Difference between revisions of "Necromancy/Treasure Effects"

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See also: [[Necromancy/Treasure Effects:By Ability]]
 
See also: [[Necromancy/Treasure Effects:By Ability]]
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{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
{| class="table mw-collapsible<includeonly> mw-collapsed</includeonly>" style="width:100%;"
 
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
 
! style="width:8%"| Prefix !! style="width:8%"| Suffix !! style="width:47%"| Max-Level Version !! style="width:8%"| Rarity !! style="width:10%"| Slot !! style="width:15%"| Other Versions
 
|-
 
|-
| Necromancer's || of Necromancy || <b>Level 100</b> - Necromancy Base Damage +50% || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
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| Necromancer's || of Necromancy || <b>Level 100</b> - Necromancy Base Damage +50%; Summoned Skeletons deal +10% direct damage || Uncommon || Head, MainHand || {{Spoiler|Click Expand to reveal|
 
*; Level 10
 
*; Level 10
:Necromancy Damage +5
+
:Necromancy Base Damage +5; Summoned Skeletons deal +1% direct damage
 
*; Level 20
 
*; Level 20
:Necromancy Base Damage +10%
+
:Necromancy Base Damage +10%; Summoned Skeletons deal +2% direct damage
 
*; Level 30
 
*; Level 30
:Necromancy Base Damage +15%
+
:Necromancy Base Damage +15%; Summoned Skeletons deal +3% direct damage
 
*; Level 40
 
*; Level 40
:Necromancy Base Damage +20%
+
:Necromancy Base Damage +20%; Summoned Skeletons deal +4% direct damage
 
*; Level 50
 
*; Level 50
:Necromancy Base Damage +25%
+
:Necromancy Base Damage +25%; Summoned Skeletons deal +5% direct damage
 
*; Level 60
 
*; Level 60
:Necromancy Base Damage +30%
+
:Necromancy Base Damage +30%; Summoned Skeletons deal +6% direct damage
 
*; Level 70
 
*; Level 70
:Necromancy Base Damage +35%
+
:Necromancy Base Damage +35%; Summoned Skeletons deal +7% direct damage
 
*; Level 80
 
*; Level 80
:Necromancy Base Damage +40%
+
:Necromancy Base Damage +40%; Summoned Skeletons deal +8% direct damage
 
*; Level 90
 
*; Level 90
:Necromancy Base Damage +45%
+
:Necromancy Base Damage +45%; Summoned Skeletons deal +9% direct damage
 
*; Level 100
 
*; Level 100
:Necromancy Base Damage +50%
+
:Necromancy Base Damage +50%; Summoned Skeletons deal +10% direct damage
 
}}
 
}}
 
|-
 
|-
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}}
 
}}
 
|-
 
|-
|  || of Violent Skeletons || <b>Level 100</b> - Summoned Skeletal Archers and Mages deal +70 direct damage || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|
+
|  || of Violent Skeletons || <b>Level 100</b> - Summoned Skeletons deal +70 direct damage || Uncommon || Hands, Ring || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
:Summoned Skeletal Archers and Mages deal +6 direct damage
+
:Summoned Skeletons deal +6 direct damage
 
*; Level 10
 
*; Level 10
:Summoned Skeletal Archers and Mages deal +9 direct damage
+
:Summoned Skeletons deal +9 direct damage
 
*; Level 15
 
*; Level 15
:Summoned Skeletal Archers and Mages deal +12 direct damage
+
:Summoned Skeletons deal +12 direct damage
 
*; Level 20
 
*; Level 20
:Summoned Skeletal Archers and Mages deal +15 direct damage
+
:Summoned Skeletons deal +15 direct damage
 
*; Level 25
 
*; Level 25
:Summoned Skeletal Archers and Mages deal +18 direct damage
+
:Summoned Skeletons deal +18 direct damage
 
*; Level 30
 
*; Level 30
:Summoned Skeletal Archers and Mages deal +21 direct damage
+
:Summoned Skeletons deal +21 direct damage
 
*; Level 35
 
*; Level 35
:Summoned Skeletal Archers and Mages deal +24 direct damage
+
:Summoned Skeletons deal +24 direct damage
 
*; Level 40
 
*; Level 40
:Summoned Skeletal Archers and Mages deal +27 direct damage
+
:Summoned Skeletons deal +27 direct damage
 
