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| See also: [[Giant Bat/Treasure Effects:By Ability]] | | See also: [[Giant Bat/Treasure Effects:By Ability]] |
− | <!-- Updated on Sat Nov 11 2023 08:46:05 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator --> | + | <!-- Updated to v398 on Thu Nov 30 2023 01:17:35 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator --> |
| {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" | | {| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;" |
| ! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| Other Versions | | ! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:55%"| Max-Level Version !! style="width:10%"| Slot !! style="width:15%"| Other Versions |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Rip deals +46 damage and restores 11 Power || Chest, MainHand || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Rip deals +46 damage and restores 13 Power || Chest, MainHand || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :Rip deals +5 damage and restores 2 Power | | :Rip deals +5 damage and restores 2 Power |
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| :Rip deals +37 damage and restores 11 Power | | :Rip deals +37 damage and restores 11 Power |
| *; Level 90 | | *; Level 90 |
− | :Rip deals +40 damage and restores 11 Power | + | :Rip deals +40 damage and restores 12 Power |
| *; Level 95 | | *; Level 95 |
− | :Rip deals +43 damage and restores 11 Power | + | :Rip deals +43 damage and restores 12 Power |
| *; Level 100 | | *; Level 100 |
− | :Rip deals +46 damage and restores 11 Power | + | :Rip deals +46 damage and restores 13 Power |
| }} | | }} |
| |- | | |- |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage || Head, Feet || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - For 30 seconds after using Drink Blood, you gain +30 mitigation vs. Psychic and Trauma damage || Head, Feet || {{Spoiler|Click Expand to reveal| |
| *; Level 5 | | *; Level 5 |
| :For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage | | :For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage |
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| :For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage | | :For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage |
| *; Level 85 | | *; Level 85 |
− | :For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage | + | :For 30 seconds after using Drink Blood, you gain +27 mitigation vs. Psychic and Trauma damage |
| *; Level 90 | | *; Level 90 |
− | :For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage | + | :For 30 seconds after using Drink Blood, you gain +28 mitigation vs. Psychic and Trauma damage |
| *; Level 95 | | *; Level 95 |
− | :For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage | + | :For 30 seconds after using Drink Blood, you gain +29 mitigation vs. Psychic and Trauma damage |
| *; Level 100 | | *; Level 100 |
− | :For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage | + | :For 30 seconds after using Drink Blood, you gain +30 mitigation vs. Psychic and Trauma damage |
| }} | | }} |
| |- | | |- |
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| }} | | }} |
| |- | | |- |
− | | || || <b>Level 100</b> - Bat Stability provides +45% Projectile Evasion for 10 seconds || Hands, Legs || {{Spoiler|Click Expand to reveal| | + | | || || <b>Level 100</b> - Bat Stability provides +55% Projectile Evasion for 10 seconds || Hands, Legs || {{Spoiler|Click Expand to reveal| |
| *; Level 10 | | *; Level 10 |
| :Bat Stability provides +10% Projectile Evasion for 10 seconds | | :Bat Stability provides +10% Projectile Evasion for 10 seconds |
Line 1,024: |
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| :Bat Stability provides +45% Projectile Evasion for 10 seconds | | :Bat Stability provides +45% Projectile Evasion for 10 seconds |
| *; Level 90 | | *; Level 90 |
− | :Bat Stability provides +45% Projectile Evasion for 10 seconds | + | :Bat Stability provides +50% Projectile Evasion for 10 seconds |
| *; Level 100 | | *; Level 100 |
− | :Bat Stability provides +45% Projectile Evasion for 10 seconds | + | :Bat Stability provides +55% Projectile Evasion for 10 seconds |
| }} | | }} |
| |- | | |- |
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| }} | | }} |
| |- | | |- |
− | | || of Hasty Chaos || <b>Level 100</b> - Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds || Hands, Feet || {{Spoiler|Click Expand to reveal| | + | | || of Hasty Chaos || <b>Level 100</b> - Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 50% for 15 seconds || Hands, Feet || {{Spoiler|Click Expand to reveal| |
| *; Level 10 | | *; Level 10 |
| :Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds | | :Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds |
Line 1,414: |
Line 1,414: |
| :Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds | | :Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds |
| *; Level 90 | | *; Level 90 |
− | :Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds | + | :Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 45% for 15 seconds |
| *; Level 100 | | *; Level 100 |
− | :Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds | + | :Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 50% for 15 seconds |
| }} | | }} |
| |- | | |- |
Prefix |
Suffix |
Max-Level Version |
Slot |
Other Versions
|
|
of Giant Bats |
Level 100 - Giant Bat Base Damage +50% |
Head, Necklace |
Click Expand to reveal
- Giant Bat Damage +5
- Giant Bat Base Damage +10%
- Giant Bat Base Damage +15%
- Giant Bat Base Damage +20%
- Giant Bat Base Damage +25%
- Giant Bat Base Damage +30%
- Giant Bat Base Damage +35%
- Giant Bat Base Damage +40%
- Giant Bat Base Damage +45%
- Giant Bat Base Damage +50%
|
|
|
Level 100 - Rip deals +46 damage and restores 13 Power |
Chest, MainHand |
Click Expand to reveal
- Rip deals +5 damage and restores 2 Power
- Rip deals +6 damage and restores 2 Power
- Rip deals +7 damage and restores 3 Power
- Rip deals +8 damage and restores 3 Power
- Rip deals +9 damage and restores 4 Power
- Rip deals +10 damage and restores 4 Power
- Rip deals +12 damage and restores 5 Power
- Rip deals +14 damage and restores 5 Power
- Rip deals +16 damage and restores 6 Power
- Rip deals +18 damage and restores 6 Power
- Rip deals +20 damage and restores 7 Power
- Rip deals +22 damage and restores 7 Power
- Rip deals +25 damage and restores 8 Power
- Rip deals +28 damage and restores 9 Power
- Rip deals +31 damage and restores 10 Power
- Rip deals +34 damage and restores 11 Power
- Rip deals +37 damage and restores 11 Power
- Rip deals +40 damage and restores 12 Power
- Rip deals +43 damage and restores 12 Power
- Rip deals +46 damage and restores 13 Power
|
|
|
Level 100 - Rip restores 24 Armor |
Legs, Hands |
Click Expand to reveal
- Rip restores 5 Armor
- Rip restores 6 Armor
- Rip restores 7 Armor
- Rip restores 8 Armor
- Rip restores 9 Armor
- Rip restores 10 Armor
- Rip restores 11 Armor
- Rip restores 12 Armor
- Rip restores 13 Armor
- Rip restores 14 Armor
- Rip restores 15 Armor
- Rip restores 16 Armor
- Rip restores 17 Armor
- Rip restores 18 Armor
- Rip restores 19 Armor
- Rip restores 20 Armor
- Rip restores 21 Armor
- Rip restores 22 Armor
- Rip restores 23 Armor
- Rip restores 24 Armor
|
|
|
Level 100 - Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +125 damage. |
Feet |
Click Expand to reveal
- Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +5 damage.
- Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +12 damage.
- Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +20 damage.
- Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +28 damage.
- Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +35 damage.
- Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +45 damage.
- Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +65 damage.
- Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +85 damage.
- Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +105 damage.
- Combo: Rip+Any Melee+Any Giant Bat Attack+Tear: final step hits all targets within 5 meters and deals +125 damage.
|
|
|
Level 100 - Tear Damage +56.99% |
Chest, Head |
Click Expand to reveal
- Tear Damage +7%
- Tear Damage +9%
- Tear Damage +11%
- Tear Damage +13%
- Tear Damage +15%
- Tear Damage +17%
- Tear Damage +19%
- Tear Damage +21%
- Tear Damage +24%
- Tear Damage +27%
- Tear Damage +30%
- Tear Damage +33%
- Tear Damage +36%
- Tear Damage +39%
- Tear Damage +42%
- Tear Damage +45%
- Tear Damage +48%
- Tear Damage +51%
- Tear Damage +54%
- Tear Damage +56.99%
|
|
|
Level 100 - Tear has a 50% chance to deal +120% damage |
Legs, Necklace |
Click Expand to reveal
- Tear has a 50% chance to deal +25% damage
- Tear has a 50% chance to deal +30% damage
- Tear has a 50% chance to deal +35% damage
- Tear has a 50% chance to deal +40% damage
- Tear has a 50% chance to deal +45% damage
- Tear has a 50% chance to deal +50% damage
- Tear has a 50% chance to deal +55% damage
- Tear has a 50% chance to deal +60% damage
- Tear has a 50% chance to deal +65% damage
- Tear has a 50% chance to deal +70% damage
- Tear has a 50% chance to deal +75% damage
- Tear has a 50% chance to deal +80% damage
- Tear has a 50% chance to deal +85% damage
- Tear has a 50% chance to deal +90% damage
- Tear has a 50% chance to deal +95% damage
- Tear has a 50% chance to deal +100% damage
- Tear has a 50% chance to deal +105% damage
- Tear has a 50% chance to deal +110% damage
- Tear has a 50% chance to deal +115% damage
- Tear has a 50% chance to deal +120% damage
|
|
|
Level 100 - Tear has a 33% chance to deal +124% damage and reset the timer on Screech (so Screech can be used again immediately) |
Feet, Ring |
Click Expand to reveal
- Tear has a 33% chance to deal +10% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +16% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +22% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +28% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +34% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +40% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +46% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +52% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +58% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +64% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +70% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +76% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +82% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +88% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +94% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +100% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +106% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +112% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +118% damage and reset the timer on Screech (so Screech can be used again immediately)
- Tear has a 33% chance to deal +124% damage and reset the timer on Screech (so Screech can be used again immediately)
|
|
|
Level 100 - Tear and Virulent Bite deal +109 damage |
Legs, Necklace |
Click Expand to reveal
- Tear and Virulent Bite deal +6 damage
- Tear and Virulent Bite deal +11 damage
- Tear and Virulent Bite deal +16 damage
- Tear and Virulent Bite deal +21 damage
- Tear and Virulent Bite deal +26 damage
- Tear and Virulent Bite deal +31 damage
- Tear and Virulent Bite deal +36 damage
- Tear and Virulent Bite deal +41 damage
- Tear and Virulent Bite deal +46 damage
- Tear and Virulent Bite deal +51 damage
- Tear and Virulent Bite deal +56 damage
- Tear and Virulent Bite deal +61 damage
- Tear and Virulent Bite deal +67 damage
- Tear and Virulent Bite deal +73 damage
- Tear and Virulent Bite deal +79 damage
- Tear and Virulent Bite deal +85 damage
- Tear and Virulent Bite deal +91 damage
- Tear and Virulent Bite deal +97 damage
- Tear and Virulent Bite deal +103 damage
- Tear and Virulent Bite deal +109 damage
|
|
|
Level 100 - Rip and Tear deal +41 damage and hasten the current reuse timer of Drink Blood by 1 second |
Hands |
Click Expand to reveal
- Rip and Tear deal +3 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +5 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +7 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +9 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +11 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +13 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +15 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +17 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +19 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +21 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +23 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +25 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +27 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +29 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +31 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +33 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +35 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +37 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +39 damage and hasten the current reuse timer of Drink Blood by 1 second
- Rip and Tear deal +41 damage and hasten the current reuse timer of Drink Blood by 1 second
|
|
|
Level 100 - Wing Vortex Damage +46.5% |
Hands, MainHand |
Click Expand to reveal
- Wing Vortex Damage +10%
- Wing Vortex Damage +11.5%
- Wing Vortex Damage +13%
- Wing Vortex Damage +14.5%
- Wing Vortex Damage +16%
- Wing Vortex Damage +17.5%
- Wing Vortex Damage +19%
- Wing Vortex Damage +20.5%
- Wing Vortex Damage +22%
- Wing Vortex Damage +23.5%
- Wing Vortex Damage +25%
- Wing Vortex Damage +26.5%
- Wing Vortex Damage +29%
- Wing Vortex Damage +31.5%
- Wing Vortex Damage +34%
- Wing Vortex Damage +36.5%
- Wing Vortex Damage +39%
- Wing Vortex Damage +41.5%
- Wing Vortex Damage +44%
- Wing Vortex Damage +46.5%
|
|
|
Level 100 - Wing Vortex has a 70% chance to deal +29% damage and restore 67 Health to you |
Chest, OffHand |
Click Expand to reveal
- Wing Vortex has a 70% chance to deal +10% damage and restore 10 Health to you
- Wing Vortex has a 70% chance to deal +11% damage and restore 13 Health to you
- Wing Vortex has a 70% chance to deal +12% damage and restore 16 Health to you
- Wing Vortex has a 70% chance to deal +13% damage and restore 19 Health to you
- Wing Vortex has a 70% chance to deal +14% damage and restore 22 Health to you
- Wing Vortex has a 70% chance to deal +15% damage and restore 25 Health to you
- Wing Vortex has a 70% chance to deal +16% damage and restore 28 Health to you
- Wing Vortex has a 70% chance to deal +17% damage and restore 31 Health to you
- Wing Vortex has a 70% chance to deal +18% damage and restore 34 Health to you
