {{Spoiler|*; Tier 2*{MITIGATION_ELECTRICITY}{2}*; Tier 3*{MITIGATION_ELECTRICITY}{3}*; Tier 4*{MITIGATION_ELECTRICITY}{4}*; Tier 5*{MITIGATION_ELECTRICITY}{5}*; Tier 6*{MITIGATION_ELECTRICITY}{6}}}|-| Learner's || || <b>Tier 1</b> - {COMBAT_XP_EARNED_MOD}{0.01} || Head || {{Spoiler|*; Tier 2*{COMBAT_XP_EARNED_MOD}{0.02}*; Tier 3*{COMBAT_XP_EARNED_MOD}{0.03}*; Tier 4*{COMBAT_XP_EARNED_MOD}{0.04}*; Tier 5*{COMBAT_XP_EARNED_MOD}{0.05}}}|-| Tireless || || <b>Tier 1</b> - {NONCOMBAT_REGEN_POWER_DELTA}{1} || Necklace, Ring, OffHand, MainHand || {{Spoiler|*; Tier 2*{NONCOMBAT_REGEN_POWER_DELTA}{2}*; Tier 3*{NONCOMBAT_REGEN_POWER_DELTA}{3}*; Tier 4*{NONCOMBAT_REGEN_POWER_DELTA}{4}*; Tier 5*{NONCOMBAT_REGEN_POWER_DELTA}{5}*; Tier 6*{NONCOMBAT_REGEN_POWER_DELTA}{6}*; Tier 7*{NONCOMBAT_REGEN_POWER_DELTA}{7}*; Tier 8*{NONCOMBAT_REGEN_POWER_DELTA}{8}*; Tier 9*{NONCOMBAT_REGEN_POWER_DELTA}{9}*; Tier 10*{NONCOMBAT_REGEN_POWER_DELTA}{10}*; Tier 11*{NONCOMBAT_REGEN_POWER_DELTA}{11}*; Tier 12*{NONCOMBAT_REGEN_POWER_DELTA}{12}}}|-| || || <b>Tier 1</b> - {MAX_HEALTH}{1} || Necklace, Ring, OffHand, Feet || {{Spoiler|*; Tier 2*{MAX_HEALTH}{3}*; Tier 3*{MAX_HEALTH}{5}*; Tier 4*{MAX_HEALTH}{10}*; Tier 5*{:Endurance MAX_HEALTH}{13}*; Tier 6*{MAX_HEALTH}{15}*; Tier 7*{MAX_HEALTH}{18}*; Tier 8*{MAX_HEALTH}{20}*; Tier 9*{MAX_HEALTH}{23}*; Tier 10*{MAX_HEALTH}{25}*; Tier 11*{MAX_HEALTH}{27}*; Tier 12*{MAX_HEALTH}{30}}}|-| First Responder's || || <b>Tier 1</b> - {BOOST_FIRSTAID_RECEIVER}{5} || Chest, Legs, OffHand || {{Spoiler|*; Tier 2*{BOOST_FIRSTAID_RECEIVER}{10}*; Tier 3*{BOOST_FIRSTAID_RECEIVER}{15}*; Tier 4*{BOOST_FIRSTAID_RECEIVER}{20}*; Tier 5*{BOOST_FIRSTAID_RECEIVER}{25}*; Tier 6*{BOOST_FIRSTAID_RECEIVER}{30}*; Tier 7*{BOOST_FIRSTAID_RECEIVER}{35}*; Tier 8*{BOOST_FIRSTAID_RECEIVER}{40}*; Tier 9*{BOOST_FIRSTAID_RECEIVER}{45}*; Tier 10*{BOOST_FIRSTAID_RECEIVER}{50}*; Tier 11*{BOOST_FIRSTAID_RECEIVER}{55}*; Tier 12*{BOOST_FIRSTAID_RECEIVER}{60}}}|-| Traumatic || || <b>Tier 1</b> - {BOOST_TRAUMA}{1} || Hands || {{Spoiler|*; Tier 2*{BOOST_TRAUMA}{2}*; Tier 3*{BOOST_TRAUMA}{3}*; Tier 4*{BOOST_TRAUMA}{4}*; Tier 5*{BOOST_TRAUMA}{5}*; Tier 6*{BOOST_TRAUMA}{6}*; Tier 7*{BOOST_TRAUMA}{7}*; Tier 8*{BOOST_TRAUMA}{8}*; Tier 9*{BOOST_TRAUMA}{9}*; Tier 10*{BOOST_TRAUMA}{10}}}|-| Foil-Lined || || <b>Tier 1</b> - {MITIGATION_PSYCHIC}{1} || Head || {{Spoiler|*; Tier 2*{MITIGATION_PSYCHIC}{2}*; Tier 3*{MITIGATION_PSYCHIC}{3}*; Tier 4*{MITIGATION_PSYCHIC}{4}*; Tier 5*{MITIGATION_PSYCHIC}{5}*; Tier 6*{MITIGATION_PSYCHIC}{6}}}|-| Provocative || || <b>Tier 1</b> - {TAUNT_MOD}{0.01} || Chest, Legs, Head || {{Spoiler|*; Tier 2*{TAUNT_MOD}{0.02}*; Tier 3*{TAUNT_MOD}{0.03}*; Tier 4*{TAUNT_MOD}{0.04}*; Tier 5*{TAUNT_MOD}{0.05}*; Tier 6*{TAUNT_MOD}{0.06}*; Tier 7*{TAUNT_MOD}{0.07}*; Tier 8*{TAUNT_MOD}{0.08}*; Tier 9*{TAUNT_MOD}{0.09}*; Tier 10*{TAUNT_MOD}{0.1}*; Tier 11*{TAUNT_MOD}{0.11}*; Tier 12*{TAUNT_MOD}{0.12}}}|-| Antifungal || || <b>Tier 1</b> - {MITIGATION_NATURE}{1} || Legs || {{Spoiler|*; Tier 2*{MITIGATION_NATURE}{2}*; Tier 3*{MITIGATION_NATURE}{3}*; Tier 4*{MITIGATION_NATURE}{4}*; Tier 5*{MITIGATION_NATURE}{5}*; Tier 6*{MITIGATION_NATURE}{6}}}|-| Roomy || || <b>Tier 1</b> - {MAX_INVENTORY_SIZE}{1} || Chest, Legs || {{Spoiler|*; Tier 2*{MAX_INVENTORY_SIZE}{2}*; Tier 3*{MAX_INVENTORY_SIZE}{3}*; Tier 4*{MAX_INVENTORY_SIZE}{4}*; Tier 5*{MAX_INVENTORY_SIZE}{5}}}|-| Patient's || || <b>Tier 1</b> - {BOOST_MISCPLAYERHEAL_RECEIVER}{2} || Chest, OffHand || {{Spoiler|*; Tier 2*{BOOST_MISCPLAYERHEAL_RECEIVER}{4}*; Tier 3*{BOOST_MISCPLAYERHEAL_RECEIVER}{6}*; Tier 4*{BOOST_MISCPLAYERHEAL_RECEIVER}{8}*; Tier 5*{BOOST_MISCPLAYERHEAL_RECEIVER}{10}*; Tier 6*{BOOST_MISCPLAYERHEAL_RECEIVER}{12}*; Tier 7*{BOOST_MISCPLAYERHEAL_RECEIVER}{14}*; Tier 8*{BOOST_MISCPLAYERHEAL_RECEIVER}{16}*; Tier 9*{BOOST_MISCPLAYERHEAL_RECEIVER}{18}*; Tier 10*{BOOST_MISCPLAYERHEAL_RECEIVER}{20}}}|-| Indefatigable || || <b>Tier 1</b> - {COMBAT_REGEN_POWER_DELTA}{1} || Necklace, Ring, OffHand, MainHand || {{Spoiler|*; Tier 2*{COMBAT_REGEN_POWER_DELTA}{1}*; Tier 3*{COMBAT_REGEN_POWER_DELTA}{2}*; Tier 4*{COMBAT_REGEN_POWER_DELTA}{2}*; Tier 5*{COMBAT_REGEN_POWER_DELTA}{3}*; Tier 6*{COMBAT_REGEN_POWER_DELTA}{3}*; Tier 7*{COMBAT_REGEN_POWER_DELTA}{4}*; Tier 8*{COMBAT_REGEN_POWER_DELTA}{4}*; Tier 9*{COMBAT_REGEN_POWER_DELTA}{5}*; Tier 10*{COMBAT_REGEN_POWER_DELTA}{5}*; Tier 11*{COMBAT_REGEN_POWER_DELTA}{6}*; Tier 12*{COMBAT_REGEN_POWER_DELTA}{6}}}|-| Treasure-Hunter's || || <b>Tier 1</b> - {LOOT_BOOST_CHANCE_RARE}{0.01} || Chest, Necklace || {{Spoiler|*; Tier 2*{LOOT_BOOST_CHANCE_RARE}{0.02}*; Tier 3*{LOOT_BOOST_CHANCE_RARE}{0.03}*; Tier 4*{LOOT_BOOST_CHANCE_RARE}{0.04}*; Tier 5*{LOOT_BOOST_CHANCE_RARE}{0.05}}}|-| Featherlight || of Light Feet || <b>Tier 1</b> - {FALLING_DAMAGE_MOD}{-0.1} || Feet || {{Spoiler|*; Tier 2*{FALLING_DAMAGE_MOD}{-0.2}*; Tier 3*{FALLING_DAMAGE_MOD}{-0.3}*; Tier 4*{FALLING_DAMAGE_MOD}{-0.4}*; Tier 5*{FALLING_DAMAGE_MOD}{-0.5}}}|-| Treasure Effects-Hunter's || || <b>Tier 1</b> - {LOOT_BOOST_CHANCE_UNCOMMON}{0.01} || Chest, Necklace || {{Spoiler|*; Tier 2*{LOOT_BOOST_CHANCE_UNCOMMON}{0.02}*; Tier 3*{LOOT_BOOST_CHANCE_UNCOMMON}{0.03}*; Tier 4*{LOOT_BOOST_CHANCE_UNCOMMON}{0.04}*; Tier 5*{LOOT_BOOST_CHANCE_UNCOMMON}{0.05}*; Tier 6*{LOOT_BOOST_CHANCE_UNCOMMON}{0.06}*; Tier 7*{LOOT_BOOST_CHANCE_UNCOMMON}{0.07}*; Tier 8*{LOOT_BOOST_CHANCE_UNCOMMON}{0.08}*; Tier 9*{LOOT_BOOST_CHANCE_UNCOMMON}{0.09}*; Tier 10*{LOOT_BOOST_CHANCE_UNCOMMON}{0.1}*; Tier 11*{LOOT_BOOST_CHANCE_UNCOMMON}{1.01}*; Tier 12*{LOOT_BOOST_CHANCE_UNCOMMON}{1.02}}}|-| || || <b>Tier 1</b> - {NONCOMBAT_REGEN_HEALTH_DELTA}{1} || Necklace, Ring, OffHand, MainHand || {{Spoiler|*; Tier 2*{NONCOMBAT_REGEN_HEALTH_DELTA}{2}*; Tier 3*{NONCOMBAT_REGEN_HEALTH_DELTA}{3}*; Tier 4*{NONCOMBAT_REGEN_HEALTH_DELTA}{4}*; Tier 5*{NONCOMBAT_REGEN_HEALTH_DELTA}{5}*; Tier 6*{NONCOMBAT_REGEN_HEALTH_DELTA}{6}*; Tier 7*{NONCOMBAT_REGEN_HEALTH_DELTA}{7}*; Tier 8*{NONCOMBAT_REGEN_HEALTH_DELTA}{8}*; Tier 9*{NONCOMBAT_REGEN_HEALTH_DELTA}{9}*; Tier 10*{NONCOMBAT_REGEN_HEALTH_DELTA}{10}*; Tier 11*{NONCOMBAT_REGEN_HEALTH_DELTA}{11}*; Tier 12*{NONCOMBAT_REGEN_HEALTH_DELTA}{12}}}|-| Odor-Eating || of Odor-Eating || <b>Tier 1</b> - {HYGIENE_BONUS}{1} || Feet || |-| || || <b>Tier 1</b> - {MAX_POWER}{1} || Necklace, Ring, OffHand, Hands || {{Spoiler|*; Tier 2*{MAX_POWER}{2}*; Tier 3*{MAX_POWER}{3}*; Tier 4*{MAX_POWER}{4}*; Tier 5*{MAX_POWER}{5}*; Tier 6*{MAX_POWER}{6}*; Tier 7*{MAX_POWER}{7}*; Tier 8*{MAX_POWER}{8}*; Tier 9*{MAX_POWER}{9}*; Tier 10*{MAX_POWER}{10}*; Tier 11*{MAX_POWER}{11}*; Tier 12*{MAX_POWER}{12}}}|-| Antitoxic || || <b>Tier 1</b> - {MITIGATION_POISON}{1} || Chest || {{Spoiler|*; Tier 2*{MITIGATION_POISON}{2}*; Tier 3*{MITIGATION_POISON}{3}*; Tier 4*{MITIGATION_POISON}{4}*; Tier 5*{MITIGATION_POISON}{5}*; Tier 6*{MITIGATION_POISON}{6}}}|-| Natural || || <b>Tier 1</b> - {BOOST_NATURE}{1} || Hands || {{Spoiler|*; Tier 2*{BOOST_NATURE}{2}*; Tier 3*{BOOST_NATURE}{3}*; Tier 4*{BOOST_NATURE}{4}*; Tier 5*{BOOST_NATURE}{5}*; Tier 6*{BOOST_NATURE}{6}*; Tier 7*{BOOST_NATURE}{7}*; Tier 8*{BOOST_NATURE}{8}*; Tier 9*{BOOST_NATURE}{9}*; Tier 10*{BOOST_NATURE}{10}}}|-| Stain-Resistant || of Stain Resistance || <b>Tier 1</b> - {HYGIENE_BONUS}{1}|| Chest || |}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"|+<div align="left"><h3>Archery Effects</h3></div>! Prefix !! Suffix !! First Tier !! Slot !! All Tiers|-| || of The Porcupine || <b>Tier 1</b> - Multishot deals +9% damage || Hands, MainHand || {{Spoiler|*; Tier 2*Multishot deals +12% damage*; Tier 3*Multishot deals +15% damage*; Tier 4*Multishot deals +18% damage*; Tier 5*Multishot deals +21% damage*; Tier 6*Multishot deals +24% damage*; Tier 7*Multishot deals +27% damage*; Tier 8*Multishot deals +30% damage*; Tier 9*Multishot deals +33% damage*; Tier 10*Multishot deals +36% damage*; Tier 11*Multishot deals +39% damage*; Tier 12*Multishot deals +42% damage}}|-| Arrow-Resistant || || <b>Tier 1</b> - {MITIGATION_PIERCING}{1}{Archery} || Head || {{Spoiler|*; Tier 2*{MITIGATION_PIERCING}{2}{Archery}*; Tier 3*{MITIGATION_PIERCING}{3}{Archery}*; Tier 4*{MITIGATION_PIERCING}{4}{Archery}*; Tier 5*{MITIGATION_PIERCING}{5}{Archery}*; Tier 6*{MITIGATION_PIERCING}{6}{Archery}*; Tier 7*{MITIGATION_PIERCING}{7}{Archery}*; Tier 8*{MITIGATION_PIERCING}{8}{Archery}*; Tier 9*{MITIGATION_PIERCING}{9}{Archery}*; Tier 10*{MITIGATION_PIERCING}{10}{Archery}*; Tier 11*{MITIGATION_PIERCING}{11}{Archery}*; Tier 12*{MITIGATION_PIERCING}{12}{Archery}}}|-| || || <b>Tier 1</b> - Long Shot restores 4 health to you || Head, Hands || {{Spoiler|*; Tier 2*Long Shot restores 6 health to you*; Tier 3*Long Shot restores 8 health to you*; Tier 4*Long Shot restores 10 health to you*; Tier 5*Long Shot restores 11 health to you*; Tier 6*Long Shot restores 12 health to you*; Tier 7*Long Shot restores 14 health to you*; Tier 8*Long Shot restores 15 health to you*; Tier 9*Long Shot restores 16 health to you*; Tier 10*Long Shot restores 18 health to you*; Tier 11*Long Shot restores 20 health to you*; Tier 12*Long Shot restores 23 health to you}}|-| || of Burst Arrows || <b>Tier 1</b> - Fire Arrow has a 50% chance to deal +8% direct damage and 20 more damage over 20 seconds || Legs, OffHand || {{Spoiler|*; Tier 2*Fire Arrow has a 50% chance to deal +12% direct damage and 20 more damage over 20 seconds*; Tier 3*Fire Arrow has a 50% chance to deal +16% direct damage and 20 more damage over 20 seconds*; Tier 4*Fire Arrow has a 50% chance to deal +20% direct damage and 20 more damage over 20 seconds*; Tier 5*Fire Arrow has a 50% chance to deal +24% direct damage and 20 more damage over 20 seconds*; Tier 6*Fire Arrow has a 50% chance to deal +28% direct damage and 20 more damage over 20 seconds*; Tier 7*Fire Arrow has a 50% chance to deal +32% direct damage and 40 more damage over 20 seconds*; Tier 8*Fire Arrow has a 50% chance to deal +36% direct damage and 40 more damage over 20 seconds*; Tier 9*Fire Arrow has a 50% chance to deal +40% direct damage and 40 more damage over 20 seconds*; Tier 10*Fire Arrow has a 50% chance to deal +44% direct damage and 40 more damage over 20 seconds*; Tier 11*Fire Arrow has a 50% chance to deal +48% direct damage and 40 more damage over 20 seconds*; Tier 12*Fire Arrow has a 50% chance to deal +52% direct damage and 40 more damage over 20 seconds}}|-| Blitzing || of Blitzing || <b>Tier 1</b> - Blitz Shot deals +1 damage || Legs, OffHand, Ring || {{Spoiler|*; Tier 2*Blitz Shot deals +2 damage*; Tier 3*Blitz Shot deals +3 damage*; Tier 4*Blitz Shot deals +4 damage*; Tier 5*Blitz Shot deals +5 damage*; Tier 6*Blitz Shot deals +6 damage*; Tier 7*Blitz Shot deals +7 damage*; Tier 8*Blitz Shot deals +8 damage*; Tier 9*Blitz Shot deals +9 damage*; Tier 10*Blitz Shot deals +10 damage*; Tier 11*Blitz Shot deals +11 damage*; Tier 12*Blitz Shot deals +12 damage}}|-| || || <b>Tier 1</b> - Acid Arrow has a 50% chance to deal +15 armor damage || Hands, MainHand || {{Spoiler|*; Tier 2*Acid Arrow has a 50% chance to deal +30 armor damage*; Tier 3*Acid Arrow has a 50% chance to deal +45 armor damage*; Tier 4*Acid Arrow has a 50% chance to deal +60 armor damage*; Tier 5*Acid Arrow has a 50% chance to deal +75 armor damage*; Tier 6*Acid Arrow has a 50% chance to deal +90 armor damage}}|-| || of Burning Arrows || <b>Tier 1</b> - Fire Arrow deals +5% direct damage and an additional 20 damage over 20 seconds || Legs, MainHand || {{Spoiler|*; Tier 2*Fire Arrow deals +6% direct damage and an additional 20 damage over 20 seconds*; Tier 3*Fire Arrow deals +7% direct damage and an additional 20 damage over 20 seconds*; Tier 4*Fire Arrow deals +8% direct damage and an additional 40 damage over 20 seconds*; Tier 5*Fire Arrow deals +9% direct damage and an additional 40 damage over 20 seconds*; Tier 6*Fire Arrow deals +10% direct damage and an additional 40 damage over 20 seconds*; Tier 7*Fire Arrow deals +11% direct damage and an additional 40 damage over 20 seconds*; Tier 8*Fire Arrow deals +12% direct damage and an additional 40 damage over 20 seconds*; Tier 9*Fire Arrow deals +13% direct damage and an additional 40 damage over 20 seconds*; Tier 10*Fire Arrow deals +14% direct damage and an additional 40 damage over 20 seconds*; Tier 11*Fire Arrow deals +15% direct damage and an additional 40 damage over 20 seconds*; Tier 12*Fire Arrow deals +16% direct damage and an additional 40 damage over 20 seconds}}|-| || of Lucky Heavy Arrows || <b>Tier 1</b> - Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +7 damage || Chest, Hands || {{Spoiler|*; Tier 2*Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +14 damage*; Tier 3*Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +21 damage*; Tier 4*Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +28 damage*; Tier 5*Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +35 damage*; Tier 6*Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +42 damage*; Tier 7*Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +49 damage*; Tier 8*Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +56 damage*; Tier 9*Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +63 damage*; Tier 10*Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +70 damage*; Tier 11*Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +77 damage*; Tier 12*Heavy Shot and Heavy Multishot attacks have a 50% chance to deal +84 damage}}|-| || of Critical Hits || <b>Tier 1</b> - {MOD_CRITICAL_HIT_DAMAGE}{0.05}{Archery} || Head, OffHand || {{Spoiler|*; Tier 2*{MOD_CRITICAL_HIT_DAMAGE}{0.1}{Archery}*; Tier 3*{MOD_CRITICAL_HIT_DAMAGE}{0.15}{Archery}*; Tier 4*{MOD_CRITICAL_HIT_DAMAGE}{0.2}{Archery}*; Tier 5*{MOD_CRITICAL_HIT_DAMAGE}{0.25}{Archery}*; Tier 6*{MOD_CRITICAL_HIT_DAMAGE}{0.3}{Archery}*; Tier 7*{MOD_CRITICAL_HIT_DAMAGE}{0.35}{Archery}*; Tier 8*{MOD_CRITICAL_HIT_DAMAGE}{0.4}{Archery}*; Tier 9*{MOD_CRITICAL_HIT_DAMAGE}{0.45}{Archery}*; Tier 10*{MOD_CRITICAL_HIT_DAMAGE}{0.5}{Archery}*; Tier 11*{MOD_CRITICAL_HIT_DAMAGE}{0.55}{Archery}*; Tier 12*{MOD_CRITICAL_HIT_DAMAGE}{0.6}{Archery}}}|-| Marksman's || of Lucky Aimed Shots || <b>Tier 1</b> - Aimed Shot has a 50% chance to deal +20 damage || Chest, Hands || {{Spoiler|*; Tier 2*Aimed Shot has a 50% chance to deal +30 damage*; Tier 3*Aimed Shot has a 50% chance to deal +40 damage*; Tier 4*Aimed Shot has a 50% chance to deal +50 damage*; Tier 5*Aimed Shot has a 50% chance to deal +60 damage*; Tier 6*Aimed Shot has a 50% chance to deal +70 damage*; Tier 7*Aimed Shot has a 50% chance to deal +80 damage*; Tier 8*Aimed Shot has a 50% chance to deal +90 damage*; Tier 9*Aimed Shot has a 50% chance to deal +100 damage*; Tier 10*Aimed Shot has a 50% chance to deal +110 damage*; Tier 11*Aimed Shot has a 50% chance to deal +120 damage*; Tier 12*Aimed Shot has a 50% chance to deal +130 damage}}|-| || of Recuperative Bashing || <b>Tier 1</b> - Bow Bash heals you for 1 health || Chest, OffHand || {{Spoiler|*; Tier 2*Bow Bash heals you for 2 health*; Tier 3*Bow Bash heals you for 3 health*; Tier 4*Bow Bash heals you for 4 health*; Tier 5*Bow Bash heals you for 5 health*; Tier 6*Bow Bash heals you for 6 health*; Tier 7*Bow Bash heals you for 7 health*; Tier 8*Bow Bash heals you for 8 health*; Tier 9*Bow Bash heals you for 9 health*; Tier 10*Bow Bash heals you for 10 health*; Tier 11*Bow Bash heals you for 11 health*; Tier 12*Bow Bash heals you for 12 health}}|-| || || <b>Tier 1</b> - Acid Arrow has a 50% chance to deal +8% health and +8% armor damage || Ring, Feet || {{Spoiler|*; Tier 2*Acid Arrow has a 50% chance to deal +12% health and +12% armor damage*; Tier 3*Acid Arrow has a 50% chance to deal +16% health and +16% armor damage*; Tier 4*Acid Arrow has a 50% chance to deal +20% health and +20% armor damage*; Tier 5*Acid Arrow has a 50% chance to deal +24% health and +24% armor damage*; Tier 6*Acid Arrow has a 50% chance to deal +28% health and +28% armor damage*; Tier 7*Acid Arrow has a 50% chance to deal +32% health and +32% armor damage*; Tier 8*Acid Arrow has a 50% chance to deal +36% health and +36% armor damage*; Tier 9*Acid Arrow has a 50% chance to deal +40% health and +40% armor damage*; Tier 10*Acid Arrow has a 50% chance to deal +44% health and +44% armor damage*; Tier 11*Acid Arrow has a 50% chance to deal +48% health and +48% armor damage*; Tier 12*Acid Arrow has a 50% chance to deal +52% health and +52% armor damage}}|-| || || <b>Tier 1</b> - Bow Bash has a 50% chance to deal +5 damage || Necklace, Feet || {{Spoiler|*; Tier 2*Bow Bash has a 50% chance to deal +10 damage*; Tier 3*Bow Bash has a 50% chance to deal +15 damage*; Tier 4*Bow Bash has a 50% chance to deal +20 damage*; Tier 5*Bow Bash has a 50% chance to deal +25 damage*; Tier 6*Bow Bash has a 50% chance to deal +30 damage*; Tier 7*Bow Bash has a 50% chance to deal +35 damage*; Tier 8*Bow Bash has a 50% chance to deal +40 damage*; Tier 9*Bow Bash has a 50% chance to deal +45 damage*; Tier 10*Bow Bash has a 50% chance to deal +50 damage*; Tier 11*Bow Bash has a 50% chance to deal +55 damage*; Tier 12*Bow Bash has a 50% chance to deal +60 damage}}|-| || of Medicinal Arrows || <b>Tier 1</b> - Basic Shot heals you for 2 health || Chest, OffHand || {{Spoiler|*; Tier 2*Basic Shot heals you for 4 health*; Tier 3*Basic Shot heals you for 6 health*; Tier 4*Basic Shot heals you for 8 health*; Tier 5*Basic Shot heals you for 10 health*; Tier 6*Basic Shot heals you for 12 health}}|-| || of Long Shot Armor || <b>Tier 1</b> - Long Shot restores 3 Armor to you || Chest, Ring || {{Spoiler|*; Tier 2*Long Shot restores 6 Armor to you*; Tier 3*Long Shot restores 9 Armor to you*; Tier 4*Long Shot restores 12 Armor to you*; Tier 5*Long Shot restores 15 Armor to you*; Tier 6*Long Shot restores 18 Armor to you*; Tier 7*Long Shot restores 21 Armor to you*; Tier 8*Long Shot restores 24 Armor to you*; Tier 9*Long Shot restores 27 Armor to you*; Tier 10*Long Shot restores 30 Armor to you*; Tier 11*Long Shot restores 33 Armor to you*; Tier 12*Long Shot restores 36 Armor to you}}|-| || of Critical Snaring || <b>Tier 1</b> - Snare Arrow has a 50% chance to deal +60 damage || Ring, Necklace || {{Spoiler|*; Tier 2*Snare Arrow has a 50% chance to deal +100 damage*; Tier 3*Snare Arrow has a 50% chance to deal +140 damage*; Tier 4*Snare Arrow has a 50% chance to deal +180 damage*; Tier 5*Snare Arrow has a 50% chance to deal +220 damage*; Tier 6*Snare Arrow has a 50% chance to deal +260 damage*; Tier 7*Snare Arrow has a 50% chance to deal +300 damage*; Tier 8*Snare Arrow has a 50% chance to deal +340 damage*; Tier 9*Snare Arrow has a 50% chance to deal +380 damage*; Tier 10*Snare Arrow has a 50% chance to deal +420 damage*; Tier 11*Snare Arrow has a 50% chance to deal +460 damage*; Tier 12*Snare Arrow has a 50% chance to deal +500 damage}}|-| || of Splintering Shots || <b>Tier 1</b> - Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +3 damage. || Hands || {{Spoiler|*; Tier 2*Combo:Sword Treasure EffectsBasic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +6 damage.*; Tier 3*Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +9 damage.*; Tier 4*Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +12 damage.*; Tier 5*Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +15 damage.*; Tier 6*Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +18 damage.*; Tier 7*Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +21 damage.*; Tier 8*Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +24 damage.*; Tier 9*Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +27 damage.*; Tier 10*Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +30 damage.*; Tier 11*Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +33 damage.*; Tier 12*Combo: Basic Shot+Any Ranged Attack+Any Ranged Attack+Basic Shot: final step hits all enemies and deals +36 damage.}}|-| || || <b>Tier 1</b> - Poison Arrow makes target's attacks deal -1 damage for 10 seconds || Legs, MainHand || {{Spoiler|*; Tier 2*Poison Arrow makes target's attacks deal -2 damage for 10 seconds*; Tier 3*Poison Arrow makes target's attacks deal -3 damage for 15 seconds*; Tier 4*Poison Arrow makes target's attacks deal -4 damage for 15 seconds*; Tier 5*Poison Arrow makes target's attacks deal -5 damage for 20 seconds*; Tier 6*Poison Arrow makes target's attacks deal -6 damage for 20 seconds}}|-| || || <b>Tier 1</b> - Bow Bash deals +2 damage and knocks the target backwards || Legs, Feet || {{Spoiler|*; Tier 2*Bow Bash deals +4 damage and knocks the target backwards*; Tier 3*Bow Bash deals +6 damage and knocks the target backwards*; Tier 4*Bow Bash deals +8 damage and knocks the target backwards*; Tier 5*Bow Bash deals +10 damage and knocks the target backwards*; Tier 6*Bow Bash deals +12 damage and knocks the target backwards}}|-| || of Horrifying Bow Bashes || <b>Tier 1</b> - Bow Bash deals +2 damage || Ring, Necklace || {{Spoiler|*; Tier 2*Bow Bash deals +4 damage*; Tier 3*Bow Bash deals +6 damage*; Tier 4*Bow Bash deals +8 damage*; Tier 5*Bow Bash deals +10 damage*; Tier 6*Bow Bash deals +12 damage*; Tier 7*Bow Bash deals +14 damage*; Tier 8*Bow Bash deals +16 damage*; Tier 9*Bow Bash deals +18 damage*; Tier 10*Bow Bash deals +20 damage*; Tier 11*Bow Bash deals +22 damage*; Tier 12*Bow Bash deals +24 damage}}|-| || of Acid Arrows || <b>Tier 1</b> - Acid Arrow deals +10% health damage || Legs, MainHand || {{Spoiler|*; Tier 2*Acid Arrow deals +14% health damage*; Tier 3*Acid Arrow deals +18% health damage*; Tier 4*Acid Arrow deals +22% health damage*; Tier 5*Acid Arrow deals +26% health damage*; Tier 6*Acid Arrow deals +30% health damage*; Tier 7*Acid Arrow deals +34% health damage*; Tier 8*Acid Arrow deals +38% health damage*; Tier 9*Acid Arrow deals +42% health damage*; Tier 10*Acid Arrow deals +46% health damage*; Tier 11*Acid Arrow deals +50% health damage*; Tier 12*Acid Arrow deals +54% health damage}}|-| || of Orcish Racism || <b>Tier 1</b> - Aimed Shot deals +15 damage versus orcs || Necklace, OffHand || {{Spoiler|*; Tier 2*Aimed Shot deals +30 damage versus orcs*; Tier 3*Aimed Shot deals +45 damage versus orcs*; Tier 4*Aimed Shot deals +60 damage versus orcs*; Tier 5*Aimed Shot deals +75 damage versus orcs*; Tier 6*Aimed Shot deals +90 damage versus orcs*; Tier 7*Aimed Shot deals +105 damage versus orcs*; Tier 8*Aimed Shot deals +120 damage versus orcs*; Tier 9*Aimed Shot deals +135 damage versus orcs*; Tier 10*Aimed Shot deals +150 damage versus orcs*; Tier 11*Aimed Shot deals +165 damage versus orcs*; Tier 12*Aimed Shot deals +180 damage versus orcs}}|-| || of Stupifying Arrows || <b>Tier 1</b> - Multishot and Heavy Multishot have a 6% chance to stun all targets || Hands, Necklace || {{Spoiler|*; Tier 2*Multishot and Heavy Multishot have a 8% chance to stun all targets*; Tier 3*Multishot and Heavy Multishot have a 10% chance to stun all targets*; Tier 4*Multishot and Heavy Multishot have a 12% chance to stun all targets*; Tier 5*Multishot and Heavy Multishot have a 14% chance to stun all targets*; Tier 6*Multishot and Heavy Multishot have a 16% chance to stun all targets}}|-| Marksman's || of Aimed Shots || <b>Tier 1</b> - Aimed Shot deals +8% damage || Chest, Feet || {{Spoiler|*; Tier 2*Aimed Shot deals +12% damage*; Tier 3*Aimed Shot deals +16% damage*; Tier 4*Aimed Shot deals +20% damage*; Tier 5*Aimed Shot deals +24% damage*; Tier 6*Aimed Shot deals +28% damage*; Tier 7*Aimed Shot deals +32% damage*; Tier 8*Aimed Shot deals +36% damage*; Tier 9*Aimed Shot deals +40% damage*; Tier 10*Aimed Shot deals +44% damage*; Tier 11*Aimed Shot deals +48% damage*; Tier 12*Aimed Shot deals +52% damage}}|-| || of Elemental Arrows || <b>Tier 1</b> - Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +10% damage || Necklace, Ring || {{Spoiler|*; Tier 2*Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +12% damage*; Tier 3*Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +14% damage*; Tier 4*Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +16% damage*; Tier 5*Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +18% damage*; Tier 6*Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +20% damage*; Tier 7*Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +22% damage*; Tier 8*Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +24% damage*; Tier 9*Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +26% damage*; Tier 10*Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +28% damage*; Tier 11*Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +30% damage*; Tier 12*Fire Arrow, Acid Arrow, and Poison Arrow attacks deal +32% damage}}|-| || of Long Shots || <b>Tier 1</b> - Long Shot deals +15% damage || Legs, OffHand || {{Spoiler|*; Tier 2*Long Shot deals +21% damage*; Tier 3*Long Shot deals +27% damage*; Tier 4*Long Shot deals +33% damage*; Tier 5*Long Shot deals +39% damage*; Tier 6*Long Shot deals +45% damage*; Tier 7*Long Shot deals +51% damage*; Tier 8*Long Shot deals +57% damage*; Tier 9*Long Shot deals +63% damage*; Tier 10*Long Shot deals +69% damage*; Tier 11*Long Shot deals +75% damage*; Tier 12*Long Shot deals +81% damage}}|-| || || <b>Tier 1</b> - Snare Arrow restores 4 Health and 4 Armor to you || OffHand, Chest || {{Spoiler|*; Tier 2*Snare Arrow restores 8 Health and 8 Armor to you*; Tier 3*Snare Arrow restores 12 Health and 12 Armor to you*; Tier 4*Snare Arrow restores 16 Health and 16 Armor to you*; Tier 5*Snare Arrow restores 20 Health and 20 Armor to you*; Tier 6*Snare Arrow restores 24 Health and 24 Armor to you*; Tier 7*Snare Arrow restores 28 Health and 28 Armor to you*; Tier 8*Snare Arrow restores 32 Health and 32 Armor to you*; Tier 9*Snare Arrow restores 36 Health and 36 Armor to you*; Tier 10*Snare Arrow restores 40 Health and 40 Armor to you*; Tier 11*Snare Arrow restores 44 Health and 44 Armor to you*; Tier 12*Snare Arrow restores 48 Health and 48 Armor to you}}|-| || of Poison Arrows || <b>Tier 1</b> - Poison Arrow deals +5% damage || Legs, MainHand || {{Spoiler|*; Tier 2*Poison Arrow deals +8% damage*; Tier 3*Poison Arrow deals +11% damage*; Tier 4*Poison Arrow deals +14% damage*; Tier 5*Poison Arrow deals +17% damage*; Tier 6*Poison Arrow deals +20% damage*; Tier 7*Poison Arrow deals +23% damage*; Tier 8*Poison Arrow deals +26% damage*; Tier 9*Poison Arrow deals +29% damage*; Tier 10*Poison Arrow deals +32% damage*; Tier 11*Poison Arrow deals +35% damage*; Tier 12*Poison Arrow deals +38% damage}}|-| || of Soothing Snares || <b>Tier 1</b> - Snare Arrow lowers targets rage by 100 || Ring, Necklace || {{Spoiler|*; Tier 2*Snare Arrow lowers targets rage by 200*; Tier 3*Snare Arrow lowers targets rage by 300*; Tier 4*Snare Arrow lowers targets rage by 400*; Tier 5*Snare Arrow lowers targets rage by 500*; Tier 6*Snare Arrow lowers targets rage by 600*; Tier 7*Snare Arrow lowers targets rage by 700*; Tier 8*Snare Arrow lowers targets rage by 800*; Tier 9*Snare Arrow lowers targets rage by 900*; Tier 10*Snare Arrow lowers targets rage by 1000*; Tier 11*Snare Arrow lowers targets rage by 1100*; Tier 12*Snare Arrow lowers targets rage by 1200}}|-| || of Defensive Bashing || <b>Tier 1</b> - Bow Bash gives you +1 absorption of any physical damage for 10 seconds || MainHand || {{Spoiler|*; Tier 2*Bow Bash gives you +2 absorption of any physical damage for 10 seconds*; Tier 3*Bow Bash gives you +3 absorption of any physical damage for 10 seconds*; Tier 4*Bow Bash gives you +4 absorption of any physical damage for 10 seconds*; Tier 5*Bow Bash gives you +5 absorption of any physical damage for 10 seconds*; Tier 6*Bow Bash gives you +6 absorption of any physical damage for 10 seconds}}|-| || of Practical Archery || <b>Tier 1</b> - Basic Shot deals +10% damage || Chest, Feet || {{Spoiler|*; Tier 2*Basic Shot deals +13% damage*; Tier 3*Basic Shot deals +16% damage*; Tier 4*Basic Shot deals +19% damage*; Tier 5*Basic Shot deals +22% damage*; Tier 6*Basic Shot deals +25% damage*; Tier 7*Basic Shot deals +28% damage*; Tier 8*Basic Shot deals +31% damage*; Tier 9*Basic Shot deals +34% damage*; Tier 10*Basic Shot deals +37% damage*; Tier 11*Basic Shot deals +40% damage*; Tier 12*Basic Shot deals +43% damage}}|-| || of Heavy Arrows || <b>Tier 1</b> - Heavy Shot and Heavy Multishot attacks deal +5% damage || Chest, Feet || {{Spoiler|*; Tier 2*Heavy Shot and Heavy Multishot attacks deal +7% damage*; Tier 3*Heavy Shot and Heavy Multishot attacks deal +9% damage*; Tier 4*Heavy Shot and Heavy Multishot attacks deal +11% damage*; Tier 5*Heavy Shot and Heavy Multishot attacks deal +13% damage*; Tier 6*Heavy Shot and Heavy Multishot attacks deal +15% damage*; Tier 7*Heavy Shot and Heavy Multishot attacks deal +17% damage*; Tier 8*Heavy Shot and Heavy Multishot attacks deal +19% damage*; Tier 9*Heavy Shot and Heavy Multishot attacks deal +20% damage*; Tier 10*Heavy Shot and Heavy Multishot attacks deal +22% damage*; Tier 11*Heavy Shot and Heavy Multishot attacks deal +24% damage*; Tier 12*Heavy Shot and Heavy Multishot attacks deal +26% damage}}|-| Detonating || || <b>Tier 1</b> - Fire Arrow deals an additional 15 indirect Fire damage 15 seconds after it hits || Necklace, OffHand || {{Spoiler|*; Tier 2*Fire Arrow deals an additional 15 indirect Fire damage 15 seconds after it hits*; Tier 3*Fire Arrow deals an additional 30 indirect Fire damage 15 seconds after it hits*; Tier 4*Fire Arrow deals an additional 45 indirect Fire damage 15 seconds after it hits*; Tier 5*Fire Arrow deals an additional 60 indirect Fire damage 15 seconds after it hits*; Tier 6*Fire Arrow deals an additional 75 indirect Fire damage 15 seconds after it hits}}|-| || of Archery || <b>Tier 1</b> - {MOD_SKILL_ARCHERY}{0.15} || Head, OffHand || {{Spoiler|*; Tier 2*{MOD_SKILL_ARCHERY}{0.2}*; Tier 3*{MOD_SKILL_ARCHERY}{0.25}*; Tier 4*{MOD_SKILL_ARCHERY}{0.3}*; Tier 5*{MOD_SKILL_ARCHERY}{0.35}*; Tier 6*{MOD_SKILL_ARCHERY}{0.4}}}|-| || of Recuperative Blitzing || <b>Tier 1</b> - Blitz Shot attacks heal you for 2 health || Chest, OffHand || {{Spoiler|*; Tier 2*Blitz Shot attacks heal you for 3 health*; Tier 3*Blitz Shot attacks heal you for 5 health*; Tier 4*Blitz Shot attacks heal you for 6 health*; Tier 5*Blitz Shot attacks heal you for 8 health*; Tier 6*Blitz Shot attacks heal you for 10 health}}|-| || || <b>Tier 1</b> - Poison Arrow has a 50% chance to deal +8% direct damage and an additional 20 damage over 20 seconds || Head, Chest || {{Spoiler|*; Tier 2*Poison Arrow has a 50% chance to deal +12% direct damage and an additional 20 damage over 20 seconds*; Tier 3*Poison Arrow has a 50% chance to deal +16% direct damage and an additional 20 damage over 20 seconds*; Tier 4*Poison Arrow has a 50% chance to deal +20% direct damage and an additional 20 damage over 20 seconds*; Tier 5*Poison Arrow has a 50% chance to deal +24% direct damage and an additional 20 damage over 20 seconds*; Tier 6*Poison Arrow has a 50% chance to deal +28% direct damage and an additional 20 damage over 20 seconds*; Tier 7*Poison Arrow has a 50% chance to deal +32% direct damage and an additional 20 damage over 20 seconds*; Tier 8*Poison Arrow has a 50% chance to deal +36% direct damage and an additional 40 damage over 20 seconds*; Tier 9*Poison Arrow has a 50% chance to deal +40% direct damage and an additional 40 damage over 20 seconds*; Tier 10*Poison Arrow has a 50% chance to deal +44% direct damage and an additional 40 damage over 20 seconds*; Tier 11*Poison Arrow has a 50% chance to deal +48% direct damage and an additional 40 damage over 20 seconds*; Tier 12*Poison Arrow has a 50% chance to deal +52% direct damage and an additional 40 damage over 20 seconds}}|-| || of Long Horrific Shots || <b>Tier 1</b> - Long Shot attacks have a 50% chance to deal +12 damage || Head, Chest || {{Spoiler|*; Tier 2*Long Shot attacks have a 50% chance to deal +24 damage*; Tier 3*Long Shot attacks have a 50% chance to deal +36 damage*; Tier 4*Long Shot attacks have a 50% chance to deal +48 damage*; Tier 5*Long Shot attacks have a 50% chance to deal +60 damage*; Tier 6*Long Shot attacks have a 50% chance to deal +72 damage*; Tier 7*Long Shot attacks have a 50% chance to deal +84 damage*; Tier 8*Long Shot attacks have a 50% chance to deal +96 damage*; Tier 9*Long Shot attacks have a 50% chance to deal +108 damage*; Tier 10*Long Shot attacks have a 50% chance to deal +120 damage*; Tier 11*Long Shot attacks have a 50% chance to deal +132 damage*; Tier 12*Long Shot attacks have a 50% chance to deal +144 damage}}|-| Marksman's || of Lingering Arrows || <b>Tier 1</b> - Aimed Shot deals 12 additional health damage over 12 seconds || Chest, Feet || {{Spoiler|*; Tier 2*Aimed Shot deals 16 additional health damage over 8 seconds*; Tier 3*Aimed Shot deals 24 additional health damage over 12 seconds*; Tier 4*Aimed Shot deals 36 additional health damage over 12 seconds*; Tier 5*Aimed Shot deals 40 additional health damage over 10 seconds*; Tier 6*Aimed Shot deals 50 additional health damage over 10 seconds*; Tier 7*Aimed Shot deals 60 additional health damage over 12 seconds*; Tier 8*Aimed Shot deals 72 additional health damage over 12 seconds*; Tier 9*Aimed Shot deals 84 additional health damage over 12 seconds*; Tier 10*Aimed Shot deals 96 additional health damage over 12 seconds}}|-| || of Devastating Snare Arrows || <b>Tier 1</b> - Snare Arrow deals +20 damage || Ring, Necklace || {{Spoiler|*; Tier 2*Snare Arrow deals +40 damage*; Tier 3*Snare Arrow deals +60 damage*; Tier 4*Snare Arrow deals +80 damage*; Tier 5*Snare Arrow deals +100 damage*; Tier 6*Snare Arrow deals +120 damage*; Tier 7*Snare Arrow deals +140 damage*; Tier 8*Snare Arrow deals +160 damage*; Tier 9*Snare Arrow deals +180 damage*; Tier 10*Snare Arrow deals +200 damage*; Tier 11*Snare Arrow deals +220 damage*; Tier 12*Snare Arrow deals +240 damage}}|}
{{| class="table mw-collapsible mw-collapsed" style="width:Fire Treasure 100%;"|+<div align="left"><h3>ArmorPatching Effects</h3></div>! Prefix !! Suffix !! First Tier !! Slot !! All Tiers|-| Repairman's || || <b>Tier 1</b> - {BOOST_ARMORREPAIR_RECEIVER}{5} || Head, Chest, Feet || {{Spoiler|*; Tier 2*{BOOST_ARMORREPAIR_RECEIVER}{10}*; Tier 3*{BOOST_ARMORREPAIR_RECEIVER}{15}*; Tier 4*{BOOST_ARMORREPAIR_RECEIVER}{20}*; Tier 5*{BOOST_ARMORREPAIR_RECEIVER}{25}*; Tier 6*{BOOST_ARMORREPAIR_RECEIVER}{30}*; Tier 7*{BOOST_ARMORREPAIR_RECEIVER}{35}*; Tier 8*{BOOST_ARMORREPAIR_RECEIVER}{40}*; Tier 9*{BOOST_ARMORREPAIR_RECEIVER}{45}*; Tier 10*{BOOST_ARMORREPAIR_RECEIVER}{50}*; Tier 11*{BOOST_ARMORREPAIR_RECEIVER}{55}*; Tier 12*{BOOST_ARMORREPAIR_RECEIVER}{60}}}|}
{{| class="table mw-collapsible mw-collapsed" style="width:Unarmed Treasure 100%;"|+<div align="left"><h3>BattleChemistry Effects</h3></div>! Prefix !! Suffix !! First Tier !! Slot !! All Tiers|-| || || <b>Tier 1</b> - Your golem minion's Rage Acid Toss deals +25 damage || Head, OffHand, Necklace || {{Spoiler|*; Tier 2*Your golem minion's Rage Acid Toss deals +50 damage*; Tier 3*Your golem minion's Rage Acid Toss deals +75 damage*; Tier 4*Your golem minion's Rage Acid Toss deals +100 damage*; Tier 5*Your golem minion's Rage Acid Toss deals +125 damage*; Tier 6*Your golem minion's Rage Acid Toss deals +150 damage*; Tier 7*Your golem minion's Rage Acid Toss deals +175 damage*; Tier 8*Your golem minion's Rage Acid Toss deals +200 damage*; Tier 9*Your golem minion's Rage Acid Toss deals +225 damage*; Tier 10*Your golem minion's Rage Acid Toss deals +250 damage}}|-| || || <b>Tier 1</b> - Your golem minion's Doom Admixture deals +20 damage || Ring, MainHand, Feet || {{Spoiler|*; Tier 2*Your golem minion's Doom Admixture deals +40 damage*; Tier 3*Your golem minion's Doom Admixture deals +60 damage*; Tier 4*Your golem minion's Doom Admixture deals +80 damage*; Tier 5*Your golem minion's Doom Admixture deals +100 damage*; Tier 6*Your golem minion's Doom Admixture deals +120 damage*; Tier 7*Your golem minion's Doom Admixture deals +140 damage*; Tier 8*Your golem minion's Doom Admixture deals +165 damage*; Tier 9*Your golem minion's Doom Admixture deals +185 damage*; Tier 10*Your golem minion's Doom Admixture deals +210 damage}}|-| || of Potent Health Injections || <b>Tier 1</b> - Healing Injection heals +7 health || Chest, Head || {{Spoiler|*; Tier 2*Healing Injection heals +14 health*; Tier 3*Healing Injection heals +21 health*; Tier 4*Healing Injection heals +28 health*; Tier 5*Healing Injection heals +35 health*; Tier 6*Healing Injection heals +42 health*; Tier 7*Healing Injection heals +49 health*; Tier 8*Healing Injection heals +56 health*; Tier 9*Healing Injection heals +63 health*; Tier 10*Healing Injection heals +70 health}}|-| || || <b>Tier 1</b> - Your golem minion's Invigorating Mist heals 2 health || Legs, MainHand || {{Spoiler|*; Tier 2*Your golem minion's Invigorating Mist heals 4 health*; Tier 3*Your golem minion's Invigorating Mist heals 6 health*; Tier 4*Your golem minion's Invigorating Mist heals 8 health*; Tier 5*Your golem minion's Invigorating Mist heals 10 health*; Tier 6*Your golem minion's Invigorating Mist heals 12 health*; Tier 7*Your golem minion's Invigorating Mist heals 14 health*; Tier 8*Your golem minion's Invigorating Mist heals 16 health*; Tier 9*Your golem minion's Invigorating Mist heals 18 health*; Tier 10*Your golem minion's Invigorating Mist heals 20 health}}|-| || || <b>Tier 1</b> - Your golem minion's Poison Bomb deals +5 damage || Chest, Legs, Head || {{Spoiler|*; Tier 2*Your golem minion's Poison Bomb deals +10 damage*; Tier 3*Your golem minion's Poison Bomb deals +15 damage*; Tier 4*Your golem minion's Poison Bomb deals +20 damage*; Tier 5*Your golem minion's Poison Bomb deals +25 damage*; Tier 6*Your golem minion's Poison Bomb deals +30 damage*; Tier 7*Your golem minion's Poison Bomb deals +35 damage*; Tier 8*Your golem minion's Poison Bomb deals +40 damage*; Tier 9*Your golem minion's Poison Bomb deals +50 damage*; Tier 10*Your golem minion's Poison Bomb deals +60 damage}}|-| || || <b>Tier 1</b> - Healing Mist shortens the remaining timer on Regrowth by 10 seconds || Ring || |-| || || <b>Tier 1</b> - Your golem minion's Taunting Punch deals +5 damage || Head, Feet, Necklace || {{Spoiler|*; Tier 2*Your golem minion's Taunting Punch deals +10 damage*; Tier 3*Your golem minion's Taunting Punch deals +15 damage*; Tier 4*Your golem minion's Taunting Punch deals +20 damage*; Tier 5*Your golem minion's Taunting Punch deals +25 damage*; Tier 6*Your golem minion's Taunting Punch deals +30 damage*; Tier 7*Your golem minion's Taunting Punch deals +35 damage*; Tier 8*Your golem minion's Taunting Punch deals +40 damage*; Tier 9*Your golem minion's Taunting Punch deals +50 damage*; Tier 10*Your golem minion's Taunting Punch deals +60 damage}}|-| || || <b>Tier 1</b> - Healing Mist shortens the remaining reset time of Pep Talk by 10 seconds || Hands || |-| || of Recuperative Fleeing || <b>Tier 1</b> - You heal 1 health and 1 armor per second while under the effect of Haste Concoction || Necklace || {{Spoiler|*; Tier 2*You heal 2 health and 2 armor per second while under the effect of Haste Concoction*; Tier 3*You heal 3 health and 3 armor per second while under the effect of Haste Concoction*; Tier 4*You heal 4 health and 4 armor per second while under the effect of Haste Concoction*; Tier 5*You heal 5 health and 5 armor per second while under the effect of Haste Concoction*; Tier 6*You heal 6 health and 6 armor per second while under the effect of Haste Concoction*; Tier 7*You heal 7 health and 7 armor per second while under the effect of Haste Concoction*; Tier 8*You heal 8 health and 8 armor per second while under the effect of Haste Concoction*; Tier 9*You heal 10 health and 10 armor per second while under the effect of Haste Concoction*; Tier 10*You heal 12 health and 12 armor per second while under the effect of Haste Concoction}}|-| || of Protective Mist || <b>Tier 1</b> - Freezing Mist restores 15 Armor to you || Head, Hands || {{Spoiler|*; Tier 2*Freezing Mist restores 30 Armor to you*; Tier 3*Freezing Mist restores 45 Armor to you*; Tier 4*Freezing Mist restores 60 Armor to you*; Tier 5*Freezing Mist restores 75 Armor to you*; Tier 6*Freezing Mist restores 90 Armor to you*; Tier 7*Freezing Mist restores 105 Armor to you*; Tier 8*Freezing Mist restores 120 Armor to you*; Tier 9*Freezing Mist restores 135 Armor to you*; Tier 10*Freezing Mist restores 150 Armor to you}}|-| || || <b>Tier 1</b> - Your golem minion's Rage Mist and Self Sacrifice abilities heal +5 health || OffHand, Feet || {{Spoiler|*; Tier 2*Your golem minion's Rage Mist and Self Sacrifice abilities heal +10 health*; Tier 3*Your golem minion's Rage Mist and Self Sacrifice abilities heal +15 health*; Tier 4*Your golem minion's Rage Mist and Self Sacrifice abilities heal +20 health*; Tier 5*Your golem minion's Rage Mist and Self Sacrifice abilities heal +25 health*; Tier 6*Your golem minion's Rage Mist and Self Sacrifice abilities heal +30 health*; Tier 7*Your golem minion's Rage Mist and Self Sacrifice abilities heal +35 health*; Tier 8*Your golem minion's Rage Mist and Self Sacrifice abilities heal +40 health*; Tier 9*Your golem minion's Rage Mist and Self Sacrifice abilities heal +45 health*; Tier 10*Your golem minion's Rage Mist and Self Sacrifice abilities heal +50 health}}|-| || of Acid Bombs || <b>Tier 1</b> - Acid Bomb deals +20% damage || Chest, Feet || {{Spoiler|*; Tier 2*Acid Bomb deals +40% damage*; Tier 3*Acid Bomb deals +60% damage*; Tier 4*Acid Bomb deals +80% damage*; Tier 5*Acid Bomb deals +100% damage}}|-| || of Invigorating Vapors || <b>Tier 1</b> - Healing Mist restores 4 power || Head, Hands || {{Spoiler|*; Tier 2*Healing Mist restores 8 power*; Tier 3*Healing Mist restores 12 power*; Tier 4*Healing Mist restores 16 power*; Tier 5*Healing Mist restores 20 power*; Tier 6*Healing Mist restores 24 power*; Tier 7*Healing Mist restores 28 power*; Tier 8*Healing Mist restores 32 power*; Tier 9*Healing Mist restores 36 power*; Tier 10*Healing Mist restores 40 power}}|-| || of Healing Vapors || <b>Tier 1</b> - Healing Mist heals +10 Health || Chest, Ring || {{Spoiler|*; Tier 2*Healing Mist heals +20 Health*; Tier 3*Healing Mist heals +30 Health*; Tier 4*Healing Mist heals +40 Health*; Tier 5*Healing Mist heals +50 Health*; Tier 6*Healing Mist heals +60 Health*; Tier 7*Healing Mist heals +70 Health*; Tier 8*Healing Mist heals +80 Health*; Tier 9*Healing Mist heals +90 Health*; Tier 10*Healing Mist heals +100 Health}}|-| || || <b>Tier 1</b> - You heal 1 health per second while under the effect of Haste Concoction || Feet, Ring || {{Spoiler|*; Tier 2*You heal 2 health per second while under the effect of Haste Concoction*; Tier 3*You heal 4 health per second while under the effect of Haste Concoction*; Tier 4*You heal 6 health per second while under the effect of Haste Concoction*; Tier 5*You heal 8 health per second while under the effect of Haste Concoction*; Tier 6*You heal 10 health per second while under the effect of Haste Concoction*; Tier 7*You heal 12 health per second while under the effect of Haste Concoction*; Tier 8*You heal 14 health per second while under the effect of Haste Concoction*; Tier 9*You heal 16 health per second while under the effect of Haste Concoction*; Tier 10*You heal 18 health per second while under the effect of Haste Concoction}}|-| || of Bombs For Health || <b>Tier 1</b> - Bomb attacks deal +2 damage and shorten the remaining reset time of Healing Mist by 0.5 seconds || Legs, Feet || {{Spoiler|*; Tier 2*Bomb attacks deal +4 damage and shorten the remaining reset time of Healing Mist by 0.5 seconds*; Tier 3*Bomb attacks deal +6 damage and shorten the remaining reset time of Healing Mist by 0.5 seconds*; Tier 4*Bomb attacks deal +8 damage and shorten the remaining reset time of Healing Mist by 1 second*; Tier 5*Bomb attacks deal +10 damage and shorten the remaining reset time of Healing Mist by 1 second*; Tier 6*Bomb attacks deal +12 damage and shorten the remaining reset time of Healing Mist by 1 second*; Tier 7*Bomb attacks deal +14 damage and shorten the remaining reset time of Healing Mist by 1 second*; Tier 8*Bomb attacks deal +16 damage and shorten the remaining reset time of Healing Mist by 1.5 seconds*; Tier 9*Bomb attacks deal +18 damage and shorten the remaining reset time of Healing Mist by 1.5 seconds*; Tier 10*Bomb attacks deal +20 damage and shorten the remaining reset time of Healing Mist by 1.5 seconds}}|-| || || <b>Tier 1</b> - Your golem minion's Fire Balm heals +4 health || Head, Legs || {{Spoiler|*; Tier 2*Your golem minion's Fire Balm heals +8 health*; Tier 3*Your golem minion's Fire Balm heals +12 health*; Tier 4*Your golem minion's Fire Balm heals +16 health*; Tier 5*Your golem minion's Fire Balm heals +20 health*; Tier 6*Your golem minion's Fire Balm heals +24 health*; Tier 7*Your golem minion's Fire Balm heals +28 health*; Tier 8*Your golem minion's Fire Balm heals +32 health*; Tier 9*Your golem minion's Fire Balm heals +36 health*; Tier 10*Your golem minion's Fire Balm heals +40 health}}|-| || || <b>Tier 1</b> - Your golem minion's Healing Injection heals +3 health || Chest, Feet || {{Spoiler|*; Tier 2*Your golem minion's Healing Injection heals +6 health*; Tier 3*Your golem minion's Healing Injection heals +9 health*; Tier 4*Your golem minion's Healing Injection heals +12 health*; Tier 5*Your golem minion's Healing Injection heals +15 health*; Tier 6*Your golem minion's Healing Injection heals +18 health*; Tier 7*Your golem minion's Healing Injection heals +21 health*; Tier 8*Your golem minion's Healing Injection heals +24 health*; Tier 9*Your golem minion's Healing Injection heals +27 health*; Tier 10*Your golem minion's Healing Injection heals +30 health}}|-| || || <b>Tier 1</b> - Healing Mist shortens the remaining reset time of Reconstruct by 10 seconds || Head || |-| || || <b>Tier 1</b> - Your golem minion's Self Destruct deals +50 damage || Hands, Feet, Ring || {{Spoiler|*; Tier 2*Your golem minion's Self Destruct deals +100 damage*; Tier 3*Your golem minion's Self Destruct deals +150 damage*; Tier 4*Your golem minion's Self Destruct deals +200 damage*; Tier 5*Your golem minion's Self Destruct deals +250 damage*; Tier 6*Your golem minion's Self Destruct deals +300 damage*; Tier 7*Your golem minion's Self Destruct deals +350 damage*; Tier 8*Your golem minion's Self Destruct deals +400 damage*; Tier 9*Your golem minion's Self Destruct deals +450 damage*; Tier 10*Your golem minion's Self Destruct deals +500 damage}}|-| || of Fiery Bombs || <b>Tier 1</b> - All bomb attacks ignite the target, causing them to take 20 fire damage over 10 seconds || Legs, Ring || {{Spoiler|*; Tier 2*All bomb attacks ignite the target, causing them to take 40 fire damage over 10 seconds*; Tier 3*All bomb attacks ignite the target, causing them to take 60 fire damage over 10 seconds*; Tier 4*All bomb attacks ignite the target, causing them to take 70 fire damage over 10 seconds*; Tier 5*All bomb attacks ignite the target, causing them to take 80 fire damage over 10 seconds}}|-| || of Toxin Bombs || <b>Tier 1</b> - Toxin Bomb deals +20% damage || Chest, Feet || {{Spoiler|*; Tier 2*Toxin Bomb deals +35% damage*; Tier 3*Toxin Bomb deals +50% damage*; Tier 4*Toxin Bomb deals +65% damage*; Tier 5*Toxin Bomb deals +80% damage}}|-| Bomber's || of Bombing || <b>Tier 1</b> - All Bomb attacks (from any skill!) deal +2 damage || Chest, Feet || {{Spoiler|*; Tier 2*All Bomb attacks (from any skill!) deal +4 damage*; Tier 3*All Bomb attacks (from any skill!) deal +6 damage*; Tier 4*All Bomb attacks (from any skill!) deal +8 damage*; Tier 5*All Bomb attacks (from any skill!) deal +10 damage*; Tier 6*All Bomb attacks (from any skill!) deal +12 damage*; Tier 7*All Bomb attacks (from any skill!) deal +16 damage*; Tier 8*All Bomb attacks (from any skill!) deal +19 damage*; Tier 9*All Bomb attacks (from any skill!) deal +22 damage*; Tier 10*All Bomb attacks (from any skill!) deal +25 damage}}|-| || of Mycotoxins || <b>Tier 1</b> - Mycotoxin Formula deals +20% damage || Chest, Feet || {{Spoiler|*; Tier 2*Mycotoxin Formula deals +40% damage*; Tier 3*Mycotoxin Formula deals +60% damage*; Tier 4*Mycotoxin Formula deals +80% damage*; Tier 5*Mycotoxin Formula deals +100% damage}}|-| || || <b>Tier 1</b> - Your golem minion's Healing Mist heals +5 health || Necklace, Ring, MainHand || {{Spoiler|*; Tier 2*Your golem minion's Healing Mist heals +10 health*; Tier 3*Your golem minion's Healing Mist heals +15 health*; Tier 4*Your golem minion's Healing Mist heals +20 health*; Tier 5*Your golem minion's Healing Mist heals +25 health*; Tier 6*Your golem minion's Healing Mist heals +30 health*; Tier 7*Your golem minion's Healing Mist heals +35 health*; Tier 8*Your golem minion's Healing Mist heals +40 health*; Tier 9*Your golem minion's Healing Mist heals +45 health*; Tier 10*Your golem minion's Healing Mist heals +50 health}}|-| || of Painful Freezefog || <b>Tier 1</b> - Freezing Mist deals +50% damage || Legs, OffHand || {{Spoiler|*; Tier 2*Freezing Mist deals +100% damage*; Tier 3*Freezing Mist deals +150% damage*; Tier 4*Freezing Mist deals +200% damage*; Tier 5*Freezing Mist deals +250% damage}}|-| || of Potent Health Injections || <b>Tier 1</b> - Healing Injection raises the target's Max Health by 6 for an hour (acts as a mutation) || Hands || {{Spoiler|*; Tier 2*Healing Injection raises the target's Max Health by 12 for an hour (acts as a mutation)*; Tier 3*Healing Injection raises the target's Max Health by 18 for an hour (acts as a mutation)*; Tier 4*Healing Injection raises the target's Max Health by 24 for an hour (acts as a mutation)*; Tier 5*Healing Injection raises the target's Max Health by 30 for an hour (acts as a mutation)*; Tier 6*Healing Injection raises the target's Max Health by 36 for an hour (acts as a mutation)*; Tier 7*Healing Injection raises the target's Max Health by 42 for an hour (acts as a mutation)*; Tier 8*Healing Injection raises the target's Max Health by 48 for an hour (acts as a mutation)*; Tier 9*Healing Injection raises the target's Max Health by 54 for an hour (acts as a mutation)*; Tier 10*Healing Injection raises the target's Max Health by 60 for an hour (acts as a mutation)}}|-| Chemist's || of Chemistry || <b>Tier 1</b> - {MOD_SKILL_BATTLECHEMISTRY}{0.1} || Head, MainHand || {{Spoiler|*; Tier 2*{MOD_SKILL_BATTLECHEMISTRY}{0.15}*; Tier 3*{MOD_SKILL_BATTLECHEMISTRY}{0.2}*; Tier 4*{MOD_SKILL_BATTLECHEMISTRY}{0.25}*; Tier 5*{MOD_SKILL_BATTLECHEMISTRY}{0.3}*; Tier 6*{MOD_SKILL_BATTLECHEMISTRY}{0.35}}}|-| || of Powerful Haste || <b>Tier 1</b> - You regain 1 Power per second while under the effect of Haste Concoction || Hands, Chest || {{Spoiler|*; Tier 2*You regain 2 Power per second while under the effect of Haste Concoction*; Tier 3*You regain 3 Power per second while under the effect of Haste Concoction*; Tier 4*You regain 4 Power per second while under the effect of Haste Concoction*; Tier 5*You regain 5 Power per second while under the effect of Haste Concoction}}|-| || of Reinforcing Vapors || <b>Tier 1</b> - Healing Mist heals +14 Armor || Chest, Ring || {{Spoiler|*; Tier 2*Healing Mist heals +28 Armor*; Tier 3*Healing Mist heals +42 Armor*; Tier 4*Healing Mist heals +56 Armor*; Tier 5*Healing Mist heals +70 Armor*; Tier 6*Healing Mist heals +84 Armor*; Tier 7*Healing Mist heals +98 Armor*; Tier 8*Healing Mist heals +112 Armor*; Tier 9*Healing Mist heals +126 Armor*; Tier 10*Healing Mist heals +140 Armor}}|}
{{| class="table mw-collapsible mw-collapsed" style="width:Psychology Treasure 100%;"|+<div align="left"><h3>Cow Effects</h3></div>! Prefix !! Suffix !! First Tier !! Slot !! All Tiers|-| || || <b>Tier 1</b> - {BOOST_TOUGHHOOF_RECEIVER}{3} || MainHand, OffHand || {{Spoiler|*; Tier 2*{BOOST_TOUGHHOOF_RECEIVER}{5}*; Tier 3*{BOOST_TOUGHHOOF_RECEIVER}{7}*; Tier 4*{BOOST_TOUGHHOOF_RECEIVER}{9}*; Tier 5*{BOOST_TOUGHHOOF_RECEIVER}{11}*; Tier 6*{BOOST_TOUGHHOOF_RECEIVER}{13}*; Tier 7*{BOOST_TOUGHHOOF_RECEIVER}{15}*; Tier 8*{BOOST_TOUGHHOOF_RECEIVER}{17}*; Tier 9*{BOOST_TOUGHHOOF_RECEIVER}{19}*; Tier 10*{BOOST_TOUGHHOOF_RECEIVER}{21}*; Tier 11*{BOOST_TOUGHHOOF_RECEIVER}{23}*; Tier 12*{BOOST_TOUGHHOOF_RECEIVER}{25}}}|-| Mooer's || of Wholesome Mooing || <b>Tier 1</b> - Moo of Calm heals +6 health || Chest, Ring || {{Spoiler|*; Tier 2*Moo of Calm heals +12 health*; Tier 3*Moo of Calm heals +18 health*; Tier 4*Moo of Calm heals +24 health*; Tier 5*Moo of Calm heals +30 health*; Tier 6*Moo of Calm heals +36 health*; Tier 7*Moo of Calm heals +42 health*; Tier 8*Moo of Calm heals +48 health*; Tier 9*Moo of Calm heals +54 health*; Tier 10*Moo of Calm heals +60 health*; Tier 11*Moo of Calm heals +66 health*; Tier 12*Moo of Calm heals +72 health}}|-| Cud-Toughened || || <b>Tier 1</b> - Chew Cud increases your mitigation versus Crushing attacks +2 for 10 seconds || Hands, Feet || {{Spoiler|*; Tier 2*Chew Cud increases your mitigation versus Crushing attacks +4 for 10 seconds*; Tier 3*Chew Cud increases your mitigation versus Crushing attacks +6 for 10 seconds*; Tier 4*Chew Cud increases your mitigation versus Crushing attacks +8 for 10 seconds*; Tier 5*Chew Cud increases your mitigation versus Crushing attacks +10 for 10 seconds*; Tier 6*Chew Cud increases your mitigation versus Crushing attacks +12 for 10 seconds}}|-| || of Bovine Bashing || <b>Tier 1</b> - Cow's Bash deals +10% damage || Legs, Ring || {{Spoiler|*; Tier 2*Cow's Bash deals +20% damage*; Tier 3*Cow's Bash deals +30% damage*; Tier 4*Cow's Bash deals +40% damage*; Tier 5*Cow's Bash deals +50% damage*; Tier 6*Cow's Bash deals +60% damage*; Tier 7*Cow's Bash deals +70% damage*; Tier 8*Cow's Bash deals +80% damage*; Tier 9*Cow's Bash deals +90% damage*; Tier 10*Cow's Bash deals +100% damage*; Tier 11*Cow's Bash deals +110% damage*; Tier 12*Cow's Bash deals +120% damage}}|-| || of Aggravating Moos || <b>Tier 1</b> - {TAUNT_MOD}{0.1}{Cow} || Head || {{Spoiler|*; Tier 2*{TAUNT_MOD}{0.2}{Cow}*; Tier 3*{TAUNT_MOD}{0.3}{Cow}*; Tier 4*{TAUNT_MOD}{0.4}{Cow}*; Tier 5*{TAUNT_MOD}{0.5}{Cow}*; Tier 6*{TAUNT_MOD}{0.6}{Cow}*; Tier 7*{TAUNT_MOD}{0.7}{Cow}*; Tier 8*{TAUNT_MOD}{0.8}{Cow}*; Tier 9*{TAUNT_MOD}{0.9}{Cow}*; Tier 10*{TAUNT_MOD}{1}{Cow}*; Tier 11*{TAUNT_MOD}{1.1}{Cow}*; Tier 12*{TAUNT_MOD}{1.2}{Cow}}}|-| || of Clobbering Hooves || <b>Tier 1</b> - Clobbering Hoof attacks have a 50% chance to deal +15% damage || Head, Legs || {{Spoiler|*; Tier 2*Clobbering Hoof attacks have a 50% chance to deal +30% damage*; Tier 3*Clobbering Hoof attacks have a 50% chance to deal +45% damage*; Tier 4*Clobbering Hoof attacks have a 50% chance to deal +60% damage*; Tier 5*Clobbering Hoof attacks have a 50% chance to deal +75% damage*; Tier 6*Clobbering Hoof attacks have a 50% chance to deal +90% damage*; Tier 7*Clobbering Hoof attacks have a 50% chance to deal +105% damage*; Tier 8*Clobbering Hoof attacks have a 50% chance to deal +120% damage*; Tier 9*Clobbering Hoof attacks have a 50% chance to deal +135% damage*; Tier 10*Clobbering Hoof attacks have a 50% chance to deal +150% damage*; Tier 11*Clobbering Hoof attacks have a 50% chance to deal +165% damage*; Tier 12*Clobbering Hoof attacks have a 50% chance to deal +180% damage}}|-| Bovine || of Bovinity || <b>Tier 1</b> - {MOD_SKILL_COW}{0.1} || Head, Necklace || {{Spoiler|*; Tier 2*{MOD_SKILL_COW}{0.15}*; Tier 3*{MOD_SKILL_COW}{0.2}*; Tier 4*{MOD_SKILL_COW}{0.25}*; Tier 5*{MOD_SKILL_COW}{0.3}*; Tier 6*{MOD_SKILL_COW}{0.35}}}|-| Cud-Toughened || || <b>Tier 1</b> - Chew Cud increases your mitigation versus Slashing attacks +2 for 10 seconds || Hands, Feet || {{Spoiler|*; Tier 2*Chew Cud increases your mitigation versus Slashing attacks +4 for 10 seconds*; Tier 3*Chew Cud increases your mitigation versus Slashing attacks +6 for 10 seconds*; Tier 4*Chew Cud increases your mitigation versus Slashing attacks +8 for 10 seconds*; Tier 5*Chew Cud increases your mitigation versus Slashing attacks +10 for 10 seconds*; Tier 6*Chew Cud increases your mitigation versus Slashing attacks +12 for 10 seconds}}|-| || of Tantalizingly Tough Hooves || <b>Tier 1</b> - Tough Hoof has a 50% chance to deal +10% damage and taunts the target as if it did +50 more damage || Necklace, MainHand || {{Spoiler|*; Tier 2*Tough Hoof has a 50% chance to deal +20% damage and taunts the target as if it did +100 more damage*; Tier 3*Tough Hoof has a 50% chance to deal +30% damage and taunts the target as if it did +150 more damage*; Tier 4*Tough Hoof has a 50% chance to deal +40% damage and taunts the target as if it did +200 more damage*; Tier 5*Tough Hoof has a 50% chance to deal +50% damage and taunts the target as if it did +250 more damage*; Tier 6*Tough Hoof has a 50% chance to deal +60% damage and taunts the target as if it did +300 more damage*; Tier 7*Tough Hoof has a 50% chance to deal +70% damage and taunts the target as if it did +350 more damage*; Tier 8*Tough Hoof has a 50% chance to deal +80% damage and taunts the target as if it did +400 more damage*; Tier 9*Tough Hoof has a 50% chance to deal +90% damage and taunts the target as if it did +450 more damage*; Tier 10*Tough Hoof has a 50% chance to deal +100% damage and taunts the target as if it did +500 more damage*; Tier 11*Tough Hoof has a 50% chance to deal +110% damage and taunts the target as if it did +550 more damage*; Tier 12*Tough Hoof has a 50% chance to deal +120% damage and taunts the target as if it did +600 more damage}}|-| || of Trampling || <b>Tier 1</b> - Cow's Stampede deals +2 damage || Chest, Feet || {{Spoiler|*; Tier 2*Cow's Stampede deals +4 damage*; Tier 3*Cow's Stampede deals +6 damage*; Tier 4*Cow's Stampede deals +8 damage*; Tier 5*Cow's Stampede deals +10 damage*; Tier 6*Cow's Stampede deals +12 damage}}|-| Cud-Toughened || || <b>Tier 1</b> - Chew Cud increases your mitigation versus Piercing attacks +2 for 10 seconds || Hands, Feet || {{Spoiler|*; Tier 2*Chew Cud increases your mitigation versus Piercing attacks +4 for 10 seconds*; Tier 3*Chew Cud increases your mitigation versus Piercing attacks +6 for 10 seconds*; Tier 4*Chew Cud increases your mitigation versus Piercing attacks +8 for 10 seconds*; Tier 5*Chew Cud increases your mitigation versus Piercing attacks +10 for 10 seconds*; Tier 6*Chew Cud increases your mitigation versus Piercing attacks +12 for 10 seconds}}|-| || || <b>Tier 1</b> - For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 2. This absorbed damage is added to your next Stampede attack at a 200% rate. || OffHand || {{Spoiler|*; Tier 2*For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 3. This absorbed damage is added to your next Stampede attack at a 200% rate.*; Tier 3*For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 5. This absorbed damage is added to your next Stampede attack at a 200% rate.*; Tier 4*For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 6. This absorbed damage is added to your next Stampede attack at a 200% rate.*; Tier 5*For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 8. This absorbed damage is added to your next Stampede attack at a 200% rate.*; Tier 6*For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 9. This absorbed damage is added to your next Stampede attack at a 200% rate.*; Tier 7*For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 11. This absorbed damage is added to your next Stampede attack at a 200% rate.*; Tier 8*For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 12. This absorbed damage is added to your next Stampede attack at a 200% rate.*; Tier 9*For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 14. This absorbed damage is added to your next Stampede attack at a 200% rate.*; Tier 10*For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 15. This absorbed damage is added to your next Stampede attack at a 200% rate.*; Tier 11*For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 17. This absorbed damage is added to your next Stampede attack at a 200% rate.*; Tier 12*For 30 seconds after you use Moo of Calm, any internal (Poison/Trauma/Psychic) attacks that hit you are reduced by 20. This absorbed damage is added to your next Stampede attack at a 200% rate.}}|-| || of Calm Mooing || <b>Tier 1</b> - Moo of Calm restores +5 power || Chest, Ring || {{Spoiler|*; Tier 2*Moo of Calm restores +8 power*; Tier 3*Moo of Calm restores +11 power*; Tier 4*Moo of Calm restores +14 power*; Tier 5*Moo of Calm restores +17 power*; Tier 6*Moo of Calm restores +20 power*; Tier 7*Moo of Calm restores +23 power*; Tier 8*Moo of Calm restores +26 power*; Tier 9*Moo of Calm restores +29 power*; Tier 10*Moo of Calm restores +32 power*; Tier 11*Moo of Calm restores +35 power*; Tier 12*Moo of Calm restores +38 power}}|-| || || <b>Tier 1</b> - Cow's Front Kick deals +6 damage || MainHand, OffHand || {{Spoiler|*; Tier 2*Cow's Front Kick deals +12 damage*; Tier 3*Cow's Front Kick deals +18 damage*; Tier 4*Cow's Front Kick deals +24 damage*; Tier 5*Cow's Front Kick deals +30 damage*; Tier 6*Cow's Front Kick deals +36 damage}}|-| || of Four-Stomach Mastery || <b>Tier 1</b> - {COMBAT_REGEN_HEALTH_DELTA}{1}{Cow} || Necklace || {{Spoiler|*; Tier 2*{COMBAT_REGEN_HEALTH_DELTA}{2}{Cow}*; Tier 3*{COMBAT_REGEN_HEALTH_DELTA}{3}{Cow}*; Tier 4*{COMBAT_REGEN_HEALTH_DELTA}{4}{Cow}*; Tier 5*{COMBAT_REGEN_HEALTH_DELTA}{5}{Cow}*; Tier 6*{COMBAT_REGEN_HEALTH_DELTA}{6}{Cow}*; Tier 7*{COMBAT_REGEN_HEALTH_DELTA}{7}{Cow}*; Tier 8*{COMBAT_REGEN_HEALTH_DELTA}{8}{Cow}*; Tier 9*{COMBAT_REGEN_HEALTH_DELTA}{9}{Cow}*; Tier 10*{COMBAT_REGEN_HEALTH_DELTA}{10}{Cow}*; Tier 11*{COMBAT_REGEN_HEALTH_DELTA}{11}{Cow}*; Tier 12*{COMBAT_REGEN_HEALTH_DELTA}{12}{Cow}}}|-| || of Suckerpunch Hooves || <b>Tier 1</b> - Tough Hoof causes the target to take 7 damage if they attack you within 5 seconds || MainHand, Legs || {{Spoiler|*; Tier 2*Tough Hoof causes the target to take 14 damage if they attack you within 5 seconds*; Tier 3*Tough Hoof causes the target to take 21 damage if they attack you within 5 seconds*; Tier 4*Tough Hoof causes the target to take 28 damage if they attack you within 5 seconds*; Tier 5*Tough Hoof causes the target to take 35 damage if they attack you within 5 seconds*; Tier 6*Tough Hoof causes the target to take 42 damage if they attack you within 5 seconds*; Tier 7*Tough Hoof causes the target to take 49 damage if they attack you within 5 seconds*; Tier 8*Tough Hoof causes the target to take 56 damage if they attack you within 5 seconds*; Tier 9*Tough Hoof causes the target to take 63 damage if they attack you within 5 seconds*; Tier 10*Tough Hoof causes the target to take 70 damage if they attack you within 5 seconds*; Tier 11*Tough Hoof causes the target to take 77 damage if they attack you within 5 seconds*; Tier 12*Tough Hoof causes the target to take 84 damage if they attack you within 5 seconds}}|-| || || <b>Tier 1</b> - Cow's Front Kick causes the next attack that hits you to deal -3% damage || OffHand, Ring || {{Spoiler|*; Tier 2*Cow's Front Kick causes the next attack that hits you to deal -6% damage*; Tier 3*Cow's Front Kick causes the next attack that hits you to deal -9% damage*; Tier 4*Cow's Front Kick causes the next attack that hits you to deal -12% damage*; Tier 5*Cow's Front Kick causes the next attack that hits you to deal -15% damage*; Tier 6*Cow's Front Kick causes the next attack that hits you to deal -18% damage}}|-| || of Tantalizingly Tough Hooves || <b>Tier 1</b> - Tough Hoof deals +5% damage and taunts the target as if it did +25 more damage || Ring, OffHand || {{Spoiler|*; Tier 2*Tough Hoof deals +10% damage and taunts the target as if it did +50 more damage*; Tier 3*Tough Hoof deals +15% damage and taunts the target as if it did +75 more damage*; Tier 4*Tough Hoof deals +20% damage and taunts the target as if it did +100 more damage*; Tier 5*Tough Hoof deals +25% damage and taunts the target as if it did +140 more damage*; Tier 6*Tough Hoof deals +30% damage and taunts the target as if it did +180 more damage*; Tier 7*Tough Hoof deals +35% damage and taunts the target as if it did +220 more damage*; Tier 8*Tough Hoof deals +40% damage and taunts the target as if it did +260 more damage*; Tier 9*Tough Hoof deals +45% damage and taunts the target as if it did +300 more damage*; Tier 10*Tough Hoof deals +50% damage and taunts the target as if it did +340 more damage*; Tier 11*Tough Hoof deals +55% damage and taunts the target as if it did +380 more damage*; Tier 12*Tough Hoof deals +60% damage and taunts the target as if it did +420 more damage}}|-| || of The Eternal Bull || <b>Tier 1</b> - After you use Moo of Determination, you are healed 15 health over 15 seconds || OffHand, Necklace || {{Spoiler|*; Tier 2*After you use Moo of Determination, you are healed 30 health over 15 seconds*; Tier 3*After you use Moo of Determination, you are healed 45 health over 15 seconds*; Tier 4*After you use Moo of Determination, you are healed 60 health over 15 seconds*; Tier 5*After you use Moo of Determination, you are healed 75 health over 15 seconds*; Tier 6*After you use Moo of Determination, you are healed 90 health over 15 seconds*; Tier 7*After you use Moo of Determination, you are healed 105 health over 15 seconds*; Tier 8*After you use Moo of Determination, you are healed 120 health over 15 seconds*; Tier 9*After you use Moo of Determination, you are healed 135 health over 15 seconds*; Tier 10*After you use Moo of Determination, you are healed 150 health over 15 seconds*; Tier 11*After you use Moo of Determination, you are healed 165 health over 15 seconds*; Tier 12*After you use Moo of Determination, you are healed 180 health over 15 seconds}}|-| || of Recuperative Headbutts || <b>Tier 1</b> - Cow's Bash heals you for 3 health || Legs, Necklace || {{Spoiler|*; Tier 2*Cow's Bash heals you for 7 health*; Tier 3*Cow's Bash heals you for 10 health*; Tier 4*Cow's Bash heals you for 14 health*; Tier 5*Cow's Bash heals you for 17 health*; Tier 6*Cow's Bash heals you for 21 health*; Tier 7*Cow's Bash heals you for 24 health*; Tier 8*Cow's Bash heals you for 28 health*; Tier 9*Cow's Bash heals you for 31 health*; Tier 10*Cow's Bash heals you for 35 health*; Tier 11*Cow's Bash heals you for 38 health*; Tier 12*Cow's Bash heals you for 42 health}}|-| || || <b>Tier 1</b> - Tough Hoof immediately restores 5 armor || Head, OffHand || {{Spoiler|*; Tier 2*Tough Hoof immediately restores 8 armor*; Tier 3*Tough Hoof immediately restores 11 armor*; Tier 4*Tough Hoof immediately restores 14 armor*; Tier 5*Tough Hoof immediately restores 17 armor*; Tier 6*Tough Hoof immediately restores 20 armor*; Tier 7*Tough Hoof immediately restores 23 armor*; Tier 8*Tough Hoof immediately restores 26 armor*; Tier 9*Tough Hoof immediately restores 29 armor*; Tier 10*Tough Hoof immediately restores 32 armor*; Tier 11*Tough Hoof immediately restores 35 armor*; Tier 12*Tough Hoof immediately restores 38 armor}}|-| || of Refreshing Headbutts || <b>Tier 1</b> - Cow's Bash restores 3 Power to you || Legs, Necklace || {{Spoiler|*; Tier 2*Cow's Bash restores 5 Power to you*; Tier 3*Cow's Bash restores 7 Power to you*; Tier 4*Cow's Bash restores 9 Power to you*; Tier 5*Cow's Bash restores 11 Power to you*; Tier 6*Cow's Bash restores 13 Power to you*; Tier 7*Cow's Bash restores 15 Power to you*; Tier 8*Cow's Bash restores 17 Power to you*; Tier 9*Cow's Bash restores 19 Power to you*; Tier 10*Cow's Bash restores 21 Power to you*; Tier 11*Cow's Bash restores 23 Power to you*; Tier 12*Cow's Bash restores 25 Power to you}}|-| || of Critical Hooves || <b>Tier 1</b> - Cow's Front Kick has a 50% chance to deal +7 damage || Chest, Hands || {{Spoiler|*; Tier 2*Cow's Front Kick has a 50% chance to deal +14 damage*; Tier 3*Cow's Front Kick has a 50% chance to deal +21 damage*; Tier 4*Cow's Front Kick has a 50% chance to deal +28 damage*; Tier 5*Cow's Front Kick has a 50% chance to deal +35 damage*; Tier 6*Cow's Front Kick has a 50% chance to deal +42 damage*; Tier 7*Cow's Front Kick has a 50% chance to deal +49 damage*; Tier 8*Cow's Front Kick has a 50% chance to deal +56 damage*; Tier 9*Cow's Front Kick has a 50% chance to deal +63 damage*; Tier 10*Cow's Front Kick has a 50% chance to deal +70 damage*; Tier 11*Cow's Front Kick has a 50% chance to deal +77 damage*; Tier 12*Cow's Front Kick has a 50% chance to deal +84 damage}}|-| || of Cowhide || <b>Tier 1</b> - {MAX_ARMOR}{7}{Cow} || Head, Ring || {{Spoiler|*; Tier 2*{MAX_ARMOR}{14}{Cow}*; Tier 3*{MAX_ARMOR}{21}{Cow}*; Tier 4*{MAX_ARMOR}{28}{Cow}*; Tier 5*{MAX_ARMOR}{35}{Cow}*; Tier 6*{MAX_ARMOR}{42}{Cow}*; Tier 7*{MAX_ARMOR}{49}{Cow}*; Tier 8*{MAX_ARMOR}{56}{Cow}*; Tier 9*{MAX_ARMOR}{63}{Cow}*; Tier 10*{MAX_ARMOR}{70}{Cow}*; Tier 11*{MAX_ARMOR}{77}{Cow}*; Tier 12*{MAX_ARMOR}{84}{Cow}}}|-| || of Lucky Trampling || <b>Tier 1</b> - Cow's Stampede has a 50% chance to deal +2 damage || Chest, Hands || {{Spoiler|*; Tier 2*Cow's Stampede has a 50% chance to deal +4 damage*; Tier 3*Cow's Stampede has a 50% chance to deal +6 damage*; Tier 4*Cow's Stampede has a 50% chance to deal +9 damage*; Tier 5*Cow's Stampede has a 50% chance to deal +12 damage*; Tier 6*Cow's Stampede has a 50% chance to deal +16 damage*; Tier 7*Cow's Stampede has a 50% chance to deal +20 damage*; Tier 8*Cow's Stampede has a 50% chance to deal +24 damage*; Tier 9*Cow's Stampede has a 50% chance to deal +28 damage*; Tier 10*Cow's Stampede has a 50% chance to deal +32 damage*; Tier 11*Cow's Stampede has a 50% chance to deal +36 damage*; Tier 12*Cow's Stampede has a 50% chance to deal +40 damage}}|-| || of Howling Moos || <b>Tier 1</b> - Moo of Determination restores +12 armor || MainHand, Ring || {{Spoiler|*; Tier 2*Moo of Determination restores +24 armor*; Tier 3*Moo of Determination restores +36 armor*; Tier 4*Moo of Determination restores +48 armor*; Tier 5*Moo of Determination restores +60 armor*; Tier 6*Moo of Determination restores +72 armor*; Tier 7*Moo of Determination restores +84 armor*; Tier 8*Moo of Determination restores +96 armor*; Tier 9*Moo of Determination restores +108 armor*; Tier 10*Moo of Determination restores +120 armor*; Tier 11*Moo of Determination restores +132 armor*; Tier 12*Moo of Determination restores +144 armor}}|-| || of Clobbering Hooves || <b>Tier 1</b> - Clobbering Hoof deals +12% damage || Head, Chest || {{Spoiler|*; Tier 2*Clobbering Hoof deals +20% damage*; Tier 3*Clobbering Hoof deals +28% damage*; Tier 4*Clobbering Hoof deals +36% damage*; Tier 5*Clobbering Hoof deals +44% damage*; Tier 6*Clobbering Hoof deals +52% damage*; Tier 7*Clobbering Hoof deals +60% damage*; Tier 8*Clobbering Hoof deals +68% damage*; Tier 9*Clobbering Hoof deals +76% damage*; Tier 10*Clobbering Hoof deals +84% damage*; Tier 11*Clobbering Hoof deals +92% damage*; Tier 12*Clobbering Hoof deals +100% damage}}|-| Mooer's || of Defensive Mooing || <b>Tier 1</b> - Moo of Calm restores +8 armor || Feet, Legs || {{Spoiler|*; Tier 2*Moo of Calm restores +16 armor*; Tier 3*Moo of Calm restores +24 armor*; Tier 4*Moo of Calm restores +32 armor*; Tier 5*Moo of Calm restores +40 armor*; Tier 6*Moo of Calm restores +48 armor*; Tier 7*Moo of Calm restores +56 armor*; Tier 8*Moo of Calm restores +64 armor*; Tier 9*Moo of Calm restores +72 armor*; Tier 10*Moo of Calm restores +80 armor*; Tier 11*Moo of Calm restores +88 armor*; Tier 12*Moo of Calm restores +96 armor}}|-| || of Clobbering Hooves || <b>Tier 1</b> - Clobbering Hoof deals +10% damage and taunts the target as if it did +25 more damage || Head, Feet || {{Spoiler|*; Tier 2*Clobbering Hoof deals +16% damage and taunts the target as if it did +50 more damage*; Tier 3*Clobbering Hoof deals +22% damage and taunts the target as if it did +75 more damage*; Tier 4*Clobbering Hoof deals +28% damage and taunts the target as if it did +100 more damage*; Tier 5*Clobbering Hoof deals +34% damage and taunts the target as if it did +140 more damage*; Tier 6*Clobbering Hoof deals +40% damage and taunts the target as if it did +180 more damage*; Tier 7*Clobbering Hoof deals +46% damage and taunts the target as if it did +220 more damage*; Tier 8*Clobbering Hoof deals +52% damage and taunts the target as if it did +260 more damage*; Tier 9*Clobbering Hoof deals +58% damage and taunts the target as if it did +300 more damage*; Tier 10*Clobbering Hoof deals +64% damage and taunts the target as if it did +340 more damage*; Tier 11*Clobbering Hoof deals +70% damage and taunts the target as if it did +380 more damage*; Tier 12*Clobbering Hoof deals +76% damage and taunts the target as if it did +420 more damage}}|-| || || <b>Tier 1</b> - For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 2. This absorbed damage is added to your next Front Kick. || MainHand || {{Spoiler|*; Tier 2*For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 3. This absorbed damage is added to your next Front Kick.*; Tier 3*For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 5. This absorbed damage is added to your next Front Kick.*; Tier 4*For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 6. This absorbed damage is added to your next Front Kick.*; Tier 5*For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 8. This absorbed damage is added to your next Front Kick.*; Tier 6*For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 9. This absorbed damage is added to your next Front Kick.*; Tier 7*For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 11. This absorbed damage is added to your next Front Kick.*; Tier 8*For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 12. This absorbed damage is added to your next Front Kick.*; Tier 9*For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 14. This absorbed damage is added to your next Front Kick.*; Tier 10*For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 15. This absorbed damage is added to your next Front Kick.*; Tier 11*For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 17. This absorbed damage is added to your next Front Kick.*; Tier 12*For 30 seconds after you use Moo of Determination, any physical (Slashing/Piercing/Crushing) attacks that hit you are reduced by 20. This absorbed damage is added to your next Front Kick.