*; Level 45
 
*; Level 45
:Summoned Skeletal Archers and Mages deal +30 direct damage
+
:Summoned Skeletons deal +30 direct damage
 
*; Level 50
 
*; Level 50
:Summoned Skeletal Archers and Mages deal +33 direct damage
+
:Summoned Skeletons deal +33 direct damage
 
*; Level 55
 
*; Level 55
:Summoned Skeletal Archers and Mages deal +36 direct damage
+
:Summoned Skeletons deal +36 direct damage
 
*; Level 60
 
*; Level 60
:Summoned Skeletal Archers and Mages deal +40 direct damage
+
:Summoned Skeletons deal +40 direct damage
 
*; Level 65
 
*; Level 65
:Summoned Skeletal Archers and Mages deal +43 direct damage
+
:Summoned Skeletons deal +43 direct damage
 
*; Level 70
 
*; Level 70
:Summoned Skeletal Archers and Mages deal +47 direct damage
+
:Summoned Skeletons deal +47 direct damage
 
*; Level 75
 
*; Level 75
:Summoned Skeletal Archers and Mages deal +50 direct damage
+
:Summoned Skeletons deal +50 direct damage
 
*; Level 80
 
*; Level 80
:Summoned Skeletal Archers and Mages deal +54 direct damage
+
:Summoned Skeletons deal +54 direct damage
 
*; Level 85
 
*; Level 85
:Summoned Skeletal Archers and Mages deal +58 direct damage
+
:Summoned Skeletons deal +58 direct damage
 
*; Level 90
 
*; Level 90
:Summoned Skeletal Archers and Mages deal +62 direct damage
+
:Summoned Skeletons deal +62 direct damage
 
*; Level 95
 
*; Level 95
:Summoned Skeletal Archers and Mages deal +66 direct damage
+
:Summoned Skeletons deal +66 direct damage
 
*; Level 100
 
*; Level 100
:Summoned Skeletal Archers and Mages deal +70 direct damage
+
:Summoned Skeletons deal +70 direct damage
 
}}
 
}}
 
|-
 
|-
|  || of Dense Sentries || <b>Level 100</b> - Summoned Skeletal Swordsmen have +149 armor and -20% Crushing/Slashing/Piercing Vulnerability || Uncommon || OffHand, Feet || {{Spoiler|Click Expand to reveal|
+
|  || of Dense Sentries || <b>Level 100</b> - Summoned Skeletons have +149 armor and -20% Crushing/Slashing/Piercing Vulnerability || Uncommon || OffHand, Feet || {{Spoiler|Click Expand to reveal|
 
*; Level 5
 
*; Level 5
:Summoned Skeletal Swordsmen have +10 armor and -10.5% Crushing/Slashing/Piercing Vulnerability
+
:Summoned Skeletons have +10 armor and -10.5% Crushing/Slashing/Piercing Vulnerability
 
*; Level 10
 
*; Level 10
:Summoned Skeletal Swordsmen have +17 armor and -11% Crushing/Slashing/Piercing Vulnerability
+
:Summoned Skeletons have +17 armor and -11% Crushing/Slashing/Piercing Vulnerability
 
*; Level 15
 
*; Level 15
:Summoned Skeletal Swordsmen have +24 armor and -11.5% Crushing/Slashing/Piercing Vulnerability
+
:Summoned Skeletons have +24 armor and -11.5% Crushing/Slashing/Piercing Vulnerability
 
*; Level 20
 
*; Level 20
:Summoned Skeletal Swordsmen have +31 armor and -12% Crushing/Slashing/Piercing Vulnerability
+
:Summoned Skeletons have +31 armor and -12% Crushing/Slashing/Piercing Vulnerability
 
*; Level 25
 
*; Level 25
:Summoned Skeletal Swordsmen have +38 armor and -12.5% Crushing/Slashing/Piercing Vulnerability
+
:Summoned Skeletons have +38 armor and -12.5% Crushing/Slashing/Piercing Vulnerability
 
*; Level 30
 
*; Level 30
:Summoned Skeletal Swordsmen have +45 armor and -13% Crushing/Slashing/Piercing Vulnerability
+
:Summoned Skeletons have +45 armor and -13% Crushing/Slashing/Piercing Vulnerability
 
*; Level 35
 
*; Level 35
:Summoned Skeletal Swordsmen have +52 armor and -13.5% Crushing/Slashing/Piercing Vulnerability
+
:Summoned Skeletons have +52 armor and -13.5% Crushing/Slashing/Piercing Vulnerability
 
