Difference between revisions of "Necromancy/Treasure Effects"

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(Updating to v414)
(v416 update)
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See also: [[Necromancy/Treasure Effects:By Ability]]
 
See also: [[Necromancy/Treasure Effects:By Ability]]
<!-- Updated to v414 on Fri Oct 04 2024 23:24:28 GMT-0600 (Mountain Daylight Time) using FoxnEagle's auto-wiki-generator -->
+
<!-- Updated to v416 on Fri Nov 22 2024 12:25:58 GMT-0700 (Mountain Standard Time) using FoxnEagle's auto-wiki-generator -->
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
 
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
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}}
 
}}
 
|-
 
|-
| Lifecrusher's || of Burning Corpse-Hands || <b>Level 100</b> - Death's Hold ignites the target, dealing 276 Fire damage over 12 seconds || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
+
| Lifecrusher's || of Burning Corpse-Hands || <b>Level 100</b> - Death's Hold ignites the target, dealing 300 Fire damage over 12 seconds || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
 
*; Level 1
 
*; Level 1
 
:Death's Hold ignites the target, dealing 48 Fire damage over 12 seconds
 
:Death's Hold ignites the target, dealing 48 Fire damage over 12 seconds
Line 65: Line 65:
 
:Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds
 
:Death's Hold ignites the target, dealing 228 Fire damage over 12 seconds
 
*; Level 85
 
*; Level 85
:Death's Hold ignites the target, dealing 240 Fire damage over 12 seconds
+
:Death's Hold ignites the target, dealing 246 Fire damage over 12 seconds
 
*; Level 90
 
*; Level 90
:Death's Hold ignites the target, dealing 252 Fire damage over 12 seconds
+
:Death's Hold ignites the target, dealing 264 Fire damage over 12 seconds
 
*; Level 95
 
*; Level 95
:Death's Hold ignites the target, dealing 264 Fire damage over 12 seconds
+
:Death's Hold ignites the target, dealing 282 Fire damage over 12 seconds
 
*; Level 100
 
*; Level 100
:Death's Hold ignites the target, dealing 276 Fire damage over 12 seconds
+
:Death's Hold ignites the target, dealing 300 Fire damage over 12 seconds
 
}}
 
}}
 
|-
 
|-
Line 570: Line 570:
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 100</b> - Death's Hold causes target to take +10.7% damage from Darkness for 15 seconds || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Death's Hold causes target to take +11.57% damage from Darkness for 15 seconds || Uncommon || OffHand || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
:Death's Hold causes target to take +5% damage from Darkness for 15 seconds
+
:Death's Hold causes target to take +5.3% damage from Darkness for 15 seconds
 
*; Level 10
 
*; Level 10
:Death's Hold causes target to take +5.3% damage from Darkness for 15 seconds
+
:Death's Hold causes target to take +5.63% damage from Darkness for 15 seconds
 
*; Level 15
 
*; Level 15
:Death's Hold causes target to take +5.6% damage from Darkness for 15 seconds
+
:Death's Hold causes target to take +5.96% damage from Darkness for 15 seconds
 
*; Level 20
 
*; Level 20
:Death's Hold causes target to take +5.9% damage from Darkness for 15 seconds
+
:Death's Hold causes target to take +6.29% damage from Darkness for 15 seconds
 
*; Level 25
 
*; Level 25
:Death's Hold causes target to take +6.2% damage from Darkness for 15 seconds
+
:Death's Hold causes target to take +6.62% damage from Darkness for 15 seconds
 
*; Level 30
 
*; Level 30
:Death's Hold causes target to take +6.5% damage from Darkness for 15 seconds
+
:Death's Hold causes target to take +6.95% damage from Darkness for 15 seconds
 
*; Level 35
 
*; Level 35
:Death's Hold causes target to take +6.8% damage from Darkness for 15 seconds
+
:Death's Hold causes target to take +7.28% damage from Darkness for 15 seconds
 
*; Level 40
 
*; Level 40
:Death's Hold causes target to take +7.1% damage from Darkness for 15 seconds
+
:Death's Hold causes target to take +7.61% damage from Darkness for 15 seconds
 
*; Level 45
 
*; Level 45
:Death's Hold causes target to take +7.4% damage from Darkness for 15 seconds
+
:Death's Hold causes target to take +7.94% damage from Darkness for 15 seconds
 
*; Level 50
 
*; Level 50
:Death's Hold causes target to take +7.7% damage from Darkness for 15 seconds
+
:Death's Hold causes target to take +8.27% damage from Darkness for 15 seconds
 
*; Level 55
 
*; Level 55
:Death's Hold causes target to take +8% damage from Darkness for 15 seconds
+
:Death's Hold causes target to take +8.6% damage from Darkness for 15 seconds
 
*; Level 60
 
*; Level 60
:Death's Hold causes target to take +8.3% damage from Darkness for 15 seconds
+
:Death's Hold causes target to take +8.93% damage from Darkness for 15 seconds
 
*; Level 65
 
*; Level 65
:Death's Hold causes target to take +8.6% damage from Darkness for 15 seconds
+
:Death's Hold causes target to take +9.26% damage from Darkness for 15 seconds
 
*; Level 70
 
*; Level 70
:Death's Hold causes target to take +8.9% damage from Darkness for 15 seconds
+
:Death's Hold causes target to take +9.59% damage from Darkness for 15 seconds
 
*; Level 75
 
*; Level 75
:Death's Hold causes target to take +9.2% damage from Darkness for 15 seconds
+
:Death's Hold causes target to take +9.92% damage from Darkness for 15 seconds
 
*; Level 80
 
*; Level 80
:Death's Hold causes target to take +9.5% damage from Darkness for 15 seconds
+
:Death's Hold causes target to take +10.25% damage from Darkness for 15 seconds
 
*; Level 85
 
*; Level 85
:Death's Hold causes target to take +9.8% damage from Darkness for 15 seconds
+
:Death's Hold causes target to take +10.58% damage from Darkness for 15 seconds
 
*; Level 90
 
*; Level 90
:Death's Hold causes target to take +10.1% damage from Darkness for 15 seconds
+
:Death's Hold causes target to take +10.91% damage from Darkness for 15 seconds
 
*; Level 95
 
*; Level 95
:Death's Hold causes target to take +10.4% damage from Darkness for 15 seconds
+
:Death's Hold causes target to take +11.24% damage from Darkness for 15 seconds
 
*; Level 100
 
*; Level 100
:Death's Hold causes target to take +10.7% damage from Darkness for 15 seconds
+
:Death's Hold causes target to take +11.57% damage from Darkness for 15 seconds
 
}}
 
}}
 
|-
 
|-
Line 1,152: Line 1,152:
 
}}
 
}}
 
|-
 
|-
|  || of Stone Bone Warriors || <b>Level 100</b> - Summoned Skeletons have +93 health || Uncommon || OffHand, Chest || {{Spoiler|Click Expand to reveal|
+
|  || of Stone Bone Warriors || <b>Level 100</b> - Summoned Skeletons have +93 health and suffer -20% damage from Burst attacks || Uncommon || OffHand, Chest || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
:Summoned Skeletons have +8 health
+
:Summoned Skeletons have +8 health and suffer -5% damage from Burst attacks
 
*; Level 10
 
*; Level 10
:Summoned Skeletons have +12 health
+
:Summoned Skeletons have +12 health and suffer -5% damage from Burst attacks
 
*; Level 15
 
*; Level 15
:Summoned Skeletons have +16 health
+
:Summoned Skeletons have +16 health and suffer -10% damage from Burst attacks
 
*; Level 20
 
*; Level 20
:Summoned Skeletons have +20 health
+
:Summoned Skeletons have +20 health and suffer -10% damage from Burst attacks
 
*; Level 25
 
*; Level 25
:Summoned Skeletons have +24 health
+
:Summoned Skeletons have +24 health and suffer -10% damage from Burst attacks
 
*; Level 30
 
*; Level 30
:Summoned Skeletons have +28 health
+
:Summoned Skeletons have +28 health and suffer -10% damage from Burst attacks
 
*; Level 35
 
*; Level 35
:Summoned Skeletons have +32 health
+
:Summoned Skeletons have +32 health and suffer -10% damage from Burst attacks
 
*; Level 40
 
*; Level 40
:Summoned Skeletons have +36 health
+
:Summoned Skeletons have +36 health and suffer -10% damage from Burst attacks
 
*; Level 45
 
*; Level 45
:Summoned Skeletons have +40 health
+
:Summoned Skeletons have +40 health and suffer -15% damage from Burst attacks
 
*; Level 50
 
*; Level 50
:Summoned Skeletons have +44 health
+
:Summoned Skeletons have +44 health and suffer -15% damage from Burst attacks
 
*; Level 55
 
*; Level 55
:Summoned Skeletons have +48 health
+
:Summoned Skeletons have +48 health and suffer -15% damage from Burst attacks
 
*; Level 60
 
*; Level 60
:Summoned Skeletons have +53 health
+
:Summoned Skeletons have +53 health and suffer -15% damage from Burst attacks
 
*; Level 65
 
*; Level 65
:Summoned Skeletons have +58 health
+
:Summoned Skeletons have +58 health and suffer -15% damage from Burst attacks
 
*; Level 70
 
*; Level 70
:Summoned Skeletons have +63 health
+
:Summoned Skeletons have +63 health and suffer -15% damage from Burst attacks
 