- Wing Vortex has a 70% chance to deal +19% damage and restore 37 Health to you
- Wing Vortex has a 70% chance to deal +20% damage and restore 40 Health to you
- Wing Vortex has a 70% chance to deal +21% damage and restore 43 Health to you
- Wing Vortex has a 70% chance to deal +22% damage and restore 46 Health to you
- Wing Vortex has a 70% chance to deal +23% damage and restore 49 Health to you
- Wing Vortex has a 70% chance to deal +24% damage and restore 52 Health to you
- Wing Vortex has a 70% chance to deal +25% damage and restore 55 Health to you
- Wing Vortex has a 70% chance to deal +26% damage and restore 58 Health to you
- Wing Vortex has a 70% chance to deal +27% damage and restore 61 Health to you
- Wing Vortex has a 70% chance to deal +28% damage and restore 64 Health to you
- Wing Vortex has a 70% chance to deal +29% damage and restore 67 Health to you
|
|
|
Level 100 - Wing Vortex has a 30% chance to deal +50% damage and stun all targets |
Head, Legs |
Click Expand to reveal
- Wing Vortex has a 30% chance to deal +10% damage and stun all targets
- Wing Vortex has a 30% chance to deal +11% damage and stun all targets
- Wing Vortex has a 30% chance to deal +12% damage and stun all targets
- Wing Vortex has a 30% chance to deal +13% damage and stun all targets
- Wing Vortex has a 30% chance to deal +14% damage and stun all targets
- Wing Vortex has a 30% chance to deal +15% damage and stun all targets
- Wing Vortex has a 30% chance to deal +16% damage and stun all targets
- Wing Vortex has a 30% chance to deal +18% damage and stun all targets
- Wing Vortex has a 30% chance to deal +20% damage and stun all targets
- Wing Vortex has a 30% chance to deal +22% damage and stun all targets
- Wing Vortex has a 30% chance to deal +24% damage and stun all targets
- Wing Vortex has a 30% chance to deal +26% damage and stun all targets
- Wing Vortex has a 30% chance to deal +29% damage and stun all targets
- Wing Vortex has a 30% chance to deal +32% damage and stun all targets
- Wing Vortex has a 30% chance to deal +35% damage and stun all targets
- Wing Vortex has a 30% chance to deal +38% damage and stun all targets
- Wing Vortex has a 30% chance to deal +41% damage and stun all targets
- Wing Vortex has a 30% chance to deal +44% damage and stun all targets
- Wing Vortex has a 30% chance to deal +47% damage and stun all targets
- Wing Vortex has a 30% chance to deal +50% damage and stun all targets
|
|
|
Level 100 - Wing Vortex causes targets' next attack to deal -94 damage |
Feet, Ring |
Click Expand to reveal
- Wing Vortex causes targets' next attack to deal -4 damage
- Wing Vortex causes targets' next attack to deal -8 damage
- Wing Vortex causes targets' next attack to deal -12 damage
- Wing Vortex causes targets' next attack to deal -16 damage
- Wing Vortex causes targets' next attack to deal -20 damage
- Wing Vortex causes targets' next attack to deal -24 damage
- Wing Vortex causes targets' next attack to deal -29 damage
- Wing Vortex causes targets' next attack to deal -34 damage
- Wing Vortex causes targets' next attack to deal -39 damage
- Wing Vortex causes targets' next attack to deal -44 damage
- Wing Vortex causes targets' next attack to deal -49 damage
- Wing Vortex causes targets' next attack to deal -54 damage
- Wing Vortex causes targets' next attack to deal -59 damage
- Wing Vortex causes targets' next attack to deal -64 damage
- Wing Vortex causes targets' next attack to deal -69 damage
- Wing Vortex causes targets' next attack to deal -74 damage
- Wing Vortex causes targets' next attack to deal -79 damage
- Wing Vortex causes targets' next attack to deal -84 damage
- Wing Vortex causes targets' next attack to deal -89 damage
- Wing Vortex causes targets' next attack to deal -94 damage
|
Blood Drinker's |
of Blood Drinking |
Level 100 - Drink Blood steals 55 additional health |
Legs, Chest |
Click Expand to reveal
- Drink Blood steals 4 additional health
- Drink Blood steals 6 additional health
- Drink Blood steals 8 additional health
- Drink Blood steals 10 additional health
- Drink Blood steals 13 additional health
- Drink Blood steals 16 additional health
- Drink Blood steals 20 additional health
- Drink Blood steals 23 additional health
- Drink Blood steals 26 additional health
- Drink Blood steals 28 additional health
- Drink Blood steals 30 additional health
- Drink Blood steals 32 additional health
- Drink Blood steals 34 additional health
- Drink Blood steals 39 additional health
- Drink Blood steals 41 additional health
- Drink Blood steals 44 additional health
- Drink Blood steals 46 additional health
- Drink Blood steals 49 additional health
- Drink Blood steals 52 additional health
- Drink Blood steals 55 additional health
|
|
|
Level 100 - Drink Blood deals +168 Piercing damage |
Head, Necklace |
Click Expand to reveal
- Drink Blood deals +8 Piercing damage
- Drink Blood deals +16 Piercing damage
- Drink Blood deals +24 Piercing damage
- Drink Blood deals +33 Piercing damage
- Drink Blood deals +42 Piercing damage
- Drink Blood deals +51 Piercing damage
- Drink Blood deals +60 Piercing damage
- Drink Blood deals +69 Piercing damage
- Drink Blood deals +78 Piercing damage
- Drink Blood deals +87 Piercing damage
- Drink Blood deals +96 Piercing damage
- Drink Blood deals +104 Piercing damage
- Drink Blood deals +112 Piercing damage
- Drink Blood deals +120 Piercing damage
- Drink Blood deals +128 Piercing damage
- Drink Blood deals +136 Piercing damage
- Drink Blood deals +144 Piercing damage
- Drink Blood deals +152 Piercing damage
- Drink Blood deals +160 Piercing damage
- Drink Blood deals +168 Piercing damage
|
|
|
Level 100 - Drink Blood costs -55 Power |
Hands, Ring |
Click Expand to reveal
- Drink Blood costs -3 Power
- Drink Blood costs -5 Power
- Drink Blood costs -7 Power
- Drink Blood costs -9 Power
- Drink Blood costs -11 Power
- Drink Blood costs -13 Power
- Drink Blood costs -16 Power
- Drink Blood costs -19 Power
- Drink Blood costs -22 Power
- Drink Blood costs -25 Power
- Drink Blood costs -28 Power
- Drink Blood costs -31 Power
- Drink Blood costs -34 Power
- Drink Blood costs -37 Power
- Drink Blood costs -40 Power
- Drink Blood costs -43 Power
- Drink Blood costs -46 Power
- Drink Blood costs -49 Power
- Drink Blood costs -52 Power
- Drink Blood costs -55 Power
|
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|
Level 100 - For 30 seconds after using Drink Blood, all Nature attacks deal +57 damage |
Feet, Ring |
Click Expand to reveal
- For 30 seconds after using Drink Blood, all Nature attacks deal +3 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +5 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +8 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +10 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +13 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +15 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +18 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +21 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +24 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +27 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +30 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +33 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +36 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +39 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +42 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +45 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +48 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +51 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +54 damage