*; Level 40
 
*; Level 40
:Summoned Skeletal Swordsmen have +59 armor and -14% Crushing/Slashing/Piercing Vulnerability
+
:Summoned Skeletons have +59 armor and -14% Crushing/Slashing/Piercing Vulnerability
 
*; Level 45
 
*; Level 45
:Summoned Skeletal Swordsmen have +66 armor and -14.5% Crushing/Slashing/Piercing Vulnerability
+
:Summoned Skeletons have +66 armor and -14.5% Crushing/Slashing/Piercing Vulnerability
 
*; Level 50
 
*; Level 50
:Summoned Skeletal Swordsmen have +73 armor and -15% Crushing/Slashing/Piercing Vulnerability
+
:Summoned Skeletons have +73 armor and -15% Crushing/Slashing/Piercing Vulnerability
 
*; Level 55
 
*; Level 55
:Summoned Skeletal Swordsmen have +80 armor and -15.5% Crushing/Slashing/Piercing Vulnerability
+
:Summoned Skeletons have +80 armor and -15.5% Crushing/Slashing/Piercing Vulnerability
 
*; Level 60
 
*; Level 60
:Summoned Skeletal Swordsmen have +87 armor and -16% Crushing/Slashing/Piercing Vulnerability
+
:Summoned Skeletons have +87 armor and -16% Crushing/Slashing/Piercing Vulnerability
 
*; Level 65
 
*; Level 65
:Summoned Skeletal Swordsmen have +94 armor and -16.5% Crushing/Slashing/Piercing Vulnerability
+
:Summoned Skeletons have +94 armor and -16.5% Crushing/Slashing/Piercing Vulnerability
 
*; Level 70
 
*; Level 70
:Summoned Skeletal Swordsmen have +101 armor and -17% Crushing/Slashing/Piercing Vulnerability
+
:Summoned Skeletons have +101 armor and -17% Crushing/Slashing/Piercing Vulnerability
 
*; Level 75
 
*; Level 75
:Summoned Skeletal Swordsmen have +109 armor and -17.5% Crushing/Slashing/Piercing Vulnerability
+
:Summoned Skeletons have +109 armor and -17.5% Crushing/Slashing/Piercing Vulnerability
 
*; Level 80
 
*; Level 80
:Summoned Skeletal Swordsmen have +117 armor and -18% Crushing/Slashing/Piercing Vulnerability
+
:Summoned Skeletons have +117 armor and -18% Crushing/Slashing/Piercing Vulnerability
 
*; Level 85
 
*; Level 85
:Summoned Skeletal Swordsmen have +125 armor and -18.5% Crushing/Slashing/Piercing Vulnerability
+
:Summoned Skeletons have +125 armor and -18.5% Crushing/Slashing/Piercing Vulnerability
 
*; Level 90
 
*; Level 90
:Summoned Skeletal Swordsmen have +133 armor and -19% Crushing/Slashing/Piercing Vulnerability
+
:Summoned Skeletons have +133 armor and -19% Crushing/Slashing/Piercing Vulnerability
 
*; Level 95
 
*; Level 95
:Summoned Skeletal Swordsmen have +141 armor and -19.5% Crushing/Slashing/Piercing Vulnerability
+
:Summoned Skeletons have +141 armor and -19.5% Crushing/Slashing/Piercing Vulnerability
 
*; Level 100
 
*; Level 100
:Summoned Skeletal Swordsmen have +149 armor and -20% Crushing/Slashing/Piercing Vulnerability
+
:Summoned Skeletons have +149 armor and -20% Crushing/Slashing/Piercing Vulnerability
 
}}
 
}}
 
|-
 
|-

Latest revision as of 01:10, 21 February 2025

See also: Necromancy/Treasure Effects:By Slot

See also: Necromancy/Treasure Effects:By Ability

Prefix Suffix Max-Level Version Rarity Slot [Collapse] Other Versions
Necromancer's of Necromancy Level 100 - Necromancy Base Damage +50%; Summoned Skeletons deal +10% direct damage Uncommon Head, MainHand
[Expand]

Click Expand to reveal

Lifecrusher's of Burning Corpse-Hands Level 100 - Death's Hold ignites the target, dealing 300 Fire damage over 12 seconds Uncommon Chest, Ring
[Expand]

Click Expand to reveal

of Electric Doom Level 100 - Spark of Death deals +73 damage and renders target 10% more vulnerable to Electricity damage for 30 seconds Uncommon Chest, Hands
[Expand]