}}|-| Hearty || of Healthy Livestock || <b>Tier 1</b> - {MAX_HEALTH}{5}{Cow} || Chest, Legs || {{Spoiler|*; Tier 2*{MAX_HEALTH}{10}{Cow}*; Tier 3*{MAX_HEALTH}{15}{Cow}*; Tier 4*{MAX_HEALTH}{20}{Cow}*; Tier 5*{MAX_HEALTH}{25}{Cow}*; Tier 6*{MAX_HEALTH}{30}{Cow}*; Tier 7*{MAX_HEALTH}{35}{Cow}*; Tier 8*{MAX_HEALTH}{40}{Cow}*; Tier 9*{MAX_HEALTH}{45}{Cow}*; Tier 10*{MAX_HEALTH}{50}{Cow}*; Tier 11*{MAX_HEALTH}{55}{Cow}*; Tier 12*{MAX_HEALTH}{60}{Cow}}}|-| Cudspeeder's || || <b>Tier 1</b> - Chew Cud boosts your movement speed by 1 for 6 seconds || Hands, Feet || {{Spoiler|*; Tier 2*Chew Cud boosts your movement speed by 1 for 8 seconds*; Tier 3*Chew Cud boosts your movement speed by 2 for 8 seconds*; Tier 4*Chew Cud boosts your movement speed by 2.5 for 8 seconds*; Tier 5*Chew Cud boosts your movement speed by 2.5 for 10 seconds*; Tier 6*Chew Cud boosts your movement speed by 3 for 10 seconds*; Tier 7*Chew Cud boosts your movement speed by 3.5 for 10 seconds*; Tier 8*Chew Cud boosts your movement speed by 4 for 10 seconds*; Tier 9*Chew Cud boosts your movement speed by 4.5 for 10 seconds*; Tier 10*Chew Cud boosts your movement speed by 5 for 10 seconds*; Tier 11*Chew Cud boosts your movement speed by 5.5 for 10 seconds*; Tier 12*Chew Cud boosts your movement speed by 6 for 10 seconds}}|-| || of Insulting Kicks || <b>Tier 1</b> - Cow's Front Kick deals +10% damage and taunts the target as if you'd done +10 damage || Necklace, Feet || {{Spoiler|*; Tier 2*Cow's Front Kick deals +13% damage and taunts the target as if you'd done +20 damage*; Tier 3*Cow's Front Kick deals +16% damage and taunts the target as if you'd done +30 damage*; Tier 4*Cow's Front Kick deals +19% damage and taunts the target as if you'd done +40 damage*; Tier 5*Cow's Front Kick deals +22% damage and taunts the target as if you'd done +50 damage*; Tier 6*Cow's Front Kick deals +25% damage and taunts the target as if you'd done +60 damage*; Tier 7*Cow's Front Kick deals +28% damage and taunts the target as if you'd done +70 damage*; Tier 8*Cow's Front Kick deals +31% damage and taunts the target as if you'd done +80 damage*; Tier 9*Cow's Front Kick deals +34% damage and taunts the target as if you'd done +90 damage*; Tier 10*Cow's Front Kick deals +37% damage and taunts the target as if you'd done +100 damage*; Tier 11*Cow's Front Kick deals +40% damage and taunts the target as if you'd done +110 damage*; Tier 12*Cow's Front Kick deals +43% damage and taunts the target as if you'd done +120 damage}}|-| || of Explosive Hooves || <b>Tier 1</b> - Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +1 damage || Hands || {{Spoiler|*; Tier 2*Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +2 damage*; Tier 3*Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +3 damage*; Tier 4*Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +4 damage*; Tier 5*Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +5 damage*; Tier 6*Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +6 damage*; Tier 7*Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +7 damage*; Tier 8*Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +8 damage*; Tier 9*Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +9 damage*; Tier 10*Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +10 damage*; Tier 11*Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +11 damage*; Tier 12*Cow's Front Kick has a 50% chance to hit all enemies within 5 meters and deal +12 damage}}|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"|+<div align="left"><h3>Deer Effects</h3></div>! Prefix !! Suffix !! First Tier !! Slot !! All Tiers|-| || of Nature's Hidden Danger || <b>Tier 1</b> - Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 15 Nature damage over 15 seconds || Hands, Necklace || {{Spoiler|*; Tier 2*Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 30 Nature damage over 15 seconds*; Tier 3*Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 45 Nature damage over 15 seconds*; Tier 4*Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 60 Nature damage over 15 seconds*; Tier 5*Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 75 Nature damage over 15 seconds*; Tier 6*Deer Kick implants insect eggs in the target. The second (and subsequent) Deer Kick causes target to take 90 Nature damage over 15 seconds}}|-| || || <b>Tier 1</b> - Deer Kick deals 6 armor damage and reduces target's rage by -25 || MainHand, OffHand || {{Spoiler|*; Tier 2*Deer Kick deals 12 armor damage and reduces target's rage by -50*; Tier 3*Deer Kick deals 18 armor damage and reduces target's rage by -75*; Tier 4*Deer Kick deals 24 armor damage and reduces target's rage by -100*; Tier 5*Deer Kick deals 30 armor damage and reduces target's rage by -125*; Tier 6*Deer Kick deals 36 armor damage and reduces target's rage by -150}}|-| || of Antlery || <b>Tier 1</b> - King of the Forest deals +10% damage || Chest, Legs || {{Spoiler|*; Tier 2*King of the Forest deals +15% damage*; Tier 3*King of the Forest deals +20% damage*; Tier 4*King of the Forest deals +25% damage*; Tier 5*King of the Forest deals +30% damage*; Tier 6*King of the Forest deals +35% damage*; Tier 7*King of the Forest deals +40% damage*; Tier 8*King of the Forest deals +45% damage*; Tier 9*King of the Forest deals +50% damage*; Tier 10*King of the Forest deals +55% damage*; Tier 11*King of the Forest deals +60% damage*; Tier 12*King of the Forest deals +65% damage}}|-| || of Survivable Escapes || <b>Tier 1</b> - Bounding Escape heals you for 5 health || OffHand, Head || {{Spoiler|*; Tier 2*Bounding Escape heals you for 10 health*; Tier 3*Bounding Escape heals you for 15 health*; Tier 4*Bounding Escape heals you for 20 health*; Tier 5*Bounding Escape heals you for 25 health*; Tier 6*Bounding Escape heals you for 30 health*; Tier 7*Bounding Escape heals you for 35 health*; Tier 8*Bounding Escape heals you for 40 health*; Tier 9*Bounding Escape heals you for 45 health*; Tier 10*Bounding Escape heals you for 50 health*; Tier 11*Bounding Escape heals you for 55 health*; Tier 12*Bounding Escape heals you for 60 health}}|-| || of Healthy Cuteness || <b>Tier 1</b> - Cuteness Overload heals you for 15 health || Legs, Necklace || {{Spoiler|*; Tier 2*Cuteness Overload heals you for 30 health*; Tier 3*Cuteness Overload heals you for 45 health*; Tier 4*Cuteness Overload heals you for 60 health*; Tier 5*Cuteness Overload heals you for 75 health*; Tier 6*Cuteness Overload heals you for 90 health}}|-| || of Deceitful Eyes || <b>Tier 1</b> - After using Doe Eyes, your next attack deals +10 damage || Legs, MainHand, Ring || {{Spoiler|*; Tier 2*After using Doe Eyes, your next attack deals +20 damage*; Tier 3*After using Doe Eyes, your next attack deals +30 damage*; Tier 4*After using Doe Eyes, your next attack deals +40 damage*; Tier 5*After using Doe Eyes, your next attack deals +50 damage*; Tier 6*After using Doe Eyes, your next attack deals +60 damage*; Tier 7*After using Doe Eyes, your next attack deals +70 damage*; Tier 8*After using Doe Eyes, your next attack deals +80 damage*; Tier 9*After using Doe Eyes, your next attack deals +90 damage*; Tier 10*After using Doe Eyes, your next attack deals +100 damage*; Tier 11*After using Doe Eyes, your next attack deals +110 damage*; Tier 12*After using Doe Eyes, your next attack deals +120 damage}}|-| || || <b>Tier 1</b> - Antler Slash heals you for 1 health || Head, Chest || {{Spoiler|*; Tier 2*Antler Slash heals you for 2 health*; Tier 3*Antler Slash heals you for 3 health*; Tier 4*Antler Slash heals you for 4 health*; Tier 5*Antler Slash heals you for 5 health*; Tier 6*Antler Slash heals you for 6 health*; Tier 7*Antler Slash heals you for 7 health*; Tier 8*Antler Slash heals you for 8 health*; Tier 9*Antler Slash heals you for 9 health*; Tier 10*Antler Slash heals you for 10 health*; Tier 11*Antler Slash heals you for 11 health*; Tier 12*Antler Slash heals you for 12 health}}|-| || || <b>Tier 1</b> - Antler Slash restores 1 power to you || Legs, Ring || {{Spoiler|*; Tier 2*Antler Slash restores 2 power to you*; Tier 3*Antler Slash restores 3 power to you*; Tier 4*Antler Slash restores 4 power to you*; Tier 5*Antler Slash restores 5 power to you*; Tier 6*Antler Slash restores 6 power to you}}|-| || of Armored Glances || <b>Tier 1</b> - Doe Eyes restores 10 armor || Legs, Necklace || {{Spoiler|*; Tier 2*Doe Eyes restores 17 armor*; Tier 3*Doe Eyes restores 24 armor*; Tier 4*Doe Eyes restores 31 armor*; Tier 5*Doe Eyes restores 38 armor*; Tier 6*Doe Eyes restores 45 armor*; Tier 7*Doe Eyes restores 52 armor*; Tier 8*Doe Eyes restores 59 armor*; Tier 9*Doe Eyes restores 66 armor*; Tier 10*Doe Eyes restores 73 armor*; Tier 11*Doe Eyes restores 80 armor*; Tier 12*Doe Eyes restores 87 armor}}|-| || of Survivable Escapes || <b>Tier 1</b> - Bounding Escape restores 5 armor to you || Ring, Feet || {{Spoiler|*; Tier 2*Bounding Escape restores 13 armor to you*; Tier 3*Bounding Escape restores 21 armor to you*; Tier 4*Bounding Escape restores 29 armor to you*; Tier 5*Bounding Escape restores 37 armor to you*; Tier 6*Bounding Escape restores 45 armor to you*; Tier 7*Bounding Escape restores 53 armor to you*; Tier 8*Bounding Escape restores 61 armor to you*; Tier 9*Bounding Escape restores 69 armor to you*; Tier 10*Bounding Escape restores 77 armor to you*; Tier 11*Bounding Escape restores 85 armor to you*; Tier 12*Bounding Escape restores 93 armor to you}}|-| || of Violent Brethren || <b>Tier 1</b> - Summoned Deer deal +1 damage with each attack || Hands, Ring || {{Spoiler|*; Tier 2*Summoned Deer deal +2 damage with each attack*; Tier 3*Summoned Deer deal +3 damage with each attack*; Tier 4*Summoned Deer deal +4 damage with each attack*; Tier 5*Summoned Deer deal +6 damage with each attack*; Tier 6*Summoned Deer deal +8 damage with each attack*; Tier 7*Summoned Deer deal +10 damage with each attack*; Tier 8*Summoned Deer deal +11 damage with each attack*; Tier 9*Summoned Deer deal +13 damage with each attack*; Tier 10*Summoned Deer deal +15 damage with each attack*; Tier 11*Summoned Deer deal +17 damage with each attack*; Tier 12*Summoned Deer deal +20 damage with each attack}}|-| || of Indefatigable Antlery || <b>Tier 1</b> - Antler Slash has a 50% chance to restore 2 armor || MainHand, Chest || {{Spoiler|*; Tier 2*Antler Slash has a 50% chance to restore 4 armor*; Tier 3*Antler Slash has a 50% chance to restore 7 armor*; Tier 4*Antler Slash has a 50% chance to restore 9 armor*; Tier 5*Antler Slash has a 50% chance to restore 12 armor*; Tier 6*Antler Slash has a 50% chance to restore 14 armor*; Tier 7*Antler Slash has a 50% chance to restore 17 armor*; Tier 8*Antler Slash has a 50% chance to restore 19 armor*; Tier 9*Antler Slash has a 50% chance to restore 22 armor*; Tier 10*Antler Slash has a 50% chance to restore 25 armor*; Tier 11*Antler Slash has a 50% chance to restore 28 armor*; Tier 12*Antler Slash has a 50% chance to restore 32 armor}}|-| || of Adorable Fleeing || <b>Tier 1</b> - Cuteness Overload increases your movement speed by +1 for 20 seconds || Hands, Feet || {{Spoiler|*; Tier 2*Cuteness Overload increases your movement speed by +2 for 20 seconds*; Tier 3*Cuteness Overload increases your movement speed by +3 for 20 seconds*; Tier 4*Cuteness Overload increases your movement speed by +4 for 20 seconds*; Tier 5*Cuteness Overload increases your movement speed by +5 for 20 seconds*; Tier 6*Cuteness Overload increases your movement speed by +6 for 20 seconds}}|-| || of Deeriness || <b>Tier 1</b> - {MOD_SKILL_DEER}{0.1} || Head, Necklace || {{Spoiler|*; Tier 2*{MOD_SKILL_DEER}{0.15}*; Tier 3*{MOD_SKILL_DEER}{0.2}*; Tier 4*{MOD_SKILL_DEER}{0.25}*; Tier 5*{MOD_SKILL_DEER}{0.3}*; Tier 6*{MOD_SKILL_DEER}{0.35}}}|-| || of Antler Slashing || <b>Tier 1</b> - Antler Slash deals +2% damage || Hands, Head || {{Spoiler|*; Tier 2*Antler Slash deals +4% damage*; Tier 3*Antler Slash deals +6% damage*; Tier 4*Antler Slash deals +8% damage*; Tier 5*Antler Slash deals +10% damage*; Tier 6*Antler Slash deals +12% damage*; Tier 7*Antler Slash deals +14% damage*; Tier 8*Antler Slash deals +16% damage*; Tier 9*Antler Slash deals +18% damage*; Tier 10*Antler Slash deals +20% damage*; Tier 11*Antler Slash deals +22% damage*; Tier 12*Antler Slash deals +24% damage}}|-| || of Energetic Bounding || <b>Tier 1</b> - {MAX_POWER}{3}{Deer} || Hands, OffHand || {{Spoiler|*; Tier 2*{MAX_POWER}{5}{Deer}*; Tier 3*{MAX_POWER}{7}{Deer}*; Tier 4*{MAX_POWER}{9}{Deer}*; Tier 5*{MAX_POWER}{11}{Deer}*; Tier 6*{MAX_POWER}{13}{Deer}*; Tier 7*{MAX_POWER}{15}{Deer}*; Tier 8*{MAX_POWER}{17}{Deer}*; Tier 9*{MAX_POWER}{19}{Deer}*; Tier 10*{MAX_POWER}{21}{Deer}*; Tier 11*{MAX_POWER}{23}{Deer}*; Tier 12*{MAX_POWER}{25}{Deer}}}|-| Forest King's || of Bounding and Dodging || <b>Tier 1</b> - Bounding Escape grants you +5% Projectile Evasion for 10 seconds || OffHand, Necklace || {{Spoiler|*; Tier 2*Bounding Escape grants you +8% Projectile Evasion for 10 seconds*; Tier 3*Bounding Escape grants you +13% Projectile Evasion for 10 seconds*; Tier 4*Bounding Escape grants you +18% Projectile Evasion for 10 seconds*; Tier 5*Bounding Escape grants you +22% Projectile Evasion for 10 seconds*; Tier 6*Bounding Escape grants you +25% Projectile Evasion for 10 seconds}}|-| || || <b>Tier 1</b> - Doe Eyes heals 5 health || Necklace, Feet || {{Spoiler|*; Tier 2*Doe Eyes heals 10 health*; Tier 3*Doe Eyes heals 15 health*; Tier 4*Doe Eyes heals 20 health*; Tier 5*Doe Eyes heals 25 health*; Tier 6*Doe Eyes heals 30 health*; Tier 7*Doe Eyes heals 35 health*; Tier 8*Doe Eyes heals 40 health*; Tier 9*Doe Eyes heals 45 health*; Tier 10*Doe Eyes heals 50 health*; Tier 11*Doe Eyes heals 55 health*; Tier 12*Doe Eyes heals 60 health}}|-| || of Rough Stag Brothers || <b>Tier 1</b> - Summoned Deer have +9 armor || OffHand, Feet || {{Spoiler|*; Tier 2*Summoned Deer have +18 armor*; Tier 3*Summoned Deer have +27 armor*; Tier 4*Summoned Deer have +36 armor*; Tier 5*Summoned Deer have +45 armor*; Tier 6*Summoned Deer have +54 armor*; Tier 7*Summoned Deer have +63 armor*; Tier 8*Summoned Deer have +72 armor*; Tier 9*Summoned Deer have +81 armor*; Tier 10*Summoned Deer have +90 armor*; Tier 11*Summoned Deer have +99 armor*; Tier 12*Summoned Deer have +108 armor}}|-| || of Tough Cuteness || <b>Tier 1</b> - Cuteness Overload restores 12 armor to you || Legs, Feet || {{Spoiler|*; Tier 2*Cuteness Overload restores 24 armor to you*; Tier 3*Cuteness Overload restores 36 armor to you*; Tier 4*Cuteness Overload restores 48 armor to you*; Tier 5*Cuteness Overload restores 60 armor to you*; Tier 6*Cuteness Overload restores 72 armor to you*; Tier 7*Cuteness Overload restores 84 armor to you*; Tier 8*Cuteness Overload restores 96 armor to you*; Tier 9*Cuteness Overload restores 108 armor to you*; Tier 10*Cuteness Overload restores 120 armor to you*; Tier 11*Cuteness Overload restores 132 armor to you*; Tier 12*Cuteness Overload restores 144 armor to you}}|-| || || <b>Tier 1</b> - Deer Bash heals 2 health || OffHand, Ring || {{Spoiler|*; Tier 2*Deer Bash heals 5 health*; Tier 3*Deer Bash heals 7 health*; Tier 4*Deer Bash heals 10 health*; Tier 5*Deer Bash heals 12 health*; Tier 6*Deer Bash heals 15 health*; Tier 7*Deer Bash heals 17 health*; Tier 8*Deer Bash heals 20 health*; Tier 9*Deer Bash heals 22 health*; Tier 10*Deer Bash heals 25 health*; Tier 11*Deer Bash heals 27 health*; Tier 12*Deer Bash heals 30 health}}|-| || || <b>Tier 1</b> - Pummeling Hooves has a 50% chance to deal +6% damage and taunt the enemy as if it did +40 more damage || Necklace, Chest || {{Spoiler|*; Tier 2*Pummeling Hooves has a 50% chance to deal +12% damage and taunt the enemy as if it did +80 more damage*; Tier 3*Pummeling Hooves has a 50% chance to deal +18% damage and taunt the enemy as if it did +120 more damage*; Tier 4*Pummeling Hooves has a 50% chance to deal +24% damage and taunt the enemy as if it did +160 more damage*; Tier 5*Pummeling Hooves has a 50% chance to deal +30% damage and taunt the enemy as if it did +200 more damage*; Tier 6*Pummeling Hooves has a 50% chance to deal +36% damage and taunt the enemy as if it did +240 more damage*; Tier 7*Pummeling Hooves has a 50% chance to deal +42% damage and taunt the enemy as if it did +280 more damage*; Tier 8*Pummeling Hooves has a 50% chance to deal +48% damage and taunt the enemy as if it did +320 more damage*; Tier 9*Pummeling Hooves has a 50% chance to deal +54% damage and taunt the enemy as if it did +360 more damage*; Tier 10*Pummeling Hooves has a 50% chance to deal +60% damage and taunt the enemy as if it did +400 more damage*; Tier 11*Pummeling Hooves has a 50% chance to deal +66% damage and taunt the enemy as if it did +440 more damage*; Tier 12*Pummeling Hooves has a 50% chance to deal +72% damage and taunt the enemy as if it did +480 more damage}}|-| Forest King's || of Invincible Kings || <b>Tier 1</b> - King of the Forest gives you +2 mitigation of any physical damage for 10 seconds || MainHand, Ring || {{Spoiler|*; Tier 2*King of the Forest gives you +4 mitigation of any physical damage for 10 seconds*; Tier 3*King of the Forest gives you +6 mitigation of any physical damage for 10 seconds*; Tier 4*King of the Forest gives you +8 mitigation of any physical damage for 10 seconds*; Tier 5*King of the Forest gives you +10 mitigation of any physical damage for 10 seconds*; Tier 6*King of the Forest gives you +12 mitigation of any physical damage for 10 seconds}}|-| || of the Hoofstorm || <b>Tier 1</b> - Combo: Deer Bash+Any Melee+Any Melee+Deer Kick:Staff Treasure Effectsfinal step hits all enemies within 5 meters and deals +10 damage. || Hands || {{Spoiler|*; Tier 2*Combo: Deer Bash+Any Melee+Any Melee+Deer Kick: final step hits all enemies within 5 meters and deals +20 damage.*; Tier 3*Combo: Deer Bash+Any Melee+Any Melee+Deer Kick: final step hits all enemies within 5 meters and deals +30 damage.*; Tier 4*Combo: Deer Bash+Any Melee+Any Melee+Deer Kick: final step hits all enemies within 5 meters and deals +40 damage.*; Tier 5*Combo: Deer Bash+Any Melee+Any Melee+Deer Kick: final step hits all enemies within 5 meters and deals +50 damage.*; Tier 6*Combo: Deer Bash+Any Melee+Any Melee+Deer Kick: final step hits all enemies within 5 meters and deals +60 damage.}}|-| Natural Deer's || || <b>Tier 1</b> - {MITIGATION_NATURE}{2}{Deer} || Head || {{Spoiler|*; Tier 2*{MITIGATION_NATURE}{4}{Deer}*; Tier 3*{MITIGATION_NATURE}{6}{Deer}*; Tier 4*{MITIGATION_NATURE}{8}{Deer}*; Tier 5*{MITIGATION_NATURE}{10}{Deer}*; Tier 6*{MITIGATION_NATURE}{12}{Deer}*; Tier 7*{MITIGATION_NATURE}{14}{Deer}*; Tier 8*{MITIGATION_NATURE}{16}{Deer}*; Tier 9*{MITIGATION_NATURE}{18}{Deer}*; Tier 10*{MITIGATION_NATURE}{20}{Deer}*; Tier 11*{MITIGATION_NATURE}{22}{Deer}*; Tier 12*{MITIGATION_NATURE}{24}{Deer}}}|-| || of Guilty Looks || <b>Tier 1</b> - Cuteness Overload deals +17% damage || MainHand, Feet || {{Spoiler|*; Tier 2*Cuteness Overload deals +34% damage*; Tier 3*Cuteness Overload deals +51% damage*; Tier 4*Cuteness Overload deals +68% damage*; Tier 5*Cuteness Overload deals +85% damage*; Tier 6*Cuteness Overload deals +102% damage*; Tier 7*Cuteness Overload deals +119% damage*; Tier 8*Cuteness Overload deals +136% damage*; Tier 9*Cuteness Overload deals +153% damage*; Tier 10*Cuteness Overload deals +170% damage*; Tier 11*Cuteness Overload deals +187% damage*; Tier 12*Cuteness Overload deals +204% damage}}|-| || || <b>Tier 1</b> - Pummeling Hooves deals +10% damage || Hands, MainHand || {{Spoiler|*; Tier 2*Pummeling Hooves deals +13% damage*; Tier 3*Pummeling Hooves deals +16% damage*; Tier 4*Pummeling Hooves deals +19% damage*; Tier 5*Pummeling Hooves deals +22% damage*; Tier 6*Pummeling Hooves deals +25% damage*; Tier 7*Pummeling Hooves deals +28% damage*; Tier 8*Pummeling Hooves deals +31% damage*; Tier 9*Pummeling Hooves deals +34% damage*; Tier 10*Pummeling Hooves deals +37% damage*; Tier 11*Pummeling Hooves deals +40% damage*; Tier 12*Pummeling Hooves deals +43% damage}}|-| || of Deer Kicks || <b>Tier 1</b> - Deer Kick deals +7 damage || Chest, Feet || {{Spoiler|*; Tier 2*Deer Kick deals +14 damage*; Tier 3*Deer Kick deals +21 damage*; Tier 4*Deer Kick deals +28 damage*; Tier 5*Deer Kick deals +35 damage*; Tier 6*Deer Kick deals +42 damage}}|-| || of Antlery || <b>Tier 1</b> - King of the Forest has a 50% chance to deal +15 damage || Chest, MainHand || {{Spoiler|*; Tier 2*King of the Forest has a 50% chance to deal +25 damage*; Tier 3*King of the Forest has a 50% chance to deal +35 damage*; Tier 4*King of the Forest has a 50% chance to deal +45 damage*; Tier 5*King of the Forest has a 50% chance to deal +55 damage*; Tier 6*King of the Forest has a 50% chance to deal +65 damage*; Tier 7*King of the Forest has a 50% chance to deal +75 damage*; Tier 8*King of the Forest has a 50% chance to deal +85 damage*; Tier 9*King of the Forest has a 50% chance to deal +95 damage*; Tier 10*King of the Forest has a 50% chance to deal +105 damage*; Tier 11*King of the Forest has a 50% chance to deal +115 damage*; Tier 12*King of the Forest has a 50% chance to deal +125 damage}}|-| || of Fresh Escapes || <b>Tier 1</b> - Bounding Escape restores 3 power to you || Legs, Ring || {{Spoiler|*; Tier 2*Bounding Escape restores 6 power to you*; Tier 3*Bounding Escape restores 9 power to you*; Tier 4*Bounding Escape restores 12 power to you*; Tier 5*Bounding Escape restores 15 power to you*; Tier 6*Bounding Escape restores 18 power to you*; Tier 7*Bounding Escape restores 21 power to you*; Tier 8*Bounding Escape restores 24 power to you*; Tier 9*Bounding Escape restores 27 power to you*; Tier 10*Bounding Escape restores 30 power to you*; Tier 11*Bounding Escape restores 33 power to you*; Tier 12*Bounding Escape restores 36 power to you}}|-| Lucky Basher's || || <b>Tier 1</b> - Deer Bash has a 50% chance to deal +40% damage || Hands, Ring || {{Spoiler|*; Tier 2*Deer Bash has a 50% chance to deal +55% damage*; Tier 3*Deer Bash has a 50% chance to deal +70% damage*; Tier 4*Deer Bash has a 50% chance to deal +85% damage*; Tier 5*Deer Bash has a 50% chance to deal +100% damage*; Tier 6*Deer Bash has a 50% chance to deal +115% damage*; Tier 7*Deer Bash has a 50% chance to deal +130% damage*; Tier 8*Deer Bash has a 50% chance to deal +145% damage*; Tier 9*Deer Bash has a 50% chance to deal +160% damage*; Tier 10*Deer Bash has a 50% chance to deal +175% damage*; Tier 11*Deer Bash has a 50% chance to deal +190% damage*; Tier 12*Deer Bash has a 50% chance to deal +205% damage}}|-| || || <b>Tier 1</b> - Pummeling Hooves deals +10% damage and taunts the enemy as if it did +20 more damage || Head, Legs || {{Spoiler|*; Tier 2*Pummeling Hooves deals +13% damage and taunts the enemy as if it did +40 more damage*; Tier 3*Pummeling Hooves deals +16% damage and taunts the enemy as if it did +60 more damage*; Tier 4*Pummeling Hooves deals +19% damage and taunts the enemy as if it did +80 more damage*; Tier 5*Pummeling Hooves deals +22% damage and taunts the enemy as if it did +100 more damage*; Tier 6*Pummeling Hooves deals +25% damage and taunts the enemy as if it did +120 more damage*; Tier 7*Pummeling Hooves deals +28% damage and taunts the enemy as if it did +140 more damage*; Tier 8*Pummeling Hooves deals +31% damage and taunts the enemy as if it did +160 more damage*; Tier 9*Pummeling Hooves deals +34% damage and taunts the enemy as if it did +180 more damage*; Tier 10*Pummeling Hooves deals +37% damage and taunts the enemy as if it did +200 more damage*; Tier 11*Pummeling Hooves deals +40% damage and taunts the enemy as if it did +220 more damage*; Tier 12*Pummeling Hooves deals +43% damage and taunts the enemy as if it did +240 more damage}}|-| || of Antlery || <b>Tier 1</b> - Deer Kick deals +6% damage and taunts the target as if it did +10 damage || MainHand, Legs || {{Spoiler|*; Tier 2*Deer Kick deals +10% damage and taunts the target as if it did +20 damage*; Tier 3*Deer Kick deals +14% damage and taunts the target as if it did +30 damage*; Tier 4*Deer Kick deals +18% damage and taunts the target as if it did +40 damage*; Tier 5*Deer Kick deals +22% damage and taunts the target as if it did +50 damage*; Tier 6*Deer Kick deals +26% damage and taunts the target as if it did +60 damage*; Tier 7*Deer Kick deals +30% damage and taunts the target as if it did +70 damage*; Tier 8*Deer Kick deals +34% damage and taunts the target as if it did +80 damage*; Tier 9*Deer Kick deals +38% damage and taunts the target as if it did +90 damage*; Tier 10*Deer Kick deals +42% damage and taunts the target as if it did +100 damage*; Tier 11*Deer Kick deals +46% damage and taunts the target as if it did +110 damage*; Tier 12*Deer Kick deals +50% damage and taunts the target as if it did +120 damage}}|-| Dumb Deer's || || <b>Tier 1</b> - {MITIGATION_PSYCHIC}{2}{Deer} || Head || {{Spoiler|*; Tier 2*{MITIGATION_PSYCHIC}{4}{Deer}*; Tier 3*{MITIGATION_PSYCHIC}{6}{Deer}*; Tier 4*{MITIGATION_PSYCHIC}{8}{Deer}*; Tier 5*{MITIGATION_PSYCHIC}{10}{Deer}*; Tier 6*{MITIGATION_PSYCHIC}{12}{Deer}*; Tier 7*{MITIGATION_PSYCHIC}{14}{Deer}*; Tier 8*{MITIGATION_PSYCHIC}{16}{Deer}*; Tier 9*{MITIGATION_PSYCHIC}{18}{Deer}*; Tier 10*{MITIGATION_PSYCHIC}{20}{Deer}*; Tier 11*{MITIGATION_PSYCHIC}{22}{Deer}*; Tier 12*{MITIGATION_PSYCHIC}{24}{Deer}}}|-| || || <b>Tier 1</b> - Doe Eyes restores 3 power || Head, Chest || {{Spoiler|*; Tier 2*Doe Eyes restores 6 power*; Tier 3*Doe Eyes restores 9 power*; Tier 4*Doe Eyes restores 12 power*; Tier 5*Doe Eyes restores 15 power*; Tier 6*Doe Eyes restores 18 power*; Tier 7*Doe Eyes restores 21 power*; Tier 8*Doe Eyes restores 24 power*; Tier 9*Doe Eyes restores 27 power*; Tier 10*Doe Eyes restores 30 power*; Tier 11*Doe Eyes restores 33 power*; Tier 12*Doe Eyes restores 36 power}}|-| || of Enraging Brethren || <b>Tier 1</b> - Summoned Deer taunt as if they did 10% more damage than they do || Head, Necklace || {{Spoiler|*; Tier 2*Summoned Deer taunt as if they did 20% more damage than they do*; Tier 3*Summoned Deer taunt as if they did 30% more damage than they do*; Tier 4*Summoned Deer taunt as if they did 40% more damage than they do*; Tier 5*Summoned Deer taunt as if they did 50% more damage than they do*; Tier 6*Summoned Deer taunt as if they did 60% more damage than they do*; Tier 7*Summoned Deer taunt as if they did 70% more damage than they do*; Tier 8*Summoned Deer taunt as if they did 80% more damage than they do*; Tier 9*Summoned Deer taunt as if they did 90% more damage than they do*; Tier 10*Summoned Deer taunt as if they did 100% more damage than they do*; Tier 11*Summoned Deer taunt as if they did 110% more damage than they do*; Tier 12*Summoned Deer taunt as if they did 120% more damage than they do}}|-| || of Antlersprings || <b>Tier 1</b> - Deer Bash deals +12 damage and knocks the enemy backwards || Hands, Feet || {{Spoiler|*; Tier 2*Deer Bash deals +24 damage and knocks the enemy backwards*; Tier 3*Deer Bash deals +36 damage and knocks the enemy backwards*; Tier 4*Deer Bash deals +48 damage and knocks the enemy backwards*; Tier 5*Deer Bash deals +65 damage and knocks the enemy backwards*; Tier 6*Deer Bash deals +80 damage and knocks the enemy backwards}}|-| || of Tough Stag Brothers || <b>Tier 1</b> - Summoned Deer have +12 health || OffHand, Feet || {{Spoiler|*; Tier 2*Summoned Deer have +24 health*; Tier 3*Summoned Deer have +36 health*; Tier 4*Summoned Deer have +48 health*; Tier 5*Summoned Deer have +60 health*; Tier 6*Summoned Deer have +72 health*; Tier 7*Summoned Deer have +84 health*; Tier 8*Summoned Deer have +96 health*; Tier 9*Summoned Deer have +108 health*; Tier 10*Summoned Deer have +120 health*; Tier 11*Summoned Deer have +132 health*; Tier 12*Summoned Deer have +144 health}}|-| || of Antlery || <b>Tier 1</b> - Deer Bash deals +20% damage || Chest, OffHand || {{Spoiler|*; Tier 2*Deer Bash deals +25% damage*; Tier 3*Deer Bash deals +30% damage*; Tier 4*Deer Bash deals +35% damage*; Tier 5*Deer Bash deals +40% damage*; Tier 6*Deer Bash deals +45% damage*; Tier 7*Deer Bash deals +50% damage*; Tier 8*Deer Bash deals +55% damage*; Tier 9*Deer Bash deals +60% damage*; Tier 10*Deer Bash deals +65% damage*; Tier 11*Deer Bash deals +70% damage*; Tier 12*Deer Bash deals +75% damage}}|}
{{| class="table mw-collapsible mw-collapsed" style="width:Lycanthropy Treasure 100%;"|+<div align="left"><h3>Druid Effects</h3></div>! Prefix !! Suffix !! First Tier !! Slot !! All Tiers|-| || || <b>Tier 1</b> - Cosmic Strike has a 50% chance to deal +30 armor damage || Chest, Hands || {{Spoiler|*; Tier 2*Cosmic Strike has a 50% chance to deal +60 armor damage*; Tier 3*Cosmic Strike has a 50% chance to deal +90 armor damage*; Tier 4*Cosmic Strike has a 50% chance to deal +120 armor damage*; Tier 5*Cosmic Strike has a 50% chance to deal +150 armor damage*; Tier 6*Cosmic Strike has a 50% chance to deal +180 armor damage*; Tier 7*Cosmic Strike has a 50% chance to deal +210 armor damage*; Tier 8*Cosmic Strike has a 50% chance to deal +240 armor damage*; Tier 9*Cosmic Strike has a 50% chance to deal +270 armor damage*; Tier 10*Cosmic Strike has a 50% chance to deal +300 armor damage*; Tier 11*Cosmic Strike has a 50% chance to deal +330 armor damage*; Tier 12*Cosmic Strike has a 50% chance to deal +360 armor damage}}|-| || || <b>Tier 1</b> - Regrowth restores +8 power || Head || {{Spoiler|*; Tier 2*Regrowth restores +16 power*; Tier 3*Regrowth restores +24 power*; Tier 4*Regrowth restores +32 power*; Tier 5*Regrowth restores +40 power*; Tier 6*Regrowth restores +48 power}}|-| || of Explosive Heart Thorns || <b>Tier 1</b> - Heart Thorn has a 50% chance to deal +30% damage || Chest, Hands || {{Spoiler|*; Tier 2*Heart Thorn has a 50% chance to deal +40% damage*; Tier 3*Heart Thorn has a 50% chance to deal +50% damage*; Tier 4*Heart Thorn has a 50% chance to deal +60% damage*; Tier 5*Heart Thorn has a 50% chance to deal +70% damage*; Tier 6*Heart Thorn has a 50% chance to deal +80% damage*; Tier 7*Heart Thorn has a 60% chance to deal +90% damage*; Tier 8*Heart Thorn has a 60% chance to deal +100% damage*; Tier 9*Heart Thorn has a 60% chance to deal +110% damage*; Tier 10*Heart Thorn has a 60% chance to deal +120% damage*; Tier 11*Heart Thorn has a 60% chance to deal +130% damage*; Tier 12*Heart Thorn has a 60% chance to deal +140% damage}}|-| || || <b>Tier 1</b> - Brambleskin increases your Max Armor by +6 for 30 seconds || Chest || {{Spoiler|*; Tier 2*Brambleskin increases your Max Armor by +12 for 30 seconds*; Tier 3*Brambleskin increases your Max Armor by +18 for 30 seconds*; Tier 4*Brambleskin increases your Max Armor by +24 for 30 seconds*; Tier 5*Brambleskin increases your Max Armor by +30 for 30 seconds*; Tier 6*Brambleskin increases your Max Armor by +36 for 30 seconds*; Tier 7*Brambleskin increases your Max Armor by +42 for 30 seconds*; Tier 8*Brambleskin increases your Max Armor by +48 for 30 seconds*; Tier 9*Brambleskin increases your Max Armor by +54 for 30 seconds*; Tier 10*Brambleskin increases your Max Armor by +60 for 30 seconds*; Tier 11*Brambleskin increases your Max Armor by +66 for 30 seconds*; Tier 12*Brambleskin increases your Max Armor by +72 for 30 seconds}}|-| || || <b>Tier 1</b> - Brambleskin has a 25% chance to reset the timer on Regrowth (so it can be used again immediately) || Hands || |-| || || <b>Tier 1</b> - Regrowth has a 50% chance to heal +20 armor || Chest, Head || {{Spoiler|*; Tier 2*Regrowth has a 50% chance to heal +40 armor*; Tier 3*Regrowth has a 50% chance to heal +60 armor*; Tier 4*Regrowth has a 50% chance to heal +80 armor*; Tier 5*Regrowth has a 50% chance to heal +100 armor*; Tier 6*Regrowth has a 50% chance to heal +120 armor*; Tier 7*Regrowth has a 50% chance to heal +140 armor*; Tier 8*Regrowth has a 50% chance to heal +160 armor*; Tier 9*Regrowth has a 50% chance to heal +180 armor*; Tier 10*Regrowth has a 50% chance to heal +200 armor*; Tier 11*Regrowth has a 50% chance to heal +220 armor*; Tier 12*Regrowth has a 50% chance to heal +240 armor}}|-| || || <b>Tier 1</b> - Cosmic Strike depletes 30 rage and deals +4 damage || Head, Legs || {{Spoiler|*; Tier 2*Cosmic Strike depletes 60 rage and deals +8 damage*; Tier 3*Cosmic Strike depletes 90 rage and deals +12 damage*; Tier 4*Cosmic Strike depletes 120 rage and deals +16 damage*; Tier 5*Cosmic Strike depletes 150 rage and deals +20 damage*; Tier 6*Cosmic Strike depletes 180 rage and deals +24 damage*; Tier 7*Cosmic Strike depletes 210 rage and deals +28 damage*; Tier 8*Cosmic Strike depletes 240 rage and deals +32 damage*; Tier 9*Cosmic Strike depletes 270 rage and deals +36 damage*; Tier 10*Cosmic Strike depletes 300 rage and deals +40 damage*; Tier 11*Cosmic Strike depletes 330 rage and deals +44 damage*; Tier 12*Cosmic Strike depletes 360 rage and deals +48 damage}}|-| || || <b>Tier 1</b> - Brambleskin increases your Max Health by +6 for 30 seconds || Feet || {{Spoiler|*; Tier 2*Brambleskin increases your Max Health by +12 for 30 seconds*; Tier 3*Brambleskin increases your Max Health by +18 for 30 seconds*; Tier 4*Brambleskin increases your Max Health by +24 for 30 seconds*; Tier 5*Brambleskin increases your Max Health by +30 for 30 seconds*; Tier 6*Brambleskin increases your Max Health by +36 for 30 seconds*; Tier 7*Brambleskin increases your Max Health by +42 for 30 seconds*; Tier 8*Brambleskin increases your Max Health by +48 for 30 seconds*; Tier 9*Brambleskin increases your Max Health by +54 for 30 seconds*; Tier 10*Brambleskin increases your Max Health by +60 for 30 seconds*; Tier 11*Brambleskin increases your Max Health by +66 for 30 seconds*; Tier 12*Brambleskin increases your Max Health by +72 for 30 seconds}}|-| || of Toxic Balls || <b>Tier 1</b> - Toxinball deals +4 damage || Chest, Head || {{Spoiler|*; Tier 2*Toxinball deals +8 damage*; Tier 3*Toxinball deals +12 damage*; Tier 4*Toxinball deals +16 damage*; Tier 5*Toxinball deals +20 damage*; Tier 6*Toxinball deals +24 damage*; Tier 7*Toxinball deals +28 damage*; Tier 8*Toxinball deals +32 damage*; Tier 9*Toxinball deals +36 damage*; Tier 10*Toxinball deals +40 damage*; Tier 11*Toxinball deals +44 damage*; Tier 12*Toxinball deals +48 damage}}|-| || of the Life Cycle || <b>Tier 1</b> - Rotskin shortens the remaining reset time of Regrowth by 10 seconds || Ring || |-| || || <b>Tier 1</b> - Brambleskin increases your Max Health by +6 for 30 seconds || Necklace || {{Spoiler|*; Tier 2*Brambleskin increases your Max Health by +12 for 30 seconds*; Tier 3*Brambleskin increases your Max Health by +18 for 30 seconds*; Tier 4*Brambleskin increases your Max Health by +24 for 30 seconds*; Tier 5*Brambleskin increases your Max Health by +30 for 30 seconds*; Tier 6*Brambleskin increases your Max Health by +36 for 30 seconds*; Tier 7*Brambleskin increases your Max Health by +42 for 30 seconds*; Tier 8*Brambleskin increases your Max Health by +48 for 30 seconds*; Tier 9*Brambleskin increases your Max Health by +54 for 30 seconds*; Tier 10*Brambleskin increases your Max Health by +60 for 30 seconds*; Tier 11*Brambleskin increases your Max Health by +66 for 30 seconds*; Tier 12*Brambleskin increases your Max Health by +72 for 30 seconds}}|-| || of Heart Thorns || <b>Tier 1</b> - Heart Thorn deals +20% damage || Chest, Feet || {{Spoiler|*; Tier 2*Heart Thorn deals +25% damage*; Tier 3*Heart Thorn deals +30% damage*; Tier 4*Heart Thorn deals +35% damage*; Tier 5*Heart Thorn deals +40% damage*; Tier 6*Heart Thorn deals +45% damage*; Tier 7*Heart Thorn deals +50% damage*; Tier 8*Heart Thorn deals +55% damage*; Tier 9*Heart Thorn deals +60% damage*; Tier 10*Heart Thorn deals +65% damage*; Tier 11*Heart Thorn deals +70% damage*; Tier 12*Heart Thorn deals +75% damage}}|-| || || <b>Tier 1</b> - Delerium deals +10% damage || Chest, Feet || {{Spoiler|*; Tier 2*Delerium deals +15% damage*; Tier 3*Delerium deals +20% damage*; Tier 4*Delerium deals +25% damage*; Tier 5*Delerium deals +30% damage*; Tier 6*Delerium deals +35% damage*; Tier 7*Delerium deals +40% damage*; Tier 8*Delerium deals +45% damage*; Tier 9*Delerium deals +50% damage*; Tier 10*Delerium deals +55% damage*; Tier 11*Delerium deals +60% damage*; Tier 12*Delerium deals +65% damage}}|-| || || <b>Tier 1</b> - Brambleskin increases your Max Power by +2 for 30 seconds || Ring || {{Spoiler|*; Tier 2*Brambleskin increases your Max Power by +4 for 30 seconds*; Tier 3*Brambleskin increases your Max Power by +6 for 30 seconds*; Tier 4*Brambleskin increases your Max Power by +8 for 30 seconds*; Tier 5*Brambleskin increases your Max Power by +10 for 30 seconds*; Tier 6*Brambleskin increases your Max Power by +12 for 30 seconds*; Tier 7*Brambleskin increases your Max Power by +14 for 30 seconds*; Tier 8*Brambleskin increases your Max Power by +16 for 30 seconds*; Tier 9*Brambleskin increases your Max Power by +18 for 30 seconds*; Tier 10*Brambleskin increases your Max Power by +20 for 30 seconds*; Tier 11*Brambleskin increases your Max Power by +22 for 30 seconds*; Tier 12*Brambleskin increases your Max Power by +24 for 30 seconds}}|-| || || <b>Tier 1</b> - Heart Thorn reduces the target's Crushing attack damage by 1 plus an additional 1% || Hands, Necklace || {{Spoiler|*; Tier 2*Heart Thorn reduces the target's Crushing attack damage by 2 plus an additional 2%*; Tier 3*Heart Thorn reduces the target's Crushing attack damage by 3 plus an additional 3%*; Tier 4*Heart Thorn reduces the target's Crushing attack damage by 4 plus an additional 4%*; Tier 5*Heart Thorn reduces the target's Crushing attack damage by 5 plus an additional 5%*; Tier 6*Heart Thorn reduces the target's Crushing attack damage by 7 plus an additional 6%*; Tier 7*Heart Thorn reduces the target's Crushing attack damage by 8 plus an additional 7%*; Tier 8*Heart Thorn reduces the target's Crushing attack damage by 10 plus an additional 8%*; Tier 9*Heart Thorn reduces the target's Crushing attack damage by 11 plus an additional 9%*; Tier 10*Heart Thorn reduces the target's Crushing attack damage by 13 plus an additional 10%*; Tier 11*Heart Thorn reduces the target's Crushing attack damage by 15 plus an additional 11%*; Tier 12*Heart Thorn reduces the target's Crushing attack damage by 16 plus an additional 12%}}|-| || of Druiding || <b>Tier 1</b> - {MOD_SKILL_DRUID}{0.1} || Head, MainHand || {{Spoiler|*; Tier 2*{MOD_SKILL_DRUID}{0.15}*; Tier 3*{MOD_SKILL_DRUID}{0.2}*; Tier 4*{MOD_SKILL_DRUID}{0.25}*; Tier 5*{MOD_SKILL_DRUID}{0.3}*; Tier 6*{MOD_SKILL_DRUID}{0.35}}}|-| || || <b>Tier 1</b> - Delerium depletes +18 rage and deals +2 damage || Head, Legs || {{Spoiler|*; Tier 2*Delerium depletes +30 rage and deals +4 damage*; Tier 3*Delerium depletes +42 rage and deals +6 damage*; Tier 4*Delerium depletes +54 rage and deals +8 damage*; Tier 5*Delerium depletes +66 rage and deals +10 damage*; Tier 6*Delerium depletes +78 rage and deals +12 damage*; Tier 7*Delerium depletes +90 rage and deals +14 damage*; Tier 8*Delerium depletes +102 rage and deals +16 damage*; Tier 9*Delerium depletes +114 rage and deals +18 damage*; Tier 10*Delerium depletes +126 rage and deals +20 damage*; Tier 11*Delerium depletes +138 rage and deals +22 damage*; Tier 12*Delerium depletes +150 rage and deals +24 damage}}|-| || of Tasty Bile || <b>Tier 1</b> - Fill With Bile heals 12 health and 12 armor || Legs, Necklace || {{Spoiler|*; Tier 2*Fill With Bile heals 24 health and 24 armor*; Tier 3*Fill With Bile heals 36 health and 36 armor*; Tier 4*Fill With Bile heals 48 health and 48 armor*; Tier 5*Fill With Bile heals 60 health and 60 armor*; Tier 6*Fill With Bile heals 72 health and 72 armor*; Tier 7*Fill With Bile heals 84 health and 84 armor*; Tier 8*Fill With Bile heals 96 health and 96 armor*; Tier 9*Fill With Bile heals 108 health and 108 armor*; Tier 10*Fill With Bile heals 120 health and 120 armor*; Tier 11*Fill With Bile heals 132 health and 132 armor*; Tier 12*Fill With Bile heals 144 health and 144 armor}}|-| || || <b>Tier 1</b> - Heart Thorn reduces the target's Slashing attack damage by 1 plus an additional 1% || Legs, Chest || {{Spoiler|*; Tier 2*Heart Thorn reduces the target's Slashing attack damage by 2 plus an additional 2%*; Tier 3*Heart Thorn reduces the target's Slashing attack damage by 3 plus an additional 3%*; Tier 4*Heart Thorn reduces the target's Slashing attack damage by 4 plus an additional 4%*; Tier 5*Heart Thorn reduces the target's Slashing attack damage by 5 plus an additional 5%*; Tier 6*Heart Thorn reduces the target's Slashing attack damage by 7 plus an additional 6%*; Tier 7*Heart Thorn reduces the target's Slashing attack damage by 8 plus an additional 7%*; Tier 8*Heart Thorn reduces the target's Slashing attack damage by 10 plus an additional 8%*; Tier 9*Heart Thorn reduces the target's Slashing attack damage by 11 plus an additional 9%*; Tier 10*Heart Thorn reduces the target's Slashing attack damage by 13 plus an additional 10%*; Tier 11*Heart Thorn reduces the target's Slashing attack damage by 15 plus an additional 11%*; Tier 12*Heart Thorn reduces the target's Slashing attack damage by 16 plus an additional 12%}}|-| || || <b>Tier 1</b> - {ABILITY_RESETTIME_REGROWTH_DELTA}{-0.5} || Head, Chest || {{Spoiler|*; Tier 2*{ABILITY_RESETTIME_REGROWTH_DELTA}{-1}*; Tier 3*{ABILITY_RESETTIME_REGROWTH_DELTA}{-1.5}*; Tier 4*{ABILITY_RESETTIME_REGROWTH_DELTA}{-2}*; Tier 5*{ABILITY_RESETTIME_REGROWTH_DELTA}{-2.5}*; Tier 6*{ABILITY_RESETTIME_REGROWTH_DELTA}{-3}}}|-| || || <b>Tier 1</b> - Brambleskin heals you for 8 health || Chest, OffHand || {{Spoiler|*; Tier 2*Brambleskin heals you for 16 health*; Tier 3*Brambleskin heals you for 24 health*; Tier 4*Brambleskin heals you for 32 health*; Tier 5*Brambleskin heals you for 40 health*; Tier 6*Brambleskin heals you for 48 health*; Tier 7*Brambleskin heals you for 56 health*; Tier 8*Brambleskin heals you for 64 health*; Tier 9*Brambleskin heals you for 72 health*; Tier 10*Brambleskin heals you for 80 health*; Tier 11*Brambleskin heals you for 88 health*; Tier 12*Brambleskin heals you for 96 health}}|-| || || <b>Tier 1</b> - Regrowth has a 8% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). || Legs, Feet || {{Spoiler|*; Tier 2*Regrowth has a 16% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*; Tier 3*Regrowth has a 24% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*; Tier 4*Regrowth has a 32% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*; Tier 5*Regrowth has a 40% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*; Tier 6*Regrowth has a 48% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*; Tier 7*Regrowth has a 56% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*; Tier 8*Regrowth has a 64% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*; Tier 9*Regrowth has a 72% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*; Tier 10*Regrowth has a 80% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*; Tier 11*Regrowth has a 88% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*; Tier 12*Regrowth has a 96% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).}}|-| || || <b>Tier 1</b> - Rotskin attacks hit all targets within 10 meters and deal 5 direct health damage || Hands || {{Spoiler|*; Tier 2*Rotskin attacks hit all targets within 10 meters and deal 10 direct health damage*; Tier 3*Rotskin attacks hit all targets within 10 meters and deal 15 direct health damage*; Tier 4*Rotskin attacks hit all targets within 10 meters and deal 20 direct health damage*; Tier 5*Rotskin attacks hit all targets within 10 meters and deal 25 direct health damage*; Tier 6*Rotskin attacks hit all targets within 10 meters and deal 30 direct health damage*; Tier 7*Rotskin attacks hit all targets within 10 meters and deal 35 direct health damage*; Tier 8*Rotskin attacks hit all targets within 10 meters and deal 40 direct health damage*; Tier 9*Rotskin attacks hit all targets within 10 meters and deal 45 direct health damage*; Tier 10*Rotskin attacks hit all targets within 10 meters and deal 50 direct health damage*; Tier 11*Rotskin attacks hit all targets within 10 meters and deal 55 direct health damage*; Tier 12*Rotskin attacks hit all targets within 10 meters and deal 60 direct health damage}}|-| || of Healthy Bile || <b>Tier 1</b> - Fill With Bile increases target's Max Health by +5 for 3 minutes and heals 5 health || Ring || {{Spoiler|*; Tier 2*Fill With Bile increases target's Max Health by +10 for 3 minutes and heals 10 health*; Tier 3*Fill With Bile increases target's Max Health by +15 for 3 minutes and heals 15 health*; Tier 4*Fill With Bile increases target's Max Health by +20 for 3 minutes and heals 20 health*; Tier 5*Fill With Bile increases target's Max Health by +25 for 3 minutes and heals 25 health*; Tier 6*Fill With Bile increases target's Max Health by +30 for 3 minutes and heals 30 health*; Tier 7*Fill With Bile increases target's Max Health by +35 for 3 minutes and heals 35 health*; Tier 8*Fill With Bile increases target's Max Health by +40 for 3 minutes and heals 40 health*; Tier 9*Fill With Bile increases target's Max Health by +45 for 3 minutes and heals 45 health*; Tier 10*Fill With Bile increases target's Max Health by +50 for 3 minutes and heals 50 health*; Tier 11*Fill With Bile increases target's Max Health by +55 for 3 minutes and heals 55 health*; Tier 12*Fill With Bile increases target's Max Health by +60 for 3 minutes and heals 60 health}}|-| || of Exploding Toxic Balls || <b>Tier 1</b> - Toxinball has a 50% chance to deal +9 damage || Hands, Legs || {{Spoiler|*; Tier 2*Toxinball has a 50% chance to deal +18 damage*; Tier 3*Toxinball has a 50% chance to deal +27 damage*; Tier 4*Toxinball has a 50% chance to deal +36 damage*; Tier 5*Toxinball has a 50% chance to deal +45 damage*; Tier 6*Toxinball has a 50% chance to deal +54 damage*; Tier 7*Toxinball has a 50% chance to deal +63 damage*; Tier 8*Toxinball has a 50% chance to deal +72 damage*; Tier 9*Toxinball has a 50% chance to deal +81 damage*; Tier 10*Toxinball has a 50% chance to deal +90 damage*; Tier 11*Toxinball has a 50% chance to deal +99 damage*; Tier 12*Toxinball has a 50% chance to deal +108 damage}}|-| || || <b>Tier 1</b> - Rotskin deals +10% armor damage || Chest, Feet || {{Spoiler|*; Tier 2*Rotskin deals +19% armor damage*; Tier 3*Rotskin deals +28% armor damage*; Tier 4*Rotskin deals +37% armor damage*; Tier 5*Rotskin deals +46% armor damage*; Tier 6*Rotskin deals +55% armor damage*; Tier 7*Rotskin deals +64% armor damage*; Tier 8*Rotskin deals +73% armor damage*; Tier 9*Rotskin deals +82% armor damage*; Tier 10*Rotskin deals +91% armor damage*; Tier 11*Rotskin deals +100% armor damage*; Tier 12*Rotskin deals +109% armor damage}}|-| || || <b>Tier 1</b> - Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +3 || Head || {{Spoiler|*; Tier 2*Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +6*; Tier 3*Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +9*; Tier 4*Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +12*; Tier 5*Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +15*; Tier 6*Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +18*; Tier 7*Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +21*; Tier 8*Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +24*; Tier 9*Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +27*; Tier 10*Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +30*; Tier 11*Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +33*; Tier 12*Hunter's Stride boosts targets' Out Of Combat Armor Regeneration +36}}|-| || of Healthy Bile || <b>Tier 1</b> - Fill With Bile increases target's Max Health by +5 for 3 minutes and heals 5 health || Necklace || {{Spoiler|*; Tier 2*Fill With Bile increases target's Max Health by +10 for 3 minutes and heals 10 health*; Tier 3*Fill With Bile increases target's Max Health by +15 for 3 minutes and heals 15 health*; Tier 4*Fill With Bile increases target's Max Health by +20 for 3 minutes and heals 20 health*; Tier 5*Fill With Bile increases target's Max Health by +25 for 3 minutes and heals 25 health*; Tier 6*Fill With Bile increases target's Max Health by +30 for 3 minutes and heals 30 health*; Tier 7*Fill With Bile increases target's Max Health by +35 for 3 minutes and heals 35 health*; Tier 8*Fill With Bile increases target's Max Health by +40 for 3 minutes and heals 40 health*; Tier 9*Fill With Bile increases target's Max Health by +45 for 3 minutes and heals 45 health*; Tier 10*Fill With Bile increases target's Max Health by +50 for 3 minutes and heals 50 health*; Tier 11*Fill With Bile increases target's Max Health by +55 for 3 minutes and heals 55 health*; Tier 12*Fill With Bile increases target's Max Health by +60 for 3 minutes and heals 60 health}}|-| || || <b>Tier 1</b> - Enervate has a 2% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated). || Ring, Feet || {{Spoiler|*; Tier 2*Enervate has a 4% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*; Tier 3*Enervate has a 6% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*; Tier 4*Enervate has a 8% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*; Tier 5*Enervate has a 10% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*; Tier 6*Enervate has a 12% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*; Tier 7*Enervate has a 14% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*; Tier 8*Enervate has a 16% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*; Tier 9*Enervate has a 18% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*; Tier 10*Enervate has a 20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*; Tier 11*Enervate has a 18% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).*; Tier 12*Enervate has a 20% chance to conjure a magical field on the target that mitigates 10% of all physical damage they take for 1 minute (or until 100 damage is mitigated).}}|-| || of Regrowth || <b>Tier 1</b> - {BOOST_DRUIDHEAL_SENDER}{6} || Chest, OffHand, Ring || {{Spoiler|*; Tier 2*{BOOST_DRUIDHEAL_SENDER}{12}*; Tier 3*{BOOST_DRUIDHEAL_SENDER}{18}*; Tier 4*{BOOST_DRUIDHEAL_SENDER}{24}*; Tier 5*{BOOST_DRUIDHEAL_SENDER}{30}*; Tier 6*{BOOST_DRUIDHEAL_SENDER}{36}*; Tier 7*{BOOST_DRUIDHEAL_SENDER}{42}*; Tier 8*{BOOST_DRUIDHEAL_SENDER}{48}*; Tier 9*{BOOST_DRUIDHEAL_SENDER}{54}*; Tier 10*{BOOST_DRUIDHEAL_SENDER}{60}*; Tier 11*{BOOST_DRUIDHEAL_SENDER}{66}*; Tier 12*{BOOST_DRUIDHEAL_SENDER}{72}}}|-| || || <b>Tier 1</b> - Hunter's Stride boosts targets' Out Of Combat Power Regeneration +2 || Hands || {{Spoiler|*; Tier 2*Hunter's Stride boosts targets' Out Of Combat Power Regeneration +4*; Tier 3*Hunter's Stride boosts targets' Out Of Combat Power Regeneration +6*; Tier 4*Hunter's Stride boosts targets' Out Of Combat Power Regeneration +8*; Tier 5*Hunter's Stride boosts targets' Out Of Combat Power Regeneration +10*; Tier 6*Hunter's Stride boosts targets' Out Of Combat Power Regeneration +12*; Tier 7*Hunter's Stride boosts targets' Out Of Combat Power Regeneration +14*; Tier 8*Hunter's Stride boosts targets' Out Of Combat Power Regeneration +16*; Tier 9*Hunter's Stride boosts targets' Out Of Combat Power Regeneration +18*; Tier 10*Hunter's Stride boosts targets' Out Of Combat Power Regeneration +20*; Tier 11*Hunter's Stride boosts targets' Out Of Combat Power Regeneration +22*; Tier 12*Hunter's Stride boosts targets' Out Of Combat Power Regeneration +24}}|-| || || <b>Tier 1</b> - Brambleskin increases your Max Armor by +6 for 30 seconds || OffHand || {{Spoiler|*; Tier 2*Brambleskin increases your Max Armor by +12 for 30 seconds*; Tier 3*Brambleskin increases your Max Armor by +18 for 30 seconds*; Tier 4*Brambleskin increases your Max Armor by +24 for 30 seconds*; Tier 5*Brambleskin increases your Max Armor by +30 for 30 seconds*; Tier 6*Brambleskin increases your Max Armor by +36 for 30 seconds*; Tier 7*Brambleskin increases your Max Armor by +42 for 30 seconds*; Tier 8*Brambleskin increases your Max Armor by +48 for 30 seconds*; Tier 9*Brambleskin increases your Max Armor by +54 for 30 seconds*; Tier 10*Brambleskin increases your Max Armor by +60 for 30 seconds*; Tier 11*Brambleskin increases your Max Armor by +66 for 30 seconds*; Tier 12*Brambleskin increases your Max Armor by +72 for 30 seconds}}|-| || || <b>Tier 1</b> - Brambleskin increases your Max Power by +2 for 30 seconds || OffHand || {{Spoiler|*; Tier 2*Brambleskin increases your Max Power by +4 for 30 seconds*; Tier 3*Brambleskin increases your Max Power by +6 for 30 seconds*; Tier 4*Brambleskin increases your Max Power by +8 for 30 seconds*; Tier 5*Brambleskin increases your Max Power by +10 for 30 seconds*; Tier 6*Brambleskin increases your Max Power by +12 for 30 seconds*; Tier 7*Brambleskin increases your Max Power by +14 for 30 seconds*; Tier 8*Brambleskin increases your Max Power by +16 for 30 seconds*; Tier 9*Brambleskin increases your Max Power by +18 for 30 seconds*; Tier 10*Brambleskin increases your Max Power by +20 for 30 seconds*; Tier 11*Brambleskin increases your Max Power by +22 for 30 seconds*; Tier 12*Brambleskin increases your Max Power by +24 for 30 seconds}}|-| || || <b>Tier 1</b> - Toxinball has a 50% chance to restore 5 power || Head, Ring || {{Spoiler|*; Tier 2*Toxinball has a 50% chance to restore 6 power*; Tier 3*Toxinball has a 50% chance to restore 7 power*; Tier 4*Toxinball has a 50% chance to restore 8 power*; Tier 5*Toxinball has a 50% chance to restore 10 power*; Tier 6*Toxinball has a 50% chance to restore 12 power*; Tier 7*Toxinball has a 50% chance to restore 13 power*; Tier 8*Toxinball has a 50% chance to restore 14 power*; Tier 9*Toxinball has a 50% chance to restore 15 power*; Tier 10*Toxinball has a 50% chance to restore 16 power*; Tier 11*Toxinball has a 50% chance to restore 18 power*; Tier 12*Toxinball has a 50% chance to restore 20 power}}|-| || || <b>Tier 1</b> - Heart Thorn reduces the target's Piercing attack damage by 1 plus an additional 1% || Ring, Feet || {{Spoiler|*; Tier 2*Heart Thorn reduces the target's Piercing attack damage by 2 plus an additional 2%*; Tier 3*Heart Thorn reduces the target's Piercing attack damage by 3 plus an additional 3%*; Tier 4*Heart Thorn reduces the target's Piercing attack damage by 4 plus an additional 4%*; Tier 5*Heart Thorn reduces the target's Piercing attack damage by 5 plus an additional 5%*; Tier 6*Heart Thorn reduces the target's Piercing attack damage by 7 plus an additional 6%*; Tier 7*Heart Thorn reduces the target's Piercing attack damage by 8 plus an additional 7%*; Tier 8*Heart Thorn reduces the target's Piercing attack damage by 10 plus an additional 8%*; Tier 9*Heart Thorn reduces the target's Piercing attack damage by 11 plus an additional 9%*; Tier 10*Heart Thorn reduces the target's Piercing attack damage by 13 plus an additional 10%*; Tier 11*Heart Thorn reduces the target's Piercing attack damage by 15 plus an additional 11%*; Tier 12*Heart Thorn reduces the target's Piercing attack damage by 16 plus an additional 12%}}|-| || || <b>Tier 1</b> - Delerium deals +2 damage and depletes +10 rage while detaunting the enemy as if you had done 15 less damage || Chest, MainHand || {{Spoiler|*; Tier 2*Delerium deals +4 damage and depletes +20 rage while detaunting the enemy as if you had done 30 less damage*; Tier 3*Delerium deals +6 damage and depletes +30 rage while detaunting the enemy as if you had done 45 less damage*; Tier 4*Delerium deals +8 damage and depletes +40 rage while detaunting the enemy as if you had done 60 less damage*; Tier 5*Delerium deals +10 damage and depletes +50 rage while detaunting the enemy as if you had done 75 less damage*; Tier 6*Delerium deals +12 damage and depletes +60 rage while detaunting the enemy as if you had done 90 less damage*; Tier 7*Delerium deals +14 damage and depletes +70 rage while detaunting the enemy as if you had done 105 less damage*; Tier 8*Delerium deals +16 damage and depletes +80 rage while detaunting the enemy as if you had done 120 less damage*; Tier 9*Delerium deals +18 damage and depletes +90 rage while detaunting the enemy as if you had done 135 less damage*; Tier 10*Delerium deals +20 damage and depletes +100 rage while detaunting the enemy as if you had done 150 less damage*; Tier 11*Delerium deals +22 damage and depletes +110 rage while detaunting the enemy as if you had done 165 less damage*; Tier 12*Delerium deals +24 damage and depletes +120 rage while detaunting the enemy as if you had done 180 less damage}}|-| || || <b>Tier 1</b> - Rotskin attacks deal 10 Trauma damage to health over 15 seconds || Chest, Hands || {{Spoiler|*; Tier 2*Rotskin attacks deal 20 Trauma damage to health over 15 seconds*; Tier 3*Rotskin attacks deal 30 Trauma damage to health over 15 seconds*; Tier 4*Rotskin attacks deal 40 Trauma damage to health over 15 seconds*; Tier 5*Rotskin attacks deal 50 Trauma damage to health over 15 seconds*; Tier 6*Rotskin attacks deal 60 Trauma damage to health over 15 seconds*; Tier 7*Rotskin attacks deal 70 Trauma damage to health over 15 seconds*; Tier 8*Rotskin attacks deal 80 Trauma damage to health over 15 seconds*; Tier 9*Rotskin attacks deal 90 Trauma damage to health over 15 seconds*; Tier 10*Rotskin attacks deal 100 Trauma damage to health over 15 seconds*; Tier 11*Rotskin attacks deal 110 Trauma damage to health over 15 seconds*; Tier 12*Rotskin attacks deal 120 Trauma damage to health over 15 seconds}}|-| || || <b>Tier 1</b> - Cosmic Strike deals +12% damage || Chest, Feet || {{Spoiler|*; Tier 2*Cosmic Strike deals +24% damage*; Tier 3*Cosmic Strike deals +36% damage*; Tier 4*Cosmic Strike deals +48% damage*; Tier 5*Cosmic Strike deals +60% damage*; Tier 6*Cosmic Strike deals +72% damage*; Tier 7*Cosmic Strike deals +84% damage*; Tier 8*Cosmic Strike deals +96% damage*; Tier 9*Cosmic Strike deals +108% damage*; Tier 10*Cosmic Strike deals +120% damage*; Tier 11*Cosmic Strike deals +132% damage*; Tier 12*Cosmic Strike deals +144% damage}}|-| || || <b>Tier 1</b> - Enervate has a 50% chance to heal +50 armor to each target || MainHand, Legs || {{Spoiler|*; Tier 2*Enervate has a 50% chance to heal +75 armor to each target*; Tier 3*Enervate has a 50% chance to heal +100 armor to each target*; Tier 4*Enervate has a 50% chance to heal +125 armor to each target*; Tier 5*Enervate has a 50% chance to heal +150 armor to each target*; Tier 6*Enervate has a 50% chance to heal +175 armor to each target*; Tier 7*Enervate has a 50% chance to heal +200 armor to each target*; Tier 8*Enervate has a 50% chance to heal +225 armor to each target*; Tier 9*Enervate has a 50% chance to heal +250 armor to each target*; Tier 10*Enervate has a 50% chance to heal +275 armor to each target*; Tier 11*Enervate has a 50% chance to heal +300 armor to each target*; Tier 12*Enervate has a 50% chance to heal +325 armor to each target}}|-| || || <b>Tier 1</b> - Hunter's Stride boosts targets' Out Of Combat Health Regeneration +2 || Necklace || {{Spoiler|*; Tier 2*Hunter's Stride boosts targets' Out Of Combat Health Regeneration +4*; Tier 3*Hunter's Stride boosts targets' Out Of Combat Health Regeneration +6*; Tier 4*Hunter's Stride boosts targets' Out Of Combat Health Regeneration +8*; Tier 5*Hunter's Stride boosts targets' Out Of Combat Health Regeneration +10*; Tier 6*Hunter's Stride boosts targets' Out Of Combat Health Regeneration +12*; Tier 7*Hunter's Stride boosts targets' Out Of Combat Health Regeneration +14*; Tier 8*Hunter's Stride boosts targets' Out Of Combat Health Regeneration +16*; Tier 9*Hunter's Stride boosts targets' Out Of Combat Health Regeneration +18*; Tier 10*Hunter's Stride boosts targets' Out Of Combat Health Regeneration +20*; Tier 11*Hunter's Stride boosts targets' Out Of Combat Health Regeneration +22*; Tier 12*Hunter's Stride boosts targets' Out Of Combat Health Regeneration +24}}|-| || || <b>Tier 1</b> - Cosmic Strike has a 50% chance to heal you for 11 health || Chest, Hands || {{Spoiler|*; Tier 2*Cosmic Strike has a 50% chance to heal you for 22 health*; Tier 3*Cosmic Strike has a 50% chance to heal you for 33 health*; Tier 4*Cosmic Strike has a 50% chance to heal you for 44 health*; Tier 5*Cosmic Strike has a 50% chance to heal you for 55 health*; Tier 6*Cosmic Strike has a 50% chance to heal you for 66 health*; Tier 7*Cosmic Strike has a 50% chance to heal you for 77 health*; Tier 8*Cosmic Strike has a 50% chance to heal you for 88 health*; Tier 9*Cosmic Strike has a 50% chance to heal you for 99 health*; Tier 10*Cosmic Strike has a 50% chance to heal you for 110 health*; Tier 11*Cosmic Strike has a 50% chance to heal you for 121 health*; Tier 12*Cosmic Strike has a 50% chance to heal you for 132 health}}|-| || || <b>Tier 1</b> - Heart Thorn restores 6 armor to you || OffHand, Head || {{Spoiler|*; Tier 2*Heart Thorn restores 12 armor to you*; Tier 3*Heart Thorn restores 18 armor to you*; Tier 4*Heart Thorn restores 24 armor to you*; Tier 5*Heart Thorn restores 30 armor to you*; Tier 6*Heart Thorn restores 36 armor to you*; Tier 7*Heart Thorn restores 42 armor to you*; Tier 8*Heart Thorn restores 48 armor to you*; Tier 9*Heart Thorn restores 54 armor to you*; Tier 10*Heart Thorn restores 60 armor to you*; Tier 11*Heart Thorn restores 66 armor to you*; Tier 12*Heart Thorn restores 72 armor to you}}|}
{{| class="table mw-collapsible mw-collapsed" style="width:Battle Chemistry Treasure 100%;"|+<div align="left"><h3>Endurance Effects</h3></div>! Prefix !! Suffix !! First Tier !! Slot !! All Tiers|-| || of the Redwall || <b>Tier 1</b> - {MITIGATION_POISON}{1} || Hands, Feet || {{Spoiler|*; Tier 2*{MITIGATION_POISON}{2}*; Tier 3*{MITIGATION_POISON}{2}*; Tier 4*{MITIGATION_POISON}{2}*; Tier 5*{MITIGATION_POISON}{3}*; Tier 6*{MITIGATION_POISON}{3}}}|-| || of the Redwall || <b>Tier 1</b> - {MAX_HEALTH}{1} || Head, Hands, Feet, Necklace, Ring, OffHand, MainHand, Chest, Legs || {{Spoiler|*; Tier 2*{MAX_HEALTH}{2}*; Tier 3*{MAX_HEALTH}{3}*; Tier 4*{MAX_HEALTH}{4}*; Tier 5*{MAX_HEALTH}{6}*; Tier 6*{MAX_HEALTH}{8}*; Tier 7*{MAX_HEALTH}{10}*; Tier 8*{MAX_HEALTH}{11}*; Tier 9*{MAX_HEALTH}{12}*; Tier 10*{MAX_HEALTH}{13}*; Tier 11*{MAX_HEALTH}{14}*; Tier 12*{MAX_HEALTH}{15}}}|-| || of the Redwall || <b>Tier 1</b> - {MAX_ARMOR}{8} || Chest, Legs || {{Spoiler|*; Tier 2*{MAX_ARMOR}{14}*; Tier 3*{MAX_ARMOR}{20}*; Tier 4*{MAX_ARMOR}{26}*; Tier 5*{MAX_ARMOR}{32}*; Tier 6*{MAX_ARMOR}{38}*; Tier 7*{MAX_ARMOR}{46}*; Tier 8*{MAX_ARMOR}{54}*; Tier 9*{MAX_ARMOR}{62}*; Tier 10*{MAX_ARMOR}{70}*; Tier 11*{MAX_ARMOR}{75}*; Tier 12*{MAX_ARMOR}{80}}}|-| || of the Redwall || <b>Tier 1</b> - {MAX_ARMOR}{2} || Head, Hands, Feet, Necklace, Ring, OffHand, MainHand || {{Spoiler|*; Tier 2*{MAX_ARMOR}{4}*; Tier 3*{MAX_ARMOR}{7}*; Tier 4*{MAX_ARMOR}{12}*; Tier 5*{MAX_ARMOR}{15}*; Tier 6*{MAX_ARMOR}{18}*; Tier 7*{MAX_ARMOR}{20}*; Tier 8*{MAX_ARMOR}{23}*; Tier 9*{MAX_ARMOR}{25}*; Tier 10*{MAX_ARMOR}{30}*; Tier 11*{MAX_ARMOR}{33}*; Tier 12*{MAX_ARMOR}{35}}}|-| || of the Redwall || <b>Tier 1</b> - {MAX_ARMOR}{7} || Chest, Legs, OffHand || {{Spoiler|*; Tier 2*{MAX_ARMOR}{12}*; Tier 3*{MAX_ARMOR}{15}*; Tier 4*{MAX_ARMOR}{18}*; Tier 5*{MAX_ARMOR}{20}*; Tier 6*{MAX_ARMOR}{23}*; Tier 7*{MAX_ARMOR}{25}*; Tier 8*{MAX_ARMOR}{30}*; Tier 9*{MAX_ARMOR}{35}*; Tier 10*{MAX_ARMOR}{40}*; Tier 11*{MAX_ARMOR}{45}*; Tier 12*{MAX_ARMOR}{50}}}|-| || of the Redwall || <b>Tier 1</b> - {MITIGATION_FIRE}{1} || Chest, MainHand || {{Spoiler|*; Tier 2*{MITIGATION_FIRE}{2}*; Tier 3*{MITIGATION_FIRE}{2}*; Tier 4*{MITIGATION_FIRE}{2}*; Tier 5*{MITIGATION_FIRE}{3}*; Tier 6*{MITIGATION_FIRE}{3}}}|-| || of the Redwall || <b>Tier 1</b> - {MITIGATION_ACID}{1} || Head, Legs || {{Spoiler|*; Tier 2*{MITIGATION_ACID}{2}*; Tier 3*{MITIGATION_ACID}{2}*; Tier 4*{MITIGATION_ACID}{2}*; Tier 5*{MITIGATION_ACID}{3}*; Tier 6*{MITIGATION_ACID}{3}}}|-| || of the Redwall || <b>Tier 1</b> - {MITIGATION_SLASHING}{1} || Necklace, Ring || {{Spoiler|*; Tier 2*{MITIGATION_SLASHING}{2}*; Tier 3*{MITIGATION_SLASHING}{2}*; Tier 4*{MITIGATION_SLASHING}{2}*; Tier 5*{MITIGATION_SLASHING}{3}*; Tier 6*{MITIGATION_SLASHING}{3}}}|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"|+<div align="left"><h3>FireMagic Effects</h3></div>! Prefix !! Suffix !! First Tier !! Slot !! All Tiers|-| || || <b>Tier 1</b> - Fire Walls generate aggro as if they did +20% additional damage per hit || Hands, Ring || {{Spoiler|*; Tier 2*Fire Walls generate aggro as if they did +30% additional damage per hit*; Tier 3*Fire Walls generate aggro as if they did +40% additional damage per hit*; Tier 4*Fire Walls generate aggro as if they did +50% additional damage per hit*; Tier 5*Fire Walls generate aggro as if they did +60% additional damage per hit*; Tier 6*Fire Walls generate aggro as if they did +70% additional damage per hit*; Tier 7*Fire Walls generate aggro as if they did +80% additional damage per hit*; Tier 8*Fire Walls generate aggro as if they did +90% additional damage per hit*; Tier 9*Fire Walls generate aggro as if they did +100% additional damage per hit*; Tier 10*Fire Walls generate aggro as if they did +110% additional damage per hit*; Tier 11*Fire Walls generate aggro as if they did +120% additional damage per hit*; Tier 12*Fire Walls generate aggro as if they did +130% additional damage per hit}}|-| || of Frosty Balls || <b>Tier 1</b> - Frostball deals +6% damage || Chest, Feet || {{Spoiler|*; Tier 2*Frostball deals +8% damage*; Tier 3*Frostball deals +10% damage*; Tier 4*Frostball deals +12% damage*; Tier 5*Frostball deals +14% damage*; Tier 6*Frostball deals +16% damage*; Tier 7*Frostball deals +18% damage*; Tier 8*Frostball deals +20% damage*; Tier 9*Frostball deals +22% damage*; Tier 10*Frostball deals +24% damage*; Tier 11*Frostball deals +26% damage*; Tier 12*Frostball deals +28% damage}}|-| || of Scintillating Power || <b>Tier 1</b> - Scintillating Frost and Scintillating Flame restore 3 Power || Legs, OffHand || {{Spoiler|*; Tier 2*Scintillating Frost and Scintillating Flame restore 4 Power*; Tier 3*Scintillating Frost and Scintillating Flame restore 5 Power*; Tier 4*Scintillating Frost and Scintillating Flame restore 6 Power*; Tier 5*Scintillating Frost and Scintillating Flame restore 7 Power*; Tier 6*Scintillating Frost and Scintillating Flame restore 8 Power*; Tier 7*Scintillating Frost and Scintillating Flame restore 9 Power*; Tier 8*Scintillating Frost and Scintillating Flame restore 10 Power*; Tier 9*Scintillating Frost and Scintillating Flame restore 11 Power*; Tier 10*Scintillating Frost and Scintillating Flame restore 12 Power*; Tier 11*Scintillating Frost and Scintillating Flame restore 13 Power*; Tier 12*Scintillating Frost and Scintillating Flame restore 14 Power}}|-| || of Molten Spewing || <b>Tier 1</b> - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +10 damage. || Hands || {{Spoiler|*; Tier 2*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +20 damage.*; Tier 3*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +30 damage.*; Tier 4*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +40 damage.*; Tier 5*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +50 damage.*; Tier 6*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +60 damage.*; Tier 7*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +70 damage.*; Tier 8*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +80 damage.*; Tier 9*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +90 damage.*; Tier 10*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +100 damage.*; Tier 11*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +110 damage.*; Tier 12*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step hits all enemies within 7 meters and deals +120 damage.}}|-| Flameproof || || <b>Tier 1</b> - {MITIGATION_FIRE}{1}{FireMagic} || Head, Ring || {{Spoiler|*; Tier 2*{MITIGATION_FIRE}{2}{FireMagic}*; Tier 3*{MITIGATION_FIRE}{3}{FireMagic}*; Tier 4*{MITIGATION_FIRE}{4}{FireMagic}*; Tier 5*{MITIGATION_FIRE}{5}{FireMagic}*; Tier 6*{MITIGATION_FIRE}{6}{FireMagic}*; Tier 7*{MITIGATION_FIRE}{7}{FireMagic}*; Tier 8*{MITIGATION_FIRE}{8}{FireMagic}*; Tier 9*{MITIGATION_FIRE}{9}{FireMagic}*; Tier 10*{MITIGATION_FIRE}{10}{FireMagic}*; Tier 11*{MITIGATION_FIRE}{11}{FireMagic}*; Tier 12*{MITIGATION_FIRE}{12}{FireMagic}}}|-| || of Icy Blood || <b>Tier 1</b> - You regain 3 Armor when using Defensive Burst or Defensive Chill || Chest, Ring || {{Spoiler|*; Tier 2*You regain 5 Armor when using Defensive Burst or Defensive Chill*; Tier 3*You regain 7 Armor when using Defensive Burst or Defensive Chill*; Tier 4*You regain 8 Armor when using Defensive Burst or Defensive Chill*; Tier 5*You regain 9 Armor when using Defensive Burst or Defensive Chill*; Tier 6*You regain 10 Armor when using Defensive Burst or Defensive Chill*; Tier 7*You regain 12 Armor when using Defensive Burst or Defensive Chill*; Tier 8*You regain 14 Armor when using Defensive Burst or Defensive Chill*; Tier 9*You regain 15 Armor when using Defensive Burst or Defensive Chill*; Tier 10*You regain 16 Armor when using Defensive Burst or Defensive Chill*; Tier 11*You regain 18 Armor when using Defensive Burst or Defensive Chill*; Tier 12*You regain 20 Armor when using Defensive Burst or Defensive Chill}}|-| || of Weakening Flame || <b>Tier 1</b> - Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -1 damage for 6 seconds || Legs, Necklace || {{Spoiler|*; Tier 2*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -2 damage for 6 seconds*; Tier 3*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -3 damage for 6 seconds*; Tier 4*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -4 damage for 6 seconds*; Tier 5*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -5 damage for 6 seconds*; Tier 6*Super Fireball, Room-Temperature Ball, and Frostball cause the target's attacks to deal -6 damage for 6 seconds}}|-| || of Stunning Explosions || <b>Tier 1</b> - Ring of Fire has a 33% chance to stun all targets and deal +25% damage || Hands, MainHand, Head || {{Spoiler|*; Tier 2*Ring of Fire has a 33% chance to stun all targets and deal +30% damage*; Tier 3*Ring of Fire has a 33% chance to stun all targets and deal +35% damage*; Tier 4*Ring of Fire has a 33% chance to stun all targets and deal +40% damage*; Tier 5*Ring of Fire has a 33% chance to stun all targets and deal +45% damage*; Tier 6*Ring of Fire has a 33% chance to stun all targets and deal +50% damage*; Tier 7*Ring of Fire has a 33% chance to stun all targets and deal +55% damage*; Tier 8*Ring of Fire has a 33% chance to stun all targets and deal +60% damage*; Tier 9*Ring of Fire has a 33% chance to stun all targets and deal +65% damage*; Tier 10*Ring of Fire has a 33% chance to stun all targets and deal +70% damage*; Tier 11*Ring of Fire has a 33% chance to stun all targets and deal +75% damage*; Tier 12*Ring of Fire has a 33% chance to stun all targets and deal +80% damage}}|-| || of Fire Rings || <b>Tier 1</b> - Ring of Fire deals +20% damage || Head, Chest || {{Spoiler|*; Tier 2*Ring of Fire deals +27% damage*; Tier 3*Ring of Fire deals +34% damage*; Tier 4*Ring of Fire deals +41% damage*; Tier 5*Ring of Fire deals +48% damage*; Tier 6*Ring of Fire deals +55% damage*; Tier 7*Ring of Fire deals +62% damage*; Tier 8*Ring of Fire deals +69% damage*; Tier 9*Ring of Fire deals +76% damage*; Tier 10*Ring of Fire deals +83% damage*; Tier 11*Ring of Fire deals +90% damage*; Tier 12*Ring of Fire deals +97% damage}}|-| || of Fiery Bolts || <b>Tier 1</b> - Fire Bolts deals +10% damage || Legs, MainHand || {{Spoiler|*; Tier 2*Fire Bolts deals +15% damage*; Tier 3*Fire Bolts deals +20% damage*; Tier 4*Fire Bolts deals +25% damage*; Tier 5*Fire Bolts deals +30% damage*; Tier 6*Fire Bolts deals +35% damage}}|-| || of Burning || <b>Tier 1</b> - Fire Breath and Super Fireball deal +10 damage over 10 seconds || Legs, Necklace || {{Spoiler|*; Tier 2*Fire Breath and Super Fireball deal +20 damage over 10 seconds*; Tier 3*Fire Breath and Super Fireball deal +25 damage over 10 seconds*; Tier 4*Fire Breath and Super Fireball deal +30 damage over 10 seconds*; Tier 5*Fire Breath and Super Fireball deal +35 damage over 10 seconds*; Tier 6*Fire Breath and Super Fireball deal +40 damage over 10 seconds}}|-| || of Fire Rings || <b>Tier 1</b> - Ring of Fire has a 50% chance to deal +100% damage || OffHand, Necklace || {{Spoiler|*; Tier 2*Ring of Fire has a 50% chance to deal +110% damage*; Tier 3*Ring of Fire has a 50% chance to deal +120% damage*; Tier 4*Ring of Fire has a 50% chance to deal +130% damage*; Tier 5*Ring of Fire has a 50% chance to deal +140% damage*; Tier 6*Ring of Fire has a 50% chance to deal +150% damage*; Tier 7*Ring of Fire has a 50% chance to deal +160% damage*; Tier 8*Ring of Fire has a 50% chance to deal +170% damage*; Tier 9*Ring of Fire has a 50% chance to deal +180% damage*; Tier 10*Ring of Fire has a 50% chance to deal +190% damage*; Tier 11*Ring of Fire has a 50% chance to deal +200% damage*; Tier 12*Ring of Fire has a 50% chance to deal +210% damage}}|-| || of Fire Tapping || <b>Tier 1</b> - You regain 1 Power when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler|*; Tier 2*You regain 2 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 3*You regain 3 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 4*You regain 4 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 5*You regain 5 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 6*You regain 6 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 7*You regain 7 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 8*You regain 8 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 9*You regain 9 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 10*You regain 10 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 11*You regain 11 Power when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 12*You regain 12 Power when using Ring of Fire, Defensive Burst, or Defensive Chill}}|-| || || <b>Tier 1</b> - Calefaction restores 3 Health || Feet, Necklace || {{Spoiler|*; Tier 2*Calefaction restores 6 Health*; Tier 3*Calefaction restores 9 Health*; Tier 4*Calefaction restores 12 Health*; Tier 5*Calefaction restores 15 Health*; Tier 6*Calefaction restores 18 Health*; Tier 7*Calefaction restores 21 Health*; Tier 8*Calefaction restores 24 Health*; Tier 9*Calefaction restores 27 Health*; Tier 10*Calefaction restores 30 Health*; Tier 11*Calefaction restores 33 Health*; Tier 12*Calefaction restores 36 Health}}|-| || of Burning Breath || <b>Tier 1</b> - Fire Breath deals +6% damage || Necklace, Ring || {{Spoiler|*; Tier 2*Fire Breath deals +9% damage*; Tier 3*Fire Breath deals +12% damage*; Tier 4*Fire Breath deals +15% damage*; Tier 5*Fire Breath deals +18% damage*; Tier 6*Fire Breath deals +21% damage*; Tier 7*Fire Breath deals +24% damage*; Tier 8*Fire Breath deals +27% damage*; Tier 9*Fire Breath deals +30% damage*; Tier 10*Fire Breath deals +33% damage*; Tier 11*Fire Breath deals +36% damage*; Tier 12*Fire Breath deals +39% damage}}|-| || || <b>Tier 1</b> - Flesh to Fuel has a 50% chance to restore 5 Power || Legs || {{Spoiler|*; Tier 2*Flesh to Fuel has a 50% chance to restore 10 Power*; Tier 3*Flesh to Fuel has a 50% chance to restore 15 Power*; Tier 4*Flesh to Fuel has a 50% chance to restore 20 Power*; Tier 5*Flesh to Fuel has a 50% chance to restore 25 Power*; Tier 6*Flesh to Fuel has a 50% chance to restore 30 Power*; Tier 7*Flesh to Fuel has a 50% chance to restore 35 Power*; Tier 8*Flesh to Fuel has a 50% chance to restore 40 Power*; Tier 9*Flesh to Fuel has a 50% chance to restore 45 Power*; Tier 10*Flesh to Fuel has a 50% chance to restore 50 Power*; Tier 11*Flesh to Fuel has a 50% chance to restore 55 Power*; Tier 12*Flesh to Fuel has a 50% chance to restore 60 Power}}|-| || of Pre-Melted Innards || <b>Tier 1</b> - Flesh to Fuel grants you +1 Trauma mitigation for 10 seconds || OffHand, Ring || {{Spoiler|*; Tier 2*Flesh to Fuel grants you +2 Trauma mitigation for 10 seconds*; Tier 3*Flesh to Fuel grants you +3 Trauma mitigation for 10 seconds*; Tier 4*Flesh to Fuel grants you +4 Trauma mitigation for 10 seconds*; Tier 5*Flesh to Fuel grants you +5 Trauma mitigation for 10 seconds*; Tier 6*Flesh to Fuel grants you +6 Trauma mitigation for 10 seconds*; Tier 7*Flesh to Fuel grants you +7 Trauma mitigation for 10 seconds*; Tier 8*Flesh to Fuel grants you +8 Trauma mitigation for 10 seconds*; Tier 9*Flesh to Fuel grants you +9 Trauma mitigation for 10 seconds*; Tier 10*Flesh to Fuel grants you +10 Trauma mitigation for 10 seconds*; Tier 11*Flesh to Fuel grants you +11 Trauma mitigation for 10 seconds*; Tier 12*Flesh to Fuel grants you +12 Trauma mitigation for 10 seconds}}|-| || of Scintillating Life || <b>Tier 1</b> - Scintillating Flame restores 2 Health || Legs, OffHand || {{Spoiler|*; Tier 2*Scintillating Flame restores 4 Health*; Tier 3*Scintillating Flame restores 6 Health*; Tier 4*Scintillating Flame restores 8 Health*; Tier 5*Scintillating Flame restores 10 Health*; Tier 6*Scintillating Flame restores 12 Health*; Tier 7*Scintillating Flame restores 14 Health*; Tier 8*Scintillating Flame restores 16 Health*; Tier 9*Scintillating Flame restores 18 Health*; Tier 10*Scintillating Flame restores 20 Health*; Tier 11*Scintillating Flame restores 22 Health*; Tier 12*Scintillating Flame restores 24 Health}}|-| || of Enflaming Skin || <b>Tier 1</b> - Super Fireball causes the target to take +2 damage per tick from fire damage over time || Chest, OffHand || {{Spoiler|*; Tier 2*Super Fireball causes the target to take +4 damage per tick from fire damage over time*; Tier 3*Super Fireball causes the target to take +6 damage per tick from fire damage over time*; Tier 4*Super Fireball causes the target to take +8 damage per tick from fire damage over time*; Tier 5*Super Fireball causes the target to take +10 damage per tick from fire damage over time*; Tier 6*Super Fireball causes the target to take +12 damage per tick from fire damage over time}}|-| || of Delayed Eruption || <b>Tier 1</b> - Calefaction causes 15 additional damage after a 20 second delay || Hands, MainHand || {{Spoiler|*; Tier 2*Calefaction causes 30 additional damage after a 20 second delay*; Tier 3*Calefaction causes 45 additional damage after a 20 second delay*; Tier 4*Calefaction causes 60 additional damage after a 20 second delay*; Tier 5*Calefaction causes 75 additional damage after a 20 second delay*; Tier 6*Calefaction causes 90 additional damage after a 20 second delay*; Tier 7*Calefaction causes 105 additional damage after a 20 second delay*; Tier 8*Calefaction causes 120 additional damage after a 20 second delay*; Tier 9*Calefaction causes 135 additional damage after a 20 second delay*; Tier 10*Calefaction causes 150 additional damage after a 20 second delay*; Tier 11*Calefaction causes 165 additional damage after a 20 second delay*; Tier 12*Calefaction causes 180 additional damage after a 20 second delay}}|-| Super || of Super Fire || <b>Tier 1</b> - Super Fireball deals +10% damage || Hands, Feet || {{Spoiler|*; Tier 2*Super Fireball deals +15% damage*; Tier 3*Super Fireball deals +20% damage*; Tier 4*Super Fireball deals +25% damage*; Tier 5*Super Fireball deals +30% damage*; Tier 6*Super Fireball deals +35% damage*; Tier 7*Super Fireball deals +40% damage*; Tier 8*Super Fireball deals +45% damage*; Tier 9*Super Fireball deals +50% damage*; Tier 10*Super Fireball deals +55% damage*; Tier 11*Super Fireball deals +60% damage*; Tier 12*Super Fireball deals +65% damage}}|-| || of Nuclear Calefaction || <b>Tier 1</b> - Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +7 damage. || Legs, Ring || {{Spoiler|*; Tier 2*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +14 damage.