- For 30 seconds after using Drink Blood, all Nature attacks deal +57 damage
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Level 100 - For 30 seconds after using Drink Blood, you gain +30 mitigation vs. Psychic and Trauma damage |
Head, Feet |
Click Expand to reveal
- For 30 seconds after using Drink Blood, you gain +2 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +4 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +5 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +7 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +9 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +10 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +12 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +14 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +16 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +17 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +19 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +21 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +22 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +24 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +25 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +26 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +27 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +28 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +29 mitigation vs. Psychic and Trauma damage
- For 30 seconds after using Drink Blood, you gain +30 mitigation vs. Psychic and Trauma damage
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Level 100 - Drink Blood steals 120 more Health over 12 seconds |
MainHand, OffHand |
Click Expand to reveal
- Drink Blood steals 24 more Health over 12 seconds
- Drink Blood steals 30 more Health over 12 seconds
- Drink Blood steals 36 more Health over 12 seconds
- Drink Blood steals 48 more Health over 12 seconds
- Drink Blood steals 60 more Health over 12 seconds
- Drink Blood steals 72 more Health over 12 seconds
- Drink Blood steals 84 more Health over 12 seconds
- Drink Blood steals 96 more Health over 12 seconds
- Drink Blood steals 108 more Health over 12 seconds
- Drink Blood steals 120 more Health over 12 seconds
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Level 100 - Virulent Bite Damage +61% |
Chest, Legs |
Click Expand to reveal
- Virulent Bite Damage +9%
- Virulent Bite Damage +11.5%
- Virulent Bite Damage +14%
- Virulent Bite Damage +16.5%
- Virulent Bite Damage +19%
- Virulent Bite Damage +21.5%
- Virulent Bite Damage +24%
- Virulent Bite Damage +26.5%
- Virulent Bite Damage +29%
- Virulent Bite Damage +31.5%
- Virulent Bite Damage +34%
- Virulent Bite Damage +37%
- Virulent Bite Damage +40%
- Virulent Bite Damage +43%
- Virulent Bite Damage +46%
- Virulent Bite Damage +49%
- Virulent Bite Damage +52%
- Virulent Bite Damage +55%
- Virulent Bite Damage +58%
- Virulent Bite Damage +61%
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Level 100 - Virulent Bite deals 240 Trauma damage over 12 seconds and also has a 25% chance to deal +92% immediate Piercing damage |
Hands, Ring |
Click Expand to reveal
- Virulent Bite deals 12 Trauma damage over 12 seconds and also has a 25% chance to deal +16% immediate Piercing damage
- Virulent Bite deals 24 Trauma damage over 12 seconds and also has a 25% chance to deal +20% immediate Piercing damage
- Virulent Bite deals 36 Trauma damage over 12 seconds and also has a 25% chance to deal +24% immediate Piercing damage
- Virulent Bite deals 48 Trauma damage over 12 seconds and also has a 25% chance to deal +28% immediate Piercing damage
- Virulent Bite deals 60 Trauma damage over 12 seconds and also has a 25% chance to deal +32% immediate Piercing damage
- Virulent Bite deals 72 Trauma damage over 12 seconds and also has a 25% chance to deal +36% immediate Piercing damage
- Virulent Bite deals 84 Trauma damage over 12 seconds and also has a 25% chance to deal +40% immediate Piercing damage
- Virulent Bite deals 96 Trauma damage over 12 seconds and also has a 25% chance to deal +44% immediate Piercing damage
- Virulent Bite deals 108 Trauma damage over 12 seconds and also has a 25% chance to deal +48% immediate Piercing damage
- Virulent Bite deals 120 Trauma damage over 12 seconds and also has a 25% chance to deal +52% immediate Piercing damage
- Virulent Bite deals 132 Trauma damage over 12 seconds and also has a 25% chance to deal +56% immediate Piercing damage
- Virulent Bite deals 144 Trauma damage over 12 seconds and also has a 25% chance to deal +60% immediate Piercing damage
- Virulent Bite deals 156 Trauma damage over 12 seconds and also has a 25% chance to deal +64% immediate Piercing damage
- Virulent Bite deals 168 Trauma damage over 12 seconds and also has a 25% chance to deal +68% immediate Piercing damage
- Virulent Bite deals 180 Trauma damage over 12 seconds and also has a 25% chance to deal +72% immediate Piercing damage
- Virulent Bite deals 192 Trauma damage over 12 seconds and also has a 25% chance to deal +76% immediate Piercing damage
- Virulent Bite deals 204 Trauma damage over 12 seconds and also has a 25% chance to deal +80% immediate Piercing damage
- Virulent Bite deals 216 Trauma damage over 12 seconds and also has a 25% chance to deal +84% immediate Piercing damage
- Virulent Bite deals 228 Trauma damage over 12 seconds and also has a 25% chance to deal +88% immediate Piercing damage
- Virulent Bite deals 240 Trauma damage over 12 seconds and also has a 25% chance to deal +92% immediate Piercing damage
|
Bloody |
of Bloody Bites |
Level 100 - Virulent Bite deals 282 Trauma damage to health over 12 seconds |
Hands, Feet |
Click Expand to reveal
- Virulent Bite deals 24 Trauma damage to health over 12 seconds
- Virulent Bite deals 48 Trauma damage to health over 12 seconds
- Virulent Bite deals 72 Trauma damage to health over 12 seconds
- Virulent Bite deals 102 Trauma damage to health over 12 seconds
- Virulent Bite deals 132 Trauma damage to health over 12 seconds
- Virulent Bite deals 162 Trauma damage to health over 12 seconds
- Virulent Bite deals 192 Trauma damage to health over 12 seconds
- Virulent Bite deals 222 Trauma damage to health over 12 seconds
- Virulent Bite deals 252 Trauma damage to health over 12 seconds
- Virulent Bite deals 282 Trauma damage to health over 12 seconds
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of Confounding Disease |
Level 100 - Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +140 damage |
Head |
Click Expand to reveal
- Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +10 damage
- Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +20 damage
- Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +30 damage
- Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +40 damage
- Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +50 damage
- Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +60 damage
- Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +80 damage
- Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +100 damage
- Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +120 damage
- Combo: Screech+Any Giant Bat Attack+Any Melee+Virulent Bite: final step stuns the target and deals +140 damage
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Level 100 - Bat Stability heals 98 health |
Hands, Ring |
Click Expand to reveal
- Bat Stability heals 10 health
- Bat Stability heals 14 health
- Bat Stability heals 18 health
- Bat Stability heals 22 health
- Bat Stability heals 26 health
- Bat Stability heals 30 health
- Bat Stability heals 34 health
- Bat Stability heals 38 health
- Bat Stability heals 43 health
- Bat Stability heals 48 health
- Bat Stability heals 53 health
- Bat Stability heals 58 health
- Bat Stability heals 63 health
- Bat Stability heals 68 health
- Bat Stability heals 73 health
- Bat Stability heals 78 health
- Bat Stability heals 83 health
- Bat Stability heals 88 health
- Bat Stability heals 93 health
- Bat Stability heals 98 health
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Level 100 - Bat Stability Armor Heal +181 |
Necklace, Feet |
Click Expand to reveal
- Bat Stability Armor Heal +10
- Bat Stability Armor Heal +19
- Bat Stability Armor Heal +28
- Bat Stability Armor Heal +37
- Bat Stability Armor Heal +46
- Bat Stability Armor Heal +55
- Bat Stability Armor Heal +64
- Bat Stability Armor Heal +73
- Bat Stability Armor Heal +82
- Bat Stability Armor Heal +91
- Bat Stability Armor Heal +100
- Bat Stability Armor Heal +109
- Bat Stability Armor Heal +118
- Bat Stability Armor Heal +127
- Bat Stability Armor Heal +136
- Bat Stability Armor Heal +145
- Bat Stability Armor Heal +154
- Bat Stability Armor Heal +163
- Bat Stability Armor Heal +172
- Bat Stability Armor Heal +181
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Level 100 - Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +55% for 10 seconds. |
Chest, Head |
Click Expand to reveal
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +10% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +15% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +20% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +25% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +30% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +35% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +40% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +45% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +50% for 10 seconds.
- Combo: Rip+Any Melee+Any Melee+Bat Stability: final step boosts Giant Bat Base Damage +55% for 10 seconds.
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Level 100 - Bat Stability provides +55% Projectile Evasion for 10 seconds |
Hands, Legs |
Click Expand to reveal
- Bat Stability provides +10% Projectile Evasion for 10 seconds
- Bat Stability provides +15% Projectile Evasion for 10 seconds
- Bat Stability provides +20% Projectile Evasion for 10 seconds
- Bat Stability provides +25% Projectile Evasion for 10 seconds
- Bat Stability provides +30% Projectile Evasion for 10 seconds
- Bat Stability provides +35% Projectile Evasion for 10 seconds
- Bat Stability provides +40% Projectile Evasion for 10 seconds
- Bat Stability provides +45% Projectile Evasion for 10 seconds
- Bat Stability provides +50% Projectile Evasion for 10 seconds
- Bat Stability provides +55% Projectile Evasion for 10 seconds
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Level 100 - Screech Damage +51% |
Feet, Ring |
Click Expand to reveal
- Screech Damage +9%
- Screech Damage +11%
- Screech Damage +13%
- Screech Damage +15%
- Screech Damage +17%
- Screech Damage +19%
- Screech Damage +21%
- Screech Damage +23%
- Screech Damage +25%
- Screech Damage +27%
- Screech Damage +29%
- Screech Damage +31%
- Screech Damage +33.5%
- Screech Damage +36%
- Screech Damage +38.5%
- Screech Damage +41%
- Screech Damage +43.5%
- Screech Damage +46%
- Screech Damage +48.5%
- Screech Damage +51%
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Level 100 - Screech has a 60% chance to deal +118% damage |
Necklace, Hands |
Click Expand to reveal
- Screech has a 60% chance to deal +5% damage
- Screech has a 60% chance to deal +10% damage
- Screech has a 60% chance to deal +15% damage
- Screech has a 60% chance to deal +20% damage
- Screech has a 60% chance to deal +25% damage
- Screech has a 60% chance to deal +30% damage
- Screech has a 60% chance to deal +35% damage
- Screech has a 60% chance to deal +40% damage
- Screech has a 60% chance to deal +45% damage
- Screech has a 60% chance to deal +50% damage
- Screech has a 60% chance to deal +56% damage
- Screech has a 60% chance to deal +62% damage
- Screech has a 60% chance to deal +69% damage
- Screech has a 60% chance to deal +76% damage
- Screech has a 60% chance to deal +83% damage
- Screech has a 60% chance to deal +90% damage
- Screech has a 60% chance to deal +97% damage
- Screech has a 60% chance to deal +104% damage
- Screech has a 60% chance to deal +111% damage
- Screech has a 60% chance to deal +118% damage
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Level 100 - Screech deals +154 damage |
Ring, Necklace |
Click Expand to reveal
- Screech deals +13 damage
- Screech deals +20 damage
- Screech deals +27 damage
- Screech deals +34 damage
- Screech deals +41 damage
- Screech deals +48 damage
- Screech deals +55 damage
- Screech deals +62 damage
- Screech deals +69 damage
- Screech deals +76 damage
- Screech deals +83 damage
- Screech deals +90 damage
- Screech deals +98 damage
- Screech deals +106 damage
- Screech deals +114 damage
- Screech deals +122 damage
- Screech deals +130 damage
- Screech deals +138 damage
- Screech deals +146 damage
- Screech deals +154 damage
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Level 100 - Screech deals 312 Trauma damage over 12 seconds |
MainHand, OffHand |
Click Expand to reveal
- Screech deals 36 Trauma damage over 12 seconds
- Screech deals 48 Trauma damage over 12 seconds
- Screech deals 60 Trauma damage over 12 seconds
- Screech deals 72 Trauma damage over 12 seconds
- Screech deals 84 Trauma damage over 12 seconds
- Screech deals 96 Trauma damage over 12 seconds
- Screech deals 108 Trauma damage over 12 seconds
- Screech deals 120 Trauma damage over 12 seconds
- Screech deals 132 Trauma damage over 12 seconds
- Screech deals 144 Trauma damage over 12 seconds
- Screech deals 156 Trauma damage over 12 seconds
- Screech deals 168 Trauma damage over 12 seconds
- Screech deals 186 Trauma damage over 12 seconds
- Screech deals 204 Trauma damage over 12 seconds
- Screech deals 222 Trauma damage over 12 seconds
- Screech deals 240 Trauma damage over 12 seconds
- Screech deals 258 Trauma damage over 12 seconds
- Screech deals 276 Trauma damage over 12 seconds
- Screech deals 294 Trauma damage over 12 seconds
- Screech deals 312 Trauma damage over 12 seconds
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Level 100 - Sonic Burst Damage +61% |
Hands, Feet |
Click Expand to reveal
- Sonic Burst Damage +4%
- Sonic Burst Damage +7%
- Sonic Burst Damage +10%
- Sonic Burst Damage +13%
- Sonic Burst Damage +16%
- Sonic Burst Damage +19%
- Sonic Burst Damage +22%
- Sonic Burst Damage +25%
- Sonic Burst Damage +28%
- Sonic Burst Damage +31%
- Sonic Burst Damage +34%