*; Level 75
 
*; Level 75
:Summoned Skeletons have +68 health
+
:Summoned Skeletons have +68 health and suffer -20% damage from Burst attacks
 
*; Level 80
 
*; Level 80
:Summoned Skeletons have +73 health
+
:Summoned Skeletons have +73 health and suffer -20% damage from Burst attacks
 
*; Level 85
 
*; Level 85
:Summoned Skeletons have +78 health
+
:Summoned Skeletons have +78 health and suffer -20% damage from Burst attacks
 
*; Level 90
 
*; Level 90
:Summoned Skeletons have +83 health
+
:Summoned Skeletons have +83 health and suffer -20% damage from Burst attacks
 
*; Level 95
 
*; Level 95
:Summoned Skeletons have +88 health
+
:Summoned Skeletons have +88 health and suffer -20% damage from Burst attacks
 
*; Level 100
 
*; Level 100
:Summoned Skeletons have +93 health
+
:Summoned Skeletons have +93 health and suffer -20% damage from Burst attacks
 
}}
 
}}
 
|-
 
|-
|  || of Plated Bone Warriors || <b>Level 100</b> - Summoned Skeletons have +130 armor || Uncommon || OffHand, Feet || {{Spoiler|Click Expand to reveal|
+
|  || of Plated Bone Warriors || <b>Level 100</b> - Summoned Skeletons have +130 armor and suffer -20% damage from Burst attacks || Uncommon || OffHand, Feet || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
:Summoned Skeletons have +16 armor
+
:Summoned Skeletons have +16 armor and suffer -5% damage from Burst attacks
 
*; Level 10
 
*; Level 10
:Summoned Skeletons have +22 armor
+
:Summoned Skeletons have +22 armor and suffer -5% damage from Burst attacks
 
*; Level 15
 
*; Level 15
:Summoned Skeletons have +28 armor
+
:Summoned Skeletons have +28 armor and suffer -10% damage from Burst attacks
 
*; Level 20
 
*; Level 20
:Summoned Skeletons have +34 armor
+
:Summoned Skeletons have +34 armor and suffer -10% damage from Burst attacks
 
*; Level 25
 
*; Level 25
:Summoned Skeletons have +40 armor
+
:Summoned Skeletons have +40 armor and suffer -10% damage from Burst attacks
 
*; Level 30
 
*; Level 30
:Summoned Skeletons have +46 armor
+
:Summoned Skeletons have +46 armor and suffer -10% damage from Burst attacks
 
*; Level 35
 
*; Level 35
:Summoned Skeletons have +52 armor
+
:Summoned Skeletons have +52 armor and suffer -10% damage from Burst attacks
 
*; Level 40
 
*; Level 40
:Summoned Skeletons have +58 armor
+
:Summoned Skeletons have +58 armor and suffer -10% damage from Burst attacks
 
*; Level 45
 
*; Level 45
:Summoned Skeletons have +64 armor
+
:Summoned Skeletons have +64 armor and suffer -15% damage from Burst attacks
 
*; Level 50
 
*; Level 50
:Summoned Skeletons have +70 armor
+
:Summoned Skeletons have +70 armor and suffer -15% damage from Burst attacks
 
*; Level 55
 
*; Level 55
:Summoned Skeletons have +76 armor
+
:Summoned Skeletons have +76 armor and suffer -15% damage from Burst attacks
 
*; Level 60
 
*; Level 60
:Summoned Skeletons have +82 armor
+
:Summoned Skeletons have +82 armor and suffer -15% damage from Burst attacks
 
*; Level 65
 
*; Level 65
:Summoned Skeletons have +88 armor
+
:Summoned Skeletons have +88 armor and suffer -15% damage from Burst attacks
 
*; Level 70
 
*; Level 70
:Summoned Skeletons have +94 armor
+
:Summoned Skeletons have +94 armor and suffer -15% damage from Burst attacks
 
*; Level 75
 
*; Level 75
:Summoned Skeletons have +100 armor
+
:Summoned Skeletons have +100 armor and suffer -20% damage from Burst attacks
 
*; Level 80
 
*; Level 80
:Summoned Skeletons have +106 armor
+
:Summoned Skeletons have +106 armor and suffer -20% damage from Burst attacks
 
*; Level 85
 
*; Level 85
:Summoned Skeletons have +112 armor
+
:Summoned Skeletons have +112 armor and suffer -20% damage from Burst attacks
 
*; Level 90
 
*; Level 90
:Summoned Skeletons have +118 armor
+
:Summoned Skeletons have +118 armor and suffer -20% damage from Burst attacks
 
*; Level 95
 
*; Level 95
:Summoned Skeletons have +124 armor
+
:Summoned Skeletons have +124 armor and suffer -20% damage from Burst attacks
 
*; Level 100
 
*; Level 100
:Summoned Skeletons have +130 armor
+
:Summoned Skeletons have +130 armor and suffer -20% damage from Burst attacks
 
}}
 
}}
 
|-
 
|-
|  || of Violent Skeletons || <b>Level 100</b> - Summoned Skeletal Archers and Mages deal +50 direct damage || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|
+
|  || of Violent Skeletons || <b>Level 100</b> - Summoned Skeletal Archers and Mages deal +70 direct damage || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
:Summoned Skeletal Archers and Mages deal +3 direct damage
+
:Summoned Skeletal Archers and Mages deal +6 direct damage
 
*; Level 10
 
*; Level 10
:Summoned Skeletal Archers and Mages deal +5 direct damage
+
:Summoned Skeletal Archers and Mages deal +9 direct damage
 
*; Level 15
 
*; Level 15
:Summoned Skeletal Archers and Mages deal +7 direct damage
+
:Summoned Skeletal Archers and Mages deal +12 direct damage
 
*; Level 20
 
*; Level 20
:Summoned Skeletal Archers and Mages deal +9 direct damage
+
:Summoned Skeletal Archers and Mages deal +15 direct damage
 
*; Level 25
 
*; Level 25
:Summoned Skeletal Archers and Mages deal +11 direct damage
+
:Summoned Skeletal Archers and Mages deal +18 direct damage
 
*; Level 30
 
*; Level 30
:Summoned Skeletal Archers and Mages deal +13 direct damage
+
:Summoned Skeletal Archers and Mages deal +21 direct damage
 
*; Level 35
 
*; Level 35
:Summoned Skeletal Archers and Mages deal +15 direct damage
+
:Summoned Skeletal Archers and Mages deal +24 direct damage
 
*; Level 40
 
*; Level 40
:Summoned Skeletal Archers and Mages deal +17 direct damage
+
:Summoned Skeletal Archers and Mages deal +27 direct damage
 
*; Level 45
 
*; Level 45
:Summoned Skeletal Archers and Mages deal +19 direct damage
+
:Summoned Skeletal Archers and Mages deal +30 direct damage
 
*; Level 50
 
*; Level 50
:Summoned Skeletal Archers and Mages deal +21 direct damage
+
:Summoned Skeletal Archers and Mages deal +33 direct damage
 
*; Level 55
 
*; Level 55
:Summoned Skeletal Archers and Mages deal +23 direct damage
+
:Summoned Skeletal Archers and Mages deal +36 direct damage
 
*; Level 60
 
*; Level 60
:Summoned Skeletal Archers and Mages deal +26 direct damage
+
:Summoned Skeletal Archers and Mages deal +40 direct damage
 
*; Level 65
 
*; Level 65
:Summoned Skeletal Archers and Mages deal +29 direct damage
+
:Summoned Skeletal Archers and Mages deal +43 direct damage
 
*; Level 70
 
*; Level 70
:Summoned Skeletal Archers and Mages deal +32 direct damage
+
:Summoned Skeletal Archers and Mages deal +47 direct damage
 
*; Level 75
 
*; Level 75
:Summoned Skeletal Archers and Mages deal +35 direct damage
+
:Summoned Skeletal Archers and Mages deal +50 direct damage
 
*; Level 80
 
*; Level 80
:Summoned Skeletal Archers and Mages deal +38 direct damage
+
:Summoned Skeletal Archers and Mages deal +54 direct damage
 
*; Level 85
 
*; Level 85
:Summoned Skeletal Archers and Mages deal +41 direct damage
+
:Summoned Skeletal Archers and Mages deal +58 direct damage
 
*; Level 90
 
*; Level 90
:Summoned Skeletal Archers and Mages deal +44 direct damage
+
:Summoned Skeletal Archers and Mages deal +62 direct damage
 
*; Level 95
 
*; Level 95
:Summoned Skeletal Archers and Mages deal +47 direct damage
+
:Summoned Skeletal Archers and Mages deal +66 direct damage
 
*; Level 100
 
*; Level 100
:Summoned Skeletal Archers and Mages deal +50 direct damage
+
:Summoned Skeletal Archers and Mages deal +70 direct damage
 
}}
 
}}
 
|-
 
|-
|  || of Dense Sentries || <b>Level 100</b> - Summoned Skeletal Swordsmen have +149 armor and +10 Crushing/Slashing/Piercing Mitigation || Uncommon || OffHand, Feet || {{Spoiler|Click Expand to reveal|
+
|  || of Dense Sentries || <b>Level 100</b> - Summoned Skeletal Swordsmen have +149 armor and -20% Crushing/Slashing/Piercing Vulnerability || Uncommon || OffHand, Feet || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
:Summoned Skeletal Swordsmen have +10 armor and +1 Crushing/Slashing/Piercing Mitigation
+
:Summoned Skeletal Swordsmen have +10 armor and -10.5% Crushing/Slashing/Piercing Vulnerability
 