Click Expand to reveal

of Skeletal Minions Level 100 - Summoned Skeletons deal +21% direct damage Uncommon OffHand, Necklace
[Expand]

Click Expand to reveal

of Stolen Life Level 100 - Life Steal restores 42 Health Uncommon Head, Ring
[Expand]

Click Expand to reveal

Crowd Reaper's of Crowd Reaping Level 100 - Life Steal targets all enemies within 10 meters and steals +40 health, but reuse timer is +3 seconds and Power cost is +27 Uncommon Hands
[Expand]

Click Expand to reveal

Lifestealer's of Life Stealing Level 100 - Life Steal reaps 43 additional health Uncommon Legs, Chest
[Expand]

Click Expand to reveal

Level 100 - Life Steal deals 280 Psychic damage over 10 seconds Uncommon Necklace, MainHand
[Expand]

Click Expand to reveal

of Death Gazing Level 100 - Deathgaze deals +119% damage and has +28 Accuracy (which cancels out the Evasion that certain monsters have) Uncommon Hands, Necklace
[Expand]

Click Expand to reveal

of Tough Gazes Level 100 - Deathgaze deals +107 damage and restores 103 armor to you Uncommon Chest, Ring
[Expand]

Click Expand to reveal

of Hasty Fears Level 100 - Deathgaze deals +158 damage and increases your sprint speed +3 for 15 seconds Uncommon Head
[Expand]

Click Expand to reveal

of Reaching Dead Level 100 - Death's Hold Damage +122% Uncommon Legs, MainHand
[Expand]

Click Expand to reveal

Level 100 - Death's Hold causes target to take +18% damage from Slashing for 15 seconds Uncommon Feet
[Expand]

Click Expand to reveal

Level 100 - Death's Hold causes target to take +18% damage from Electricity for 15 seconds Uncommon Necklace
[Expand]

Click Expand to reveal

Level 100 - Death's Hold causes target to take +11.57% damage from Darkness for 15 seconds Uncommon OffHand
[Expand]

Click Expand to reveal

of Deathsparks Level 100 - Spark of Death Damage +52% Uncommon MainHand, Feet
[Expand]

Click Expand to reveal

of Deathsparks Level 100 - Spark of Death deals 228 Psychic damage over 12 seconds Uncommon Legs, Ring
[Expand]

Click Expand to reveal

of Tauntsparks Level 100 - Spark of Death deals +34% damage and taunts +460 Uncommon OffHand, Necklace
[Expand]

Click Expand to reveal

Chirurgeon's Level 100 - Rebuild Undead Healing +87 Uncommon Chest, OffHand
[Expand]

Click Expand to reveal

Chirurgeon's Level 100 - Rebuild Undead grants targets +20% Universal Damage Resistance for 6 seconds Uncommon Hands, OffHand
[Expand]

Click Expand to reveal

Level 100 - Rebuild Undead restores 138 health/armor to your undead after a 10 second delay Uncommon Legs, Ring
[Expand]

Click Expand to reveal

Level 100 - Rebuild Undead Power Cost -40. Rebuild Undead Healing +34 Rare Necklace
[Expand]

Click Expand to reveal

Level 100 - Using Raise Zombie on an existing zombie increases its damage +39% for 60 seconds Uncommon Chest, Legs
[Expand]

Click Expand to reveal

Level 100 - Indirect Psychic Damage +48% when Necromancy is active Rare Chest, Legs
[Expand]

Click Expand to reveal

of Dark Waves Level 100 - Wave of Darkness Damage +56% Uncommon Head, MainHand
[Expand]

Click Expand to reveal

of Psychic Darkness Level 100 - Wave of Darkness deals 300 Psychic damage over 12 seconds Uncommon Head, OffHand
[Expand]

Click Expand to reveal

of Dark Waves Level 100 - Wave of Darkness deals +103 damage and reuse timer is -1 second Uncommon Chest, Legs
[Expand]

Click Expand to reveal

Fearmongering of Dark Waves Level 100 - Wave of Darkness deals +200 damage to sentient creatures Uncommon Hands, Feet
[Expand]

Click Expand to reveal

of Stone Bone Warriors Level 100 - Summoned Skeletons have +93 health and suffer -20% damage from Burst attacks Uncommon OffHand, Chest
[Expand]