- Sonic Burst Damage +37%
- Sonic Burst Damage +40%
- Sonic Burst Damage +43%
- Sonic Burst Damage +46%
- Sonic Burst Damage +49%
- Sonic Burst Damage +52%
- Sonic Burst Damage +55%
- Sonic Burst Damage +58%
- Sonic Burst Damage +61%
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Level 100 - Sonic Burst has a 60% chance to deal +124% damage to all targets |
Chest, Legs |
Click Expand to reveal
- Sonic Burst has a 60% chance to deal +10% damage to all targets
- Sonic Burst has a 60% chance to deal +16% damage to all targets
- Sonic Burst has a 60% chance to deal +22% damage to all targets
- Sonic Burst has a 60% chance to deal +28% damage to all targets
- Sonic Burst has a 60% chance to deal +34% damage to all targets
- Sonic Burst has a 60% chance to deal +40% damage to all targets
- Sonic Burst has a 60% chance to deal +46% damage to all targets
- Sonic Burst has a 60% chance to deal +52% damage to all targets
- Sonic Burst has a 60% chance to deal +58% damage to all targets
- Sonic Burst has a 60% chance to deal +64% damage to all targets
- Sonic Burst has a 60% chance to deal +70% damage to all targets
- Sonic Burst has a 60% chance to deal +76% damage to all targets
- Sonic Burst has a 60% chance to deal +82% damage to all targets
- Sonic Burst has a 60% chance to deal +88% damage to all targets
- Sonic Burst has a 60% chance to deal +94% damage to all targets
- Sonic Burst has a 60% chance to deal +100% damage to all targets
- Sonic Burst has a 60% chance to deal +106% damage to all targets
- Sonic Burst has a 60% chance to deal +112% damage to all targets
- Sonic Burst has a 60% chance to deal +118% damage to all targets
- Sonic Burst has a 60% chance to deal +124% damage to all targets
|
|
of Screaming Death |
Level 100 - Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +46% damage |
Head, MainHand |
Click Expand to reveal
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +10% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +14% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +18% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +22% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +26% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +30% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +34% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +38% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +42% damage
- Combo: Sonic Burst+Any Giant Bat Attack+Any Ranged Attack+Any Ranged Attack: final step deals +46% damage
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Level 100 - Sonic Burst deals 258 Trauma damage over 12 seconds |
OffHand, Ring |
Click Expand to reveal
- Sonic Burst deals 30 Trauma damage over 12 seconds
- Sonic Burst deals 42 Trauma damage over 12 seconds
- Sonic Burst deals 54 Trauma damage over 12 seconds
- Sonic Burst deals 66 Trauma damage over 12 seconds
- Sonic Burst deals 78 Trauma damage over 12 seconds
- Sonic Burst deals 90 Trauma damage over 12 seconds
- Sonic Burst deals 102 Trauma damage over 12 seconds
- Sonic Burst deals 114 Trauma damage over 12 seconds
- Sonic Burst deals 126 Trauma damage over 12 seconds
- Sonic Burst deals 138 Trauma damage over 12 seconds
- Sonic Burst deals 150 Trauma damage over 12 seconds
- Sonic Burst deals 162 Trauma damage over 12 seconds
- Sonic Burst deals 174 Trauma damage over 12 seconds
- Sonic Burst deals 186 Trauma damage over 12 seconds
- Sonic Burst deals 198 Trauma damage over 12 seconds
- Sonic Burst deals 210 Trauma damage over 12 seconds
- Sonic Burst deals 222 Trauma damage over 12 seconds
- Sonic Burst deals 234 Trauma damage over 12 seconds
- Sonic Burst deals 246 Trauma damage over 12 seconds
- Sonic Burst deals 258 Trauma damage over 12 seconds
|
|
of Healthy Chaos |
Level 100 - Confusing Double heals you for 151 health |
Head, Chest |
Click Expand to reveal
- Confusing Double heals you for 18 health
- Confusing Double heals you for 25 health
- Confusing Double heals you for 32 health
- Confusing Double heals you for 39 health
- Confusing Double heals you for 46 health
- Confusing Double heals you for 53 health
- Confusing Double heals you for 60 health
- Confusing Double heals you for 67 health
- Confusing Double heals you for 74 health
- Confusing Double heals you for 81 health
- Confusing Double heals you for 88 health
- Confusing Double heals you for 95 health
- Confusing Double heals you for 102 health
- Confusing Double heals you for 109 health
- Confusing Double heals you for 116 health
- Confusing Double heals you for 123 health
- Confusing Double heals you for 130 health
- Confusing Double heals you for 137 health
- Confusing Double heals you for 144 health
- Confusing Double heals you for 151 health
|
|
of Hasty Chaos |
Level 100 - Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 50% for 15 seconds |
Hands, Feet |
Click Expand to reveal
- Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 5% for 15 seconds
- Confusing Double boosts your movement speed by 1 and your Giant Bat Base Damage by 10% for 15 seconds
- Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 15% for 15 seconds
- Confusing Double boosts your movement speed by 2 and your Giant Bat Base Damage by 20% for 15 seconds
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 25% for 15 seconds
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 30% for 15 seconds
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 35% for 15 seconds
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 40% for 15 seconds
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 45% for 15 seconds
- Confusing Double boosts your movement speed by 3 and your Giant Bat Base Damage by 50% for 15 seconds
|
|
of Swift Illusions |
Level 100 - Confusing Double Reuse Timer -10 |
MainHand, Necklace |
Click Expand to reveal
- Confusing Double Reuse Timer -1
- Confusing Double Reuse Timer -2
- Confusing Double Reuse Timer -3
- Confusing Double Reuse Timer -4
- Confusing Double Reuse Timer -5
- Confusing Double Reuse Timer -6
- Confusing Double Reuse Timer -7
- Confusing Double Reuse Timer -8
- Confusing Double Reuse Timer -9
- Confusing Double Reuse Timer -10
|
|
of Powerful Illusions |
Level 100 - Confusing Double restores 200 Power after a 10 second delay |
OffHand |
Click Expand to reveal
- Confusing Double restores 20 Power after a 10 second delay
- Confusing Double restores 40 Power after a 10 second delay
- Confusing Double restores 60 Power after a 10 second delay
- Confusing Double restores 80 Power after a 10 second delay
- Confusing Double restores 100 Power after a 10 second delay
- Confusing Double restores 120 Power after a 10 second delay
- Confusing Double restores 140 Power after a 10 second delay
- Confusing Double restores 160 Power after a 10 second delay
- Confusing Double restores 180 Power after a 10 second delay
- Confusing Double restores 200 Power after a 10 second delay
|
|
of Painful Illusions |
Level 100 - Your Confusing Double deals +45% damage with each attack |
Legs, Ring |
Click Expand to reveal
- Your Confusing Double deals +10% damage with each attack
- Your Confusing Double deals +11% damage with each attack
- Your Confusing Double deals +12% damage with each attack
- Your Confusing Double deals +13% damage with each attack
- Your Confusing Double deals +14% damage with each attack