*; Level 10
 
*; Level 10
:Summoned Skeletal Swordsmen have +17 armor and +1 Crushing/Slashing/Piercing Mitigation
+
:Summoned Skeletal Swordsmen have +17 armor and -11% Crushing/Slashing/Piercing Vulnerability
 
*; Level 15
 
*; Level 15
:Summoned Skeletal Swordsmen have +24 armor and +2 Crushing/Slashing/Piercing Mitigation
+
:Summoned Skeletal Swordsmen have +24 armor and -11.5% Crushing/Slashing/Piercing Vulnerability
 
*; Level 20
 
*; Level 20
:Summoned Skeletal Swordsmen have +31 armor and +2 Crushing/Slashing/Piercing Mitigation
+
:Summoned Skeletal Swordsmen have +31 armor and -12% Crushing/Slashing/Piercing Vulnerability
 
*; Level 25
 
*; Level 25
:Summoned Skeletal Swordsmen have +38 armor and +3 Crushing/Slashing/Piercing Mitigation
+
:Summoned Skeletal Swordsmen have +38 armor and -12.5% Crushing/Slashing/Piercing Vulnerability
 
*; Level 30
 
*; Level 30
:Summoned Skeletal Swordsmen have +45 armor and +3 Crushing/Slashing/Piercing Mitigation
+
:Summoned Skeletal Swordsmen have +45 armor and -13% Crushing/Slashing/Piercing Vulnerability
 
*; Level 35
 
*; Level 35
:Summoned Skeletal Swordsmen have +52 armor and +4 Crushing/Slashing/Piercing Mitigation
+
:Summoned Skeletal Swordsmen have +52 armor and -13.5% Crushing/Slashing/Piercing Vulnerability
 
*; Level 40
 
*; Level 40
:Summoned Skeletal Swordsmen have +59 armor and +4 Crushing/Slashing/Piercing Mitigation
+
:Summoned Skeletal Swordsmen have +59 armor and -14% Crushing/Slashing/Piercing Vulnerability
 
*; Level 45
 
*; Level 45
:Summoned Skeletal Swordsmen have +66 armor and +5 Crushing/Slashing/Piercing Mitigation
+
:Summoned Skeletal Swordsmen have +66 armor and -14.5% Crushing/Slashing/Piercing Vulnerability
 
*; Level 50
 
*; Level 50
:Summoned Skeletal Swordsmen have +73 armor and +5 Crushing/Slashing/Piercing Mitigation
+
:Summoned Skeletal Swordsmen have +73 armor and -15% Crushing/Slashing/Piercing Vulnerability
 
*; Level 55
 
*; Level 55
:Summoned Skeletal Swordsmen have +80 armor and +6 Crushing/Slashing/Piercing Mitigation
+
:Summoned Skeletal Swordsmen have +80 armor and -15.5% Crushing/Slashing/Piercing Vulnerability
 
*; Level 60
 
*; Level 60
:Summoned Skeletal Swordsmen have +87 armor and +6 Crushing/Slashing/Piercing Mitigation
+
:Summoned Skeletal Swordsmen have +87 armor and -16% Crushing/Slashing/Piercing Vulnerability
 
*; Level 65
 
*; Level 65
:Summoned Skeletal Swordsmen have +94 armor and +7 Crushing/Slashing/Piercing Mitigation
+
:Summoned Skeletal Swordsmen have +94 armor and -16.5% Crushing/Slashing/Piercing Vulnerability
 
*; Level 70
 
*; Level 70
:Summoned Skeletal Swordsmen have +101 armor and +7 Crushing/Slashing/Piercing Mitigation
+
:Summoned Skeletal Swordsmen have +101 armor and -17% Crushing/Slashing/Piercing Vulnerability
 
*; Level 75
 
*; Level 75
:Summoned Skeletal Swordsmen have +109 armor and +8 Crushing/Slashing/Piercing Mitigation
+
:Summoned Skeletal Swordsmen have +109 armor and -17.5% Crushing/Slashing/Piercing Vulnerability
 
*; Level 80
 
*; Level 80
:Summoned Skeletal Swordsmen have +117 armor and +8 Crushing/Slashing/Piercing Mitigation
+
:Summoned Skeletal Swordsmen have +117 armor and -18% Crushing/Slashing/Piercing Vulnerability
 
*; Level 85
 
*; Level 85
:Summoned Skeletal Swordsmen have +125 armor and +9 Crushing/Slashing/Piercing Mitigation
+
:Summoned Skeletal Swordsmen have +125 armor and -18.5% Crushing/Slashing/Piercing Vulnerability
 
*; Level 90
 
*; Level 90
:Summoned Skeletal Swordsmen have +133 armor and +9 Crushing/Slashing/Piercing Mitigation
+
:Summoned Skeletal Swordsmen have +133 armor and -19% Crushing/Slashing/Piercing Vulnerability
 
*; Level 95
 
*; Level 95
:Summoned Skeletal Swordsmen have +141 armor and +10 Crushing/Slashing/Piercing Mitigation
+
:Summoned Skeletal Swordsmen have +141 armor and -19.5% Crushing/Slashing/Piercing Vulnerability
 
*; Level 100
 
*; Level 100
:Summoned Skeletal Swordsmen have +149 armor and +10 Crushing/Slashing/Piercing Mitigation
+
:Summoned Skeletal Swordsmen have +149 armor and -20% Crushing/Slashing/Piercing Vulnerability
 
}}
 
}}
 
|-
 
|-
|  || of Zombie Pain Accumulation || <b>Level 100</b> - Using Raise Zombie on an existing zombie increases its damage +60 for 5 minutes (this effect stacks with itself) || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
+
|  || of Zombie Pain Accumulation || <b>Level 100</b> - Using Raise Zombie on an existing zombie increases its damage +60 for 5 minutes || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
:Using Raise Zombie on an existing zombie increases its damage +5 for 5 minutes (this effect stacks with itself)
+
:Using Raise Zombie on an existing zombie increases its damage +5 for 5 minutes
 
*; Level 10
 
*; Level 10
:Using Raise Zombie on an existing zombie increases its damage +7 for 5 minutes (this effect stacks with itself)
+
:Using Raise Zombie on an existing zombie increases its damage +7 for 5 minutes
 
*; Level 15
 
*; Level 15
:Using Raise Zombie on an existing zombie increases its damage +9 for 5 minutes (this effect stacks with itself)
+
:Using Raise Zombie on an existing zombie increases its damage +9 for 5 minutes
 
*; Level 20
 
*; Level 20
:Using Raise Zombie on an existing zombie increases its damage +12 for 5 minutes (this effect stacks with itself)
+
:Using Raise Zombie on an existing zombie increases its damage +12 for 5 minutes
 
*; Level 25
 
*; Level 25
:Using Raise Zombie on an existing zombie increases its damage +15 for 5 minutes (this effect stacks with itself)
+
:Using Raise Zombie on an existing zombie increases its damage +15 for 5 minutes
 
*; Level 30
 
*; Level 30
:Using Raise Zombie on an existing zombie increases its damage +18 for 5 minutes (this effect stacks with itself)
+
:Using Raise Zombie on an existing zombie increases its damage +18 for 5 minutes
 
*; Level 35
 
*; Level 35
:Using Raise Zombie on an existing zombie increases its damage +21 for 5 minutes (this effect stacks with itself)
+
:Using Raise Zombie on an existing zombie increases its damage +21 for 5 minutes
 
*; Level 40
 
*; Level 40
:Using Raise Zombie on an existing zombie increases its damage +24 for 5 minutes (this effect stacks with itself)
+
:Using Raise Zombie on an existing zombie increases its damage +24 for 5 minutes
 
*; Level 45
 
*; Level 45
:Using Raise Zombie on an existing zombie increases its damage +27 for 5 minutes (this effect stacks with itself)
+
:Using Raise Zombie on an existing zombie increases its damage +27 for 5 minutes
 
*; Level 50
 
*; Level 50
:Using Raise Zombie on an existing zombie increases its damage +30 for 5 minutes (this effect stacks with itself)
+
:Using Raise Zombie on an existing zombie increases its damage +30 for 5 minutes
 
*; Level 55
 
*; Level 55
:Using Raise Zombie on an existing zombie increases its damage +33 for 5 minutes (this effect stacks with itself)
+
:Using Raise Zombie on an existing zombie increases its damage +33 for 5 minutes
 
*; Level 60
 
*; Level 60
:Using Raise Zombie on an existing zombie increases its damage +36 for 5 minutes (this effect stacks with itself)
+
:Using Raise Zombie on an existing zombie increases its damage +36 for 5 minutes
 
*; Level 65
 
*; Level 65
:Using Raise Zombie on an existing zombie increases its damage +39 for 5 minutes (this effect stacks with itself)
+
:Using Raise Zombie on an existing zombie increases its damage +39 for 5 minutes
 
*; Level 70
 
*; Level 70
:Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes (this effect stacks with itself)
+
:Using Raise Zombie on an existing zombie increases its damage +42 for 5 minutes
 
*; Level 75
 
*; Level 75
:Using Raise Zombie on an existing zombie increases its damage +45 for 5 minutes (this effect stacks with itself)
+
:Using Raise Zombie on an existing zombie increases its damage +45 for 5 minutes
 
*; Level 80
 
*; Level 80
:Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes (this effect stacks with itself)
+
:Using Raise Zombie on an existing zombie increases its damage +48 for 5 minutes
 