*; Tier 3*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +21 damage.*; Tier 4*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +28 damage.*; Tier 5*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +35 damage.*; Tier 6*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +42 damage.*; Tier 7*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +49 damage.*; Tier 8*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball:Necromancy Treasure Effectsfinal step stuns the enemy and deals +56 damage.*; Tier 9*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +63 damage.*; Tier 10*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +70 damage.*; Tier 11*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +77 damage.*; Tier 12*Combo: Calefaction+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fireball: final step stuns the enemy and deals +84 damage.}}|-| || of Fireballs || <b>Tier 1</b> - Fireball deals +10% damage || Chest, Feet || {{Spoiler|*; Tier 2*Fireball deals +12% damage*; Tier 3*Fireball deals +14% damage*; Tier 4*Fireball deals +16% damage*; Tier 5*Fireball deals +18% damage*; Tier 6*Fireball deals +20% damage*; Tier 7*Fireball deals +22% damage*; Tier 8*Fireball deals +24% damage*; Tier 9*Fireball deals +26% damage*; Tier 10*Fireball deals +28% damage*; Tier 11*Fireball deals +30% damage*; Tier 12*Fireball deals +32% damage}}|-| || || <b>Tier 1</b> - Fire Walls deal +1 damage per hit || Head, Necklace || {{Spoiler|*; Tier 2*Fire Walls deal +2 damage per hit*; Tier 3*Fire Walls deal +3 damage per hit*; Tier 4*Fire Walls deal +4 damage per hit*; Tier 5*Fire Walls deal +5 damage per hit*; Tier 6*Fire Walls deal +6 damage per hit*; Tier 7*Fire Walls deal +7 damage per hit*; Tier 8*Fire Walls deal +8 damage per hit*; Tier 9*Fire Walls deal +9 damage per hit*; Tier 10*Fire Walls deal +10 damage per hit*; Tier 11*Fire Walls deal +11 damage per hit*; Tier 12*Fire Walls deal +12 damage per hit}}|-| || of Staggering Flame || <b>Tier 1</b> - Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +9 damage. || Head, MainHand, Legs || {{Spoiler|*; Tier 2*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +18 damage.*; Tier 3*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +27 damage.*; Tier 4*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +36 damage.*; Tier 5*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +45 damage.*; Tier 6*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +54 damage.*; Tier 7*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +63 damage.*; Tier 8*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +72 damage.*; Tier 9*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +81 damage.*; Tier 10*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +90 damage.*; Tier 11*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +99 damage.*; Tier 12*Combo: Super Fireball+Any Fire Magic Ability+Any Fire Magic Ability+Any Fire Magic Ability+Fire Breath: final step stuns the enemy and deals +108 damage.}}|-| || || <b>Tier 1</b> - Fire Walls have +10 Max Health || Chest, OffHand || {{Spoiler|*; Tier 2*Fire Walls have +20 Max Health*; Tier 3*Fire Walls have +30 Max Health*; Tier 4*Fire Walls have +40 Max Health*; Tier 5*Fire Walls have +50 Max Health*; Tier 6*Fire Walls have +60 Max Health*; Tier 7*Fire Walls have +70 Max Health*; Tier 8*Fire Walls have +80 Max Health*; Tier 9*Fire Walls have +90 Max Health*; Tier 10*Fire Walls have +100 Max Health*; Tier 11*Fire Walls have +110 Max Health*; Tier 12*Fire Walls have +120 Max Health}}|-| || of Quickly Melted Flesh || <b>Tier 1</b> - Flesh to Fuel increases your Sprint speed +1 for 10 seconds || Legs, Feet || {{Spoiler|*; Tier 2*Flesh to Fuel increases your Sprint speed +2 for 10 seconds*; Tier 3*Flesh to Fuel increases your Sprint speed +3 for 10 seconds*; Tier 4*Flesh to Fuel increases your Sprint speed +4 for 10 seconds*; Tier 5*Flesh to Fuel increases your Sprint speed +5 for 10 seconds*; Tier 6*Flesh to Fuel increases your Sprint speed +6 for 10 seconds}}|-| || of Everlong Flames || <b>Tier 1</b> - Fire Bolts hit all targets within 23 meters (instead of 20) and deals +2 damage || Hands || {{Spoiler|*; Tier 2*Fire Bolts hit all targets within 26 meters (instead of 20) and deals +4 damage*; Tier 3*Fire Bolts hit all targets within 29 meters (instead of 20) and deals +6 damage*; Tier 4*Fire Bolts hit all targets within 32 meters (instead of 20) and deals +8 damage*; Tier 5*Fire Bolts hit all targets within 35 meters (instead of 20) and deals +10 damage*; Tier 6*Fire Bolts hit all targets within 35 meters (instead of 20) and deals +12 damage}}|-| Fiery || of Flames || <b>Tier 1</b> - {MOD_SKILL_FIREMAGIC}{0.1} || Head, MainHand || {{Spoiler|*; Tier 2*{MOD_SKILL_FIREMAGIC}{0.15}*; Tier 3*{MOD_SKILL_FIREMAGIC}{0.2}*; Tier 4*{MOD_SKILL_FIREMAGIC}{0.25}*; Tier 5*{MOD_SKILL_FIREMAGIC}{0.3}*; Tier 6*{MOD_SKILL_FIREMAGIC}{0.35}}}|-| || of Scintillating Ice || <b>Tier 1</b> - Scintillating Frost restores 5 Armor || Legs, OffHand || {{Spoiler|*; Tier 2*Scintillating Frost restores 7 Armor*; Tier 3*Scintillating Frost restores 9 Armor*; Tier 4*Scintillating Frost restores 11 Armor*; Tier 5*Scintillating Frost restores 13 Armor*; Tier 6*Scintillating Frost restores 15 Armor*; Tier 7*Scintillating Frost restores 18 Armor*; Tier 8*Scintillating Frost restores 20 Armor*; Tier 9*Scintillating Frost restores 22 Armor*; Tier 10*Scintillating Frost restores 24 Armor*; Tier 11*Scintillating Frost restores 27 Armor*; Tier 12*Scintillating Frost restores 30 Armor}}|-| || of Disruptive Fire Bolts || <b>Tier 1</b> - Fire Bolts has a 50% chance to deal +4% damage and knock back all targets || OffHand, MainHand || {{Spoiler|*; Tier 2*Fire Bolts has a 50% chance to deal +7% damage and knock back all targets*; Tier 3*Fire Bolts has a 50% chance to deal +10% damage and knock back all targets*; Tier 4*Fire Bolts has a 50% chance to deal +12% damage and knock back all targets*; Tier 5*Fire Bolts has a 50% chance to deal +14% damage and knock back all targets*; Tier 6*Fire Bolts has a 50% chance to deal +16% damage and knock back all targets*; Tier 7*Fire Bolts has a 50% chance to deal +18% damage and knock back all targets*; Tier 8*Fire Bolts has a 50% chance to deal +20% damage and knock back all targets*; Tier 9*Fire Bolts has a 50% chance to deal +22% damage and knock back all targets*; Tier 10*Fire Bolts has a 50% chance to deal +24% damage and knock back all targets*; Tier 11*Fire Bolts has a 50% chance to deal +26% damage and knock back all targets*; Tier 12*Fire Bolts has a 50% chance to deal +28% damage and knock back all targets}}|-| Room-Temperature || || <b>Tier 1</b> - Room-Temperature Ball deals +20% damage || Head, MainHand || {{Spoiler|*; Tier 2*Room-Temperature Ball deals +35% damage*; Tier 3*Room-Temperature Ball deals +50% damage*; Tier 4*Room-Temperature Ball deals +65% damage*; Tier 5*Room-Temperature Ball deals +80% damage*; Tier 6*Room-Temperature Ball deals +100% damage}}|-| || || <b>Tier 1</b> - Fire Breath deals +5 damage and grants you +3 mitigation vs Fire for 5 seconds || Legs || {{Spoiler|*; Tier 2*Fire Breath deals +10 damage and grants you +6 mitigation vs Fire for 5 seconds*; Tier 3*Fire Breath deals +15 damage and grants you +9 mitigation vs Fire for 5 seconds*; Tier 4*Fire Breath deals +20 damage and grants you +12 mitigation vs Fire for 5 seconds*; Tier 5*Fire Breath deals +25 damage and grants you +15 mitigation vs Fire for 5 seconds*; Tier 6*Fire Breath deals +30 damage and grants you +18 mitigation vs Fire for 5 seconds}}|-| || of Calefaction || <b>Tier 1</b> - Calefaction deals +16% damage || Head, Feet || {{Spoiler|*; Tier 2*Calefaction deals +24% damage*; Tier 3*Calefaction deals +32% damage*; Tier 4*Calefaction deals +40% damage*; Tier 5*Calefaction deals +48% damage*; Tier 6*Calefaction deals +56% damage*; Tier 7*Calefaction deals +64% damage*; Tier 8*Calefaction deals +72% damage*; Tier 9*Calefaction deals +80% damage*; Tier 10*Calefaction deals +88% damage*; Tier 11*Calefaction deals +96% damage*; Tier 12*Calefaction deals +104% damage}}|-| || of Frost Waves || <b>Tier 1</b> - Frostball also targets all enemies within 10 meters and deals +1 damage || Hands || {{Spoiler|*; Tier 2*Frostball also targets all enemies within 10 meters and deals +2 damage*; Tier 3*Frostball also targets all enemies within 10 meters and deals +3 damage*; Tier 4*Frostball also targets all enemies within 10 meters and deals +4 damage*; Tier 5*Frostball also targets all enemies within 10 meters and deals +5 damage*; Tier 6*Frostball also targets all enemies within 10 meters and deals +6 damage*; Tier 7*Frostball also targets all enemies within 10 meters and deals +7 damage*; Tier 8*Frostball also targets all enemies within 10 meters and deals +8 damage*; Tier 9*Frostball also targets all enemies within 10 meters and deals +9 damage*; Tier 10*Frostball also targets all enemies within 10 meters and deals +10 damage*; Tier 11*Frostball also targets all enemies within 10 meters and deals +11 damage*; Tier 12*Frostball also targets all enemies within 10 meters and deals +12 damage}}|-| || of Flesh Frying || <b>Tier 1</b> - Flesh to Fuel restores +4 Power || Hands, Feet || {{Spoiler|*; Tier 2*Flesh to Fuel restores +8 Power*; Tier 3*Flesh to Fuel restores +12 Power*; Tier 4*Flesh to Fuel restores +16 Power*; Tier 5*Flesh to Fuel restores +20 Power*; Tier 6*Flesh to Fuel restores +24 Power}}|-| || of the Salamander || <b>Tier 1</b> - You regain 3 Health when using Ring of Fire, Defensive Burst, or Defensive Chill || Chest, Ring || {{Spoiler|*; Tier 2*You regain 5 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 3*You regain 7 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 4*You regain 8 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 5*You regain 9 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 6*You regain 10 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 7*You regain 12 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 8*You regain 14 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 9*You regain 16 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 10*You regain 18 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 11*You regain 19 Health when using Ring of Fire, Defensive Burst, or Defensive Chill*; Tier 12*You regain 20 Health when using Ring of Fire, Defensive Burst, or Defensive Chill}}|-| Sparkly || of Sparklefire || <b>Tier 1</b> - Scintillating Flame and Scintillating Frost deal +30% damage || Chest, Feet || {{Spoiler|*; Tier 2*Scintillating Flame and Scintillating Frost deal +40% damage*; Tier 3*Scintillating Flame and Scintillating Frost deal +50% damage*; Tier 4*Scintillating Flame and Scintillating Frost deal +60% damage*; Tier 5*Scintillating Flame and Scintillating Frost deal +70% damage*; Tier 6*Scintillating Flame and Scintillating Frost deal +80% damage}}|-| || of Frozen Fortitude || <b>Tier 1</b> - Defensive Chill grants you 5% chance to ignore Knockback effects for 7 seconds || Legs, Feet || {{Spoiler|*; Tier 2*Defensive Chill grants you 8% chance to ignore Knockback effects for 7 seconds*; Tier 3*Defensive Chill grants you 11% chance to ignore Knockback effects for 7 seconds*; Tier 4*Defensive Chill grants you 14% chance to ignore Knockback effects for 7 seconds*; Tier 5*Defensive Chill grants you 17% chance to ignore Knockback effects for 7 seconds*; Tier 6*Defensive Chill grants you 20% chance to ignore Knockback effects for 7 seconds*; Tier 7*Defensive Chill grants you 23% chance to ignore Knockback effects for 7 seconds*; Tier 8*Defensive Chill grants you 26% chance to ignore Knockback effects for 7 seconds*; Tier 9*Defensive Chill grants you 29% chance to ignore Knockback effects for 7 seconds*; Tier 10*Defensive Chill grants you 32% chance to ignore Knockback effects for 7 seconds*; Tier 11*Defensive Chill grants you 35% chance to ignore Knockback effects for 7 seconds*; Tier 12*Defensive Chill grants you 38% chance to ignore Knockback effects for 7 seconds}}|-| || of Freezewalls || <b>Tier 1</b> - Defensive Chill deals +10% damage || Legs, MainHand, Ring || {{Spoiler|*; Tier 2*Defensive Chill deals +15% damage*; Tier 3*Defensive Chill deals +20% damage*; Tier 4*Defensive Chill deals +25% damage*; Tier 5*Defensive Chill deals +30% damage*; Tier 6*Defensive Chill deals +35% damage*; Tier 7*Defensive Chill deals +40% damage*; Tier 8*Defensive Chill deals +45% damage*; Tier 9*Defensive Chill deals +50% damage*; Tier 10*Defensive Chill deals +55% damage*; Tier 11*Defensive Chill deals +60% damage*; Tier 12*Defensive Chill deals +65% damage}}|-| || || <b>Tier 1</b> - Flesh to Fuel restores +2 Armor || MainHand, Head || {{Spoiler|*; Tier 2*Flesh to Fuel restores +5 Armor*; Tier 3*Flesh to Fuel restores +7 Armor*; Tier 4*Flesh to Fuel restores +10 Armor*; Tier 5*Flesh to Fuel restores +12 Armor*; Tier 6*Flesh to Fuel restores +15 Armor*; Tier 7*Flesh to Fuel restores +17 Armor*; Tier 8*Flesh to Fuel restores +20 Armor*; Tier 9*Flesh to Fuel restores +22 Armor*; Tier 10*Flesh to Fuel restores +25 Armor*; Tier 11*Flesh to Fuel restores +27 Armor*; Tier 12*Flesh to Fuel restores +30 Armor}}|-| Freezeproof || || <b>Tier 1</b> - {MITIGATION_COLD}{1}{FireMagic} || Head, Ring || {{Spoiler|*; Tier 2*{MITIGATION_COLD}{2}{FireMagic}*; Tier 3*{MITIGATION_COLD}{3}{FireMagic}*; Tier 4*{MITIGATION_COLD}{4}{FireMagic}*; Tier 5*{MITIGATION_COLD}{5}{FireMagic}*; Tier 6*{MITIGATION_COLD}{6}{FireMagic}}}|-| || of Flame-Beast Freezing || <b>Tier 1</b> - Frostball deals +25 damage to creatures that are inherently on fire. || MainHand, Necklace || {{Spoiler|*; Tier 2*Frostball deals +50 damage to creatures that are inherently on fire.*; Tier 3*Frostball deals +75 damage to creatures that are inherently on fire.*; Tier 4*Frostball deals +100 damage to creatures that are inherently on fire.*; Tier 5*Frostball deals +125 damage to creatures that are inherently on fire.*; Tier 6*Frostball deals +150 damage to creatures that are inherently on fire.}}|-| Fiery || of Flames || <b>Tier 1</b> - {MOD_SKILL_FIREMAGIC}{0.01} || OffHand, Necklace || {{Spoiler|*; Tier 2*{MOD_SKILL_FIREMAGIC}{0.02}*; Tier 3*{MOD_SKILL_FIREMAGIC}{0.03}*; Tier 4*{MOD_SKILL_FIREMAGIC}{0.04}*; Tier 5*{MOD_SKILL_FIREMAGIC}{0.05}*; Tier 6*{MOD_SKILL_FIREMAGIC}{0.06}}}|-| || of Multiballs || <b>Tier 1</b> - Room-Temperature Ball hits all enemies within 15 meters and deals +1% damage || Hands || {{Spoiler|*; Tier 2*Room-Temperature Ball hits all enemies within 15 meters and deals +3% damage*; Tier 3*Room-Temperature Ball hits all enemies within 15 meters and deals +5% damage*; Tier 4*Room-Temperature Ball hits all enemies within 15 meters and deals +8% damage*; Tier 5*Room-Temperature Ball hits all enemies within 15 meters and deals +10% damage*; Tier 6*Room-Temperature Ball hits all enemies within 15 meters and deals +15% damage}}|-| || of Fireballs || <b>Tier 1</b> - Fireball restores 1 Health to you || OffHand, Necklace, Ring || {{Spoiler|*; Tier 2*Fireball restores 1 Health and 1 Armor to you*; Tier 3*Fireball restores 1 Health and 2 Armor to you*; Tier 4*Fireball restores 2 Health and 1 Armor to you*; Tier 5*Fireball restores 2 Health and 2 Armor to you*; Tier 6*Fireball restores 2 Health and 3 Armor to you*; Tier 7*Fireball restores 3 Health and 2 Armor to you*; Tier 8*Fireball restores 3 Health and 3 Armor to you*; Tier 9*Fireball restores 3 Health and 4 Armor to you*; Tier 10*Fireball restores 4 Health and 3 Armor to you*; Tier 11*Fireball restores 4 Health and 4 Armor to you*; Tier 12*Fireball restores 4 Health and 5 Armor to you}}|-| || of Drilling Fire Bolts || <b>Tier 1</b> - Fire Bolts deal +6 armor damage || Legs, MainHand || {{Spoiler|*; Tier 2*Fire Bolts deal +12 armor damage*; Tier 3*Fire Bolts deal +18 armor damage*; Tier 4*Fire Bolts deal +24 armor damage*; Tier 5*Fire Bolts deal +30 armor damage*; Tier 6*Fire Bolts deal +36 armor damage*; Tier 7*Fire Bolts deal +42 armor damage*; Tier 8*Fire Bolts deal +48 armor damage*; Tier 9*Fire Bolts deal +54 armor damage*; Tier 10*Fire Bolts deal +60 armor damage*; Tier 11*Fire Bolts deal +66 armor damage*; Tier 12*Fire Bolts deal +72 armor damage}}|-| || of Fortifying Flame || <b>Tier 1</b> - Fire Breath has a 50% chance to deal +3% damage and restore 2 Armor to you || Hands, OffHand || {{Spoiler|*; Tier 2*Fire Breath has a 50% chance to deal +6% damage and restore 4 Armor to you*; Tier 3*Fire Breath has a 50% chance to deal +9% damage and restore 6 Armor to you*; Tier 4*Fire Breath has a 50% chance to deal +12% damage and restore 8 Armor to you*; Tier 5*Fire Breath has a 50% chance to deal +15% damage and restore 10 Armor to you*; Tier 6*Fire Breath has a 50% chance to deal +18% damage and restore 12 Armor to you*; Tier 7*Fire Breath has a 50% chance to deal +21% damage and restore 14 Armor to you*; Tier 8*Fire Breath has a 50% chance to deal +24% damage and restore 16 Armor to you*; Tier 9*Fire Breath has a 50% chance to deal +27% damage and restore 18 Armor to you*; Tier 10*Fire Breath has a 50% chance to deal +30% damage and restore 20 Armor to you*; Tier 11*Fire Breath has a 50% chance to deal +33% damage and restore 22 Armor to you*; Tier 12*Fire Breath has a 50% chance to deal +36% damage and restore 24 Armor to you}}|-| || || <b>Tier 1</b> - Scintillating Frost and Scintillating Flame have a 50% chance to deal +50% damage || Head, Chest, Ring || {{Spoiler|*; Tier 2*Scintillating Frost and Scintillating Flame have a 50% chance to deal +60% damage*; Tier 3*Scintillating Frost and Scintillating Flame have a 50% chance to deal +70% damage*; Tier 4*Scintillating Frost and Scintillating Flame have a 50% chance to deal +80% damage*; Tier 5*Scintillating Frost and Scintillating Flame have a 50% chance to deal +90% damage*; Tier 6*Scintillating Frost and Scintillating Flame have a 50% chance to deal +100% damage*; Tier 7*Scintillating Frost and Scintillating Flame have a 50% chance to deal +110% damage*; Tier 8*Scintillating Frost and Scintillating Flame have a 50% chance to deal +120% damage*; Tier 9*Scintillating Frost and Scintillating Flame have a 50% chance to deal +130% damage*; Tier 10*Scintillating Frost and Scintillating Flame have a 50% chance to deal +140% damage*; Tier 11*Scintillating Frost and Scintillating Flame have a 50% chance to deal +150% damage*; Tier 12*Scintillating Frost and Scintillating Flame have a 50% chance to deal +160% damage}}|-| || of Lucky Fireballs || <b>Tier 1</b> - Fireball and Frostball have a 33% chance to deal +10% damage || OffHand, Necklace || {{Spoiler|*; Tier 2*Fireball and Frostball have a 33% chance to deal +15% damage*; Tier 3*Fireball and Frostball have a 33% chance to deal +20% damage*; Tier 4*Fireball and Frostball have a 33% chance to deal +25% damage*; Tier 5*Fireball and Frostball have a 33% chance to deal +30% damage*; Tier 6*Fireball and Frostball have a 33% chance to deal +35% damage*; Tier 7*Fireball and Frostball have a 33% chance to deal +40% damage*; Tier 8*Fireball and Frostball have a 33% chance to deal +45% damage*; Tier 9*Fireball and Frostball have a 33% chance to deal +50% damage*; Tier 10*Fireball and Frostball have a 33% chance to deal +55% damage*; Tier 11*Fireball and Frostball have a 33% chance to deal +60% damage*; Tier 12*Fireball and Frostball have a 33% chance to deal +65% damage}}|-| || of Stiffening Winds || <b>Tier 1</b> - Frostball has a 20% chance to slow target's movement by 25% || Head, Feet || {{Spoiler|*; Tier 2*Frostball has a 40% chance to slow target's movement by 25%*; Tier 3*Frostball has a 60% chance to slow target's movement by 25%*; Tier 4*Frostball has a 80% chance to slow target's movement by 25%*; Tier 5*Frostball slows target's movement by 25%*; Tier 6*Frostball slows target's movement by 25% and deals +10 damage}}|-| || of Spider Freezing || <b>Tier 1</b> - Frostball deals +25 damage to Arachnids || MainHand, Necklace || {{Spoiler|*; Tier 2*Frostball deals +50 damage to Arachnids*; Tier 3*Frostball deals +75 damage to Arachnids*; Tier 4*Frostball deals +100 damage to Arachnids*; Tier 5*Frostball deals +125 damage to Arachnids*; Tier 6*Frostball deals +150 damage to Arachnids}}|-| || of Prolonged Agony || <b>Tier 1</b> - {MOD_FIRE_INDIRECT}{0.05} || Hands, Feet || {{Spoiler|*; Tier 2*{MOD_FIRE_INDIRECT}{0.1}*; Tier 3*{MOD_FIRE_INDIRECT}{0.15}*; Tier 4*{MOD_FIRE_INDIRECT}{0.2}*; Tier 5*{MOD_FIRE_INDIRECT}{0.25}*; Tier 6*{MOD_FIRE_INDIRECT}{0.3}*; Tier 7*{MOD_FIRE_INDIRECT}{0.35}*; Tier 8*{MOD_FIRE_INDIRECT}{0.4}*; Tier 9*{MOD_FIRE_INDIRECT}{0.45}*; Tier 10*{MOD_FIRE_INDIRECT}{0.5}*; Tier 11*{MOD_FIRE_INDIRECT}{0.55}*; Tier 12*{MOD_FIRE_INDIRECT}{0.6}}}|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"|+<div align="left"><h3>GiantBat Effects</h3></div>! Prefix !! Suffix !! First Tier !! Slot !! All Tiers|-| || of Healthy Chaos || <b>Tier 1</b> - Confusing Double heals you for 14 health || Head, Chest || {{Spoiler|*; Tier 2*Confusing Double heals you for 28 health*; Tier 3*Confusing Double heals you for 42 health*; Tier 4*Confusing Double heals you for 56 health*; Tier 5*Confusing Double heals you for 70 health*; Tier 6*Confusing Double heals you for 84 health*; Tier 7*Confusing Double heals you for 98 health*; Tier 8*Confusing Double heals you for 112 health*; Tier 9*Confusing Double heals you for 126 health*; Tier 10*Confusing Double heals you for 140 health*; Tier 11*Confusing Double heals you for 154 health*; Tier 12*Confusing Double heals you for 168 health}}|-| || of Hasty Chaos || <b>Tier 1</b> - Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds || Hands, Feet || {{Spoiler|*; Tier 2*Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 10% for 15 seconds*; Tier 3*Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 15% for 15 seconds*; Tier 4*Confusing Double boosts your movement speed by 4 and your Giant Bat Base Damage by 20% for 15 seconds*; Tier 5*Confusing Double boosts your movement speed by 5 and your Giant Bat Base Damage by 25% for 15 seconds*; Tier 6*Confusing Double boosts your movement speed by 6 and your Giant Bat Base Damage by 30% for 15 seconds}}|-| || || <b>Tier 1</b> - Screech deals +6 armor damage || Ring, Necklace || {{Spoiler|*; Tier 2*Screech deals +12 armor damage*; Tier 3*Screech deals +18 armor damage*; Tier 4*Screech deals +24 armor damage*; Tier 5*Screech deals +30 armor damage*; Tier 6*Screech deals +36 armor damage*; Tier 7*Screech deals +42 armor damage*; Tier 8*Screech deals +48 armor damage*; Tier 9*Screech deals +54 armor damage*; Tier 10*Screech deals +60 armor damage*; Tier 11*Screech deals +66 armor damage*; Tier 12*Screech deals +72 armor damage}}|-| || || <b>Tier 1</b> - Wing Vortex has a 50% chance to deal +20% damage || Chest, Legs || {{Spoiler|*; Tier 2*Wing Vortex has a 50% chance to deal +37% damage*; Tier 3*Wing Vortex has a 50% chance to deal +54% damage*; Tier 4*Wing Vortex has a 50% chance to deal +71% damage*; Tier 5*Wing Vortex has a 50% chance to deal +88% damage*; Tier 6*Wing Vortex has a 50% chance to deal +105% damage*; Tier 7*Wing Vortex has a 50% chance to deal +122% damage*; Tier 8*Wing Vortex has a 50% chance to deal +139% damage*; Tier 9*Wing Vortex has a 50% chance to deal +156% damage*; Tier 10*Wing Vortex has a 50% chance to deal +173% damage*; Tier 11*Wing Vortex has a 50% chance to deal +190% damage*; Tier 12*Wing Vortex has a 50% chance to deal +207% damage}}|-| || || <b>Tier 1</b> - Smouldering Gaze has a 50% chance to deal +25% damage || Necklace, Legs || {{Spoiler|*; Tier 2*Smouldering Gaze has a 50% chance to deal +40% damage*; Tier 3*Smouldering Gaze has a 50% chance to deal +55% damage*; Tier 4*Smouldering Gaze has a 50% chance to deal +70% damage*; Tier 5*Smouldering Gaze has a 50% chance to deal +85% damage*; Tier 6*Smouldering Gaze has a 50% chance to deal +100% damage*; Tier 7*Smouldering Gaze has a 50% chance to deal +115% damage*; Tier 8*Smouldering Gaze has a 50% chance to deal +130% damage*; Tier 9*Smouldering Gaze has a 50% chance to deal +145% damage*; Tier 10*Smouldering Gaze has a 50% chance to deal +160% damage*; Tier 11*Smouldering Gaze has a 50% chance to deal +175% damage*; Tier 12*Smouldering Gaze has a 50% chance to deal +190% damage}}|-| || || <b>Tier 1</b> - Screech deals +12% damage || Feet, Ring || {{Spoiler|*; Tier 2*Screech deals +20% damage*; Tier 3*Screech deals +28% damage*; Tier 4*Screech deals +36% damage*; Tier 5*Screech deals +44% damage*; Tier 6*Screech deals +52% damage*; Tier 7*Screech deals +60% damage*; Tier 8*Screech deals +68% damage*; Tier 9*Screech deals +76% damage*; Tier 10*Screech deals +84% damage*; Tier 11*Screech deals +92% damage*; Tier 12*Screech deals +100% damage}}|-| || || <b>Tier 1</b> - For 30 seconds after using Drink Blood, you gain +1 mitigation vs. Psychic and Trauma damage || Head, Feet || {{Spoiler|*; Tier 2*For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage*; Tier 3*For 30 seconds after using Drink Blood, you gain +3 mitigation vs. Psychic and Trauma damage*; Tier 4*For 30 seconds after using Drink Blood, you gain +4 mitigation vs. Psychic and Trauma damage*; Tier 5*For 30 seconds after using Drink Blood, you gain +5 mitigation vs. Psychic and Trauma damage*; Tier 6*For 30 seconds after using Drink Blood, you gain +6 mitigation vs. Psychic and Trauma damage*; Tier 7*For 30 seconds after using Drink Blood, you gain +7 mitigation vs. Psychic and Trauma damage*; Tier 8*For 30 seconds after using Drink Blood, you gain +8 mitigation vs. Psychic and Trauma damage*; Tier 9*For 30 seconds after using Drink Blood, you gain +9 mitigation vs. Psychic and Trauma damage*; Tier 10*For 30 seconds after using Drink Blood, you gain +10 mitigation vs. Psychic and Trauma damage*; Tier 11*For 30 seconds after using Drink Blood, you gain +11 mitigation vs. Psychic and Trauma damage*; Tier 12*For 30 seconds after using Drink Blood, you gain +12 mitigation vs. Psychic and Trauma damage}}|-| || || <b>Tier 1</b> - Bat Stability restores 7 armor and 1 power || Necklace, Feet || {{Spoiler|*; Tier 2*Bat Stability restores 14 armor and 3 power*; Tier 3*Bat Stability restores 21 armor and 5 power*; Tier 4*Bat Stability restores 28 armor and 7 power*; Tier 5*Bat Stability restores 35 armor and 9 power*; Tier 6*Bat Stability restores 42 armor and 11 power*; Tier 7*Bat Stability restores 49 armor and 13 power*; Tier 8*Bat Stability restores 56 armor and 15 power*; Tier 9*Bat Stability restores 63 armor and 17 power*; Tier 10*Bat Stability restores 70 armor and 19 power*; Tier 11*Bat Stability restores 77 armor and 21 power*; Tier 12*Bat Stability restores 84 armor and 23 power}}|-| || of Giant Bats || <b>Tier 1</b> - {MOD_SKILL_GIANTBAT}{0.1} || Head, Necklace || {{Spoiler|*; Tier 2*{MOD_SKILL_GIANTBAT}{0.15}*; Tier 3*{MOD_SKILL_GIANTBAT}{0.2}*; Tier 4*{MOD_SKILL_GIANTBAT}{0.25}*; Tier 5*{MOD_SKILL_GIANTBAT}{0.3}*; Tier 6*{MOD_SKILL_GIANTBAT}{0.35}}}|-| || || <b>Tier 1</b> - Wing Vortex has a 30% chance to deal +3% damage and stun all targets || Head, Legs || {{Spoiler|*; Tier 2*Wing Vortex has a 30% chance to deal +5% damage and stun all targets*; Tier 3*Wing Vortex has a 30% chance to deal +7% damage and stun all targets*; Tier 4*Wing Vortex has a 30% chance to deal +9% damage and stun all targets*; Tier 5*Wing Vortex has a 30% chance to deal +11% damage and stun all targets*; Tier 6*Wing Vortex has a 30% chance to deal +13% damage and stun all targets*; Tier 7*Wing Vortex has a 30% chance to deal +15% damage and stun all targets*; Tier 8*Wing Vortex has a 30% chance to deal +17% damage and stun all targets*; Tier 9*Wing Vortex has a 30% chance to deal +19% damage and stun all targets*; Tier 10*Wing Vortex has a 30% chance to deal +21% damage and stun all targets*; Tier 11*Wing Vortex has a 30% chance to deal +23% damage and stun all targets*; Tier 12*Wing Vortex has a 30% chance to deal +25% damage and stun all targets}}|-| || || <b>Tier 1</b> - For 30 seconds after using Drink Blood, all sonic attacks deal +2 damage || Feet, Ring || {{Spoiler|*; Tier 2*For 30 seconds after using Drink Blood, all sonic attacks deal +4 damage*; Tier 3*For 30 seconds after using Drink Blood, all sonic attacks deal +6 damage*; Tier 4*For 30 seconds after using Drink Blood, all sonic attacks deal +8 damage*; Tier 5*For 30 seconds after using Drink Blood, all sonic attacks deal +10 damage*; Tier 6*For 30 seconds after using Drink Blood, all sonic attacks deal +12 damage*; Tier 7*For 30 seconds after using Drink Blood, all sonic attacks deal +14 damage*; Tier 8*For 30 seconds after using Drink Blood, all sonic attacks deal +16 damage*; Tier 9*For 30 seconds after using Drink Blood, all sonic attacks deal +18 damage*; Tier 10*For 30 seconds after using Drink Blood, all sonic attacks deal +20 damage*; Tier 11*For 30 seconds after using Drink Blood, all sonic attacks deal +22 damage*; Tier 12*For 30 seconds after using Drink Blood, all sonic attacks deal +24 damage}}|-| || || <b>Tier 1</b> - Smouldering Gaze deals +10% damage || Head, Ring || {{Spoiler|*; Tier 2*Smouldering Gaze deals +17% damage*; Tier 3*Smouldering Gaze deals +24% damage*; Tier 4*Smouldering Gaze deals +31% damage*; Tier 5*Smouldering Gaze deals +38% damage*; Tier 6*Smouldering Gaze deals +45% damage*; Tier 7*Smouldering Gaze deals +52% damage*; Tier 8*Smouldering Gaze deals +59% damage*; Tier 9*Smouldering Gaze deals +66% damage*; Tier 10*Smouldering Gaze deals +73% damage*; Tier 11*Smouldering Gaze deals +80% damage*; Tier 12*Smouldering Gaze deals +87% damage}}|-| || || <b>Tier 1</b> - Tear has a 30% chance to deal +10% damage and reset the timer on Screech (so Screech can be used again immediately) || Feet, Ring || {{Spoiler|*; Tier 2*Tear has a 30% chance to deal +12% damage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 3*Tear has a 30% chance to deal +14% damage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 4*Tear has a 30% chance to deal +16% damage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 5*Tear has a 30% chance to deal +18% damage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 6*Tear has a 30% chance to deal +20% damage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 7*Tear has a 30% chance to deal +22% damage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 8*Tear has a 30% chance to deal +24% damage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 9*Tear has a 30% chance to deal +26% damage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 10*Tear has a 30% chance to deal +28% damage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 11*Tear has a 30% chance to deal +30% damage and reset the timer on Screech (so Screech can be used again immediately)*; Tier 12*Tear has a 30% chance to deal +32% damage and reset the timer on Screech (so Screech can be used again immediately)}}|-| || || <b>Tier 1</b> - Drink Blood deals +5 direct health damage || Head, Necklace || {{Spoiler|*; Tier 2*Drink Blood deals +10 direct health damage*; Tier 3*Drink Blood deals +15 direct health damage*; Tier 4*Drink Blood deals +20 direct health damage*; Tier 5*Drink Blood deals +25 direct health damage*; Tier 6*Drink Blood deals +30 direct health damage*; Tier 7*Drink Blood deals +35 direct health damage*; Tier 8*Drink Blood deals +40 direct health damage*; Tier 9*Drink Blood deals +45 direct health damage*; Tier 10*Drink Blood deals +50 direct health damage*; Tier 11*Drink Blood deals +55 direct health damage*; Tier 12*Drink Blood deals +60 direct health damage}}|-| || of Confounding Disease || <b>Tier 1</b> - Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +10 damage || Head || {{Spoiler|*; Tier 2*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +20 damage*; Tier 3*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +30 damage*; Tier 4*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +40 damage*; Tier 5*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +50 damage*; Tier 6*Combo: Screech+Any Melee+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage}}|-| || || <b>Tier 1</b> - Rip has a 50% chance to deal +3 damage || Legs, Hands || {{Spoiler|*; Tier 2*Rip has a 50% chance to deal +5 damage*; Tier 3*Rip has a 50% chance to deal +8 damage*; Tier 4*Rip has a 50% chance to deal +10 damage*; Tier 5*Rip has a 50% chance to deal +13 damage*; Tier 6*Rip has a 50% chance to deal +18 damage*; Tier 7*Rip has a 50% chance to deal +23 damage*; Tier 8*Rip has a 50% chance to deal +28 damage*; Tier 9*Rip has a 50% chance to deal +33 damage*; Tier 10*Rip has a 50% chance to deal +38 damage*; Tier 11*Rip has a 50% chance to deal +43 damage*; Tier 12*Rip has a 50% chance to deal +48 damage}}|-| || || <b>Tier 1</b> - Screech has a 50% chance to deal +15% damage || Necklace, Hands || {{Spoiler|*; Tier 2*Screech has a 50% chance to deal +32% damage*; Tier 3*Screech has a 50% chance to deal +49% damage*; Tier 4*Screech has a 50% chance to deal +66% damage*; Tier 5*Screech has a 50% chance to deal +83% damage*; Tier 6*Screech has a 50% chance to deal +100% damage*; Tier 7*Screech has a 50% chance to deal +117% damage*; Tier 8*Screech has a 50% chance to deal +134% damage*; Tier 9*Screech has a 50% chance to deal +151% damage*; Tier 10*Screech has a 50% chance to deal +168% damage*; Tier 11*Screech has a 50% chance to deal +185% damage*; Tier 12*Screech has a 50% chance to deal +202% damage}}|-| Bloody || of Bloody Bites || <b>Tier 1</b> - Virulent Bite deals 15 trauma damage over 10 seconds || Hands, Feet || {{Spoiler|*; Tier 2*Virulent Bite deals 30 trauma damage over 10 seconds*; Tier 3*Virulent Bite deals 45 trauma damage over 10 seconds*; Tier 4*Virulent Bite deals 60 trauma damage over 10 seconds*; Tier 5*Virulent Bite deals 75 trauma damage over 10 seconds*; Tier 6*Virulent Bite deals 90 trauma damage over 10 seconds}}|-| || || <b>Tier 1</b> - Rip deals +1 damage || Chest, Feet || {{Spoiler|*; Tier 2*Rip deals +2 damage*; Tier 3*Rip deals +3 damage*; Tier 4*Rip deals +4 damage*; Tier 5*Rip deals +5 damage*; Tier 6*Rip deals +7 damage*; Tier 7*Rip deals +9 damage*; Tier 8*Rip deals +11 damage*; Tier 9*Rip deals +13 damage*; Tier 10*Rip deals +15 damage*; Tier 11*Rip deals +17 damage*; Tier 12*Rip deals +19 damage}}|-| || of Screaming Death || <b>Tier 1</b> - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% damage || Head, Hands || {{Spoiler|*; Tier 2*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +12% damage*; Tier 3*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +14% damage*; Tier 4*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +16% damage*; Tier 5*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +18% damage*; Tier 6*Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +20% damage}}|-| || || <b>Tier 1</b> - Tear has a 50% chance to deal +8% damage || Legs, Necklace || {{Spoiler|*; Tier 2*Tear has a 50% chance to deal +15% damage*; Tier 3*Tear has a 50% chance to deal +22% damage*; Tier 4*Tear has a 50% chance to deal +29% damage*; Tier 5*Tear has a 50% chance to deal +36% damage*; Tier 6*Tear has a 50% chance to deal +43% damage*; Tier 7*Tear has a 50% chance to deal +50% damage*; Tier 8*Tear has a 50% chance to deal +57% damage*; Tier 9*Tear has a 50% chance to deal +64% damage*; Tier 10*Tear has a 50% chance to deal +71% damage*; Tier 11*Tear has a 50% chance to deal +78% damage*; Tier 12*Tear has a 50% chance to deal +85% damage}}|-| || || <b>Tier 1</b> - Bat Stability provides +10% Projectile Evasion for 10 seconds || Hands, Legs || {{Spoiler|*; Tier 2*Bat Stability provides +15% Projectile Evasion for 10 seconds*; Tier 3*Bat Stability provides +20% Projectile Evasion for 10 seconds*; Tier 4*Bat Stability provides +25% Projectile Evasion for 10 seconds*; Tier 5*Bat Stability provides +30% Projectile Evasion for 10 seconds*; Tier 6*Bat Stability provides +35% Projectile Evasion for 10 seconds}}|-| || || <b>Tier 1</b> - Virulent Bite has a 50% chance to deal +20% damage plus 15 trauma damage over 10 seconds || Hands, Ring || {{Spoiler|*; Tier 2*Virulent Bite has a 50% chance to deal +25% damage plus 15 trauma damage over 10 seconds*; Tier 3*Virulent Bite has a 50% chance to deal +30% damage plus 30 trauma damage over 10 seconds*; Tier 4*Virulent Bite has a 50% chance to deal +35% damage plus 30 trauma damage over 10 seconds*; Tier 5*Virulent Bite has a 50% chance to deal +40% damage plus 45 trauma damage over 10 seconds*; Tier 6*Virulent Bite has a 50% chance to deal +45% damage plus 45 trauma damage over 10 seconds*; Tier 7*Virulent Bite has a 50% chance to deal +50% damage plus 60 trauma damage over 10 seconds*; Tier 8*Virulent Bite has a 50% chance to deal +55% damage plus 60 trauma damage over 10 seconds*; Tier 9*Virulent Bite has a 50% chance to deal +60% damage plus 75 trauma damage over 10 seconds*; Tier 10*Virulent Bite has a 50% chance to deal +65% damage plus 75 trauma damage over 10 seconds*; Tier 11*Virulent Bite has a 50% chance to deal +70% damage plus 90 trauma damage over 10 seconds*; Tier 12*Virulent Bite has a 50% chance to deal +75% damage plus 90 trauma damage over 10 seconds}}|-| || || <b>Tier 1</b> - Wing Vortex deals +15% damage || Hands, Feet || {{Spoiler|*; Tier 2*Wing Vortex deals +23% damage*; Tier 3*Wing Vortex deals +31% damage*; Tier 4*Wing Vortex deals +39% damage*; Tier 5*Wing Vortex deals +47% damage*; Tier 6*Wing Vortex deals +55% damage*; Tier 7*Wing Vortex deals +63% damage*; Tier 8*Wing Vortex deals +71% damage*; Tier 9*Wing Vortex deals +79% damage*; Tier 10*Wing Vortex deals +87% damage*; Tier 11*Wing Vortex deals +95% damage*; Tier 12*Wing Vortex deals +103% damage}}|-| || || <b>Tier 1</b> - Bat Stability heals 7 health || Hands, Ring || {{Spoiler|*; Tier 2*Bat Stability heals 14 health*; Tier 3*Bat Stability heals 21 health*; Tier 4*Bat Stability heals 28 health*; Tier 5*Bat Stability heals 35 health*; Tier 6*Bat Stability heals 42 health*; Tier 7*Bat Stability heals 49 health*; Tier 8*Bat Stability heals 56 health*; Tier 9*Bat Stability heals 63 health*; Tier 10*Bat Stability heals 70 health*; Tier 11*Bat Stability heals 77 health*; Tier 12*Bat Stability heals 84 health}}|-| || || <b>Tier 1</b> - Sonic Burst has a 50% chance to deal +30% damage to all targets || Chest, Legs || {{Spoiler|*; Tier 2*Sonic Burst has a 50% chance to deal +50% damage to all targets*; Tier 3*Sonic Burst has a 50% chance to deal +70% damage to all targets*; Tier 4*Sonic Burst has a 50% chance to deal +90% damage to all targets*; Tier 5*Sonic Burst has a 50% chance to deal +110% damage to all targets*; Tier 6*Sonic Burst has a 50% chance to deal +130% damage to all targets*; Tier 7*Sonic Burst has a 50% chance to deal +150% damage to all targets*; Tier 8*Sonic Burst has a 50% chance to deal +170% damage to all targets*; Tier 9*Sonic Burst has a 50% chance to deal +190% damage to all targets*; Tier 10*Sonic Burst has a 50% chance to deal +210% damage to all targets*; Tier 11*Sonic Burst has a 50% chance to deal +230% damage to all targets*; Tier 12*Sonic Burst has a 50% chance to deal +250% damage to all targets}}|-| || || <b>Tier 1</b> - Tear deals +8% damage || Chest, Head || {{Spoiler|*; Tier 2*Tear deals +11% damage*; Tier 3*Tear deals +14% damage*; Tier 4*Tear deals +17% damage*; Tier 5*Tear deals +20% damage*; Tier 6*Tear deals +23% damage*; Tier 7*Tear deals +26% damage*; Tier 8*Tear deals +29% damage*; Tier 9*Tear deals +32% damage*; Tier 10*Tear deals +35% damage*; Tier 11*Tear deals +38% damage*; Tier 12*Tear deals +41% damage}}|-| || || <b>Tier 1</b> - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +10% for 10 seconds. || Chest, Head || {{Spoiler|*; Tier 2*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +15% for 10 seconds.*; Tier 3*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +20% for 10 seconds.*; Tier 4*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +25% for 10 seconds.*; Tier 5*Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +30% for 10 seconds.*; Tier 6*Combo:Mentalism Treasure EffectsRip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.}}|-| || || <b>Tier 1</b> - Tear deals +1 damage and restores 3 Armor to you || Legs, Necklace || {{Spoiler|*; Tier 2*Tear deals +2 damage and restores 4 Armor to you*; Tier 3*Tear deals +4 damage and restores 5 Armor to you*; Tier 4*Tear deals +5 damage and restores 7 Armor to you*; Tier 5*Tear deals +7 damage and restores 8 Armor to you*; Tier 6*Tear deals +9 damage and restores 9 Armor to you*; Tier 7*Tear deals +11 damage and restores 10 Armor to you*; Tier 8*Tear deals +12 damage and restores 12 Armor to you*; Tier 9*Tear deals +13 damage and restores 13 Armor to you*; Tier 10*Tear deals +15 damage and restores 14 Armor to you*; Tier 11*Tear deals +16 damage and restores 15 Armor to you*; Tier 12*Tear deals +18 damage and restores 16 Armor to you}}|-| || || <b>Tier 1</b> - Sonic Burst deals +20% damage to all targets || Hands, Feet || {{Spoiler|*; Tier 2*Sonic Burst deals +29% damage to all targets*; Tier 3*Sonic Burst deals +38% damage to all targets*; Tier 4*Sonic Burst deals +47% damage to all targets*; Tier 5*Sonic Burst deals +56% damage to all targets*; Tier 6*Sonic Burst deals +65% damage to all targets*; Tier 7*Sonic Burst deals +74% damage to all targets*; Tier 8*Sonic Burst deals +83% damage to all targets*; Tier 9*Sonic Burst deals +92% damage to all targets*; Tier 10*Sonic Burst deals +101% damage to all targets*; Tier 11*Sonic Burst deals +110% damage to all targets*; Tier 12*Sonic Burst deals +119% damage to all targets}}|-| || || <b>Tier 1</b> - Virulent Bite deals +20% damage || Chest, Legs || {{Spoiler|*; Tier 2*Virulent Bite deals +25% damage*; Tier 3*Virulent Bite deals +30% damage*; Tier 4*Virulent Bite deals +35% damage*; Tier 5*Virulent Bite deals +40% damage*; Tier 6*Virulent Bite deals +45% damage*; Tier 7*Virulent Bite deals +50% damage*; Tier 8*Virulent Bite deals +55% damage*; Tier 9*Virulent Bite deals +60% damage*; Tier 10*Virulent Bite deals +65% damage*; Tier 11*Virulent Bite deals +70% damage*; Tier 12*Virulent Bite deals +75% damage}}|-| Blood Drinker's || of Blood Drinking || <b>Tier 1</b> - Drink Blood reaps 2 additional health || Legs, Chest || {{Spoiler|*; Tier 2*Drink Blood reaps 4 additional health*; Tier 3*Drink Blood reaps 6 additional health*; Tier 4*Drink Blood reaps 9 additional health*; Tier 5*Drink Blood reaps 11 additional health*; Tier 6*Drink Blood reaps 13 additional health*; Tier 7*Drink Blood reaps 15 additional health*; Tier 8*Drink Blood reaps 18 additional health*; Tier 9*Drink Blood reaps 20 additional health*; Tier 10*Drink Blood reaps 22 additional health*; Tier 11*Drink Blood reaps 25 additional health*; Tier 12*Drink Blood reaps 28 additional health}}|-| || || <b>Tier 1</b> - Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +5 damage. || Feet, Necklace || {{Spoiler|*; Tier 2*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +12 damage.*; Tier 3*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +20 damage.*; Tier 4*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +28 damage.*; Tier 5*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +35 damage.*; Tier 6*Combo: Rip+Tear+Any Melee+Rip: final step hits all targets within 5 meters and deals +45 damage.}}|-| || || <b>Tier 1</b> - Drink Blood restores 1 power and 1 armor || Hands, Ring || {{Spoiler|*; Tier 2*Drink Blood restores 2 power and 2 armor*; Tier 3*Drink Blood restores 3 power and 3 armor*; Tier 4*Drink Blood restores 4 power and 4 armor*; Tier 5*Drink Blood restores 5 power and 5 armor*; Tier 6*Drink Blood restores 6 power and 6 armor*; Tier 7*Drink Blood restores 7 power and 7 armor*; Tier 8*Drink Blood restores 8 power and 8 armor*; Tier 9*Drink Blood restores 9 power and 9 armor*; Tier 10*Drink Blood restores 10 power and 10 armor*; Tier 11*Drink Blood restores 11 power and 11 armor*; Tier 12*Drink Blood restores 12 power and 12 armor}}|-| || || <b>Tier 1</b> - Wing Vortex cause targets' next attack to deal -3 damage || Feet, Ring || {{Spoiler|*; Tier 2*Wing Vortex cause targets' next attack to deal -6 damage*; Tier 3*Wing Vortex cause targets' next attack to deal -9 damage*; Tier 4*Wing Vortex cause targets' next attack to deal -12 damage*; Tier 5*Wing Vortex cause targets' next attack to deal -15 damage*; Tier 6*Wing Vortex cause targets' next attack to deal -18 damage*; Tier 7*Wing Vortex cause targets' next attack to deal -21 damage*; Tier 8*Wing Vortex cause targets' next attack to deal -24 damage*; Tier 9*Wing Vortex cause targets' next attack to deal -27 damage*; Tier 10*Wing Vortex cause targets' next attack to deal -30 damage*; Tier 11*Wing Vortex cause targets' next attack to deal -33 damage*; Tier 12*Wing Vortex cause targets' next attack to deal -36 damage}}|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"|+<div align="left"><h3>Hammer Effects</h3></div>! Prefix !! Suffix !! First Tier !! Slot !! All Tiers|-| || of Attractive Clubs || <b>Tier 1</b> - Look At My Hammer restores +7 armor to you || Chest, Necklace || {{Spoiler|*; Tier 2*Look At My Hammer restores +14 armor to you*; Tier 3*Look At My Hammer restores +21 armor to you*; Tier 4*Look At My Hammer restores +28 armor to you*; Tier 5*Look At My Hammer restores +35 armor to you*; Tier 6*Look At My Hammer restores +42 armor to you*; Tier 7*Look At My Hammer restores +49 armor to you*; Tier 8*Look At My Hammer restores +56 armor to you*; Tier 9*Look At My Hammer restores +63 armor to you*; Tier 10*Look At My Hammer restores +70 armor to you*; Tier 11*Look At My Hammer restores +77 armor to you*; Tier 12*Look At My Hammer restores +84 armor to you}}|-| || of Rib Removal || <b>Tier 1</b> - Rib Shatter deals +4 damage || Legs, MainHand || {{Spoiler|*; Tier 2*Rib Shatter deals +8 damage*; Tier 3*Rib Shatter deals +12 damage*; Tier 4*Rib Shatter deals +16 damage*; Tier 5*Rib Shatter deals +20 damage*; Tier 6*Rib Shatter deals +24 damage*; Tier 7*Rib Shatter deals +28 damage*; Tier 8*Rib Shatter deals +32 damage*; Tier 9*Rib Shatter deals +36 damage*; Tier 10*Rib Shatter deals +40 damage*; Tier 11*Rib Shatter deals +44 damage*; Tier 12*Rib Shatter deals +48 damage}}|-| || || <b>Tier 1</b> - Thunderstrike has a 75% chance to deal +25% damage || MainHand, OffHand || {{Spoiler|*; Tier 2*Thunderstrike has a 75% chance to deal +30% damage*; Tier 3*Thunderstrike has a 75% chance to deal +35% damage*; Tier 4*Thunderstrike has a 75% chance to deal +40% damage*; Tier 5*Thunderstrike has a 75% chance to deal +45% damage*; Tier 6*Thunderstrike has a 75% chance to deal +50% damage*; Tier 7*Thunderstrike has a 75% chance to deal +55% damage*; Tier 8*Thunderstrike has a 75% chance to deal +60% damage*; Tier 9*Thunderstrike has a 75% chance to deal +65% damage*; Tier 10*Thunderstrike has a 75% chance to deal +70% damage*; Tier 11*Thunderstrike has a 75% chance to deal +75% damage*; Tier 12*Thunderstrike has a 75% chance to deal +80% damage}}|-| || of Proud Pounding || <b>Tier 1</b> - Pound To Slag shortens the remaining reset time of Look at My Hammer by 10 seconds || Necklace || |-| || || <b>Tier 1</b> - Discharging Strike deals +20% damage and taunts the target as if you'd done +25 damage || Chest, Head || {{Spoiler|*; Tier 2*Discharging Strike deals +23% damage and taunts the target as if you'd done +50 damage*; Tier 3*Discharging Strike deals +26% damage and taunts the target as if you'd done +75 damage*; Tier 4*Discharging Strike deals +29% damage and taunts the target as if you'd done +100 damage*; Tier 5*Discharging Strike deals +32% damage and taunts the target as if you'd done +125 damage*; Tier 6*Discharging Strike deals +35% damage and taunts the target as if you'd done +150 damage*; Tier 7*Discharging Strike deals +38% damage and taunts the target as if you'd done +175 damage*; Tier 8*Discharging Strike deals +41% damage and taunts the target as if you'd done +200 damage*; Tier 9*Discharging Strike deals +44% damage and taunts the target as if you'd done +225 damage*; Tier 10*Discharging Strike deals +47% damage and taunts the target as if you'd done +250 damage*; Tier 11*Discharging Strike deals +50% damage and taunts the target as if you'd done +275 damage*; Tier 12*Discharging Strike deals +53% damage and taunts the target as if you'd done +300 damage}}|-| || of Suspicious Bashing || <b>Tier 1</b> - Pound deals +1 damage and taunts the target so that it temporarily thinks the attack did +6 damage || Head, Ring || {{Spoiler|*; Tier 2*Pound deals +2 damage and taunts the target so that it temporarily thinks the attack did +12 damage*; Tier 3*Pound deals +3 damage and taunts the target so that it temporarily thinks the attack did +18 damage*; Tier 4*Pound deals +4 damage and taunts the target so that it temporarily thinks the attack did +24 damage*; Tier 5*Pound deals +5 damage and taunts the target so that it temporarily thinks the attack did +30 damage*; Tier 6*Pound deals +6 damage and taunts the target so that it temporarily thinks the attack did +36 damage*; Tier 7*Pound deals +7 damage and taunts the target so that it temporarily thinks the attack did +42 damage*; Tier 8*Pound deals +8 damage and taunts the target so that it temporarily thinks the attack did +48 damage*; Tier 9*Pound deals +9 damage and taunts the target so that it temporarily thinks the attack did +54 damage*; Tier 10*Pound deals +10 damage and taunts the target so that it temporarily thinks the attack did +60 damage*; Tier 11*Pound deals +11 damage and taunts the target so that it temporarily thinks the attack did +66 damage*; Tier 12*Pound deals +12 damage and taunts the target so that it temporarily thinks the attack did +72 damage}}|-| Reverberating || || <b>Tier 1</b> - Reverberating Strike deals +12% armor damage || Legs, MainHand || {{Spoiler|*; Tier 2*Reverberating Strike deals +14% armor damage*; Tier 3*Reverberating Strike deals +16% armor damage*; Tier 4*Reverberating Strike deals +18% armor damage*; Tier 5*Reverberating Strike deals +20% armor damage*; Tier 6*Reverberating Strike deals +22% armor damage*; Tier 7*Reverberating Strike deals +24% armor damage*; Tier 8*Reverberating Strike deals +26% armor damage*; Tier 9*Reverberating Strike deals +28% armor damage*; Tier 10*Reverberating Strike deals +30% armor damage*; Tier 11*Reverberating Strike deals +32% armor damage*; Tier 12*Reverberating Strike deals +34% armor damage}}|-| Nice Clubbin' || || <b>Tier 1</b> - Look At My Hammer causes your Crushing attacks to deal +3% damage for 10 seconds || Head, Hands || {{Spoiler|*; Tier 2*Look At My Hammer causes your Crushing attacks to deal +5% damage for 10 seconds*; Tier 3*Look At My Hammer causes your Crushing attacks to deal +7% damage for 10 seconds*; Tier 4*Look At My Hammer causes your Crushing attacks to deal +9% damage for 10 seconds*; Tier 5*Look At My Hammer causes your Crushing attacks to deal +11% damage for 10 seconds*; Tier 6*Look At My Hammer causes your Crushing attacks to deal +13% damage for 10 seconds*; Tier 7*Look At My Hammer causes your Crushing attacks to deal +14% damage for 10 seconds*; Tier 8*Look At My Hammer causes your Crushing attacks to deal +15% damage for 10 seconds*; Tier 9*Look At My Hammer causes your Crushing attacks to deal +17% damage for 10 seconds*; Tier 10*Look At My Hammer causes your Crushing attacks to deal +18% damage for 10 seconds*; Tier 11*Look At My Hammer causes your Crushing attacks to deal +19% damage for 10 seconds*; Tier 12*Look At My Hammer causes your Crushing attacks to deal +20% damage for 10 seconds}}|-| || of Critical De-Ribbing || <b>Tier 1</b> - Rib Shatter has a 75% chance to deal +10% damage || Chest, Hands || {{Spoiler|*; Tier 2*Rib Shatter has a 75% chance to deal +15% damage*; Tier 3*Rib Shatter has a 75% chance to deal +20% damage*; Tier 4*Rib Shatter has a 75% chance to deal +25% damage*; Tier 5*Rib Shatter has a 75% chance to deal +30% damage*; Tier 6*Rib Shatter has a 75% chance to deal +35% damage*; Tier 7*Rib Shatter has a 75% chance to deal +40% damage*; Tier 8*Rib Shatter has a 75% chance to deal +45% damage*; Tier 9*Rib Shatter has a 75% chance to deal +50% damage*; Tier 10*Rib Shatter has a 75% chance to deal +55% damage*; Tier 11*Rib Shatter has a 75% chance to deal +60% damage*; Tier 12*Rib Shatter has a 75% chance to deal +65% damage}}|-| Reckless || of Reckless Slamming || <b>Tier 1</b> - Reckless Slam has a 50% chance to deal +5% damage || Head, Feet || {{Spoiler|*; Tier 2*Reckless Slam has a 50% chance to deal +10% damage*; Tier 3*Reckless Slam has a 50% chance to deal +17% damage*; Tier 4*Reckless Slam has a 50% chance to deal +24% damage*; Tier 5*Reckless Slam has a 50% chance to deal +31% damage*; Tier 6*Reckless Slam has a 50% chance to deal +38% damage*; Tier 7*Reckless Slam has a 50% chance to deal +45% damage*; Tier 8*Reckless Slam has a 50% chance to deal +52% damage*; Tier 9*Reckless Slam has a 50% chance to deal +59% damage*; Tier 10*Reckless Slam has a 50% chance to deal +66% damage*; Tier 11*Reckless Slam has a 50% chance to deal +73% damage*; Tier 12*Reckless Slam has a 50% chance to deal +80% damage}}|-| || || <b>Tier 1</b> - Reverberating Strike has a 25% chance to deal 4 health damage and apply Mild Concussion status: target is prone to random self-stuns || Feet, Ring || {{Spoiler|*; Tier 2*Reverberating Strike has a 25% chance to deal 8 health damage and apply Mild Concussion status: target is prone to random self-stuns*; Tier 3*Reverberating Strike has a 25% chance to deal 10 health damage and apply Mild Concussion status: target is prone to random self-stuns*; Tier 4*Reverberating Strike has a 25% chance to deal 13 health damage and apply Mild Concussion status: target is prone to random self-stuns*; Tier 5*Reverberating Strike has a 25% chance to deal 16 health damage and apply Mild Concussion status: target is prone to random self-stuns*; Tier 6*Reverberating Strike has a 25% chance to deal 20 health damage and apply Mild Concussion status: target is prone to random self-stuns*; Tier 7*Reverberating Strike has a 25% chance to deal 23 health damage and apply Mild Concussion status: target is prone to random self-stuns*; Tier 8*Reverberating Strike has a 25% chance to deal 26 health damage and apply Mild Concussion status: target is prone to random self-stuns*; Tier 9*Reverberating Strike has a 25% chance to deal 30 health damage and apply Mild Concussion status: target is prone to random self-stuns*; Tier 10*Reverberating Strike has a 25% chance to deal 33 health damage and apply Mild Concussion status: target is prone to random self-stuns*; Tier 11*Reverberating Strike has a 25% chance to deal 36 health damage and apply Mild Concussion status: target is prone to random self-stuns*; Tier 12*Reverberating Strike has a 25% chance to deal 40 health damage and apply Mild Concussion status: target is prone to random self-stuns}}|-| || of Discordant Thunder || <b>Tier 1</b> - Thunderstrike deals +3% damage and knocks all targets back || Hands, Feet || {{Spoiler|*; Tier 2*Thunderstrike deals +6% damage and knocks all targets back*; Tier 3*Thunderstrike deals +9% damage and knocks all targets back*; Tier 4*Thunderstrike deals +12% damage and knocks all targets back*; Tier 5*Thunderstrike deals +15% damage and knocks all targets back*; Tier 6*Thunderstrike deals +18% damage and knocks all targets back*; Tier 7*Thunderstrike deals +21% damage and knocks all targets back*; Tier 8*Thunderstrike deals +24% damage and knocks all targets back*; Tier 9*Thunderstrike deals +27% damage and knocks all targets back*; Tier 10*Thunderstrike deals +30% damage and knocks all targets back*; Tier 11*Thunderstrike deals +33% damage and knocks all targets back*; Tier 12*Thunderstrike deals +36% damage and knocks all targets back}}|-| || of Thunder Healing || <b>Tier 1</b> - Thunderstrike heals you for 2 health || Legs, Necklace || {{Spoiler|*; Tier 2*Thunderstrike heals you for 3 health*; Tier 3*Thunderstrike heals you for 4 health*; Tier 4*Thunderstrike heals you for 5 health*; Tier 5*Thunderstrike heals you for 7 health*; Tier 6*Thunderstrike heals you for 8 health*; Tier 7*Thunderstrike heals you for 9 health*; Tier 8*Thunderstrike heals you for 10 health*; Tier 9*Thunderstrike heals you for 12 health*; Tier 10*Thunderstrike heals you for 13 health*; Tier 11*Thunderstrike heals you for 14 health*; Tier 12*Thunderstrike heals you for 15 health}}|-| || of Leaping and Smashing || <b>Tier 1</b> - Leaping Smash has a 50% chance to deal +20% damage || Ring, Feet || {{Spoiler|*; Tier 2*Leaping Smash has a 50% chance to deal +30% damage*; Tier 3*Leaping Smash has a 50% chance to deal +40% damage*; Tier 4*Leaping Smash has a 50% chance to deal +50% damage*; Tier 5*Leaping Smash has a 50% chance to deal +60% damage*; Tier 6*Leaping Smash has a 50% chance to deal +70% damage*; Tier 7*Leaping Smash has a 50% chance to deal +80% damage*; Tier 8*Leaping Smash has a 50% chance to deal +90% damage*; Tier 9*Leaping Smash has a 50% chance to deal +100% damage*; Tier 10*Leaping Smash has a 50% chance to deal +110% damage*; Tier 11*Leaping Smash has a 50% chance to deal +120% damage*; Tier 12*Leaping Smash has a 50% chance to deal +130% damage}}|-| || || <b>Tier 1</b> - For 5 seconds after using Reckless Slam, you gain +1 direct damage mitigation || Head, Hands || {{Spoiler|*; Tier 2*For 5 seconds after using Reckless Slam, you gain +2 direct damage mitigation*; Tier 3*For 5 seconds after using Reckless Slam, you gain +3 direct damage mitigation*; Tier 4*For 5 seconds after using Reckless Slam, you gain +4 direct damage mitigation*; Tier 5*For 5 seconds after using Reckless Slam, you gain +5 direct damage mitigation*; Tier 6*For 5 seconds after using Reckless Slam, you gain +6 direct damage mitigation}}|-| || of Fiery Pounding || <b>Tier 1</b> - Pound has a 25% chance to ignite the target, causing them to take 15 damage over 20 seconds || MainHand || {{Spoiler|*; Tier 2*Pound has a 25% chance to ignite the target, causing them to take 25 damage over 20 seconds*; Tier 3*Pound has a 25% chance to ignite the target, causing them to take 30 damage over 20 seconds*; Tier 4*Pound has a 25% chance to ignite the target, causing them to take 35 damage over 20 seconds*; Tier 5*Pound has a 25% chance to ignite the target, causing them to take 45 damage over 20 seconds*; Tier 6*Pound has a 25% chance to ignite the target, causing them to take 55 damage over 20 seconds}}|-| Discharging || || <b>Tier 1</b> - Discharging Strike deals +10% damage || Legs, MainHand || {{Spoiler|*; Tier 2*Discharging Strike deals +15% damage*; Tier 3*Discharging Strike deals +20% damage*; Tier 4*Discharging Strike deals +25% damage*; Tier 5*Discharging Strike deals +30% damage*; Tier 6*Discharging Strike deals +35% damage*; Tier 7*Discharging Strike deals +40% damage*; Tier 8*Discharging Strike deals +45% damage*; Tier 9*Discharging Strike deals +50% damage*; Tier 10*Discharging Strike deals +55% damage*; Tier 11*Discharging Strike deals +60% damage*; Tier 12*Discharging Strike deals +65% damage}}|-| || of Healthy Obliteration || <b>Tier 1</b> - Pound To Slag attacks restore 15 health to you || Ring, OffHand || {{Spoiler|*; Tier 2*Pound To Slag attacks restore 30 health to you*; Tier 3*Pound To Slag attacks restore 45 health to you*; Tier 4*Pound To Slag attacks restore 60 health to you*; Tier 5*Pound To Slag attacks restore 75 health to you*; Tier 6*Pound To Slag attacks restore 90 health to you*; Tier 7*Pound To Slag attacks restore 105 health to you*; Tier 8*Pound To Slag attacks restore 120 health to you*; Tier 9*Pound To Slag attacks restore 135 health to you*; Tier 10*Pound To Slag attacks restore 150 health to you*; Tier 11*Pound To Slag attacks restore 165 health to you*; Tier 12*Pound To Slag attacks restore 180 health to you}}|-| Reckless || of Reckless Slamming || <b>Tier 1</b> - Reckless Slam deals +7% damage || Hands, MainHand || {{Spoiler|*; Tier 2*Reckless Slam deals +10% damage*; Tier 3*Reckless Slam deals +13% damage*; Tier 4*Reckless Slam deals +16% damage*; Tier 5*Reckless Slam deals +19% damage*; Tier 6*Reckless Slam deals +22% damage*; Tier 7*Reckless Slam deals +25% damage*; Tier 8*Reckless Slam deals +28% damage*; Tier 9*Reckless Slam deals +31% damage*; Tier 10*Reckless Slam deals +34% damage*; Tier 11*Reckless Slam deals +37% damage*; Tier 12*Reckless Slam deals +40% damage}}|-| || || <b>Tier 1</b> - Reckless Slam deals +5% damage and taunts as if it did +45 damage || Necklace, Ring || {{Spoiler|*; Tier 2*Reckless Slam deals +6% damage and taunts as if it did +75 damage*; Tier 3*Reckless Slam deals +7% damage and taunts as if it did +105 damage*; Tier 4*Reckless Slam deals +8% damage and taunts as if it did +135 damage*; Tier 5*Reckless Slam deals +9% damage and taunts as if it did +165 damage*; Tier 6*Reckless Slam deals +10% damage and taunts as if it did +195 damage*; Tier 7*Reckless Slam deals +11% damage and taunts as if it did +225 damage*; Tier 8*Reckless Slam deals +12% damage and taunts as if it did +255 damage*; Tier 9*Reckless Slam deals +13% damage and taunts as if it did +285 damage*; Tier 10*Reckless Slam deals +14% damage and taunts as if it did +315 damage*; Tier 11*Reckless Slam deals +15% damage and taunts as if it did +345 damage*; Tier 12*Reckless Slam deals +16% damage and taunts as if it did +375 damage}}|-| || of Armored Leaping || <b>Tier 1</b> - Leaping Smash restores 2 Armor to you || MainHand, Feet || {{Spoiler|*; Tier 2*Leaping Smash restores 4 Armor to you*; Tier 3*Leaping Smash restores 5 Armor to you*; Tier 4*Leaping Smash restores 7 Armor to you*; Tier 5*Leaping Smash restores 9 Armor to you*; Tier 6*Leaping Smash restores 11 Armor to you*; Tier 7*Leaping Smash restores 12 Armor to you*; Tier 8*Leaping Smash restores 14 Armor to you*; Tier 9*Leaping Smash restores 15 Armor to you*; Tier 10*Leaping Smash restores 17 Armor to you*; Tier 11*Leaping Smash restores 19 Armor to you*; Tier 12*Leaping Smash restores 21 Armor to you}}|-| || of Ribcage Explosion || <b>Tier 1</b> - Rib Shatter attacks deal +8 damage to targets that are knocked down || Legs, Necklace || {{Spoiler|*; Tier 2*Rib Shatter attacks deal +16 damage to targets that are knocked down*; Tier 3*Rib Shatter attacks deal +24 damage to targets that are knocked down*; Tier 4*Rib Shatter attacks deal +32 damage to targets that are knocked down*; Tier 5*Rib Shatter attacks deal +40 damage to targets that are knocked down*; Tier 6*Rib Shatter attacks deal +48 damage to targets that are knocked down*; Tier 7*Rib Shatter attacks deal +56 damage to targets that are knocked down*; Tier 8*Rib Shatter attacks deal +64 damage to targets that are knocked down*; Tier 9*Rib Shatter attacks deal +72 damage to targets that are knocked down*; Tier 10*Rib Shatter attacks deal +80 damage to targets that are knocked down*; Tier 11*Rib Shatter attacks deal +88 damage to targets that are knocked down*; Tier 12*Rib Shatter attacks deal +96 damage to targets that are knocked down}}|-| || of Hammering || <b>Tier 1</b> - {MOD_SKILL_HAMMER}{0.1} || Head, MainHand || {{Spoiler|*; Tier 2*{MOD_SKILL_HAMMER}{0.15}*; Tier 3*{MOD_SKILL_HAMMER}{0.2}*; Tier 4*{MOD_SKILL_HAMMER}{0.25}*; Tier 5*{MOD_SKILL_HAMMER}{0.3}*; Tier 6*{MOD_SKILL_HAMMER}{0.35}}}|-| || of Rib Removal || <b>Tier 1</b> - Rib Shatter deals +5 armor damage || Legs, MainHand || {{Spoiler|*; Tier 2*Rib Shatter deals +10 armor damage*; Tier 3*Rib Shatter deals +15 armor damage*; Tier 4*Rib Shatter deals +20 armor damage*; Tier 5*Rib Shatter deals +25 armor damage*; Tier 6*Rib Shatter deals +30 armor damage*; Tier 7*Rib Shatter deals +35 armor damage*; Tier 8*Rib Shatter deals +40 armor damage*; Tier 9*Rib Shatter deals +45 armor damage*; Tier 10*Rib Shatter deals +50 armor damage*; Tier 11*Rib Shatter deals +55 armor damage*; Tier 12*Rib Shatter deals +60 armor damage}}|-| || || <b>Tier 1</b> - Reverberating Strike deals 12 direct health damage || Feet, MainHand || {{Spoiler|*; Tier 2*Reverberating Strike deals 15 direct health damage*; Tier 3*Reverberating Strike deals 18 direct health damage*; Tier 4*Reverberating Strike deals 21 direct health damage*; Tier 5*Reverberating Strike deals 24 direct health damage*; Tier 6*Reverberating Strike deals 27 direct health damage*; Tier 7*Reverberating Strike deals 30 direct health damage*; Tier 8*Reverberating Strike deals 33 direct health damage*; Tier 9*Reverberating Strike deals 36 direct health damage*; Tier 10*Reverberating Strike deals 39 direct health damage*; Tier 11*Reverberating Strike deals 42 direct health damage*; Tier 12*Reverberating Strike deals 45 direct health damage}}|-| Reverberating || || <b>Tier 1</b> - Reverberating Strike has a 50% chance to deal +7 armor damage || Head, Feet || {{Spoiler|*; Tier 2*Reverberating Strike has a 50% chance to deal +15 armor damage*; Tier 3*Reverberating Strike has a 50% chance to deal +23 armor damage*; Tier 4*Reverberating Strike has a 50% chance to deal +31 armor damage*; Tier 5*Reverberating Strike has a 50% chance to deal +39 armor damage*; Tier 6*Reverberating Strike has a 50% chance to deal +47 armor damage*; Tier 7*Reverberating Strike has a 50% chance to deal +55 armor damage*; Tier 8*Reverberating Strike has a 50% chance to deal +63 armor damage*; Tier 9*Reverberating Strike has a 50% chance to deal +71 armor damage*; Tier 10*Reverberating Strike has a 50% chance to deal +79 armor damage*; Tier 11*Reverberating Strike has a 50% chance to deal +87 armor damage*; Tier 12*Reverberating Strike has a 50% chance to deal +95 armor damage}}|-| || of Dazing || <b>Tier 1</b> - Combo:Archery Treasure EffectsPound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +3 damage. || Chest || {{Spoiler|*; Tier 2*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +6 damage.*; Tier 3*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +9 damage.*; Tier 4*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +12 damage.*; Tier 5*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +15 damage.*; Tier 6*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +18 damage.*; Tier 7*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +21 damage.*; Tier 8*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +24 damage.*; Tier 9*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +27 damage.*; Tier 10*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +30 damage.*; Tier 11*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +33 damage.*; Tier 12*Combo: Pound+Any Melee+Any Melee+Any Melee+Pound: final step stuns the enemy and deals +36 damage.