- Your Confusing Double deals +15% damage with each attack
- Your Confusing Double deals +16% damage with each attack
- Your Confusing Double deals +17% damage with each attack
- Your Confusing Double deals +18% damage with each attack
- Your Confusing Double deals +20% damage with each attack
- Your Confusing Double deals +22% damage with each attack
- Your Confusing Double deals +24% damage with each attack
- Your Confusing Double deals +26% damage with each attack
- Your Confusing Double deals +28% damage with each attack
- Your Confusing Double deals +30% damage with each attack
- Your Confusing Double deals +33% damage with each attack
- Your Confusing Double deals +36% damage with each attack
- Your Confusing Double deals +39% damage with each attack
- Your Confusing Double deals +42% damage with each attack
- Your Confusing Double deals +45% damage with each attack
|
|
of Mirrored Bats |
Level 100 - Confusing Double summons an additional figment. Each figment deals +50 damage with each attack |
MainHand |
Click Expand to reveal
- Confusing Double summons an additional figment. Each figment deals +5 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +10 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +15 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +20 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +25 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +30 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +35 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +40 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +45 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +50 damage with each attack
|
|
of Mirrored Bats |
Level 100 - Confusing Double summons an additional figment. Each figment deals +50 damage with each attack |
Necklace |
Click Expand to reveal
- Confusing Double summons an additional figment. Each figment deals +5 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +10 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +15 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +20 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +25 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +30 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +35 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +40 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +45 damage with each attack
- Confusing Double summons an additional figment. Each figment deals +50 damage with each attack
|
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|
Level 100 - Deathscream Damage +58% |
Head, Ring |
Click Expand to reveal
- Deathscream Damage +12%
- Deathscream Damage +14%
- Deathscream Damage +16%
- Deathscream Damage +18%
- Deathscream Damage +20%
- Deathscream Damage +22%
- Deathscream Damage +24%
- Deathscream Damage +26%
- Deathscream Damage +28%
- Deathscream Damage +30%
- Deathscream Damage +32%
- Deathscream Damage +34%
- Deathscream Damage +37%
- Deathscream Damage +40%
- Deathscream Damage +43%
- Deathscream Damage +46%
- Deathscream Damage +49%
- Deathscream Damage +52%
- Deathscream Damage +55%
- Deathscream Damage +58%
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Level 100 - Deathscream has a 60% chance to deal +120% damage |
Necklace, Legs |
Click Expand to reveal
- Deathscream has a 60% chance to deal +25% damage
- Deathscream has a 60% chance to deal +30% damage
- Deathscream has a 60% chance to deal +35% damage
- Deathscream has a 60% chance to deal +40% damage
- Deathscream has a 60% chance to deal +45% damage
- Deathscream has a 60% chance to deal +50% damage
- Deathscream has a 60% chance to deal +55% damage
- Deathscream has a 60% chance to deal +60% damage
- Deathscream has a 60% chance to deal +65% damage
- Deathscream has a 60% chance to deal +70% damage
- Deathscream has a 60% chance to deal +75% damage
- Deathscream has a 60% chance to deal +80% damage
- Deathscream has a 60% chance to deal +85% damage
- Deathscream has a 60% chance to deal +90% damage
- Deathscream has a 60% chance to deal +95% damage
- Deathscream has a 60% chance to deal +100% damage
- Deathscream has a 60% chance to deal +105% damage
- Deathscream has a 60% chance to deal +110% damage
- Deathscream has a 60% chance to deal +115% damage
- Deathscream has a 60% chance to deal +120% damage
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of Smouldering Whispers |
Level 100 - Deathscream deals an additional 738 Trauma damage over 12 seconds |
MainHand, OffHand |
Click Expand to reveal
- Deathscream deals an additional 54 Trauma damage over 12 seconds
- Deathscream deals an additional 90 Trauma damage over 12 seconds
- Deathscream deals an additional 126 Trauma damage over 12 seconds
- Deathscream deals an additional 162 Trauma damage over 12 seconds
- Deathscream deals an additional 198 Trauma damage over 12 seconds
- Deathscream deals an additional 234 Trauma damage over 12 seconds
- Deathscream deals an additional 270 Trauma damage over 12 seconds
- Deathscream deals an additional 306 Trauma damage over 12 seconds
- Deathscream deals an additional 342 Trauma damage over 12 seconds
- Deathscream deals an additional 378 Trauma damage over 12 seconds
- Deathscream deals an additional 414 Trauma damage over 12 seconds
- Deathscream deals an additional 450 Trauma damage over 12 seconds
- Deathscream deals an additional 486 Trauma damage over 12 seconds
- Deathscream deals an additional 522 Trauma damage over 12 seconds
- Deathscream deals an additional 558 Trauma damage over 12 seconds
- Deathscream deals an additional 594 Trauma damage over 12 seconds
- Deathscream deals an additional 630 Trauma damage over 12 seconds
- Deathscream deals an additional 666 Trauma damage over 12 seconds
- Deathscream deals an additional 702 Trauma damage over 12 seconds
- Deathscream deals an additional 738 Trauma damage over 12 seconds
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of Screaming Whispers |
Level 100 - Deathscream deals +53% damage and Power cost is -40, but the ability's range is reduced to 12m |
Chest |
Click Expand to reveal
- Deathscream deals +15% damage and Power cost is -2, but the ability's range is reduced to 12m
- Deathscream deals +17% damage and Power cost is -4, but the ability's range is reduced to 12m
- Deathscream deals +19% damage and Power cost is -6, but the ability's range is reduced to 12m
- Deathscream deals +21% damage and Power cost is -8, but the ability's range is reduced to 12m
- Deathscream deals +23% damage and Power cost is -10, but the ability's range is reduced to 12m
- Deathscream deals +25% damage and Power cost is -12, but the ability's range is reduced to 12m
- Deathscream deals +27% damage and Power cost is -14, but the ability's range is reduced to 12m
- Deathscream deals +29% damage and Power cost is -16, but the ability's range is reduced to 12m
- Deathscream deals +31% damage and Power cost is -18, but the ability's range is reduced to 12m
- Deathscream deals +33% damage and Power cost is -20, but the ability's range is reduced to 12m
- Deathscream deals +35% damage and Power cost is -22, but the ability's range is reduced to 12m
- Deathscream deals +37% damage and Power cost is -24, but the ability's range is reduced to 12m