*; Level 85
 
*; Level 85
:Using Raise Zombie on an existing zombie increases its damage +51 for 5 minutes (this effect stacks with itself)
+
:Using Raise Zombie on an existing zombie increases its damage +51 for 5 minutes
 
*; Level 90
 
*; Level 90
:Using Raise Zombie on an existing zombie increases its damage +54 for 5 minutes (this effect stacks with itself)
+
:Using Raise Zombie on an existing zombie increases its damage +54 for 5 minutes
 
*; Level 95
 
*; Level 95
:Using Raise Zombie on an existing zombie increases its damage +57 for 5 minutes (this effect stacks with itself)
+
:Using Raise Zombie on an existing zombie increases its damage +57 for 5 minutes
 
*; Level 100
 
*; Level 100
:Using Raise Zombie on an existing zombie increases its damage +60 for 5 minutes (this effect stacks with itself)
+
:Using Raise Zombie on an existing zombie increases its damage +60 for 5 minutes
 
}}
 
}}
 
|-
 
|-
|  || of Provocation || <b>Level 100</b> - Provoke Undead causes your minions to deal +29% damage for 10 seconds, but also take 175 damage over 10 seconds || Uncommon || MainHand, Feet || {{Spoiler|Click Expand to reveal|
+
|  || of Provocation || <b>Level 100</b> - Provoke Undead causes your minions to deal +46% damage for 10 seconds, but also take 175 damage over 10 seconds || Uncommon || MainHand, Feet || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Provoke Undead causes your minions to deal +8% damage for 10 seconds, but also take 35 damage over 10 seconds
 
:Provoke Undead causes your minions to deal +8% damage for 10 seconds, but also take 35 damage over 10 seconds
 
*; Level 10
 
*; Level 10
:Provoke Undead causes your minions to deal +9% damage for 10 seconds, but also take 40 damage over 10 seconds
+
:Provoke Undead causes your minions to deal +10% damage for 10 seconds, but also take 40 damage over 10 seconds
 
*; Level 15
 
*; Level 15
:Provoke Undead causes your minions to deal +10% damage for 10 seconds, but also take 50 damage over 10 seconds
+
:Provoke Undead causes your minions to deal +12% damage for 10 seconds, but also take 50 damage over 10 seconds
 
*; Level 20
 
*; Level 20
:Provoke Undead causes your minions to deal +11% damage for 10 seconds, but also take 55 damage over 10 seconds
+
:Provoke Undead causes your minions to deal +14% damage for 10 seconds, but also take 55 damage over 10 seconds
 
*; Level 25
 
*; Level 25
:Provoke Undead causes your minions to deal +12% damage for 10 seconds, but also take 60 damage over 10 seconds
+
:Provoke Undead causes your minions to deal +16% damage for 10 seconds, but also take 60 damage over 10 seconds
 
*; Level 30
 
*; Level 30
:Provoke Undead causes your minions to deal +13% damage for 10 seconds, but also take 70 damage over 10 seconds
+
:Provoke Undead causes your minions to deal +18% damage for 10 seconds, but also take 70 damage over 10 seconds
 
*; Level 35
 
*; Level 35
:Provoke Undead causes your minions to deal +14% damage for 10 seconds, but also take 75 damage over 10 seconds
+
:Provoke Undead causes your minions to deal +20% damage for 10 seconds, but also take 75 damage over 10 seconds
 
*; Level 40
 
*; Level 40
:Provoke Undead causes your minions to deal +15% damage for 10 seconds, but also take 80 damage over 10 seconds
+
:Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 80 damage over 10 seconds
 
*; Level 45
 
*; Level 45
:Provoke Undead causes your minions to deal +16% damage for 10 seconds, but also take 85 damage over 10 seconds
+
:Provoke Undead causes your minions to deal +24% damage for 10 seconds, but also take 85 damage over 10 seconds
 
*; Level 50
 
*; Level 50
:Provoke Undead causes your minions to deal +17% damage for 10 seconds, but also take 90 damage over 10 seconds
+
:Provoke Undead causes your minions to deal +26% damage for 10 seconds, but also take 90 damage over 10 seconds
 
*; Level 55
 
*; Level 55
:Provoke Undead causes your minions to deal +18% damage for 10 seconds, but also take 95 damage over 10 seconds
+
:Provoke Undead causes your minions to deal +28% damage for 10 seconds, but also take 95 damage over 10 seconds
 
*; Level 60
 
*; Level 60
:Provoke Undead causes your minions to deal +19% damage for 10 seconds, but also take 100 damage over 10 seconds
+
:Provoke Undead causes your minions to deal +30% damage for 10 seconds, but also take 100 damage over 10 seconds
 
*; Level 65
 
*; Level 65
:Provoke Undead causes your minions to deal +21% damage for 10 seconds, but also take 110 damage over 10 seconds
+
:Provoke Undead causes your minions to deal +32% damage for 10 seconds, but also take 110 damage over 10 seconds
 
*; Level 70
 
*; Level 70
:Provoke Undead causes your minions to deal +22% damage for 10 seconds, but also take 120 damage over 10 seconds
+
:Provoke Undead causes your minions to deal +34% damage for 10 seconds, but also take 120 damage over 10 seconds
 
*; Level 75
 
*; Level 75
:Provoke Undead causes your minions to deal +24% damage for 10 seconds, but also take 125 damage over 10 seconds
+
:Provoke Undead causes your minions to deal +36% damage for 10 seconds, but also take 125 damage over 10 seconds
 
*; Level 80
 
*; Level 80
:Provoke Undead causes your minions to deal +25% damage for 10 seconds, but also take 135 damage over 10 seconds
+
:Provoke Undead causes your minions to deal +38% damage for 10 seconds, but also take 135 damage over 10 seconds
 
*; Level 85
 
*; Level 85
:Provoke Undead causes your minions to deal +26% damage for 10 seconds, but also take 145 damage over 10 seconds
+
:Provoke Undead causes your minions to deal +40% damage for 10 seconds, but also take 145 damage over 10 seconds
 
*; Level 90
 
*; Level 90
:Provoke Undead causes your minions to deal +27% damage for 10 seconds, but also take 155 damage over 10 seconds
+
:Provoke Undead causes your minions to deal +42% damage for 10 seconds, but also take 155 damage over 10 seconds
 
*; Level 95
 
*; Level 95
:Provoke Undead causes your minions to deal +28% damage for 10 seconds, but also take 165 damage over 10 seconds
+
:Provoke Undead causes your minions to deal +44% damage for 10 seconds, but also take 165 damage over 10 seconds
 
*; Level 100
 
*; Level 100
:Provoke Undead causes your minions to deal +29% damage for 10 seconds, but also take 175 damage over 10 seconds
+
:Provoke Undead causes your minions to deal +46% damage for 10 seconds, but also take 175 damage over 10 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Provocation || <b>Level 100</b> - Provoke Undead causes your minions to deal +43 damage for 10 seconds || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
+
|  || of Provocation || <b>Level 100</b> - Provoke Undead's Reuse Time is -5 seconds and it boosts your minions' damage +48 for 10 seconds || Uncommon || OffHand, Necklace || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
:Provoke Undead causes your minions to deal +5 damage for 10 seconds
+
:Provoke Undead's Reuse Time is -0.5 seconds and it boosts your minions' damage +10 for 10 seconds
 
*; Level 10
 
*; Level 10
:Provoke Undead causes your minions to deal +7 damage for 10 seconds
+
:Provoke Undead's Reuse Time is -0.5 seconds and it boosts your minions' damage +12 for 10 seconds
 
*; Level 15
 
*; Level 15
:Provoke Undead causes your minions to deal +9 damage for 10 seconds
+
:Provoke Undead's Reuse Time is -1 seconds and it boosts your minions' damage +14 for 10 seconds
 
*; Level 20
 
*; Level 20
:Provoke Undead causes your minions to deal +11 damage for 10 seconds
+
:Provoke Undead's Reuse Time is -1 seconds and it boosts your minions' damage +16 for 10 seconds
 
*; Level 25
 
*; Level 25
:Provoke Undead causes your minions to deal +13 damage for 10 seconds
+
:Provoke Undead's Reuse Time is -1.5 seconds and it boosts your minions' damage +18 for 10 seconds
 
*; Level 30
 
*; Level 30
:Provoke Undead causes your minions to deal +15 damage for 10 seconds
+
:Provoke Undead's Reuse Time is -1.5 seconds and it boosts your minions' damage +20 for 10 seconds
 
*; Level 35
 
*; Level 35
:Provoke Undead causes your minions to deal +17 damage for 10 seconds
+
:Provoke Undead's Reuse Time is -2 seconds and it boosts your minions' damage +22 for 10 seconds
 
*; Level 40
 
*; Level 40
:Provoke Undead causes your minions to deal +19 damage for 10 seconds
+
:Provoke Undead's Reuse Time is -2 seconds and it boosts your minions' damage +24 for 10 seconds
 
*; Level 45
 
*; Level 45
:Provoke Undead causes your minions to deal +21 damage for 10 seconds
+
:Provoke Undead's Reuse Time is -2.5 seconds and it boosts your minions' damage +26 for 10 seconds
 
*; Level 50
 
*; Level 50
:Provoke Undead causes your minions to deal +23 damage for 10 seconds
+
:Provoke Undead's Reuse Time is -2.5 seconds and it boosts your minions' damage +28 for 10 seconds
 
*; Level 55
 
*; Level 55
:Provoke Undead causes your minions to deal +25 damage for 10 seconds
+
:Provoke Undead's Reuse Time is -3 seconds and it boosts your minions' damage +30 for 10 seconds
 