}}|-| || of Taunting Reverberations || <b>Tier 1</b> - Reverberating Strike restores 2 armor to you and temporarily taunts the target as if the attack did +25 damage || Chest, OffHand || {{Spoiler|*; Tier 2*Reverberating Strike restores 4 armor to you and temporarily taunts the target as if the attack did +50 damage*; Tier 3*Reverberating Strike restores 5 armor to you and temporarily taunts the target as if the attack did +75 damage*; Tier 4*Reverberating Strike restores 7 armor to you and temporarily taunts the target as if the attack did +100 damage*; Tier 5*Reverberating Strike restores 9 armor to you and temporarily taunts the target as if the attack did +125 damage*; Tier 6*Reverberating Strike restores 10 armor to you and temporarily taunts the target as if the attack did +150 damage*; Tier 7*Reverberating Strike restores 12 armor to you and temporarily taunts the target as if the attack did +175 damage*; Tier 8*Reverberating Strike restores 14 armor to you and temporarily taunts the target as if the attack did +200 damage*; Tier 9*Reverberating Strike restores 15 armor to you and temporarily taunts the target as if the attack did +225 damage*; Tier 10*Reverberating Strike restores 17 armor to you and temporarily taunts the target as if the attack did +250 damage*; Tier 11*Reverberating Strike restores 19 armor to you and temporarily taunts the target as if the attack did +275 damage*; Tier 12*Reverberating Strike restores 20 armor to you and temporarily taunts the target as if the attack did +300 damage}}|-| || of Leaping and Smashing || <b>Tier 1</b> - Leaping Smash deals +10% damage || Legs, MainHand || {{Spoiler|*; Tier 2*Leaping Smash deals +15% damage*; Tier 3*Leaping Smash deals +20% damage*; Tier 4*Leaping Smash deals +25% damage*; Tier 5*Leaping Smash deals +30% damage*; Tier 6*Leaping Smash deals +35% damage*; Tier 7*Leaping Smash deals +40% damage*; Tier 8*Leaping Smash deals +45% damage*; Tier 9*Leaping Smash deals +50% damage*; Tier 10*Leaping Smash deals +55% damage*; Tier 11*Leaping Smash deals +60% damage*; Tier 12*Leaping Smash deals +65% damage}}|-| || || <b>Tier 1</b> - Discharging Strike has a 25% chance to deal +1% damage and apply Moderate Concussion status: target is prone to random self-stuns || MainHand, OffHand || {{Spoiler|*; Tier 2*Discharging Strike has a 25% chance to deal +2% damage and apply Moderate Concussion status: target is prone to random self-stuns*; Tier 3*Discharging Strike has a 30% chance to deal +3% damage and apply Moderate Concussion status: target is prone to random self-stuns*; Tier 4*Discharging Strike has a 30% chance to deal +4% damage and apply Moderate Concussion status: target is prone to random self-stuns*; Tier 5*Discharging Strike has a 35% chance to deal +5% damage and apply Moderate Concussion status: target is prone to random self-stuns*; Tier 6*Discharging Strike has a 35% chance to deal +6% damage and apply Moderate Concussion status: target is prone to random self-stuns*; Tier 7*Discharging Strike has a 40% chance to deal +7% damage and apply Moderate Concussion status: target is prone to random self-stuns*; Tier 8*Discharging Strike has a 40% chance to deal +8% damage and apply Moderate Concussion status: target is prone to random self-stuns*; Tier 9*Discharging Strike has a 45% chance to deal +9% damage and apply Moderate Concussion status: target is prone to random self-stuns*; Tier 10*Discharging Strike has a 45% chance to deal +10% damage and apply Moderate Concussion status: target is prone to random self-stuns*; Tier 11*Discharging Strike has a 50% chance to deal +11% damage and apply Moderate Concussion status: target is prone to random self-stuns*; Tier 12*Discharging Strike has a 50% chance to deal +12% damage and apply Moderate Concussion status: target is prone to random self-stuns}}|-| || of Nice Looking Hammers || <b>Tier 1</b> - Look At My Hammer restores +5 health to you || Chest, OffHand, Ring || {{Spoiler|*; Tier 2*Look At My Hammer restores +10 health to you*; Tier 3*Look At My Hammer restores +15 health to you*; Tier 4*Look At My Hammer restores +20 health to you*; Tier 5*Look At My Hammer restores +25 health to you*; Tier 6*Look At My Hammer restores +30 health to you*; Tier 7*Look At My Hammer restores +35 health to you*; Tier 8*Look At My Hammer restores +40 health to you*; Tier 9*Look At My Hammer restores +45 health to you*; Tier 10*Look At My Hammer restores +50 health to you*; Tier 11*Look At My Hammer restores +55 health to you*; Tier 12*Look At My Hammer restores +60 health to you}}|-| || of Serious Concussions || <b>Tier 1</b> - Pound To Slag has a 30% chance to deal +20% damage and apply the Serious Concussion status: target is prone to random self-stuns || MainHand, Ring || {{Spoiler|*; Tier 2*Pound To Slag has a 40% chance to deal +40% damage and apply the Serious Concussion status: target is prone to random self-stuns*; Tier 3*Pound To Slag has a 50% chance to deal +60% damage and apply the Serious Concussion status: target is prone to random self-stuns*; Tier 4*Pound To Slag has a 60% chance to deal +80% damage and apply the Serious Concussion status: target is prone to random self-stuns*; Tier 5*Pound To Slag has a 70% chance to deal +100% damage and apply the Serious Concussion status: target is prone to random self-stuns*; Tier 6*Pound To Slag has a 80% chance to deal +120% damage and apply the Serious Concussion status: target is prone to random self-stuns}}|-| || of Stunning Slagging || <b>Tier 1</b> - Pound To Slag deals +10% damage and stuns the target || Hands || {{Spoiler|*; Tier 2*Pound To Slag deals +20% damage and stuns the target*; Tier 3*Pound To Slag deals +30% damage and stuns the target*; Tier 4*Pound To Slag deals +40% damage and stuns the target*; Tier 5*Pound To Slag deals +50% damage and stuns the target*; Tier 6*Pound To Slag deals +60% damage and stuns the target*; Tier 7*Pound To Slag deals +70% damage and stuns the target*; Tier 8*Pound To Slag deals +80% damage and stuns the target*; Tier 9*Pound To Slag deals +90% damage and stuns the target*; Tier 10*Pound To Slag deals +100% damage and stuns the target*; Tier 11*Pound To Slag deals +110% damage and stuns the target*; Tier 12*Pound To Slag deals +120% damage and stuns the target}}|-| || || <b>Tier 1</b> - All Hammer attacks have a 20% chance to ignite the target, dealing 15 damage over 20 seconds || MainHand || {{Spoiler|*; Tier 2*All Hammer attacks have a 20% chance to ignite the target, dealing 20 damage over 20 seconds*; Tier 3*All Hammer attacks have a 20% chance to ignite the target, dealing 25 damage over 20 seconds*; Tier 4*All Hammer attacks have a 20% chance to ignite the target, dealing 30 damage over 20 seconds*; Tier 5*All Hammer attacks have a 20% chance to ignite the target, dealing 35 damage over 20 seconds*; Tier 6*All Hammer attacks have a 20% chance to ignite the target, dealing 40 damage over 20 seconds}}|-| || of Braining || <b>Tier 1</b> - Pound attacks have a 50% chance to deal +4 damage || Chest, Hands || {{Spoiler|*; Tier 2*Pound attacks have a 50% chance to deal +8 damage*; Tier 3*Pound attacks have a 50% chance to deal +12 damage*; Tier 4*Pound attacks have a 50% chance to deal +16 damage*; Tier 5*Pound attacks have a 50% chance to deal +20 damage*; Tier 6*Pound attacks have a 50% chance to deal +24 damage*; Tier 7*Pound attacks have a 50% chance to deal +28 damage*; Tier 8*Pound attacks have a 50% chance to deal +32 damage*; Tier 9*Pound attacks have a 50% chance to deal +36 damage*; Tier 10*Pound attacks have a 50% chance to deal +40 damage*; Tier 11*Pound attacks have a 50% chance to deal +44 damage*; Tier 12*Pound attacks have a 50% chance to deal +48 damage}}|-| || of Efficient Clubbing || <b>Tier 1</b> - After using Look At My Hammer, all other Hammer attacks cost -1 Power for 12 seconds || Necklace || {{Spoiler|*; Tier 2*After using Look At My Hammer, all other Hammer attacks cost -2 Power for 12 seconds*; Tier 3*After using Look At My Hammer, all other Hammer attacks cost -3 Power for 12 seconds*; Tier 4*After using Look At My Hammer, all other Hammer attacks cost -4 Power for 12 seconds*; Tier 5*After using Look At My Hammer, all other Hammer attacks cost -5 Power for 12 seconds*; Tier 6*After using Look At My Hammer, all other Hammer attacks cost -6 Power for 12 seconds}}|-| || of Frenzied Slagging || <b>Tier 1</b> - Pound To Slag hits all enemies within 5 meters, dealing +5 damage || Hands || {{Spoiler|*; Tier 2*Pound To Slag hits all enemies within 5 meters, dealing +10 damage*; Tier 3*Pound To Slag hits all enemies within 5 meters, dealing +15 damage*; Tier 4*Pound To Slag hits all enemies within 5 meters, dealing +20 damage*; Tier 5*Pound To Slag hits all enemies within 5 meters, dealing +25 damage*; Tier 6*Pound To Slag hits all enemies within 5 meters, dealing +30 damage*; Tier 7*Pound To Slag hits all enemies within 5 meters, dealing +35 damage*; Tier 8*Pound To Slag hits all enemies within 5 meters, dealing +40 damage*; Tier 9*Pound To Slag hits all enemies within 5 meters, dealing +45 damage*; Tier 10*Pound To Slag hits all enemies within 5 meters, dealing +50 damage*; Tier 11*Pound To Slag hits all enemies within 5 meters, dealing +60 damage*; Tier 12*Pound To Slag hits all enemies within 5 meters, dealing +70 damage}}|-| || of Performant Clubbing || <b>Tier 1</b> - After using Look At My Hammer, all other Hammer attacks cost -2 Power for 10 seconds || MainHand || {{Spoiler|*; Tier 2*After using Look At My Hammer, all other Hammer attacks cost -3 Power for 10 seconds*; Tier 3*After using Look At My Hammer, all other Hammer attacks cost -4 Power for 10 seconds*; Tier 4*After using Look At My Hammer, all other Hammer attacks cost -5 Power for 10 seconds*; Tier 5*After using Look At My Hammer, all other Hammer attacks cost -6 Power for 10 seconds*; Tier 6*After using Look At My Hammer, all other Hammer attacks cost -7 Power for 10 seconds}}|-| || of Slagging || <b>Tier 1</b> - Pound To Slag deals +30% damage || Chest, Feet || {{Spoiler|*; Tier 2*Pound To Slag deals +50% damage*; Tier 3*Pound To Slag deals +70% damage*; Tier 4*Pound To Slag deals +90% damage*; Tier 5*Pound To Slag deals +110% damage*; Tier 6*Pound To Slag deals +130% damage*; Tier 7*Pound To Slag deals +150% damage*; Tier 8*Pound To Slag deals +170% damage*; Tier 9*Pound To Slag deals +190% damage*; Tier 10*Pound To Slag deals +210% damage*; Tier 11*Pound To Slag deals +230% damage*; Tier 12*Pound To Slag deals +250% damage}}|-| || of Efficient Clubbing || <b>Tier 1</b> - After using Look At My Hammer, all other Hammer attacks cost -3 Power for 8 seconds || Ring || {{Spoiler|*; Tier 2*After using Look At My Hammer, all other Hammer attacks cost -4 Power for 8 seconds*; Tier 3*After using Look At My Hammer, all other Hammer attacks cost -5 Power for 8 seconds*; Tier 4*After using Look At My Hammer, all other Hammer attacks cost -6 Power for 8 seconds*; Tier 5*After using Look At My Hammer, all other Hammer attacks cost -7 Power for 8 seconds*; Tier 6*After using Look At My Hammer, all other Hammer attacks cost -8 Power for 8 seconds}}|-| || || <b>Tier 1</b> - Reckless Slam restores 2 Armor to you || Head, Feet || {{Spoiler|*; Tier 2*Reckless Slam restores 3 Armor to you*; Tier 3*Reckless Slam restores 4 Armor to you*; Tier 4*Reckless Slam restores 5 Armor to you*; Tier 5*Reckless Slam restores 7 Armor to you*; Tier 6*Reckless Slam restores 8 Armor to you*; Tier 7*Reckless Slam restores 9 Armor to you*; Tier 8*Reckless Slam restores 10 Armor to you*; Tier 9*Reckless Slam restores 12 Armor to you*; Tier 10*Reckless Slam restores 13 Armor to you*; Tier 11*Reckless Slam restores 14 Armor to you*; Tier 12*Reckless Slam restores 15 Armor to you}}|-| || || <b>Tier 1</b> - Rib Shatter has a 50% chance to deal +2% damage and make Hammer attacks cost -1 Power for 12 seconds || MainHand, OffHand || {{Spoiler|*; Tier 2*Rib Shatter has a 52% chance to deal +3% damage and make Hammer attacks cost -1 Power for 12 seconds*; Tier 3*Rib Shatter has a 54% chance to deal +4% damage and make Hammer attacks cost -2 Power for 12 seconds*; Tier 4*Rib Shatter has a 56% chance to deal +6% damage and make Hammer attacks cost -2 Power for 12 seconds*; Tier 5*Rib Shatter has a 58% chance to deal +8% damage and make Hammer attacks cost -3 Power for 12 seconds*; Tier 6*Rib Shatter has a 60% chance to deal +10% damage and make Hammer attacks cost -3 Power for 12 seconds}}|-| Thunderstriking || of Thunder Strikes || <b>Tier 1</b> - Thunderstrike deals +4 damage and its area-effect range is increased 5 meters || Legs, MainHand || {{Spoiler|*; Tier 2*Thunderstrike deals +8 damage and its area-effect range is increased 5 meters*; Tier 3*Thunderstrike deals +12 damage and its area-effect range is increased 5 meters*; Tier 4*Thunderstrike deals +16 damage and its area-effect range is increased 5 meters*; Tier 5*Thunderstrike deals +20 damage and its area-effect range is increased 5 meters*; Tier 6*Thunderstrike deals +24 damage and its area-effect range is increased 5 meters*; Tier 7*Thunderstrike deals +28 damage and its area-effect range is increased 5 meters*; Tier 8*Thunderstrike deals +32 damage and its area-effect range is increased 5 meters*; Tier 9*Thunderstrike deals +36 damage and its area-effect range is increased 5 meters*; Tier 10*Thunderstrike deals +40 damage and its area-effect range is increased 5 meters*; Tier 11*Thunderstrike deals +44 damage and its area-effect range is increased 5 meters*; Tier 12*Thunderstrike deals +48 damage and its area-effect range is increased 5 meters}}|-| || of Discount Discharges || <b>Tier 1</b> - Discharging Strike restores 3 Power to you || Head, Chest || {{Spoiler|*; Tier 2*Discharging Strike restores 5 Power to you*; Tier 3*Discharging Strike restores 7 Power to you*; Tier 4*Discharging Strike restores 9 Power to you*; Tier 5*Discharging Strike restores 11 Power to you*; Tier 6*Discharging Strike restores 13 Power to you}}|-| || || <b>Tier 1</b> - Discharging Strike has a 20% chance to knock down the target and deal +5% damage || Hands, Feet || {{Spoiler|*; Tier 2*Discharging Strike has a 20% chance to knock down the target and deal +10% damage*; Tier 3*Discharging Strike has a 20% chance to knock down the target and deal +15% damage*; Tier 4*Discharging Strike has a 20% chance to knock down the target and deal +20% damage*; Tier 5*Discharging Strike has a 20% chance to knock down the target and deal +25% damage*; Tier 6*Discharging Strike has a 20% chance to knock down the target and deal +30% damage*; Tier 7*Discharging Strike has a 20% chance to knock down the target and deal +35% damage*; Tier 8*Discharging Strike has a 20% chance to knock down the target and deal +40% damage*; Tier 9*Discharging Strike has a 20% chance to knock down the target and deal +45% damage*; Tier 10*Discharging Strike has a 20% chance to knock down the target and deal +50% damage*; Tier 11*Discharging Strike has a 20% chance to knock down the target and deal +55% damage*; Tier 12*Discharging Strike has a 20% chance to knock down the target and deal +60% damage}}|-| || of Clubbing || <b>Tier 1</b> - Pound attacks deal +2 damage || Chest, Feet || {{Spoiler|*; Tier 2*Pound attacks deal +3 damage*; Tier 3*Pound attacks deal +4 damage*; Tier 4*Pound attacks deal +6 damage*; Tier 5*Pound attacks deal +7 damage*; Tier 6*Pound attacks deal +9 damage*; Tier 7*Pound attacks deal +10 damage*; Tier 8*Pound attacks deal +12 damage*; Tier 9*Pound attacks deal +14 damage*; Tier 10*Pound attacks deal +16 damage*; Tier 11*Pound attacks deal +18 damage*; Tier 12*Pound attacks deal +20 damage}}|}
{{| class="table mw-collapsible mw-collapsed" style="width:Shield Treasure 100%;"|+<div align="left"><h3>IceMagic Effects</h3></div>! Prefix !! Suffix !! First Tier !! Slot !! All Tiers|-| || || <b>Tier 1</b> - You regain 25 Armor when using Cryogenic Freeze || MainHand, Necklace || {{Spoiler|*; Tier 2*You regain 50 Armor when using Cryogenic Freeze*; Tier 3*You regain 75 Armor when using Cryogenic Freeze*; Tier 4*You regain 100 Armor when using Cryogenic Freeze*; Tier 5*You regain 125 Armor when using Cryogenic Freeze*; Tier 6*You regain 150 Armor when using Cryogenic Freeze*; Tier 7*You regain 175 Armor when using Cryogenic Freeze*; Tier 8*You regain 200 Armor when using Cryogenic Freeze*; Tier 9*You regain 225 Armor when using Cryogenic Freeze*; Tier 10*You regain 250 Armor when using Cryogenic Freeze*; Tier 11*You regain 275 Armor when using Cryogenic Freeze*; Tier 12*You regain 300 Armor when using Cryogenic Freeze}}|-| || || <b>Tier 1</b> - Your Cold Sphere gains 15 Armor || OffHand, Necklace || {{Spoiler|*; Tier 2*Your Cold Sphere gains 30 Armor*; Tier 3*Your Cold Sphere gains 45 Armor*; Tier 4*Your Cold Sphere gains 60 Armor*; Tier 5*Your Cold Sphere gains 75 Armor*; Tier 6*Your Cold Sphere gains 90 Armor*; Tier 7*Your Cold Sphere gains 105 Armor*; Tier 8*Your Cold Sphere gains 120 Armor*; Tier 9*Your Cold Sphere gains 135 Armor*; Tier 10*Your Cold Sphere gains 150 Armor*; Tier 11*Your Cold Sphere gains 165 Armor*; Tier 12*Your Cold Sphere gains 180 Armor}}|-| || || <b>Tier 1</b> - Blizzard has a 20% chance to cause all sentient targets to flee in terror || Ring || {{Spoiler|*; Tier 2*Blizzard has a 25% chance to cause all sentient targets to flee in terror*; Tier 3*Blizzard has a 30% chance to cause all sentient targets to flee in terror*; Tier 4*Blizzard has a 35% chance to cause all sentient targets to flee in terror*; Tier 5*Blizzard has a 40% chance to cause all sentient targets to flee in terror*; Tier 6*Blizzard has a 50% chance to cause all sentient targets to flee in terror}}|-| || || <b>Tier 1</b> - Ice Nova has a 50% chance to restore 10 Armor to you || OffHand, Ring || {{Spoiler|*; Tier 2*Ice Nova has a 50% chance to restore 13 Armor to you*; Tier 3*Ice Nova has a 50% chance to restore 16 Armor to you*; Tier 4*Ice Nova has a 50% chance to restore 19 Armor to you*; Tier 5*Ice Nova has a 50% chance to restore 22 Armor to you*; Tier 6*Ice Nova has a 50% chance to restore 25 Armor to you*; Tier 7*Ice Nova has a 50% chance to restore 28 Armor to you*; Tier 8*Ice Nova has a 50% chance to restore 31 Armor to you*; Tier 9*Ice Nova has a 50% chance to restore 34 Armor to you*; Tier 10*Ice Nova has a 50% chance to restore 37 Armor to you*; Tier 11*Ice Nova has a 50% chance to restore 40 Armor to you*; Tier 12*Ice Nova has a 50% chance to restore 43 Armor to you}}|-| || || <b>Tier 1</b> - Ice Armor restores +10 Power over 30 seconds || Legs, Necklace || {{Spoiler|*; Tier 2*Ice Armor restores +20 Power over 30 seconds*; Tier 3*Ice Armor restores +30 Power over 30 seconds*; Tier 4*Ice Armor restores +40 Power over 30 seconds*; Tier 5*Ice Armor restores +50 Power over 30 seconds*; Tier 6*Ice Armor restores +60 Power over 30 seconds}}|-| || || <b>Tier 1</b> - While in Cryogenic Freeze, you are 30% resistant to Poison damage || Chest || {{Spoiler|*; Tier 2*While in Cryogenic Freeze, you are 40% resistant to Poison damage*; Tier 3*While in Cryogenic Freeze, you are 50% resistant to Poison damage*; Tier 4*While in Cryogenic Freeze, you are 60% resistant to Poison damage*; Tier 5*While in Cryogenic Freeze, you are 70% resistant to Poison damage*; Tier 6*While in Cryogenic Freeze, you are 80% resistant to Poison damage}}|-| || || <b>Tier 1</b> - Ice Spear has a 60% chance to deal +13% damage || Chest, Hands || {{Spoiler|*; Tier 2*Ice Spear has a 60% chance to deal +20% damage*; Tier 3*Ice Spear has a 60% chance to deal +27% damage*; Tier 4*Ice Spear has a 60% chance to deal +34% damage*; Tier 5*Ice Spear has a 60% chance to deal +41% damage*; Tier 6*Ice Spear has a 60% chance to deal +48% damage*; Tier 7*Ice Spear has a 60% chance to deal +55% damage*; Tier 8*Ice Spear has a 60% chance to deal +62% damage*; Tier 9*Ice Spear has a 60% chance to deal +69% damage*; Tier 10*Ice Spear has a 60% chance to deal +76% damage*; Tier 11*Ice Spear has a 60% chance to deal +83% damage*; Tier 12*Ice Spear has a 60% chance to deal +90% damage}}|-| || || <b>Tier 1</b> - Blizzard deals 8 armor damage and generates -10 Rage || Feet, Ring || {{Spoiler|*; Tier 2*Blizzard deals 16 armor damage and generates -20 Rage*; Tier 3*Blizzard deals 24 armor damage and generates -30 Rage*; Tier 4*Blizzard deals 32 armor damage and generates -40 Rage*; Tier 5*Blizzard deals 40 armor damage and generates -50 Rage*; Tier 6*Blizzard deals 48 armor damage and generates -60 Rage*; Tier 7*Blizzard deals 56 armor damage and generates -70 Rage*; Tier 8*Blizzard deals 64 armor damage and generates -80 Rage*; Tier 9*Blizzard deals 72 armor damage and generates -90 Rage*; Tier 10*Blizzard deals 80 armor damage and generates -100 Rage*; Tier 11*Blizzard deals 88 armor damage and generates -110 Rage*; Tier 12*Blizzard deals 96 armor damage and generates -120 Rage}}|-| || || <b>Tier 1</b> - Freeze Solid and Frostbite deal +40% damage || Head, MainHand || {{Spoiler|*; Tier 2*Freeze Solid and Frostbite deal +55% damage*; Tier 3*Freeze Solid and Frostbite deal +70% damage*; Tier 4*Freeze Solid and Frostbite deal +85% damage*; Tier 5*Freeze Solid and Frostbite deal +100% damage*; Tier 6*Freeze Solid and Frostbite deal +115% damage*; Tier 7*Freeze Solid and Frostbite deal +130% damage*; Tier 8*Freeze Solid and Frostbite deal +145% damage*; Tier 9*Freeze Solid and Frostbite deal +160% damage*; Tier 10*Freeze Solid and Frostbite deal +175% damage*; Tier 11*Freeze Solid and Frostbite deal +190% damage*; Tier 12*Freeze Solid and Frostbite deal +205% damage}}|-| || || <b>Tier 1</b> - Tundra Spikes and Blizzard deal +10% damage || Hands, Ring || {{Spoiler|*; Tier 2*Tundra Spikes and Blizzard deal +20% damage*; Tier 3*Tundra Spikes and Blizzard deal +30% damage*; Tier 4*Tundra Spikes and Blizzard deal +40% damage*; Tier 5*Tundra Spikes and Blizzard deal +50% damage*; Tier 6*Tundra Spikes and Blizzard deal +60% damage*; Tier 7*Tundra Spikes and Blizzard deal +70% damage*; Tier 8*Tundra Spikes and Blizzard deal +80% damage*; Tier 9*Tundra Spikes and Blizzard deal +90% damage*; Tier 10*Tundra Spikes and Blizzard deal +100% damage*; Tier 11*Tundra Spikes and Blizzard deal +110% damage*; Tier 12*Tundra Spikes and Blizzard deal +120% damage}}|-| || || <b>Tier 1</b> - You regain 1 Power after using Ice Nova or Shardblast || Legs, Necklace || {{Spoiler|*; Tier 2*You regain 2 Power after using Ice Nova or Shardblast*; Tier 3*You regain 3 Power after using Ice Nova or Shardblast*; Tier 4*You regain 4 Power after using Ice Nova or Shardblast*; Tier 5*You regain 5 Power after using Ice Nova or Shardblast*; Tier 6*You regain 6 Power after using Ice Nova or Shardblast*; Tier 7*You regain 7 Power after using Ice Nova or Shardblast*; Tier 8*You regain 8 Power after using Ice Nova or Shardblast*; Tier 9*You regain 9 Power after using Ice Nova or Shardblast*; Tier 10*You regain 10 Power after using Ice Nova or Shardblast*; Tier 11*You regain 11 Power after using Ice Nova or Shardblast*; Tier 12*You regain 12 Power after using Ice Nova or Shardblast}}|-| || || <b>Tier 1</b> - Ice Veins heals 10 Health over 10 seconds || Hands, MainHand || {{Spoiler|*; Tier 2*Ice Veins heals 20 Health over 10 seconds*; Tier 3*Ice Veins heals 30 Health over 10 seconds*; Tier 4*Ice Veins heals 40 Health over 10 seconds*; Tier 5*Ice Veins heals 50 Health over 10 seconds*; Tier 6*Ice Veins heals 60 Health over 10 seconds*; Tier 7*Ice Veins heals 70 Health over 10 seconds*; Tier 8*Ice Veins heals 80 Health over 10 seconds*; Tier 9*Ice Veins heals 90 Health over 10 seconds*; Tier 10*Ice Veins heals 100 Health over 10 seconds*; Tier 11*Ice Veins heals 110 Health over 10 seconds*; Tier 12*Ice Veins heals 120 Health over 10 seconds}}|-| || || <b>Tier 1</b> - You regain 18 Health when using Cryogenic Freeze || Chest, OffHand || {{Spoiler|*; Tier 2*You regain 36 Health when using Cryogenic Freeze*; Tier 3*You regain 54 Health when using Cryogenic Freeze*; Tier 4*You regain 72 Health when using Cryogenic Freeze*; Tier 5*You regain 90 Health when using Cryogenic Freeze*; Tier 6*You regain 108 Health when using Cryogenic Freeze*; Tier 7*You regain 126 Health when using Cryogenic Freeze*; Tier 8*You regain 144 Health when using Cryogenic Freeze*; Tier 9*You regain 162 Health when using Cryogenic Freeze*; Tier 10*You regain 180 Health when using Cryogenic Freeze*; Tier 11*You regain 198 Health when using Cryogenic Freeze*; Tier 12*You regain 216 Health when using Cryogenic Freeze}}|-| || || <b>Tier 1</b> - Tundra Spikes has a 60% chance to deal +30% damage || Hands, Feet || {{Spoiler|*; Tier 2*Tundra Spikes has a 60% chance to deal +60% damage*; Tier 3*Tundra Spikes has a 60% chance to deal +90% damage*; Tier 4*Tundra Spikes has a 60% chance to deal +120% damage*; Tier 5*Tundra Spikes has a 60% chance to deal +150% damage*; Tier 6*Tundra Spikes has a 60% chance to deal +180% damage}}|-| || || <b>Tier 1</b> - You regain 6 Power after using Cryogenic Freeze || Hands, Necklace || {{Spoiler|*; Tier 2*You regain 12 Power after using Cryogenic Freeze*; Tier 3*You regain 18 Power after using Cryogenic Freeze*; Tier 4*You regain 24 Power after using Cryogenic Freeze*; Tier 5*You regain 30 Power after using Cryogenic Freeze*; Tier 6*You regain 36 Power after using Cryogenic Freeze*; Tier 7*You regain 42 Power after using Cryogenic Freeze*; Tier 8*You regain 48 Power after using Cryogenic Freeze*; Tier 9*You regain 54 Power after using Cryogenic Freeze*; Tier 10*You regain 60 Power after using Cryogenic Freeze*; Tier 11*You regain 66 Power after using Cryogenic Freeze*; Tier 12*You regain 72 Power after using Cryogenic Freeze}}|-| || || <b>Tier 1</b> - Shardblast resets the timer on Ice Armor (so it can be used again immediately) || Hands || |-| || of Ice Spears || <b>Tier 1</b> - Ice Spear deals +10% damage || Chest, MainHand || {{Spoiler|*; Tier 2*Ice Spear deals +14% damage*; Tier 3*Ice Spear deals +18% damage*; Tier 4*Ice Spear deals +22% damage*; Tier 5*Ice Spear deals +26% damage*; Tier 6*Ice Spear deals +30% damage*; Tier 7*Ice Spear deals +34% damage*; Tier 8*Ice Spear deals +38% damage*; Tier 9*Ice Spear deals +42% damage*; Tier 10*Ice Spear deals +46% damage*; Tier 11*Ice Spear deals +50% damage*; Tier 12*Ice Spear deals +54% damage}}|-| || of Ice Spears || <b>Tier 1</b> - Ice Lightning deals +10% damage || Hands, Chest || {{Spoiler|*; Tier 2*Ice Lightning deals +14% damage*; Tier 3*Ice Lightning deals +18% damage*; Tier 4*Ice Lightning deals +22% damage*; Tier 5*Ice Lightning deals +26% damage*; Tier 6*Ice Lightning deals +30% damage*; Tier 7*Ice Lightning deals +34% damage*; Tier 8*Ice Lightning deals +38% damage*; Tier 9*Ice Lightning deals +42% damage*; Tier 10*Ice Lightning deals +46% damage*; Tier 11*Ice Lightning deals +50% damage*; Tier 12*Ice Lightning deals +54% damage}}|-| || || <b>Tier 1</b> - You regain 2 Health when using Ice Nova or Shardblast || Chest, OffHand || {{Spoiler|*; Tier 2*You regain 3 Health when using Ice Nova or Shardblast*; Tier 3*You regain 4 Health when using Ice Nova or Shardblast*; Tier 4*You regain 5 Health when using Ice Nova or Shardblast*; Tier 5*You regain 7 Health when using Ice Nova or Shardblast*; Tier 6*You regain 8 Health when using Ice Nova or Shardblast*; Tier 7*You regain 9 Health when using Ice Nova or Shardblast*; Tier 8*You regain 10 Health when using Ice Nova or Shardblast*; Tier 9*You regain 12 Health when using Ice Nova or Shardblast*; Tier 10*You regain 13 Health when using Ice Nova or Shardblast*; Tier 11*You regain 14 Health when using Ice Nova or Shardblast*; Tier 12*You regain 15 Health when using Ice Nova or Shardblast}}|-| || || <b>Tier 1</b> - Ice Armor boosts Cold attack damage +2 || Hands, Feet || {{Spoiler|*; Tier 2*Ice Armor boosts Cold attack damage +4*; Tier 3*Ice Armor boosts Cold attack damage +6*; Tier 4*Ice Armor boosts Cold attack damage +8*; Tier 5*Ice Armor boosts Cold attack damage +10*; Tier 6*Ice Armor boosts Cold attack damage +12*; Tier 7*Ice Armor boosts Cold attack damage +14*; Tier 8*Ice Armor boosts Cold attack damage +16*; Tier 9*Ice Armor boosts Cold attack damage +18*; Tier 10*Ice Armor boosts Cold attack damage +20*; Tier 11*Ice Armor boosts Cold attack damage +22*; Tier 12*Ice Armor boosts Cold attack damage +24}}|-| || || <b>Tier 1</b> - You regain 5 Health when using Blizzard || MainHand, Necklace || {{Spoiler|*; Tier 2*You regain 10 Health when using Blizzard*; Tier 3*You regain 15 Health when using Blizzard*; Tier 4*You regain 20 Health when using Blizzard*; Tier 5*You regain 25 Health when using Blizzard*; Tier 6*You regain 30 Health when using Blizzard*; Tier 7*You regain 35 Health when using Blizzard*; Tier 8*You regain 40 Health when using Blizzard*; Tier 9*You regain 45 Health when using Blizzard*; Tier 10*You regain 50 Health when using Blizzard*; Tier 11*You regain 55 Health when using Blizzard*; Tier 12*You regain 60 Health when using Blizzard}}|-| || || <b>Tier 1</b> - Ice Nova and Shardblast deal +15% damage || Legs, Ring || {{Spoiler|*; Tier 2*Ice Nova and Shardblast deal +20% damage*; Tier 3*Ice Nova and Shardblast deal +25% damage*; Tier 4*Ice Nova and Shardblast deal +30% damage*; Tier 5*Ice Nova and Shardblast deal +35% damage*; Tier 6*Ice Nova and Shardblast deal +40% damage*; Tier 7*Ice Nova and Shardblast deal +45% damage*; Tier 8*Ice Nova and Shardblast deal +50% damage*; Tier 9*Ice Nova and Shardblast deal +55% damage*; Tier 10*Ice Nova and Shardblast deal +60% damage*; Tier 11*Ice Nova and Shardblast deal +65% damage*; Tier 12*Ice Nova and Shardblast deal +70% damage}}|-| || || <b>Tier 1</b> - Ice Spear has a 15% chance to stun the target and deal +3% damage || Head, Feet || {{Spoiler|*; Tier 2*Ice Spear has a 15% chance to stun the target and deal +6% damage*; Tier 3*Ice Spear has a 15% chance to stun the target and deal +9% damage*; Tier 4*Ice Spear has a 20% chance to stun the target and deal +12% damage*; Tier 5*Ice Spear has a 20% chance to stun the target and deal +15% damage*; Tier 6*Ice Spear has a 20% chance to stun the target and deal +18% damage*; Tier 7*Ice Spear has a 20% chance to stun the target and deal +21% damage*; Tier 8*Ice Spear has a 20% chance to stun the target and deal +24% damage*; Tier 9*Ice Spear has a 20% chance to stun the target and deal +27% damage*; Tier 10*Ice Spear has a 20% chance to stun the target and deal +30% damage*; Tier 11*Ice Spear has a 20% chance to stun the target and deal +33% damage*; Tier 12*Ice Spear has a 20% chance to stun the target and deal +36% damage}}|-| || || <b>Tier 1</b> - Frostbite deals +7 damage and raises the target's Max Rage by 2%, preventing them from using their Rage attacks as often || Head, Legs || {{Spoiler|*; Tier 2*Frostbite deals +14 damage and raises the target's Max Rage by 4%, preventing them from using their Rage attacks as often*; Tier 3*Frostbite deals +21 damage and raises the target's Max Rage by 6%, preventing them from using their Rage attacks as often*; Tier 4*Frostbite deals +28 damage and raises the target's Max Rage by 8%, preventing them from using their Rage attacks as often*; Tier 5*Frostbite deals +35 damage and raises the target's Max Rage by 10%, preventing them from using their Rage attacks as often*; Tier 6*Frostbite deals +42 damage and raises the target's Max Rage by 12%, preventing them from using their Rage attacks as often*; Tier 7*Frostbite deals +49 damage and raises the target's Max Rage by 14%, preventing them from using their Rage attacks as often*; Tier 8*Frostbite deals +56 damage and raises the target's Max Rage by 16%, preventing them from using their Rage attacks as often*; Tier 9*Frostbite deals +63 damage and raises the target's Max Rage by 18%, preventing them from using their Rage attacks as often*; Tier 10*Frostbite deals +70 damage and raises the target's Max Rage by 20%, preventing them from using their Rage attacks as often*; Tier 11*Frostbite deals +77 damage and raises the target's Max Rage by 22%, preventing them from using their Rage attacks as often*; Tier 12*Frostbite deals +84 damage and raises the target's Max Rage by 24%, preventing them from using their Rage attacks as often}}|-| || || <b>Tier 1</b> - Ice Armor boosts direct and indirect Trauma Mitigation +2 || OffHand, Chest || {{Spoiler|*; Tier 2*Ice Armor boosts direct and indirect Trauma Mitigation +4*; Tier 3*Ice Armor boosts direct and indirect Trauma Mitigation +6*; Tier 4*Ice Armor boosts direct and indirect Trauma Mitigation +8*; Tier 5*Ice Armor boosts direct and indirect Trauma Mitigation +10*; Tier 6*Ice Armor boosts direct and indirect Trauma Mitigation +12}}|-| || of Icy Pain || <b>Tier 1</b> - {MOD_SKILL_ICEMAGIC}{0.1} || Head, MainHand || {{Spoiler|*; Tier 2*{MOD_SKILL_ICEMAGIC}{0.15}*; Tier 3*{MOD_SKILL_ICEMAGIC}{0.2}*; Tier 4*{MOD_SKILL_ICEMAGIC}{0.25}*; Tier 5*{MOD_SKILL_ICEMAGIC}{0.3}*; Tier 6*{MOD_SKILL_ICEMAGIC}{0.35}}}|-| || || <b>Tier 1</b> - Blizzard generates -20 Rage and -25 aggro || Head, Legs || {{Spoiler|*; Tier 2*Blizzard generates -40 Rage and -50 aggro*; Tier 3*Blizzard generates -60 Rage and -75 aggro*; Tier 4*Blizzard generates -80 Rage and -100 aggro*; Tier 5*Blizzard generates -100 Rage and -125 aggro*; Tier 6*Blizzard generates -120 Rage and -150 aggro*; Tier 7*Blizzard generates -140 Rage and -175 aggro*; Tier 8*Blizzard generates -160 Rage and -200 aggro*; Tier 9*Blizzard generates -180 Rage and -225 aggro*; Tier 10*Blizzard generates -200 Rage and -250 aggro*; Tier 11*Blizzard generates -220 Rage and -275 aggro*; Tier 12*Blizzard generates -240 Rage and -300 aggro}}|-| || || <b>Tier 1</b> - Ice Lightning has a 20% chance to stun the target and deal +1% damage || Legs, Ring || {{Spoiler|*; Tier 2*Ice Lightning has a 20% chance to stun the target and deal +2% damage*; Tier 3*Ice Lightning has a 20% chance to stun the target and deal +3% damage*; Tier 4*Ice Lightning has a 20% chance to stun the target and deal +4% damage*; Tier 5*Ice Lightning has a 20% chance to stun the target and deal +5% damage*; Tier 6*Ice Lightning has a 20% chance to stun the target and deal +6% damage*; Tier 7*Ice Lightning has a 20% chance to stun the target and deal +7% damage*; Tier 8*Ice Lightning has a 20% chance to stun the target and deal +8% damage*; Tier 9*Ice Lightning has a 20% chance to stun the target and deal +9% damage*; Tier 10*Ice Lightning has a 20% chance to stun the target and deal +10% damage*; Tier 11*Ice Lightning has a 20% chance to stun the target and deal +11% damage*; Tier 12*Ice Lightning has a 20% chance to stun the target and deal +12% damage}}|-| || || <b>Tier 1</b> - Frostbite causes target's attacks to deal -1 damage || Head, Feet || {{Spoiler|*; Tier 2*Frostbite causes target's attacks to deal -2 damage*; Tier 3*Frostbite causes target's attacks to deal -3 damage*; Tier 4*Frostbite causes target's attacks to deal -4 damage*; Tier 5*Frostbite causes target's attacks to deal -5 damage*; Tier 6*Frostbite causes target's attacks to deal -6 damage*; Tier 7*Frostbite causes target's attacks to deal -7 damage*; Tier 8*Frostbite causes target's attacks to deal -8 damage*; Tier 9*Frostbite causes target's attacks to deal -9 damage*; Tier 10*Frostbite causes target's attacks to deal -10 damage*; Tier 11*Frostbite causes target's attacks to deal -11 damage*; Tier 12*Frostbite causes target's attacks to deal -12 damage}}|-| || || <b>Tier 1</b> - Your Cold Sphere's attacks deal +2 damage || MainHand, Ring || {{Spoiler|*; Tier 2*Your Cold Sphere's attacks deal +4 damage*; Tier 3*Your Cold Sphere's attacks deal +6 damage*; Tier 4*Your Cold Sphere's attacks deal +8 damage*; Tier 5*Your Cold Sphere's attacks deal +10 damage*; Tier 6*Your Cold Sphere's attacks deal +12 damage*; Tier 7*Your Cold Sphere's attacks deal +14 damage*; Tier 8*Your Cold Sphere's attacks deal +16 damage*; Tier 9*Your Cold Sphere's attacks deal +18 damage*; Tier 10*Your Cold Sphere's attacks deal +20 damage*; Tier 11*Your Cold Sphere's attacks deal +22 damage*; Tier 12*Your Cold Sphere's attacks deal +24 damage}}|-| || || <b>Tier 1</b> - Your Cold Sphere's Rage attack deals +8 damage || Legs, Feet || {{Spoiler|*; Tier 2*Your Cold Sphere's Rage attack deals +16 damage*; Tier 3*Your Cold Sphere's Rage attack deals +24 damage*; Tier 4*Your Cold Sphere's Rage attack deals +32 damage*; Tier 5*Your Cold Sphere's Rage attack deals +40 damage*; Tier 6*Your Cold Sphere's Rage attack deals +48 damage*; Tier 7*Your Cold Sphere's Rage attack deals +56 damage*; Tier 8*Your Cold Sphere's Rage attack deals +64 damage*; Tier 9*Your Cold Sphere's Rage attack deals +72 damage*; Tier 10*Your Cold Sphere's Rage attack deals +80 damage*; Tier 11*Your Cold Sphere's Rage attack deals +88 damage*; Tier 12*Your Cold Sphere's Rage attack deals +96 damage}}|-| || || <b>Tier 1</b> - Ice Veins heals you for 3 Health and 3 Armor || Ring, Feet || {{Spoiler|*; Tier 2*Ice Veins heals you for 5 Health and 5 Armor*; Tier 3*Ice Veins heals you for 7 Health and 7 Armor*; Tier 4*Ice Veins heals you for 9 Health and 9 Armor*; Tier 5*Ice Veins heals you for 11 Health and 11 Armor*; Tier 6*Ice Veins heals you for 13 Health and 13 Armor*; Tier 7*Ice Veins heals you for 15 Health and 15 Armor*; Tier 8*Ice Veins heals you for 17 Health and 17 Armor*; Tier 9*Ice Veins heals you for 19 Health and 19 Armor*; Tier 10*Ice Veins heals you for 21 Health and 21 Armor*; Tier 11*Ice Veins heals you for 23 Health and 23 Armor*; Tier 12*Ice Veins heals you for 25 Health and 25 Armor}}|-| || || <b>Tier 1</b> - While in Cryogenic Freeze, you are 30% resistant to Fire damage || Necklace || {{Spoiler|*; Tier 2*While in Cryogenic Freeze, you are 40% resistant to Fire damage*; Tier 3*While in Cryogenic Freeze, you are 50% resistant to Fire damage*; Tier 4*While in Cryogenic Freeze, you are 60% resistant to Fire damage*; Tier 5*While in Cryogenic Freeze, you are 70% resistant to Fire damage*; Tier 6*While in Cryogenic Freeze, you are 80% resistant to Fire damage}}|-| || || <b>Tier 1</b> - Ice Armor boosts direct and indirect Acid Mitigation +2 || OffHand, Chest || {{Spoiler|*; Tier 2*Ice Armor boosts direct and indirect Acid Mitigation +4*; Tier 3*Ice Armor boosts direct and indirect Acid Mitigation +6*; Tier 4*Ice Armor boosts direct and indirect Acid Mitigation +8*; Tier 5*Ice Armor boosts direct and indirect Acid Mitigation +10*; Tier 6*Ice Armor boosts direct and indirect Acid Mitigation +12}}|-| || || <b>Tier 1</b> - Ice Armor restores +10 Armor over 30 seconds || OffHand, Necklace || {{Spoiler|*; Tier 2*Ice Armor restores +20 Armor over 30 seconds*; Tier 3*Ice Armor restores +30 Armor over 30 seconds*; Tier 4*Ice Armor restores +40 Armor over 30 seconds*; Tier 5*Ice Armor restores +50 Armor over 30 seconds*; Tier 6*Ice Armor restores +60 Armor over 30 seconds*; Tier 7*Ice Armor restores +80 Armor over 30 seconds*; Tier 8*Ice Armor restores +100 Armor over 30 seconds*; Tier 9*Ice Armor restores +110 Armor over 30 seconds*; Tier 10*Ice Armor restores +130 Armor over 30 seconds*; Tier 11*Ice Armor restores +140 Armor over 30 seconds*; Tier 12*Ice Armor restores +150 Armor over 30 seconds}}|-| || || <b>Tier 1</b> - Ice Lightning has a 50% chance to deal +20% damage || Head, Feet || {{Spoiler|*; Tier 2*Ice Lightning has a 50% chance to deal +29% damage*; Tier 3*Ice Lightning has a 50% chance to deal +38% damage*; Tier 4*Ice Lightning has a 50% chance to deal +47% damage*; Tier 5*Ice Lightning has a 50% chance to deal +56% damage*; Tier 6*Ice Lightning has a 50% chance to deal +65% damage*; Tier 7*Ice Lightning has a 50% chance to deal +74% damage*; Tier 8*Ice Lightning has a 50% chance to deal +83% damage*; Tier 9*Ice Lightning has a 50% chance to deal +92% damage*; Tier 10*Ice Lightning has a 50% chance to deal +101% damage*; Tier 11*Ice Lightning has a 50% chance to deal +110% damage*; Tier 12*Ice Lightning has a 50% chance to deal +119% damage}}|}
{{| class="table mw-collapsible mw-collapsed" style="width:Animal Handling Treasure 100%;"|+<div align="left"><h3>Mentalism Effects</h3></div>! Prefix !! Suffix !! First Tier !! Slot !! All Tiers|-| || of Mind Protection || <b>Tier 1</b> - Revitalize causes the target to take 5 less damage from Psychic and Nature attacks for 10 seconds || Hands, Feet || {{Spoiler|*; Tier 2*Revitalize causes the target to take 10 less damage from Psychic and Nature attacks for 10 seconds*; Tier 3*Revitalize causes the target to take 15 less damage from Psychic and Nature attacks for 10 seconds*; Tier 4*Revitalize causes the target to take 20 less damage from Psychic and Nature attacks for 10 seconds*; Tier 5*Revitalize causes the target to take 25 less damage from Psychic and Nature attacks for 10 seconds*; Tier 6*Revitalize causes the target to take 30 less damage from Psychic and Nature attacks for 10 seconds}}|-| || || <b>Tier 1</b> - Electrify has a 15% chance to stun the target || MainHand, Necklace || {{Spoiler|*; Tier 2*Electrify has a 30% chance to stun the target*; Tier 3*Electrify has a 45% chance to stun the target*; Tier 4*Electrify has a 60% chance to stun the target*; Tier 5*Electrify has a 75% chance to stun the target*; Tier 6*Electrify stuns the target}}|-| || || <b>Tier 1</b> - After using Mindreave, you gain +1 Piercing Mitigation for 5 seconds || Head, Ring || {{Spoiler|*; Tier 2*After using Mindreave, you gain +2 Piercing Mitigation for 5 seconds*; Tier 3*After using Mindreave, you gain +3 Piercing Mitigation for 5 seconds*; Tier 4*After using Mindreave, you gain +4 Piercing Mitigation for 5 seconds*; Tier 5*After using Mindreave, you gain +5 Piercing Mitigation for 5 seconds*; Tier 6*After using Mindreave, you gain +6 Piercing Mitigation for 5 seconds*; Tier 7*After using Mindreave, you gain +7 Piercing Mitigation for 5 seconds*; Tier 8*After using Mindreave, you gain +8 Piercing Mitigation for 5 seconds*; Tier 9*After using Mindreave, you gain +9 Piercing Mitigation for 5 seconds*; Tier 10*After using Mindreave, you gain +10 Piercing Mitigation for 5 seconds*; Tier 11*After using Mindreave, you gain +11 Piercing Mitigation for 5 seconds*; Tier 12*After using Mindreave, you gain +12 Piercing Mitigation for 5 seconds}}|-| || of Stunning Mindreaves || <b>Tier 1</b> - Mindreave has a 1% chance to stun the target || Feet || {{Spoiler|*; Tier 2*Mindreave has a 2% chance to stun the target*; Tier 3*Mindreave has a 3% chance to stun the target*; Tier 4*Mindreave has a 4% chance to stun the target*; Tier 5*Mindreave has a 5% chance to stun the target*; Tier 6*Mindreave has a 6% chance to stun the target*; Tier 7*Mindreave has a 7% chance to stun the target*; Tier 8*Mindreave has a 8% chance to stun the target*; Tier 9*Mindreave has a 9% chance to stun the target*; Tier 10*Mindreave has a 10% chance to stun the target*; Tier 11*Mindreave has a 11% chance to stun the target*; Tier 12*Mindreave has a 12% chance to stun the target}}|-| || of Power Waves || <b>Tier 1</b> - {BOOST_POWERWAVE_SENDER}{1} || Chest, OffHand || {{Spoiler|*; Tier 2*{BOOST_POWERWAVE_SENDER}{2}*; Tier 3*{BOOST_POWERWAVE_SENDER}{3}*; Tier 4*{BOOST_POWERWAVE_SENDER}{4}*; Tier 5*{BOOST_POWERWAVE_SENDER}{5}*; Tier 6*{BOOST_POWERWAVE_SENDER}{6}}}|-| || of Armored Reconstruction || <b>Tier 1</b> - Revitalize restores 8 armor to YOU (regardless of the target of the ability) || Necklace, Ring || {{Spoiler|*; Tier 2*Revitalize restores 10 armor to YOU (regardless of the target of the ability)*; Tier 3*Revitalize restores 12 armor to YOU (regardless of the target of the ability)*; Tier 4*Revitalize restores 14 armor to YOU (regardless of the target of the ability)*; Tier 5*Revitalize restores 16 armor to YOU (regardless of the target of the ability)*; Tier 6*Revitalize restores 18 armor to YOU (regardless of the target of the ability)*; Tier 7*Revitalize restores 20 armor to YOU (regardless of the target of the ability)*; Tier 8*Revitalize restores 22 armor to YOU (regardless of the target of the ability)*; Tier 9*Revitalize restores 24 armor to YOU (regardless of the target of the ability)*; Tier 10*Revitalize restores 26 armor to YOU (regardless of the target of the ability)*; Tier 11*Revitalize restores 28 armor to YOU (regardless of the target of the ability)*; Tier 12*Revitalize restores 30 armor to YOU (regardless of the target of the ability)}}|-| || || <b>Tier 1</b> - Mind Armor Wave has a 50% chance to restore 12 health and 12 armor to you || Legs, MainHand || {{Spoiler|*; Tier 2*Mind Armor Wave has a 50% chance to restore 24 health and 24 armor to you*; Tier 3*Mind Armor Wave has a 50% chance to restore 36 health and 36 armor to you*; Tier 4*Mind Armor Wave has a 50% chance to restore 48 health and 48 armor to you*; Tier 5*Mind Armor Wave has a 50% chance to restore 60 health and 60 armor to you*; Tier 6*Mind Armor Wave has a 50% chance to restore 72 health and 72 armor to you}}|-| || of Reconstruction || <b>Tier 1</b> - {BOOST_RECONSTRUCT_SENDER}{8} || Chest, OffHand, Ring || {{Spoiler|*; Tier 2*{BOOST_RECONSTRUCT_SENDER}{16}*; Tier 3*{BOOST_RECONSTRUCT_SENDER}{24}*; Tier 4*{BOOST_RECONSTRUCT_SENDER}{32}*; Tier 5*{BOOST_RECONSTRUCT_SENDER}{40}*; Tier 6*{BOOST_RECONSTRUCT_SENDER}{48}*; Tier 7*{BOOST_RECONSTRUCT_SENDER}{56}*; Tier 8*{BOOST_RECONSTRUCT_SENDER}{64}*; Tier 9*{BOOST_RECONSTRUCT_SENDER}{72}*; Tier 10*{BOOST_RECONSTRUCT_SENDER}{80}*; Tier 11*{BOOST_RECONSTRUCT_SENDER}{88}*; Tier 12*{BOOST_RECONSTRUCT_SENDER}{96}}}|-| || of Painful Bubbles || <b>Tier 1</b> - Pain Bubble has a 50% chance to deal 20 Psychic damage before applying the bubble || Ring, Feet || {{Spoiler|*; Tier 2*Pain Bubble has a 50% chance to deal 40 Psychic damage before applying the bubble*; Tier 3*Pain Bubble has a 50% chance to deal 60 Psychic damage before applying the bubble*; Tier 4*Pain Bubble has a 50% chance to deal 80 Psychic damage before applying the bubble*; Tier 5*Pain Bubble has a 50% chance to deal 100 Psychic damage before applying the bubble*; Tier 6*Pain Bubble has a 50% chance to deal 120 Psychic damage before applying the bubble*; Tier 7*Pain Bubble has a 50% chance to deal 140 Psychic damage before applying the bubble*; Tier 8*Pain Bubble has a 50% chance to deal 160 Psychic damage before applying the bubble*; Tier 9*Pain Bubble has a 50% chance to deal 180 Psychic damage before applying the bubble*; Tier 10*Pain Bubble has a 50% chance to deal 200 Psychic damage before applying the bubble*; Tier 11*Pain Bubble has a 50% chance to deal 220 Psychic damage before applying the bubble*; Tier 12*Pain Bubble has a 50% chance to deal 240 Psychic damage before applying the bubble}}|-| || || <b>Tier 1</b> - After using Mindreave, your Reconstruct ability heals +6 || Legs, Necklace || {{Spoiler|*; Tier 2*After using Mindreave, your Reconstruct ability heals +12*; Tier 3*After using Mindreave, your Reconstruct ability heals +18*; Tier 4*After using Mindreave, your Reconstruct ability heals +24*; Tier 5*After using Mindreave, your Reconstruct ability heals +30*; Tier 6*After using Mindreave, your Reconstruct ability heals +36}}|-| || of System Shock || <b>Tier 1</b> - Panic Charge deals +20% damage || Ring, Feet || {{Spoiler|*; Tier 2*Panic Charge deals +30% damage*; Tier 3*Panic Charge deals +40% damage*; Tier 4*Panic Charge deals +50% damage*; Tier 5*Panic Charge deals +60% damage*; Tier 6*Panic Charge deals +70% damage*; Tier 7*Panic Charge deals +80% damage*; Tier 8*Panic Charge deals +90% damage*; Tier 9*Panic Charge deals +100% damage*; Tier 10*Panic Charge deals +110% damage*; Tier 11*Panic Charge deals +120% damage*; Tier 12*Panic Charge deals +130% damage}}|-| || of Shielding Waves || <b>Tier 1</b> - Psi Armor Wave has a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || Head, MainHand || {{Spoiler|*; Tier 2*Psi Armor Wave has a 20% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*; Tier 3*Psi Armor Wave has a 25% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*; Tier 4*Psi Armor Wave has a 20% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).*; Tier 5*Psi Armor Wave has a 25% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).*; Tier 6*Psi Armor Wave has a 30% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).*; Tier 7*Psi Armor Wave has a 35% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).*; Tier 8*Psi Armor Wave has a 40% chance to conjure a magical field that mitigates 15% of all physical damage you take for 1 minute (or until 150 damage is mitigated).*; Tier 9*Psi Armor Wave has a 35% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).*; Tier 10*Psi Armor Wave has a 40% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).*; Tier 11*Psi Armor Wave has a 45% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).*; Tier 12*Psi Armor Wave has a 50% chance to conjure a magical field that mitigates 20% of all physical damage you take for 1 minute (or until 200 damage is mitigated).}}|-| || of Recuperative Mindreaves || <b>Tier 1</b> - Pain Bubble gives you 3 Power || MainHand || {{Spoiler|*; Tier 2*Pain Bubble gives you 6 Power*; Tier 3*Pain Bubble gives you 9 Power*; Tier 4*Pain Bubble gives you 12 Power*; Tier 5*Pain Bubble gives you 15 Power*; Tier 6*Pain Bubble gives you 18 Power*; Tier 7*Pain Bubble gives you 21 Power*; Tier 8*Pain Bubble gives you 24 Power*; Tier 9*Pain Bubble gives you 27 Power*; Tier 10*Pain Bubble gives you 30 Power*; Tier 11*Pain Bubble gives you 33 Power*; Tier 12*Pain Bubble gives you 36 Power}}|-| || || <b>Tier 1</b> - Psi Adrenaline Wave increases your damage done with Electricity attacks by 2% for 10 seconds || MainHand || {{Spoiler|*; Tier 2*Psi Adrenaline Wave increases your damage done with Electricity attacks by 3% for 10 seconds*; Tier 3*Psi Adrenaline Wave increases your damage done with Electricity attacks by 4% for 10 seconds*; Tier 4*Psi Adrenaline Wave increases your damage done with Electricity attacks by 5% for 10 seconds*; Tier 5*Psi Adrenaline Wave increases your damage done with Electricity attacks by 6% for 10 seconds}}|-| || of Health Waves || <b>Tier 1</b> - {BOOST_HEALTHWAVE_SENDER}{1} || Chest, OffHand || {{Spoiler|*; Tier 2*{BOOST_HEALTHWAVE_SENDER}{2}*; Tier 3*{BOOST_HEALTHWAVE_SENDER}{3}*; Tier 4*{BOOST_HEALTHWAVE_SENDER}{4}*; Tier 5*{BOOST_HEALTHWAVE_SENDER}{5}*; Tier 6*{BOOST_HEALTHWAVE_SENDER}{6}}}|-| || || <b>Tier 1</b> - Psi Power Wave has a 50% chance to instantly restore 3 power to all targets || Chest, OffHand || {{Spoiler|*; Tier 2*Psi Power Wave has a 50% chance to instantly restore 6 power to all targets*; Tier 3*Psi Power Wave has a 50% chance to instantly restore 9 power to all targets*; Tier 4*Psi Power Wave has a 50% chance to instantly restore 12 power to all targets*; Tier 5*Psi Power Wave has a 50% chance to instantly restore 15 power to all targets*; Tier 6*Psi Power Wave has a 50% chance to instantly restore 20 power to all targets*; Tier 7*Psi Power Wave has a 50% chance to instantly restore 23 power to all targets*; Tier 8*Psi Power Wave has a 50% chance to instantly restore 26 power to all targets*; Tier 9*Psi Power Wave has a 50% chance to instantly restore 29 power to all targets*; Tier 10*Psi Power Wave has a 50% chance to instantly restore 32 power to all targets*; Tier 11*Psi Power Wave has a 50% chance to instantly restore 36 power to all targets*; Tier 12*Psi Power Wave has a 50% chance to instantly restore 40 power to all targets}}|-| || of Recuperative Mindreaves || <b>Tier 1</b> - Mindreave deals +1 damage and gives you 1 Power || Necklace || {{Spoiler|*; Tier 2*Mindreave deals +2 damage and gives you 1 Power*; Tier 3*Mindreave deals +3 damage and gives you 1 Power*; Tier 4*Mindreave deals +4 damage and gives you 2 Power*; Tier 5*Mindreave deals +5 damage and gives you 2 Power*; Tier 6*Mindreave deals +6 damage and gives you 2 Power*; Tier 7*Mindreave deals +7 damage and gives you 2 Power*; Tier 8*Mindreave deals +8 damage and gives you 3 Power*; Tier 9*Mindreave deals +9 damage and gives you 3 Power*; Tier 10*Mindreave deals +10 damage and gives you 3 Power*; Tier 11*Mindreave deals +11 damage and gives you 3 Power*; Tier 12*Mindreave deals +12 damage and gives you 3 Power}}|-| || of Refreshing Shocks || <b>Tier 1</b> - System Shock restores 1 Armor to you || Legs, Ring || {{Spoiler|*; Tier 2*System Shock restores 2 Armor to you*; Tier 3*System Shock restores 3 Armor to you*; Tier 4*System Shock restores 4 Armor to you*; Tier 5*System Shock restores 5 Armor to you*; Tier 6*System Shock restores 6 Armor to you*; Tier 7*System Shock restores 7 Armor to you*; Tier 8*System Shock restores 8 Armor to you*; Tier 9*System Shock restores 9 Armor to you*; Tier 10*System Shock restores 10 Armor to you*; Tier 11*System Shock restores 11 Armor to you*; Tier 12*System Shock restores 12 Armor to you}}|-| || of Revitalization || <b>Tier 1</b> - {BOOST_REVITALIZE_SENDER}{3} || Legs, MainHand, Necklace || {{Spoiler|*; Tier 2*{BOOST_REVITALIZE_SENDER}{6}*; Tier 3*{BOOST_REVITALIZE_SENDER}{9}*; Tier 4*{BOOST_REVITALIZE_SENDER}{12}*; Tier 5*{BOOST_REVITALIZE_SENDER}{15}*; Tier 6*{BOOST_REVITALIZE_SENDER}{18}*; Tier 7*{BOOST_REVITALIZE_SENDER}{21}*; Tier 8*{BOOST_REVITALIZE_SENDER}{24}*; Tier 9*{BOOST_REVITALIZE_SENDER}{27}*; Tier 10*{BOOST_REVITALIZE_SENDER}{30}*; Tier 11*{BOOST_REVITALIZE_SENDER}{33}*; Tier 12*{BOOST_REVITALIZE_SENDER}{36}}}|-| || of Lingering Mindreaves || <b>Tier 1</b> - Mindreave deals +1 damage and 10 more over 10 seconds || Chest, Feet || {{Spoiler|*; Tier 2*Mindreave deals +2 damage and 10 more over 10 seconds*; Tier 3*Mindreave deals +3 damage and 10 more over 10 seconds*; Tier 4*Mindreave deals +4 damage and 10 more over 10 seconds*; Tier 5*Mindreave deals +5 damage and 10 more over 10 seconds*; Tier 6*Mindreave deals +6 damage and 10 more over 10 seconds*; Tier 7*Mindreave deals +1 damage and 20 more over 10 seconds*; Tier 8*Mindreave deals +2 damage and 20 more over 10 seconds*; Tier 9*Mindreave deals +3 damage and 20 more over 10 seconds*; Tier 10*Mindreave deals +4 damage and 20 more over 10 seconds*; Tier 11*Mindreave deals +5 damage and 20 more over 10 seconds*; Tier 12*Mindreave deals +6 damage and 20 more over 10 seconds}}|-| || || <b>Tier 1</b> - Psi Health Wave instantly heals you for 8 health || Chest, OffHand || {{Spoiler|*; Tier 2*Psi Health Wave instantly heals you for 16 health*; Tier 3*Psi Health Wave instantly heals you for 24 health*; Tier 4*Psi Health Wave instantly heals you for 32 health*; Tier 5*Psi Health Wave instantly heals you for 40 health*; Tier 6*Psi Health Wave instantly heals you for 48 health}}|-| || of Electrification || <b>Tier 1</b> - Electrify deals +10% damage || Feet, MainHand || {{Spoiler|*; Tier 2*Electrify deals +20% damage*; Tier 3*Electrify deals +30% damage*; Tier 4*Electrify deals +40% damage*; Tier 5*Electrify deals +50% damage*; Tier 6*Electrify deals +60% damage*; Tier 7*Electrify deals +70% damage*; Tier 8*Electrify deals +80% damage*; Tier 9*Electrify deals +90% damage*; Tier 10*Electrify deals +100% damage*; Tier 11*Electrify deals +110% damage*; Tier 12*Electrify deals +120% damage}}|-| || of System Shock || <b>Tier 1</b> - System Shock deals +4% damage || Legs, MainHand || {{Spoiler|*; Tier 2*System Shock deals +6% damage*; Tier 3*System Shock deals +8% damage*; Tier 4*System Shock deals +10% damage*; Tier 5*System Shock deals +12% damage*; Tier 6*System Shock deals +14% damage*; Tier 7*System Shock deals +16% damage*; Tier 8*System Shock deals +18% damage*; Tier 9*System Shock deals +20% damage*; Tier 10*System Shock deals +22% damage*; Tier 11*System Shock deals +24% damage*; Tier 12*System Shock deals +26% damage}}|-| || of Recharging Shocks || <b>Tier 1</b> - Electrify restores 3 power to you || Head || {{Spoiler|*; Tier 2*Electrify restores 6 power to you*; Tier 3*Electrify restores 9 power to you*; Tier 4*Electrify restores 12 power to you*; Tier 5*Electrify restores 15 power to you*; Tier 6*Electrify restores 18 power to you*; Tier 7*Electrify restores 21 power to you*; Tier 8*Electrify restores 24 power to you*; Tier 9*Electrify restores 27 power to you*; Tier 10*Electrify restores 30 power to you*; Tier 11*Electrify restores 33 power to you*; Tier 12*Electrify restores 36 power to you}}|-| || || <b>Tier 1</b> - Psi Adrenaline Wave increases your damage done with Slashing attacks by 2% for 10 seconds || MainHand || {{Spoiler|*; Tier 2*Psi Adrenaline Wave increases your damage done with Slashing attacks by 3% for 10 seconds*; Tier 3*Psi Adrenaline Wave increases your damage done with Slashing attacks by 4% for 10 seconds*; Tier 4*Psi Adrenaline Wave increases your damage done with Slashing attacks by 5% for 10 seconds*; Tier 5*Psi Adrenaline Wave increases your damage done with Slashing attacks by 6% for 10 seconds}}|-| || || <b>Tier 1</b> - Psi Adrenaline Wave increases your damage done with Crushing attacks by 2% for 10 seconds || MainHand || {{Spoiler|*; Tier 2*Psi Adrenaline Wave increases your damage done with Crushing attacks by 3% for 10 seconds*; Tier 3*Psi Adrenaline Wave increases your damage done with Crushing attacks by 4% for 10 seconds*; Tier 4*Psi Adrenaline Wave increases your damage done with Crushing attacks by 5% for 10 seconds*; Tier 5*Psi Adrenaline Wave increases your damage done with Crushing attacks by 6% for 10 seconds}}|-| || of Painful Bubbles || <b>Tier 1</b> - Pain Bubble deals 10 Psychic damage before applying the bubble || Necklace, OffHand || {{Spoiler|*; Tier 2*Pain Bubble deals 20 Psychic damage before applying the bubble*; Tier 3*Pain Bubble deals 30 Psychic damage before applying the bubble*; Tier 4*Pain Bubble deals 40 Psychic damage before applying the bubble*; Tier 5*Pain Bubble deals 50 Psychic damage before applying the bubble*; Tier 6*Pain Bubble deals 60 Psychic damage before applying the bubble*; Tier 7*Pain Bubble deals 70 Psychic damage before applying the bubble*; Tier 8*Pain Bubble deals 80 Psychic damage before applying the bubble*; Tier 9*Pain Bubble deals 90 Psychic damage before applying the bubble*; Tier 10*Pain Bubble deals 100 Psychic damage before applying the bubble*; Tier 11*Pain Bubble deals 110 Psychic damage before applying the bubble*; Tier 12*Pain Bubble deals 120 Psychic damage before applying the bubble}}|-| || of Miraculous Psi Waves || <b>Tier 1</b> - Psi Health Wave has a 50% chance to heal all targets for 6 health || Chest, OffHand || {{Spoiler|*; Tier 2*Psi Health Wave has a 50% chance to heal all targets for 12 health*; Tier 3*Psi Health Wave has a 50% chance to heal all targets for 18 health*; Tier 4*Psi Health Wave has a 50% chance to heal all targets for 24 health*; Tier 5*Psi Health Wave has a 50% chance to heal all targets for 30 health*; Tier 6*Psi Health Wave has a 50% chance to heal all targets for 36 health*; Tier 7*Psi Health Wave has a 50% chance to heal all targets for 42 health*; Tier 8*Psi Health Wave has a 50% chance to heal all targets for 48 health*; Tier 9*Psi Health Wave has a 50% chance to heal all targets for 54 health*; Tier 10*Psi Health Wave has a 50% chance to heal all targets for 60 health*; Tier 11*Psi Health Wave has a 50% chance to heal all targets for 66 health*; Tier 12*Psi Health Wave has a 50% chance to heal all targets for 72 health}}|-| || of Sudden Power Overloads || <b>Tier 1</b> - Psi Power Wave instantly restores 1 power to all targets || Chest, Hands || {{Spoiler|*; Tier 2*Psi Power Wave instantly restores 2 power to all targets*; Tier 3*Psi Power Wave instantly restores 3 power to all targets*; Tier 4*Psi Power Wave instantly restores 4 power to all targets*; Tier 5*Psi Power Wave instantly restores 5 power to all targets*; Tier 6*Psi Power Wave instantly restores 6 power to all targets*; Tier 7*Psi Power Wave instantly restores 8 power to all targets*; Tier 8*Psi Power Wave instantly restores 10 power to all targets*; Tier 9*Psi Power Wave instantly restores 12 power to all targets*; Tier 10*Psi Power Wave instantly restores 14 power to all targets*; Tier 11*Psi Power Wave instantly restores 16 power to all targets*; Tier 12*Psi Power Wave instantly restores 18 power to all targets}}|-| || of System Shock || <b>Tier 1</b> - Panic Charge has a 5% chance to boost all your attack damage by 10 for 20 seconds || Ring, OffHand || {{Spoiler|*; Tier 2*Panic Charge has a 10% chance to boost all your attack damage by 10 for 20 seconds*; Tier 3*Panic Charge has a 15% chance to boost all your attack damage by 10 for 20 seconds*; Tier 4*Panic Charge has a 20% chance to boost all your attack damage by 10 for 20 seconds*; Tier 5*Panic Charge has a 25% chance to boost all your attack damage by 10 for 20 seconds*; Tier 6*Panic Charge has a 35% chance to boost all your attack damage by 10 for 20 seconds*; Tier 7*Panic Charge has a 45% chance to boost all your attack damage by 10 for 20 seconds*; Tier 8*Panic Charge has a 55% chance to boost all your attack damage by 10 for 20 seconds*; Tier 9*Panic Charge has a 65% chance to boost all your attack damage by 10 for 20 seconds*; Tier 10*Panic Charge has a 75% chance to boost all your attack damage by 10 for 20 seconds*; Tier 11*Panic Charge has a 85% chance to boost all your attack damage by 10 for 20 seconds*; Tier 12*Panic Charge has a 100% chance to boost all your attack damage by 10 for 20 seconds}}|-| || of Critical Hits || <b>Tier 1</b> - {MOD_CRITICAL_HIT_DAMAGE}{0.05}{Mentalism} || Head, Chest || {{Spoiler|*; Tier 2*{MOD_CRITICAL_HIT_DAMAGE}{0.1}{Mentalism}*; Tier 3*{MOD_CRITICAL_HIT_DAMAGE}{0.15}{Mentalism}*; Tier 4*{MOD_CRITICAL_HIT_DAMAGE}{0.2}{Mentalism}*; Tier 5*{MOD_CRITICAL_HIT_DAMAGE}{0.25}{Mentalism}*; Tier 6*{MOD_CRITICAL_HIT_DAMAGE}{0.3}{Mentalism}*; Tier 7*{MOD_CRITICAL_HIT_DAMAGE}{0.35}{Mentalism}*; Tier 8*{MOD_CRITICAL_HIT_DAMAGE}{0.4}{Mentalism}*; Tier 9*{MOD_CRITICAL_HIT_DAMAGE}{0.45}{Mentalism}*; Tier 10*{MOD_CRITICAL_HIT_DAMAGE}{0.5}{Mentalism}*; Tier 11*{MOD_CRITICAL_HIT_DAMAGE}{0.55}{Mentalism}*; Tier 12*{MOD_CRITICAL_HIT_DAMAGE}{0.6}{Mentalism}}}|-| || of Critical Shocks || <b>Tier 1</b> - System Shock has a 50% chance to deal +4 damage || MainHand, Ring || {{Spoiler|*; Tier 2*System Shock has a 50% chance to deal +8 damage*; Tier 3*System Shock has a 50% chance to deal +12 damage*; Tier 4*System Shock has a 50% chance to deal +16 damage*; Tier 5*System Shock has a 50% chance to deal +20 damage*; Tier 6*System Shock has a 50% chance to deal +24 damage*; Tier 7*System Shock has a 50% chance to deal +28 damage*; Tier 8*System Shock has a 50% chance to deal +32 damage*; Tier 9*System Shock has a 50% chance to deal +36 damage*; Tier 10*System Shock has a 50% chance to deal +40 damage*; Tier 11*System Shock has a 50% chance to deal +44 damage*; Tier 12*System Shock has a 50% chance to deal +48 damage}}|-| || of Armor Surprises || <b>Tier 1</b> - Psi Armor Wave has a 33% chance to instantly restore 12 armor to all targets || Legs, Necklace || {{Spoiler|*; Tier 2*Psi Armor Wave has a 33% chance to instantly restore 24 armor to all targets*; Tier 3*Psi Armor Wave has a 33% chance to instantly restore 36 armor to all targets*; Tier 4*Psi Armor Wave has a 33% chance to instantly restore 48 armor to all targets*; Tier 5*Psi Armor Wave has a 33% chance to instantly restore 60 armor to all targets*; Tier 6*Psi Armor Wave has a 33% chance to instantly restore 72 armor to all targets*; Tier 7*Psi Armor Wave has a 33% chance to instantly restore 84 armor to all targets*; Tier 8*Psi Armor Wave has a 33% chance to instantly restore 96 armor to all targets*; Tier 9*Psi Armor Wave has a 33% chance to instantly restore 108 armor to all targets*; Tier 10*Psi Armor Wave has a 33% chance to instantly restore 120 armor to all targets*; Tier 11*Psi Armor Wave has a 33% chance to instantly restore 132 armor to all targets*; Tier 12*Psi Armor Wave has a 33% chance to instantly restore 144 armor to all targets}}|-| || of Shocking Dissemination || <b>Tier 1</b> - Electrify hits all targets within 20 meters and deals +2 damage || Hands || {{Spoiler|*; Tier 2*Electrify hits all targets within 20 meters and deals +5 damage*; Tier 3*Electrify hits all targets within 20 meters and deals +10 damage*; Tier 4*Electrify hits all targets within 20 meters and deals +14 damage*; Tier 5*Electrify hits all targets within 20 meters and deals +20 damage*; Tier 6*Electrify hits all targets within 20 meters and deals +24 damage*; Tier 7*Electrify hits all targets within 20 meters and deals +28 damage*; Tier 8*Electrify hits all targets within 20 meters and deals +32 damage*; Tier 9*Electrify hits all targets within 20 meters and deals +36 damage*; Tier 10*Electrify hits all targets within 20 meters and deals +40 damage*; Tier 11*Electrify hits all targets within 20 meters and deals +44 damage*; Tier 12*Electrify hits all targets within 20 meters and deals +48 damage}}|-| || of Reinforced Reconstruction || <b>Tier 1</b> - Reconstruct causes the target to take 5 less damage from any attack for 10 seconds || Necklace, Head || {{Spoiler|*; Tier 2*Reconstruct causes the target to take 10 less damage from any attack for 10 seconds*; Tier 3*Reconstruct causes the target to take 15 less damage from any attack for 10 seconds*; Tier 4*Reconstruct causes the target to take 20 less damage from any attack for 10 seconds*; Tier 5*Reconstruct causes the target to take 25 less damage from any attack for 10 seconds*; Tier 6*Reconstruct causes the target to take 30 less damage from any attack for 10 seconds}}|-| || || <b>Tier 1</b> - Psi Health Wave grants all targets +2 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds || Head, Ring || {{Spoiler|*; Tier 2*Psi Health Wave grants all targets +4 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds*; Tier 3*Psi Health Wave grants all targets +7 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds*; Tier 4*Psi Health Wave grants all targets +9 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds*; Tier 5*Psi Health Wave grants all targets +11 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds*; Tier 6*Psi Health Wave grants all targets +13 Mitigation vs. Electricity, Acid, and Psychic attacks for 15 seconds}}|-| || || <b>Tier 1</b> - Psi Armor Wave instantly restores 5 armor to all targets || Hands, Necklace || {{Spoiler|*; Tier 2*Psi Armor Wave instantly restores 10 armor to all targets*; Tier 3*Psi Armor Wave instantly restores 15 armor to all targets*; Tier 4*Psi Armor Wave instantly restores 20 armor to all targets*; Tier 5*Psi Armor Wave instantly restores 25 armor to all targets*; Tier 6*Psi Armor Wave instantly restores 30 armor to all targets*; Tier 7*Psi Armor Wave instantly restores 35 armor to all targets*; Tier 8*Psi Armor Wave instantly restores 40 armor to all targets*; Tier 9*Psi Armor Wave instantly restores 45 armor to all targets*; Tier 10*Psi Armor Wave instantly restores 50 armor to all targets*; Tier 11*Psi Armor Wave instantly restores 55 armor to all targets*; Tier 12*Psi Armor Wave instantly restores 60 armor to all targets}}|-| || of Aftershocks || <b>Tier 1</b> - Electrify has a 20% chance to deal +50% damage and heal you for 65 armor || Chest, MainHand || {{Spoiler|*; Tier 2*Electrify has a 27% chance to deal +50% damage and heal you for 65 armor*; Tier 3*Electrify has a 34% chance to deal +50% damage and heal you for 65 armor*; Tier 4*Electrify has a 41% chance to deal +50% damage and heal you for 65 armor*; Tier 5*Electrify has a 48% chance to deal +50% damage and heal you for 65 armor*; Tier 6*Electrify has a 55% chance to deal +50% damage and heal you for 65 armor*; Tier 7*Electrify has a 62% chance to deal +50% damage and heal you for 65 armor*; Tier 8*Electrify has a 69% chance to deal +50% damage and heal you for 65 armor*; Tier 9*Electrify has a 76% chance to deal +50% damage and heal you for 65 armor*; Tier 10*Electrify has a 83% chance to deal +50% damage and heal you for 65 armor*; Tier 11*Electrify has a 90% chance to deal +50% damage and heal you for 65 armor*; Tier 12*Electrify deals +50% damage and heals you for 65 armor}}|-| || of Panicked Healing || <b>Tier 1</b> - Panic Charge instantly restores 6 armor || Feet, Head || {{Spoiler|*; Tier 2*Panic Charge instantly restores 12 armor*; Tier 3*Panic Charge instantly restores 18 armor*; Tier 4*Panic Charge instantly restores 24 armor*; Tier 5*Panic Charge instantly restores 30 armor*; Tier 6*Panic Charge instantly restores 36 armor*; Tier 7*Panic Charge instantly restores 42 armor*; Tier 8*Panic Charge instantly restores 48 armor*; Tier 9*Panic Charge instantly restores 54 armor*; Tier 10*Panic Charge instantly restores 60 armor*; Tier 11*Panic Charge instantly restores 66 armor*; Tier 12*Panic Charge instantly restores 72 armor}}|-| Mindreaver's || of Mindreaving || <b>Tier 1</b> - Mindreave deals +1 damage || Chest, Feet || {{Spoiler|*; Tier 2*Mindreave deals +2 damage*; Tier 3*Mindreave deals +3 damage*; Tier 4*Mindreave deals +4 damage*; Tier 5*Mindreave deals +5 damage*; Tier 6*Mindreave deals +6 damage*; Tier 7*Mindreave deals +8 damage*; Tier 8*Mindreave deals +10 damage*; Tier 9*Mindreave deals +12 damage*; Tier 10*Mindreave deals +14 damage*; Tier 11*Mindreave deals +15 damage*; Tier 12*Mindreave deals +16 damage}}|-| || || <b>Tier 1</b> - Mind Armor Wave causes all allies' melee attacks to cost -1 Power for 20 seconds || Hands || {{Spoiler|*; Tier 2*Mind Armor Wave causes all allies' melee attacks to cost -2 Power for 20 seconds*; Tier 3*Mind Armor Wave causes all allies' melee attacks to cost -3 Power for 20 seconds*; Tier 4*Mind Armor Wave causes all allies' melee attacks to cost -4 Power for 20 seconds*; Tier 5*Mind Armor Wave causes all allies' melee attacks to cost -5 Power for 20 seconds*; Tier 6*Mind Armor Wave causes all allies' melee attacks to cost -6 Power for 20 seconds}}|-| || || <b>Tier 1</b> - Psi Health Wave instantly heals all targets for 10 health || Chest, OffHand || {{Spoiler|*; Tier 2*Psi Health Wave instantly heals all targets for 12 health*; Tier 3*Psi Health Wave instantly heals all targets for 14 health*; Tier 4*Psi Health Wave instantly heals all targets for 16 health*; Tier 5*Psi Health Wave instantly heals all targets for 18 health*; Tier 6*Psi Health Wave instantly heals all targets for 20 health*; Tier 7*Psi Health Wave instantly heals all targets for 22 health*; Tier 8*Psi Health Wave instantly heals all targets for 25 health*; Tier 9*Psi Health Wave instantly heals all targets for 28 health*; Tier 10*Psi Health Wave instantly heals all targets for 30 health*; Tier 11*Psi Health Wave instantly heals all targets for 33 health*; Tier 12*Psi Health Wave instantly heals all targets for 36 health}}|-| || || <b>Tier 1</b> - Reconstruct also restores 3 power to the target || Legs || {{Spoiler|*; Tier 2*Reconstruct also restores 6 power to the target*; Tier 3*Reconstruct also restores 9 power to the target*; Tier 4*Reconstruct also restores 12 power to the target*; Tier 5*Reconstruct also restores 15 power to the target*; Tier 6*Reconstruct also restores 18 power to the target*; Tier 7*Reconstruct also restores 21 power to the target*; Tier 8*Reconstruct also restores 24 power to the target*; Tier 9*Reconstruct also restores 27 power to the target*; Tier 10*Reconstruct also restores 30 power to the target*; Tier 11*Reconstruct also restores 33 power to the target*; Tier 12*Reconstruct also restores 36 power to the target}}|-| Mentalist's || of Mentalism || <b>Tier 1</b> - {MOD_SKILL_MENTALISM}{0.1} || Head, Necklace || {{Spoiler|*; Tier 2*{MOD_SKILL_MENTALISM}{0.15}*; Tier 3*{MOD_SKILL_MENTALISM}{0.2}*; Tier 4*{MOD_SKILL_MENTALISM}{0.25}*; Tier 5*{MOD_SKILL_MENTALISM}{0.3}*; Tier 6*{MOD_SKILL_MENTALISM}{0.35}}}|-| || of Aftershocks || <b>Tier 1</b> - System Shock deals +1 damage and 10 more over 10 seconds || Legs, MainHand, Ring || {{Spoiler|*; Tier 2*System Shock deals +3 damage and 10 more over 10 seconds*; Tier 3*System Shock deals +5 damage and 10 more over 10 seconds*; Tier 4*System Shock deals +7 damage and 10 more over 10 seconds*; Tier 5*System Shock deals +5 damage and 20 more over 10 seconds*; Tier 6*System Shock deals +7 damage and 20 more over 10 seconds*; Tier 7*System Shock deals +9 damage and 20 more over 10 seconds*; Tier 8*System Shock deals +11 damage and 20 more over 10 seconds*; Tier 9*System Shock deals +7 damage and 30 more over 10 seconds*; Tier 10*System Shock deals +9 damage and 30 more over 10 seconds*; Tier 11*System Shock deals +11 damage and 30 more over 10 seconds*; Tier 12*System Shock deals +13 damage and 30 more over 10 seconds}}|-| || || <b>Tier 1</b> - Psi Power Wave and Mind Armor Wave instantly restores 4 power to you || Chest, OffHand || {{Spoiler|*; Tier 2*Psi Power Wave and Mind Armor Wave instantly restores 7 power to you*; Tier 3*Psi Power Wave and Mind Armor Wave instantly restores 10 power to you*; Tier 4*Psi Power Wave and Mind Armor Wave instantly restores 14 power to you*; Tier 5*Psi Power Wave and Mind Armor Wave instantly restores 18 power to you*; Tier 6*Psi Power Wave and Mind Armor Wave instantly restores 22 power to you}}|-| || of Refreshing Shocks || <b>Tier 1</b> - Electrify restores 8 Armor to you || Hands, Legs || {{Spoiler|*; Tier 2*Electrify restores 16 Armor to you*; Tier 3*Electrify restores 24 Armor to you*; Tier 4*Electrify restores 32 Armor to you*; Tier 5*Electrify restores 40 Armor to you*; Tier 6*Electrify restores 48 Armor to you*; Tier 7*Electrify restores 56 Armor to you*; Tier 8*Electrify restores 64 Armor to you*; Tier 9*Electrify restores 72 Armor to you*; Tier 10*Electrify restores 80 Armor to you*; Tier 11*Electrify restores 88 Armor to you*; Tier 12*Electrify restores 96 Armor to you}}|-| || of Waves of Instant Armor || <b>Tier 1</b> - Psi Armor Wave and Mind Armor Wave instantly restore 12 armor to you || Legs, Necklace || {{Spoiler|*; Tier 2*Psi Armor Wave and Mind Armor Wave instantly restore 24 armor to you*; Tier 3*Psi Armor Wave and Mind Armor Wave instantly restore 36 armor to you*; Tier 4*Psi Armor Wave and Mind Armor Wave instantly restore 48 armor to you*; Tier 5*Psi Armor Wave and Mind Armor Wave instantly restore 60 armor to you*; Tier 6*Psi Armor Wave and Mind Armor Wave instantly restore 72 armor to you}}|-| || of Reconstructed Feet || <b>Tier 1</b> - Reconstruct restores 2 power and boosts target's sprint speed by 1 for 10 seconds || Feet || {{Spoiler|*; Tier 2*Reconstruct restores 4 power and boosts target's sprint speed by 1.5 for 10 seconds*; Tier 3*Reconstruct restores 6 power and boosts target's sprint speed by 2 for 10 seconds*; Tier 4*Reconstruct restores 8 power and boosts target's sprint speed by 2.5 for 10 seconds*; Tier 5*Reconstruct restores 10 power and boosts target's sprint speed by 3 for 10 seconds*; Tier 6*Reconstruct restores 12 power and boosts target's sprint speed by 3.5 for 10 seconds*; Tier 7*Reconstruct restores 14 power and boosts target's sprint speed by 4 for 10 seconds*; Tier 8*Reconstruct restores 16 power and boosts target's sprint speed by 4.5 for 10 seconds*; Tier 9*Reconstruct restores 18 power and boosts target's sprint speed by 5 for 10 seconds*; Tier 10*Reconstruct restores 20 power and boosts target's sprint speed by 5.5 for 10 seconds*; Tier 11*Reconstruct restores 22 power and boosts target's sprint speed by 6 for 10 seconds*; Tier 12*Reconstruct restores 24 power and boosts target's sprint speed by 6.5 for 10 seconds}}|-| Supercharging || || <b>Tier 1</b> - Psi Adrenaline Wave has a 25% chance to boost all targets' attack damage +10 for 20 seconds || Chest, Hands || {{Spoiler|*; Tier 2*Psi Adrenaline Wave has a 30% chance to boost all targets' attack damage +10 for 20 seconds*; Tier 3*Psi Adrenaline Wave has a 35% chance to boost all targets' attack damage +10 for 20 seconds*; Tier 4*Psi Adrenaline Wave has a 40% chance to boost all targets' attack damage +10 for 20 seconds*; Tier 5*Psi Adrenaline Wave has a 45% chance to boost all targets' attack damage +10 for 20 seconds*; Tier 6*Psi Adrenaline Wave has a 50% chance to boost all targets' attack damage +10 for 20 seconds}}|-| || || <b>Tier 1</b> - Mind Armor Wave grants all allies +1 Psychic Damage for 60 seconds || Legs, MainHand || {{Spoiler|*; Tier 2*Mind Armor Wave grants all allies +2 Psychic Damage for 60 seconds*; Tier 3*Mind Armor Wave grants all allies +3 Psychic Damage for 60 seconds*; Tier 4*Mind Armor Wave grants all allies +4 Psychic Damage for 60 seconds*; Tier 5*Mind Armor Wave grants all allies +5 Psychic Damage for 60 seconds*; Tier 6*Mind Armor Wave grants all allies +6 Psychic Damage for 60 seconds}}|-| || of Calming Shocks || <b>Tier 1</b> - Electrify depletes 50 Rage || Necklace, Chest || {{Spoiler|*; Tier 2*Electrify depletes 100 Rage*; Tier 3*Electrify depletes 150 Rage*; Tier 4*Electrify depletes 200 Rage*; Tier 5*Electrify depletes 250 Rage*; Tier 6*Electrify depletes 300 Rage*; Tier 7*Electrify depletes 350 Rage*; Tier 8*Electrify depletes 400 Rage*; Tier 9*Electrify depletes 450 Rage*; Tier 10*Electrify depletes 500 Rage*; Tier 11*Electrify depletes 550 Rage*; Tier 12*Electrify depletes 600 Rage}}|-| || of Organ Repair || <b>Tier 1</b> - Revitalize removes ongoing Trauma effects (up to 1 dmg/sec) || Necklace || {{Spoiler|*; Tier 