Difference between revisions of "Template:Item icon"
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Revision as of 23:33, 23 February 2017
Description
This template accepts an item name as input and returns the in-game icon. This template is used by both Template:Item and Template:Loot. See the Examples section below.
Syntax
{{Item icon|<name>|<size selection>}}
Parameters
- <name>
- The name of the icon. It must match exactly what is displayed in-game (e.g. "Red Apple", not "Apple" or "red apple")
- If omitted or empty, template returns a blank icon image.
- If no match is found, template returns an error.
- <size selection>
- 1 or 32 for 32x32.
- 2 or 64 for 64x64.
- If omitted, empty, or anything else, image isn't resized.
Examples
Standard Use
{{Item icon|Glowy Yellow Crystal}} {{Item icon|Ice Core}} {{Item icon}} {{Item icon|FakeItemReturnsError}}
Error: Item not found
Resizing
{{Item icon|Glowy Yellow Crystal}} <!-- default size is 64x64 --> {{Item icon|Ice Core}} <!-- default size is 32x32 --> {{Item icon|Glowy Yellow Crystal|32}} {{Item icon|Ice Core|64}}
Alternative Resizing (old method)
You can also manually resize the images if you wish (using the template just wraps the image in this span automatically).
<span class="extimage32px">{{Item icon|Salt}}</span> <span class="extimage64px">{{Item icon|Salt}}</span>
Notes
Sometimes items appear in-game that share the same displayed name but have different internal names. Often future patches rename one of them to prevent conflicts, but a few persist. This wiki resolves the issue by renaming the less-likely to be searched for item.
One example is and. Both are called just "Daisy" in-game, but the Lute has an InternalName (found in the items json) of "Daisy" and the flower has an InternalName of "Flower5".
Icon Codes for Items Sharing a Name
| Daisy = 5283 | Daisy (Lute) = 5380
Code Required for other templates
These two lines are required for Template:NPC training row, Template:NPC training unlock row, and Template:Recipe to work properly.
| scroll = 4003 | Unlock = 109