*; Level 60
 
*; Level 60
:Provoke Undead causes your minions to deal +27 damage for 10 seconds
+
:Provoke Undead's Reuse Time is -3 seconds and it boosts your minions' damage +32 for 10 seconds
 
*; Level 65
 
*; Level 65
:Provoke Undead causes your minions to deal +29 damage for 10 seconds
+
:Provoke Undead's Reuse Time is -3.5 seconds and it boosts your minions' damage +34 for 10 seconds
 
*; Level 70
 
*; Level 70
:Provoke Undead causes your minions to deal +31 damage for 10 seconds
+
:Provoke Undead's Reuse Time is -3.5 seconds and it boosts your minions' damage +36 for 10 seconds
 
*; Level 75
 
*; Level 75
:Provoke Undead causes your minions to deal +33 damage for 10 seconds
+
:Provoke Undead's Reuse Time is -4 seconds and it boosts your minions' damage +38 for 10 seconds
 
*; Level 80
 
*; Level 80
:Provoke Undead causes your minions to deal +35 damage for 10 seconds
+
:Provoke Undead's Reuse Time is -4 seconds and it boosts your minions' damage +40 for 10 seconds
 
*; Level 85
 
*; Level 85
:Provoke Undead causes your minions to deal +37 damage for 10 seconds
+
:Provoke Undead's Reuse Time is -4.5 seconds and it boosts your minions' damage +42 for 10 seconds
 
*; Level 90
 
*; Level 90
:Provoke Undead causes your minions to deal +39 damage for 10 seconds
+
:Provoke Undead's Reuse Time is -4.5 seconds and it boosts your minions' damage +44 for 10 seconds
 
*; Level 95
 
*; Level 95
:Provoke Undead causes your minions to deal +41 damage for 10 seconds
+
:Provoke Undead's Reuse Time is -5 seconds and it boosts your minions' damage +46 for 10 seconds
 
*; Level 100
 
*; Level 100
:Provoke Undead causes your minions to deal +43 damage for 10 seconds
+
:Provoke Undead's Reuse Time is -5 seconds and it boosts your minions' damage +48 for 10 seconds
 
}}
 
}}
 
|-
 
|-
Line 1,582: Line 1,582:
 
}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 100</b> - Using Raise Zombie on an existing zombie raises its Max Health +195 for 60 seconds (and heals +195) || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Using Raise Zombie on an existing zombie raises its Max Health +195 for 5 minutes (and heals +195) || Uncommon || Chest, Ring || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
:Using Raise Zombie on an existing zombie raises its Max Health +8 for 60 seconds (and heals +8)
+
:Using Raise Zombie on an existing zombie raises its Max Health +8 for 5 minutes (and heals +8)
 
*; Level 10
 
*; Level 10
:Using Raise Zombie on an existing zombie raises its Max Health +15 for 60 seconds (and heals +15)
+
:Using Raise Zombie on an existing zombie raises its Max Health +15 for 5 minutes (and heals +15)
 
*; Level 15
 
*; Level 15
:Using Raise Zombie on an existing zombie raises its Max Health +25 for 60 seconds (and heals +25)
+
:Using Raise Zombie on an existing zombie raises its Max Health +25 for 5 minutes (and heals +25)
 
*; Level 20
 
*; Level 20
:Using Raise Zombie on an existing zombie raises its Max Health +35 for 60 seconds (and heals +35)
+
:Using Raise Zombie on an existing zombie raises its Max Health +35 for 5 minutes (and heals +35)
 
*; Level 25
 
*; Level 25
:Using Raise Zombie on an existing zombie raises its Max Health +45 for 60 seconds (and heals +45)
+
:Using Raise Zombie on an existing zombie raises its Max Health +45 for 5 minutes (and heals +45)
 
*; Level 30
 
*; Level 30
:Using Raise Zombie on an existing zombie raises its Max Health +55 for 60 seconds (and heals +55)
+
:Using Raise Zombie on an existing zombie raises its Max Health +55 for 5 minutes (and heals +55)
 
*; Level 35
 
*; Level 35
:Using Raise Zombie on an existing zombie raises its Max Health +65 for 60 seconds (and heals +65)
+
:Using Raise Zombie on an existing zombie raises its Max Health +65 for 5 minutes (and heals +65)
 
*; Level 40
 
*; Level 40
:Using Raise Zombie on an existing zombie raises its Max Health +75 for 60 seconds (and heals +75)
+
:Using Raise Zombie on an existing zombie raises its Max Health +75 for 5 minutes (and heals +75)
 
*; Level 45
 
*; Level 45
:Using Raise Zombie on an existing zombie raises its Max Health +85 for 60 seconds (and heals +85)
+
:Using Raise Zombie on an existing zombie raises its Max Health +85 for 5 minutes (and heals +85)
 
*; Level 50
 
*; Level 50
:Using Raise Zombie on an existing zombie raises its Max Health +95 for 60 seconds (and heals +95)
+
:Using Raise Zombie on an existing zombie raises its Max Health +95 for 5 minutes (and heals +95)
 
*; Level 55
 
*; Level 55
:Using Raise Zombie on an existing zombie raises its Max Health +105 for 60 seconds (and heals +105)
+
:Using Raise Zombie on an existing zombie raises its Max Health +105 for 5 minutes (and heals +105)
 
*; Level 60
 
*; Level 60
:Using Raise Zombie on an existing zombie raises its Max Health +115 for 60 seconds (and heals +115)
+
:Using Raise Zombie on an existing zombie raises its Max Health +115 for 5 minutes (and heals +115)
 
*; Level 65
 
*; Level 65
:Using Raise Zombie on an existing zombie raises its Max Health +125 for 60 seconds (and heals +125)
+
:Using Raise Zombie on an existing zombie raises its Max Health +125 for 5 minutes (and heals +125)
 
*; Level 70
 
*; Level 70
:Using Raise Zombie on an existing zombie raises its Max Health +135 for 60 seconds (and heals +135)
+
:Using Raise Zombie on an existing zombie raises its Max Health +135 for 5 minutes (and heals +135)
 
*; Level 75
 
*; Level 75
:Using Raise Zombie on an existing zombie raises its Max Health +145 for 60 seconds (and heals +145)
+
:Using Raise Zombie on an existing zombie raises its Max Health +145 for 5 minutes (and heals +145)
 
*; Level 80
 
*; Level 80
:Using Raise Zombie on an existing zombie raises its Max Health +155 for 60 seconds (and heals +155)
+
:Using Raise Zombie on an existing zombie raises its Max Health +155 for 5 minutes (and heals +155)
 
*; Level 85
 
*; Level 85
:Using Raise Zombie on an existing zombie raises its Max Health +165 for 60 seconds (and heals +165)
+
:Using Raise Zombie on an existing zombie raises its Max Health +165 for 5 minutes (and heals +165)
 
*; Level 90
 
*; Level 90
:Using Raise Zombie on an existing zombie raises its Max Health +175 for 60 seconds (and heals +175)
+
:Using Raise Zombie on an existing zombie raises its Max Health +175 for 5 minutes (and heals +175)
 
*; Level 95
 
*; Level 95
:Using Raise Zombie on an existing zombie raises its Max Health +185 for 60 seconds (and heals +185)
+
:Using Raise Zombie on an existing zombie raises its Max Health +185 for 5 minutes (and heals +185)
 
*; Level 100
 
*; Level 100
:Using Raise Zombie on an existing zombie raises its Max Health +195 for 60 seconds (and heals +195)
+
:Using Raise Zombie on an existing zombie raises its Max Health +195 for 5 minutes (and heals +195)
 
}}
 
}}
 
|-
 
|-
Line 1,648: Line 1,648:
 
}}
 
}}
 
|-
 
|-
|  || of Self-Provocation || <b>Level 100</b> - Provoke Undead restores 64 Health to you and causes your attacks to taunt +20% for 10 seconds || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
+
|  || of Self-Provocation || <b>Level 100</b> - Provoke Undead restores 83 Health to you (or Armor if Health is full) and causes your attacks to taunt +58% for 20 seconds || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
:Provoke Undead restores 7 Health to you and causes your attacks to taunt +20% for 10 seconds
+
:Provoke Undead restores 7 Health to you (or Armor if Health is full) and causes your attacks to taunt +20% for 20 seconds
 
*; Level 10
 
*; Level 10
:Provoke Undead restores 10 Health to you and causes your attacks to taunt +20% for 10 seconds
+
:Provoke Undead restores 11 Health to you (or Armor if Health is full) and causes your attacks to taunt +22% for 20 seconds
 
*; Level 15
 
*; Level 15
:Provoke Undead restores 13 Health to you and causes your attacks to taunt +20% for 10 seconds
+
:Provoke Undead restores 15 Health to you (or Armor if Health is full) and causes your attacks to taunt +24% for 20 seconds
 
*; Level 20
 
*; Level 20
:Provoke Undead restores 16 Health to you and causes your attacks to taunt +20% for 10 seconds
+
:Provoke Undead restores 19 Health to you (or Armor if Health is full) and causes your attacks to taunt +26% for 20 seconds
 
*; Level 25
 
*; Level 25
:Provoke Undead restores 19 Health to you and causes your attacks to taunt +20% for 10 seconds
+
:Provoke Undead restores 23 Health to you (or Armor if Health is full) and causes your attacks to taunt +28% for 20 seconds
 