2*Revitalize removes ongoing Trauma effects (up to 2 dmg/sec)*; Tier 3*Revitalize removes ongoing Trauma effects (up to 3 dmg/sec)*; Tier 4*Revitalize removes ongoing Trauma effects (up to 4 dmg/sec)*; Tier 5*Revitalize removes ongoing Trauma effects (up to 6 dmg/sec)*; Tier 6*Revitalize removes ongoing Trauma effects (up to 8 dmg/sec)*; Tier 7*Revitalize removes ongoing Trauma effects (up to 10 dmg/sec)*; Tier 8*Revitalize removes ongoing Trauma effects (up to 12 dmg/sec)*; Tier 9*Revitalize removes ongoing Trauma effects (up to 14 dmg/sec)*; Tier 10*Revitalize removes ongoing Trauma effects (up to 16 dmg/sec)*; Tier 11*Revitalize removes ongoing Trauma effects (up to 18 dmg/sec)*; Tier 12*Revitalize removes ongoing Trauma effects (up to 20 dmg/sec)}}|-| || of Armor Waves || <b>Tier 1</b> - {BOOST_ARMORWAVE_SENDER}{1} || Chest, OffHand || {{Spoiler|*; Tier 2*{BOOST_ARMORWAVE_SENDER}{2}*; Tier 3*{BOOST_ARMORWAVE_SENDER}{3}*; Tier 4*{BOOST_ARMORWAVE_SENDER}{4}*; Tier 5*{BOOST_ARMORWAVE_SENDER}{5}*; Tier 6*{BOOST_ARMORWAVE_SENDER}{6}}}|-| || of Calming Shocks || <b>Tier 1</b> - System Shock deals +1 damage and generates 3 less Rage || Legs, Ring || {{Spoiler|*; Tier 2*System Shock deals +2 damage and generates 6 less Rage*; Tier 3*System Shock deals +3 damage and generates 9 less Rage*; Tier 4*System Shock deals +4 damage and generates 12 less Rage*; Tier 5*System Shock deals +5 damage and generates 15 less Rage*; Tier 6*System Shock deals +6 damage and generates 18 less Rage*; Tier 7*System Shock deals +7 damage and generates 21 less Rage*; Tier 8*System Shock deals +8 damage and generates 24 less Rage*; Tier 9*System Shock deals +9 damage and generates 27 less Rage*; Tier 10*System Shock deals +10 damage and generates 30 less Rage*; Tier 11*System Shock deals +11 damage and generates 33 less Rage*; Tier 12*System Shock deals +12 damage and generates 36 less Rage}}|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"|+<div align="left"><h3>Necromancy Effects</h3></div>! Prefix !! Suffix !! First Tier !! Slot !! All Tiers|-| || || <b>Tier 1</b> - Rebuild Undead heals you for 5 armor || Legs, Ring || {{Spoiler|*; Tier 2*Rebuild Undead heals you for 10 armor*; Tier 3*Rebuild Undead heals you for 15 armor*; Tier 4*Rebuild Undead heals you for 20 armor*; Tier 5*Rebuild Undead heals you for 25 armor*; Tier 6*Rebuild Undead heals you for 30 armor*; Tier 7*Rebuild Undead heals you for 35 armor*; Tier 8*Rebuild Undead heals you for 40 armor*; Tier 9*Rebuild Undead heals you for 45 armor*; Tier 10*Rebuild Undead heals you for 50 armor*; Tier 11*Rebuild Undead heals you for 55 armor*; Tier 12*Rebuild Undead heals you for 60 armor}}|-| || of Reaching Dead || <b>Tier 1</b> - Death's Hold deals +20% damage || Head, MainHand || {{Spoiler|*; Tier 2*Death's Hold deals +30% damage*; Tier 3*Death's Hold deals +40% damage*; Tier 4*Death's Hold deals +50% damage*; Tier 5*Death's Hold deals +60% damage*; Tier 6*Death's Hold deals +70% damage*; Tier 7*Death's Hold deals +80% damage*; Tier 8*Death's Hold deals +90% damage*; Tier 9*Death's Hold deals +100% damage*; Tier 10*Death's Hold deals +110% damage*; Tier 11*Death's Hold deals +120% damage*; Tier 12*Death's Hold deals +130% damage}}|-| Fearmongering || of Dark Waves || <b>Tier 1</b> - Wave of Darkness deals +20 damage to sentient creatures || Hands, Feet || {{Spoiler|*; Tier 2*Wave of Darkness deals +40 damage to sentient creatures*; Tier 3*Wave of Darkness deals +60 damage to sentient creatures*; Tier 4*Wave of Darkness deals +80 damage to sentient creatures*; Tier 5*Wave of Darkness deals +100 damage to sentient creatures*; Tier 6*Wave of Darkness deals +120 damage to sentient creatures*; Tier 7*Wave of Darkness deals +140 damage to sentient creatures*; Tier 8*Wave of Darkness deals +160 damage to sentient creatures*; Tier 9*Wave of Darkness deals +180 damage to sentient creatures*; Tier 10*Wave of Darkness deals +200 damage to sentient creatures*; Tier 11*Wave of Darkness deals +220 damage to sentient creatures*; Tier 12*Wave of Darkness deals +240 damage to sentient creatures}}|-| || of Stone Bone Warriors || <b>Tier 1</b> - All Summoned Skeletons have +5 health || OffHand, Feet || {{Spoiler|*; Tier 2*All Summoned Skeletons have +10 health*; Tier 3*All Summoned Skeletons have +15 health*; Tier 4*All Summoned Skeletons have +20 health*; Tier 5*All Summoned Skeletons have +25 health*; Tier 6*All Summoned Skeletons have +30 health*; Tier 7*All Summoned Skeletons have +35 health*; Tier 8*All Summoned Skeletons have +40 health*; Tier 9*All Summoned Skeletons have +45 health*; Tier 10*All Summoned Skeletons have +50 health*; Tier 11*All Summoned Skeletons have +55 health*; Tier 12*All Summoned Skeletons have +60 health}}|-| || of Unflapping Skeletons || <b>Tier 1</b> - Summoned Skeletal Swordsmen have a 8% chance to ignore any Knockback or Stun effect || Feet || {{Spoiler|*; Tier 2*Summoned Skeletal Swordsmen have a 16% chance to ignore any Knockback or Stun effect*; Tier 3*Summoned Skeletal Swordsmen have a 24% chance to ignore any Knockback or Stun effect*; Tier 4*Summoned Skeletal Swordsmen have a 32% chance to ignore any Knockback or Stun effect*; Tier 5*Summoned Skeletal Swordsmen have a 45% chance to ignore any Knockback or Stun effect*; Tier 6*Summoned Skeletal Swordsmen have a 60% chance to ignore any Knockback or Stun effect}}|-| Lifestealer's || of Life Stealing || <b>Tier 1</b> - Life Steal attacks reap 1 additional health || Legs, Chest || {{Spoiler|*; Tier 2*Life Steal attacks reap 2 additional health*; Tier 3*Life Steal attacks reap 3 additional health*; Tier 4*Life Steal attacks reap 4 additional health*; Tier 5*Life Steal attacks reap 5 additional health*; Tier 6*Life Steal attacks reap 6 additional health*; Tier 7*Life Steal attacks reap 7 additional health*; Tier 8*Life Steal attacks reap 8 additional health*; Tier 9*Life Steal attacks reap 9 additional health*; Tier 10*Life Steal attacks reap 10 additional health*; Tier 11*Life Steal attacks reap 11 additional health*; Tier 12*Life Steal attacks reap 12 additional health}}|-| || of Tough Gazes || <b>Tier 1</b> - Deathgaze deals +6 damage and restores 7 armor to you || Ring, Necklace || {{Spoiler|*; Tier 2*Deathgaze deals +12 damage and restores 14 armor to you*; Tier 3*Deathgaze deals +18 damage and restores 21 armor to you*; Tier 4*Deathgaze deals +24 damage and restores 28 armor to you*; Tier 5*Deathgaze deals +30 damage and restores 35 armor to you*; Tier 6*Deathgaze deals +36 damage and restores 42 armor to you*; Tier 7*Deathgaze deals +42 damage and restores 49 armor to you*; Tier 8*Deathgaze deals +48 damage and restores 56 armor to you*; Tier 9*Deathgaze deals +54 damage and restores 63 armor to you*; Tier 10*Deathgaze deals +60 damage and restores 70 armor to you*; Tier 11*Deathgaze deals +66 damage and restores 77 armor to you*; Tier 12*Deathgaze deals +72 damage and restores 84 armor to you}}|-| Lifecrusher's || of Lifecrushing || <b>Tier 1</b> - Life Crush deals +1 damage || Chest, Feet || {{Spoiler|*; Tier 2*Life Crush deals +2 damage*; Tier 3*Life Crush deals +3 damage*; Tier 4*Life Crush deals +4 damage*; Tier 5*Life Crush deals +6 damage*; Tier 6*Life Crush deals +8 damage*; Tier 7*Life Crush deals +10 damage*; Tier 8*Life Crush deals +11 damage*; Tier 9*Life Crush deals +13 damage*; Tier 10*Life Crush deals +15 damage*; Tier 11*Life Crush deals +13 damage*; Tier 12*Life Crush deals +15 damage}}|-| || of Nimble Bone Troops || <b>Tier 1</b> - All Summoned Skeletons have a 10% chance to dodge any burst attack || Chest || {{Spoiler|*; Tier 2*All Summoned Skeletons have a 15% chance to dodge any burst attack*; Tier 3*All Summoned Skeletons have a 20% chance to dodge any burst attack*; Tier 4*All Summoned Skeletons have a 25% chance to dodge any burst attack*; Tier 5*All Summoned Skeletons have a 30% chance to dodge any burst attack*; Tier 6*All Summoned Skeletons have a 35% chance to dodge any burst attack}}|-| || of Inciting Zombies || <b>Tier 1</b> - Raised Zombies taunt as if they did 100% more damage || Necklace, Legs || {{Spoiler|*; Tier 2*Raised Zombies taunt as if they did 120% more damage*; Tier 3*Raised Zombies taunt as if they did 140% more damage*; Tier 4*Raised Zombies taunt as if they did 160% more damage*; Tier 5*Raised Zombies taunt as if they did 180% more damage*; Tier 6*Raised Zombies taunt as if they did 200% more damage*; Tier 7*Raised Zombies taunt as if they did 220% more damage*; Tier 8*Raised Zombies taunt as if they did 240% more damage*; Tier 9*Raised Zombies taunt as if they did 260% more damage*; Tier 10*Raised Zombies taunt as if they did 280% more damage*; Tier 11*Raised Zombies taunt as if they did 300% more damage*; Tier 12*Raised Zombies taunt as if they did 320% more damage}}|-| || of Dense Sentries || <b>Tier 1</b> - Summoned Skeletal Swordsmen have +15 armor || OffHand, Feet || {{Spoiler|*; Tier 2*Summoned Skeletal Swordsmen have +30 armor*; Tier 3*Summoned Skeletal Swordsmen have +45 armor*; Tier 4*Summoned Skeletal Swordsmen have +60 armor*; Tier 5*Summoned Skeletal Swordsmen have +75 armor*; Tier 6*Summoned Skeletal Swordsmen have +90 armor*; Tier 7*Summoned Skeletal Swordsmen have +105 armor*; Tier 8*Summoned Skeletal Swordsmen have +120 armor*; Tier 9*Summoned Skeletal Swordsmen have +135 armor*; Tier 10*Summoned Skeletal Swordsmen have +150 armor*; Tier 11*Summoned Skeletal Swordsmen have +165 armor*; Tier 12*Summoned Skeletal Swordsmen have +180 armor}}|-| || || <b>Tier 1</b> - Summoned Skeletal Swordsmen and Mages regenerate +1 health every update, both in and out of combat || Hands, Necklace || {{Spoiler|*; Tier 2*Summoned Skeletal Swordsmen and Mages regenerate +3 health every update, both in and out of combat*; Tier 3*Summoned Skeletal Swordsmen and Mages regenerate +4 health every update, both in and out of combat*; Tier 4*Summoned Skeletal Swordsmen and Mages regenerate +6 health every update, both in and out of combat*; Tier 5*Summoned Skeletal Swordsmen and Mages regenerate +7 health every update, both in and out of combat*; Tier 6*Summoned Skeletal Swordsmen and Mages regenerate +9 health every update, both in and out of combat*; Tier 7*Summoned Skeletal Swordsmen and Mages regenerate +10 health every update, both in and out of combat*; Tier 8*Summoned Skeletal Swordsmen and Mages regenerate +12 health every update, both in and out of combat*; Tier 9*Summoned Skeletal Swordsmen and Mages regenerate +13 health every update, both in and out of combat*; Tier 10*Summoned Skeletal Swordsmen and Mages regenerate +15 health every update, both in and out of combat*; Tier 11*Summoned Skeletal Swordsmen and Mages regenerate +16 health every update, both in and out of combat*; Tier 12*Summoned Skeletal Swordsmen and Mages regenerate +18 health every update, both in and out of combat}}|-| || of Fragile Bones || <b>Tier 1</b> - Summoned Skeletal Archers and Mages deal +2 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks || Legs, Necklace || {{Spoiler|*; Tier 2*Summoned Skeletal Archers and Mages deal +4 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks*; Tier 3*Summoned Skeletal Archers and Mages deal +6 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks*; Tier 4*Summoned Skeletal Archers and Mages deal +8 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks*; Tier 5*Summoned Skeletal Archers and Mages deal +10 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks*; Tier 6*Summoned Skeletal Archers and Mages deal +12 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks}}|-| || of Reaching Dead || <b>Tier 1</b> - Death's Hold has a 50% chance to deal +12 damage || Necklace, MainHand || {{Spoiler|*; Tier 2*Death's Hold has a 50% chance to deal +24 damage*; Tier 3*Death's Hold has a 50% chance to deal +36 damage*; Tier 4*Death's Hold has a 50% chance to deal +48 damage*; Tier 5*Death's Hold has a 50% chance to deal +60 damage*; Tier 6*Death's Hold has a 50% chance to deal +72 damage*; Tier 7*Death's Hold has a 50% chance to deal +84 damage*; Tier 8*Death's Hold has a 50% chance to deal +96 damage*; Tier 9*Death's Hold has a 50% chance to deal +108 damage*; Tier 10*Death's Hold has a 50% chance to deal +120 damage*; Tier 11*Death's Hold has a 50% chance to deal +132 damage*; Tier 12*Death's Hold has a 50% chance to deal +144 damage}}|-| || of Laughing Bone Warriors || <b>Tier 1</b> - Summoned Skeletal Swordsmen taunt as if they did 100% more damage || Hands, Necklace || {{Spoiler|*; Tier 2*Summoned Skeletal Swordsmen taunt as if they did 150% more damage*; Tier 3*Summoned Skeletal Swordsmen taunt as if they did 200% more damage*; Tier 4*Summoned Skeletal Swordsmen taunt as if they did 250% more damage*; Tier 5*Summoned Skeletal Swordsmen taunt as if they did 300% more damage*; Tier 6*Summoned Skeletal Swordsmen taunt as if they did 350% more damage*; Tier 7*Summoned Skeletal Swordsmen taunt as if they did 400% more damage*; Tier 8*Summoned Skeletal Swordsmen taunt as if they did 450% more damage*; Tier 9*Summoned Skeletal Swordsmen taunt as if they did 500% more damage*; Tier 10*Summoned Skeletal Swordsmen taunt as if they did 550% more damage*; Tier 11*Summoned Skeletal Swordsmen taunt as if they did 600% more damage*; Tier 12*Summoned Skeletal Swordsmen taunt as if they did 650% more damage}}|-| Chirurgeon's || || <b>Tier 1</b> - Rebuild Undead heals you for 3 health || Hands, OffHand || {{Spoiler|*; Tier 2*Rebuild Undead heals you for 6 health*; Tier 3*Rebuild Undead heals you for 9 health*; Tier 4*Rebuild Undead heals you for 12 health*; Tier 5*Rebuild Undead heals you for 15 health*; Tier 6*Rebuild Undead heals you for 18 health*; Tier 7*Rebuild Undead heals you for 21 health*; Tier 8*Rebuild Undead heals you for 24 health*; Tier 9*Rebuild Undead heals you for 27 health*; Tier 10*Rebuild Undead heals you for 30 health*; Tier 11*Rebuild Undead heals you for 33 health*; Tier 12*Rebuild Undead heals you for 36 health}}|-| || of Life Theft || <b>Tier 1</b> - Life Steal has a 50% chance to reap an additional 2 health || Chest, Hands || {{Spoiler|*; Tier 2*Life Steal has a 50% chance to reap an additional 4 health*; Tier 3*Life Steal has a 50% chance to reap an additional 6 health*; Tier 4*Life Steal has a 50% chance to reap an additional 8 health*; Tier 5*Life Steal has a 50% chance to reap an additional 10 health*; Tier 6*Life Steal has a 50% chance to reap an additional 12 health*; Tier 7*Life Steal has a 50% chance to reap an additional 14 health*; Tier 8*Life Steal has a 50% chance to reap an additional 16 health*; Tier 9*Life Steal has a 50% chance to reap an additional 18 health*; Tier 10*Life Steal has a 50% chance to reap an additional 20 health*; Tier 11*Life Steal has a 50% chance to reap an additional 22 health*; Tier 12*Life Steal has a 50% chance to reap an additional 24 health}}|-| || of Heated Bones || <b>Tier 1</b> - Summoned Skeletal Mages deal +2 direct damage with each attack, but take 20% more damage from any cold attacks || Ring, MainHand || {{Spoiler|*; Tier 2*Summoned Skeletal Mages deal +4 direct damage with each attack, but take 40% more damage from any cold attacks*; Tier 3*Summoned Skeletal Mages deal +6 direct damage with each attack, but take 60% more damage from any cold attacks*; Tier 4*Summoned Skeletal Mages deal +8 direct damage with each attack, but take 80% more damage from any cold attacks*; Tier 5*Summoned Skeletal Mages deal +12 direct damage with each attack, but take 120% more damage from any cold attacks}}|-| Liferipper's || of Liferipping || <b>Tier 1</b> - Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 3 health. || Chest, Hands || {{Spoiler|*; Tier 2*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 6 health.*; Tier 3*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 9 health.*; Tier 4*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 12 health.*; Tier 5*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 15 health.*; Tier 6*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush:Hammer Treasure Effectsfinal step heals you for 18 health.*; Tier 7*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 21 health.*; Tier 8*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 24 health.*; Tier 9*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 27 health.*; Tier 10*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 30 health.*; Tier 11*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 33 health.*; Tier 12*Combo: Life Crush+Any Necromancy+Any Necromancy+Life Crush: final step heals you for 36 health.}}|-| || of Dark Life || <b>Tier 1</b> - Wave of Darkness heals you for 7 health || Chest, Legs || {{Spoiler|*; Tier 2*Wave of Darkness heals you for 14 health*; Tier 3*Wave of Darkness heals you for 21 health*; Tier 4*Wave of Darkness heals you for 28 health*; Tier 5*Wave of Darkness heals you for 35 health*; Tier 6*Wave of Darkness heals you for 42 health*; Tier 7*Wave of Darkness heals you for 49 health*; Tier 8*Wave of Darkness heals you for 56 health*; Tier 9*Wave of Darkness heals you for 63 health*; Tier 10*Wave of Darkness heals you for 70 health*; Tier 11*Wave of Darkness heals you for 77 health*; Tier 12*Wave of Darkness heals you for 84 health}}|-| || of Deathsparks || <b>Tier 1</b> - Spark of Death has a 50% chance to deal +5 damage || Chest, Head || {{Spoiler|*; Tier 2*Spark of Death has a 50% chance to deal +10 damage*; Tier 3*Spark of Death has a 50% chance to deal +15 damage*; Tier 4*Spark of Death has a 50% chance to deal +20 damage*; Tier 5*Spark of Death has a 50% chance to deal +25 damage*; Tier 6*Spark of Death has a 50% chance to deal +30 damage*; Tier 7*Spark of Death has a 50% chance to deal +35 damage*; Tier 8*Spark of Death has a 50% chance to deal +40 damage*; Tier 9*Spark of Death has a 50% chance to deal +45 damage*; Tier 10*Spark of Death has a 50% chance to deal +50 damage*; Tier 11*Spark of Death has a 50% chance to deal +55 damage*; Tier 12*Spark of Death has a 50% chance to deal +60 damage}}|-| || of Crippling Dark Waves || <b>Tier 1</b> - Wave of Darkness has a 50% chance to deal +10 damage and reduce all targets' movement by 90% for 5 seconds || Head, OffHand || {{Spoiler|*; Tier 2*Wave of Darkness has a 50% chance to deal +20 damage and reduce all targets' movement by 90% for 5 seconds*; Tier 3*Wave of Darkness has a 50% chance to deal +30 damage and reduce all targets' movement by 90% for 5 seconds*; Tier 4*Wave of Darkness has a 50% chance to deal +50 damage and reduce all targets' movement by 90% for 5 seconds*; Tier 5*Wave of Darkness has a 50% chance to deal +75 damage and reduce all targets' movement by 90% for 5 seconds*; Tier 6*Wave of Darkness has a 50% chance to deal +100 damage and reduce all targets' movement by 90% for 5 seconds*; Tier 7*Wave of Darkness has a 50% chance to deal +125 damage and reduce all targets' movement by 90% for 5 seconds*; Tier 8*Wave of Darkness has a 50% chance to deal +150 damage and reduce all targets' movement by 90% for 5 seconds*; Tier 9*Wave of Darkness has a 50% chance to deal +175 damage and reduce all targets' movement by 90% for 5 seconds*; Tier 10*Wave of Darkness has a 50% chance to deal +200 damage and reduce all targets' movement by 90% for 5 seconds*; Tier 11*Wave of Darkness has a 50% chance to deal +225 damage and reduce all targets' movement by 90% for 5 seconds*; Tier 12*Wave of Darkness has a 50% chance to deal +250 damage and reduce all targets' movement by 90% for 5 seconds}}|-| || of Anti-Nature Skeletons || <b>Tier 1</b> - All Summoned Skeletons deal +1 damage with each attack, but are instantly destroyed by ANY Nature attack || Head || {{Spoiler|*; Tier 2*All Summoned Skeletons deal +2 damage with each attack, but are instantly destroyed by ANY Nature attack*; Tier 3*All Summoned Skeletons deal +4 damage with each attack, but are instantly destroyed by ANY Nature attack*; Tier 4*All Summoned Skeletons deal +6 damage with each attack, but are instantly destroyed by ANY Nature attack*; Tier 5*All Summoned Skeletons deal +8 damage with each attack, but are instantly destroyed by ANY Nature attack*; Tier 6*All Summoned Skeletons deal +10 damage with each attack, but are instantly destroyed by ANY Nature attack}}|-| || || <b>Tier 1</b> - Summoned Skeletal Archers regenerate +1 health every update, both in and out of combat || Hands, Feet || {{Spoiler|*; Tier 2*Summoned Skeletal Archers regenerate +3 health every update, both in and out of combat*; Tier 3*Summoned Skeletal Archers regenerate +4 health every update, both in and out of combat*; Tier 4*Summoned Skeletal Archers regenerate +6 health every update, both in and out of combat*; Tier 5*Summoned Skeletal Archers regenerate +7 health every update, both in and out of combat*; Tier 6*Summoned Skeletal Archers regenerate +9 health every update, both in and out of combat*; Tier 7*Summoned Skeletal Archers regenerate +10 health every update, both in and out of combat*; Tier 8*Summoned Skeletal Archers regenerate +12 health every update, both in and out of combat*; Tier 9*Summoned Skeletal Archers regenerate +13 health every update, both in and out of combat*; Tier 10*Summoned Skeletal Archers regenerate +15 health every update, both in and out of combat*; Tier 11*Summoned Skeletal Archers regenerate +16 health every update, both in and out of combat*; Tier 12*Summoned Skeletal Archers regenerate +18 health every update, both in and out of combat}}|-| || of Nimble Bone Troops || <b>Tier 1</b> - All Summoned Skeletons have a 10% chance to dodge any projectile || OffHand || {{Spoiler|*; Tier 2*All Summoned Skeletons have a 15% chance to dodge any projectile*; Tier 3*All Summoned Skeletons have a 20% chance to dodge any projectile*; Tier 4*All Summoned Skeletons have a 25% chance to dodge any projectile*; Tier 5*All Summoned Skeletons have a 30% chance to dodge any projectile*; Tier 6*All Summoned Skeletons have a 35% chance to dodge any projectile}}|-| || of Toughened Bone Warriors || <b>Tier 1</b> - All Summoned Skeletons take 1 less direct damage from each attack || Hands, OffHand || {{Spoiler|*; Tier 2*All Summoned Skeletons take 2 less direct damage from each attack*; Tier 3*All Summoned Skeletons take 3 less direct damage from each attack*; Tier 4*All Summoned Skeletons take 4 less direct damage from each attack*; Tier 5*All Summoned Skeletons take 5 less direct damage from each attack*; Tier 6*All Summoned Skeletons take 6 less direct damage from each attack}}|-| || of Bone Arrows || <b>Tier 1</b> - Summoned Skeletal Archers deal +1 direct damage with each attack || Hands, Ring || {{Spoiler|*; Tier 2*Summoned Skeletal Archers deal +2 direct damage with each attack*; Tier 3*Summoned Skeletal Archers deal +4 direct damage with each attack*; Tier 4*Summoned Skeletal Archers deal +5 direct damage with each attack*; Tier 5*Summoned Skeletal Archers deal +7 direct damage with each attack*; Tier 6*Summoned Skeletal Archers deal +8 direct damage with each attack*; Tier 7*Summoned Skeletal Archers deal +10 direct damage with each attack*; Tier 8*Summoned Skeletal Archers deal +11 direct damage with each attack*; Tier 9*Summoned Skeletal Archers deal +12 direct damage with each attack*; Tier 10*Summoned Skeletal Archers deal +14 direct damage with each attack*; Tier 11*Summoned Skeletal Archers deal +15 direct damage with each attack*; Tier 12*Summoned Skeletal Archers deal +16 direct damage with each attack}}|-| Crowd Reaper's || of Crowd Reaping || <b>Tier 1</b> - Life Steal targets all enemies within 5 meters of you and deals +1 damage but also generates +100 Rage || Hands || {{Spoiler|*; Tier 2*Life Steal targets all enemies within 5 meters of you and deals +2 damage but also generates +100 Rage*; Tier 3*Life Steal targets all enemies within 5 meters of you and deals +3 damage but also generates +100 Rage*; Tier 4*Life Steal targets all enemies within 5 meters of you and deals +4 damage but also generates +100 Rage*; Tier 5*Life Steal targets all enemies within 5 meters of you and deals +5 damage but also generates +100 Rage*; Tier 6*Life Steal targets all enemies within 5 meters of you and deals +6 damage but also generates +130 Rage*; Tier 7*Life Steal targets all enemies within 5 meters of you and deals +7 damage but also generates +160 Rage*; Tier 8*Life Steal targets all enemies within 5 meters of you and deals +10 damage but also generates +190 Rage*; Tier 9*Life Steal targets all enemies within 5 meters of you and deals +15 damage but also generates +220 Rage*; Tier 10*Life Steal targets all enemies within 5 meters of you and deals +20 damage but also generates +250 Rage*; Tier 11*Life Steal targets all enemies within 5 meters of you and deals +25 damage but also generates +280 Rage*; Tier 12*Life Steal targets all enemies within 5 meters of you and deals +40 damage but also generates +310 Rage}}|-| Necromancer's || of Mighty Bone Warriors || <b>Tier 1</b> - Summoned Skeletal Swordsmen deal +2 damage with each attack || OffHand, Necklace || {{Spoiler|*; Tier 2*Summoned Skeletal Swordsmen deal +4 damage with each attack*; Tier 3*Summoned Skeletal Swordsmen deal +6 damage with each attack*; Tier 4*Summoned Skeletal Swordsmen deal +8 damage with each attack*; Tier 5*Summoned Skeletal Swordsmen deal +10 damage with each attack*; Tier 6*Summoned Skeletal Swordsmen deal +12 damage with each attack}}|-| || || <b>Tier 1</b> - Summoned Skeletal Archers and Mages have +7 health || Feet, MainHand || {{Spoiler|*; Tier 2*Summoned Skeletal Archers and Mages have +14 health*; Tier 3*Summoned Skeletal Archers and Mages have +21 health*; Tier 4*Summoned Skeletal Archers and Mages have +28 health*; Tier 5*Summoned Skeletal Archers and Mages have +35 health*; Tier 6*Summoned Skeletal Archers and Mages have +42 health*; Tier 7*Summoned Skeletal Archers and Mages have +49 health*; Tier 8*Summoned Skeletal Archers and Mages have +56 health*; Tier 9*Summoned Skeletal Archers and Mages have +63 health*; Tier 10*Summoned Skeletal Archers and Mages have +70 health*; Tier 11*Summoned Skeletal Archers and Mages have +77 health*; Tier 12*Summoned Skeletal Archers and Mages have +84 health}}|-| || of Zombified Empowerment || <b>Tier 1</b> - Create Super Zombie also heals yourself for 15 health, 15 armor, and 3 power || Chest, Legs || {{Spoiler|*; Tier 2*Create Super Zombie also heals yourself for 30 health, 30 armor, and 6 power*; Tier 3*Create Super Zombie also heals yourself for 45 health, 45 armor, and 9 power*; Tier 4*Create Super Zombie also heals yourself for 60 health, 60 armor, and 12 power*; Tier 5*Create Super Zombie also heals yourself for 75 health, 75 armor, and 15 power*; Tier 6*Create Super Zombie also heals yourself for 90 health, 90 armor, and 18 power*; Tier 7*Create Super Zombie also heals yourself for 105 health, 105 armor, and 21 power*; Tier 8*Create Super Zombie also heals yourself for 120 health, 120 armor, and 24 power*; Tier 9*Create Super Zombie also heals yourself for 135 health, 135 armor, and 27 power*; Tier 10*Create Super Zombie also heals yourself for 150 health, 150 armor, and 30 power*; Tier 11*Create Super Zombie also heals yourself for 165 health, 165 armor, and 33 power*; Tier 12*Create Super Zombie also heals yourself for 180 health, 180 armor, and 36 power}}|-| || of Strong Zombies || <b>Tier 1</b> - Raised Zombies deal +1 damage with each attack || Hands, Legs || {{Spoiler|*; Tier 2*Raised Zombies deal +2 damage with each attack*; Tier 3*Raised Zombies deal +3 damage with each attack*; Tier 4*Raised Zombies deal +4 damage with each attack*; Tier 5*Raised Zombies deal +5 damage with each attack*; Tier 6*Raised Zombies deal +6 damage with each attack*; Tier 7*Raised Zombies deal +7 damage with each attack*; Tier 8*Raised Zombies deal +8 damage with each attack*; Tier 9*Raised Zombies deal +10 damage with each attack*; Tier 10*Raised Zombies deal +12 damage with each attack*; Tier 11*Raised Zombies deal +14 damage with each attack*; Tier 12*Raised Zombies deal +16 damage with each attack}}|-| Chirurgeon's || || <b>Tier 1</b> - {BOOST_UNDEADHEALALL_SENDER}{5} || Chest, OffHand || {{Spoiler|*; Tier 2*{BOOST_UNDEADHEALALL_SENDER}{10}*; Tier 3*{BOOST_UNDEADHEALALL_SENDER}{15}*; Tier 4*{BOOST_UNDEADHEALALL_SENDER}{20}*; Tier 5*{BOOST_UNDEADHEALALL_SENDER}{25}*; Tier 6*{BOOST_UNDEADHEALALL_SENDER}{30}*; Tier 7*{BOOST_UNDEADHEALALL_SENDER}{35}*; Tier 8*{BOOST_UNDEADHEALALL_SENDER}{40}*; Tier 9*{BOOST_UNDEADHEALALL_SENDER}{45}*; Tier 10*{BOOST_UNDEADHEALALL_SENDER}{50}*; Tier 11*{BOOST_UNDEADHEALALL_SENDER}{55}*; Tier 12*{BOOST_UNDEADHEALALL_SENDER}{60}}}|-| || of Ragesparks || <b>Tier 1</b> - Spark of Death removes up to 25 Rage from the target and turns 20% of it into Trauma damage || Chest, Ring || {{Spoiler|*; Tier 2*Spark of Death removes up to 50 Rage from the target and turns 20% of it into Trauma damage*; Tier 3*Spark of Death removes up to 75 Rage from the target and turns 20% of it into Trauma damage*; Tier 4*Spark of Death removes up to 100 Rage from the target and turns 20% of it into Trauma damage*; Tier 5*Spark of Death removes up to 125 Rage from the target and turns 20% of it into Trauma damage*; Tier 6*Spark of Death removes up to 150 Rage from the target and turns 20% of it into Trauma damage}}|-| || || <b>Tier 1</b> - Create Shambling Corpse also heals yourself for 10 health || Chest, Legs || {{Spoiler|*; Tier 2*Create Shambling Corpse also heals yourself for 20 health*; Tier 3*Create Shambling Corpse also heals yourself for 30 health*; Tier 4*Create Shambling Corpse also heals yourself for 40 health*; Tier 5*Create Shambling Corpse also heals yourself for 50 health*; Tier 6*Create Shambling Corpse also heals yourself for 60 health*; Tier 7*Create Shambling Corpse also heals yourself for 70 health*; Tier 8*Create Shambling Corpse also heals yourself for 80 health*; Tier 9*Create Shambling Corpse also heals yourself for 90 health*; Tier 10*Create Shambling Corpse also heals yourself for 100 health*; Tier 11*Create Shambling Corpse also heals yourself for 110 health*; Tier 12*Create Shambling Corpse also heals yourself for 120 health}}|-| || of Death Gazing || <b>Tier 1</b> - Deathgaze deals +20% damage || Legs, Necklace || {{Spoiler|*; Tier 2*Deathgaze deals +40% damage*; Tier 3*Deathgaze deals +60% damage*; Tier 4*Deathgaze deals +80% damage*; Tier 5*Deathgaze deals +100% damage*; Tier 6*Deathgaze deals +120% damage*; Tier 7*Deathgaze deals +140% damage*; Tier 8*Deathgaze deals +160% damage*; Tier 9*Deathgaze deals +180% damage*; Tier 10*Deathgaze deals +200% damage*; Tier 11*Deathgaze deals +220% damage*; Tier 12*Deathgaze deals +240% damage}}|-| Necromancer's || of Necromancy || <b>Tier 1</b> - {MOD_SKILL_NECROMANCY}{0.01} || OffHand, Necklace || {{Spoiler|*; Tier 2*{MOD_SKILL_NECROMANCY}{0.02}*; Tier 3*{MOD_SKILL_NECROMANCY}{0.03}*; Tier 4*{MOD_SKILL_NECROMANCY}{0.04}*; Tier 5*{MOD_SKILL_NECROMANCY}{0.05}*; Tier 6*{MOD_SKILL_NECROMANCY}{0.06}}}|-| || of Crushproof Skeletons || <b>Tier 1</b> - All Summoned Skeletons take 2 less damage from Crushing attacks || Feet, Ring || {{Spoiler|*; Tier 2*All Summoned Skeletons take 4 less damage from Crushing attacks*; Tier 3*All Summoned Skeletons take 6 less damage from Crushing attacks*; Tier 4*All Summoned Skeletons take 8 less damage from Crushing attacks*; Tier 5*All Summoned Skeletons take 10 less damage from Crushing attacks*; Tier 6*All Summoned Skeletons take 12 less damage from Crushing attacks}}|-| || || <b>Tier 1</b> - Summoned Skeletal Swordsmen regenerate +3 armor every update, both in and out of combat || Chest, Ring || {{Spoiler|*; Tier 2*Summoned Skeletal Swordsmen regenerate +6 armor every update, both in and out of combat*; Tier 3*Summoned Skeletal Swordsmen regenerate +9 armor every update, both in and out of combat*; Tier 4*Summoned Skeletal Swordsmen regenerate +12 armor every update, both in and out of combat*; Tier 5*Summoned Skeletal Swordsmen regenerate +15 armor every update, both in and out of combat*; Tier 6*Summoned Skeletal Swordsmen regenerate +18 armor every update, both in and out of combat*; Tier 7*Summoned Skeletal Swordsmen regenerate +21 armor every update, both in and out of combat*; Tier 8*Summoned Skeletal Swordsmen regenerate +24 armor every update, both in and out of combat*; Tier 9*Summoned Skeletal Swordsmen regenerate +27 armor every update, both in and out of combat*; Tier 10*Summoned Skeletal Swordsmen regenerate +30 armor every update, both in and out of combat*; Tier 11*Summoned Skeletal Swordsmen regenerate +33 armor every update, both in and out of combat*; Tier 12*Summoned Skeletal Swordsmen regenerate +36 armor every update, both in and out of combat}}|-| || of Fiery Death || <b>Tier 1</b> - Summoned Skeletal Mages deal +2 direct damage with each attack || Head, MainHand || {{Spoiler|*; Tier 2*Summoned Skeletal Mages deal +3 direct damage with each attack*; Tier 3*Summoned Skeletal Mages deal +5 direct damage with each attack*; Tier 4*Summoned Skeletal Mages deal +6 direct damage with each attack*; Tier 5*Summoned Skeletal Mages deal +8 direct damage with each attack*; Tier 6*Summoned Skeletal Mages deal +10 direct damage with each attack*; Tier 7*Summoned Skeletal Mages deal +12 direct damage with each attack*; Tier 8*Summoned Skeletal Mages deal +14 direct damage with each attack*; Tier 9*Summoned Skeletal Mages deal +17 direct damage with each attack*; Tier 10*Summoned Skeletal Mages deal +19 direct damage with each attack*; Tier 11*Summoned Skeletal Mages deal +21 direct damage with each attack*; Tier 12*Summoned Skeletal Mages deal +24 direct damage with each attack}}|-| || of Fast Zombies || <b>Tier 1</b> - Raised Zombies move +2 faster || Feet || {{Spoiler|*; Tier 2*Raised Zombies move +4 faster*; Tier 3*Raised Zombies move +6 faster*; Tier 4*Raised Zombies move +8 faster*; Tier 5*Raised Zombies move +10 faster*; Tier 6*Raised Zombies move +12 faster}}|-| || of Fragile Bones || <b>Tier 1</b> - Summoned Skeletal Mages deal +2 direct damage with each attack, but take 10% more damage from any slashing, piercing, or crushing attacks || None || {{Spoiler|*; Tier 2*Summoned Skeletal Mages deal +4 direct damage with each attack, but take 20% more damage from any slashing, piercing, or crushing attacks*; Tier 3*Summoned Skeletal Mages deal +6 direct damage with each attack, but take 30% more damage from any slashing, piercing, or crushing attacks*; Tier 4*Summoned Skeletal Mages deal +8 direct damage with each attack, but take 40% more damage from any slashing, piercing, or crushing attacks*; Tier 5*Summoned Skeletal Mages deal +10 direct damage with each attack, but take 50% more damage from any slashing, piercing, or crushing attacks*; Tier 6*Summoned Skeletal Mages deal +12 direct damage with each attack, but take 60% more damage from any slashing, piercing, or crushing attacks}}|-| || || <b>Tier 1</b> - Life Steal deals 4 armor damage || Hands, Head || {{Spoiler|*; Tier 2*Life Steal deals 8 armor damage*; Tier 3*Life Steal deals 12 armor damage*; Tier 4*Life Steal deals 16 armor damage*; Tier 5*Life Steal deals 20 armor damage*; Tier 6*Life Steal deals 24 armor damage*; Tier 7*Life Steal deals 28 armor damage*; Tier 8*Life Steal deals 32 armor damage*; Tier 9*Life Steal deals 36 armor damage*; Tier 10*Life Steal deals 40 armor damage*; Tier 11*Life Steal deals 44 armor damage*; Tier 12*Life Steal deals 48 armor damage}}|-| Necromancer's || of Necromancy || <b>Tier 1</b> - {MOD_SKILL_NECROMANCY}{0.15} || Head, MainHand || {{Spoiler|*; Tier 2*{MOD_SKILL_NECROMANCY}{0.2}*; Tier 3*{MOD_SKILL_NECROMANCY}{0.25}*; Tier 4*{MOD_SKILL_NECROMANCY}{0.3}*; Tier 5*{MOD_SKILL_NECROMANCY}{0.35}*; Tier 6*{MOD_SKILL_NECROMANCY}{0.4}}}|-| || of Angry Bone Warriors || <b>Tier 1</b> - Summoned Skeletal Swordsmen have 10% less Max Rage, allowing them to use their stun attack more often || Hands, Head || {{Spoiler|*; Tier 2*Summoned Skeletal Swordsmen have 17% less Max Rage, allowing them to use their stun attack more often*; Tier 3*Summoned Skeletal Swordsmen have 25% less Max Rage, allowing them to use their stun attack more often*; Tier 4*Summoned Skeletal Swordsmen have 32% less Max Rage, allowing them to use their stun attack more often*; Tier 5*Summoned Skeletal Swordsmen have 40% less Max Rage, allowing them to use their stun attack more often*; Tier 6*Summoned Skeletal Swordsmen have 50% less Max Rage, allowing them to use their stun attack more often}}|-| || of Pierceproof Skeletons || <b>Tier 1</b> - All Summoned Skeletons take 2 less damage from Piercing attacks || Head, Necklace || {{Spoiler|*; Tier 2*All Summoned Skeletons take 4 less damage from Piercing attacks*; Tier 3*All Summoned Skeletons take 6 less damage from Piercing attacks*; Tier 4*All Summoned Skeletons take 8 less damage from Piercing attacks*; Tier 5*All Summoned Skeletons take 10 less damage from Piercing attacks*; Tier 6*All Summoned Skeletons take 12 less damage from Piercing attacks}}|-| || || <b>Tier 1</b> - Death's Hold deals +3 damage while lowering Rage by 15 || Head, Feet || {{Spoiler|*; Tier 2*Death's Hold deals +6 damage while lowering Rage by 30*; Tier 3*Death's Hold deals +9 damage while lowering Rage by 45*; Tier 4*Death's Hold deals +12 damage while lowering Rage by 60*; Tier 5*Death's Hold deals +16 damage while lowering Rage by 75*; Tier 6*Death's Hold deals +20 damage while lowering Rage by 90*; Tier 7*Death's Hold deals +24 damage while lowering Rage by 105*; Tier 8*Death's Hold deals +28 damage while lowering Rage by 120*; Tier 9*Death's Hold deals +34 damage while lowering Rage by 135*; Tier 10*Death's Hold deals +40 damage while lowering Rage by 150*; Tier 11*Death's Hold deals +44 damage while lowering Rage by 165*; Tier 12*Death's Hold deals +48 damage while lowering Rage by 180}}|-| || of Plated Bone Warriors || <b>Tier 1</b> - All Summoned Skeletons have +7 armor || OffHand, Feet || {{Spoiler|*; Tier 2*All Summoned Skeletons have +14 armor*; Tier 3*All Summoned Skeletons have +21 armor*; Tier 4*All Summoned Skeletons have +28 armor*; Tier 5*All Summoned Skeletons have +35 armor*; Tier 6*All Summoned Skeletons have +42 armor*; Tier 7*All Summoned Skeletons have +49 armor*; Tier 8*All Summoned Skeletons have +56 armor*; Tier 9*All Summoned Skeletons have +63 armor*; Tier 10*All Summoned Skeletons have +70 armor*; Tier 11*All Summoned Skeletons have +77 armor*; Tier 12*All Summoned Skeletons have +84 armor}}|-| || of Hasty Fears || <b>Tier 1</b> - Deathgaze deals +15 damage and increases your sprint speed +1 for 15 seconds || Head || {{Spoiler|*; Tier 2*Deathgaze deals +30 damage and increases your sprint speed +1 for 15 seconds*; Tier 3*Deathgaze deals +45 damage and increases your sprint speed +2 for 15 seconds*; Tier 4*Deathgaze deals +60 damage and increases your sprint speed +2 for 15 seconds*; Tier 5*Deathgaze deals +75 damage and increases your sprint speed +3 for 15 seconds*; Tier 6*Deathgaze deals +90 damage and increases your sprint speed +3 for 15 seconds*; Tier 7*Deathgaze deals +105 damage and increases your sprint speed +4 for 15 seconds*; Tier 8*Deathgaze deals +120 damage and increases your sprint speed +4 for 15 seconds*; Tier 9*Deathgaze deals +135 damage and increases your sprint speed +5 for 15 seconds*; Tier 10*Deathgaze deals +150 damage and increases your sprint speed +5 for 15 seconds*; Tier 11*Deathgaze deals +165 damage and increases your sprint speed +5 for 15 seconds*; Tier 12*Deathgaze deals +180 damage and increases your sprint speed +5 for 15 seconds}}|-| || || <b>Tier 1</b> - Rebuild Undead restores 2 power to you || Necklace || {{Spoiler|*; Tier 2*Rebuild Undead restores 4 power to you*; Tier 3*Rebuild Undead restores 6 power to you*; Tier 4*Rebuild Undead restores 8 power to you*; Tier 5*Rebuild Undead restores 10 power to you*; Tier 6*Rebuild Undead restores 12 power to you*; Tier 7*Rebuild Undead restores 14 power to you*; Tier 8*Rebuild Undead restores 16 power to you*; Tier 9*Rebuild Undead restores 18 power to you*; Tier 10*Rebuild Undead restores 20 power to you*; Tier 11*Rebuild Undead restores 22 power to you*; Tier 12*Rebuild Undead restores 24 power to you}}|-| || of Dark Waves || <b>Tier 1</b> - Wave of Darkness deals +20% damage || Head, MainHand || {{Spoiler|*; Tier 2*Wave of Darkness deals +35% damage*; Tier 3*Wave of Darkness deals +50% damage*; Tier 4*Wave of Darkness deals +65% damage*; Tier 5*Wave of Darkness deals +80% damage*; Tier 6*Wave of Darkness deals +95% damage*; Tier 7*Wave of Darkness deals +110% damage*; Tier 8*Wave of Darkness deals +125% damage*; Tier 9*Wave of Darkness deals +140% damage*; Tier 10*Wave of Darkness deals +155% damage*; Tier 11*Wave of Darkness deals +170% damage*; Tier 12*Wave of Darkness deals +185% damage}}|-| || of Deathsparks || <b>Tier 1</b> - Spark of Death deals +5% damage || Feet, MainHand || {{Spoiler|*; Tier 2*Spark of Death deals +9% damage*; Tier 3*Spark of Death deals +13% damage*; Tier 4*Spark of Death deals +17% damage*; Tier 5*Spark of Death deals +21% damage*; Tier 6*Spark of Death deals +25% damage*; Tier 7*Spark of Death deals +29% damage*; Tier 8*Spark of Death deals +33% damage*; Tier 9*Spark of Death deals +37% damage*; Tier 10*Spark of Death deals +41% damage*; Tier 11*Spark of Death deals +45% damage*; Tier 12*Spark of Death deals +49% damage}}|}
{{| class="table mw-collapsible mw-collapsed" style="width:Druid Treasure 100%;"|+<div align="left"><h3>Pig Effects</h3></div>! Prefix !! Suffix !! First Tier !! Slot !! All Tiers|-| || of Infuriating Chomps || <b>Tier 1</b> - Strategic Chomp deals +3% damage and generates 15 less Rage || Head, Necklace || {{Spoiler|*; Tier 2*Strategic Chomp deals +6% damage and generates 30 less Rage*; Tier 3*Strategic Chomp deals +9% damage and generates 45 less Rage*; Tier 4*Strategic Chomp deals +12% damage and generates 60 less Rage*; Tier 5*Strategic Chomp deals +15% damage and generates 75 less Rage*; Tier 6*Strategic Chomp deals +18% damage and generates 90 less Rage*; Tier 7*Strategic Chomp deals +21% damage and generates 105 less Rage*; Tier 8*Strategic Chomp deals +24% damage and generates 120 less Rage*; Tier 9*Strategic Chomp deals +27% damage and generates 135 less Rage*; Tier 10*Strategic Chomp deals +30% damage and generates 150 less Rage*; Tier 11*Strategic Chomp deals +33% damage and generates 165 less Rage*; Tier 12*Strategic Chomp deals +36% damage and generates 180 less Rage}}|-| || of Pigheaded Stupidity || <b>Tier 1</b> - {MITIGATION_PSYCHIC}{2}{Pig} || Head, Necklace || {{Spoiler|*; Tier 2*{MITIGATION_PSYCHIC}{4}{Pig}*; Tier 3*{MITIGATION_PSYCHIC}{6}{Pig}*; Tier 4*{MITIGATION_PSYCHIC}{8}{Pig}*; Tier 5*{MITIGATION_PSYCHIC}{10}{Pig}*; Tier 6*{MITIGATION_PSYCHIC}{12}{Pig}*; Tier 7*{MITIGATION_PSYCHIC}{14}{Pig}*; Tier 8*{MITIGATION_PSYCHIC}{16}{Pig}*; Tier 9*{MITIGATION_PSYCHIC}{18}{Pig}*; Tier 10*{MITIGATION_PSYCHIC}{20}{Pig}*; Tier 11*{MITIGATION_PSYCHIC}{22}{Pig}*; Tier 12*{MITIGATION_PSYCHIC}{24}{Pig}}}|-| Snacker's || of Heavy Mushrooms || <b>Tier 1</b> - Sustaining Snack restores +7 armor || Legs, Chest || {{Spoiler|*; Tier 2*Sustaining Snack restores +14 armor*; Tier 3*Sustaining Snack restores +21 armor*; Tier 4*Sustaining Snack restores +28 armor*; Tier 5*Sustaining Snack restores +35 armor*; Tier 6*Sustaining Snack restores +42 armor*; Tier 7*Sustaining Snack restores +49 armor*; Tier 8*Sustaining Snack restores +56 armor*; Tier 9*Sustaining Snack restores +63 armor*; Tier 10*Sustaining Snack restores +70 armor*; Tier 11*Sustaining Snack restores +77 armor*; Tier 12*Sustaining Snack restores +84 armor}}|-| || of Pigginess || <b>Tier 1</b> - {MOD_SKILL_PIG}{0.1} || Head, Necklace || {{Spoiler|*; Tier 2*{MOD_SKILL_PIG}{0.15}*; Tier 3*{MOD_SKILL_PIG}{0.2}*; Tier 4*{MOD_SKILL_PIG}{0.25}*; Tier 5*{MOD_SKILL_PIG}{0.3}*; Tier 6*{MOD_SKILL_PIG}{0.35}}}|-| || || <b>Tier 1</b> - Strategic Chomp restores 3 Power || Hands, Ring || {{Spoiler|*; Tier 2*Strategic Chomp restores 5 Power*; Tier 3*Strategic Chomp restores 6 Power*; Tier 4*Strategic Chomp restores 8 Power*; Tier 5*Strategic Chomp restores 10 Power*; Tier 6*Strategic Chomp restores 11 Power}}|-| || of Punting || <b>Tier 1</b> - Pig Punt deals +5% damage and de-taunts the target as if you'd done 15 less damage || Legs, Feet || {{Spoiler|*; Tier 2*Pig Punt deals +10% damage and de-taunts the target as if you'd done 30 less damage*; Tier 3*Pig Punt deals +15% damage and de-taunts the target as if you'd done 45 less damage*; Tier 4*Pig Punt deals +20% damage and de-taunts the target as if you'd done 60 less damage*; Tier 5*Pig Punt deals +25% damage and de-taunts the target as if you'd done 75 less damage*; Tier 6*Pig Punt deals +30% damage and de-taunts the target as if you'd done 90 less damage*; Tier 7*Pig Punt deals +35% damage and de-taunts the target as if you'd done 105 less damage*; Tier 8*Pig Punt deals +40% damage and de-taunts the target as if you'd done 120 less damage*; Tier 9*Pig Punt deals +45% damage and de-taunts the target as if you'd done 135 less damage*; Tier 10*Pig Punt deals +50% damage and de-taunts the target as if you'd done 150 less damage*; Tier 11*Pig Punt deals +55% damage and de-taunts the target as if you'd done 165 less damage*; Tier 12*Pig Punt deals +60% damage and de-taunts the target as if you'd done 180 less damage}}|-| || of Chomping All Foes || <b>Tier 1</b> - Pig Bite has a 3% chance to deal +40 damage and hit all targets within 5 meters || Hands || {{Spoiler|*; Tier 2*Pig Bite has a 6% chance to deal +40 damage and hit all targets within 5 meters*; Tier 3*Pig Bite has a 9% chance to deal +40 damage and hit all targets within 5 meters*; Tier 4*Pig Bite has a 12% chance to deal +40 damage and hit all targets within 5 meters*; Tier 5*Pig Bite has a 15% chance to deal +40 damage and hit all targets within 5 meters*; Tier 6*Pig Bite has a 18% chance to deal +40 damage and hit all targets within 5 meters*; Tier 7*Pig Bite has a 21% chance to deal +40 damage and hit all targets within 5 meters*; Tier 8*Pig Bite has a 24% chance to deal +40 damage and hit all targets within 5 meters*; Tier 9*Pig Bite has a 27% chance to deal +40 damage and hit all targets within 5 meters*; Tier 10*Pig Bite has a 30% chance to deal +40 damage and hit all targets within 5 meters*; Tier 11*Pig Bite has a 33% chance to deal +40 damage and hit all targets within 5 meters*; Tier 12*Pig Bite has a 36% chance to deal +40 damage and hit all targets within 5 meters}}|-| || of Porcine Resistance || <b>Tier 1</b> - {MITIGATION_TRAUMA}{2}{Pig} || Hands, Feet || {{Spoiler|*; Tier 2*{MITIGATION_TRAUMA}{4}{Pig}*; Tier 3*{MITIGATION_TRAUMA}{6}{Pig}*; Tier 4*{MITIGATION_TRAUMA}{8}{Pig}*; Tier 5*{MITIGATION_TRAUMA}{10}{Pig}*; Tier 6*{MITIGATION_TRAUMA}{12}{Pig}*; Tier 7*{MITIGATION_TRAUMA}{14}{Pig}*; Tier 8*{MITIGATION_TRAUMA}{16}{Pig}*; Tier 9*{MITIGATION_TRAUMA}{18}{Pig}*; Tier 10*{MITIGATION_TRAUMA}{20}{Pig}*; Tier 11*{MITIGATION_TRAUMA}{22}{Pig}*; Tier 12*{MITIGATION_TRAUMA}{24}{Pig}}}|-| || || <b>Tier 1</b> - Squeal uniformly diminishes all targets' entire aggro lists by 5%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts || MainHand || {{Spoiler|*; Tier 2*Squeal uniformly diminishes all targets' entire aggro lists by 10%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts*; Tier 3*Squeal uniformly diminishes all targets' entire aggro lists by 15%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts*; Tier 4*Squeal uniformly diminishes all targets' entire aggro lists by 20%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts*; Tier 5*Squeal uniformly diminishes all targets' entire aggro lists by 25%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts*; Tier 6*Squeal uniformly diminishes all targets' entire aggro lists by 30%, making them less locked in to their aggro choices and more easily susceptible to additional taunts and detaunts}}|-| Confusing || of Harmless Confusion || <b>Tier 1</b> - Harmlessness confuses the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about || Hands || |-| || of Strategic Chomping || <b>Tier 1</b> - Strategic Chomp deals +10% damage || Chest, Feet || {{Spoiler|*; Tier 2*Strategic Chomp deals +17% damage*; Tier 3*Strategic Chomp deals +24% damage*; Tier 4*Strategic Chomp deals +31% damage*; Tier 5*Strategic Chomp deals +38% damage*; Tier 6*Strategic Chomp deals +45% damage*; Tier 7*Strategic Chomp deals +52% damage*; Tier 8*Strategic Chomp deals +59% damage*; Tier 9*Strategic Chomp deals +66% damage*; Tier 10*Strategic Chomp deals +73% damage*; Tier 11*Strategic Chomp deals +80% damage*; Tier 12*Strategic Chomp deals +87% damage}}|-| || of Crippling Punts || <b>Tier 1</b> - Pig Punt has a 15% chance to slow target's movement by 45% || Head, Feet || {{Spoiler|*; Tier 2*Pig Punt has a 30% chance to slow target's movement by 45%*; Tier 3*Pig Punt has a 45% chance to slow target's movement by 45%*; Tier 4*Pig Punt has a 60% chance to slow target's movement by 45%*; Tier 5*Pig Punt has a 70% chance to slow target's movement by 45%*; Tier 6*Pig Punt has a 80% chance to slow target's movement by 45%}}|-| || || <b>Tier 1</b> - Pig Punt has a 10% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about || Head, MainHand || {{Spoiler|*; Tier 2*Pig Punt has a 15% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about*; Tier 3*Pig Punt has a 20% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about*; Tier 4*Pig Punt has a 25% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about*; Tier 5*Pig Punt has a 30% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about*; Tier 6*Pig Punt has a 35% chance to confuse the target about which enemy is which, permanently shuffling their hatred levels toward all enemies they know about}}|-| || of Healthy Shrooming || <b>Tier 1</b> - Truffle Sniff restores 10 Health || Legs, Necklace || {{Spoiler|*; Tier 2*Truffle Sniff restores 20 Health*; Tier 3*Truffle Sniff restores 30 Health*; Tier 4*Truffle Sniff restores 40 Health*; Tier 5*Truffle Sniff restores 50 Health*; Tier 6*Truffle Sniff restores 60 Health*; Tier 7*Truffle Sniff restores 70 Health*; Tier 8*Truffle Sniff restores 80 Health*; Tier 9*Truffle Sniff restores 90 Health*; Tier 10*Truffle Sniff restores 100 Health*; Tier 11*Truffle Sniff restores 110 Health*; Tier 12*Truffle Sniff restores 120 Health}}|-| || of Contemplative Snacking || <b>Tier 1</b> - Sustaining Snack restores 3 Power || Chest, Ring || {{Spoiler|*; Tier 2*Sustaining Snack restores 6 Power*; Tier 3*Sustaining Snack restores 9 Power*; Tier 4*Sustaining Snack restores 12 Power*; Tier 5*Sustaining Snack restores 15 Power*; Tier 6*Sustaining Snack restores 18 Power*; Tier 7*Sustaining Snack restores 21 Power*; Tier 8*Sustaining Snack restores 24 Power*; Tier 9*Sustaining Snack restores 27 Power*; Tier 10*Sustaining Snack restores 29 Power*; Tier 11*Sustaining Snack restores 31 Power*; Tier 12*Sustaining Snack restores 33 Power}}|-| || of Squealing || <b>Tier 1</b> - Squeal deals +30% damage || Head, Chest || {{Spoiler|*; Tier 2*Squeal deals +60% damage*; Tier 3*Squeal deals +90% damage*; Tier 4*Squeal deals +120% damage*; Tier 5*Squeal deals +150% damage*; Tier 6*Squeal deals +180% damage*; Tier 7*Squeal deals +210% damage*; Tier 8*Squeal deals +240% damage*; Tier 9*Squeal deals +270% damage*; Tier 10*Squeal deals +300% damage*; Tier 11*Squeal deals +330% damage*; Tier 12*Squeal deals +360% damage}}|-| || || <b>Tier 1</b> - Frenzy boosts sprint speed by 1 for 10 seconds || Feet || {{Spoiler|*; Tier 2*Frenzy boosts sprint speed by 2 for 10 seconds*; Tier 3*Frenzy boosts sprint speed by 3 for 10 seconds*; Tier 4*Frenzy boosts sprint speed by 4 for 10 seconds*; Tier 5*Frenzy boosts sprint speed by 5 for 10 seconds*; Tier 6*Frenzy boosts sprint speed by 6 for 10 seconds}}|-| || of Healthy Chomping || <b>Tier 1</b> - Pig Bite restores 1 Health || Head || {{Spoiler|*; Tier 2*Pig Bite restores 2 Health*; Tier 3*Pig Bite restores 3 Health*; Tier 4*Pig Bite restores 4 Health*; Tier 5*Pig Bite restores 5 Health*; Tier 6*Pig Bite restores 6 Health*; Tier 7*Pig Bite restores 7 Health*; Tier 8*Pig Bite restores 8 Health*; Tier 9*Pig Bite restores 9 Health*; Tier 10*Pig Bite restores 10 Health*; Tier 11*Pig Bite restores 11 Health*; Tier 12*Pig Bite restores 12 Health}}|-| || of Punting || <b>Tier 1</b> - Pig Punt deals +15% damage || Legs, Feet || {{Spoiler|*; Tier 2*Pig Punt deals +20% damage*; Tier 3*Pig Punt deals +25% damage*; Tier 4*Pig Punt deals +30% damage*; Tier 5*Pig Punt deals +35% damage*; Tier 6*Pig Punt deals +40% damage*; Tier 7*Pig Punt deals +45% damage*; Tier 8*Pig Punt deals +50% damage*; Tier 9*Pig Punt deals +55% damage*; Tier 10*Pig Punt deals +60% damage*; Tier 11*Pig Punt deals +65% damage*; Tier 12*Pig Punt deals +70% damage}}|-| || of Unshockable Sows || <b>Tier 1</b> - {MITIGATION_ELECTRICITY}{2}{Pig} || Chest || {{Spoiler|*; Tier 2*{MITIGATION_ELECTRICITY}{4}{Pig}*; Tier 3*{MITIGATION_ELECTRICITY}{6}{Pig}*; Tier 4*{MITIGATION_ELECTRICITY}{8}{Pig}*; Tier 5*{MITIGATION_ELECTRICITY}{10}{Pig}*; Tier 6*{MITIGATION_ELECTRICITY}{12}{Pig}*; Tier 7*{MITIGATION_ELECTRICITY}{14}{Pig}*; Tier 8*{MITIGATION_ELECTRICITY}{16}{Pig}*; Tier 9*{MITIGATION_ELECTRICITY}{18}{Pig}*; Tier 10*{MITIGATION_ELECTRICITY}{20}{Pig}*; Tier 11*{MITIGATION_ELECTRICITY}{22}{Pig}*; Tier 12*{MITIGATION_ELECTRICITY}{24}{Pig}}}|-| || of Ignorable Punting || <b>Tier 1</b> - Pig Punt causes the target to ignore you for 3 seconds, or until you attack it again || MainHand || {{Spoiler|*; Tier 2*Pig Punt causes the target to ignore you for 4 seconds, or until you attack it again*; Tier 3*Pig Punt causes the target to ignore you for 5 seconds, or until you attack it again*; Tier 4*Pig Punt causes the target to ignore you for 6 seconds, or until you attack it again*; Tier 5*Pig Punt causes the target to ignore you for 7 seconds, or until you attack it again*; Tier 6*Pig Punt causes the target to ignore you for 8 seconds, or until you attack it again}}|-| || of Piggy Bites || <b>Tier 1</b> - Pig Bite deals +2 damage || Chest, Feet || {{Spoiler|*; Tier 2*Pig Bite deals +4 damage*; Tier 3*Pig Bite deals +6 damage*; Tier 4*Pig Bite deals +8 damage*; Tier 5*Pig Bite deals +10 damage*; Tier 6*Pig Bite deals +12 damage}}|-| || of Porcine Rending || <b>Tier 1</b> - Pig Rend deals +4 damage || Legs, MainHand, Ring || {{Spoiler|*; Tier 2*Pig Rend deals +8 damage*; Tier 3*Pig Rend deals +12 damage*; Tier 4*Pig Rend deals +16 damage*; Tier 5*Pig Rend deals +20 damage*; Tier 6*Pig Rend deals +24 damage*; Tier 7*Pig Rend deals +28 damage*; Tier 8*Pig Rend deals +32 damage*; Tier 9*Pig Rend deals +36 damage*; Tier 10*Pig Rend deals +40 damage*; Tier 11*Pig Rend deals +44 damage*; Tier 12*Pig Rend deals +48 damage}}|-| || of Thick Mud || <b>Tier 1</b> - Mudbath restores 10 armor || Ring, Feet || {{Spoiler|*; Tier 2*Mudbath restores 20 armor*; Tier 3*Mudbath restores 30 armor*; Tier 4*Mudbath restores 40 armor*; Tier 5*Mudbath restores 50 armor*; Tier 6*Mudbath restores 60 armor*; Tier 7*Mudbath restores 70 armor*; Tier 8*Mudbath restores 80 armor*; Tier 9*Mudbath restores 90 armor*; Tier 10*Mudbath restores 100 armor*; Tier 11*Mudbath restores 110 armor*; Tier 12*Mudbath restores 120 armor}}|-| || of Defensive Chomping || <b>Tier 1</b> - Strategic Chomp boosts your mitigation versus physical damage +1 for 10 seconds || Hands, Feet || {{Spoiler|*; Tier 2*Strategic Chomp boosts your mitigation versus physical damage +2 for 10 seconds*; Tier 3*Strategic Chomp boosts your mitigation versus physical damage +3 for 10 seconds*; Tier 4*Strategic Chomp boosts your mitigation versus physical damage +4 for 10 seconds*; Tier 5*Strategic Chomp boosts your mitigation versus physical damage +5 for 10 seconds*; Tier 6*Strategic Chomp boosts your mitigation versus physical damage +6 for 10 seconds}}|-| || || <b>Tier 1</b> - Harmlessness heals you for 18 health || Hands, Necklace || {{Spoiler|*; Tier 2*Harmlessness heals you for 30 health*; Tier 3*Harmlessness heals you for 42 health*; Tier 4*Harmlessness heals you for 54 health*; Tier 5*Harmlessness heals you for 66 health*; Tier 6*Harmlessness heals you for 78 health*; Tier 7*Harmlessness heals you for 90 health*; Tier 8*Harmlessness heals you for 102 health*; Tier 9*Harmlessness heals you for 114 health*; Tier 10*Harmlessness heals you for 126 health*; Tier 11*Harmlessness heals you for 138 health*; Tier 12*Harmlessness heals you for 150 health}}|-| || || <b>Tier 1</b> - Squeal boosts sprint speed by 2 for 10 seconds || Feet || {{Spoiler|*; Tier 2*Squeal boosts sprint speed by 4 for 10 seconds*; Tier 3*Squeal boosts sprint speed by 5 for 10 seconds*; Tier 4*Squeal boosts sprint speed by 6 for 10 seconds*; Tier 5*Squeal boosts sprint speed by 7 for 10 seconds*; Tier 6*Squeal boosts sprint speed by 9 for 10 seconds}}|-| || || <b>Tier 1</b> - Harmlessness restores 20 armor to you || Legs, Ring || {{Spoiler|*; Tier 2*Harmlessness restores 40 armor to you*; Tier 3*Harmlessness restores 60 armor to you*; Tier 4*Harmlessness restores 80 armor to you*; Tier 5*Harmlessness restores 100 armor to you*; Tier 6*Harmlessness restores 120 armor to you*; Tier 7*Harmlessness restores 140 armor to you*; Tier 8*Harmlessness restores 160 armor to you*; Tier 9*Harmlessness restores 180 armor to you*; Tier 10*Harmlessness restores 200 armor to you*; Tier 11*Harmlessness restores 220 armor to you*; Tier 12*Harmlessness restores 240 armor to you}}|-| Mudbather's || of Mudbaths || <b>Tier 1</b> - Mudbath gives you +1 absorption of any physical damage for 10 seconds || Hands, OffHand || {{Spoiler|*; Tier 2*Mudbath gives you +2 absorption of any physical damage for 10 seconds*; Tier 3*Mudbath gives you +3 absorption of any physical damage for 10 seconds*; Tier 4*Mudbath gives you +4 absorption of any physical damage for 10 seconds*; Tier 5*Mudbath gives you +5 absorption of any physical damage for 10 seconds*; Tier 6*Mudbath gives you +6 absorption of any physical damage for 10 seconds}}|-| || of Pigskin || <b>Tier 1</b> - {MAX_ARMOR}{7}{Pig} || Necklace || {{Spoiler|*; Tier 2*{MAX_ARMOR}{14}{Pig}*; Tier 3*{MAX_ARMOR}{21}{Pig}*; Tier 4*{MAX_ARMOR}{28}{Pig}*; Tier 5*{MAX_ARMOR}{35}{Pig}*; Tier 6*{MAX_ARMOR}{42}{Pig}*; Tier 7*{MAX_ARMOR}{49}{Pig}*; Tier 8*{MAX_ARMOR}{56}{Pig}*; Tier 9*{MAX_ARMOR}{63}{Pig}*; Tier 10*{MAX_ARMOR}{70}{Pig}*; Tier 11*{MAX_ARMOR}{77}{Pig}*; Tier 12*{MAX_ARMOR}{84}{Pig}}}|-| || || <b>Tier 1</b> - Frenzy restores 1 power to you || Legs, Ring || {{Spoiler|*; Tier 2*Frenzy restores 2 power to you*; Tier 3*Frenzy restores 3 power to you*; Tier 4*Frenzy restores 4 power to you*; Tier 5*Frenzy restores 5 power to you*; Tier 6*Frenzy restores 6 power to you*; Tier 7*Frenzy restores 7 power to you*; Tier 8*Frenzy restores 8 power to you*; Tier 9*Frenzy restores 9 power to you*; Tier 10*Frenzy restores 10 power to you*; Tier 11*Frenzy restores 11 power to you*; Tier 12*Frenzy restores 12 power to you}}|-| || || <b>Tier 1</b> - Frenzy gives you +1 absorption of any physical damage for 10 seconds || MainHand, Ring || {{Spoiler|*; Tier 2*Frenzy gives you +2 absorption of any physical damage for 10 seconds*; Tier 3*Frenzy gives you +3 absorption of any physical damage for 10 seconds*; Tier 4*Frenzy gives you +4 absorption of any physical damage for 10 seconds*; Tier 5*Frenzy gives you +5 absorption of any physical damage for 10 seconds*; Tier 6*Frenzy gives you +6 absorption of any physical damage for 10 seconds}}|-| || of Unnoticeable Bites || <b>Tier 1</b> - Pig Bite lowers enemy aggression toward you as if you'd done -15 damage to it || Head, Legs || {{Spoiler|*; Tier 2*Pig Bite lowers enemy aggression toward you as if you'd done -30 damage to it*; Tier 3*Pig Bite lowers enemy aggression toward you as if you'd done -45 damage to it*; Tier 4*Pig Bite lowers enemy aggression toward you as if you'd done -60 damage to it*; Tier 5*Pig Bite lowers enemy aggression toward you as if you'd done -75 damage to it*; Tier 6*Pig Bite lowers enemy aggression toward you as if you'd done -90 damage to it*; Tier 7*Pig Bite lowers enemy aggression toward you as if you'd done -105 damage to it*; Tier 8*Pig Bite lowers enemy aggression toward you as if you'd done -120 damage to it*; Tier 9*Pig Bite lowers enemy aggression toward you as if you'd done -135 damage to it*; Tier 10*Pig Bite lowers enemy aggression toward you as if you'd done -150 damage to it*; Tier 11*Pig Bite lowers enemy aggression toward you as if you'd done -165 damage to it*; Tier 12*Pig Bite lowers enemy aggression toward you as if you'd done -180 damage to it}}|-| Snacker's || of Quality Shrooming || <b>Tier 1</b> - Sustaining Snack heals +5 Health || Legs, Ring || {{Spoiler|*; Tier 2*Sustaining Snack heals +10 Health*; Tier 3*Sustaining Snack heals +15 Health*; Tier 4*Sustaining Snack heals +20 Health*; Tier 5*Sustaining Snack heals +25 Health*; Tier 6*Sustaining Snack heals +30 Health*; Tier 7*Sustaining Snack heals +35 Health*; Tier 8*Sustaining Snack heals +40 Health*; Tier 9*Sustaining Snack heals +45 Health*; Tier 10*Sustaining Snack heals +50 Health*; Tier 11*Sustaining Snack heals +55 Health*; Tier 12*Sustaining Snack heals +60 Health}}|-| || of Cooling Mud || <b>Tier 1</b> - Mudbath heals you for 7 health || Hands, MainHand || {{Spoiler|*; Tier 2*Mudbath heals you for 14 health*; Tier 3*Mudbath heals you for 21 health*; Tier 4*Mudbath heals you for 28 health*; Tier 5*Mudbath heals you for 35 health*; Tier 6*Mudbath heals you for 42 health*; Tier 7*Mudbath heals you for 49 health*; Tier 8*Mudbath heals you for 56 health*; Tier 9*Mudbath heals you for 63 health*; Tier 10*Mudbath heals you for 70 health*; Tier 11*Mudbath heals you for 77 health*; Tier 12*Mudbath heals you for 84 health}}|-| || of Powerful Harmlessness || <b>Tier 1</b> - Harmlessness restores 6 power to you || Legs, Ring || {{Spoiler|*; Tier 2*Harmlessness restores 12 power to you*; Tier 3*Harmlessness restores 18 power to you*; Tier 4*Harmlessness restores 24 power to you*; Tier 5*Harmlessness restores 30 power to you*; Tier 6*Harmlessness restores 36 power to you*; Tier 7*Harmlessness restores 42 power to you*; Tier 8*Harmlessness restores 48 power to you*; Tier 9*Harmlessness restores 54 power to you*; Tier 10*Harmlessness restores 60 power to you*; Tier 11*Harmlessness restores 66 power to you*; Tier 12*Harmlessness restores 72 power to you}}|-| || of Unimpressive Chomping || <b>Tier 1</b> - Strategic Chomp reduces enemy's aggro toward you as if you had done -20 damage to it || Necklace, Feet || {{Spoiler|*; Tier 2*Strategic Chomp reduces enemy's aggro toward you as if you had done -40 damage to it*; Tier 3*Strategic Chomp reduces enemy's aggro toward you as if you had done -60 damage to it*; Tier 4*Strategic Chomp reduces enemy's aggro toward you as if you had done -80 damage to it*; Tier 5*Strategic Chomp reduces enemy's aggro toward you as if you had done -100 damage to it*; Tier 6*Strategic Chomp reduces enemy's aggro toward you as if you had done -120 damage to it*; Tier 7*Strategic Chomp reduces enemy's aggro toward you as if you had done -140 damage to it*; Tier 8*Strategic Chomp reduces enemy's aggro toward you as if you had done -160 damage to it*; Tier 9*Strategic Chomp reduces enemy's aggro toward you as if you had done -180 damage to it*; Tier 10*Strategic Chomp reduces enemy's aggro toward you as if you had done -200 damage to it*; Tier 11*Strategic Chomp reduces enemy's aggro toward you as if you had done -220 damage to it*; Tier 12*Strategic Chomp reduces enemy's aggro toward you as if you had done -240 damage to it}}|-| || of Porcine Resistance || <b>Tier 1</b> - {MITIGATION_POISON}{2}{Pig} || Head, Legs || {{Spoiler|*; Tier 2*{MITIGATION_POISON}{4}{Pig}*; Tier 3*{MITIGATION_POISON}{6}{Pig}*; Tier 4*{MITIGATION_POISON}{8}{Pig}*; Tier 5*{MITIGATION_POISON}{10}{Pig}*; Tier 6*{MITIGATION_POISON}{12}{Pig}*; Tier 7*{MITIGATION_POISON}{14}{Pig}*; Tier 8*{MITIGATION_POISON}{16}{Pig}*; Tier 9*{MITIGATION_POISON}{18}{Pig}*; Tier 10*{MITIGATION_POISON}{20}{Pig}*; Tier 11*{MITIGATION_POISON}{22}{Pig}*; Tier 12*{MITIGATION_POISON}{24}{Pig}}}|-| || of Heart-Exploding Squealing || <b>Tier 1</b> - Squeal has a 50% chance to deal +50% damage || Ring, Necklace || {{Spoiler|*; Tier 2*Squeal has a 50% chance to deal +100% damage*; Tier 3*Squeal has a 50% chance to deal +150% damage*; Tier 4*Squeal has a 50% chance to deal +200% damage*; Tier 5*Squeal has a 50% chance to deal +250% damage*; Tier 6*Squeal has a 50% chance to deal +300% damage*; Tier 7*Squeal has a 50% chance to deal +350% damage*; Tier 8*Squeal has a 50% chance to deal +400% damage*; Tier 9*Squeal has a 50% chance to deal +450% damage*; Tier 10*Squeal has a 50% chance to deal +500% damage*; Tier 11*Squeal has a 50% chance to deal +550% damage*; Tier 12*Squeal has a 50% chance to deal +600% damage}}|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"|+<div align="left"><h3>Psychology Effects</h3></div>! Prefix !! Suffix !! First Tier !! Slot !! All Tiers|-| || of Backhanded Compliments || <b>Tier 1</b> - Soothe deals +5 psychic damage || Ring, Necklace || {{Spoiler|*; Tier 2*Soothe deals +10 psychic damage*; Tier 3*Soothe deals +15 psychic damage*; Tier 4*Soothe deals +20 psychic damage*; Tier 5*Soothe deals +25 psychic damage*; Tier 6*Soothe deals +30 psychic damage*; Tier 7*Soothe deals +35 psychic damage*; Tier 8*Soothe deals +40 psychic damage*; Tier 9*Soothe deals +45 psychic damage*; Tier 10*Soothe deals +50 psychic damage*; Tier 11*Soothe deals +55 psychic damage*; Tier 12*Soothe deals +60 psychic damage}}|-| Mind-Numbing || || <b>Tier 1</b> - Tell Me About Your Mother restores 15 Armor to you || Hands, Feet || {{Spoiler|*; Tier 2*Tell Me About Your Mother restores 30 Armor to you*; Tier 3*Tell Me About Your Mother restores 45 Armor to you*; Tier 4*Tell Me About Your Mother restores 60 Armor to you*; Tier 5*Tell Me About Your Mother restores 75 Armor to you}}|-| Peppy || of Pep || <b>Tier 1</b> - {BOOST_PEPTALK_SENDER}{10} || Chest, OffHand, Ring || {{Spoiler|*; Tier 2*{BOOST_PEPTALK_SENDER}{20}*; Tier 3*{BOOST_PEPTALK_SENDER}{30}*; Tier 4*{BOOST_PEPTALK_SENDER}{40}*; Tier 5*{BOOST_PEPTALK_SENDER}{50}*; Tier 6*{BOOST_PEPTALK_SENDER}{60}*; Tier 7*{BOOST_PEPTALK_SENDER}{70}*; Tier 8*{BOOST_PEPTALK_SENDER}{80}*; Tier 9*{BOOST_PEPTALK_SENDER}{90}*; Tier 10*{BOOST_PEPTALK_SENDER}{100}*; Tier 11*{BOOST_PEPTALK_SENDER}{110}*; Tier 12*{BOOST_PEPTALK_SENDER}{120}}}|-| || of Denying the Psyche || <b>Tier 1</b> - Positive Attitude increases your Psychic Mitigation +1 for 30 seconds || Head, Ring || {{Spoiler|*; Tier 2*Positive Attitude increases your Psychic Mitigation +2 for 30 seconds*; Tier 3*Positive Attitude increases your Psychic Mitigation +3 for 30 seconds*; Tier 4*Positive Attitude increases your Psychic Mitigation +4 for 30 seconds*; Tier 5*Positive Attitude increases your Psychic Mitigation +5 for 30 seconds*; Tier 6*Positive Attitude increases your Psychic Mitigation +6 for 30 seconds*; Tier 7*Positive Attitude increases your Psychic Mitigation +7 for 30 seconds*; Tier 8*Positive Attitude increases your Psychic Mitigation +8 for 30 seconds*; Tier 9*Positive Attitude increases your Psychic Mitigation +9 for 30 seconds*; Tier 10*Positive Attitude increases your Psychic Mitigation +10 for 30 seconds}}|-| || || <b>Tier 1</b> - Cause Terror restores 10 Armor to you || Hands, Ring || {{Spoiler|*; Tier 2*Cause Terror restores 20 Armor to you*; Tier 3*Cause Terror restores 30 Armor to you*; Tier 4*Cause Terror restores 40 Armor to you*; Tier 5*Cause Terror restores 50 Armor to you*; Tier 6*Cause Terror restores 60 Armor to you*; Tier 7*Cause Terror restores 70 Armor to you*; Tier 8*Cause Terror restores 80 Armor to you*; Tier 9*Cause Terror restores 90 Armor to you*; Tier 10*Cause Terror restores 100 Armor to you*; Tier 11*Cause Terror restores 110 Armor to you*; Tier 12*Cause Terror restores 120 Armor to you}}|-| || of Extinguishing Words || <b>Tier 1</b> - Pep Talk removes ongoing Fire effects (up to 3 dmg/sec) || Necklace, MainHand || {{Spoiler|*; Tier 2*Pep Talk removes ongoing Fire effects (up to 6 dmg/sec)*; Tier 3*Pep Talk removes ongoing Fire effects (up to 9 dmg/sec)*; Tier 4*Pep Talk removes ongoing Fire effects (up to 12 dmg/sec)*; Tier 5*Pep Talk removes ongoing Fire effects (up to 15 dmg/sec)*; Tier 6*Pep Talk removes ongoing Fire effects (up to 18 dmg/sec)*; Tier 7*Pep Talk removes ongoing Fire effects (up to 21 dmg/sec)*; Tier 8*Pep Talk removes ongoing Fire effects (up to 24 dmg/sec)*; Tier 9*Pep Talk removes ongoing Fire effects (up to 27 dmg/sec)*; Tier 10*Pep Talk removes ongoing Fire effects (up to 30 dmg/sec)*; Tier 11*Pep Talk removes ongoing Fire effects (up to 33 dmg/sec)*; Tier 12*Pep Talk removes ongoing Fire effects (up to 35 dmg/sec)}}|-| || || <b>Tier 1</b> - Psychoanalyze deals +20 direct health damage || Chest, Feet || {{Spoiler|*; Tier 2*Psychoanalyze deals +40 direct health damage*; Tier 3*Psychoanalyze deals +60 direct health damage*; Tier 4*Psychoanalyze deals +80 direct health damage*; Tier 5*Psychoanalyze deals +100 direct health damage*; Tier 6*Psychoanalyze deals +120 direct health damage*; Tier 7*Psychoanalyze deals +140 direct health damage*; Tier 8*Psychoanalyze deals +160 direct health damage*; Tier 9*Psychoanalyze deals +180 direct health damage*; Tier 10*Psychoanalyze deals +200 direct health damage*; Tier 11*Psychoanalyze deals +220 direct health damage*; Tier 12*Psychoanalyze deals +240 direct health damage}}|-| Inspiring || of Inspiration || <b>Tier 1</b> - Pep Talk restores 4 Power || Chest, OffHand, Ring || {{Spoiler|*; Tier 2*Pep Talk restores 8 Power*; Tier 3*Pep Talk restores 12 Power*; Tier 4*Pep Talk restores 16 Power*; Tier 5*Pep Talk restores 20 Power*; Tier 6*Pep Talk restores 24 Power*; Tier 7*Pep Talk restores 28 Power*; Tier 8*Pep Talk restores 32 Power*; Tier 9*Pep Talk restores 36 Power*; Tier 10*Pep Talk restores 40 Power*; Tier 11*Pep Talk restores 44 Power*; Tier 12*Pep Talk restores 48 Power}}|-| || of Tragic Lessons || <b>Tier 1</b> - Psychoanalyze attacks cause their victim to be worth 1% more XP if slain within 60 seconds || Head, MainHand || {{Spoiler|*; Tier 2*Psychoanalyze attacks cause their victim to be worth 2% more XP if slain within 60 seconds*; Tier 3*Psychoanalyze attacks cause their victim to be worth 3% more XP if slain within 60 seconds*; Tier 4*Psychoanalyze attacks cause their victim to be worth 4% more XP if slain within 60 seconds*; Tier 5*Psychoanalyze attacks cause their victim to be worth 5% more XP if slain within 60 seconds*; Tier 6*Psychoanalyze attacks cause their victim to be worth 6% more XP if slain within 60 seconds*; Tier 7*Psychoanalyze attacks cause their victim to be worth 7% more XP if slain within 60 seconds*; Tier 8*Psychoanalyze attacks cause their victim to be worth 8% more XP if slain within 60 seconds*; Tier 9*Psychoanalyze attacks cause their victim to be worth 9% more XP if slain within 60 seconds*; Tier 10*Psychoanalyze attacks cause their victim to be worth 10% more XP if slain within 60 seconds*; Tier 11*Psychoanalyze attacks cause their victim to be worth 11% more XP if slain within 60 seconds*; Tier 12*Psychoanalyze attacks cause their victim to be worth 12% more XP if slain within 60 seconds}}|-| || of Confident Killing || <b>Tier 1</b> - Inspire Confidence increases the damage of all targets' attacks +1 for 30 seconds || Chest, Legs || {{Spoiler|*; Tier 2*Inspire Confidence increases the damage of all targets' attacks +2 for 30 seconds*; Tier 3*Inspire Confidence increases the damage of all targets' attacks +3 for 30 seconds*; Tier 4*Inspire Confidence increases the damage of all targets' attacks +4 for 30 seconds*; Tier 5*Inspire Confidence increases the damage of all targets' attacks +5 for 30 seconds*; Tier 6*Inspire Confidence increases the damage of all targets' attacks +5 for 30 seconds*; Tier 7*Inspire Confidence increases the damage of all targets' attacks +6 for 30 seconds*; Tier 8*Inspire Confidence increases the damage of all targets' attacks +7 for 30 seconds}}|-| Mind-Numbing || || <b>Tier 1</b> - Tell Me About Your Mother has a 20% chance to slow target's movement by 45% || Hands, Feet || {{Spoiler|*; Tier 2*Tell Me About Your Mother has a 40% chance to slow target's movement by 45%*; Tier 3*Tell Me About Your Mother has a 60% chance to slow target's movement by 45%*; Tier 4*Tell Me About Your Mother has a 80% chance to slow target's movement by 45%*; Tier 5*Tell Me About Your Mother has a 100% chance to slow target's movement by 45%}}|-| || of Critical Hits || <b>Tier 1</b> - {MOD_CRITICAL_HIT_DAMAGE}{0.05}{Psychology} || Head, Hands || {{Spoiler|*; Tier 2*{MOD_CRITICAL_HIT_DAMAGE}{0.1}{Psychology}*; Tier 3*{MOD_CRITICAL_HIT_DAMAGE}{0.15}{Psychology}*; Tier 4*{MOD_CRITICAL_HIT_DAMAGE}{0.2}{Psychology}*; Tier 5*{MOD_CRITICAL_HIT_DAMAGE}{0.25}{Psychology}*; Tier 6*{MOD_CRITICAL_HIT_DAMAGE}{0.3}{Psychology}*; Tier 7*{MOD_CRITICAL_HIT_DAMAGE}{0.35}{Psychology}*; Tier 8*{MOD_CRITICAL_HIT_DAMAGE}{0.4}{Psychology}*; Tier 9*{MOD_CRITICAL_HIT_DAMAGE}{0.45}{Psychology}*; Tier 10*{MOD_CRITICAL_HIT_DAMAGE}{0.5}{Psychology}*; Tier 11*{MOD_CRITICAL_HIT_DAMAGE}{0.55}{Psychology}*; Tier 12*{MOD_CRITICAL_HIT_DAMAGE}{0.6}{Psychology}}}|-| || of Deflating Comments || <b>Tier 1</b> - Strike a Nerve generates 10 less Rage || Head, Legs || {{Spoiler|*; Tier 2*Strike a Nerve generates 20 less Rage*; Tier 3*Strike a Nerve generates 30 less Rage*; Tier 4*Strike a Nerve generates 40 less Rage*; Tier 5*Strike a Nerve generates 50 less Rage*; Tier 6*Strike a Nerve generates 60 less Rage*; Tier 7*Strike a Nerve generates 70 less Rage*; Tier 8*Strike a Nerve generates 80 less Rage*; Tier 9*Strike a Nerve generates 90 less Rage*; Tier 10*Strike a Nerve generates 100 less Rage*; Tier 11*Strike a Nerve generates 110 less Rage*; Tier 12*Strike a Nerve generates 120 less Rage}}|-| || || <b>Tier 1</b> - Positive Attitude boosts your sprint speed by 10 for 10 seconds || Head, Feet || |-| || of Denying the Darkness || <b>Tier 1</b> - Inspire Confidence increases target's Darkness Mitigation +2 for 30 seconds || Head, Ring || {{Spoiler|*; Tier 2*Inspire Confidence increases target's Darkness Mitigation +4 for 30 seconds*; Tier 3*Inspire Confidence increases target's Darkness