Click Expand to reveal

of Plated Bone Warriors Level 100 - Summoned Skeletons have +130 armor and suffer -20% damage from Burst attacks Uncommon OffHand, Feet
[Expand]

Click Expand to reveal

of Violent Skeletons Level 100 - Summoned Skeletons deal +70 direct damage Uncommon Hands, Ring
[Expand]

Click Expand to reveal

of Dense Sentries Level 100 - Summoned Skeletons have +149 armor and -20% Crushing/Slashing/Piercing Vulnerability Uncommon OffHand, Feet
[Expand]

Click Expand to reveal

of Zombie Pain Accumulation Level 100 - Using Raise Zombie on an existing zombie increases its damage +60 for 5 minutes Uncommon Head, MainHand
[Expand]

Click Expand to reveal

of Provocation Level 100 - Provoke Undead causes your minions to deal +46% damage for 10 seconds, but also take 175 damage over 10 seconds Uncommon MainHand, Feet
[Expand]

Click Expand to reveal

of Provocation Level 100 - Provoke Undead's Reuse Time is -5 seconds and it boosts your minions' damage +48 for 10 seconds Uncommon OffHand, Necklace
[Expand]

Click Expand to reveal

of Laughing Bone Warriors Level 100 - Summoned Skeletal Swordsmen taunt as if they did 1050% more damage Uncommon Hands, Necklace
[Expand]

Click Expand to reveal

of Death Gazes Level 100 - Deathgaze deals +132 damage and reuse timer is -3 seconds Uncommon Hands, Feet
[Expand]

Click Expand to reveal

Level 100 - Indirect Fire Damage +30% when Necromancy is active Rare Hands, Necklace
[Expand]

Click Expand to reveal

Level 100 - Using Raise Zombie on an existing zombie raises its Max Health +195 for 5 minutes (and heals +195) Uncommon Chest, Ring
[Expand]

Click Expand to reveal

of Angry Bone Warriors Level 100 - Summoned Skeletal Swordsmen have -55% Max Rage, allowing them to use their stun attack more often (DEPRECATED) Uncommon Head
[Expand]

Click Expand to reveal

of Self-Provocation Level 100 - Provoke Undead restores 83 Health to you (or Armor if Health is full) and causes your attacks to taunt +58% for 20 seconds Uncommon Head, MainHand
[Expand]

Click Expand to reveal

of Provocation Level 100 - Provoke Undead deals 72 damage to your minions, who then deal +129 damage for 10 seconds Uncommon Feet, Ring
[Expand]

Click Expand to reveal

Chirurgeon's Level 100 - Heal Undead and Rebuild Undead restore +38 Health/Armor Uncommon Head, MainHand
[Expand]

Click Expand to reveal

Chirurgeon's Level 100 - Heal Undead causes target undead to take -39% damage from Elite attacks for 8 seconds Rare Feet
[Expand]

Click Expand to reveal

Level 100 - Heal Undead boosts your next attack +117 if it is a Darkness attack Uncommon OffHand, Ring
[Expand]

Click Expand to reveal

Level 100 - Heal Undead restores an additional 156 Health/Armor over 12 seconds and also hastens the current reuse timer of Rebuild Undead -5 seconds Uncommon MainHand, Legs
[Expand]

Click Expand to reveal

of Heated Bones Level 100 - Summoned Skeletons deal +24% direct damage, but take +50% more damage from cold attacks Uncommon Ring, MainHand
[Expand]

Click Expand to reveal

Level 100 - Heart's Power has a 36% chance to not actually consume the heart(s) (DEPRECATED) Rare Head
[Expand]

Click Expand to reveal

of Fragile Bones Level 100 - Summoned Skeletal Archers and Mages deal +28% direct damage, but take +25% damage from crushing attacks Rare Legs, Necklace
[Expand]

Click Expand to reveal

of Unnatural Skeletons Level 100 - Summoned Skeletal Archers and Mages deal +25% direct damage, but take +50% damage from nature attacks Rare Head
[Expand]

Click Expand to reveal

of Strong Zombies Level 100 - Raised Zombies deal +25% damage Uncommon Hands, Legs
[Expand]

Click Expand to reveal

of Inciting Zombies Level 100 - Raised Zombies deal +65 damage and taunt as if they did +200% more damage Uncommon Necklace, Legs
[Expand]

Click Expand to reveal

of Fast Zombies Level 100 - Raised Zombies deal +60 damage and speed is +10 Rare Feet
[Expand]

Click Expand to reveal