*; Level 30
 
*; Level 30
:Provoke Undead restores 22 Health to you and causes your attacks to taunt +20% for 10 seconds
+
:Provoke Undead restores 27 Health to you (or Armor if Health is full) and causes your attacks to taunt +30% for 20 seconds
 
*; Level 35
 
*; Level 35
:Provoke Undead restores 25 Health to you and causes your attacks to taunt +20% for 10 seconds
+
:Provoke Undead restores 31 Health to you (or Armor if Health is full) and causes your attacks to taunt +32% for 20 seconds
 
*; Level 40
 
*; Level 40
:Provoke Undead restores 28 Health to you and causes your attacks to taunt +20% for 10 seconds
+
:Provoke Undead restores 35 Health to you (or Armor if Health is full) and causes your attacks to taunt +34% for 20 seconds
 
*; Level 45
 
*; Level 45
:Provoke Undead restores 31 Health to you and causes your attacks to taunt +20% for 10 seconds
+
:Provoke Undead restores 39 Health to you (or Armor if Health is full) and causes your attacks to taunt +36% for 20 seconds
 
*; Level 50
 
*; Level 50
:Provoke Undead restores 34 Health to you and causes your attacks to taunt +20% for 10 seconds
+
:Provoke Undead restores 43 Health to you (or Armor if Health is full) and causes your attacks to taunt +38% for 20 seconds
 
*; Level 55
 
*; Level 55
:Provoke Undead restores 37 Health to you and causes your attacks to taunt +20% for 10 seconds
+
:Provoke Undead restores 47 Health to you (or Armor if Health is full) and causes your attacks to taunt +40% for 20 seconds
 
*; Level 60
 
*; Level 60
:Provoke Undead restores 40 Health to you and causes your attacks to taunt +20% for 10 seconds
+
:Provoke Undead restores 51 Health to you (or Armor if Health is full) and causes your attacks to taunt +42% for 20 seconds
 
*; Level 65
 
*; Level 65
:Provoke Undead restores 43 Health to you and causes your attacks to taunt +20% for 10 seconds
+
:Provoke Undead restores 55 Health to you (or Armor if Health is full) and causes your attacks to taunt +44% for 20 seconds
 
*; Level 70
 
*; Level 70
:Provoke Undead restores 46 Health to you and causes your attacks to taunt +20% for 10 seconds
+
:Provoke Undead restores 59 Health to you (or Armor if Health is full) and causes your attacks to taunt +46% for 20 seconds
 
*; Level 75
 
*; Level 75
:Provoke Undead restores 49 Health to you and causes your attacks to taunt +20% for 10 seconds
+
:Provoke Undead restores 63 Health to you (or Armor if Health is full) and causes your attacks to taunt +48% for 20 seconds
 
*; Level 80
 
*; Level 80
:Provoke Undead restores 52 Health to you and causes your attacks to taunt +20% for 10 seconds
+
:Provoke Undead restores 67 Health to you (or Armor if Health is full) and causes your attacks to taunt +50% for 20 seconds
 
*; Level 85
 
*; Level 85
:Provoke Undead restores 55 Health to you and causes your attacks to taunt +20% for 10 seconds
+
:Provoke Undead restores 71 Health to you (or Armor if Health is full) and causes your attacks to taunt +52% for 20 seconds
 
*; Level 90
 
*; Level 90
:Provoke Undead restores 58 Health to you and causes your attacks to taunt +20% for 10 seconds
+
:Provoke Undead restores 75 Health to you (or Armor if Health is full) and causes your attacks to taunt +54% for 20 seconds
 
*; Level 95
 
*; Level 95
:Provoke Undead restores 61 Health to you and causes your attacks to taunt +20% for 10 seconds
+
:Provoke Undead restores 79 Health to you (or Armor if Health is full) and causes your attacks to taunt +56% for 20 seconds
 
*; Level 100
 
*; Level 100
:Provoke Undead restores 64 Health to you and causes your attacks to taunt +20% for 10 seconds
+
:Provoke Undead restores 83 Health to you (or Armor if Health is full) and causes your attacks to taunt +58% for 20 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Provocation || <b>Level 100</b> - Provoke Undead deals 72 damage to your minions, who then deal +72 damage for 10 seconds || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|
+
|  || of Provocation || <b>Level 100</b> - Provoke Undead deals 72 damage to your minions, who then deal +129 damage for 10 seconds || Uncommon || Feet, Ring || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
 
:Provoke Undead deals 15 damage to your minions, who then deal +15 damage for 10 seconds
 
:Provoke Undead deals 15 damage to your minions, who then deal +15 damage for 10 seconds
 
*; Level 10
 
*; Level 10
:Provoke Undead deals 18 damage to your minions, who then deal +18 damage for 10 seconds
+
:Provoke Undead deals 18 damage to your minions, who then deal +21 damage for 10 seconds
 
*; Level 15
 
*; Level 15
:Provoke Undead deals 21 damage to your minions, who then deal +21 damage for 10 seconds
+
:Provoke Undead deals 21 damage to your minions, who then deal +27 damage for 10 seconds
 
*; Level 20
 
*; Level 20
:Provoke Undead deals 24 damage to your minions, who then deal +24 damage for 10 seconds
+
:Provoke Undead deals 24 damage to your minions, who then deal +33 damage for 10 seconds
 
*; Level 25
 
*; Level 25
:Provoke Undead deals 27 damage to your minions, who then deal +27 damage for 10 seconds
+
:Provoke Undead deals 27 damage to your minions, who then deal +39 damage for 10 seconds
 
*; Level 30
 
*; Level 30
:Provoke Undead deals 30 damage to your minions, who then deal +30 damage for 10 seconds
+
:Provoke Undead deals 30 damage to your minions, who then deal +45 damage for 10 seconds
 
*; Level 35
 
*; Level 35
:Provoke Undead deals 33 damage to your minions, who then deal +33 damage for 10 seconds
+
:Provoke Undead deals 33 damage to your minions, who then deal +51 damage for 10 seconds
 
*; Level 40
 
*; Level 40
:Provoke Undead deals 36 damage to your minions, who then deal +36 damage for 10 seconds
+
:Provoke Undead deals 36 damage to your minions, who then deal +57 damage for 10 seconds
 
*; Level 45
 
*; Level 45
:Provoke Undead deals 39 damage to your minions, who then deal +39 damage for 10 seconds
+
:Provoke Undead deals 39 damage to your minions, who then deal +63 damage for 10 seconds
 
*; Level 50
 
*; Level 50
:Provoke Undead deals 42 damage to your minions, who then deal +42 damage for 10 seconds
+
:Provoke Undead deals 42 damage to your minions, who then deal +69 damage for 10 seconds
 
*; Level 55
 
*; Level 55
:Provoke Undead deals 45 damage to your minions, who then deal +45 damage for 10 seconds
+
:Provoke Undead deals 45 damage to your minions, who then deal +75 damage for 10 seconds
 
*; Level 60
 
*; Level 60
:Provoke Undead deals 48 damage to your minions, who then deal +48 damage for 10 seconds
+
:Provoke Undead deals 48 damage to your minions, who then deal +81 damage for 10 seconds
 
*; Level 65
 
*; Level 65
:Provoke Undead deals 51 damage to your minions, who then deal +51 damage for 10 seconds
+
:Provoke Undead deals 51 damage to your minions, who then deal +87 damage for 10 seconds
 
*; Level 70
 
*; Level 70
:Provoke Undead deals 54 damage to your minions, who then deal +54 damage for 10 seconds
+
:Provoke Undead deals 54 damage to your minions, who then deal +93 damage for 10 seconds
 
*; Level 75
 
*; Level 75
:Provoke Undead deals 57 damage to your minions, who then deal +57 damage for 10 seconds
+
:Provoke Undead deals 57 damage to your minions, who then deal +99 damage for 10 seconds
 
*; Level 80
 
*; Level 80
:Provoke Undead deals 60 damage to your minions, who then deal +60 damage for 10 seconds
+
:Provoke Undead deals 60 damage to your minions, who then deal +105 damage for 10 seconds
 
*; Level 85
 
*; Level 85
:Provoke Undead deals 63 damage to your minions, who then deal +63 damage for 10 seconds
+
:Provoke Undead deals 63 damage to your minions, who then deal +111 damage for 10 seconds
 
*; Level 90
 
*; Level 90
:Provoke Undead deals 66 damage to your minions, who then deal +66 damage for 10 seconds
+
:Provoke Undead deals 66 damage to your minions, who then deal +117 damage for 10 seconds
 
*; Level 95
 
*; Level 95
:Provoke Undead deals 69 damage to your minions, who then deal +69 damage for 10 seconds
+
:Provoke Undead deals 69 damage to your minions, who then deal +123 damage for 10 seconds
 
*; Level 100
 
*; Level 100
:Provoke Undead deals 72 damage to your minions, who then deal +72 damage for 10 seconds
+
:Provoke Undead deals 72 damage to your minions, who then deal +129 damage for 10 seconds
 
}}
 
}}
 
|-
 
|-
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}}
 
}}
 
|-
 
|-
| Chirurgeon's ||  || <b>Level 100</b> - Heal Undead restores +22 health/armor and grants target undead +17 Mitigation from all attacks for 8 seconds || Rare || Feet || {{Spoiler|Click Expand to reveal|
+
| Chirurgeon's ||  || <b>Level 100</b> - Heal Undead causes target undead to take -39% damage from Elite attacks for 8 seconds || Rare || Feet || {{Spoiler|Click Expand to reveal|
 