Mitigation +6 for 30 seconds*; Tier 4*Inspire Confidence increases target's Darkness Mitigation +8 for 30 seconds*; Tier 5*Inspire Confidence increases target's Darkness Mitigation +10 for 30 seconds*; Tier 6*Inspire Confidence increases target's Darkness Mitigation +12 for 30 seconds*; Tier 7*Inspire Confidence increases target's Darkness Mitigation +14 for 30 seconds*; Tier 8*Inspire Confidence increases target's Darkness Mitigation +16 for 30 seconds*; Tier 9*Inspire Confidence increases target's Darkness Mitigation +18 for 30 seconds*; Tier 10*Inspire Confidence increases target's Darkness Mitigation +20 for 30 seconds}}|-| Grating || of Nerve-Striking || <b>Tier 1</b> - Strike a Nerve deals +4 armor damage || Chest, Feet || {{Spoiler|*; Tier 2*Strike a Nerve deals +8 armor damage*; Tier 3*Strike a Nerve deals +12 armor damage*; Tier 4*Strike a Nerve deals +16 armor damage*; Tier 5*Strike a Nerve deals +20 armor damage*; Tier 6*Strike a Nerve deals +24 armor damage*; Tier 7*Strike a Nerve deals +28 armor damage*; Tier 8*Strike a Nerve deals +32 armor damage*; Tier 9*Strike a Nerve deals +36 armor damage*; Tier 10*Strike a Nerve deals +40 armor damage*; Tier 11*Strike a Nerve deals +44 armor damage*; Tier 12*Strike a Nerve deals +48 armor damage}}|-| || of Your Mother || <b>Tier 1</b> - Tell Me About Your Mother deals +15 direct health damage || Head, MainHand || {{Spoiler|*; Tier 2*Tell Me About Your Mother deals +30 direct health damage*; Tier 3*Tell Me About Your Mother deals +45 direct health damage*; Tier 4*Tell Me About Your Mother deals +60 direct health damage*; Tier 5*Tell Me About Your Mother deals +75 direct health damage*; Tier 6*Tell Me About Your Mother deals +90 direct health damage*; Tier 7*Tell Me About Your Mother deals +105 direct health damage*; Tier 8*Tell Me About Your Mother deals +120 direct health damage*; Tier 9*Tell Me About Your Mother deals +135 direct health damage*; Tier 10*Tell Me About Your Mother deals +150 direct health damage*; Tier 11*Tell Me About Your Mother deals +165 direct health damage*; Tier 12*Tell Me About Your Mother deals +180 direct health damage}}|-| || of Denying Poison || <b>Tier 1</b> - Positive Attitude increases your Poison Mitigation +1 for 30 seconds || Head, Ring || {{Spoiler|*; Tier 2*Positive Attitude increases your Poison Mitigation +2 for 30 seconds*; Tier 3*Positive Attitude increases your Poison Mitigation +3 for 30 seconds*; Tier 4*Positive Attitude increases your Poison Mitigation +4 for 30 seconds*; Tier 5*Positive Attitude increases your Poison Mitigation +5 for 30 seconds*; Tier 6*Positive Attitude increases your Poison Mitigation +6 for 30 seconds*; Tier 7*Positive Attitude increases your Poison Mitigation +7 for 30 seconds*; Tier 8*Positive Attitude increases your Poison Mitigation +8 for 30 seconds*; Tier 9*Positive Attitude increases your Poison Mitigation +9 for 30 seconds*; Tier 10*Positive Attitude increases your Poison Mitigation +10 for 30 seconds}}|-| || of Stunning Love || <b>Tier 1</b> - But I Love You has a 10% chance to stun the target || Head, Feet || {{Spoiler|*; Tier 2*But I Love You has a 15% chance to stun the target*; Tier 3*But I Love You has a 20% chance to stun the target*; Tier 4*But I Love You has a 25% chance to stun the target*; Tier 5*But I Love You has a 25% chance to stun the target and deal +5 damage*; Tier 6*But I Love You has a 25% chance to stun the target and deal +10 damage*; Tier 7*But I Love You has a 30% chance to stun the target and deal +15 damage*; Tier 8*But I Love You has a 30% chance to stun the target and deal +20 damage*; Tier 9*But I Love You has a 30% chance to stun the target and deal +25 damage*; Tier 10*But I Love You has a 35% chance to stun the target and deal +30 damage*; Tier 11*But I Love You has a 35% chance to stun the target and deal +35 damage*; Tier 12*But I Love You has a 35% chance to stun the target and deal +40 damage}}|-| || of Denying the Psyche || <b>Tier 1</b> - Inspire Confidence increases target's Psychic Mitigation +2 for 30 seconds || Head, Ring || {{Spoiler|*; Tier 2*Inspire Confidence increases target's Psychic Mitigation +4 for 30 seconds*; Tier 3*Inspire Confidence increases target's Psychic Mitigation +6 for 30 seconds*; Tier 4*Inspire Confidence increases target's Psychic Mitigation +8 for 30 seconds*; Tier 5*Inspire Confidence increases target's Psychic Mitigation +10 for 30 seconds*; Tier 6*Inspire Confidence increases target's Psychic Mitigation +12 for 30 seconds*; Tier 7*Inspire Confidence increases target's Psychic Mitigation +14 for 30 seconds*; Tier 8*Inspire Confidence increases target's Psychic Mitigation +16 for 30 seconds*; Tier 9*Inspire Confidence increases target's Psychic Mitigation +18 for 30 seconds*; Tier 10*Inspire Confidence increases target's Psychic Mitigation +20 for 30 seconds}}|-| || of Rejuvenating Discussion || <b>Tier 1</b> - Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 1 second || Legs, Feet || {{Spoiler|*; Tier 2*Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 1.5 seconds*; Tier 3*Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 2 seconds*; Tier 4*Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 2.5 seconds*; Tier 5*Tell Me About Your Mother shortens the remaining reset time of Pep Talk by 3 seconds}}|-| || || <b>Tier 1</b> - Ridicule deals +2 psychic damage and taunts as if it did +12 more damage || Hands, Legs || {{Spoiler|*; Tier 2*Ridicule deals +4 psychic damage and taunts as if it did +24 more damage*; Tier 3*Ridicule deals +6 psychic damage and taunts as if it did +36 more damage*; Tier 4*Ridicule deals +8 psychic damage and taunts as if it did +48 more damage*; Tier 5*Ridicule deals +10 psychic damage and taunts as if it did +60 more damage*; Tier 6*Ridicule deals +12 psychic damage and taunts as if it did +72 more damage*; Tier 7*Ridicule deals +14 psychic damage and taunts as if it did +84 more damage*; Tier 8*Ridicule deals +16 psychic damage and taunts as if it did +96 more damage*; Tier 9*Ridicule deals +18 psychic damage and taunts as if it did +108 more damage*; Tier 10*Ridicule deals +20 psychic damage and taunts as if it did +120 more damage*; Tier 11*Ridicule deals +22 psychic damage and taunts as if it did +132 more damage*; Tier 12*Ridicule deals +24 psychic damage and taunts as if it did +144 more damage}}|-| Sociopathic || of Cruel Dialogue || <b>Tier 1</b> - You Were Adopted restores 4 power to you || Hands, MainHand || {{Spoiler|*; Tier 2*You Were Adopted restores 8 power to you*; Tier 3*You Were Adopted restores 12 power to you*; Tier 4*You Were Adopted restores 16 power to you*; Tier 5*You Were Adopted restores 20 power to you*; Tier 6*You Were Adopted restores 24 power to you*; Tier 7*You Were Adopted restores 28 power to you*; Tier 8*You Were Adopted restores 32 power to you*; Tier 9*You Were Adopted restores 36 power to you*; Tier 10*You Were Adopted restores 40 power to you*; Tier 11*You Were Adopted restores 44 power to you*; Tier 12*You Were Adopted restores 48 power to you}}|-| Depressing || || <b>Tier 1</b> - Tell Me About Your Mother attacks cause Depression Level 1 (target's attacks deal -1 damage for 60 seconds) || Head, Feet || {{Spoiler|*; Tier 2*Tell Me About Your Mother attacks cause Depression Level 2 (target's attacks deal -2 damage for 60 seconds)*; Tier 3*Tell Me About Your Mother attacks cause Depression Level 3 (target's attacks deal -3 damage for 60 seconds)*; Tier 4*Tell Me About Your Mother attacks cause Depression Level 4 (target's attacks deal -4 damage for 60 seconds)*; Tier 5*Tell Me About Your Mother attacks cause Depression Level 5 (target's attacks deal -5 damage for 60 seconds)*; Tier 6*Tell Me About Your Mother attacks cause Depression Level 6 (target's attacks deal -6 damage for 60 seconds)*; Tier 7*Tell Me About Your Mother attacks cause Depression Level 7 (target's attacks deal -7 damage for 60 seconds)*; Tier 8*Tell Me About Your Mother attacks cause Depression Level 8 (target's attacks deal -8 damage for 60 seconds)*; Tier 9*Tell Me About Your Mother attacks cause Depression Level 9 (target's attacks deal -9 damage for 60 seconds)*; Tier 10*Tell Me About Your Mother attacks cause Depression Level 10 (target's attacks deal -10 damage for 60 seconds)*; Tier 11*Tell Me About Your Mother attacks cause Depression Level 11 (target's attacks deal -11 damage for 60 seconds)*; Tier 12*Tell Me About Your Mother attacks cause Depression Level 12 (target's attacks deal -12 damage for 60 seconds)}}|-| || of Vulnerability || <b>Tier 1</b> - Strike a Nerve has a 2% chance to also trigger monster's vulnerability || Hands, Feet || {{Spoiler|*; Tier 2*Strike a Nerve has a 4% chance to also trigger monster's vulnerability*; Tier 3*Strike a Nerve has a 6% chance to also trigger monster's vulnerability*; Tier 4*Strike a Nerve has a 8% chance to also trigger monster's vulnerability*; Tier 5*Strike a Nerve has a 10% chance to also trigger monster's vulnerability*; Tier 6*Strike a Nerve has a 12% chance to also trigger monster's vulnerability*; Tier 7*Strike a Nerve has a 14% chance to also trigger monster's vulnerability*; Tier 8*Strike a Nerve has a 16% chance to also trigger monster's vulnerability*; Tier 9*Strike a Nerve has a 18% chance to also trigger monster's vulnerability*; Tier 10*Strike a Nerve has a 20% chance to also trigger monster's vulnerability*; Tier 11*Strike a Nerve has a 22% chance to also trigger monster's vulnerability*; Tier 12*Strike a Nerve has a 24% chance to also trigger monster's vulnerability}}|-| || of Dissuasion || <b>Tier 1</b> - Fast Talk reduces Rage by 40 || Head, Feet || {{Spoiler|*; Tier 2*Fast Talk reduces Rage by 80*; Tier 3*Fast Talk reduces Rage by 120*; Tier 4*Fast Talk reduces Rage by 160*; Tier 5*Fast Talk reduces Rage by 200}}|-| || of Healing Love || <b>Tier 1</b> - But I Love You heals you for 4 health || Legs, Necklace || {{Spoiler|*; Tier 2*But I Love You heals you for 8 health*; Tier 3*But I Love You heals you for 12 health*; Tier 4*But I Love You heals you for 16 health*; Tier 5*But I Love You heals you for 20 health*; Tier 6*But I Love You heals you for 24 health*; Tier 7*But I Love You heals you for 28 health*; Tier 8*But I Love You heals you for 32 health*; Tier 9*But I Love You heals you for 36 health*; Tier 10*But I Love You heals you for 40 health*; Tier 11*But I Love You heals you for 44 health*; Tier 12*But I Love You heals you for 48 health}}|-| || of Antivenin Phrasing || <b>Tier 1</b> - Pep Talk removes ongoing Poison effects (up to 3 dmg/sec) || Necklace, MainHand || {{Spoiler|*; Tier 2*Pep Talk removes ongoing Poison effects (up to 6 dmg/sec)*; Tier 3*Pep Talk removes ongoing Poison effects (up to 9 dmg/sec)*; Tier 4*Pep Talk removes ongoing Poison effects (up to 12 dmg/sec)*; Tier 5*Pep Talk removes ongoing Poison effects (up to 15 dmg/sec)*; Tier 6*Pep Talk removes ongoing Poison effects (up to 18 dmg/sec)*; Tier 7*Pep Talk removes ongoing Poison effects (up to 21 dmg/sec)*; Tier 8*Pep Talk removes ongoing Poison effects (up to 24 dmg/sec)*; Tier 9*Pep Talk removes ongoing Poison effects (up to 27 dmg/sec)*; Tier 10*Pep Talk removes ongoing Poison effects (up to 30 dmg/sec)*; Tier 11*Pep Talk removes ongoing Poison effects (up to 33 dmg/sec)*; Tier 12*Pep Talk removes ongoing Poison effects (up to 35 dmg/sec)}}|-| Peppy || of Pep || <b>Tier 1</b> - Pep Talk restores 12 Armor || Chest, OffHand, Ring || {{Spoiler|*; Tier 2*Pep Talk restores 24 Armor*; Tier 3*Pep Talk restores 36 Armor*; Tier 4*Pep Talk restores 48 Armor*; Tier 5*Pep Talk restores 60 Armor*; Tier 6*Pep Talk restores 72 Armor*; Tier 7*Pep Talk restores 84 Armor*; Tier 8*Pep Talk restores 96 Armor*; Tier 9*Pep Talk restores 108 Armor*; Tier 10*Pep Talk restores 120 Armor*; Tier 11*Pep Talk restores 132 Armor*; Tier 12*Pep Talk restores 144 Armor}}|-| || of Aneurysms || <b>Tier 1</b> - Strike a Nerve has a 50% chance to deal +20% damage || Chest, Hands || {{Spoiler|*; Tier 2*Strike a Nerve has a 50% chance to deal +28% damage*; Tier 3*Strike a Nerve has a 50% chance to deal +36% damage*; Tier 4*Strike a Nerve has a 50% chance to deal +44% damage*; Tier 5*Strike a Nerve has a 50% chance to deal +52% damage*; Tier 6*Strike a Nerve has a 50% chance to deal +60% damage*; Tier 7*Strike a Nerve has a 50% chance to deal +68% damage*; Tier 8*Strike a Nerve has a 50% chance to deal +76% damage*; Tier 9*Strike a Nerve has a 50% chance to deal +84% damage*; Tier 10*Strike a Nerve has a 50% chance to deal +92% damage*; Tier 11*Strike a Nerve has a 50% chance to deal +100% damage*; Tier 12*Strike a Nerve has a 50% chance to deal +108% damage}}|-| || of Terrifying Words || <b>Tier 1</b> - Cause Terror deals +20 direct health damage || Hands, Feet || {{Spoiler|*; Tier 2*Cause Terror deals +40 direct health damage*; Tier 3*Cause Terror deals +60 direct health damage*; Tier 4*Cause Terror deals +80 direct health damage*; Tier 5*Cause Terror deals +100 direct health damage*; Tier 6*Cause Terror deals +120 direct health damage*; Tier 7*Cause Terror deals +140 direct health damage*; Tier 8*Cause Terror deals +160 direct health damage*; Tier 9*Cause Terror deals +180 direct health damage*; Tier 10*Cause Terror deals +200 direct health damage*; Tier 11*Cause Terror deals +220 direct health damage*; Tier 12*Cause Terror deals +240 direct health damage}}|-| || || <b>Tier 1</b> - {ABILITY_RESETTIME_PEPTALK_DELTA}{-0.5} || Legs, Feet || {{Spoiler|*; Tier 2*{ABILITY_RESETTIME_PEPTALK_DELTA}{-1}*; Tier 3*{ABILITY_RESETTIME_PEPTALK_DELTA}{-1.5}*; Tier 4*{ABILITY_RESETTIME_PEPTALK_DELTA}{-2}*; Tier 5*{ABILITY_RESETTIME_PEPTALK_DELTA}{-2.5}*; Tier 6*{ABILITY_RESETTIME_PEPTALK_DELTA}{-3}}}|-| || of Critical Confidence || <b>Tier 1</b> - Inspire Confidence has a 3% chance to heal targets +400 || Chest, Hands, OffHand || {{Spoiler|*; Tier 2*Inspire Confidence has a 6% chance to heal targets +400*; Tier 3*Inspire Confidence has a 9% chance to heal targets +400*; Tier 4*Inspire Confidence has a 12% chance to heal targets +400*; Tier 5*Inspire Confidence has a 15% chance to heal targets +400*; Tier 6*Inspire Confidence has a 18% chance to heal targets +400*; Tier 7*Inspire Confidence has a 21% chance to heal targets +400*; Tier 8*Inspire Confidence has a 24% chance to heal targets +400*; Tier 9*Inspire Confidence has a 27% chance to heal targets +400*; Tier 10*Inspire Confidence has a 30% chance to heal targets +400*; Tier 11*Inspire Confidence has a 33% chance to heal targets +400*; Tier 12*Inspire Confidence has a 36% chance to heal targets +400}}|-| Smug || of Smug Analysis || <b>Tier 1</b> - Psychoanalyze attacks also heal you for 10 health || Chest, OffHand, Ring || {{Spoiler|*; Tier 2*Psychoanalyze attacks also heal you for 20 health*; Tier 3*Psychoanalyze attacks also heal you for 30 health*; Tier 4*Psychoanalyze attacks also heal you for 40 health*; Tier 5*Psychoanalyze attacks also heal you for 50 health*; Tier 6*Psychoanalyze attacks also heal you for 60 health*; Tier 7*Psychoanalyze attacks also heal you for 70 health*; Tier 8*Psychoanalyze attacks also heal you for 80 health*; Tier 9*Psychoanalyze attacks also heal you for 90 health*; Tier 10*Psychoanalyze attacks also heal you for 100 health*; Tier 11*Psychoanalyze attacks also heal you for 110 health*; Tier 12*Psychoanalyze attacks also heal you for 120 health}}|-| || of Emotional Walls || <b>Tier 1</b> - Psychoanalyze attacks also restore 12 of your Armor || Chest, OffHand, Ring || {{Spoiler|*; Tier 2*Psychoanalyze attacks also restore 24 of your Armor*; Tier 3*Psychoanalyze attacks also restore 36 of your Armor*; Tier 4*Psychoanalyze attacks also restore 48 of your Armor*; Tier 5*Psychoanalyze attacks also restore 60 of your Armor*; Tier 6*Psychoanalyze attacks also restore 72 of your Armor*; Tier 7*Psychoanalyze attacks also restore 84 of your Armor*; Tier 8*Psychoanalyze attacks also restore 96 of your Armor*; Tier 9*Psychoanalyze attacks also restore 108 of your Armor*; Tier 10*Psychoanalyze attacks also restore 120 of your Armor*; Tier 11*Psychoanalyze attacks also restore 132 of your Armor*; Tier 12*Psychoanalyze attacks also restore 144 of your Armor}}|-| || of Critical Insight || <b>Tier 1</b> - Psychoanalyze has a 50% chance to deal +140% damage || Chest, Hands || {{Spoiler|*; Tier 2*Psychoanalyze has a 52% chance to deal +160% damage*; Tier 3*Psychoanalyze has a 54% chance to deal +180% damage*; Tier 4*Psychoanalyze has a 56% chance to deal +200% damage*; Tier 5*Psychoanalyze has a 58% chance to deal +220% damage*; Tier 6*Psychoanalyze has a 60% chance to deal +240% damage*; Tier 7*Psychoanalyze has a 62% chance to deal +260% damage*; Tier 8*Psychoanalyze has a 64% chance to deal +280% damage*; Tier 9*Psychoanalyze has a 66% chance to deal +300% damage*; Tier 10*Psychoanalyze has a 68% chance to deal +320% damage*; Tier 11*Psychoanalyze has a 70% chance to deal +340% damage*; Tier 12*Psychoanalyze has a 72% chance to deal +360% damage}}|-| Sociopathic || of Cruel Dialogue || <b>Tier 1</b> - You Were Adopted deals +10% damage || MainHand, Legs || {{Spoiler|*; Tier 2*You Were Adopted deals +20% damage*; Tier 3*You Were Adopted deals +30% damage*; Tier 4*You Were Adopted deals +40% damage*; Tier 5*You Were Adopted deals +50% damage*; Tier 6*You Were Adopted deals +60% damage*; Tier 7*You Were Adopted deals +70% damage*; Tier 8*You Were Adopted deals +80% damage*; Tier 9*You Were Adopted deals +90% damage*; Tier 10*You Were Adopted deals +100% damage*; Tier 11*You Were Adopted deals +110% damage*; Tier 12*You Were Adopted deals +120% damage}}|-| Mind-Shattering || || <b>Tier 1</b> - Psychoanalyze attacks cause their victim to take 1 extra damage from any Psychic attack during the next 60 seconds || Chest, Hands || {{Spoiler|*; Tier 2*Psychoanalyze attacks cause their victim to take 2 extra damage from any Psychic attack during the next 60 seconds*; Tier 3*Psychoanalyze attacks cause their victim to take 3 extra damage from any Psychic attack during the next 60 seconds*; Tier 4*Psychoanalyze attacks cause their victim to take 4 extra damage from any Psychic attack during the next 60 seconds*; Tier 5*Psychoanalyze attacks cause their victim to take 5 extra damage from any Psychic attack during the next 60 seconds*; Tier 6*Psychoanalyze attacks cause their victim to take 6 extra damage from any Psychic attack during the next 60 seconds*; Tier 7*Psychoanalyze attacks cause their victim to take 7 extra damage from any Psychic attack during the next 60 seconds*; Tier 8*Psychoanalyze attacks cause their victim to take 8 extra damage from any Psychic attack during the next 60 seconds*; Tier 9*Psychoanalyze attacks cause their victim to take 9 extra damage from any Psychic attack during the next 60 seconds*; Tier 10*Psychoanalyze attacks cause their victim to take 10 extra damage from any Psychic attack during the next 60 seconds*; Tier 11*Psychoanalyze attacks cause their victim to take 11 extra damage from any Psychic attack during the next 60 seconds*; Tier 12*Psychoanalyze attacks cause their victim to take 12 extra damage from any Psychic attack during the next 60 seconds}}|-| Mind-Numbing || || <b>Tier 1</b> - Tell Me About Your Mother reduces target's Rage by 150 || Hands, Feet || {{Spoiler|*; Tier 2*Tell Me About Your Mother reduces target's Rage by 300*; Tier 3*Tell Me About Your Mother reduces target's Rage by 450*; Tier 4*Tell Me About Your Mother reduces target's Rage by 600*; Tier 5*Tell Me About Your Mother reduces target's Rage by 750}}|-| || || <b>Tier 1</b> - Strike A Nerve attacks cause your Sprint speed to increase by 7 for 5 seconds || Head, Feet, Necklace || |-| || of Sly Talk || <b>Tier 1</b> - Fast Talk heals you for 3 armor || Legs, Necklace || {{Spoiler|*; Tier 2*Fast Talk heals you for 5 armor*; Tier 3*Fast Talk heals you for 8 armor*; Tier 4*Fast Talk heals you for 10 armor*; Tier 5*Fast Talk heals you for 13 armor*; Tier 6*Fast Talk heals you for 15 armor*; Tier 7*Fast Talk heals you for 18 armor*; Tier 8*Fast Talk heals you for 20 armor*; Tier 9*Fast Talk heals you for 23 armor*; Tier 10*Fast Talk heals you for 25 armor*; Tier 11*Fast Talk heals you for 28 armor*; Tier 12*Fast Talk heals you for 30 armor}}|-| || of Ridiculous Speed || <b>Tier 1</b> - Ridicule boosts movement speed by 1 for 6 seconds || Feet || {{Spoiler|*; Tier 2*Ridicule boosts movement speed by 2 for 6 seconds*; Tier 3*Ridicule boosts movement speed by 3 for 6 seconds*; Tier 4*Ridicule boosts movement speed by 4 for 6 seconds*; Tier 5*Ridicule boosts movement speed by 5 for 6 seconds}}|-| || of Critical Confidence || <b>Tier 1</b> - Inspire Confidence has a 50% chance to heal targets +15 || Chest, Hands, OffHand || {{Spoiler|*; Tier 2*Inspire Confidence has a 50% chance to heal targets +30*; Tier 3*Inspire Confidence has a 50% chance to heal targets +45*; Tier 4*Inspire Confidence has a 50% chance to heal targets +60*; Tier 5*Inspire Confidence has a 50% chance to heal targets +75*; Tier 6*Inspire Confidence has a 50% chance to heal targets +90*; Tier 7*Inspire Confidence has a 50% chance to heal targets +105*; Tier 8*Inspire Confidence has a 50% chance to heal targets +120*; Tier 9*Inspire Confidence has a 50% chance to heal targets +135*; Tier 10*Inspire Confidence has a 50% chance to heal targets +180}}|-| Psychologist's || of Psychology || <b>Tier 1</b> - {MOD_SKILL_PSYCHOLOGY}{0.1} || Head, Necklace || {{Spoiler|*; Tier 2*{MOD_SKILL_PSYCHOLOGY}{0.15}*; Tier 3*{MOD_SKILL_PSYCHOLOGY}{0.2}*; Tier 4*{MOD_SKILL_PSYCHOLOGY}{0.25}*; Tier 5*{MOD_SKILL_PSYCHOLOGY}{0.3}*; Tier 6*{MOD_SKILL_PSYCHOLOGY}{0.35}}}|-| || || <b>Tier 1</b> - Combo:Ice Magic Treasure EffectsSoothe+Any Psychology Ability+Ridicule: final step deals +5 damage and briefly incites fear in the enemy. || Head, Ring || {{Spoiler|*; Tier 2*Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +10 damage and briefly incites fear in the enemy.*; Tier 3*Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +15 damage and briefly incites fear in the enemy.*; Tier 4*Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +20 damage and briefly incites fear in the enemy.*; Tier 5*Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +25 damage and briefly incites fear in the enemy.*; Tier 6*Combo: Soothe+Any Psychology Ability+Ridicule: final step deals +30 damage and briefly incites fear in the enemy.}}|-| || of Sly Talk || <b>Tier 1</b> - Fast Talk heals you for 2 health || Legs, Necklace || {{Spoiler|*; Tier 2*Fast Talk heals you for 4 health*; Tier 3*Fast Talk heals you for 6 health*; Tier 4*Fast Talk heals you for 8 health*; Tier 5*Fast Talk heals you for 10 health*; Tier 6*Fast Talk heals you for 12 health*; Tier 7*Fast Talk heals you for 14 health*; Tier 8*Fast Talk heals you for 16 health*; Tier 9*Fast Talk heals you for 18 health*; Tier 10*Fast Talk heals you for 20 health*; Tier 11*Fast Talk heals you for 22 health*; Tier 12*Fast Talk heals you for 24 health}}|-| Grating || of Nerve-Striking || <b>Tier 1</b> - Strike a Nerve deals +10% damage || Chest, Feet || {{Spoiler|*; Tier 2*Strike a Nerve deals +14% damage*; Tier 3*Strike a Nerve deals +18% damage*; Tier 4*Strike a Nerve deals +22% damage*; Tier 5*Strike a Nerve deals +26% damage*; Tier 6*Strike a Nerve deals +30% damage*; Tier 7*Strike a Nerve deals +34% damage*; Tier 8*Strike a Nerve deals +38% damage*; Tier 9*Strike a Nerve deals +42% damage*; Tier 10*Strike a Nerve deals +46% damage*; Tier 11*Strike a Nerve deals +50% damage*; Tier 12*Strike a Nerve deals +54% damage}}|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"|+<div align="left"><h3>Shield Effects</h3></div>! Prefix !! Suffix !! First Tier !! Slot !! All Tiers|-| || || <b>Tier 1</b> - Using Strategic Preparation boosts your in-combat Health regeneration +2 for 20 seconds || OffHand, Ring || {{Spoiler|*; Tier 2*Using Strategic Preparation boosts your in-combat Health regeneration +4 for 20 seconds*; Tier 3*Using Strategic Preparation boosts your in-combat Health regeneration +6 for 20 seconds*; Tier 4*Using Strategic Preparation boosts your in-combat Health regeneration +8 for 20 seconds*; Tier 5*Using Strategic Preparation boosts your in-combat Health regeneration +10 for 20 seconds*; Tier 6*Using Strategic Preparation boosts your in-combat Health regeneration +12 for 20 seconds*; Tier 7*Using Strategic Preparation boosts your in-combat Health regeneration +14 for 20 seconds*; Tier 8*Using Strategic Preparation boosts your in-combat Health regeneration +16 for 20 seconds*; Tier 9*Using Strategic Preparation boosts your in-combat Health regeneration +18 for 20 seconds*; Tier 10*Using Strategic Preparation boosts your in-combat Health regeneration +20 for 20 seconds}}|-| Armored || || <b>Tier 1</b> - {MAX_ARMOR}{10}{Shield} || OffHand || {{Spoiler|*; Tier 2*{MAX_ARMOR}{20}{Shield}*; Tier 3*{MAX_ARMOR}{30}{Shield}*; Tier 4*{MAX_ARMOR}{40}{Shield}*; Tier 5*{MAX_ARMOR}{50}{Shield}*; Tier 6*{MAX_ARMOR}{60}{Shield}*; Tier 7*{MAX_ARMOR}{70}{Shield}*; Tier 8*{MAX_ARMOR}{80}{Shield}*; Tier 9*{MAX_ARMOR}{90}{Shield}*; Tier 10*{MAX_ARMOR}{100}{Shield}*; Tier 11*{MAX_ARMOR}{110}{Shield}*; Tier 12*{MAX_ARMOR}{120}{Shield}}}|-| || of True Fire Shielding || <b>Tier 1</b> - While using Fire Shield, you take 1 less direct and indirect Fire damage || Head || {{Spoiler|*; Tier 2*While using Fire Shield, you take 2 less direct and indirect Fire damage*; Tier 3*While using Fire Shield, you take 3 less direct and indirect Fire damage*; Tier 4*While using Fire Shield, you take 4 less direct and indirect Fire damage*; Tier 5*While using Fire Shield, you take 5 less direct and indirect Fire damage*; Tier 6*While using Fire Shield, you take 6 less direct and indirect Fire damage*; Tier 7*While using Fire Shield, you take 7 less direct and indirect Fire damage*; Tier 8*While using Fire Shield, you take 8 less direct and indirect Fire damage*; Tier 9*While using Fire Shield, you take 9 less direct and indirect Fire damage*; Tier 10*While using Fire Shield, you take 10 less direct and indirect Fire damage*; Tier 11*While using Fire Shield, you take 11 less direct and indirect Fire damage*; Tier 12*While using Fire Shield, you take 12 less direct and indirect Fire damage}}|-| || of Reconciliatory Stunning || <b>Tier 1</b> - Stunning Bash heals you for 3 health || Chest, OffHand || {{Spoiler|*; Tier 2*Stunning Bash heals you for 6 health*; Tier 3*Stunning Bash heals you for 9 health*; Tier 4*Stunning Bash heals you for 12 health*; Tier 5*Stunning Bash heals you for 15 health*; Tier 6*Stunning Bash heals you for 18 health*; Tier 7*Stunning Bash heals you for 21 health*; Tier 8*Stunning Bash heals you for 24 health*; Tier 9*Stunning Bash heals you for 27 health*; Tier 10*Stunning Bash heals you for 30 health*; Tier 11*Stunning Bash heals you for 33 health*; Tier 12*Stunning Bash heals you for 36 health}}|-| Protective || || <b>Tier 1</b> - {MITIGATION_PIERCING}{1}{Shield} || OffHand, Feet || {{Spoiler|*; Tier 2*{MITIGATION_PIERCING}{2}{Shield}*; Tier 3*{MITIGATION_PIERCING}{4}{Shield}*; Tier 4*{MITIGATION_PIERCING}{5}{Shield}*; Tier 5*{MITIGATION_PIERCING}{7}{Shield}*; Tier 6*{MITIGATION_PIERCING}{8}{Shield}*; Tier 7*{MITIGATION_PIERCING}{10}{Shield}*; Tier 8*{MITIGATION_PIERCING}{11}{Shield}*; Tier 9*{MITIGATION_PIERCING}{12}{Shield}*; Tier 10*{MITIGATION_PIERCING}{14}{Shield}*; Tier 11*{MITIGATION_PIERCING}{16}{Shield}*; Tier 12*{MITIGATION_PIERCING}{18}{Shield}}}|-| Untraumatic || || <b>Tier 2</b> - Elemental Ward lets you mitigate 10% of all Trauma damage for 10 seconds || Head || {{Spoiler|*; Tier 3*Elemental Ward lets you mitigate 20% of all Trauma damage for 10 seconds*; Tier 4*Elemental Ward lets you mitigate 30% of all Trauma damage for 10 seconds*; Tier 5*Elemental Ward lets you mitigate 40% of all Trauma damage for 10 seconds*; Tier 6*Elemental Ward lets you mitigate 50% of all Trauma damage for 10 seconds}}|-| Protective || || <b>Tier 1</b> - {MITIGATION_SLASHING}{1}{Shield} || OffHand, MainHand || {{Spoiler|*; Tier 2*{MITIGATION_SLASHING}{2}{Shield}*; Tier 3*{MITIGATION_SLASHING}{4}{Shield}*; Tier 4*{MITIGATION_SLASHING}{5}{Shield}*; Tier 5*{MITIGATION_SLASHING}{7}{Shield}*; Tier 6*{MITIGATION_SLASHING}{8}{Shield}*; Tier 7*{MITIGATION_SLASHING}{10}{Shield}*; Tier 8*{MITIGATION_SLASHING}{11}{Shield}*; Tier 9*{MITIGATION_SLASHING}{12}{Shield}*; Tier 10*{MITIGATION_SLASHING}{14}{Shield}*; Tier 11*{MITIGATION_SLASHING}{16}{Shield}*; Tier 12*{MITIGATION_SLASHING}{18}{Shield}}}|-| || of Fiery Insulation || <b>Tier 1</b> - While using Fire Shield, you take 1 less direct and indirect Cold damage || Legs || {{Spoiler|*; Tier 2*While using Fire Shield, you take 2 less direct and indirect Cold damage*; Tier 3*While using Fire Shield, you take 3 less direct and indirect Cold damage*; Tier 4*While using Fire Shield, you take 4 less direct and indirect Cold damage*; Tier 5*While using Fire Shield, you take 5 less direct and indirect Cold damage*; Tier 6*While using Fire Shield, you take 6 less direct and indirect Cold damage*; Tier 7*While using Fire Shield, you take 7 less direct and indirect Cold damage*; Tier 8*While using Fire Shield, you take 8 less direct and indirect Cold damage*; Tier 9*While using Fire Shield, you take 9 less direct and indirect Cold damage*; Tier 10*While using Fire Shield, you take 10 less direct and indirect Cold damage*; Tier 11*While using Fire Shield, you take 11 less direct and indirect Cold damage*; Tier 12*While using Fire Shield, you take 12 less direct and indirect Cold damage}}|-| || of Fool Fighting || <b>Tier 1</b> - Fight Me You Fools deals +5% damage and briefly taunts as if it did +50 damage || Head, OffHand || {{Spoiler|*; Tier 2*Fight Me You Fools deals +11% damage and briefly taunts as if it did +100 damage*; Tier 3*Fight Me You Fools deals +17% damage and briefly taunts as if it did +150 damage*; Tier 4*Fight Me You Fools deals +23% damage and briefly taunts as if it did +200 damage*; Tier 5*Fight Me You Fools deals +29% damage and briefly taunts as if it did +250 damage*; Tier 6*Fight Me You Fools deals +35% damage and briefly taunts as if it did +300 damage*; Tier 7*Fight Me You Fools deals +41% damage and briefly taunts as if it did +400 damage*; Tier 8*Fight Me You Fools deals +47% damage and briefly taunts as if it did +500 damage*; Tier 9*Fight Me You Fools deals +53% damage and briefly taunts as if it did +600 damage*; Tier 10*Fight Me You Fools deals +59% damage and briefly taunts as if it did +700 damage*; Tier 11*Fight Me You Fools deals +65% damage and briefly taunts as if it did +800 damage*; Tier 12*Fight Me You Fools deals +71% damage and briefly taunts as if it did +900 damage}}|-| Armor Master's || || <b>Tier 1</b> - After using any type of shield Bash, you gain +5 Armor Absorbency for 60 seconds. (Normally, you mitigate 1 point of damage for every 25 Armor you have remaining; this effect changes it to 1 for every 20 Armor.) || OffHand || |-| || of Fool Fighting || <b>Tier 1</b> - Fight Me You Fools deals +8% damage || Hands, OffHand || {{Spoiler|*; Tier 2*Fight Me You Fools deals +16% damage*; Tier 3*Fight Me You Fools deals +24% damage*; Tier 4*Fight Me You Fools deals +32% damage*; Tier 5*Fight Me You Fools deals +40% damage*; Tier 6*Fight Me You Fools deals +48% damage*; Tier 7*Fight Me You Fools deals +56% damage*; Tier 8*Fight Me You Fools deals +64% damage*; Tier 9*Fight Me You Fools deals +72% damage*; Tier 10*Fight Me You Fools deals +80% damage*; Tier 11*Fight Me You Fools deals +88% damage*; Tier 12*Fight Me You Fools deals +96% damage}}|-| || || <b>Tier 1</b> - For 10 seconds after using Deflect Arrows, you gain +3 mitigation of all physical attacks (Crushing, Slasing, or Piercing) || Legs, Feet || {{Spoiler|*; Tier 2*For 10 seconds after using Deflect Arrows, you gain +5 mitigation of all physical attacks (Crushing, Slasing, or Piercing)*; Tier 3*For 10 seconds after using Deflect Arrows, you gain +6 mitigation of all physical attacks (Crushing, Slasing, or Piercing)*; Tier 4*For 10 seconds after using Deflect Arrows, you gain +8 mitigation of all physical attacks (Crushing, Slasing, or Piercing)*; Tier 5*For 10 seconds after using Deflect Arrows, you gain +10 mitigation of all physical attacks (Crushing, Slasing, or Piercing)*; Tier 6*For 10 seconds after using Deflect Arrows, you gain +12 mitigation of all physical attacks (Crushing, Slasing, or Piercing)}}|-| Finisher's || of Finishing || <b>Tier 1</b> - Finish It deals +20% damage || Legs, Ring || {{Spoiler|*; Tier 2*Finish It deals +30% damage*; Tier 3*Finish It deals +40% damage*; Tier 4*Finish It deals +50% damage*; Tier 5*Finish It deals +60% damage*; Tier 6*Finish It deals +70% damage*; Tier 7*Finish It deals +80% damage*; Tier 8*Finish It deals +90% damage*; Tier 9*Finish It deals +100% damage*; Tier 10*Finish It deals +110% damage*; Tier 11*Finish It deals +120% damage*; Tier 12*Finish It deals +130% damage}}|-| || of Bashing || <b>Tier 1</b> - All types of shield Bash attacks deal +1 damage || Hands, OffHand || {{Spoiler|*; Tier 2*All types of shield Bash attacks deal +2 damage*; Tier 3*All types of shield Bash attacks deal +3 damage*; Tier 4*All types of shield Bash attacks deal +5 damage*; Tier 5*All types of shield Bash attacks deal +6 damage*; Tier 6*All types of shield Bash attacks deal +8 damage*; Tier 7*All types of shield Bash attacks deal +9 damage*; Tier 8*All types of shield Bash attacks deal +10 damage*; Tier 9*All types of shield Bash attacks deal +12 damage*; Tier 10*All types of shield Bash attacks deal +13 damage*; Tier 11*All types of shield Bash attacks deal +14 damage*; Tier 12*All types of shield Bash attacks deal +16 damage}}|-| || || <b>Tier 1</b> - Take the Lead boosts the aggro of all your attacks as if they did 10% more damage || Head, Ring || {{Spoiler|*; Tier 2*Take the Lead boosts the aggro of all your attacks as if they did 20% more damage*; Tier 3*Take the Lead boosts the aggro of all your attacks as if they did 30% more damage*; Tier 4*Take the Lead boosts the aggro of all your attacks as if they did 40% more damage*; Tier 5*Take the Lead boosts the aggro of all your attacks as if they did 50% more damage*; Tier 6*Take the Lead boosts the aggro of all your attacks as if they did 60% more damage*; Tier 7*Take the Lead boosts the aggro of all your attacks as if they did 70% more damage*; Tier 8*Take the Lead boosts the aggro of all your attacks as if they did 80% more damage*; Tier 9*Take the Lead boosts the aggro of all your attacks as if they did 90% more damage*; Tier 10*Take the Lead boosts the aggro of all your attacks as if they did 100% more damage*; Tier 11*Take the Lead boosts the aggro of all your attacks as if they did 110% more damage*; Tier 12*Take the Lead boosts the aggro of all your attacks as if they did 120% more damage}}|-| || of Burst-Dodging || <b>Tier 1</b> - For 10 seconds after using Deflect Arrows, you evade 4% of Burst attacks || Necklace || {{Spoiler|*; Tier 2*For 10 seconds after using Deflect Arrows, you evade 8% of Burst attacks*; Tier 3*For 10 seconds after using Deflect Arrows, you evade 12% of Burst attacks*; Tier 4*For 10 seconds after using Deflect Arrows, you evade 16% of Burst attacks*; Tier 5*For 10 seconds after using Deflect Arrows, you evade 20% of Burst attacks*; Tier 6*For 10 seconds after using Deflect Arrows, you evade 24% of Burst attacks}}|-| || of Disrupting Bashes || <b>Tier 1</b> - Disrupting Bash deals +5% damage and taunts the target as if it did 20 additional damage || Chest, Ring || {{Spoiler|*; Tier 2*Disrupting Bash deals +8% damage and taunts the target as if it did 50 additional damage*; Tier 3*Disrupting Bash deals +11% damage and taunts the target as if it did 80 additional damage*; Tier 4*Disrupting Bash deals +14% damage and taunts the target as if it did 110 additional damage*; Tier 5*Disrupting Bash deals +17% damage and taunts the target as if it did 140 additional damage*; Tier 6*Disrupting Bash deals +20% damage and taunts the target as if it did 170 additional damage*; Tier 7*Disrupting Bash deals +23% damage and taunts the target as if it did 200 additional damage*; Tier 8*Disrupting Bash deals +26% damage and taunts the target as if it did 230 additional damage*; Tier 9*Disrupting Bash deals +29% damage and taunts the target as if it did 260 additional damage*; Tier 10*Disrupting Bash deals +32% damage and taunts the target as if it did 290 additional damage*; Tier 11*Disrupting Bash deals +35% damage and taunts the target as if it did 320 additional damage*; Tier 12*Disrupting Bash deals +38% damage and taunts the target as if it did 350 additional damage}}|-| || of Death Avoidance || <b>Tier 1</b> - {AVOID_DEATH_CHANCE}{0.1}{Shield} || OffHand, Necklace, Legs || {{Spoiler|*; Tier 2*{AVOID_DEATH_CHANCE}{0.2}{Shield}*; Tier 3*{AVOID_DEATH_CHANCE}{0.3}{Shield}*; Tier 4*{AVOID_DEATH_CHANCE}{0.4}{Shield}*; Tier 5*{AVOID_DEATH_CHANCE}{0.5}{Shield}*; Tier 6*{AVOID_DEATH_CHANCE}{0.6}{Shield}*; Tier 7*{AVOID_DEATH_CHANCE}{0.7}{Shield}*; Tier 8*{AVOID_DEATH_CHANCE}{0.8}{Shield}*; Tier 9*{AVOID_DEATH_CHANCE}{0.9}{Shield}*; Tier 10*{AVOID_DEATH_CHANCE}{1}{Shield}*; Tier 11*{AVOID_DEATH_CHANCE}{1.1}{Shield}*; Tier 12*{AVOID_DEATH_CHANCE}{1.2}{Shield}}}|-| Unpoisonable || || <b>Tier 1</b> - Elemental Ward lets you mitigate 10% of all Poison damage for 10 seconds || Head || {{Spoiler|*; Tier 2*Elemental Ward lets you mitigate 20% of all Poison damage for 10 seconds*; Tier 3*Elemental Ward lets you mitigate 30% of all Poison damage for 10 seconds*; Tier 4*Elemental Ward lets you mitigate 40% of all Poison damage for 10 seconds*; Tier 5*Elemental Ward lets you mitigate 50% of all Poison damage for 10 seconds}}|-| Protective || || <b>Tier 1</b> - {MITIGATION_CRUSHING}{1}{Shield} || OffHand, MainHand || {{Spoiler|*; Tier 2*{MITIGATION_CRUSHING}{2}{Shield}*; Tier 3*{MITIGATION_CRUSHING}{4}{Shield}*; Tier 4*{MITIGATION_CRUSHING}{5}{Shield}*; Tier 5*{MITIGATION_CRUSHING}{7}{Shield}*; Tier 6*{MITIGATION_CRUSHING}{8}{Shield}*; Tier 7*{MITIGATION_CRUSHING}{10}{Shield}*; Tier 8*{MITIGATION_CRUSHING}{11}{Shield}*; Tier 9*{MITIGATION_CRUSHING}{12}{Shield}*; Tier 10*{MITIGATION_CRUSHING}{14}{Shield}*; Tier 11*{MITIGATION_CRUSHING}{16}{Shield}*; Tier 12*{MITIGATION_CRUSHING}{18}{Shield}}}|-| || of Disrupting Bashes || <b>Tier 1</b> - Disrupting Bash deals +10% damage || Hands, OffHand || {{Spoiler|*; Tier 2*Disrupting Bash deals +14% damage*; Tier 3*Disrupting Bash deals +18% damage*; Tier 4*Disrupting Bash deals +22% damage*; Tier 5*Disrupting Bash deals +26% damage*; Tier 6*Disrupting Bash deals +30% damage*; Tier 7*Disrupting Bash deals +34% damage*; Tier 8*Disrupting Bash deals +38% damage*; Tier 9*Disrupting Bash deals +42% damage*; Tier 10*Disrupting Bash deals +46% damage*; Tier 11*Disrupting Bash deals +50% damage*; Tier 12*Disrupting Bash deals +54% damage}}|-| || of Stunning Bashes || <b>Tier 1</b> - Stunning Bash deals +20% damage || Legs, Hands || {{Spoiler|*; Tier 2*Stunning Bash deals +27% damage*; Tier 3*Stunning Bash deals +34% damage*; Tier 4*Stunning Bash deals +41% damage*; Tier 5*Stunning Bash deals +48% damage*; Tier 6*Stunning Bash deals +55% damage*; Tier 7*Stunning Bash deals +62% damage*; Tier 8*Stunning Bash deals +69% damage*; Tier 9*Stunning Bash deals +76% damage*; Tier 10*Stunning Bash deals +83% damage*; Tier 11*Stunning Bash deals +90% damage*; Tier 12*Stunning Bash deals +97% damage}}|-| || of Shielding || <b>Tier 1</b> - {MOD_SKILL_SHIELD}{0.1} || Head, OffHand || {{Spoiler|*; Tier 2*{MOD_SKILL_SHIELD}{0.15}*; Tier 3*{MOD_SKILL_SHIELD}{0.2}*; Tier 4*{MOD_SKILL_SHIELD}{0.25}*; Tier 5*{MOD_SKILL_SHIELD}{0.3}*; Tier 6*{MOD_SKILL_SHIELD}{0.35}}}|-| || || <b>Tier 1</b> - Using Strategic Preparation boosts your in-combat Armor regeneration +4 for 20 seconds || Feet, Ring || {{Spoiler|*; Tier 2*Using Strategic Preparation boosts your in-combat Armor regeneration +8 for 20 seconds*; Tier 3*Using Strategic Preparation boosts your in-combat Armor regeneration +12 for 20 seconds*; Tier 4*Using Strategic Preparation boosts your in-combat Armor regeneration +16 for 20 seconds*; Tier 5*Using Strategic Preparation boosts your in-combat Armor regeneration +20 for 20 seconds*; Tier 6*Using Strategic Preparation boosts your in-combat Armor regeneration +24 for 20 seconds*; Tier 7*Using Strategic Preparation boosts your in-combat Armor regeneration +28 for 20 seconds*; Tier 8*Using Strategic Preparation boosts your in-combat Armor regeneration +32 for 20 seconds*; Tier 9*Using Strategic Preparation boosts your in-combat Armor regeneration +36 for 20 seconds*; Tier 10*Using Strategic Preparation boosts your in-combat Armor regeneration +40 for 20 seconds}}|-| Fire-Shielding || || <b>Tier 1</b> - Fire Shield also restores 8 Armor and 8 Health || OffHand, Hands || {{Spoiler|*; Tier 2*Fire Shield also restores 16 Armor and 16 Health*; Tier 3*Fire Shield also restores 24 Armor and 24 Health*; Tier 4*Fire Shield also restores 32 Armor and 32 Health*; Tier 5*Fire Shield also restores 40 Armor and 40 Health*; Tier 6*Fire Shield also restores 48 Armor and 48 Health*; Tier 7*Fire Shield also restores 56 Armor and 56 Health*; Tier 8*Fire Shield also restores 64 Armor and 64 Health*; Tier 9*Fire Shield also restores 72 Armor and 72 Health*; Tier 10*Fire Shield also restores 80 Armor and 80 Health*; Tier 11*Fire Shield also restores 88 Armor and 88 Health*; Tier 12*Fire Shield also restores 96 Armor and 96 Health}}|-| Repositioning || || <b>Tier 1</b> - You regain 7 Armor whenever you use Elemental Ward || Chest, OffHand || {{Spoiler|*; Tier 2*You regain 14 Armor whenever you use Elemental Ward*; Tier 3*You regain 21 Armor whenever you use Elemental Ward*; Tier 4*You regain 28 Armor whenever you use Elemental Ward*; Tier 5*You regain 35 Armor whenever you use Elemental Ward*; Tier 6*You regain 42 Armor whenever you use Elemental Ward*; Tier 7*You regain 49 Armor whenever you use Elemental Ward*; Tier 8*You regain 56 Armor whenever you use Elemental Ward*; Tier 9*You regain 63 Armor whenever you use Elemental Ward*; Tier 10*You regain 70 Armor whenever you use Elemental Ward*; Tier 11*You regain 77 Armor whenever you use Elemental Ward*; Tier 12*You regain 84 Armor whenever you use Elemental Ward}}|-| || of Critical Bashing || <b>Tier 1</b> - All types of shield Bash attacks have a 50% chance to deal +3 damage || Chest, Hands || {{Spoiler|*; Tier 2*All types of shield Bash attacks have a 50% chance to deal +6 damage*; Tier 3*All types of shield Bash attacks have a 50% chance to deal +9 damage*; Tier 4*All types of shield Bash attacks have a 50% chance to deal +12 damage*; Tier 5*All types of shield Bash attacks have a 50% chance to deal +15 damage*; Tier 6*All types of shield Bash attacks have a 50% chance to deal +18 damage*; Tier 7*All types of shield Bash attacks have a 50% chance to deal +21 damage*; Tier 8*All types of shield Bash attacks have a 50% chance to deal +24 damage*; Tier 9*All types of shield Bash attacks have a 50% chance to deal +27 damage*; Tier 10*All types of shield Bash attacks have a 50% chance to deal +30 damage*; Tier 11*All types of shield Bash attacks have a 50% chance to deal +33 damage*; Tier 12*All types of shield Bash attacks have a 50% chance to deal +36 damage}}|-| || || <b>Tier 1</b> - Combo:Cow Treasure EffectsStunning Bash+Any Melee+Any Melee+Finish It: final step restores 12 armor to you. || Necklace, MainHand || {{Spoiler|*; Tier 2*Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 24 armor to you.*; Tier 3*Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 36 armor to you.*; Tier 4*Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 48 armor to you.*; Tier 5*Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 60 armor to you.*; Tier 6*Combo: Stunning Bash+Any Melee+Any Melee+Finish It: final step restores 72 armor to you.}}|-| || || <b>Tier 1</b> - Vigorous Defense has a 50% chance to heal you for 12 Health and 12 Armor || Chest, Ring || {{Spoiler|*; Tier 2*Vigorous Defense has a 50% chance to heal you for 24 Health and 24 Armor*; Tier 3*Vigorous Defense has a 50% chance to heal you for 36 Health and 36 Armor*; Tier 4*Vigorous Defense has a 50% chance to heal you for 48 Health and 48 Armor*; Tier 5*Vigorous Defense has a 50% chance to heal you for 60 Health and 60 Armor*; Tier 6*Vigorous Defense has a 50% chance to heal you for 72 Health and 72 Armor*; Tier 7*Vigorous Defense has a 50% chance to heal you for 84 Health and 84 Armor*; Tier 8*Vigorous Defense has a 50% chance to heal you for 96 Health and 96 Armor*; Tier 9*Vigorous Defense has a 50% chance to heal you for 108 Health and 108 Armor*; Tier 10*Vigorous Defense has a 50% chance to heal you for 120 Health and 120 Armor*; Tier 11*Vigorous Defense has a 50% chance to heal you for 132 Health and 132 Armor*; Tier 12*Vigorous Defense has a 50% chance to heal you for 144 Health and 144 Armor}}|-| || || <b>Tier 1</b> - Take the Lead boosts your movement speed by an additional +3 || Hands, Feet || {{Spoiler|*; Tier 2*Take the Lead boosts your movement speed by an additional +5*; Tier 3*Take the Lead boosts your movement speed by an additional +7*; Tier 4*Take the Lead boosts your movement speed by an additional +9*; Tier 5*Take the Lead boosts your movement speed by an additional +12}}|-| || || <b>Tier 1</b> - Take the Lead heals you for 5 Health || Hands, Feet || {{Spoiler|*; Tier 2*Take the Lead heals you for 10 Health*; Tier 3*Take the Lead heals you for 15 Health*; Tier 4*Take the Lead heals you for 20 Health*; Tier 5*Take the Lead heals you for 25 Health*; Tier 6*Take the Lead heals you for 30 Health*; Tier 7*Take the Lead heals you for 35 Health*; Tier 8*Take the Lead heals you for 40 Health*; Tier 9*Take the Lead heals you for 45 Health*; Tier 10*Take the Lead heals you for 50 Health*; Tier 11*Take the Lead heals you for 55 Health*; Tier 12*Take the Lead heals you for 60 Health}}|-| || || <b>Tier 1</b> - Reinforce restores 3 Power || Hands || {{Spoiler|*; Tier 2*Reinforce restores 5 Power*; Tier 3*Reinforce restores 7 Power*; Tier 4*Reinforce restores 9 Power*; Tier 5*Reinforce restores 11 Power*; Tier 6*Reinforce restores 13 Power*; Tier 7*Reinforce restores 15 Power*; Tier 8*Reinforce restores 17 Power*; Tier 9*Reinforce restores 19 Power*; Tier 10*Reinforce restores 21 Power*; Tier 11*Reinforce restores 23 Power*; Tier 12*Reinforce restores 25 Power}}|-| Reinforcing || || <b>Tier 1</b> - {BOOST_REINFORCE_SENDER}{11} || Chest, Ring || {{Spoiler|*; Tier 2*{BOOST_REINFORCE_SENDER}{22}*; Tier 3*{BOOST_REINFORCE_SENDER}{33}*; Tier 4*{BOOST_REINFORCE_SENDER}{44}*; Tier 5*{BOOST_REINFORCE_SENDER}{55}*; Tier 6*{BOOST_REINFORCE_SENDER}{66}*; Tier 7*{BOOST_REINFORCE_SENDER}{77}*; Tier 8*{BOOST_REINFORCE_SENDER}{88}*; Tier 9*{BOOST_REINFORCE_SENDER}{99}*; Tier 10*{BOOST_REINFORCE_SENDER}{110}*; Tier 11*{BOOST_REINFORCE_SENDER}{121}*; Tier 12*{BOOST_REINFORCE_SENDER}{132}}}|-| || of Rageless Infuriation || <b>Tier 1</b> - Infuriating Bash generates 15 less Rage || Head, Legs || {{Spoiler|*; Tier 2*Infuriating Bash generates 25 less Rage*; Tier 3*Infuriating Bash generates 35 less Rage*; Tier 4*Infuriating Bash generates 45 less Rage*; Tier 5*Infuriating Bash generates 55 less Rage*; Tier 6*Infuriating Bash generates 65 less Rage*; Tier 7*Infuriating Bash generates 75 less Rage*; Tier 8*Infuriating Bash generates 85 less Rage*; Tier 9*Infuriating Bash generates 95 less Rage*; Tier 10*Infuriating Bash generates 105 less Rage*; Tier 11*Infuriating Bash generates 115 less Rage*; Tier 12*Infuriating Bash generates 125 less Rage}}|-| || of Infuriating Bashes || <b>Tier 1</b> - Infuriating Bash deals +10% damage || Head, Chest || {{Spoiler|*; Tier 2*Infuriating Bash deals +13% damage*; Tier 3*Infuriating Bash deals +16% damage*; Tier 4*Infuriating Bash deals +19% damage*; Tier 5*Infuriating Bash deals +22% damage*; Tier 6*Infuriating Bash deals +25% damage*; Tier 7*Infuriating Bash deals +28% damage*; Tier 8*Infuriating Bash deals +31% damage*; Tier 9*Infuriating Bash deals +34% damage*; Tier 10*Infuriating Bash deals +37% damage*; Tier 11*Infuriating Bash deals +40% damage*; Tier 12*Infuriating Bash deals +43% damage}}|-| || || <b>Tier 1</b> - Vigorous Defense heals you for 15 Health || Chest, Ring || {{Spoiler|*; Tier 2*Vigorous Defense heals you for 25 Health*; Tier 3*Vigorous Defense heals you for 35 Health*; Tier 4*Vigorous Defense heals you for 45 Health*; Tier 5*Vigorous Defense heals you for 55 Health*; Tier 6*Vigorous Defense heals you for 65 Health*; Tier 7*Vigorous Defense heals you for 75 Health*; Tier 8*Vigorous Defense heals you for 85 Health*; Tier 9*Vigorous Defense heals you for 95 Health*; Tier 10*Vigorous Defense heals you for 105 Health*; Tier 11*Vigorous Defense heals you for 115 Health*; Tier 12*Vigorous Defense heals you for 125 Health}}|-| || || <b>Tier 1</b> - {IGNORE_CHANCE_KNOCKBACK}{0.3}{Shield} || Feet, Necklace || |-| || || <b>Tier 1</b> - Strategic Preparation shortens the remaining reset time of Emergency Bash by 10 seconds || Legs, Feet || |-| || || <b>Tier 1</b> - For 10 seconds after using Deflect Arrows, you gain +2 sprint speed || Feet || {{Spoiler|*; Tier 2*For 10 seconds after using Deflect Arrows, you gain +3 sprint speed*; Tier 3*For 10 seconds after using Deflect Arrows, you gain +4 sprint speed*; Tier 4*For 10 seconds after using Deflect Arrows, you gain +5 sprint speed*; Tier 5*For 10 seconds after using Deflect Arrows, you gain +6 sprint speed*; Tier 6*For 10 seconds after using Deflect Arrows, you gain +7 sprint speed}}|-| Evasive || || <b>Tier 1</b> - For 10 seconds after using Deflect Arrows, you evade 3% of Melee attacks || Necklace, Ring || {{Spoiler|*; Tier 2*For 10 seconds after using Deflect Arrows, you evade 5% of Melee attacks*; Tier 3*For 10 seconds after using Deflect Arrows, you evade 7% of Melee attacks*; Tier 4*For 10 seconds after using Deflect Arrows, you evade 9% of Melee attacks*; Tier 5*For 10 seconds after using Deflect Arrows, you evade 11% of Melee attacks*; Tier 6*For 10 seconds after using Deflect Arrows, you evade 13% of Melee attacks}}|-| || of Infuriating Bashes || <b>Tier 1</b> - Infuriating Bash deals +2% damage and taunts the target as if it did 20 additional damage || Feet, Ring || {{Spoiler|*; Tier 2*Infuriating Bash deals +3% damage and taunts the target as if it did 50 additional damage*; Tier 3*Infuriating Bash deals +4% damage and taunts the target as if it did 80 additional damage*; Tier 4*Infuriating Bash deals +5% damage and taunts the target as if it did 110 additional damage*; Tier 5*Infuriating Bash deals +6% damage and taunts the target as if it did 140 additional damage*; Tier 6*Infuriating Bash deals +7% damage and taunts the target as if it did 170 additional damage*; Tier 7*Infuriating Bash deals +8% damage and taunts the target as if it did 200 additional damage*; Tier 8*Infuriating Bash deals +9% damage and taunts the target as if it did 230 additional damage*; Tier 9*Infuriating Bash deals +10% damage and taunts the target as if it did 260 additional damage*; Tier 10*Infuriating Bash deals +11% damage and taunts the target as if it did 290 additional damage*; Tier 11*Infuriating Bash deals +12% damage and taunts the target as if it did 320 additional damage*; Tier 12*Infuriating Bash deals +13% damage and taunts the target as if it did 350 additional damage}}|-| || || <b>Tier 1</b> - {IGNORE_CHANCE_STUN}{0.25}{Shield} || Feet, Head || |-| || of Disrupting Bashes || <b>Tier 1</b> - Disrupting Bash further reduces target's Rage by 10 || Head, Legs || {{Spoiler|*; Tier 2*Disrupting Bash further reduces target's Rage by 30*; Tier 3*Disrupting Bash further reduces target's Rage by 50*; Tier 4*Disrupting Bash further reduces target's Rage by 70*; Tier 5*Disrupting Bash further reduces target's Rage by 90*; Tier 6*Disrupting Bash further reduces target's Rage by 110*; Tier 7*Disrupting Bash further reduces target's Rage by 130*; Tier 8*Disrupting Bash further reduces target's Rage by 150*; Tier 9*Disrupting Bash further reduces target's Rage by 170*; Tier 10*Disrupting Bash further reduces target's Rage by 190*; Tier 11*Disrupting Bash further reduces target's Rage by 210*; Tier 12*Disrupting Bash further reduces target's Rage by 230}}|-| || of Sudden Finishes || <b>Tier 1</b> - Finish It has a 50% chance to deal +30 damage || Chest, Hands || {{Spoiler|*; Tier 2*Finish It has a 50% chance to deal +50 damage*; Tier 3*Finish It has a 50% chance to deal +70 damage*; Tier 4*Finish It has a 50% chance to deal +90 damage*; Tier 5*Finish It has a 50% chance to deal +110 damage*; Tier 6*Finish It has a 50% chance to deal +130 damage*; Tier 7*Finish It has a 50% chance to deal +150 damage*; Tier 8*Finish It has a 50% chance to deal +170 damage*; Tier 9*Finish It has a 50% chance to deal +190 damage*; Tier 10*Finish It has a 50% chance to deal +210 damage*; Tier 11*Finish It has a 50% chance to deal +230 damage*; Tier 12*Finish It has a 50% chance to deal +250 damage}}|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"|+<div align="left"><h3>Spider Effects</h3></div>! Prefix !! Suffix !! First Tier !! Slot !! All Tiers|-| || || <b>Tier 1</b> - Terrifying Bite deals +15 direct health damage || Ring, Feet || {{Spoiler|*; Tier 2*Terrifying Bite deals +30 direct health damage*; Tier 3*Terrifying Bite deals +45 direct health damage*; Tier 4*Terrifying Bite deals +60 direct health damage*; Tier 5*Terrifying Bite deals +75 direct health damage*; Tier 6*Terrifying Bite deals +90 direct health damage*; Tier 7*Terrifying Bite deals +105 direct health damage*; Tier 8*Terrifying Bite deals +120 direct health damage*; Tier 9*Terrifying Bite deals +135 direct health damage*; Tier 10*Terrifying Bite deals +150 direct health damage*; Tier 11*Terrifying Bite deals +165 direct health damage*; Tier 12*Terrifying Bite deals +180 direct health damage}}|-| || of Tough Spiderlings || <b>Tier 1</b> - Incubated Spiders have +12 armor || Chest, Legs || {{Spoiler|*; Tier 2*Incubated Spiders have +24 armor*; Tier 3*Incubated Spiders have +36 armor*; Tier 4*Incubated Spiders have +48 armor*; Tier 5*Incubated Spiders have +60 armor*; Tier 6*Incubated Spiders have +72 armor*; Tier 7*Incubated Spiders have +84 armor*; Tier 8*Incubated Spiders have +96 armor*; Tier 9*Incubated Spiders have +108 armor*; Tier 10*Incubated Spiders have +120 armor*; Tier 11*Incubated Spiders have +132 armor*; Tier 12*Incubated Spiders have +144 armor}}|-| || of Immovable Spider Feet || <b>Tier 1</b> - After using Grappling Web, you are immune to Knockback effects for 12 seconds || Feet || |-| || of Premeditated Healing || <b>Tier 1</b> - Premeditated Doom restores 25 armor || Necklace, Head || {{Spoiler|*; Tier 2*Premeditated Doom restores 50 armor*; Tier 3*Premeditated Doom restores 75 armor*; Tier 4*Premeditated Doom restores 100 armor*; Tier 5*Premeditated Doom restores 125 armor*; Tier 6*Premeditated Doom restores 150 armor*; Tier 7*Premeditated Doom restores 175 armor*; Tier 8*Premeditated Doom restores 200 armor*; Tier 9*Premeditated Doom restores 225 armor*; Tier 10*Premeditated Doom restores 250 armor*; Tier 11*Premeditated Doom restores 275 armor*; Tier 12*Premeditated Doom restores 300 armor}}|-| Poisoner's || of Slow Painful Deaths || <b>Tier 1</b> - {MOD_POISON_INDIRECT}{0.05} || Hands, MainHand || {{Spoiler|*; Tier 2*{MOD_POISON_INDIRECT}{0.1}*; Tier 3*{MOD_POISON_INDIRECT}{0.15}*; Tier 4*{MOD_POISON_INDIRECT}{0.2}*; Tier 5*{MOD_POISON_INDIRECT}{0.25}*; Tier 6*{MOD_POISON_INDIRECT}{0.3}*; Tier 7*{MOD_POISON_INDIRECT}{0.35}*; Tier 8*{MOD_POISON_INDIRECT}{0.4}*; Tier 9*{MOD_POISON_INDIRECT}{0.45}*; Tier 10*{MOD_POISON_INDIRECT}{0.5}*; Tier 11*{MOD_POISON_INDIRECT}{0.55}*; Tier 12*{MOD_POISON_INDIRECT}{0.6}}}|-| || || <b>Tier 1</b> - Grappling Web deals +20 damage || OffHand, Chest || {{Spoiler|*; Tier 2*Grappling Web deals +40 damage*; Tier 3*Grappling Web deals +60 damage*; Tier 4*Grappling Web deals +80 damage*; Tier 5*Grappling Web deals +100 damage*; Tier 6*Grappling Web deals +120 damage}}|-| || of Trapping and Leaving || <b>Tier 1</b> - Web Trap boosts your movement speed by 2 for 10 seconds || Feet, Necklace || {{Spoiler|*; Tier 2*Web Trap boosts your movement speed by 3 for 10 seconds*; Tier 3*Web Trap boosts your movement speed by 4 for 10 seconds*; Tier 4*Web Trap boosts your movement speed by 5 for 10 seconds*; Tier 5*Web Trap boosts your movement speed by 6 for 10 seconds*; Tier 6*Web Trap boosts your movement speed by 7 for 10 seconds}}|-| || of Healthy Spiderlings || <b>Tier 1</b> - Incubated Spiders have +10 health || OffHand, Feet, Chest || {{Spoiler|*; Tier 2*Incubated Spiders have +20 health*; Tier 3*Incubated Spiders have +30 health*; Tier 4*Incubated Spiders have +40 health*; Tier 5*Incubated Spiders have +50 health*; Tier 6*Incubated Spiders have +60 health*; Tier 7*Incubated Spiders have +70 health*; Tier 8*Incubated Spiders have +80 health*; Tier 9*Incubated Spiders have +90 health*; Tier 10*Incubated Spiders have +100 health*; Tier 11*Incubated Spiders have +110 health*; Tier 12*Incubated Spiders have +120 health}}|-| || of Infinite Legs || <b>Tier 1</b> - Infinite Legs deals +2 damage || Legs, Feet || {{Spoiler|*; Tier 2*Infinite Legs deals +4 damage*; Tier 3*Infinite Legs deals +6 damage*; Tier 4*Infinite Legs deals +8 damage*; Tier 5*Infinite Legs deals +10 damage*; Tier 6*Infinite Legs deals +12 damage*; Tier 7*Infinite Legs deals +14 damage*; Tier 8*Infinite Legs deals +16 damage*; Tier 9*Infinite Legs deals +18 damage*; Tier 10*Infinite Legs deals +20 damage*; Tier 11*Infinite Legs deals +22 damage*; Tier 12*Infinite Legs deals +24 damage}}|-| || of Spiders || <b>Tier 1</b> - {MOD_SKILL_SPIDER}{0.1} || Head, Necklace || {{Spoiler|*; Tier 2*{MOD_SKILL_SPIDER}{0.15}*; Tier 3*{MOD_SKILL_SPIDER}{0.2}*; Tier 4*{MOD_SKILL_SPIDER}{0.25}*; Tier 5*{MOD_SKILL_SPIDER}{0.3}*; Tier 6*{MOD_SKILL_SPIDER}{0.35}}}|-| || of Web Tricks || <b>Tier 1</b> - Web Trap sets a teleport spot. If you are hit 4 times within 30 seconds you'll automatically teleport back to that spot. (Must be within 40 meters of teleport spot.) || Hands || {{Spoiler|*; Tier 2*Web Trap sets a teleport spot. If you are hit 5 times within 30 seconds you'll automatically teleport back to that spot. (Must be within 40 meters of teleport spot.)*; Tier 3*Web Trap sets a teleport spot. If you are hit 6 times within 30 seconds you'll automatically teleport back to that spot. (Must be within 40 meters of teleport spot.)}}|-| || of Critical Venom Injection || <b>Tier 1</b> - Inject Venom has a 50% chance to deal +14% damage || Chest, Hands || {{Spoiler|*; Tier 2*Inject Venom has a 50% chance to deal +22% damage*; Tier 3*Inject Venom has a 50% chance to deal +30% damage*; Tier 4*Inject Venom has a 50% chance to deal +38% damage*; Tier 5*Inject Venom has a 50% chance to deal +46% damage*; Tier 6*Inject Venom has a 50% chance to deal +54% damage*; Tier 7*Inject Venom has a 50% chance to deal +62% damage*; Tier 8*Inject Venom has a 50% chance to deal +70% damage*; Tier 9*Inject Venom has a 50% chance to deal +78% damage*; Tier 10*Inject Venom has a 50% chance to deal +86% damage*; Tier 11*Inject Venom has a 50% chance to deal +94% damage*; Tier 12*Inject Venom has a 50% chance to deal +102% damage}}|-| || of Recuperative Webbing || <b>Tier 1</b> - While you are near your Web Trap, you heal 1 health every second. || OffHand, Hands || {{Spoiler|*; Tier 2*While you are near your Web Trap, you heal 2 health every second.*; Tier 3*While you are near your Web Trap, you heal 3 health every second.*; Tier 4*While you are near your Web Trap, you heal 4 health every second.*; Tier 5*While you are near your Web Trap, you heal 5 health every second.*; Tier 6*While you are near your Web Trap, you heal 6 health every second.}}|-| || of Spider Toughness || <b>Tier 1</b> - {MITIGATION_POISON}{2}{Spider} || Chest, Ring || {{Spoiler|*; Tier 2*{MITIGATION_POISON}{4}{Spider}*; Tier 3*{MITIGATION_POISON}{6}{Spider}*; Tier 4*{MITIGATION_POISON}{8}{Spider}*; Tier 5*{MITIGATION_POISON}{10}{Spider}*; Tier 6*{MITIGATION_POISON}{12}{Spider}*; Tier 7*{MITIGATION_POISON}{14}{Spider}*; Tier 8*{MITIGATION_POISON}{16}{Spider}*; Tier 9*{MITIGATION_POISON}{18}{Spider}*; Tier 10*{MITIGATION_POISON}{20}{Spider}*; Tier 11*{MITIGATION_POISON}{22}{Spider}*; Tier 12*{MITIGATION_POISON}{24}{Spider}}}|-| || of Crushing Gripjaws || <b>Tier 1</b> - Gripjaw attacks deal +7 damage || Head, Ring, MainHand || {{Spoiler|*; Tier 2*Gripjaw attacks deal +14 damage*; Tier 3*Gripjaw attacks deal +21 damage*; Tier 4*Gripjaw attacks deal +28 damage*; Tier 5*Gripjaw attacks deal +35 damage*; Tier 6*Gripjaw attacks deal +42 damage*; Tier 7*Gripjaw attacks deal +49 damage*; Tier 8*Gripjaw attacks deal +56 damage*; Tier 9*Gripjaw attacks deal +63 damage*; Tier 10*Gripjaw attacks deal +70 damage*; Tier 11*Gripjaw attacks deal +77 damage*; Tier 12*Gripjaw attacks deal +84 damage}}|-| || of Spider Armoring || <b>Tier 1</b> - Infinite Legs restores 2 Armor || Chest, OffHand || {{Spoiler|*; Tier 2*Infinite Legs restores 3 Armor*; Tier 3*Infinite Legs restores 4 Armor*; Tier 4*Infinite Legs restores 5 Armor*; Tier 5*Infinite Legs restores 6 Armor*; Tier 6*Infinite Legs restores 7 Armor*; Tier 7*Infinite Legs restores 9 Armor*; Tier 8*Infinite Legs restores 10 Armor*; Tier 9*Infinite Legs restores 11 Armor*; Tier 10*Infinite Legs restores 12 Armor*; Tier 11*Infinite Legs restores 13 Armor*; Tier 12*Infinite Legs restores 14 Armor}}|-| Spitter's || of Poisonous Acid || <b>Tier 1</b> - Spit Acid raises your Poison Damage +6% for 30 seconds (this buff does not stack with itself) || MainHand || {{Spoiler|*; Tier 2*Spit Acid raises your Poison Damage +8% for 30 seconds (this buff does not stack with itself)*; Tier 3*Spit Acid raises your Poison Damage +10% for 30 seconds (this buff does not stack with itself)*; Tier 4*Spit Acid raises your Poison Damage +12% for 30 seconds (this buff does not stack with itself)*; Tier 5*Spit Acid raises your Poison Damage +14% for 30 seconds (this buff does not stack with itself)*; Tier 6*Spit Acid raises your Poison Damage +16% for 30 seconds (this buff does not stack with itself)}}|-| || of Stunning Poison || <b>Tier 1</b> - Combo: Gripjaw+Any Spider+Any Spider+Inject Venom: final step deals +5 damage and 16 Poison damage over 20 seconds || MainHand, Necklace || {{Spoiler|*; Tier 2*Combo: Gripjaw+Any Spider+Any Spider+Inject Venom: final step deals +10 damage and 16 Poison damage over 20 seconds*; Tier 3*Combo: Gripjaw+Any Spider+Any Spider+Inject Venom: final step deals +15 damage and 32 Poison damage over 20 seconds*; Tier 4*Combo: Gripjaw+Any Spider+Any Spider+Inject Venom: final step deals +20 damage and 32 Poison damage over 20 seconds*; Tier 5*Combo:Deer Treasure EffectsGripjaw+Any Spider+Any Spider+Inject Venom: final step deals +25 damage and 48 Poison damage over 20 seconds*; Tier 6*Combo: Gripjaw+Any Spider+Any Spider+Inject Venom: final step deals +30 damage and 48 Poison damage over 20 seconds}}|-| || of Venom Injection || <b>Tier 1</b> - Spider Bite has a 50% chance to deal +16 damage || Necklace, Feet || {{Spoiler|*; Tier 2*Spider Bite has a 50% chance to deal +20 damage*; Tier 3*Spider Bite has a 50% chance to deal +24 damage*; Tier 4*Spider Bite has a 50% chance to deal +28 damage*; Tier 5*Spider Bite has a 50% chance to deal +32 damage*; Tier 6*Spider Bite has a 50% chance to deal +36 damage*; Tier 7*Spider Bite has a 50% chance to deal +40 damage*; Tier 8*Spider Bite has a 50% chance to deal +44 damage*; Tier 9*Spider Bite has a 50% chance to deal +48 damage*; Tier 10*Spider Bite has a 50% chance to deal +52 damage*; Tier 11*Spider Bite has a 50% chance to deal +56 damage*; Tier 12*Spider Bite has a 50% chance to deal +60 damage}}|-| || || <b>Tier 1</b> - Grappling Web causes the target to take +2% damage from Poison attacks || OffHand, Head || {{Spoiler|*; Tier 2*Grappling Web causes the target to take +4% damage from Poison attacks*; Tier 3*Grappling Web causes the target to take +6% damage from Poison attacks*; Tier 4*Grappling Web causes the target to take +8% damage from Poison attacks*; Tier 5*Grappling Web causes the target to take +10% damage from Poison attacks*; Tier 6*Grappling Web causes the target to take +12% damage from Poison attacks}}|-| || of Premeditated Speed || <b>Tier 1</b> - Premeditated Doom boosts sprint speed +1 for 40 seconds || Feet, Legs || {{Spoiler|*; Tier 2*Premeditated Doom boosts sprint speed +1.5 for 40 seconds*; Tier 3*Premeditated Doom boosts sprint speed +2 for 40 seconds*; Tier 4*Premeditated Doom boosts sprint speed +2.5 for 40 seconds*; Tier 5*Premeditated Doom boosts sprint speed +3 for 40 seconds*; Tier 6*Premeditated Doom boosts sprint speed +3.5 for 40 seconds}}|-| || of Spider Toughness || <b>Tier 1</b> - {MITIGATION_ACID}{2}{Spider} || Chest, Ring || {{Spoiler|*; Tier 2*{MITIGATION_ACID}{4}{Spider}*; Tier 3*{MITIGATION_ACID}{6}{Spider}*; Tier 4*{MITIGATION_ACID}{8}{Spider}*; Tier 5*{MITIGATION_ACID}{10}{Spider}*; Tier 6*{MITIGATION_ACID}{12}{Spider}*; Tier 7*{MITIGATION_ACID}{14}{Spider}*; Tier 8*{MITIGATION_ACID}{16}{Spider}*; Tier 9*{MITIGATION_ACID}{18}{Spider}*; Tier 10*{MITIGATION_ACID}{20}{Spider}*; Tier 11*{MITIGATION_ACID}{22}{Spider}*; Tier 12*{MITIGATION_ACID}{24}{Spider}}}|-| Fast-Webbing || of Prolific Webification || <b>Tier 1</b> - {ABILITY_RESETTIME_WEBTRAP_DELTA}{-1.5} || Legs || {{Spoiler|*; Tier 2*{ABILITY_RESETTIME_WEBTRAP_DELTA}{-2}*; Tier 3*{ABILITY_RESETTIME_WEBTRAP_DELTA}{-2.5}*; Tier 4*{ABILITY_RESETTIME_WEBTRAP_DELTA}{-3}*; Tier 5*{ABILITY_RESETTIME_WEBTRAP_DELTA}{-3.5}*; Tier 6*{ABILITY_RESETTIME_WEBTRAP_DELTA}{-4}*; Tier 7*{ABILITY_RESETTIME_WEBTRAP_DELTA}{-5}*; Tier 8*{ABILITY_RESETTIME_WEBTRAP_DELTA}{-6}*; Tier 9*{ABILITY_RESETTIME_WEBTRAP_DELTA}{-7}*; Tier 10*{ABILITY_RESETTIME_WEBTRAP_DELTA}{-8}*; Tier 11*{ABILITY_RESETTIME_WEBTRAP_DELTA}{-9}*; Tier 12*{ABILITY_RESETTIME_WEBTRAP_DELTA}{-10}}}|-| || of Violent Scuttling || <b>Tier 1</b> - If you use Premeditated Doom while standing near your Web Trap, you gain +15% Spider Skill Base Damage for 40 seconds || OffHand || {{Spoiler|*; Tier 2*If you use Premeditated Doom while standing near your Web Trap, you gain +20% Spider Skill Base Damage for 40 seconds*; Tier 3*If you use Premeditated Doom while standing near your Web Trap, you gain +25% Spider Skill Base Damage for 40 seconds*; Tier 4*If you use Premeditated Doom while standing near your Web Trap, you gain +30% Spider Skill Base Damage for 40 seconds*; Tier 5*If you use Premeditated Doom while standing near your Web Trap, you gain +35% Spider Skill Base Damage for 40 seconds*; Tier 6*If you use Premeditated Doom while standing near your Web Trap, you gain +40% Spider Skill Base Damage for 40 seconds}}|-| || of Bloodsucking Venom || <b>Tier 1</b> - Inject Venom heals you for 2 health || Head, Legs || {{Spoiler|*; Tier 2*Inject Venom heals you for 4 health*; Tier 3*Inject Venom heals you for 6 health*; Tier 4*Inject Venom heals you for 8 health*; Tier 5*Inject Venom heals you for 10 health*; Tier 6*Inject Venom heals you for 12 health*; Tier 7*Inject Venom heals you for 14 health*; Tier 8*Inject Venom heals you for 16 health*; Tier 9*Inject Venom heals you for 18 health*; Tier 10*Inject Venom heals you for 20 health*; Tier 11*Inject Venom heals you for 22 health*; Tier 12*Inject Venom heals you for 24 health}}|-| || of Arachnic Doom || <b>Tier 1</b> - Infinite Legs has a 2% chance to boost Spider Skill Base Damage +10% for 30 seconds || OffHand, Legs || {{Spoiler|*; Tier 2*Infinite Legs has a 4% chance to boost Spider Skill Base Damage +10% for 30 seconds*; Tier 3*Infinite Legs has a 6% chance to boost Spider Skill Base Damage +10% for 30 seconds*; Tier 4*Infinite Legs has a 8% chance to boost Spider Skill Base Damage +10% for 30 seconds*; Tier 5*Infinite Legs has a 10% chance to boost Spider Skill Base Damage +10% for 30 seconds*; Tier 6*Infinite Legs has a 12% chance to boost Spider Skill Base Damage +10% for 30 seconds}}|-| || || <b>Tier 1</b> - Infinite Legs restores 1 Health || Chest, OffHand || {{Spoiler|*; Tier 2*Infinite Legs restores 2 Health*; Tier 3*Infinite Legs restores 3 Health*; Tier 4*Infinite Legs restores 4 Health*; Tier 5*Infinite Legs restores 5 Health*; Tier 6*Infinite Legs restores 6 Health*; Tier 7*Infinite Legs restores 7 Health*; Tier 8*Infinite Legs restores 8 Health*; Tier 9*Infinite Legs restores 9 Health*; Tier 10*Infinite Legs restores 10 Health*; Tier 11*Infinite Legs restores 11 Health*; Tier 12*Infinite Legs restores 12 Health}}|-| || || <b>Tier 1</b> - Gripjaw has a 75% chance to deal +65% damage || Ring, OffHand || {{Spoiler|*; Tier 2*Gripjaw has a 75% chance to deal +70% damage*; Tier 3*Gripjaw has a 75% chance to deal +75% damage*; Tier 4*Gripjaw has a 75% chance to deal +80% damage*; Tier 5*Gripjaw has a 75% chance to deal +85% damage*; Tier 6*Gripjaw has a 75% chance to deal +90% damage*; Tier 7*Gripjaw has a 75% chance to deal +95% damage*; Tier 8*Gripjaw has a 75% chance to deal +100% damage*; Tier 9*Gripjaw has a 75% chance to deal +105% damage*; Tier 10*Gripjaw has a 75% chance to deal +110% damage*; Tier 11*Gripjaw has a 75% chance to deal +115% damage*; Tier 12*Gripjaw has a 75% chance to deal +120% damage}}|-| || || <b>Tier 1</b> - Grappling Web deals 28 Poison damage over 20 seconds || Necklace, Hands || {{Spoiler|*; Tier 2*Grappling Web deals 56 Poison damage over 20 seconds*; Tier 3*Grappling Web deals 84 Poison damage over 20 seconds*; Tier 4*Grappling Web deals 112 Poison damage over 20 seconds*; Tier 5*Grappling Web deals 140 Poison damage over 20 seconds*; Tier 6*Grappling Web deals 168 Poison damage over 20 seconds}}|-| Spitter's || of Agonizing Acid Spit || <b>Tier 1</b> - Spit Acid deals 30 damage over 30 seconds || MainHand, Head || {{Spoiler|*; Tier 2*Spit Acid deals 60 damage over 30 seconds*; Tier 3*Spit Acid deals 90 damage over 30 seconds*; Tier 4*Spit Acid deals 120 damage over 30 seconds*; Tier 5*Spit Acid deals 150 damage over 30 seconds*; Tier 6*Spit Acid deals 180 damage over 30 seconds}}|-| || of Mandibles || <b>Tier 1</b> - Spider Bite deals +5% damage || Chest, Feet || {{Spoiler|*; Tier 2*Spider Bite deals +10% damage*; Tier 3*Spider Bite deals +15% damage*; Tier 4*Spider Bite deals +20% damage*; Tier 5*Spider Bite deals +25% damage*; Tier 6*Spider Bite deals +30% damage}}|-| || of Terrifying Speed || <b>Tier 1</b> - Terrifying Bite boosts sprint speed +1 for 10 seconds || Feet || {{Spoiler|*; Tier 2*Terrifying Bite boosts sprint speed +2 for 10 seconds*; Tier 3*Terrifying Bite boosts sprint speed +3 for 10 seconds*; Tier 4*Terrifying Bite boosts sprint speed +4 for 10 seconds*; Tier 5*Terrifying Bite boosts sprint speed +5 for 10 seconds*; Tier 6*Terrifying Bite boosts sprint speed +6 for 10 seconds}}|-| || of Bitey Baby Spiders || <b>Tier 1</b> - Incubated Spiders deal +2 direct damage with each attack || Hands, Ring || {{Spoiler|*; Tier 2*Incubated Spiders deal +3 direct damage with each attack*; Tier 3*Incubated Spiders deal +5 direct damage with each attack*; Tier 4*Incubated Spiders deal +6 direct damage with each attack*; Tier 5*Incubated Spiders deal +7 direct damage with each attack*; Tier 6*Incubated Spiders deal +9 direct damage with each attack*; Tier 7*Incubated Spiders deal +10 direct damage with each attack*; Tier 8*Incubated Spiders deal +11 direct damage with each attack*; Tier 9*Incubated Spiders deal +12 direct damage with each attack*; Tier 10*Incubated Spiders deal +13 direct damage with each attack*; Tier 11*Incubated Spiders deal +14 direct damage with each attack*; Tier 12*Incubated Spiders deal +16 direct damage with each attack}}|-| || of Tough Grips || <b>Tier 1</b> - Gripjaw restores 3 Armor to you || Legs, Necklace || {{Spoiler|*; Tier 2*Gripjaw restores 6 Armor to you*; Tier 3*Gripjaw restores 9 Armor to you*; Tier 4*Gripjaw restores 12 Armor to you*; Tier 5*Gripjaw restores 15 Armor to you*; Tier 6*Gripjaw restores 18 Armor to you*; Tier 7*Gripjaw restores 21 Armor to you*; Tier 8*Gripjaw restores 24 Armor to you*; Tier 9*Gripjaw restores 27 Armor to you*; Tier 10*Gripjaw restores 30 Armor to you*; Tier 11*Gripjaw restores 33 Armor to you*; Tier 12*Gripjaw restores 36 Armor to you}}|-| || of Dodgey Baby Spiders || <b>Tier 1</b> - Incubated Spiders have a 6% chance to avoid being hit by burst attacks || Chest || {{Spoiler|*; Tier 2*Incubated Spiders have a 10% chance to avoid being hit by burst attacks*; Tier 3*Incubated Spiders have a 14% chance to avoid being hit by burst attacks*; Tier 4*Incubated Spiders have a 18% chance to avoid being hit by burst attacks*; Tier 5*Incubated Spiders have a 22% chance to avoid being hit by burst attacks*; Tier 6*Incubated Spiders have a 26% chance to avoid being hit by burst attacks*; Tier 7*Incubated Spiders have a 30% chance to avoid being hit by burst attacks*; Tier 8*Incubated Spiders have a 34% chance to avoid being hit by burst attacks*; Tier 9*Incubated Spiders have a 38% chance to avoid being hit by burst attacks*; Tier 10*Incubated Spiders have a 42% chance to avoid being hit by burst attacks*; Tier 11*Incubated Spiders have a 46% chance to avoid being hit by burst attacks*; Tier 12*Incubated Spiders have a 50% chance to avoid being hit by burst attacks}}|-| || of Acid Spitting || <b>Tier 1</b> - Spit Acid deals +9 armor damage || Head, Necklace || {{Spoiler|*; Tier 2*Spit Acid deals +18 armor damage*; Tier 3*Spit Acid deals +27 armor damage*; Tier 4*Spit Acid deals +36 armor damage*; Tier 5*Spit Acid deals +45 armor damage*; Tier 6*Spit Acid deals +54 armor damage*; Tier 7*Spit Acid deals +63 armor damage*; Tier 8*Spit Acid deals +72 armor damage*; Tier 9*Spit Acid deals +81 armor damage*; Tier 10*Spit Acid deals +90 armor damage*; Tier 11*Spit Acid deals +99 armor damage*; Tier 12*Spit Acid deals +108 armor damage}}|-| || of Repetitive Leg Attacks || <b>Tier 1</b> - For 10 seconds after using Infinite Legs, additional Infinite Legs attacks deal +2 damage || Hands, MainHand || {{Spoiler|*; Tier 2*For 10 seconds after using Infinite Legs, additional Infinite Legs attacks deal +4 damage*; Tier 3*For 10 seconds after using Infinite Legs, additional Infinite Legs attacks deal +6 damage*; Tier 4*For 10 seconds after using Infinite Legs, additional Infinite Legs attacks deal +8 damage*; Tier 5*For 10 seconds after using Infinite Legs, additional Infinite Legs attacks deal +10 damage*; Tier 6*For 10 seconds after using Infinite Legs, additional Infinite Legs attacks deal +12 damage}}|-| || of Mandibular Refreshment || <b>Tier 1</b> - Spider Bite restores 1 health to you || Head, Hands || {{Spoiler|*; Tier 2*Spider Bite restores 2 health to you*; Tier 3*Spider Bite restores 3 health to you*; Tier 4*Spider Bite restores 4 health to you*; Tier 5*Spider Bite restores 5 health to you*; Tier 6*Spider Bite restores 6 health to you*; Tier 7*Spider Bite restores 7 health to you*; Tier 8*Spider Bite restores 8 health to you*; Tier 9*Spider Bite restores 9 health to you*; Tier 10*Spider Bite restores 10 health to you*; Tier 11*Spider Bite restores 11 health to you*; Tier 12*Spider Bite restores 12 health to you}}|-| || of Venom Injection || <b>Tier 1</b> - Inject Venom deals +8% damage || Legs, MainHand, Ring || {{Spoiler|*; Tier 2*Inject Venom deals +12% damage*; Tier 3*Inject Venom deals +16% damage*; Tier 4*Inject Venom deals +20% damage*; Tier 5*Inject Venom deals +24% damage*; Tier 6*Inject Venom deals +28% damage*; Tier 7*Inject Venom deals +32% damage*; Tier 8*Inject Venom deals +36% damage*; Tier 9*Inject Venom deals +40% damage*; Tier 10*Inject Venom deals +44% damage*; Tier 11*Inject Venom deals +48% damage*; Tier 12*Inject Venom deals +52% damage}}|-| || of Premeditated Healing || <b>Tier 1</b> - Premeditated Doom heals you for 20 health || Ring, MainHand || {{Spoiler|*; Tier 2*Premeditated Doom heals you for 40 health*; Tier 3*Premeditated Doom heals you for 60 health*; Tier 4*Premeditated Doom heals you for 80 health*; Tier 5*Premeditated Doom heals you for 100 health*; Tier 6*Premeditated Doom heals you for 120 health*; Tier 7*Premeditated Doom heals you for 140 health*; Tier 8*Premeditated Doom heals you for 160 health*; Tier 9*Premeditated Doom heals you for 180 health*; Tier 10*Premeditated Doom heals you for 200 health*; Tier 11*Premeditated Doom heals you for 220 health*; Tier 12*Premeditated Doom heals you for 240 health}}|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"|+<div align="left"><h3>Staff Effects</h3></div>! Prefix !! Suffix !! First Tier !! Slot !! All Tiers|-| || || <b>Tier 1</b> - Headcracker deals +8 damage and reduces Rage by 20 || Legs, MainHand || {{Spoiler|*; Tier 2*Headcracker deals +16 damage and reduces Rage by 40*; Tier 3*Headcracker deals +24 damage and reduces Rage by 60*; Tier 4*Headcracker deals +32 damage and reduces Rage by 80*; Tier 5*Headcracker deals +40 damage and reduces Rage by 100*; Tier 6*Headcracker deals +48 damage and reduces Rage by 120*; Tier 7*Headcracker deals +56 damage and reduces Rage by 140*; Tier 8*Headcracker deals +64 damage and reduces Rage by 160*; Tier 9*Headcracker deals +72 damage and reduces Rage by 180*; Tier 10*Headcracker deals +80 damage and reduces Rage by 200*; Tier 11*Headcracker deals +88 damage and reduces Rage by 220*; Tier 12*Headcracker deals +96 damage and reduces Rage by 240}}|-| || of Critical Smashing || <b>Tier 1</b> - Smash has a 50% chance to deal +3 damage || Chest, Hands || {{Spoiler|*; Tier 2*Smash has a 50% chance to deal +6 damage*; Tier 3*Smash has a 50% chance to deal +9 damage*; Tier 4*Smash has a 50% chance to deal +12 damage*; Tier 5*Smash has a 50% chance to deal +15 damage*; Tier 6*Smash has a 50% chance to deal +18 damage*; Tier 7*Smash has a 50% chance to deal +21 damage*; Tier 8*Smash has a 50% chance to deal +24 damage*; Tier 9*Smash has a 50% chance to deal +27 damage*; Tier 10*Smash has a 50% chance to deal +30 damage*; Tier 11*Smash has a 50% chance to deal +33 damage*; Tier 12*Smash has a 50% chance to deal +36 damage}}|-| || of Potent Heeding || <b>Tier 1</b> - Heed The Stick briefly taunts the target as if you did +100 damage || Chest, Head || {{Spoiler|*; Tier 2*Heed The Stick briefly taunts the target as if you did +200 damage*; Tier 3*Heed The Stick briefly taunts the target as if you did +300 damage*; Tier 4*Heed The Stick briefly taunts the target as if you did +400 damage*; Tier 5*Heed The Stick briefly taunts the target as if you did +500 damage*; Tier 6*Heed The Stick briefly taunts the target as if you did +600 damage*; Tier 7*Heed The Stick briefly taunts the target as if you did +700 damage*; Tier 8*Heed The Stick briefly taunts the target as if you did +800 damage*; Tier 9*Heed The Stick briefly taunts the target as if you did +900 damage*; Tier 10*Heed The Stick briefly taunts the target as if you did +1000 damage*; Tier 11*Heed The Stick briefly taunts the target as if you did +1100 damage*; Tier 12*Heed The Stick briefly taunts the target as if you did +1200 damage}}|-| || of Wild Smashing || <b>Tier 1</b> - Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +3 damage. || Hands || {{Spoiler|*; Tier 2*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +6 damage.