- Deathscream deals +39% damage and Power cost is -26, but the ability's range is reduced to 12m
- Deathscream deals +41% damage and Power cost is -28, but the ability's range is reduced to 12m
- Deathscream deals +43% damage and Power cost is -30, but the ability's range is reduced to 12m
- Deathscream deals +45% damage and Power cost is -32, but the ability's range is reduced to 12m
- Deathscream deals +47% damage and Power cost is -34, but the ability's range is reduced to 12m
- Deathscream deals +49% damage and Power cost is -36, but the ability's range is reduced to 12m
- Deathscream deals +51% damage and Power cost is -38, but the ability's range is reduced to 12m
- Deathscream deals +53% damage and Power cost is -40, but the ability's range is reduced to 12m
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Level 100 - Nature Damage (Direct & Per-Tick) +40% when Giant Bat is active |
OffHand |
Click Expand to reveal
- Nature Damage (Direct & Per-Tick) +4% when Giant Bat is active
- Nature Damage (Direct & Per-Tick) +8% when Giant Bat is active
- Nature Damage (Direct & Per-Tick) +12% when Giant Bat is active
- Nature Damage (Direct & Per-Tick) +16% when Giant Bat is active
- Nature Damage (Direct & Per-Tick) +20% when Giant Bat is active
- Nature Damage (Direct & Per-Tick) +24% when Giant Bat is active
- Nature Damage (Direct & Per-Tick) +28% when Giant Bat is active
- Nature Damage (Direct & Per-Tick) +32% when Giant Bat is active
- Nature Damage (Direct & Per-Tick) +36% when Giant Bat is active
- Nature Damage (Direct & Per-Tick) +40% when Giant Bat is active
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of Gossamer Wings |
Level 100 - Max Health +25 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active |
MainHand, OffHand |
Click Expand to reveal
- Max Health +6 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
- Max Health +7 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
- Max Health +8 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
- Max Health +9 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
- Max Health +10 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
- Max Health +11 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
- Max Health +12 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
- Max Health +13 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
- Max Health +14 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
- Max Health +15 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
- Max Health +16 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
- Max Health +17 when Giant Bat is active. Fast-Flying Speed Boost +1 when Giant Bat is active
- Max Health +18 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
- Max Health +19 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
- Max Health +20 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
- Max Health +21 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
- Max Health +22 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
- Max Health +23 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
- Max Health +24 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
- Max Health +25 when Giant Bat is active. Fast-Flying Speed Boost +1.5 when Giant Bat is active
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Level 100 - Indirect Trauma Damage +77% when Giant Bat is active |
Chest, Necklace |
Click Expand to reveal
- Indirect Trauma Damage +4% when Giant Bat is active
- Indirect Trauma Damage +7% when Giant Bat is active
- Indirect Trauma Damage +10% when Giant Bat is active
- Indirect Trauma Damage +13% when Giant Bat is active
- Indirect Trauma Damage +16% when Giant Bat is active
- Indirect Trauma Damage +19% when Giant Bat is active
- Indirect Trauma Damage +22% when Giant Bat is active
- Indirect Trauma Damage +25% when Giant Bat is active
- Indirect Trauma Damage +28% when Giant Bat is active
- Indirect Trauma Damage +31% when Giant Bat is active
- Indirect Trauma Damage +34% when Giant Bat is active
- Indirect Trauma Damage +37% when Giant Bat is active
- Indirect Trauma Damage +42% when Giant Bat is active
- Indirect Trauma Damage +47% when Giant Bat is active
- Indirect Trauma Damage +52% when Giant Bat is active
- Indirect Trauma Damage +56.99% when Giant Bat is active
- Indirect Trauma Damage +62% when Giant Bat is active
- Indirect Trauma Damage +67% when Giant Bat is active
- Indirect Trauma Damage +72% when Giant Bat is active
- Indirect Trauma Damage +77% when Giant Bat is active
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Level 100 - If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +91% per tick |
OffHand |
Click Expand to reveal
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +15% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +19% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +23% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +27% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +31% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +35% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +39% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +43% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +47% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +51% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +55% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +59% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +63% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +67% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +71% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +75% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +79% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +83% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +87% per tick
- If Screech, Sonic Burst, or Deathscream deal Trauma damage, that damage is boosted +91% per tick
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Level 100 - Screech, Sonic Burst, and Deathscream deal 320 Nature damage over 8 seconds |
MainHand, OffHand |
Click Expand to reveal
- Screech, Sonic Burst, and Deathscream deal 16 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 32 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 48 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 64 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 80 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 96 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 112 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 128 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 144 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 160 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 176 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 192 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 208 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 224 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 240 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 256 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 272 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 288 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 304 Nature damage over 8 seconds
- Screech, Sonic Burst, and Deathscream deal 320 Nature damage over 8 seconds
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