*; Level 10
 
*; Level 10
:Heal Undead restores +4 health/armor and grants target undead +4 Mitigation from all attacks for 8 seconds
+
:Heal Undead causes target undead to take -9% damage from Elite attacks for 8 seconds
 
*; Level 20
 
*; Level 20
:Heal Undead restores +6 health/armor and grants target undead +5 Mitigation from all attacks for 8 seconds
+
:Heal Undead causes target undead to take -11% damage from Elite attacks for 8 seconds
 
*; Level 30
 
*; Level 30
:Heal Undead restores +8 health/armor and grants target undead +6 Mitigation from all attacks for 8 seconds
+
:Heal Undead causes target undead to take -14% damage from Elite attacks for 8 seconds
 
*; Level 40
 
*; Level 40
:Heal Undead restores +10 health/armor and grants target undead +7 Mitigation from all attacks for 8 seconds
+
:Heal Undead causes target undead to take -17% damage from Elite attacks for 8 seconds
 
*; Level 50
 
*; Level 50
:Heal Undead restores +12 health/armor and grants target undead +8 Mitigation from all attacks for 8 seconds
+
:Heal Undead causes target undead to take -20% damage from Elite attacks for 8 seconds
 
*; Level 60
 
*; Level 60
:Heal Undead restores +14 health/armor and grants target undead +9 Mitigation from all attacks for 8 seconds
+
:Heal Undead causes target undead to take -23% damage from Elite attacks for 8 seconds
 
*; Level 70
 
*; Level 70
:Heal Undead restores +16 health/armor and grants target undead +11 Mitigation from all attacks for 8 seconds
+
:Heal Undead causes target undead to take -27% damage from Elite attacks for 8 seconds
 
*; Level 80
 
*; Level 80
:Heal Undead restores +18 health/armor and grants target undead +13 Mitigation from all attacks for 8 seconds
+
:Heal Undead causes target undead to take -31% damage from Elite attacks for 8 seconds
 
*; Level 90
 
*; Level 90
:Heal Undead restores +20 health/armor and grants target undead +15 Mitigation from all attacks for 8 seconds
+
:Heal Undead causes target undead to take -35% damage from Elite attacks for 8 seconds
 
*; Level 100
 
*; Level 100
:Heal Undead restores +22 health/armor and grants target undead +17 Mitigation from all attacks for 8 seconds
+
:Heal Undead causes target undead to take -39% damage from Elite attacks for 8 seconds
 
}}
 
}}
 
|-
 
|-
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}}
 
}}
 
|-
 
|-
|  ||  || <b>Level 100</b> - Heal Undead restores an additional 156 Health/Armor over 12 seconds || Uncommon || MainHand, Legs || {{Spoiler|Click Expand to reveal|
+
|  ||  || <b>Level 100</b> - Heal Undead restores an additional 156 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5 seconds || Uncommon || MainHand, Legs || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
:Heal Undead restores an additional 4 Health/Armor over 12 seconds
+
:Heal Undead restores an additional 4 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -0.5 seconds
 
*; Level 10
 
*; Level 10
:Heal Undead restores an additional 12 Health/Armor over 12 seconds
+
:Heal Undead restores an additional 12 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -0.5 seconds
 
*; Level 15
 
*; Level 15
:Heal Undead restores an additional 20 Health/Armor over 12 seconds
+
:Heal Undead restores an additional 20 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1 seconds
 
*; Level 20
 
*; Level 20
:Heal Undead restores an additional 28 Health/Armor over 12 seconds
+
:Heal Undead restores an additional 28 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1 seconds
 
*; Level 25
 
*; Level 25
:Heal Undead restores an additional 36 Health/Armor over 12 seconds
+
:Heal Undead restores an additional 36 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1.5 seconds
 
*; Level 30
 
*; Level 30
:Heal Undead restores an additional 44 Health/Armor over 12 seconds
+
:Heal Undead restores an additional 44 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -1.5 seconds
 
*; Level 35
 
*; Level 35
:Heal Undead restores an additional 52 Health/Armor over 12 seconds
+
:Heal Undead restores an additional 52 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2 seconds
 
*; Level 40
 
*; Level 40
:Heal Undead restores an additional 60 Health/Armor over 12 seconds
+
:Heal Undead restores an additional 60 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2 seconds
 
*; Level 45
 
*; Level 45
:Heal Undead restores an additional 68 Health/Armor over 12 seconds
+
:Heal Undead restores an additional 68 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2.5 seconds
 
*; Level 50
 
*; Level 50
:Heal Undead restores an additional 76 Health/Armor over 12 seconds
+
:Heal Undead restores an additional 76 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -2.5 seconds
 
*; Level 55
 
*; Level 55
:Heal Undead restores an additional 84 Health/Armor over 12 seconds
+
:Heal Undead restores an additional 84 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3 seconds
 
*; Level 60
 
*; Level 60
:Heal Undead restores an additional 92 Health/Armor over 12 seconds
+
:Heal Undead restores an additional 92 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3 seconds
 
*; Level 65
 
*; Level 65
:Heal Undead restores an additional 100 Health/Armor over 12 seconds
+
:Heal Undead restores an additional 100 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3.5 seconds
 
*; Level 70
 
*; Level 70
:Heal Undead restores an additional 108 Health/Armor over 12 seconds
+
:Heal Undead restores an additional 108 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -3.5 seconds
 
*; Level 75
 
*; Level 75
:Heal Undead restores an additional 116 Health/Armor over 12 seconds
+
:Heal Undead restores an additional 116 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4 seconds
 
*; Level 80
 
*; Level 80
:Heal Undead restores an additional 124 Health/Armor over 12 seconds
+
:Heal Undead restores an additional 124 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4 seconds
 
*; Level 85
 
*; Level 85
:Heal Undead restores an additional 132 Health/Armor over 12 seconds
+
:Heal Undead restores an additional 132 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4.5 seconds
 
*; Level 90
 
*; Level 90
:Heal Undead restores an additional 140 Health/Armor over 12 seconds
+
:Heal Undead restores an additional 140 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -4.5 seconds
 
*; Level 95
 
*; Level 95
:Heal Undead restores an additional 148 Health/Armor over 12 seconds
+
:Heal Undead restores an additional 148 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5 seconds
 
*; Level 100
 
*; Level 100
:Heal Undead restores an additional 156 Health/Armor over 12 seconds
+
:Heal Undead restores an additional 156 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5 seconds
 
}}
 
}}
 
|-
 
|-
|  || of Heated Bones || <b>Level 100</b> - Summoned Skeletons deal +18% direct damage, but take +50% more damage from cold attacks || Uncommon || Ring, MainHand || {{Spoiler|Click Expand to reveal|
+
|  || of Heated Bones || <b>Level 100</b> - Summoned Skeletons deal +24% direct damage, but take +50% more damage from cold attacks || Uncommon || Ring, MainHand || {{Spoiler|Click Expand to reveal|
 
*; Level 10
 
*; Level 10
:Summoned Skeletons deal +4% direct damage, but take +5% more damage from cold attacks
+
:Summoned Skeletons deal +6% direct damage, but take +5% more damage from cold attacks
 
*; Level 20
 
*; Level 20
:Summoned Skeletons deal +5% direct damage, but take +10% more damage from cold attacks
+
:Summoned Skeletons deal +8% direct damage, but take +10% more damage from cold attacks
 
*; Level 30
 
*; Level 30
:Summoned Skeletons deal +6% direct damage, but take +15% more damage from cold attacks
+
:Summoned Skeletons deal +10% direct damage, but take +15% more damage from cold attacks
 
*; Level 40
 
*; Level 40
:Summoned Skeletons deal +7% direct damage, but take +20% more damage from cold attacks
+
:Summoned Skeletons deal +12% direct damage, but take +20% more damage from cold attacks
 
*; Level 50
 
*; Level 50
:Summoned Skeletons deal +8% direct damage, but take +25% more damage from cold attacks
+
:Summoned Skeletons deal +14% direct damage, but take +25% more damage from cold attacks
 
*; Level 60
 
*; Level 60
:Summoned Skeletons deal +10% direct damage, but take +30% more damage from cold attacks
+
:Summoned Skeletons deal +16% direct damage, but take +30% more damage from cold attacks
 
*; Level 70
 
*; Level 70
:Summoned Skeletons deal +12% direct damage, but take +35% more damage from cold attacks
+
:Summoned Skeletons deal +18% direct damage, but take +35% more damage from cold attacks
 
*; Level 80
 
*; Level 80
:Summoned Skeletons deal +14% direct damage, but take +40% more damage from cold attacks
+
:Summoned Skeletons deal +20% direct damage, but take +40% more damage from cold attacks
 
*; Level 90
 
*; Level 90
:Summoned Skeletons deal +16% direct damage, but take +45% more damage from cold attacks
+
:Summoned Skeletons deal +22% direct damage, but take +45% more damage from cold attacks
 
*; Level 100
 
*; Level 100
:Summoned Skeletons deal +18% direct damage, but take +50% more damage from cold attacks
+
:Summoned Skeletons deal +24% direct damage, but take +50% more damage from cold attacks
 
}}
 
}}
 
|-
 
|-
|  || of the Nibbled Heart || <b>Level 100</b> - Heart's Power has a 36% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span> || Uncommon || Head || {{Spoiler|Click Expand to reveal|
+
|  || || <b>Level 100</b> - Heart's Power has a 36% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span> || Rare || Head || {{Spoiler|Click Expand to reveal|
 