*; Tier 3*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +9 damage.*; Tier 4*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +12 damage.*; Tier 5*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +15 damage.*; Tier 6*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +18 damage.*; Tier 7*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +21 damage.*; Tier 8*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +24 damage.*; Tier 9*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +27 damage.*; Tier 10*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +30 damage.*; Tier 11*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +33 damage.*; Tier 12*Combo: Smash+Any Melee+Any Melee+Smash: final step hits all enemies within 7 meters and deals +36 damage.}}|-| || of Heedfulness || <b>Tier 1</b> - Heed the Stick deals +6% damage || Legs, MainHand || {{Spoiler|*; Tier 2*Heed the Stick deals +10% damage*; Tier 3*Heed the Stick deals +14% damage*; Tier 4*Heed the Stick deals +18% damage*; Tier 5*Heed the Stick deals +22% damage*; Tier 6*Heed the Stick deals +26% damage*; Tier 7*Heed the Stick deals +30% damage*; Tier 8*Heed the Stick deals +34% damage*; Tier 9*Heed the Stick deals +38% damage*; Tier 10*Heed the Stick deals +42% damage*; Tier 11*Heed the Stick deals +46% damage*; Tier 12*Heed the Stick deals +50% damage}}|-| || of Ankle Smashing || <b>Tier 1</b> - Double Hit has a 20% chance to slow target's movement by 25% || Feet || {{Spoiler|*; Tier 2*Double Hit has a 40% chance to slow target's movement by 25%*; Tier 3*Double Hit has a 60% chance to slow target's movement by 25%*; Tier 4*Double Hit has a 80% chance to slow target's movement by 25%*; Tier 5*Double Hit has a 100% chance to slow target's movement by 25%}}|-| || of Lunging || <b>Tier 1</b> - Lunge deals +3 armor damage || Legs, MainHand, Ring || {{Spoiler|*; Tier 2*Lunge deals +6 armor damage*; Tier 3*Lunge deals +9 armor damage*; Tier 4*Lunge deals +12 armor damage*; Tier 5*Lunge deals +15 armor damage*; Tier 6*Lunge deals +18 armor damage*; Tier 7*Lunge deals +21 armor damage*; Tier 8*Lunge deals +24 armor damage*; Tier 9*Lunge deals +27 armor damage*; Tier 10*Lunge deals +30 armor damage*; Tier 11*Lunge deals +33 armor damage*; Tier 12*Lunge deals +36 armor damage}}|-| || || <b>Tier 1</b> - For 60 seconds after using Blocking Stance, First Aid heals you +10 || Hands, Feet || {{Spoiler|*; Tier 2*For 60 seconds after using Blocking Stance, First Aid heals you +20*; Tier 3*For 60 seconds after using Blocking Stance, First Aid heals you +30*; Tier 4*For 60 seconds after using Blocking Stance, First Aid heals you +40*; Tier 5*For 60 seconds after using Blocking Stance, First Aid heals you +50*; Tier 6*For 60 seconds after using Blocking Stance, First Aid heals you +60*; Tier 7*For 60 seconds after using Blocking Stance, First Aid heals you +70*; Tier 8*For 60 seconds after using Blocking Stance, First Aid heals you +80*; Tier 9*For 60 seconds after using Blocking Stance, First Aid heals you +90*; Tier 10*For 60 seconds after using Blocking Stance, First Aid heals you +100*; Tier 11*For 60 seconds after using Blocking Stance, First Aid heals you +110*; Tier 12*For 60 seconds after using Blocking Stance, First Aid heals you +120}}|-| || of Double Hits || <b>Tier 1</b> - Double Hit deals +10% damage || Chest, Feet || {{Spoiler|*; Tier 2*Double Hit deals +14% damage*; Tier 3*Double Hit deals +18% damage*; Tier 4*Double Hit deals +22% damage*; Tier 5*Double Hit deals +26% damage*; Tier 6*Double Hit deals +30% damage*; Tier 7*Double Hit deals +34% damage*; Tier 8*Double Hit deals +38% damage*; Tier 9*Double Hit deals +42% damage*; Tier 10*Double Hit deals +46% damage*; Tier 11*Double Hit deals +50% damage*; Tier 12*Double Hit deals +54% damage}}|-| || || <b>Tier 1</b> - Pin heals you for 5 health || Chest, Hands || {{Spoiler|*; Tier 2*Pin heals you for 10 health*; Tier 3*Pin heals you for 15 health*; Tier 4*Pin heals you for 20 health*; Tier 5*Pin heals you for 25 health*; Tier 6*Pin heals you for 30 health}}|-| || of Potent Redirection || <b>Tier 1</b> - Redirect further reduces aggro by 100 and reduces Rage by 50 || Ring, Necklace || {{Spoiler|*; Tier 2*Redirect further reduces aggro by 200 and reduces Rage by 100*; Tier 3*Redirect further reduces aggro by 300 and reduces Rage by 150*; Tier 4*Redirect further reduces aggro by 400 and reduces Rage by 200*; Tier 5*Redirect further reduces aggro by 500 and reduces Rage by 250*; Tier 6*Redirect further reduces aggro by 600 and reduces Rage by 300*; Tier 7*Redirect further reduces aggro by 700 and reduces Rage by 350*; Tier 8*Redirect further reduces aggro by 800 and reduces Rage by 400*; Tier 9*Redirect further reduces aggro by 900 and reduces Rage by 450*; Tier 10*Redirect further reduces aggro by 1000 and reduces Rage by 500*; Tier 11*Redirect further reduces aggro by 1100 and reduces Rage by 550*; Tier 12*Redirect further reduces aggro by 1200 and reduces Rage by 600}}|-| || of Pinning || <b>Tier 1</b> - Pin deals +30% damage || Legs, MainHand || {{Spoiler|*; Tier 2*Pin deals +40% damage*; Tier 3*Pin deals +50% damage*; Tier 4*Pin deals +60% damage*; Tier 5*Pin deals +70% damage*; Tier 6*Pin deals +80% damage*; Tier 7*Pin deals +90% damage*; Tier 8*Pin deals +100% damage*; Tier 9*Pin deals +110% damage*; Tier 10*Pin deals +120% damage*; Tier 11*Pin deals +130% damage*; Tier 12*Pin deals +140% damage}}|-| || of Ankle Smashing || <b>Tier 1</b> - Smash has a 10% chance to slow target's movement by 25% || Head, Feet || {{Spoiler|*; Tier 2*Smash has a 15% chance to slow target's movement by 25%*; Tier 3*Smash has a 20% chance to slow target's movement by 25%*; Tier 4*Smash has a 25% chance to slow target's movement by 25%*; Tier 5*Smash has a 30% chance to slow target's movement by 25%}}|-| || of Redirection || <b>Tier 1</b> - For 60 seconds after using Redirect, First Aid heals you +25 || Hands, Feet || {{Spoiler|*; Tier 2*For 60 seconds after using Redirect, First Aid heals you +50*; Tier 3*For 60 seconds after using Redirect, First Aid heals you +75*; Tier 4*For 60 seconds after using Redirect, First Aid heals you +100*; Tier 5*For 60 seconds after using Redirect, First Aid heals you +125*; Tier 6*For 60 seconds after using Redirect, First Aid heals you +150}}|-| || of Crushing Streaks || <b>Tier 1</b> - Double Hit causes your next attack to deal +7 damage if it is a Crushing attack || Chest, Hands || {{Spoiler|*; Tier 2*Double Hit causes your next attack to deal +13 damage if it is a Crushing attack*; Tier 3*Double Hit causes your next attack to deal +20 damage if it is a Crushing attack*; Tier 4*Double Hit causes your next attack to deal +30 damage if it is a Crushing attack*; Tier 5*Double Hit causes your next attack to deal +40 damage if it is a Crushing attack*; Tier 6*Double Hit causes your next attack to deal +50 damage if it is a Crushing attack}}|-| || of Zen Stances || <b>Tier 1</b> - Blocking Stance restores 5 Power to you || Head, Chest || {{Spoiler|*; Tier 2*Blocking Stance restores 7 Power to you*; Tier 3*Blocking Stance restores 9 Power to you*; Tier 4*Blocking Stance restores 11 Power to you*; Tier 5*Blocking Stance restores 13 Power to you*; Tier 6*Blocking Stance restores 15 Power to you*; Tier 7*Blocking Stance restores 17 Power to you*; Tier 8*Blocking Stance restores 19 Power to you*; Tier 9*Blocking Stance restores 21 Power to you*; Tier 10*Blocking Stance restores 23 Power to you*; Tier 11*Blocking Stance restores 25 Power to you*; Tier 12*Blocking Stance restores 27 Power to you}}|-| || of Healthy Double Hitting || <b>Tier 1</b> - Double Hit has a 10% chance to heal 60 Health over 60 seconds || Legs, Necklace || {{Spoiler|*; Tier 2*Double Hit has a 20% chance to heal 60 Health over 60 seconds*; Tier 3*Double Hit has a 30% chance to heal 60 Health over 60 seconds*; Tier 4*Double Hit has a 40% chance to heal 60 Health over 60 seconds*; Tier 5*Double Hit has a 50% chance to heal 60 Health over 60 seconds*; Tier 6*Double Hit has a 60% chance to heal 60 Health over 60 seconds*; Tier 7*Double Hit has a 70% chance to heal 60 Health over 60 seconds*; Tier 8*Double Hit has a 80% chance to heal 60 Health over 60 seconds*; Tier 9*Double Hit has a 90% chance to heal 60 Health over 60 seconds*; Tier 10*Double Hit heals 60 Health over 60 seconds*; Tier 11*Double Hit heals 60 Health over 60 seconds and deals +5 damage*; Tier 12*Double Hit heals 60 Health over 60 seconds and deals +10 damage}}|-| || of Headcracking || <b>Tier 1</b> - Headcracker deals +20% damage || Chest, Feet || {{Spoiler|*; Tier 2*Headcracker deals +27% damage*; Tier 3*Headcracker deals +34% damage*; Tier 4*Headcracker deals +41% damage*; Tier 5*Headcracker deals +48% damage*; Tier 6*Headcracker deals +55% damage*; Tier 7*Headcracker deals +62% damage*; Tier 8*Headcracker deals +69% damage*; Tier 9*Headcracker deals +76% damage*; Tier 10*Headcracker deals +83% damage*; Tier 11*Headcracker deals +90% damage*; Tier 12*Headcracker deals +97% damage}}|-| || of Group-Lunging || <b>Tier 1</b> - Lunge has a 10% chance to hit all enemies within 5 meters, dealing +3 damage || Hands || {{Spoiler|*; Tier 2*Lunge has a 10% chance to hit all enemies within 5 meters, dealing +6 damage*; Tier 3*Lunge has a 20% chance to hit all enemies within 5 meters, dealing +3 damage*; Tier 4*Lunge has a 20% chance to hit all enemies within 5 meters, dealing +6 damage*; Tier 5*Lunge has a 30% chance to hit all enemies within 5 meters, dealing +3 damage*; Tier 6*Lunge has a 30% chance to hit all enemies within 5 meters, dealing +6 damage*; Tier 7*Lunge has a 40% chance to hit all enemies within 5 meters, dealing +3 damage*; Tier 8*Lunge has a 40% chance to hit all enemies within 5 meters, dealing +6 damage*; Tier 9*Lunge has a 50% chance to hit all enemies within 5 meters, dealing +3 damage*; Tier 10*Lunge has a 50% chance to hit all enemies within 5 meters, dealing +6 damage*; Tier 11*Lunge has a 50% chance to hit all enemies within 5 meters, dealing +9 damage*; Tier 12*Lunge has a 50% chance to hit all enemies within 5 meters, dealing +12 damage}}|-| || || <b>Tier 1</b> - {IGNORE_CHANCE_STUN}{0.15}{Staff} || Feet, OffHand || |-| || of Smashing || <b>Tier 1</b> - Smash deals +1 damage || Chest, Feet || {{Spoiler|*; Tier 2*Smash deals +2 damage*; Tier 3*Smash deals +3 damage*; Tier 4*Smash deals +4 damage*; Tier 5*Smash deals +5 damage*; Tier 6*Smash deals +6 damage*; Tier 7*Smash deals +7 damage*; Tier 8*Smash deals +8 damage*; Tier 9*Smash deals +9 damage*; Tier 10*Smash deals +10 damage*; Tier 11*Smash deals +11 damage*; Tier 12*Smash deals +12 damage}}|-| || of Second Chances || <b>Tier 1</b> - Blocking Stance has a 4% chance to heal you for 50% of your Max Health || Legs, Necklace || {{Spoiler|*; Tier 2*Blocking Stance has a 8% chance to heal you for 50% of your Max Health*; Tier 3*Blocking Stance has a 12% chance to heal you for 50% of your Max Health*; Tier 4*Blocking Stance has a 16% chance to heal you for 50% of your Max Health*; Tier 5*Blocking Stance has a 20% chance to heal you for 50% of your Max Health*; Tier 6*Blocking Stance has a 25% chance to heal you for 50% of your Max Health}}|-| || || <b>Tier 1</b> - {IGNORE_CHANCE_KNOCKBACK}{0.15}{Staff} || Feet, OffHand || |-| || of Healthy Heeding || <b>Tier 1</b> - Heed The Stick heals you for 1 health (or armor if health is full) || Chest, MainHand || {{Spoiler|*; Tier 2*Heed The Stick heals you for 2 health (or armor if health is full)*; Tier 3*Heed The Stick heals you for 3 health (or armor if health is full)*; Tier 4*Heed The Stick heals you for 4 health (or armor if health is full)*; Tier 5*Heed The Stick heals you for 5 health (or armor if health is full)*; Tier 6*Heed The Stick heals you for 6 health (or armor if health is full)*; Tier 7*Heed The Stick heals you for 8 health (or armor if health is full)*; Tier 8*Heed The Stick heals you for 9 health (or armor if health is full)*; Tier 9*Heed The Stick heals you for 10 health (or armor if health is full)*; Tier 10*Heed The Stick heals you for 12 health (or armor if health is full)*; Tier 11*Heed The Stick heals you for 14 health (or armor if health is full)*; Tier 12*Heed The Stick heals you for 16 health (or armor if health is full)}}|-| || of Lunging || <b>Tier 1</b> - Lunge deals +3% damage to health and armor || Legs, MainHand || {{Spoiler|*; Tier 2*Lunge deals +6% damage to health and armor*; Tier 3*Lunge deals +9% damage to health and armor*; Tier 4*Lunge deals +12% damage to health and armor*; Tier 5*Lunge deals +15% damage to health and armor*; Tier 6*Lunge deals +18% damage to health and armor*; Tier 7*Lunge deals +21% damage to health and armor*; Tier 8*Lunge deals +24% damage to health and armor*; Tier 9*Lunge deals +27% damage to health and armor*; Tier 10*Lunge deals +30% damage to health and armor*; Tier 11*Lunge deals +33% damage to health and armor*; Tier 12*Lunge deals +36% damage to health and armor}}|-| Uncrackable || || <b>Tier 1</b> - After using Headcracker, you take half damage from Psychic attacks for 5 seconds || OffHand || {{Spoiler|*; Tier 2*After using Headcracker, you take half damage from Psychic attacks for 6 seconds*; Tier 3*After using Headcracker, you take half damage from Psychic attacks for 7 seconds*; Tier 4*After using Headcracker, you take half damage from Psychic attacks for 8 seconds*; Tier 5*After using Headcracker, you take half damage from Psychic attacks for 9 seconds*; Tier 6*After using Headcracker, you take half damage from Psychic attacks for 10 seconds}}|-| || of Thickheaded Heeding || <b>Tier 1</b> - Heed The Stick gives you +1 mitigation from direct attacks for 10 seconds || OffHand, Ring || {{Spoiler|*; Tier 2*Heed The Stick gives you +2 mitigation from direct attacks for 10 seconds*; Tier 3*Heed The Stick gives you +3 mitigation from direct attacks for 10 seconds*; Tier 4*Heed The Stick gives you +4 mitigation from direct attacks for 10 seconds*; Tier 5*Heed The Stick gives you +5 mitigation from direct attacks for 10 seconds*; Tier 6*Heed The Stick gives you +6 mitigation from direct attacks for 10 seconds}}|-| || of Staff-Fighting || <b>Tier 1</b> - {MOD_SKILL_STAFF}{0.1} || Head, MainHand || {{Spoiler|*; Tier 2*{MOD_SKILL_STAFF}{0.15}*; Tier 3*{MOD_SKILL_STAFF}{0.2}*; Tier 4*{MOD_SKILL_STAFF}{0.25}*; Tier 5*{MOD_SKILL_STAFF}{0.3}*; Tier 6*{MOD_SKILL_STAFF}{0.35}}}|-| || of Stunning Lunges || <b>Tier 1</b> - Lunge deals +2 damage and stuns the target if the target's armor is below 33% and its rage is above 66% || Head, Feet || {{Spoiler|*; Tier 2*Lunge deals +4 damage and stuns the target if the target's armor is below 33% and its rage is above 66%*; Tier 3*Lunge deals +6 damage and stuns the target if the target's armor is below 33% and its rage is above 66%*; Tier 4*Lunge deals +8 damage and stuns the target if the target's armor is below 33% and its rage is above 66%*; Tier 5*Lunge deals +10 damage and stuns the target if the target's armor is below 33% and its rage is above 66%*; Tier 6*Lunge deals +12 damage and stuns the target if the target's armor is below 33% and its rage is above 66%*; Tier 7*Lunge deals +14 damage and stuns the target if the target's armor is below 33% and its rage is above 66%*; Tier 8*Lunge deals +16 damage and stuns the target if the target's armor is below 33% and its rage is above 66%*; Tier 9*Lunge deals +18 damage and stuns the target if the target's armor is below 33% and its rage is above 66%*; Tier 10*Lunge deals +20 damage and stuns the target if the target's armor is below 33% and its rage is above 66%*; Tier 11*Lunge deals +25 damage and stuns the target if the target's armor is below 33% and its rage is above 66%*; Tier 12*Lunge deals +30 damage and stuns the target if the target's armor is below 33% and its rage is above 66%}}|-| || of Double Hits || <b>Tier 1</b> - Double Hit deals +15% damage and depletes 10 Rage || Head, Chest || {{Spoiler|*; Tier 2*Double Hit deals +17% damage and depletes 20 Rage*; Tier 3*Double Hit deals +19% damage and depletes 30 Rage*; Tier 4*Double Hit deals +21% damage and depletes 40 Rage*; Tier 5*Double Hit deals +23% damage and depletes 50 Rage*; Tier 6*Double Hit deals +25% damage and depletes 60 Rage*; Tier 7*Double Hit deals +27% damage and depletes 70 Rage*; Tier 8*Double Hit deals +29% damage and depletes 80 Rage*; Tier 9*Double Hit deals +31% damage and depletes 90 Rage*; Tier 10*Double Hit deals +33% damage and depletes 100 Rage*; Tier 11*Double Hit deals +35% damage and depletes 110 Rage*; Tier 12*Double Hit deals +37% damage and depletes 120 Rage}}|-| || of Second Chances || <b>Tier 1</b> - Deflective Spin has a 6% chance to heal you for 50% of your Max Health || Necklace, Feet || {{Spoiler|*; Tier 2*Deflective Spin has a 7% chance to heal you for 50% of your Max Health*; Tier 3*Deflective Spin has a 8% chance to heal you for 50% of your Max Health*; Tier 4*Deflective Spin has a 9% chance to heal you for 50% of your Max Health*; Tier 5*Deflective Spin has a 10% chance to heal you for 50% of your Max Health*; Tier 6*Deflective Spin has a 11% chance to heal you for 50% of your Max Health*; Tier 7*Deflective Spin has a 12% chance to heal you for 50% of your Max Health*; Tier 8*Deflective Spin has a 13% chance to heal you for 50% of your Max Health*; Tier 9*Deflective Spin has a 14% chance to heal you for 50% of your Max Health*; Tier 10*Deflective Spin has a 15% chance to heal you for 50% of your Max Health*; Tier 11*Deflective Spin has a 16% chance to heal you for 50% of your Max Health*; Tier 12*Deflective Spin has a 17% chance to heal you for 50% of your Max Health}}|-| || of Refreshing Deflection || <b>Tier 1</b> - Deflective Spin restores 3 Power over 60 seconds || Legs, Necklace || {{Spoiler|*; Tier 2*Deflective Spin restores 6 Power over 60 seconds*; Tier 3*Deflective Spin restores 9 Power over 60 seconds*; Tier 4*Deflective Spin restores 12 Power over 60 seconds*; Tier 5*Deflective Spin restores 15 Power over 60 seconds*; Tier 6*Deflective Spin restores 18 Power over 60 seconds*; Tier 7*Deflective Spin restores 21 Power over 60 seconds*; Tier 8*Deflective Spin restores 24 Power over 60 seconds*; Tier 9*Deflective Spin restores 27 Power over 60 seconds*; Tier 10*Deflective Spin restores 30 Power over 60 seconds*; Tier 11*Deflective Spin restores 33 Power over 60 seconds*; Tier 12*Deflective Spin restores 36 Power over 60 seconds}}|-| Stress-Releasing || of Healthful Smashing || <b>Tier 1</b> - Smash heals you for 1 health || Chest, Ring || {{Spoiler|*; Tier 2*Smash heals you for 1 health and 1 armor*; Tier 3*Smash heals you for 2 health and 0 armor*; Tier 4*Smash heals you for 2 health and 1 armor*; Tier 5*Smash heals you for 2 health and 2 armor*; Tier 6*Smash heals you for 3 health and 2 armor*; Tier 7*Smash heals you for 3 health and 3 armor*; Tier 8*Smash heals you for 3 health and 4 armor*; Tier 9*Smash heals you for 4 health and 3 armor*; Tier 10*Smash heals you for 4 health and 4 armor*; Tier 11*Smash heals you for 4 health and 5 armor*; Tier 12*Smash heals you for 5 health and 5 armor}}|-| || of Knockback Lunges || <b>Tier 1</b> - Lunge knocks the target backwards and deals +1 damage || Hands, Feet || {{Spoiler|*; Tier 2*Lunge knocks the target backwards and deals +2 damage*; Tier 3*Lunge knocks the target backwards and deals +3 damage*; Tier 4*Lunge knocks the target backwards and deals +4 damage*; Tier 5*Lunge knocks the target backwards and deals +5 damage*; Tier 6*Lunge knocks the target backwards and deals +6 damage*; Tier 7*Lunge knocks the target backwards and deals +7 damage*; Tier 8*Lunge knocks the target backwards and deals +10 damage*; Tier 9*Lunge knocks the target backwards and deals +13 damage*; Tier 10*Lunge knocks the target backwards and deals +15 damage*; Tier 11*Lunge knocks the target backwards and deals +17 damage*; Tier 12*Lunge knocks the target backwards and deals +20 damage}}|-| || of Armor Smashing || <b>Tier 1</b> - Smash deals +3 armor damage || Chest, Feet || {{Spoiler|*; Tier 2*Smash deals +4 armor damage*; Tier 3*Smash deals +5 armor damage*; Tier 4*Smash deals +6 armor damage*; Tier 5*Smash deals +7 armor damage*; Tier 6*Smash deals +8 armor damage*; Tier 7*Smash deals +9 armor damage*; Tier 8*Smash deals +10 armor damage*; Tier 9*Smash deals +11 armor damage*; Tier 10*Smash deals +12 armor damage*; Tier 11*Smash deals +13 armor damage*; Tier 12*Smash deals +14 armor damage}}|-| || of Hip Cracking || <b>Tier 1</b> - Headcracker has a 15% chance to slow target's movement by 75% || Feet || {{Spoiler|*; Tier 2*Headcracker has a 30% chance to slow target's movement by 75%*; Tier 3*Headcracker has a 45% chance to slow target's movement by 75%*; Tier 4*Headcracker has a 60% chance to slow target's movement by 75%*; Tier 5*Headcracker has a 75% chance to slow target's movement by 75%*; Tier 6*Headcracker has a 80% chance to slow target's movement by 75%}}|-| || of Agonizing Pins || <b>Tier 1</b> - Pin causes target's attacks to deal -10% damage for 5 seconds || OffHand || {{Spoiler|*; Tier 2*Pin causes target's attacks to deal -15% damage for 5 seconds*; Tier 3*Pin causes target's attacks to deal -20% damage for 5 seconds*; Tier 4*Pin causes target's attacks to deal -25% damage for 5 seconds*; Tier 5*Pin causes target's attacks to deal -30% damage for 5 seconds*; Tier 6*Pin causes target's attacks to deal -35% damage for 5 seconds}}|-| || of Slashy Double Hits || <b>Tier 1</b> - Double Hit makes the target 2% more vulnerable to slashing attacks for 15 seconds || Chest, Hands || {{Spoiler|*; Tier 2*Double Hit makes the target 4% more vulnerable to slashing attacks for 15 seconds*; Tier 3*Double Hit makes the target 5% more vulnerable to slashing attacks for 15 seconds*; Tier 4*Double Hit makes the target 6% more vulnerable to slashing attacks for 15 seconds*; Tier 5*Double Hit makes the target 7% more vulnerable to slashing attacks for 15 seconds*; Tier 6*Double Hit makes the target 8% more vulnerable to slashing attacks for 15 seconds}}|-| || of Mind-Body Arts || <b>Tier 1</b> - For 30 seconds after using Blocking Stance, your Mentalism attacks deal +1 damage || Head, MainHand, Necklace || {{Spoiler|*; Tier 2*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +2 damage*; Tier 3*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +3 damage*; Tier 4*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +4 damage*; Tier 5*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +5 damage*; Tier 6*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +6 damage*; Tier 7*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +7 damage*; Tier 8*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +8 damage*; Tier 9*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +9 damage*; Tier 10*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +10 damage*; Tier 11*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +11 damage*; Tier 12*For 30 seconds after using Blocking Stance, your Mentalism attacks deal +12 damage}}|-| || of Concussive Cracking || <b>Tier 1</b> - Double Hit has a 33% chance to deal +5% damage and reset the timer for Headcracker (so it can be used again immediately) || MainHand || {{Spoiler|*; Tier 2*Double Hit has a 33% chance to deal +7% damage and reset the timer for Headcracker (so it can be used again immediately)*; Tier 3*Double Hit has a 33% chance to deal +9% damage and reset the timer for Headcracker (so it can be used again immediately)*; Tier 4*Double Hit has a 33% chance to deal +11% damage and reset the timer for Headcracker (so it can be used again immediately)*; Tier 5*Double Hit has a 33% chance to deal +13% damage and reset the timer for Headcracker (so it can be used again immediately)*; Tier 6*Double Hit has a 33% chance to deal +15% damage and reset the timer for Headcracker (so it can be used again immediately)*; Tier 7*Double Hit has a 33% chance to deal +17% damage and reset the timer for Headcracker (so it can be used again immediately)*; Tier 8*Double Hit has a 33% chance to deal +19% damage and reset the timer for Headcracker (so it can be used again immediately)*; Tier 9*Double Hit has a 33% chance to deal +21% damage and reset the timer for Headcracker (so it can be used again immediately)*; Tier 10*Double Hit has a 33% chance to deal +23% damage and reset the timer for Headcracker (so it can be used again immediately)*; Tier 11*Double Hit has a 33% chance to deal +25% damage and reset the timer for Headcracker (so it can be used again immediately)*; Tier 12*Double Hit has a 33% chance to deal +27% damage and reset the timer for Headcracker (so it can be used again immediately)}}|-| || || <b>Tier 1</b> - Pin removes 25 Rage || Necklace, Ring || {{Spoiler|*; Tier 2*Pin removes 50 Rage*; Tier 3*Pin removes 75 Rage*; Tier 4*Pin removes 100 Rage*; Tier 5*Pin removes 125 Rage*; Tier 6*Pin removes 150 Rage*; Tier 7*Pin removes 175 Rage*; Tier 8*Pin removes 200 Rage*; Tier 9*Pin removes 225 Rage*; Tier 10*Pin removes 250 Rage*; Tier 11*Pin removes 275 Rage*; Tier 12*Pin removes 300 Rage}}|-| || of Refreshing Double Hits || <b>Tier 1</b> - Double Hit has a 5% chance to restore 60 Power to you over 60 seconds || Legs, Necklace || {{Spoiler|*; Tier 2*Double Hit has a 7% chance to restore 60 Power to you over 60 seconds*; Tier 3*Double Hit has a 9% chance to restore 60 Power to you over 60 seconds*; Tier 4*Double Hit has a 11% chance to restore 60 Power to you over 60 seconds*; Tier 5*Double Hit has a 13% chance to restore 60 Power to you over 60 seconds*; Tier 6*Double Hit has a 15% chance to restore 60 Power to you over 60 seconds*; Tier 7*Double Hit has a 17% chance to restore 60 Power to you over 60 seconds*; Tier 8*Double Hit has a 19% chance to restore 60 Power to you over 60 seconds*; Tier 9*Double Hit has a 21% chance to restore 60 Power to you over 60 seconds*; Tier 10*Double Hit has a 23% chance to restore 60 Power to you over 60 seconds*; Tier 11*Double Hit has a 25% chance to restore 60 Power to you over 60 seconds*; Tier 12*Double Hit has a 27% chance to restore 60 Power to you over 60 seconds}}|-| || of Healthy Deflection || <b>Tier 1</b> - Deflective Spin heals 12 Health over 60 seconds || Legs, Necklace || {{Spoiler|*; Tier 2*Deflective Spin heals 24 Health over 60 seconds*; Tier 3*Deflective Spin heals 36 Health over 60 seconds*; Tier 4*Deflective Spin heals 48 Health over 60 seconds*; Tier 5*Deflective Spin heals 60 Health over 60 seconds*; Tier 6*Deflective Spin heals 72 Health over 60 seconds*; Tier 7*Deflective Spin heals 84 Health over 60 seconds*; Tier 8*Deflective Spin heals 96 Health over 60 seconds*; Tier 9*Deflective Spin heals 108 Health over 60 seconds*; Tier 10*Deflective Spin heals 120 Health over 60 seconds*; Tier 11*Deflective Spin heals 132 Health over 60 seconds*; Tier 12*Deflective Spin heals 144 Health over 60 seconds}}|-| || || <b>Tier 1</b> - Redirect stuns the target and deals +5 damage (but does not increase rage or aggro) || Hands || {{Spoiler|*; Tier 2*Redirect stuns the target and deals +10 damage (but does not increase rage or aggro)*; Tier 3*Redirect stuns the target and deals +15 damage (but does not increase rage or aggro)*; Tier 4*Redirect stuns the target and deals +20 damage (but does not increase rage or aggro)*; Tier 5*Redirect stuns the target and deals +25 damage (but does not increase rage or aggro)*; Tier 6*Redirect stuns the target and deals +30 damage (but does not increase rage or aggro)*; Tier 7*Redirect stuns the target and deals +35 damage (but does not increase rage or aggro)*; Tier 8*Redirect stuns the target and deals +40 damage (but does not increase rage or aggro)*; Tier 9*Redirect stuns the target and deals +45 damage (but does not increase rage or aggro)*; Tier 10*Redirect stuns the target and deals +50 damage (but does not increase rage or aggro)*; Tier 11*Redirect stuns the target and deals +55 damage (but does not increase rage or aggro)*; Tier 12*Redirect stuns the target and deals +60 damage (but does not increase rage or aggro)}}|-| || of Critical Strategic Thrusts || <b>Tier 1</b> - Strategic Thrust has a 50% chance to deal +20% damage || Chest, Hands || {{Spoiler|*; Tier 2*Strategic Thrust has a 50% chance to deal +30% damage*; Tier 3*Strategic Thrust has a 50% chance to deal +40% damage*; Tier 4*Strategic Thrust has a 50% chance to deal +50% damage*; Tier 5*Strategic Thrust has a 50% chance to deal +60% damage*; Tier 6*Strategic Thrust has a 50% chance to deal +70% damage*; Tier 7*Strategic Thrust has a 50% chance to deal +80% damage*; Tier 8*Strategic Thrust has a 50% chance to deal +90% damage*; Tier 9*Strategic Thrust has a 50% chance to deal +100% damage*; Tier 10*Strategic Thrust has a 50% chance to deal +110% damage*; Tier 11*Strategic Thrust has a 50% chance to deal +120% damage*; Tier 12*Strategic Thrust has a 50% chance to deal +130% damage}}|-| || of Fatal Vulnerabilities || <b>Tier 1</b> - Strategic Thrust deals +10 damage to targets that are Vulnerable || Chest, Hands || {{Spoiler|*; Tier 2*Strategic Thrust deals +25 damage to targets that are Vulnerable*; Tier 3*Strategic Thrust deals +50 damage to targets that are Vulnerable*; Tier 4*Strategic Thrust deals +100 damage to targets that are Vulnerable*; Tier 5*Strategic Thrust deals +150 damage to targets that are Vulnerable*; Tier 6*Strategic Thrust deals +200 damage to targets that are Vulnerable*; Tier 7*Strategic Thrust deals +250 damage to targets that are Vulnerable*; Tier 8*Strategic Thrust deals +300 damage to targets that are Vulnerable*; Tier 9*Strategic Thrust deals +350 damage to targets that are Vulnerable*; Tier 10*Strategic Thrust deals +400 damage to targets that are Vulnerable*; Tier 11*Strategic Thrust deals +450 damage to targets that are Vulnerable*; Tier 12*Strategic Thrust deals +500 damage to targets that are Vulnerable}}|-| || of Strategic Thrusts || <b>Tier 1</b> - Strategic Thrust deals +20% damage || Legs, MainHand || {{Spoiler|*; Tier 2*Strategic Thrust deals +24% damage*; Tier 3*Strategic Thrust deals +28% damage*; Tier 4*Strategic Thrust deals +32% damage*; Tier 5*Strategic Thrust deals +36% damage*; Tier 6*Strategic Thrust deals +40% damage*; Tier 7*Strategic Thrust deals +44% damage*; Tier 8*Strategic Thrust deals +48% damage*; Tier 9*Strategic Thrust deals +52% damage*; Tier 10*Strategic Thrust deals +56% damage*; Tier 11*Strategic Thrust deals +60% damage*; Tier 12*Strategic Thrust deals +64% damage}}|-| || of Rejuvenating Pins || <b>Tier 1</b> - Pin has a 4% chance to restore 60 Power to you over 60 seconds || Chest, Ring || {{Spoiler|*; Tier 2*Pin has a 11% chance to restore 60 Power to you over 60 seconds*; Tier 3*Pin has a 18% chance to restore 60 Power to you over 60 seconds*; Tier 4*Pin has a 25% chance to restore 60 Power to you over 60 seconds*; Tier 5*Pin has a 32% chance to restore 60 Power to you over 60 seconds*; Tier 6*Pin has a 39% chance to restore 60 Power to you over 60 seconds*; Tier 7*Pin has a 46% chance to restore 60 Power to you over 60 seconds*; Tier 8*Pin has a 53% chance to restore 60 Power to you over 60 seconds*; Tier 9*Pin has a 60% chance to restore 60 Power to you over 60 seconds*; Tier 10*Pin has a 67% chance to restore 60 Power to you over 60 seconds*; Tier 11*Pin has a 74% chance to restore 60 Power to you over 60 seconds*; Tier 12*Pin has a 80% chance to restore 60 Power to you over 60 seconds}}|-| || of Contemplative Suppression || <b>Tier 1</b> - Suppress deals +15% damage and causes targets to lose an additional 12 Rage || Legs, Necklace || {{Spoiler|*; Tier 2*Suppress deals +18% damage and causes targets to lose an additional 24 Rage*; Tier 3*Suppress deals +21% damage and causes targets to lose an additional 36 Rage*; Tier 4*Suppress deals +24% damage and causes targets to lose an additional 48 Rage*; Tier 5*Suppress deals +27% damage and causes targets to lose an additional 60 Rage*; Tier 6*Suppress deals +30% damage and causes targets to lose an additional 72 Rage*; Tier 7*Suppress deals +33% damage and causes targets to lose an additional 84 Rage*; Tier 8*Suppress deals +36% damage and causes targets to lose an additional 96 Rage*; Tier 9*Suppress deals +39% damage and causes targets to lose an additional 108 Rage*; Tier 10*Suppress deals +42% damage and causes targets to lose an additional 120 Rage*; Tier 11*Suppress deals +45% damage and causes targets to lose an additional 132 Rage*; Tier 12*Suppress deals +48% damage and causes targets to lose an additional 144 Rage}}|-| || of Stunning Suppression || <b>Tier 1</b> - Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +5 damage. || Head, Feet || {{Spoiler|*; Tier 2*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +10 damage.*; Tier 3*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +15 damage.*; Tier 4*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +20 damage.*; Tier 5*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +25 damage.*; Tier 6*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +30 damage.*; Tier 7*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +35 damage.*; Tier 8*Combo:Pig Treasure EffectsSuppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +40 damage.*; Tier 9*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +45 damage.*; Tier 10*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +50 damage.*; Tier 11*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +55 damage.*; Tier 12*Combo: Suppress+Any Melee+Any Melee+Headcracker: final step hits all enemies within 10 meters and stuns them while dealing +60 damage.}}|-| || of Healthy Suppression || <b>Tier 1</b> - Suppress heals you for 2 health || OffHand, Ring || {{Spoiler|*; Tier 2*Suppress heals you for 4 health*; Tier 3*Suppress heals you for 5 health*; Tier 4*Suppress heals you for 6 health*; Tier 5*Suppress heals you for 8 health*; Tier 6*Suppress heals you for 10 health*; Tier 7*Suppress heals you for 11 health*; Tier 8*Suppress heals you for 12 health*; Tier 9*Suppress heals you for 14 health*; Tier 10*Suppress heals you for 16 health*; Tier 11*Suppress heals you for 17 health*; Tier 12*Suppress heals you for 18 health}}|-| || of Knee Smashing || <b>Tier 1</b> - Double Hit has a 8% chance to slow target's movement by 45% || Feet || {{Spoiler|*; Tier 2*Double Hit has a 16% chance to slow target's movement by 45%*; Tier 3*Double Hit has a 24% chance to slow target's movement by 45%*; Tier 4*Double Hit has a 32% chance to slow target's movement by 45%*; Tier 5*Double Hit has a 40% chance to slow target's movement by 45%*; Tier 6*Double Hit has a 45% chance to slow target's movement by 45%*; Tier 7*Double Hit has a 50% chance to slow target's movement by 45%}}|-| || of Suppression || <b>Tier 1</b> - Suppress deals +20% damage || Ring, MainHand || {{Spoiler|*; Tier 2*Suppress deals +24% damage*; Tier 3*Suppress deals +28% damage*; Tier 4*Suppress deals +32% damage*; Tier 5*Suppress deals +36% damage*; Tier 6*Suppress deals +40% damage*; Tier 7*Suppress deals +44% damage*; Tier 8*Suppress deals +48% damage*; Tier 9*Suppress deals +52% damage*; Tier 10*Suppress deals +56% damage*; Tier 11*Suppress deals +60% damage*; Tier 12*Suppress deals +64% damage}}|-| Belaying || of Belaying || <b>Tier 1</b> - Double Hit depletes 22 Rage || Head, Legs || {{Spoiler|*; Tier 2*Double Hit depletes 44 Rage*; Tier 3*Double Hit depletes 66 Rage*; Tier 4*Double Hit depletes 88 Rage*; Tier 5*Double Hit depletes 110 Rage*; Tier 6*Double Hit depletes 132 Rage*; Tier 7*Double Hit depletes 154 Rage*; Tier 8*Double Hit depletes 176 Rage*; Tier 9*Double Hit depletes 198 Rage*; Tier 10*Double Hit depletes 220 Rage*; Tier 11*Double Hit depletes 242 Rage*; Tier 12*Double Hit depletes 264 Rage}}|-| || of Redirection || <b>Tier 1</b> - Redirect deals +15 damage (but does not increase rage or aggro) || Legs, MainHand || {{Spoiler|*; Tier 2*Redirect deals +30 damage (but does not increase rage or aggro)*; Tier 3*Redirect deals +45 damage (but does not increase rage or aggro)*; Tier 4*Redirect deals +60 damage (but does not increase rage or aggro)*; Tier 5*Redirect deals +75 damage (but does not increase rage or aggro)*; Tier 6*Redirect deals +90 damage (but does not increase rage or aggro)*; Tier 7*Redirect deals +105 damage (but does not increase rage or aggro)*; Tier 8*Redirect deals +120 damage (but does not increase rage or aggro)*; Tier 9*Redirect deals +135 damage (but does not increase rage or aggro)*; Tier 10*Redirect deals +150 damage (but does not increase rage or aggro)*; Tier 11*Redirect deals +165 damage (but does not increase rage or aggro)*; Tier 12*Redirect deals +180 damage (but does not increase rage or aggro)}}|}
{| class="table mw-collapsible mw-collapsed" style="width:100%;"|+<div align="left"><h3>Sword Effects</h3></div>! Prefix !! Suffix !! First Tier !! Slot !! All Tiers|-| Platestriker || || <b>Tier 1</b> - Wind Strike deals +10 armor damage || Legs, MainHand || {{Spoiler|*; Tier 2*Wind Strike deals +18 armor damage*; Tier 3*Wind Strike deals +26 armor damage*; Tier 4*Wind Strike deals +34 armor damage*; Tier 5*Wind Strike deals +42 armor damage*; Tier 6*Wind Strike deals +50 armor damage*; Tier 7*Wind Strike deals +58 armor damage*; Tier 8*Wind Strike deals +66 armor damage*; Tier 9*Wind Strike deals +74 armor damage*; Tier 10*Wind Strike deals +82 armor damage*; Tier 11*Wind Strike deals +90 armor damage*; Tier 12*Wind Strike deals +98 armor damage}}|-| Repositioning || || <b>Tier 1</b> - Riposte restores 2 armor || MainHand, Head || {{Spoiler|*; Tier 2*Riposte restores 4 armor*; Tier 3*Riposte restores 7 armor*; Tier 4*Riposte restores 9 armor*; Tier 5*Riposte restores 12 armor*; Tier 6*Riposte restores 14 armor*; Tier 7*Riposte restores 16 armor*; Tier 8*Riposte restores 19 armor*; Tier 9*Riposte restores 22 armor*; Tier 10*Riposte restores 24 armor*; Tier 11*Riposte restores 27 armor*; Tier 12*Riposte restores 30 armor}}|-| || of Rapid Finishes || <b>Tier 1</b> - Wind Strike shortens the remaining reset time of Finishing Blow by 0.5 seconds || Ring || {{Spoiler|*; Tier 2*Wind Strike shortens the remaining reset time of Finishing Blow by 1 second*; Tier 3*Wind Strike shortens the remaining reset time of Finishing Blow by 1.5 seconds*; Tier 4*Wind Strike shortens the remaining reset time of Finishing Blow by 2 seconds*; Tier 5*Wind Strike shortens the remaining reset time of Finishing Blow by 2.5 seconds}}|-| Rallying || of Rallying || <b>Tier 1</b> - All sword abilities deal +4% damage when you have 33% or less of your Armor left || Legs || {{Spoiler|*; Tier 2*All sword abilities deal +8% damage when you have 33% or less of your Armor left*; Tier 3*All sword abilities deal +11% damage when you have 33% or less of your Armor left*; Tier 4*All sword abilities deal +14% damage when you have 33% or less of your Armor left*; Tier 5*All sword abilities deal +18% damage when you have 33% or less of your Armor left*; Tier 6*All sword abilities deal +22% damage when you have 33% or less of your Armor left}}|-| || of Finishing Blows || <b>Tier 1</b> - Finishing Blow deals +8% damage || Legs, MainHand || {{Spoiler|*; Tier 2*Finishing Blow deals +16% damage*; Tier 3*Finishing Blow deals +24% damage*; Tier 4*Finishing Blow deals +32% damage*; Tier 5*Finishing Blow deals +40% damage*; Tier 6*Finishing Blow deals +48% damage*; Tier 7*Finishing Blow deals +56% damage*; Tier 8*Finishing Blow deals +64% damage*; Tier 9*Finishing Blow deals +72% damage*; Tier 10*Finishing Blow deals +80% damage*; Tier 11*Finishing Blow deals +88% damage*; Tier 12*Finishing Blow deals +96% damage}}|-| Hacking || || <b>Tier 1</b> - Hacking Blade deals 4 Trauma damage over 4 seconds || Feet, MainHand || {{Spoiler|*; Tier 2*Hacking Blade deals 8 Trauma damage over 4 seconds*; Tier 3*Hacking Blade deals 12 Trauma damage over 4 seconds*; Tier 4*Hacking Blade deals 16 Trauma damage over 4 seconds*; Tier 5*Hacking Blade deals 20 Trauma damage over 4 seconds*; Tier 6*Hacking Blade deals 24 Trauma damage over 4 seconds*; Tier 7*Hacking Blade deals 28 Trauma damage over 4 seconds*; Tier 8*Hacking Blade deals 32 Trauma damage over 4 seconds*; Tier 9*Hacking Blade deals 36 Trauma damage over 4 seconds*; Tier 10*Hacking Blade deals 40 Trauma damage over 4 seconds*; Tier 11*Hacking Blade deals 44 Trauma damage over 4 seconds*; Tier 12*Hacking Blade deals 48 Trauma damage over 4 seconds}}|-| Precision Healer's || || <b>Tier 1</b> - Precision Pierce heals you for 1 health || OffHand, Ring || {{Spoiler|*; Tier 2*Precision Pierce heals you for 2 health*; Tier 3*Precision Pierce heals you for 3 health*; Tier 4*Precision Pierce heals you for 4 health*; Tier 5*Precision Pierce heals you for 5 health*; Tier 6*Precision Pierce heals you for 6 health*; Tier 7*Precision Pierce heals you for 7 health*; Tier 8*Precision Pierce heals you for 8 health*; Tier 9*Precision Pierce heals you for 9 health*; Tier 10*Precision Pierce heals you for 10 health*; Tier 11*Precision Pierce heals you for 11 health*; Tier 12*Precision Pierce heals you for 12 health}}|-| || of Critical Windstrikes || <b>Tier 1</b> - Wind Strike has a 50% chance to deal +20 damage || Head, Chest || {{Spoiler|*; Tier 2*Wind Strike has a 50% chance to deal +35 damage*; Tier 3*Wind Strike has a 50% chance to deal +60 damage*; Tier 4*Wind Strike has a 50% chance to deal +75 damage*; Tier 5*Wind Strike has a 50% chance to deal +90 damage*; Tier 6*Wind Strike has a 50% chance to deal +110 damage*; Tier 7*Wind Strike has a 50% chance to deal +125 damage*; Tier 8*Wind Strike has a 50% chance to deal +140 damage*; Tier 9*Wind Strike has a 50% chance to deal +155 damage*; Tier 10*Wind Strike has a 50% chance to deal +180 damage}}|-| Razorslash || || <b>Tier 1</b> - Many Cuts and Debilitating Blow have a 5% chance to deal double damage || Chest, Hands || {{Spoiler|*; Tier 2*Many Cuts and Debilitating Blow have a 7% chance to deal double damage*; Tier 3*Many Cuts and Debilitating Blow have a 9% chance to deal double damage*; Tier 4*Many Cuts and Debilitating Blow have a 11% chance to deal double damage*; Tier 5*Many Cuts and Debilitating Blow have a 13% chance to deal double damage*; Tier 6*Many Cuts and Debilitating Blow have a 15% chance to deal double damage*; Tier 7*Many Cuts and Debilitating Blow have a 17% chance to deal double damage*; Tier 8*Many Cuts and Debilitating Blow have a 19% chance to deal double damage*; Tier 9*Many Cuts and Debilitating Blow have a 21% chance to deal double damage*; Tier 10*Many Cuts and Debilitating Blow have a 23% chance to deal double damage*; Tier 11*Many Cuts and Debilitating Blow have a 25% chance to deal double damage*; Tier 12*Many Cuts and Debilitating Blow have a 27% chance to deal double damage*; Tier 13*Many Cuts and Debilitating Blow have a 29% chance to deal double damage}}|-| || of Flashing Life || <b>Tier 1</b> - Flashing Strike deals +10 damage to undead || Head, Necklace || {{Spoiler|*; Tier 2*Flashing Strike deals +20 damage to undead*; Tier 3*Flashing Strike deals +30 damage to undead*; Tier 4*Flashing Strike deals +40 damage to undead*; Tier 5*Flashing Strike deals +50 damage to undead*; Tier 6*Flashing Strike deals +60 damage to undead*; Tier 7*Flashing Strike deals +70 damage to undead*; Tier 8*Flashing Strike deals +80 damage to undead*; Tier 9*Flashing Strike deals +90 damage to undead*; Tier 10*Flashing Strike deals +100 damage to undead*; Tier 11*Flashing Strike deals +110 damage to undead*; Tier 12*Flashing Strike deals +120 damage to undead}}|-| Repositioning || || <b>Tier 1</b> - Parry restores 1 health || Chest, OffHand || {{Spoiler|*; Tier 2*Parry restores 2 health*; Tier 3*Parry restores 3 health*; Tier 4*Parry restores 4 health*; Tier 5*Parry restores 5 health*; Tier 6*Parry restores 6 health*; Tier 7*Parry restores 7 health*; Tier 8*Parry restores 8 health*; Tier 9*Parry restores 9 health*; Tier 10*Parry restores 10 health*; Tier 11*Parry restores 11 health*; Tier 12*Parry restores 12 health}}|-| Swordsman's || of Swordsmanship || <b>Tier 1</b> - {MOD_SKILL_SWORD}{0.1} || Head, MainHand || {{Spoiler|*; Tier 2*{MOD_SKILL_SWORD}{0.15}*; Tier 3*{MOD_SKILL_SWORD}{0.2}*; Tier 4*{MOD_SKILL_SWORD}{0.25}*; Tier 5*{MOD_SKILL_SWORD}{0.3}*; Tier 6*{MOD_SKILL_SWORD}{0.35}}}|-| || || <b>Tier 1</b> - Decapitate restores 20 armor to you || Chest, OffHand || {{Spoiler|*; Tier 2*Decapitate restores 40 armor to you*; Tier 3*Decapitate restores 60 armor to you*; Tier 4*Decapitate restores 80 armor to you*; Tier 5*Decapitate restores 100 armor to you*; Tier 6*Decapitate restores 120 armor to you*; Tier 7*Decapitate restores 140 armor to you*; Tier 8*Decapitate restores 160 armor to you*; Tier 9*Decapitate restores 180 armor to you*; Tier 10*Decapitate restores 200 armor to you*; Tier 11*Decapitate restores 220 armor to you*; Tier 12*Decapitate restores 240 armor to you}}|-| || || <b>Tier 1</b> - Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +4 damage. || Hands, Legs || {{Spoiler|*; Tier 2*Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +8 damage.*; Tier 3*Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +12 damage.*; Tier 4*Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +16 damage.*; Tier 5*Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +20 damage.*; Tier 6*Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +24 damage.*; Tier 7*Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +28 damage.*; Tier 8*Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +32 damage.*; Tier 9*Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +36 damage.*; Tier 10*Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +40 damage.*; Tier 11*Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +44 damage.*; Tier 12*Combo: Precision Pierce+Any Melee+Any Melee+Any Melee+Many Cuts: final step stuns the enemy and deals +48 damage.}}|-| || || <b>Tier 1</b> - Flashing Strike deals +10% Slashing damage || Legs, MainHand || {{Spoiler|*; Tier 2*Flashing Strike deals +14% Slashing damage*; Tier 3*Flashing Strike deals +18% Slashing damage*; Tier 4*Flashing Strike deals +22% Slashing damage*; Tier 5*Flashing Strike deals +26% Slashing damage*; Tier 6*Flashing Strike deals +30% Slashing damage*; Tier 7*Flashing Strike deals +34% Slashing damage*; Tier 8*Flashing Strike deals +38% Slashing damage*; Tier 9*Flashing Strike deals +42% Slashing damage*; Tier 10*Flashing Strike deals +46% Slashing damage*; Tier 11*Flashing Strike deals +50% Slashing damage*; Tier 12*Flashing Strike deals +54% Slashing damage}}|-| || of Explosive Cuts || <b>Tier 1</b> - Many Cuts hits all enemies within 5 meters || Hands || {{Spoiler|*; Tier 2*Many Cuts hits all enemies within 5 meters, dealing +1 damage*; Tier 3*Many Cuts hits all enemies within 5 meters, dealing +2 damage*; Tier 4*Many Cuts hits all enemies within 5 meters, dealing +3 damage*; Tier 5*Many Cuts hits all enemies within 5 meters, dealing +4 damage*; Tier 6*Many Cuts hits all enemies within 5 meters, dealing +5 damage*; Tier 7*Many Cuts hits all enemies within 5 meters, dealing +6 damage*; Tier 8*Many Cuts hits all enemies within 5 meters, dealing +7 damage*; Tier 9*Many Cuts hits all enemies within 5 meters, dealing +8 damage*; Tier 10*Many Cuts hits all enemies within 5 meters, dealing +9 damage*; Tier 11*Many Cuts hits all enemies within 5 meters, dealing +10 damage*; Tier 12*Many Cuts hits all enemies within 5 meters, dealing +11 damage}}|-| Keenslash || || <b>Tier 1</b> - Sword Slash and Thrusting Blade have a 50% chance to deal +3 damage || Chest, Hands || {{Spoiler|*; Tier 2*Sword Slash and Thrusting Blade have a 50% chance to deal +6 damage*; Tier 3*Sword Slash and Thrusting Blade have a 50% chance to deal +9 damage*; Tier 4*Sword Slash and Thrusting Blade have a 50% chance to deal +12 damage*; Tier 5*Sword Slash and Thrusting Blade have a 50% chance to deal +15 damage*; Tier 6*Sword Slash and Thrusting Blade have a 50% chance to deal +18 damage*; Tier 7*Sword Slash and Thrusting Blade have a 50% chance to deal +21 damage*; Tier 8*Sword Slash and Thrusting Blade have a 50% chance to deal +24 damage*; Tier 9*Sword Slash and Thrusting Blade have a 50% chance to deal +27 damage*; Tier 10*Sword Slash and Thrusting Blade have a 50% chance to deal +30 damage*; Tier 11*Sword Slash and Thrusting Blade have a 50% chance to deal +33 damage*; Tier 12*Sword Slash and Thrusting Blade have a 50% chance to deal +36 damage}}|-| || of Flinging the Naked || <b>Tier 1</b> - Many Cuts knocks back targets that have less than a third of their Armor, also dealing +5 damage || Head, Feet || {{Spoiler|*; Tier 2*Many Cuts knocks back targets that have less than a third of their Armor, also dealing +10 damage*; Tier 3*Many Cuts knocks back targets that have less than a third of their Armor, also dealing +15 damage*; Tier 4*Many Cuts knocks back targets that have less than a third of their Armor, also dealing +20 damage*; Tier 5*Many Cuts knocks back targets that have less than a third of their Armor, also dealing +25 damage*; Tier 6*Many Cuts knocks back targets that have less than a third of their Armor, also dealing +30 damage}}|-| Death Vigor || || <b>Tier 1</b> - Finishing Blow restores 6 armor to you || Chest, OffHand || {{Spoiler|*; Tier 2*Finishing Blow restores 12 armor to you*; Tier 3*Finishing Blow restores 18 armor to you*; Tier 4*Finishing Blow restores 24 armor to you*; Tier 5*Finishing Blow restores 30 armor to you*; Tier 6*Finishing Blow restores 36 armor to you*; Tier 7*Finishing Blow restores 42 armor to you*; Tier 8*Finishing Blow restores 48 armor to you*; Tier 9*Finishing Blow restores 54 armor to you*; Tier 10*Finishing Blow restores 60 armor to you*; Tier 11*Finishing Blow restores 66 armor to you*; Tier 12*Finishing Blow restores 72 armor to you}}|-| || of De-cat-itation || <b>Tier 1</b> - Decapitate deals +120 damage to Cats || Necklace, MainHand || {{Spoiler|*; Tier 2*Decapitate deals +240 damage to Cats*; Tier 3*Decapitate deals +360 damage to Cats*; Tier 4*Decapitate deals +480 damage to Cats*; Tier 5*Decapitate deals +600 damage to Cats*; Tier 6*Decapitate deals +720 damage to Cats*; Tier 7*Decapitate deals +840 damage to Cats*; Tier 8*Decapitate deals +960 damage to Cats*; Tier 9*Decapitate deals +1080 damage to Cats*; Tier 10*Decapitate deals +1200 damage to Cats}}|-| Refortifying || of Refortifying || <b>Tier 1</b> - Sword Slash and Thrusting Blade restore 1 armor || Chest || {{Spoiler|*; Tier 2*Sword Slash and Thrusting Blade restore 2 armor*; Tier 3*Sword Slash and Thrusting Blade restore 4 armor*; Tier 4*Sword Slash and Thrusting Blade restore 6 armor*; Tier 5*Sword Slash and Thrusting Blade restore 8 armor*; Tier 6*Sword Slash and Thrusting Blade restore 10 armor}}|-| || of Goblin Racism || <b>Tier 1</b> - Wind Strike deals +40 damage to Goblins || Necklace, MainHand || {{Spoiler|*; Tier 2*Wind Strike deals +80 damage to Goblins*; Tier 3*Wind Strike deals +120 damage to Goblins*; Tier 4*Wind Strike deals +160 damage to Goblins*; Tier 5*Wind Strike deals +200 damage to Goblins*; Tier 6*Wind Strike deals +240 damage to Goblins*; Tier 7*Wind Strike deals +280 damage to Goblins*; Tier 8*Wind Strike deals +320 damage to Goblins*; Tier 9*Wind Strike deals +360 damage to Goblins*; Tier 10*Wind Strike deals +400 damage to Goblins}}|-| || of Many Cuts || <b>Tier 1</b> - Many Cuts deals +5 armor damage || Legs, MainHand || {{Spoiler|*; Tier 2*Many Cuts deals +8 armor damage*; Tier 3*Many Cuts deals +11 armor damage*; Tier 4*Many Cuts deals +14 armor damage*; Tier 5*Many Cuts deals +17 armor damage*; Tier 6*Many Cuts deals +20 armor damage*; Tier 7*Many Cuts deals +23 armor damage*; Tier 8*Many Cuts deals +26 armor damage*; Tier 9*Many Cuts deals +29 armor damage*; Tier 10*Many Cuts deals +32 armor damage*; Tier 11*Many Cuts deals +35 armor damage*; Tier 12*Many Cuts deals +38 armor damage}}|-| || of Feinting || <b>Tier 1</b> - After a Wind Strike attack, your next attack deals an additional +8 damage || Legs || {{Spoiler|*; Tier 2*After a Wind Strike attack, your next attack deals an additional +16 damage*; Tier 3*After a Wind Strike attack, your next attack deals an additional +24 damage*; Tier 4*After a Wind Strike attack, your next attack deals an additional +32 damage*; Tier 5*After a Wind Strike attack, your next attack deals an additional +40 damage*; Tier 6*After a Wind Strike attack, your next attack deals an additional +48 damage*; Tier 7*After a Wind Strike attack, your next attack deals an additional +56 damage*; Tier 8*After a Wind Strike attack, your next attack deals an additional +64 damage*; Tier 9*After a Wind Strike attack, your next attack deals an additional +72 damage*; Tier 10*After a Wind Strike attack, your next attack deals an additional +80 damage*; Tier 11*After a Wind Strike attack, your next attack deals an additional +90 damage*; Tier 12*After a Wind Strike attack, your next attack deals an additional +100 damage}}|-| || of Dazing the Naked || <b>Tier 1</b> - Many Cuts has a 10% chance to stun targets that have less than a third of their Armor remaining || Head, Feet || {{Spoiler|*; Tier 2*Many Cuts has a 15% chance to stun targets that have less than a third of their Armor remaining*; Tier 3*Many Cuts has a 20% chance to stun targets that have less than a third of their Armor remaining*; Tier 4*Many Cuts has a 25% chance to stun targets that have less than a third of their Armor remaining*; Tier 5*Many Cuts has a 30% chance to stun targets that have less than a third of their Armor remaining*; Tier 6*Many Cuts has a 35% chance to stun targets that have less than a third of their Armor remaining}}|-| || || <b>Tier 1</b> - Hacking Blade deals +3 immediate slashing damage and generates -6 rage || Hands, Legs || {{Spoiler|*; Tier 2*Hacking Blade deals +6 immediate slashing damage and generates -12 rage*; Tier 3*Hacking Blade deals +9 immediate slashing damage and generates -18 rage*; Tier 4*Hacking Blade deals +12 immediate slashing damage and generates -24 rage*; Tier 5*Hacking Blade deals +15 immediate slashing damage and generates -30 rage*; Tier 6*Hacking Blade deals +18 immediate slashing damage and generates -36 rage*; Tier 7*Hacking Blade deals +21 immediate slashing damage and generates -42 rage*; Tier 8*Hacking Blade deals +24 immediate slashing damage and generates -48 rage*; Tier 9*Hacking Blade deals +27 immediate slashing damage and generates -54 rage*; Tier 10*Hacking Blade deals +30 immediate slashing damage and generates -60 rage*; Tier 11*Hacking Blade deals +33 immediate slashing damage and generates -70 rage*; Tier 12*Hacking Blade deals +36 immediate slashing damage and generates -80 rage}}|-| || of Arachnid Slicing || <b>Tier 1</b> - Many Cuts and Debilitating Blow attacks deal +15 damage to Spiders || Necklace, MainHand || {{Spoiler|*; Tier 2*Many Cuts and Debilitating Blow attacks deal +30 damage to Spiders*; Tier 3*Many Cuts and Debilitating Blow attacks deal +45 damage to Spiders*; Tier 4*Many Cuts and Debilitating Blow attacks deal +60 damage to Spiders*; Tier 5*Many Cuts and Debilitating Blow attacks deal +75 damage to Spiders*; Tier 6*Many Cuts and Debilitating Blow attacks deal +90 damage to Spiders*; Tier 7*Many Cuts and Debilitating Blow attacks deal +105 damage to Spiders*; Tier 8*Many Cuts and Debilitating Blow attacks deal +120 damage to Spiders*; Tier 9*Many Cuts and Debilitating Blow attacks deal +135 damage to Spiders*; Tier 10*Many Cuts and Debilitating Blow attacks deal +150 damage to Spiders}}|-| || of Explosive Slashes || <b>Tier 1</b> - Combo: Sword Slash+Any Melee+Any Melee+Sword Slash: final step hits all enemies within 5 meters and deals +5 damage. || Hands || {{Spoiler|*; Tier 2*Combo:Spider Treasure EffectsSword Slash+Any Melee+Any Melee+Sword Slash: final step hits all enemies within 5 meters and deals +10 damage.*; Tier 3*Combo: Sword Slash+Any Melee+Any Melee+Sword Slash: final step hits all enemies within 5 meters and deals +15 damage.*; Tier 4*Combo: Sword Slash+Any Melee+Any Melee+Sword Slash: final step hits all enemies within 5 meters and deals +20 damage.}}|-| || of Resurgence || <b>Tier 1</b> - Finishing Blow restores 7 Power to you || Chest, OffHand || {{Spoiler|*; Tier 2*Finishing Blow restores 10 Power to you*; Tier 3*Finishing Blow restores 13 Power to you*; Tier 4*Finishing Blow restores 16 Power to you*; Tier 5*Finishing Blow restores 20 Power to you*; Tier 6*Finishing Blow restores 24 Power to you}}|-| Debilitating || || <b>Tier 1</b> - Debilitating Blow deals +5 damage and generates -10 rage || Ring, Necklace || {{Spoiler|*; Tier 2*Debilitating Blow deals +10 damage and generates -20 rage*; Tier 3*Debilitating Blow deals +15 damage and generates -30 rage*; Tier 4*Debilitating Blow deals +20 damage and generates -40 rage*; Tier 5*Debilitating Blow deals +25 damage and generates -50 rage*; Tier 6*Debilitating Blow deals +30 damage and generates -60 rage*; Tier 7*Debilitating Blow deals +35 damage and generates -70 rage*; Tier 8*Debilitating Blow deals +40 damage and generates -80 rage*; Tier 9*Debilitating Blow deals +45 damage and generates -90 rage*; Tier 10*Debilitating Blow deals +50 damage and generates -100 rage*; Tier 11*Debilitating Blow deals +55 damage and generates -110 rage*; Tier 12*Debilitating Blow deals +60 damage and generates -120 rage}}|-| Hacking || || <b>Tier 1</b> - Hacking Blade has a 10% chance to deal 8 Trauma damage over 8 seconds || Head, OffHand || {{Spoiler|*; Tier 2*Hacking Blade has a 14% chance to deal 12 Trauma damage over 8 seconds*; Tier 3*Hacking Blade has a 18% chance to deal 16 Trauma damage over 8 seconds*; Tier 4*Hacking Blade has a 22% chance to deal 20 Trauma damage over 8 seconds*; Tier 5*Hacking Blade has a 27% chance to deal 28 Trauma damage over 8 seconds*; Tier 6*Hacking Blade has a 31% chance to deal 36 Trauma damage over 8 seconds*; Tier 7*Hacking Blade has a 35% chance to deal 44 Trauma damage over 8 seconds*; Tier 8*Hacking Blade has a 40% chance to deal 52 Trauma damage over 8 seconds*; Tier 9*Hacking Blade has a 45% chance to deal 60 Trauma damage over 8 seconds*; Tier 10*Hacking Blade has a 50% chance to deal 72 Trauma damage over 8 seconds*; Tier 11*Hacking Blade has a 55% chance to deal 84 Trauma damage over 8 seconds*; Tier 12*Hacking Blade has a 60% chance to deal 96 Trauma damage over 8 seconds}}|-| || of De-escalating Heart Piercing || <b>Tier 1</b> - Heart Piercer removes (up to) 12 more Rage, turning half of that into Trauma damage || Chest, Feet || {{Spoiler|*; Tier 2*Heart Piercer removes (up to) 24 more Rage, turning half of that into Trauma damage*; Tier 3*Heart Piercer removes (up to) 36 more Rage, turning half of that into Trauma damage*; Tier 4*Heart Piercer removes (up to) 48 more Rage, turning half of that into Trauma damage*; Tier 5*Heart Piercer removes (up to) 60 more Rage, turning half of that into Trauma damage*; Tier 6*Heart Piercer removes (up to) 72 more Rage, turning half of that into Trauma damage*; Tier 7*Heart Piercer removes (up to) 84 more Rage, turning half of that into Trauma damage*; Tier 8*Heart Piercer removes (up to) 96 more Rage, turning half of that into Trauma damage*; Tier 9*Heart Piercer removes (up to) 108 more Rage, turning half of that into Trauma damage*; Tier 10*Heart Piercer removes (up to) 120 more Rage, turning half of that into Trauma damage*; Tier 11*Heart Piercer removes (up to) 132 more Rage, turning half of that into Trauma damage*; Tier 12*Heart Piercer removes (up to) 144 more Rage, turning half of that into Trauma damage}}|-| Invigorating || of Invigoration || <b>Tier 1</b> - Parry and Riposte have a 33% chance to restore 8 Power to you || Chest || {{Spoiler|*; Tier 2*Parry and Riposte have a 33% chance to restore 12 Power to you*; Tier 3*Parry and Riposte have a 33% chance to restore 16 Power to you*; Tier 4*Parry and Riposte have a 33% chance to restore 20 Power to you*; Tier 5*Parry and Riposte have a 33% chance to restore 25 Power to you}}|-| Slashy || of Slashing || <b>Tier 1</b> - Sword Slash and Thrusting Blade deal +1 damage || Chest, Feet || {{Spoiler|*; Tier 2*Sword Slash and Thrusting Blade deal +3 damage*; Tier 3*Sword Slash and Thrusting Blade deal +5 damage*; Tier 4*Sword Slash and Thrusting Blade deal +7 damage*; Tier 5*Sword Slash and Thrusting Blade deal +9 damage*; Tier 6*Sword Slash and Thrusting Blade deal +11 damage}}|-| Wind Dancer's || || <b>Tier 1</b> - Using Wind Strike gives you 25% resistance to Elemental damage (Fire, Cold, Electricity) for 5 seconds || OffHand || |-| || of Fast Decapitation || <b>Tier 1</b> - Debilitating Blow shortens the remaining reset time of Decapitate by 0.5 seconds || Necklace || {{Spoiler|*; Tier 2*Debilitating Blow shortens the remaining reset time of Decapitate by 1 seconds*; Tier 3*Debilitating Blow shortens the remaining reset time of Decapitate by 1.5 seconds*; Tier 4*Debilitating Blow shortens the remaining reset time of Decapitate by 2 seconds*; Tier 5*Debilitating Blow shortens the remaining reset time of Decapitate by 2.5 seconds*; Tier 6*Debilitating Blow shortens the remaining reset time of Decapitate by 3 seconds}}|-| || of Flashing Life || <b>Tier 1</b> - Flashing Strike heals you for 3 health || OffHand, Ring || {{Spoiler|*; Tier 2*Flashing Strike heals you for 6 health*; Tier 3*Flashing Strike heals you for 9 health*; Tier 4*Flashing Strike heals you for 12 health*; Tier 5*Flashing Strike heals you for 15 health*; Tier 6*Flashing Strike heals you for 18 health*; Tier 7*Flashing Strike heals you for 21 health*; Tier 8*Flashing Strike heals you for 24 health*; Tier 9*Flashing Strike heals you for 27 health*; Tier 10*Flashing Strike heals you for 30 health*; Tier 11*Flashing Strike heals you for 33 health*; Tier 12*Flashing Strike heals you for 36 health}}|-| || || <b>Tier 1</b> - Precision Pierce deals +5 direct health damage || Chest, Feet || {{Spoiler|*; Tier 2*Precision Pierce deals +10 direct health damage*; Tier 3*Precision Pierce deals +15 direct health damage*; Tier 4*Precision Pierce deals +20 direct health damage*; Tier 5*Precision Pierce deals +25 direct health damage*; Tier 6*Precision Pierce deals +30 direct health damage}}|-| || of Masterful Parrying || <b>Tier 1</b> - Parry hits all enemies within 5 meters, dealing an additional +3 damage || Hands || {{Spoiler|*; Tier 2*Parry hits all enemies within 5 meters, dealing an additional +6 damage*; Tier 3*Parry hits all enemies within 5 meters, dealing an additional +9 damage*; Tier 4*Parry hits all enemies within 5 meters, dealing an additional +12 damage*; Tier 5*Parry hits all enemies within 5 meters, dealing an additional +15 damage}}|-| || of Heart Piercing || <b>Tier 1</b> - Heart Piercer deals +5% piercing damage and heals you for 2 health || Ring, Necklace || {{Spoiler|*; Tier 2*Heart Piercer deals +7% piercing damage and heals you for 4 health*; Tier 3*Heart Piercer deals +9% piercing damage and heals you for 5 health*; Tier 4*Heart Piercer deals +11% piercing damage and heals you for 7 health*; Tier 5*Heart Piercer deals +13% piercing damage and heals you for 9 health*; Tier 6*Heart Piercer deals +15% piercing damage and heals you for 10 health*; Tier 7*Heart Piercer deals +17% piercing damage and heals you for 12 health*; Tier 8*Heart Piercer deals +19% piercing damage and heals you for 14 health*; Tier 9*Heart Piercer deals +21% piercing damage and heals you for 15 health*; Tier 10*Heart Piercer deals +23% piercing damage and heals you for 17 health*; Tier 11*Heart Piercer deals +25% piercing damage and heals you for 19 health*; Tier 12*Heart Piercer deals +27% piercing damage and heals you for 20 health}}|-| || of Fast Decapitation || <b>Tier 1</b> - {ABILITY_RESETTIME_DECAPITATE_DELTA}{-1} || Hands || {{Spoiler|*; Tier 2*{ABILITY_RESETTIME_DECAPITATE_DELTA}{-2}*; Tier 3*{ABILITY_RESETTIME_DECAPITATE_DELTA}{-3}*; Tier 4*{ABILITY_RESETTIME_DECAPITATE_DELTA}{-3.5}*; Tier 5*{ABILITY_RESETTIME_DECAPITATE_DELTA}{-4}*; Tier 6*{ABILITY_RESETTIME_DECAPITATE_DELTA}{-5}}}|-| Rage Poking || || <b>Tier 1</b> - Precision Pierce deals +4 direct health damage and further reduces target's Rage by 25 || Head, Legs || {{Spoiler|*; Tier 2*Precision Pierce deals +8 direct health damage and further reduces target's Rage by 50*; Tier 3*Precision Pierce deals +12 direct health damage and further reduces target's Rage by 75*; Tier 4*Precision Pierce deals +16 direct health damage and further reduces target's Rage by 100*; Tier 5*Precision Pierce deals +20 direct health damage and further reduces target's Rage by 125}}|-| || of Decapitations || <b>Tier 1</b> - Decapitate deals +20% damage || Legs, MainHand || {{Spoiler|*; Tier 2*Decapitate deals +40% damage*; Tier 3*Decapitate deals +60% damage*; Tier 4*Decapitate deals +80% damage*; Tier 5*Decapitate deals +100% damage*; Tier 6*Decapitate deals +120% damage*; Tier 7*Decapitate deals +140% damage*; Tier 8*Decapitate deals +160% damage*; Tier 9*Decapitate deals +180% damage*; Tier 10*Decapitate deals +200% damage*; Tier 11*Decapitate deals +220% damage*; Tier 12*Decapitate deals +240% damage}}|-| Belaying || of Belaying || <b>Tier 1</b> - Parry and Riposte further reduce target's Rage by 20 || Head, Legs || {{Spoiler|*; Tier 2*Parry and Riposte further reduce target's Rage by 40*; Tier 3*Parry and Riposte further reduce target's Rage by 55*; Tier 4*Parry and Riposte further reduce target's Rage by 70*; Tier 5*Parry and Riposte further reduce target's Rage by 80*; Tier 6*Parry and Riposte further reduce target's Rage by 90*; Tier 7*Parry and Riposte further reduce target's Rage by 100*; Tier 8*Parry and Riposte further reduce target's Rage by 115*; Tier 9*Parry and Riposte further reduce target's Rage by 130*; Tier 10*Parry and Riposte further reduce target's Rage by 145*; Tier 11*Parry and Riposte further reduce target's Rage by 160*; Tier 12*Parry and Riposte further reduce target's Rage by 175}}|-| || of Mortifying Wounds || <b>Tier 1</b> - Decapitate briefly terrifies the target || Legs || |-| || || <b>Tier 1</b> - {IGNORE_CHANCE_STUN}{0.15}{Sword} || Feet, Necklace || |-| || of Heart Seeking || <b>Tier 1</b> - Finishing Blow and Decapitate deal +8 direct health damage || Legs, MainHand || {{Spoiler|*; Tier 2*Finishing Blow and Decapitate deal +16 direct health damage*; Tier 3*Finishing Blow and Decapitate deal +24 direct health damage*; Tier 4*Finishing Blow and Decapitate deal +32 direct health damage*; Tier 5*Finishing Blow and Decapitate deal +40 direct health damage*; Tier 6*Finishing Blow and Decapitate deal +48 direct health damage*; Tier 7*Finishing Blow and Decapitate deal +56 direct health damage*; Tier 8*Finishing Blow and Decapitate deal +64 direct health damage*; Tier 9*Finishing Blow and Decapitate deal +72 direct health damage*; Tier 10*Finishing Blow and Decapitate deal +80 direct health damage*; Tier 11*Finishing Blow and Decapitate deal +88 direct health damage*; Tier 12*Finishing Blow and Decapitate deal +96 direct health damage}}|-| Debilitating || || <b>Tier 1</b> - Debilitating Blow deals +6 damage || Head, OffHand || {{Spoiler|*; Tier 2*Debilitating Blow deals +12 damage*; Tier 3*Debilitating Blow deals +18 damage*; Tier 4*Debilitating Blow deals +24 damage*; Tier 5*Debilitating Blow deals +30 damage*; Tier 6*Debilitating Blow deals +36 damage*; Tier 7*Debilitating Blow deals +42 damage*; Tier 8*Debilitating Blow deals +48 damage*; Tier 9*Debilitating Blow deals +54 damage*; Tier 10*Debilitating Blow deals +60 damage*; Tier 11*Debilitating Blow deals +66 damage*; Tier 12*Debilitating Blow deals +72 damage}}|-| Wind Dancer's || || <b>Tier 1</b> - Using Wind Strike grants you +50% projectile evasion for 5 seconds || MainHand || |-| || of Undetected Slashes || <b>Tier 1</b> - Sword Slash and Thrusting Blade generate 5 less rage || Head, Legs || {{Spoiler|*; Tier 2*Sword Slash and Thrusting Blade generate 8 less rage*; Tier 3*Sword Slash and Thrusting Blade generate 11 less rage*; Tier 4*Sword Slash and Thrusting Blade generate 15 less rage*; Tier 5*Sword Slash and Thrusting Blade generate 18 less rage*; Tier 6*Sword Slash and Thrusting Blade generate 22 less rage*; Tier 7*Sword Slash and Thrusting Blade generate 26 less rage*; Tier 8*Sword Slash and Thrusting Blade generate 30 less rage*; Tier 9*Sword Slash and Thrusting Blade generate 33 less rage*; Tier 10*Sword Slash and Thrusting Blade generate 36 less rage*; Tier 11*Sword Slash and Thrusting Blade generate 39 less rage*; Tier 12*Sword Slash and Thrusting Blade generate 42 less rage}}|-| || || <b>Tier 1</b> - Precision Pierce has a 33% chance to deal +10 direct health damage || Chest, Ring || {{Spoiler|*; Tier 2*Precision Pierce has a 33% chance to deal +16 direct health damage*; Tier 3*Precision Pierce has a 33% chance to deal +22 direct health damage*; Tier 4*Precision Pierce has a 33% chance to deal +28 direct health damage*; Tier 5*Precision Pierce has a 33% chance to deal +34 direct health damage*; Tier 6*Precision Pierce has a 33% chance to deal +40 direct health damage*; Tier 7*Precision Pierce has a 33% chance to deal +46 direct health damage*; Tier 8*Precision Pierce has a 33% chance to deal +52 direct health damage*; Tier 9*Precision Pierce has a 33% chance to deal +58 direct health damage*; Tier 10*Precision Pierce has a 33% chance to deal +64 direct health damage*; Tier 11*Precision Pierce has a 33% chance to deal +70 direct health damage*; Tier 12*Precision Pierce has a 33% chance to deal +76 direct health damage}}|-| || of Hacking Blades || <b>Tier 1</b> - Hacking Blade deals +6% slashing damage || Head, Ring || {{Spoiler|*; Tier 2*Hacking Blade deals +12% slashing damage*; Tier 3*Hacking Blade deals +18% slashing damage*; Tier 4*Hacking Blade deals +24% slashing damage*; Tier 5*Hacking Blade deals +30% slashing damage*; Tier 6*Hacking Blade deals +36% slashing damage*; Tier 7*Hacking Blade deals +42% slashing damage*; Tier 8*Hacking Blade deals +48% slashing damage*; Tier 9*Hacking Blade deals +54% slashing damage*; Tier 10*Hacking Blade deals +60% slashing damage*; Tier 11*Hacking Blade deals +66% slashing damage*; Tier 12*Hacking Blade deals +72% slashing damage}}|-| || || <b>Tier 1</b> - Heart Piercer heals you for 3 health || OffHand, Ring || {{Spoiler|*; Tier 2*Heart Piercer heals you for 5 health*; Tier 3*Heart Piercer heals you for 7 health*; Tier 4*Heart Piercer heals you for 9 health*; Tier 5*Heart Piercer heals you for 11 health*; Tier 6*Heart Piercer heals you for 13 health*; Tier 7*Heart Piercer heals you for 15 health*; Tier 8*Heart Piercer heals you for 17 health*; Tier 9*Heart Piercer heals you for 19 health*; Tier 10*Heart Piercer heals you for 21 health*; Tier 11*Heart Piercer heals you for 23 health*; Tier 12*Heart Piercer heals you for 25 health}}|}
