Difference between revisions of "Psychology"
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! align="left" style="width:120px;"|<span style="cursor:pointer;">'''Ability'''</span> || style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || style="width:100px"|<span style="cursor: pointer;">'''Req.'''</span> || align="left"|Misc. Notes | ! align="left" style="width:120px;"|<span style="cursor:pointer;">'''Ability'''</span> || style="width:120px"|<span style="cursor: pointer;">'''Learn From'''</span> || style="width:100px"|<span style="cursor: pointer;">'''Req.'''</span> || align="left"|Misc. Notes | ||
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− | | '''You Were Adopted''' || [[Helena Veilmoor]] || | + | | '''You Were Adopted''' || [[Helena Veilmoor]] || Friends || Reveal something so surprising that the target's heart briefly stops. (Only |
works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)<br>'''Damage''': [55/105/140] Trauma. | works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.)<br>'''Damage''': [55/105/140] Trauma. | ||
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− | | '''Fast Talk''' || [[Helena Veilmoor]] || | + | | '''Fast Talk''' || [[Helena Veilmoor]] || Friends || Explain away minor misunderstandings, causing the target to be less aggressive toward you.<br>'''Special''': Target forgets up to [50/150] damage done by you; if you‘ve done less than [50/150] damage, target may temporarily stop being hostile toward you. |
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− | | '''But I Love You''' || [[Helena Veilmoor]] || | + | | '''But I Love You''' || [[Helena Veilmoor]] || Friends || Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.)<br>'''Damage''': [12/26/41] Psychic. '''Special''': Target's attacks deal -[10/20/25]% damage for 30 seconds. |
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Revision as of 20:06, 29 March 2016
Psychology is primarily a control skill, which deals in psychic manipulation, damage, and healing. Psychologists can control enemies rage, fear and mesmerize, taunt or un-taunt, as well as reduce an enemy's damage. Critical-hit chances to attacks against various humanoid creatures can be gained through Phrenology.
Learn from
- Yetta
- Buy the book Fighting with Psychology.
- Riger
- Cheer up Riger (a quest).
- Nissim
- Unlock levels 51-60.
Equipment
- Lucky Belt of the Sneak (Unarmed, Psychology)
- Lucky Belt of the Medic (Psychology, Mentalism)
- Lucky Belt of the Gladiator (Sword, Psychology)
Augments
A list of know augments for this skill:
- Psychology Damage +[5-35]%
- <ability> attacks deal +45 damage
- <ability> attacks also clear Pep Talk timer (so it can be reused immediately)
- Tell Me About Your Mother attacks also clear Pep Talk timer (so it can be reused
- Tell Me About Your Mother attacks have a 100% chance to slow target's movement by 45%
- But I Love You attacks have a [x-90]% chance to stun the target
- Positive Attitude boosts your sprint speed by 10 for 10 seconds
- Positive Attitude increases your Poison Mitigation +10 for 10 seconds
Advanced
To earn more XP in Psychology after level 50, gain favor with Nissim in Amulna, a town in the Ilmari Desert.
Ability | Learn From | Req. | Misc. Notes |
---|---|---|---|
You Were Adopted | Helena Veilmoor | Friends | Reveal something so surprising that the target's heart briefly stops. (Only
works on targets who have been recent victims of Psychoanalyze or Tell Me About Your Mother.) |
Fast Talk | Helena Veilmoor | Friends | Explain away minor misunderstandings, causing the target to be less aggressive toward you. Special: Target forgets up to [50/150] damage done by you; if you‘ve done less than [50/150] damage, target may temporarily stop being hostile toward you. |
But I Love You | Helena Veilmoor | Friends | Attempt to make the target feel so guilty that they don't use their full strength. (Chances of success are based on your Psychology skill and the enemy's mental proficiency.) Damage: [12/26/41] Psychic. Special: Target's attacks deal -[10/20/25]% damage for 30 seconds. |