*; Level 10
 
*; Level 10
 
:Heart's Power has a 5% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>
 
:Heart's Power has a 5% chance to not actually consume the heart(s) <span style="color:red"><b>(DEPRECATED)</b></span>

Revision as of 17:20, 22 November 2024

See also: Necromancy/Treasure Effects:By Slot

See also: Necromancy/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Rarity Slot [Collapse] Other Versions
Necromancer's of Necromancy Level 100 - Necromancy Base Damage +50% Uncommon Head, MainHand
[Expand]

Click Expand to reveal

Lifecrusher's of Burning Corpse-Hands Level 100 - Death's Hold ignites the target, dealing 300 Fire damage over 12 seconds Uncommon Chest, Ring
[Expand]

Click Expand to reveal

of Electric Doom Level 100 - Spark of Death deals +73 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds Uncommon Chest, Hands
[Expand]

Click Expand to reveal

of Skeletal Minions Level 100 - Summoned Skeletons deal +21% direct damage Uncommon OffHand, Necklace
[Expand]

Click Expand to reveal

of Stolen Life Level 100 - Life Steal restores 42 Health Uncommon Head, Ring
[Expand]

Click Expand to reveal

Crowd Reaper's of Crowd Reaping Level 100 - Life Steal targets all enemies within 10 meters and steals +40 health, but reuse timer is +3 seconds and Power cost is +27 Uncommon Hands
[Expand]

Click Expand to reveal

Lifestealer's of Life Stealing Level 100 - Life Steal reaps 43 additional health Uncommon Legs, Chest
[Expand]

Click Expand to reveal

Level 100 - Life Steal deals 280 Psychic damage over 10 seconds Uncommon Necklace, MainHand
[Expand]

Click Expand to reveal

of Death Gazing Level 100 - Deathgaze deals +119% damage and has +28 Accuracy (which cancels out the Evasion that certain monsters have) Uncommon Hands, Necklace
[Expand]

Click Expand to reveal

of Tough Gazes Level 100 - Deathgaze deals +107 damage and restores 103 armor to you Uncommon Chest, Ring
[Expand]

Click Expand to reveal

of Hasty Fears Level 100 - Deathgaze deals +158 damage and increases your sprint speed +3 for 15 seconds Uncommon Head
[Expand]

Click Expand to reveal

of Reaching Dead Level 100 - Death's Hold Damage +122% Uncommon Legs, MainHand
[Expand]

Click Expand to reveal

Level 100 - Death's Hold causes target to take +18% damage from Slashing for 15 seconds Uncommon Feet
[Expand]

Click Expand to reveal

Level 100 - Death's Hold causes target to take +18% damage from Electricity for 15 seconds Uncommon Necklace
[Expand]

Click Expand to reveal

Level 100 - Death's Hold causes target to take +11.57% damage from Darkness for 15 seconds Uncommon OffHand
[Expand]

Click Expand to reveal

of Deathsparks Level 100 - Spark of Death Damage +52% Uncommon MainHand, Feet
[Expand]

Click Expand to reveal

of Deathsparks Level 100 - Spark of Death deals 228 Psychic damage over 12 seconds Uncommon Legs, Ring
[Expand]

Click Expand to reveal

of Tauntsparks Level 100 - Spark of Death deals +34% damage and taunts +460 Uncommon OffHand, Necklace
[Expand]

Click Expand to reveal

Chirurgeon's Level 100 - Rebuild Undead Healing +87 Uncommon Chest, OffHand
[Expand]

Click Expand to reveal

Chirurgeon's Level 100 - Rebuild Undead grants targets +20% Universal Damage Resistance for 6 seconds Uncommon Hands, OffHand
[Expand]

Click Expand to reveal

Level 100 - Rebuild Undead restores 138 health/armor to your undead after a 10 second delay Uncommon Legs, Ring
[Expand]

Click Expand to reveal

Level 100 - Rebuild Undead Power Cost -40. Rebuild Undead Healing +34 Rare Necklace
[Expand]

Click Expand to reveal

Level 100 - Using Raise Zombie on an existing zombie increases its damage +39% for 60 seconds Uncommon Chest, Legs
[Expand]

Click Expand to reveal

Level 100 - Indirect Psychic Damage +48% when Necromancy is active Rare Chest, Legs
[Expand]

Click Expand to reveal

of Dark Waves Level 100 - Wave of Darkness Damage +56% Uncommon Head, MainHand
[Expand]

Click Expand to reveal

of Psychic Darkness Level 100 - Wave of Darkness deals 300 Psychic damage over 12 seconds Uncommon Head, OffHand
[Expand]

Click Expand to reveal

of Dark Waves Level 100 - Wave of Darkness deals +103 damage and reuse timer is -1 second Uncommon Chest, Legs
[Expand]

Click Expand to reveal

Fearmongering of Dark Waves Level 100 - Wave of Darkness deals +200 damage to sentient creatures Uncommon Hands, Feet
[Expand]

Click Expand to reveal

of Stone Bone Warriors Level 100 - Summoned Skeletons have +93 health and suffer -20% damage from Burst attacks Uncommon OffHand, Chest
[Expand]

Click Expand to reveal

of Plated Bone Warriors Level 100 - Summoned Skeletons have +130 armor and suffer -20% damage from Burst attacks Uncommon OffHand, Feet
[Expand]

Click Expand to reveal

of Violent Skeletons Level 100 - Summoned Skeletal Archers and Mages deal +70 direct damage Uncommon Hands, Ring
[Expand]

Click Expand to reveal

of Dense Sentries Level 100 - Summoned Skeletal Swordsmen have +149 armor and -20% Crushing/Slashing/Piercing Vulnerability Uncommon OffHand, Feet
[Expand]

Click Expand to reveal

of Zombie Pain Accumulation Level 100 - Using Raise Zombie on an existing zombie increases its damage +60 for 5 minutes Uncommon Head, MainHand
[Expand]

Click Expand to reveal

of Provocation Level 100 - Provoke Undead causes your minions to deal +46% damage for 10 seconds, but also take 175 damage over 10 seconds Uncommon MainHand, Feet
[Expand]

Click Expand to reveal

of Provocation Level 100 - Provoke Undead's Reuse Time is -5 seconds and it boosts your minions' damage +48 for 10 seconds Uncommon OffHand, Necklace
[Expand]

Click Expand to reveal

of Laughing Bone Warriors Level 100 - Summoned Skeletal Swordsmen taunt as if they did 1050% more damage Uncommon Hands, Necklace
[Expand]

Click Expand to reveal

of Death Gazes Level 100 - Deathgaze deals +132 damage and reuse timer is -3 seconds Uncommon Hands, Feet
[Expand]

Click Expand to reveal

Level 100 - Indirect Fire Damage +30% when Necromancy is active Rare Hands, Necklace
[Expand]

Click Expand to reveal

Level 100 - Using Raise Zombie on an existing zombie raises its Max Health +195 for 5 minutes (and heals +195) Uncommon Chest, Ring
[Expand]

Click Expand to reveal

of Angry Bone Warriors Level 100 - Summoned Skeletal Swordsmen have -55% Max Rage, allowing them to use their stun attack more often (DEPRECATED) Uncommon Head
[Expand]

Click Expand to reveal

of Self-Provocation Level 100 - Provoke Undead restores 83 Health to you (or Armor if Health is full) and causes your attacks to taunt +58% for 20 seconds Uncommon Head, MainHand
[Expand]

Click Expand to reveal

of Provocation Level 100 - Provoke Undead deals 72 damage to your minions, who then deal +129 damage for 10 seconds Uncommon Feet, Ring
[Expand]

Click Expand to reveal

Chirurgeon's Level 100 - Heal Undead and Rebuild Undead restore +38 Health/Armor Uncommon Head, MainHand
[Expand]

Click Expand to reveal

Chirurgeon's Level 100 - Heal Undead causes target undead to take -39% damage from Elite attacks for 8 seconds Rare Feet
[Expand]

Click Expand to reveal

Level 100 - Heal Undead boosts your next attack +117 if it is a Darkness attack Uncommon OffHand, Ring
[Expand]

Click Expand to reveal

Level 100 - Heal Undead restores an additional 156 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5 seconds Uncommon MainHand, Legs
[Expand]

Click Expand to reveal

of Heated Bones Level 100 - Summoned Skeletons deal +24% direct damage, but take +50% more damage from cold attacks Uncommon Ring, MainHand
[Expand]

Click Expand to reveal

Level 100 - Heart's Power has a 36% chance to not actually consume the heart(s) (DEPRECATED) Rare Head
[Expand]

Click Expand to reveal

of Fragile Bones Level 100 - Summoned Skeletal Archers and Mages deal +28% direct damage, but take +25% damage from crushing attacks Rare Legs, Necklace
[Expand]

Click Expand to reveal

of Unnatural Skeletons Level 100 - Summoned Skeletal Archers and Mages deal +25% direct damage, but take +50% damage from nature attacks Rare Head
[Expand]

Click Expand to reveal

of Strong Zombies Level 100 - Raised Zombies deal +25% damage Uncommon Hands, Legs
[Expand]

Click Expand to reveal

of Inciting Zombies Level 100 - Raised Zombies deal +65 damage and taunt as if they did +200% more damage Uncommon Necklace, Legs
[Expand]

Click Expand to reveal

of Fast Zombies Level 100 - Raised Zombies deal +60 damage and speed is +10 Rare Feet
[Expand]

Click Expand to reveal