{{| class="table mw-collapsible mw-collapsed" style="width:Bat Treasure 100%;"|+<div align="left"><h3>Unarmed Effects</h3></div>! Prefix !! Suffix !! First Tier !! Slot !! All Tiers|-| || of Healslamming || <b>Tier 1</b> - Bodyslam heals you for 10 health || Ring, OffHand || {{Spoiler|*; Tier 2*Bodyslam heals you for 18 health*; Tier 3*Bodyslam heals you for 26 health*; Tier 4*Bodyslam heals you for 34 health*; Tier 5*Bodyslam heals you for 42 health*; Tier 6*Bodyslam heals you for 50 health*; Tier 7*Bodyslam heals you for 58 health*; Tier 8*Bodyslam heals you for 66 health*; Tier 9*Bodyslam heals you for 74 health*; Tier 10*Bodyslam heals you for 82 health*; Tier 11*Bodyslam heals you for 90 health*; Tier 12*Bodyslam heals you for 100 health}}|-| || || <b>Tier 1</b> - {IGNORE_CHANCE_KNOCKBACK}{0.2}{Unarmed} || Feet, OffHand || {{Spoiler|*; Tier 2*{IGNORE_CHANCE_KNOCKBACK}{0.25}{Unarmed}}}|-| Slashing || of Slashing Strikes || <b>Tier 1</b> - Slashing Strike has a 20% chance to deal double slashing damage || OffHand, Head || {{Spoiler|*; Tier 2*Slashing Strike has a 25% chance to deal double slashing damage*; Tier 3*Slashing Strike has a 30% chance to deal double slashing damage*; Tier 4*Slashing Strike has a 35% chance to deal double slashing damage*; Tier 5*Slashing Strike has a 40% chance to deal double slashing damage*; Tier 6*Slashing Strike has a 45% chance to deal double slashing damage}}|-| Punching || of Punches || <b>Tier 1</b> - Punch and Jab attacks deal +3 damage || Chest, Feet || {{Spoiler|*; Tier 2*Punch and Jab attacks deal +6 damage*; Tier 3*Punch and Jab attacks deal +8 damage*; Tier 4*Punch and Jab attacks deal +11 damage*; Tier 5*Punch and Jab attacks deal +14 damage*; Tier 6*Punch and Jab attacks deal +18 damage}}|-| Mindfist || || <b>Tier 1</b> - Barrage and Headbutt attacks make the target 5% more vulnerable to Psychic damage for 20 seconds || Necklace || {{Spoiler|*; Tier 2*Barrage and Headbutt attacks make the target 10% more vulnerable to Psychic damage for 20 seconds*; Tier 3*Barrage and Headbutt attacks make the target 15% more vulnerable to Psychic damage for 20 seconds*; Tier 4*Barrage and Headbutt attacks make the target 20% more vulnerable to Psychic damage for 20 seconds*; Tier 5*Barrage and Headbutt attacks make the target 25% more vulnerable to Psychic damage for 20 seconds*; Tier 6*Barrage and Headbutt attacks make the target 30% more vulnerable to Psychic damage for 20 seconds}}|-| || of Cobra Scales || <b>Tier 1</b> - Cobra Strike and Mamba Strike restore 2 Armor to you || Chest, Ring || {{Spoiler|*; Tier 2*Cobra Strike and Mamba Strike restore 3 Armor to you*; Tier 3*Cobra Strike and Mamba Strike restore 5 Armor to you*; Tier 4*Cobra Strike and Mamba Strike restore 7 Armor to you*; Tier 5*Cobra Strike and Mamba Strike restore 8 Armor to you*; Tier 6*Cobra Strike and Mamba Strike restore 9 Armor to you*; Tier 7*Cobra Strike and Mamba Strike restore 10 Armor to you*; Tier 8*Cobra Strike and Mamba Strike restore 11 Armor to you*; Tier 9*Cobra Strike and Mamba Strike restore 12 Armor to you*; Tier 10*Cobra Strike and Mamba Strike restore 13 Armor to you*; Tier 11*Cobra Strike and Mamba Strike restore 14 Armor to you*; Tier 12*Cobra Strike and Mamba Strike restore 15 Armor to you}}|-| || of Reckless Barrages || <b>Tier 1</b> - Barrage and Headbutt hit all enemies within 5 meters and deal +2% damage || Hands || {{Spoiler|*; Tier 2*Barrage and Headbutt hit all enemies within 5 meters and deal +4% damage*; Tier 3*Barrage and Headbutt hit all enemies within 5 meters and deal +6% damage*; Tier 4*Barrage and Headbutt hit all enemies within 5 meters and deal +8% damage*; Tier 5*Barrage and Headbutt hit all enemies within 5 meters and deal +10% damage*; Tier 6*Barrage and Headbutt hit all enemies within 5 meters and deal +12% damage*; Tier 7*Barrage and Headbutt hit all enemies within 5 meters and deal +14% damage*; Tier 8*Barrage and Headbutt hit all enemies within 5 meters and deal +16% damage*; Tier 9*Barrage and Headbutt hit all enemies within 5 meters and deal +18% damage*; Tier 10*Barrage and Headbutt hit all enemies within 5 meters and deal +20% damage*; Tier 11*Barrage and Headbutt hit all enemies within 5 meters and deal +22% damage*; Tier 12*Barrage and Headbutt hit all enemies within 5 meters and deal +24% damage}}|-| || of Refreshing Punches || <b>Tier 1</b> - You regain 2 health whenever you use Punch or Jab || Chest, OffHand, Ring || {{Spoiler|*; Tier 2*You regain 3 health whenever you use Punch or Jab*; Tier 3*You regain 4 health whenever you use Punch or Jab*; Tier 4*You regain 5 health whenever you use Punch or Jab*; Tier 5*You regain 7 health whenever you use Punch or Jab*; Tier 6*You regain 8 health whenever you use Punch or Jab}}|-| || of Healthy Bruises || <b>Tier 1</b> - Bruising Blow restores 2 health || Legs, Necklace || {{Spoiler|*; Tier 2*Bruising Blow restores 3 health*; Tier 3*Bruising Blow restores 5 health*; Tier 4*Bruising Blow restores 7 health*; Tier 5*Bruising Blow restores 9 health*; Tier 6*Bruising Blow restores 11 health*; Tier 7*Bruising Blow restores 13 health*; Tier 8*Bruising Blow restores 14 health*; Tier 9*Bruising Blow restores 16 health*; Tier 10*Bruising Blow restores 17 health*; Tier 11*Bruising Blow restores 18 health*; Tier 12*Bruising Blow restores 20 health}}|-| || of Naked Fury || <b>Tier 1</b> - Unarmed attacks deal +1 damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler|*; Tier 2*Unarmed attacks deal +2 damage when you have 33% or less of your Armor left*; Tier 3*Unarmed attacks deal +6% damage when you have 33% or less of your Armor left*; Tier 4*Unarmed attacks deal +8% damage when you have 33% or less of your Armor left*; Tier 5*Unarmed attacks deal +10% damage when you have 33% or less of your Armor left*; Tier 6*Unarmed attacks deal +12% damage when you have 33% or less of your Armor left*; Tier 7*Unarmed attacks deal +14% damage when you have 33% or less of your Armor left*; Tier 8*Unarmed attacks deal +16% damage when you have 33% or less of your Armor left*; Tier 9*Unarmed attacks deal +18% damage when you have 33% or less of your Armor left*; Tier 10*Unarmed attacks deal +20% damage when you have 33% or less of your Armor left*; Tier 11*Unarmed attacks deal +22% damage when you have 33% or less of your Armor left*; Tier 12*Unarmed attacks deal +24% damage when you have 33% or less of your Armor left}}|-| Martial Artist's || || <b>Tier 1</b> - {MOD_SKILL_UNARMED}{0.01} || OffHand, Necklace || {{Spoiler|*; Tier 2*{MOD_SKILL_UNARMED}{0.02}*; Tier 3*{MOD_SKILL_UNARMED}{0.03}*; Tier 4*{MOD_SKILL_UNARMED}{0.04}*; Tier 5*{MOD_SKILL_UNARMED}{0.05}*; Tier 6*{MOD_SKILL_UNARMED}{0.06}}}|-| Platefooted || || <b>Tier 1</b> - You regain 5 Armor whenever you use a kick (from any skill!) || Chest, Ring || {{Spoiler|*; Tier 2*You regain 7 Armor whenever you use a kick (from any skill!)*; Tier 3*You regain 9 Armor whenever you use a kick (from any skill!)*; Tier 4*You regain 11 Armor whenever you use a kick (from any skill!)*; Tier 5*You regain 13 Armor whenever you use a kick (from any skill!)*; Tier 6*You regain 15 Armor whenever you use a kick (from any skill!)*; Tier 7*You regain 17 Armor whenever you use a kick (from any skill!)*; Tier 8*You regain 19 Armor whenever you use a kick (from any skill!)*; Tier 9*You regain 21 Armor whenever you use a kick (from any skill!)*; Tier 10*You regain 23 Armor whenever you use a kick (from any skill!)*; Tier 11*You regain 25 Armor whenever you use a kick (from any skill!)*; Tier 12*You regain 27 Armor whenever you use a kick (from any skill!)}}|-| Slashing || of Slashing Strikes || <b>Tier 1</b> - Slashing Strike generates -30 Rage || OffHand, Head || {{Spoiler|*; Tier 2*Slashing Strike generates -60 Rage*; Tier 3*Slashing Strike generates -90 Rage*; Tier 4*Slashing Strike generates -120 Rage*; Tier 5*Slashing Strike generates -150 Rage*; Tier 6*Slashing Strike generates -150 Rage}}|-| Hip-Shattering || of Hip-Shattering || <b>Tier 1</b> - Any kick attack (including animal kicks!) has a 8% chance to slow target's movement by 75% || OffHand || {{Spoiler|*; Tier 2*Any kick attack (including animal kicks!) has a 16% chance to slow target's movement by 75%*; Tier 3*Any kick attack (including animal kicks!) has a 24% chance to slow target's movement by 75%*; Tier 4*Any kick attack (including animal kicks!) has a 32% chance to slow target's movement by 75%*; Tier 5*Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 75%}}|-| Kicking || of Kicking || <b>Tier 1</b> - All kick attacks (even animal kicks!) deal +2 damage || Legs, MainHand, Ring || {{Spoiler|*; Tier 2*All kick attacks (even animal kicks!) deal +5 damage*; Tier 3*All kick attacks (even animal kicks!) deal +8 damage*; Tier 4*All kick attacks (even animal kicks!) deal +11 damage*; Tier 5*All kick attacks (even animal kicks!) deal +14 damage*; Tier 6*All kick attacks (even animal kicks!) deal +17 damage*; Tier 7*All kick attacks (even animal kicks!) deal +20 damage*; Tier 8*All kick attacks (even animal kicks!) deal +22 damage*; Tier 9*All kick attacks (even animal kicks!) deal +24 damage*; Tier 10*All kick attacks (even animal kicks!) deal +26 damage*; Tier 11*All kick attacks (even animal kicks!) deal +28 damage*; Tier 12*All kick attacks (even animal kicks!) deal +30 damage}}|-| || of Kicking While Nude || <b>Tier 1</b> - Any kick attack (including animal kicks!) deals +10% damage when you have 33% or less of your Armor left || Legs, Necklace || {{Spoiler|*; Tier 2*Any kick attack (including animal kicks!) deals +20% damage when you have 33% or less of your Armor left*; Tier 3*Any kick attack (including animal kicks!) deals +30% damage when you have 33% or less of your Armor left*; Tier 4*Any kick attack (including animal kicks!) deals +40% damage when you have 33% or less of your Armor left*; Tier 5*Any kick attack (including animal kicks!) deals +50% damage when you have 33% or less of your Armor left*; Tier 6*Any kick attack (including animal kicks!) deals +60% damage when you have 33% or less of your Armor left*; Tier 7*Any kick attack (including animal kicks!) deals +70% damage when you have 33% or less of your Armor left*; Tier 8*Any kick attack (including animal kicks!) deals +80% damage when you have 33% or less of your Armor left*; Tier 9*Any kick attack (including animal kicks!) deals +90% damage when you have 33% or less of your Armor left*; Tier 10*Any kick attack (including animal kicks!) deals +100% damage when you have 33% or less of your Armor left*; Tier 11*Any kick attack (including animal kicks!) deals +110% damage when you have 33% or less of your Armor left*; Tier 12*Any kick attack (including animal kicks!) deals +120% damage when you have 33% or less of your Armor left}}|-| || of Bruising Slams || <b>Tier 1</b> - Bruising Blow has a 10% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately) || Legs, Feet || {{Spoiler|*; Tier 2*Bruising Blow has a 11% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)*; Tier 3*Bruising Blow has a 12% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)*; Tier 4*Bruising Blow has a 13% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)*; Tier 5*Bruising Blow has a 14% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)*; Tier 6*Bruising Blow has a 15% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)*; Tier 7*Bruising Blow has a 16% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)*; Tier 8*Bruising Blow has a 17% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)*; Tier 9*Bruising Blow has a 18% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)*; Tier 10*Bruising Blow has a 19% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)*; Tier 11*Bruising Blow has a 20% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)*; Tier 12*Bruising Blow has a 21% chance to deal double damage and reset the timer on Bodyslam (so it can be used again immediately)}}|-| || of Hip Throwing || <b>Tier 1</b> - Hip Throw and Bodyslam deal +24% damage || Legs, Feet || {{Spoiler|*; Tier 2*Hip Throw and Bodyslam deal +32% damage*; Tier 3*Hip Throw and Bodyslam deal +40% damage*; Tier 4*Hip Throw and Bodyslam deal +48% damage*; Tier 5*Hip Throw and Bodyslam deal +56% damage*; Tier 6*Hip Throw and Bodyslam deal +64% damage*; Tier 7*Hip Throw and Bodyslam deal +72% damage*; Tier 8*Hip Throw and Bodyslam deal +80% damage*; Tier 9*Hip Throw and Bodyslam deal +88% damage*; Tier 10*Hip Throw and Bodyslam deal +96% damage*; Tier 11*Hip Throw and Bodyslam deal +104% damage*; Tier 12*Hip Throw and Bodyslam deal +112% damage}}|-| Uncrushable || of Crush-Defense || <b>Tier 1</b> - {MITIGATION_CRUSHING}{1}{Unarmed} || Head, Ring || {{Spoiler|*; Tier 2*{MITIGATION_CRUSHING}{2}{Unarmed}*; Tier 3*{MITIGATION_CRUSHING}{3}{Unarmed}*; Tier 4*{MITIGATION_CRUSHING}{4}{Unarmed}*; Tier 5*{MITIGATION_CRUSHING}{5}{Unarmed}*; Tier 6*{MITIGATION_CRUSHING}{6}{Unarmed}*; Tier 7*{MITIGATION_CRUSHING}{7}{Unarmed}*; Tier 8*{MITIGATION_CRUSHING}{8}{Unarmed}*; Tier 9*{MITIGATION_CRUSHING}{9}{Unarmed}*; Tier 10*{MITIGATION_CRUSHING}{10}{Unarmed}*; Tier 11*{MITIGATION_CRUSHING}{11}{Unarmed}*; Tier 12*{MITIGATION_CRUSHING}{12}{Unarmed}}}|-| || of Slamming and Jogging || <b>Tier 1</b> - Bodyslam deals +6 damage and boosts your movement speed by 1 for 20 seconds || Feet, Necklace || {{Spoiler|*; Tier 2*Bodyslam deals +12 damage and boosts your movement speed by 2 for 20 seconds*; Tier 3*Bodyslam deals +18 damage and boosts your movement speed by 3 for 20 seconds*; Tier 4*Bodyslam deals +24 damage and boosts your movement speed by 4 for 20 seconds*; Tier 5*Bodyslam deals +30 damage and boosts your movement speed by 5 for 20 seconds*; Tier 6*Bodyslam deals +50 damage and boosts your movement speed by 5 for 20 seconds}}|-| || of Slamming Snails || <b>Tier 1</b> - Bodyslam deals +75 damage to Snails || Necklace, MainHand || {{Spoiler|*; Tier 2*Bodyslam deals +150 damage to Snails*; Tier 3*Bodyslam deals +300 damage to Snails*; Tier 4*Bodyslam deals +400 damage to Snails*; Tier 5*Bodyslam deals +512 damage to Snails*; Tier 6*Bodyslam deals +625 damage to Snails*; Tier 7*Bodyslam deals +737 damage to Snails*; Tier 8*Bodyslam deals +850 damage to Snails*; Tier 9*Bodyslam deals +962 damage to Snails*; Tier 10*Bodyslam deals +1075 damage to Snails}}|-| Slashing || of Slashing Strikes || <b>Tier 1</b> - Slashing Strike deals +6% damage || OffHand, Necklace || {{Spoiler|*; Tier 2*Slashing Strike deals +12% damage*; Tier 3*Slashing Strike deals +18% damage*; Tier 4*Slashing Strike deals +24% damage*; Tier 5*Slashing Strike deals +30% damage*; Tier 6*Slashing Strike deals +36% damage}}|-| Knee-Shattering || of Knee-Shattering || <b>Tier 1</b> - Any kick attack (including animal kicks!) has a 10% chance to slow target's movement by 45% || Feet || {{Spoiler|*; Tier 2*Any kick attack (including animal kicks!) has a 20% chance to slow target's movement by 45%*; Tier 3*Any kick attack (including animal kicks!) has a 30% chance to slow target's movement by 45%*; Tier 4*Any kick attack (including animal kicks!) has a 40% chance to slow target's movement by 45%*; Tier 5*Any kick attack (including animal kicks!) has a 50% chance to slow target's movement by 45%}}|-| Serpentine || of Cobra Striking || <b>Tier 1</b> - Cobra Strike and Mamba Strike deal +10% damage || Chest, Feet || {{Spoiler|*; Tier 2*Cobra Strike and Mamba Strike deal +15% damage*; Tier 3*Cobra Strike and Mamba Strike deal +20% damage*; Tier 4*Cobra Strike and Mamba Strike deal +25% damage*; Tier 5*Cobra Strike and Mamba Strike deal +30% damage*; Tier 6*Cobra Strike and Mamba Strike deal +35% damage*; Tier 7*Cobra Strike and Mamba Strike deal +40% damage*; Tier 8*Cobra Strike and Mamba Strike deal +45% damage*; Tier 9*Cobra Strike and Mamba Strike deal +50% damage*; Tier 10*Cobra Strike and Mamba Strike deal +55% damage*; Tier 11*Cobra Strike and Mamba Strike deal +60% damage*; Tier 12*Cobra Strike and Mamba Strike deal +65% damage}}|-| || of Goblin Hatred || <b>Tier 1</b> - Unarmed attacks deal +3 damage versus goblins || MainHand, Necklace || {{Spoiler|*; Tier 2*Unarmed attacks deal +6 damage versus goblins*; Tier 3*Unarmed attacks deal +9 damage versus goblins*; Tier 4*Unarmed attacks deal +12 damage versus goblins*; Tier 5*Unarmed attacks deal +15 damage versus goblins*; Tier 6*Unarmed attacks deal +18 damage versus goblins*; Tier 7*Unarmed attacks deal +21 damage versus goblins*; Tier 8*Unarmed attacks deal +24 damage versus goblins*; Tier 9*Unarmed attacks deal +27 damage versus goblins*; Tier 10*Unarmed attacks deal +30 damage versus goblins}}|-| || of Deadly Barrages || <b>Tier 1</b> - Barrage and Headbutt deal +4% damage || Legs, Ring || {{Spoiler|*; Tier 2*Barrage and Headbutt deal +8% damage*; Tier 3*Barrage and Headbutt deal +12% damage*; Tier 4*Barrage and Headbutt deal +16% damage*; Tier 5*Barrage and Headbutt deal +20% damage*; Tier 6*Barrage and Headbutt deal +24% damage*; Tier 7*Barrage and Headbutt deal +28% damage*; Tier 8*Barrage and Headbutt deal +32% damage*; Tier 9*Barrage and Headbutt deal +36% damage*; Tier 10*Barrage and Headbutt deal +40% damage*; Tier 11*Barrage and Headbutt deal +44% damage*; Tier 12*Barrage and Headbutt deal +48% damage}}|-| || of Bleeding Strikes || <b>Tier 1</b> - Slashing Strike has a 20% chance to deal an additional 60 Trauma damage over 15 seconds || OffHand, Necklace || {{Spoiler|*; Tier 2*Slashing Strike has a 30% chance to deal an additional 60 Trauma damage over 15 seconds*; Tier 3*Slashing Strike has a 40% chance to deal an additional 60 Trauma damage over 15 seconds*; Tier 4*Slashing Strike has a 50% chance to deal an additional 60 Trauma damage over 15 seconds*; Tier 5*Slashing Strike has a 60% chance to deal an additional 60 Trauma damage over 15 seconds*; Tier 6*Slashing Strike has a 70% chance to deal an additional 60 Trauma damage over 15 seconds}}|-| || of Armor Barrages || <b>Tier 1</b> - Barrage and Headbutt deal +5 armor damage || Legs, Ring || {{Spoiler|*; Tier 2*Barrage and Headbutt deal +10 armor damage*; Tier 3*Barrage and Headbutt deal +15 armor damage*; Tier 4*Barrage and Headbutt deal +20 armor damage*; Tier 5*Barrage and Headbutt deal +25 armor damage*; Tier 6*Barrage and Headbutt deal +30 armor damage*; Tier 7*Barrage and Headbutt deal +35 armor damage*; Tier 8*Barrage and Headbutt deal +40 armor damage*; Tier 9*Barrage and Headbutt deal +45 armor damage*; Tier 10*Barrage and Headbutt deal +50 armor damage*; Tier 11*Barrage and Headbutt deal +55 armor damage*; Tier 12*Barrage and Headbutt deal +60 armor damage}}|-| || of Impossible Hip Throws || <b>Tier 1</b> - Hip Throw and Bodyslam hit all enemies within 5 meters || Hands || {{Spoiler|*; Tier 2*Hip Throw and Bodyslam deal +3% damage and hit all enemies within 5 meters*; Tier 3*Hip Throw and Bodyslam deal +6% damage and hit all enemies within 5 meters*; Tier 4*Hip Throw and Bodyslam deal +9% damage and hit all enemies within 5 meters*; Tier 5*Hip Throw and Bodyslam deal +12% damage and hit all enemies within 5 meters*; Tier 6*Hip Throw and Bodyslam deal +15% damage and hit all enemies within 5 meters}}|-| Serpentine || of Cobra Striking || <b>Tier 1</b> - Cobra Strike and Mamba Strike have a 10% chance to deal double damage || Chest, Hands || {{Spoiler|*; Tier 2*Cobra Strike and Mamba Strike have a 14% chance to deal double damage*; Tier 3*Cobra Strike and Mamba Strike have a 18% chance to deal double damage*; Tier 4*Cobra Strike and Mamba Strike have a 22% chance to deal double damage*; Tier 5*Cobra Strike and Mamba Strike have a 26% chance to deal double damage*; Tier 6*Cobra Strike and Mamba Strike have a 30% chance to deal double damage*; Tier 7*Cobra Strike and Mamba Strike have a 34% chance to deal double damage*; Tier 8*Cobra Strike and Mamba Strike have a 38% chance to deal double damage*; Tier 9*Cobra Strike and Mamba Strike have a 42% chance to deal double damage*; Tier 10*Cobra Strike and Mamba Strike have a 46% chance to deal double damage*; Tier 11*Cobra Strike and Mamba Strike have a 50% chance to deal double damage*; Tier 12*Cobra Strike and Mamba Strike have a 54% chance to deal double damage}}|-| || of Anger Tossing || <b>Tier 1</b> - Hip Throw and Bodyslam deal +3% damage and deplete target's Rage by 25 || Head, Legs || {{Spoiler|*; Tier 2*Hip Throw and Bodyslam deal +6% damage and deplete target's Rage by 50*; Tier 3*Hip Throw and Bodyslam deal +9% damage and deplete target's Rage by 75*; Tier 4*Hip Throw and Bodyslam deal +12% damage and deplete target's Rage by 100*; Tier 5*Hip Throw and Bodyslam deal +15% damage and deplete target's Rage by 125*; Tier 6*Hip Throw and Bodyslam deal +18% damage and deplete target's Rage by 150*; Tier 7*Hip Throw and Bodyslam deal +21% damage and deplete target's Rage by 175*; Tier 8*Hip Throw and Bodyslam deal +24% damage and deplete target's Rage by 200*; Tier 9*Hip Throw and Bodyslam deal +27% damage and deplete target's Rage by 225*; Tier 10*Hip Throw and Bodyslam deal +30% damage and deplete target's Rage by 250*; Tier 11*Hip Throw and Bodyslam deal +33% damage and deplete target's Rage by 275*; Tier 12*Hip Throw and Bodyslam deal +36% damage and deplete target's Rage by 300}}|-| Anti-Darkness || || <b>Tier 1</b> - 5% of any Darkness damage you take is reflected back in your next Punch or Jab. || Legs, Feet || {{Spoiler|*; Tier 2*10% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 3*15% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 4*20% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 5*25% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 6*30% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 7*35% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 8*40% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 9*45% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 10*50% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 11*55% of any Darkness damage you take is reflected back in your next Punch or Jab.*; Tier 12*60% of any Darkness damage you take is reflected back in your next Punch or Jab.}}|-| || of Punch-Shielding || <b>Tier 1</b> - Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). || Head, MainHand || {{Spoiler|*; Tier 2*Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*; Tier 3*Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*; Tier 4*Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*; Tier 5*Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*; Tier 6*Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*; Tier 7*Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*; Tier 8*Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*; Tier 9*Unarmed attacks have a 14% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*; Tier 10*Unarmed attacks have a 15% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*; Tier 11*Unarmed attacks have a 17% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).*; Tier 12*Unarmed attacks have a 19% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated).}}|-| Bodyslamming || of Bodyslamming || <b>Tier 1</b> - Bodyslam deals +25% damage || MainHand, Ring || {{Spoiler|*; Tier 2*Bodyslam deals +40% damage*; Tier 3*Bodyslam deals +55% damage*; Tier 4*Bodyslam deals +70% damage*; Tier 5*Bodyslam deals +85% damage*; Tier 6*Bodyslam deals +100% damage*; Tier 7*Bodyslam deals +115% damage*; Tier 8*Bodyslam deals +130% damage*; Tier 9*Bodyslam deals +145% damage*; Tier 10*Bodyslam deals +160% damage*; Tier 11*Bodyslam deals +175% damage*; Tier 12*Bodyslam deals +190% damage}}|-| Bruising || of Bruises || <b>Tier 1</b> - Bruising Blow deals +10% damage || MainHand, Ring || {{Spoiler|*; Tier 2*Bruising Blow deals +15% damage*; Tier 3*Bruising Blow deals +20% damage*; Tier 4*Bruising Blow deals +25% damage*; Tier 5*Bruising Blow deals +30% damage*; Tier 6*Bruising Blow deals +35% damage*; Tier 7*Bruising Blow deals +40% damage*; Tier 8*Bruising Blow deals +45% damage*; Tier 9*Bruising Blow deals +50% damage*; Tier 10*Bruising Blow deals +55% damage*; Tier 11*Bruising Blow deals +60% damage*; Tier 12*Bruising Blow deals +65% damage}}|-| || of Calloused Barrages || <b>Tier 1</b> - Barrage restores 4 Armor to you || Head, OffHand || {{Spoiler|*; Tier 2*Barrage restores 8 Armor to you*; Tier 3*Barrage restores 12 Armor to you*; Tier 4*Barrage restores 16 Armor to you*; Tier 5*Barrage restores 20 Armor to you*; Tier 6*Barrage restores 24 Armor to you*; Tier 7*Barrage restores 28 Armor to you*; Tier 8*Barrage restores 32 Armor to you*; Tier 9*Barrage restores 36 Armor to you*; Tier 10*Barrage restores 40 Armor to you*; Tier 11*Barrage restores 44 Armor to you*; Tier 12*Barrage restores 48 Armor to you}}|-| || of Armor Tossing || <b>Tier 1</b> - Hip Throw and Bodyslam deal +10 armor damage || Hands, Feet || {{Spoiler|*; Tier 2*Hip Throw and Bodyslam deal +20 armor damage*; Tier 3*Hip Throw and Bodyslam deal +30 armor damage*; Tier 4*Hip Throw and Bodyslam deal +40 armor damage*; Tier 5*Hip Throw and Bodyslam deal +50 armor damage*; Tier 6*Hip Throw and Bodyslam deal +60 armor damage*; Tier 7*Hip Throw and Bodyslam deal +70 armor damage*; Tier 8*Hip Throw and Bodyslam deal +80 armor damage*; Tier 9*Hip Throw and Bodyslam deal +90 armor damage*; Tier 10*Hip Throw and Bodyslam deal +100 armor damage*; Tier 11*Hip Throw and Bodyslam deal +110 armor damage*; Tier 12*Hip Throw and Bodyslam deal +120 armor damage}}|-| || of Kicking Away Toxins || <b>Tier 1</b> - Kick attacks have a 5% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || Hands, Feet || {{Spoiler|*; Tier 2*Kick attacks have a 10% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 3*Kick attacks have a 15% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 4*Kick attacks have a 20% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 5*Kick attacks have a 24% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 6*Kick attacks have a 28% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 7*Kick attacks have a 32% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 8*Kick attacks have a 36% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 9*Kick attacks have a 40% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 10*Kick attacks have a 45% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 11*Kick attacks have a 50% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 12*Kick attacks have a 55% chance to conjure a magical field that mitigates 30% of all Poison, Acid, or Nature damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.}}|-| || of Barrage Bubbles || <b>Tier 1</b> - Headbutt attacks have a 10% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated) || Hands, Feet || {{Spoiler|*; Tier 2*Headbutt attacks have a 14% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)*; Tier 3*Headbutt attacks have a 18% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)*; Tier 4*Headbutt attacks have a 22% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)*; Tier 5*Headbutt attacks have a 26% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)*; Tier 6*Headbutt attacks have a 30% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)*; Tier 7*Headbutt attacks have a 34% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)*; Tier 8*Headbutt attacks have a 38% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)*; Tier 9*Headbutt attacks have a 42% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)*; Tier 10*Headbutt attacks have a 46% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)*; Tier 11*Headbutt attacks have a 50% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)*; Tier 12*Headbutt attacks have a 54% chance to conjure a magical field that mitigates 100% of all physical damage you take for 10 seconds (or until 100 damage is mitigated)}}|-| || of Armor Punching || <b>Tier 1</b> - Punch and Jab attacks deal +2 armor damage || Chest, Feet || {{Spoiler|*; Tier 2*Punch and Jab attacks deal +4 armor damage*; Tier 3*Punch and Jab attacks deal +6 armor damage*; Tier 4*Punch and Jab attacks deal +8 armor damage*; Tier 5*Punch and Jab attacks deal +10 armor damage*; Tier 6*Punch and Jab attacks deal +12 armor damage*; Tier 7*Punch and Jab attacks deal +14 armor damage*; Tier 8*Punch and Jab attacks deal +16 armor damage*; Tier 9*Punch and Jab attacks deal +18 armor damage*; Tier 10*Punch and Jab attacks deal +20 armor damage*; Tier 11*Punch and Jab attacks deal +22 armor damage*; Tier 12*Punch and Jab attacks deal +24 armor damage}}|-| Unflappable || of Mind-Defense || <b>Tier 1</b> - {MITIGATION_PSYCHIC}{1}{Unarmed} || Head, Ring || {{Spoiler|*; Tier 2*{MITIGATION_PSYCHIC}{2}{Unarmed}*; Tier 3*{MITIGATION_PSYCHIC}{3}{Unarmed}*; Tier 4*{MITIGATION_PSYCHIC}{4}{Unarmed}*; Tier 5*{MITIGATION_PSYCHIC}{5}{Unarmed}*; Tier 6*{MITIGATION_PSYCHIC}{6}{Unarmed}}}|-| Ankle-Kicking || of Ankle-Kicking || <b>Tier 1</b> - Any kick attack (including animal kicks!) has a 15% chance to slow target's movement by 25% || Hands || {{Spoiler|*; Tier 2*Any kick attack (including animal kicks!) has a 30% chance to slow target's movement by 25%*; Tier 3*Any kick attack (including animal kicks!) has a 45% chance to slow target's movement by 25%*; Tier 4*Any kick attack (including animal kicks!) has a 70% chance to slow target's movement by 25%*; Tier 5*Any kick attack (including animal kicks!) has a 85% chance to slow target's movement by 25%}}|-| || of Pain-Reflection || <b>Tier 1</b> - Unarmed attacks have a 1% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack. || Head, MainHand || {{Spoiler|*; Tier 2*Unarmed attacks have a 2% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 3*Unarmed attacks have a 3% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 4*Unarmed attacks have a 4% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 5*Unarmed attacks have a 5% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 6*Unarmed attacks have a 6% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 7*Unarmed attacks have a 7% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 8*Unarmed attacks have a 8% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 9*Unarmed attacks have a 9% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 10*Unarmed attacks have a 10% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 11*Unarmed attacks have a 11% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.*; Tier 12*Unarmed attacks have a 12% chance to conjure a magical field that mitigates 10% of all physical damage you take for 1 minute (or until 100 damage is mitigated). Damage mitigated in this way is automatically added to the damage you do with your next Kick attack.}}|-| Martial || of Deadly Fists || <b>Tier 1</b> - {MOD_SKILL_UNARMED}{0.1} || Head, MainHand || {{Spoiler|*; Tier 2*{MOD_SKILL_UNARMED}{0.15}*; Tier 3*{MOD_SKILL_UNARMED}{0.2}*; Tier 4*{MOD_SKILL_UNARMED}{0.25}*; Tier 5*{MOD_SKILL_UNARMED}{0.3}*; Tier 6*{MOD_SKILL_UNARMED}{0.35}}}|-| || of Angst Fists || <b>Tier 1</b> - Whenever you take physical damage (Slashing/Crushing/Piercing) 2% of that damage is reflected back in your next Punch or Jab. || Legs, Feet || {{Spoiler|*; Tier 2*Whenever you take physical damage (Slashing/Crushing/Piercing) 4% of that damage is reflected back in your next Punch or Jab.*; Tier 3*Whenever you take physical damage (Slashing/Crushing/Piercing) 6% of that damage is reflected back in your next Punch or Jab.*; Tier 4*Whenever you take physical damage (Slashing/Crushing/Piercing) 8% of that damage is reflected back in your next Punch or Jab.*; Tier 5*Whenever you take physical damage (Slashing/Crushing/Piercing) 10% of that damage is reflected back in your next Punch or Jab.*; Tier 6*Whenever you take physical damage (Slashing/Crushing/Piercing) 12% of that damage is reflected back in your next Punch or Jab.*; Tier 7*Whenever you take physical damage (Slashing/Crushing/Piercing) 14% of that damage is reflected back in your next Punch or Jab.*; Tier 8*Whenever you take physical damage (Slashing/Crushing/Piercing) 16% of that damage is reflected back in your next Punch or Jab.*; Tier 9*Whenever you take physical damage (Slashing/Crushing/Piercing) 18% of that damage is reflected back in your next Punch or Jab.*; Tier 10*Whenever you take physical damage (Slashing/Crushing/Piercing) 20% of that damage is reflected back in your next Punch or Jab.*; Tier 11*Whenever you take physical damage (Slashing/Crushing/Piercing) 22% of that damage is reflected back in your next Punch or Jab.*; Tier 12*Whenever you take physical damage (Slashing/Crushing/Piercing) 24% of that damage is reflected back in your next Punch or Jab.}}|-| || of Armor Hatred || <b>Tier 1</b> - Unarmed attacks deal +1 Armor damage || Head, MainHand || {{Spoiler|*; Tier 2*Unarmed attacks deal +3 Armor damage*; Tier 3*Unarmed attacks deal +4 Armor damage*; Tier 4*Unarmed attacks deal +6 Armor damage*; Tier 5*Unarmed attacks deal +8 Armor damage*; Tier 6*Unarmed attacks deal +10 Armor damage}}|-| || of Fiery Barrages || <b>Tier 1</b> - Barrage and Headbutt ignite the target, causing them to take 25 damage over 20 seconds || Legs, Ring || {{Spoiler|*; Tier 2*Barrage and Headbutt attacks ignite the target, causing them to take 30 damage over 20 seconds*; Tier 3*Barrage and Headbutt attacks ignite the target, causing them to take 35 damage over 20 seconds*; Tier 4*Barrage and Headbutt attacks ignite the target, causing them to take 40 damage over 20 seconds*; Tier 5*Barrage and Headbutt attacks ignite the target, causing them to take 45 damage over 20 seconds*; Tier 6*Barrage and Headbutt attacks ignite the target, causing them to take 50 damage over 20 seconds}}|-| || of Crippling Slams || <b>Tier 1</b> - Bodyslam deals +20% damage and slows target's movement speed by 45% || MainHand, Ring || {{Spoiler|*; Tier 2*Bodyslam deals +40% damage and slows target's movement speed by 45%*; Tier 3*Bodyslam deals +60% damage and slows target's movement speed by 45%*; Tier 4*Bodyslam deals +80% damage and slows target's movement speed by 45%*; Tier 5*Bodyslam deals +100% damage and slows target's movement speed by 45%*; Tier 6*Bodyslam deals +120% damage and slows target's movement speed by 45%}}|}
[[Category{| class="table mw-collapsible mw-collapsed" style="width:Treasure 100%;"|+<div align="left"><h3>Unknown Effects]]</h3></div>! Prefix !! Suffix !! First Tier !! Slot !! All Tiers|-| || || <b>Tier 1</b> - All Hammer attacks except for Pound have a 10% chance to restore 5 health and armor || Waist || {{Spoiler|*; Tier 2*All Hammer attacks except for Pound have a 10% chance to restore 10 health and armor*; Tier 3*All Hammer attacks except for Pound have a 10% chance to restore 15 health and armor*; Tier 4*All Hammer attacks except for Pound have a 10% chance to restore 20 health and armor*; Tier 5*All Hammer attacks except for Pound have a 10% chance to restore 25 health and armor*; Tier 6*All Hammer attacks except for Pound have a 10% chance to restore 30 health and armor*; Tier 7*All Hammer attacks except for Pound have a 10% chance to restore 35 health and armor*; Tier 8*All Hammer attacks except for Pound have a 10% chance to restore 40 health and armor*; Tier 9*All Hammer attacks except for Pound have a 10% chance to restore 45 health and armor*; Tier 10*All Hammer attacks except for Pound have a 10% chance to restore 50 health and armor*; Tier 11*All Hammer attacks except for Pound have a 10% chance to restore 55 health and armor*; Tier 12*All Hammer attacks except for Pound have a 10% chance to restore 60 health and armor*; Tier 13*All Hammer attacks except for Pound have a 10% chance to restore 65 health and armor}}|-| || of Porcine Murder || <b>Tier 1</b> - Melee attacks deal +5 damage to Pigs || MainHand || {{Spoiler|*; Tier 2*Melee attacks deal +10 damage to Pigs*; Tier 3*Melee attacks deal +15 damage to Pigs*; Tier 4*Melee attacks deal +20 damage to Pigs*; Tier 5*Melee attacks deal +25 damage to Pigs*; Tier 6*Melee attacks deal +30 damage to Pigs*; Tier 7*Melee attacks deal +35 damage to Pigs*; Tier 8*Melee attacks deal +40 damage to Pigs*; Tier 9*Melee attacks deal +45 damage to Pigs*; Tier 10*Melee attacks deal +50 damage to Pigs}}|} {| class="table mw-collapsible mw-collapsed" style="width:100%;"|+<div align="left"><h3>Werewolf Effects</h3></div>! Prefix !! Suffix !! First Tier !! Slot !! All Tiers|-| || of Sanguine Fangs || <b>Tier 1</b> - Sanguine Fangs deals +6% damage and doesn't cause the target to yell for help || Hands, Necklace || {{Spoiler|*; Tier 2*Sanguine Fangs deals +12% damage and doesn't cause the target to yell for help*; Tier 3*Sanguine Fangs deals +18% damage and doesn't cause the target to yell for help*; Tier 4*Sanguine Fangs deals +24% damage and doesn't cause the target to yell for help*; Tier 5*Sanguine Fangs deals +30% damage and doesn't cause the target to yell for help*; Tier 6*Sanguine Fangs deals +36% damage and doesn't cause the target to yell for help*; Tier 7*Sanguine Fangs deals +42% damage and doesn't cause the target to yell for help*; Tier 8*Sanguine Fangs deals +48% damage and doesn't cause the target to yell for help*; Tier 9*Sanguine Fangs deals +54% damage and doesn't cause the target to yell for help*; Tier 10*Sanguine Fangs deals +60% damage and doesn't cause the target to yell for help*; Tier 11*Sanguine Fangs deals +66% damage and doesn't cause the target to yell for help*; Tier 12*Sanguine Fangs deals +72% damage and doesn't cause the target to yell for help}}|-| || of Sanguine Fangs || <b>Tier 1</b> - Sanguine Fangs deals +16 trauma damage over 8 seconds || Necklace, OffHand || {{Spoiler|*; Tier 2*Sanguine Fangs deals +24 trauma damage over 8 seconds*; Tier 3*Sanguine Fangs deals +40 trauma damage over 8 seconds*; Tier 4*Sanguine Fangs deals +56 trauma damage over 8 seconds*; Tier 5*Sanguine Fangs deals +72 trauma damage over 8 seconds*; Tier 6*Sanguine Fangs deals +88 trauma damage over 8 seconds}}|-| || of Sanguine Fangs || <b>Tier 1</b> - Sanguine Fangs deals +20% damage || Head, MainHand || {{Spoiler|*; Tier 2*Sanguine Fangs deals +25% damage*; Tier 3*Sanguine Fangs deals +30% damage*; Tier 4*Sanguine Fangs deals +35% damage*; Tier 5*Sanguine Fangs deals +40% damage*; Tier 6*Sanguine Fangs deals +45% damage*; Tier 7*Sanguine Fangs deals +50% damage*; Tier 8*Sanguine Fangs deals +55% damage*; Tier 9*Sanguine Fangs deals +60% damage*; Tier 10*Sanguine Fangs deals +65% damage*; Tier 11*Sanguine Fangs deals +70% damage*; Tier 12*Sanguine Fangs deals +75% damage}}|-| || of Gorey Biting || <b>Tier 1</b> - Werewolf Bite hits all enemies within 5 meters || Hands || {{Spoiler|*; Tier 2*Werewolf Bite hits all enemies within 5 meters and deals +4% damage*; Tier 3*Werewolf Bite hits all enemies within 5 meters and deals +8% damage*; Tier 4*Werewolf Bite hits all enemies within 5 meters and deals +12% damage*; Tier 5*Werewolf Bite hits all enemies within 5 meters and deals +16% damage*; Tier 6*Werewolf Bite hits all enemies within 5 meters and deals +20% damage}}|-| Pouncer's || of Pouncing || <b>Tier 1</b> - Pouncing Rake deals +5 damage || Legs, Ring || {{Spoiler|*; Tier 2*Pouncing Rake deals +10 damage*; Tier 3*Pouncing Rake deals +15 damage*; Tier 4*Pouncing Rake deals +20 damage*; Tier 5*Pouncing Rake deals +25 damage*; Tier 6*Pouncing Rake deals +30 damage*; Tier 7*Pouncing Rake deals +35 damage*; Tier 8*Pouncing Rake deals +40 damage*; Tier 9*Pouncing Rake deals +45 damage*; Tier 10*Pouncing Rake deals +50 damage*; Tier 11*Pouncing Rake deals +55 damage*; Tier 12*Pouncing Rake deals +60 damage}}|-| Pouncer's || of Pouncing || <b>Tier 1</b> - Pouncing Rake deals +15% health and armor damage || Ring, MainHand || {{Spoiler|*; Tier 2*Pouncing Rake deals +20% health and armor damage*; Tier 3*Pouncing Rake deals +25% health and armor damage*; Tier 4*Pouncing Rake deals +30% health and armor damage*; Tier 5*Pouncing Rake deals +35% health and armor damage*; Tier 6*Pouncing Rake deals +40% health and armor damage*; Tier 7*Pouncing Rake deals +45% health and armor damage*; Tier 8*Pouncing Rake deals +50% health and armor damage*; Tier 9*Pouncing Rake deals +55% health and armor damage*; Tier 10*Pouncing Rake deals +60% health and armor damage*; Tier 11*Pouncing Rake deals +65% health and armor damage*; Tier 12*Pouncing Rake deals +70% health and armor damage}}|-| || || <b>Tier 1</b> - Combo: See Red+Any Melee+Any Melee+Pack Attack: final step hits all enemies within 7 meters and deals +5% damage || Feet, MainHand || {{Spoiler|*; Tier 2*Combo: See Red+Any Melee+Any Melee+Pack Attack: final step hits all enemies within 7 meters and deals +10% damage*; Tier 3*Combo: See Red+Any Melee+Any Melee+Pack Attack: final step hits all enemies within 7 meters and deals +15% damage*; Tier 4*Combo: See Red+Any Melee+Any Melee+Pack Attack: final step hits all enemies within 7 meters and deals +20% damage*; Tier 5*Combo: See Red+Any Melee+Any Melee+Pack Attack: final step hits all enemies within 7 meters and deals +25% damage*; Tier 6*Combo: See Red+Any Melee+Any Melee+Pack Attack: final step hits all enemies within 7 meters and deals +30% damage}}|-| || of Slinking || <b>Tier 1</b> - After using Shadow Feint, your Sprint Speed increases +1 for 15 seconds and your next attack deals +13 damage || Legs, MainHand || {{Spoiler|*; Tier 2*After using Shadow Feint, your Sprint Speed increases +1 for 15 seconds and your next attack deals +26 damage*; Tier 3*After using Shadow Feint, your Sprint Speed increases +1 for 15 seconds and your next attack deals +39 damage*; Tier 4*After using Shadow Feint, your Sprint Speed increases +1 for 15 seconds and your next attack deals +52 damage*; Tier 5*After using Shadow Feint, your Sprint Speed increases +2 for 15 seconds and your next attack deals +58 damage*; Tier 6*After using Shadow Feint, your Sprint Speed increases +2 for 15 seconds and your next attack deals +71 damage*; Tier 7*After using Shadow Feint, your Sprint Speed increases +2 for 15 seconds and your next attack deals +84 damage*; Tier 8*After using Shadow Feint, your Sprint Speed increases +2 for 15 seconds and your next attack deals +97 damage*; Tier 9*After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +100 damage*; Tier 10*After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +113 damage*; Tier 11*After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +126 damage*; Tier 12*After using Shadow Feint, your Sprint Speed increases +3 for 15 seconds and your next attack deals +139 damage}}|-| Pouncer's || of Pouncing || <b>Tier 1</b> - Pouncing Rake deals +6 Armor damage || Head, OffHand || {{Spoiler|*; Tier 2*Pouncing Rake deals +12 Armor damage*; Tier 3*Pouncing Rake deals +18 Armor damage*; Tier 4*Pouncing Rake deals +24 Armor damage*; Tier 5*Pouncing Rake deals +30 Armor damage*; Tier 6*Pouncing Rake deals +36 Armor damage*; Tier 7*Pouncing Rake deals +42 Armor damage*; Tier 8*Pouncing Rake deals +48 Armor damage*; Tier 9*Pouncing Rake deals +54 Armor damage*; Tier 10*Pouncing Rake deals +60 Armor damage*; Tier 11*Pouncing Rake deals +66 Armor damage*; Tier 12*Pouncing Rake deals +72 Armor damage}}|-| Biter's || of Biting || <b>Tier 1</b> - Werewolf Bite deals +10% damage || Chest, MainHand || {{Spoiler|*; Tier 2*Werewolf Bite deals +16% damage*; Tier 3*Werewolf Bite deals +22% damage*; Tier 4*Werewolf Bite deals +28% damage*; Tier 5*Werewolf Bite deals +34% damage*; Tier 6*Werewolf Bite deals +40% damage*; Tier 7*Werewolf Bite deals +46% damage*; Tier 8*Werewolf Bite deals +52% damage*; Tier 9*Werewolf Bite deals +58% damage*; Tier 10*Werewolf Bite deals +64% damage*; Tier 11*Werewolf Bite deals +70% damage*; Tier 12*Werewolf Bite deals +76% damage}}|-| || of Clawing || <b>Tier 1</b> - Werewolf Claw deals +1 damage || Chest, Feet || {{Spoiler|*; Tier 2*Werewolf Claw deals +2 damage*; Tier 3*Werewolf Claw deals +3 damage*; Tier 4*Werewolf Claw deals +4 damage*; Tier 5*Werewolf Claw deals +6 damage*; Tier 6*Werewolf Claw deals +7 damage*; Tier 7*Werewolf Claw deals +9 damage*; Tier 8*Werewolf Claw deals +10 damage*; Tier 9*Werewolf Claw deals +12 damage*; Tier 10*Werewolf Claw deals +13 damage*; Tier 11*Werewolf Claw deals +14 damage*; Tier 12*Werewolf Claw deals +15 damage}}|-| Double Clawed || of Double Clawing || <b>Tier 1</b> - Double Claw deals +3 armor damage || Legs, Ring || {{Spoiler|*; Tier 2*Double Claw deals +6 armor damage*; Tier 3*Double Claw deals +9 armor damage*; Tier 4*Double Claw deals +12 armor damage*; Tier 5*Double Claw deals +15 armor damage*; Tier 6*Double Claw deals +18 armor damage*; Tier 7*Double Claw deals +21 armor damage*; Tier 8*Double Claw deals +24 armor damage*; Tier 9*Double Claw deals +27 armor damage*; Tier 10*Double Claw deals +30 armor damage*; Tier 11*Double Claw deals +33 armor damage*; Tier 12*Double Claw deals +36 armor damage}}|-| || of Slinking Murder || <b>Tier 1</b> - After using Pack Attack, your Lycanthropy Base Damage increases +15% for 7 seconds or until you are attacked || Head, OffHand || {{Spoiler|*; Tier 2*After using Pack Attack, your Lycanthropy Base Damage increases +25% for 7 seconds or until you are attacked*; Tier 3*After using Pack Attack, your Lycanthropy Base Damage increases +35% for 7 seconds or until you are attacked*; Tier 4*After using Pack Attack, your Lycanthropy Base Damage increases +45% for 7 seconds or until you are attacked*; Tier 5*After using Pack Attack, your Lycanthropy Base Damage increases +55% for 7 seconds or until you are attacked*; Tier 6*After using Pack Attack, your Lycanthropy Base Damage increases +65% for 7 seconds or until you are attacked}}|-| || of Pack Attacking || <b>Tier 1</b> - Pack Attack deals +20% damage || Legs, Ring || {{Spoiler|*; Tier 2*Pack Attack deals +24% damage*; Tier 3*Pack Attack deals +28% damage*; Tier 4*Pack Attack deals +32% damage*; Tier 5*Pack Attack deals +36% damage*; Tier 6*Pack Attack deals +40% damage*; Tier 7*Pack Attack deals +44% damage*; Tier 8*Pack Attack deals +48% damage*; Tier 9*Pack Attack deals +52% damage*; Tier 10*Pack Attack deals +56% damage*; Tier 11*Pack Attack deals +60% damage*; Tier 12*Pack Attack deals +64% damage}}|-| Double Clawed || of Double Clawing || <b>Tier 1</b> - Double Claw deals +3 damage || Chest, OffHand || {{Spoiler|*; Tier 2*Double Claw deals +6 damage*; Tier 3*Double Claw deals +9 damage*; Tier 4*Double Claw deals +12 damage*; Tier 5*Double Claw deals +15 damage*; Tier 6*Double Claw deals +18 damage*; Tier 7*Double Claw deals +21 damage*; Tier 8*Double Claw deals +24 damage*; Tier 9*Double Claw deals +27 damage*; Tier 10*Double Claw deals +30 damage*; Tier 11*Double Claw deals +33 damage*; Tier 12*Double Claw deals +36 damage}}|-| || || <b>Tier 1</b> - See Red increases the damage of your next attack by +10 || OffHand, Necklace || {{Spoiler|*; Tier 2*See Red increases the damage of your next attack by +20*; Tier 3*See Red increases the damage of your next attack by +30*; Tier 4*See Red increases the damage of your next attack by +40*; Tier 5*See Red increases the damage of your next attack by +50*; Tier 6*See Red increases the damage of your next attack by +60*; Tier 7*See Red increases the damage of your next attack by +70*; Tier 8*See Red increases the damage of your next attack by +80*; Tier 9*See Red increases the damage of your next attack by +90*; Tier 10*See Red increases the damage of your next attack by +100*; Tier 11*See Red increases the damage of your next attack by +110*; Tier 12*See Red increases the damage of your next attack by +120}}|-| || of Pack Attacking || <b>Tier 1</b> - Pack Attack has a 50% chance to deal +30% damage || Chest, Legs || {{Spoiler|*; Tier 2*Pack Attack has a 50% chance to deal +40% damage*; Tier 3*Pack Attack has a 50% chance to deal +50% damage*; Tier 4*Pack Attack has a 50% chance to deal +60% damage*; Tier 5*Pack Attack has a 50% chance to deal +70% damage*; Tier 6*Pack Attack has a 50% chance to deal +80% damage*; Tier 7*Pack Attack has a 50% chance to deal +90% damage*; Tier 8*Pack Attack has a 50% chance to deal +100% damage*; Tier 9*Pack Attack has a 50% chance to deal +110% damage*; Tier 10*Pack Attack has a 50% chance to deal +120% damage*; Tier 11*Pack Attack has a 50% chance to deal +130% damage*; Tier 12*Pack Attack has a 50% chance to deal +140% damage}}|-| Double Clawed || || <b>Tier 1</b> - Double Claw has a 50% chance to deal +10% damage and restore 5 Health to you || Head, Necklace || {{Spoiler|*; Tier 2*Double Claw has a 50% chance to deal +13% damage and restore 5 Health to you*; Tier 3*Double Claw has a 50% chance to deal +16% damage and restore 5 Health to you*; Tier 4*Double Claw has a 50% chance to deal +19% damage and restore 5 Health to you*; Tier 5*Double Claw has a 50% chance to deal +22% damage and restore 10 Health to you*; Tier 6*Double Claw has a 50% chance to deal +25% damage and restore 10 Health to you*; Tier 7*Double Claw has a 50% chance to deal +28% damage and restore 10 Health to you*; Tier 8*Double Claw has a 50% chance to deal +31% damage and restore 10 Health to you*; Tier 9*Double Claw has a 50% chance to deal +34% damage and restore 15 Health to you*; Tier 10*Double Claw has a 50% chance to deal +37% damage and restore 15 Health to you*; Tier 11*Double Claw has a 50% chance to deal +40% damage and restore 15 Health to you*; Tier 12*Double Claw has a 50% chance to deal +43% damage and restore 15 Health to you}}|-| || of Bloody Mists || <b>Tier 1</b> - See Red heals you for 5 health || Ring, Feet || {{Spoiler|*; Tier 2*See Red heals you for 10 health*; Tier 3*See Red heals you for 15 health*; Tier 4*See Red heals you for 20 health*; Tier 5*See Red heals you for 25 health*; Tier 6*See Red heals you for 30 health*; Tier 7*See Red heals you for 35 health*; Tier 8*See Red heals you for 40 health*; Tier 9*See Red heals you for 45 health*; Tier 10*See Red heals you for 50 health*; Tier 11*See Red heals you for 55 health*; Tier 12*See Red heals you for 60 health}}|-| || of Sneaky Claws || <b>Tier 1</b> - Claw attacks generate 3 less Rage || Head, Legs || {{Spoiler|*; Tier 2*Claw attacks generate 5 less Rage*; Tier 3*Claw attacks generate 7 less Rage*; Tier 4*Claw attacks generate 10 less Rage*; Tier 5*Claw attacks generate 13 less Rage*; Tier 6*Claw attacks generate 15 less Rage*; Tier 7*Claw attacks generate 17 less Rage*; Tier 8*Claw attacks generate 20 less Rage*; Tier 9*Claw attacks generate 23 less Rage*; Tier 10*Claw attacks generate 25 less Rage*; Tier 11*Claw attacks generate 27 less Rage*; Tier 12*Claw attacks generate 30 less Rage}}|-| || of Sanguine Fangs || <b>Tier 1</b> - Sanguine Fangs suddenly deals 25 trauma damage 15 seconds after use || Chest, Feet || {{Spoiler|*; Tier 2*Sanguine Fangs suddenly deals 50 trauma damage 15 seconds after use*; Tier 3*Sanguine Fangs suddenly deals 75 trauma damage 15 seconds after use*; Tier 4*Sanguine Fangs suddenly deals 100 trauma damage 15 seconds after use*; Tier 5*Sanguine Fangs suddenly deals 125 trauma damage 15 seconds after use*; Tier 6*Sanguine Fangs suddenly deals 150 trauma damage 15 seconds after use}}|-| Biter's || of Critical Biting || <b>Tier 1</b> - Werewolf Bite attacks have a 50% chance to deal 12 extra damage || Legs, Ring || {{Spoiler|*; Tier 2*Werewolf Bite attacks have a 50% chance to deal 24 extra damage*; Tier 3*Werewolf Bite attacks have a 50% chance to deal 36 extra damage*; Tier 4*Werewolf Bite attacks have a 50% chance to deal 48 extra damage*; Tier 5*Werewolf Bite attacks have a 50% chance to deal 60 extra damage*; Tier 6*Werewolf Bite attacks have a 50% chance to deal 72 extra damage*; Tier 7*Werewolf Bite attacks have a 50% chance to deal 84 extra damage*; Tier 8*Werewolf Bite attacks have a 50% chance to deal 96 extra damage*; Tier 9*Werewolf Bite attacks have a 50% chance to deal 108 extra damage*; Tier 10*Werewolf Bite attacks have a 50% chance to deal 120 extra damage*; Tier 11*Werewolf Bite attacks have a 50% chance to deal 132 extra damage*; Tier 12*Werewolf Bite attacks have a 50% chance to deal 144 extra damage}}|-| || of Fireteeth || <b>Tier 1</b> - Combo: Pouncing Rake+Any Melee+Bite: final step ignites the target, dealing 15 damage over 15 seconds. || Feet || {{Spoiler|*; Tier 2*Combo: Pouncing Rake+Any Melee+Bite: final step ignites the target, dealing 30 damage over 15 seconds.*; Tier 3*Combo: Pouncing Rake+Any Melee+Bite: final step ignites the target, dealing 45 damage over 15 seconds.*; Tier 4*Combo: Pouncing Rake+Any Melee+Bite: final step ignites the target, dealing 60 damage over 15 seconds.*; Tier 5*Combo: Pouncing Rake+Any Melee+Bite: final step ignites the target, dealing 75 damage over 15 seconds.*; Tier 6*Combo: Pouncing Rake+Any Melee+Bite: final step ignites the target, dealing 90 damage over 15 seconds.}}|-| || || <b>Tier 1</b> - See Red restores 5 Armor || Hands, MainHand || {{Spoiler|*; Tier 2*See Red restores 10 Armor*; Tier 3*See Red restores 15 Armor*; Tier 4*See Red restores 20 Armor*; Tier 5*See Red restores 25 Armor*; Tier 6*See Red restores 30 Armor*; Tier 7*See Red restores 35 Armor*; Tier 8*See Red restores 40 Armor*; Tier 9*See Red restores 45 Armor*; Tier 10*See Red restores 50 Armor*; Tier 11*See Red restores 55 Armor*; Tier 12*See Red restores 60 Armor}}|-| || || <b>Tier 1</b> - Smell Fear deals +2% damage and detaunts the target so that it believes you've done 20 less damage || Head, Ring || {{Spoiler|*; Tier 2*Smell Fear deals +4% damage and detaunts the target so that it believes you've done 40 less damage*; Tier 3*Smell Fear deals +6% damage and detaunts the target so that it believes you've done 60 less damage*; Tier 4*Smell Fear deals +8% damage and detaunts the target so that it believes you've done 80 less damage*; Tier 5*Smell Fear deals +10% damage and detaunts the target so that it believes you've done 100 less damage*; Tier 6*Smell Fear deals +12% damage and detaunts the target so that it believes you've done 120 less damage*; Tier 7*Smell Fear deals +14% damage and detaunts the target so that it believes you've done 140 less damage*; Tier 8*Smell Fear deals +16% damage and detaunts the target so that it believes you've done 160 less damage*; Tier 9*Smell Fear deals +18% damage and detaunts the target so that it believes you've done 180 less damage*; Tier 10*Smell Fear deals +20% damage and detaunts the target so that it believes you've done 200 less damage*; Tier 11*Smell Fear deals +22% damage and detaunts the target so that it believes you've done 220 less damage*; Tier 12*Smell Fear deals +24% damage and detaunts the target so that it believes you've done 240 less damage}}|-| || || <b>Tier 1</b> - Combo: Double Claw+Any Melee+Any Melee+Smell Fear: final step deals +20 damage. || OffHand, Necklace || {{Spoiler|*; Tier 2*Combo: Double Claw+Any Melee+Any Melee+Smell Fear: final step deals +40 damage.*; Tier 3*Combo: Double Claw+Any Melee+Any Melee+Smell Fear: final step deals +60 damage.*; Tier 4*Combo: Double Claw+Any Melee+Any Melee+Smell Fear: final step deals +80 damage.*; Tier 5*Combo: Double Claw+Any Melee+Any Melee+Smell Fear: final step deals +100 damage.*; Tier 6*Combo: Double Claw+Any Melee+Any Melee+Smell Fear: final step deals +120 damage.}}|-| Fear-Scented || || <b>Tier 1</b> - Smell Fear deals +5% damage and further reduces Rage by 20 || Legs, OffHand || {{Spoiler|*; Tier 2*Smell Fear deals +7% damage and further reduces Rage by 27*; Tier 3*Smell Fear deals +9% damage and further reduces Rage by 34*; Tier 4*Smell Fear deals +11% damage and further reduces Rage by 41*; Tier 5*Smell Fear deals +13% damage and further reduces Rage by 48*; Tier 6*Smell Fear deals +15% damage and further reduces Rage by 55*; Tier 7*Smell Fear deals +17% damage and further reduces Rage by 62*; Tier 8*Smell Fear deals +19% damage and further reduces Rage by 69*; Tier 9*Smell Fear deals +21% damage and further reduces Rage by 76*; Tier 10*Smell Fear deals +23% damage and further reduces Rage by 83*; Tier 11*Smell Fear deals +25% damage and further reduces Rage by 90*; Tier 12*Smell Fear deals +27% damage and further reduces Rage by 97}}|-| || || <b>Tier 1</b> - See Red grants you 5% melee evasion || Head, Hands || {{Spoiler|*; Tier 2*See Red grants you 7% melee evasion*; Tier 3*See Red grants you 8% melee evasion*; Tier 4*See Red grants you 10% melee evasion*; Tier 5*See Red grants you 11% melee evasion*; Tier 6*See Red grants you 12% melee evasion}}|-| || || <b>Tier 1</b> - Double Claw has a 25% chance to boost your Lycanthropy Base Damage +10% for 4 seconds || Legs, Necklace || {{Spoiler|*; Tier 2*Double Claw has a 25% chance to boost your Lycanthropy Base Damage +12% for 4 seconds*; Tier 3*Double Claw has a 25% chance to boost your Lycanthropy Base Damage +14% for 4 seconds*; Tier 4*Double Claw has a 25% chance to boost your Lycanthropy Base Damage +16% for 4 seconds*; Tier 5*Double Claw has a 25% chance to boost your Lycanthropy Base Damage +18% for 4 seconds*; Tier 6*Double Claw has a 25% chance to boost your Lycanthropy Base Damage +20% for 4 seconds*; Tier 7*Double Claw has a 25% chance to boost your Lycanthropy Base Damage +22% for 4 seconds*; Tier 8*Double Claw has a 25% chance to boost your Lycanthropy Base Damage +24% for 4 seconds*; Tier 9*Double Claw has a 25% chance to boost your Lycanthropy Base Damage +26% for 4 seconds*; Tier 10*Double Claw has a 25% chance to boost your Lycanthropy Base Damage +28% for 4 seconds*; Tier 11*Double Claw has a 25% chance to boost your Lycanthropy Base Damage +30% for 4 seconds*; Tier 12*Double Claw has a 25% chance to boost your Lycanthropy Base Damage +32% for 4 seconds}}|-| Fear-Scented || || <b>Tier 1</b> - Smell Fear has a 50% chance to deal +6% damage and further reduce Rage by 30 || Feet, MainHand || {{Spoiler|*; Tier 2*Smell Fear has a 50% chance to deal +10% damage and further reduce Rage by 45*; Tier 3*Smell Fear has a 50% chance to deal +14% damage and further reduce Rage by 60*; Tier 4*Smell Fear has a 50% chance to deal +18% damage and further reduce Rage by 75*; Tier 5*Smell Fear has a 50% chance to deal +22% damage and further reduce Rage by 90*; Tier 6*Smell Fear has a 50% chance to deal +26% damage and further reduce Rage by 105*; Tier 7*Smell Fear has a 50% chance to deal +30% damage and further reduce Rage by 120*; Tier 8*Smell Fear has a 50% chance to deal +34% damage and further reduce Rage by 135*; Tier 9*Smell Fear has a 50% chance to deal +38% damage and further reduce Rage by 150*; Tier 10*Smell Fear has a 50% chance to deal +42% damage and further reduce Rage by 165*; Tier 11*Smell Fear has a 50% chance to deal +46% damage and further reduce Rage by 180*; Tier 12*Smell Fear has a 50% chance to deal +50% damage and further reduce Rage by 195}}|-| || of Pack Attacking || <b>Tier 1</b> - Future Pack Attacks to the same target deal +10 damage || Hands, Necklace || {{Spoiler|*; Tier 2*Future Pack Attacks to the same target deal +15 damage*; Tier 3*Future Pack Attacks to the same target deal +20 damage*; Tier 4*Future Pack Attacks to the same target deal +30 damage*; Tier 5*Future Pack Attacks to the same target deal +45 damage*; Tier 6*Future Pack Attacks to the same target deal +60 damage}}|-| || of Skulking || <b>Tier 1</b> - After using Shadow Feint, your Lycanthropy Base Damage increases +2% for 30 seconds or until you are attacked || Chest, Feet || {{Spoiler|*; Tier 2*After using Shadow Feint, your Lycanthropy Base Damage increases +4% for 30 seconds or until you are attacked*; Tier 3*After using Shadow Feint, your Lycanthropy Base Damage increases +6% for 30 seconds or until you are attacked*; Tier 4*After using Shadow Feint, your Lycanthropy Base Damage increases +8% for 30 seconds or until you are attacked*; Tier 5*After using Shadow Feint, your Lycanthropy Base Damage increases +10% for 30 seconds or until you are attacked*; Tier 6*After using Shadow Feint, your Lycanthropy Base Damage increases +12% for 30 seconds or until you are attacked*; Tier 7*After using Shadow Feint, your Lycanthropy Base Damage increases +14% for 30 seconds or until you are attacked*; Tier 8*After using Shadow Feint, your Lycanthropy Base Damage increases +16% for 30 seconds or until you are attacked*; Tier 9*After using Shadow Feint, your Lycanthropy Base Damage increases +18% for 30 seconds or until you are attacked*; Tier 10*After using Shadow Feint, your Lycanthropy Base Damage increases +20% for 30 seconds or until you are attacked*; Tier 11*After using Shadow Feint, your Lycanthropy Base Damage increases +22% for 30 seconds or until you are attacked*; Tier 12*After using Shadow Feint, your Lycanthropy Base Damage increases +24% for 30 seconds or until you are attacked}}|-| || || <b>Tier 1</b> - Werewolf Bite attacks heal you for 2 health || Legs, Necklace || {{Spoiler|*; Tier 2*Werewolf Bite attacks heal you for 4 health*; Tier 3*Werewolf Bite attacks heal you for 6 health*; Tier 4*Werewolf Bite attacks heal you for 8 health*; Tier 5*Werewolf Bite attacks heal you for 10 health*; Tier 6*Werewolf Bite attacks heal you for 12 health*; Tier 7*Werewolf Bite attacks heal you for 14 health*; Tier 8*Werewolf Bite attacks heal you for 16 health*; Tier 9*Werewolf Bite attacks heal you for 18 health*; Tier 10*Werewolf Bite attacks heal you for 20 health*; Tier 11*Werewolf Bite attacks heal you for 22 health*; Tier 12*Werewolf Bite attacks heal you for 24 health}}|-| Hairy || of Lycanthropy || <b>Tier 1</b> - {MOD_SKILL_WEREWOLF}{0.1} || Head, Necklace || {{Spoiler|*; Tier 2*{MOD_SKILL_WEREWOLF}{0.15}*; Tier 3*{MOD_SKILL_WEREWOLF}{0.2}*; Tier 4*{MOD_SKILL_WEREWOLF}{0.25}*; Tier 5*{MOD_SKILL_WEREWOLF}{0.3}*; Tier 6*{MOD_SKILL_WEREWOLF}{0.35}}}|-| || of Masseuse Claws || <b>Tier 1</b> - Werewolf Claw heals you for 1 health || Chest, Ring || {{Spoiler|*; Tier 2*Werewolf Claw heals you for 2 health*; Tier 3*Werewolf Claw heals you for 3 health*; Tier 4*Werewolf Claw heals you for 4 health*; Tier 5*Werewolf Claw heals you for 5 health*; Tier 6*Werewolf Claw heals you for 6 health*; Tier 7*Werewolf Claw heals you for 7 health*; Tier 8*Werewolf Claw heals you for 8 health*; Tier 9*Werewolf Claw heals you for 9 health*; Tier 10*Werewolf Claw heals you for 10 health*; Tier 11*Werewolf Claw heals you for 11 health*; Tier 12*Werewolf Claw heals you for 12 health}}|-| || of Blood-Fueled Fury || <b>Tier 1</b> - See Red restores 5 Power || Head, OffHand || {{Spoiler|*; Tier 2*See Red restores 8 Power*; Tier 3*See Red restores 11 Power*; Tier 4*See Red restores 14 Power*; Tier 5*See Red restores 17 Power*; Tier 6*See Red restores 20 Power*; Tier 7*See Red restores 23 Power*; Tier 8*See Red restores 26 Power*; Tier 9*See Red restores 29 Power*; Tier 10*See Red restores 32 Power*; Tier 11*See Red restores 35 Power*; Tier 12*See Red restores 38 Power}}|-| || || <b>Tier 1</b> - Shadow Feint heals 10 health and 10 armor when you teleport || Hands, Feet || {{Spoiler|*; Tier 2*Shadow Feint heals 15 health and 15 armor when you teleport*; Tier 3*Shadow Feint heals 20 health and 20 armor when you teleport*; Tier 4*Shadow Feint heals 25 health and 25 armor when you teleport*; Tier 5*Shadow Feint heals 30 health and 30 armor when you teleport*; Tier 6*Shadow Feint heals 35 health and 35 armor when you teleport*; Tier 7*Shadow Feint heals 40 health and 40 armor when you teleport*; Tier 8*Shadow Feint heals 45 health and 45 armor when you teleport*; Tier 9*Shadow Feint heals 50 health and 50 armor when you teleport*; Tier 10*Shadow Feint heals 55 health and 55 armor when you teleport*; Tier 11*Shadow Feint heals 60 health and 60 armor when you teleport*; Tier 12*Shadow Feint heals 65 health and 65 armor when you teleport}}|-| || || <b>Tier 1</b> - Shadow Feint boosts your In-Combat Armor Regeneration +5 for 20 seconds || Head, Ring || {{Spoiler|*; Tier 2*Shadow Feint boosts your In-Combat Armor Regeneration +8 for 20 seconds*; Tier 3*Shadow Feint boosts your In-Combat Armor Regeneration +11 for 20 seconds*; Tier 4*Shadow Feint boosts your In-Combat Armor Regeneration +14 for 20 seconds*; Tier 5*Shadow Feint boosts your In-Combat Armor Regeneration +17 for 20 seconds*; Tier 6*Shadow Feint boosts your In-Combat Armor Regeneration +20 for 20 seconds*; Tier 7*Shadow Feint boosts your In-Combat Armor Regeneration +23 for 20 seconds*; Tier 8*Shadow Feint boosts your In-Combat Armor Regeneration +26 for 20 seconds*; Tier 9*Shadow Feint boosts your In-Combat Armor Regeneration +29 for 20 seconds*; Tier 10*Shadow Feint boosts your In-Combat Armor Regeneration +32 for 20 seconds*; Tier 11*Shadow Feint boosts your In-Combat Armor Regeneration +35 for 20 seconds*; Tier 12*Shadow Feint boosts your In-Combat Armor Regeneration +38 for 20 seconds}}|-| || || <b>Tier 1</b> - Shadow Feint reduces the taunt of all your attacks by 10% and reduces the Rage your attacks generate by 1% || Hands || {{Spoiler|*; Tier 2*Shadow Feint reduces the taunt of all your attacks by 12% and reduces the Rage your attacks generate by 2%*; Tier 3*Shadow Feint reduces the taunt of all your attacks by 14% and reduces the Rage your attacks generate by 3%*; Tier 4*Shadow Feint reduces the taunt of all your attacks by 16% and reduces the Rage your attacks generate by 4%*; Tier 5*Shadow Feint reduces the taunt of all your attacks by 18% and reduces the Rage your attacks generate by 5%*; Tier 6*Shadow Feint reduces the taunt of all your attacks by 20% and reduces the Rage your attacks generate by 6%*; Tier 7*Shadow Feint reduces the taunt of all your attacks by 22% and reduces the Rage your attacks generate by 7%*; Tier 8*Shadow Feint reduces the taunt of all your attacks by 24% and reduces the Rage your attacks generate by 8%*; Tier 9*Shadow Feint reduces the taunt of all your attacks by 26% and reduces the Rage your attacks generate by 9%*; Tier 10*Shadow Feint reduces the taunt of all your attacks by 28% and reduces the Rage your attacks generate by 10%*; Tier 11*Shadow Feint reduces the taunt of all your attacks by 30% and reduces the Rage your attacks generate by 11%*; Tier 12*Shadow Feint reduces the taunt of all your attacks by 32% and reduces the Rage your attacks generate by 12%}}|-| || || <b>Tier 1</b> - Sanguine Fangs causes the target to take +2% damage from Slashing attacks for 15 seconds || Feet || {{Spoiler|*; Tier 2*Sanguine Fangs causes the target to take +4% damage from Slashing attacks for 15 seconds*; Tier 3*Sanguine Fangs causes the target to take +5% damage from Slashing attacks for 15 seconds*; Tier 4*Sanguine Fangs causes the target to take +6% damage from Slashing attacks for 15 seconds*; Tier 5*Sanguine Fangs causes the target to take +7% damage from Slashing attacks for 15 seconds*; Tier 6*Sanguine Fangs causes the target to take +8% damage from Slashing attacks for 15 seconds}}|-| Double Clawed || of Power Clawing || <b>Tier 1</b> - Double Claw deals +5% damage and restores 1 Power to you || Legs || {{Spoiler|*; Tier 2*Double Claw deals +7% damage and restores 1 Power to you*; Tier 3*Double Claw deals +9% damage and restores 2 Power to you*; Tier 4*Double Claw deals +11% damage and restores 2 Power to you*; Tier 5*Double Claw deals +13% damage and restores 3 Power to you*; Tier 6*Double Claw deals +15% damage and restores 3 Power to you*; Tier 7*Double Claw deals +17% damage and restores 4 Power to you*; Tier 8*Double Claw deals +19% damage and restores 4 Power to you*; Tier 9*Double Claw deals +21% damage and restores 5 Power to you*; Tier 10*Double Claw deals +23% damage and restores 5 Power to you*; Tier 11*Double Claw deals +22% damage and restores 5 Power to you*; Tier 12*Double Claw deals +23% damage and restores 5 Power to you}}|-| || of Bonechewing || <b>Tier 1</b> - {BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{1} || Chest, Ring || {{Spoiler|*; Tier 2*{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{2}*; Tier 3*{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{3}*; Tier 4*{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{4}*; Tier 5*{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{5}*; Tier 6*{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{6}*; Tier 7*{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{7}*; Tier 8*{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{8}*; Tier 9*{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{9}*; Tier 10*{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{10}*; Tier 11*{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{11}*; Tier 12*{BOOST_WEREWOLFMETABOLISM_HEALTHREGEN}{12}}}|-| || || <b>Tier 1</b> - Combo: Bite+Any Melee+Any Melee+Any Melee+Smell Fear: final step heals you for 15 health. || Hands, Feet || {{Spoiler|*; Tier 2*Combo: Bite+Any Melee+Any Melee+Any Melee+Smell Fear: final step heals you for 30 health.*; Tier 3*Combo: Bite+Any Melee+Any Melee+Any Melee+Smell Fear: final step heals you for 45 health.*; Tier 4*Combo: Bite+Any Melee+Any Melee+Any Melee+Smell Fear: final step heals you for 60 health.*; Tier 5*Combo: Bite+Any Melee+Any Melee+Any Melee+Smell Fear: final step heals you for 75 health.*; Tier 6*Combo: Bite+Any Melee+Any Melee+Any Melee+Smell Fear: final step heals you for 90 health.}}|-| Fear-Scented || || <b>Tier 1</b> - Smell Fear deals +10% damage || Legs, OffHand || {{Spoiler|*; Tier 2*Smell Fear deals +13% damage*; Tier 3*Smell Fear deals +16% damage*; Tier 4*Smell Fear deals +19% damage*; Tier 5*Smell Fear deals +22% damage*; Tier 6*Smell Fear deals +25% damage*; Tier 7*Smell Fear deals +28% damage*; Tier 8*Smell Fear deals +31% damage*; Tier 9*Smell Fear deals +34% damage*; Tier 10*Smell Fear deals +37% damage*; Tier 11*Smell Fear deals +40% damage*; Tier 12*Smell Fear deals +43% damage}}|-| Pouncer's || of Pouncing || <b>Tier 1</b> - Pouncing Rake has a 50% chance to deal +20% health and armor damage || Necklace, OffHand || {{Spoiler|*; Tier 2*Pouncing Rake has a 50% chance to deal +30% health and armor damage*; Tier 3*Pouncing Rake has a 50% chance to deal +40% health and armor damage*; Tier 4*Pouncing Rake has a 50% chance to deal +50% health and armor damage*; Tier 5*Pouncing Rake has a 50% chance to deal +60% health and armor damage*; Tier 6*Pouncing Rake has a 50% chance to deal +70% health and armor damage*; Tier 7*Pouncing Rake has a 50% chance to deal +80% health and armor damage*; Tier 8*Pouncing Rake has a 50% chance to deal +90% health and armor damage*; Tier 9*Pouncing Rake has a 50% chance to deal +100% health and armor damage*; Tier 10*Pouncing Rake has a 50% chance to deal +110% health and armor damage*; Tier 11*Pouncing Rake has a 50% chance to deal +120% health and armor damage*; Tier 12*Pouncing Rake has a 50% chance to deal +130% health and armor damage}}|-| || of Critical Claws || <b>Tier 1</b> - Claw attacks have a 33% chance to deal +3 damage || Chest, Hands || {{Spoiler|*; Tier 2*Claw attacks have a 33% chance to deal +6 damage*; Tier 3*Claw attacks have a 33% chance to deal +9 damage*; Tier 4*Claw attacks have a 33% chance to deal +12 damage*; Tier 5*Claw attacks have a 33% chance to deal +15 damage*; Tier 6*Claw attacks have a 33% chance to deal +18 damage*; Tier 7*Claw attacks have a 33% chance to deal +21 damage*; Tier 8*Claw attacks have a 33% chance to deal +24 damage*; Tier 9*Claw attacks have a 33% chance to deal +27 damage*; Tier 10*Claw attacks have a 33% chance to deal +30 damage*; Tier 11*Claw attacks have a 33% chance to deal +33 damage*; Tier 12*Claw attacks have a 33% chance to deal +36 damage}}|-| Biter's || of Biting || <b>Tier 1</b> - Werewolf Bite deals +6 armor damage || Chest, MainHand || {{Spoiler|*; Tier 2*Werewolf Bite deals +12 armor damage*; Tier 3*Werewolf Bite deals +18 armor damage*; Tier 4*Werewolf Bite deals +24 armor damage*; Tier 5*Werewolf Bite deals +30 armor damage*; Tier 6*Werewolf Bite deals +36 armor damage*; Tier 7*Werewolf Bite deals +42 armor damage*; Tier 8*Werewolf Bite deals +48 armor damage*; Tier 9*Werewolf Bite deals +54 armor damage*; Tier 10*Werewolf Bite deals +60 armor damage*; Tier 11*Werewolf Bite deals +66 armor damage*; Tier 12*Werewolf Bite deals +72 armor damage}}|-| || of Incitement || <b>Tier 1</b> - Combo: Pouncing Rake+Any Melee+Any Melee+Double Claw: final step hits all targets within 5 meters and deals +5 damage. || Hands || {{Spoiler|*; Tier 2*Combo: Pouncing Rake+Any Melee+Any Melee+Double Claw: final step hits all targets within 5 meters and deals +12 damage.*; Tier 3*Combo: Pouncing Rake+Any Melee+Any Melee+Double Claw: final step hits all targets within 5 meters and deals +20 damage.*; Tier 4*Combo: Pouncing Rake+Any Melee+Any Melee+Double Claw: final step hits all targets within 5 meters and deals +28 damage.*; Tier 5*Combo: Pouncing Rake+Any Melee+Any Melee+Double Claw: final step hits all targets within 5 meters and deals +35 damage.*; Tier 6*Combo: Pouncing Rake+Any Melee+Any Melee+Double Claw: final step hits all targets within 5 meters and deals +45 damage.}}|}
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